From 5ad29ac5f42a0137cb6411ee9778caea1f164262 Mon Sep 17 00:00:00 2001 From: anim_state <82110489+lagcompensation@users.noreply.github.com> Date: Fri, 8 May 2026 14:57:05 +0300 Subject: [PATCH] Rename method for legacy model check --- .../Features/CInventoryChanger/CInventoryItemsManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Andromeda-CS2-Base/Andromeda-CS2-Base/AndromedaClient/Features/CInventoryChanger/CInventoryItemsManager.cpp b/Andromeda-CS2-Base/Andromeda-CS2-Base/AndromedaClient/Features/CInventoryChanger/CInventoryItemsManager.cpp index 28bb687..af78fa7 100644 --- a/Andromeda-CS2-Base/Andromeda-CS2-Base/AndromedaClient/Features/CInventoryChanger/CInventoryItemsManager.cpp +++ b/Andromeda-CS2-Base/Andromeda-CS2-Base/AndromedaClient/Features/CInventoryChanger/CInventoryItemsManager.cpp @@ -174,7 +174,7 @@ auto CInventoryItemsManager::ScanAllItems() -> void dumpedSkin.m_ID = pPaintKit->nID; dumpedSkin.m_Rarity = pPaintKit->nRarity; - dumpedSkin.m_bLegacyModel = pPaintKit->m_use_legacy_model(); + dumpedSkin.m_bLegacyModel = pPaintKit->IsUseLegacyModel(); dumpedSkin.m_PaintKitName = pPaintKit->sName; // Get skin name for UI