added changer
This commit is contained in:
+338
-337
@@ -17523,98 +17523,98 @@ class CPlayer_FlashlightServices : public CPlayerPawnComponent // server
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};
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class CCSPlayerController : public CBasePlayerController // server
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{
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CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x07D8
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CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x07E0
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CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x07E8
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CCSPlayerController_DamageServices* m_pDamageServices; // 0x07F0
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uint32 m_iPing; // 0x07F8
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bool m_bHasCommunicationAbuseMute; // 0x07FC
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uint32 m_uiCommunicationMuteFlags; // 0x0800
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CUtlSymbolLarge m_szCrosshairCodes; // 0x0808
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uint8 m_iPendingTeamNum; // 0x0810
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GameTime_t m_flForceTeamTime; // 0x0814
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int32 m_iCompTeammateColor; // 0x0818
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bool m_bEverPlayedOnTeam; // 0x081C
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bool m_bAttemptedToGetColor; // 0x081D
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int32 m_iTeammatePreferredColor; // 0x0820
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bool m_bTeamChanged; // 0x0824
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bool m_bInSwitchTeam; // 0x0825
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bool m_bHasSeenJoinGame; // 0x0826
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bool m_bJustBecameSpectator; // 0x0827
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bool m_bSwitchTeamsOnNextRoundReset; // 0x0828
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bool m_bRemoveAllItemsOnNextRoundReset; // 0x0829
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GameTime_t m_flLastJoinTeamTime; // 0x082C
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CUtlSymbolLarge m_szClan; // 0x0830
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int32 m_iCoachingTeam; // 0x0838
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uint64 m_nPlayerDominated; // 0x0840
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uint64 m_nPlayerDominatingMe; // 0x0848
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int32 m_iCompetitiveRanking; // 0x0850
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int32 m_iCompetitiveWins; // 0x0854
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int8 m_iCompetitiveRankType; // 0x0858
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int32 m_iCompetitiveRankingPredicted_Win; // 0x085C
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int32 m_iCompetitiveRankingPredicted_Loss; // 0x0860
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int32 m_iCompetitiveRankingPredicted_Tie; // 0x0864
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int32 m_nEndMatchNextMapVote; // 0x0868
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uint16 m_unActiveQuestId; // 0x086C
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uint32 m_rtActiveMissionPeriod; // 0x0870
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QuestProgress::Reason m_nQuestProgressReason; // 0x0874
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uint32 m_unPlayerTvControlFlags; // 0x0878
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int32 m_iDraftIndex; // 0x08A8
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uint32 m_msQueuedModeDisconnectionTimestamp; // 0x08AC
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uint32 m_uiAbandonRecordedReason; // 0x08B0
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uint32 m_eNetworkDisconnectionReason; // 0x08B4
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bool m_bCannotBeKicked; // 0x08B8
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bool m_bEverFullyConnected; // 0x08B9
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bool m_bAbandonAllowsSurrender; // 0x08BA
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bool m_bAbandonOffersInstantSurrender; // 0x08BB
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bool m_bDisconnection1MinWarningPrinted; // 0x08BC
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bool m_bScoreReported; // 0x08BD
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int32 m_nDisconnectionTick; // 0x08C0
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bool m_bControllingBot; // 0x08D0
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bool m_bHasControlledBotThisRound; // 0x08D1
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bool m_bHasBeenControlledByPlayerThisRound; // 0x08D2
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int32 m_nBotsControlledThisRound; // 0x08D4
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bool m_bCanControlObservedBot; // 0x08D8
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CHandle< CCSPlayerPawn > m_hPlayerPawn; // 0x08DC
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CHandle< CCSObserverPawn > m_hObserverPawn; // 0x08E0
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int32 m_DesiredObserverMode; // 0x08E4
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CEntityHandle m_hDesiredObserverTarget; // 0x08E8
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bool m_bPawnIsAlive; // 0x08EC
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uint32 m_iPawnHealth; // 0x08F0
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int32 m_iPawnArmor; // 0x08F4
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bool m_bPawnHasDefuser; // 0x08F8
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bool m_bPawnHasHelmet; // 0x08F9
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uint16 m_nPawnCharacterDefIndex; // 0x08FA
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int32 m_iPawnLifetimeStart; // 0x08FC
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int32 m_iPawnLifetimeEnd; // 0x0900
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int32 m_iPawnBotDifficulty; // 0x0904
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CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x0908
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int32 m_iScore; // 0x090C
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int32 m_iRoundScore; // 0x0910
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int32 m_iRoundsWon; // 0x0914
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uint8[8] m_recentKillQueue; // 0x0918
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uint8 m_nFirstKill; // 0x0920
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uint8 m_nKillCount; // 0x0921
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bool m_bMvpNoMusic; // 0x0922
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int32 m_eMvpReason; // 0x0924
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int32 m_iMusicKitID; // 0x0928
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int32 m_iMusicKitMVPs; // 0x092C
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int32 m_iMVPs; // 0x0930
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int32 m_nUpdateCounter; // 0x0934
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float32 m_flSmoothedPing; // 0x0938
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IntervalTimer m_lastHeldVoteTimer; // 0x0940
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bool m_bShowHints; // 0x0958
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int32 m_iNextTimeCheck; // 0x095C
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bool m_bJustDidTeamKill; // 0x0960
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bool m_bPunishForTeamKill; // 0x0961
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bool m_bGaveTeamDamageWarning; // 0x0962
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bool m_bGaveTeamDamageWarningThisRound; // 0x0963
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float64 m_dblLastReceivedPacketPlatFloatTime; // 0x0968
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GameTime_t m_LastTeamDamageWarningTime; // 0x0970
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GameTime_t m_LastTimePlayerWasDisconnectedForPawnsRemove; // 0x0974
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uint32 m_nSuspiciousHitCount; // 0x0978
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uint32 m_nNonSuspiciousHitStreak; // 0x097C
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bool m_bFireBulletsSeedSynchronized; // 0x0A21
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CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x07E0
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CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x07E8
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CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x07F0
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CCSPlayerController_DamageServices* m_pDamageServices; // 0x07F8
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uint32 m_iPing; // 0x0800
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bool m_bHasCommunicationAbuseMute; // 0x0804
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uint32 m_uiCommunicationMuteFlags; // 0x0808
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CUtlSymbolLarge m_szCrosshairCodes; // 0x0810
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uint8 m_iPendingTeamNum; // 0x0818
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GameTime_t m_flForceTeamTime; // 0x081C
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int32 m_iCompTeammateColor; // 0x0820
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bool m_bEverPlayedOnTeam; // 0x0824
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bool m_bAttemptedToGetColor; // 0x0825
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int32 m_iTeammatePreferredColor; // 0x0828
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bool m_bTeamChanged; // 0x082C
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bool m_bInSwitchTeam; // 0x082D
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bool m_bHasSeenJoinGame; // 0x082E
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bool m_bJustBecameSpectator; // 0x082F
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bool m_bSwitchTeamsOnNextRoundReset; // 0x0830
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bool m_bRemoveAllItemsOnNextRoundReset; // 0x0831
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GameTime_t m_flLastJoinTeamTime; // 0x0834
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CUtlSymbolLarge m_szClan; // 0x0838
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int32 m_iCoachingTeam; // 0x0840
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uint64 m_nPlayerDominated; // 0x0848
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uint64 m_nPlayerDominatingMe; // 0x0850
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int32 m_iCompetitiveRanking; // 0x0858
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int32 m_iCompetitiveWins; // 0x085C
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int8 m_iCompetitiveRankType; // 0x0860
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int32 m_iCompetitiveRankingPredicted_Win; // 0x0864
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int32 m_iCompetitiveRankingPredicted_Loss; // 0x0868
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int32 m_iCompetitiveRankingPredicted_Tie; // 0x086C
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int32 m_nEndMatchNextMapVote; // 0x0870
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uint16 m_unActiveQuestId; // 0x0874
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uint32 m_rtActiveMissionPeriod; // 0x0878
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QuestProgress::Reason m_nQuestProgressReason; // 0x087C
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uint32 m_unPlayerTvControlFlags; // 0x0880
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int32 m_iDraftIndex; // 0x08B0
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uint32 m_msQueuedModeDisconnectionTimestamp; // 0x08B4
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uint32 m_uiAbandonRecordedReason; // 0x08B8
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uint32 m_eNetworkDisconnectionReason; // 0x08BC
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bool m_bCannotBeKicked; // 0x08C0
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bool m_bEverFullyConnected; // 0x08C1
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bool m_bAbandonAllowsSurrender; // 0x08C2
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bool m_bAbandonOffersInstantSurrender; // 0x08C3
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bool m_bDisconnection1MinWarningPrinted; // 0x08C4
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bool m_bScoreReported; // 0x08C5
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int32 m_nDisconnectionTick; // 0x08C8
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bool m_bControllingBot; // 0x08D8
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bool m_bHasControlledBotThisRound; // 0x08D9
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bool m_bHasBeenControlledByPlayerThisRound; // 0x08DA
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int32 m_nBotsControlledThisRound; // 0x08DC
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bool m_bCanControlObservedBot; // 0x08E0
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CHandle< CCSPlayerPawn > m_hPlayerPawn; // 0x08E4
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CHandle< CCSObserverPawn > m_hObserverPawn; // 0x08E8
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int32 m_DesiredObserverMode; // 0x08EC
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CEntityHandle m_hDesiredObserverTarget; // 0x08F0
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bool m_bPawnIsAlive; // 0x08F4
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uint32 m_iPawnHealth; // 0x08F8
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int32 m_iPawnArmor; // 0x08FC
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bool m_bPawnHasDefuser; // 0x0900
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bool m_bPawnHasHelmet; // 0x0901
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uint16 m_nPawnCharacterDefIndex; // 0x0902
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int32 m_iPawnLifetimeStart; // 0x0904
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int32 m_iPawnLifetimeEnd; // 0x0908
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int32 m_iPawnBotDifficulty; // 0x090C
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CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x0910
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int32 m_iScore; // 0x0914
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int32 m_iRoundScore; // 0x0918
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int32 m_iRoundsWon; // 0x091C
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uint8[8] m_recentKillQueue; // 0x0920
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uint8 m_nFirstKill; // 0x0928
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uint8 m_nKillCount; // 0x0929
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bool m_bMvpNoMusic; // 0x092A
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int32 m_eMvpReason; // 0x092C
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int32 m_iMusicKitID; // 0x0930
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int32 m_iMusicKitMVPs; // 0x0934
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int32 m_iMVPs; // 0x0938
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int32 m_nUpdateCounter; // 0x093C
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float32 m_flSmoothedPing; // 0x0940
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IntervalTimer m_lastHeldVoteTimer; // 0x0948
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bool m_bShowHints; // 0x0960
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int32 m_iNextTimeCheck; // 0x0964
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bool m_bJustDidTeamKill; // 0x0968
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bool m_bPunishForTeamKill; // 0x0969
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bool m_bGaveTeamDamageWarning; // 0x096A
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bool m_bGaveTeamDamageWarningThisRound; // 0x096B
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float64 m_dblLastReceivedPacketPlatFloatTime; // 0x0970
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GameTime_t m_LastTeamDamageWarningTime; // 0x0978
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GameTime_t m_LastTimePlayerWasDisconnectedForPawnsRemove; // 0x097C
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uint32 m_nSuspiciousHitCount; // 0x0980
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uint32 m_nNonSuspiciousHitStreak; // 0x0984
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bool m_bFireBulletsSeedSynchronized; // 0x0A29
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};
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class CPhysLength : public CPhysConstraint // server
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{
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@@ -17730,58 +17730,58 @@ class CEnvShake : public CPointEntity // server
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};
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class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid // server
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{
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CCSPlayerAnimationState m_AnimationState; // 0x02E0
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Vector m_vecLadderNormal; // 0x03C0
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int32 m_nLadderSurfacePropIndex; // 0x03CC
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bool m_bDucked; // 0x03D0
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float32 m_flDuckAmount; // 0x03D4
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float32 m_flDuckSpeed; // 0x03D8
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bool m_bDuckOverride; // 0x03DC
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bool m_bDesiresDuck; // 0x03DD
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bool m_bDucking; // 0x03DE
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float32 m_flDuckRootOffset; // 0x03E0
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float32 m_flDuckViewOffset; // 0x03E4
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float32 m_flLastDuckTime; // 0x03E8
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float32 m_flBombPlantViewOffset; // 0x03EC
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Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x03F8
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bool m_duckUntilOnGround; // 0x0400
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bool m_bHasWalkMovedSinceLastJump; // 0x0401
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bool m_bInStuckTest; // 0x0402
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int32 m_nTraceCount; // 0x0610
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int32 m_StuckLast; // 0x0614
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bool m_bSpeedCropped; // 0x0618
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int32 m_nOldWaterLevel; // 0x061C
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float32 m_flWaterEntryTime; // 0x0620
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Vector m_vecForward; // 0x0624
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Vector m_vecLeft; // 0x0630
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Vector m_vecUp; // 0x063C
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int32 m_nGameCodeHasMovedPlayerAfterCommand; // 0x0648
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bool m_bMadeFootstepNoise; // 0x064C
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int32 m_iFootsteps; // 0x0650
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GameTime_t m_fStashGrenadeParameterWhen; // 0x0654
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uint64 m_nButtonDownMaskPrev; // 0x0658
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bool m_bUseFrictionStashedSpeed; // 0x0660
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float32 m_flUseFrictionStashedSpeedUntilFrac; // 0x0664
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float32 m_flFrictionStashedSpeed; // 0x0668
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float32 m_flStamina; // 0x066C
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float32 m_flHeightAtJumpStart; // 0x0670
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float32 m_flMaxJumpHeightThisJump; // 0x0674
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float32 m_flMaxJumpHeightLastJump; // 0x0678
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float32 m_flStaminaAtJumpStart; // 0x067C
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float32 m_flVelMulAtJumpStart; // 0x0680
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float32 m_flAccumulatedJumpError; // 0x0684
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CCSPlayerLegacyJump m_LegacyJump; // 0x0688
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CCSPlayerModernJump m_ModernJump; // 0x06A0
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GameTick_t m_nLastJumpTick; // 0x06D8
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float32 m_flLastJumpFrac; // 0x06DC
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float32 m_flLastJumpVelocityZ; // 0x06E0
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bool m_bJumpApexPending; // 0x06E4
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float32 m_flTicksSinceLastSurfingDetected; // 0x06E8
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bool m_bWasSurfing; // 0x06EC
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Vector2D m_vecWalkWishVel; // 0x077C
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GameTime_t m_gtLastTimeOnStaticWorldGround; // 0x0FA8
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GameTime_t m_gtLastTimeInAir; // 0x0FAC
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bool m_bHasEverProcessedCommand; // 0x0FB0
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CCSPlayerAnimationState m_AnimationState; // 0x0310
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bool m_bUsingGroundTopologyOffset; // 0x03F0
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float32 m_flUsingGroundTopologyOffsetTransitionSmoothing; // 0x03F4
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Vector m_vecLadderNormal; // 0x03F8
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int32 m_nLadderSurfacePropIndex; // 0x0404
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bool m_bDucked; // 0x0408
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float32 m_flDuckAmount; // 0x040C
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float32 m_flDuckSpeed; // 0x0410
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bool m_bDuckOverride; // 0x0414
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bool m_bDesiresDuck; // 0x0415
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bool m_bDucking; // 0x0416
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float32 m_flDuckRootOffset; // 0x0418
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float32 m_flDuckViewOffset; // 0x041C
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float32 m_flLastDuckTime; // 0x0420
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float32 m_flBombPlantViewOffset; // 0x0424
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Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x0430
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bool m_duckUntilOnGround; // 0x0438
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bool m_bHasWalkMovedSinceLastJump; // 0x0439
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bool m_bInStuckTest; // 0x043A
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int32 m_nTraceCount; // 0x0648
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int32 m_StuckLast; // 0x064C
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bool m_bSpeedCropped; // 0x0650
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int32 m_nOldWaterLevel; // 0x0654
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float32 m_flWaterEntryTime; // 0x0658
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Vector m_vecForward; // 0x065C
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Vector m_vecLeft; // 0x0668
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Vector m_vecUp; // 0x0674
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int32 m_nGameCodeHasMovedPlayerAfterCommand; // 0x0680
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bool m_bMadeFootstepNoise; // 0x0684
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int32 m_iFootsteps; // 0x0688
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GameTime_t m_fStashGrenadeParameterWhen; // 0x068C
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uint64 m_nButtonDownMaskPrev; // 0x0690
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bool m_bUseFrictionStashedSpeed; // 0x0698
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float32 m_flUseFrictionStashedSpeedUntilFrac; // 0x069C
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float32 m_flFrictionStashedSpeed; // 0x06A0
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float32 m_flStamina; // 0x06A4
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float32 m_flHeightAtJumpStart; // 0x06A8
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float32 m_flMaxJumpHeightThisJump; // 0x06AC
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float32 m_flMaxJumpHeightLastJump; // 0x06B0
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float32 m_flStaminaAtJumpStart; // 0x06B4
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float32 m_flVelMulAtJumpStart; // 0x06B8
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float32 m_flAccumulatedJumpError; // 0x06BC
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CCSPlayerLegacyJump m_LegacyJump; // 0x06C0
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CCSPlayerModernJump m_ModernJump; // 0x06D8
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GameTick_t m_nLastJumpTick; // 0x0710
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float32 m_flLastJumpFrac; // 0x0714
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float32 m_flLastJumpVelocityZ; // 0x0718
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bool m_bJumpApexPending; // 0x071C
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float32 m_flTicksSinceLastSurfingDetected; // 0x0720
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bool m_bWasSurfing; // 0x0724
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Vector2D m_vecWalkWishVel; // 0x07B4
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bool m_bHasEverProcessedCommand; // 0x0FE0
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};
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class SellbackPurchaseEntry_t // server
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{
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@@ -21617,21 +21617,22 @@ class CBasePlayerController : public CBaseEntity // server
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CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x04F0
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bool m_bIsHLTV; // 0x0508
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PlayerConnectedState m_iConnected; // 0x050C
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char[128] m_iszPlayerName; // 0x0510
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CUtlString m_szNetworkIDString; // 0x0590
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float32 m_fLerpTime; // 0x0598
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bool m_bLagCompensation; // 0x059C
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bool m_bPredict; // 0x059D
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bool m_bIsLowViolence; // 0x05A4
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bool m_bGamePaused; // 0x05A5
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ChatIgnoreType_t m_iIgnoreGlobalChat; // 0x06E0
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float32 m_flLastPlayerTalkTime; // 0x06E4
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float32 m_flLastEntitySteadyState; // 0x06E8
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int32 m_nAvailableEntitySteadyState; // 0x06EC
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bool m_bHasAnySteadyStateEnts; // 0x06F0
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uint64 m_steamID; // 0x0700
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bool m_bNoClipEnabled; // 0x0708
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uint32 m_iDesiredFOV; // 0x070C
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PlayerConnectedState m_iMostConnected; // 0x0510
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char[128] m_iszPlayerName; // 0x0514
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CUtlString m_szNetworkIDString; // 0x0598
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float32 m_fLerpTime; // 0x05A0
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bool m_bLagCompensation; // 0x05A4
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bool m_bPredict; // 0x05A5
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bool m_bIsLowViolence; // 0x05AC
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bool m_bGamePaused; // 0x05AD
|
||||
ChatIgnoreType_t m_iIgnoreGlobalChat; // 0x06E8
|
||||
float32 m_flLastPlayerTalkTime; // 0x06EC
|
||||
float32 m_flLastEntitySteadyState; // 0x06F0
|
||||
int32 m_nAvailableEntitySteadyState; // 0x06F4
|
||||
bool m_bHasAnySteadyStateEnts; // 0x06F8
|
||||
uint64 m_steamID; // 0x0708
|
||||
bool m_bNoClipEnabled; // 0x0710
|
||||
uint32 m_iDesiredFOV; // 0x0714
|
||||
};
|
||||
class C_CSGO_TeamIntroCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition // client
|
||||
{
|
||||
@@ -22352,10 +22353,10 @@ class CCSPlayerLegacyJump // client
|
||||
class C_WeaponNOVA : public C_CSWeaponBaseShotgun // client
|
||||
{
|
||||
};
|
||||
class C_DEagle : public C_CSWeaponBaseGun // client
|
||||
class C_CS2HudModelAddon : public C_LateUpdatedAnimating // client
|
||||
{
|
||||
};
|
||||
class C_CS2HudModelAddon : public C_LateUpdatedAnimating // client
|
||||
class C_DEagle : public C_CSWeaponBaseGun // client
|
||||
{
|
||||
};
|
||||
class C_TriggerMultiple : public C_BaseTrigger // client
|
||||
@@ -22972,57 +22973,56 @@ class C_CSPlayerPawn : public C_CSPlayerPawnBase // client
|
||||
float32 m_flViewmodelOffsetZ; // 0x1B78
|
||||
float32 m_flViewmodelFOV; // 0x1B7C
|
||||
uint32[5] m_vecPlayerPatchEconIndices; // 0x1B80
|
||||
Color m_GunGameImmunityColor; // 0x1BC0
|
||||
CUtlVector< C_BulletHitModel* > m_vecBulletHitModels; // 0x1C10
|
||||
bool m_bIsWalking; // 0x1C28
|
||||
EntitySpottedState_t m_entitySpottedState; // 0x1C30
|
||||
bool m_bIsScoped; // 0x1C48
|
||||
bool m_bResumeZoom; // 0x1C49
|
||||
bool m_bIsDefusing; // 0x1C4A
|
||||
bool m_bIsGrabbingHostage; // 0x1C4B
|
||||
CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0x1C4C
|
||||
GameTime_t m_flEmitSoundTime; // 0x1C50
|
||||
bool m_bInNoDefuseArea; // 0x1C54
|
||||
int32 m_nWhichBombZone; // 0x1C58
|
||||
int32 m_iShotsFired; // 0x1C5C
|
||||
float32 m_flFlinchStack; // 0x1C60
|
||||
float32 m_flVelocityModifier; // 0x1C64
|
||||
bool m_bWaitForNoAttack; // 0x1C68
|
||||
float32 m_ignoreLadderJumpTime; // 0x1C6C
|
||||
bool m_bKilledByHeadshot; // 0x1C71
|
||||
int32 m_ArmorValue; // 0x1C74
|
||||
uint16 m_unCurrentEquipmentValue; // 0x1C78
|
||||
uint16 m_unRoundStartEquipmentValue; // 0x1C7A
|
||||
uint16 m_unFreezetimeEndEquipmentValue; // 0x1C7C
|
||||
CEntityIndex m_nLastKillerIndex; // 0x1C80
|
||||
bool m_bOldIsScoped; // 0x1C84
|
||||
bool m_bHasDeathInfo; // 0x1C85
|
||||
float32 m_flDeathInfoTime; // 0x1C88
|
||||
Vector m_vecDeathInfoOrigin; // 0x1C8C
|
||||
GameTime_t m_grenadeParameterStashTime; // 0x1CC8
|
||||
bool m_bGrenadeParametersStashed; // 0x1CCC
|
||||
QAngle m_angStashedShootAngles; // 0x1CD0
|
||||
Vector m_vecStashedGrenadeThrowPosition; // 0x1CDC
|
||||
Vector m_vecStashedVelocity; // 0x1CE8
|
||||
QAngle[2] m_angShootAngleHistory; // 0x1CF4
|
||||
Vector[2] m_vecThrowPositionHistory; // 0x1D0C
|
||||
Vector[2] m_vecVelocityHistory; // 0x1D24
|
||||
bool m_bShouldAutobuyDMWeapons; // 0x3270
|
||||
GameTime_t m_fImmuneToGunGameDamageTime; // 0x3274
|
||||
bool m_bGunGameImmunity; // 0x3278
|
||||
GameTime_t m_fImmuneToGunGameDamageTimeLast; // 0x327C
|
||||
float32 m_fMolotovDamageTime; // 0x3280
|
||||
bool m_bThirdpersonActiveWeaponCanSafelyOcclude; // 0x3288
|
||||
ParticleIndex_t m_nPlayerInfernoBodyFx; // 0x328C
|
||||
QAngle m_angEyeAngles; // 0x3300
|
||||
GameTime_t[4] m_arrOldEyeAnglesTimes; // 0x3390
|
||||
QAngle[4] m_arrOldEyeAngles; // 0x33A0
|
||||
QAngle m_angEyeAnglesVelocity; // 0x33D0
|
||||
CEntityIndex m_iIDEntIndex; // 0x33DC
|
||||
CountdownTimer m_delayTargetIDTimer; // 0x33E0
|
||||
CEntityIndex m_iTargetItemEntIdx; // 0x33F8
|
||||
CEntityIndex m_iOldIDEntIndex; // 0x33FC
|
||||
CountdownTimer m_holdTargetIDTimer; // 0x3400
|
||||
Color m_GunGameImmunityColor; // 0x1BC8
|
||||
CUtlVector< C_BulletHitModel* > m_vecBulletHitModels; // 0x1C18
|
||||
bool m_bIsWalking; // 0x1C30
|
||||
EntitySpottedState_t m_entitySpottedState; // 0x1C38
|
||||
bool m_bIsScoped; // 0x1C50
|
||||
bool m_bResumeZoom; // 0x1C51
|
||||
bool m_bIsDefusing; // 0x1C52
|
||||
bool m_bIsGrabbingHostage; // 0x1C53
|
||||
CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0x1C54
|
||||
GameTime_t m_flEmitSoundTime; // 0x1C58
|
||||
bool m_bInNoDefuseArea; // 0x1C5C
|
||||
int32 m_nWhichBombZone; // 0x1C60
|
||||
int32 m_iShotsFired; // 0x1C64
|
||||
float32 m_flFlinchStack; // 0x1C68
|
||||
float32 m_flVelocityModifier; // 0x1C6C
|
||||
bool m_bWaitForNoAttack; // 0x1C70
|
||||
float32 m_ignoreLadderJumpTime; // 0x1C74
|
||||
bool m_bKilledByHeadshot; // 0x1C79
|
||||
int32 m_ArmorValue; // 0x1C7C
|
||||
uint16 m_unCurrentEquipmentValue; // 0x1C80
|
||||
uint16 m_unRoundStartEquipmentValue; // 0x1C82
|
||||
uint16 m_unFreezetimeEndEquipmentValue; // 0x1C84
|
||||
CEntityIndex m_nLastKillerIndex; // 0x1C88
|
||||
bool m_bOldIsScoped; // 0x1C8C
|
||||
bool m_bHasDeathInfo; // 0x1C8D
|
||||
float32 m_flDeathInfoTime; // 0x1C90
|
||||
Vector m_vecDeathInfoOrigin; // 0x1C94
|
||||
GameTime_t m_grenadeParameterStashTime; // 0x1CD0
|
||||
bool m_bGrenadeParametersStashed; // 0x1CD4
|
||||
QAngle m_angStashedShootAngles; // 0x1CD8
|
||||
Vector m_vecStashedGrenadeThrowPosition; // 0x1CE4
|
||||
Vector m_vecStashedVelocity; // 0x1CF0
|
||||
QAngle[2] m_angShootAngleHistory; // 0x1CFC
|
||||
Vector[2] m_vecThrowPositionHistory; // 0x1D14
|
||||
Vector[2] m_vecVelocityHistory; // 0x1D2C
|
||||
bool m_bShouldAutobuyDMWeapons; // 0x3280
|
||||
GameTime_t m_fImmuneToGunGameDamageTime; // 0x3284
|
||||
bool m_bGunGameImmunity; // 0x3288
|
||||
GameTime_t m_fImmuneToGunGameDamageTimeLast; // 0x328C
|
||||
float32 m_fMolotovDamageTime; // 0x3290
|
||||
ParticleIndex_t m_nPlayerInfernoBodyFx; // 0x32FC
|
||||
QAngle m_angEyeAngles; // 0x3370
|
||||
GameTime_t[4] m_arrOldEyeAnglesTimes; // 0x3400
|
||||
QAngle[4] m_arrOldEyeAngles; // 0x3410
|
||||
QAngle m_angEyeAnglesVelocity; // 0x3440
|
||||
CEntityIndex m_iIDEntIndex; // 0x344C
|
||||
CountdownTimer m_delayTargetIDTimer; // 0x3450
|
||||
CEntityIndex m_iTargetItemEntIdx; // 0x3468
|
||||
CEntityIndex m_iOldIDEntIndex; // 0x346C
|
||||
CountdownTimer m_holdTargetIDTimer; // 0x3470
|
||||
};
|
||||
class C_CSGO_TeamIntroTerroristPosition : public C_CSGO_TeamIntroCharacterPosition // client
|
||||
{
|
||||
@@ -23972,74 +23972,74 @@ class CPlayer_FlashlightServices : public CPlayerPawnComponent // client
|
||||
};
|
||||
class CCSPlayerController : public CBasePlayerController // client
|
||||
{
|
||||
CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x0800
|
||||
CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x0808
|
||||
CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x0810
|
||||
CCSPlayerController_DamageServices* m_pDamageServices; // 0x0818
|
||||
uint32 m_iPing; // 0x0820
|
||||
bool m_bHasCommunicationAbuseMute; // 0x0824
|
||||
uint32 m_uiCommunicationMuteFlags; // 0x0828
|
||||
CUtlSymbolLarge m_szCrosshairCodes; // 0x0830
|
||||
uint8 m_iPendingTeamNum; // 0x0838
|
||||
GameTime_t m_flForceTeamTime; // 0x083C
|
||||
int32 m_iCompTeammateColor; // 0x0840
|
||||
bool m_bEverPlayedOnTeam; // 0x0844
|
||||
GameTime_t m_flPreviousForceJoinTeamTime; // 0x0848
|
||||
CUtlSymbolLarge m_szClan; // 0x0850
|
||||
CUtlString m_sSanitizedPlayerName; // 0x0858
|
||||
int32 m_iCoachingTeam; // 0x0860
|
||||
uint64 m_nPlayerDominated; // 0x0868
|
||||
uint64 m_nPlayerDominatingMe; // 0x0870
|
||||
int32 m_iCompetitiveRanking; // 0x0878
|
||||
int32 m_iCompetitiveWins; // 0x087C
|
||||
int8 m_iCompetitiveRankType; // 0x0880
|
||||
int32 m_iCompetitiveRankingPredicted_Win; // 0x0884
|
||||
int32 m_iCompetitiveRankingPredicted_Loss; // 0x0888
|
||||
int32 m_iCompetitiveRankingPredicted_Tie; // 0x088C
|
||||
int32 m_nEndMatchNextMapVote; // 0x0890
|
||||
uint16 m_unActiveQuestId; // 0x0894
|
||||
uint32 m_rtActiveMissionPeriod; // 0x0898
|
||||
QuestProgress::Reason m_nQuestProgressReason; // 0x089C
|
||||
uint32 m_unPlayerTvControlFlags; // 0x08A0
|
||||
int32 m_iDraftIndex; // 0x08D0
|
||||
uint32 m_msQueuedModeDisconnectionTimestamp; // 0x08D4
|
||||
uint32 m_uiAbandonRecordedReason; // 0x08D8
|
||||
uint32 m_eNetworkDisconnectionReason; // 0x08DC
|
||||
bool m_bCannotBeKicked; // 0x08E0
|
||||
bool m_bEverFullyConnected; // 0x08E1
|
||||
bool m_bAbandonAllowsSurrender; // 0x08E2
|
||||
bool m_bAbandonOffersInstantSurrender; // 0x08E3
|
||||
bool m_bDisconnection1MinWarningPrinted; // 0x08E4
|
||||
bool m_bScoreReported; // 0x08E5
|
||||
int32 m_nDisconnectionTick; // 0x08E8
|
||||
bool m_bControllingBot; // 0x08F8
|
||||
bool m_bHasControlledBotThisRound; // 0x08F9
|
||||
bool m_bHasBeenControlledByPlayerThisRound; // 0x08FA
|
||||
int32 m_nBotsControlledThisRound; // 0x08FC
|
||||
bool m_bCanControlObservedBot; // 0x0900
|
||||
CHandle< C_CSPlayerPawn > m_hPlayerPawn; // 0x0904
|
||||
CHandle< C_CSObserverPawn > m_hObserverPawn; // 0x0908
|
||||
bool m_bPawnIsAlive; // 0x090C
|
||||
uint32 m_iPawnHealth; // 0x0910
|
||||
int32 m_iPawnArmor; // 0x0914
|
||||
bool m_bPawnHasDefuser; // 0x0918
|
||||
bool m_bPawnHasHelmet; // 0x0919
|
||||
uint16 m_nPawnCharacterDefIndex; // 0x091A
|
||||
int32 m_iPawnLifetimeStart; // 0x091C
|
||||
int32 m_iPawnLifetimeEnd; // 0x0920
|
||||
int32 m_iPawnBotDifficulty; // 0x0924
|
||||
CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x0928
|
||||
int32 m_iScore; // 0x092C
|
||||
uint8[8] m_recentKillQueue; // 0x0930
|
||||
uint8 m_nFirstKill; // 0x0938
|
||||
uint8 m_nKillCount; // 0x0939
|
||||
bool m_bMvpNoMusic; // 0x093A
|
||||
int32 m_eMvpReason; // 0x093C
|
||||
int32 m_iMusicKitID; // 0x0940
|
||||
int32 m_iMusicKitMVPs; // 0x0944
|
||||
int32 m_iMVPs; // 0x0948
|
||||
bool m_bIsPlayerNameDirty; // 0x094C
|
||||
bool m_bFireBulletsSeedSynchronized; // 0x094D
|
||||
CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x0808
|
||||
CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x0810
|
||||
CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x0818
|
||||
CCSPlayerController_DamageServices* m_pDamageServices; // 0x0820
|
||||
uint32 m_iPing; // 0x0828
|
||||
bool m_bHasCommunicationAbuseMute; // 0x082C
|
||||
uint32 m_uiCommunicationMuteFlags; // 0x0830
|
||||
CUtlSymbolLarge m_szCrosshairCodes; // 0x0838
|
||||
uint8 m_iPendingTeamNum; // 0x0840
|
||||
GameTime_t m_flForceTeamTime; // 0x0844
|
||||
int32 m_iCompTeammateColor; // 0x0848
|
||||
bool m_bEverPlayedOnTeam; // 0x084C
|
||||
GameTime_t m_flPreviousForceJoinTeamTime; // 0x0850
|
||||
CUtlSymbolLarge m_szClan; // 0x0858
|
||||
CUtlString m_sSanitizedPlayerName; // 0x0860
|
||||
int32 m_iCoachingTeam; // 0x0868
|
||||
uint64 m_nPlayerDominated; // 0x0870
|
||||
uint64 m_nPlayerDominatingMe; // 0x0878
|
||||
int32 m_iCompetitiveRanking; // 0x0880
|
||||
int32 m_iCompetitiveWins; // 0x0884
|
||||
int8 m_iCompetitiveRankType; // 0x0888
|
||||
int32 m_iCompetitiveRankingPredicted_Win; // 0x088C
|
||||
int32 m_iCompetitiveRankingPredicted_Loss; // 0x0890
|
||||
int32 m_iCompetitiveRankingPredicted_Tie; // 0x0894
|
||||
int32 m_nEndMatchNextMapVote; // 0x0898
|
||||
uint16 m_unActiveQuestId; // 0x089C
|
||||
uint32 m_rtActiveMissionPeriod; // 0x08A0
|
||||
QuestProgress::Reason m_nQuestProgressReason; // 0x08A4
|
||||
uint32 m_unPlayerTvControlFlags; // 0x08A8
|
||||
int32 m_iDraftIndex; // 0x08D8
|
||||
uint32 m_msQueuedModeDisconnectionTimestamp; // 0x08DC
|
||||
uint32 m_uiAbandonRecordedReason; // 0x08E0
|
||||
uint32 m_eNetworkDisconnectionReason; // 0x08E4
|
||||
bool m_bCannotBeKicked; // 0x08E8
|
||||
bool m_bEverFullyConnected; // 0x08E9
|
||||
bool m_bAbandonAllowsSurrender; // 0x08EA
|
||||
bool m_bAbandonOffersInstantSurrender; // 0x08EB
|
||||
bool m_bDisconnection1MinWarningPrinted; // 0x08EC
|
||||
bool m_bScoreReported; // 0x08ED
|
||||
int32 m_nDisconnectionTick; // 0x08F0
|
||||
bool m_bControllingBot; // 0x0900
|
||||
bool m_bHasControlledBotThisRound; // 0x0901
|
||||
bool m_bHasBeenControlledByPlayerThisRound; // 0x0902
|
||||
int32 m_nBotsControlledThisRound; // 0x0904
|
||||
bool m_bCanControlObservedBot; // 0x0908
|
||||
CHandle< C_CSPlayerPawn > m_hPlayerPawn; // 0x090C
|
||||
CHandle< C_CSObserverPawn > m_hObserverPawn; // 0x0910
|
||||
bool m_bPawnIsAlive; // 0x0914
|
||||
uint32 m_iPawnHealth; // 0x0918
|
||||
int32 m_iPawnArmor; // 0x091C
|
||||
bool m_bPawnHasDefuser; // 0x0920
|
||||
bool m_bPawnHasHelmet; // 0x0921
|
||||
uint16 m_nPawnCharacterDefIndex; // 0x0922
|
||||
int32 m_iPawnLifetimeStart; // 0x0924
|
||||
int32 m_iPawnLifetimeEnd; // 0x0928
|
||||
int32 m_iPawnBotDifficulty; // 0x092C
|
||||
CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x0930
|
||||
int32 m_iScore; // 0x0934
|
||||
uint8[8] m_recentKillQueue; // 0x0938
|
||||
uint8 m_nFirstKill; // 0x0940
|
||||
uint8 m_nKillCount; // 0x0941
|
||||
bool m_bMvpNoMusic; // 0x0942
|
||||
int32 m_eMvpReason; // 0x0944
|
||||
int32 m_iMusicKitID; // 0x0948
|
||||
int32 m_iMusicKitMVPs; // 0x094C
|
||||
int32 m_iMVPs; // 0x0950
|
||||
bool m_bIsPlayerNameDirty; // 0x0954
|
||||
bool m_bFireBulletsSeedSynchronized; // 0x0955
|
||||
};
|
||||
class C_CSGO_TeamIntroCounterTerroristPosition : public C_CSGO_TeamIntroCharacterPosition // client
|
||||
{
|
||||
@@ -24065,56 +24065,56 @@ class C_SoundEventAABBEntity : public C_SoundEventEntity // client
|
||||
};
|
||||
class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid // client
|
||||
{
|
||||
CCSPlayerAnimationState m_AnimationState; // 0x02E0
|
||||
Vector m_vecLadderNormal; // 0x03C0
|
||||
int32 m_nLadderSurfacePropIndex; // 0x03CC
|
||||
bool m_bDucked; // 0x03D0
|
||||
float32 m_flDuckAmount; // 0x03D4
|
||||
float32 m_flDuckSpeed; // 0x03D8
|
||||
bool m_bDuckOverride; // 0x03DC
|
||||
bool m_bDesiresDuck; // 0x03DD
|
||||
bool m_bDucking; // 0x03DE
|
||||
float32 m_flDuckRootOffset; // 0x03E0
|
||||
float32 m_flDuckViewOffset; // 0x03E4
|
||||
float32 m_flLastDuckTime; // 0x03E8
|
||||
float32 m_flBombPlantViewOffset; // 0x03EC
|
||||
Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x03F8
|
||||
bool m_duckUntilOnGround; // 0x0400
|
||||
bool m_bHasWalkMovedSinceLastJump; // 0x0401
|
||||
bool m_bInStuckTest; // 0x0402
|
||||
int32 m_nTraceCount; // 0x0610
|
||||
int32 m_StuckLast; // 0x0614
|
||||
bool m_bSpeedCropped; // 0x0618
|
||||
int32 m_nOldWaterLevel; // 0x061C
|
||||
float32 m_flWaterEntryTime; // 0x0620
|
||||
Vector m_vecForward; // 0x0624
|
||||
Vector m_vecLeft; // 0x0630
|
||||
Vector m_vecUp; // 0x063C
|
||||
int32 m_nGameCodeHasMovedPlayerAfterCommand; // 0x0648
|
||||
GameTime_t m_fStashGrenadeParameterWhen; // 0x064C
|
||||
uint64 m_nButtonDownMaskPrev; // 0x0650
|
||||
bool m_bUseFrictionStashedSpeed; // 0x0658
|
||||
float32 m_flUseFrictionStashedSpeedUntilFrac; // 0x065C
|
||||
float32 m_flFrictionStashedSpeed; // 0x0660
|
||||
float32 m_flStamina; // 0x0664
|
||||
float32 m_flHeightAtJumpStart; // 0x0668
|
||||
float32 m_flMaxJumpHeightThisJump; // 0x066C
|
||||
float32 m_flMaxJumpHeightLastJump; // 0x0670
|
||||
float32 m_flStaminaAtJumpStart; // 0x0674
|
||||
float32 m_flVelMulAtJumpStart; // 0x0678
|
||||
float32 m_flAccumulatedJumpError; // 0x067C
|
||||
CCSPlayerLegacyJump m_LegacyJump; // 0x0680
|
||||
CCSPlayerModernJump m_ModernJump; // 0x0698
|
||||
GameTick_t m_nLastJumpTick; // 0x06D0
|
||||
float32 m_flLastJumpFrac; // 0x06D4
|
||||
float32 m_flLastJumpVelocityZ; // 0x06D8
|
||||
bool m_bJumpApexPending; // 0x06DC
|
||||
float32 m_flTicksSinceLastSurfingDetected; // 0x06E0
|
||||
bool m_bWasSurfing; // 0x06E4
|
||||
Vector2D m_vecWalkWishVel; // 0x0774
|
||||
GameTime_t m_gtLastTimeOnStaticWorldGround; // 0x0FA0
|
||||
GameTime_t m_gtLastTimeInAir; // 0x0FA4
|
||||
bool m_bHasEverProcessedCommand; // 0x0FA8
|
||||
CCSPlayerAnimationState m_AnimationState; // 0x0310
|
||||
bool m_bUsingGroundTopologyOffset; // 0x03F0
|
||||
float32 m_flUsingGroundTopologyOffsetTransitionSmoothing; // 0x03F4
|
||||
Vector m_vecLadderNormal; // 0x03F8
|
||||
int32 m_nLadderSurfacePropIndex; // 0x0404
|
||||
bool m_bDucked; // 0x0408
|
||||
float32 m_flDuckAmount; // 0x040C
|
||||
float32 m_flDuckSpeed; // 0x0410
|
||||
bool m_bDuckOverride; // 0x0414
|
||||
bool m_bDesiresDuck; // 0x0415
|
||||
bool m_bDucking; // 0x0416
|
||||
float32 m_flDuckRootOffset; // 0x0418
|
||||
float32 m_flDuckViewOffset; // 0x041C
|
||||
float32 m_flLastDuckTime; // 0x0420
|
||||
float32 m_flBombPlantViewOffset; // 0x0424
|
||||
Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x0430
|
||||
bool m_duckUntilOnGround; // 0x0438
|
||||
bool m_bHasWalkMovedSinceLastJump; // 0x0439
|
||||
bool m_bInStuckTest; // 0x043A
|
||||
int32 m_nTraceCount; // 0x0648
|
||||
int32 m_StuckLast; // 0x064C
|
||||
bool m_bSpeedCropped; // 0x0650
|
||||
int32 m_nOldWaterLevel; // 0x0654
|
||||
float32 m_flWaterEntryTime; // 0x0658
|
||||
Vector m_vecForward; // 0x065C
|
||||
Vector m_vecLeft; // 0x0668
|
||||
Vector m_vecUp; // 0x0674
|
||||
int32 m_nGameCodeHasMovedPlayerAfterCommand; // 0x0680
|
||||
GameTime_t m_fStashGrenadeParameterWhen; // 0x0684
|
||||
uint64 m_nButtonDownMaskPrev; // 0x0688
|
||||
bool m_bUseFrictionStashedSpeed; // 0x0690
|
||||
float32 m_flUseFrictionStashedSpeedUntilFrac; // 0x0694
|
||||
float32 m_flFrictionStashedSpeed; // 0x0698
|
||||
float32 m_flStamina; // 0x069C
|
||||
float32 m_flHeightAtJumpStart; // 0x06A0
|
||||
float32 m_flMaxJumpHeightThisJump; // 0x06A4
|
||||
float32 m_flMaxJumpHeightLastJump; // 0x06A8
|
||||
float32 m_flStaminaAtJumpStart; // 0x06AC
|
||||
float32 m_flVelMulAtJumpStart; // 0x06B0
|
||||
float32 m_flAccumulatedJumpError; // 0x06B4
|
||||
CCSPlayerLegacyJump m_LegacyJump; // 0x06B8
|
||||
CCSPlayerModernJump m_ModernJump; // 0x06D0
|
||||
GameTick_t m_nLastJumpTick; // 0x0708
|
||||
float32 m_flLastJumpFrac; // 0x070C
|
||||
float32 m_flLastJumpVelocityZ; // 0x0710
|
||||
bool m_bJumpApexPending; // 0x0714
|
||||
float32 m_flTicksSinceLastSurfingDetected; // 0x0718
|
||||
bool m_bWasSurfing; // 0x071C
|
||||
Vector2D m_vecWalkWishVel; // 0x07AC
|
||||
bool m_bHasEverProcessedCommand; // 0x0FD8
|
||||
};
|
||||
class SellbackPurchaseEntry_t // client
|
||||
{
|
||||
@@ -25362,8 +25362,8 @@ class C_ModelPointEntity : public C_BaseModelEntity // client
|
||||
};
|
||||
class C_CSGO_PreviewPlayer : public C_CSPlayerPawn // client
|
||||
{
|
||||
CGlobalSymbol m_animgraphCharacterModeString; // 0x3420
|
||||
float32 m_flInitialModelScale; // 0x3428
|
||||
CGlobalSymbol m_animgraphCharacterModeString; // 0x3490
|
||||
float32 m_flInitialModelScale; // 0x3498
|
||||
};
|
||||
class C_RectLight : public C_BarnLight // client
|
||||
{
|
||||
@@ -26092,11 +26092,12 @@ class CBasePlayerController : public C_BaseEntity // client
|
||||
CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x06D0
|
||||
bool m_bIsHLTV; // 0x06E8
|
||||
PlayerConnectedState m_iConnected; // 0x06EC
|
||||
char[128] m_iszPlayerName; // 0x06F0
|
||||
uint64 m_steamID; // 0x0778
|
||||
bool m_bIsLocalPlayerController; // 0x0780
|
||||
bool m_bNoClipEnabled; // 0x0781
|
||||
uint32 m_iDesiredFOV; // 0x0784
|
||||
PlayerConnectedState m_iMostConnected; // 0x06F0
|
||||
char[128] m_iszPlayerName; // 0x06F4
|
||||
uint64 m_steamID; // 0x0780
|
||||
bool m_bIsLocalPlayerController; // 0x0788
|
||||
bool m_bNoClipEnabled; // 0x0789
|
||||
uint32 m_iDesiredFOV; // 0x078C
|
||||
};
|
||||
class C_CSGO_EndOfMatchLineupEndpoint : public C_BaseEntity // client
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user