add visible check, trace, bones, player box
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@@ -241,9 +241,12 @@
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<ClCompile Include="Andromeda-CS2-Base\DllLauncher.cpp" />
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<ClCompile Include="Andromeda-CS2-Base\DllMain.cpp" />
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<ClCompile Include="Andromeda-CS2-Base\GameClient\CEntityCache\CEntityCache.cpp" />
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<ClCompile Include="Andromeda-CS2-Base\GameClient\CL_Bones.cpp" />
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<ClCompile Include="Andromeda-CS2-Base\GameClient\CL_Bypass.cpp" />
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<ClCompile Include="Andromeda-CS2-Base\GameClient\CL_ItemDefinition.cpp" />
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<ClCompile Include="Andromeda-CS2-Base\GameClient\CL_Players.cpp" />
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<ClCompile Include="Andromeda-CS2-Base\GameClient\CL_Trace.cpp" />
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<ClCompile Include="Andromeda-CS2-Base\GameClient\CL_VisibleCheck.cpp" />
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<ClCompile Include="Andromeda-CS2-Base\GameClient\CL_Weapons.cpp" />
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</ItemGroup>
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<ItemGroup>
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@@ -451,9 +454,12 @@
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<ClInclude Include="Andromeda-CS2-Base\DllLauncher.hpp" />
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<ClInclude Include="Andromeda-CS2-Base\DllMain.hpp" />
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<ClInclude Include="Andromeda-CS2-Base\GameClient\CEntityCache\CEntityCache.hpp" />
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<ClInclude Include="Andromeda-CS2-Base\GameClient\CL_Bones.hpp" />
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<ClInclude Include="Andromeda-CS2-Base\GameClient\CL_Bypass.hpp" />
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<ClInclude Include="Andromeda-CS2-Base\GameClient\CL_ItemDefinition.hpp" />
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<ClInclude Include="Andromeda-CS2-Base\GameClient\CL_Players.hpp" />
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<ClInclude Include="Andromeda-CS2-Base\GameClient\CL_Trace.hpp" />
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<ClInclude Include="Andromeda-CS2-Base\GameClient\CL_VisibleCheck.hpp" />
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<ClInclude Include="Andromeda-CS2-Base\GameClient\CL_Weapons.hpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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