// FW1Precompiled.h

#ifndef IncludeGuard__FW1_FW1Precompiled_h
#define IncludeGuard__FW1_FW1Precompiled_h


#define NOMINMAX
#include <D3D11.h>
#include <D3DCompiler.h>
#include <DWrite.h>
#include <intrin.h>
#include <string>
#include <vector>
#include <map>
#include <stack>
#include <cfloat>
#include <cmath>
#include <algorithm>

#include "FW1CompileSettings.h"
#include "FW1FontWrapper.h"


#endif// IncludeGuard__FW1_FW1Precompiled_h
