diff --git a/Andromeda-CS2-Base/Andromeda-CS2-Base/CS2/SDK/Update/Offsets.hpp b/Andromeda-CS2-Base/Andromeda-CS2-Base/CS2/SDK/Update/Offsets.hpp index 3a5c605..993b237 100644 --- a/Andromeda-CS2-Base/Andromeda-CS2-Base/CS2/SDK/Update/Offsets.hpp +++ b/Andromeda-CS2-Base/Andromeda-CS2-Base/CS2/SDK/Update/Offsets.hpp @@ -7,14 +7,18 @@ static constexpr auto g_CCollisionProperty_UnknownMask = 0x38; static constexpr auto g_ProtobufMsgOffset = 0x30; // Client.dll -> UpdateCompositeMaterial + offset == 48 81 C1 ? ? ? ? B2 ? E8 ? ? ? ? 48 8D 8B -static constexpr auto g_CompositeMaterialOffset = 0x5F8; +static constexpr auto g_CompositeMaterialOffset = 0x608; // 48 8D 58 ? 49 89 4B static constexpr auto g_CEconItemSchema_GetSortedItemDefinitionMap = 0x128; static constexpr auto g_CEconItemSchema_GetPaintKits = 0x2F0; // E8 ? ? ? ? 48 85 C0 74 ? 48 8B 40 ? 4C 8B C7 -static constexpr auto g_CEconItemSchema_GetMusicKitDefinitions = 0x4D0; +/* +00007FFB3AF2FE2B | movsxd r8,dword ptr ds:[rax+0x4] | +00007FFB3AF2FE2F | cmp r8d,dword ptr ds:[rbx+0x4D8] | offset in function call +*/ +static constexpr auto g_CEconItemSchema_GetMusicKitDefinitions = 0x4D8; // Client.dll /* diff --git a/Andromeda-CS2-Base/Andromeda-CS2-Base/Common/Include/Config.hpp b/Andromeda-CS2-Base/Andromeda-CS2-Base/Common/Include/Config.hpp index 6525f5b..7307169 100644 --- a/Andromeda-CS2-Base/Andromeda-CS2-Base/Common/Include/Config.hpp +++ b/Andromeda-CS2-Base/Andromeda-CS2-Base/Common/Include/Config.hpp @@ -7,14 +7,13 @@ #define CONFIG_FILE "config.json" #define CHEAT_NAME "Andromeda CS2 Base" -#define CHEAT_VERSION "1.1.0" +#define CHEAT_VERSION "1.1.1" // Project Buid Config: #ifdef RELEASE_BUILD #define ENABLE_CONSOLE_DEBUG 1 -#define ENABLE_MANUAL_MAP 1 #define ENABLE_CPP_EH_EXCEPTION 0 #define LOG_SDK 1 @@ -24,6 +23,6 @@ #define ENABLE_XOR_VMP_STR 0 #define DUMP_SCHEMA_SCOPE_LIST 0 -#define DUMP_SCHEMA_ALL_OFFSET 0 +#define DUMP_SCHEMA_ALL_OFFSET 1 #endif // RELEASE_BUILD diff --git a/Andromeda-CS2-Base/Andromeda-CS2-Base/DllLauncher.cpp b/Andromeda-CS2-Base/Andromeda-CS2-Base/DllLauncher.cpp index 3199912..9a5c6b3 100644 --- a/Andromeda-CS2-Base/Andromeda-CS2-Base/DllLauncher.cpp +++ b/Andromeda-CS2-Base/Andromeda-CS2-Base/DllLauncher.cpp @@ -16,19 +16,6 @@ static CDllLauncher g_CDllLauncher{}; auto CDllLauncher::OnDllMain( LPVOID lpReserved , HINSTANCE hInstace ) -> void { -#if ENABLE_MANUAL_MAP == 0 - char szDllDir[MAX_PATH]; - - GetModuleFileNameA( hInstace , szDllDir , MAX_PATH ); - - m_DllDir = szDllDir; - m_DllDir = m_DllDir.substr( 0 , m_DllDir.find_last_of( '\\' ) ); - m_DllDir += '\\'; -#else - m_DllDir = "C:\\"; -#endif - -#if ENABLE_MANUAL_MAP == 1 if ( lpReserved ) { ManualMapParam_t* pParam = reinterpret_cast( lpReserved ); @@ -39,10 +26,17 @@ auto CDllLauncher::OnDllMain( LPVOID lpReserved , HINSTANCE hInstace ) -> void m_DllDir += "\\"; m_DllDir = m_DllDir.substr( 0 , m_DllDir.find_last_of( '\\' ) + 1 ); } - else - return; } -#endif + else + { + char szDllDir[MAX_PATH]; + + GetModuleFileNameA( hInstace , szDllDir , MAX_PATH ); + + m_DllDir = szDllDir; + m_DllDir = m_DllDir.substr( 0 , m_DllDir.find_last_of( '\\' ) ); + m_DllDir += '\\'; + } m_hDllImage = hInstace; diff --git a/schema_dump.hpp b/schema_dump.hpp deleted file mode 100644 index a3795ae..0000000 --- a/schema_dump.hpp +++ /dev/null @@ -1,25089 +0,0 @@ -class CWorldCompositionChunkReferenceElement_t // server -{ - CUtlString m_strMapToLoad; // 0x0000 - CUtlString m_strLandmarkName; // 0x0008 -}; -class C_INIT_PositionWarpScalar : public CParticleFunctionInitializer // particles -{ - Vector m_vecWarpMin; // 0x01D8 - Vector m_vecWarpMax; // 0x01E4 - CPerParticleFloatInput m_InputValue; // 0x01F0 - float32 m_flPrevPosScale; // 0x0360 - int32 m_nScaleControlPointNumber; // 0x0364 - int32 m_nControlPointNumber; // 0x0368 -}; -class C_OP_ForceControlPointStub : public CParticleFunctionPreEmission // particles -{ - int32 m_ControlPoint; // 0x01D8 -}; -class RenderProjectedMaterial_t // particles -{ - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0000 -}; -class AimMatrixOpFixedSettings_t // animgraphlib -{ - CAnimAttachment m_attachment; // 0x0000 - CAnimInputDamping m_damping; // 0x0080 - CPoseHandle[10] m_poseCacheHandles; // 0x0098 - AimMatrixBlendMode m_eBlendMode; // 0x00C0 - float32 m_flMaxYawAngle; // 0x00C4 - float32 m_flMaxPitchAngle; // 0x00C8 - int32 m_nSequenceMaxFrame; // 0x00CC - int32 m_nBoneMaskIndex; // 0x00D0 - bool m_bTargetIsPosition; // 0x00D4 - bool m_bUseBiasAndClamp; // 0x00D5 - float32 m_flBiasAndClampYawOffset; // 0x00D8 - float32 m_flBiasAndClampPitchOffset; // 0x00DC - CBlendCurve m_biasAndClampBlendCurve; // 0x00E0 -}; -class InfoForResourceTypeCVoxelVisibility // resourcesystem -{ -}; -class WrappedPhysicsJoint_t // server -{ -}; -class CTakeDamageResult // server -{ - CTakeDamageInfo* m_pOriginatingInfo; // 0x0000 - int32 m_nHealthLost; // 0x0008 - int32 m_nHealthBefore; // 0x000C - int32 m_nDamageDealt; // 0x0010 - float32 m_flPreModifiedDamage; // 0x0014 - int32 m_nTotalledHealthLost; // 0x0018 - int32 m_nTotalledDamageDealt; // 0x001C - float32 m_flTotalledPreModifiedDamage; // 0x0020 - bool m_bWasDamageSuppressed; // 0x0024 - bool m_bSuppressFlinch; // 0x0025 - HitGroup_t m_nOverrideFlinchHitGroup; // 0x0028 -}; -class C_OP_RenderMaterialProxy : public CParticleFunctionRenderer // particles -{ - int32 m_nMaterialControlPoint; // 0x0220 - MaterialProxyType_t m_nProxyType; // 0x0224 - CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x0228 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x0240 - CParticleCollectionFloatInput m_flMaterialOverrideEnabled; // 0x0248 - CParticleCollectionVecInput m_vecColorScale; // 0x03B8 - CPerParticleFloatInput m_flAlpha; // 0x0A70 - ParticleColorBlendType_t m_nColorBlendType; // 0x0BE0 -}; -class CNmFloatEaseNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ - float32 m_flEaseTime; // 0x0010 - float32 m_flStartValue; // 0x0014 - int16 m_nInputValueNodeIdx; // 0x0018 - NmEasingOperation_t m_easingOp; // 0x001A - bool m_bUseStartValue; // 0x001B -}; -class CAimMatrixUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - AimMatrixOpFixedSettings_t m_opFixedSettings; // 0x0070 - AnimVectorSource m_target; // 0x0168 - CAnimParamHandle m_paramIndex; // 0x016C - HSequence m_hSequence; // 0x0170 - bool m_bResetChild; // 0x0174 - bool m_bLockWhenWaning; // 0x0175 -}; -class CAnimFrameBlockAnim // animationsystem -{ - int32 m_nStartFrame; // 0x0000 - int32 m_nEndFrame; // 0x0004 - CUtlVector< int32 > m_segmentIndexArray; // 0x0008 -}; -class CSeqPoseSetting // animationsystem -{ - CBufferString m_sPoseParameter; // 0x0000 - CBufferString m_sAttachment; // 0x0010 - CBufferString m_sReferenceSequence; // 0x0020 - float32 m_flValue; // 0x0030 - bool m_bX; // 0x0034 - bool m_bY; // 0x0035 - bool m_bZ; // 0x0036 - int32 m_eType; // 0x0038 -}; -class CNmCachedFloatNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 - NmCachedValueMode_t m_mode; // 0x0014 -}; -class CRagdollComponentUpdater : public CAnimComponentUpdater // animgraphlib -{ - CUtlVector< CAnimNodePath > m_ragdollNodePaths; // 0x0030 - CUtlVector< CAnimNodePath > m_followAttachmentNodePaths; // 0x0048 - CUtlVector< int32 > m_boneIndices; // 0x0060 - CUtlVector< CUtlString > m_boneNames; // 0x0078 - CUtlVector< WeightList > m_weightLists; // 0x0090 - CUtlVector< int32 > m_boneToWeightIndices; // 0x00A8 - float32 m_flSpringFrequencyMin; // 0x00C0 - float32 m_flSpringFrequencyMax; // 0x00C4 - float32 m_flMaxStretch; // 0x00C8 - bool m_bSolidCollisionAtZeroWeight; // 0x00CC -}; -class CNmRootMotionEvent : public CNmEvent // animlib -{ - float32 m_flBlendTimeSeconds; // 0x0020 -}; -class CTwistConstraint : public CBaseConstraint // modellib -{ - bool m_bInverse; // 0x0060 - Quaternion m_qParentBindRotation; // 0x0070 - Quaternion m_qChildBindRotation; // 0x0080 -}; -class MotionBlendItem // animgraphlib -{ - CSmartPtr< CMotionNode > m_pChild; // 0x0000 - float32 m_flKeyValue; // 0x0008 -}; -class CAnimEventListenerBase // server -{ -}; -class C_OP_EndCapDecay : public CParticleFunctionOperator // particles -{ -}; -class VMixPresetDSPDesc_t // soundsystem_lowlevel -{ - CUtlString m_effectName; // 0x0000 -}; -class CTurnHelperUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - AnimValueSource m_facingTarget; // 0x0074 - float32 m_turnStartTimeOffset; // 0x0078 - float32 m_turnDuration; // 0x007C - bool m_bMatchChildDuration; // 0x0080 - float32 m_manualTurnOffset; // 0x0084 - bool m_bUseManualTurnOffset; // 0x0088 -}; -class CNmParameterizedBlendNode::BlendRange_t // animlib -{ - int16 m_nInputIdx0; // 0x0000 - int16 m_nInputIdx1; // 0x0002 - Range_t m_parameterValueRange; // 0x0004 -}; -class CDecalInstance // server -{ - CGlobalSymbol m_sDecalGroup; // 0x0000 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0008 - CUtlStringToken m_sSequenceName; // 0x0010 - CHandle< CBaseEntity > m_hEntity; // 0x0014 - int32 m_nBoneIndex; // 0x0018 - int32 m_nTriangleIndex; // 0x001C - Vector m_vPositionLS; // 0x0020 - Vector m_vNormalLS; // 0x002C - Vector m_vSAxisLS; // 0x0038 - DecalFlags_t m_nFlags; // 0x0044 - Color m_Color; // 0x0048 - float32 m_flWidth; // 0x004C - float32 m_flHeight; // 0x0050 - float32 m_flDepth; // 0x0054 - CTransformWS m_transform; // 0x0060 - float32 m_flAnimationScale; // 0x0080 - float32 m_flAnimationStartTime; // 0x0084 - GameTime_t m_flPlaceTime; // 0x0088 - float32 m_flFadeStartTime; // 0x008C - float32 m_flFadeDuration; // 0x0090 - float32 m_flLightingOriginOffset; // 0x0094 - float32 m_flBoundingRadiusSqr; // 0x00A0 - int16 m_nSequenceIndex; // 0x00A4 - bool m_bIsAdjacent; // 0x00A6 - bool m_bDoDecalLightmapping; // 0x00A7 - DecalRtEncoding_t m_nDecalRtEncoding; // 0x00A8 - bool m_bProjectToBackfaces; // 0x00A9 -}; -class CBaseAnimGraphDestructibleParts_GraphController : public CAnimGraphControllerBase // server -{ -}; -class C_INIT_RandomColor : public CParticleFunctionInitializer // particles -{ - Color m_ColorMin; // 0x01F4 - Color m_ColorMax; // 0x01F8 - Color m_TintMin; // 0x01FC - Color m_TintMax; // 0x0200 - float32 m_flTintPerc; // 0x0204 - float32 m_flUpdateThreshold; // 0x0208 - int32 m_nTintCP; // 0x020C - ParticleAttributeIndex_t m_nFieldOutput; // 0x0210 - ParticleColorBlendMode_t m_nTintBlendMode; // 0x0214 - float32 m_flLightAmplification; // 0x0218 -}; -class SteamAudioPathSettings_t // steamaudio -{ - int32 m_nNumVisSamples; // 0x0000 - float32 m_flProbeVisRadius; // 0x0004 - float32 m_flProbeVisThreshold; // 0x0008 - float32 m_flProbePathRange; // 0x000C -}; -class CNmVirtualParameterFloatNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ - int16 m_nChildNodeIdx; // 0x0010 -}; -class CNmTargetInfoNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 - CNmTargetInfoNode::Info_t m_infoType; // 0x0014 - bool m_bIsWorldSpaceTarget; // 0x0018 -}; -class CSpinUpdateBase : public CParticleFunctionOperator // particles -{ -}; -class C_OP_PositionLock : public CParticleFunctionOperator // particles -{ - CParticleTransformInput m_TransformInput; // 0x01D0 - float32 m_flStartTime_min; // 0x0238 - float32 m_flStartTime_max; // 0x023C - float32 m_flStartTime_exp; // 0x0240 - float32 m_flEndTime_min; // 0x0244 - float32 m_flEndTime_max; // 0x0248 - float32 m_flEndTime_exp; // 0x024C - float32 m_flRange; // 0x0250 - CParticleCollectionFloatInput m_flRangeBias; // 0x0258 - float32 m_flJumpThreshold; // 0x03C8 - float32 m_flPrevPosScale; // 0x03CC - bool m_bLockRot; // 0x03D0 - CParticleCollectionVecInput m_vecScale; // 0x03D8 - ParticleAttributeIndex_t m_nFieldOutput; // 0x0A90 - ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x0A94 -}; -class CAnimParameterBase // animgraphlib -{ - CGlobalSymbol m_name; // 0x0018 - CUtlString m_sComment; // 0x0020 - CUtlString m_group; // 0x0028 - AnimParamID m_id; // 0x0030 - CUtlString m_componentName; // 0x0048 - bool m_bNetworkingRequested; // 0x0068 - bool m_bIsReferenced; // 0x0069 -}; -class CTimeRemainingMetricEvaluator : public CMotionMetricEvaluator // animgraphlib -{ - bool m_bMatchByTimeRemaining; // 0x0050 - float32 m_flMaxTimeRemaining; // 0x0054 - bool m_bFilterByTimeRemaining; // 0x0058 - float32 m_flMinTimeRemaining; // 0x005C -}; -class CGameScriptedMoveDef_t // server -{ - Vector m_vDestOffset; // 0x0000 - CHandle< CBaseEntity > m_hDestEntity; // 0x000C - QAngle m_angDest; // 0x0010 - float32 m_flDuration; // 0x001C - float32 m_flAngRate; // 0x0020 - float32 m_flMoveSpeed; // 0x0024 - bool m_bAimDisabled; // 0x0028 - bool m_bIgnoreRotation; // 0x0029 - ForcedCrouchState_t m_nForcedCrouchState; // 0x002C -}; -class CBtNodeDecorator : public CBtNode // server -{ -}; -class dynpitchvol_t : public dynpitchvol_base_t // server -{ -}; -class C_INIT_PositionWarp : public CParticleFunctionInitializer // particles -{ - CParticleCollectionVecInput m_vecWarpMin; // 0x01D8 - CParticleCollectionVecInput m_vecWarpMax; // 0x0890 - int32 m_nScaleControlPointNumber; // 0x0F48 - int32 m_nControlPointNumber; // 0x0F4C - int32 m_nRadiusComponent; // 0x0F50 - float32 m_flWarpTime; // 0x0F54 - float32 m_flWarpStartTime; // 0x0F58 - float32 m_flPrevPosScale; // 0x0F5C - bool m_bInvertWarp; // 0x0F60 - bool m_bUseCount; // 0x0F61 -}; -class CTargetSelectorUpdateNode : public CAnimUpdateNodeBase // animgraphlib -{ - TargetSelectorAngleMode_t m_eAngleMode; // 0x0060 - CUtlVector< CAnimUpdateNodeRef > m_children; // 0x0068 - CAnimParamHandle m_hTargetPosition; // 0x0084 - CAnimParamHandle m_hTargetFacePositionParameter; // 0x0086 - CAnimParamHandle m_hMoveHeadingParameter; // 0x0088 - CAnimParamHandle m_hDesiredMoveHeadingParameter; // 0x008A - bool m_bTargetPositionIsWorldSpace; // 0x008C - bool m_bTargetFacePositionIsWorldSpace; // 0x008D - bool m_bEnablePhaseMatching; // 0x008E - float32 m_flPhaseMatchingMaxRootMotionSkip; // 0x0090 -}; -class InfoForResourceTypeCModel // resourcesystem -{ -}; -class C_OP_RemapAverageScalarValuetoCP : public CParticleFunctionPreEmission // particles -{ - SetStatisticExpressionType_t m_nExpression; // 0x01D8 - CParticleCollectionFloatInput m_flDecimalPlaces; // 0x01E0 - int32 m_nOutControlPointNumber; // 0x0350 - int32 m_nOutVectorField; // 0x0354 - ParticleAttributeIndex_t m_nField; // 0x0358 - CParticleRemapFloatInput m_flOutputRemap; // 0x0360 -}; -class C_OP_SetPerChildControlPoint : public CParticleFunctionOperator // particles -{ - int32 m_nChildGroupID; // 0x01D0 - int32 m_nFirstControlPoint; // 0x01D4 - int32 m_nNumControlPoints; // 0x01D8 - CParticleCollectionFloatInput m_nParticleIncrement; // 0x01E0 - CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x0350 - bool m_bSetOrientation; // 0x04C0 - ParticleAttributeIndex_t m_nOrientationField; // 0x04C4 - bool m_bNumBasedOnParticleCount; // 0x04C8 -}; -class CSosSoundEventGroupSchema // soundsystem -{ - SosGroupType_t m_nGroupType; // 0x0008 - bool m_bBlocksEvents; // 0x000C - int32 m_nBlockMaxCount; // 0x0010 - float32 m_flMemberLifespanTime; // 0x0014 - bool m_bInvertMatch; // 0x0018 - SosGroupFieldBehavior_t m_Behavior_EventName; // 0x001C - CUtlString m_matchSoundEventName; // 0x0020 - bool m_bMatchEventSubString; // 0x0028 - CUtlString m_matchSoundEventSubString; // 0x0030 - SosGroupFieldBehavior_t m_Behavior_EntIndex; // 0x0038 - float32 m_flEntIndex; // 0x003C - SosGroupFieldBehavior_t m_Behavior_Opvar; // 0x0040 - float32 m_flOpvar; // 0x0044 - SosGroupFieldBehavior_t m_Behavior_String; // 0x0048 - CUtlString m_opvarString; // 0x0050 - CUtlVector< CSosGroupActionSchema* > m_vActions; // 0x0058 -}; -class FeTwistConstraint_t // physicslib -{ - uint16 nNodeOrient; // 0x0000 - uint16 nNodeEnd; // 0x0002 - float32 flTwistRelax; // 0x0004 - float32 flSwingRelax; // 0x0008 -}; -class CNmSyncTrack::EventMarker_t // animlib -{ - NmPercent_t m_startTime; // 0x0000 - CGlobalSymbol m_ID; // 0x0008 -}; -class CNmConstVectorNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib -{ - Vector m_value; // 0x0010 -}; -class CAnimationGraphVisualizerSphere : public CAnimationGraphVisualizerPrimitiveBase // animgraphlib -{ - VectorAligned m_vWsPosition; // 0x0040 - float32 m_flRadius; // 0x0050 - Color m_Color; // 0x0054 -}; -class CBoneConstraintRbf : public CBoneConstraintBase // modellib -{ - CUtlVector< std::pair< CUtlString, uint32 > > m_inputBones; // 0x0020 - CUtlVector< std::pair< CUtlString, uint32 > > m_outputBones; // 0x0038 -}; -class VelocitySampler // server -{ - Vector m_prevSample; // 0x0000 - GameTime_t m_fPrevSampleTime; // 0x000C - float32 m_fIdealSampleRate; // 0x0010 -}; -class C_OP_RenderScreenShake : public CParticleFunctionRenderer // particles -{ - float32 m_flDurationScale; // 0x0220 - float32 m_flRadiusScale; // 0x0224 - float32 m_flFrequencyScale; // 0x0228 - float32 m_flAmplitudeScale; // 0x022C - ParticleAttributeIndex_t m_nRadiusField; // 0x0230 - ParticleAttributeIndex_t m_nDurationField; // 0x0234 - ParticleAttributeIndex_t m_nFrequencyField; // 0x0238 - ParticleAttributeIndex_t m_nAmplitudeField; // 0x023C - int32 m_nFilterCP; // 0x0240 -}; -class CAnimNodePath // animgraphlib -{ - AnimNodeID[11] m_path; // 0x0000 - int32 m_nCount; // 0x002C -}; -class CNmSkeleton // animlib -{ - CGlobalSymbol m_ID; // 0x0000 - CUtlLeanVector< CGlobalSymbol > m_boneIDs; // 0x0008 - CUtlVector< int32 > m_parentIndices; // 0x0018 - CUtlVector< CTransform > m_parentSpaceReferencePose; // 0x0030 - CUtlVector< CTransform > m_modelSpaceReferencePose; // 0x0048 - int32 m_numBonesToSampleAtLowLOD; // 0x0060 - CUtlLeanVector< NmBoneMaskSetDefinition_t > m_maskDefinitions; // 0x0088 - CUtlLeanVector< CNmSkeleton::SecondarySkeleton_t > m_secondarySkeletons; // 0x00A8 - bool m_bIsPropSkeleton; // 0x00B8 -}; -class CModelConfigElement_SetMaterialGroup : public CModelConfigElement // modellib -{ - CUtlString m_MaterialGroupName; // 0x0048 -}; -class CPhysicsBodyGameMarkup // server -{ - CUtlString m_TargetBody; // 0x0000 - CGlobalSymbol m_Tag; // 0x0008 -}; -class C_OP_ContinuousEmitter : public CParticleFunctionEmitter // particles -{ - CParticleCollectionFloatInput m_flEmissionDuration; // 0x01D8 - CParticleCollectionFloatInput m_flStartTime; // 0x0348 - CParticleCollectionFloatInput m_flEmitRate; // 0x04B8 - float32 m_flEmissionScale; // 0x0628 - float32 m_flScalePerParentParticle; // 0x062C - bool m_bInitFromKilledParentParticles; // 0x0630 - EventTypeSelection_t m_nEventType; // 0x0634 - int32 m_nSnapshotControlPoint; // 0x0638 - CUtlString m_strSnapshotSubset; // 0x0640 - int32 m_nLimitPerUpdate; // 0x0648 - bool m_bForceEmitOnFirstUpdate; // 0x064C - bool m_bForceEmitOnLastUpdate; // 0x064D -}; -class constraint_breakableparams_t // vphysics2 -{ - float32 strength; // 0x0000 - float32 forceLimit; // 0x0004 - float32 torqueLimit; // 0x0008 - float32[2] bodyMassScale; // 0x000C - bool isActive; // 0x0014 -}; -class CModelConfigElement_RandomColor : public CModelConfigElement // modellib -{ - CColorGradient m_Gradient; // 0x0048 -}; -class CNmCachedPoseWriteTask : public CNmPoseTask // animlib -{ -}; -class InfoForResourceTypeCPostProcessingResource // resourcesystem -{ -}; -class RelationshipOverride_t : public Relationship_t // server -{ - CHandle< CBaseEntity > entity; // 0x0008 - Class_T classType; // 0x000C -}; -class ParticleAttributeIndex_t // particles -{ - int32 m_Value; // 0x0000 -}; -class CVoiceContainerMultiBlender : public CVoiceContainerBase // soundsystem_voicecontainers -{ - CSoundContainerReferenceArray m_soundsToPlay; // 0x00A8 - float32 m_flBlendFactor; // 0x00E0 - float32 m_flCrossover; // 0x00E4 -}; -class FeBuildSDFRigid_t : public FeSDFRigid_t // physicslib -{ - int32 m_nPriority; // 0x0050 - uint32 m_nVertexMapHash; // 0x0054 - uint32 m_nAntitunnelGroupBits; // 0x0058 -}; -class IAnimationGraphInstance // animgraphlib -{ -}; -class CSoundContainerReferenceArray // soundsystem_voicecontainers -{ - bool m_bUseReference; // 0x0000 - CUtlVector< CStrongHandle< InfoForResourceTypeCVoiceContainerBase > > m_sounds; // 0x0008 - CUtlVector< CVoiceContainerBase* > m_pSounds; // 0x0020 -}; -class VPhysXAggregateData_t // modellib -{ - uint16 m_nFlags; // 0x0000 - uint16 m_nRefCounter; // 0x0002 - CUtlVector< uint32 > m_bonesHash; // 0x0008 - CUtlVector< CUtlString > m_boneNames; // 0x0020 - CUtlVector< uint16 > m_indexNames; // 0x0038 - CUtlVector< uint16 > m_indexHash; // 0x0050 - CUtlVector< matrix3x4a_t > m_bindPose; // 0x0068 - CUtlVector< VPhysXBodyPart_t > m_parts; // 0x0080 - CUtlVector< PhysShapeMarkup_t > m_shapeMarkups; // 0x0098 - CUtlVector< VPhysXConstraint2_t > m_constraints2; // 0x00B0 - CUtlVector< VPhysXJoint_t > m_joints; // 0x00C8 - PhysFeModelDesc_t* m_pFeModel; // 0x00E0 - CUtlVector< uint16 > m_boneParents; // 0x00E8 - CUtlVector< uint32 > m_surfacePropertyHashes; // 0x0100 - CUtlVector< VPhysXCollisionAttributes_t > m_collisionAttributes; // 0x0118 - CUtlVector< CUtlString > m_debugPartNames; // 0x0130 - CUtlString m_embeddedKeyvalues; // 0x0148 -}; -class CSolveIKChainUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - CUtlVector< CSolveIKTargetHandle_t > m_targetHandles; // 0x0070 - SolveIKChainPoseOpFixedSettings_t m_opFixedData; // 0x0088 -}; -class CNavVolumeCalculatedVector : public CNavVolume // server -{ -}; -class C_INIT_InitialSequenceFromModel : public CParticleFunctionInitializer // particles -{ - int32 m_nControlPointNumber; // 0x01D8 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC - ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x01E0 - float32 m_flInputMin; // 0x01E4 - float32 m_flInputMax; // 0x01E8 - float32 m_flOutputMin; // 0x01EC - float32 m_flOutputMax; // 0x01F0 - ParticleSetMethod_t m_nSetMethod; // 0x01F4 -}; -class C_OP_FadeInSimple : public CParticleFunctionOperator // particles -{ - float32 m_flFadeInTime; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 -}; -class C_INIT_OffsetVectorToVector : public CParticleFunctionInitializer // particles -{ - ParticleAttributeIndex_t m_nFieldInput; // 0x01D8 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC - Vector m_vecOutputMin; // 0x01E0 - Vector m_vecOutputMax; // 0x01EC - CRandomNumberGeneratorParameters m_randomnessParameters; // 0x01F8 -}; -class C_OP_ModelCull : public CParticleFunctionOperator // particles -{ - int32 m_nControlPointNumber; // 0x01D0 - bool m_bBoundBox; // 0x01D4 - bool m_bCullOutside; // 0x01D5 - bool m_bUseBones; // 0x01D6 - char[128] m_HitboxSetName; // 0x01D7 -}; -class C_OP_FadeAndKillForTracers : public CParticleFunctionOperator // particles -{ - float32 m_flStartFadeInTime; // 0x01D0 - float32 m_flEndFadeInTime; // 0x01D4 - float32 m_flStartFadeOutTime; // 0x01D8 - float32 m_flEndFadeOutTime; // 0x01DC - float32 m_flStartAlpha; // 0x01E0 - float32 m_flEndAlpha; // 0x01E4 -}; -class RnSoftbodyCapsule_t // physicslib -{ - Vector[2] m_vCenter; // 0x0000 - float32 m_flRadius; // 0x0018 - uint16[2] m_nParticle; // 0x001C -}; -class EventClientProcessGameInput_t // engine2 -{ - EngineLoopState_t m_LoopState; // 0x0000 - float32 m_flRealTime; // 0x0028 - float32 m_flFrameTime; // 0x002C -}; -class InfoForResourceTypeManifestTestResource_t // resourcesystem -{ -}; -class C_OP_CollideWithParentParticles : public CParticleFunctionConstraint // particles -{ - CPerParticleFloatInput m_flParentRadiusScale; // 0x01D0 - CPerParticleFloatInput m_flRadiusScale; // 0x0340 -}; -class C_OP_LerpToInitialPosition : public CParticleFunctionOperator // particles -{ - int32 m_nControlPointNumber; // 0x01D0 - CPerParticleFloatInput m_flInterpolation; // 0x01D8 - ParticleAttributeIndex_t m_nCacheField; // 0x0348 - CParticleCollectionFloatInput m_flScale; // 0x0350 - CParticleCollectionVecInput m_vecScale; // 0x04C0 -}; -class VMixConvolutionDesc_t // soundsystem_lowlevel -{ - float32 m_fldbGain; // 0x0000 - float32 m_flPreDelayMS; // 0x0004 - float32 m_flWetMix; // 0x0008 - float32 m_fldbLow; // 0x000C - float32 m_fldbMid; // 0x0010 - float32 m_fldbHigh; // 0x0014 - float32 m_flLowCutoffFreq; // 0x0018 - float32 m_flHighCutoffFreq; // 0x001C -}; -class CVMixSubgraphSwitchProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixSubgraphSwitchDesc_t m_desc; // 0x0020 -}; -class CVoiceContainerEnvelope : public CVoiceContainerDefault // soundsystem_voicecontainers -{ - CStrongHandle< InfoForResourceTypeCVoiceContainerBase > m_sound; // 0x00A8 - CVoiceContainerAnalysisBase* m_analysisContainer; // 0x00B0 -}; -class CFeJiggleBone // physicslib -{ - uint32 m_nFlags; // 0x0000 - float32 m_flLength; // 0x0004 - float32 m_flTipMass; // 0x0008 - float32 m_flYawStiffness; // 0x000C - float32 m_flYawDamping; // 0x0010 - float32 m_flPitchStiffness; // 0x0014 - float32 m_flPitchDamping; // 0x0018 - float32 m_flAlongStiffness; // 0x001C - float32 m_flAlongDamping; // 0x0020 - float32 m_flAngleLimit; // 0x0024 - float32 m_flMinYaw; // 0x0028 - float32 m_flMaxYaw; // 0x002C - float32 m_flYawFriction; // 0x0030 - float32 m_flYawBounce; // 0x0034 - float32 m_flMinPitch; // 0x0038 - float32 m_flMaxPitch; // 0x003C - float32 m_flPitchFriction; // 0x0040 - float32 m_flPitchBounce; // 0x0044 - float32 m_flBaseMass; // 0x0048 - float32 m_flBaseStiffness; // 0x004C - float32 m_flBaseDamping; // 0x0050 - float32 m_flBaseMinLeft; // 0x0054 - float32 m_flBaseMaxLeft; // 0x0058 - float32 m_flBaseLeftFriction; // 0x005C - float32 m_flBaseMinUp; // 0x0060 - float32 m_flBaseMaxUp; // 0x0064 - float32 m_flBaseUpFriction; // 0x0068 - float32 m_flBaseMinForward; // 0x006C - float32 m_flBaseMaxForward; // 0x0070 - float32 m_flBaseForwardFriction; // 0x0074 - float32 m_flRadius0; // 0x0078 - float32 m_flRadius1; // 0x007C - Vector m_vPoint0; // 0x0080 - Vector m_vPoint1; // 0x008C - uint16 m_nCollisionMask; // 0x0098 -}; -class AnimComponentID // modellib -{ - uint32 m_id; // 0x0000 -}; -class CFootDefinition // modellib -{ - CUtlString m_name; // 0x0000 - CUtlString m_ankleBoneName; // 0x0008 - CUtlString m_toeBoneName; // 0x0010 - Vector m_vBallOffset; // 0x0018 - Vector m_vHeelOffset; // 0x0024 - float32 m_flFootLength; // 0x0030 - float32 m_flBindPoseDirectionMS; // 0x0034 - float32 m_flTraceHeight; // 0x0038 - float32 m_flTraceRadius; // 0x003C -}; -class CSubtractUpdateNode : public CBinaryUpdateNode // animgraphlib -{ - BinaryNodeChildOption m_footMotionTiming; // 0x0094 - bool m_bApplyToFootMotion; // 0x0098 - bool m_bApplyChannelsSeparately; // 0x0099 - bool m_bUseModelSpace; // 0x009A -}; -class CMotionNodeBlend1D : public CMotionNode // animgraphlib -{ - CUtlVector< MotionBlendItem > m_blendItems; // 0x0028 - int32 m_nParamIndex; // 0x0040 -}; -class CNavVolumeSphericalShell : public CNavVolumeSphere // navlib -{ - float32 m_flRadiusInner; // 0x0088 -}; -class PulseScriptedSequenceData_t // server -{ - int32 m_nActorID; // 0x0000 - CUtlString m_szPreIdleSequence; // 0x0008 - CUtlString m_szEntrySequence; // 0x0010 - CUtlString m_szSequence; // 0x0018 - CUtlString m_szExitSequence; // 0x0020 - ScriptedMoveTo_t m_nMoveTo; // 0x0028 - SharedMovementGait_t m_nMoveToGait; // 0x002C - ScriptedHeldWeaponBehavior_t m_nHeldWeaponBehavior; // 0x0030 - bool m_bLoopPreIdleSequence; // 0x0034 - bool m_bLoopActionSequence; // 0x0035 - bool m_bLoopPostIdleSequence; // 0x0036 - bool m_bIgnoreLookAt; // 0x0037 -}; -class C_OP_NormalizeVector : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - float32 m_flScale; // 0x01D4 -}; -class C_OP_RenderClothForce : public CParticleFunctionRenderer // particles -{ -}; -class SteamAudioCustomDataOcclusionSettings_t // steamaudio -{ - bool m_bEnablePathing; // 0x0000 - bool m_bEnableReflections; // 0x0001 - int32 m_nReflectionRays; // 0x0004 - int32 m_nReflectionBounces; // 0x0008 -}; -class VMixBoxverbDesc_t // soundsystem_lowlevel -{ - float32 m_flSizeMax; // 0x0000 - float32 m_flSizeMin; // 0x0004 - float32 m_flComplexity; // 0x0008 - float32 m_flDiffusion; // 0x000C - float32 m_flModDepth; // 0x0010 - float32 m_flModRate; // 0x0014 - bool m_bParallel; // 0x0018 - VMixFilterDesc_t m_filterType; // 0x001C - float32 m_flWidth; // 0x002C - float32 m_flHeight; // 0x0030 - float32 m_flDepth; // 0x0034 - float32 m_flFeedbackScale; // 0x0038 - float32 m_flFeedbackWidth; // 0x003C - float32 m_flFeedbackHeight; // 0x0040 - float32 m_flFeedbackDepth; // 0x0044 - float32 m_flOutputGain; // 0x0048 - float32 m_flTaps; // 0x004C -}; -class FeCtrlOffset_t // physicslib -{ - Vector vOffset; // 0x0000 - uint16 nCtrlParent; // 0x000C - uint16 nCtrlChild; // 0x000E -}; -class InfoForResourceTypeCAnimData // resourcesystem -{ -}; -class CNavHullPresetVData // navlib -{ - CUtlVector< CUtlString > m_vecNavHulls; // 0x0000 -}; -class CNavVolume // navlib -{ -}; -class CAnimGraphControllerBase // server -{ - ExternalAnimGraphHandle_t m_hExternalGraph; // 0x0018 -}; -class C_OP_RemapScalarEndCap : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldInput; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 - float32 m_flInputMin; // 0x01D8 - float32 m_flInputMax; // 0x01DC - float32 m_flOutputMin; // 0x01E0 - float32 m_flOutputMax; // 0x01E4 -}; -class CSoundContainerReference // soundsystem_voicecontainers -{ - bool m_bUseReference; // 0x0000 - CStrongHandle< InfoForResourceTypeCVoiceContainerBase > m_sound; // 0x0008 - CVoiceContainerBase* m_pSound; // 0x0010 -}; -class CNmReferencePoseNode::CDefinition : public CNmPoseNode::CDefinition // animlib -{ -}; -class CAnimKeyData // animationsystem -{ - CBufferString m_name; // 0x0000 - CUtlVector< CAnimBone > m_boneArray; // 0x0010 - CUtlVector< CAnimUser > m_userArray; // 0x0028 - CUtlVector< CBufferString > m_morphArray; // 0x0040 - int32 m_nChannelElements; // 0x0058 - CUtlVector< CAnimDataChannelDesc > m_dataChannelArray; // 0x0060 -}; -class MaterialParam_t // materialsystem2 -{ - CUtlString m_name; // 0x0000 -}; -class CDestructiblePart // server -{ - CGlobalSymbol m_DebugName; // 0x0000 - HitGroup_t m_nHitGroup; // 0x0008 - bool m_bDisableHitGroupWhenDestroyed; // 0x000C - CUtlVector< HitGroup_t > m_nOtherHitgroupsToDestroyWhenFullyDestructed; // 0x0010 - bool m_bOnlyDestroyWhenGibbing; // 0x0028 - CGlobalSymbol m_sBodyGroupName; // 0x0030 - CUtlVector< CDestructiblePart_DamageLevel > m_DamageLevels; // 0x0038 -}; -class CNmEventConsumer // server -{ -}; -class C_OP_RepeatedTriggerChildGroup : public CParticleFunctionPreEmission // particles -{ - int32 m_nChildGroupID; // 0x01D8 - CParticleCollectionFloatInput m_flClusterRefireTime; // 0x01E0 - CParticleCollectionFloatInput m_flClusterSize; // 0x0350 - CParticleCollectionFloatInput m_flClusterCooldown; // 0x04C0 - bool m_bLimitChildCount; // 0x0630 -}; -class C_OP_TurbulenceForce : public CParticleFunctionForce // particles -{ - float32 m_flNoiseCoordScale0; // 0x01E0 - float32 m_flNoiseCoordScale1; // 0x01E4 - float32 m_flNoiseCoordScale2; // 0x01E8 - float32 m_flNoiseCoordScale3; // 0x01EC - Vector m_vecNoiseAmount0; // 0x01F0 - Vector m_vecNoiseAmount1; // 0x01FC - Vector m_vecNoiseAmount2; // 0x0208 - Vector m_vecNoiseAmount3; // 0x0214 -}; -class SequenceWeightedList_t // particles -{ - int32 m_nSequence; // 0x0000 - float32 m_flRelativeWeight; // 0x0004 -}; -class C_OP_RemapParticleCountToScalar : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - CParticleCollectionFloatInput m_nInputMin; // 0x01D8 - CParticleCollectionFloatInput m_nInputMax; // 0x0348 - CParticleCollectionFloatInput m_flOutputMin; // 0x04B8 - CParticleCollectionFloatInput m_flOutputMax; // 0x0628 - bool m_bActiveRange; // 0x0798 - ParticleSetMethod_t m_nSetMethod; // 0x079C -}; -class constraint_hingeparams_t // vphysics2 -{ - Vector worldPosition; // 0x0000 - Vector worldAxisDirection; // 0x000C - constraint_axislimit_t hingeAxis; // 0x0018 - constraint_breakableparams_t constraint; // 0x0028 -}; -class CChoiceUpdateNode : public CAnimUpdateNodeBase // animgraphlib -{ - CUtlVector< CAnimUpdateNodeRef > m_children; // 0x0060 - CUtlVector< float32 > m_weights; // 0x0078 - CUtlVector< float32 > m_blendTimes; // 0x0090 - ChoiceMethod m_choiceMethod; // 0x00A8 - ChoiceChangeMethod m_choiceChangeMethod; // 0x00AC - ChoiceBlendMethod m_blendMethod; // 0x00B0 - float32 m_blendTime; // 0x00B4 - bool m_bCrossFade; // 0x00B8 - bool m_bResetChosen; // 0x00B9 - bool m_bDontResetSameSelection; // 0x00BA -}; -class CBoneConstraintPoseSpaceBone : public CBaseConstraint // modellib -{ - CUtlVector< CBoneConstraintPoseSpaceBone::Input_t > m_inputList; // 0x0060 -}; -class inv_image_light_fill_t // client -{ - Vector color; // 0x0000 - QAngle angle; // 0x000C - float32 brightness; // 0x0018 -}; -class C_INIT_RingWave : public CParticleFunctionInitializer // particles -{ - CParticleTransformInput m_TransformInput; // 0x01D8 - CParticleCollectionFloatInput m_flParticlesPerOrbit; // 0x0240 - CPerParticleFloatInput m_flInitialRadius; // 0x03B0 - CPerParticleFloatInput m_flThickness; // 0x0520 - CPerParticleFloatInput m_flInitialSpeedMin; // 0x0690 - CPerParticleFloatInput m_flInitialSpeedMax; // 0x0800 - CPerParticleFloatInput m_flRoll; // 0x0970 - CPerParticleFloatInput m_flPitch; // 0x0AE0 - CPerParticleFloatInput m_flYaw; // 0x0C50 - bool m_bEvenDistribution; // 0x0DC0 - bool m_bXYVelocityOnly; // 0x0DC1 -}; -class C_OP_BoxConstraint : public CParticleFunctionConstraint // particles -{ - CParticleCollectionVecInput m_vecMin; // 0x01D0 - CParticleCollectionVecInput m_vecMax; // 0x0888 - int32 m_nCP; // 0x0F40 - bool m_bLocalSpace; // 0x0F44 - bool m_bAccountForRadius; // 0x0F45 -}; -class CSSDSMsg_ViewTargetList // scenesystem -{ - SceneViewId_t m_viewId; // 0x0000 - CUtlString m_ViewName; // 0x0010 - CUtlVector< CSSDSMsg_ViewTarget > m_Targets; // 0x0018 -}; -class MaterialParamBuffer_t : public MaterialParam_t // materialsystem2 -{ - CUtlBinaryBlock m_value; // 0x0008 -}; -class InfoForResourceTypeCAnimationGroup // resourcesystem -{ -}; -class C_OP_LockToSavedSequentialPathV2 : public CParticleFunctionOperator // particles -{ - float32 m_flFadeStart; // 0x01D0 - float32 m_flFadeEnd; // 0x01D4 - bool m_bCPPairs; // 0x01D8 - CPathParameters m_PathParams; // 0x01E0 -}; -class C_OP_DistanceBetweenVecs : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - CPerParticleVecInput m_vecPoint1; // 0x01D8 - CPerParticleVecInput m_vecPoint2; // 0x0890 - CPerParticleFloatInput m_flInputMin; // 0x0F48 - CPerParticleFloatInput m_flInputMax; // 0x10B8 - CPerParticleFloatInput m_flOutputMin; // 0x1228 - CPerParticleFloatInput m_flOutputMax; // 0x1398 - ParticleSetMethod_t m_nSetMethod; // 0x1508 - bool m_bDeltaTime; // 0x150C -}; -class CMaterialDrawDescriptor // modellib -{ - float32 m_flUvDensity; // 0x0000 - Vector m_vTintColor; // 0x0004 - float32 m_flAlpha; // 0x0010 - uint16 m_nNumMeshlets; // 0x0016 - uint32 m_nFirstMeshlet; // 0x001C - uint32 m_nAppliedIndexOffset; // 0x0020 - uint8 m_nDepthVertexBufferIndex; // 0x0024 - uint8 m_nMeshletPackedIVBIndex; // 0x0025 - CUtlLeanVector< CMaterialDrawDescriptor::RigidMeshPart_t > m_rigidMeshParts; // 0x0028 - RenderPrimitiveType_t m_nPrimitiveType; // 0x0038 - int32 m_nBaseVertex; // 0x003C - int32 m_nVertexCount; // 0x0040 - int32 m_nStartIndex; // 0x0044 - int32 m_nIndexCount; // 0x0048 - CRenderBufferBinding m_indexBuffer; // 0x00B0 - CRenderBufferBinding m_meshletPackedIVB; // 0x00D0 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_material; // 0x0100 -}; -class CDecalGroupVData // server -{ - CUtlVector< DecalGroupOption_t > m_vecOptions; // 0x0000 - float32 m_flTotalProbability; // 0x0018 -}; -class CNmEventConsumerParticle : public CNmEventConsumer // server -{ -}; -class PostProcessingTonemapParameters_t // materialsystem2 -{ - float32 m_flExposureBias; // 0x0000 - float32 m_flShoulderStrength; // 0x0004 - float32 m_flLinearStrength; // 0x0008 - float32 m_flLinearAngle; // 0x000C - float32 m_flToeStrength; // 0x0010 - float32 m_flToeNum; // 0x0014 - float32 m_flToeDenom; // 0x0018 - float32 m_flWhitePoint; // 0x001C - float32 m_flLuminanceSource; // 0x0020 - float32 m_flExposureBiasShadows; // 0x0024 - float32 m_flExposureBiasHighlights; // 0x0028 - float32 m_flMinShadowLum; // 0x002C - float32 m_flMaxShadowLum; // 0x0030 - float32 m_flMinHighlightLum; // 0x0034 - float32 m_flMaxHighlightLum; // 0x0038 -}; -class DestructibleHitGroupToDestroy_t // server -{ - HitGroup_t m_nHitGroup; // 0x0000 - int32 m_nMaxDamageLevel; // 0x0004 -}; -class CSAdditionalPerRoundStats_t // server -{ - int32 m_numChickensKilled; // 0x0000 - int32 m_killsWhileBlind; // 0x0004 - int32 m_bombCarrierkills; // 0x0008 - float32 m_flBurnDamageInflicted; // 0x000C - float32 m_flBlastDamageInflicted; // 0x0010 - int32 m_iDinks; // 0x0014 - bool m_bFreshStartThisRound; // 0x0018 - bool m_bBombPlantedAndAlive; // 0x0019 - int32 m_nDefuseStarts; // 0x001C - int32 m_nHostagePickUps; // 0x0020 - int32 m_numTeammatesFlashed; // 0x0024 -}; -class FeAxialEdgeBend_t // physicslib -{ - float32 te; // 0x0000 - float32 tv; // 0x0004 - float32 flDist; // 0x0008 - float32[4] flWeight; // 0x000C - uint16[6] nNode; // 0x001C -}; -class CAnimBoneDifference // animationsystem -{ - CBufferString m_name; // 0x0000 - CBufferString m_parent; // 0x0010 - Vector m_posError; // 0x0020 - bool m_bHasRotation; // 0x002C - bool m_bHasMovement; // 0x002D -}; -class CJiggleBoneUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - JiggleBoneSettingsList_t m_opFixedData; // 0x0070 -}; -class CNmSampleTask : public CNmPoseTask // animlib -{ -}; -class IParticleEffect // particleslib -{ -}; -class CPerParticleFloatInput : public CParticleFloatInput // particleslib -{ -}; -class CAnimData // animationsystem -{ - CBufferString m_name; // 0x0010 - CUtlVector< CAnimDesc > m_animArray; // 0x0020 - CUtlVector< CAnimDecoder > m_decoderArray; // 0x0038 - int32 m_nMaxUniqueFrameIndex; // 0x0050 - CUtlVector< CAnimFrameSegment > m_segmentArray; // 0x0058 -}; -class C_OP_RenderSound : public CParticleFunctionRenderer // particles -{ - float32 m_flDurationScale; // 0x0220 - float32 m_flSndLvlScale; // 0x0224 - float32 m_flPitchScale; // 0x0228 - float32 m_flVolumeScale; // 0x022C - ParticleAttributeIndex_t m_nSndLvlField; // 0x0230 - ParticleAttributeIndex_t m_nDurationField; // 0x0234 - ParticleAttributeIndex_t m_nPitchField; // 0x0238 - ParticleAttributeIndex_t m_nVolumeField; // 0x023C - int32 m_nChannel; // 0x0240 - int32 m_nCPReference; // 0x0244 - char[256] m_pszSoundName; // 0x0248 - bool m_bSuppressStopSoundEvent; // 0x0348 -}; -class VMixDynamics3BandDesc_t // soundsystem_lowlevel -{ - float32 m_fldbGainOutput; // 0x0000 - float32 m_flRMSTimeMS; // 0x0004 - float32 m_fldbKneeWidth; // 0x0008 - float32 m_flDepth; // 0x000C - float32 m_flWetMix; // 0x0010 - float32 m_flTimeScale; // 0x0014 - float32 m_flLowCutoffFreq; // 0x0018 - float32 m_flHighCutoffFreq; // 0x001C - bool m_bPeakMode; // 0x0020 - VMixDynamicsBand_t[3] m_bandDesc; // 0x0024 -}; -class FeStiffHingeBuild_t // physicslib -{ - float32 flMaxAngle; // 0x0000 - float32 flStrength; // 0x0004 - float32[3] flMotionBias; // 0x0008 - uint16[3] nNode; // 0x0014 -}; -class CFootLockUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - FootLockPoseOpFixedSettings m_opFixedSettings; // 0x0070 - CUtlVector< FootFixedSettings > m_footSettings; // 0x00E0 - CAnimInputDamping m_hipShiftDamping; // 0x00F8 - CAnimInputDamping m_rootHeightDamping; // 0x0110 - float32 m_flStrideCurveScale; // 0x0128 - float32 m_flStrideCurveLimitScale; // 0x012C - float32 m_flStepHeightIncreaseScale; // 0x0130 - float32 m_flStepHeightDecreaseScale; // 0x0134 - float32 m_flHipShiftScale; // 0x0138 - float32 m_flBlendTime; // 0x013C - float32 m_flMaxRootHeightOffset; // 0x0140 - float32 m_flMinRootHeightOffset; // 0x0144 - float32 m_flTiltPlanePitchSpringStrength; // 0x0148 - float32 m_flTiltPlaneRollSpringStrength; // 0x014C - bool m_bApplyFootRotationLimits; // 0x0150 - bool m_bApplyHipShift; // 0x0151 - bool m_bModulateStepHeight; // 0x0152 - bool m_bResetChild; // 0x0153 - bool m_bEnableVerticalCurvedPaths; // 0x0154 - bool m_bEnableRootHeightDamping; // 0x0155 -}; -class CAnimUpdateNodeBase // animgraphlib -{ - CAnimNodePath m_nodePath; // 0x0018 - AnimNodeNetworkMode m_networkMode; // 0x0048 - CUtlString m_name; // 0x0050 -}; -class CAnimationGroup // animationsystem -{ - uint32 m_nFlags; // 0x0010 - CBufferString m_name; // 0x0018 - CUtlVector< CStrongHandle< InfoForResourceTypeCAnimData > > m_localHAnimArray_Handle; // 0x0060 - CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > m_includedGroupArray_Handle; // 0x0078 - CStrongHandle< InfoForResourceTypeCSequenceGroupData > m_directHSeqGroup_Handle; // 0x0090 - CAnimKeyData m_decodeKey; // 0x0098 - CUtlVector< CBufferString > m_szScripts; // 0x0110 - CUtlVector< CStrongHandleVoid > m_AdditionalExtRefs; // 0x0128 -}; -class ResponseParams // server -{ - int16 odds; // 0x0010 - int16 flags; // 0x0012 - ResponseFollowup* m_pFollowup; // 0x0018 -}; -class IHasAttributes // server -{ -}; -class C_OP_SetControlPointFieldToWater : public CParticleFunctionPreEmission // particles -{ - int32 m_nSourceCP; // 0x01D8 - int32 m_nDestCP; // 0x01DC - int32 m_nCPField; // 0x01E0 -}; -class CVoiceContainerStaticAdditiveSynth : public CVoiceContainerAsyncGenerator // soundsystem_voicecontainers -{ - CUtlVector< CVoiceContainerStaticAdditiveSynth::CTone > m_tones; // 0x00B8 -}; -class CVoiceContainerDecayingSineWave : public CVoiceContainerGenerator // soundsystem_voicecontainers -{ - float32 m_flFrequency; // 0x00A8 - float32 m_flDecayTime; // 0x00AC -}; -class CConcreteAnimParameter : public CAnimParameterBase // animgraphlib -{ - AnimParamButton_t m_previewButton; // 0x0070 - AnimParamNetworkSetting m_eNetworkSetting; // 0x0074 - bool m_bUseMostRecentValue; // 0x0078 - bool m_bAutoReset; // 0x0079 - bool m_bGameWritable; // 0x007A - bool m_bGraphWritable; // 0x007B -}; -class CSelectorUpdateNode : public CAnimUpdateNodeBase // animgraphlib -{ - CUtlVector< CAnimUpdateNodeRef > m_children; // 0x0060 - CUtlVector< int8 > m_tags; // 0x0078 - CBlendCurve m_blendCurve; // 0x0094 - CAnimValue< float32 > m_flBlendTime; // 0x009C - CAnimParamHandle m_hParameter; // 0x00A4 - int32 m_nTagIndex; // 0x00A8 - SelectorTagBehavior_t m_eTagBehavior; // 0x00AC - bool m_bResetOnChange; // 0x00B0 - bool m_bLockWhenWaning; // 0x00B1 - bool m_bSyncCyclesOnChange; // 0x00B2 -}; -class InfoForResourceTypeCDOTANovelsList // resourcesystem -{ -}; -class CDestructiblePartsSystemData // server -{ - CUtlOrderedMap< HitGroup_t, CDestructiblePart > m_PartsDataByHitGroup; // 0x0000 - CRangeInt m_nMinMaxNumberHitGroupsToDestroyWhenGibbing; // 0x0028 -}; -class C_OP_SetControlPointFieldToScalarExpression : public CParticleFunctionPreEmission // particles -{ - ScalarExpressionType_t m_nExpression; // 0x01D8 - CParticleCollectionFloatInput m_flInput1; // 0x01E0 - CParticleCollectionFloatInput m_flInput2; // 0x0350 - CParticleRemapFloatInput m_flOutputRemap; // 0x04C0 - int32 m_nOutputCP; // 0x0630 - int32 m_nOutVectorField; // 0x0634 - CParticleCollectionFloatInput m_flInterpolation; // 0x0638 -}; -class C_OP_ControlPointToRadialScreenSpace : public CParticleFunctionPreEmission // particles -{ - int32 m_nCPIn; // 0x01D8 - Vector m_vecCP1Pos; // 0x01DC - int32 m_nCPOut; // 0x01E8 - int32 m_nCPOutField; // 0x01EC - int32 m_nCPSSPosOut; // 0x01F0 -}; -class C_OP_RenderStatusEffectCitadel : public CParticleFunctionRenderer // particles -{ - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x0220 - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureNormal; // 0x0228 - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureMetalness; // 0x0230 - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureRoughness; // 0x0238 - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSelfIllum; // 0x0240 - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail; // 0x0248 -}; -class CStaticPoseCacheBuilder : public CStaticPoseCache // animgraphlib -{ -}; -class CTargetWarpUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - TargetWarpAngleMode_t m_eAngleMode; // 0x0074 - CAnimParamHandle m_hTargetPositionParameter; // 0x0078 - CAnimParamHandle m_hTargetUpVectorParameter; // 0x007A - CAnimParamHandle m_hTargetFacePositionParameter; // 0x007C - CAnimParamHandle m_hMoveHeadingParameter; // 0x007E - CAnimParamHandle m_hDesiredMoveHeadingParameter; // 0x0080 - TargetWarpCorrectionMethod m_eCorrectionMethod; // 0x0084 - TargetWarpTimingMethod m_eTargetWarpTimingMethod; // 0x0088 - bool m_bTargetFacePositionIsWorldSpace; // 0x008C - bool m_bTargetPositionIsWorldSpace; // 0x008D - bool m_bOnlyWarpWhenTagIsFound; // 0x008E - bool m_bWarpOrientationDuringTranslation; // 0x008F - bool m_bWarpAroundCenter; // 0x0090 - float32 m_flMaxAngle; // 0x0094 -}; -class ResourceId_t // resourcefile -{ - uint64 m_Value; // 0x0000 -}; -class ResponseContext_t // server -{ - CUtlSymbolLarge m_iszName; // 0x0000 - CUtlSymbolLarge m_iszValue; // 0x0008 - GameTime_t m_fExpirationTime; // 0x0010 -}; -class C_OP_PointVectorAtNextParticle : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - CPerParticleFloatInput m_flInterpolation; // 0x01D8 -}; -class C_INIT_LifespanFromVelocity : public CParticleFunctionInitializer // particles -{ - Vector m_vecComponentScale; // 0x01D8 - float32 m_flTraceOffset; // 0x01E4 - float32 m_flMaxTraceLength; // 0x01E8 - float32 m_flTraceTolerance; // 0x01EC - int32 m_nMaxPlanes; // 0x01F0 - char[128] m_CollisionGroupName; // 0x01F8 - ParticleTraceSet_t m_nTraceSet; // 0x0278 - bool m_bIncludeWater; // 0x0288 -}; -class VecInputMaterialVariable_t // particles -{ - CUtlString m_strVariable; // 0x0000 - CParticleCollectionVecInput m_vecInput; // 0x0008 -}; -class CVMixDynamics3BandProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixDynamics3BandDesc_t m_desc; // 0x0020 -}; -class CVoiceContainerGenerator : public CVoiceContainerBase // soundsystem_voicecontainers -{ -}; -class VMixEnvelopeDesc_t // soundsystem_lowlevel -{ - float32 m_flAttackTimeMS; // 0x0000 - float32 m_flHoldTimeMS; // 0x0004 - float32 m_flReleaseTimeMS; // 0x0008 -}; -class CBodyGroupSetting // animgraphlib -{ - CUtlString m_BodyGroupName; // 0x0000 - int32 m_nBodyGroupOption; // 0x0008 -}; -class CNmTransitionEvent : public CNmEvent // animlib -{ - NmTransitionRule_t m_rule; // 0x0020 - CGlobalSymbol m_ID; // 0x0028 -}; -class CNmFloatCurveEvent : public CNmEvent // animlib -{ - CGlobalSymbol m_ID; // 0x0020 - CPiecewiseCurve m_curve; // 0x0028 -}; -class NmFloatCurveCompressionSettings_t // animlib -{ - NmCompressionSettings_t::QuantizationRange_t m_range; // 0x0000 - bool m_bIsStatic; // 0x0008 -}; -class ExternalAnimGraphHandle_t // server -{ - uint32 m_Value; // 0x0000 -}; -class CVMixBoxverbProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixBoxverbDesc_t m_desc; // 0x0020 -}; -class VMixPannerDesc_t // soundsystem_lowlevel -{ - VMixPannerType_t m_type; // 0x0000 - float32 m_flStrength; // 0x0004 -}; -class CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - CUtlString m_name; // 0x0008 - int32 m_nChannels; // 0x0014 - float32 m_flxfade; // 0x0018 -}; -class FeTreeChildren_t // physicslib -{ - uint16[2] nChild; // 0x0000 -}; -class FollowAttachmentData // animationsystem -{ - int32 m_boneIndex; // 0x0000 - AttachmentHandle_t m_attachmentHandle; // 0x0004 -}; -class CDirectPlaybackUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - bool m_bFinishEarly; // 0x0074 - bool m_bResetOnFinish; // 0x0075 - CUtlVector< CDirectPlaybackTagData > m_allTags; // 0x0078 -}; -class CSkillFloat // server -{ - float32[4] m_pValue; // 0x0000 -}; -class FeAntiTunnelProbeBuild_t // physicslib -{ - float32 flWeight; // 0x0000 - float32 flActivationDistance; // 0x0004 - float32 flBias; // 0x0008 - float32 flCurvature; // 0x000C - uint32 nFlags; // 0x0010 - uint16 nProbeNode; // 0x0014 - CUtlVector< uint16 > targetNodes; // 0x0018 -}; -class PulseRuntimeVarIndex_t // pulse_runtime_lib -{ - int32 m_Value; // 0x0000 -}; -class CNmBitFlags // animlib -{ - uint32 m_flags; // 0x0000 -}; -class CNmTargetPointNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 - bool m_bIsWorldSpaceTarget; // 0x0012 -}; -class VsInputSignature_t // rendersystemdx11 -{ - CUtlVector< VsInputSignatureElement_t > m_elems; // 0x0000 - CUtlVector< VsInputSignatureElement_t > m_depth_elems; // 0x0018 -}; -class CInventoryImageData // client -{ - InventoryNodeType_t m_nNodeType; // 0x0000 - CUtlString name; // 0x0008 - inv_image_data_t inventory_image_data; // 0x0010 -}; -class locksound_t // server -{ - CUtlSymbolLarge sLockedSound; // 0x0008 - CUtlSymbolLarge sUnlockedSound; // 0x0010 - GameTime_t flwaitSound; // 0x0018 -}; -class C_OP_QuantizeFloat : public CParticleFunctionOperator // particles -{ - CPerParticleFloatInput m_InputValue; // 0x01D0 - ParticleAttributeIndex_t m_nOutputField; // 0x0340 -}; -class C_OP_BasicMovement : public CParticleFunctionOperator // particles -{ - CParticleCollectionVecInput m_Gravity; // 0x01D0 - CParticleCollectionFloatInput m_fDrag; // 0x0888 - CParticleMassCalculationParameters m_massControls; // 0x09F8 - int32 m_nMaxConstraintPasses; // 0x0E50 - bool m_bUseNewCode; // 0x0E54 -}; -class CAudioMorphData // soundsystem_voicecontainers -{ - CUtlVector< float32 > m_times; // 0x0000 - CUtlVector< uint32 > m_nameHashCodes; // 0x0018 - CUtlVector< CUtlString > m_nameStrings; // 0x0030 - CUtlVector< CUtlVector< float32 > > m_samples; // 0x0048 - float32 m_flEaseIn; // 0x0060 - float32 m_flEaseOut; // 0x0064 -}; -class CVMixUtilityProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixUtilityDesc_t m_desc; // 0x0020 -}; -class CVMixAdditionalOutput // soundsystem_lowlevel -{ - CUtlString m_name; // 0x0000 -}; -class CSosGroupActionLimitSchema : public CSosGroupActionSchema // soundsystem -{ - int32 m_nMaxCount; // 0x0008 - SosActionStopType_t m_nStopType; // 0x000C - SosActionLimitSortType_t m_nSortType; // 0x0010 - bool m_bStopImmediate; // 0x0014 - bool m_bCountStopped; // 0x0015 -}; -class CPulse_Constant // pulse_runtime_lib -{ - CPulseValueFullType m_Type; // 0x0000 - KeyValues3 m_Value; // 0x0018 -}; -class EventServerBeginSimulate_t : public EventSimulate_t // engine2 -{ -}; -class C_INIT_CreationNoise : public CParticleFunctionInitializer // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 - bool m_bAbsVal; // 0x01DC - bool m_bAbsValInv; // 0x01DD - float32 m_flOffset; // 0x01E0 - float32 m_flOutputMin; // 0x01E4 - float32 m_flOutputMax; // 0x01E8 - float32 m_flNoiseScale; // 0x01EC - float32 m_flNoiseScaleLoc; // 0x01F0 - Vector m_vecOffsetLoc; // 0x01F4 - float32 m_flWorldTimeScale; // 0x0200 -}; -class C_INIT_CreateWithinBox : public CParticleFunctionInitializer // particles -{ - CPerParticleVecInput m_vecMin; // 0x01D8 - CPerParticleVecInput m_vecMax; // 0x0890 - int32 m_nControlPointNumber; // 0x0F48 - bool m_bLocalSpace; // 0x0F4C - CRandomNumberGeneratorParameters m_randomnessParameters; // 0x0F50 - bool m_bUseNewCode; // 0x0F58 -}; -class CVMixPresetDSPProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixPresetDSPDesc_t m_desc; // 0x0020 -}; -class CSosGroupActionMemberCountEnvelopeSchema : public CSosGroupActionSchema // soundsystem -{ - int32 m_nBaseCount; // 0x0008 - int32 m_nTargetCount; // 0x000C - float32 m_flBaseValue; // 0x0010 - float32 m_flTargetValue; // 0x0014 - float32 m_flAttack; // 0x0018 - float32 m_flDecay; // 0x001C - CUtlString m_resultVarName; // 0x0020 - bool m_bSaveToGroup; // 0x0028 -}; -class CNmTransitionEventConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - CGlobalSymbol m_requireRuleID; // 0x0010 - CNmBitFlags m_eventConditionRules; // 0x0018 - int16 m_nSourceStateNodeIdx; // 0x001C - NmTransitionRuleCondition_t m_ruleCondition; // 0x001E -}; -class ModelSkeletonData_t // modellib -{ - CUtlVector< CUtlString > m_boneName; // 0x0000 - CUtlVector< int16 > m_nParent; // 0x0018 - CUtlVector< float32 > m_boneSphere; // 0x0030 - CUtlVector< uint32 > m_nFlag; // 0x0048 - CUtlVector< Vector > m_bonePosParent; // 0x0060 - CUtlVector< QuaternionStorage > m_boneRotParent; // 0x0078 - CUtlVector< float32 > m_boneScaleParent; // 0x0090 -}; -class CNmConstBoolNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - bool m_bValue; // 0x0010 -}; -class CNmZeroPoseNode::CDefinition : public CNmPoseNode::CDefinition // animlib -{ -}; -class EventSimpleLoopFrameUpdate_t // engine2 -{ - EngineLoopState_t m_LoopState; // 0x0000 - float32 m_flRealTime; // 0x0028 - float32 m_flFrameTime; // 0x002C -}; -class CRR_Response // server -{ - uint8 m_Type; // 0x0000 - char[192] m_szResponseName; // 0x0001 - char[128] m_szMatchingRule; // 0x00C1 - ResponseParams m_Params; // 0x0160 - float32 m_fMatchScore; // 0x0180 - bool m_bAnyMatchingRulesInCooldown; // 0x0184 - char* m_szSpeakerContext; // 0x0188 - char* m_szWorldContext; // 0x0190 - ResponseFollowup m_Followup; // 0x0198 - CUtlSymbol m_recipientFilter; // 0x01CA -}; -class C_OP_RemapScalarOnceTimed : public CParticleFunctionOperator // particles -{ - bool m_bProportional; // 0x01D0 - ParticleAttributeIndex_t m_nFieldInput; // 0x01D4 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 - float32 m_flInputMin; // 0x01DC - float32 m_flInputMax; // 0x01E0 - float32 m_flOutputMin; // 0x01E4 - float32 m_flOutputMax; // 0x01E8 - float32 m_flRemapTime; // 0x01EC -}; -class CNmEvent // animlib -{ - NmPercent_t m_flStartTime; // 0x0008 - NmPercent_t m_flDuration; // 0x000C - CGlobalSymbol m_syncID; // 0x0010 - bool m_bClientOnly; // 0x0018 -}; -class ModelBoneFlexDriverControl_t // modellib -{ - ModelBoneFlexComponent_t m_nBoneComponent; // 0x0000 - CUtlString m_flexController; // 0x0008 - uint32 m_flexControllerToken; // 0x0010 - float32 m_flMin; // 0x0014 - float32 m_flMax; // 0x0018 -}; -class C_OP_OrientTo2dDirection : public CParticleFunctionOperator // particles -{ - float32 m_flRotOffset; // 0x01D0 - float32 m_flSpinStrength; // 0x01D4 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 -}; -class C_OP_VelocityMatchingForce : public CParticleFunctionOperator // particles -{ - float32 m_flDirScale; // 0x01D0 - float32 m_flSpdScale; // 0x01D4 - float32 m_flNeighborDistance; // 0x01D8 - float32 m_flFacingStrength; // 0x01DC - bool m_bUseAABB; // 0x01E0 - int32 m_nCPBroadcast; // 0x01E4 -}; -class C_OP_LockPoints : public CParticleFunctionOperator // particles -{ - int32 m_nMinCol; // 0x01D0 - int32 m_nMaxCol; // 0x01D4 - int32 m_nMinRow; // 0x01D8 - int32 m_nMaxRow; // 0x01DC - int32 m_nControlPoint; // 0x01E0 - float32 m_flBlendValue; // 0x01E4 -}; -class CPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase // animgraphlib -{ -}; -class SummaryTakeDamageInfo_t // server -{ - int32 nSummarisedCount; // 0x0000 - CTakeDamageInfo info; // 0x0008 - CTakeDamageResult result; // 0x0128 - CHandle< CBaseEntity > hTarget; // 0x0158 -}; -class C_INIT_CreateOnModel : public CParticleFunctionInitializer // particles -{ - CParticleModelInput m_modelInput; // 0x01D8 - CParticleTransformInput m_transformInput; // 0x0238 - int32 m_nForceInModel; // 0x02A0 - bool m_bScaleToVolume; // 0x02A4 - bool m_bEvenDistribution; // 0x02A5 - CParticleCollectionFloatInput m_nDesiredHitbox; // 0x02A8 - int32 m_nHitboxValueFromControlPointIndex; // 0x0418 - CParticleCollectionVecInput m_vecHitBoxScale; // 0x0420 - float32 m_flBoneVelocity; // 0x0AD8 - float32 m_flMaxBoneVelocity; // 0x0ADC - CParticleCollectionVecInput m_vecDirectionBias; // 0x0AE0 - char[128] m_HitboxSetName; // 0x1198 - bool m_bLocalCoords; // 0x1218 - bool m_bUseBones; // 0x1219 - bool m_bUseMesh; // 0x121A - CParticleCollectionFloatInput m_flShellSize; // 0x1220 -}; -class C_OP_SetControlPointOrientationToCPVelocity : public CParticleFunctionPreEmission // particles -{ - int32 m_nCPInput; // 0x01D8 - int32 m_nCPOutput; // 0x01DC -}; -class SteamAudioCustomDataDimensionsSettings_t // steamaudio -{ - int32 m_nAmbisonicsOrderOutsideField; // 0x0000 - int32 m_nAmbisonicsOrderInsideSizeField; // 0x0004 - float32 m_flOutsideThreshold; // 0x0008 - float32 m_flSizeThreshold; // 0x000C - float32 m_flInsideThreshold; // 0x0010 -}; -class CSteamAudioBakedOcclusionData // steamaudio -{ - SteamAudioCustomDataOcclusionSettings_t m_settings; // 0x0000 - CSteamAudioProbeData m_probes; // 0x0010 - CUtlVector< float32 > m_vecPathingRatio; // 0x0018 - CUtlVector< float32 > m_vecPathingDeviation; // 0x0030 - CUtlVector< float32 > m_vecReflectionRatio; // 0x0048 -}; -class CTwoBoneIKUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - TwoBoneIKSettings_t m_opFixedData; // 0x0070 -}; -class CNmTarget // animlib -{ - CTransform m_transform; // 0x0000 - CGlobalSymbol m_boneID; // 0x0020 - bool m_bIsBoneTarget; // 0x0028 - bool m_bIsUsingBoneSpaceOffsets; // 0x0029 - bool m_bHasOffsets; // 0x002A - bool m_bIsSet; // 0x002B -}; -class CScriptUniformRandomStream // server -{ - HSCRIPT m_hScriptScope; // 0x0008 - int32 m_nInitialSeed; // 0x009C -}; -class C_OP_SelectivelyEnableChildren : public CParticleFunctionPreEmission // particles -{ - CParticleCollectionFloatInput m_nChildGroupID; // 0x01D8 - CParticleCollectionFloatInput m_nFirstChild; // 0x0348 - CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x04B8 - bool m_bPlayEndcapOnStop; // 0x0628 - bool m_bDestroyImmediately; // 0x0629 -}; -class RnHalfEdge_t // physicslib -{ - uint8 m_nNext; // 0x0000 - uint8 m_nTwin; // 0x0001 - uint8 m_nOrigin; // 0x0002 - uint8 m_nFace; // 0x0003 -}; -class PulseGraphExecutionHistoryCursorDesc_t // pulse_runtime_lib -{ - CUtlVector< PulseCursorID_t > vecAncestorCursorIDs; // 0x0000 - PulseDocNodeID_t nSpawnNodeID; // 0x0018 - PulseDocNodeID_t nRetiredAtNodeID; // 0x001C - float32 flLastReferenced; // 0x0020 - int32 nLastValidEntryIdx; // 0x0024 -}; -class CCompositeMaterialEditorDoc // compositematerialslib -{ - int32 m_nVersion; // 0x0008 - CUtlVector< CompositeMaterialEditorPoint_t > m_Points; // 0x0010 - KeyValues3 m_KVthumbnail; // 0x0028 -}; -class SoundOpvarTraceResult_t // server -{ - Vector vPos; // 0x0000 - bool bDidHit; // 0x000C - float32 flDistSqrToCenter; // 0x0010 -}; -class C_OP_SetFromCPSnapshot : public CParticleFunctionOperator // particles -{ - int32 m_nControlPointNumber; // 0x01D0 - CUtlString m_strSnapshotSubset; // 0x01D8 - ParticleAttributeIndex_t m_nAttributeToRead; // 0x01E0 - ParticleAttributeIndex_t m_nAttributeToWrite; // 0x01E4 - int32 m_nLocalSpaceCP; // 0x01E8 - bool m_bRandom; // 0x01EC - bool m_bReverse; // 0x01ED - int32 m_nRandomSeed; // 0x01F0 - CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x01F8 - CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x0368 - CPerParticleFloatInput m_flInterpolation; // 0x04D8 - bool m_bSubSample; // 0x0648 - bool m_bPrev; // 0x0649 -}; -class C_OP_ClampVector : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - CPerParticleVecInput m_vecOutputMin; // 0x01D8 - CPerParticleVecInput m_vecOutputMax; // 0x0890 -}; -class C_OP_RemapDensityToVector : public CParticleFunctionOperator // particles -{ - float32 m_flRadiusScale; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 - float32 m_flDensityMin; // 0x01D8 - float32 m_flDensityMax; // 0x01DC - Vector m_vecOutputMin; // 0x01E0 - Vector m_vecOutputMax; // 0x01EC - bool m_bUseParentDensity; // 0x01F8 - int32 m_nVoxelGridResolution; // 0x01FC -}; -class CTakeDamageInfo // server -{ - Vector m_vecDamageForce; // 0x0008 - VectorWS m_vecDamagePosition; // 0x0014 - VectorWS m_vecReportedPosition; // 0x0020 - Vector m_vecDamageDirection; // 0x002C - CHandle< CBaseEntity > m_hInflictor; // 0x0038 - CHandle< CBaseEntity > m_hAttacker; // 0x003C - CHandle< CBaseEntity > m_hAbility; // 0x0040 - float32 m_flDamage; // 0x0044 - float32 m_flTotalledDamage; // 0x0048 - DamageTypes_t m_bitsDamageType; // 0x004C - int32 m_iDamageCustom; // 0x0050 - AmmoIndex_t m_iAmmoType; // 0x0054 - float32 m_flOriginalDamage; // 0x0060 - bool m_bShouldBleed; // 0x0064 - bool m_bShouldSpark; // 0x0065 - TakeDamageFlags_t m_nDamageFlags; // 0x0070 - HitGroup_t m_iHitGroupId; // 0x0078 - int32 m_nNumObjectsPenetrated; // 0x007C - float32 m_flFriendlyFireDamageReductionRatio; // 0x0080 - bool m_bStoppedBullet; // 0x0084 - CUtlVector< DestructibleHitGroupToDestroy_t > m_nDestructibleHitGroupsToForceDestroy; // 0x0100 - bool m_bInTakeDamageFlow; // 0x0118 -}; -class C_INIT_DistanceCull : public CParticleFunctionInitializer // particles -{ - int32 m_nControlPoint; // 0x01D8 - CParticleCollectionFloatInput m_flDistance; // 0x01E0 - bool m_bCullInside; // 0x0350 -}; -class C_INIT_RemapTransformOrientationToRotations : public CParticleFunctionInitializer // particles -{ - CParticleTransformInput m_TransformInput; // 0x01D8 - Vector m_vecRotation; // 0x0240 - bool m_bUseQuat; // 0x024C - bool m_bWriteNormal; // 0x024D -}; -class C_INIT_CreateInEpitrochoid : public CParticleFunctionInitializer // particles -{ - int32 m_nComponent1; // 0x01D8 - int32 m_nComponent2; // 0x01DC - CParticleTransformInput m_TransformInput; // 0x01E0 - CPerParticleFloatInput m_flParticleDensity; // 0x0248 - CPerParticleFloatInput m_flOffset; // 0x03B8 - CPerParticleFloatInput m_flRadius1; // 0x0528 - CPerParticleFloatInput m_flRadius2; // 0x0698 - bool m_bUseCount; // 0x0808 - bool m_bUseLocalCoords; // 0x0809 - bool m_bOffsetExistingPos; // 0x080A -}; -class C_OP_SetControlPointPositions : public CParticleFunctionPreEmission // particles -{ - bool m_bUseWorldLocation; // 0x01D8 - bool m_bOrient; // 0x01D9 - bool m_bSetOnce; // 0x01DA - int32 m_nCP1; // 0x01DC - int32 m_nCP2; // 0x01E0 - int32 m_nCP3; // 0x01E4 - int32 m_nCP4; // 0x01E8 - Vector m_vecCP1Pos; // 0x01EC - Vector m_vecCP2Pos; // 0x01F8 - Vector m_vecCP3Pos; // 0x0204 - Vector m_vecCP4Pos; // 0x0210 - int32 m_nHeadLocation; // 0x021C -}; -class CSosGroupActionSetSoundeventParameterSchema : public CSosGroupActionSchema // soundsystem -{ - int32 m_nMaxCount; // 0x0008 - float32 m_flMinValue; // 0x000C - float32 m_flMaxValue; // 0x0010 - CUtlString m_opvarName; // 0x0018 - SosActionSetParamSortType_t m_nSortType; // 0x0020 -}; -class CVoiceContainerNull : public CVoiceContainerGenerator // soundsystem_voicecontainers -{ -}; -class AnimScriptHandle // modellib -{ - uint32 m_id; // 0x0000 -}; -class CNmOrNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - CUtlLeanVectorFixedGrowable< int16, 4 > m_conditionNodeIndices; // 0x0010 -}; -class InfoForResourceTypeCResourceManifestInternal // resourcefile -{ -}; -class CollisionDetailLayerInfo_t // physicslib -{ - CUtlString m_sDescription; // 0x0000 - CUtlString m_sFriendlyName; // 0x0008 - bool m_bIsQueryOnly; // 0x0010 - CUtlString m_sParentDetailLayer; // 0x0018 - CUtlVector< CollisionDetailLayerInfo_t::Name_t > m_vecSubtreeDetailLayers; // 0x0020 - bool m_bNotPickable; // 0x0038 -}; -class CAnimEncodedFrames // animationsystem -{ - CBufferString m_fileName; // 0x0000 - int32 m_nFrames; // 0x0010 - int32 m_nFramesPerBlock; // 0x0014 - CUtlVector< CAnimFrameBlockAnim > m_frameblockArray; // 0x0018 - CAnimEncodeDifference m_usageDifferences; // 0x0030 -}; -class VPhysXConstraint2_t // modellib -{ - uint32 m_nFlags; // 0x0000 - uint16 m_nParent; // 0x0004 - uint16 m_nChild; // 0x0006 - VPhysXConstraintParams_t m_params; // 0x0008 -}; -class CNmBlend2DNode::CDefinition : public CNmPoseNode::CDefinition // animlib -{ - CUtlVectorFixedGrowable< int16, 5 > m_sourceNodeIndices; // 0x0010 - int16 m_nInputParameterNodeIdx0; // 0x0038 - int16 m_nInputParameterNodeIdx1; // 0x003A - CUtlVectorFixedGrowable< Vector2D, 10 > m_values; // 0x0040 - CUtlVectorFixedGrowable< uint8, 30 > m_indices; // 0x00A8 - CUtlVectorFixedGrowable< uint8, 10 > m_hullIndices; // 0x00E0 - bool m_bAllowLooping; // 0x0108 -}; -class CWarpSectionAnimTagBase : public CAnimTagBase // animgraphlib -{ -}; -class EventClientSceneSystemThreadStateChange_t // engine2 -{ - bool m_bThreadsActive; // 0x0000 -}; -class CEmptyEntityInstance // entity2 -{ -}; -class C_OP_RemapDotProductToCP : public CParticleFunctionPreEmission // particles -{ - int32 m_nInputCP1; // 0x01D8 - int32 m_nInputCP2; // 0x01DC - int32 m_nOutputCP; // 0x01E0 - int32 m_nOutVectorField; // 0x01E4 - CParticleCollectionFloatInput m_flInputMin; // 0x01E8 - CParticleCollectionFloatInput m_flInputMax; // 0x0358 - CParticleCollectionFloatInput m_flOutputMin; // 0x04C8 - CParticleCollectionFloatInput m_flOutputMax; // 0x0638 -}; -class C_INIT_CreateFromParentParticles : public CParticleFunctionInitializer // particles -{ - float32 m_flVelocityScale; // 0x01D8 - float32 m_flIncrement; // 0x01DC - bool m_bRandomDistribution; // 0x01E0 - int32 m_nRandomSeed; // 0x01E4 - bool m_bSubFrame; // 0x01E8 - bool m_bSetRopeSegmentID; // 0x01E9 -}; -class C_OP_IntraParticleForce : public CParticleFunctionForce // particles -{ - float32 m_flAttractionMinDistance; // 0x01E0 - float32 m_flAttractionMaxDistance; // 0x01E4 - float32 m_flAttractionMaxStrength; // 0x01E8 - float32 m_flRepulsionMinDistance; // 0x01EC - float32 m_flRepulsionMaxDistance; // 0x01F0 - float32 m_flRepulsionMaxStrength; // 0x01F4 - bool m_bUseAABB; // 0x01F8 -}; -class CVMixFilterProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixFilterDesc_t m_desc; // 0x0020 -}; -class FeHingeLimitBuild_t // physicslib -{ - uint16[6] nNode; // 0x0000 - uint32 nFlags; // 0x000C - float32 flLimitCW; // 0x0010 - float32 flLimitCCW; // 0x0014 -}; -class CNmIDEventPercentageThroughNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - int16 m_nSourceStateNodeIdx; // 0x0010 - CNmBitFlags m_eventConditionRules; // 0x0014 - CGlobalSymbol m_eventID; // 0x0018 -}; -class CNmControlParameterBoolNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ -}; -class EventPreDataUpdate_t // engine2 -{ - int32 m_nCount; // 0x0000 -}; -class CDSPPresetMixgroupModifierTable // soundsystem -{ - CUtlVector< CDspPresetModifierList > m_table; // 0x0000 -}; -class VMixEffectChainDesc_t // soundsystem_lowlevel -{ - CUtlString m_effectName; // 0x0000 -}; -class HitReactFixedSettings_t // animgraphlib -{ - int32 m_nWeightListIndex; // 0x0000 - int32 m_nEffectedBoneCount; // 0x0004 - float32 m_flMaxImpactForce; // 0x0008 - float32 m_flMinImpactForce; // 0x000C - float32 m_flWhipImpactScale; // 0x0010 - float32 m_flCounterRotationScale; // 0x0014 - float32 m_flDistanceFadeScale; // 0x0018 - float32 m_flPropagationScale; // 0x001C - float32 m_flWhipDelay; // 0x0020 - float32 m_flSpringStrength; // 0x0024 - float32 m_flWhipSpringStrength; // 0x0028 - float32 m_flMaxAngleRadians; // 0x002C - int32 m_nHipBoneIndex; // 0x0030 - float32 m_flHipBoneTranslationScale; // 0x0034 - float32 m_flHipDipSpringStrength; // 0x0038 - float32 m_flHipDipImpactScale; // 0x003C - float32 m_flHipDipDelay; // 0x0040 -}; -class CNmParameterizedBlendNode::Parameterization_t // animlib -{ - CUtlLeanVectorFixedGrowable< CNmParameterizedBlendNode::BlendRange_t, 5 > m_blendRanges; // 0x0000 - Range_t m_parameterRange; // 0x0048 -}; -class CPhysSurfacePropertiesAudio // modellib -{ - float32 m_reflectivity; // 0x0000 - float32 m_hardnessFactor; // 0x0004 - float32 m_roughnessFactor; // 0x0008 - float32 m_roughThreshold; // 0x000C - float32 m_hardThreshold; // 0x0010 - float32 m_hardVelocityThreshold; // 0x0014 - float32 m_flStaticImpactVolume; // 0x0018 - float32 m_flOcclusionFactor; // 0x001C -}; -class ParticlePreviewBodyGroup_t // particles -{ - CUtlString m_bodyGroupName; // 0x0000 - int32 m_nValue; // 0x0008 -}; -class C_OP_GlobalLight : public CParticleFunctionOperator // particles -{ - float32 m_flScale; // 0x01D0 - bool m_bClampLowerRange; // 0x01D4 - bool m_bClampUpperRange; // 0x01D5 -}; -class C_INIT_RandomSequence : public CParticleFunctionInitializer // particles -{ - int32 m_nSequenceMin; // 0x01D8 - int32 m_nSequenceMax; // 0x01DC - bool m_bShuffle; // 0x01E0 - bool m_bLinear; // 0x01E1 - CUtlVector< SequenceWeightedList_t > m_WeightedList; // 0x01E8 -}; -class C_INIT_CreateFromCPs : public CParticleFunctionInitializer // particles -{ - int32 m_nIncrement; // 0x01D8 - int32 m_nMinCP; // 0x01DC - int32 m_nMaxCP; // 0x01E0 - CParticleCollectionFloatInput m_nDynamicCPCount; // 0x01E8 -}; -class CSosGroupActionSchema // soundsystem -{ -}; -class FeFollowNode_t // physicslib -{ - uint16 nParentNode; // 0x0000 - uint16 nChildNode; // 0x0002 - float32 flWeight; // 0x0004 -}; -class CAnimParamHandle // animgraphlib -{ - AnimParamType_t m_type; // 0x0000 - uint8 m_index; // 0x0001 -}; -class CSmoothFunc // server -{ - float32 m_flSmoothAmplitude; // 0x0008 - float32 m_flSmoothBias; // 0x000C - float32 m_flSmoothDuration; // 0x0010 - float32 m_flSmoothRemainingTime; // 0x0014 - int32 m_nSmoothDir; // 0x0018 -}; -class C_OP_MovementMoveAlongSkinnedCPSnapshot : public CParticleFunctionOperator // particles -{ - int32 m_nControlPointNumber; // 0x01D0 - int32 m_nSnapshotControlPointNumber; // 0x01D4 - bool m_bSetNormal; // 0x01D8 - bool m_bSetRadius; // 0x01D9 - CPerParticleFloatInput m_flInterpolation; // 0x01E0 - CPerParticleFloatInput m_flTValue; // 0x0350 -}; -class SteamAudioReverbSettings_t // steamaudio -{ - int32 m_nNumRays; // 0x0000 - int32 m_nNumBounces; // 0x0004 - float32 m_flIRDuration; // 0x0008 - int32 m_nAmbisonicsOrder; // 0x000C -}; -class CEntityAttributeTable // entity2 -{ - CUtlOrderedMap< CUtlStringToken, Attribute_t > m_Attributes; // 0x0000 - CUtlOrderedMap< CUtlStringToken, CUtlString > m_Names; // 0x0028 -}; -class CFiringModeFloat // server -{ - float32[2] m_flValues; // 0x0000 -}; -class C_OP_RemapCPtoVector : public CParticleFunctionOperator // particles -{ - int32 m_nCPInput; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 - int32 m_nLocalSpaceCP; // 0x01D8 - Vector m_vInputMin; // 0x01DC - Vector m_vInputMax; // 0x01E8 - Vector m_vOutputMin; // 0x01F4 - Vector m_vOutputMax; // 0x0200 - float32 m_flStartTime; // 0x020C - float32 m_flEndTime; // 0x0210 - float32 m_flInterpRate; // 0x0214 - ParticleSetMethod_t m_nSetMethod; // 0x0218 - bool m_bOffset; // 0x021C - bool m_bAccelerate; // 0x021D -}; -class CSeqMultiFetchFlag // animationsystem -{ - bool m_bRealtime; // 0x0000 - bool m_bCylepose; // 0x0001 - bool m_b0D; // 0x0002 - bool m_b1D; // 0x0003 - bool m_b2D; // 0x0004 - bool m_b2D_TRI; // 0x0005 -}; -class CNmParticleEvent : public CNmEvent // animlib -{ - CNmEventRelevance_t m_relevance; // 0x0020 - CNmParticleEvent::Type_t m_type; // 0x0024 - CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hParticleSystem; // 0x0028 - CUtlString m_tags; // 0x0030 - bool m_bStopImmediately; // 0x0038 - bool m_bDetachFromOwner; // 0x0039 - bool m_bPlayEndCap; // 0x003A - CUtlString m_attachmentPoint0; // 0x0040 - ParticleAttachment_t m_attachmentType0; // 0x0048 - CUtlString m_attachmentPoint1; // 0x0050 - ParticleAttachment_t m_attachmentType1; // 0x0058 - CUtlString m_config; // 0x0060 - CUtlString m_effectForConfig; // 0x0068 -}; -class CNmSyncTrack::Event_t // animlib -{ - CGlobalSymbol m_ID; // 0x0000 - NmPercent_t m_startTime; // 0x0008 - NmPercent_t m_duration; // 0x000C -}; -class InfoForResourceTypeCVSoundEventScriptList // resourcesystem -{ -}; -class lerpdata_t // server -{ - CHandle< CBaseEntity > m_hEnt; // 0x0000 - MoveType_t m_MoveType; // 0x0004 - GameTime_t m_flStartTime; // 0x0008 - Vector m_vecStartOrigin; // 0x000C - Quaternion m_qStartRot; // 0x0020 - ParticleIndex_t m_nFXIndex; // 0x0030 -}; -class C_OP_LerpScalar : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - CPerParticleFloatInput m_flOutput; // 0x01D8 - float32 m_flStartTime; // 0x0348 - float32 m_flEndTime; // 0x034C -}; -class C_OP_RenderModels : public CParticleFunctionRenderer // particles -{ - bool m_bOnlyRenderInEffectsBloomPass; // 0x0220 - bool m_bOnlyRenderInEffectsWaterPass; // 0x0221 - bool m_bUseMixedResolutionRendering; // 0x0222 - bool m_bOnlyRenderInEffecsGameOverlay; // 0x0223 - CUtlVector< ModelReference_t > m_ModelList; // 0x0228 - ParticleAttributeIndex_t m_nBodyGroupField; // 0x0240 - ParticleAttributeIndex_t m_nSubModelField; // 0x0244 - bool m_bIgnoreNormal; // 0x0248 - bool m_bOrientZ; // 0x0249 - bool m_bCenterOffset; // 0x024A - CPerParticleVecInput m_vecLocalOffset; // 0x0250 - CPerParticleVecInput m_vecLocalRotation; // 0x0908 - bool m_bIgnoreRadius; // 0x0FC0 - int32 m_nModelScaleCP; // 0x0FC4 - CPerParticleVecInput m_vecComponentScale; // 0x0FC8 - bool m_bLocalScale; // 0x1680 - int32 m_nSizeCullBloat; // 0x1684 - bool m_bAnimated; // 0x1688 - CPerParticleFloatInput m_flAnimationRate; // 0x1690 - bool m_bScaleAnimationRate; // 0x1800 - bool m_bForceLoopingAnimation; // 0x1801 - bool m_bResetAnimOnStop; // 0x1802 - bool m_bManualAnimFrame; // 0x1803 - ParticleAttributeIndex_t m_nAnimationScaleField; // 0x1804 - ParticleAttributeIndex_t m_nAnimationField; // 0x1808 - ParticleAttributeIndex_t m_nManualFrameField; // 0x180C - char[256] m_ActivityName; // 0x1810 - char[256] m_SequenceName; // 0x1910 - bool m_bEnableClothSimulation; // 0x1A10 - char[64] m_ClothEffectName; // 0x1A11 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x1A58 - bool m_bOverrideTranslucentMaterials; // 0x1A60 - CPerParticleFloatInput m_nSkin; // 0x1A68 - CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x1BD8 - CPerParticleFloatInput m_flRenderFilter; // 0x1BF0 - CPerParticleFloatInput m_flManualModelSelection; // 0x1D60 - CParticleModelInput m_modelInput; // 0x1ED0 - int32 m_nLOD; // 0x1F30 - char[256] m_EconSlotName; // 0x1F34 - bool m_bOriginalModel; // 0x2034 - bool m_bSuppressTint; // 0x2035 - RenderModelSubModelFieldType_t m_nSubModelFieldType; // 0x2038 - bool m_bDisableShadows; // 0x203C - bool m_bDisableDepthPrepass; // 0x203D - bool m_bAcceptsDecals; // 0x203E - bool m_bForceDrawInterlevedWithSiblings; // 0x203F - bool m_bDoNotDrawInParticlePass; // 0x2040 - bool m_bAllowApproximateTransforms; // 0x2041 - char[260] m_szRenderAttribute; // 0x2042 - CParticleCollectionFloatInput m_flRadiusScale; // 0x2148 - CParticleCollectionFloatInput m_flAlphaScale; // 0x22B8 - CParticleCollectionFloatInput m_flRollScale; // 0x2428 - ParticleAttributeIndex_t m_nAlpha2Field; // 0x2598 - CParticleCollectionVecInput m_vecColorScale; // 0x25A0 - ParticleColorBlendType_t m_nColorBlendType; // 0x2C58 -}; -class FeSimdSpringIntegrator_t // physicslib -{ - uint16[4][2] nNode; // 0x0000 - fltx4 flSpringRestLength; // 0x0010 - fltx4 flSpringConstant; // 0x0020 - fltx4 flSpringDamping; // 0x0030 - fltx4 flNodeWeight0; // 0x0040 -}; -class CParticleModelInput : public CParticleInput // particleslib -{ - ParticleModelType_t m_nType; // 0x0010 - CParticleNamedValueRef m_NamedValue; // 0x0018 - int32 m_nControlPoint; // 0x0058 -}; -class CHitBoxSetList // modellib -{ - CUtlVector< CHitBoxSet > m_HitBoxSets; // 0x0000 -}; -class CNmIKEffector // animlib -{ - int32 m_nBodyIndex; // 0x0000 - bool m_bEnabled; // 0x0004 - Vector m_vTargetPosition; // 0x0008 - Quaternion m_qTargetOrientation; // 0x0020 - float32 m_flWeight; // 0x0030 -}; -class CNmExternalPoseNode::CDefinition : public CNmPoseNode::CDefinition // animlib -{ - bool m_bShouldSampleRootMotion; // 0x0010 -}; -class ModelEmbeddedMesh_t // modellib -{ - CUtlString m_Name; // 0x0000 - int32 m_nMeshIndex; // 0x0010 - int32 m_nDataBlock; // 0x0014 - int32 m_nMorphBlock; // 0x0018 - CUtlVector< ModelMeshBufferData_t > m_vertexBuffers; // 0x0020 - CUtlVector< ModelMeshBufferData_t > m_indexBuffers; // 0x0038 - CUtlVector< ModelMeshBufferData_t > m_toolsBuffers; // 0x0050 - int32 m_nVBIBBlock; // 0x0068 - int32 m_nToolsVBBlock; // 0x006C -}; -class CNavVolumeSphere : public CNavVolume // navlib -{ - Vector m_vCenter; // 0x0078 - float32 m_flRadius; // 0x0084 -}; -class C_INIT_InitialRepulsionVelocity : public CParticleFunctionInitializer // particles -{ - char[128] m_CollisionGroupName; // 0x01D8 - ParticleTraceSet_t m_nTraceSet; // 0x0258 - Vector m_vecOutputMin; // 0x025C - Vector m_vecOutputMax; // 0x0268 - int32 m_nControlPointNumber; // 0x0274 - bool m_bPerParticle; // 0x0278 - bool m_bTranslate; // 0x0279 - bool m_bProportional; // 0x027A - float32 m_flTraceLength; // 0x027C - bool m_bPerParticleTR; // 0x0280 - bool m_bInherit; // 0x0281 - int32 m_nChildCP; // 0x0284 - int32 m_nChildGroupID; // 0x0288 -}; -class C_INIT_InitialVelocityFromHitbox : public CParticleFunctionInitializer // particles -{ - float32 m_flVelocityMin; // 0x01D8 - float32 m_flVelocityMax; // 0x01DC - int32 m_nControlPointNumber; // 0x01E0 - char[128] m_HitboxSetName; // 0x01E4 - bool m_bUseBones; // 0x0264 -}; -class C_INIT_RemapNamedModelBodyPartToScalar : public C_INIT_RemapNamedModelElementToScalar // particles -{ -}; -class CNmScaleTask : public CNmPoseTask // animlib -{ -}; -class CMotionGraphConfig // animgraphlib -{ - float32[4] m_paramValues; // 0x0000 - float32 m_flDuration; // 0x0010 - MotionIndex m_nMotionIndex; // 0x0014 - int32 m_nSampleStart; // 0x0018 - int32 m_nSampleCount; // 0x001C -}; -class CAnimGraphSettingsManager // animgraphlib -{ - CUtlVector< CSmartPtr< CAnimGraphSettingsGroup > > m_settingsGroups; // 0x0018 -}; -class EngineLoopState_t // engine2 -{ - int32 m_nPlatWindowWidth; // 0x0018 - int32 m_nPlatWindowHeight; // 0x001C - int32 m_nRenderWidth; // 0x0020 - int32 m_nRenderHeight; // 0x0024 -}; -class C_INIT_StatusEffect : public CParticleFunctionInitializer // particles -{ - Detail2Combo_t m_nDetail2Combo; // 0x01D8 - float32 m_flDetail2Rotation; // 0x01DC - float32 m_flDetail2Scale; // 0x01E0 - float32 m_flDetail2BlendFactor; // 0x01E4 - float32 m_flColorWarpIntensity; // 0x01E8 - float32 m_flDiffuseWarpBlendToFull; // 0x01EC - float32 m_flEnvMapIntensity; // 0x01F0 - float32 m_flAmbientScale; // 0x01F4 - Color m_specularColor; // 0x01F8 - float32 m_flSpecularScale; // 0x01FC - float32 m_flSpecularExponent; // 0x0200 - float32 m_flSpecularExponentBlendToFull; // 0x0204 - float32 m_flSpecularBlendToFull; // 0x0208 - Color m_rimLightColor; // 0x020C - float32 m_flRimLightScale; // 0x0210 - float32 m_flReflectionsTintByBaseBlendToNone; // 0x0214 - float32 m_flMetalnessBlendToFull; // 0x0218 - float32 m_flSelfIllumBlendToFull; // 0x021C -}; -class C_OP_ColorInterpolate : public CParticleFunctionOperator // particles -{ - Color m_ColorFade; // 0x01D0 - float32 m_flFadeStartTime; // 0x01E0 - float32 m_flFadeEndTime; // 0x01E4 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01E8 - bool m_bEaseInOut; // 0x01EC -}; -class C_OP_WindForce : public CParticleFunctionForce // particles -{ - Vector m_vForce; // 0x01E0 -}; -class CVoiceContainerRandomSampler : public CVoiceContainerAsyncGenerator // soundsystem_voicecontainers -{ - float32 m_flAmplitude; // 0x00B8 - float32 m_flAmplitudeJitter; // 0x00BC - float32 m_flTimeJitter; // 0x00C0 - float32 m_flMaxLength; // 0x00C4 - int32 m_nNumDelayVariations; // 0x00C8 - CUtlVector< CStrongHandle< InfoForResourceTypeCVoiceContainerBase > > m_grainResources; // 0x00D0 -}; -class CVoiceContainerRealtimeFMSineWave : public CVoiceContainerGenerator // soundsystem_voicecontainers -{ - float32 m_flCarrierFrequency; // 0x00A8 - float32 m_flModulatorFrequency; // 0x00AC - float32 m_flModulatorAmount; // 0x00B0 -}; -class VPhysXConstraintParams_t // modellib -{ - int8 m_nType; // 0x0000 - int8 m_nTranslateMotion; // 0x0001 - int8 m_nRotateMotion; // 0x0002 - int8 m_nFlags; // 0x0003 - Vector[2] m_anchor; // 0x0004 - QuaternionStorage[2] m_axes; // 0x001C - float32 m_maxForce; // 0x003C - float32 m_maxTorque; // 0x0040 - float32 m_linearLimitValue; // 0x0044 - float32 m_linearLimitRestitution; // 0x0048 - float32 m_linearLimitSpring; // 0x004C - float32 m_linearLimitDamping; // 0x0050 - float32 m_twistLowLimitValue; // 0x0054 - float32 m_twistLowLimitRestitution; // 0x0058 - float32 m_twistLowLimitSpring; // 0x005C - float32 m_twistLowLimitDamping; // 0x0060 - float32 m_twistHighLimitValue; // 0x0064 - float32 m_twistHighLimitRestitution; // 0x0068 - float32 m_twistHighLimitSpring; // 0x006C - float32 m_twistHighLimitDamping; // 0x0070 - float32 m_swing1LimitValue; // 0x0074 - float32 m_swing1LimitRestitution; // 0x0078 - float32 m_swing1LimitSpring; // 0x007C - float32 m_swing1LimitDamping; // 0x0080 - float32 m_swing2LimitValue; // 0x0084 - float32 m_swing2LimitRestitution; // 0x0088 - float32 m_swing2LimitSpring; // 0x008C - float32 m_swing2LimitDamping; // 0x0090 - Vector m_goalPosition; // 0x0094 - QuaternionStorage m_goalOrientation; // 0x00A0 - Vector m_goalAngularVelocity; // 0x00B0 - float32 m_driveSpringX; // 0x00BC - float32 m_driveSpringY; // 0x00C0 - float32 m_driveSpringZ; // 0x00C4 - float32 m_driveDampingX; // 0x00C8 - float32 m_driveDampingY; // 0x00CC - float32 m_driveDampingZ; // 0x00D0 - float32 m_driveSpringTwist; // 0x00D4 - float32 m_driveSpringSwing; // 0x00D8 - float32 m_driveSpringSlerp; // 0x00DC - float32 m_driveDampingTwist; // 0x00E0 - float32 m_driveDampingSwing; // 0x00E4 - float32 m_driveDampingSlerp; // 0x00E8 - int32 m_solverIterationCount; // 0x00EC - float32 m_projectionLinearTolerance; // 0x00F0 - float32 m_projectionAngularTolerance; // 0x00F4 -}; -class CPulseRuntimeMethodArg // pulse_runtime_lib -{ - CKV3MemberNameWithStorage m_Name; // 0x0000 - CUtlString m_Description; // 0x0038 - CPulseValueFullType m_Type; // 0x0040 -}; -class ManifestTestResource_t // resourcesystem -{ - CUtlString m_name; // 0x0000 - CStrongHandle< InfoForResourceTypeManifestTestResource_t > m_child; // 0x0008 -}; -class C_OP_DifferencePreviousParticle : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldInput; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 - float32 m_flInputMin; // 0x01D8 - float32 m_flInputMax; // 0x01DC - float32 m_flOutputMin; // 0x01E0 - float32 m_flOutputMax; // 0x01E4 - ParticleSetMethod_t m_nSetMethod; // 0x01E8 - bool m_bActiveRange; // 0x01EC - bool m_bSetPreviousParticle; // 0x01ED -}; -class C_OP_RemapDirectionToCPToVector : public CParticleFunctionOperator // particles -{ - int32 m_nCP; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 - float32 m_flScale; // 0x01D8 - float32 m_flOffsetRot; // 0x01DC - Vector m_vecOffsetAxis; // 0x01E0 - bool m_bNormalize; // 0x01EC - ParticleAttributeIndex_t m_nFieldStrength; // 0x01F0 -}; -class C_INIT_DistanceToCPInit : public CParticleFunctionInitializer // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 - CPerParticleFloatInput m_flInputMin; // 0x01E0 - CPerParticleFloatInput m_flInputMax; // 0x0350 - CPerParticleFloatInput m_flOutputMin; // 0x04C0 - CPerParticleFloatInput m_flOutputMax; // 0x0630 - int32 m_nStartCP; // 0x07A0 - bool m_bLOS; // 0x07A4 - char[128] m_CollisionGroupName; // 0x07A5 - ParticleTraceSet_t m_nTraceSet; // 0x0828 - CPerParticleFloatInput m_flMaxTraceLength; // 0x0830 - float32 m_flLOSScale; // 0x09A0 - ParticleSetMethod_t m_nSetMethod; // 0x09A4 - bool m_bActiveRange; // 0x09A8 - Vector m_vecDistanceScale; // 0x09AC - float32 m_flRemapBias; // 0x09B8 -}; -class CSteamAudioBakedDimensionsData // steamaudio -{ - SteamAudioCustomDataDimensionsSettings_t m_settings; // 0x0000 - CSteamAudioProbeData m_probes; // 0x0018 - CUtlVector< float32 > m_vecInOut; // 0x0020 - CUtlVector< float32 > m_vecSize; // 0x0038 - CUtlVector< CSteamAudioAmbisonicsField > m_vecOutsideField; // 0x0050 - CUtlVector< CSteamAudioAmbisonicsField > m_vecInsideSmallSizeField; // 0x0068 - CSteamAudioMovableBakedData< CSteamAudioBakedDimensionsData > m_movables; // 0x0080 -}; -class VMixPlateverbDesc_t // soundsystem_lowlevel -{ - float32 m_flPrefilter; // 0x0000 - float32 m_flInputDiffusion1; // 0x0004 - float32 m_flInputDiffusion2; // 0x0008 - float32 m_flDecay; // 0x000C - float32 m_flDamp; // 0x0010 - float32 m_flFeedbackDiffusion1; // 0x0014 - float32 m_flFeedbackDiffusion2; // 0x0018 -}; -class RnBlendVertex_t // physicslib -{ - uint16 m_nWeight0; // 0x0000 - uint16 m_nIndex0; // 0x0002 - uint16 m_nWeight1; // 0x0004 - uint16 m_nIndex1; // 0x0006 - uint16 m_nWeight2; // 0x0008 - uint16 m_nIndex2; // 0x000A - uint16 m_nFlags; // 0x000C - uint16 m_nTargetIndex; // 0x000E -}; -class CSequenceUpdateNodeBase : public CLeafUpdateNode // animgraphlib -{ - float32 m_playbackSpeed; // 0x006C - bool m_bLoop; // 0x0070 -}; -class PulseGraphExecutionHistoryNodeDesc_t // pulse_runtime_lib -{ - CBufferString strCellDesc; // 0x0000 - PulseSymbol_t strBindingName; // 0x0010 -}; -class InfoForResourceTypeCVDataResource // resourcesystem -{ -}; -class FloatInputMaterialVariable_t // particles -{ - CUtlString m_strVariable; // 0x0000 - CParticleCollectionFloatInput m_flInput; // 0x0008 -}; -class MaterialOverride_t : public BaseSceneObjectOverride_t // worldrenderer -{ - uint32 m_nSubSceneObject; // 0x0004 - uint32 m_nDrawCallIndex; // 0x0008 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x0010 - Vector m_vLinearTintColor; // 0x0018 -}; -class CNmReferencePoseTask : public CNmPoseTask // animlib -{ -}; -class CSymbolAnimParameter : public CConcreteAnimParameter // animgraphlib -{ - CGlobalSymbol m_defaultValue; // 0x0080 -}; -class PARTICLE_EHANDLE__ // particleslib -{ - int32 unused; // 0x0000 -}; -class PostProcessingResource_t // materialsystem2 -{ - bool m_bHasTonemapParams; // 0x0000 - PostProcessingTonemapParameters_t m_toneMapParams; // 0x0004 - bool m_bHasBloomParams; // 0x0040 - PostProcessingBloomParameters_t m_bloomParams; // 0x0044 - bool m_bHasVignetteParams; // 0x00CC - PostProcessingVignetteParameters_t m_vignetteParams; // 0x00D0 - bool m_bHasLocalContrastParams; // 0x00F4 - PostProcessingLocalContrastParameters_t m_localConstrastParams; // 0x00F8 - int32 m_nColorCorrectionVolumeDim; // 0x010C - CUtlBinaryBlock m_colorCorrectionVolumeData; // 0x0110 - bool m_bHasColorCorrection; // 0x0120 - bool m_bHasFogScatteringParams; // 0x0121 - PostProcessingFogScatteringParameters_t m_fogScatteringParams; // 0x0124 -}; -class C_INIT_RandomVector : public CParticleFunctionInitializer // particles -{ - Vector m_vecMin; // 0x01D8 - Vector m_vecMax; // 0x01E4 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01F0 - CRandomNumberGeneratorParameters m_randomnessParameters; // 0x01F4 -}; -class C_OP_TimeVaryingForce : public CParticleFunctionForce // particles -{ - float32 m_flStartLerpTime; // 0x01E0 - Vector m_StartingForce; // 0x01E4 - float32 m_flEndLerpTime; // 0x01F0 - Vector m_EndingForce; // 0x01F4 -}; -class C_INIT_ScaleVelocity : public CParticleFunctionInitializer // particles -{ - CParticleCollectionVecInput m_vecScale; // 0x01D8 -}; -class CVoiceContainerSetElement // soundsystem_voicecontainers -{ - CSoundContainerReference m_sound; // 0x0000 - float32 m_flVolumeDB; // 0x0018 -}; -class VMixDiffusorDesc_t // soundsystem_lowlevel -{ - float32 m_flSize; // 0x0000 - float32 m_flComplexity; // 0x0004 - float32 m_flFeedback; // 0x0008 - float32 m_flOutputGain; // 0x000C -}; -class AnimStateID // modellib -{ - uint32 m_id; // 0x0000 -}; -class CNmIDToFloatNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 - float32 m_defaultValue; // 0x0014 - CUtlLeanVectorFixedGrowable< CGlobalSymbol, 5 > m_IDs; // 0x0018 - CUtlLeanVectorFixedGrowable< float32, 5 > m_values; // 0x0048 -}; -class CStateNodeStateData // animgraphlib -{ - CAnimUpdateNodeRef m_pChild; // 0x0000 - bitfield:1 m_bExclusiveRootMotion; // 0x0000 - bitfield:1 m_bExclusiveRootMotionFirstFrame; // 0x0000 -}; -class CMoodVData // animationsystem -{ - CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x0000 - MoodType_t m_nMoodType; // 0x00E0 - CUtlVector< MoodAnimationLayer_t > m_animationLayers; // 0x00E8 -}; -class CVoiceContainerAnalysisBase // soundsystem_voicecontainers -{ - bool m_bRegenerateCurveOnCompile; // 0x0008 - CPiecewiseCurve m_curve; // 0x0010 -}; -class CSoundInfoHeader // soundsystem_voicecontainers -{ -}; -class RnSoftbodySpring_t // physicslib -{ - uint16[2] m_nParticle; // 0x0000 - float32 m_flLength; // 0x0004 -}; -class C_OP_MovementPlaceOnGround : public CParticleFunctionOperator // particles -{ - CPerParticleFloatInput m_flOffset; // 0x01D0 - float32 m_flMaxTraceLength; // 0x0340 - float32 m_flTolerance; // 0x0344 - float32 m_flTraceOffset; // 0x0348 - float32 m_flLerpRate; // 0x034C - char[128] m_CollisionGroupName; // 0x0350 - ParticleTraceSet_t m_nTraceSet; // 0x03D0 - int32 m_nRefCP1; // 0x03D4 - int32 m_nRefCP2; // 0x03D8 - int32 m_nLerpCP; // 0x03DC - ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x03E8 - bool m_bIncludeShotHull; // 0x03EC - bool m_bIncludeWater; // 0x03ED - bool m_bSetNormal; // 0x03F0 - bool m_bScaleOffset; // 0x03F1 - int32 m_nPreserveOffsetCP; // 0x03F4 - int32 m_nIgnoreCP; // 0x03F8 -}; -class CVoiceContainerLoopTrigger : public CVoiceContainerBase // soundsystem_voicecontainers -{ - CSoundContainerReference m_sound; // 0x00A8 - float32 m_flRetriggerTimeMin; // 0x00C0 - float32 m_flRetriggerTimeMax; // 0x00C4 - float32 m_flFadeTime; // 0x00C8 - bool m_bCrossFade; // 0x00CC -}; -class RnMeshDesc_t : public RnShapeDesc_t // physicslib -{ - RnMesh_t m_Mesh; // 0x0018 -}; -class CNmStateNode::CDefinition : public CNmPoseNode::CDefinition // animlib -{ - int16 m_nChildNodeIdx; // 0x0010 - CUtlLeanVectorFixedGrowable< CGlobalSymbol, 3 > m_entryEvents; // 0x0018 - CUtlLeanVectorFixedGrowable< CGlobalSymbol, 3 > m_executeEvents; // 0x0038 - CUtlLeanVectorFixedGrowable< CGlobalSymbol, 3 > m_exitEvents; // 0x0058 - CUtlLeanVectorFixedGrowable< CNmStateNode::TimedEvent_t, 1 > m_timedRemainingEvents; // 0x0078 - CUtlLeanVectorFixedGrowable< CNmStateNode::TimedEvent_t, 1 > m_timedElapsedEvents; // 0x0090 - int16 m_nLayerWeightNodeIdx; // 0x00A8 - int16 m_nLayerRootMotionWeightNodeIdx; // 0x00AA - int16 m_nLayerBoneMaskNodeIdx; // 0x00AC - bool m_bIsOffState; // 0x00AE - bool m_bUseActualElapsedTimeInStateForTimedEvents; // 0x00AF -}; -class CPairedSequenceComponentUpdater : public CAnimComponentUpdater // animgraphlib -{ -}; -class CCycleControlClipUpdateNode : public CLeafUpdateNode // animgraphlib -{ - CUtlVector< TagSpan_t > m_tags; // 0x0060 - HSequence m_hSequence; // 0x007C - float32 m_duration; // 0x0080 - AnimValueSource m_valueSource; // 0x0084 - CAnimParamHandle m_paramIndex; // 0x0088 - bool m_bLockWhenWaning; // 0x008A -}; -class CPathMoverEntitySpawn // server -{ - CHandle< CFuncMover > hMover; // 0x0000 - CUtlVector< CHandle< CBaseEntity > > vecOtherEntities; // 0x0008 -}; -class CNetworkTransmitComponent // server -{ - uint8 m_nTransmitStateOwnedCounter; // 0x0184 -}; -class ragdollelement_t // server -{ - Vector originParentSpace; // 0x0000 - int32 parentIndex; // 0x0020 - float32 m_flRadius; // 0x0024 - int32 m_nHeight; // 0x0028 -}; -class C_OP_RenderScreenVelocityRotate : public CParticleFunctionRenderer // particles -{ - float32 m_flRotateRateDegrees; // 0x0220 - float32 m_flForwardDegrees; // 0x0224 -}; -class CNmFrameSnapEvent : public CNmEvent // animlib -{ - NmFrameSnapEventMode_t m_frameSnapMode; // 0x0020 -}; -class FootPinningPoseOpFixedData_t // animgraphlib -{ - CUtlVector< FootFixedData_t > m_footInfo; // 0x0000 - float32 m_flBlendTime; // 0x0018 - float32 m_flLockBreakDistance; // 0x001C - float32 m_flMaxLegTwist; // 0x0020 - int32 m_nHipBoneIndex; // 0x0024 - bool m_bApplyLegTwistLimits; // 0x0028 - bool m_bApplyFootRotationLimits; // 0x0029 -}; -class CollisionGroupContext_t // particles -{ - int32 m_nCollisionGroupNumber; // 0x0000 -}; -class C_OP_SetControlPointPositionToTimeOfDayValue : public CParticleFunctionPreEmission // particles -{ - int32 m_nControlPointNumber; // 0x01D8 - char[128] m_pszTimeOfDayParameter; // 0x01DC - Vector m_vecDefaultValue; // 0x025C -}; -class C_INIT_RandomNamedModelMeshGroup : public C_INIT_RandomNamedModelElement // particles -{ -}; -class CNmReferencedGraphNode::CDefinition : public CNmPoseNode::CDefinition // animlib -{ - int16 m_nReferencedGraphIdx; // 0x0010 - int16 m_nFallbackNodeIdx; // 0x0012 -}; -class CNmChainLookatNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib -{ - CGlobalSymbol m_chainEndBoneID; // 0x0018 - int16 m_nLookatTargetNodeIdx; // 0x0020 - int16 m_nEnabledNodeIdx; // 0x0022 - float32 m_flBlendTimeSeconds; // 0x0024 - uint8 m_nChainLength; // 0x0028 - bool m_bIsTargetInWorldSpace; // 0x0029 - Vector m_chainForwardDir; // 0x002C -}; -class CNmGraphEventConditionNode::Condition_t // animlib -{ - CGlobalSymbol m_eventID; // 0x0000 - NmGraphEventTypeCondition_t m_eventTypeCondition; // 0x0008 -}; -class SkeletonBoneBounds_t // modellib -{ - Vector m_vecCenter; // 0x0000 - Vector m_vecSize; // 0x000C -}; -class inv_image_camera_t // client -{ - QAngle angle; // 0x0000 - float32 fov; // 0x000C - float32 znear; // 0x0010 - float32 zfar; // 0x0014 - Vector target; // 0x0018 - Vector target_nudge; // 0x0024 - float32 orbit_distance; // 0x0030 -}; -class CCopyRecipientFilter // server -{ - int32 m_Flags; // 0x0008 - CUtlVector< CPlayerSlot > m_Recipients; // 0x0010 - CPlayerSlot m_slotPlayerExcludedDueToPrediction; // 0x0030 -}; -class C_OP_ConstrainLineLength : public CParticleFunctionConstraint // particles -{ - float32 m_flMinDistance; // 0x01D0 - float32 m_flMaxDistance; // 0x01D4 -}; -class C_OP_RemapParticleCountOnScalarEndCap : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - int32 m_nInputMin; // 0x01D4 - int32 m_nInputMax; // 0x01D8 - float32 m_flOutputMin; // 0x01DC - float32 m_flOutputMax; // 0x01E0 - bool m_bBackwards; // 0x01E4 - ParticleSetMethod_t m_nSetMethod; // 0x01E8 -}; -class C_INIT_RemapTransformToVector : public CParticleFunctionInitializer // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 - Vector m_vInputMin; // 0x01DC - Vector m_vInputMax; // 0x01E8 - Vector m_vOutputMin; // 0x01F4 - Vector m_vOutputMax; // 0x0200 - CParticleTransformInput m_TransformInput; // 0x0210 - CParticleTransformInput m_LocalSpaceTransform; // 0x0278 - float32 m_flStartTime; // 0x02E0 - float32 m_flEndTime; // 0x02E4 - ParticleSetMethod_t m_nSetMethod; // 0x02E8 - bool m_bOffset; // 0x02EC - bool m_bAccelerate; // 0x02ED - float32 m_flRemapBias; // 0x02F0 -}; -class CBlend2DUpdateNode : public CAnimUpdateNodeBase // animgraphlib -{ - CUtlVector< BlendItem_t > m_items; // 0x0060 - CUtlVector< TagSpan_t > m_tags; // 0x0078 - CParamSpanUpdater m_paramSpans; // 0x0090 - CUtlVector< int32 > m_nodeItemIndices; // 0x00A8 - CAnimInputDamping m_damping; // 0x00C0 - AnimValueSource m_blendSourceX; // 0x00D8 - CAnimParamHandle m_paramX; // 0x00DC - AnimValueSource m_blendSourceY; // 0x00E0 - CAnimParamHandle m_paramY; // 0x00E4 - Blend2DMode m_eBlendMode; // 0x00E8 - float32 m_playbackSpeed; // 0x00EC - bool m_bLoop; // 0x00F0 - bool m_bLockBlendOnReset; // 0x00F1 - bool m_bLockWhenWaning; // 0x00F2 - bool m_bAnimEventsAndTagsOnMostWeightedOnly; // 0x00F3 -}; -class CNmSyncEventIndexConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - int16 m_nSourceStateNodeIdx; // 0x0010 - CNmSyncEventIndexConditionNode::TriggerMode_t m_triggerMode; // 0x0012 - int32 m_syncEventIdx; // 0x0014 -}; -class CSpeedScaleUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - CAnimParamHandle m_paramIndex; // 0x0070 -}; -class CPulse_Variable // pulse_runtime_lib -{ - PulseSymbol_t m_Name; // 0x0000 - CUtlString m_Description; // 0x0010 - CPulseValueFullType m_Type; // 0x0018 - KeyValues3 m_DefaultValue; // 0x0030 - PulseVariableKeysSource_t m_nKeysSource; // 0x0044 - bool m_bIsPublicBlackboardVariable; // 0x0048 - bool m_bIsObservable; // 0x0049 - PulseDocNodeID_t m_nEditorNodeID; // 0x004C -}; -class AnimTagID // modellib -{ - uint32 m_id; // 0x0000 -}; -class ParticleNode_t // server -{ - CHandle< CBaseEntity > m_hEntity; // 0x0000 - ParticleIndex_t m_iIndex; // 0x0004 - GameTime_t m_flStartTime; // 0x0008 - float32 m_flGrowthDuration; // 0x000C - Vector m_vecGrowthOrigin; // 0x0010 - float32 m_flEndcapTime; // 0x001C - bool m_bMarkedForDelete; // 0x0020 -}; -class CResponseCriteriaSet // server -{ - int32 m_nNumPrefixedContexts; // 0x0030 - bool m_bOverrideOnAppend; // 0x0034 -}; -class C_OP_RenderStandardLight : public CParticleFunctionRenderer // particles -{ - ParticleLightTypeChoiceList_t m_nLightType; // 0x0220 - CParticleCollectionVecInput m_vecColorScale; // 0x0228 - ParticleColorBlendType_t m_nColorBlendType; // 0x08E0 - CPerParticleFloatInput m_flIntensity; // 0x08E8 - bool m_bCastShadows; // 0x0A58 - CParticleCollectionFloatInput m_flTheta; // 0x0A60 - CParticleCollectionFloatInput m_flPhi; // 0x0BD0 - CParticleCollectionFloatInput m_flRadiusMultiplier; // 0x0D40 - StandardLightingAttenuationStyle_t m_nAttenuationStyle; // 0x0EB0 - CParticleCollectionFloatInput m_flFalloffLinearity; // 0x0EB8 - CParticleCollectionFloatInput m_flFiftyPercentFalloff; // 0x1028 - CParticleCollectionFloatInput m_flZeroPercentFalloff; // 0x1198 - bool m_bRenderDiffuse; // 0x1308 - bool m_bRenderSpecular; // 0x1309 - CUtlString m_lightCookie; // 0x1310 - int32 m_nPriority; // 0x1318 - ParticleLightFogLightingMode_t m_nFogLightingMode; // 0x131C - CParticleCollectionRendererFloatInput m_flFogContribution; // 0x1320 - ParticleLightBehaviorChoiceList_t m_nCapsuleLightBehavior; // 0x1490 - float32 m_flCapsuleLength; // 0x1494 - bool m_bReverseOrder; // 0x1498 - bool m_bClosedLoop; // 0x1499 - ParticleAttributeIndex_t m_nPrevPntSource; // 0x149C - float32 m_flMaxLength; // 0x14A0 - float32 m_flMinLength; // 0x14A4 - bool m_bIgnoreDT; // 0x14A8 - float32 m_flConstrainRadiusToLengthRatio; // 0x14AC - float32 m_flLengthScale; // 0x14B0 - float32 m_flLengthFadeInTime; // 0x14B4 -}; -class C_OP_RenderLightBeam : public CParticleFunctionRenderer // particles -{ - CParticleCollectionVecInput m_vColorBlend; // 0x0220 - ParticleColorBlendType_t m_nColorBlendType; // 0x08D8 - CParticleCollectionFloatInput m_flBrightnessLumensPerMeter; // 0x08E0 - bool m_bCastShadows; // 0x0A50 - CParticleCollectionFloatInput m_flSkirt; // 0x0A58 - CParticleCollectionFloatInput m_flRange; // 0x0BC8 - CParticleCollectionFloatInput m_flThickness; // 0x0D38 -}; -class CSeqSeqDescFlag // animationsystem -{ - bool m_bLooping; // 0x0000 - bool m_bSnap; // 0x0001 - bool m_bAutoplay; // 0x0002 - bool m_bPost; // 0x0003 - bool m_bHidden; // 0x0004 - bool m_bMulti; // 0x0005 - bool m_bLegacyDelta; // 0x0006 - bool m_bLegacyWorldspace; // 0x0007 - bool m_bLegacyCyclepose; // 0x0008 - bool m_bLegacyRealtime; // 0x0009 - bool m_bModelDoc; // 0x000A -}; -class CStateNodeTransitionData // animgraphlib -{ - CBlendCurve m_curve; // 0x0000 - CAnimValue< float32 > m_blendDuration; // 0x0008 - CAnimValue< float32 > m_resetCycleValue; // 0x0010 - bitfield:1 m_bReset; // 0x0000 - bitfield:3 m_resetCycleOption; // 0x0000 -}; -class CToggleComponentActionUpdater : public CAnimActionUpdater // animgraphlib -{ - AnimComponentID m_componentID; // 0x0018 - bool m_bSetEnabled; // 0x001C -}; -class CNmFootstepEventIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib -{ - int16 m_nSourceStateNodeIdx; // 0x0010 - CNmBitFlags m_eventConditionRules; // 0x0014 -}; -class CNmStateMachineNode::CDefinition : public CNmPoseNode::CDefinition // animlib -{ - CUtlLeanVectorFixedGrowable< CNmStateMachineNode::StateDefinition_t, 5 > m_stateDefinitions; // 0x0010 - int16 m_nDefaultStateIndex; // 0x0130 -}; -class CFuseProgram // mathlib_extended -{ - CUtlVector< uint8 > m_programBuffer; // 0x0000 - CUtlVector< FuseVariableIndex_t > m_variablesRead; // 0x0018 - CUtlVector< FuseVariableIndex_t > m_variablesWritten; // 0x0030 - int32 m_nMaxTempVarsUsed; // 0x0048 -}; -class C_CSGO_PreviewPlayer_GraphController : public CAnimGraphControllerBase // client -{ - CAnimGraphParamRef< char* > m_pszCharacterMode; // 0x0090 - CAnimGraphParamRef< char* > m_pszTeamPreviewVariant; // 0x00C0 - CAnimGraphParamRef< char* > m_pszTeamPreviewPosition; // 0x00F0 - CAnimGraphParamRef< char* > m_pszEndOfMatchCelebration; // 0x0120 - CAnimGraphParamRef< int32 > m_nTeamPreviewRandom; // 0x0150 - CAnimGraphParamRef< char* > m_pszWeaponState; // 0x0178 - CAnimGraphParamRef< char* > m_pszWeaponType; // 0x01A8 - CAnimGraphParamRef< bool > m_bCT; // 0x01D8 -}; -class CAI_Expresser // server -{ - GameTime_t m_flStopTalkTime; // 0x0060 - GameTime_t m_flStopTalkTimeWithoutDelay; // 0x0064 - GameTime_t m_flQueuedSpeechTime; // 0x0068 - GameTime_t m_flBlockedTalkTime; // 0x006C - int32 m_voicePitch; // 0x0070 - GameTime_t m_flLastTimeAcceptedSpeak; // 0x0074 - bool m_bAllowSpeakingInterrupts; // 0x0078 - bool m_bConsiderSceneInvolvementAsSpeech; // 0x0079 - bool m_bSceneEntityDisabled; // 0x007A - int32 m_nLastSpokenPriority; // 0x007C - CBaseFlex* m_pOuter; // 0x0098 -}; -class ModelConfigHandle_t // server -{ - uint32 m_Value; // 0x0000 -}; -class C_OP_DriveCPFromGlobalSoundFloat : public CParticleFunctionPreEmission // particles -{ - int32 m_nOutputControlPoint; // 0x01D8 - int32 m_nOutputField; // 0x01DC - float32 m_flInputMin; // 0x01E0 - float32 m_flInputMax; // 0x01E4 - float32 m_flOutputMin; // 0x01E8 - float32 m_flOutputMax; // 0x01EC - CUtlString m_StackName; // 0x01F0 - CUtlString m_OperatorName; // 0x01F8 - CUtlString m_FieldName; // 0x0200 -}; -class World_t // worldrenderer -{ - WorldBuilderParams_t m_builderParams; // 0x0000 - CUtlVector< NodeData_t > m_worldNodes; // 0x0060 - BakedLightingInfo_t m_worldLightingInfo; // 0x0078 - CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_entityLumps; // 0x00C0 -}; -class CCachedPose // animgraphlib -{ - CUtlVector< CTransform > m_transforms; // 0x0008 - CUtlVector< float32 > m_morphWeights; // 0x0020 - HSequence m_hSequence; // 0x0038 - float32 m_flCycle; // 0x003C -}; -class ConfigIndex // animgraphlib -{ - uint16 m_nGroup; // 0x0000 - uint16 m_nConfig; // 0x0002 -}; -class PulseGraphInstanceID_t // pulse_runtime_lib -{ - uint32 m_Value; // 0x0000 -}; -class CMaterialAttributeAnimTag : public CAnimTagBase // animgraphlib -{ - CUtlString m_AttributeName; // 0x0058 - MatterialAttributeTagType_t m_AttributeType; // 0x0060 - float32 m_flValue; // 0x0064 - Color m_Color; // 0x0068 -}; -class EventClientAdvanceNonRenderedFrame_t // engine2 -{ -}; -class CMovementStatsProperty // server -{ - int32 m_nUseCounter; // 0x0010 - CVectorExponentialMovingAverage m_emaMovementDirection; // 0x0014 -}; -class DestructiblePartDestructionRequest_t // server -{ - EDestructibleParts_DestroyParameterFlags m_nDestroyFlags; // 0x0000 - DamageTypes_t m_nDamageType; // 0x0004 - float32 m_flPartDamage; // 0x0008 - float32 m_flPartDamageRadius; // 0x000C - VectorWS m_vWsPartDamageOrigin; // 0x0010 - Vector m_vWsPartDamageForce; // 0x001C -}; -class C_OP_RemapControlPointDirectionToVector : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - float32 m_flScale; // 0x01D4 - int32 m_nControlPointNumber; // 0x01D8 -}; -class C_OP_ScreenSpacePositionOfTarget : public CParticleFunctionOperator // particles -{ - CPerParticleVecInput m_vecTargetPosition; // 0x01D0 - bool m_bOututBehindness; // 0x0888 - ParticleAttributeIndex_t m_nBehindFieldOutput; // 0x088C - CParticleRemapFloatInput m_flBehindOutputRemap; // 0x0890 - ParticleSetMethod_t m_nBehindSetMethod; // 0x0A00 -}; -class C_INIT_PositionOffset : public CParticleFunctionInitializer // particles -{ - CPerParticleVecInput m_OffsetMin; // 0x01D8 - CPerParticleVecInput m_OffsetMax; // 0x0890 - CParticleTransformInput m_TransformInput; // 0x0F48 - bool m_bLocalCoords; // 0x0FB0 - bool m_bProportional; // 0x0FB1 - CRandomNumberGeneratorParameters m_randomnessParameters; // 0x0FB4 -}; -class C_OP_ChladniWave : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - CPerParticleFloatInput m_flInputMin; // 0x01D8 - CPerParticleFloatInput m_flInputMax; // 0x0348 - CPerParticleFloatInput m_flOutputMin; // 0x04B8 - CPerParticleFloatInput m_flOutputMax; // 0x0628 - CPerParticleVecInput m_vecWaveLength; // 0x0798 - CPerParticleVecInput m_vecHarmonics; // 0x0E50 - ParticleSetMethod_t m_nSetMethod; // 0x1508 - int32 m_nLocalSpaceControlPoint; // 0x150C - bool m_b3D; // 0x1510 -}; -class AnimationSnapshotBase_t // animationsystem -{ - float32 m_flRealTime; // 0x0000 - matrix3x4a_t m_rootToWorld; // 0x0010 - bool m_bBonesInWorldSpace; // 0x0040 - CUtlVector< uint32 > m_boneSetupMask; // 0x0048 - CUtlVector< matrix3x4a_t > m_boneTransforms; // 0x0060 - CUtlVector< float32 > m_flexControllers; // 0x0078 - AnimationSnapshotType_t m_SnapshotType; // 0x0090 - bool m_bHasDecodeDump; // 0x0094 - AnimationDecodeDebugDumpElement_t m_DecodeDump; // 0x0098 -}; -class CNmTwoBoneIKNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib -{ - CGlobalSymbol m_effectorBoneID; // 0x0018 - int16 m_nEffectorTargetNodeIdx; // 0x0020 - int16 m_nEnabledNodeIdx; // 0x0022 - float32 m_flBlendTimeSeconds; // 0x0024 - NmIKBlendMode_t m_blendMode; // 0x0028 - bool m_bIsTargetInWorldSpace; // 0x0029 - float32 m_flReferencePoseTwistWeight; // 0x002C -}; -class CNmSoundEvent : public CNmEvent // animlib -{ - CNmEventRelevance_t m_relevance; // 0x0020 - CUtlString m_name; // 0x0028 - CNmSoundEvent::Position_t m_position; // 0x0030 - CUtlString m_attachmentName; // 0x0038 - CUtlString m_tags; // 0x0040 - bool m_bContinuePlayingSoundAtDurationEnd; // 0x0048 - float32 m_flDurationInterruptionThreshold; // 0x004C -}; -class CBoneMaskUpdateNode : public CBinaryUpdateNode // animgraphlib -{ - int32 m_nWeightListIndex; // 0x0094 - float32 m_flRootMotionBlend; // 0x0098 - BoneMaskBlendSpace m_blendSpace; // 0x009C - BinaryNodeChildOption m_footMotionTiming; // 0x00A0 - bool m_bUseBlendScale; // 0x00A4 - AnimValueSource m_blendValueSource; // 0x00A8 - CAnimParamHandle m_hBlendParameter; // 0x00AC -}; -class CCommentarySystem // server -{ - bool m_bCommentaryConvarsChanging; // 0x0011 - bool m_bCommentaryEnabledMidGame; // 0x0012 - GameTime_t m_flNextTeleportTime; // 0x0014 - int32 m_iTeleportStage; // 0x0018 - bool m_bCheatState; // 0x001C - bool m_bIsFirstSpawnGroupToLoad; // 0x001D - CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x0038 - CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x003C - CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x0040 - CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x0048 -}; -class FeFitMatrix_t // physicslib -{ - CTransform bone; // 0x0000 - Vector vCenter; // 0x0020 - uint16 nEnd; // 0x002C - uint16 nNode; // 0x002E - uint16 nBeginDynamic; // 0x0030 -}; -class CCPPScriptComponentUpdater : public CAnimComponentUpdater // animgraphlib -{ - CUtlVector< CGlobalSymbol > m_scriptsToRun; // 0x0030 -}; -class PostProcessingLocalContrastParameters_t // materialsystem2 -{ - float32 m_flLocalContrastStrength; // 0x0000 - float32 m_flLocalContrastEdgeStrength; // 0x0004 - float32 m_flLocalContrastVignetteStart; // 0x0008 - float32 m_flLocalContrastVignetteEnd; // 0x000C - float32 m_flLocalContrastVignetteBlur; // 0x0010 -}; -class dynpitchvol_base_t // server -{ - int32 preset; // 0x0000 - int32 pitchrun; // 0x0004 - int32 pitchstart; // 0x0008 - int32 spinup; // 0x000C - int32 spindown; // 0x0010 - int32 volrun; // 0x0014 - int32 volstart; // 0x0018 - int32 fadein; // 0x001C - int32 fadeout; // 0x0020 - int32 lfotype; // 0x0024 - int32 lforate; // 0x0028 - int32 lfomodpitch; // 0x002C - int32 lfomodvol; // 0x0030 - int32 cspinup; // 0x0034 - int32 cspincount; // 0x0038 - int32 pitch; // 0x003C - int32 spinupsav; // 0x0040 - int32 spindownsav; // 0x0044 - int32 pitchfrac; // 0x0048 - int32 vol; // 0x004C - int32 fadeinsav; // 0x0050 - int32 fadeoutsav; // 0x0054 - int32 volfrac; // 0x0058 - int32 lfofrac; // 0x005C - int32 lfomult; // 0x0060 -}; -class C_OP_DistanceBetweenTransforms : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - CParticleTransformInput m_TransformStart; // 0x01D8 - CParticleTransformInput m_TransformEnd; // 0x0240 - CPerParticleFloatInput m_flInputMin; // 0x02A8 - CPerParticleFloatInput m_flInputMax; // 0x0418 - CPerParticleFloatInput m_flOutputMin; // 0x0588 - CPerParticleFloatInput m_flOutputMax; // 0x06F8 - float32 m_flMaxTraceLength; // 0x0868 - float32 m_flLOSScale; // 0x086C - char[128] m_CollisionGroupName; // 0x0870 - ParticleTraceSet_t m_nTraceSet; // 0x08F0 - bool m_bLOS; // 0x08F4 - ParticleSetMethod_t m_nSetMethod; // 0x08F8 -}; -class C_INIT_SequenceLifeTime : public CParticleFunctionInitializer // particles -{ - float32 m_flFramerate; // 0x01D8 -}; -class C_INIT_RandomNamedModelBodyPart : public C_INIT_RandomNamedModelElement // particles -{ -}; -class C_OP_RemapModelVolumetoCP : public CParticleFunctionPreEmission // particles -{ - BBoxVolumeType_t m_nBBoxType; // 0x01D8 - int32 m_nInControlPointNumber; // 0x01DC - int32 m_nOutControlPointNumber; // 0x01E0 - int32 m_nOutControlPointMaxNumber; // 0x01E4 - int32 m_nField; // 0x01E8 - float32 m_flInputMin; // 0x01EC - float32 m_flInputMax; // 0x01F0 - float32 m_flOutputMin; // 0x01F4 - float32 m_flOutputMax; // 0x01F8 - bool m_bBBoxOnly; // 0x01FC - bool m_bCubeRoot; // 0x01FD -}; -class C_OP_LerpEndCapScalar : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - float32 m_flOutput; // 0x01D4 - float32 m_flLerpTime; // 0x01D8 -}; -class CVMixGraphDescData // soundsystem_lowlevel -{ - CUtlString m_name; // 0x0000 - int32 m_nGraphOutputChannels; // 0x0008 - bool m_bIsMainGraph; // 0x000C -}; -class FeBoxRigid_t // physicslib -{ - CTransform tmFrame2; // 0x0000 - uint16 nNode; // 0x0020 - uint16 nCollisionMask; // 0x0022 - Vector vSize; // 0x0024 - uint16 nVertexMapIndex; // 0x0030 - uint16 nFlags; // 0x0032 -}; -class PulseRuntimeBlackboardReferenceIndex_t // pulse_runtime_lib -{ - int16 m_Value; // 0x0000 -}; -class CNmVirtualParameterIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib -{ - int16 m_nChildNodeIdx; // 0x0010 -}; -class C_OP_CreateParticleSystemRenderer : public CParticleFunctionRenderer // particles -{ - CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hEffect; // 0x0220 - EventTypeSelection_t m_nEventType; // 0x0228 - CUtlLeanVector< CPAssignment_t > m_vecCPs; // 0x0230 - CUtlString m_szParticleConfig; // 0x0240 - CPerParticleVecInput m_AggregationPos; // 0x0248 -}; -class VMixVocoderDesc_t // soundsystem_lowlevel -{ - int32 m_nBandCount; // 0x0000 - float32 m_flBandwidth; // 0x0004 - float32 m_fldBModGain; // 0x0008 - float32 m_flFreqRangeStart; // 0x000C - float32 m_flFreqRangeEnd; // 0x0010 - float32 m_fldBUnvoicedGain; // 0x0014 - float32 m_flAttackTimeMS; // 0x0018 - float32 m_flReleaseTimeMS; // 0x001C - int32 m_nDebugBand; // 0x0020 - bool m_bPeakMode; // 0x0024 -}; -class RnVertex_t // physicslib -{ - uint8 m_nEdge; // 0x0000 -}; -class FollowAttachmentSettings_t // animgraphlib -{ - CAnimAttachment m_attachment; // 0x0000 - int32 m_boneIndex; // 0x0080 - AttachmentHandle_t m_attachmentHandle; // 0x0084 - bool m_bMatchTranslation; // 0x0085 - bool m_bMatchRotation; // 0x0086 -}; -class CNmSpeedScaleNode::CDefinition : public CNmSpeedScaleBaseNode::CDefinition // animlib -{ -}; -class EventPostDataUpdate_t // engine2 -{ - int32 m_nCount; // 0x0000 -}; -class C_INIT_NormalAlignToCP : public CParticleFunctionInitializer // particles -{ - CParticleTransformInput m_transformInput; // 0x01D8 - ParticleControlPointAxis_t m_nControlPointAxis; // 0x0240 -}; -class AggregateLODSetup_t // worldrenderer -{ - Vector m_vLODOrigin; // 0x0000 - float32 m_fMaxObjectScale; // 0x000C - CUtlVector< float32 > m_fSwitchDistances; // 0x0010 -}; -class CPerParticleVecInput : public CParticleVecInput // particleslib -{ -}; -class CSolveIKTargetHandle_t // animgraphlib -{ - CAnimParamHandle m_positionHandle; // 0x0000 - CAnimParamHandle m_orientationHandle; // 0x0002 -}; -class MaterialResourceData_t // materialsystem2 -{ - CUtlString m_materialName; // 0x0000 - CUtlString m_shaderName; // 0x0008 - CUtlVector< MaterialParamInt_t > m_intParams; // 0x0010 - CUtlVector< MaterialParamFloat_t > m_floatParams; // 0x0028 - CUtlVector< MaterialParamVector_t > m_vectorParams; // 0x0040 - CUtlVector< MaterialParamTexture_t > m_textureParams; // 0x0058 - CUtlVector< MaterialParamBuffer_t > m_dynamicParams; // 0x0070 - CUtlVector< MaterialParamBuffer_t > m_dynamicTextureParams; // 0x0088 - CUtlVector< MaterialParamInt_t > m_intAttributes; // 0x00A0 - CUtlVector< MaterialParamFloat_t > m_floatAttributes; // 0x00B8 - CUtlVector< MaterialParamVector_t > m_vectorAttributes; // 0x00D0 - CUtlVector< MaterialParamTexture_t > m_textureAttributes; // 0x00E8 - CUtlVector< MaterialParamString_t > m_stringAttributes; // 0x0100 - CUtlVector< CUtlString > m_renderAttributesUsed; // 0x0118 -}; -class CRandStopwatch : public CStopwatchBase // server -{ - float32 m_flMinInterval; // 0x000C - float32 m_flMaxInterval; // 0x0010 -}; -class C_OP_DragRelativeToPlane : public CParticleFunctionOperator // particles -{ - CParticleCollectionFloatInput m_flDragAtPlane; // 0x01D0 - CParticleCollectionFloatInput m_flFalloff; // 0x0340 - bool m_bDirectional; // 0x04B0 - CParticleCollectionVecInput m_vecPlaneNormal; // 0x04B8 - int32 m_nControlPointNumber; // 0x0B70 -}; -class C_OP_MaxVelocity : public CParticleFunctionOperator // particles -{ - float32 m_flMaxVelocity; // 0x01D0 - float32 m_flMinVelocity; // 0x01D4 - int32 m_nOverrideCP; // 0x01D8 - int32 m_nOverrideCPField; // 0x01DC -}; -class C_OP_RemapBoundingVolumetoCP : public CParticleFunctionPreEmission // particles -{ - int32 m_nOutControlPointNumber; // 0x01D8 - float32 m_flInputMin; // 0x01DC - float32 m_flInputMax; // 0x01E0 - float32 m_flOutputMin; // 0x01E4 - float32 m_flOutputMax; // 0x01E8 -}; -class FourCovMatrices3 // physicslib -{ - FourVectors m_vDiag; // 0x0000 - fltx4 m_flXY; // 0x0030 - fltx4 m_flXZ; // 0x0040 - fltx4 m_flYZ; // 0x0050 -}; -class CNmGraphDefinition // animlib -{ - CGlobalSymbol m_variationID; // 0x0000 - CStrongHandle< InfoForResourceTypeCNmSkeleton > m_skeleton; // 0x0008 - CNmGraphVariationUserData* m_pUserData; // 0x0010 - CUtlVector< int16 > m_persistentNodeIndices; // 0x0018 - int16 m_nRootNodeIdx; // 0x0030 - CUtlVector< CGlobalSymbol > m_controlParameterIDs; // 0x0038 - CUtlVector< CGlobalSymbol > m_virtualParameterIDs; // 0x0050 - CUtlVector< int16 > m_virtualParameterNodeIndices; // 0x0068 - CUtlVector< CNmGraphDefinition::ReferencedGraphSlot_t > m_referencedGraphSlots; // 0x0080 - CUtlVector< CNmGraphDefinition::ExternalGraphSlot_t > m_externalGraphSlots; // 0x0098 - CUtlVector< CNmGraphDefinition::ExternalPoseSlot_t > m_externalPoseSlots; // 0x00B0 - CUtlVector< CUtlString > m_nodePaths; // 0x0138 - CUtlVector< CStrongHandleVoid > m_resources; // 0x0150 -}; -class DynamicMeshDeformParams_t // modellib -{ - float32 m_flTensionCompressScale; // 0x0000 - float32 m_flTensionStretchScale; // 0x0004 - bool m_bRecomputeSmoothNormalsAfterAnimation; // 0x0008 - bool m_bComputeDynamicMeshTensionAfterAnimation; // 0x0009 - bool m_bSmoothNormalsAcrossUvSeams; // 0x000A - bool m_bEnableEyeBulgeDeformation; // 0x000B -}; -class CNmFloatRemapNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 - CNmFloatRemapNode::RemapRange_t m_inputRange; // 0x0014 - CNmFloatRemapNode::RemapRange_t m_outputRange; // 0x001C -}; -class CSeqAutoLayer // animationsystem -{ - int16 m_nLocalReference; // 0x0000 - int16 m_nLocalPose; // 0x0002 - CSeqAutoLayerFlag m_flags; // 0x0004 - float32 m_start; // 0x000C - float32 m_peak; // 0x0010 - float32 m_tail; // 0x0014 - float32 m_end; // 0x0018 -}; -class InfoForResourceTypeCGcExportableExternalData // resourcesystem -{ -}; -class CNavVolumeAll : public CNavVolumeVector // navlib -{ -}; -class C_OP_RenderDeferredLight : public CParticleFunctionRenderer // particles -{ - bool m_bUseAlphaTestWindow; // 0x0220 - bool m_bUseTexture; // 0x0221 - float32 m_flRadiusScale; // 0x0224 - float32 m_flAlphaScale; // 0x0228 - ParticleAttributeIndex_t m_nAlpha2Field; // 0x022C - CParticleCollectionVecInput m_vecColorScale; // 0x0230 - ParticleColorBlendType_t m_nColorBlendType; // 0x08E8 - float32 m_flLightDistance; // 0x08EC - float32 m_flStartFalloff; // 0x08F0 - float32 m_flDistanceFalloff; // 0x08F4 - float32 m_flSpotFoV; // 0x08F8 - ParticleAttributeIndex_t m_nAlphaTestPointField; // 0x08FC - ParticleAttributeIndex_t m_nAlphaTestRangeField; // 0x0900 - ParticleAttributeIndex_t m_nAlphaTestSharpnessField; // 0x0904 - CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x0908 - int32 m_nHSVShiftControlPoint; // 0x0910 -}; -class C_INIT_InitFloatCollection : public CParticleFunctionInitializer // particles -{ - CParticleCollectionFloatInput m_InputValue; // 0x01D8 - ParticleAttributeIndex_t m_nOutputField; // 0x0348 -}; -class C_OP_RemapDotProductToScalar : public CParticleFunctionOperator // particles -{ - int32 m_nInputCP1; // 0x01D0 - int32 m_nInputCP2; // 0x01D4 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 - float32 m_flInputMin; // 0x01DC - float32 m_flInputMax; // 0x01E0 - float32 m_flOutputMin; // 0x01E4 - float32 m_flOutputMax; // 0x01E8 - bool m_bUseParticleVelocity; // 0x01EC - ParticleSetMethod_t m_nSetMethod; // 0x01F0 - bool m_bActiveRange; // 0x01F4 - bool m_bUseParticleNormal; // 0x01F5 -}; -class CFeIndexedJiggleBone // physicslib -{ - uint32 m_nNode; // 0x0000 - uint32 m_nJiggleParent; // 0x0004 - CFeJiggleBone m_jiggleBone; // 0x0008 -}; -class CProductQuantizer // animgraphlib -{ - CUtlVector< CVectorQuantizer > m_subQuantizers; // 0x0000 - int32 m_nDimensions; // 0x0018 -}; -class CUnaryUpdateNode : public CAnimUpdateNodeBase // animgraphlib -{ - CAnimUpdateNodeRef m_pChildNode; // 0x0060 -}; -class CFootstepTableHandle // server -{ -}; -class SceneEventId_t // server -{ - uint32 m_Value; // 0x0000 -}; -class CNetworkOriginQuantizedVector // server -{ - CNetworkedQuantizedFloat m_vecX; // 0x0010 - CNetworkedQuantizedFloat m_vecY; // 0x0018 - CNetworkedQuantizedFloat m_vecZ; // 0x0020 -}; -class CMorphBundleData // modellib -{ - float32 m_flULeftSrc; // 0x0000 - float32 m_flVTopSrc; // 0x0004 - CUtlVector< float32 > m_offsets; // 0x0008 - CUtlVector< float32 > m_ranges; // 0x0020 -}; -class CDampedValueComponentUpdater : public CAnimComponentUpdater // animgraphlib -{ - CUtlVector< CDampedValueUpdateItem > m_items; // 0x0030 -}; -class CAnimStateMachineUpdater // animgraphlib -{ - CUtlVector< CStateUpdateData > m_states; // 0x0008 - CUtlVector< CTransitionUpdateData > m_transitions; // 0x0020 - int32 m_startStateIndex; // 0x0050 -}; -class CNmBoolValueNode::CDefinition : public CNmValueNode::CDefinition // animlib -{ -}; -class CHitBoxSet // modellib -{ - CUtlString m_name; // 0x0000 - uint32 m_nNameHash; // 0x0008 - CUtlVector< CHitBox > m_HitBoxes; // 0x0010 - CUtlString m_SourceFilename; // 0x0028 -}; -class InfoForResourceTypeCChoreoSceneResource // resourcesystem -{ -}; -class magnetted_objects_t // server -{ - CHandle< CBaseEntity > hEntity; // 0x0008 -}; -class CParticleFunctionPreEmission : public CParticleFunctionOperator // particles -{ - bool m_bRunOnce; // 0x01D0 -}; -class C_OP_SetSingleControlPointPosition : public CParticleFunctionPreEmission // particles -{ - bool m_bSetOnce; // 0x01D8 - int32 m_nCP1; // 0x01DC - CParticleCollectionVecInput m_vecCP1Pos; // 0x01E0 - CParticleTransformInput m_transformInput; // 0x0898 -}; -class CParticleMassCalculationParameters // particles -{ - ParticleMassMode_t m_nMassMode; // 0x0000 - CPerParticleFloatInput m_flRadius; // 0x0008 - CPerParticleFloatInput m_flNominalRadius; // 0x0178 - CPerParticleFloatInput m_flScale; // 0x02E8 -}; -class ISkeletonAnimationController // server -{ -}; -class C_OP_SetControlPointsToParticle : public CParticleFunctionOperator // particles -{ - int32 m_nChildGroupID; // 0x01D0 - int32 m_nFirstControlPoint; // 0x01D4 - int32 m_nNumControlPoints; // 0x01D8 - int32 m_nFirstSourcePoint; // 0x01DC - bool m_bReverse; // 0x01E0 - bool m_bSetOrientation; // 0x01E1 - ParticleOrientationSetMode_t m_nOrientationMode; // 0x01E4 - ParticleParentSetMode_t m_nSetParent; // 0x01E8 -}; -class C_OP_ExternalGameImpulseForce : public CParticleFunctionForce // particles -{ - CPerParticleFloatInput m_flForceScale; // 0x01E0 - bool m_bRopes; // 0x0350 - bool m_bRopesZOnly; // 0x0351 - bool m_bExplosions; // 0x0352 - bool m_bParticles; // 0x0353 -}; -class C_OP_Callback : public CParticleFunctionRenderer // particles -{ -}; -class CVoiceContainerSwitch : public CVoiceContainerBase // soundsystem_voicecontainers -{ - CUtlVector< CSoundContainerReference > m_soundsToPlay; // 0x00A8 -}; -class PhysFeModelDesc_t // physicslib -{ - CUtlVector< uint32 > m_CtrlHash; // 0x0000 - CUtlVector< CUtlString > m_CtrlName; // 0x0018 - uint32 m_nStaticNodeFlags; // 0x0030 - uint32 m_nDynamicNodeFlags; // 0x0034 - float32 m_flLocalForce; // 0x0038 - float32 m_flLocalRotation; // 0x003C - uint16 m_nNodeCount; // 0x0040 - uint16 m_nStaticNodes; // 0x0042 - uint16 m_nRotLockStaticNodes; // 0x0044 - uint16 m_nFirstPositionDrivenNode; // 0x0046 - uint16 m_nSimdTriCount1; // 0x0048 - uint16 m_nSimdTriCount2; // 0x004A - uint16 m_nSimdQuadCount1; // 0x004C - uint16 m_nSimdQuadCount2; // 0x004E - uint16 m_nQuadCount1; // 0x0050 - uint16 m_nQuadCount2; // 0x0052 - uint16 m_nTreeDepth; // 0x0054 - uint16 m_nNodeBaseJiggleboneDependsCount; // 0x0056 - uint16 m_nRopeCount; // 0x0058 - CUtlVector< uint16 > m_Ropes; // 0x0060 - CUtlVector< FeNodeBase_t > m_NodeBases; // 0x0078 - CUtlVector< FeSimdNodeBase_t > m_SimdNodeBases; // 0x0090 - CUtlVector< FeQuad_t > m_Quads; // 0x00A8 - CUtlVector< FeSimdQuad_t > m_SimdQuads; // 0x00C0 - CUtlVector< FeSimdTri_t > m_SimdTris; // 0x00D8 - CUtlVector< FeSimdRodConstraint_t > m_SimdRods; // 0x00F0 - CUtlVector< FeSimdRodConstraintAnim_t > m_SimdRodsAnim; // 0x0108 - CUtlVector< CTransform > m_InitPose; // 0x0120 - CUtlVector< FeRodConstraint_t > m_Rods; // 0x0138 - CUtlVector< FeTwistConstraint_t > m_Twists; // 0x0150 - CUtlVector< FeHingeLimit_t > m_HingeLimits; // 0x0168 - CUtlVector< uint32 > m_AntiTunnelBytecode; // 0x0180 - CUtlVector< FeDynKinLink_t > m_DynKinLinks; // 0x0198 - CUtlVector< FeAntiTunnelProbe_t > m_AntiTunnelProbes; // 0x01B0 - CUtlVector< uint16 > m_AntiTunnelTargetNodes; // 0x01C8 - CUtlVector< FeNodeStrayBox_t > m_NodeStrayBoxes; // 0x01E0 - CUtlVector< FeAxialEdgeBend_t > m_AxialEdges; // 0x01F8 - CUtlVector< float32 > m_NodeInvMasses; // 0x0210 - CUtlVector< FeCtrlOffset_t > m_CtrlOffsets; // 0x0228 - CUtlVector< FeCtrlOsOffset_t > m_CtrlOsOffsets; // 0x0240 - CUtlVector< FeFollowNode_t > m_FollowNodes; // 0x0258 - CUtlVector< FeCollisionPlane_t > m_CollisionPlanes; // 0x0270 - CUtlVector< FeNodeIntegrator_t > m_NodeIntegrator; // 0x0288 - CUtlVector< FeSpringIntegrator_t > m_SpringIntegrator; // 0x02A0 - CUtlVector< FeSimdSpringIntegrator_t > m_SimdSpringIntegrator; // 0x02B8 - CUtlVector< FeWorldCollisionParams_t > m_WorldCollisionParams; // 0x02D0 - CUtlVector< float32 > m_LegacyStretchForce; // 0x02E8 - CUtlVector< float32 > m_NodeCollisionRadii; // 0x0300 - CUtlVector< float32 > m_DynNodeFriction; // 0x0318 - CUtlVector< float32 > m_LocalRotation; // 0x0330 - CUtlVector< float32 > m_LocalForce; // 0x0348 - CUtlVector< FeTaperedCapsuleStretch_t > m_TaperedCapsuleStretches; // 0x0360 - CUtlVector< FeTaperedCapsuleRigid_t > m_TaperedCapsuleRigids; // 0x0378 - CUtlVector< FeSphereRigid_t > m_SphereRigids; // 0x0390 - CUtlVector< uint16 > m_WorldCollisionNodes; // 0x03A8 - CUtlVector< uint16 > m_TreeParents; // 0x03C0 - CUtlVector< uint16 > m_TreeCollisionMasks; // 0x03D8 - CUtlVector< FeTreeChildren_t > m_TreeChildren; // 0x03F0 - CUtlVector< uint16 > m_FreeNodes; // 0x0408 - CUtlVector< FeFitMatrix_t > m_FitMatrices; // 0x0420 - CUtlVector< FeFitWeight_t > m_FitWeights; // 0x0438 - CUtlVector< FeNodeReverseOffset_t > m_ReverseOffsets; // 0x0450 - CUtlVector< FeAnimStrayRadius_t > m_AnimStrayRadii; // 0x0468 - CUtlVector< FeSimdAnimStrayRadius_t > m_SimdAnimStrayRadii; // 0x0480 - CUtlVector< FeKelagerBend2_t > m_KelagerBends; // 0x0498 - CUtlVector< FeCtrlSoftOffset_t > m_CtrlSoftOffsets; // 0x04B0 - CUtlVector< CFeIndexedJiggleBone > m_JiggleBones; // 0x04C8 - CUtlVector< uint16 > m_SourceElems; // 0x04E0 - CUtlVector< uint32 > m_GoalDampedSpringIntegrators; // 0x04F8 - CUtlVector< FeTri_t > m_Tris; // 0x0510 - uint16 m_nTriCount1; // 0x0528 - uint16 m_nTriCount2; // 0x052A - uint8 m_nReservedUint8; // 0x052C - uint8 m_nExtraPressureIterations; // 0x052D - uint8 m_nExtraGoalIterations; // 0x052E - uint8 m_nExtraIterations; // 0x052F - CUtlVector< FeSDFRigid_t > m_SDFRigids; // 0x0530 - CUtlVector< FeBoxRigid_t > m_BoxRigids; // 0x0548 - CUtlVector< uint8 > m_DynNodeVertexSet; // 0x0560 - CUtlVector< uint32 > m_VertexSetNames; // 0x0578 - CUtlVector< FeRigidColliderIndices_t > m_RigidColliderPriorities; // 0x0590 - CUtlVector< FeMorphLayerDepr_t > m_MorphLayers; // 0x05A8 - CUtlVector< uint8 > m_MorphSetData; // 0x05C0 - CUtlVector< FeVertexMapDesc_t > m_VertexMaps; // 0x05D8 - CUtlVector< uint8 > m_VertexMapValues; // 0x05F0 - CUtlVector< FeEffectDesc_t > m_Effects; // 0x0608 - CUtlVector< FeCtrlOffset_t > m_LockToParent; // 0x0620 - CUtlVector< uint16 > m_LockToGoal; // 0x0638 - CUtlVector< int16 > m_SkelParents; // 0x0650 - CUtlVector< FeNodeWindBase_t > m_DynNodeWindBases; // 0x0668 - CUtlVector< FeModelSelfCollisionLayer_t > m_SelfCollisionLayers; // 0x0680 - float32 m_flInternalPressure; // 0x0698 - float32 m_flDefaultTimeDilation; // 0x069C - float32 m_flWindage; // 0x06A0 - float32 m_flWindDrag; // 0x06A4 - float32 m_flDefaultSurfaceStretch; // 0x06A8 - float32 m_flDefaultThreadStretch; // 0x06AC - float32 m_flDefaultGravityScale; // 0x06B0 - float32 m_flDefaultVelAirDrag; // 0x06B4 - float32 m_flDefaultExpAirDrag; // 0x06B8 - float32 m_flDefaultVelQuadAirDrag; // 0x06BC - float32 m_flDefaultExpQuadAirDrag; // 0x06C0 - float32 m_flRodVelocitySmoothRate; // 0x06C4 - float32 m_flQuadVelocitySmoothRate; // 0x06C8 - float32 m_flAddWorldCollisionRadius; // 0x06CC - float32 m_flDefaultVolumetricSolveAmount; // 0x06D0 - float32 m_flMotionSmoothCDT; // 0x06D4 - float32 m_flLocalDrag1; // 0x06D8 - uint16 m_nRodVelocitySmoothIterations; // 0x06DC - uint16 m_nQuadVelocitySmoothIterations; // 0x06DE -}; -class CModelConfigElement_SetMaterialGroupOnAttachedModels : public CModelConfigElement // modellib -{ - CUtlString m_MaterialGroupName; // 0x0048 -}; -class CNmConstTargetNode::CDefinition : public CNmTargetValueNode::CDefinition // animlib -{ - CNmTarget m_value; // 0x0010 -}; -class CNmConstFloatNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ - float32 m_flValue; // 0x0010 -}; -class CDirectionalBlendUpdateNode : public CLeafUpdateNode // animgraphlib -{ - HSequence[8] m_hSequences; // 0x005C - CAnimInputDamping m_damping; // 0x0080 - AnimValueSource m_blendValueSource; // 0x0098 - CAnimParamHandle m_paramIndex; // 0x009C - float32 m_playbackSpeed; // 0x00A0 - float32 m_duration; // 0x00A4 - bool m_bLoop; // 0x00A8 - bool m_bLockBlendOnReset; // 0x00A9 -}; -class CStopwatch : public CStopwatchBase // server -{ - float32 m_flInterval; // 0x000C -}; -class C_OP_VelocityDecay : public CParticleFunctionOperator // particles -{ - float32 m_flMinVelocity; // 0x01D0 -}; -class C_OP_CalculateVectorAttribute : public CParticleFunctionOperator // particles -{ - Vector m_vStartValue; // 0x01D0 - ParticleAttributeIndex_t m_nFieldInput1; // 0x01DC - float32 m_flInputScale1; // 0x01E0 - ParticleAttributeIndex_t m_nFieldInput2; // 0x01E4 - float32 m_flInputScale2; // 0x01E8 - ControlPointReference_t m_nControlPointInput1; // 0x01EC - float32 m_flControlPointScale1; // 0x0200 - ControlPointReference_t m_nControlPointInput2; // 0x0204 - float32 m_flControlPointScale2; // 0x0218 - ParticleAttributeIndex_t m_nFieldOutput; // 0x021C - Vector m_vFinalOutputScale; // 0x0220 -}; -class CSSDSMsg_EndFrame // scenesystem -{ - CUtlVector< CSSDSEndFrameViewInfo > m_Views; // 0x0000 -}; -class RnMesh_t // physicslib -{ - Vector m_vMin; // 0x0000 - Vector m_vMax; // 0x000C - CUtlVector< RnNode_t > m_Nodes; // 0x0018 - CUtlVectorSIMDPaddedVector m_Vertices; // 0x0030 - CUtlVector< RnTriangle_t > m_Triangles; // 0x0048 - CUtlVector< RnWing_t > m_Wings; // 0x0060 - CUtlVector< uint8 > m_TriangleEdgeFlags; // 0x0078 - CUtlVector< uint8 > m_Materials; // 0x0090 - Vector m_vOrthographicAreas; // 0x00A8 - uint32 m_nFlags; // 0x00B4 - uint32 m_nDebugFlags; // 0x00B8 -}; -class RnPlane_t // physicslib -{ - Vector m_vNormal; // 0x0000 - float32 m_flOffset; // 0x000C -}; -class CFeVertexMapBuildArray // physicslib -{ - CUtlVector< FeVertexMapBuild_t* > m_Array; // 0x0000 -}; -class CInputStreamUpdateNode : public CLeafUpdateNode // animgraphlib -{ -}; -class CAnimScriptManager // animgraphlib -{ - CUtlVector< ScriptInfo_t > m_scriptInfo; // 0x0010 -}; -class CAnimMovement // animationsystem -{ - int32 endframe; // 0x0000 - int32 motionflags; // 0x0004 - float32 v0; // 0x0008 - float32 v1; // 0x000C - float32 angle; // 0x0010 - Vector vector; // 0x0014 - Vector position; // 0x0020 -}; -class CBlendCurve // animgraphlib -{ - float32 m_flControlPoint1; // 0x0000 - float32 m_flControlPoint2; // 0x0004 -}; -class SkeletonDemoDb_t // modellib -{ - CUtlVector< SkeletonAnimCapture_t* > m_AnimCaptures; // 0x0000 - CUtlVector< SkeletonAnimCapture_t::Camera_t > m_CameraTrack; // 0x0018 - float32 m_flRecordingTime; // 0x0030 -}; -class CNmIDSelectorNode::CDefinition : public CNmIDValueNode::CDefinition // animlib -{ - CUtlVectorFixedGrowable< int16, 5 > m_conditionNodeIndices; // 0x0010 - CUtlVectorFixedGrowable< CGlobalSymbol, 5 > m_values; // 0x0038 - CGlobalSymbol m_defaultValue; // 0x0078 -}; -class RenderInputLayoutField_t // rendersystemdx11 -{ - char[32] m_pSemanticName; // 0x0000 - int8 m_nSemanticIndex; // 0x0020 - int16 m_nOffset; // 0x0028 - int8 m_nSlot; // 0x002A - RenderSlotType_t m_nSlotType; // 0x002B - char[32] m_szShaderSemantic; // 0x002C -}; -class AABB_t // mathlib_extended -{ - Vector m_vMinBounds; // 0x0000 - Vector m_vMaxBounds; // 0x000C -}; -class C_INIT_RandomVectorComponent : public CParticleFunctionInitializer // particles -{ - float32 m_flMin; // 0x01D8 - float32 m_flMax; // 0x01DC - ParticleAttributeIndex_t m_nFieldOutput; // 0x01E0 - int32 m_nComponent; // 0x01E4 -}; -class C_OP_InheritFromParentParticles : public CParticleFunctionOperator // particles -{ - float32 m_flScale; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 - int32 m_nIncrement; // 0x01D8 - bool m_bRandomDistribution; // 0x01DC -}; -class CBaseTrailRenderer : public CBaseRendererSource2 // particles -{ - ParticleOrientationChoiceList_t m_nOrientationType; // 0x2DE8 - int32 m_nOrientationControlPoint; // 0x2DEC - float32 m_flMinSize; // 0x2DF0 - float32 m_flMaxSize; // 0x2DF4 - CParticleCollectionRendererFloatInput m_flStartFadeSize; // 0x2DF8 - CParticleCollectionRendererFloatInput m_flEndFadeSize; // 0x2F68 - bool m_bClampV; // 0x30D8 -}; -class CPhysSurfacePropertiesVehicle // modellib -{ - float32 m_wheelDrag; // 0x0000 - float32 m_wheelFrictionScale; // 0x0004 -}; -class CLookComponentUpdater : public CAnimComponentUpdater // animgraphlib -{ - CAnimParamHandle m_hLookHeading; // 0x0034 - CAnimParamHandle m_hLookHeadingNormalized; // 0x0036 - CAnimParamHandle m_hLookHeadingVelocity; // 0x0038 - CAnimParamHandle m_hLookPitch; // 0x003A - CAnimParamHandle m_hLookDistance; // 0x003C - CAnimParamHandle m_hLookDirection; // 0x003E - CAnimParamHandle m_hLookTarget; // 0x0040 - CAnimParamHandle m_hLookTargetWorldSpace; // 0x0042 - bool m_bNetworkLookTarget; // 0x0044 -}; -class CSetParameterActionUpdater : public CAnimActionUpdater // animgraphlib -{ - CAnimParamHandle m_hParam; // 0x0018 - CAnimVariant m_value; // 0x001A -}; -class CConstantForceController // server -{ - Vector m_linear; // 0x000C - RotationVector m_angular; // 0x0018 - Vector m_linearSave; // 0x0024 - RotationVector m_angularSave; // 0x0030 -}; -class C_OP_ModelSurfaceSnapshotGenerator : public CParticleFunctionPreEmission // particles -{ - int32 m_nCPSnapshot; // 0x01D8 - CParticleModelInput m_modelInput; // 0x01E0 - CParticleCollectionFloatInput m_flRecalcRate; // 0x0240 - CParticleCollectionFloatInput m_flUSpacing; // 0x03B0 - CParticleCollectionFloatInput m_flVSpacing; // 0x0520 - CParticleCollectionFloatInput m_flSurfaceOffset; // 0x0690 - bool m_bSetNormal; // 0x0800 - bool m_bSetUp; // 0x0801 - bool m_bSetGravity; // 0x0802 - bool m_bSetUV; // 0x0803 -}; -class C_OP_ConstrainDistanceToUserSpecifiedPath : public CParticleFunctionConstraint // particles -{ - float32 m_fMinDistance; // 0x01D0 - float32 m_flMaxDistance; // 0x01D4 - float32 m_flTimeScale; // 0x01D8 - bool m_bLoopedPath; // 0x01DC - CUtlVector< PointDefinitionWithTimeValues_t > m_pointList; // 0x01E0 -}; -class ClutterTile_t // worldrenderer -{ - uint32 m_nFirstInstance; // 0x0000 - uint32 m_nLastInstance; // 0x0004 - AABB_t m_BoundsWs; // 0x0008 -}; -class CVoiceContainerAmpedDecayingSineWave : public CVoiceContainerDecayingSineWave // soundsystem_voicecontainers -{ - float32 m_flGainAmount; // 0x00B0 -}; -class CVMixAutoFilterProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixAutoFilterDesc_t m_desc; // 0x0020 -}; -class CNmFootEvent : public CNmEvent // animlib -{ - NmFootPhase_t m_phase; // 0x0020 -}; -class CompositeMaterialEditorPoint_t // compositematerialslib -{ - CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_ModelName; // 0x0000 - int32 m_nSequenceIndex; // 0x00E0 - float32 m_flCycle; // 0x00E4 - KeyValues3 m_KVModelStateChoices; // 0x00E8 - bool m_bEnableChildModel; // 0x00F8 - CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_ChildModelName; // 0x0100 - CUtlVector< CompositeMaterialAssemblyProcedure_t > m_vecCompositeMaterialAssemblyProcedures; // 0x01E0 - CUtlVector< CompositeMaterial_t > m_vecCompositeMaterials; // 0x01F8 -}; -class CEntitySubclassVDataBase // server -{ -}; -class C_INIT_InitFromParentKilled : public CParticleFunctionInitializer // particles -{ - ParticleAttributeIndex_t m_nAttributeToCopy; // 0x01D8 - EventTypeSelection_t m_nEventType; // 0x01DC -}; -class C_OP_RenderOmni2Light : public CParticleFunctionRenderer // particles -{ - ParticleOmni2LightTypeChoiceList_t m_nLightType; // 0x0220 - CParticleCollectionVecInput m_vColorBlend; // 0x0228 - ParticleColorBlendType_t m_nColorBlendType; // 0x08E0 - ParticleLightUnitChoiceList_t m_nBrightnessUnit; // 0x08E4 - CPerParticleFloatInput m_flBrightnessLumens; // 0x08E8 - CPerParticleFloatInput m_flBrightnessCandelas; // 0x0A58 - bool m_bCastShadows; // 0x0BC8 - bool m_bFog; // 0x0BC9 - CPerParticleFloatInput m_flFogScale; // 0x0BD0 - CPerParticleFloatInput m_flLuminaireRadius; // 0x0D40 - CPerParticleFloatInput m_flSkirt; // 0x0EB0 - CPerParticleFloatInput m_flRange; // 0x1020 - CPerParticleFloatInput m_flInnerConeAngle; // 0x1190 - CPerParticleFloatInput m_flOuterConeAngle; // 0x1300 - CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x1470 - bool m_bSphericalCookie; // 0x1478 -}; -class CNmPoseTask // animlib -{ -}; -class CFootCycleDefinition // modellib -{ - Vector m_vStancePositionMS; // 0x0000 - Vector m_vMidpointPositionMS; // 0x000C - float32 m_flStanceDirectionMS; // 0x0018 - Vector m_vToStrideStartPos; // 0x001C - CAnimCycle m_stanceCycle; // 0x0028 - CFootCycle m_footLiftCycle; // 0x002C - CFootCycle m_footOffCycle; // 0x0030 - CFootCycle m_footStrikeCycle; // 0x0034 - CFootCycle m_footLandCycle; // 0x0038 -}; -class CRenderBufferBinding // modellib -{ - uint64 m_hBuffer; // 0x0000 - uint32 m_nBindOffsetBytes; // 0x0010 -}; -class CMotionNode // animgraphlib -{ - CUtlString m_name; // 0x0018 - AnimNodeID m_id; // 0x0020 -}; -class CMultiplayer_Expresser : public CAI_ExpresserWithFollowup // server -{ - bool m_bAllowMultipleScenes; // 0x00A0 -}; -class C_INIT_InitFloat : public CParticleFunctionInitializer // particles -{ - CPerParticleFloatInput m_InputValue; // 0x01D8 - ParticleAttributeIndex_t m_nOutputField; // 0x0348 - ParticleSetMethod_t m_nSetMethod; // 0x034C - CPerParticleFloatInput m_InputStrength; // 0x0350 -}; -class CollisionDetailLayerInfo_t::Name_t // physicslib -{ - CUtlStringToken m_nNameToken; // 0x0000 - CUtlString m_sNameString; // 0x0008 -}; -class CSchemaSystemInternalRegistration // schemasystem -{ - Vector2D m_Vector2D; // 0x0000 - Vector m_Vector; // 0x0008 - VectorWS m_VectorWS; // 0x0014 - VectorAligned m_VectorAligned; // 0x0020 - Quaternion m_Quaternion; // 0x0030 - QAngle m_QAngle; // 0x0040 - RotationVector m_RotationVector; // 0x004C - RadianEuler m_RadianEuler; // 0x0058 - DegreeEuler m_DegreeEuler; // 0x0064 - QuaternionStorage m_QuaternionStorage; // 0x0070 - matrix3x4_t m_matrix3x4_t; // 0x0080 - matrix3x4a_t m_matrix3x4a_t; // 0x00B0 - Color m_Color; // 0x00E0 - Vector4D m_Vector4D; // 0x00E4 - CTransform m_CTransform; // 0x0100 - KeyValues* m_pKeyValues; // 0x0120 - CUtlBinaryBlock m_CUtlBinaryBlock; // 0x0128 - CUtlString m_CUtlString; // 0x0138 - CUtlSymbol m_CUtlSymbol; // 0x0140 - CUtlStringToken m_stringToken; // 0x0144 - CUtlStringTokenWithStorage m_stringTokenWithStorage; // 0x0148 - CResourceArray< CResourcePointer< CResourceString > > m_ResourceTypes; // 0x0160 - KeyValues3 m_KV3; // 0x0168 -}; -class C_OP_SetCPtoVector : public CParticleFunctionOperator // particles -{ - int32 m_nCPInput; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 -}; -class CNmStateCompletedConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - int16 m_nSourceStateNodeIdx; // 0x0010 - int16 m_nTransitionDurationOverrideNodeIdx; // 0x0012 - float32 m_flTransitionDurationSeconds; // 0x0014 -}; -class CBoolAnimParameter : public CConcreteAnimParameter // animgraphlib -{ - bool m_bDefaultValue; // 0x0080 -}; -class VPhysXBodyPart_t // modellib -{ - uint32 m_nFlags; // 0x0000 - float32 m_flMass; // 0x0004 - VPhysics2ShapeDef_t m_rnShape; // 0x0008 - uint16 m_nCollisionAttributeIndex; // 0x0080 - uint16 m_nReserved; // 0x0082 - float32 m_flInertiaScale; // 0x0084 - float32 m_flLinearDamping; // 0x0088 - float32 m_flAngularDamping; // 0x008C - float32 m_flLinearDrag; // 0x0090 - float32 m_flAngularDrag; // 0x0094 - bool m_bOverrideMassCenter; // 0x0098 - Vector m_vMassCenterOverride; // 0x009C -}; -class C_INIT_InitSkinnedPositionFromCPSnapshot : public CParticleFunctionInitializer // particles -{ - int32 m_nSnapshotControlPointNumber; // 0x01D8 - int32 m_nControlPointNumber; // 0x01DC - bool m_bRandom; // 0x01E0 - int32 m_nRandomSeed; // 0x01E4 - bool m_bRigid; // 0x01E8 - bool m_bSetNormal; // 0x01E9 - bool m_bIgnoreDt; // 0x01EA - float32 m_flMinNormalVelocity; // 0x01EC - float32 m_flMaxNormalVelocity; // 0x01F0 - SnapshotIndexType_t m_nIndexType; // 0x01F4 - CPerParticleFloatInput m_flReadIndex; // 0x01F8 - float32 m_flIncrement; // 0x0368 - int32 m_nFullLoopIncrement; // 0x036C - int32 m_nSnapShotStartPoint; // 0x0370 - float32 m_flBoneVelocity; // 0x0374 - float32 m_flBoneVelocityMax; // 0x0378 - bool m_bCopyColor; // 0x037C - bool m_bCopyAlpha; // 0x037D - bool m_bSetRadius; // 0x037E -}; -class C_OP_LerpToOtherAttribute : public CParticleFunctionOperator // particles -{ - CPerParticleFloatInput m_flInterpolation; // 0x01D0 - ParticleAttributeIndex_t m_nFieldInputFrom; // 0x0340 - ParticleAttributeIndex_t m_nFieldInput; // 0x0344 - ParticleAttributeIndex_t m_nFieldOutput; // 0x0348 -}; -class InfoForResourceTypeVMapResourceData_t // worldrenderer -{ -}; -class RnTriangle_t // physicslib -{ - int32[3] m_nIndex; // 0x0000 -}; -class FourVectors2D // physicslib -{ - fltx4 x; // 0x0000 - fltx4 y; // 0x0010 -}; -class CStopAtGoalUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - float32 m_flOuterRadius; // 0x0074 - float32 m_flInnerRadius; // 0x0078 - float32 m_flMaxScale; // 0x007C - float32 m_flMinScale; // 0x0080 - CAnimInputDamping m_damping; // 0x0088 -}; -class CNmLayerBlendNode::LayerDefinition_t // animlib -{ - int16 m_nInputNodeIdx; // 0x0000 - int16 m_nWeightValueNodeIdx; // 0x0002 - int16 m_nBoneMaskValueNodeIdx; // 0x0004 - int16 m_nRootMotionWeightValueNodeIdx; // 0x0006 - bool m_bIsSynchronized; // 0x0008 - bool m_bIgnoreEvents; // 0x0009 - bool m_bIsStateMachineLayer; // 0x000A - NmPoseBlendMode_t m_blendMode; // 0x000B -}; -class CNmIKJoint // animlib -{ - int32 m_nParentIndex; // 0x0000 - int32 m_nBodyIndex; // 0x0004 - CTransform m_xLocalFrame; // 0x0010 - float32 m_flSwingLimit; // 0x0030 - float32 m_flMinTwistLimit; // 0x0034 - float32 m_flMaxTwistLimit; // 0x0038 - float32 m_flWeight; // 0x003C -}; -class CNmRootMotionOverrideNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib -{ - int16 m_desiredMovingVelocityNodeIdx; // 0x0018 - int16 m_desiredFacingDirectionNodeIdx; // 0x001A - int16 m_linearVelocityLimitNodeIdx; // 0x001C - int16 m_angularVelocityLimitNodeIdx; // 0x001E - float32 m_maxLinearVelocity; // 0x0020 - float32 m_maxAngularVelocityRadians; // 0x0024 - CNmBitFlags m_overrideFlags; // 0x0028 -}; -class CFuseSymbolTable // mathlib_extended -{ - CUtlVector< ConstantInfo_t > m_constants; // 0x0000 - CUtlVector< VariableInfo_t > m_variables; // 0x0018 - CUtlVector< FunctionInfo_t > m_functions; // 0x0030 - CUtlHashtable< CUtlStringToken, int32 > m_constantMap; // 0x0048 - CUtlHashtable< CUtlStringToken, int32 > m_variableMap; // 0x0068 - CUtlHashtable< CUtlStringToken, int32 > m_functionMap; // 0x0088 -}; -class C_OP_SetControlPointOrientation : public CParticleFunctionPreEmission // particles -{ - bool m_bUseWorldLocation; // 0x01D8 - bool m_bRandomize; // 0x01DA - bool m_bSetOnce; // 0x01DB - int32 m_nCP; // 0x01DC - int32 m_nHeadLocation; // 0x01E0 - QAngle m_vecRotation; // 0x01E4 - QAngle m_vecRotationB; // 0x01F0 - CParticleCollectionFloatInput m_flInterpolation; // 0x0200 -}; -class CModelConfig // modellib -{ - CUtlString m_ConfigName; // 0x0000 - CUtlVector< CModelConfigElement* > m_Elements; // 0x0008 - bool m_bTopLevel; // 0x0020 - bool m_bActiveInEditorByDefault; // 0x0021 -}; -class PermModelDataAnimatedMaterialAttribute_t // modellib -{ - CUtlString m_AttributeName; // 0x0000 - int32 m_nNumChannels; // 0x0008 -}; -class CNewParticleEffect : public IParticleEffect // particleslib -{ - CNewParticleEffect* m_pNext; // 0x0010 - CNewParticleEffect* m_pPrev; // 0x0018 - IParticleCollection* m_pParticles; // 0x0020 - char* m_pDebugName; // 0x0028 - bitfield:1 m_bDontRemove; // 0x0000 - bitfield:1 m_bRemove; // 0x0000 - bitfield:1 m_bNeedsBBoxUpdate; // 0x0000 - bitfield:1 m_bIsFirstFrame; // 0x0000 - bitfield:1 m_bAutoUpdateBBox; // 0x0000 - bitfield:1 m_bAllocated; // 0x0000 - bitfield:1 m_bSimulate; // 0x0000 - bitfield:1 m_bShouldPerformCullCheck; // 0x0000 - bitfield:1 m_bForceNoDraw; // 0x0000 - bitfield:1 m_bSuppressScreenSpaceEffect; // 0x0000 - bitfield:1 m_bShouldSave; // 0x0000 - bitfield:1 m_bShouldSimulateDuringGamePaused; // 0x0000 - bitfield:1 m_bShouldCheckFoW; // 0x0000 - bitfield:1 m_bIsAsyncCreate; // 0x0000 - bitfield:1 m_bFreezeTransitionActive; // 0x0000 - bitfield:1 m_bFreezeTargetState; // 0x0000 - bitfield:1 m_bCanFreeze; // 0x0000 - Vector m_vSortOrigin; // 0x0040 - float32 m_flScale; // 0x004C - PARTICLE_EHANDLE__* m_hOwner; // 0x0050 - CParticleProperty* m_pOwningParticleProperty; // 0x0058 - float32 m_flFreezeTransitionStart; // 0x0070 - float32 m_flFreezeTransitionDuration; // 0x0074 - float32 m_flFreezeTransitionOverride; // 0x0078 - Vector m_LastMin; // 0x007C - Vector m_LastMax; // 0x0088 - CSplitScreenSlot m_nSplitScreenUser; // 0x0094 - Vector m_vecAggregationCenter; // 0x0098 - int32 m_RefCount; // 0x00D0 -}; -class CNmBoneMaskValueNode::CDefinition : public CNmValueNode::CDefinition // animlib -{ -}; -class CNmParameterizedClipSelectorNode::CDefinition : public CNmClipReferenceNode::CDefinition // animlib -{ - CUtlLeanVectorFixedGrowable< int16, 5 > m_optionNodeIndices; // 0x0010 - CUtlLeanVectorFixedGrowable< uint8, 5 > m_optionWeights; // 0x0028 - int16 m_parameterNodeIdx; // 0x0038 - bool m_bIgnoreInvalidOptions; // 0x003A - bool m_bHasWeightsSet; // 0x003B -}; -class InfoForResourceTypeIMaterial2 // resourcesystem -{ -}; -class CClientAlphaProperty : public IClientAlphaProperty // client -{ - uint16 m_nDistFadeStart; // 0x0010 - uint16 m_nDistFadeEnd; // 0x0012 - bitfield:14 m_nDesyncOffset; // 0x0000 - bitfield:1 m_bAlphaOverride; // 0x0000 - bitfield:1 m_bShadowAlphaOverride; // 0x0000 - bitfield:3 m_nRenderMode; // 0x0000 - bitfield:5 m_nRenderFX; // 0x0000 - uint8 m_nAlpha; // 0x0017 - float32 m_flFadeScale; // 0x0018 - GameTime_t m_flRenderFxStartTime; // 0x001C - float32 m_flRenderFxDuration; // 0x0020 -}; -class CFloatExponentialMovingAverage // server -{ -}; -class CGameChoreoServices : public IChoreoServices // server -{ - CHandle< CBaseAnimGraph > m_hOwner; // 0x0008 - CHandle< CScriptedSequence > m_hScriptedSequence; // 0x000C - IChoreoServices::ScriptState_t m_scriptState; // 0x0010 - IChoreoServices::ChoreoState_t m_choreoState; // 0x0014 - GameTime_t m_flTimeStartedState; // 0x0018 -}; -class CStateMachineUpdateNode : public CAnimUpdateNodeBase // animgraphlib -{ - CAnimStateMachineUpdater m_stateMachine; // 0x0070 - CUtlVector< CStateNodeStateData > m_stateData; // 0x00C8 - CUtlVector< CStateNodeTransitionData > m_transitionData; // 0x00E0 - bool m_bBlockWaningTags; // 0x00FC - bool m_bLockStateWhenWaning; // 0x00FD - bool m_bResetWhenActivated; // 0x00FE -}; -class InfoForResourceTypeProceduralTestResource_t // resourcesystem -{ -}; -class CSimpleSimTimer // server -{ - GameTime_t m_flNext; // 0x0000 - WorldGroupId_t m_nWorldGroupId; // 0x0004 -}; -class CNavVolumeMarkupVolume : public CNavVolume // server -{ -}; -class CVMixSteamAudioHybridReverbProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ -}; -class CVoiceContainerParameterBlender : public CVoiceContainerBase // soundsystem_voicecontainers -{ - CSoundContainerReference m_firstSound; // 0x00A8 - CSoundContainerReference m_secondSound; // 0x00C0 - bool m_bEnableOcclusionBlend; // 0x00D8 - CPiecewiseCurve m_curve1; // 0x00E0 - CPiecewiseCurve m_curve2; // 0x0120 - bool m_bEnableDistanceBlend; // 0x0160 - CPiecewiseCurve m_curve3; // 0x0168 - CPiecewiseCurve m_curve4; // 0x01A8 -}; -class CSeqBoneMaskList // animationsystem -{ - CBufferString m_sName; // 0x0000 - CUtlVector< int16 > m_nLocalBoneArray; // 0x0010 - CUtlVector< float32 > m_flBoneWeightArray; // 0x0028 - float32 m_flDefaultMorphCtrlWeight; // 0x0040 - CUtlVector< std::pair< CBufferString, float32 > > m_morphCtrlWeightArray; // 0x0048 -}; -class VPhysXRange_t // modellib -{ - float32 m_flMin; // 0x0000 - float32 m_flMax; // 0x0004 -}; -class C_OP_SetFloat : public CParticleFunctionOperator // particles -{ - CPerParticleFloatInput m_InputValue; // 0x01D0 - ParticleAttributeIndex_t m_nOutputField; // 0x0340 - ParticleSetMethod_t m_nSetMethod; // 0x0344 - CPerParticleFloatInput m_Lerp; // 0x0348 -}; -class IParticleSystemDefinition // particles -{ -}; -class TagSpan_t // animgraphlib -{ - int32 m_tagIndex; // 0x0000 - float32 m_startCycle; // 0x0004 - float32 m_endCycle; // 0x0008 -}; -class CSeqPoseParamDesc // animationsystem -{ - CBufferString m_sName; // 0x0000 - float32 m_flStart; // 0x0010 - float32 m_flEnd; // 0x0014 - float32 m_flLoop; // 0x0018 - bool m_bLooping; // 0x001C -}; -class NmCompressionSettings_t // animlib -{ - NmCompressionSettings_t::QuantizationRange_t m_translationRangeX; // 0x0000 - NmCompressionSettings_t::QuantizationRange_t m_translationRangeY; // 0x0008 - NmCompressionSettings_t::QuantizationRange_t m_translationRangeZ; // 0x0010 - NmCompressionSettings_t::QuantizationRange_t m_scaleRange; // 0x0018 - Quaternion m_constantRotation; // 0x0020 - bool m_bIsRotationStatic; // 0x0030 - bool m_bIsTranslationStatic; // 0x0031 - bool m_bIsScaleStatic; // 0x0032 -}; -class FuseFunctionIndex_t // mathlib_extended -{ - uint16 m_Value; // 0x0000 -}; -class C_INIT_RemapNamedModelElementToScalar : public CParticleFunctionInitializer // particles -{ - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x01D8 - CUtlVector< CUtlString > m_names; // 0x01E0 - CUtlVector< float32 > m_values; // 0x01F8 - ParticleAttributeIndex_t m_nFieldInput; // 0x0210 - ParticleAttributeIndex_t m_nFieldOutput; // 0x0214 - ParticleSetMethod_t m_nSetMethod; // 0x0218 - bool m_bModelFromRenderer; // 0x021C -}; -class CSlowDownOnSlopesUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - float32 m_flSlowDownStrength; // 0x0070 -}; -class CNmTargetWarpEvent : public CNmEvent // animlib -{ - NmTargetWarpRule_t m_rule; // 0x0020 - NmTargetWarpAlgorithm_t m_algorithm; // 0x0021 -}; -class CPathAnimMotorUpdaterBase : public CAnimMotorUpdaterBase // animgraphlib -{ - bool m_bLockToPath; // 0x0020 -}; -class MaterialParamInt_t : public MaterialParam_t // materialsystem2 -{ - int32 m_nValue; // 0x0008 -}; -class CHintMessage // server -{ - char* m_hintString; // 0x0000 - CUtlVector< char* > m_args; // 0x0008 - float32 m_duration; // 0x0020 -}; -class C_OP_FadeOutSimple : public CParticleFunctionOperator // particles -{ - float32 m_flFadeOutTime; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 -}; -class C_OP_EndCapTimedFreeze : public CParticleFunctionOperator // particles -{ - CParticleCollectionFloatInput m_flFreezeTime; // 0x01D0 -}; -class VMixFilterDesc_t // soundsystem_lowlevel -{ - VMixFilterType_t m_nFilterType; // 0x0000 - VMixFilterSlope_t m_nFilterSlope; // 0x0002 - bool m_bEnabled; // 0x0003 - float32 m_fldbGain; // 0x0004 - float32 m_flCutoffFreq; // 0x0008 - float32 m_flQ; // 0x000C -}; -class CFootCycle : public CCycleBase // modellib -{ -}; -class PulseCursorID_t // pulse_runtime_lib -{ - int32 m_Value; // 0x0000 -}; -class CAnimFoot // modellib -{ - CUtlString m_name; // 0x0000 - Vector m_vBallOffset; // 0x0008 - Vector m_vHeelOffset; // 0x0014 - int32 m_ankleBoneIndex; // 0x0020 - int32 m_toeBoneIndex; // 0x0024 -}; -class InfoForResourceTypeCEntityLump // resourcesystem -{ -}; -class EntOutput_t // entity2 -{ -}; -class C_INIT_RandomRadius : public CParticleFunctionInitializer // particles -{ - float32 m_flRadiusMin; // 0x01D8 - float32 m_flRadiusMax; // 0x01DC - float32 m_flRadiusRandExponent; // 0x01E0 -}; -class WorldBuilderParams_t // worldrenderer -{ - float32 m_flMinDrawVolumeSize; // 0x0000 - bool m_bBuildBakedLighting; // 0x0004 - bool m_bAggregateInstanceStreams; // 0x0005 - BakedLightingInfo_t m_bakedLightingInfo; // 0x0008 - uint64 m_nCompileTimestamp; // 0x0050 - uint64 m_nCompileFingerprint; // 0x0058 -}; -class InfoForResourceTypeCJavaScriptResource // resourcesystem -{ -}; -class ParticleChildrenInfo_t // particles -{ - CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_ChildRef; // 0x0000 - float32 m_flDelay; // 0x0008 - bool m_bEndCap; // 0x000C - bool m_bDisableChild; // 0x000D - ParticleDetailLevel_t m_nDetailLevel; // 0x0010 -}; -class ModelReference_t // particles -{ - CStrongHandle< InfoForResourceTypeCModel > m_model; // 0x0000 - float32 m_flRelativeProbabilityOfSpawn; // 0x0008 -}; -class CAddUpdateNode : public CBinaryUpdateNode // animgraphlib -{ - BinaryNodeChildOption m_footMotionTiming; // 0x0094 - bool m_bApplyToFootMotion; // 0x0098 - bool m_bApplyChannelsSeparately; // 0x0099 - bool m_bUseModelSpace; // 0x009A - bool m_bApplyScale; // 0x009B -}; -class CNmLegacyEvent : public CNmEvent // animlib -{ - CUtlString m_animEventClassName; // 0x0020 - KeyValues3 m_KV; // 0x0028 -}; -class CEntityIOOutput // entity2 -{ -}; -class EventServerProcessNetworking_t : public EventSimulate_t // engine2 -{ -}; -class EventServerPollNetworking_t : public EventSimulate_t // engine2 -{ -}; -class C_INIT_RemapQAnglesToRotation : public CParticleFunctionInitializer // particles -{ - CParticleTransformInput m_TransformInput; // 0x01D8 -}; -class C_OP_LockToBone : public CParticleFunctionOperator // particles -{ - CParticleModelInput m_modelInput; // 0x01D0 - CParticleTransformInput m_transformInput; // 0x0230 - float32 m_flLifeTimeFadeStart; // 0x0298 - float32 m_flLifeTimeFadeEnd; // 0x029C - float32 m_flJumpThreshold; // 0x02A0 - float32 m_flPrevPosScale; // 0x02A4 - char[128] m_HitboxSetName; // 0x02A8 - bool m_bRigid; // 0x0328 - bool m_bUseBones; // 0x0329 - ParticleAttributeIndex_t m_nFieldOutput; // 0x032C - ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x0330 - ParticleRotationLockType_t m_nRotationSetType; // 0x0334 - bool m_bRigidRotationLock; // 0x0338 - CPerParticleVecInput m_vecRotation; // 0x0340 - CPerParticleFloatInput m_flRotLerp; // 0x09F8 -}; -class MaterialVariable_t // particles -{ - CUtlString m_strVariable; // 0x0000 - ParticleAttributeIndex_t m_nVariableField; // 0x0008 - float32 m_flScale; // 0x000C -}; -class FeTri_t // physicslib -{ - uint16[3] nNode; // 0x0000 - float32 w1; // 0x0008 - float32 w2; // 0x000C - float32 v1x; // 0x0010 - Vector2D v2; // 0x0014 -}; -class CNmCachedBoolNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 - NmCachedValueMode_t m_mode; // 0x0014 -}; -class CFootMotion // modellib -{ - CUtlVector< CFootStride > m_strides; // 0x0000 - CUtlString m_name; // 0x0018 - bool m_bAdditive; // 0x0020 -}; -class CEnumAnimParameter : public CConcreteAnimParameter // animgraphlib -{ - uint8 m_defaultValue; // 0x0088 - CUtlVector< CUtlString > m_enumOptions; // 0x0090 - CUtlVector< uint64 > m_vecEnumReferenced; // 0x00A8 -}; -class InfoForResourceTypeCTestResourceData // resourcesystem -{ -}; -class AggregateSceneObject_t // worldrenderer -{ - ObjectTypeFlags_t m_allFlags; // 0x0000 - ObjectTypeFlags_t m_anyFlags; // 0x0004 - int16 m_nLayer; // 0x0008 - int16 m_instanceStream; // 0x000A - int16 m_vertexAlbedoStream; // 0x000C - CUtlVector< AggregateMeshInfo_t > m_aggregateMeshes; // 0x0010 - CUtlVector< AggregateLODSetup_t > m_lodSetups; // 0x0028 - CUtlVector< uint16 > m_visClusterMembership; // 0x0040 - CUtlVector< matrix3x4_t > m_fragmentTransforms; // 0x0058 - CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x0070 -}; -class CVMixPitchShiftProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixPitchShiftDesc_t m_desc; // 0x0020 -}; -class CSingleFrameUpdateNode : public CLeafUpdateNode // animgraphlib -{ - CUtlVector< CSmartPtr< CAnimActionUpdater > > m_actions; // 0x0058 - CPoseHandle m_hPoseCacheHandle; // 0x0070 - HSequence m_hSequence; // 0x0074 - float32 m_flCycle; // 0x0078 -}; -class CNmBoneMaskSwitchNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib -{ - int16 m_nSwitchValueNodeIdx; // 0x0010 - int16 m_nTrueValueNodeIdx; // 0x0012 - int16 m_nFalseValueNodeIdx; // 0x0014 - float32 m_flBlendTimeSeconds; // 0x0018 - bool m_bSwitchDynamically; // 0x001C -}; -class CHitReactUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - HitReactFixedSettings_t m_opFixedSettings; // 0x0070 - CAnimParamHandle m_triggerParam; // 0x00BC - CAnimParamHandle m_hitBoneParam; // 0x00BE - CAnimParamHandle m_hitOffsetParam; // 0x00C0 - CAnimParamHandle m_hitDirectionParam; // 0x00C2 - CAnimParamHandle m_hitStrengthParam; // 0x00C4 - float32 m_flMinDelayBetweenHits; // 0x00C8 - bool m_bResetChild; // 0x00CC -}; -class CNmEventConsumerAttributes : public CNmEventConsumer // server -{ -}; -class C_INIT_CreateAlongPath : public CParticleFunctionInitializer // particles -{ - float32 m_fMaxDistance; // 0x01D8 - CPathParameters m_PathParams; // 0x01E0 - bool m_bUseRandomCPs; // 0x0220 - Vector m_vEndOffset; // 0x0224 - bool m_bSaveOffset; // 0x0230 -}; -class FeNodeWindBase_t // physicslib -{ - uint16 nNodeX0; // 0x0000 - uint16 nNodeX1; // 0x0002 - uint16 nNodeY0; // 0x0004 - uint16 nNodeY1; // 0x0006 -}; -class MotionIndex // animgraphlib -{ - uint16 m_nGroup; // 0x0000 - uint16 m_nMotion; // 0x0002 -}; -class CLeanMatrixUpdateNode : public CLeafUpdateNode // animgraphlib -{ - int32[3][3] m_frameCorners; // 0x005C - CPoseHandle[9] m_poses; // 0x0080 - CAnimInputDamping m_damping; // 0x00A8 - AnimVectorSource m_blendSource; // 0x00C0 - CAnimParamHandle m_paramIndex; // 0x00C4 - Vector m_verticalAxis; // 0x00C8 - Vector m_horizontalAxis; // 0x00D4 - HSequence m_hSequence; // 0x00E0 - float32 m_flMaxValue; // 0x00E4 - int32 m_nSequenceMaxFrame; // 0x00E8 -}; -class PulseRuntimeCellIndex_t // pulse_runtime_lib -{ - int32 m_Value; // 0x0000 -}; -class AmmoTypeInfo_t // server -{ - int32 m_nMaxCarry; // 0x0010 - CRangeInt m_nSplashSize; // 0x001C - AmmoFlags_t m_nFlags; // 0x0024 - float32 m_flMass; // 0x0028 - CRangeFloat m_flSpeed; // 0x002C -}; -class C_OP_LocalAccelerationForce : public CParticleFunctionForce // particles -{ - int32 m_nCP; // 0x01E0 - int32 m_nScaleCP; // 0x01E4 - CParticleCollectionVecInput m_vecAccel; // 0x01E8 -}; -class C_OP_LerpEndCapVector : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - Vector m_vecOutput; // 0x01D4 - float32 m_flLerpTime; // 0x01E0 -}; -class C_INIT_InheritVelocity : public CParticleFunctionInitializer // particles -{ - int32 m_nControlPointNumber; // 0x01D8 - float32 m_flVelocityScale; // 0x01DC -}; -class C_OP_RampScalarLinearSimple : public CParticleFunctionOperator // particles -{ - float32 m_Rate; // 0x01D0 - float32 m_flStartTime; // 0x01D4 - float32 m_flEndTime; // 0x01D8 - ParticleAttributeIndex_t m_nField; // 0x0200 -}; -class C_OP_RenderClientPhysicsImpulse : public CParticleFunctionRenderer // particles -{ - CPerParticleFloatInput m_flRadius; // 0x0220 - CPerParticleFloatInput m_flMagnitude; // 0x0390 - int32 m_nSimIdFilter; // 0x0500 -}; -class ParticleNamedValueSource_t // particleslib -{ - CUtlString m_Name; // 0x0000 - bool m_IsPublic; // 0x0008 - CPulseValueFullType m_ValueType; // 0x0010 - ParticleNamedValueConfiguration_t m_DefaultConfig; // 0x0028 -}; -class CNmTimeConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - int16 m_sourceStateNodeIdx; // 0x0010 - int16 m_nInputValueNodeIdx; // 0x0012 - float32 m_flComparand; // 0x0014 - CNmTimeConditionNode::ComparisonType_t m_type; // 0x0018 - CNmTimeConditionNode::Operator_t m_operator; // 0x0019 -}; -class CPulse_OutputConnection // pulse_runtime_lib -{ - PulseSymbol_t m_SourceOutput; // 0x0000 - PulseSymbol_t m_TargetEntity; // 0x0010 - PulseSymbol_t m_TargetInput; // 0x0020 - PulseSymbol_t m_Param; // 0x0030 -}; -class ChainToSolveData_t // animgraphlib -{ - int32 m_nChainIndex; // 0x0000 - IKSolverSettings_t m_SolverSettings; // 0x0004 - IKTargetSettings_t m_TargetSettings; // 0x0010 - SolveIKChainAnimNodeDebugSetting m_DebugSetting; // 0x0038 - float32 m_flDebugNormalizedValue; // 0x003C - VectorAligned m_vDebugOffset; // 0x0040 -}; -class CNmFloatCurveNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 - CPiecewiseCurve m_curve; // 0x0018 -}; -class CFlexRule // modellib -{ - int32 m_nFlex; // 0x0000 - CUtlVector< CFlexOp > m_FlexOps; // 0x0008 -}; -class CParticleFloatInput : public CParticleInput // particleslib -{ - ParticleFloatType_t m_nType; // 0x0010 - ParticleFloatMapType_t m_nMapType; // 0x0014 - float32 m_flLiteralValue; // 0x0018 - CParticleNamedValueRef m_NamedValue; // 0x0020 - int32 m_nControlPoint; // 0x0060 - ParticleAttributeIndex_t m_nScalarAttribute; // 0x0064 - ParticleAttributeIndex_t m_nVectorAttribute; // 0x0068 - int32 m_nVectorComponent; // 0x006C - bool m_bReverseOrder; // 0x0070 - float32 m_flRandomMin; // 0x0074 - float32 m_flRandomMax; // 0x0078 - bool m_bHasRandomSignFlip; // 0x007C - int32 m_nRandomSeed; // 0x0080 - ParticleFloatRandomMode_t m_nRandomMode; // 0x0084 - CUtlString m_strSnapshotSubset; // 0x0090 - float32 m_flLOD0; // 0x0098 - float32 m_flLOD1; // 0x009C - float32 m_flLOD2; // 0x00A0 - float32 m_flLOD3; // 0x00A4 - ParticleAttributeIndex_t m_nNoiseInputVectorAttribute; // 0x00A8 - float32 m_flNoiseOutputMin; // 0x00AC - float32 m_flNoiseOutputMax; // 0x00B0 - float32 m_flNoiseScale; // 0x00B4 - Vector m_vecNoiseOffsetRate; // 0x00B8 - float32 m_flNoiseOffset; // 0x00C4 - int32 m_nNoiseOctaves; // 0x00C8 - PFNoiseTurbulence_t m_nNoiseTurbulence; // 0x00CC - PFNoiseType_t m_nNoiseType; // 0x00D0 - PFNoiseModifier_t m_nNoiseModifier; // 0x00D4 - float32 m_flNoiseTurbulenceScale; // 0x00D8 - float32 m_flNoiseTurbulenceMix; // 0x00DC - float32 m_flNoiseImgPreviewScale; // 0x00E0 - bool m_bNoiseImgPreviewLive; // 0x00E4 - float32 m_flNoCameraFallback; // 0x00F0 - bool m_bUseBoundsCenter; // 0x00F4 - ParticleFloatInputMode_t m_nInputMode; // 0x00F8 - float32 m_flMultFactor; // 0x00FC - float32 m_flInput0; // 0x0100 - float32 m_flInput1; // 0x0104 - float32 m_flOutput0; // 0x0108 - float32 m_flOutput1; // 0x010C - float32 m_flNotchedRangeMin; // 0x0110 - float32 m_flNotchedRangeMax; // 0x0114 - float32 m_flNotchedOutputOutside; // 0x0118 - float32 m_flNotchedOutputInside; // 0x011C - ParticleFloatRoundType_t m_nRoundType; // 0x0120 - ParticleFloatBiasType_t m_nBiasType; // 0x0124 - float32 m_flBiasParameter; // 0x0128 - CPiecewiseCurve m_Curve; // 0x0130 -}; -class AttachmentHandle_t // modellib -{ - uint8 m_Value; // 0x0000 -}; -class C_OP_RemapCPtoCP : public CParticleFunctionPreEmission // particles -{ - int32 m_nInputControlPoint; // 0x01D8 - int32 m_nOutputControlPoint; // 0x01DC - int32 m_nInputField; // 0x01E0 - int32 m_nOutputField; // 0x01E4 - float32 m_flInputMin; // 0x01E8 - float32 m_flInputMax; // 0x01EC - float32 m_flOutputMin; // 0x01F0 - float32 m_flOutputMax; // 0x01F4 - bool m_bDerivative; // 0x01F8 - float32 m_flInterpRate; // 0x01FC -}; -class CSeqIKLock // animationsystem -{ - float32 m_flPosWeight; // 0x0000 - float32 m_flAngleWeight; // 0x0004 - int16 m_nLocalBone; // 0x0008 - bool m_bBonesOrientedAlongPositiveX; // 0x000A -}; -class CAnimAttachment // modellib -{ - Quaternion[3] m_influenceRotations; // 0x0000 - VectorAligned[3] m_influenceOffsets; // 0x0030 - int32[3] m_influenceIndices; // 0x0060 - float32[3] m_influenceWeights; // 0x006C - uint8 m_numInfluences; // 0x0078 -}; -class inv_image_map_t // client -{ - CUtlString map_name; // 0x0000 - float32 map_rotation; // 0x0008 -}; -class AggregateRTProxySceneObject_t // worldrenderer -{ - int16 m_nLayer; // 0x0000 - CUtlVector< RTProxyBLAS_t > m_BLASes; // 0x0008 - CUtlVector< RTProxyInstanceInfo_t > m_Instances; // 0x0020 - CUtlBinaryBlock m_VBData; // 0x0038 - CUtlBinaryBlock m_IBData; // 0x0048 - CUtlBinaryBlock m_InstanceAlbedoData; // 0x0058 -}; -class CVoxelVisibility // worldrenderer -{ - uint32 m_nBaseClusterCount; // 0x0040 - uint32 m_nPVSBytesPerCluster; // 0x0044 - Vector m_vMinBounds; // 0x0048 - Vector m_vMaxBounds; // 0x0054 - float32 m_flGridSize; // 0x0060 - uint32 m_nSkyVisibilityCluster; // 0x0064 - uint32 m_nSunVisibilityCluster; // 0x0068 - VoxelVisBlockOffset_t m_NodeBlock; // 0x006C - VoxelVisBlockOffset_t m_RegionBlock; // 0x0074 - VoxelVisBlockOffset_t m_EnclosedClusterListBlock; // 0x007C - VoxelVisBlockOffset_t m_EnclosedClustersBlock; // 0x0084 - VoxelVisBlockOffset_t m_MasksBlock; // 0x008C - VoxelVisBlockOffset_t m_nVisBlocks; // 0x0094 -}; -class VMixModDelayDesc_t // soundsystem_lowlevel -{ - VMixFilterDesc_t m_feedbackFilter; // 0x0000 - bool m_bPhaseInvert; // 0x0010 - float32 m_flGlideTime; // 0x0014 - float32 m_flDelay; // 0x0018 - float32 m_flOutputGain; // 0x001C - float32 m_flFeedbackGain; // 0x0020 - float32 m_flModRate; // 0x0024 - float32 m_flModDepth; // 0x0028 - bool m_bApplyAntialiasing; // 0x002C -}; -class SkeletonAnimCapture_t::FrameStamp_t // modellib -{ - float32 m_flTime; // 0x0000 - float32 m_flEntitySimTime; // 0x0004 - bool m_bTeleportTick; // 0x0008 - bool m_bPredicted; // 0x0009 - float32 m_flCurTime; // 0x000C - float32 m_flRealTime; // 0x0010 - int32 m_nFrameCount; // 0x0014 - int32 m_nTickCount; // 0x0018 -}; -class NmSyncTrackTime_t // animlib -{ - int32 m_nEventIdx; // 0x0000 - NmPercent_t m_percentageThrough; // 0x0004 -}; -class CNmBoneMaskNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib -{ - CGlobalSymbol m_boneMaskID; // 0x0010 -}; -class CFootStepTriggerUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - CUtlVector< FootStepTrigger > m_triggers; // 0x0070 - float32 m_flTolerance; // 0x008C -}; -class C_INIT_VelocityRadialRandom : public CParticleFunctionInitializer // particles -{ - bool m_bPerParticleCenter; // 0x01D8 - int32 m_nControlPointNumber; // 0x01DC - CPerParticleVecInput m_vecPosition; // 0x01E0 - CPerParticleVecInput m_vecFwd; // 0x0898 - CPerParticleFloatInput m_fSpeedMin; // 0x0F50 - CPerParticleFloatInput m_fSpeedMax; // 0x10C0 - Vector m_vecLocalCoordinateSystemSpeedScale; // 0x1230 - bool m_bIgnoreDelta; // 0x123D -}; -class C_INIT_RemapNamedModelMeshGroupToScalar : public C_INIT_RemapNamedModelElementToScalar // particles -{ -}; -class EntityIOConnectionData_t // worldrenderer -{ - CUtlString m_outputName; // 0x0000 - uint32 m_targetType; // 0x0008 - CUtlString m_targetName; // 0x0010 - CUtlString m_inputName; // 0x0018 - CUtlString m_overrideParam; // 0x0020 - float32 m_flDelay; // 0x0028 - int32 m_nTimesToFire; // 0x002C - KeyValues3 m_paramMap; // 0x0030 -}; -class CParamSpanUpdater // animgraphlib -{ - CUtlVector< ParamSpan_t > m_spans; // 0x0000 -}; -class CParticleCollectionRendererFloatInput : public CParticleCollectionFloatInput // particleslib -{ -}; -class CNmFloatRangeComparisonNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - Range_t m_range; // 0x0010 - int16 m_nInputValueNodeIdx; // 0x0018 - bool m_bIsInclusiveCheck; // 0x001A -}; -class InfoForResourceTypeIAnimGraphModelBinding // resourcesystem -{ -}; -class InfoForResourceTypeIParticleSnapshot // resourcesystem -{ -}; -class C_OP_SetControlPointToVectorExpression : public CParticleFunctionPreEmission // particles -{ - VectorExpressionType_t m_nExpression; // 0x01D8 - int32 m_nOutputCP; // 0x01DC - CParticleCollectionVecInput m_vInput1; // 0x01E0 - CParticleCollectionVecInput m_vInput2; // 0x0898 - CPerParticleFloatInput m_flLerp; // 0x0F50 - bool m_bNormalizedOutput; // 0x10C0 -}; -class CPathParameters // particles -{ - int32 m_nStartControlPointNumber; // 0x0000 - int32 m_nEndControlPointNumber; // 0x0004 - int32 m_nBulgeControl; // 0x0008 - float32 m_flBulge; // 0x000C - float32 m_flMidPoint; // 0x0010 - Vector m_vStartPointOffset; // 0x0014 - Vector m_vMidPointOffset; // 0x0020 - Vector m_vEndOffset; // 0x002C -}; -class C_INIT_InitFromVectorFieldSnapshot : public CParticleFunctionInitializer // particles -{ - int32 m_nControlPointNumber; // 0x01D8 - int32 m_nLocalSpaceCP; // 0x01DC - int32 m_nWeightUpdateCP; // 0x01E0 - bool m_bUseVerticalVelocity; // 0x01E4 - CPerParticleVecInput m_vecScale; // 0x01E8 -}; -class CSosGroupActionSoundeventCountSchema : public CSosGroupActionSchema // soundsystem -{ - bool m_bExcludeStoppedSounds; // 0x0008 - CUtlString m_strCountKeyName; // 0x0010 -}; -class CVoiceContainerTapePlayer : public CVoiceContainerAsyncGenerator // soundsystem_voicecontainers -{ - bool m_bShouldWraparound; // 0x00B8 - CStrongHandle< InfoForResourceTypeCVoiceContainerBase > m_sourceAudio; // 0x00C0 - float32 m_flTapeSpeedAttackTime; // 0x00C8 - float32 m_flTapeSpeedReleaseTime; // 0x00CC -}; -class CNmVirtualParameterVectorNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib -{ - int16 m_nChildNodeIdx; // 0x0010 -}; -class CNmConstIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib -{ - CGlobalSymbol m_value; // 0x0010 -}; -class EventServerPostAdvanceTick_t : public EventPostAdvanceTick_t // engine2 -{ - bool m_bLastTickBeforeClientUpdate; // 0x0040 -}; -class TextureControls_t // particles -{ - CParticleCollectionRendererFloatInput m_flFinalTextureScaleU; // 0x0000 - CParticleCollectionRendererFloatInput m_flFinalTextureScaleV; // 0x0170 - CParticleCollectionRendererFloatInput m_flFinalTextureOffsetU; // 0x02E0 - CParticleCollectionRendererFloatInput m_flFinalTextureOffsetV; // 0x0450 - CParticleCollectionRendererFloatInput m_flFinalTextureUVRotation; // 0x05C0 - CParticleCollectionRendererFloatInput m_flZoomScale; // 0x0730 - CParticleCollectionRendererFloatInput m_flDistortion; // 0x08A0 - bool m_bRandomizeOffsets; // 0x0A10 - bool m_bClampUVs; // 0x0A11 - SpriteCardPerParticleScale_t m_nPerParticleBlend; // 0x0A14 - SpriteCardPerParticleScale_t m_nPerParticleScale; // 0x0A18 - SpriteCardPerParticleScale_t m_nPerParticleOffsetU; // 0x0A1C - SpriteCardPerParticleScale_t m_nPerParticleOffsetV; // 0x0A20 - SpriteCardPerParticleScale_t m_nPerParticleRotation; // 0x0A24 - SpriteCardPerParticleScale_t m_nPerParticleZoom; // 0x0A28 - SpriteCardPerParticleScale_t m_nPerParticleDistortion; // 0x0A2C -}; -class PermEntityLumpData_t // worldrenderer -{ - CUtlString m_name; // 0x0008 - CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_childLumps; // 0x0010 - CUtlLeanVector< EntityKeyValueData_t > m_entityKeyValues; // 0x0028 -}; -class VMixPitchShiftDesc_t // soundsystem_lowlevel -{ - int32 m_nGrainSampleCount; // 0x0000 - float32 m_flPitchShift; // 0x0004 - int32 m_nQuality; // 0x0008 - int32 m_nProcType; // 0x000C -}; -class CNmVectorInfoNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 - CNmVectorInfoNode::Info_t m_desiredInfo; // 0x0012 -}; -class CModelConfigList // modellib -{ - bool m_bHideMaterialGroupInTools; // 0x0000 - bool m_bHideRenderColorInTools; // 0x0001 - CUtlVector< CModelConfig* > m_Configs; // 0x0008 -}; -class CNmCurrentSyncEventIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib -{ - int16 m_nSourceStateNodeIdx; // 0x0010 -}; -class CFootTrajectory // modellib -{ - Vector m_vOffset; // 0x0008 - float32 m_flRotationOffset; // 0x0014 - float32 m_flProgression; // 0x0018 -}; -class InfoForResourceTypeCResponseRulesList // resourcesystem -{ -}; -class SimpleConstraintSoundProfile // server -{ - float32 m_flKeyPointMinSoundThreshold; // 0x0008 - float32 m_flKeyPointMaxSoundThreshold; // 0x000C - float32 m_reversalSoundThresholdSmall; // 0x0010 - float32 m_reversalSoundThresholdMedium; // 0x0014 - float32 m_reversalSoundThresholdLarge; // 0x0018 -}; -class AggregateVertexAlbedoStreamOnDiskData_t // worldrenderer -{ - CUtlBinaryBlock m_BufferData; // 0x0000 -}; -class AnimationSnapshot_t : public AnimationSnapshotBase_t // animationsystem -{ - int32 m_nEntIndex; // 0x0110 - CUtlString m_modelName; // 0x0118 -}; -class LookAtBone_t // animgraphlib -{ - int32 m_index; // 0x0000 - float32 m_weight; // 0x0004 -}; -class CNmValueNode::CDefinition : public CNmGraphNode::CDefinition // animlib -{ -}; -class VMixDynamicsBand_t // soundsystem_lowlevel -{ - float32 m_fldbGainInput; // 0x0000 - float32 m_fldbGainOutput; // 0x0004 - float32 m_fldbThresholdBelow; // 0x0008 - float32 m_fldbThresholdAbove; // 0x000C - float32 m_flRatioBelow; // 0x0010 - float32 m_flRatioAbove; // 0x0014 - float32 m_flAttackTimeMS; // 0x0018 - float32 m_flReleaseTimeMS; // 0x001C - bool m_bEnable; // 0x0020 - bool m_bSolo; // 0x0021 -}; -class CPulse_RegisterInfo // pulse_runtime_lib -{ - PulseRuntimeRegisterIndex_t m_nReg; // 0x0000 - CPulseValueFullType m_Type; // 0x0008 - CKV3MemberNameWithStorage m_OriginName; // 0x0020 - int32 m_nWrittenByInstruction; // 0x0058 - int32 m_nLastReadByInstruction; // 0x005C -}; -class CNmAnimationPoseNode::CDefinition : public CNmPoseNode::CDefinition // animlib -{ - int16 m_nPoseTimeValueNodeIdx; // 0x0010 - int16 m_nDataSlotIdx; // 0x0012 - Range_t m_inputTimeRemapRange; // 0x0014 - float32 m_flUserSpecifiedTime; // 0x001C - bool m_bUseFramesAsInput; // 0x0020 -}; -class NavGravity_t // navlib -{ - Vector m_vGravity; // 0x0000 - bool m_bDefault; // 0x000C -}; -class C_INIT_CreateSequentialPath : public CParticleFunctionInitializer // particles -{ - float32 m_fMaxDistance; // 0x01D8 - float32 m_flNumToAssign; // 0x01DC - bool m_bLoop; // 0x01E0 - bool m_bCPPairs; // 0x01E1 - bool m_bSaveOffset; // 0x01E2 - CPathParameters m_PathParams; // 0x01F0 -}; -class C_OP_SetUserEvent : public CParticleFunctionOperator // particles -{ - CPerParticleFloatInput m_flInput; // 0x01D0 - CPerParticleFloatInput m_flRisingEdge; // 0x0340 - EventTypeSelection_t m_nRisingEventType; // 0x04B0 - CPerParticleFloatInput m_flFallingEdge; // 0x04B8 - EventTypeSelection_t m_nFallingEventType; // 0x0628 -}; -class VMixUtilityDesc_t // soundsystem_lowlevel -{ - VMixChannelOperation_t m_nOp; // 0x0000 - float32 m_flInputPan; // 0x0004 - float32 m_flOutputBalance; // 0x0008 - float32 m_fldbOutputGain; // 0x000C - bool m_bBassMono; // 0x0010 - float32 m_flBassFreq; // 0x0014 -}; -class FeTaperedCapsuleRigid_t // physicslib -{ - fltx4[2] vSphere; // 0x0000 - uint16 nNode; // 0x0020 - uint16 nCollisionMask; // 0x0022 - uint16 nVertexMapIndex; // 0x0024 - uint16 nFlags; // 0x0026 -}; -class CMotionGraphGroup // animgraphlib -{ - CMotionSearchDB m_searchDB; // 0x0000 - CUtlVector< CSmartPtr< CMotionGraph > > m_motionGraphs; // 0x00B8 - CUtlVector< CMotionGraphConfig > m_motionGraphConfigs; // 0x00D0 - CUtlVector< int32 > m_sampleToConfig; // 0x00E8 - AnimScriptHandle m_hIsActiveScript; // 0x0100 -}; -class CBtNode // server -{ -}; -class C_OP_ClampScalar : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - CPerParticleFloatInput m_flOutputMin; // 0x01D8 - CPerParticleFloatInput m_flOutputMax; // 0x0348 -}; -class C_OP_WorldTraceConstraint : public CParticleFunctionConstraint // particles -{ - int32 m_nCP; // 0x01D0 - Vector m_vecCpOffset; // 0x01D4 - ParticleCollisionMode_t m_nCollisionMode; // 0x01E0 - ParticleCollisionMode_t m_nCollisionModeMin; // 0x01E4 - ParticleTraceSet_t m_nTraceSet; // 0x01E8 - char[128] m_CollisionGroupName; // 0x01EC - bool m_bWorldOnly; // 0x026C - bool m_bBrushOnly; // 0x026D - bool m_bIncludeWater; // 0x026E - int32 m_nIgnoreCP; // 0x0270 - float32 m_flCpMovementTolerance; // 0x0274 - float32 m_flRetestRate; // 0x0278 - float32 m_flTraceTolerance; // 0x027C - float32 m_flCollisionConfirmationSpeed; // 0x0280 - float32 m_nMaxTracesPerFrame; // 0x0284 - CPerParticleFloatInput m_flRadiusScale; // 0x0288 - CPerParticleFloatInput m_flBounceAmount; // 0x03F8 - CPerParticleFloatInput m_flSlideAmount; // 0x0568 - CPerParticleFloatInput m_flRandomDirScale; // 0x06D8 - bool m_bDecayBounce; // 0x0848 - bool m_bKillonContact; // 0x0849 - float32 m_flMinSpeed; // 0x084C - bool m_bSetNormal; // 0x0850 - ParticleAttributeIndex_t m_nStickOnCollisionField; // 0x0854 - CPerParticleFloatInput m_flStopSpeed; // 0x0858 - ParticleAttributeIndex_t m_nEntityStickDataField; // 0x09C8 - ParticleAttributeIndex_t m_nEntityStickNormalField; // 0x09CC -}; -class C_INIT_RemapInitialVisibilityScalar : public CParticleFunctionInitializer // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC - float32 m_flInputMin; // 0x01E0 - float32 m_flInputMax; // 0x01E4 - float32 m_flOutputMin; // 0x01E8 - float32 m_flOutputMax; // 0x01EC -}; -class CStateMachineComponentUpdater : public CAnimComponentUpdater // animgraphlib -{ - CAnimStateMachineUpdater m_stateMachine; // 0x0030 -}; -class CAnimEnum // animationsystem -{ - uint8 m_value; // 0x0000 -}; -class CMeshletDescriptor // modellib -{ - PackedAABB_t m_PackedAABB; // 0x0000 - CDrawCullingData m_CullingData; // 0x0008 - uint32 m_nVertexOffset; // 0x000C - uint32 m_nTriangleOffset; // 0x0010 - uint8 m_nVertexCount; // 0x0014 - uint8 m_nTriangleCount; // 0x0015 -}; -class CRagdollUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - int32 m_nWeightListIndex; // 0x0070 - RagdollPoseControl m_poseControlMethod; // 0x0074 -}; -class PulseRuntimeStateOffset_t // pulse_runtime_lib -{ - uint16 m_Value; // 0x0000 -}; -class PostProcessingFogScatteringParameters_t // materialsystem2 -{ - float32 m_fRadius; // 0x0000 - float32 m_fScale; // 0x0004 - float32 m_fCubemapScale; // 0x0008 - float32 m_fVolumetricScale; // 0x000C - float32 m_fGradientScale; // 0x0010 -}; -class C_INIT_RemapParticleCountToNamedModelSequenceScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar // particles -{ -}; -class CPairedSequenceUpdateNode : public CSequenceUpdateNodeBase // animgraphlib -{ - CGlobalSymbol m_sPairedSequenceRole; // 0x0078 -}; -class FootLockPoseOpFixedSettings // animgraphlib -{ - CUtlVector< FootFixedData_t > m_footInfo; // 0x0000 - CAnimInputDamping m_hipDampingSettings; // 0x0018 - int32 m_nHipBoneIndex; // 0x0030 - IKSolverType m_ikSolverType; // 0x0034 - bool m_bApplyTilt; // 0x0038 - bool m_bApplyHipDrop; // 0x0039 - bool m_bAlwaysUseFallbackHinge; // 0x003A - bool m_bApplyFootRotationLimits; // 0x003B - bool m_bApplyLegTwistLimits; // 0x003C - float32 m_flMaxFootHeight; // 0x0040 - float32 m_flExtensionScale; // 0x0044 - float32 m_flMaxLegTwist; // 0x0048 - bool m_bEnableLockBreaking; // 0x004C - float32 m_flLockBreakTolerance; // 0x0050 - float32 m_flLockBlendTime; // 0x0054 - bool m_bEnableStretching; // 0x0058 - float32 m_flMaxStretchAmount; // 0x005C - float32 m_flStretchExtensionScale; // 0x0060 -}; -class PulseCursorYieldToken_t // pulse_runtime_lib -{ - int32 m_Value; // 0x0000 -}; -class PostProcessingVignetteParameters_t // materialsystem2 -{ - float32 m_flVignetteStrength; // 0x0000 - Vector2D m_vCenter; // 0x0004 - float32 m_flRadius; // 0x000C - float32 m_flRoundness; // 0x0010 - float32 m_flFeather; // 0x0014 - Vector m_vColorTint; // 0x0018 -}; -class inv_image_light_barn_t // client -{ - Vector color; // 0x0000 - QAngle angle; // 0x000C - float32 brightness; // 0x0018 - float32 orbit_distance; // 0x001C -}; -class C_OP_VectorFieldSnapshot : public CParticleFunctionOperator // particles -{ - int32 m_nControlPointNumber; // 0x01D0 - ParticleAttributeIndex_t m_nAttributeToWrite; // 0x01D4 - int32 m_nLocalSpaceCP; // 0x01D8 - CPerParticleFloatInput m_flInterpolation; // 0x01E0 - CPerParticleVecInput m_vecScale; // 0x0350 - float32 m_flBoundaryDampening; // 0x0A08 - bool m_bSetVelocity; // 0x0A0C - bool m_bLockToSurface; // 0x0A0D - float32 m_flGridSpacing; // 0x0A10 -}; -class CSSDSMsg_PostLayer : public CSSDSMsg_LayerBase // scenesystem -{ -}; -class FeWeightedNode_t // physicslib -{ - uint16 nNode; // 0x0000 - uint16 nWeight; // 0x0002 -}; -class CNmTargetSelectorNode::CDefinition : public CNmClipReferenceNode::CDefinition // animlib -{ - CUtlLeanVectorFixedGrowable< int16, 5 > m_optionNodeIndices; // 0x0010 - float32 m_flOrientationScoreWeight; // 0x0028 - float32 m_flPositionScoreWeight; // 0x002C - int16 m_parameterNodeIdx; // 0x0030 - bool m_bIgnoreInvalidOptions; // 0x0032 - bool m_bIsWorldSpaceTarget; // 0x0033 -}; -class CCurrentRotationVelocityMetricEvaluator : public CMotionMetricEvaluator // animgraphlib -{ -}; -class QuestProgress // server -{ -}; -class C_OP_RemapVelocityToVector : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - float32 m_flScale; // 0x01D4 - bool m_bNormalize; // 0x01D8 -}; -class C_INIT_CreateOnGrid : public CParticleFunctionInitializer // particles -{ - CParticleCollectionFloatInput m_nXCount; // 0x01D8 - CParticleCollectionFloatInput m_nYCount; // 0x0348 - CParticleCollectionFloatInput m_nZCount; // 0x04B8 - CParticleCollectionFloatInput m_nXSpacing; // 0x0628 - CParticleCollectionFloatInput m_nYSpacing; // 0x0798 - CParticleCollectionFloatInput m_nZSpacing; // 0x0908 - int32 m_nControlPointNumber; // 0x0A78 - bool m_bLocalSpace; // 0x0A7C - bool m_bCenter; // 0x0A7D - bool m_bHollow; // 0x0A7E -}; -class C_OP_SetControlPointToCPVelocity : public CParticleFunctionPreEmission // particles -{ - int32 m_nCPInput; // 0x01D8 - int32 m_nCPOutputVel; // 0x01DC - bool m_bNormalize; // 0x01E0 - int32 m_nCPOutputMag; // 0x01E4 - int32 m_nCPField; // 0x01E8 - CParticleCollectionVecInput m_vecComparisonVelocity; // 0x01F0 -}; -class CDspPresetModifierList // soundsystem -{ - CUtlString m_dspName; // 0x0000 - CUtlVector< CDSPMixgroupModifier > m_modifiers; // 0x0008 -}; -class FeKelagerBend2_t // physicslib -{ - float32[3] flWeight; // 0x0000 - float32 flHeight0; // 0x000C - uint16[3] nNode; // 0x0010 - uint16 nReserved; // 0x0016 -}; -class CNmVelocityBlendNode::CDefinition : public CNmParameterizedBlendNode::CDefinition // animlib -{ -}; -class InfoForResourceTypeCSequenceGroupData // resourcesystem -{ -}; -class CFlashlightEffect // client -{ - bool m_bIsOn; // 0x0010 - bool m_bMuzzleFlashEnabled; // 0x0020 - float32 m_flMuzzleFlashBrightness; // 0x0024 - Quaternion m_quatMuzzleFlashOrientation; // 0x0030 - Vector m_vecMuzzleFlashOrigin; // 0x0040 - float32 m_flFov; // 0x004C - float32 m_flFarZ; // 0x0050 - float32 m_flLinearAtten; // 0x0054 - bool m_bCastsShadows; // 0x0058 - float32 m_flCurrentPullBackDist; // 0x005C - CStrongHandle< InfoForResourceTypeCTextureBase > m_FlashlightTexture; // 0x0060 - CStrongHandle< InfoForResourceTypeCTextureBase > m_MuzzleFlashTexture; // 0x0068 - char[64] m_textureName; // 0x0070 -}; -class C_OP_ControlpointLight : public CParticleFunctionOperator // particles -{ - float32 m_flScale; // 0x01D0 - int32 m_nControlPoint1; // 0x0660 - int32 m_nControlPoint2; // 0x0664 - int32 m_nControlPoint3; // 0x0668 - int32 m_nControlPoint4; // 0x066C - Vector m_vecCPOffset1; // 0x0670 - Vector m_vecCPOffset2; // 0x067C - Vector m_vecCPOffset3; // 0x0688 - Vector m_vecCPOffset4; // 0x0694 - float32 m_LightFiftyDist1; // 0x06A0 - float32 m_LightZeroDist1; // 0x06A4 - float32 m_LightFiftyDist2; // 0x06A8 - float32 m_LightZeroDist2; // 0x06AC - float32 m_LightFiftyDist3; // 0x06B0 - float32 m_LightZeroDist3; // 0x06B4 - float32 m_LightFiftyDist4; // 0x06B8 - float32 m_LightZeroDist4; // 0x06BC - Color m_LightColor1; // 0x06C0 - Color m_LightColor2; // 0x06C4 - Color m_LightColor3; // 0x06C8 - Color m_LightColor4; // 0x06CC - bool m_bLightType1; // 0x06D0 - bool m_bLightType2; // 0x06D1 - bool m_bLightType3; // 0x06D2 - bool m_bLightType4; // 0x06D3 - bool m_bLightDynamic1; // 0x06D4 - bool m_bLightDynamic2; // 0x06D5 - bool m_bLightDynamic3; // 0x06D6 - bool m_bLightDynamic4; // 0x06D7 - bool m_bUseNormal; // 0x06D8 - bool m_bUseHLambert; // 0x06D9 - bool m_bClampLowerRange; // 0x06DE - bool m_bClampUpperRange; // 0x06DF -}; -class ParticleControlPointConfiguration_t // particles -{ - CUtlString m_name; // 0x0000 - CUtlVector< ParticleControlPointDriver_t > m_drivers; // 0x0008 - ParticlePreviewState_t m_previewState; // 0x0020 -}; -class CVMixModDelayProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixModDelayDesc_t m_desc; // 0x0020 -}; -class CNmIDValueNode::CDefinition : public CNmValueNode::CDefinition // animlib -{ -}; -class CAnimMorphDifference // animationsystem -{ - CBufferString m_name; // 0x0000 -}; -class CBaseIssue // server -{ - char[64] m_szTypeString; // 0x0020 - char[260] m_szDetailsString; // 0x0060 - int32 m_iNumYesVotes; // 0x0164 - int32 m_iNumNoVotes; // 0x0168 - int32 m_iNumPotentialVotes; // 0x016C - CVoteController* m_pVoteController; // 0x0170 -}; -class C_OP_RemapGravityToVector : public CParticleFunctionOperator // particles -{ - CPerParticleVecInput m_vInput1; // 0x01D0 - ParticleAttributeIndex_t m_nOutputField; // 0x0888 - ParticleSetMethod_t m_nSetMethod; // 0x088C - bool m_bNormalizedOutput; // 0x0890 -}; -class C_INIT_VelocityFromNormal : public CParticleFunctionInitializer // particles -{ - float32 m_fSpeedMin; // 0x01D8 - float32 m_fSpeedMax; // 0x01DC - bool m_bIgnoreDt; // 0x01E0 -}; -class CSSDSEndFrameViewInfo // scenesystem -{ - uint64 m_nViewId; // 0x0000 - CUtlString m_ViewName; // 0x0008 -}; -class CSosGroupActionSoundeventPrioritySchema : public CSosGroupActionSchema // soundsystem -{ - CUtlString m_priorityValue; // 0x0008 - CUtlString m_priorityVolumeScalar; // 0x0010 - CUtlString m_priorityContributeButDontRead; // 0x0018 - CUtlString m_bPriorityReadButDontContribute; // 0x0020 -}; -class FeSourceEdge_t // physicslib -{ - uint16[2] nNode; // 0x0000 -}; -class CNmStateMachineNode::StateDefinition_t // animlib -{ - int16 m_nStateNodeIdx; // 0x0000 - int16 m_nEntryConditionNodeIdx; // 0x0002 - CUtlLeanVectorFixedGrowable< CNmStateMachineNode::TransitionDefinition_t, 5 > m_transitionDefinitions; // 0x0008 -}; -class CChoreoUpdateNode : public CUnaryUpdateNode // animgraphlib -{ -}; -class CStepsRemainingMetricEvaluator : public CMotionMetricEvaluator // animgraphlib -{ - CUtlVector< int32 > m_footIndices; // 0x0050 - float32 m_flMinStepsRemaining; // 0x0068 -}; -class CNmIsExternalGraphSlotFilledNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - int16 m_nExternalGraphNodeIdx; // 0x0010 -}; -class CBoneConstraintPoseSpaceBone::Input_t // modellib -{ - Vector m_inputValue; // 0x0000 - CUtlVector< CTransform > m_outputTransformList; // 0x0010 -}; -class VPhysics2ShapeDef_t // modellib -{ - CUtlVector< RnSphereDesc_t > m_spheres; // 0x0000 - CUtlVector< RnCapsuleDesc_t > m_capsules; // 0x0018 - CUtlVector< RnHullDesc_t > m_hulls; // 0x0030 - CUtlVector< RnMeshDesc_t > m_meshes; // 0x0048 - CUtlVector< uint16 > m_CollisionAttributeIndices; // 0x0060 -}; -class CNmVirtualParameterBoolNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - int16 m_nChildNodeIdx; // 0x0010 -}; -class RTProxyBLAS_t // worldrenderer -{ - uint32 m_nFirstIndex; // 0x0000 - uint32 m_nIndexCount; // 0x0004 - uint32 m_nVBByteOffset; // 0x0008 - uint32 m_nBaseVertex; // 0x000C - uint16 m_nVertexCount; // 0x0010 - VertexAlbedoFormat_t m_albedoFormat; // 0x0012 - AABB_t m_boundLs; // 0x0014 - Vector m_vVertexOriginLs; // 0x002C - Vector m_vVertexExtentLs; // 0x0038 -}; -class CVMixPlateReverbProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixPlateverbDesc_t m_desc; // 0x0020 -}; -class CVMixBoxverb2ProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixBoxverbDesc_t m_desc; // 0x0020 -}; -class JiggleBoneSettingsList_t // animgraphlib -{ - CUtlVector< JiggleBoneSettings_t > m_boneSettings; // 0x0000 -}; -class CNmControlParameterTargetNode::CDefinition : public CNmTargetValueNode::CDefinition // animlib -{ -}; -class FourQuaternions // mathlib_extended -{ - fltx4 x; // 0x0000 - fltx4 y; // 0x0010 - fltx4 z; // 0x0020 - fltx4 w; // 0x0030 -}; -class C_OP_ChooseRandomChildrenInGroup : public CParticleFunctionPreEmission // particles -{ - int32 m_nChildGroupID; // 0x01D8 - CParticleCollectionFloatInput m_flNumberOfChildren; // 0x01E0 -}; -class C_OP_Cull : public CParticleFunctionOperator // particles -{ - float32 m_flCullPerc; // 0x01D0 - float32 m_flCullStart; // 0x01D4 - float32 m_flCullEnd; // 0x01D8 - float32 m_flCullExp; // 0x01DC -}; -class AggregateMeshInfo_t // worldrenderer -{ - uint32 m_nVisClusterMemberOffset; // 0x0000 - uint8 m_nVisClusterMemberCount; // 0x0004 - bool m_bHasTransform; // 0x0005 - uint8 m_nLODGroupMask; // 0x0006 - int16 m_nDrawCallIndex; // 0x0008 - int16 m_nLODSetupIndex; // 0x000A - Color m_vTintColor; // 0x000C - ObjectTypeFlags_t m_objectFlags; // 0x0010 - int32 m_nLightProbeVolumePrecomputedHandshake; // 0x0014 - uint32 m_nInstanceStreamOffset; // 0x0018 - uint32 m_nVertexAlbedoStreamOffset; // 0x001C - AggregateInstanceStream_t m_instanceStreams; // 0x0020 -}; -class CVMixSteamAudioDirectProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ -}; -class FeCtrlSoftOffset_t // physicslib -{ - uint16 nCtrlParent; // 0x0000 - uint16 nCtrlChild; // 0x0002 - Vector vOffset; // 0x0004 - float32 flAlpha; // 0x0010 -}; -class CAnimActivity // animationsystem -{ - CBufferString m_name; // 0x0000 - int32 m_nActivity; // 0x0010 - int32 m_nFlags; // 0x0014 - int32 m_nWeight; // 0x0018 -}; -class CNmFloatRemapNode::RemapRange_t // animlib -{ - float32 m_flBegin; // 0x0000 - float32 m_flEnd; // 0x0004 -}; -class CDampedValueUpdateItem // animgraphlib -{ - CAnimInputDamping m_damping; // 0x0000 - CAnimParamHandle m_hParamIn; // 0x0020 - CAnimParamHandle m_hParamOut; // 0x0022 -}; -class CFutureFacingMetricEvaluator : public CMotionMetricEvaluator // animgraphlib -{ - float32 m_flDistance; // 0x0050 - float32 m_flTime; // 0x0054 -}; -class NmBoneMaskSetDefinition_t // animlib -{ - CGlobalSymbol m_ID; // 0x0000 - CNmBoneWeightList m_primaryWeightList; // 0x0008 - CUtlLeanVector< CNmBoneWeightList > m_secondaryWeightLists; // 0x0118 -}; -class C_OP_RemapControlPointOrientationToRotation : public CParticleFunctionOperator // particles -{ - int32 m_nCP; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 - float32 m_flOffsetRot; // 0x01D8 - int32 m_nComponent; // 0x01DC -}; -class C_OP_RenderTreeShake : public CParticleFunctionRenderer // particles -{ - float32 m_flPeakStrength; // 0x0220 - ParticleAttributeIndex_t m_nPeakStrengthFieldOverride; // 0x0224 - float32 m_flRadius; // 0x0228 - ParticleAttributeIndex_t m_nRadiusFieldOverride; // 0x022C - float32 m_flShakeDuration; // 0x0230 - float32 m_flTransitionTime; // 0x0234 - float32 m_flTwistAmount; // 0x0238 - float32 m_flRadialAmount; // 0x023C - float32 m_flControlPointOrientationAmount; // 0x0240 - int32 m_nControlPointForLinearDirection; // 0x0244 -}; -class C_OP_RotateVector : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - Vector m_vecRotAxisMin; // 0x01D4 - Vector m_vecRotAxisMax; // 0x01E0 - float32 m_flRotRateMin; // 0x01EC - float32 m_flRotRateMax; // 0x01F0 - bool m_bNormalize; // 0x01F4 - CPerParticleFloatInput m_flScale; // 0x01F8 -}; -class CSteamAudioBakedReverbData // steamaudio -{ - int32 m_nBands; // 0x0000 - CSteamAudioProbeData m_probes; // 0x0008 - CSteamAudioProbeGrid m_grid; // 0x0010 - SteamAudioReverbSettings_t m_reverbSettings; // 0x0068 - SteamAudioReverbClusteringSettings_t m_reverbClusteringSettings; // 0x0078 - SteamAudioReverbCompressionSettings_t m_reverbCompressionSettings; // 0x0084 - CSteamAudioProbeData m_clusteredProbes; // 0x0090 - CUtlVector< int16 > m_vecClusterForProbe; // 0x0098 - CSteamAudioCompressedReverb m_compressedData; // 0x00B0 - CSteamAudioCompressedReverb m_compressedClusteredData; // 0x0110 - CSteamAudioMovableBakedData< CSteamAudioBakedReverbData > m_movables; // 0x0170 -}; -class BlendItem_t // animgraphlib -{ - CUtlVector< TagSpan_t > m_tags; // 0x0000 - CAnimUpdateNodeRef m_pChild; // 0x0018 - HSequence m_hSequence; // 0x0028 - Vector2D m_vPos; // 0x002C - float32 m_flDuration; // 0x0034 - bool m_bUseCustomDuration; // 0x0038 -}; -class CNmBoneWeightList // animlib -{ - CResourceName m_skeletonName; // 0x0000 - CUtlVector< CGlobalSymbol > m_boneIDs; // 0x00E0 - CUtlVector< float32 > m_weights; // 0x00F8 -}; -class CPulseGraphExecutionHistory // pulse_runtime_lib -{ - PulseGraphInstanceID_t m_nInstanceID; // 0x0000 - CUtlString m_strFileName; // 0x0008 - CUtlVector< PulseGraphExecutionHistoryEntry_t* > m_vecHistory; // 0x0010 - CUtlOrderedMap< PulseDocNodeID_t, PulseGraphExecutionHistoryNodeDesc_t* > m_mapCellDesc; // 0x0028 - CUtlOrderedMap< PulseCursorID_t, PulseGraphExecutionHistoryCursorDesc_t* > m_mapCursorDesc; // 0x0050 -}; -class C_OP_AttractToControlPoint : public CParticleFunctionForce // particles -{ - Vector m_vecComponentScale; // 0x01E0 - CPerParticleFloatInput m_fForceAmount; // 0x01F0 - float32 m_fFalloffPower; // 0x0360 - CParticleTransformInput m_TransformInput; // 0x0368 - CPerParticleFloatInput m_fForceAmountMin; // 0x03D0 - bool m_bApplyMinForce; // 0x0540 -}; -class VMixSubgraphSwitchDesc_t // soundsystem_lowlevel -{ - CUtlString m_name; // 0x0000 - CUtlString m_effectName; // 0x0008 - CUtlVector< CUtlString > m_subgraphs; // 0x0010 - VMixSubgraphSwitchInterpolationType_t m_interpolationMode; // 0x0028 - bool m_bOnlyTailsOnFadeOut; // 0x002C - float32 m_flInterpolationTime; // 0x0030 -}; -class SelectedEditItemInfo_t // soundsystem -{ - CUtlVector< SosEditItemInfo_t > m_EditItems; // 0x0000 -}; -class CVMixDelayProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixDelayDesc_t m_desc; // 0x0020 -}; -class CNmIDEventConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - int16 m_nSourceStateNodeIdx; // 0x0010 - CNmBitFlags m_eventConditionRules; // 0x0014 - CUtlVectorFixedGrowable< CGlobalSymbol, 5 > m_eventIDs; // 0x0018 -}; -class CAttachment // modellib -{ - CUtlString m_name; // 0x0000 - CUtlString[3] m_influenceNames; // 0x0008 - Quaternion[3] m_vInfluenceRotations; // 0x0020 - Vector[3] m_vInfluenceOffsets; // 0x0050 - float32[3] m_influenceWeights; // 0x0074 - bool[3] m_bInfluenceRootTransform; // 0x0080 - uint8 m_nInfluences; // 0x0083 - bool m_bIgnoreRotation; // 0x0084 -}; -class CNmStateMachineNode::TransitionDefinition_t // animlib -{ - int16 m_nTargetStateIdx; // 0x0000 - int16 m_nConditionNodeIdx; // 0x0002 - int16 m_nTransitionNodeIdx; // 0x0004 - bool m_bCanBeForced; // 0x0006 -}; -class CCompressorGroup // animationsystem -{ - int32 m_nTotalElementCount; // 0x0000 - CUtlVector< char* > m_szChannelClass; // 0x0008 - CUtlVector< char* > m_szVariableName; // 0x0020 - CUtlVector< fieldtype_t > m_nType; // 0x0038 - CUtlVector< int32 > m_nFlags; // 0x0050 - CUtlVector< CUtlString > m_szGrouping; // 0x0068 - CUtlVector< int32 > m_nCompressorIndex; // 0x0080 - CUtlVector< CUtlVector< char* > > m_szElementNames; // 0x0098 - CUtlVector< CUtlVector< int32 > > m_nElementUniqueID; // 0x00B0 - CUtlVector< uint32 > m_nElementMask; // 0x00C8 - CUtlVector< CCompressor< Vector >* > m_vectorCompressor; // 0x00F8 - CUtlVector< CCompressor< QuaternionStorage >* > m_quaternionCompressor; // 0x0110 - CUtlVector< CCompressor< int32 >* > m_intCompressor; // 0x0128 - CUtlVector< CCompressor< bool >* > m_boolCompressor; // 0x0140 - CUtlVector< CCompressor< Color >* > m_colorCompressor; // 0x0158 - CUtlVector< CCompressor< Vector2D >* > m_vector2DCompressor; // 0x0170 - CUtlVector< CCompressor< Vector4D >* > m_vector4DCompressor; // 0x0188 -}; -class EventServerPostSimulate_t : public EventSimulate_t // engine2 -{ - bool m_bLastTickBeforeClientUpdate; // 0x0030 -}; -class VsInputSignatureElement_t // rendersystemdx11 -{ - char[64] m_pName; // 0x0000 - char[64] m_pSemantic; // 0x0040 - char[64] m_pD3DSemanticName; // 0x0080 - int32 m_nD3DSemanticIndex; // 0x00C0 -}; -class C_OP_ConstrainDistance : public CParticleFunctionConstraint // particles -{ - CParticleCollectionFloatInput m_fMinDistance; // 0x01D0 - CParticleCollectionFloatInput m_fMaxDistance; // 0x0340 - int32 m_nControlPointNumber; // 0x04B0 - Vector m_CenterOffset; // 0x04B4 - bool m_bGlobalCenter; // 0x04C0 -}; -class C_OP_InstantaneousEmitter : public CParticleFunctionEmitter // particles -{ - CParticleCollectionFloatInput m_nParticlesToEmit; // 0x01D8 - CParticleCollectionFloatInput m_flStartTime; // 0x0348 - float32 m_flInitFromKilledParentParticles; // 0x04B8 - EventTypeSelection_t m_nEventType; // 0x04BC - CParticleCollectionFloatInput m_flParentParticleScale; // 0x04C0 - int32 m_nMaxEmittedPerFrame; // 0x0630 - int32 m_nSnapshotControlPoint; // 0x0634 - CUtlString m_strSnapshotSubset; // 0x0638 -}; -class C_OP_RemapNamedModelBodyPartOnceTimed : public C_OP_RemapNamedModelElementOnceTimed // particles -{ -}; -class CAudioEmphasisSample // soundsystem_voicecontainers -{ - float32 m_flTime; // 0x0000 - float32 m_flValue; // 0x0004 -}; -class CNmVirtualParameterBoneMaskNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib -{ - int16 m_nChildNodeIdx; // 0x0010 -}; -class CDistanceRemainingMetricEvaluator : public CMotionMetricEvaluator // animgraphlib -{ - float32 m_flMaxDistance; // 0x0050 - float32 m_flMinDistance; // 0x0054 - float32 m_flStartGoalFilterDistance; // 0x0058 - float32 m_flMaxGoalOvershootScale; // 0x005C - bool m_bFilterFixedMinDistance; // 0x0060 - bool m_bFilterGoalDistance; // 0x0061 - bool m_bFilterGoalOvershoot; // 0x0062 -}; -class CNmLayerBlendNode::CDefinition : public CNmPoseNode::CDefinition // animlib -{ - int16 m_nBaseNodeIdx; // 0x0010 - bool m_bOnlySampleBaseRootMotion; // 0x0012 - CUtlLeanVectorFixedGrowable< CNmLayerBlendNode::LayerDefinition_t, 3 > m_layerDefinition; // 0x0018 -}; -class C_OP_DecayOffscreen : public CParticleFunctionOperator // particles -{ - CParticleCollectionFloatInput m_flOffscreenTime; // 0x01D0 -}; -class C_OP_RenderGpuImplicit : public CParticleFunctionRenderer // particles -{ - bool m_bUsePerParticleRadius; // 0x0220 - uint32 m_nVertexCountKb; // 0x0224 - uint32 m_nIndexCountKb; // 0x0228 - CParticleCollectionRendererFloatInput m_fGridSize; // 0x0230 - CParticleCollectionRendererFloatInput m_fRadiusScale; // 0x03A0 - CParticleCollectionRendererFloatInput m_fIsosurfaceThreshold; // 0x0510 - int32 m_nScaleCP; // 0x0680 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0688 -}; -class C_OP_ForceBasedOnDistanceToPlane : public CParticleFunctionForce // particles -{ - float32 m_flMinDist; // 0x01E0 - Vector m_vecForceAtMinDist; // 0x01E4 - float32 m_flMaxDist; // 0x01F0 - Vector m_vecForceAtMaxDist; // 0x01F4 - Vector m_vecPlaneNormal; // 0x0200 - int32 m_nControlPointNumber; // 0x020C - float32 m_flExponent; // 0x0210 -}; -class FeEffectDesc_t // physicslib -{ - CUtlString sName; // 0x0000 - uint32 nNameHash; // 0x0008 - int32 nType; // 0x000C - KeyValues3 m_Params; // 0x0010 -}; -class FeSphereRigid_t // physicslib -{ - fltx4 vSphere; // 0x0000 - uint16 nNode; // 0x0010 - uint16 nCollisionMask; // 0x0012 - uint16 nVertexMapIndex; // 0x0014 - uint16 nFlags; // 0x0016 -}; -class CNmVirtualParameterTargetNode::CDefinition : public CNmTargetValueNode::CDefinition // animlib -{ - int16 m_nChildNodeIdx; // 0x0010 -}; -class CPlayerPawnComponent // server -{ - CNetworkVarChainer __m_pChainEntity; // 0x0008 -}; -class CIronSightController // server -{ - bool m_bIronSightAvailable; // 0x0008 - float32 m_flIronSightAmount; // 0x000C - float32 m_flIronSightAmountGained; // 0x0010 - float32 m_flIronSightAmountBiased; // 0x0014 -}; -class CAnimEventListener : public CAnimEventListenerBase // server -{ -}; -class C_INIT_PositionOffsetToCP : public CParticleFunctionInitializer // particles -{ - int32 m_nControlPointNumberStart; // 0x01D8 - int32 m_nControlPointNumberEnd; // 0x01DC - bool m_bLocalCoords; // 0x01E0 -}; -class C_OP_SetCPOrientationToGroundNormal : public CParticleFunctionOperator // particles -{ - float32 m_flInterpRate; // 0x01D0 - float32 m_flMaxTraceLength; // 0x01D4 - float32 m_flTolerance; // 0x01D8 - float32 m_flTraceOffset; // 0x01DC - char[128] m_CollisionGroupName; // 0x01E0 - ParticleTraceSet_t m_nTraceSet; // 0x0260 - int32 m_nInputCP; // 0x0264 - int32 m_nOutputCP; // 0x0268 - bool m_bIncludeWater; // 0x0278 -}; -class CVMixNameInputMeter : public CVMixInputBase // soundsystem_lowlevel -{ - int32 m_nValueIndex; // 0x0010 -}; -class C_INIT_ScreenSpacePositionOfTarget : public CParticleFunctionInitializer // particles -{ - CPerParticleVecInput m_vecTargetPosition; // 0x01D8 - bool m_bOututBehindness; // 0x0890 - ParticleAttributeIndex_t m_nBehindFieldOutput; // 0x0894 - CParticleRemapFloatInput m_flBehindOutputRemap; // 0x0898 -}; -class C_INIT_RemapParticleCountToScalar : public CParticleFunctionInitializer // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 - int32 m_nInputMin; // 0x01DC - int32 m_nInputMax; // 0x01E0 - int32 m_nScaleControlPoint; // 0x01E4 - int32 m_nScaleControlPointField; // 0x01E8 - float32 m_flOutputMin; // 0x01EC - float32 m_flOutputMax; // 0x01F0 - ParticleSetMethod_t m_nSetMethod; // 0x01F4 - bool m_bActiveRange; // 0x01F8 - bool m_bInvert; // 0x01F9 - bool m_bWrap; // 0x01FA - float32 m_flRemapBias; // 0x01FC -}; -class CVectorAnimParameter : public CConcreteAnimParameter // animgraphlib -{ - Vector m_defaultValue; // 0x0080 - bool m_bInterpolate; // 0x008C - AnimParamVectorType_t m_vectorType; // 0x0090 -}; -class CNmParameterizedSelectorNode::CDefinition : public CNmPoseNode::CDefinition // animlib -{ - CUtlLeanVectorFixedGrowable< int16, 5 > m_optionNodeIndices; // 0x0010 - CUtlLeanVectorFixedGrowable< uint8, 5 > m_optionWeights; // 0x0028 - int16 m_parameterNodeIdx; // 0x0038 - bool m_bIgnoreInvalidOptions; // 0x003A - bool m_bHasWeightsSet; // 0x003B -}; -class CAnimUpdateNodeRef // animgraphlib -{ - int32 m_nodeIndex; // 0x0008 -}; -class CAnimBone // animationsystem -{ - CBufferString m_name; // 0x0000 - int32 m_parent; // 0x0010 - Vector m_pos; // 0x0014 - QuaternionStorage m_quat; // 0x0020 - float32 m_scale; // 0x0030 - QuaternionStorage m_qAlignment; // 0x0034 - int32 m_flags; // 0x0044 -}; -class RenderHairStrandInfo_t // modellib -{ - uint32[2] m_nGuideHairIndices_nSurfaceTriIndex; // 0x0000 - uint16[4] m_vGuideBary_vBaseBary; // 0x0008 - uint16[4] m_vRootOffset_flLengthScale; // 0x0010 - uint16[2] m_nPackedBaseUv; // 0x0018 - uint32 m_nPackedSurfaceNormalOs; // 0x001C - uint32 m_nPackedSurfaceTangentOs; // 0x0020 - uint32 m_nDataOffset_Segments; // 0x0024 -}; -class ResponseFollowup // server -{ - char* followup_concept; // 0x0000 - char* followup_contexts; // 0x0008 - float32 followup_delay; // 0x0010 - char* followup_target; // 0x0014 - char* followup_entityiotarget; // 0x001C - char* followup_entityioinput; // 0x0024 - float32 followup_entityiodelay; // 0x002C - bool bFired; // 0x0030 -}; -class C_OP_SetSimulationRate : public CParticleFunctionPreEmission // particles -{ - CParticleCollectionFloatInput m_flSimulationScale; // 0x01D8 -}; -class CNmStateNode::TimedEvent_t // animlib -{ - CGlobalSymbol m_ID; // 0x0000 - float32 m_flTimeValueSeconds; // 0x0008 - CNmStateNode::TimedEvent_t::Comparison_t m_comparisionOperator; // 0x000C -}; -class CAnimationGraphVisualizerText : public CAnimationGraphVisualizerPrimitiveBase // animgraphlib -{ - VectorAligned m_vWsPosition; // 0x0040 - Color m_Color; // 0x0050 - CUtlString m_Text; // 0x0058 -}; -class CSceneRequest // server -{ - CUtlSymbolLarge m_szPayloadTypeName; // 0x0000 - SceneRequestHandle_t m_uHandle; // 0x0008 - ESceneRequestState_t m_state; // 0x000C -}; -class CTakeDamageSummaryScopeGuard // server -{ - CUtlVector< SummaryTakeDamageInfo_t* > m_vecSummaries; // 0x0008 -}; -class CVMixVocoderProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixVocoderDesc_t m_desc; // 0x0020 -}; -class FeCtrlOsOffset_t // physicslib -{ - uint16 nCtrlParent; // 0x0000 - uint16 nCtrlChild; // 0x0002 -}; -class CMotionGraphUpdateNode : public CLeafUpdateNode // animgraphlib -{ - CSmartPtr< CMotionGraph > m_pMotionGraph; // 0x0058 -}; -class CMotionMetricEvaluator // animgraphlib -{ - CUtlVector< float32 > m_means; // 0x0018 - CUtlVector< float32 > m_standardDeviations; // 0x0030 - float32 m_flWeight; // 0x0048 - int32 m_nDimensionStartIndex; // 0x004C -}; -class GameTime_t // entity2 -{ - float32 m_Value; // 0x0000 -}; -class EntInput_t // entity2 -{ -}; -class C_OP_RemapNamedModelMeshGroupEndCap : public C_OP_RemapNamedModelElementEndCap // particles -{ -}; -class C_OP_MaintainEmitter : public CParticleFunctionEmitter // particles -{ - CParticleCollectionFloatInput m_nParticlesToMaintain; // 0x01D8 - float32 m_flStartTime; // 0x0348 - CParticleCollectionFloatInput m_flEmissionDuration; // 0x0350 - float32 m_flEmissionRate; // 0x04C0 - int32 m_nSnapshotControlPoint; // 0x04C4 - CUtlString m_strSnapshotSubset; // 0x04C8 - bool m_bEmitInstantaneously; // 0x04D0 - bool m_bFinalEmitOnStop; // 0x04D1 - CParticleCollectionFloatInput m_flScale; // 0x04D8 -}; -class CFeMorphLayer // physicslib -{ - CUtlString m_Name; // 0x0000 - uint32 m_nNameHash; // 0x0008 - CUtlVector< uint16 > m_Nodes; // 0x0010 - CUtlVector< Vector > m_InitPos; // 0x0028 - CUtlVector< float32 > m_Gravity; // 0x0040 - CUtlVector< float32 > m_GoalStrength; // 0x0058 - CUtlVector< float32 > m_GoalDamping; // 0x0070 -}; -class CMorphRectData // modellib -{ - int16 m_nXLeftDst; // 0x0000 - int16 m_nYTopDst; // 0x0002 - float32 m_flUWidthSrc; // 0x0004 - float32 m_flVHeightSrc; // 0x0008 - CUtlVector< CMorphBundleData > m_bundleDatas; // 0x0010 -}; -class CEditableMotionGraph : public CMotionGraph // animgraphlib -{ -}; -class InfoForResourceTypeCPanoramaStyle // resourcesystem -{ -}; -class CSceneEventInfo // server -{ - int32 m_iLayer; // 0x0000 - int32 m_iPriority; // 0x0004 - HSequence m_hSequence; // 0x0008 - float32 m_flWeight; // 0x000C - CStrongHandle< InfoForResourceTypeCNmClip > m_hAnimClip; // 0x0010 - CGlobalSymbol m_sAnimClipSlot; // 0x0018 - CGlobalSymbol m_sAnimClipSlotWeight; // 0x0020 - bool m_bHasArrived; // 0x0028 - int32 m_nType; // 0x002C - GameTime_t m_flNext; // 0x0030 - bool m_bIsGesture; // 0x0034 - bool m_bShouldRemove; // 0x0035 - CHandle< CBaseEntity > m_hTarget; // 0x005C - SceneEventId_t m_nSceneEventId; // 0x0060 - bool m_bClientSide; // 0x0064 - bool m_bStarted; // 0x0065 -}; -class C_OP_MovementRotateParticleAroundAxis : public CParticleFunctionOperator // particles -{ - CParticleCollectionVecInput m_vecRotAxis; // 0x01D0 - CParticleCollectionFloatInput m_flRotRate; // 0x0888 - CParticleTransformInput m_TransformInput; // 0x09F8 - bool m_bLocalSpace; // 0x0A60 -}; -class C_INIT_RadiusFromCPObject : public CParticleFunctionInitializer // particles -{ - int32 m_nControlPoint; // 0x01D8 -}; -class CReplicationParameters // particles -{ - ParticleReplicationMode_t m_nReplicationMode; // 0x0000 - bool m_bScaleChildParticleRadii; // 0x0004 - CParticleCollectionFloatInput m_flMinRandomRadiusScale; // 0x0008 - CParticleCollectionFloatInput m_flMaxRandomRadiusScale; // 0x0178 - CParticleCollectionVecInput m_vMinRandomDisplacement; // 0x02E8 - CParticleCollectionVecInput m_vMaxRandomDisplacement; // 0x09A0 - CParticleCollectionFloatInput m_flModellingScale; // 0x1058 -}; -class C_INIT_QuantizeFloat : public CParticleFunctionInitializer // particles -{ - CPerParticleFloatInput m_InputValue; // 0x01D8 - ParticleAttributeIndex_t m_nOutputField; // 0x0348 -}; -class CVMixDiffusorProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixDiffusorDesc_t m_desc; // 0x0020 -}; -class SosEditItemInfo_t // soundsystem -{ - SosEditItemType_t itemType; // 0x0000 - CUtlString itemName; // 0x0008 - CUtlString itemTypeName; // 0x0010 - CUtlString itemKVString; // 0x0020 - Vector2D itemPos; // 0x0028 -}; -class CAnimationGraphVisualizerPie : public CAnimationGraphVisualizerPrimitiveBase // animgraphlib -{ - VectorAligned m_vWsCenter; // 0x0040 - VectorAligned m_vWsStart; // 0x0050 - VectorAligned m_vWsEnd; // 0x0060 - Color m_Color; // 0x0070 -}; -class CPulse_InstructionDebug // pulse_runtime_lib -{ - PulseDocNodeID_t m_nFlowNodeID; // 0x0000 - PulseDocNodeID_t m_nValueNodeID; // 0x0004 - CGlobalSymbol m_SequencePointName; // 0x0008 -}; -class HullFlags_t // server -{ - bool m_bHull_Human; // 0x0000 - bool m_bHull_SmallCentered; // 0x0001 - bool m_bHull_WideHuman; // 0x0002 - bool m_bHull_Tiny; // 0x0003 - bool m_bHull_Medium; // 0x0004 - bool m_bHull_TinyCentered; // 0x0005 - bool m_bHull_Large; // 0x0006 - bool m_bHull_LargeCentered; // 0x0007 - bool m_bHull_MediumTall; // 0x0008 - bool m_bHull_Small; // 0x0009 -}; -class C_OP_RemapExternalWindToCP : public CParticleFunctionPreEmission // particles -{ - int32 m_nCP; // 0x01D8 - int32 m_nCPOutput; // 0x01DC - CParticleCollectionVecInput m_vecScale; // 0x01E0 - bool m_bSetMagnitude; // 0x0898 - int32 m_nOutVectorField; // 0x089C -}; -class CMoverUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - CAnimInputDamping m_damping; // 0x0078 - AnimValueSource m_facingTarget; // 0x0090 - CAnimParamHandle m_hMoveVecParam; // 0x0094 - CAnimParamHandle m_hMoveHeadingParam; // 0x0096 - CAnimParamHandle m_hTurnToFaceParam; // 0x0098 - float32 m_flTurnToFaceOffset; // 0x009C - float32 m_flTurnToFaceLimit; // 0x00A0 - bool m_bAdditive; // 0x00A4 - bool m_bApplyMovement; // 0x00A5 - bool m_bOrientMovement; // 0x00A6 - bool m_bApplyRotation; // 0x00A7 - bool m_bLimitOnly; // 0x00A8 -}; -class CPAssignment_t // particles -{ - int32 m_nCPNumber; // 0x0000 - CPerParticleVecInput m_Pos; // 0x0008 - ParticleOrientationSetMode_t m_nOrientationMode; // 0x06C0 -}; -class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar // particles -{ -}; -class CVoiceContainerBase // soundsystem_voicecontainers -{ - CVSound m_vSound; // 0x0028 - CVoiceContainerAnalysisBase* m_pEnvelopeAnalyzer; // 0x00A0 -}; -class CNmVectorValueNode::CDefinition : public CNmValueNode::CDefinition // animlib -{ -}; -class PGDInstruction_t // pulse_runtime_lib -{ - PulseInstructionCode_t m_nCode; // 0x0000 - PulseRuntimeVarIndex_t m_nVar; // 0x0004 - PulseRuntimeRegisterIndex_t m_nReg0; // 0x0008 - PulseRuntimeRegisterIndex_t m_nReg1; // 0x000A - PulseRuntimeRegisterIndex_t m_nReg2; // 0x000C - PulseRuntimeInvokeIndex_t m_nInvokeBindingIndex; // 0x0010 - PulseRuntimeChunkIndex_t m_nChunk; // 0x0014 - int32 m_nDestInstruction; // 0x0018 - PulseRuntimeCallInfoIndex_t m_nCallInfoIndex; // 0x001C - PulseRuntimeConstantIndex_t m_nConstIdx; // 0x0020 - PulseRuntimeDomainValueIndex_t m_nDomainValueIdx; // 0x0022 - PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReferenceIdx; // 0x0024 -}; -class InfoForResourceTypeCDOTAPatchNotesList // resourcesystem -{ -}; -class CAnimEventQueueListener : public CAnimEventListenerBase // server -{ -}; -class C_INIT_RandomModelSequence : public CParticleFunctionInitializer // particles -{ - char[256] m_ActivityName; // 0x01D8 - char[256] m_SequenceName; // 0x02D8 - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x03D8 -}; -class CGeneralRandomRotation : public CParticleFunctionInitializer // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 - float32 m_flDegrees; // 0x01DC - float32 m_flDegreesMin; // 0x01E0 - float32 m_flDegreesMax; // 0x01E4 - float32 m_flRotationRandExponent; // 0x01E8 - bool m_bRandomlyFlipDirection; // 0x01EC -}; -class C_INIT_CreateWithinCapsuleTransform : public CParticleFunctionInitializer // particles -{ - CPerParticleFloatInput m_fRadiusMin; // 0x01D8 - CPerParticleFloatInput m_fRadiusMax; // 0x0348 - CPerParticleFloatInput m_fHeight; // 0x04B8 - CParticleTransformInput m_TransformInput; // 0x0628 - CPerParticleFloatInput m_fSpeedMin; // 0x0690 - CPerParticleFloatInput m_fSpeedMax; // 0x0800 - float32 m_fSpeedRandExp; // 0x0970 - CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x0978 - CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0x1030 - ParticleAttributeIndex_t m_nFieldOutput; // 0x16E8 - ParticleAttributeIndex_t m_nFieldVelocity; // 0x16EC -}; -class C_OP_RemapNamedModelSequenceEndCap : public C_OP_RemapNamedModelElementEndCap // particles -{ -}; -class CClothSettingsAnimTag : public CAnimTagBase // animgraphlib -{ - float32 m_flStiffness; // 0x0058 - float32 m_flEaseIn; // 0x005C - float32 m_flEaseOut; // 0x0060 - CUtlString m_nVertexSet; // 0x0068 -}; -class VPhysXCollisionAttributes_t // modellib -{ - int32 m_nIncludeDetailLayerCount; // 0x0000 - uint32 m_CollisionGroup; // 0x0004 - CUtlVector< uint32 > m_InteractAs; // 0x0008 - CUtlVector< uint32 > m_InteractWith; // 0x0020 - CUtlVector< uint32 > m_InteractExclude; // 0x0038 - CUtlVector< uint32 > m_DetailLayers; // 0x0050 - CUtlString m_CollisionGroupString; // 0x0068 - CUtlVector< CUtlString > m_InteractAsStrings; // 0x0070 - CUtlVector< CUtlString > m_InteractWithStrings; // 0x0088 - CUtlVector< CUtlString > m_InteractExcludeStrings; // 0x00A0 - CUtlVector< CUtlString > m_DetailLayerStrings; // 0x00B8 -}; -class CSeqAutoLayerFlag // animationsystem -{ - bool m_bPost; // 0x0000 - bool m_bSpline; // 0x0001 - bool m_bXFade; // 0x0002 - bool m_bNoBlend; // 0x0003 - bool m_bLocal; // 0x0004 - bool m_bPose; // 0x0005 - bool m_bFetchFrame; // 0x0006 - bool m_bSubtract; // 0x0007 -}; -class CNmCachedIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 - NmCachedValueMode_t m_mode; // 0x0014 -}; -class EventSetTime_t // engine2 -{ - EngineLoopState_t m_LoopState; // 0x0000 - int32 m_nClientOutputFrames; // 0x0028 - float64 m_flRealTime; // 0x0030 - float64 m_flRenderTime; // 0x0038 - float64 m_flRenderFrameTime; // 0x0040 - float64 m_flRenderFrameTimeUnbounded; // 0x0048 - float64 m_flRenderFrameTimeUnscaled; // 0x0050 - float64 m_flTickRemainder; // 0x0058 -}; -class CExampleSchemaVData_PolymorphicDerivedB : public CExampleSchemaVData_PolymorphicBase // resourcefile -{ - int32 m_nDerivedB; // 0x0010 -}; -class CSkeletonAnimationController : public ISkeletonAnimationController // server -{ - CSkeletonInstance* m_pSkeletonInstance; // 0x0008 -}; -class CMotionSearchNode // animgraphlib -{ - CUtlVector< CMotionSearchNode* > m_children; // 0x0000 - CVectorQuantizer m_quantizer; // 0x0018 - CUtlVector< CUtlVector< SampleCode > > m_sampleCodes; // 0x0038 - CUtlVector< CUtlVector< int32 > > m_sampleIndices; // 0x0050 - CUtlVector< int32 > m_selectableSamples; // 0x0068 -}; -class CNmVectorCreateNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib -{ - int16 m_inputVectorValueNodeIdx; // 0x0010 - int16 m_inputValueXNodeIdx; // 0x0012 - int16 m_inputValueYNodeIdx; // 0x0014 - int16 m_inputValueZNodeIdx; // 0x0016 -}; -class CConstraintSlave // modellib -{ - Quaternion m_qBaseOrientation; // 0x0000 - Vector m_vBasePosition; // 0x0010 - uint32 m_nBoneHash; // 0x001C - float32 m_flWeight; // 0x0020 - CUtlString m_sName; // 0x0028 -}; -class CSeqMultiFetch // animationsystem -{ - CSeqMultiFetchFlag m_flags; // 0x0000 - CUtlVector< int16 > m_localReferenceArray; // 0x0008 - int32[2] m_nGroupSize; // 0x0020 - int32[2] m_nLocalPose; // 0x0028 - CUtlVector< float32 > m_poseKeyArray0; // 0x0030 - CUtlVector< float32 > m_poseKeyArray1; // 0x0048 - int32 m_nLocalCyclePoseParameter; // 0x0060 - bool m_bCalculatePoseParameters; // 0x0064 - bool m_bFixedBlendWeight; // 0x0065 - float32[2] m_flFixedBlendWeightVals; // 0x0068 -}; -class EventSimulate_t // engine2 -{ - EngineLoopState_t m_LoopState; // 0x0000 - bool m_bFirstTick; // 0x0028 - bool m_bLastTick; // 0x0029 -}; -class InfoForResourceTypeCNmClip // resourcesystem -{ -}; -class C_IronSightController // client -{ - bool m_bIronSightAvailable; // 0x0010 - float32 m_flIronSightAmount; // 0x0014 - float32 m_flIronSightAmountGained; // 0x0018 - float32 m_flIronSightAmountBiased; // 0x001C - float32 m_flIronSightAmount_Interpolated; // 0x0020 - float32 m_flIronSightAmountGained_Interpolated; // 0x0024 - float32 m_flIronSightAmountBiased_Interpolated; // 0x0028 - float32 m_flInterpolationLastUpdated; // 0x002C - QAngle[8] m_angDeltaAverage; // 0x0030 - QAngle m_angViewLast; // 0x0090 - Vector2D m_vecDotCoords; // 0x009C - float32 m_flFiringInaccuracyExtraWidthMultiplier; // 0x00A4 - float32 m_flSpeedRatio; // 0x00A8 -}; -class CNetworkViewOffsetVector // server -{ - CNetworkedQuantizedFloat m_vecX; // 0x0010 - CNetworkedQuantizedFloat m_vecY; // 0x0018 - CNetworkedQuantizedFloat m_vecZ; // 0x0020 -}; -class CMotorController // server -{ - float32 m_speed; // 0x0008 - float32 m_maxTorque; // 0x000C - VectorWS m_axis; // 0x0010 - float32 m_inertiaFactor; // 0x001C -}; -class CNmFloatCurveEventNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ - CGlobalSymbol m_eventID; // 0x0010 - int16 m_nDefaultNodeIdx; // 0x0018 - float32 m_flDefaultValue; // 0x001C - CNmBitFlags m_eventConditionRules; // 0x0020 -}; -class CNmFloatValueNode::CDefinition : public CNmValueNode::CDefinition // animlib -{ -}; -class inv_image_data_t // client -{ - inv_image_map_t map; // 0x0000 - inv_image_item_t item; // 0x0010 - inv_image_camera_t camera; // 0x0030 - inv_image_light_sun_t lightsun; // 0x0064 - inv_image_light_fill_t lightfill; // 0x0080 - inv_image_light_barn_t light0; // 0x009C - inv_image_light_barn_t light1; // 0x00BC - inv_image_clearcolor_t clearcolor; // 0x00DC -}; -class C_OP_ParentVortices : public CParticleFunctionForce // particles -{ - float32 m_flForceScale; // 0x01E0 - Vector m_vecTwistAxis; // 0x01E4 - bool m_bFlipBasedOnYaw; // 0x01F0 -}; -class CSosGroupActionSoundeventMinMaxValuesSchema : public CSosGroupActionSchema // soundsystem -{ - CUtlString m_strQueryPublicFieldName; // 0x0008 - CUtlString m_strDelayPublicFieldName; // 0x0010 - bool m_bExcludeStoppedSounds; // 0x0018 - bool m_bExcludeDelayedSounds; // 0x0019 - bool m_bExcludeSoundsBelowThreshold; // 0x001A - float32 m_flExcludeSoundsMinThresholdValue; // 0x001C - bool m_bExcludSoundsAboveThreshold; // 0x0020 - float32 m_flExcludeSoundsMaxThresholdValue; // 0x0024 - CUtlString m_strMinValueName; // 0x0028 - CUtlString m_strMaxValueName; // 0x0030 -}; -class ModelBoneFlexDriver_t // modellib -{ - CUtlString m_boneName; // 0x0000 - uint32 m_boneNameToken; // 0x0008 - CUtlVector< ModelBoneFlexDriverControl_t > m_controls; // 0x0010 -}; -class CMorphSetData // modellib -{ - int32 m_nWidth; // 0x0010 - int32 m_nHeight; // 0x0014 - CUtlVector< MorphBundleType_t > m_bundleTypes; // 0x0018 - CUtlVector< CMorphData > m_morphDatas; // 0x0030 - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureAtlas; // 0x0048 - CUtlVector< CFlexDesc > m_FlexDesc; // 0x0050 - CUtlVector< CFlexController > m_FlexControllers; // 0x0068 - CUtlVector< CFlexRule > m_FlexRules; // 0x0080 -}; -class CMorphConstraint : public CBaseConstraint // modellib -{ - CUtlString m_sTargetMorph; // 0x0060 - int32 m_nSlaveChannel; // 0x0068 - float32 m_flMin; // 0x006C - float32 m_flMax; // 0x0070 -}; -class CStateActionUpdater // animgraphlib -{ - CSmartPtr< CAnimActionUpdater > m_pAction; // 0x0000 - StateActionBehavior m_eBehavior; // 0x0008 -}; -class FootFixedData_t // animgraphlib -{ - VectorAligned m_vToeOffset; // 0x0000 - VectorAligned m_vHeelOffset; // 0x0010 - int32 m_nTargetBoneIndex; // 0x0020 - int32 m_nAnkleBoneIndex; // 0x0024 - int32 m_nIKAnchorBoneIndex; // 0x0028 - int32 m_ikChainIndex; // 0x002C - float32 m_flMaxIKLength; // 0x0030 - int32 m_nFootIndex; // 0x0034 - int32 m_nTagIndex; // 0x0038 - float32 m_flMaxRotationLeft; // 0x003C - float32 m_flMaxRotationRight; // 0x0040 -}; -class C_INIT_RemapInitialDirectionToTransformToVector : public CParticleFunctionInitializer // particles -{ - CParticleTransformInput m_TransformInput; // 0x01D8 - ParticleAttributeIndex_t m_nFieldOutput; // 0x0240 - float32 m_flScale; // 0x0244 - float32 m_flOffsetRot; // 0x0248 - Vector m_vecOffsetAxis; // 0x024C - bool m_bNormalize; // 0x0258 -}; -class VMixFreeverbDesc_t // soundsystem_lowlevel -{ - float32 m_flRoomSize; // 0x0000 - float32 m_flDamp; // 0x0004 - float32 m_flWidth; // 0x0008 - float32 m_flLateReflections; // 0x000C -}; -class CVMixDynamicsProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixDynamicsDesc_t m_desc; // 0x0020 -}; -class CNmIsInactiveBranchConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ -}; -class FollowTargetOpFixedSettings_t // animgraphlib -{ - int32 m_boneIndex; // 0x0000 - bool m_bBoneTarget; // 0x0004 - int32 m_boneTargetIndex; // 0x0008 - bool m_bWorldCoodinateTarget; // 0x000C - bool m_bMatchTargetOrientation; // 0x000D -}; -class CEmitTagActionUpdater : public CAnimActionUpdater // animgraphlib -{ - int32 m_nTagIndex; // 0x0018 - bool m_bIsZeroDuration; // 0x001C -}; -class CNmGraphVariationUserData // animlib -{ -}; -class CNmTwoBoneIKTask : public CNmPoseTask // animlib -{ - int32 m_nEffectorBoneIdx; // 0x0058 - int32 m_nEffectorTargetBoneIdx; // 0x005C - CTransform m_targetTransform; // 0x0060 - CNmTarget m_effectorTarget; // 0x0080 - NmIKBlendMode_t m_blendMode; // 0x00B0 - float32 m_flBlendWeight; // 0x00B4 - bool m_bIsTargetInWorldSpace; // 0x00B8 - bool m_bIsRunningFromDeserializedData; // 0x00B9 - float32 m_flReferencePoseTwistWeight; // 0x00BC - CGlobalSymbol m_debugEffectorBoneID; // 0x00C0 -}; -class CBoneConstraintPoseSpaceMorph : public CBoneConstraintBase // modellib -{ - CUtlString m_sBoneName; // 0x0020 - CUtlString m_sAttachmentName; // 0x0028 - CUtlVector< CUtlString > m_outputMorph; // 0x0030 - CUtlVector< CBoneConstraintPoseSpaceMorph::Input_t > m_inputList; // 0x0048 - bool m_bClamp; // 0x0060 -}; -class EventProfileStorageAvailable_t // engine2 -{ - CSplitScreenSlot m_nSplitScreenSlot; // 0x0000 -}; -class InfoForResourceTypeCVSoundStackScriptList // resourcesystem -{ -}; -class C_OP_CollideWithSelf : public CParticleFunctionConstraint // particles -{ - CPerParticleFloatInput m_flRadiusScale; // 0x01D0 - CPerParticleFloatInput m_flMinimumSpeed; // 0x0340 -}; -class C_INIT_PlaneCull : public CParticleFunctionInitializer // particles -{ - int32 m_nControlPoint; // 0x01D8 - CParticleCollectionFloatInput m_flDistance; // 0x01E0 - bool m_bCullInside; // 0x0350 -}; -class C_OP_RemapDistanceToLineSegmentToVector : public C_OP_RemapDistanceToLineSegmentBase // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01E8 - Vector m_vMinOutputValue; // 0x01EC - Vector m_vMaxOutputValue; // 0x01F8 -}; -class C_OP_PercentageBetweenTransformLerpCPs : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - float32 m_flInputMin; // 0x01D4 - float32 m_flInputMax; // 0x01D8 - CParticleTransformInput m_TransformStart; // 0x01E0 - CParticleTransformInput m_TransformEnd; // 0x0248 - int32 m_nOutputStartCP; // 0x02B0 - int32 m_nOutputStartField; // 0x02B4 - int32 m_nOutputEndCP; // 0x02B8 - int32 m_nOutputEndField; // 0x02BC - ParticleSetMethod_t m_nSetMethod; // 0x02C0 - bool m_bActiveRange; // 0x02C4 - bool m_bRadialCheck; // 0x02C5 -}; -class CVMixSteamAudioHRTFProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ -}; -class CVoiceContainerGranulator : public CVoiceContainerAsyncGenerator // soundsystem_voicecontainers -{ - float32 m_flGrainLength; // 0x00B8 - float32 m_flGrainCrossfadeAmount; // 0x00BC - float32 m_flStartJitter; // 0x00C0 - float32 m_flPlaybackJitter; // 0x00C4 - bool m_bShouldWraparound; // 0x00C8 - CStrongHandle< InfoForResourceTypeCVoiceContainerBase > m_sourceAudio; // 0x00D0 -}; -class COrientationWarpUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - OrientationWarpMode_t m_eMode; // 0x0074 - CAnimParamHandle m_hTargetParam; // 0x0078 - CAnimParamHandle m_hTargetPositionParam; // 0x007A - CAnimParamHandle m_hFallbackTargetPositionParam; // 0x007C - OrientationWarpTargetOffsetMode_t m_eTargetOffsetMode; // 0x0080 - float32 m_flTargetOffset; // 0x0084 - CAnimParamHandle m_hTargetOffsetParam; // 0x0088 - CAnimInputDamping m_damping; // 0x0090 - OrientationWarpRootMotionSource_t m_eRootMotionSource; // 0x00A8 - float32 m_flMaxRootMotionScale; // 0x00AC - bool m_bEnablePreferredRotationDirection; // 0x00B0 - AnimValueSource m_ePreferredRotationDirection; // 0x00B4 - float32 m_flPreferredRotationThreshold; // 0x00B8 -}; -class CAnimGraphDebugReplay // animgraphlib -{ - CUtlString m_animGraphFileName; // 0x0040 - CUtlVector< CSmartPtr< CAnimReplayFrame > > m_frameList; // 0x0048 - int32 m_startIndex; // 0x0060 - int32 m_writeIndex; // 0x0064 - int32 m_frameCount; // 0x0068 -}; -class CAnimSkeleton // modellib -{ - CUtlVector< CTransform > m_localSpaceTransforms; // 0x0010 - CUtlVector< CTransform > m_modelSpaceTransforms; // 0x0028 - CUtlVector< CUtlString > m_boneNames; // 0x0040 - CUtlVector< CUtlVector< int32 > > m_children; // 0x0058 - CUtlVector< int32 > m_parents; // 0x0070 - CUtlVector< CAnimFoot > m_feet; // 0x0088 - CUtlVector< CUtlString > m_morphNames; // 0x00A0 - CUtlVector< int32 > m_lodBoneCounts; // 0x00B8 -}; -class CParticleCollectionFloatInput : public CParticleFloatInput // particleslib -{ -}; -class EventServerAdvanceTick_t : public EventAdvanceTick_t // engine2 -{ -}; -class CGlobalLightBase // client -{ - bool m_bSpotLight; // 0x0010 - Vector m_SpotLightOrigin; // 0x0014 - QAngle m_SpotLightAngles; // 0x0020 - Vector m_ShadowDirection; // 0x002C - Vector m_AmbientDirection; // 0x0038 - Vector m_SpecularDirection; // 0x0044 - Vector m_InspectorSpecularDirection; // 0x0050 - float32 m_flSpecularPower; // 0x005C - float32 m_flSpecularIndependence; // 0x0060 - Color m_SpecularColor; // 0x0064 - bool m_bStartDisabled; // 0x0068 - bool m_bEnabled; // 0x0069 - Color m_LightColor; // 0x006A - Color m_AmbientColor1; // 0x006E - Color m_AmbientColor2; // 0x0072 - Color m_AmbientColor3; // 0x0076 - float32 m_flSunDistance; // 0x007C - float32 m_flFOV; // 0x0080 - float32 m_flNearZ; // 0x0084 - float32 m_flFarZ; // 0x0088 - bool m_bEnableShadows; // 0x008C - bool m_bOldEnableShadows; // 0x008D - bool m_bBackgroundClearNotRequired; // 0x008E - float32 m_flCloudScale; // 0x0090 - float32 m_flCloud1Speed; // 0x0094 - float32 m_flCloud1Direction; // 0x0098 - float32 m_flCloud2Speed; // 0x009C - float32 m_flCloud2Direction; // 0x00A0 - float32 m_flAmbientScale1; // 0x00B0 - float32 m_flAmbientScale2; // 0x00B4 - float32 m_flGroundScale; // 0x00B8 - float32 m_flLightScale; // 0x00BC - float32 m_flFoWDarkness; // 0x00C0 - bool m_bEnableSeparateSkyboxFog; // 0x00C4 - Vector m_vFowColor; // 0x00C8 - Vector m_ViewOrigin; // 0x00D4 - QAngle m_ViewAngles; // 0x00E0 - float32 m_flViewFoV; // 0x00EC - Vector[8] m_WorldPoints; // 0x00F0 - Vector2D m_vFogOffsetLayer0; // 0x04A8 - Vector2D m_vFogOffsetLayer1; // 0x04B0 - CHandle< C_BaseEntity > m_hEnvWind; // 0x04B8 - CHandle< C_BaseEntity > m_hEnvSky; // 0x04BC -}; -class CParticleFunctionConstraint : public CParticleFunction // particles -{ -}; -class CVMixDualCompressorProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixDualCompressorDesc_t m_desc; // 0x0020 -}; -class CAnimationGraphVisualizerAxis : public CAnimationGraphVisualizerPrimitiveBase // animgraphlib -{ - CTransform m_xWsTransform; // 0x0040 - float32 m_flAxisSize; // 0x0060 -}; -class CJumpHelperUpdateNode : public CSequenceUpdateNode // animgraphlib -{ - CAnimParamHandle m_hTargetParam; // 0x00B0 - Vector m_flOriginalJumpMovement; // 0x00B4 - float32 m_flOriginalJumpDuration; // 0x00C0 - float32 m_flJumpStartCycle; // 0x00C4 - float32 m_flJumpEndCycle; // 0x00C8 - JumpCorrectionMethod m_eCorrectionMethod; // 0x00CC - bool[3] m_bTranslationAxis; // 0x00D0 - bool m_bScaleSpeed; // 0x00D3 -}; -class CAnimDesc_Flag // animationsystem -{ - bool m_bLooping; // 0x0000 - bool m_bAllZeros; // 0x0001 - bool m_bHidden; // 0x0002 - bool m_bDelta; // 0x0003 - bool m_bLegacyWorldspace; // 0x0004 - bool m_bModelDoc; // 0x0005 - bool m_bImplicitSeqIgnoreDelta; // 0x0006 - bool m_bAnimGraphAdditive; // 0x0007 -}; -class CRegionSVM // physicslib -{ - CUtlVector< RnPlane_t > m_Planes; // 0x0000 - CUtlVector< uint32 > m_Nodes; // 0x0018 -}; -class CCycleControlUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - AnimValueSource m_valueSource; // 0x0070 - CAnimParamHandle m_paramIndex; // 0x0074 - bool m_bLockWhenWaning; // 0x0076 -}; -class PulseGraphExecutionHistoryEntry_t // pulse_runtime_lib -{ - PulseCursorID_t nCursorID; // 0x0000 - PulseDocNodeID_t nEditorID; // 0x0004 - float32 flExecTime; // 0x0008 - uint32 unFlags; // 0x000C - PulseSymbol_t tagName; // 0x0010 -}; -class InfoForResourceTypeCCSGOEconItem // resourcesystem -{ -}; -class GeneratedTextureHandle_t // compositematerialslib -{ - CUtlString m_strBitmapName; // 0x0000 -}; -class C_OP_SetControlPointToImpactPoint : public CParticleFunctionPreEmission // particles -{ - int32 m_nCPOut; // 0x01D8 - int32 m_nCPIn; // 0x01DC - float32 m_flUpdateRate; // 0x01E0 - CParticleCollectionFloatInput m_flTraceLength; // 0x01E8 - float32 m_flStartOffset; // 0x0358 - float32 m_flOffset; // 0x035C - Vector m_vecTraceDir; // 0x0360 - char[128] m_CollisionGroupName; // 0x036C - ParticleTraceSet_t m_nTraceSet; // 0x03EC - bool m_bSetToEndpoint; // 0x03F0 - bool m_bTraceToClosestSurface; // 0x03F1 - bool m_bIncludeWater; // 0x03F2 -}; -class C_OP_RemapVisibilityScalar : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldInput; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 - float32 m_flInputMin; // 0x01D8 - float32 m_flInputMax; // 0x01DC - float32 m_flOutputMin; // 0x01E0 - float32 m_flOutputMax; // 0x01E4 - float32 m_flRadiusScale; // 0x01E8 -}; -class C_OP_ScreenSpaceRotateTowardTarget : public CParticleFunctionOperator // particles -{ - CPerParticleVecInput m_vecTargetPosition; // 0x01D0 - CParticleRemapFloatInput m_flOutputRemap; // 0x0888 - ParticleSetMethod_t m_nSetMethod; // 0x09F8 - CPerParticleFloatInput m_flScreenEdgeAlignmentDistance; // 0x0A00 -}; -class C_INIT_CreateWithinSphereTransform : public CParticleFunctionInitializer // particles -{ - CPerParticleFloatInput m_fRadiusMin; // 0x01D8 - CPerParticleFloatInput m_fRadiusMax; // 0x0348 - CPerParticleVecInput m_vecDistanceBias; // 0x04B8 - Vector m_vecDistanceBiasAbs; // 0x0B70 - CParticleTransformInput m_TransformInput; // 0x0B80 - CPerParticleFloatInput m_fSpeedMin; // 0x0BE8 - CPerParticleFloatInput m_fSpeedMax; // 0x0D58 - float32 m_fSpeedRandExp; // 0x0EC8 - bool m_bLocalCoords; // 0x0ECC - CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x0ED0 - CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0x1588 - ParticleAttributeIndex_t m_nFieldOutput; // 0x1C40 - ParticleAttributeIndex_t m_nFieldVelocity; // 0x1C44 -}; -class C_OP_SetGravityToCP : public CParticleFunctionPreEmission // particles -{ - int32 m_nCPInput; // 0x01D8 - int32 m_nCPOutput; // 0x01DC - CParticleCollectionFloatInput m_flScale; // 0x01E0 - bool m_bSetOrientation; // 0x0350 - bool m_bSetZDown; // 0x0351 -}; -class FeAnimStrayRadius_t // physicslib -{ - uint16[2] nNode; // 0x0000 - float32 flMaxDist; // 0x0004 - float32 flRelaxationFactor; // 0x0008 -}; -class FeAntiTunnelProbe_t // physicslib -{ - float32 flWeight; // 0x0000 - uint32 nFlags; // 0x0004 - uint16 nProbeNode; // 0x0008 - uint16 nCount; // 0x000A - uint32 nBegin; // 0x000C - float32 flActivationDistance; // 0x0010 - float32 flCurvatureRadius; // 0x0014 - float32 flBias; // 0x0018 -}; -class RnShapeDesc_t // physicslib -{ - uint32 m_nCollisionAttributeIndex; // 0x0000 - uint32 m_nSurfacePropertyIndex; // 0x0004 - CUtlString m_UserFriendlyName; // 0x0008 - bool m_bUserFriendlyNameSealed; // 0x0010 - bool m_bUserFriendlyNameLong; // 0x0011 - uint32 m_nToolMaterialHash; // 0x0014 -}; -class CNmFloatSelectorNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ - CUtlVectorFixedGrowable< int16, 5 > m_conditionNodeIndices; // 0x0010 - CUtlVectorFixedGrowable< float32, 5 > m_values; // 0x0038 - float32 m_flDefaultValue; // 0x0068 - float32 m_flEaseTime; // 0x006C - NmEasingOperation_t m_easingOp; // 0x0070 -}; -class CModelConfigElement_SetBodygroup : public CModelConfigElement // modellib -{ - CGlobalSymbol m_GroupName; // 0x0048 - int32 m_nChoice; // 0x0050 -}; -class CModelConfigElement_Command : public CModelConfigElement // modellib -{ - CUtlString m_Command; // 0x0048 - KeyValues3 m_Args; // 0x0050 -}; -class CRenderSkeleton // modellib -{ - CUtlVector< RenderSkeletonBone_t > m_bones; // 0x0000 - CUtlVector< int32 > m_boneParents; // 0x0030 - int32 m_nBoneWeightCount; // 0x0048 -}; -class InfoForResourceTypeCVPhysXSurfacePropertiesList // resourcesystem -{ -}; -class WaterWheelFrictionScale_t // server -{ - float32 m_flFractionOfWheelSubmerged; // 0x0000 - float32 m_flFrictionScale; // 0x0004 -}; -class CSAdditionalMatchStats_t : public CSAdditionalPerRoundStats_t // server -{ - int32 m_numRoundsSurvivedStreak; // 0x00B8 - int32 m_maxNumRoundsSurvivedStreak; // 0x00BC - int32 m_numRoundsSurvivedTotal; // 0x00C0 - int32 m_iRoundsWonWithoutPurchase; // 0x00C4 - int32 m_iRoundsWonWithoutPurchaseTotal; // 0x00C8 - int32 m_numFirstKills; // 0x00CC - int32 m_numClutchKills; // 0x00D0 - int32 m_numPistolKills; // 0x00D4 - int32 m_numSniperKills; // 0x00D8 - int32 m_iNumSuicides; // 0x00DC - int32 m_iNumTeamKills; // 0x00E0 - float32 m_flTeamDamage; // 0x00E4 -}; -class C_OP_RenderCables : public CParticleFunctionRenderer // particles -{ - CParticleCollectionFloatInput m_flRadiusScale; // 0x0220 - CParticleCollectionFloatInput m_flAlphaScale; // 0x0390 - CParticleCollectionVecInput m_vecColorScale; // 0x0500 - ParticleColorBlendType_t m_nColorBlendType; // 0x0BB8 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0BC0 - TextureRepetitionMode_t m_nTextureRepetitionMode; // 0x0BC8 - CParticleCollectionFloatInput m_flTextureRepeatsPerSegment; // 0x0BD0 - CParticleCollectionFloatInput m_flTextureRepeatsCircumference; // 0x0D40 - CParticleCollectionFloatInput m_flColorMapOffsetV; // 0x0EB0 - CParticleCollectionFloatInput m_flColorMapOffsetU; // 0x1020 - CParticleCollectionFloatInput m_flNormalMapOffsetV; // 0x1190 - CParticleCollectionFloatInput m_flNormalMapOffsetU; // 0x1300 - bool m_bDrawCableCaps; // 0x1470 - float32 m_flCapRoundness; // 0x1474 - float32 m_flCapOffsetAmount; // 0x1478 - float32 m_flTessScale; // 0x147C - int32 m_nMinTesselation; // 0x1480 - int32 m_nMaxTesselation; // 0x1484 - int32 m_nRoundness; // 0x1488 - bool m_nForceRoundnessFixed; // 0x148C - CParticleTransformInput m_LightingTransform; // 0x1490 - CUtlLeanVector< FloatInputMaterialVariable_t > m_MaterialFloatVars; // 0x14F8 - CUtlLeanVector< VecInputMaterialVariable_t > m_MaterialVecVars; // 0x1518 -}; -class VoxelVisBlockOffset_t // worldrenderer -{ - uint32 m_nOffset; // 0x0000 - uint32 m_nElementCount; // 0x0004 -}; -class FeSimdNodeBase_t // physicslib -{ - uint16[4] nNode; // 0x0000 - uint16[4] nNodeX0; // 0x0008 - uint16[4] nNodeX1; // 0x0010 - uint16[4] nNodeY0; // 0x0018 - uint16[4] nNodeY1; // 0x0020 - uint16[4] nDummy; // 0x0028 - FourQuaternions qAdjust; // 0x0030 -}; -class NmPercent_t // animlib -{ - float32 m_flValue; // 0x0000 -}; -class CNmGraphEventConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - int16 m_nSourceStateNodeIdx; // 0x0010 - CNmBitFlags m_eventConditionRules; // 0x0014 - CUtlVectorFixedGrowable< CNmGraphEventConditionNode::Condition_t, 5 > m_conditions; // 0x0018 -}; -class C_OP_SetPerChildControlPointFromAttribute : public CParticleFunctionOperator // particles -{ - int32 m_nChildGroupID; // 0x01D0 - int32 m_nFirstControlPoint; // 0x01D4 - int32 m_nNumControlPoints; // 0x01D8 - int32 m_nParticleIncrement; // 0x01DC - int32 m_nFirstSourcePoint; // 0x01E0 - bool m_bNumBasedOnParticleCount; // 0x01E4 - ParticleAttributeIndex_t m_nAttributeToRead; // 0x01E8 - int32 m_nCPField; // 0x01EC -}; -class C_OP_LightningSnapshotGenerator : public CParticleFunctionPreEmission // particles -{ - int32 m_nCPSnapshot; // 0x01D8 - int32 m_nCPStartPnt; // 0x01DC - int32 m_nCPEndPnt; // 0x01E0 - CParticleCollectionFloatInput m_flSegments; // 0x01E8 - CParticleCollectionFloatInput m_flOffset; // 0x0358 - CParticleCollectionFloatInput m_flOffsetDecay; // 0x04C8 - CParticleCollectionFloatInput m_flRecalcRate; // 0x0638 - CParticleCollectionFloatInput m_flUVScale; // 0x07A8 - CParticleCollectionFloatInput m_flUVOffset; // 0x0918 - CParticleCollectionFloatInput m_flSplitRate; // 0x0A88 - CParticleCollectionFloatInput m_flBranchTwist; // 0x0BF8 - ParticleLightnintBranchBehavior_t m_nBranchBehavior; // 0x0D68 - CParticleCollectionFloatInput m_flRadiusStart; // 0x0D70 - CParticleCollectionFloatInput m_flRadiusEnd; // 0x0EE0 - CParticleCollectionFloatInput m_flDedicatedPool; // 0x1050 -}; -class C_OP_RemapSpeed : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - float32 m_flInputMin; // 0x01D4 - float32 m_flInputMax; // 0x01D8 - float32 m_flOutputMin; // 0x01DC - float32 m_flOutputMax; // 0x01E0 - ParticleSetMethod_t m_nSetMethod; // 0x01E4 - bool m_bIgnoreDelta; // 0x01E8 -}; -class CNmFloatComparisonNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 - int16 m_nComparandValueNodeIdx; // 0x0012 - CNmFloatComparisonNode::Comparison_t m_comparison; // 0x0014 - float32 m_flEpsilon; // 0x0018 - float32 m_flComparisonValue; // 0x001C -}; -class EventClientOutput_t // engine2 -{ - EngineLoopState_t m_LoopState; // 0x0000 - float32 m_flRenderTime; // 0x0028 - float32 m_flRealTime; // 0x002C - float32 m_flRenderFrameTimeUnbounded; // 0x0030 - bool m_bRenderOnly; // 0x0034 -}; -class CPathQueryUtil // server -{ - CTransform m_PathToEntityTransform; // 0x0010 - CUtlVector< Vector > m_vecPathSamplePositions; // 0x0030 - CUtlVector< float32 > m_vecPathSampleParameters; // 0x0048 - CUtlVector< float32 > m_vecPathSampleDistances; // 0x0060 - bool m_bIsClosedLoop; // 0x0078 -}; -class ragdoll_t // server -{ - CUtlVector< ragdollelement_t > list; // 0x0000 - CUtlVector< ragdollhierarchyjoint_t > hierarchyJoints; // 0x0018 - CUtlVector< int32 > boneIndex; // 0x0030 - bool allowStretch; // 0x0048 - bool unused; // 0x0049 -}; -class CNavHullVData // navlib -{ - bool m_bAgentEnabled; // 0x0000 - float32 m_agentRadius; // 0x0004 - float32 m_agentHeight; // 0x0008 - bool m_agentShortHeightEnabled; // 0x000C - float32 m_agentShortHeight; // 0x0010 - bool m_agentCrawlEnabled; // 0x0014 - float32 m_agentCrawlHeight; // 0x0018 - float32 m_agentMaxClimb; // 0x001C - int32 m_agentMaxSlope; // 0x0020 - float32 m_agentMaxJumpDownDist; // 0x0024 - float32 m_agentMaxJumpHorizDistBase; // 0x0028 - float32 m_agentMaxJumpUpDist; // 0x002C - int32 m_agentBorderErosion; // 0x0030 - bool m_flowMapGenerationEnabled; // 0x0034 - float32 m_flowMapNodeMaxRadius; // 0x0038 -}; -class C_OP_SetCPOrientationToDirection : public CParticleFunctionOperator // particles -{ - int32 m_nInputControlPoint; // 0x01D0 - int32 m_nOutputControlPoint; // 0x01D4 -}; -class TextureGroup_t // particles -{ - bool m_bEnabled; // 0x0000 - bool m_bReplaceTextureWithGradient; // 0x0001 - CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x0008 - CColorGradient m_Gradient; // 0x0010 - SpriteCardTextureType_t m_nTextureType; // 0x0028 - SpriteCardTextureChannel_t m_nTextureChannels; // 0x002C - ParticleTextureLayerBlendType_t m_nTextureBlendMode; // 0x0030 - CParticleCollectionRendererFloatInput m_flTextureBlend; // 0x0038 - TextureControls_t m_TextureControls; // 0x01A8 -}; -class CVMixOscProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixOscDesc_t m_desc; // 0x0020 -}; -class CBaseConstraint : public CBoneConstraintBase // modellib -{ - CUtlString m_name; // 0x0020 - Vector m_vUpVector; // 0x0028 - CUtlLeanVector< CConstraintSlave > m_slaves; // 0x0038 - CUtlVector< CConstraintTarget > m_targets; // 0x0048 -}; -class CPhysSurfacePropertiesSoundNames // modellib -{ - CUtlString m_impactSoft; // 0x0000 - CUtlString m_impactHard; // 0x0008 - CUtlString m_scrapeSmooth; // 0x0010 - CUtlString m_scrapeRough; // 0x0018 - CUtlString m_bulletImpact; // 0x0020 - CUtlString m_rolling; // 0x0028 - CUtlString m_break; // 0x0030 - CUtlString m_strain; // 0x0038 - CUtlString m_meleeImpact; // 0x0040 - CUtlString m_pushOff; // 0x0048 - CUtlString m_skidStop; // 0x0050 - CUtlString m_resonant; // 0x0058 -}; -class CNmIDComparisonNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 - CNmIDComparisonNode::Comparison_t m_comparison; // 0x0012 - CUtlLeanVectorFixedGrowable< CGlobalSymbol, 4 > m_comparisionIDs; // 0x0018 -}; -class PulseRuntimeChunkIndex_t // pulse_runtime_lib -{ - int32 m_Value; // 0x0000 -}; -class MaterialParamString_t : public MaterialParam_t // materialsystem2 -{ - CUtlString m_value; // 0x0008 -}; -class EventClientPreSimulate_t : public EventSimulate_t // engine2 -{ -}; -class inv_image_light_sun_t // client -{ - Vector color; // 0x0000 - QAngle angle; // 0x000C - float32 brightness; // 0x0018 -}; -class C_OP_Diffusion : public CParticleFunctionOperator // particles -{ - float32 m_flRadiusScale; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 - int32 m_nVoxelGridResolution; // 0x01D8 -}; -class CSosGroupActionTimeBlockLimitSchema : public CSosGroupActionSchema // soundsystem -{ - int32 m_nMaxCount; // 0x0008 - float32 m_flMaxDuration; // 0x000C -}; -class C_OP_RenderProjected : public CParticleFunctionRenderer // particles -{ - bool m_bProjectCharacter; // 0x0220 - bool m_bProjectWorld; // 0x0221 - bool m_bProjectWater; // 0x0222 - bool m_bFlipHorizontal; // 0x0223 - bool m_bEnableProjectedDepthControls; // 0x0224 - float32 m_flMinProjectionDepth; // 0x0228 - float32 m_flMaxProjectionDepth; // 0x022C - CUtlVector< RenderProjectedMaterial_t > m_vecProjectedMaterials; // 0x0230 - CPerParticleFloatInput m_flMaterialSelection; // 0x0248 - float32 m_flAnimationTimeScale; // 0x03B8 - bool m_bOrientToNormal; // 0x03BC - CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x03C0 - CParticleCollectionFloatInput m_flRadiusScale; // 0x03D8 - CParticleCollectionFloatInput m_flAlphaScale; // 0x0548 - CParticleCollectionFloatInput m_flRollScale; // 0x06B8 - ParticleAttributeIndex_t m_nAlpha2Field; // 0x0828 - CParticleCollectionVecInput m_vecColorScale; // 0x0830 - ParticleColorBlendType_t m_nColorBlendType; // 0x0EE8 -}; -class CSteamAudioProbeData // steamaudio -{ - IPLProbeBatch m_pProbeBatch; // 0x0000 -}; -class VMixShaperDesc_t // soundsystem_lowlevel -{ - int32 m_nShape; // 0x0000 - float32 m_fldbDrive; // 0x0004 - float32 m_fldbOutputGain; // 0x0008 - float32 m_flWetMix; // 0x000C - int32 m_nOversampleFactor; // 0x0010 -}; -class CAudioSentence // soundsystem_voicecontainers -{ - bool m_bShouldVoiceDuck; // 0x0000 - CUtlVector< CAudioPhonemeTag > m_RunTimePhonemes; // 0x0008 - CUtlVector< CAudioEmphasisSample > m_EmphasisSamples; // 0x0020 - CAudioMorphData m_morphData; // 0x0038 -}; -class CSequenceUpdateNode : public CSequenceUpdateNodeBase // animgraphlib -{ - HSequence m_hSequence; // 0x0078 - float32 m_duration; // 0x007C - CParamSpanUpdater m_paramSpans; // 0x0080 - CUtlVector< TagSpan_t > m_tags; // 0x0098 -}; -class PermModelInfo_t // modellib -{ - uint32 m_nFlags; // 0x0000 - Vector m_vHullMin; // 0x0004 - Vector m_vHullMax; // 0x0010 - Vector m_vViewMin; // 0x001C - Vector m_vViewMax; // 0x0028 - float32 m_flMass; // 0x0034 - Vector m_vEyePosition; // 0x0038 - float32 m_flMaxEyeDeflection; // 0x0044 - CUtlString m_sSurfaceProperty; // 0x0048 - CUtlString m_keyValueText; // 0x0050 -}; -class CNmBlendTask : public CNmBlendTaskBase // animlib -{ -}; -class CRemapValueUpdateItem // animgraphlib -{ - CAnimParamHandle m_hParamIn; // 0x0000 - CAnimParamHandle m_hParamOut; // 0x0002 - float32 m_flMinInputValue; // 0x0004 - float32 m_flMaxInputValue; // 0x0008 - float32 m_flMinOutputValue; // 0x000C - float32 m_flMaxOutputValue; // 0x0010 -}; -class CWarpSectionAnimTag : public CWarpSectionAnimTagBase // animgraphlib -{ - bool m_bWarpPosition; // 0x0050 - bool m_bWarpOrientation; // 0x0051 -}; -class MoodAnimation_t // animationsystem -{ - CModelAnimNameWithDeltas m_sName; // 0x0000 - float32 m_flWeight; // 0x0008 -}; -class CVirtualAnimParameter : public CAnimParameterBase // animgraphlib -{ - CUtlString m_expressionString; // 0x0070 - AnimParamType_t m_eParamType; // 0x0078 -}; -class CVariantDefaultAllocator // entity2 -{ -}; -class CompositeMaterialInputLooseVariable_t // compositematerialslib -{ - CUtlString m_strName; // 0x0000 - bool m_bExposeExternally; // 0x0008 - CUtlString m_strExposedFriendlyName; // 0x0010 - CUtlString m_strExposedFriendlyGroupName; // 0x0018 - bool m_bExposedVariableIsFixedRange; // 0x0020 - CUtlString m_strExposedVisibleWhenTrue; // 0x0028 - CUtlString m_strExposedHiddenWhenTrue; // 0x0030 - CUtlString m_strExposedValueList; // 0x0038 - CompositeMaterialInputLooseVariableType_t m_nVariableType; // 0x0040 - bool m_bValueBoolean; // 0x0044 - int32 m_nValueIntX; // 0x0048 - int32 m_nValueIntY; // 0x004C - int32 m_nValueIntZ; // 0x0050 - int32 m_nValueIntW; // 0x0054 - bool m_bHasFloatBounds; // 0x0058 - float32 m_flValueFloatX; // 0x005C - float32 m_flValueFloatX_Min; // 0x0060 - float32 m_flValueFloatX_Max; // 0x0064 - float32 m_flValueFloatY; // 0x0068 - float32 m_flValueFloatY_Min; // 0x006C - float32 m_flValueFloatY_Max; // 0x0070 - float32 m_flValueFloatZ; // 0x0074 - float32 m_flValueFloatZ_Min; // 0x0078 - float32 m_flValueFloatZ_Max; // 0x007C - float32 m_flValueFloatW; // 0x0080 - float32 m_flValueFloatW_Min; // 0x0084 - float32 m_flValueFloatW_Max; // 0x0088 - Color m_cValueColor4; // 0x008C - CompositeMaterialVarSystemVar_t m_nValueSystemVar; // 0x0090 - CResourceNameTyped< CWeakHandle< InfoForResourceTypeIMaterial2 > > m_strResourceMaterial; // 0x0098 - CUtlString m_strTextureContentAssetPath; // 0x0178 - CResourceNameTyped< CWeakHandle< InfoForResourceTypeCTextureBase > > m_strTextureRuntimeResourcePath; // 0x0180 - CUtlString m_strTextureCompilationVtexTemplate; // 0x0260 - CompositeMaterialInputTextureType_t m_nTextureType; // 0x0268 - CUtlString m_strString; // 0x0270 - CUtlString m_strPanoramaPanelPath; // 0x0278 - int32 m_nPanoramaRenderRes; // 0x0280 -}; -class C_INIT_NormalOffset : public CParticleFunctionInitializer // particles -{ - Vector m_OffsetMin; // 0x01D8 - Vector m_OffsetMax; // 0x01E4 - int32 m_nControlPointNumber; // 0x01F0 - bool m_bLocalCoords; // 0x01F4 - bool m_bNormalize; // 0x01F5 -}; -class C_INIT_SetAttributeToScalarExpression : public CParticleFunctionInitializer // particles -{ - ScalarExpressionType_t m_nExpression; // 0x01D8 - CPerParticleFloatInput m_flInput1; // 0x01E0 - CPerParticleFloatInput m_flInput2; // 0x0350 - CParticleRemapFloatInput m_flOutputRemap; // 0x04C0 - ParticleAttributeIndex_t m_nOutputField; // 0x0630 - ParticleSetMethod_t m_nSetMethod; // 0x0634 -}; -class CVMixShaperProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixShaperDesc_t m_desc; // 0x0020 -}; -class CVMixFreeverbProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixFreeverbDesc_t m_desc; // 0x0020 -}; -class FeFitInfluence_t // physicslib -{ - uint32 nVertexNode; // 0x0000 - float32 flWeight; // 0x0004 - uint32 nMatrixNode; // 0x0008 -}; -class CParticleVecInput : public CParticleInput // particleslib -{ - ParticleVecType_t m_nType; // 0x0010 - Vector m_vLiteralValue; // 0x0014 - Color m_LiteralColor; // 0x0020 - CParticleNamedValueRef m_NamedValue; // 0x0028 - bool m_bFollowNamedValue; // 0x0068 - ParticleAttributeIndex_t m_nVectorAttribute; // 0x006C - Vector m_vVectorAttributeScale; // 0x0070 - int32 m_nControlPoint; // 0x007C - int32 m_nDeltaControlPoint; // 0x0080 - Vector m_vCPValueScale; // 0x0084 - Vector m_vCPRelativePosition; // 0x0090 - Vector m_vCPRelativeDir; // 0x009C - CParticleFloatInput m_FloatComponentX; // 0x00A8 - CParticleFloatInput m_FloatComponentY; // 0x0218 - CParticleFloatInput m_FloatComponentZ; // 0x0388 - CParticleFloatInput m_FloatInterp; // 0x04F8 - float32 m_flInterpInput0; // 0x0668 - float32 m_flInterpInput1; // 0x066C - Vector m_vInterpOutput0; // 0x0670 - Vector m_vInterpOutput1; // 0x067C - CColorGradient m_Gradient; // 0x0688 - Vector m_vRandomMin; // 0x06A0 - Vector m_vRandomMax; // 0x06AC -}; -class CAnimUserDifference // animationsystem -{ - CBufferString m_name; // 0x0000 - int32 m_nType; // 0x0010 -}; -class CExampleSchemaVData_PolymorphicBase // resourcefile -{ - int32 m_nBase; // 0x0008 -}; -class C_OP_GameLiquidSpill : public CParticleFunctionRenderer // particles -{ - CParticleCollectionFloatInput m_flLiquidContentsField; // 0x0220 - CParticleCollectionFloatInput m_flExpirationTime; // 0x0390 - ParticleAttributeIndex_t m_nAmountAttribute; // 0x0500 -}; -class CPathMetricEvaluator : public CMotionMetricEvaluator // animgraphlib -{ - CUtlVector< float32 > m_pathTimeSamples; // 0x0050 - float32 m_flDistance; // 0x0068 - bool m_bExtrapolateMovement; // 0x006C - float32 m_flMinExtrapolationSpeed; // 0x0070 -}; -class CNmCachedTargetNode::CDefinition : public CNmTargetValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 - NmCachedValueMode_t m_mode; // 0x0014 -}; -class EventClientPreOutputParallelWithServer_t : public EventClientPreOutput_t // engine2 -{ -}; -class C_OP_RenderAsModels : public CParticleFunctionRenderer // particles -{ - CUtlVector< ModelReference_t > m_ModelList; // 0x0220 - float32 m_flModelScale; // 0x023C - bool m_bFitToModelSize; // 0x0240 - bool m_bNonUniformScaling; // 0x0241 - ParticleAttributeIndex_t m_nXAxisScalingAttribute; // 0x0244 - ParticleAttributeIndex_t m_nYAxisScalingAttribute; // 0x0248 - ParticleAttributeIndex_t m_nZAxisScalingAttribute; // 0x024C - int32 m_nSizeCullBloat; // 0x0250 -}; -class C_OP_SetControlPointToPlayer : public CParticleFunctionPreEmission // particles -{ - int32 m_nCP1; // 0x01D8 - Vector m_vecCP1Pos; // 0x01DC - bool m_bOrientToEyes; // 0x01E8 - ParticleEntityPos_t m_nPosition; // 0x01EC -}; -class WorldNodeOnDiskBufferData_t // worldrenderer -{ - int32 m_nElementCount; // 0x0000 - int32 m_nElementSizeInBytes; // 0x0004 - CUtlVector< RenderInputLayoutField_t > m_inputLayoutFields; // 0x0008 - CUtlVector< uint8 > m_pData; // 0x0020 -}; -class CNmClipSelectorNode::CDefinition : public CNmClipReferenceNode::CDefinition // animlib -{ - CUtlLeanVectorFixedGrowable< int16, 5 > m_optionNodeIndices; // 0x0010 - CUtlLeanVectorFixedGrowable< int16, 5 > m_conditionNodeIndices; // 0x0028 -}; -class CBlockSelectionMetricEvaluator : public CMotionMetricEvaluator // animgraphlib -{ -}; -class PulseRegisterMap_t // pulse_runtime_lib -{ - KeyValues3 m_Inparams; // 0x0000 - CKV3MemberNameSet m_InparamsWhichCanBeMoved; // 0x0010 - KeyValues3 m_Outparams; // 0x0020 -}; -class CAnimActionUpdater // animgraphlib -{ -}; -class InfoForResourceTypeCTypeScriptResource // resourcesystem -{ -}; -class CNmSnapWeaponTask : public CNmPoseTask // server -{ -}; -class C_OP_MovementLoopInsideSphere : public CParticleFunctionOperator // particles -{ - int32 m_nCP; // 0x01D0 - CParticleCollectionFloatInput m_flDistance; // 0x01D8 - CParticleCollectionVecInput m_vecScale; // 0x0348 - ParticleAttributeIndex_t m_nDistSqrAttr; // 0x0A00 -}; -class C_OP_CycleScalar : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nDestField; // 0x01D0 - float32 m_flStartValue; // 0x01D4 - float32 m_flEndValue; // 0x01D8 - float32 m_flCycleTime; // 0x01DC - bool m_bDoNotRepeatCycle; // 0x01E0 - bool m_bSynchronizeParticles; // 0x01E1 - int32 m_nCPScale; // 0x01E4 - int32 m_nCPFieldMin; // 0x01E8 - int32 m_nCPFieldMax; // 0x01EC - ParticleSetMethod_t m_nSetMethod; // 0x01F0 -}; -class CVMixNameInput : public CVMixInputBase // soundsystem_lowlevel -{ - CUtlString m_defaultValue; // 0x0010 -}; -class CSceneObjectData // modellib -{ - Vector m_vMinBounds; // 0x0000 - Vector m_vMaxBounds; // 0x000C - CUtlLeanVector< CMaterialDrawDescriptor > m_drawCalls; // 0x0018 - CUtlLeanVector< AABB_t > m_drawBounds; // 0x0028 - CUtlLeanVector< CMeshletDescriptor > m_meshlets; // 0x0038 - CUtlLeanVector< CSceneObjectData::RTProxyDrawDescriptor_t > m_rtProxyDrawCalls; // 0x0048 - Vector4D m_vTintColor; // 0x0058 -}; -class SkeletonAnimCapture_t::Bone_t // modellib -{ - CUtlString m_Name; // 0x0000 - CTransform m_BindPose; // 0x0010 - int32 m_nParent; // 0x0030 -}; -class CSlopeComponentUpdater : public CAnimComponentUpdater // animgraphlib -{ - float32 m_flTraceDistance; // 0x0034 - CAnimParamHandle m_hSlopeAngle; // 0x0038 - CAnimParamHandle m_hSlopeAngleFront; // 0x003A - CAnimParamHandle m_hSlopeAngleSide; // 0x003C - CAnimParamHandle m_hSlopeHeading; // 0x003E - CAnimParamHandle m_hSlopeNormal; // 0x0040 - CAnimParamHandle m_hSlopeNormal_WorldSpace; // 0x0042 -}; -class EventClientPostOutput_t // engine2 -{ - EngineLoopState_t m_LoopState; // 0x0000 - float64 m_flRenderTime; // 0x0028 - float32 m_flRenderFrameTime; // 0x0030 - float32 m_flRenderFrameTimeUnbounded; // 0x0034 - bool m_bRenderOnly; // 0x0038 -}; -class C_OP_RemapScalar : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldInput; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 - float32 m_flInputMin; // 0x01D8 - float32 m_flInputMax; // 0x01DC - float32 m_flOutputMin; // 0x01E0 - float32 m_flOutputMax; // 0x01E4 - bool m_bOldCode; // 0x01E8 -}; -class C_OP_DirectionBetweenVecsToVec : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - CPerParticleVecInput m_vecPoint1; // 0x01D8 - CPerParticleVecInput m_vecPoint2; // 0x0890 -}; -class C_OP_ReinitializeScalarEndCap : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - float32 m_flOutputMin; // 0x01D4 - float32 m_flOutputMax; // 0x01D8 -}; -class C_OP_NoiseEmitter : public CParticleFunctionEmitter // particles -{ - float32 m_flEmissionDuration; // 0x01D8 - float32 m_flStartTime; // 0x01DC - float32 m_flEmissionScale; // 0x01E0 - int32 m_nScaleControlPoint; // 0x01E4 - int32 m_nScaleControlPointField; // 0x01E8 - int32 m_nWorldNoisePoint; // 0x01EC - bool m_bAbsVal; // 0x01F0 - bool m_bAbsValInv; // 0x01F1 - float32 m_flOffset; // 0x01F4 - float32 m_flOutputMin; // 0x01F8 - float32 m_flOutputMax; // 0x01FC - float32 m_flNoiseScale; // 0x0200 - float32 m_flWorldNoiseScale; // 0x0204 - Vector m_vecOffsetLoc; // 0x0208 - float32 m_flWorldTimeScale; // 0x0214 -}; -class CVMixDynamicsCompressorProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixDynamicsCompressorDesc_t m_desc; // 0x0020 -}; -class CVoiceContainerAsyncGenerator : public CVoiceContainerGenerator // soundsystem_voicecontainers -{ -}; -class FeNodeIntegrator_t // physicslib -{ - float32 flPointDamping; // 0x0000 - float32 flAnimationForceAttraction; // 0x0004 - float32 flAnimationVertexAttraction; // 0x0008 - float32 flGravity; // 0x000C -}; -class FeWorldCollisionParams_t // physicslib -{ - float32 flWorldFriction; // 0x0000 - float32 flGroundFriction; // 0x0004 - uint16 nListBegin; // 0x0008 - uint16 nListEnd; // 0x000A -}; -class CNmTargetOffsetNode::CDefinition : public CNmTargetValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 - bool m_bIsBoneSpaceOffset; // 0x0012 - Quaternion m_rotationOffset; // 0x0020 - Vector m_translationOffset; // 0x0030 -}; -class CAnimFrameSegment // animationsystem -{ - int32 m_nUniqueFrameIndex; // 0x0000 - uint32 m_nLocalElementMasks; // 0x0004 - int32 m_nLocalChannel; // 0x0008 - CUtlBinaryBlock m_container; // 0x0010 -}; -class C_OP_QuantizeCPComponent : public CParticleFunctionPreEmission // particles -{ - CParticleCollectionFloatInput m_flInputValue; // 0x01D8 - int32 m_nCPOutput; // 0x0348 - int32 m_nOutVectorField; // 0x034C - CParticleCollectionFloatInput m_flQuantizeValue; // 0x0350 -}; -class C_OP_PerParticleForce : public CParticleFunctionForce // particles -{ - CPerParticleFloatInput m_flForceScale; // 0x01E0 - CPerParticleVecInput m_vForce; // 0x0350 - int32 m_nCP; // 0x0A08 -}; -class CNmAndNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - CUtlLeanVectorFixedGrowable< int16, 4 > m_conditionNodeIndices; // 0x0010 -}; -class ParamSpan_t // animgraphlib -{ - CUtlVector< ParamSpanSample_t > m_samples; // 0x0000 - CAnimParamHandle m_hParam; // 0x0018 - AnimParamType_t m_eParamType; // 0x001A - float32 m_flStartCycle; // 0x001C - float32 m_flEndCycle; // 0x0020 -}; -class CNmFootEventConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - int16 m_nSourceStateNodeIdx; // 0x0010 - NmFootPhaseCondition_t m_phaseCondition; // 0x0012 - CNmBitFlags m_eventConditionRules; // 0x0014 -}; -class CBinaryUpdateNode : public CAnimUpdateNodeBase // animgraphlib -{ - CAnimUpdateNodeRef m_pChild1; // 0x0060 - CAnimUpdateNodeRef m_pChild2; // 0x0070 - BinaryNodeTiming m_timingBehavior; // 0x0080 - float32 m_flTimingBlend; // 0x0084 - bool m_bResetChild1; // 0x0088 - bool m_bResetChild2; // 0x0089 -}; -class PointCameraSettings_t // server -{ - float32 m_flNearBlurryDistance; // 0x0000 - float32 m_flNearCrispDistance; // 0x0004 - float32 m_flFarCrispDistance; // 0x0008 - float32 m_flFarBlurryDistance; // 0x000C -}; -class FeEdgeDesc_t // physicslib -{ - uint16[2] nEdge; // 0x0000 - uint16[2][2] nSide; // 0x0004 - uint16[2] nVirtElem; // 0x000C -}; -class FeMorphLayerDepr_t // physicslib -{ - CUtlString m_Name; // 0x0000 - uint32 m_nNameHash; // 0x0008 - CUtlVector< uint16 > m_Nodes; // 0x0010 - CUtlVector< Vector > m_InitPos; // 0x0028 - CUtlVector< float32 > m_Gravity; // 0x0040 - CUtlVector< float32 > m_GoalStrength; // 0x0058 - CUtlVector< float32 > m_GoalDamping; // 0x0070 - uint32 m_nFlags; // 0x0088 -}; -class CModelConfigElement // modellib -{ - CUtlString m_ElementName; // 0x0008 - CUtlVector< CModelConfigElement* > m_NestedElements; // 0x0010 -}; -class CLookAtUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - LookAtOpFixedSettings_t m_opFixedSettings; // 0x0070 - AnimVectorSource m_target; // 0x0148 - CAnimParamHandle m_paramIndex; // 0x014C - CAnimParamHandle m_weightParamIndex; // 0x014E - bool m_bResetChild; // 0x0150 - bool m_bLockWhenWaning; // 0x0151 -}; -class CNmFootstepEventPercentageThroughNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ - int16 m_nSourceStateNodeIdx; // 0x0010 - NmFootPhaseCondition_t m_phaseCondition; // 0x0012 - CNmBitFlags m_eventConditionRules; // 0x0014 -}; -class EventClientSimulate_t : public EventSimulate_t // engine2 -{ -}; -class InfoForResourceTypeIPulseGraphDef // resourcesystem -{ -}; -class CVoiceContainerSet : public CVoiceContainerBase // soundsystem_voicecontainers -{ - CUtlVector< CVoiceContainerSetElement > m_soundsToPlay; // 0x00A8 -}; -class CModelConfigElement_SetBodygroupOnAttachedModels : public CModelConfigElement // modellib -{ - CUtlString m_GroupName; // 0x0048 - int32 m_nChoice; // 0x0050 -}; -class CRenderMesh // modellib -{ - CUtlLeanVectorFixedGrowable< CSceneObjectData, 1 > m_sceneObjects; // 0x0010 - CUtlLeanVector< CBaseConstraint* > m_constraints; // 0x00B8 - CRenderSkeleton m_skeleton; // 0x00C8 - bool m_bUseUV2ForCharting; // 0x01D4 - bool m_bEmbeddedMapMesh; // 0x01D5 - DynamicMeshDeformParams_t m_meshDeformParams; // 0x01F8 - CRenderGroom* m_pGroomData; // 0x0208 -}; -class CPlayerControllerComponent // server -{ - CNetworkVarChainer __m_pChainEntity; // 0x0008 -}; -class C_OP_Decay : public CParticleFunctionOperator // particles -{ - bool m_bRopeDecay; // 0x01D0 - bool m_bForcePreserveParticleOrder; // 0x01D1 -}; -class C_OP_SnapshotSkinToBones : public CParticleFunctionOperator // particles -{ - bool m_bTransformNormals; // 0x01D0 - bool m_bTransformRadii; // 0x01D1 - int32 m_nControlPointNumber; // 0x01D4 - float32 m_flLifeTimeFadeStart; // 0x01D8 - float32 m_flLifeTimeFadeEnd; // 0x01DC - float32 m_flJumpThreshold; // 0x01E0 - float32 m_flPrevPosScale; // 0x01E4 -}; -class CSceneObjectData::RTProxyDrawDescriptor_t // modellib -{ - CMaterialDrawDescriptor m_drawDesc; // 0x0000 - matrix3x4_t m_mWorldFromLocal; // 0x0108 - VertexAlbedoFormat_t m_nVertexAlbedoFormat; // 0x0138 - int8 m_nVertexAlbedoVB; // 0x0139 - uint16 m_nVertexAlbedoOffset; // 0x013A - uint16 m_nVertexAlbedoStride; // 0x013C -}; -class CNmFloatClampNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 - Range_t m_clampRange; // 0x0014 -}; -class InfoForResourceTypeCNmIKRig // resourcesystem -{ -}; -class C_INIT_DistanceToNeighborCull : public CParticleFunctionInitializer // particles -{ - CPerParticleFloatInput m_flDistance; // 0x01D8 - bool m_bIncludeRadii; // 0x0348 - CPerParticleFloatInput m_flLifespanOverlap; // 0x0350 - ParticleAttributeIndex_t m_nFieldModify; // 0x04C0 - CPerParticleFloatInput m_flModify; // 0x04C8 - ParticleSetMethod_t m_nSetMethod; // 0x0638 - bool m_bUseNeighbor; // 0x063C -}; -class CVMixAudioMeter // soundsystem_lowlevel -{ - CUtlString m_name; // 0x0000 - CUtlString m_displayName; // 0x0008 -}; -class FeRigidColliderIndices_t // physicslib -{ - uint16 m_nTaperedCapsuleRigidIndex; // 0x0000 - uint16 m_nSphereRigidIndex; // 0x0002 - uint16 m_nBoxRigidIndex; // 0x0004 - uint16 m_nSDFRigidIndex; // 0x0006 - uint16 m_nCollisionPlaneIndex; // 0x0008 -}; -class CNmVelocityBasedSpeedScaleNode::CDefinition : public CNmSpeedScaleBaseNode::CDefinition // animlib -{ -}; -class RenderSkeletonBone_t // modellib -{ - CUtlString m_boneName; // 0x0000 - CUtlString m_parentName; // 0x0008 - matrix3x4_t m_invBindPose; // 0x0010 - SkeletonBoneBounds_t m_bbox; // 0x0040 - float32 m_flSphereRadius; // 0x0058 -}; -class C_OP_RampCPLinearRandom : public CParticleFunctionPreEmission // particles -{ - int32 m_nOutControlPointNumber; // 0x01D8 - Vector m_vecRateMin; // 0x01DC - Vector m_vecRateMax; // 0x01E8 -}; -class PhysShapeMarkup_t // modellib -{ - int32 m_nBodyInAggregate; // 0x0000 - int32 m_nShapeInBody; // 0x0004 - CGlobalSymbol m_sHitGroup; // 0x0008 -}; -class C_INIT_RemapParticleCountToNamedModelElementScalar : public C_INIT_RemapParticleCountToScalar // particles -{ - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x0208 - CUtlString m_outputMinName; // 0x0210 - CUtlString m_outputMaxName; // 0x0218 - bool m_bModelFromRenderer; // 0x0220 -}; -class C_INIT_RandomScalar : public CParticleFunctionInitializer // particles -{ - float32 m_flMin; // 0x01D8 - float32 m_flMax; // 0x01DC - float32 m_flExponent; // 0x01E0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01E4 -}; -class C_OP_InheritFromParentParticlesV2 : public CParticleFunctionOperator // particles -{ - CPerParticleFloatInput m_flScale; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x0340 - CPerParticleFloatInput m_nIncrement; // 0x0348 - bool m_bRandomDistribution; // 0x04B8 - bool m_bReverse; // 0x04B9 - MissingParentInheritBehavior_t m_nMissingParentBehavior; // 0x04BC - CPerParticleFloatInput m_flInterpolation; // 0x04C0 -}; -class PointDefinitionWithTimeValues_t : public PointDefinition_t // particles -{ - float32 m_flTimeDuration; // 0x0014 -}; -class CNmPoseNode::CDefinition : public CNmGraphNode::CDefinition // animlib -{ -}; -class CAnimGraphNetworkSettings : public CAnimGraphSettingsGroup // animgraphlib -{ - bool m_bNetworkingEnabled; // 0x0020 -}; -class MaterialGroup_t // modellib -{ - CUtlString m_name; // 0x0000 - CUtlVector< CStrongHandle< InfoForResourceTypeIMaterial2 > > m_materials; // 0x0008 -}; -class CNmAdditiveBlendTask : public CNmBlendTaskBase // animlib -{ -}; -class CFollowTargetUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - FollowTargetOpFixedSettings_t m_opFixedData; // 0x0070 - CAnimParamHandle m_hParameterPosition; // 0x0088 - CAnimParamHandle m_hParameterOrientation; // 0x008A -}; -class FeRodConstraint_t // physicslib -{ - uint16[2] nNode; // 0x0000 - float32 flMaxDist; // 0x0004 - float32 flMinDist; // 0x0008 - float32 flWeight0; // 0x000C - float32 flRelaxationFactor; // 0x0010 -}; -class CNmRootMotionData // animlib -{ - CUtlVector< CTransform > m_transforms; // 0x0000 - int32 m_nNumFrames; // 0x0018 - float32 m_flAverageLinearVelocity; // 0x001C - float32 m_flAverageAngularVelocityRadians; // 0x0020 - CTransform m_totalDelta; // 0x0030 -}; -class CBoneConstraintPoseSpaceMorph::Input_t // modellib -{ - Vector m_inputValue; // 0x0000 - CUtlVector< float32 > m_outputWeightList; // 0x0010 -}; -class CLeafUpdateNode : public CAnimUpdateNodeBase // animgraphlib -{ -}; -class PhysSoftbodyDesc_t // modellib -{ - CUtlVector< uint32 > m_ParticleBoneHash; // 0x0000 - CUtlVector< RnSoftbodyParticle_t > m_Particles; // 0x0018 - CUtlVector< RnSoftbodySpring_t > m_Springs; // 0x0030 - CUtlVector< RnSoftbodyCapsule_t > m_Capsules; // 0x0048 - CUtlVector< CTransform > m_InitPose; // 0x0060 - CUtlVector< CUtlString > m_ParticleBoneName; // 0x0078 -}; -class EntComponentInfo_t // entity2 -{ - char* m_pName; // 0x0000 - char* m_pCPPClassname; // 0x0008 - char* m_pNetworkDataReferencedDescription; // 0x0010 - char* m_pNetworkDataReferencedPtrPropDescription; // 0x0018 - int32 m_nRuntimeIndex; // 0x0020 - uint32 m_nFlags; // 0x0024 - CEntityComponentHelper* m_pBaseClassComponentHelper; // 0x0060 -}; -class InfoForResourceTypeCPanoramaLayout // resourcesystem -{ -}; -class CRelativeLocation // server -{ - RelativeLocationType_t m_Type; // 0x0018 - Vector m_vRelativeOffset; // 0x001C - VectorWS m_vWorldSpacePos; // 0x0028 - CHandle< CBaseEntity > m_hEntity; // 0x0034 -}; -class C_OP_RemapTransformToVelocity : public CParticleFunctionOperator // particles -{ - CParticleTransformInput m_TransformInput; // 0x01D0 -}; -class C_OP_RenderSprites : public CBaseRendererSource2 // particles -{ - CParticleCollectionRendererFloatInput m_nSequenceOverride; // 0x2DE8 - bool m_bSequenceNumbersAreRawSequenceIndices; // 0x2F58 - ParticleOrientationChoiceList_t m_nOrientationType; // 0x2F5C - int32 m_nOrientationControlPoint; // 0x2F60 - bool m_bUseYawWithNormalAligned; // 0x2F64 - CParticleCollectionRendererFloatInput m_flMinSize; // 0x2F68 - CParticleCollectionRendererFloatInput m_flMaxSize; // 0x30D8 - CParticleCollectionRendererFloatInput m_flAlphaAdjustWithSizeAdjust; // 0x3248 - CParticleCollectionRendererFloatInput m_flStartFadeSize; // 0x33B8 - CParticleCollectionRendererFloatInput m_flEndFadeSize; // 0x3528 - float32 m_flStartFadeDot; // 0x3698 - float32 m_flEndFadeDot; // 0x369C - bool m_bDistanceAlpha; // 0x36A0 - bool m_bSoftEdges; // 0x36A1 - float32 m_flEdgeSoftnessStart; // 0x36A4 - float32 m_flEdgeSoftnessEnd; // 0x36A8 - bool m_bOutline; // 0x36AC - Color m_OutlineColor; // 0x36AD - int32 m_nOutlineAlpha; // 0x36B4 - float32 m_flOutlineStart0; // 0x36B8 - float32 m_flOutlineStart1; // 0x36BC - float32 m_flOutlineEnd0; // 0x36C0 - float32 m_flOutlineEnd1; // 0x36C4 - ParticleLightingQuality_t m_nLightingMode; // 0x36C8 - CParticleCollectionRendererVecInput m_vecLightingOverride; // 0x36D0 - CParticleCollectionRendererFloatInput m_flLightingTessellation; // 0x3D88 - CParticleCollectionRendererFloatInput m_flLightingDirectionality; // 0x3EF8 - bool m_bParticleShadows; // 0x4068 - float32 m_flShadowDensity; // 0x406C - CReplicationParameters m_replicationParameters; // 0x4070 -}; -class CVMixControlOutput : public CVMixInputBase // soundsystem_lowlevel -{ - float32 m_flDefaultValue; // 0x0010 -}; -class CVMixConvolutionProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixConvolutionDesc_t m_desc; // 0x0020 -}; -class SkeletonAnimCapture_t // modellib -{ - CEntityIndex m_nEntIndex; // 0x0000 - CEntityIndex m_nEntParent; // 0x0004 - CUtlVector< CEntityIndex > m_ImportedCollision; // 0x0008 - CUtlString m_ModelName; // 0x0020 - CUtlString m_CaptureName; // 0x0028 - CUtlVector< SkeletonAnimCapture_t::Bone_t > m_ModelBindPose; // 0x0030 - CUtlVector< SkeletonAnimCapture_t::Bone_t > m_FeModelInitPose; // 0x0048 - int32 m_nFlexControllers; // 0x0060 - bool m_bPredicted; // 0x0064 - CUtlVector< SkeletonAnimCapture_t::Frame_t > m_Frames; // 0x00A8 -}; -class CMotionNodeSequence : public CMotionNode // animgraphlib -{ - CUtlVector< TagSpan_t > m_tags; // 0x0028 - HSequence m_hSequence; // 0x0040 - float32 m_flPlaybackSpeed; // 0x0044 -}; -class CNmControlParameterIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib -{ -}; -class CBtNodeComposite : public CBtNode // server -{ -}; -class CParticleFunction // particles -{ - CParticleCollectionFloatInput m_flOpStrength; // 0x0008 - ParticleEndcapMode_t m_nOpEndCapState; // 0x0178 - float32 m_flOpStartFadeInTime; // 0x017C - float32 m_flOpEndFadeInTime; // 0x0180 - float32 m_flOpStartFadeOutTime; // 0x0184 - float32 m_flOpEndFadeOutTime; // 0x0188 - float32 m_flOpFadeOscillatePeriod; // 0x018C - bool m_bNormalizeToStopTime; // 0x0190 - float32 m_flOpTimeOffsetMin; // 0x0194 - float32 m_flOpTimeOffsetMax; // 0x0198 - int32 m_nOpTimeOffsetSeed; // 0x019C - int32 m_nOpTimeScaleSeed; // 0x01A0 - float32 m_flOpTimeScaleMin; // 0x01A4 - float32 m_flOpTimeScaleMax; // 0x01A8 - bool m_bDisableOperator; // 0x01AE - CUtlString m_Notes; // 0x01B0 -}; -class C_OP_MoveToHitbox : public CParticleFunctionOperator // particles -{ - CParticleModelInput m_modelInput; // 0x01D0 - CParticleTransformInput m_transformInput; // 0x0230 - float32 m_flLifeTimeLerpStart; // 0x029C - float32 m_flLifeTimeLerpEnd; // 0x02A0 - float32 m_flPrevPosScale; // 0x02A4 - char[128] m_HitboxSetName; // 0x02A8 - bool m_bUseBones; // 0x0328 - HitboxLerpType_t m_nLerpType; // 0x032C - CPerParticleFloatInput m_flInterpolation; // 0x0330 -}; -class CSteamAudioBakedMaterialsData // steamaudio -{ - CSteamAudioProbeData m_probes; // 0x0000 - CUtlVector< uint32 > m_vecMaterialTokens; // 0x0008 - CUtlVector< float32 > m_vecMaterialWeights; // 0x0020 -}; -class CNmCachedPoseReadTask : public CNmPoseTask // animlib -{ -}; -class FootFixedSettings // animgraphlib -{ - TraceSettings_t m_traceSettings; // 0x0000 - VectorAligned m_vFootBaseBindPosePositionMS; // 0x0010 - float32 m_flFootBaseLength; // 0x0020 - float32 m_flMaxRotationLeft; // 0x0024 - float32 m_flMaxRotationRight; // 0x0028 - int32 m_footstepLandedTagIndex; // 0x002C - bool m_bEnableTracing; // 0x0030 - float32 m_flTraceAngleBlend; // 0x0034 - int32 m_nDisableTagIndex; // 0x0038 - int32 m_nFootIndex; // 0x003C -}; -class CAnimSequenceParams // animationsystem -{ - float32 m_flFadeInTime; // 0x0000 - float32 m_flFadeOutTime; // 0x0004 -}; -class CParticleSystemDefinition : public IParticleSystemDefinition // particles -{ - int32 m_nBehaviorVersion; // 0x0008 - CUtlVector< CParticleFunctionPreEmission* > m_PreEmissionOperators; // 0x0010 - CUtlVector< CParticleFunctionEmitter* > m_Emitters; // 0x0028 - CUtlVector< CParticleFunctionInitializer* > m_Initializers; // 0x0040 - CUtlVector< CParticleFunctionOperator* > m_Operators; // 0x0058 - CUtlVector< CParticleFunctionForce* > m_ForceGenerators; // 0x0070 - CUtlVector< CParticleFunctionConstraint* > m_Constraints; // 0x0088 - CUtlVector< CParticleFunctionRenderer* > m_Renderers; // 0x00A0 - CUtlVector< ParticleChildrenInfo_t > m_Children; // 0x00B8 - int32 m_nFirstMultipleOverride_BackwardCompat; // 0x0178 - int32 m_nInitialParticles; // 0x0258 - int32 m_nMaxParticles; // 0x025C - int32 m_nGroupID; // 0x0260 - Vector m_BoundingBoxMin; // 0x0264 - Vector m_BoundingBoxMax; // 0x0270 - float32 m_flDepthSortBias; // 0x027C - int32 m_nSortOverridePositionCP; // 0x0280 - bool m_bInfiniteBounds; // 0x0284 - bool m_bEnableNamedValues; // 0x0285 - CUtlString m_NamedValueDomain; // 0x0288 - CUtlVector< ParticleNamedValueSource_t* > m_NamedValueLocals; // 0x0290 - Color m_ConstantColor; // 0x02A8 - Vector m_ConstantNormal; // 0x02AC - float32 m_flConstantRadius; // 0x02B8 - float32 m_flConstantRotation; // 0x02BC - float32 m_flConstantRotationSpeed; // 0x02C0 - float32 m_flConstantLifespan; // 0x02C4 - int32 m_nConstantSequenceNumber; // 0x02C8 - int32 m_nConstantSequenceNumber1; // 0x02CC - int32 m_nSnapshotControlPoint; // 0x02D0 - CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hSnapshot; // 0x02D8 - CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_pszCullReplacementName; // 0x02E0 - float32 m_flCullRadius; // 0x02E8 - float32 m_flCullFillCost; // 0x02EC - int32 m_nCullControlPoint; // 0x02F0 - CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hFallback; // 0x02F8 - int32 m_nFallbackMaxCount; // 0x0300 - CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hLowViolenceDef; // 0x0308 - CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hReferenceReplacement; // 0x0310 - float32 m_flPreSimulationTime; // 0x0318 - float32 m_flStopSimulationAfterTime; // 0x031C - float32 m_flMaximumTimeStep; // 0x0320 - float32 m_flMaximumSimTime; // 0x0324 - float32 m_flMinimumSimTime; // 0x0328 - float32 m_flMinimumTimeStep; // 0x032C - int32 m_nMinimumFrames; // 0x0330 - int32 m_nMinCPULevel; // 0x0334 - int32 m_nMinGPULevel; // 0x0338 - float32 m_flNoDrawTimeToGoToSleep; // 0x033C - float32 m_flMaxDrawDistance; // 0x0340 - float32 m_flStartFadeDistance; // 0x0344 - float32 m_flMaxCreationDistance; // 0x0348 - int32 m_nAggregationMinAvailableParticles; // 0x034C - float32 m_flAggregateRadius; // 0x0350 - bool m_bShouldBatch; // 0x0354 - bool m_bShouldHitboxesFallbackToRenderBounds; // 0x0355 - bool m_bShouldHitboxesFallbackToSnapshot; // 0x0356 - bool m_bShouldHitboxesFallbackToCollisionHulls; // 0x0357 - InheritableBoolType_t m_nViewModelEffect; // 0x0358 - bool m_bScreenSpaceEffect; // 0x035C - CUtlSymbolLarge m_pszTargetLayerID; // 0x0360 - int32 m_nSkipRenderControlPoint; // 0x0368 - int32 m_nAllowRenderControlPoint; // 0x036C - bool m_bShouldSort; // 0x0370 - CUtlVector< ParticleControlPointConfiguration_t > m_controlPointConfigurations; // 0x03B8 -}; -class C_INIT_InitVecCollection : public CParticleFunctionInitializer // particles -{ - CParticleCollectionVecInput m_InputValue; // 0x01D8 - ParticleAttributeIndex_t m_nOutputField; // 0x0890 -}; -class ExtraVertexStreamOverride_t : public BaseSceneObjectOverride_t // worldrenderer -{ - uint32 m_nSubSceneObject; // 0x0004 - uint32 m_nDrawCallIndex; // 0x0008 - MeshDrawPrimitiveFlags_t m_nAdditionalMeshDrawPrimitiveFlags; // 0x000C - CRenderBufferBinding m_extraBufferBinding; // 0x0010 -}; -class VMixAutoFilterDesc_t // soundsystem_lowlevel -{ - float32 m_flEnvelopeAmount; // 0x0000 - float32 m_flAttackTimeMS; // 0x0004 - float32 m_flReleaseTimeMS; // 0x0008 - VMixFilterDesc_t m_filter; // 0x000C - float32 m_flLFOAmount; // 0x001C - float32 m_flLFORate; // 0x0020 - float32 m_flPhase; // 0x0024 - VMixLFOShape_t m_nLFOShape; // 0x0028 -}; -class VMixDynamicsDesc_t // soundsystem_lowlevel -{ - float32 m_fldbGain; // 0x0000 - float32 m_fldbNoiseGateThreshold; // 0x0004 - float32 m_fldbCompressionThreshold; // 0x0008 - float32 m_fldbLimiterThreshold; // 0x000C - float32 m_fldbKneeWidth; // 0x0010 - float32 m_flRatio; // 0x0014 - float32 m_flLimiterRatio; // 0x0018 - float32 m_flAttackTimeMS; // 0x001C - float32 m_flReleaseTimeMS; // 0x0020 - float32 m_flRMSTimeMS; // 0x0024 - float32 m_flWetMix; // 0x0028 - bool m_bPeakMode; // 0x002C -}; -class CParticleAnimTag : public CAnimTagBase // animgraphlib -{ - CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hParticleSystem; // 0x0058 - CUtlString m_particleSystemName; // 0x0060 - CUtlString m_configName; // 0x0068 - bool m_bDetachFromOwner; // 0x0070 - bool m_bAggregate; // 0x0071 - bool m_bStopWhenTagEnds; // 0x0072 - bool m_bTagEndStopIsInstant; // 0x0073 - CUtlString m_attachmentName; // 0x0078 - ParticleAttachment_t m_attachmentType; // 0x0080 - CUtlString m_attachmentCP1Name; // 0x0088 - ParticleAttachment_t m_attachmentCP1Type; // 0x0090 -}; -class CNmSkeleton::SecondarySkeleton_t // animlib -{ - CGlobalSymbol m_attachToBoneID; // 0x0000 - CStrongHandle< InfoForResourceTypeCNmSkeleton > m_skeleton; // 0x0008 -}; -class SoundeventPathCornerPairNetworked_t // server -{ - Vector vP1; // 0x0000 - Vector vP2; // 0x000C - float32 flPathLengthSqr; // 0x0018 - float32 flP1Pct; // 0x001C - float32 flP2Pct; // 0x0020 -}; -class CInButtonState // server -{ - uint64[3] m_pButtonStates; // 0x0008 -}; -class Relationship_t // server -{ - Disposition_t disposition; // 0x0000 - int32 priority; // 0x0004 -}; -class C_INIT_CreateFromPlaneCache : public CParticleFunctionInitializer // particles -{ - Vector m_vecOffsetMin; // 0x01D8 - Vector m_vecOffsetMax; // 0x01E4 - bool m_bUseNormal; // 0x01F1 -}; -class PointDefinition_t // particles -{ - int32 m_nControlPoint; // 0x0000 - bool m_bLocalCoords; // 0x0004 - Vector m_vOffset; // 0x0008 -}; -class CNmSyncTrack // animlib -{ - CUtlLeanVectorFixedGrowable< CNmSyncTrack::Event_t, 10 > m_syncEvents; // 0x0000 - int32 m_nStartEventOffset; // 0x00A8 -}; -class CAnimInputDamping // animgraphlib -{ - DampingSpeedFunction m_speedFunction; // 0x0008 - float32 m_fSpeedScale; // 0x000C - float32 m_fFallingSpeedScale; // 0x0010 -}; -class CBoneConstraintBase // modellib -{ -}; -class InfoForResourceTypeIParticleSystemDefinition // resourcesystem -{ -}; -class CNmSnapWeaponNode::CDefinition : public CNmPassthroughNode::CDefinition // server -{ - int16 m_nEnabledNodeIdx; // 0x0018 - int16 m_nLockLeftHandNodeIdx; // 0x001A - float32 m_flBlendTimeSeconds; // 0x001C -}; -class CBaseRendererSource2 : public CParticleFunctionRenderer // particles -{ - CParticleCollectionRendererFloatInput m_flRadiusScale; // 0x0220 - CParticleCollectionRendererFloatInput m_flAlphaScale; // 0x0390 - CParticleCollectionRendererFloatInput m_flRollScale; // 0x0500 - ParticleAttributeIndex_t m_nAlpha2Field; // 0x0670 - CParticleCollectionRendererVecInput m_vecColorScale; // 0x0678 - ParticleColorBlendType_t m_nColorBlendType; // 0x0D30 - SpriteCardShaderType_t m_nShaderType; // 0x0D34 - CUtlString m_strShaderOverride; // 0x0D38 - CParticleCollectionRendererFloatInput m_flCenterXOffset; // 0x0D40 - CParticleCollectionRendererFloatInput m_flCenterYOffset; // 0x0EB0 - float32 m_flBumpStrength; // 0x1020 - ParticleSequenceCropOverride_t m_nCropTextureOverride; // 0x1024 - CUtlLeanVector< TextureGroup_t > m_vecTexturesInput; // 0x1028 - float32 m_flAnimationRate; // 0x1038 - AnimationType_t m_nAnimationType; // 0x103C - bool m_bAnimateInFPS; // 0x1040 - CParticleCollectionRendererFloatInput m_flMotionVectorScaleU; // 0x1048 - CParticleCollectionRendererFloatInput m_flMotionVectorScaleV; // 0x11B8 - CParticleCollectionRendererFloatInput m_flSelfIllumAmount; // 0x1328 - CParticleCollectionRendererFloatInput m_flDiffuseAmount; // 0x1498 - CParticleCollectionRendererFloatInput m_flDiffuseClamp; // 0x1608 - int32 m_nLightingControlPoint; // 0x1778 - ParticleOutputBlendMode_t m_nOutputBlendMode; // 0x177C - bool m_bGammaCorrectVertexColors; // 0x1780 - bool m_bSaturateColorPreAlphaBlend; // 0x1781 - CParticleCollectionRendererFloatInput m_flAddSelfAmount; // 0x1788 - CParticleCollectionRendererFloatInput m_flDesaturation; // 0x18F8 - CParticleCollectionRendererFloatInput m_flOverbrightFactor; // 0x1A68 - int32 m_nHSVShiftControlPoint; // 0x1BD8 - ParticleFogType_t m_nFogType; // 0x1BDC - CParticleCollectionRendererFloatInput m_flFogAmount; // 0x1BE0 - bool m_bTintByFOW; // 0x1D50 - bool m_bTintByGlobalLight; // 0x1D51 - SpriteCardPerParticleScale_t m_nPerParticleAlphaReference; // 0x1D54 - SpriteCardPerParticleScale_t m_nPerParticleAlphaRefWindow; // 0x1D58 - ParticleAlphaReferenceType_t m_nAlphaReferenceType; // 0x1D5C - CParticleCollectionRendererFloatInput m_flAlphaReferenceSoftness; // 0x1D60 - CParticleCollectionRendererFloatInput m_flSourceAlphaValueToMapToZero; // 0x1ED0 - CParticleCollectionRendererFloatInput m_flSourceAlphaValueToMapToOne; // 0x2040 - bool m_bRefract; // 0x21B0 - bool m_bRefractSolid; // 0x21B1 - CParticleCollectionRendererFloatInput m_flRefractAmount; // 0x21B8 - int32 m_nRefractBlurRadius; // 0x2328 - BlurFilterType_t m_nRefractBlurType; // 0x232C - bool m_bOnlyRenderInEffectsBloomPass; // 0x2330 - bool m_bOnlyRenderInEffectsWaterPass; // 0x2331 - bool m_bUseMixedResolutionRendering; // 0x2332 - bool m_bOnlyRenderInEffecsGameOverlay; // 0x2333 - char[128] m_stencilTestID; // 0x2334 - bool m_bStencilTestExclude; // 0x23B4 - char[128] m_stencilWriteID; // 0x23B5 - bool m_bWriteStencilOnDepthPass; // 0x2435 - bool m_bWriteStencilOnDepthFail; // 0x2436 - bool m_bReverseZBuffering; // 0x2437 - bool m_bDisableZBuffering; // 0x2438 - ParticleDepthFeatheringMode_t m_nFeatheringMode; // 0x243C - CParticleCollectionRendererFloatInput m_flFeatheringMinDist; // 0x2440 - CParticleCollectionRendererFloatInput m_flFeatheringMaxDist; // 0x25B0 - CParticleCollectionRendererFloatInput m_flFeatheringFilter; // 0x2720 - CParticleCollectionRendererFloatInput m_flFeatheringDepthMapFilter; // 0x2890 - CParticleCollectionRendererFloatInput m_flDepthBias; // 0x2A00 - ParticleSortingChoiceList_t m_nSortMethod; // 0x2B70 - bool m_bBlendFramesSeq0; // 0x2B74 - bool m_bMaxLuminanceBlendingSequence0; // 0x2B75 -}; -class C_OP_GameDecalRenderer : public CParticleFunctionRenderer // particles -{ - CGlobalSymbol m_sDecalGroupName; // 0x0220 - EventTypeSelection_t m_nEventType; // 0x0228 - ParticleCollisionMask_t m_nInteractionMask; // 0x0230 - ParticleCollisionGroup_t m_nCollisionGroup; // 0x0238 - CPerParticleVecInput m_vecStartPos; // 0x0240 - CPerParticleVecInput m_vecEndPos; // 0x08F8 - CPerParticleFloatInput m_flTraceBloat; // 0x0FB0 - CPerParticleFloatInput m_flDecalSize; // 0x1120 - CPerParticleFloatInput m_nDecalGroupIndex; // 0x1290 - CPerParticleFloatInput m_flDecalRotation; // 0x1400 - CPerParticleVecInput m_vModulationColor; // 0x1570 - bool m_bUseGameDefaultDecalSize; // 0x1C28 - bool m_bRandomDecalRotation; // 0x1C29 - bool m_bRandomlySelectDecalInGroup; // 0x1C2A - bool m_bNoDecalsOnOwner; // 0x1C2B - bool m_bVisualizeTraces; // 0x1C2C -}; -class CExpressionActionUpdater : public CAnimActionUpdater // animgraphlib -{ - CAnimParamHandle m_hParam; // 0x0018 - AnimParamType_t m_eParamType; // 0x001A - AnimScriptHandle m_hScript; // 0x001C -}; -class CNmClipNode::CDefinition : public CNmClipReferenceNode::CDefinition // animlib -{ - int16 m_nPlayInReverseValueNodeIdx; // 0x0010 - int16 m_nResetTimeValueNodeIdx; // 0x0012 - bool m_bSampleRootMotion; // 0x0014 - bool m_bAllowLooping; // 0x0015 - int16 m_nDataSlotIdx; // 0x0016 - CUtlVectorFixedGrowable< CGlobalSymbol, 2 > m_graphEvents; // 0x0018 - float32 m_flSpeedMultiplier; // 0x0040 - int32 m_nStartSyncEventOffset; // 0x0044 -}; -class CNmSpeedScaleBaseNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0018 - float32 m_flDefaultInputValue; // 0x001C -}; -class CStaticPoseCache // animgraphlib -{ - CUtlVector< CCachedPose > m_poses; // 0x0010 - int32 m_nBoneCount; // 0x0028 - int32 m_nMorphCount; // 0x002C -}; -class InfoForResourceTypeCSurfaceGraph // resourcesystem -{ -}; -class C_OP_RenderBlobs : public CParticleFunctionRenderer // particles -{ - CParticleCollectionRendererFloatInput m_cubeWidth; // 0x0220 - CParticleCollectionRendererFloatInput m_cutoffRadius; // 0x0390 - CParticleCollectionRendererFloatInput m_renderRadius; // 0x0500 - uint32 m_nVertexCountKb; // 0x0670 - uint32 m_nIndexCountKb; // 0x0674 - int32 m_nScaleCP; // 0x0678 - CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x0680 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x06B0 -}; -class CVMixStereoDelayProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ -}; -class PulseRuntimeDomainValueIndex_t // pulse_runtime_lib -{ - int16 m_Value; // 0x0000 -}; -class CAnimDataChannelDesc // animationsystem -{ - CBufferString m_szChannelClass; // 0x0000 - CBufferString m_szVariableName; // 0x0010 - int32 m_nFlags; // 0x0020 - int32 m_nType; // 0x0024 - CBufferString m_szGrouping; // 0x0028 - CBufferString m_szDescription; // 0x0038 - CUtlVector< CBufferString > m_szElementNameArray; // 0x0048 - CUtlVector< int32 > m_nElementIndexArray; // 0x0060 - CUtlVector< uint32 > m_nElementMaskArray; // 0x0078 -}; -class PostProcessingBloomParameters_t // materialsystem2 -{ - BloomBlendMode_t m_blendMode; // 0x0000 - float32 m_flBloomStrength; // 0x0004 - float32 m_flScreenBloomStrength; // 0x0008 - float32 m_flBlurBloomStrength; // 0x000C - float32 m_flBloomThreshold; // 0x0010 - float32 m_flBloomThresholdWidth; // 0x0014 - float32 m_flSkyboxBloomStrength; // 0x0018 - float32 m_flBloomStartValue; // 0x001C - float32 m_flComputeBloomStrength; // 0x0020 - float32 m_flComputeBloomThreshold; // 0x0024 - float32 m_flComputeBloomRadius; // 0x0028 - float32 m_flComputeBloomEffectsScale; // 0x002C - float32 m_flComputeBloomLensDirtStrength; // 0x0030 - float32 m_flComputeBloomLensDirtBlackLevel; // 0x0034 - float32[5] m_flBlurWeight; // 0x0038 - Vector[5] m_vBlurTint; // 0x004C -}; -class CCS2ChickenGraphController : public CAnimGraphControllerBase // server -{ - CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_action; // 0x0090 - CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_actionSubtype; // 0x00A8 - CAnimGraph2ParamAutoResetOptionalRef m_bActionReset; // 0x00C0 - CAnimGraph2ParamOptionalRef< float32 > m_idleVariation; // 0x00E0 - CAnimGraph2ParamOptionalRef< float32 > m_runVariation; // 0x00F8 - CAnimGraph2ParamOptionalRef< float32 > m_panicVariation; // 0x0110 - CAnimGraph2ParamOptionalRef< float32 > m_squatVariation; // 0x0128 - CAnimGraph2ParamOptionalRef< bool > m_bInWater; // 0x0140 - bool m_bHasActionCompletedEvent; // 0x0158 - bool m_bWaitingForCompletedEvent; // 0x0159 -}; -class C_OP_FadeAndKill : public CParticleFunctionOperator // particles -{ - float32 m_flStartFadeInTime; // 0x01D0 - float32 m_flEndFadeInTime; // 0x01D4 - float32 m_flStartFadeOutTime; // 0x01D8 - float32 m_flEndFadeOutTime; // 0x01DC - float32 m_flStartAlpha; // 0x01E0 - float32 m_flEndAlpha; // 0x01E4 - bool m_bForcePreserveParticleOrder; // 0x01E8 -}; -class C_INIT_CreateSpiralSphere : public CParticleFunctionInitializer // particles -{ - int32 m_nControlPointNumber; // 0x01D8 - int32 m_nOverrideCP; // 0x01DC - int32 m_nDensity; // 0x01E0 - float32 m_flInitialRadius; // 0x01E4 - float32 m_flInitialSpeedMin; // 0x01E8 - float32 m_flInitialSpeedMax; // 0x01EC - bool m_bUseParticleCount; // 0x01F0 -}; -class C_OP_EnableChildrenFromParentParticleCount : public CParticleFunctionPreEmission // particles -{ - int32 m_nChildGroupID; // 0x01D8 - int32 m_nFirstChild; // 0x01DC - CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x01E0 - bool m_bDisableChildren; // 0x0350 - bool m_bPlayEndcapOnStop; // 0x0351 - bool m_bDestroyImmediately; // 0x0352 -}; -class CEntityComponentHelper // entity2 -{ - uint32 m_flags; // 0x0008 - EntComponentInfo_t* m_pInfo; // 0x0010 - int32 m_nPriority; // 0x0018 - CEntityComponentHelper* m_pNext; // 0x0020 -}; -class C_OP_UpdateLightSource : public CParticleFunctionOperator // particles -{ - Color m_vColorTint; // 0x01D0 - float32 m_flBrightnessScale; // 0x01D4 - float32 m_flRadiusScale; // 0x01D8 - float32 m_flMinimumLightingRadius; // 0x01DC - float32 m_flMaximumLightingRadius; // 0x01E0 - float32 m_flPositionDampingConstant; // 0x01E4 -}; -class CVMixControlMeter : public CVMixInputBase // soundsystem_lowlevel -{ - int32 m_nValueIndex; // 0x0010 -}; -class CNmClipReferenceNode::CDefinition : public CNmPoseNode::CDefinition // animlib -{ -}; -class CRootUpdateNode : public CUnaryUpdateNode // animgraphlib -{ -}; -class CNmDurationScaleNode::CDefinition : public CNmSpeedScaleBaseNode::CDefinition // animlib -{ -}; -class CAnimTagManagerUpdater // animgraphlib -{ - CUtlVector< CSmartPtr< CAnimTagBase > > m_tags; // 0x0038 -}; -class CPhysicsShake // server -{ - Vector m_force; // 0x0008 -}; -class C_OP_SpinUpdate : public CSpinUpdateBase // particles -{ -}; -class C_OP_MovementSkinnedPositionFromCPSnapshot : public CParticleFunctionOperator // particles -{ - int32 m_nSnapshotControlPointNumber; // 0x01D0 - int32 m_nControlPointNumber; // 0x01D4 - bool m_bRandom; // 0x01D8 - int32 m_nRandomSeed; // 0x01DC - bool m_bSetNormal; // 0x01E0 - bool m_bSetRadius; // 0x01E1 - SnapshotIndexType_t m_nIndexType; // 0x01E4 - CPerParticleFloatInput m_flReadIndex; // 0x01E8 - CParticleCollectionFloatInput m_flIncrement; // 0x0358 - CParticleCollectionFloatInput m_nFullLoopIncrement; // 0x04C8 - CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x0638 - CPerParticleFloatInput m_flInterpolation; // 0x07A8 -}; -class C_OP_OscillateScalar : public CParticleFunctionOperator // particles -{ - float32 m_RateMin; // 0x01D0 - float32 m_RateMax; // 0x01D4 - float32 m_FrequencyMin; // 0x01D8 - float32 m_FrequencyMax; // 0x01DC - ParticleAttributeIndex_t m_nField; // 0x01E0 - bool m_bProportional; // 0x01E4 - bool m_bProportionalOp; // 0x01E5 - float32 m_flStartTime_min; // 0x01E8 - float32 m_flStartTime_max; // 0x01EC - float32 m_flEndTime_min; // 0x01F0 - float32 m_flEndTime_max; // 0x01F4 - float32 m_flOscMult; // 0x01F8 - float32 m_flOscAdd; // 0x01FC -}; -class CVoiceContainerShapedNoise : public CVoiceContainerGenerator // soundsystem_voicecontainers -{ - bool m_bUseCurveForFrequency; // 0x00A8 - float32 m_flFrequency; // 0x00AC - CPiecewiseCurve m_frequencySweep; // 0x00B0 - bool m_bUseCurveForResonance; // 0x00F0 - float32 m_flResonance; // 0x00F4 - CPiecewiseCurve m_resonanceSweep; // 0x00F8 - bool m_bUseCurveForAmplitude; // 0x0138 - float32 m_flGainInDecibels; // 0x013C - CPiecewiseCurve m_gainSweep; // 0x0140 -}; -class FeNodeStrayBox_t // physicslib -{ - Vector vMin; // 0x0000 - uint32 nFlags; // 0x000C - Vector vMax; // 0x0010 - uint16[2] nNode; // 0x001C -}; -class FeSoftParent_t // physicslib -{ - int32 nParent; // 0x0000 - float32 flAlpha; // 0x0004 -}; -class CNmMaterialAttributeEvent : public CNmEvent // animlib -{ - CUtlString m_attributeName; // 0x0020 - CUtlStringToken m_attributeNameToken; // 0x0028 - CPiecewiseCurve m_x; // 0x0030 - CPiecewiseCurve m_y; // 0x0070 - CPiecewiseCurve m_z; // 0x00B0 - CPiecewiseCurve m_w; // 0x00F0 -}; -class CHandshakeAnimTagBase : public CAnimTagBase // animgraphlib -{ - bool m_bIsDisableTag; // 0x0050 -}; -class AutoRoomDoorwayPairs_t // server -{ - Vector vP1; // 0x0000 - Vector vP2; // 0x000C -}; -class C_OP_RemapCPtoScalar : public CParticleFunctionOperator // particles -{ - int32 m_nCPInput; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 - int32 m_nField; // 0x01D8 - float32 m_flInputMin; // 0x01DC - float32 m_flInputMax; // 0x01E0 - float32 m_flOutputMin; // 0x01E4 - float32 m_flOutputMax; // 0x01E8 - float32 m_flStartTime; // 0x01EC - float32 m_flEndTime; // 0x01F0 - float32 m_flInterpRate; // 0x01F4 - ParticleSetMethod_t m_nSetMethod; // 0x01F8 -}; -class C_OP_PinParticleToCP : public CParticleFunctionOperator // particles -{ - int32 m_nControlPointNumber; // 0x01D0 - CParticleCollectionVecInput m_vecOffset; // 0x01D8 - bool m_bOffsetLocal; // 0x0890 - ParticleSelection_t m_nParticleSelection; // 0x0894 - CParticleCollectionFloatInput m_nParticleNumber; // 0x0898 - ParticlePinDistance_t m_nPinBreakType; // 0x0A08 - CParticleCollectionFloatInput m_flBreakDistance; // 0x0A10 - CParticleCollectionFloatInput m_flBreakSpeed; // 0x0B80 - CParticleCollectionFloatInput m_flAge; // 0x0CF0 - int32 m_nBreakControlPointNumber; // 0x0E60 - int32 m_nBreakControlPointNumber2; // 0x0E64 - CParticleCollectionFloatInput m_flBreakValue; // 0x0E68 - CPerParticleFloatInput m_flInterpolation; // 0x0FD8 - bool m_bRetainInitialVelocity; // 0x1148 -}; -class VMixFlangerDesc_t // soundsystem_lowlevel -{ - bool m_bPhaseInvert; // 0x0000 - float32 m_flGlideTime; // 0x0004 - float32 m_flDelay; // 0x0008 - float32 m_flOutputGain; // 0x000C - float32 m_flFeedbackGain; // 0x0010 - float32 m_flFeedforwardGain; // 0x0014 - float32 m_flModRate; // 0x0018 - float32 m_flModDepth; // 0x001C - bool m_bApplyAntialiasing; // 0x0020 -}; -class CModelConfigElement_UserPick : public CModelConfigElement // modellib -{ - CUtlVector< CUtlString > m_Choices; // 0x0048 -}; -class CFootFallAnimTag : public CAnimTagBase // animgraphlib -{ - FootFallTagFoot_t m_foot; // 0x0058 -}; -class SkeletonAnimCapture_t::Frame_t // modellib -{ - float32 m_flTime; // 0x0000 - SkeletonAnimCapture_t::FrameStamp_t m_Stamp; // 0x0004 - CTransform m_Transform; // 0x0020 - bool m_bTeleport; // 0x0040 - CUtlVector< CTransform > m_CompositeBones; // 0x0048 - CUtlVector< CTransform > m_SimStateBones; // 0x0060 - CUtlVector< CTransform > m_FeModelAnims; // 0x0078 - CUtlVector< VectorAligned > m_FeModelPos; // 0x0090 - CUtlVector< float32 > m_FlexControllerWeights; // 0x00A8 -}; -class IKTargetSettings_t // animgraphlib -{ - IKTargetSource m_TargetSource; // 0x0000 - IKBoneNameAndIndex_t m_Bone; // 0x0008 - AnimParamID m_AnimgraphParameterNamePosition; // 0x0018 - AnimParamID m_AnimgraphParameterNameOrientation; // 0x001C - IKTargetCoordinateSystem m_TargetCoordSystem; // 0x0020 -}; -class C_OP_NormalLock : public CParticleFunctionOperator // particles -{ - int32 m_nControlPointNumber; // 0x01D0 -}; -class C_INIT_RemapParticleCountToNamedModelBodyPartScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar // particles -{ -}; -class C_OP_SetVariable : public CParticleFunctionPreEmission // particles -{ - CParticleVariableRef m_variableReference; // 0x01D8 - CParticleTransformInput m_transformInput; // 0x0228 - Vector m_positionOffset; // 0x0290 - QAngle m_rotationOffset; // 0x029C - CParticleCollectionVecInput m_vecInput; // 0x02A8 - CParticleCollectionFloatInput m_floatInput; // 0x0960 -}; -class RnFace_t // physicslib -{ - uint8 m_nEdge; // 0x0000 -}; -class CAnimUpdateSharedData // animgraphlib -{ - CUtlVector< CSmartPtr< CAnimUpdateNodeBase > > m_nodes; // 0x0010 - CUtlHashtable< CAnimNodePath, int32 > m_nodeIndexMap; // 0x0028 - CUtlVector< CSmartPtr< CAnimComponentUpdater > > m_components; // 0x0048 - CSmartPtr< CAnimParameterManagerUpdater > m_pParamListUpdater; // 0x0060 - CSmartPtr< CAnimTagManagerUpdater > m_pTagManagerUpdater; // 0x0068 - CSmartPtr< CAnimScriptManager > m_scriptManager; // 0x0070 - CAnimGraphSettingsManager m_settings; // 0x0078 - CSmartPtr< CStaticPoseCacheBuilder > m_pStaticPoseCache; // 0x00A8 - CSmartPtr< CAnimSkeleton > m_pSkeleton; // 0x00B0 - CAnimNodePath m_rootNodePath; // 0x00B8 -}; -class CRopeOverlapHit // server -{ - CHandle< CBaseEntity > m_hEntity; // 0x0000 - CUtlVector< int32 > m_vecOverlappingLinks; // 0x0008 -}; -class CNavVolumeVector : public CNavVolume // navlib -{ - bool m_bHasBeenPreFiltered; // 0x0080 -}; -class FeBandBendLimit_t // physicslib -{ - float32 flDistMin; // 0x0000 - float32 flDistMax; // 0x0004 - uint16[6] nNode; // 0x0008 -}; -class CMovementComponentUpdater : public CAnimComponentUpdater // animgraphlib -{ - CUtlVector< CSmartPtr< CAnimMotorUpdaterBase > > m_motors; // 0x0030 - CAnimInputDamping m_facingDamping; // 0x0048 - int32 m_nDefaultMotorIndex; // 0x0068 - float32 m_flDefaultRunSpeed; // 0x006C - bool m_bMoveVarsDisabled; // 0x0070 - bool m_bNetworkPath; // 0x0071 - bool m_bNetworkFacing; // 0x0072 - CAnimParamHandle[34] m_paramHandles; // 0x0073 -}; -class ScriptInfo_t // animgraphlib -{ - CUtlString m_code; // 0x0000 - CUtlVector< CAnimParamHandle > m_paramsModified; // 0x0008 - CUtlVector< int32 > m_proxyReadParams; // 0x0020 - CUtlVector< int32 > m_proxyWriteParams; // 0x0038 - AnimScriptType m_eScriptType; // 0x0050 -}; -class AnimationDecodeDebugDump_t // animationsystem -{ - AnimationProcessingType_t m_processingType; // 0x0000 - CUtlVector< AnimationDecodeDebugDumpElement_t > m_elems; // 0x0008 -}; -class CHintMessageQueue // server -{ - float32 m_tmMessageEnd; // 0x0000 - CUtlVector< CHintMessage* > m_messages; // 0x0008 - CBasePlayerController* m_pPlayerController; // 0x0020 -}; -class WaterWheelDrag_t // server -{ - float32 m_flFractionOfWheelSubmerged; // 0x0000 - float32 m_flWheelDrag; // 0x0004 -}; -class C_OP_LazyCullCompareFloat : public CParticleFunctionOperator // particles -{ - CPerParticleFloatInput m_flComparsion1; // 0x01D0 - CPerParticleFloatInput m_flComparsion2; // 0x0340 - CPerParticleFloatInput m_flCullTime; // 0x04B0 -}; -class C_INIT_GlobalScale : public CParticleFunctionInitializer // particles -{ - float32 m_flScale; // 0x01D8 - int32 m_nScaleControlPointNumber; // 0x01DC - int32 m_nControlPointNumber; // 0x01E0 - bool m_bScaleRadius; // 0x01E4 - bool m_bScalePosition; // 0x01E5 - bool m_bScaleVelocity; // 0x01E6 -}; -class RnWing_t // physicslib -{ - int32[3] m_nIndex; // 0x0000 -}; -class FeModelSelfCollisionLayer_t // physicslib -{ - CUtlString m_Name; // 0x0000 - CUtlVector< uint16 > m_Nodes; // 0x0008 - float32 m_flParentReaction; // 0x0020 - uint32 m_nFlags; // 0x0024 - uint32[4] m_nEndIdx; // 0x0028 -}; -class CNmTransitionNode::CDefinition : public CNmPoseNode::CDefinition // animlib -{ - int16 m_nTargetStateNodeIdx; // 0x0010 - int16 m_nDurationOverrideNodeIdx; // 0x0012 - int16 m_timeOffsetOverrideNodeIdx; // 0x0014 - int16 m_startBoneMaskNodeIdx; // 0x0016 - float32 m_flDuration; // 0x0018 - NmPercent_t m_boneMaskBlendInTimePercentage; // 0x001C - float32 m_flTimeOffset; // 0x0020 - CNmBitFlags m_transitionOptions; // 0x0024 - int16 m_targetSyncIDNodeIdx; // 0x0028 - NmEasingOperation_t m_blendWeightEasing; // 0x002A - NmRootMotionBlendMode_t m_rootMotionBlend; // 0x002B -}; -class CSeqCmdLayer // animationsystem -{ - int16 m_cmd; // 0x0000 - int16 m_nLocalReference; // 0x0002 - int16 m_nLocalBonemask; // 0x0004 - int16 m_nDstResult; // 0x0006 - int16 m_nSrcResult; // 0x0008 - bool m_bSpline; // 0x000A - float32 m_flVar1; // 0x000C - float32 m_flVar2; // 0x0010 - int16 m_nLineNumber; // 0x0014 -}; -class GameTick_t // entity2 -{ - int32 m_Value; // 0x0000 -}; -class CVoiceContainerLoopXFade : public CVoiceContainerBase // soundsystem_voicecontainers -{ - CSoundContainerReference m_sound; // 0x00A8 - float32 m_flLoopEnd; // 0x00C0 - float32 m_flLoopStart; // 0x00C4 - float32 m_flFadeOut; // 0x00C8 - float32 m_flFadeIn; // 0x00CC - bool m_bPlayHead; // 0x00D0 - bool m_bPlayTail; // 0x00D1 - bool m_bEqualPow; // 0x00D2 -}; -class CastSphereSATParams_t // physicslib -{ - Vector m_vRayStart; // 0x0000 - Vector m_vRayDelta; // 0x000C - float32 m_flRadius; // 0x0018 - float32 m_flMaxFraction; // 0x001C - float32 m_flScale; // 0x0020 - RnHull_t* m_pHull; // 0x0028 -}; -class FeAntiTunnelGroupBuild_t // physicslib -{ - uint32 m_nVertexMapHash; // 0x0000 - uint32 m_nCollisionMask; // 0x0004 -}; -class CFootstepLandedAnimTag : public CAnimTagBase // animgraphlib -{ - FootstepLandedFootSoundType_t m_FootstepType; // 0x0058 - CUtlString m_OverrideSoundName; // 0x0060 - CUtlString m_DebugAnimSourceString; // 0x0068 - CUtlString m_BoneName; // 0x0070 - FootstepJumpPhase_t m_footstepJumpPhase; // 0x0078 -}; -class CNmEntityAttributeIntEvent : public CNmEntityAttributeEventBase // animlib -{ - int32 m_nIntValue; // 0x0038 -}; -class EventSplitScreenStateChanged_t // engine2 -{ -}; -class CRandSimTimer : public CSimpleSimTimer // server -{ - float32 m_flMinInterval; // 0x0008 - float32 m_flMaxInterval; // 0x000C -}; -class CSteamAudioCompressedReverb // steamaudio -{ - int32 m_nChannels; // 0x0000 - int32 m_nBands; // 0x0004 - int32 m_nBins; // 0x0008 - int32 m_nProbes; // 0x000C - CUtlVector< int32 > m_vecNumSingularValues; // 0x0010 - CUtlVector< float32 > m_vecDictionary; // 0x0028 - CUtlVector< float32 > m_vecCompressedData; // 0x0040 - IPLCompressedEnergyFields m_pCompressedData; // 0x0058 -}; -class EventClientPollInput_t // engine2 -{ - EngineLoopState_t m_LoopState; // 0x0000 - float32 m_flRealTime; // 0x0028 -}; -class C_OP_RenderPoints : public CParticleFunctionRenderer // particles -{ - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0220 -}; -class C_OP_SetCPOrientationToPointAtCP : public CParticleFunctionPreEmission // particles -{ - int32 m_nInputCP; // 0x01D8 - int32 m_nOutputCP; // 0x01DC - CParticleCollectionFloatInput m_flInterpolation; // 0x01E0 - bool m_b2DOrientation; // 0x0350 - bool m_bAvoidSingularity; // 0x0351 - bool m_bPointAway; // 0x0352 -}; -class CVoiceContainerDefault : public CVoiceContainerBase // soundsystem_voicecontainers -{ -}; -class RnCapsuleDesc_t : public RnShapeDesc_t // physicslib -{ - RnCapsule_t m_Capsule; // 0x0018 -}; -class RnHull_t // physicslib -{ - Vector m_vCentroid; // 0x0000 - float32 m_flMaxAngularRadius; // 0x000C - AABB_t m_Bounds; // 0x0010 - Vector m_vOrthographicAreas; // 0x0028 - matrix3x4_t m_MassProperties; // 0x0034 - float32 m_flVolume; // 0x0064 - float32 m_flSurfaceArea; // 0x0068 - CUtlVector< RnVertex_t > m_Vertices; // 0x0070 - CUtlVector< Vector > m_VertexPositions; // 0x0088 - CUtlVector< RnHalfEdge_t > m_Edges; // 0x00A0 - CUtlVector< RnFace_t > m_Faces; // 0x00B8 - CUtlVector< RnPlane_t > m_FacePlanes; // 0x00D0 - uint32 m_nFlags; // 0x00E8 - CRegionSVM* m_pRegionSVM; // 0x00F0 -}; -class CNmBoneMaskBlendNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib -{ - int16 m_nSourceMaskNodeIdx; // 0x0010 - int16 m_nTargetMaskNodeIdx; // 0x0012 - int16 m_nBlendWeightValueNodeIdx; // 0x0014 -}; -class CFootPinningUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - FootPinningPoseOpFixedData_t m_poseOpFixedData; // 0x0078 - FootPinningTimingSource m_eTimingSource; // 0x00A8 - CUtlVector< CAnimParamHandle > m_params; // 0x00B0 - bool m_bResetChild; // 0x00C8 -}; -class EventClientPostSimulate_t : public EventSimulate_t // engine2 -{ -}; -class CAnimLocalHierarchy // animationsystem -{ - CBufferString m_sBone; // 0x0000 - CBufferString m_sNewParent; // 0x0010 - int32 m_nStartFrame; // 0x0020 - int32 m_nPeakFrame; // 0x0024 - int32 m_nTailFrame; // 0x0028 - int32 m_nEndFrame; // 0x002C -}; -class FeNodeBase_t // physicslib -{ - uint16 nNode; // 0x0000 - uint16[3] nDummy; // 0x0002 - uint16 nNodeX0; // 0x0008 - uint16 nNodeX1; // 0x000A - uint16 nNodeY0; // 0x000C - uint16 nNodeY1; // 0x000E - QuaternionStorage qAdjust; // 0x0010 -}; -class InfoForResourceTypeIVectorGraphic // resourcesystem -{ -}; -class CompMatPropertyMutator_t // compositematerialslib -{ - bool m_bEnabled; // 0x0000 - CompMatPropertyMutatorType_t m_nMutatorCommandType; // 0x0004 - CUtlString m_strInitWith_Container; // 0x0008 - CUtlString m_strCopyProperty_InputContainerSrc; // 0x0010 - CUtlString m_strCopyProperty_InputContainerProperty; // 0x0018 - CUtlString m_strCopyProperty_TargetProperty; // 0x0020 - CUtlString m_strRandomRollInputVars_SeedInputVar; // 0x0028 - CUtlVector< CUtlString > m_vecRandomRollInputVars_InputVarsToRoll; // 0x0030 - CUtlString m_strCopyMatchingKeys_InputContainerSrc; // 0x0048 - CUtlString m_strCopyKeysWithSuffix_InputContainerSrc; // 0x0050 - CUtlString m_strCopyKeysWithSuffix_FindSuffix; // 0x0058 - CUtlString m_strCopyKeysWithSuffix_ReplaceSuffix; // 0x0060 - CompositeMaterialInputLooseVariable_t m_nSetValue_Value; // 0x0068 - CUtlString m_strGenerateTexture_TargetParam; // 0x02F0 - CUtlString m_strGenerateTexture_InitialContainer; // 0x02F8 - int32 m_nResolution; // 0x0300 - bool m_bIsScratchTarget; // 0x0304 - CUtlString m_strCompressionFormat; // 0x0308 - bool m_bSplatDebugInfo; // 0x0310 - bool m_bCaptureInRenderDoc; // 0x0311 - CUtlVector< CompMatPropertyMutator_t > m_vecTexGenInstructions; // 0x0318 - CUtlVector< CompMatPropertyMutator_t > m_vecConditionalMutators; // 0x0330 - CUtlString m_strPopInputQueue_Container; // 0x0348 - CUtlString m_strDrawText_InputContainerSrc; // 0x0350 - CUtlString m_strDrawText_InputContainerProperty; // 0x0358 - Vector2D m_vecDrawText_Position; // 0x0360 - Color m_colDrawText_Color; // 0x0368 - CUtlString m_strDrawText_Font; // 0x0370 - CUtlVector< CompMatMutatorCondition_t > m_vecConditions; // 0x0378 -}; -class C_OP_SetControlPointToHand : public CParticleFunctionPreEmission // particles -{ - int32 m_nCP1; // 0x01D8 - int32 m_nHand; // 0x01DC - Vector m_vecCP1Pos; // 0x01E0 - bool m_bOrientToHand; // 0x01EC -}; -class CVMixSteamAudioPathingProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ -}; -class VertexPositionNormal_t // physicslib -{ - Vector m_vPosition; // 0x0000 - Vector m_vNormal; // 0x000C -}; -class FeFitWeight_t // physicslib -{ - float32 flWeight; // 0x0000 - uint16 nNode; // 0x0004 - uint16 nDummy; // 0x0006 -}; -class CIntAnimParameter : public CConcreteAnimParameter // animgraphlib -{ - int32 m_defaultValue; // 0x0080 - int32 m_minValue; // 0x0084 - int32 m_maxValue; // 0x0088 -}; -class CAnimUser // animationsystem -{ - CBufferString m_name; // 0x0000 - int32 m_nType; // 0x0010 -}; -class CAnimEventDefinition // animationsystem -{ - int32 m_nFrame; // 0x0008 - int32 m_nEndFrame; // 0x000C - float32 m_flCycle; // 0x0010 - float32 m_flDuration; // 0x0014 - KeyValues3 m_EventData; // 0x0018 - CBufferString m_sLegacyOptions; // 0x0028 - CGlobalSymbol m_sEventName; // 0x0038 -}; -class NmSyncTrackTimeRange_t // animlib -{ - NmSyncTrackTime_t m_startTime; // 0x0000 - NmSyncTrackTime_t m_endTime; // 0x0008 -}; -class RsDepthStencilStateDesc_t // rendersystemdx11 -{ - bitfield:1 m_bDepthTestEnable; // 0x0000 - bitfield:1 m_bDepthWriteEnable; // 0x0000 - RsComparison_t m_depthFunc; // 0x0001 - RsStencilStateDesc_t m_stencilState; // 0x0002 -}; -class InfoForResourceTypeCPhysAggregateData // resourcesystem -{ -}; -class CAnimComponentUpdater // animgraphlib -{ - CUtlString m_name; // 0x0018 - AnimComponentID m_id; // 0x0020 - AnimNodeNetworkMode m_networkMode; // 0x0024 - bool m_bStartEnabled; // 0x0028 -}; -class C_CommandContext // client -{ - bool needsprocessing; // 0x0000 - int32 command_number; // 0x00A0 -}; -class thinkfunc_t // server -{ - HSCRIPT m_hFn; // 0x0008 - CUtlStringToken m_nContext; // 0x0010 - GameTick_t m_nNextThinkTick; // 0x0014 - GameTick_t m_nLastThinkTick; // 0x0018 -}; -class C_OP_SetVectorAttributeToVectorExpression : public CParticleFunctionOperator // particles -{ - VectorExpressionType_t m_nExpression; // 0x01D0 - CPerParticleVecInput m_vInput1; // 0x01D8 - CPerParticleVecInput m_vInput2; // 0x0890 - CPerParticleFloatInput m_flLerp; // 0x0F48 - ParticleAttributeIndex_t m_nOutputField; // 0x10B8 - ParticleSetMethod_t m_nSetMethod; // 0x10BC - bool m_bNormalizedOutput; // 0x10C0 -}; -class EntityKeyValueData_t // worldrenderer -{ - CUtlVector< EntityIOConnectionData_t > m_connections; // 0x0008 - CUtlBinaryBlock m_keyValuesData; // 0x0020 -}; -class CVoiceContainerStaticAdditiveSynth::CHarmonic // soundsystem_voicecontainers -{ - EWaveform m_nWaveform; // 0x0000 - EMidiNote m_nFundamental; // 0x0001 - int32 m_nOctave; // 0x0004 - float32 m_flCents; // 0x0008 - float32 m_flPhase; // 0x000C - CPiecewiseCurve m_curve; // 0x0010 - CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance m_volumeScaling; // 0x0050 -}; -class PhysicsParticleId_t // physicslib -{ - uint32 m_Value; // 0x0000 -}; -class CNmParameterizedBlendNode::CDefinition : public CNmPoseNode::CDefinition // animlib -{ - CUtlVectorFixedGrowable< int16, 5 > m_sourceNodeIndices; // 0x0010 - int16 m_nInputParameterValueNodeIdx; // 0x0038 - bool m_bAllowLooping; // 0x003A -}; -class CAnimGraphModelBinding // animgraphlib -{ - CUtlString m_modelName; // 0x0008 - CSmartPtr< CAnimUpdateSharedData > m_pSharedData; // 0x0010 -}; -class CAI_ExpresserWithFollowup : public CAI_Expresser // server -{ -}; -class C_INIT_VelocityRandom : public CParticleFunctionInitializer // particles -{ - int32 m_nControlPointNumber; // 0x01D8 - CPerParticleFloatInput m_fSpeedMin; // 0x01E0 - CPerParticleFloatInput m_fSpeedMax; // 0x0350 - CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x04C0 - CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0x0B78 - bool m_bIgnoreDT; // 0x1230 - CRandomNumberGeneratorParameters m_randomnessParameters; // 0x1234 -}; -class C_OP_CylindricalDistanceToTransform : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - CPerParticleFloatInput m_flInputMin; // 0x01D8 - CPerParticleFloatInput m_flInputMax; // 0x0348 - CPerParticleFloatInput m_flOutputMin; // 0x04B8 - CPerParticleFloatInput m_flOutputMax; // 0x0628 - CParticleTransformInput m_TransformStart; // 0x0798 - CParticleTransformInput m_TransformEnd; // 0x0800 - ParticleSetMethod_t m_nSetMethod; // 0x0868 - bool m_bActiveRange; // 0x086C - bool m_bAdditive; // 0x086D - bool m_bCapsule; // 0x086E -}; -class C_OP_SetControlPointRotation : public CParticleFunctionPreEmission // particles -{ - CParticleCollectionVecInput m_vecRotAxis; // 0x01D8 - CParticleCollectionFloatInput m_flRotRate; // 0x0890 - int32 m_nCP; // 0x0A00 - int32 m_nLocalCP; // 0x0A04 -}; -class CAnimationGraphVisualizerLine : public CAnimationGraphVisualizerPrimitiveBase // animgraphlib -{ - VectorAligned m_vWsPositionStart; // 0x0040 - VectorAligned m_vWsPositionEnd; // 0x0050 - Color m_Color; // 0x0060 -}; -class CVMixPannerProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixPannerDesc_t m_desc; // 0x0020 -}; -class CTaskStatusAnimTag : public CAnimTagBase // animgraphlib -{ -}; -class CMotionMatchingUpdateNode : public CLeafUpdateNode // animgraphlib -{ - CMotionDataSet m_dataSet; // 0x0058 - CUtlVector< CSmartPtr< CMotionMetricEvaluator > > m_metrics; // 0x0078 - CUtlVector< float32 > m_weights; // 0x0090 - bool m_bSearchEveryTick; // 0x00E0 - float32 m_flSearchInterval; // 0x00E4 - bool m_bSearchWhenClipEnds; // 0x00E8 - bool m_bSearchWhenGoalChanges; // 0x00E9 - CBlendCurve m_blendCurve; // 0x00EC - float32 m_flSampleRate; // 0x00F4 - float32 m_flBlendTime; // 0x00F8 - bool m_bLockClipWhenWaning; // 0x00FC - float32 m_flSelectionThreshold; // 0x0100 - float32 m_flReselectionTimeWindow; // 0x0104 - bool m_bEnableRotationCorrection; // 0x0108 - bool m_bGoalAssist; // 0x0109 - float32 m_flGoalAssistDistance; // 0x010C - float32 m_flGoalAssistTolerance; // 0x0110 - CAnimInputDamping m_distanceScale_Damping; // 0x0118 - float32 m_flDistanceScale_OuterRadius; // 0x0130 - float32 m_flDistanceScale_InnerRadius; // 0x0134 - float32 m_flDistanceScale_MaxScale; // 0x0138 - float32 m_flDistanceScale_MinScale; // 0x013C - bool m_bEnableDistanceScaling; // 0x0140 -}; -class VMapResourceData_t // worldrenderer -{ -}; -class CNmFloatAngleMathNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 - CNmFloatAngleMathNode::Operation_t m_operation; // 0x0012 -}; -class CNmBlendTaskBase : public CNmPoseTask // animlib -{ -}; -class AimCameraOpFixedSettings_t // animgraphlib -{ - int32 m_nChainIndex; // 0x0000 - int32 m_nCameraJointIndex; // 0x0004 - int32 m_nPelvisJointIndex; // 0x0008 - int32 m_nClavicleLeftJointIndex; // 0x000C - int32 m_nClavicleRightJointIndex; // 0x0010 - int32 m_nDepenetrationJointIndex; // 0x0014 - CUtlVector< int32 > m_propJoints; // 0x0018 -}; -class SheetSequenceIntegerId_t // rendersystemdx11 -{ - uint32 m_Value; // 0x0000 -}; -class CGameScriptedMoveData // server -{ - Vector m_vAccumulatedRootMotion; // 0x0000 - QAngle m_angAccumulatedRootMotionRotation; // 0x000C - VectorWS m_vSrc; // 0x0018 - QAngle m_angSrc; // 0x0024 - QAngle m_angCurrent; // 0x0030 - float32 m_flLockedSpeed; // 0x003C - float32 m_flAngRate; // 0x0040 - float32 m_flDuration; // 0x0044 - GameTime_t m_flStartTime; // 0x0048 - bool m_bActive; // 0x004C - bool m_bTeleportOnEnd; // 0x004D - bool m_bIgnoreRotation; // 0x004E - bool m_bSuccess; // 0x004F - ForcedCrouchState_t m_nForcedCrouchState; // 0x0050 - bool m_bIgnoreCollisions; // 0x0054 - Vector m_vDest; // 0x0058 - QAngle m_angDst; // 0x0064 - CHandle< CBaseEntity > m_hDestEntity; // 0x0070 -}; -class C_OP_PlaneCull : public CParticleFunctionOperator // particles -{ - int32 m_nPlaneControlPoint; // 0x01D0 - CParticleCollectionVecInput m_vecPlaneDirection; // 0x01D8 - bool m_bLocalSpace; // 0x0890 - float32 m_flPlaneOffset; // 0x0894 -}; -class C_OP_SetControlPointsToModelParticles : public CParticleFunctionOperator // particles -{ - char[128] m_HitboxSetName; // 0x01D0 - char[128] m_AttachmentName; // 0x0250 - int32 m_nFirstControlPoint; // 0x02D0 - int32 m_nNumControlPoints; // 0x02D4 - int32 m_nFirstSourcePoint; // 0x02D8 - bool m_bSkin; // 0x02DC - bool m_bAttachment; // 0x02DD -}; -class C_INIT_RemapScalarToVector : public CParticleFunctionInitializer // particles -{ - ParticleAttributeIndex_t m_nFieldInput; // 0x01D8 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC - float32 m_flInputMin; // 0x01E0 - float32 m_flInputMax; // 0x01E4 - Vector m_vecOutputMin; // 0x01E8 - Vector m_vecOutputMax; // 0x01F4 - float32 m_flStartTime; // 0x0200 - float32 m_flEndTime; // 0x0204 - ParticleSetMethod_t m_nSetMethod; // 0x0208 - int32 m_nControlPointNumber; // 0x020C - bool m_bLocalCoords; // 0x0210 - float32 m_flRemapBias; // 0x0214 -}; -class CNmFollowBoneNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib -{ - CGlobalSymbol m_bone; // 0x0018 - CGlobalSymbol m_followTargetBone; // 0x0020 - int16 m_nEnabledNodeIdx; // 0x0028 - NmFollowBoneMode_t m_mode; // 0x002A -}; -class CNmControlParameterVectorNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib -{ -}; -class CHitBox // modellib -{ - CUtlString m_name; // 0x0000 - CUtlString m_sSurfaceProperty; // 0x0008 - CUtlString m_sBoneName; // 0x0010 - Vector m_vMinBounds; // 0x0018 - Vector m_vMaxBounds; // 0x0024 - float32 m_flShapeRadius; // 0x0030 - uint32 m_nBoneNameHash; // 0x0034 - int32 m_nGroupId; // 0x0038 - uint8 m_nShapeType; // 0x003C - bool m_bTranslationOnly; // 0x003D - uint32 m_CRC; // 0x0040 - Color m_cRenderColor; // 0x0044 - uint16 m_nHitBoxIndex; // 0x0048 -}; -class CMovementHandshakeAnimTag : public CHandshakeAnimTagBase // animgraphlib -{ -}; -class RsRasterizerStateDesc_t // rendersystemdx11 -{ - RsFillMode_t m_nFillMode; // 0x0000 - RsCullMode_t m_nCullMode; // 0x0001 - bool m_bDepthClipEnable; // 0x0002 - bool m_bMultisampleEnable; // 0x0003 - int32 m_nDepthBias; // 0x0004 - float32 m_flDepthBiasClamp; // 0x0008 - float32 m_flSlopeScaledDepthBias; // 0x000C -}; -class PackedAABB_t // mathlib_extended -{ - uint32 m_nPackedMin; // 0x0000 - uint32 m_nPackedMax; // 0x0004 -}; -class InfoForResourceTypeCVoiceContainerBase // resourcesystem -{ -}; -class C_OP_RampScalarSplineSimple : public CParticleFunctionOperator // particles -{ - float32 m_Rate; // 0x01D0 - float32 m_flStartTime; // 0x01D4 - float32 m_flEndTime; // 0x01D8 - ParticleAttributeIndex_t m_nField; // 0x0200 - bool m_bEaseOut; // 0x0204 -}; -class Dop26_t // physicslib -{ - float32[26] m_flSupport; // 0x0000 -}; -class PulseRuntimeOutputIndex_t // pulse_runtime_lib -{ - int32 m_Value; // 0x0000 -}; -class CRemapValueComponentUpdater : public CAnimComponentUpdater // animgraphlib -{ - CUtlVector< CRemapValueUpdateItem > m_items; // 0x0030 -}; -class CNmBoneMaskSelectorNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib -{ - int16 m_defaultMaskNodeIdx; // 0x0010 - int16 m_parameterValueNodeIdx; // 0x0012 - bool m_bSwitchDynamically; // 0x0014 - CUtlVectorFixedGrowable< int16, 7 > m_maskNodeIndices; // 0x0018 - CUtlVectorFixedGrowable< CGlobalSymbol, 7 > m_parameterValues; // 0x0040 - float32 m_flBlendTimeSeconds; // 0x0090 -}; -class InfoForResourceTypeCNmGraphDefinition // resourcesystem -{ -}; -class C_INIT_CreatePhyllotaxis : public CParticleFunctionInitializer // particles -{ - int32 m_nControlPointNumber; // 0x01D8 - int32 m_nScaleCP; // 0x01DC - int32 m_nComponent; // 0x01E0 - float32 m_fRadCentCore; // 0x01E4 - float32 m_fRadPerPoint; // 0x01E8 - float32 m_fRadPerPointTo; // 0x01EC - float32 m_fpointAngle; // 0x01F0 - float32 m_fsizeOverall; // 0x01F4 - float32 m_fRadBias; // 0x01F8 - float32 m_fMinRad; // 0x01FC - float32 m_fDistBias; // 0x0200 - bool m_bUseLocalCoords; // 0x0204 - bool m_bUseWithContEmit; // 0x0205 - bool m_bUseOrigRadius; // 0x0206 -}; -class C_INIT_AddVectorToVector : public CParticleFunctionInitializer // particles -{ - Vector m_vecScale; // 0x01D8 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01E4 - ParticleAttributeIndex_t m_nFieldInput; // 0x01E8 - Vector m_vOffsetMin; // 0x01EC - Vector m_vOffsetMax; // 0x01F8 - CRandomNumberGeneratorParameters m_randomnessParameters; // 0x0204 -}; -class C_OP_RestartAfterDuration : public CParticleFunctionOperator // particles -{ - float32 m_flDurationMin; // 0x01D0 - float32 m_flDurationMax; // 0x01D4 - int32 m_nCP; // 0x01D8 - int32 m_nCPField; // 0x01DC - int32 m_nChildGroupID; // 0x01E0 - bool m_bOnlyChildren; // 0x01E4 -}; -class C_INIT_InitVec : public CParticleFunctionInitializer // particles -{ - CPerParticleVecInput m_InputValue; // 0x01D8 - ParticleAttributeIndex_t m_nOutputField; // 0x0890 - ParticleSetMethod_t m_nSetMethod; // 0x0894 - bool m_bNormalizedOutput; // 0x0898 - bool m_bWritePreviousPosition; // 0x0899 -}; -class vphysics_save_cphysicsbody_t : public RnBodyDesc_t // vphysics2 -{ - uint64 m_nOldPointer; // 0x00E0 -}; -class CRangeFloat // tier2 -{ - float32[2] m_pValue; // 0x0000 -}; -class C_OP_RemapNamedModelMeshGroupOnceTimed : public C_OP_RemapNamedModelElementOnceTimed // particles -{ -}; -class C_OP_RemapTransformOrientationToYaw : public CParticleFunctionOperator // particles -{ - CParticleTransformInput m_TransformInput; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x0238 - float32 m_flRotOffset; // 0x023C - float32 m_flSpinStrength; // 0x0240 -}; -class RnHullDesc_t : public RnShapeDesc_t // physicslib -{ - RnHull_t m_Hull; // 0x0018 -}; -class CAnimGraphSettingsGroup // animgraphlib -{ -}; -class CActionComponentUpdater : public CAnimComponentUpdater // animgraphlib -{ - CUtlVector< CSmartPtr< CAnimActionUpdater > > m_actions; // 0x0030 -}; -class CNmBlend1DNode::CDefinition : public CNmParameterizedBlendNode::CDefinition // animlib -{ - CNmParameterizedBlendNode::Parameterization_t m_parameterization; // 0x0040 -}; -class EventClientProcessNetworking_t // engine2 -{ - int32 m_nTickCount; // 0x0000 -}; -class InfoForResourceTypeCTextureBase // resourcesystem -{ -}; -class IRagdoll // server -{ -}; -class MaterialParamFloat_t : public MaterialParam_t // materialsystem2 -{ - float32 m_flValue; // 0x0008 -}; -class IEconItemInterface // server -{ -}; -class CDSPMixgroupModifier // soundsystem -{ - CUtlString m_mixgroup; // 0x0000 - float32 m_flModifier; // 0x0008 - float32 m_flModifierMin; // 0x000C - float32 m_flSourceModifier; // 0x0010 - float32 m_flSourceModifierMin; // 0x0014 - float32 m_flListenerReverbModifierWhenSourceReverbIsActive; // 0x0018 -}; -class CVMixImpulseResponseInput : public CVMixInputBase // soundsystem_lowlevel -{ -}; -class VPhysXJoint_t // modellib -{ - uint16 m_nType; // 0x0000 - uint16 m_nBody1; // 0x0002 - uint16 m_nBody2; // 0x0004 - uint16 m_nFlags; // 0x0006 - CTransform m_Frame1; // 0x0010 - CTransform m_Frame2; // 0x0030 - bool m_bEnableCollision; // 0x0050 - bool m_bIsLinearConstraintDisabled; // 0x0051 - bool m_bIsAngularConstraintDisabled; // 0x0052 - bool m_bEnableLinearLimit; // 0x0053 - VPhysXRange_t m_LinearLimit; // 0x0054 - bool m_bEnableLinearMotor; // 0x005C - Vector m_vLinearTargetVelocity; // 0x0060 - float32 m_flMaxForce; // 0x006C - bool m_bEnableSwingLimit; // 0x0070 - VPhysXRange_t m_SwingLimit; // 0x0074 - bool m_bEnableTwistLimit; // 0x007C - VPhysXRange_t m_TwistLimit; // 0x0080 - bool m_bEnableAngularMotor; // 0x0088 - Vector m_vAngularTargetVelocity; // 0x008C - float32 m_flMaxTorque; // 0x0098 - float32 m_flLinearFrequency; // 0x009C - float32 m_flLinearDampingRatio; // 0x00A0 - float32 m_flAngularFrequency; // 0x00A4 - float32 m_flAngularDampingRatio; // 0x00A8 - float32 m_flFriction; // 0x00AC - float32 m_flElasticity; // 0x00B0 - float32 m_flElasticDamping; // 0x00B4 - float32 m_flPlasticity; // 0x00B8 - CUtlString m_Tag; // 0x00C0 -}; -class CStopwatchBase : public CSimpleSimTimer // server -{ - bool m_fIsRunning; // 0x0008 -}; -class CNmIKRig // animlib -{ - CStrongHandle< InfoForResourceTypeCNmSkeleton > m_skeleton; // 0x0000 - CUtlVector< CNmIKBody > m_vecBodies; // 0x0008 - CUtlVector< CNmIKJoint > m_vecJoints; // 0x0020 -}; -class CPlayerInputAnimMotorUpdater : public CAnimMotorUpdaterBase // animgraphlib -{ - CUtlVector< float32 > m_sampleTimes; // 0x0020 - float32 m_flSpringConstant; // 0x003C - float32 m_flAnticipationDistance; // 0x0040 - CAnimParamHandle m_hAnticipationPosParam; // 0x0044 - CAnimParamHandle m_hAnticipationHeadingParam; // 0x0046 - bool m_bUseAcceleration; // 0x0048 -}; -class CParticleProperty // particleslib -{ -}; -class ControlPointReference_t // particles -{ - int32 m_controlPointNameString; // 0x0000 - Vector m_vOffsetFromControlPoint; // 0x0004 - bool m_bOffsetInLocalSpace; // 0x0010 -}; -class C_OP_LockToPointList : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - CUtlVector< PointDefinition_t > m_pointList; // 0x01D8 - bool m_bPlaceAlongPath; // 0x01F0 - bool m_bClosedLoop; // 0x01F1 - int32 m_nNumPointsAlongPath; // 0x01F4 -}; -class CVSound // soundsystem_voicecontainers -{ - int32 m_nRate; // 0x0000 - CVSoundFormat_t m_nFormat; // 0x0004 - uint32 m_nChannels; // 0x0008 - int32 m_nLoopStart; // 0x000C - uint32 m_nSampleCount; // 0x0010 - float32 m_flDuration; // 0x0014 - CUtlVector< CAudioSentence > m_Sentences; // 0x0018 - uint32 m_nStreamingSize; // 0x0030 - CUtlVector< int32 > m_nSeekTable; // 0x0038 - int32 m_nLoopEnd; // 0x0050 - CUtlBinaryBlock m_encodedHeader; // 0x0058 -}; -class FeSimdQuad_t // physicslib -{ - uint16[4][4] nNode; // 0x0000 - fltx4 f4Slack; // 0x0020 - FourVectors[4] vShape; // 0x0030 - fltx4[4] f4Weights; // 0x00F0 -}; -class CNmSelectorNode::CDefinition : public CNmPoseNode::CDefinition // animlib -{ - CUtlLeanVectorFixedGrowable< int16, 5 > m_optionNodeIndices; // 0x0010 - CUtlLeanVectorFixedGrowable< int16, 5 > m_conditionNodeIndices; // 0x0028 -}; -class CNmFloatMathNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdxA; // 0x0010 - int16 m_nInputValueNodeIdxB; // 0x0012 - bool m_bReturnAbsoluteResult; // 0x0014 - bool m_bReturnNegatedResult; // 0x0015 - CNmFloatMathNode::Operator_t m_operator; // 0x0016 - float32 m_flValueB; // 0x0018 -}; -class CVPhysXSurfacePropertiesList // modellib -{ - CUtlVector< CPhysSurfaceProperties* > m_surfacePropertiesList; // 0x0000 -}; -class EventAdvanceTick_t : public EventSimulate_t // engine2 -{ - int32 m_nCurrentTick; // 0x0030 - int32 m_nCurrentTickThisFrame; // 0x0034 - int32 m_nTotalTicksThisFrame; // 0x0038 - int32 m_nTotalTicks; // 0x003C -}; -class CNmEventConsumerSound : public CNmEventConsumer // server -{ -}; -class C_OP_OscillateVectorSimple : public CParticleFunctionOperator // particles -{ - Vector m_Rate; // 0x01D0 - Vector m_Frequency; // 0x01DC - ParticleAttributeIndex_t m_nField; // 0x01E8 - float32 m_flOscMult; // 0x01EC - float32 m_flOscAdd; // 0x01F0 - bool m_bOffset; // 0x01F4 -}; -class C_OP_Spin : public CGeneralSpin // particles -{ -}; -class C_OP_AlphaDecay : public CParticleFunctionOperator // particles -{ - float32 m_flMinAlpha; // 0x01D0 -}; -class C_INIT_CreateParticleImpulse : public CParticleFunctionInitializer // particles -{ - CPerParticleFloatInput m_InputRadius; // 0x01D8 - CPerParticleFloatInput m_InputMagnitude; // 0x0348 - ParticleFalloffFunction_t m_nFalloffFunction; // 0x04B8 - CPerParticleFloatInput m_InputFalloffExp; // 0x04C0 - ParticleImpulseType_t m_nImpulseType; // 0x0630 -}; -class C_INIT_RemapInitialTransformDirectionToRotation : public CParticleFunctionInitializer // particles -{ - CParticleTransformInput m_TransformInput; // 0x01D8 - ParticleAttributeIndex_t m_nFieldOutput; // 0x0240 - float32 m_flOffsetRot; // 0x0244 - int32 m_nComponent; // 0x0248 -}; -class C_OP_WorldCollideConstraint : public CParticleFunctionConstraint // particles -{ -}; -class BaseSceneObjectOverride_t // worldrenderer -{ - uint32 m_nSceneObjectIndex; // 0x0000 -}; -class OldFeEdge_t // physicslib -{ - float32[3] m_flK; // 0x0000 - float32 invA; // 0x000C - float32 t; // 0x0010 - float32 flThetaRelaxed; // 0x0014 - float32 flThetaFactor; // 0x0018 - float32 c01; // 0x001C - float32 c02; // 0x0020 - float32 c03; // 0x0024 - float32 c04; // 0x0028 - float32 flAxialModelDist; // 0x002C - float32[4] flAxialModelWeights; // 0x0030 - uint16[4] m_nNode; // 0x0040 -}; -class PermModelExtPart_t // modellib -{ - CTransform m_Transform; // 0x0000 - CUtlString m_Name; // 0x0020 - int32 m_nParent; // 0x0028 - CStrongHandle< InfoForResourceTypeCModel > m_refModel; // 0x0030 -}; -class MotionDBIndex // animgraphlib -{ - uint32 m_nIndex; // 0x0000 -}; -class CExampleSchemaVData_PolymorphicDerivedA : public CExampleSchemaVData_PolymorphicBase // resourcefile -{ - int32 m_nDerivedA; // 0x0010 -}; -class EmptyTestScript : public CAnimScriptBase // host -{ - CAnimScriptParam< float32 > m_hTest; // 0x0010 -}; -class C_OP_RenderLights : public C_OP_RenderPoints // particles -{ - float32 m_flAnimationRate; // 0x0228 - AnimationType_t m_nAnimationType; // 0x022C - bool m_bAnimateInFPS; // 0x0230 - float32 m_flMinSize; // 0x0234 - float32 m_flMaxSize; // 0x0238 - float32 m_flStartFadeSize; // 0x023C - float32 m_flEndFadeSize; // 0x0240 -}; -class C_OP_StopAfterCPDuration : public CParticleFunctionPreEmission // particles -{ - CParticleCollectionFloatInput m_flDuration; // 0x01D8 - bool m_bDestroyImmediately; // 0x0348 - bool m_bPlayEndCap; // 0x0349 -}; -class C_INIT_Orient2DRelToCP : public CParticleFunctionInitializer // particles -{ - int32 m_nCP; // 0x01D8 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC - float32 m_flRotOffset; // 0x01E0 -}; -class CVMixControlInput : public CVMixInputBase // soundsystem_lowlevel -{ - float32 m_flDefaultValue; // 0x0010 -}; -class PulseRuntimeRegisterIndex_t // pulse_runtime_lib -{ - int16 m_Value; // 0x0000 -}; -class CNmTargetWarpNode::CDefinition : public CNmPoseNode::CDefinition // animlib -{ - int16 m_nClipReferenceNodeIdx; // 0x0010 - int16 m_nTargetValueNodeIdx; // 0x0012 - CNmRootMotionData::SamplingMode_t m_samplingMode; // 0x0014 - bool m_bAllowTargetUpdate; // 0x0015 - bool m_bAlignWithTargetAtLastWarpEvent; // 0x0016 - float32 m_flSamplingPositionErrorThresholdSq; // 0x0018 - float32 m_flMaxTangentLength; // 0x001C - float32 m_flLerpFallbackDistanceThreshold; // 0x0020 - float32 m_flTargetUpdateDistanceThreshold; // 0x0024 - float32 m_flTargetUpdateAngleThresholdRadians; // 0x0028 -}; -class C_OP_RemapCPVelocityToVector : public CParticleFunctionOperator // particles -{ - int32 m_nControlPoint; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 - float32 m_flScale; // 0x01D8 - bool m_bNormalize; // 0x01DC -}; -class C_OP_RenderSimpleModelCollection : public CParticleFunctionRenderer // particles -{ - bool m_bCenterOffset; // 0x0220 - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x0228 - CParticleModelInput m_modelInput; // 0x0230 - CParticleCollectionFloatInput m_fSizeCullScale; // 0x0290 - bool m_bDisableShadows; // 0x0400 - bool m_bDisableMotionBlur; // 0x0401 - bool m_bAcceptsDecals; // 0x0402 - CPerParticleFloatInput m_fDrawFilter; // 0x0408 - ParticleAttributeIndex_t m_nAngularVelocityField; // 0x0578 -}; -class C_OP_HSVShiftToCP : public CParticleFunctionPreEmission // particles -{ - int32 m_nColorCP; // 0x01D8 - int32 m_nColorGemEnableCP; // 0x01DC - int32 m_nOutputCP; // 0x01E0 - Color m_DefaultHSVColor; // 0x01E4 -}; -class C_OP_SpinYaw : public CGeneralSpin // particles -{ -}; -class CSosGroupActionTimeLimitSchema : public CSosGroupActionSchema // soundsystem -{ - float32 m_flMaxDuration; // 0x0008 -}; -class CStanceOverrideUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - CUtlVector< StanceInfo_t > m_footStanceInfo; // 0x0070 - CAnimUpdateNodeRef m_pStanceSourceNode; // 0x0088 - CAnimParamHandle m_hParameter; // 0x0098 - StanceOverrideMode m_eMode; // 0x009C -}; -class CCycleBase // modellib -{ - float32 m_flCycle; // 0x0000 -}; -class InfoForResourceTypeCDotaItemDefinitionResource // resourcesystem -{ -}; -class hudtextparms_t // server -{ - Color color1; // 0x0000 - Color color2; // 0x0004 - uint8 effect; // 0x0008 - uint8 channel; // 0x0009 - float32 x; // 0x000C - float32 y; // 0x0010 -}; -class CVMixEnvelopeProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixEnvelopeDesc_t m_desc; // 0x0020 -}; -class IKBoneNameAndIndex_t // animgraphlib -{ - CUtlString m_Name; // 0x0000 -}; -class CAnimDecoder // animationsystem -{ - CBufferString m_szName; // 0x0000 - int32 m_nVersion; // 0x0010 - int32 m_nType; // 0x0014 -}; -class CFlexController // modellib -{ - CUtlString m_szName; // 0x0000 - CUtlString m_szType; // 0x0008 - float32 min; // 0x0010 - float32 max; // 0x0014 -}; -class CPointConstraint : public CBaseConstraint // modellib -{ -}; -class CParticleCollectionRendererVecInput : public CParticleCollectionVecInput // particleslib -{ -}; -class EventAppShutdown_t // engine2 -{ - int32 m_nDummy0; // 0x0000 -}; -class C_OP_RenderText : public CParticleFunctionRenderer // particles -{ - Color m_OutlineColor; // 0x0220 - CUtlString m_DefaultText; // 0x0228 -}; -class CParticleFunctionEmitter : public CParticleFunction // particles -{ - int32 m_nEmitterIndex; // 0x01D0 -}; -class RnCapsule_t // physicslib -{ - Vector[2] m_vCenter; // 0x0000 - float32 m_flRadius; // 0x0018 -}; -class AnimParamID // modellib -{ - uint32 m_id; // 0x0000 -}; -class InfoForResourceTypeCWorldNode // resourcesystem -{ -}; -class C_INIT_SetHitboxToClosest : public CParticleFunctionInitializer // particles -{ - int32 m_nControlPointNumber; // 0x01D8 - int32 m_nDesiredHitbox; // 0x01DC - CParticleCollectionVecInput m_vecHitBoxScale; // 0x01E0 - char[128] m_HitboxSetName; // 0x0898 - bool m_bUseBones; // 0x0918 - bool m_bUseClosestPointOnHitbox; // 0x0919 - ClosestPointTestType_t m_nTestType; // 0x091C - CParticleCollectionFloatInput m_flHybridRatio; // 0x0920 - bool m_bUpdatePosition; // 0x0A90 -}; -class C_OP_RemapNamedModelElementOnceTimed : public CParticleFunctionOperator // particles -{ - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x01D0 - CUtlVector< CUtlString > m_inNames; // 0x01D8 - CUtlVector< CUtlString > m_outNames; // 0x01F0 - CUtlVector< CUtlString > m_fallbackNames; // 0x0208 - bool m_bModelFromRenderer; // 0x0220 - bool m_bProportional; // 0x0221 - ParticleAttributeIndex_t m_nFieldInput; // 0x0224 - ParticleAttributeIndex_t m_nFieldOutput; // 0x0228 - float32 m_flRemapTime; // 0x022C -}; -class C_INIT_RandomYaw : public CGeneralRandomRotation // particles -{ -}; -class CFutureVelocityMetricEvaluator : public CMotionMetricEvaluator // animgraphlib -{ - float32 m_flDistance; // 0x0050 - float32 m_flStoppingDistance; // 0x0054 - float32 m_flTargetSpeed; // 0x0058 - VelocityMetricMode m_eMode; // 0x005C -}; -class CTaskHandshakeAnimTag : public CHandshakeAnimTagBase // animgraphlib -{ -}; -class CExampleSchemaVData_Monomorphic // resourcefile -{ - int32 m_nExample1; // 0x0000 - int32 m_nExample2; // 0x0004 -}; -class IChoreoServices // server -{ -}; -class C_OP_SetControlPointPositionToRandomActiveCP : public CParticleFunctionPreEmission // particles -{ - int32 m_nCP1; // 0x01D8 - int32 m_nHeadLocationMin; // 0x01DC - int32 m_nHeadLocationMax; // 0x01E0 - CParticleCollectionFloatInput m_flResetRate; // 0x01E8 -}; -class CSteamAudioProbeGrid // steamaudio -{ - AABB_t m_aabb; // 0x0000 - float32 m_flSpacing; // 0x0018 - int32 m_nx; // 0x001C - int32 m_ny; // 0x0020 - int32 m_nz; // 0x0024 - CUtlVector< CSteamAudioProbeLineSegment > m_vecLineSegments; // 0x0028 - CUtlVector< Vector > m_vecProbes; // 0x0040 -}; -class CNmControlParameterFloatNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ -}; -class CFollowAttachmentUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - FollowAttachmentSettings_t m_opFixedData; // 0x0070 -}; -class COrientConstraint : public CBaseConstraint // modellib -{ -}; -class CAnimMotorUpdaterBase // animgraphlib -{ - CUtlString m_name; // 0x0010 - bool m_bDefault; // 0x0018 -}; -class C_OP_RandomForce : public CParticleFunctionForce // particles -{ - Vector m_MinForce; // 0x01E0 - Vector m_MaxForce; // 0x01EC -}; -class BakedLightingInfo_t::BakedShadowAssignment_t // worldrenderer -{ - uint32 m_nLightHash; // 0x0000 - uint32 m_nMapHash; // 0x0004 - int8 m_nShadowChannel; // 0x0008 -}; -class CSteamAudioBakedPathingData // steamaudio -{ - int32 m_nBands; // 0x0000 - CSteamAudioProbeData m_probes; // 0x0008 - CSteamAudioMovableBakedData< CSteamAudioBakedPathingData > m_movables; // 0x0010 -}; -class RnSoftbodyParticle_t // physicslib -{ - float32 m_flMassInv; // 0x0000 -}; -class CTiltTwistConstraint : public CBaseConstraint // modellib -{ - int32 m_nTargetAxis; // 0x0060 - int32 m_nSlaveAxis; // 0x0064 -}; -class EventServerEndAsyncPostTickWork_t // engine2 -{ -}; -class CParticleFunctionOperator : public CParticleFunction // particles -{ -}; -class C_OP_ShapeMatchingConstraint : public CParticleFunctionConstraint // particles -{ - float32 m_flShapeRestorationTime; // 0x01D0 -}; -class SteamAudioReverbClusteringSettings_t // steamaudio -{ - bool m_bEnableClustering; // 0x0000 - int32 m_nCubeMapResolution; // 0x0004 - float32 m_flDepthThreshold; // 0x0008 -}; -class CVMixEQ8ProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixEQ8Desc_t m_desc; // 0x0020 -}; -class CVoiceContainerSelector : public CVoiceContainerBase // soundsystem_voicecontainers -{ - PlayBackMode_t m_mode; // 0x00A8 - CSoundContainerReferenceArray m_soundsToPlay; // 0x00B0 - CUtlVector< float32 > m_fProbabilityWeights; // 0x00E8 -}; -class FeCollisionPlane_t // physicslib -{ - uint16 nCtrlParent; // 0x0000 - uint16 nChildNode; // 0x0002 - RnPlane_t m_Plane; // 0x0004 - float32 flStrength; // 0x0014 -}; -class SkeletonAnimCapture_t::Camera_t // modellib -{ - CTransform m_tmCamera; // 0x0000 - float32 m_flTime; // 0x0020 -}; -class CSeqScaleSet // animationsystem -{ - CBufferString m_sName; // 0x0000 - bool m_bRootOffset; // 0x0010 - Vector m_vRootOffset; // 0x0014 - CUtlVector< int16 > m_nLocalBoneArray; // 0x0020 - CUtlVector< float32 > m_flBoneScaleArray; // 0x0038 -}; -class FuseVariableIndex_t // mathlib_extended -{ - uint16 m_Value; // 0x0000 -}; -class C_INIT_RtEnvCull : public CParticleFunctionInitializer // particles -{ - Vector m_vecTestDir; // 0x01D8 - Vector m_vecTestNormal; // 0x01E4 - bool m_bUseVelocity; // 0x01F0 - bool m_bCullOnMiss; // 0x01F1 - bool m_bLifeAdjust; // 0x01F2 - char[128] m_RtEnvName; // 0x01F3 - int32 m_nRTEnvCP; // 0x0274 - int32 m_nComponent; // 0x0278 -}; -class C_OP_Orient2DRelToCP : public CParticleFunctionOperator // particles -{ - float32 m_flRotOffset; // 0x01D0 - float32 m_flSpinStrength; // 0x01D4 - int32 m_nCP; // 0x01D8 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC -}; -class RTProxyInstanceInfo_t // worldrenderer -{ - RTProxyInstanceFlags_t m_nFlags; // 0x0000 - VertexAlbedoFormat_t m_albedoFormat; // 0x0001 - uint16 m_nBLASCount; // 0x0002 - uint32 m_nBLASIndex; // 0x0004 - uint32 m_nVertexAlbedoByteOffset; // 0x0008 - matrix3x4_t m_mWorldFromLocal; // 0x000C -}; -class CShatterGlassShard // server -{ - uint32 m_hShardHandle; // 0x0008 - CUtlVector< Vector2D > m_vecPanelVertices; // 0x0010 - Vector2D m_vLocalPanelSpaceOrigin; // 0x0028 - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x0030 - CHandle< CShatterGlassShardPhysics > m_hPhysicsEntity; // 0x0038 - CHandle< CFuncShatterglass > m_hParentPanel; // 0x003C - uint32 m_hParentShard; // 0x0040 - ShatterGlassStressType m_ShatterStressType; // 0x0044 - Vector m_vecStressVelocity; // 0x0048 - bool m_bCreatedModel; // 0x0054 - float32 m_flLongestEdge; // 0x0058 - float32 m_flShortestEdge; // 0x005C - float32 m_flLongestAcross; // 0x0060 - float32 m_flShortestAcross; // 0x0064 - float32 m_flSumOfAllEdges; // 0x0068 - float32 m_flArea; // 0x006C - OnFrame m_nOnFrameEdge; // 0x0070 - int32 m_nSubShardGeneration; // 0x0074 - Vector2D m_vecAverageVertPosition; // 0x0078 - bool m_bAverageVertPositionIsValid; // 0x0080 - Vector2D m_vecPanelSpaceStressPositionA; // 0x0084 - Vector2D m_vecPanelSpaceStressPositionB; // 0x008C - bool m_bStressPositionAIsValid; // 0x0094 - bool m_bStressPositionBIsValid; // 0x0095 - bool m_bFlaggedForRemoval; // 0x0096 - GameTime_t m_flPhysicsEntitySpawnedAtTime; // 0x0098 - CHandle< CBaseEntity > m_hEntityHittingMe; // 0x009C - CUtlVector< uint32 > m_vecNeighbors; // 0x00A0 -}; -class sndopvarlatchdata_t // server -{ - CUtlSymbolLarge m_iszStack; // 0x0008 - CUtlSymbolLarge m_iszOperator; // 0x0010 - CUtlSymbolLarge m_iszOpvar; // 0x0018 - float32 m_flVal; // 0x0020 - Vector m_vPos; // 0x0024 -}; -class C_OP_TeleportBeam : public CParticleFunctionOperator // particles -{ - int32 m_nCPPosition; // 0x01D0 - int32 m_nCPVelocity; // 0x01D4 - int32 m_nCPMisc; // 0x01D8 - int32 m_nCPColor; // 0x01DC - int32 m_nCPInvalidColor; // 0x01E0 - int32 m_nCPExtraArcData; // 0x01E4 - Vector m_vGravity; // 0x01E8 - float32 m_flArcMaxDuration; // 0x01F4 - float32 m_flSegmentBreak; // 0x01F8 - float32 m_flArcSpeed; // 0x01FC - float32 m_flAlpha; // 0x0200 -}; -class C_OP_PercentageBetweenTransforms : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - float32 m_flInputMin; // 0x01D4 - float32 m_flInputMax; // 0x01D8 - float32 m_flOutputMin; // 0x01DC - float32 m_flOutputMax; // 0x01E0 - CParticleTransformInput m_TransformStart; // 0x01E8 - CParticleTransformInput m_TransformEnd; // 0x0250 - ParticleSetMethod_t m_nSetMethod; // 0x02B8 - bool m_bActiveRange; // 0x02BC - bool m_bRadialCheck; // 0x02BD -}; -class CVMixInputBase // soundsystem_lowlevel -{ - CUtlString m_name; // 0x0000 -}; -class AnimNodeID // modellib -{ - uint32 m_id; // 0x0000 -}; -class CRenderGroom // modellib -{ - CUtlVector< RenderHairStrandInfo_t > m_hairs; // 0x0000 - CUtlVector< uint32 > m_hairPositionOffsets; // 0x0018 - CStrongHandleCopyable< InfoForResourceTypeIMaterial2 > m_hSimParamsMat; // 0x0040 - CUtlVector< int32 > m_strandSegmentCountHist; // 0x0048 - int32 m_nMaxSegmentsPerHairStrand; // 0x0078 - int32 m_nGuideHairCount; // 0x007C - int32 m_nHairCount; // 0x0080 - int32 m_nTotalVertexCount; // 0x0084 - int32 m_nTotalSegmentCount; // 0x0088 - int32 m_nGroomGroupID; // 0x008C - int32 m_nAttachBoneIdx; // 0x0090 - int32 m_nAttachMeshIdx; // 0x0094 - int32 m_nAttachMeshDrawCallIdx; // 0x0098 - bool m_bEnableSimulation; // 0x009C -}; -class MaterialParamTexture_t : public MaterialParam_t // materialsystem2 -{ - CStrongHandle< InfoForResourceTypeCTextureBase > m_pValue; // 0x0008 -}; -class CRemapFloat // server -{ - float32[4] m_pValue; // 0x0000 -}; -class C_INIT_SetRigidAttachment : public CParticleFunctionInitializer // particles -{ - int32 m_nControlPointNumber; // 0x01D8 - ParticleAttributeIndex_t m_nFieldInput; // 0x01DC - ParticleAttributeIndex_t m_nFieldOutput; // 0x01E0 - bool m_bLocalSpace; // 0x01E4 -}; -class VMixDynamicsCompressorDesc_t // soundsystem_lowlevel -{ - float32 m_fldbOutputGain; // 0x0000 - float32 m_fldbCompressionThreshold; // 0x0004 - float32 m_fldbKneeWidth; // 0x0008 - float32 m_flCompressionRatio; // 0x000C - float32 m_flAttackTimeMS; // 0x0010 - float32 m_flReleaseTimeMS; // 0x0014 - float32 m_flRMSTimeMS; // 0x0018 - float32 m_flWetMix; // 0x001C - bool m_bPeakMode; // 0x0020 -}; -class CMaterialDrawDescriptor::RigidMeshPart_t // modellib -{ - uint16 m_nRigidBLASIndex; // 0x0000 - int16 m_nBoneIndex; // 0x0002 - uint32 m_nStartIndexOffset; // 0x0004 - uint32 m_nPrimitiveCount; // 0x0008 -}; -class EventServerBeginAsyncPostTickWork_t // engine2 -{ - bool m_bIsOncePerFrameAsyncWorkPhase; // 0x0000 -}; -class DecalGroupOption_t // server -{ - CStrongHandleCopyable< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0000 - CGlobalSymbol m_sSequenceName; // 0x0008 - float32 m_flProbability; // 0x0010 - bool m_bEnableAngleBetweenNormalAndGravityRange; // 0x0014 - float32 m_flMinAngleBetweenNormalAndGravity; // 0x0018 - float32 m_flMaxAngleBetweenNormalAndGravity; // 0x001C -}; -class C_OP_SetToCP : public CParticleFunctionOperator // particles -{ - int32 m_nControlPointNumber; // 0x01D0 - Vector m_vecOffset; // 0x01D4 - bool m_bOffsetLocal; // 0x01E0 -}; -class FeBuildSphereRigid_t : public FeSphereRigid_t // physicslib -{ - int32 m_nPriority; // 0x0020 - uint32 m_nVertexMapHash; // 0x0024 - uint32 m_nAntitunnelGroupBits; // 0x0028 -}; -class CDirectPlaybackTagData // animgraphlib -{ - CUtlString m_sequenceName; // 0x0000 - CUtlVector< TagSpan_t > m_tags; // 0x0008 -}; -class PermModelData_t // modellib -{ - CUtlString m_name; // 0x0000 - PermModelInfo_t m_modelInfo; // 0x0008 - CUtlVector< PermModelExtPart_t > m_ExtParts; // 0x0060 - CUtlVector< CStrongHandle< InfoForResourceTypeCRenderMesh > > m_refMeshes; // 0x0078 - CUtlVector< uint64 > m_refMeshGroupMasks; // 0x0090 - CUtlVector< uint64 > m_refPhysGroupMasks; // 0x00A8 - CUtlVector< uint8 > m_refLODGroupMasks; // 0x00C0 - CUtlVector< float32 > m_lodGroupSwitchDistances; // 0x00D8 - CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > m_refPhysicsData; // 0x00F0 - CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > m_refPhysicsHitboxData; // 0x0108 - CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > m_refAnimGroups; // 0x0120 - CUtlVector< CStrongHandle< InfoForResourceTypeCSequenceGroupData > > m_refSequenceGroups; // 0x0138 - CUtlVector< CUtlString > m_meshGroups; // 0x0150 - CUtlVector< MaterialGroup_t > m_materialGroups; // 0x0168 - uint64 m_nDefaultMeshGroupMask; // 0x0180 - ModelSkeletonData_t m_modelSkeleton; // 0x0188 - CUtlVector< int16 > m_remappingTable; // 0x0230 - CUtlVector< uint16 > m_remappingTableStarts; // 0x0248 - CUtlVector< ModelBoneFlexDriver_t > m_boneFlexDrivers; // 0x0260 - CModelConfigList* m_pModelConfigList; // 0x0278 - CUtlVector< CUtlString > m_BodyGroupsHiddenInTools; // 0x0280 - CUtlVector< CStrongHandle< InfoForResourceTypeCModel > > m_refAnimIncludeModels; // 0x0298 - CUtlVector< PermModelDataAnimatedMaterialAttribute_t > m_AnimatedMaterialAttributes; // 0x02B0 - CUtlVector< ModelAnimGraph2Ref_t > m_animGraph2Refs; // 0x02C8 - CUtlVector< CStrongHandle< InfoForResourceTypeCNmSkeleton > > m_vecNmSkeletonRefs; // 0x02E0 -}; -class CNmOverlayBlendTask : public CNmBlendTaskBase // animlib -{ -}; -class C_OP_RemapCrossProductOfTwoVectorsToVector : public CParticleFunctionOperator // particles -{ - CPerParticleVecInput m_InputVec1; // 0x01D0 - CPerParticleVecInput m_InputVec2; // 0x0888 - ParticleAttributeIndex_t m_nFieldOutput; // 0x0F40 - bool m_bNormalize; // 0x0F44 -}; -class C_OP_DensityForce : public CParticleFunctionForce // particles -{ - float32 m_flRadiusScale; // 0x01E0 - float32 m_flForceScale; // 0x01E4 - float32 m_flTargetDensity; // 0x01E8 -}; -class FeSimdRodConstraintAnim_t // physicslib -{ - uint16[4][2] nNode; // 0x0000 - fltx4 f4Weight0; // 0x0010 - fltx4 f4RelaxationFactor; // 0x0020 -}; -class CStanceScaleUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - CAnimParamHandle m_hParam; // 0x0070 -}; -class PulseDocNodeID_t // pulse_runtime_lib -{ - int32 m_Value; // 0x0000 -}; -class CNmModelSpaceBlendTask : public CNmBlendTaskBase // animlib -{ -}; -class CNetworkVarChainer // entity2 -{ - ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x0020 -}; -class CPhysicsBodyGameMarkupData // server -{ - CUtlOrderedMap< CUtlString, CPhysicsBodyGameMarkup > m_PhysicsBodyMarkupByBoneName; // 0x0000 -}; -class C_INIT_InitFromCPSnapshot : public CParticleFunctionInitializer // particles -{ - int32 m_nControlPointNumber; // 0x01D8 - CUtlString m_strSnapshotSubset; // 0x01E0 - ParticleAttributeIndex_t m_nAttributeToRead; // 0x01E8 - ParticleAttributeIndex_t m_nAttributeToWrite; // 0x01EC - int32 m_nLocalSpaceCP; // 0x01F0 - bool m_bRandom; // 0x01F4 - bool m_bReverse; // 0x01F5 - CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x01F8 - CPerParticleFloatInput m_nManualSnapshotIndex; // 0x0368 - int32 m_nRandomSeed; // 0x04D8 - bool m_bLocalSpaceAngles; // 0x04DC -}; -class VMixOscDesc_t // soundsystem_lowlevel -{ - VMixLFOShape_t oscType; // 0x0000 - float32 m_freq; // 0x0004 - float32 m_flPhase; // 0x0008 -}; -class FeVertexMapBuild_t // physicslib -{ - CUtlString m_VertexMapName; // 0x0000 - uint32 m_nNameHash; // 0x0008 - Color m_Color; // 0x000C - float32 m_flVolumetricSolveStrength; // 0x0010 - int32 m_nScaleSourceNode; // 0x0014 - CUtlVector< float32 > m_Weights; // 0x0018 -}; -class RotatorQueueEntry_t // server -{ - Quaternion qTarget; // 0x0000 - RotatorTargetSpace_t eSpace; // 0x0010 -}; -class RotatorHistoryEntry_t // server -{ - Quaternion qInvChange; // 0x0000 - GameTime_t flTimeRotationStart; // 0x0010 -}; -class C_OP_RemapTransformVisibilityToScalar : public CParticleFunctionOperator // particles -{ - ParticleSetMethod_t m_nSetMethod; // 0x01D0 - CParticleTransformInput m_TransformInput; // 0x01D8 - ParticleAttributeIndex_t m_nFieldOutput; // 0x0240 - float32 m_flInputMin; // 0x0244 - float32 m_flInputMax; // 0x0248 - float32 m_flOutputMin; // 0x024C - float32 m_flOutputMax; // 0x0250 - float32 m_flRadius; // 0x0254 -}; -class C_OP_VectorNoise : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - Vector m_vecOutputMin; // 0x01D4 - Vector m_vecOutputMax; // 0x01E0 - float32 m_fl4NoiseScale; // 0x01EC - bool m_bAdditive; // 0x01F0 - bool m_bOffset; // 0x01F1 - float32 m_flNoiseAnimationTimeScale; // 0x01F4 -}; -class CVMixCommand // soundsystem_lowlevel -{ - VMixGraphCommandID_t m_nCommand; // 0x0000 - uint32 m_nParameterNameHash; // 0x0004 - int32 m_nOutputSubmix; // 0x0008 - int32 m_nInputSubmix0; // 0x000C - int32 m_nInputSubmix1; // 0x0010 - int32 m_nProcessor; // 0x0014 - int32 m_nInputValue0; // 0x0018 - int32 m_nInputValue1; // 0x001C -}; -class FeDynKinLink_t // physicslib -{ - uint16 m_nParent; // 0x0000 - uint16 m_nChild; // 0x0002 -}; -class CInterpolatedValue // client -{ - float32 m_flStartTime; // 0x0000 - float32 m_flEndTime; // 0x0004 - float32 m_flStartValue; // 0x0008 - float32 m_flEndValue; // 0x000C - int32 m_nInterpType; // 0x0010 -}; -class CGeneralSpin : public CParticleFunctionOperator // particles -{ - int32 m_nSpinRateDegrees; // 0x01D0 - int32 m_nSpinRateMinDegrees; // 0x01D4 - float32 m_fSpinRateStopTime; // 0x01DC -}; -class AnimationDecodeDebugDumpElement_t // animationsystem -{ - int32 m_nEntityIndex; // 0x0000 - CUtlString m_modelName; // 0x0008 - CUtlVector< CUtlString > m_poseParams; // 0x0010 - CUtlVector< CUtlString > m_decodeOps; // 0x0028 - CUtlVector< CUtlString > m_internalOps; // 0x0040 - CUtlVector< CUtlString > m_decodedAnims; // 0x0058 -}; -class CPulse_Chunk // pulse_runtime_lib -{ - CUtlLeanVector< PGDInstruction_t > m_Instructions; // 0x0000 - CUtlLeanVector< CPulse_RegisterInfo > m_Registers; // 0x0010 - CUtlLeanVector< CPulse_InstructionDebug > m_InstructionDebugInfos; // 0x0020 -}; -class ExternalAnimGraph_t // server -{ - ExternalAnimGraphHandle_t m_hExtGraphHandle; // 0x0000 - CGlobalSymbol m_sExternalGraphSlotID; // 0x0008 - CStrongHandleCopyable< InfoForResourceTypeCNmGraphDefinition > m_hGraphDefinition; // 0x0010 - CHandle< CBaseAnimGraph > m_hExternalGraphOwner; // 0x0018 - ExternalAnimGraphInactiveBehavior_t m_nInactiveBehavior; // 0x0030 -}; -class CNetworkOriginCellCoordQuantizedVector // server -{ - uint16 m_cellX; // 0x0010 - uint16 m_cellY; // 0x0012 - uint16 m_cellZ; // 0x0014 - uint16 m_nOutsideWorld; // 0x0016 - CNetworkedQuantizedFloat m_vecX; // 0x0018 - CNetworkedQuantizedFloat m_vecY; // 0x0020 - CNetworkedQuantizedFloat m_vecZ; // 0x0028 -}; -class C_OP_ModelDampenMovement : public CParticleFunctionOperator // particles -{ - int32 m_nControlPointNumber; // 0x01D0 - bool m_bBoundBox; // 0x01D4 - bool m_bOutside; // 0x01D5 - bool m_bUseBones; // 0x01D6 - char[128] m_HitboxSetName; // 0x01D7 - CPerParticleVecInput m_vecPosOffset; // 0x0258 - float32 m_fDrag; // 0x0910 -}; -class C_OP_SnapshotRigidSkinToBones : public CParticleFunctionOperator // particles -{ - bool m_bTransformNormals; // 0x01D0 - bool m_bTransformRadii; // 0x01D1 - int32 m_nControlPointNumber; // 0x01D4 -}; -class C_INIT_RandomYawFlip : public CParticleFunctionInitializer // particles -{ - float32 m_flPercent; // 0x01D8 -}; -class CAnimTagBase // animgraphlib -{ - CGlobalSymbol m_name; // 0x0018 - CUtlString m_sComment; // 0x0020 - CGlobalSymbol m_group; // 0x0028 - AnimTagID m_tagID; // 0x0030 - bool m_bIsReferenced; // 0x0048 -}; -class CMotionDataSet // animgraphlib -{ - CUtlVector< CMotionGraphGroup > m_groups; // 0x0000 - int32 m_nDimensionCount; // 0x0018 -}; -class CNmChainLookatTask : public CNmPoseTask // animlib -{ - int32 m_nChainEndBoneIdx; // 0x0058 - int32 m_nNumBonesInChain; // 0x005C - Vector m_chainForwardDir; // 0x0060 - float32 m_flBlendWeight; // 0x006C - float32 m_flHorizontalAngleLimitDegrees; // 0x0070 - float32 m_flVerticalAngleLimitDegrees; // 0x0074 - Vector m_lookatTarget; // 0x0078 - bool m_bIsTargetInWorldSpace; // 0x0084 - bool m_bIsRunningFromDeserializedData; // 0x0085 - float32 m_flHorizontalAngleDegrees; // 0x0088 - float32 m_flVerticalAngleDegrees; // 0x008C -}; -class CNmBodyGroupEvent : public CNmEvent // animlib -{ - CUtlString m_groupName; // 0x0020 - int32 m_nGroupValue; // 0x0028 -}; -class EventPostAdvanceTick_t : public EventSimulate_t // engine2 -{ - int32 m_nCurrentTick; // 0x0030 - int32 m_nCurrentTickThisFrame; // 0x0034 - int32 m_nTotalTicksThisFrame; // 0x0038 - int32 m_nTotalTicks; // 0x003C -}; -class CSimTimer : public CSimpleSimTimer // server -{ - float32 m_flInterval; // 0x0008 -}; -class C_OP_InterpolateRadius : public CParticleFunctionOperator // particles -{ - float32 m_flStartTime; // 0x01D0 - float32 m_flEndTime; // 0x01D4 - float32 m_flStartScale; // 0x01D8 - float32 m_flEndScale; // 0x01DC - bool m_bEaseInAndOut; // 0x01E0 - float32 m_flBias; // 0x01E4 -}; -class C_OP_ReadFromNeighboringParticle : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldInput; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 - int32 m_nIncrement; // 0x01D8 - CPerParticleFloatInput m_DistanceCheck; // 0x01E0 - CPerParticleFloatInput m_flInterpolation; // 0x0350 -}; -class C_OP_SetControlPointToHMD : public CParticleFunctionPreEmission // particles -{ - int32 m_nCP1; // 0x01D8 - Vector m_vecCP1Pos; // 0x01DC - bool m_bOrientToHMD; // 0x01E8 -}; -class IKDemoCaptureSettings_t // animgraphlib -{ - CUtlString m_parentBoneName; // 0x0000 - IKChannelMode m_eMode; // 0x0008 - CUtlString m_ikChainName; // 0x0010 - CUtlString m_oneBoneStart; // 0x0018 - CUtlString m_oneBoneEnd; // 0x0020 -}; -class CParticleTransformInput : public CParticleInput // particleslib -{ - ParticleTransformType_t m_nType; // 0x0010 - CParticleNamedValueRef m_NamedValue; // 0x0018 - bool m_bFollowNamedValue; // 0x0058 - bool m_bSupportsDisabled; // 0x0059 - bool m_bUseOrientation; // 0x005A - int32 m_nControlPoint; // 0x005C - int32 m_nControlPointRangeMax; // 0x0060 - float32 m_flEndCPGrowthTime; // 0x0064 -}; -class CNmIKBody // animlib -{ - float32 m_flMass; // 0x0000 - Vector m_vLocalMassCenter; // 0x0004 - Vector m_vRadius; // 0x0010 - float32 m_flResistance; // 0x001C -}; -class CFloatAnimParameter : public CConcreteAnimParameter // animgraphlib -{ - float32 m_fDefaultValue; // 0x0080 - float32 m_fMinValue; // 0x0084 - float32 m_fMaxValue; // 0x0088 - bool m_bInterpolate; // 0x008C -}; -class C_OP_RemapAverageHitboxSpeedtoCP : public CParticleFunctionPreEmission // particles -{ - int32 m_nInControlPointNumber; // 0x01D8 - int32 m_nOutControlPointNumber; // 0x01DC - int32 m_nField; // 0x01E0 - ParticleHitboxDataSelection_t m_nHitboxDataType; // 0x01E4 - CParticleCollectionFloatInput m_flInputMin; // 0x01E8 - CParticleCollectionFloatInput m_flInputMax; // 0x0358 - CParticleCollectionFloatInput m_flOutputMin; // 0x04C8 - CParticleCollectionFloatInput m_flOutputMax; // 0x0638 - int32 m_nHeightControlPointNumber; // 0x07A8 - CParticleCollectionVecInput m_vecComparisonVelocity; // 0x07B0 - char[128] m_HitboxSetName; // 0x0E68 -}; -class C_INIT_SetFloatAttributeToVectorExpression : public CParticleFunctionInitializer // particles -{ - VectorFloatExpressionType_t m_nExpression; // 0x01D8 - CPerParticleVecInput m_vInput1; // 0x01E0 - CPerParticleVecInput m_vInput2; // 0x0898 - CParticleRemapFloatInput m_flOutputRemap; // 0x0F50 - ParticleAttributeIndex_t m_nOutputField; // 0x10C0 - ParticleSetMethod_t m_nSetMethod; // 0x10C4 -}; -class FeSimdTri_t // physicslib -{ - uint32[4][3] nNode; // 0x0000 - fltx4 w1; // 0x0030 - fltx4 w2; // 0x0040 - fltx4 v1x; // 0x0050 - FourVectors2D v2; // 0x0060 -}; -class CAimCameraUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - CAnimParamHandle m_hParameterPosition; // 0x0070 - CAnimParamHandle m_hParameterOrientation; // 0x0072 - CAnimParamHandle m_hParameterPelvisOffset; // 0x0074 - CAnimParamHandle m_hParameterCameraOnly; // 0x0076 - CAnimParamHandle m_hParameterWeaponDepenetrationDistance; // 0x0078 - CAnimParamHandle m_hParameterWeaponDepenetrationDelta; // 0x007A - CAnimParamHandle m_hParameterCameraClearanceDistance; // 0x007C - AimCameraOpFixedSettings_t m_opFixedSettings; // 0x0080 -}; -class CMorphData // modellib -{ - CUtlString m_name; // 0x0000 - CUtlVector< CMorphRectData > m_morphRectDatas; // 0x0008 -}; -class CDrawCullingData // modellib -{ - int8[3] m_ConeAxis; // 0x0000 - int8 m_ConeCutoff; // 0x0003 -}; -class CAnimationGraphVisualizerPrimitiveBase // animgraphlib -{ - CAnimationGraphVisualizerPrimitiveType m_Type; // 0x0008 - AnimNodeID[11] m_OwningAnimNodePaths; // 0x000C - int32 m_nOwningAnimNodePathCount; // 0x0038 -}; -class CPhysSurfacePropertiesPhysics // modellib -{ - float32 m_friction; // 0x0000 - float32 m_elasticity; // 0x0004 - float32 m_density; // 0x0008 - float32 m_thickness; // 0x000C - float32 m_softContactFrequency; // 0x0010 - float32 m_softContactDampingRatio; // 0x0014 -}; -class SceneRequestHandle_t // server -{ - int32 m_Value; // 0x0000 -}; -class CBaseAnimGraphVariationUserData : public CNmGraphVariationUserData // server -{ -}; -class CVMixControlInputArray : public CVMixInputBase // soundsystem_lowlevel -{ - int32 m_nArrayIndex; // 0x0010 -}; -class CNmIDEventNode::CDefinition : public CNmIDValueNode::CDefinition // animlib -{ - int16 m_nSourceStateNodeIdx; // 0x0010 - CNmBitFlags m_eventConditionRules; // 0x0014 - CGlobalSymbol m_defaultValue; // 0x0018 -}; -class CSeqCmdSeqDesc // animationsystem -{ - CBufferString m_sName; // 0x0000 - CSeqSeqDescFlag m_flags; // 0x0010 - CSeqTransition m_transition; // 0x001C - int16 m_nFrameRangeSequence; // 0x0024 - int16 m_nFrameCount; // 0x0026 - float32 m_flFPS; // 0x0028 - int16 m_nSubCycles; // 0x002C - int16 m_numLocalResults; // 0x002E - CUtlVector< CSeqCmdLayer > m_cmdLayerArray; // 0x0030 - CUtlVector< CAnimEventDefinition > m_eventArray; // 0x0048 - CUtlVector< CAnimActivity > m_activityArray; // 0x0060 - CUtlVector< CSeqPoseSetting > m_poseSettingArray; // 0x0078 -}; -class EventFrameBoundary_t // engine2 -{ - float32 m_flFrameTime; // 0x0000 -}; -class CResponseQueue // server -{ - CUtlVector< CAI_Expresser* > m_ExpresserTargets; // 0x0038 -}; -class ParticleIndex_t // server -{ - int32 m_Value; // 0x0000 -}; -class C_OP_ConstrainDistanceToPath : public CParticleFunctionConstraint // particles -{ - float32 m_fMinDistance; // 0x01D0 - float32 m_flMaxDistance0; // 0x01D4 - float32 m_flMaxDistanceMid; // 0x01D8 - float32 m_flMaxDistance1; // 0x01DC - CPathParameters m_PathParameters; // 0x01E0 - float32 m_flTravelTime; // 0x0220 - ParticleAttributeIndex_t m_nFieldScale; // 0x0224 - ParticleAttributeIndex_t m_nManualTField; // 0x0228 -}; -class C_OP_DecayClampCount : public CParticleFunctionOperator // particles -{ - CParticleCollectionFloatInput m_nCount; // 0x01D0 -}; -class C_INIT_RandomAlphaWindowThreshold : public CParticleFunctionInitializer // particles -{ - float32 m_flMin; // 0x01D8 - float32 m_flMax; // 0x01DC - float32 m_flExponent; // 0x01E0 -}; -class C_OP_RemapNamedModelElementEndCap : public CParticleFunctionOperator // particles -{ - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x01D0 - CUtlVector< CUtlString > m_inNames; // 0x01D8 - CUtlVector< CUtlString > m_outNames; // 0x01F0 - CUtlVector< CUtlString > m_fallbackNames; // 0x0208 - bool m_bModelFromRenderer; // 0x0220 - ParticleAttributeIndex_t m_nFieldInput; // 0x0224 - ParticleAttributeIndex_t m_nFieldOutput; // 0x0228 -}; -class ClutterSceneObject_t // worldrenderer -{ - AABB_t m_Bounds; // 0x0000 - ObjectTypeFlags_t m_flags; // 0x0018 - int16 m_nLayer; // 0x001C - CUtlVector< Vector > m_instancePositions; // 0x0020 - CUtlVector< float32 > m_instanceScales; // 0x0050 - CUtlVector< Color > m_instanceTintSrgb; // 0x0068 - CUtlVector< ClutterTile_t > m_tiles; // 0x0080 - CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x0098 - CUtlStringToken m_materialGroup; // 0x00A0 - float32 m_flBeginCullSize; // 0x00A4 - float32 m_flEndCullSize; // 0x00A8 -}; -class WorldNode_t // worldrenderer -{ - CUtlVector< SceneObject_t > m_sceneObjects; // 0x0000 - CUtlVector< uint16 > m_visClusterMembership; // 0x0018 - CUtlVector< AggregateSceneObject_t > m_aggregateSceneObjects; // 0x0030 - CUtlVector< ClutterSceneObject_t > m_clutterSceneObjects; // 0x0048 - CUtlVector< AggregateRTProxySceneObject_t > m_rtProxies; // 0x0060 - CUtlVector< ExtraVertexStreamOverride_t > m_extraVertexStreamOverrides; // 0x0078 - CUtlVector< MaterialOverride_t > m_materialOverrides; // 0x0090 - CUtlVector< WorldNodeOnDiskBufferData_t > m_extraVertexStreams; // 0x00A8 - CUtlVector< AggregateInstanceStreamOnDiskData_t > m_aggregateInstanceStreams; // 0x00C0 - CUtlVector< AggregateVertexAlbedoStreamOnDiskData_t > m_vertexAlbedoStreams; // 0x00D8 - CUtlVector< CUtlString > m_layerNames; // 0x00F0 - CUtlVector< uint8 > m_sceneObjectLayerIndices; // 0x0108 - CUtlString m_grassFileName; // 0x0120 - BakedLightingInfo_t m_nodeLightingInfo; // 0x0128 - bool m_bHasBakedGeometryFlag; // 0x0170 -}; -class CNmCurrentSyncEventNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ - int16 m_nSourceStateNodeIdx; // 0x0010 - CNmCurrentSyncEventNode::InfoType_t m_infoType; // 0x0012 -}; -class C_OP_DecayMaintainCount : public CParticleFunctionOperator // particles -{ - int32 m_nParticlesToMaintain; // 0x01D0 - float32 m_flDecayDelay; // 0x01D4 - int32 m_nSnapshotControlPoint; // 0x01D8 - CUtlString m_strSnapshotSubset; // 0x01E0 - bool m_bLifespanDecay; // 0x01E8 - CParticleCollectionFloatInput m_flScale; // 0x01F0 - bool m_bKillNewest; // 0x0360 -}; -class IPhysicsPlayerController // vphysics2 -{ -}; -class CAnimCycle : public CCycleBase // modellib -{ -}; -class ModelAnimGraph2Ref_t // modellib -{ - CUtlString m_sIdentifier; // 0x0000 - CStrongHandle< InfoForResourceTypeCNmGraphDefinition > m_hGraph; // 0x0008 -}; -class C_INIT_RandomNamedModelSequence : public C_INIT_RandomNamedModelElement // particles -{ -}; -class C_OP_PlayEndCapWhenFinished : public CParticleFunctionPreEmission // particles -{ - bool m_bFireOnEmissionEnd; // 0x01D8 - bool m_bIncludeChildren; // 0x01D9 -}; -class C_INIT_RandomSecondSequence : public CParticleFunctionInitializer // particles -{ - int32 m_nSequenceMin; // 0x01D8 - int32 m_nSequenceMax; // 0x01DC -}; -class C_OP_LagCompensation : public CParticleFunctionOperator // particles -{ - int32 m_nDesiredVelocityCP; // 0x01D0 - int32 m_nLatencyCP; // 0x01D4 - int32 m_nLatencyCPField; // 0x01D8 - int32 m_nDesiredVelocityCPField; // 0x01DC -}; -class CParticleRemapFloatInput : public CParticleFloatInput // particleslib -{ -}; -class CLODComponentUpdater : public CAnimComponentUpdater // animgraphlib -{ - int32 m_nServerLOD; // 0x0030 -}; -class PulseRuntimeCallInfoIndex_t // pulse_runtime_lib -{ - int32 m_Value; // 0x0000 -}; -class inv_image_clearcolor_t // client -{ - Vector color; // 0x0000 -}; -class C_INIT_CreateOnModelAtHeight : public CParticleFunctionInitializer // particles -{ - bool m_bUseBones; // 0x01D8 - bool m_bForceZ; // 0x01D9 - int32 m_nControlPointNumber; // 0x01DC - int32 m_nHeightCP; // 0x01E0 - bool m_bUseWaterHeight; // 0x01E4 - CParticleCollectionFloatInput m_flDesiredHeight; // 0x01E8 - CParticleCollectionVecInput m_vecHitBoxScale; // 0x0358 - CParticleCollectionVecInput m_vecDirectionBias; // 0x0A10 - ParticleHitboxBiasType_t m_nBiasType; // 0x10C8 - bool m_bLocalCoords; // 0x10CC - bool m_bPreferMovingBoxes; // 0x10CD - char[128] m_HitboxSetName; // 0x10CE - CParticleCollectionFloatInput m_flHitboxVelocityScale; // 0x1150 - CParticleCollectionFloatInput m_flMaxBoneVelocity; // 0x12C0 -}; -class CNmIDSwitchNode::CDefinition : public CNmIDValueNode::CDefinition // animlib -{ - int16 m_nSwitchValueNodeIdx; // 0x0010 - int16 m_nTrueValueNodeIdx; // 0x0012 - int16 m_nFalseValueNodeIdx; // 0x0014 - CGlobalSymbol m_falseValue; // 0x0018 - CGlobalSymbol m_trueValue; // 0x0020 -}; -class ConstantInfo_t // mathlib_extended -{ - CUtlString m_name; // 0x0000 - CUtlStringToken m_nameToken; // 0x0008 - float32 m_flValue; // 0x000C -}; -class C_INIT_MoveBetweenPoints : public CParticleFunctionInitializer // particles -{ - CPerParticleFloatInput m_flSpeedMin; // 0x01D8 - CPerParticleFloatInput m_flSpeedMax; // 0x0348 - CPerParticleFloatInput m_flEndSpread; // 0x04B8 - CPerParticleFloatInput m_flStartOffset; // 0x0628 - CPerParticleFloatInput m_flEndOffset; // 0x0798 - int32 m_nEndControlPointNumber; // 0x0908 - bool m_bTrailBias; // 0x090C -}; -class C_INIT_RandomNamedModelElement : public CParticleFunctionInitializer // particles -{ - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x01D8 - CUtlVector< CUtlString > m_names; // 0x01E0 - bool m_bShuffle; // 0x01F8 - bool m_bLinear; // 0x01F9 - bool m_bModelFromRenderer; // 0x01FA - ParticleAttributeIndex_t m_nFieldOutput; // 0x01FC -}; -class C_INIT_SetHitboxToModel : public CParticleFunctionInitializer // particles -{ - int32 m_nControlPointNumber; // 0x01D8 - int32 m_nForceInModel; // 0x01DC - bool m_bEvenDistribution; // 0x01E0 - int32 m_nDesiredHitbox; // 0x01E4 - CParticleCollectionVecInput m_vecHitBoxScale; // 0x01E8 - Vector m_vecDirectionBias; // 0x08A0 - bool m_bMaintainHitbox; // 0x08AC - bool m_bUseBones; // 0x08AD - char[128] m_HitboxSetName; // 0x08AE - CParticleCollectionFloatInput m_flShellSize; // 0x0930 -}; -class CAnimGraphControllerManager // server -{ - CUtlVector< CAnimGraphControllerBase* > m_controllers; // 0x0000 - bool m_bGraphBindingsCreated; // 0x00A8 -}; -class CMotionGraph // animgraphlib -{ - CParamSpanUpdater m_paramSpans; // 0x0010 - CUtlVector< TagSpan_t > m_tags; // 0x0028 - CSmartPtr< CMotionNode > m_pRootNode; // 0x0040 - int32 m_nParameterCount; // 0x0048 - int32 m_nConfigStartIndex; // 0x004C - int32 m_nConfigCount; // 0x0050 - bool m_bLoop; // 0x0054 -}; -class CSequenceTagSpans // animgraphlib -{ - CGlobalSymbol m_sSequenceName; // 0x0000 - CUtlVector< TagSpan_t > m_tags; // 0x0008 -}; -class C_OP_DistanceBetweenCPsToCP : public CParticleFunctionPreEmission // particles -{ - int32 m_nStartCP; // 0x01D8 - int32 m_nEndCP; // 0x01DC - int32 m_nOutputCP; // 0x01E0 - int32 m_nOutputCPField; // 0x01E4 - bool m_bSetOnce; // 0x01E8 - float32 m_flInputMin; // 0x01EC - float32 m_flInputMax; // 0x01F0 - float32 m_flOutputMin; // 0x01F4 - float32 m_flOutputMax; // 0x01F8 - float32 m_flMaxTraceLength; // 0x01FC - float32 m_flLOSScale; // 0x0200 - bool m_bLOS; // 0x0204 - char[128] m_CollisionGroupName; // 0x0205 - ParticleTraceSet_t m_nTraceSet; // 0x0288 - ParticleParentSetMode_t m_nSetParent; // 0x028C -}; -class C_INIT_RandomRotation : public CGeneralRandomRotation // particles -{ -}; -class BakedLightingInfo_t // worldrenderer -{ - uint32 m_nLightmapVersionNumber; // 0x0000 - uint32 m_nLightmapGameVersionNumber; // 0x0004 - Vector2D m_vLightmapUvScale; // 0x0008 - bool m_bHasLightmaps; // 0x0010 - bool m_bBakedShadowsGamma20; // 0x0011 - bool m_bCompressionEnabled; // 0x0012 - bool m_bSHLightmaps; // 0x0013 - uint8 m_nChartPackIterations; // 0x0014 - uint8 m_nVradQuality; // 0x0015 - CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > m_lightMaps; // 0x0018 - CUtlVector< BakedLightingInfo_t::BakedShadowAssignment_t > m_bakedShadows; // 0x0030 -}; -class CNmIDEvent : public CNmEvent // animlib -{ - CGlobalSymbol m_ID; // 0x0020 - CGlobalSymbol m_secondaryID; // 0x0028 -}; -class C_OP_RemapDistanceToLineSegmentToScalar : public C_OP_RemapDistanceToLineSegmentBase // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01E8 - float32 m_flMinOutputValue; // 0x01EC - float32 m_flMaxOutputValue; // 0x01F0 -}; -class CAnimReplayFrame // animgraphlib -{ - CUtlVector< CUtlBinaryBlock > m_inputDataBlocks; // 0x0010 - CUtlBinaryBlock m_instanceData; // 0x0028 - CTransform m_startingLocalToWorldTransform; // 0x0040 - CTransform m_localToWorldTransform; // 0x0060 - float32 m_timeStamp; // 0x0080 -}; -class RsStencilStateDesc_t // rendersystemdx11 -{ - bitfield:1 m_bStencilEnable; // 0x0000 - bitfield:3 m_frontStencilFailOp; // 0x0000 - bitfield:3 m_frontStencilDepthFailOp; // 0x0000 - bitfield:3 m_frontStencilPassOp; // 0x0000 - bitfield:3 m_frontStencilFunc; // 0x0000 - bitfield:3 m_backStencilFailOp; // 0x0000 - bitfield:3 m_backStencilDepthFailOp; // 0x0000 - bitfield:3 m_backStencilPassOp; // 0x0000 - bitfield:3 m_backStencilFunc; // 0x0000 - uint8 m_nStencilReadMask; // 0x0004 - uint8 m_nStencilWriteMask; // 0x0005 -}; -class InfoForResourceTypeWorld_t // resourcesystem -{ -}; -class C_INIT_RemapNamedModelSequenceToScalar : public C_INIT_RemapNamedModelElementToScalar // particles -{ -}; -class PulseRuntimeEntrypointIndex_t // pulse_runtime_lib -{ - int32 m_Value; // 0x0000 -}; -class CNmGraphNode::CDefinition // animlib -{ - int16 m_nNodeIdx; // 0x0008 -}; -class CNmEventConsumerHudModelArmsAttributes : public CNmEventConsumerAttributes // client -{ -}; -class CNmEventConsumerLegacy : public CNmEventConsumer // server -{ -}; -class ParticlePreviewState_t // particles -{ - CUtlString m_previewModel; // 0x0000 - uint32 m_nModSpecificData; // 0x0008 - PetGroundType_t m_groundType; // 0x000C - CUtlString m_sequenceName; // 0x0010 - int32 m_nFireParticleOnSequenceFrame; // 0x0018 - CUtlString m_hitboxSetName; // 0x0020 - CUtlString m_materialGroupName; // 0x0028 - CUtlVector< ParticlePreviewBodyGroup_t > m_vecBodyGroups; // 0x0030 - float32 m_flPlaybackSpeed; // 0x0048 - float32 m_flParticleSimulationRate; // 0x004C - bool m_bShouldDrawHitboxes; // 0x0050 - bool m_bShouldDrawAttachments; // 0x0051 - bool m_bShouldDrawAttachmentNames; // 0x0052 - bool m_bShouldDrawControlPointAxes; // 0x0053 - bool m_bAnimationNonLooping; // 0x0054 - bool m_bSequenceNameIsAnimClipPath; // 0x0055 - Vector m_vecPreviewGravity; // 0x0058 -}; -class RnBodyDesc_t // physicslib -{ - CUtlString m_sDebugName; // 0x0000 - Vector m_vPosition; // 0x0008 - QuaternionStorage m_qOrientation; // 0x0014 - Vector m_vLinearVelocity; // 0x0024 - Vector m_vAngularVelocity; // 0x0030 - Vector m_vLocalMassCenter; // 0x003C - Vector[3] m_LocalInertiaInv; // 0x0048 - float32 m_flMassInv; // 0x006C - float32 m_flGameMass; // 0x0070 - float32 m_flMassScaleInv; // 0x0074 - float32 m_flInertiaScaleInv; // 0x0078 - float32 m_flLinearDamping; // 0x007C - float32 m_flAngularDamping; // 0x0080 - float32 m_flLinearDragScale; // 0x0084 - float32 m_flAngularDragScale; // 0x0088 - float32 m_flLinearFluidDragScale; // 0x008C - float32 m_flAngularFluidDragScale; // 0x0090 - Vector m_vLastAwakeForceAccum; // 0x0094 - Vector m_vLastAwakeTorqueAccum; // 0x00A0 - float32 m_flBuoyancyScale; // 0x00AC - float32 m_flGravityScale; // 0x00B0 - float32 m_flTimeScale; // 0x00B4 - int32 m_nBodyType; // 0x00B8 - uint32 m_nGameIndex; // 0x00BC - uint32 m_nGameFlags; // 0x00C0 - int8 m_nMinVelocityIterations; // 0x00C4 - int8 m_nMinPositionIterations; // 0x00C5 - int8 m_nMassPriority; // 0x00C6 - bool m_bEnabled; // 0x00C7 - bool m_bSleeping; // 0x00C8 - bool m_bIsContinuousEnabled; // 0x00C9 - bool m_bDragEnabled; // 0x00CA - Vector m_vGravity; // 0x00CC - bool m_bSpeculativeEnabled; // 0x00D8 - bool m_bHasShadowController; // 0x00D9 - DynamicContinuousContactBehavior_t m_nDynamicContinuousContactBehavior; // 0x00DA -}; -class CSeqS1SeqDesc // animationsystem -{ - CBufferString m_sName; // 0x0000 - CSeqSeqDescFlag m_flags; // 0x0010 - CSeqMultiFetch m_fetch; // 0x0020 - int32 m_nLocalWeightlist; // 0x0090 - CUtlVector< CSeqAutoLayer > m_autoLayerArray; // 0x0098 - CUtlVector< CSeqIKLock > m_IKLockArray; // 0x00B0 - CSeqTransition m_transition; // 0x00C8 - KeyValues3 m_SequenceKeys; // 0x00D0 - CBufferString m_LegacyKeyValueText; // 0x00E0 - CUtlVector< CAnimActivity > m_activityArray; // 0x00F0 - CUtlVector< CFootMotion > m_footMotion; // 0x0108 -}; -class CNmFollowBoneTask : public CNmPoseTask // animlib -{ -}; -class C_OP_PinRopeSegmentParticleToParent : public CParticleFunctionOperator // particles -{ - ParticleSelection_t m_nParticleSelection; // 0x01D0 - CParticleCollectionFloatInput m_nParticleNumber; // 0x01D8 - CPerParticleFloatInput m_flInterpolation; // 0x0348 -}; -class C_OP_ColorInterpolateRandom : public CParticleFunctionOperator // particles -{ - Color m_ColorFadeMin; // 0x01D0 - Color m_ColorFadeMax; // 0x01EC - float32 m_flFadeStartTime; // 0x01FC - float32 m_flFadeEndTime; // 0x0200 - ParticleAttributeIndex_t m_nFieldOutput; // 0x0204 - bool m_bEaseInOut; // 0x0208 -}; -class C_OP_RenderFlattenGrass : public CParticleFunctionRenderer // particles -{ - float32 m_flFlattenStrength; // 0x0220 - ParticleAttributeIndex_t m_nStrengthFieldOverride; // 0x0224 - float32 m_flRadiusScale; // 0x0228 -}; -class CompositeMaterialInputContainer_t // compositematerialslib -{ - bool m_bEnabled; // 0x0000 - CompositeMaterialInputContainerSourceType_t m_nCompositeMaterialInputContainerSourceType; // 0x0004 - CResourceNameTyped< CWeakHandle< InfoForResourceTypeIMaterial2 > > m_strSpecificContainerMaterial; // 0x0008 - CUtlString m_strAttrName; // 0x00E8 - CUtlString m_strAlias; // 0x00F0 - CUtlVector< CompositeMaterialInputLooseVariable_t > m_vecLooseVariables; // 0x00F8 - CUtlString m_strAttrNameForVar; // 0x0110 - bool m_bExposeExternally; // 0x0118 -}; -class C_INIT_StatusEffectCitadel : public CParticleFunctionInitializer // particles -{ - float32 m_flSFXColorWarpAmount; // 0x01D8 - float32 m_flSFXNormalAmount; // 0x01DC - float32 m_flSFXMetalnessAmount; // 0x01E0 - float32 m_flSFXRoughnessAmount; // 0x01E4 - float32 m_flSFXSelfIllumAmount; // 0x01E8 - float32 m_flSFXSScale; // 0x01EC - float32 m_flSFXSScrollX; // 0x01F0 - float32 m_flSFXSScrollY; // 0x01F4 - float32 m_flSFXSScrollZ; // 0x01F8 - float32 m_flSFXSOffsetX; // 0x01FC - float32 m_flSFXSOffsetY; // 0x0200 - float32 m_flSFXSOffsetZ; // 0x0204 - DetailCombo_t m_nDetailCombo; // 0x0208 - float32 m_flSFXSDetailAmount; // 0x020C - float32 m_flSFXSDetailScale; // 0x0210 - float32 m_flSFXSDetailScrollX; // 0x0214 - float32 m_flSFXSDetailScrollY; // 0x0218 - float32 m_flSFXSDetailScrollZ; // 0x021C - float32 m_flSFXSUseModelUVs; // 0x0220 -}; -class CSSDSMsg_LayerBase // scenesystem -{ - SceneViewId_t m_viewId; // 0x0000 - CUtlString m_ViewName; // 0x0010 - uint64 m_nLayerId; // 0x0018 - CUtlString m_LayerName; // 0x0020 - CUtlString m_displayText; // 0x0028 -}; -class CVoiceContainerEnvelopeAnalyzer : public CVoiceContainerAnalysisBase // soundsystem_voicecontainers -{ - EMode_t m_mode; // 0x0050 - float32 m_fAnalysisWindowMs; // 0x0054 - float32 m_flThreshold; // 0x0058 -}; -class CVMixFlangerProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixFlangerDesc_t m_desc; // 0x0020 -}; -class C_OP_DistanceToTransform : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - CPerParticleFloatInput m_flInputMin; // 0x01D8 - CPerParticleFloatInput m_flInputMax; // 0x0348 - CPerParticleFloatInput m_flOutputMin; // 0x04B8 - CPerParticleFloatInput m_flOutputMax; // 0x0628 - CParticleTransformInput m_TransformStart; // 0x0798 - bool m_bLOS; // 0x0800 - char[128] m_CollisionGroupName; // 0x0801 - ParticleTraceSet_t m_nTraceSet; // 0x0884 - float32 m_flMaxTraceLength; // 0x0888 - float32 m_flLOSScale; // 0x088C - ParticleSetMethod_t m_nSetMethod; // 0x0890 - bool m_bActiveRange; // 0x0894 - bool m_bAdditive; // 0x0895 - CPerParticleVecInput m_vecComponentScale; // 0x0898 -}; -class C_OP_CurlNoiseForce : public CParticleFunctionForce // particles -{ - ParticleDirectionNoiseType_t m_nNoiseType; // 0x01E0 - CPerParticleVecInput m_vecNoiseFreq; // 0x01E8 - CPerParticleVecInput m_vecNoiseScale; // 0x08A0 - CPerParticleVecInput m_vecOffset; // 0x0F58 - CPerParticleVecInput m_vecOffsetRate; // 0x1610 - CPerParticleFloatInput m_flWorleySeed; // 0x1CC8 - CPerParticleFloatInput m_flWorleyJitter; // 0x1E38 -}; -class CSteamAudioAmbisonicsField // steamaudio -{ - CUtlVector< float32 > m_field; // 0x0000 -}; -class FeHingeLimit_t // physicslib -{ - uint16[6] nNode; // 0x0000 - uint32 nFlags; // 0x000C - float32 flWeight4; // 0x0010 - float32 flWeight5; // 0x0014 - float32 flAngleCenter; // 0x0018 - float32 flAngleExtents; // 0x001C -}; -class CModelConfigElement_RandomPick : public CModelConfigElement // modellib -{ - CUtlVector< CUtlString > m_Choices; // 0x0048 - CUtlVector< float32 > m_ChoiceWeights; // 0x0060 -}; -class C_OP_PercentageBetweenTransformsVector : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - float32 m_flInputMin; // 0x01D4 - float32 m_flInputMax; // 0x01D8 - Vector m_vecOutputMin; // 0x01DC - Vector m_vecOutputMax; // 0x01E8 - CParticleTransformInput m_TransformStart; // 0x01F8 - CParticleTransformInput m_TransformEnd; // 0x0260 - ParticleSetMethod_t m_nSetMethod; // 0x02C8 - bool m_bActiveRange; // 0x02CC - bool m_bRadialCheck; // 0x02CD -}; -class CNmEntityAttributeEventBase : public CNmEvent // animlib -{ - CUtlString m_attributeName; // 0x0020 -}; -class CNmNotNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 -}; -class FunctionInfo_t // mathlib_extended -{ - CUtlString m_name; // 0x0008 - CUtlStringToken m_nameToken; // 0x0010 - int32 m_nParamCount; // 0x0014 - FuseFunctionIndex_t m_nIndex; // 0x0018 - bool m_bIsPure; // 0x001A -}; -class AmmoIndex_t // server -{ - int8 m_Value; // 0x0000 -}; -class CBreakableStageHelper // server -{ - int32 m_nCurrentStage; // 0x0008 - int32 m_nStageCount; // 0x000C -}; -class C_OP_SetControlPointToWaterSurface : public CParticleFunctionPreEmission // particles -{ - int32 m_nSourceCP; // 0x01D8 - int32 m_nDestCP; // 0x01DC - int32 m_nFlowCP; // 0x01E0 - int32 m_nActiveCP; // 0x01E4 - int32 m_nActiveCPField; // 0x01E8 - CParticleCollectionFloatInput m_flRetestRate; // 0x01F0 - bool m_bAdaptiveThreshold; // 0x0360 -}; -class C_OP_SetAttributeToScalarExpression : public CParticleFunctionOperator // particles -{ - ScalarExpressionType_t m_nExpression; // 0x01D0 - CPerParticleFloatInput m_flInput1; // 0x01D8 - CPerParticleFloatInput m_flInput2; // 0x0348 - CParticleRemapFloatInput m_flOutputRemap; // 0x04B8 - ParticleAttributeIndex_t m_nOutputField; // 0x0628 - ParticleSetMethod_t m_nSetMethod; // 0x062C -}; -class CSeqTransition // animationsystem -{ - float32 m_flFadeInTime; // 0x0000 - float32 m_flFadeOutTime; // 0x0004 -}; -class CNmFloatSwitchNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib -{ - int16 m_nSwitchValueNodeIdx; // 0x0010 - int16 m_nTrueValueNodeIdx; // 0x0012 - int16 m_nFalseValueNodeIdx; // 0x0014 - float32 m_flFalseValue; // 0x0018 - float32 m_flTrueValue; // 0x001C -}; -class CNmOrientationWarpEvent : public CNmEvent // animlib -{ -}; -class CAnimParameterManagerUpdater // animgraphlib -{ - CUtlVector< CSmartPtr< CAnimParameterBase > > m_parameters; // 0x0018 - CUtlHashtable< AnimParamID, int32 > m_idToIndexMap; // 0x0030 - CUtlHashtable< CUtlString, int32 > m_nameToIndexMap; // 0x0050 - CUtlVector< CAnimParamHandle > m_indexToHandle; // 0x0070 - CUtlVector< std::pair< CAnimParamHandle, CAnimVariant > > m_autoResetParams; // 0x0088 - CUtlHashtable< CAnimParamHandle, int16 > m_autoResetMap; // 0x00A0 -}; -class CStateUpdateData // animgraphlib -{ - CUtlString m_name; // 0x0000 - AnimScriptHandle m_hScript; // 0x0008 - CUtlVector< int32 > m_transitionIndices; // 0x0010 - CUtlVector< CStateActionUpdater > m_actions; // 0x0028 - AnimStateID m_stateID; // 0x0040 - bitfield:1 m_bIsStartState; // 0x0000 - bitfield:1 m_bIsEndState; // 0x0000 - bitfield:1 m_bIsPassthrough; // 0x0000 - bitfield:1 m_bIsPassthroughRootMotion; // 0x0000 - bitfield:1 m_bPreEvaluatePassthroughTransitionPath; // 0x0000 -}; -class C_OP_WaterImpulseRenderer : public CParticleFunctionRenderer // particles -{ - CPerParticleVecInput m_vecPos; // 0x0220 - CPerParticleFloatInput m_flRadius; // 0x08D8 - CPerParticleFloatInput m_flMagnitude; // 0x0A48 - CPerParticleFloatInput m_flShape; // 0x0BB8 - CPerParticleFloatInput m_flWindSpeed; // 0x0D28 - CPerParticleFloatInput m_flWobble; // 0x0E98 - bool m_bIsRadialWind; // 0x1008 - EventTypeSelection_t m_nEventType; // 0x100C -}; -class C_OP_SetChildControlPoints : public CParticleFunctionOperator // particles -{ - int32 m_nChildGroupID; // 0x01D0 - int32 m_nFirstControlPoint; // 0x01D4 - int32 m_nNumControlPoints; // 0x01D8 - CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x01E0 - bool m_bReverse; // 0x0350 - bool m_bSetOrientation; // 0x0351 - ParticleOrientationType_t m_nOrientation; // 0x0354 -}; -class FeProxyVertexMap_t // physicslib -{ - CUtlString m_Name; // 0x0000 - float32 m_flWeight; // 0x0008 -}; -class FeQuad_t // physicslib -{ - uint16[4] nNode; // 0x0000 - float32 flSlack; // 0x0008 - Vector4D[4] vShape; // 0x000C -}; -class CNmZeroPoseTask : public CNmPoseTask // animlib -{ -}; -class CSeqSynthAnimDesc // animationsystem -{ - CBufferString m_sName; // 0x0000 - CSeqSeqDescFlag m_flags; // 0x0010 - CSeqTransition m_transition; // 0x001C - int16 m_nLocalBaseReference; // 0x0024 - int16 m_nLocalBoneMask; // 0x0026 - CUtlVector< CAnimActivity > m_activityArray; // 0x0028 -}; -class CBoneVelocityMetricEvaluator : public CMotionMetricEvaluator // animgraphlib -{ - int32 m_nBoneIndex; // 0x0050 -}; -class CFlexDesc // modellib -{ - CUtlString m_szFacs; // 0x0000 -}; -class C_INIT_RandomTrailLength : public CParticleFunctionInitializer // particles -{ - float32 m_flMinLength; // 0x01D8 - float32 m_flMaxLength; // 0x01DC - float32 m_flLengthRandExponent; // 0x01E0 -}; -class C_OP_RemapDistanceToLineSegmentBase : public CParticleFunctionOperator // particles -{ - int32 m_nCP0; // 0x01D0 - int32 m_nCP1; // 0x01D4 - float32 m_flMinInputValue; // 0x01D8 - float32 m_flMaxInputValue; // 0x01DC - bool m_bInfiniteLine; // 0x01E0 -}; -class C_OP_RemapVectorComponentToScalar : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldInput; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 - int32 m_nComponent; // 0x01D8 -}; -class C_OP_RtEnvCull : public CParticleFunctionOperator // particles -{ - Vector m_vecTestDir; // 0x01D0 - Vector m_vecTestNormal; // 0x01DC - bool m_bCullOnMiss; // 0x01E8 - bool m_bStickInsteadOfCull; // 0x01E9 - char[128] m_RtEnvName; // 0x01EA - int32 m_nRTEnvCP; // 0x026C - int32 m_nComponent; // 0x0270 -}; -class C_OP_RemapNamedModelBodyPartEndCap : public C_OP_RemapNamedModelElementEndCap // particles -{ -}; -class C_OP_RampScalarLinear : public CParticleFunctionOperator // particles -{ - float32 m_RateMin; // 0x01D0 - float32 m_RateMax; // 0x01D4 - float32 m_flStartTime_min; // 0x01D8 - float32 m_flStartTime_max; // 0x01DC - float32 m_flEndTime_min; // 0x01E0 - float32 m_flEndTime_max; // 0x01E4 - ParticleAttributeIndex_t m_nField; // 0x0210 - bool m_bProportionalOp; // 0x0214 -}; -class CVMixEffectChainProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel -{ - VMixEffectChainDesc_t m_desc; // 0x0020 -}; -class VertexPositionColor_t // physicslib -{ - Vector m_vPosition; // 0x0000 -}; -class CParticleCollectionVecInput : public CParticleVecInput // particleslib -{ -}; -class CParticleVariableRef // particleslib -{ - CKV3MemberNameWithStorage m_variableName; // 0x0000 - CPulseValueFullType m_variableType; // 0x0038 -}; -class TraceSettings_t // animgraphlib -{ - float32 m_flTraceHeight; // 0x0000 - float32 m_flTraceRadius; // 0x0004 -}; -class CNmOrientationWarpNode::CDefinition : public CNmPoseNode::CDefinition // animlib -{ - int16 m_nClipReferenceNodeIdx; // 0x0010 - int16 m_nTargetValueNodeIdx; // 0x0012 - bool m_bIsOffsetNode; // 0x0014 - bool m_bIsOffsetRelativeToCharacter; // 0x0015 - bool m_bWarpTranslation; // 0x0016 - CNmRootMotionData::SamplingMode_t m_samplingMode; // 0x0017 -}; -class CNmGraphDefinition::ReferencedGraphSlot_t // animlib -{ - int16 m_nNodeIdx; // 0x0000 - int16 m_dataSlotIdx; // 0x0002 -}; -class C_OP_SetControlPointFromObjectScale : public CParticleFunctionPreEmission // particles -{ - int32 m_nCPInput; // 0x01D8 - int32 m_nCPOutput; // 0x01DC -}; -class C_OP_CPOffsetToPercentageBetweenCPs : public CParticleFunctionOperator // particles -{ - float32 m_flInputMin; // 0x01D0 - float32 m_flInputMax; // 0x01D4 - float32 m_flInputBias; // 0x01D8 - int32 m_nStartCP; // 0x01DC - int32 m_nEndCP; // 0x01E0 - int32 m_nOffsetCP; // 0x01E4 - int32 m_nOuputCP; // 0x01E8 - int32 m_nInputCP; // 0x01EC - bool m_bRadialCheck; // 0x01F0 - bool m_bScaleOffset; // 0x01F1 - Vector m_vecOffset; // 0x01F4 -}; -class CQuaternionAnimParameter : public CConcreteAnimParameter // animgraphlib -{ - Quaternion m_defaultValue; // 0x0080 - bool m_bInterpolate; // 0x0090 -}; -class CNmTargetValueNode::CDefinition : public CNmValueNode::CDefinition // animlib -{ -}; -class CPoseHandle // animgraphlib -{ - uint16 m_nIndex; // 0x0000 - PoseType_t m_eType; // 0x0002 -}; -class CSoundEnvelope // server -{ - float32 m_current; // 0x0000 - float32 m_target; // 0x0004 - float32 m_rate; // 0x0008 - bool m_forceupdate; // 0x000C -}; -class Extent // navlib -{ - VectorWS lo; // 0x0000 - VectorWS hi; // 0x000C -}; -class CNmAimCSTask : public CNmPoseTask // server -{ -}; -class C_OP_FadeIn : public CParticleFunctionOperator // particles -{ - float32 m_flFadeInTimeMin; // 0x01D0 - float32 m_flFadeInTimeMax; // 0x01D4 - float32 m_flFadeInTimeExp; // 0x01D8 - bool m_bProportional; // 0x01DC -}; -class AnimNodeOutputID // modellib -{ - uint32 m_id; // 0x0000 -}; -class ModelMeshBufferData_t // modellib -{ - int32 m_nBlockIndex; // 0x0000 - uint32 m_nElementCount; // 0x0004 - uint32 m_nElementSizeInBytes; // 0x0008 - bool m_bMeshoptCompressed; // 0x000C - bool m_bMeshoptIndexSequence; // 0x000D - bool m_bCompressedZSTD; // 0x000E - bool m_bCreateBufferSRV; // 0x000F - bool m_bCreateBufferUAV; // 0x0010 - bool m_bCreateRawBuffer; // 0x0011 - bool m_bCreatePooledBuffer; // 0x0012 - uint8 m_nBufferUsage; // 0x0013 - CUtlVector< RenderInputLayoutField_t > m_inputLayoutFields; // 0x0018 -}; -class C_INIT_RandomAlpha : public CParticleFunctionInitializer // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 - int32 m_nAlphaMin; // 0x01DC - int32 m_nAlphaMax; // 0x01E0 - float32 m_flAlphaRandExponent; // 0x01EC -}; -class C_OP_RenderVRHapticEvent : public CParticleFunctionRenderer // particles -{ - ParticleVRHandChoiceList_t m_nHand; // 0x0220 - int32 m_nOutputHandCP; // 0x0224 - int32 m_nOutputField; // 0x0228 - CPerParticleFloatInput m_flAmplitude; // 0x0230 -}; -class C_INIT_CreateSequentialPathV2 : public CParticleFunctionInitializer // particles -{ - CPerParticleFloatInput m_fMaxDistance; // 0x01D8 - CParticleCollectionFloatInput m_flNumToAssign; // 0x0348 - bool m_bLoop; // 0x04B8 - bool m_bCPPairs; // 0x04B9 - bool m_bSaveOffset; // 0x04BA - CPathParameters m_PathParams; // 0x04C0 -}; -class CAnimScriptBase // host -{ - bool m_bIsValid; // 0x0008 -}; -class RagdollCreationParams_t // server -{ - Vector m_vForce; // 0x0000 - int32 m_nForceBone; // 0x000C - bool m_bForceCurrentWorldTransform; // 0x0010 - bool m_bUseLRURetirement; // 0x0011 - int32 m_nHealthToGrant; // 0x0014 -}; -class C_OP_RenderPostProcessing : public CParticleFunctionRenderer // particles -{ - CPerParticleFloatInput m_flPostProcessStrength; // 0x0220 - CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostTexture; // 0x0390 - ParticlePostProcessPriorityGroup_t m_nPriority; // 0x0398 -}; -class C_OP_LockToSavedSequentialPath : public CParticleFunctionOperator // particles -{ - float32 m_flFadeStart; // 0x01D4 - float32 m_flFadeEnd; // 0x01D8 - bool m_bCPPairs; // 0x01DC - CPathParameters m_PathParams; // 0x01E0 -}; -class VMixDualCompressorDesc_t // soundsystem_lowlevel -{ - float32 m_flRMSTimeMS; // 0x0000 - float32 m_fldbKneeWidth; // 0x0004 - float32 m_flWetMix; // 0x0008 - bool m_bPeakMode; // 0x000C - VMixDynamicsBand_t m_bandDesc; // 0x0010 -}; -class FeSimdAnimStrayRadius_t // physicslib -{ - uint16[4][2] nNode; // 0x0000 - fltx4 flMaxDist; // 0x0010 - fltx4 flRelaxationFactor; // 0x0020 -}; -class CNmIsExternalPoseSetNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - int16 m_nExternalPoseNodeIdx; // 0x0010 -}; -class RsBlendStateDesc_t // rendersystemdx11 -{ - uint32 m_srcBlendBits; // 0x0000 - uint32 m_destBlendBits; // 0x0004 - uint32 m_srcBlendAlphaBits; // 0x0008 - uint32 m_destBlendAlphaBits; // 0x000C - uint32 m_renderTargetWriteMaskBits; // 0x0010 - bitfield:30 m_blendOpBits; // 0x0000 - bitfield:1 m_bAlphaToCoverageEnable; // 0x0000 - bitfield:1 m_bIndependentBlendEnable; // 0x0000 - uint32 m_blendOpAlphaBits; // 0x0018 - uint8 m_blendEnableBits; // 0x001C - uint8 m_srgbWriteEnableBits; // 0x001D -}; -class InfoForResourceTypeCSmartProp // resourcesystem -{ -}; -class C_OP_RemapNamedModelSequenceOnceTimed : public C_OP_RemapNamedModelElementOnceTimed // particles -{ -}; -class FeVertexMapDesc_t // physicslib -{ - CUtlString sName; // 0x0000 - uint32 nNameHash; // 0x0008 - uint32 nColor; // 0x000C - uint32 nFlags; // 0x0010 - uint16 nVertexBase; // 0x0014 - uint16 nVertexCount; // 0x0016 - uint32 nMapOffset; // 0x0018 - uint32 nNodeListOffset; // 0x001C - Vector vCenterOfMass; // 0x0020 - float32 flVolumetricSolveStrength; // 0x002C - int16 nScaleSourceNode; // 0x0030 - uint16 nNodeListCount; // 0x0032 -}; -class CPathHelperUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - float32 m_flStoppingRadius; // 0x0070 - float32 m_flStoppingSpeedScale; // 0x0074 -}; -class CSkillDamage // server -{ - CSkillFloat m_flDamage; // 0x0000 - float32 m_flNPCDamageScalarVsNPC; // 0x0010 - float32 m_flPhysicsForceDamage; // 0x0014 -}; -class C_INIT_ChaoticAttractor : public CParticleFunctionInitializer // particles -{ - float32 m_flAParm; // 0x01D8 - float32 m_flBParm; // 0x01DC - float32 m_flCParm; // 0x01E0 - float32 m_flDParm; // 0x01E4 - float32 m_flScale; // 0x01E8 - float32 m_flSpeedMin; // 0x01EC - float32 m_flSpeedMax; // 0x01F0 - int32 m_nBaseCP; // 0x01F4 - bool m_bUniformSpeed; // 0x01F8 -}; -class C_INIT_SequenceFromCP : public CParticleFunctionInitializer // particles -{ - bool m_bKillUnused; // 0x01D8 - bool m_bRadiusScale; // 0x01D9 - int32 m_nCP; // 0x01DC - Vector m_vecOffset; // 0x01E0 -}; -class SampleCode // animgraphlib -{ - uint8[8] m_subCode; // 0x0000 -}; -class FootStepTrigger // animgraphlib -{ - CUtlVector< int32 > m_tags; // 0x0000 - int32 m_nFootIndex; // 0x0018 - StepPhase m_triggerPhase; // 0x001C -}; -class CPulse_DomainValue // pulse_runtime_lib -{ - PulseDomainValueType_t m_nType; // 0x0000 - CGlobalSymbolCaseSensitive m_Value; // 0x0008 - CPulseValueFullType m_RequiredRuntimeType; // 0x0010 -}; -class C_OP_SpringToVectorConstraint : public CParticleFunctionConstraint // particles -{ - CPerParticleFloatInput m_flRestLength; // 0x01D0 - CPerParticleFloatInput m_flMinDistance; // 0x0340 - CPerParticleFloatInput m_flMaxDistance; // 0x04B0 - CPerParticleFloatInput m_flRestingLength; // 0x0620 - CPerParticleVecInput m_vecAnchorVector; // 0x0790 -}; -class CParentConstraint : public CBaseConstraint // modellib -{ -}; -class CFootPositionMetricEvaluator : public CMotionMetricEvaluator // animgraphlib -{ - CUtlVector< int32 > m_footIndices; // 0x0050 - bool m_bIgnoreSlope; // 0x0068 -}; -class CFootStride // modellib -{ - CFootCycleDefinition m_definition; // 0x0000 - CFootTrajectories m_trajectories; // 0x0040 -}; -class C_INIT_InitialVelocityNoise : public CParticleFunctionInitializer // particles -{ - Vector m_vecAbsVal; // 0x01D8 - Vector m_vecAbsValInv; // 0x01E4 - CPerParticleVecInput m_vecOffsetLoc; // 0x01F0 - CPerParticleFloatInput m_flOffset; // 0x08A8 - CPerParticleVecInput m_vecOutputMin; // 0x0A18 - CPerParticleVecInput m_vecOutputMax; // 0x10D0 - CPerParticleFloatInput m_flNoiseScale; // 0x1788 - CPerParticleFloatInput m_flNoiseScaleLoc; // 0x18F8 - CParticleTransformInput m_TransformInput; // 0x1A68 - bool m_bIgnoreDt; // 0x1AD0 -}; -class C_OP_EndCapTimedDecay : public CParticleFunctionOperator // particles -{ - float32 m_flDecayTime; // 0x01D0 -}; -class C_OP_MovementMaintainOffset : public CParticleFunctionOperator // particles -{ - Vector m_vecOffset; // 0x01D0 - int32 m_nCP; // 0x01DC - bool m_bRadiusScale; // 0x01E0 -}; -class CParticleInput // particleslib -{ -}; -class CNmFixedWeightBoneMaskNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib -{ - float32 m_flBoneWeight; // 0x0010 -}; -class CMotionSearchDB // animgraphlib -{ - CMotionSearchNode m_rootNode; // 0x0000 - CProductQuantizer m_residualQuantizer; // 0x0080 - CUtlVector< MotionDBIndex > m_codeIndices; // 0x00A0 -}; -class InfoForResourceTypeCVMixListResource // resourcesystem -{ -}; -class CFloatMovingAverage // server -{ -}; -class CFootCycleMetricEvaluator : public CMotionMetricEvaluator // animgraphlib -{ - CUtlVector< int32 > m_footIndices; // 0x0050 -}; -class NmCompressionSettings_t::QuantizationRange_t // animlib -{ - float32 m_flRangeStart; // 0x0000 - float32 m_flRangeLength; // 0x0004 -}; -class CNPCPhysicsHull // modellib -{ - CGlobalSymbol m_sName; // 0x0000 - NPCPhysicsHullType_t m_eType; // 0x0008 - float32 m_flCapsuleHeight; // 0x000C - float32 m_flCapsuleRadius; // 0x0010 - Vector m_vCapsuleCenter1; // 0x0014 - Vector m_vCapsuleCenter2; // 0x0020 - float32 m_flGroundBoxHeight; // 0x002C - float32 m_flGroundBoxWidth; // 0x0030 -}; -class VariableInfo_t // mathlib_extended -{ - CUtlString m_name; // 0x0000 - CUtlStringToken m_nameToken; // 0x0008 - FuseVariableIndex_t m_nIndex; // 0x000C - uint8 m_nNumComponents; // 0x000E - FuseVariableType_t m_eVarType; // 0x000F - FuseVariableAccess_t m_eAccess; // 0x0010 -}; -class C_OP_RadiusDecay : public CParticleFunctionOperator // particles -{ - float32 m_flMinRadius; // 0x01D0 -}; -class VMixDelayDesc_t // soundsystem_lowlevel -{ - VMixFilterDesc_t m_feedbackFilter; // 0x0000 - bool m_bEnableFilter; // 0x0010 - float32 m_flDelay; // 0x0014 - float32 m_flDirectGain; // 0x0018 - float32 m_flDelayGain; // 0x001C - float32 m_flFeedbackGain; // 0x0020 - float32 m_flWidth; // 0x0024 -}; -class FeTaperedCapsuleStretch_t // physicslib -{ - uint16[2] nNode; // 0x0000 - uint16 nCollisionMask; // 0x0004 - uint16 nDummy; // 0x0006 - float32[2] flRadius; // 0x0008 -}; -class RnNode_t // physicslib -{ - Vector m_vMin; // 0x0000 - uint32 m_nChildren; // 0x000C - Vector m_vMax; // 0x0010 - uint32 m_nTriangleOffset; // 0x001C -}; -class CTransitionUpdateData // animgraphlib -{ - uint8 m_srcStateIndex; // 0x0000 - uint8 m_destStateIndex; // 0x0001 - bitfield:7 m_nHandshakeMaskToDisableFirst; // 0x0000 - bitfield:1 m_bDisabled; // 0x0000 -}; -class CompositeMaterial_t // compositematerialslib -{ - KeyValues3 m_TargetKVs; // 0x0008 - KeyValues3 m_PreGenerationKVs; // 0x0018 - KeyValues3 m_FinalKVs; // 0x0058 - CUtlVector< GeneratedTextureHandle_t > m_vecGeneratedTextures; // 0x0080 -}; -class C_OP_SetControlPointFieldFromVectorExpression : public CParticleFunctionPreEmission // particles -{ - VectorFloatExpressionType_t m_nExpression; // 0x01D8 - CParticleCollectionVecInput m_vecInput1; // 0x01E0 - CParticleCollectionVecInput m_vecInput2; // 0x0898 - CPerParticleFloatInput m_flLerp; // 0x0F50 - CParticleRemapFloatInput m_flOutputRemap; // 0x10C0 - int32 m_nOutputCP; // 0x1230 - int32 m_nOutVectorField; // 0x1234 -}; -class C_INIT_PointList : public CParticleFunctionInitializer // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 - CUtlVector< PointDefinition_t > m_pointList; // 0x01E0 - bool m_bPlaceAlongPath; // 0x01F8 - bool m_bClosedLoop; // 0x01F9 - int32 m_nNumPointsAlongPath; // 0x01FC -}; -class CSSDSMsg_ViewRender // scenesystem -{ - SceneViewId_t m_viewId; // 0x0000 - CUtlString m_ViewName; // 0x0010 -}; -class FeSDFRigid_t // physicslib -{ - Vector vLocalMin; // 0x0000 - Vector vLocalMax; // 0x000C - float32 flBounciness; // 0x0018 - uint16 nNode; // 0x001C - uint16 nCollisionMask; // 0x001E - uint16 nVertexMapIndex; // 0x0020 - uint16 nFlags; // 0x0022 - CUtlVector< float32 > m_Distances; // 0x0028 - int32 m_nWidth; // 0x0040 - int32 m_nHeight; // 0x0044 - int32 m_nDepth; // 0x0048 -}; -class PulseRuntimeConstantIndex_t // pulse_runtime_lib -{ - int16 m_Value; // 0x0000 -}; -class EventClientFrameSimulate_t // engine2 -{ - EngineLoopState_t m_LoopState; // 0x0000 - float32 m_flRealTime; // 0x0028 - float32 m_flFrameTime; // 0x002C - bool m_bScheduleSendTickPacket; // 0x0030 -}; -class C_OP_DistanceCull : public CParticleFunctionOperator // particles -{ - int32 m_nControlPoint; // 0x01D0 - Vector m_vecPointOffset; // 0x01D4 - CParticleCollectionFloatInput m_flDistance; // 0x01E0 - bool m_bCullInside; // 0x0350 - ParticleAttributeIndex_t m_nAttribute; // 0x0354 -}; -class C_OP_SetVec : public CParticleFunctionOperator // particles -{ - CPerParticleVecInput m_InputValue; // 0x01D0 - ParticleAttributeIndex_t m_nOutputField; // 0x0888 - ParticleSetMethod_t m_nSetMethod; // 0x088C - CPerParticleFloatInput m_Lerp; // 0x0890 - bool m_bNormalizedOutput; // 0x0A00 -}; -class CZeroPoseUpdateNode : public CLeafUpdateNode // animgraphlib -{ -}; -class MovementGaitId_t // modellib -{ - CGlobalSymbol m_sId; // 0x0000 -}; -class CNmGraphDefinition::ExternalPoseSlot_t // animlib -{ - int16 m_nNodeIdx; // 0x0000 - CGlobalSymbol m_slotID; // 0x0008 -}; -class CAnimEncodeDifference // animationsystem -{ - CUtlVector< CAnimBoneDifference > m_boneArray; // 0x0000 - CUtlVector< CAnimMorphDifference > m_morphArray; // 0x0018 - CUtlVector< CAnimUserDifference > m_userArray; // 0x0030 - CUtlVector< uint8 > m_bHasRotationBitArray; // 0x0048 - CUtlVector< uint8 > m_bHasMovementBitArray; // 0x0060 - CUtlVector< uint8 > m_bHasMorphBitArray; // 0x0078 - CUtlVector< uint8 > m_bHasUserBitArray; // 0x0090 -}; -class CFlexOp // modellib -{ - FlexOpCode_t m_OpCode; // 0x0000 - int32 m_Data; // 0x0004 -}; -class CAnimParamHandleMap // animgraphlib -{ - CUtlHashtable< uint16, int16 > m_list; // 0x0000 -}; -class CAnimDesc // animationsystem -{ - CBufferString m_name; // 0x0000 - CAnimDesc_Flag m_flags; // 0x0010 - float32 fps; // 0x0018 - CAnimEncodedFrames m_Data; // 0x0020 - CUtlVector< CAnimMovement > m_movementArray; // 0x00F8 - CTransform m_xInitialOffset; // 0x0110 - CUtlVector< CAnimEventDefinition > m_eventArray; // 0x0130 - CUtlVector< CAnimActivity > m_activityArray; // 0x0148 - CUtlVector< CAnimLocalHierarchy > m_hierarchyArray; // 0x0160 - float32 framestalltime; // 0x0178 - Vector m_vecRootMin; // 0x017C - Vector m_vecRootMax; // 0x0188 - CUtlVector< Vector > m_vecBoneWorldMin; // 0x0198 - CUtlVector< Vector > m_vecBoneWorldMax; // 0x01B0 - CAnimSequenceParams m_sequenceParams; // 0x01C8 -}; -class CBoneConstraintDotToMorph : public CBoneConstraintBase // modellib -{ - CUtlString m_sBoneName; // 0x0020 - CUtlString m_sTargetBoneName; // 0x0028 - CUtlString m_sMorphChannelName; // 0x0030 - float32[4] m_flRemap; // 0x0038 -}; -class CompMatMutatorCondition_t // compositematerialslib -{ - CompMatPropertyMutatorConditionType_t m_nMutatorCondition; // 0x0000 - CUtlString m_strMutatorConditionContainerName; // 0x0008 - CUtlString m_strMutatorConditionContainerVarName; // 0x0010 - CUtlString m_strMutatorConditionContainerVarValue; // 0x0018 - bool m_bPassWhenTrue; // 0x0020 -}; -class C_OP_MaintainSequentialPath : public CParticleFunctionOperator // particles -{ - float32 m_fMaxDistance; // 0x01D0 - float32 m_flNumToAssign; // 0x01D4 - float32 m_flCohesionStrength; // 0x01D8 - float32 m_flTolerance; // 0x01DC - bool m_bLoop; // 0x01E0 - bool m_bUseParticleCount; // 0x01E1 - CPathParameters m_PathParams; // 0x01F0 -}; -class CSSDSMsg_ViewTarget // scenesystem -{ - CUtlString m_Name; // 0x0000 - uint64 m_TextureId; // 0x0008 - int32 m_nWidth; // 0x0010 - int32 m_nHeight; // 0x0014 - int32 m_nRequestedWidth; // 0x0018 - int32 m_nRequestedHeight; // 0x001C - int32 m_nNumMipLevels; // 0x0020 - int32 m_nDepth; // 0x0024 - int32 m_nMultisampleNumSamples; // 0x0028 - int32 m_nFormat; // 0x002C -}; -class CSSDSMsg_PreLayer : public CSSDSMsg_LayerBase // scenesystem -{ -}; -class SteamAudioReverbCompressionSettings_t // steamaudio -{ - bool m_bEnableCompression; // 0x0000 - float32 m_flQuality; // 0x0004 -}; -class WeightList // animgraphlib -{ - CUtlString m_name; // 0x0000 - CUtlVector< float32 > m_weights; // 0x0008 -}; -class MoodAnimationLayer_t // animationsystem -{ - CUtlString m_sName; // 0x0000 - bool m_bActiveListening; // 0x0008 - bool m_bActiveTalking; // 0x0009 - CUtlVector< MoodAnimation_t > m_layerAnimations; // 0x0010 - CRangeFloat m_flIntensity; // 0x0028 - CRangeFloat m_flDurationScale; // 0x0030 - bool m_bScaleWithInts; // 0x0038 - CRangeFloat m_flNextStart; // 0x003C - CRangeFloat m_flStartOffset; // 0x0044 - CRangeFloat m_flEndOffset; // 0x004C - float32 m_flFadeIn; // 0x0054 - float32 m_flFadeOut; // 0x0058 -}; -class CCurrentVelocityMetricEvaluator : public CMotionMetricEvaluator // animgraphlib -{ -}; -class C_OP_FadeOut : public CParticleFunctionOperator // particles -{ - float32 m_flFadeOutTimeMin; // 0x01D0 - float32 m_flFadeOutTimeMax; // 0x01D4 - float32 m_flFadeOutTimeExp; // 0x01D8 - float32 m_flFadeBias; // 0x01DC - bool m_bProportional; // 0x0210 - bool m_bEaseInAndOut; // 0x0211 -}; -class VMixEQ8Desc_t // soundsystem_lowlevel -{ - VMixFilterDesc_t[8] m_stages; // 0x0000 -}; -class CNmPassthroughNode::CDefinition : public CNmPoseNode::CDefinition // animlib -{ - int16 m_nChildNodeIdx; // 0x0010 -}; -class CFootAdjustmentUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - CUtlVector< HSequence > m_clips; // 0x0078 - CPoseHandle m_hBasePoseCacheHandle; // 0x0090 - CAnimParamHandle m_facingTarget; // 0x0094 - float32 m_flTurnTimeMin; // 0x0098 - float32 m_flTurnTimeMax; // 0x009C - float32 m_flStepHeightMax; // 0x00A0 - float32 m_flStepHeightMaxAngle; // 0x00A4 - bool m_bResetChild; // 0x00A8 - bool m_bAnimationDriven; // 0x00A9 -}; -class HSequence // animationsystem -{ - int32 m_Value; // 0x0000 -}; -class CAudioAnimTag : public CAnimTagBase // animgraphlib -{ - CUtlString m_clipName; // 0x0058 - CUtlString m_attachmentName; // 0x0060 - float32 m_flVolume; // 0x0068 - bool m_bStopWhenTagEnds; // 0x006C - bool m_bStopWhenGraphEnds; // 0x006D - bool m_bPlayOnServer; // 0x006E - bool m_bPlayOnClient; // 0x006F -}; -class C_OP_TwistAroundAxis : public CParticleFunctionForce // particles -{ - float32 m_fForceAmount; // 0x01E0 - Vector m_TwistAxis; // 0x01E4 - bool m_bLocalSpace; // 0x01F0 - int32 m_nControlPointNumber; // 0x01F4 -}; -class CParticleFunctionRenderer : public CParticleFunction // particles -{ - CParticleVisibilityInputs VisibilityInputs; // 0x01D0 - bool m_bCannotBeRefracted; // 0x0218 - bool m_bSkipRenderingOnMobile; // 0x0219 -}; -class C_INIT_PositionPlaceOnGround : public CParticleFunctionInitializer // particles -{ - CPerParticleFloatInput m_flOffset; // 0x01D8 - CPerParticleFloatInput m_flMaxTraceLength; // 0x0348 - char[128] m_CollisionGroupName; // 0x04B8 - ParticleTraceSet_t m_nTraceSet; // 0x0538 - ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x0548 - bool m_bIncludeWater; // 0x054C - bool m_bSetNormal; // 0x054D - ParticleAttributeIndex_t m_nAttribute; // 0x0550 - bool m_bSetPXYZOnly; // 0x0554 - bool m_bTraceAlongNormal; // 0x0555 - ParticleAttributeIndex_t m_nTraceDirectionAttribute; // 0x0558 - bool m_bOffsetonColOnly; // 0x055C - float32 m_flOffsetByRadiusFactor; // 0x0560 - int32 m_nPreserveOffsetCP; // 0x0564 - int32 m_nIgnoreCP; // 0x0568 -}; -class C_INIT_AgeNoise : public CParticleFunctionInitializer // particles -{ - bool m_bAbsVal; // 0x01D8 - bool m_bAbsValInv; // 0x01D9 - float32 m_flOffset; // 0x01DC - float32 m_flAgeMin; // 0x01E0 - float32 m_flAgeMax; // 0x01E4 - float32 m_flNoiseScale; // 0x01E8 - float32 m_flNoiseScaleLoc; // 0x01EC - Vector m_vecOffsetLoc; // 0x01F0 -}; -class CModelConfigElement_SetRenderColor : public CModelConfigElement // modellib -{ - Color m_Color; // 0x0048 -}; -class CParticleFunctionForce : public CParticleFunction // particles -{ -}; -class C_OP_RampScalarSpline : public CParticleFunctionOperator // particles -{ - float32 m_RateMin; // 0x01D0 - float32 m_RateMax; // 0x01D4 - float32 m_flStartTime_min; // 0x01D8 - float32 m_flStartTime_max; // 0x01DC - float32 m_flEndTime_min; // 0x01E0 - float32 m_flEndTime_max; // 0x01E4 - float32 m_flBias; // 0x01E8 - ParticleAttributeIndex_t m_nField; // 0x0210 - bool m_bProportionalOp; // 0x0214 - bool m_bEaseOut; // 0x0215 -}; -class CSoundEventMetaData // soundsystem -{ - CStrongHandle< InfoForResourceTypeCVMixListResource > m_soundEventVMix; // 0x0000 -}; -class CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance // soundsystem_voicecontainers -{ - float32 m_flMinVolume; // 0x0000 - int32 m_nInstancesAtMinVolume; // 0x0004 - float32 m_flMaxVolume; // 0x0008 - int32 m_nInstancesAtMaxVolume; // 0x000C -}; -class FeBuildBoxRigid_t : public FeBoxRigid_t // physicslib -{ - int32 m_nPriority; // 0x0040 - uint32 m_nVertexMapHash; // 0x0044 - uint32 m_nAntitunnelGroupBits; // 0x0048 -}; -class constraint_axislimit_t // vphysics2 -{ - float32 flMinRotation; // 0x0000 - float32 flMaxRotation; // 0x0004 - float32 flMotorTargetAngSpeed; // 0x0008 - float32 flMotorMaxTorque; // 0x000C -}; -class StanceInfo_t // animgraphlib -{ - Vector m_vPosition; // 0x0000 - float32 m_flDirection; // 0x000C -}; -class CDemoSettingsComponentUpdater : public CAnimComponentUpdater // animgraphlib -{ - CAnimDemoCaptureSettings m_settings; // 0x0030 -}; -class IClientAlphaProperty // client -{ -}; -class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector // server -{ - Vector m_vStartPos; // 0x00A8 - float32 m_flSearchDist; // 0x00B4 -}; -class AggregateInstanceStreamOnDiskData_t // worldrenderer -{ - uint32 m_DecodedSize; // 0x0000 - CUtlBinaryBlock m_BufferData; // 0x0008 -}; -class CAudioPhonemeTag // soundsystem_voicecontainers -{ - float32 m_flStartTime; // 0x0000 - float32 m_flEndTime; // 0x0004 - int32 m_nPhonemeCode; // 0x0008 -}; -class CNmCachedVectorNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 - NmCachedValueMode_t m_mode; // 0x0014 -}; -class IKSolverSettings_t // animgraphlib -{ - IKSolverType m_SolverType; // 0x0000 - int32 m_nNumIterations; // 0x0004 - EIKEndEffectorRotationFixUpMode m_EndEffectorRotationFixUpMode; // 0x0008 -}; -class InfoForResourceTypeCPanoramaDynamicImages // resourcesystem -{ -}; -class ConstraintSoundInfo // server -{ - VelocitySampler m_vSampler; // 0x0008 - SimpleConstraintSoundProfile m_soundProfile; // 0x0020 - Vector m_forwardAxis; // 0x0040 - CUtlSymbolLarge m_iszTravelSoundFwd; // 0x0050 - CUtlSymbolLarge m_iszTravelSoundBack; // 0x0058 - CUtlSymbolLarge m_iszReversalSoundSmall; // 0x0078 - CUtlSymbolLarge m_iszReversalSoundMedium; // 0x0080 - CUtlSymbolLarge m_iszReversalSoundLarge; // 0x0088 - bool m_bPlayTravelSound; // 0x0090 - bool m_bPlayReversalSound; // 0x0091 -}; -class C_OP_RemapSpeedtoCP : public CParticleFunctionPreEmission // particles -{ - int32 m_nInControlPointNumber; // 0x01D8 - int32 m_nOutControlPointNumber; // 0x01DC - int32 m_nField; // 0x01E0 - float32 m_flInputMin; // 0x01E4 - float32 m_flInputMax; // 0x01E8 - float32 m_flOutputMin; // 0x01EC - float32 m_flOutputMax; // 0x01F0 - bool m_bUseDeltaV; // 0x01F4 -}; -class C_INIT_CheckParticleForWater : public CParticleFunctionInitializer // particles -{ - CPerParticleFloatInput m_flRadius; // 0x01D8 - ParticleAttributeIndex_t m_nFieldOutput; // 0x0348 - CParticleRemapFloatInput m_flOutputRemap; // 0x0350 - ParticleSetMethod_t m_nSetMethod; // 0x04C0 -}; -class CFeNamedJiggleBone // physicslib -{ - CUtlString m_strParentBone; // 0x0000 - CTransform m_transform; // 0x0010 - uint32 m_nJiggleParent; // 0x0030 - CFeJiggleBone m_jiggleBone; // 0x0034 -}; -class PulseRuntimeInvokeIndex_t // pulse_runtime_lib -{ - int32 m_Value; // 0x0000 -}; -class InfoForResourceTypeCNmSkeleton // resourcesystem -{ -}; -class CVMixVsndInput : public CVMixInputBase // soundsystem_lowlevel -{ - CUtlString m_defaultValue; // 0x0010 - int32 m_nProcessor; // 0x0018 -}; -class CNmAimCSNode::CDefinition : public CNmPassthroughNode::CDefinition // server -{ - int16 m_nVerticalAngleNodeIdx; // 0x0018 - int16 m_nHorizontalAngleNodeIdx; // 0x001A - int16 m_nWeaponCategoryNodeIdx; // 0x001C - int16 m_nWeaponTypeNodeIdx; // 0x001E - int16 m_nIsWeaponActionActiveNodeIdx; // 0x0020 - int16 m_nWeaponDropNodeIdx; // 0x0022 - int16 m_nEnabledNodeIdx; // 0x0024 - float32 m_flBlendTimeSeconds; // 0x0028 - float32 m_flReduceRangeTimeSeconds; // 0x002C -}; -class C_OP_OscillateScalarSimple : public CParticleFunctionOperator // particles -{ - float32 m_Rate; // 0x01D0 - float32 m_Frequency; // 0x01D4 - ParticleAttributeIndex_t m_nField; // 0x01D8 - float32 m_flOscMult; // 0x01DC - float32 m_flOscAdd; // 0x01E0 -}; -class C_OP_SetParentControlPointsToChildCP : public CParticleFunctionPreEmission // particles -{ - int32 m_nChildGroupID; // 0x01D8 - int32 m_nChildControlPoint; // 0x01DC - int32 m_nNumControlPoints; // 0x01E0 - int32 m_nFirstSourcePoint; // 0x01E4 - bool m_bSetOrientation; // 0x01E8 -}; -class C_INIT_RandomLifeTime : public CParticleFunctionInitializer // particles -{ - float32 m_fLifetimeMin; // 0x01D8 - float32 m_fLifetimeMax; // 0x01DC - float32 m_fLifetimeRandExponent; // 0x01E0 -}; -class C_OP_SetRandomControlPointPosition : public CParticleFunctionPreEmission // particles -{ - bool m_bUseWorldLocation; // 0x01D8 - bool m_bOrient; // 0x01D9 - int32 m_nCP1; // 0x01DC - int32 m_nHeadLocation; // 0x01E0 - CParticleCollectionFloatInput m_flReRandomRate; // 0x01E8 - Vector m_vecCPMinPos; // 0x0358 - Vector m_vecCPMaxPos; // 0x0364 - CParticleCollectionFloatInput m_flInterpolation; // 0x0370 -}; -class C_OP_ScreenSpaceDistanceToEdge : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - CPerParticleFloatInput m_flMaxDistFromEdge; // 0x01D8 - CParticleRemapFloatInput m_flOutputRemap; // 0x0348 - ParticleSetMethod_t m_nSetMethod; // 0x04B8 -}; -class C_OP_SetFloatCollection : public CParticleFunctionOperator // particles -{ - CParticleCollectionFloatInput m_InputValue; // 0x01D0 - ParticleAttributeIndex_t m_nOutputField; // 0x0340 - ParticleSetMethod_t m_nSetMethod; // 0x0344 - CParticleCollectionFloatInput m_Lerp; // 0x0348 -}; -class C_OP_ColorAdjustHSL : public CParticleFunctionOperator // particles -{ - CPerParticleFloatInput m_flHueAdjust; // 0x01D0 - CPerParticleFloatInput m_flSaturationAdjust; // 0x0340 - CPerParticleFloatInput m_flLightnessAdjust; // 0x04B0 -}; -class C_OP_SequenceFromModel : public CParticleFunctionOperator // particles -{ - int32 m_nControlPointNumber; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 - ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x01D8 - float32 m_flInputMin; // 0x01DC - float32 m_flInputMax; // 0x01E0 - float32 m_flOutputMin; // 0x01E4 - float32 m_flOutputMax; // 0x01E8 - ParticleSetMethod_t m_nSetMethod; // 0x01EC -}; -class SceneViewId_t // scenesystem -{ - uint64 m_nViewId; // 0x0000 - uint64 m_nFrameCount; // 0x0008 -}; -class CSequenceGroupData // animationsystem -{ - CBufferString m_sName; // 0x0010 - uint32 m_nFlags; // 0x0020 - CUtlVector< CBufferString > m_localSequenceNameArray; // 0x0028 - CUtlVector< CSeqS1SeqDesc > m_localS1SeqDescArray; // 0x0040 - CUtlVector< CSeqS1SeqDesc > m_localMultiSeqDescArray; // 0x0058 - CUtlVector< CSeqSynthAnimDesc > m_localSynthAnimDescArray; // 0x0070 - CUtlVector< CSeqCmdSeqDesc > m_localCmdSeqDescArray; // 0x0088 - CUtlVector< CSeqBoneMaskList > m_localBoneMaskArray; // 0x00A0 - CUtlVector< CSeqScaleSet > m_localScaleSetArray; // 0x00B8 - CUtlVector< CBufferString > m_localBoneNameArray; // 0x00D0 - CBufferString m_localNodeName; // 0x00E8 - CUtlVector< CSeqPoseParamDesc > m_localPoseParamArray; // 0x00F8 - KeyValues3 m_keyValues; // 0x0110 - CUtlVector< CSeqIKLock > m_localIKAutoplayLockArray; // 0x0120 -}; -class EventClientProcessInput_t // engine2 -{ - EngineLoopState_t m_LoopState; // 0x0000 - float32 m_flRealTime; // 0x0028 - float32 m_flTickInterval; // 0x002C - float64 m_flTickStartTime; // 0x0030 -}; -class C_OP_Noise : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - float32 m_flOutputMin; // 0x01D4 - float32 m_flOutputMax; // 0x01D8 - float32 m_fl4NoiseScale; // 0x01DC - bool m_bAdditive; // 0x01E0 - float32 m_flNoiseAnimationTimeScale; // 0x01E4 -}; -class CParticleFunctionInitializer : public CParticleFunction // particles -{ - int32 m_nAssociatedEmitterIndex; // 0x01D0 -}; -class CNmVectorNegateNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 -}; -class CSoundPatch // server -{ - CSoundEnvelope m_pitch; // 0x0008 - CSoundEnvelope m_volume; // 0x0018 - float32 m_shutdownTime; // 0x003C - float32 m_flLastTime; // 0x0040 - CUtlSymbolLarge m_iszSoundScriptName; // 0x0048 - CHandle< CBaseEntity > m_hEnt; // 0x0050 - CEntityIndex m_soundEntityIndex; // 0x0054 - Vector m_soundOrigin; // 0x0058 - int32 m_isPlaying; // 0x0064 - CCopyRecipientFilter m_Filter; // 0x0068 - float32 m_flCloseCaptionDuration; // 0x00A0 - bool m_bUpdatedSoundOrigin; // 0x00A4 - CUtlSymbolLarge m_iszClassName; // 0x00A8 -}; -class C_INIT_VelocityFromCP : public CParticleFunctionInitializer // particles -{ - CParticleCollectionVecInput m_velocityInput; // 0x01D8 - CParticleTransformInput m_transformInput; // 0x0890 - float32 m_flVelocityScale; // 0x08F8 - bool m_bDirectionOnly; // 0x08FC -}; -class C_OP_RemapVectortoCP : public CParticleFunctionOperator // particles -{ - int32 m_nOutControlPointNumber; // 0x01D0 - ParticleAttributeIndex_t m_nFieldInput; // 0x01D4 - int32 m_nParticleNumber; // 0x01D8 -}; -class C_INIT_ModelCull : public CParticleFunctionInitializer // particles -{ - int32 m_nControlPointNumber; // 0x01D8 - bool m_bBoundBox; // 0x01DC - bool m_bCullOutside; // 0x01DD - bool m_bUseBones; // 0x01DE - char[128] m_HitboxSetName; // 0x01DF -}; -class SceneObject_t // worldrenderer -{ - uint32 m_nObjectID; // 0x0000 - Vector4D[3] m_vTransform; // 0x0004 - float32 m_flFadeStartDistance; // 0x0034 - float32 m_flFadeEndDistance; // 0x0038 - Vector4D m_vTintColor; // 0x003C - CUtlString m_skin; // 0x0050 - ObjectTypeFlags_t m_nObjectTypeFlags; // 0x0058 - Vector m_vLightingOrigin; // 0x005C - int16 m_nOverlayRenderOrder; // 0x0068 - int16 m_nLODOverride; // 0x006A - int32 m_nCubeMapPrecomputedHandshake; // 0x006C - int32 m_nLightProbeVolumePrecomputedHandshake; // 0x0070 - CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x0078 - CStrongHandle< InfoForResourceTypeCRenderMesh > m_renderable; // 0x0080 -}; -class MaterialParamVector_t : public MaterialParam_t // materialsystem2 -{ - Vector4D m_value; // 0x0008 -}; -class InfoForResourceTypeCCompositeMaterialKit // resourcesystem -{ -}; -class CPlayerSprayDecalRenderHelper // client -{ -}; -class C_INIT_RandomRotationSpeed : public CGeneralRandomRotation // particles -{ -}; -class ParticleControlPointDriver_t // particles -{ - ParticleParamID_t m_iControlPoint; // 0x0000 - ParticleAttachment_t m_iAttachType; // 0x0010 - CUtlString m_attachmentName; // 0x0018 - Vector m_vecOffset; // 0x0020 - QAngle m_angOffset; // 0x002C - CUtlString m_entityName; // 0x0038 -}; -class C_OP_ExternalWindForce : public CParticleFunctionForce // particles -{ - CPerParticleVecInput m_vecSamplePosition; // 0x01E0 - CPerParticleVecInput m_vecScale; // 0x0898 - bool m_bSampleWind; // 0x0F50 - bool m_bSampleWater; // 0x0F51 - bool m_bDampenNearWaterPlane; // 0x0F52 - bool m_bSampleGravity; // 0x0F53 - CPerParticleVecInput m_vecGravityForce; // 0x0F58 - bool m_bUseBasicMovementGravity; // 0x1610 - CPerParticleFloatInput m_flLocalGravityScale; // 0x1618 - CPerParticleFloatInput m_flLocalBuoyancyScale; // 0x1788 - CPerParticleVecInput m_vecBuoyancyForce; // 0x18F8 -}; -class NodeData_t // worldrenderer -{ - int32 m_nParent; // 0x0000 - Vector m_vOrigin; // 0x0004 - Vector m_vMinBounds; // 0x0010 - Vector m_vMaxBounds; // 0x001C - float32 m_flMinimumDistance; // 0x0028 - CUtlVector< int32 > m_ChildNodeIndices; // 0x0030 - CUtlString m_worldNodePrefix; // 0x0048 -}; -class FeNodeReverseOffset_t // physicslib -{ - Vector vOffset; // 0x0000 - uint16 nBoneCtrl; // 0x000C - uint16 nTargetNode; // 0x000E -}; -class ParticleNamedValueConfiguration_t // particleslib -{ - CUtlString m_ConfigName; // 0x0000 - KeyValues3 m_ConfigValue; // 0x0008 - CUtlString m_BoundValuePath; // 0x0018 - ParticleAttachment_t m_iAttachType; // 0x0020 - CUtlString m_strEntityScope; // 0x0028 - CUtlString m_strAttachmentName; // 0x0030 -}; -class CSimpleStopwatch : public CStopwatchBase // server -{ -}; -class CRandomNumberGeneratorParameters // particles -{ - bool m_bDistributeEvenly; // 0x0000 - int32 m_nSeed; // 0x0004 -}; -class C_OP_MovementRigidAttachToCP : public CParticleFunctionOperator // particles -{ - int32 m_nControlPointNumber; // 0x01D0 - int32 m_nScaleControlPoint; // 0x01D4 - int32 m_nScaleCPField; // 0x01D8 - ParticleAttributeIndex_t m_nFieldInput; // 0x01DC - ParticleAttributeIndex_t m_nFieldOutput; // 0x01E0 - bool m_bOffsetLocal; // 0x01E4 -}; -class RnSphereDesc_t : public RnShapeDesc_t // physicslib -{ - SphereBase_t< float32 > m_Sphere; // 0x0018 -}; -class CConstraintTarget // modellib -{ - Quaternion m_qOffset; // 0x0020 - Vector m_vOffset; // 0x0030 - uint32 m_nBoneHash; // 0x003C - CUtlString m_sName; // 0x0040 - float32 m_flWeight; // 0x0048 - bool m_bIsAttachment; // 0x0059 -}; -class CNmChainSolverTask : public CNmPoseTask // animlib -{ - int32 m_nEffectorBoneIdx; // 0x0058 - int32 m_nEffectorTargetBoneIdx; // 0x005C - CTransform m_targetTransform; // 0x0060 - int32 m_nNumBonesInChain; // 0x0080 - CNmTarget m_effectorTarget; // 0x0090 - NmIKBlendMode_t m_blendMode; // 0x00C0 - float32 m_flBlendWeight; // 0x00C4 - bool m_bIsTargetInWorldSpace; // 0x00C8 - bool m_bIsRunningFromDeserializedData; // 0x00C9 - CGlobalSymbol m_debugEffectorBoneID; // 0x00D0 - CTransform m_chainStartTransformMS; // 0x00E0 - CTransform m_debugRequestedTargetTransformMS; // 0x0100 - float32 m_debugTotalChainLength; // 0x0120 -}; -class EventModInitialized_t // engine2 -{ -}; -class EventClientPollNetworking_t // engine2 -{ - int32 m_nTickCount; // 0x0000 -}; -class InfoForResourceTypeCRenderMesh // resourcesystem -{ -}; -class CRangeInt // tier2 -{ - int32[2] m_pValue; // 0x0000 -}; -class C_OP_ClientPhysics : public CParticleFunctionRenderer // particles -{ - CUtlString m_strPhysicsType; // 0x0220 - bool m_bStartAsleep; // 0x0228 - CParticleCollectionFloatInput m_flPlayerWakeRadius; // 0x0230 - CParticleCollectionFloatInput m_flVehicleWakeRadius; // 0x03A0 - bool m_bUseHighQualitySimulation; // 0x0510 - int32 m_nMaxParticleCount; // 0x0514 - bool m_bRespectExclusionVolumes; // 0x0518 - bool m_bKillParticles; // 0x0519 - bool m_bDeleteSim; // 0x051A - int32 m_nControlPoint; // 0x051C - int32 m_nForcedSimId; // 0x0520 - ParticleColorBlendType_t m_nColorBlendType; // 0x0524 - ParticleAttrBoxFlags_t m_nForcedStatusEffects; // 0x0528 -}; -class CNetworkVelocityVector // server -{ - CNetworkedQuantizedFloat m_vecX; // 0x0010 - CNetworkedQuantizedFloat m_vecY; // 0x0018 - CNetworkedQuantizedFloat m_vecZ; // 0x0020 -}; -class C_INIT_SetVectorAttributeToVectorExpression : public CParticleFunctionInitializer // particles -{ - VectorExpressionType_t m_nExpression; // 0x01D8 - CPerParticleVecInput m_vInput1; // 0x01E0 - CPerParticleVecInput m_vInput2; // 0x0898 - CPerParticleFloatInput m_flLerp; // 0x0F50 - ParticleAttributeIndex_t m_nOutputField; // 0x10C0 - ParticleSetMethod_t m_nSetMethod; // 0x10C4 - bool m_bNormalizedOutput; // 0x10C8 -}; -class C_OP_OscillateVector : public CParticleFunctionOperator // particles -{ - Vector m_RateMin; // 0x01D0 - Vector m_RateMax; // 0x01DC - Vector m_FrequencyMin; // 0x01E8 - Vector m_FrequencyMax; // 0x01F4 - ParticleAttributeIndex_t m_nField; // 0x0200 - bool m_bProportional; // 0x0204 - bool m_bProportionalOp; // 0x0205 - bool m_bOffset; // 0x0206 - float32 m_flStartTime_min; // 0x0208 - float32 m_flStartTime_max; // 0x020C - float32 m_flEndTime_min; // 0x0210 - float32 m_flEndTime_max; // 0x0214 - CPerParticleFloatInput m_flOscMult; // 0x0218 - CPerParticleFloatInput m_flOscAdd; // 0x0388 - CPerParticleFloatInput m_flRateScale; // 0x04F8 -}; -class C_OP_SetControlPointToCenter : public CParticleFunctionPreEmission // particles -{ - int32 m_nCP1; // 0x01D8 - Vector m_vecCP1Pos; // 0x01DC - bool m_bUseAvgParticlePos; // 0x01E8 - ParticleParentSetMode_t m_nSetParent; // 0x01EC -}; -class C_OP_PlanarConstraint : public CParticleFunctionConstraint // particles -{ - Vector m_PointOnPlane; // 0x01D0 - Vector m_PlaneNormal; // 0x01DC - int32 m_nControlPointNumber; // 0x01E8 - bool m_bGlobalOrigin; // 0x01EC - bool m_bGlobalNormal; // 0x01ED - CPerParticleFloatInput m_flRadiusScale; // 0x01F0 - CParticleCollectionFloatInput m_flMaximumDistanceToCP; // 0x0360 - bool m_bUseOldCode; // 0x04D0 -}; -class CVoiceContainerStaticAdditiveSynth::CTone // soundsystem_voicecontainers -{ - CUtlVector< CVoiceContainerStaticAdditiveSynth::CHarmonic > m_harmonics; // 0x0000 - CPiecewiseCurve m_curve; // 0x0018 - bool m_bSyncInstances; // 0x0058 -}; -class CAnimDemoCaptureSettings // animgraphlib -{ - Vector2D m_vecErrorRangeSplineRotation; // 0x0000 - Vector2D m_vecErrorRangeSplineTranslation; // 0x0008 - Vector2D m_vecErrorRangeSplineScale; // 0x0010 - float32 m_flIkRotation_MaxSplineError; // 0x0018 - float32 m_flIkTranslation_MaxSplineError; // 0x001C - Vector2D m_vecErrorRangeQuantizationRotation; // 0x0020 - Vector2D m_vecErrorRangeQuantizationTranslation; // 0x0028 - Vector2D m_vecErrorRangeQuantizationScale; // 0x0030 - float32 m_flIkRotation_MaxQuantizationError; // 0x0038 - float32 m_flIkTranslation_MaxQuantizationError; // 0x003C - CUtlString m_baseSequence; // 0x0040 - int32 m_nBaseSequenceFrame; // 0x0048 - EDemoBoneSelectionMode m_boneSelectionMode; // 0x004C - CUtlVector< BoneDemoCaptureSettings_t > m_bones; // 0x0050 - CUtlVector< IKDemoCaptureSettings_t > m_ikChains; // 0x0068 -}; -class EventClientPauseSimulate_t : public EventSimulate_t // engine2 -{ -}; -class EventClientPreOutput_t // engine2 -{ - EngineLoopState_t m_LoopState; // 0x0000 - float64 m_flRenderTime; // 0x0028 - float64 m_flRenderFrameTime; // 0x0030 - float64 m_flRenderFrameTimeUnbounded; // 0x0038 - float32 m_flRealTime; // 0x0040 - bool m_bRenderOnly; // 0x0044 -}; -class C_OP_RenderTrails : public CBaseTrailRenderer // particles -{ - bool m_bEnableFadingAndClamping; // 0x30E0 - float32 m_flStartFadeDot; // 0x30E4 - float32 m_flEndFadeDot; // 0x30E8 - ParticleAttributeIndex_t m_nPrevPntSource; // 0x30EC - float32 m_flMaxLength; // 0x30F0 - float32 m_flMinLength; // 0x30F4 - bool m_bIgnoreDT; // 0x30F8 - float32 m_flConstrainRadiusToLengthRatio; // 0x30FC - float32 m_flLengthScale; // 0x3100 - float32 m_flLengthFadeInTime; // 0x3104 - CPerParticleFloatInput m_flRadiusHeadTaper; // 0x3108 - CParticleCollectionVecInput m_vecHeadColorScale; // 0x3278 - CPerParticleFloatInput m_flHeadAlphaScale; // 0x3930 - CPerParticleFloatInput m_flRadiusTaper; // 0x3AA0 - CParticleCollectionVecInput m_vecTailColorScale; // 0x3C10 - CPerParticleFloatInput m_flTailAlphaScale; // 0x42C8 - ParticleAttributeIndex_t m_nHorizCropField; // 0x4438 - ParticleAttributeIndex_t m_nVertCropField; // 0x443C - float32 m_flForwardShift; // 0x4440 - bool m_bFlipUVBasedOnPitchYaw; // 0x4444 -}; -class CVMixAutomaticControlInput // soundsystem_lowlevel -{ - CUtlString m_name; // 0x0000 - int32 m_nControlInputIndex; // 0x0008 - bool m_bIsTrackSend; // 0x000C - bool m_bIsStackVar; // 0x000D -}; -class CNmClip // animlib -{ - CStrongHandle< InfoForResourceTypeCNmSkeleton > m_skeleton; // 0x0000 - uint32 m_nNumFrames; // 0x0008 - float32 m_flDuration; // 0x000C - CUtlBinaryBlock m_compressedPoseData; // 0x0010 - CUtlVector< NmCompressionSettings_t > m_trackCompressionSettings; // 0x0020 - CUtlVector< uint32 > m_compressedPoseOffsets; // 0x0038 - CUtlVector< CGlobalSymbol > m_floatCurveIDs; // 0x0050 - CUtlVector< NmFloatCurveCompressionSettings_t > m_floatCurveDefs; // 0x0068 - CUtlVector< uint16 > m_compressedFloatCurveData; // 0x0080 - CUtlVector< uint32 > m_compressedFloatCurveOffsets; // 0x0098 - CUtlVectorFixedGrowable< CNmClip*, 1 > m_secondaryAnimations; // 0x00D8 - CNmSyncTrack m_syncTrack; // 0x00F8 - CNmRootMotionData m_rootMotion; // 0x01B0 - bool m_bIsAdditive; // 0x0200 - CUtlVector< CNmClip::ModelSpaceSamplingChainLink_t > m_modelSpaceSamplingChain; // 0x0208 - CUtlVector< int32 > m_modelSpaceBoneSamplingIndices; // 0x0220 -}; -class CBindPoseUpdateNode : public CLeafUpdateNode // animgraphlib -{ -}; -class LookAtOpFixedSettings_t // animgraphlib -{ - CAnimAttachment m_attachment; // 0x0000 - CAnimInputDamping m_damping; // 0x0080 - CUtlVector< LookAtBone_t > m_bones; // 0x0098 - float32 m_flYawLimit; // 0x00B0 - float32 m_flPitchLimit; // 0x00B4 - float32 m_flHysteresisInnerAngle; // 0x00B8 - float32 m_flHysteresisOuterAngle; // 0x00BC - bool m_bRotateYawForward; // 0x00C0 - bool m_bMaintainUpDirection; // 0x00C1 - bool m_bTargetIsPosition; // 0x00C2 - bool m_bUseHysteresis; // 0x00C3 -}; -class CWayPointHelperUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - float32 m_flStartCycle; // 0x0074 - float32 m_flEndCycle; // 0x0078 - bool m_bOnlyGoals; // 0x007C - bool m_bPreventOvershoot; // 0x007D - bool m_bPreventUndershoot; // 0x007E -}; -class C_OP_RemapTransformOrientationToRotations : public CParticleFunctionOperator // particles -{ - CParticleTransformInput m_TransformInput; // 0x01D0 - Vector m_vecRotation; // 0x0238 - bool m_bUseQuat; // 0x0244 - bool m_bWriteNormal; // 0x0245 -}; -class C_OP_SetFloatAttributeToVectorExpression : public CParticleFunctionOperator // particles -{ - VectorFloatExpressionType_t m_nExpression; // 0x01D0 - CPerParticleVecInput m_vInput1; // 0x01D8 - CPerParticleVecInput m_vInput2; // 0x0890 - CParticleRemapFloatInput m_flOutputRemap; // 0x0F48 - ParticleAttributeIndex_t m_nOutputField; // 0x10B8 - ParticleSetMethod_t m_nSetMethod; // 0x10BC -}; -class C_OP_InheritFromPeerSystem : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - ParticleAttributeIndex_t m_nFieldInput; // 0x01D4 - int32 m_nIncrement; // 0x01D8 - int32 m_nGroupID; // 0x01DC -}; -class CovMatrix3 // physicslib -{ - Vector m_vDiag; // 0x0000 - float32 m_flXY; // 0x000C - float32 m_flXZ; // 0x0010 - float32 m_flYZ; // 0x0014 -}; -class JiggleBoneSettings_t // animgraphlib -{ - int32 m_nBoneIndex; // 0x0000 - float32 m_flSpringStrength; // 0x0004 - float32 m_flMaxTimeStep; // 0x0008 - float32 m_flDamping; // 0x000C - Vector m_vBoundsMaxLS; // 0x0010 - Vector m_vBoundsMinLS; // 0x001C - JiggleBoneSimSpace m_eSimSpace; // 0x0028 -}; -class CompositeMaterialMatchFilter_t // compositematerialslib -{ - CompositeMaterialMatchFilterType_t m_nCompositeMaterialMatchFilterType; // 0x0000 - CUtlString m_strMatchFilter; // 0x0008 - CUtlString m_strMatchValue; // 0x0010 - bool m_bPassWhenTrue; // 0x0018 -}; -class CEmptyGraphController : public CAnimGraphControllerBase // server -{ -}; -class IParticleCollection // particles -{ -}; -class C_OP_ConnectParentParticleToNearest : public CParticleFunctionOperator // particles -{ - int32 m_nFirstControlPoint; // 0x01D0 - int32 m_nSecondControlPoint; // 0x01D4 - bool m_bUseRadius; // 0x01D8 - CParticleCollectionFloatInput m_flRadiusScale; // 0x01E0 - CParticleCollectionFloatInput m_flParentRadiusScale; // 0x0350 -}; -class C_INIT_InheritFromParentParticles : public CParticleFunctionInitializer // particles -{ - float32 m_flScale; // 0x01D8 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC - int32 m_nIncrement; // 0x01E0 - bool m_bRandomDistribution; // 0x01E4 - int32 m_nRandomSeed; // 0x01E8 -}; -class CSequenceFinishedAnimTag : public CAnimTagBase // animgraphlib -{ - CUtlString m_sequenceName; // 0x0058 -}; -class CVectorQuantizer // animgraphlib -{ - CUtlVector< float32 > m_centroidVectors; // 0x0000 - int32 m_nCentroids; // 0x0018 - int32 m_nDimensions; // 0x001C -}; -class CNmScaleNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib -{ - int16 m_nMaskNodeIdx; // 0x0018 - int16 m_nEnableNodeIdx; // 0x001A -}; -class ParamSpanSample_t // animgraphlib -{ - CAnimVariant m_value; // 0x0000 - float32 m_flCycle; // 0x0014 -}; -class EventClientPostAdvanceTick_t : public EventPostAdvanceTick_t // engine2 -{ -}; -class CodeGenAABB_t // server -{ - Vector m_vMinBounds; // 0x0000 - Vector m_vMaxBounds; // 0x000C -}; -class CSkillInt // server -{ - int32[4] m_pValue; // 0x0000 -}; -class CVectorExponentialMovingAverage // server -{ -}; -class C_OP_CPVelocityForce : public CParticleFunctionForce // particles -{ - int32 m_nControlPointNumber; // 0x01E0 - CPerParticleFloatInput m_flScale; // 0x01E8 -}; -class CNmClip::ModelSpaceSamplingChainLink_t // animlib -{ - int32 m_nBoneIdx; // 0x0000 - int32 m_nParentBoneIdx; // 0x0004 - int32 m_nParentChainLinkIdx; // 0x0008 -}; -class CAnimScriptComponentUpdater : public CAnimComponentUpdater // animgraphlib -{ - AnimScriptHandle m_hScript; // 0x0030 -}; -class CDestructiblePart_DamageLevel // server -{ - CUtlString m_sName; // 0x0000 - CGlobalSymbol m_sBreakablePieceName; // 0x0008 - int32 m_nBodyGroupValue; // 0x0010 - CSkillInt m_nHealth; // 0x0014 - float32 m_flCriticalDamagePercent; // 0x0024 - EDestructiblePartDamagePassThroughType m_nDamagePassthroughType; // 0x0028 - DestructiblePartDestructionDeathBehavior_t m_nDestructionDeathBehavior; // 0x002C - CGlobalSymbol m_sCustomDeathHandshake; // 0x0030 - bool m_bShouldDestroyOnDeath; // 0x0038 - CRangeFloat m_flDeathDestroyTime; // 0x003C -}; -class FeBuildTaperedCapsuleRigid_t : public FeTaperedCapsuleRigid_t // physicslib -{ - int32 m_nPriority; // 0x0030 - uint32 m_nVertexMapHash; // 0x0034 - uint32 m_nAntitunnelGroupBits; // 0x0038 -}; -class CDampedPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase // animgraphlib -{ - float32 m_flAnticipationTime; // 0x002C - float32 m_flMinSpeedScale; // 0x0030 - CAnimParamHandle m_hAnticipationPosParam; // 0x0034 - CAnimParamHandle m_hAnticipationHeadingParam; // 0x0036 - float32 m_flSpringConstant; // 0x0038 - float32 m_flMinSpringTension; // 0x003C - float32 m_flMaxSpringTension; // 0x0040 -}; -class CPulse_PublicOutput // pulse_runtime_lib -{ - PulseSymbol_t m_Name; // 0x0000 - CUtlString m_Description; // 0x0010 - CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x0018 -}; -class CPhysSurfaceProperties // modellib -{ - CUtlString m_name; // 0x0000 - uint32 m_nameHash; // 0x0008 - uint32 m_baseNameHash; // 0x000C - bool m_bHidden; // 0x0018 - CUtlString m_description; // 0x0020 - CPhysSurfacePropertiesPhysics m_physics; // 0x0028 - CPhysSurfacePropertiesVehicle m_vehicleParams; // 0x0040 - CPhysSurfacePropertiesSoundNames m_audioSounds; // 0x0048 - CPhysSurfacePropertiesAudio m_audioParams; // 0x00A8 -}; -class CBlendUpdateNode : public CAnimUpdateNodeBase // animgraphlib -{ - CUtlVector< CAnimUpdateNodeRef > m_children; // 0x0060 - CUtlVector< uint8 > m_sortedOrder; // 0x0078 - CUtlVector< float32 > m_targetValues; // 0x0090 - AnimValueSource m_blendValueSource; // 0x00AC - LinearRootMotionBlendMode_t m_eLinearRootMotionBlendMode; // 0x00B0 - CAnimParamHandle m_paramIndex; // 0x00B4 - CAnimInputDamping m_damping; // 0x00B8 - BlendKeyType m_blendKeyType; // 0x00D0 - bool m_bLockBlendOnReset; // 0x00D4 - bool m_bSyncCycles; // 0x00D5 - bool m_bLoop; // 0x00D6 - bool m_bLockWhenWaning; // 0x00D7 - bool m_bIsAngle; // 0x00D8 -}; -class EventServerEndSimulate_t // engine2 -{ - bool m_bLastTick; // 0x0000 -}; -class inv_image_item_t // client -{ - Vector position; // 0x0000 - QAngle angle; // 0x000C - CUtlString pose_sequence; // 0x0018 -}; -class C_OP_RemapTransformVisibilityToVector : public CParticleFunctionOperator // particles -{ - ParticleSetMethod_t m_nSetMethod; // 0x01D0 - CParticleTransformInput m_TransformInput; // 0x01D8 - ParticleAttributeIndex_t m_nFieldOutput; // 0x0240 - float32 m_flInputMin; // 0x0244 - float32 m_flInputMax; // 0x0248 - Vector m_vecOutputMin; // 0x024C - Vector m_vecOutputMax; // 0x0258 - float32 m_flRadius; // 0x0264 -}; -class C_OP_RenderStatusEffect : public CParticleFunctionRenderer // particles -{ - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x0220 - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail2; // 0x0228 - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDiffuseWarp; // 0x0230 - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelColorWarp; // 0x0238 - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelWarp; // 0x0240 - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSpecularWarp; // 0x0248 - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureEnvMap; // 0x0250 -}; -class FeSimdRodConstraint_t // physicslib -{ - uint16[4][2] nNode; // 0x0000 - fltx4 f4MaxDist; // 0x0010 - fltx4 f4MinDist; // 0x0020 - fltx4 f4Weight0; // 0x0030 - fltx4 f4RelaxationFactor; // 0x0040 -}; -class CBonePositionMetricEvaluator : public CMotionMetricEvaluator // animgraphlib -{ - int32 m_nBoneIndex; // 0x0050 -}; -class CNmEntityAttributeFloatEvent : public CNmEntityAttributeEventBase // animlib -{ - CPiecewiseCurve m_FloatValue; // 0x0038 -}; -class CFootTrajectories // modellib -{ - CUtlVector< CFootTrajectory > m_trajectories; // 0x0000 -}; -class ChangeAccessorFieldPathIndex_t // networksystem -{ - int32 m_Value; // 0x0000 -}; -class GameAmmoTypeInfo_t : public AmmoTypeInfo_t // server -{ - int32 m_nBuySize; // 0x0038 - int32 m_nCost; // 0x003C -}; -class C_INIT_ColorLitPerParticle : public CParticleFunctionInitializer // particles -{ - Color m_ColorMin; // 0x01F0 - Color m_ColorMax; // 0x01F4 - Color m_TintMin; // 0x01F8 - Color m_TintMax; // 0x01FC - float32 m_flTintPerc; // 0x0200 - ParticleColorBlendMode_t m_nTintBlendMode; // 0x0204 - float32 m_flLightAmplification; // 0x0208 -}; -class C_OP_DampenToCP : public CParticleFunctionOperator // particles -{ - int32 m_nControlPointNumber; // 0x01D0 - float32 m_flRange; // 0x01D4 - float32 m_flScale; // 0x01D8 -}; -class C_OP_LerpVector : public CParticleFunctionOperator // particles -{ - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 - Vector m_vecOutput; // 0x01D4 - float32 m_flStartTime; // 0x01E0 - float32 m_flEndTime; // 0x01E4 - ParticleSetMethod_t m_nSetMethod; // 0x01E8 -}; -class CNmGraphDefinition::ExternalGraphSlot_t // animlib -{ - int16 m_nNodeIdx; // 0x0000 - CGlobalSymbol m_slotID; // 0x0008 -}; -class CAimConstraint : public CBaseConstraint // modellib -{ - Quaternion m_qAimOffset; // 0x0060 - uint32 m_nUpType; // 0x0070 -}; -class CStringAnimTag : public CAnimTagBase // animgraphlib -{ -}; -class CRagdollAnimTag : public CAnimTagBase // animgraphlib -{ - CGlobalSymbol m_profileName; // 0x0058 -}; -class C_OP_RenderRopes : public CBaseRendererSource2 // particles -{ - bool m_bEnableFadingAndClamping; // 0x2DE8 - float32 m_flMinSize; // 0x2DEC - float32 m_flMaxSize; // 0x2DF0 - float32 m_flStartFadeSize; // 0x2DF4 - float32 m_flEndFadeSize; // 0x2DF8 - float32 m_flStartFadeDot; // 0x2DFC - float32 m_flEndFadeDot; // 0x2E00 - float32 m_flRadiusTaper; // 0x2E04 - int32 m_nMinTesselation; // 0x2E08 - int32 m_nMaxTesselation; // 0x2E0C - float32 m_flTessScale; // 0x2E10 - CParticleCollectionRendererFloatInput m_flTextureVWorldSize; // 0x2E18 - CParticleCollectionRendererFloatInput m_flTextureVScrollRate; // 0x2F88 - CParticleCollectionRendererFloatInput m_flTextureVOffset; // 0x30F8 - int32 m_nTextureVParamsCP; // 0x3268 - bool m_bClampV; // 0x326C - int32 m_nScaleCP1; // 0x3270 - int32 m_nScaleCP2; // 0x3274 - float32 m_flScaleVSizeByControlPointDistance; // 0x3278 - float32 m_flScaleVScrollByControlPointDistance; // 0x327C - float32 m_flScaleVOffsetByControlPointDistance; // 0x3280 - bool m_bUseScalarForTextureCoordinate; // 0x3285 - ParticleAttributeIndex_t m_nScalarFieldForTextureCoordinate; // 0x3288 - float32 m_flScalarAttributeTextureCoordScale; // 0x328C - bool m_bReverseOrder; // 0x3290 - bool m_bClosedLoop; // 0x3291 - ParticleAttributeIndex_t m_nSplitField; // 0x3294 - bool m_bSortBySegmentID; // 0x3298 - ParticleOrientationChoiceList_t m_nOrientationType; // 0x329C - ParticleAttributeIndex_t m_nVectorFieldForOrientation; // 0x32A0 - bool m_bDrawAsOpaque; // 0x32A4 - bool m_bGenerateNormals; // 0x32A5 -}; -class CParticleVisibilityInputs // particles -{ - float32 m_flCameraBias; // 0x0000 - int32 m_nCPin; // 0x0004 - float32 m_flProxyRadius; // 0x0008 - float32 m_flInputMin; // 0x000C - float32 m_flInputMax; // 0x0010 - float32 m_flInputPixelVisFade; // 0x0014 - float32 m_flNoPixelVisibilityFallback; // 0x0018 - float32 m_flDistanceInputMin; // 0x001C - float32 m_flDistanceInputMax; // 0x0020 - float32 m_flDotInputMin; // 0x0024 - float32 m_flDotInputMax; // 0x0028 - bool m_bDotCPAngles; // 0x002C - bool m_bDotCameraAngles; // 0x002D - float32 m_flAlphaScaleMin; // 0x0030 - float32 m_flAlphaScaleMax; // 0x0034 - float32 m_flRadiusScaleMin; // 0x0038 - float32 m_flRadiusScaleMax; // 0x003C - float32 m_flRadiusScaleFOVBase; // 0x0040 - bool m_bRightEye; // 0x0044 -}; -class BoneDemoCaptureSettings_t // animgraphlib -{ - CUtlString m_boneName; // 0x0000 - float32 m_flErrorSplineRotationMax; // 0x0008 - float32 m_flErrorSplineTranslationMax; // 0x000C - float32 m_flErrorSplineScaleMax; // 0x0010 - float32 m_flErrorQuantizationRotationMax; // 0x0014 - float32 m_flErrorQuantizationTranslationMax; // 0x0018 - float32 m_flErrorQuantizationScaleMax; // 0x001C -}; -class SolveIKChainPoseOpFixedSettings_t // animgraphlib -{ - CUtlVector< ChainToSolveData_t > m_ChainsToSolveData; // 0x0000 -}; -class CBodyGroupAnimTag : public CAnimTagBase // animgraphlib -{ - int32 m_nPriority; // 0x0058 - CUtlVector< CBodyGroupSetting > m_bodyGroupSettings; // 0x0060 -}; -class EventClientAdvanceTick_t : public EventAdvanceTick_t // engine2 -{ -}; -class InfoForResourceTypeCMorphSetData // resourcesystem -{ -}; -class TimedEvent // client -{ - float32 m_TimeBetweenEvents; // 0x0000 - float32 m_fNextEvent; // 0x0004 -}; -class DynamicVolumeDef_t // server -{ - CHandle< CBaseEntity > m_source; // 0x0000 - CHandle< CBaseEntity > m_target; // 0x0004 - int32 m_nHullIdx; // 0x0008 - Vector m_vSourceAnchorPos; // 0x000C - Vector m_vTargetAnchorPos; // 0x0018 - uint32 m_nAreaSrc; // 0x0024 - uint32 m_nAreaDst; // 0x0028 - bool m_bAttached; // 0x002C -}; -class ragdollhierarchyjoint_t // server -{ - int32 parentIndex; // 0x0000 - int32 childIndex; // 0x0004 -}; -class CFiringModeInt // server -{ - int32[2] m_nValues; // 0x0000 -}; -class CSteamAudioProbeLineSegment // steamaudio -{ - Vector m_vStart; // 0x0000 - Vector m_vEnd; // 0x000C - CUtlVector< float32 > m_vecIntervals; // 0x0018 - CUtlVector< int32 > m_vecProbeIndices; // 0x0030 -}; -class CVoiceContainerBlender : public CVoiceContainerBase // soundsystem_voicecontainers -{ - CSoundContainerReference m_firstSound; // 0x00A8 - CSoundContainerReference m_secondSound; // 0x00C0 - float32 m_flBlendFactor; // 0x00D8 -}; -class CSosGroupActionSoundeventClusterSchema : public CSosGroupActionSchema // soundsystem -{ - int32 m_nMinNearby; // 0x0008 - float32 m_flClusterEpsilon; // 0x000C - CUtlString m_shouldPlayOpvar; // 0x0010 - CUtlString m_shouldPlayClusterChild; // 0x0018 - CUtlString m_clusterSizeOpvar; // 0x0020 - CUtlString m_groupBoundingBoxMinsOpvar; // 0x0028 - CUtlString m_groupBoundingBoxMaxsOpvar; // 0x0030 -}; -class CVMixCurveHeader // soundsystem_lowlevel -{ - uint32 m_nControlPointCount; // 0x0000 - uint32 m_nControlPointStart; // 0x0004 -}; -class CVoiceContainerEnum : public CVoiceContainerBase // soundsystem_voicecontainers -{ - CSoundContainerReferenceArray m_soundsToPlay; // 0x00A8 - int32 m_iSelection; // 0x00E0 - float32 m_flCrossfadeTime; // 0x00E4 -}; -class CNmIsTargetSetNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib -{ - int16 m_nInputValueNodeIdx; // 0x0010 -}; -class TwoBoneIKSettings_t // animgraphlib -{ - IkEndEffectorType m_endEffectorType; // 0x0000 - CAnimAttachment m_endEffectorAttachment; // 0x0010 - IkTargetType m_targetType; // 0x0090 - CAnimAttachment m_targetAttachment; // 0x00A0 - int32 m_targetBoneIndex; // 0x0120 - CAnimParamHandle m_hPositionParam; // 0x0124 - CAnimParamHandle m_hRotationParam; // 0x0126 - bool m_bAlwaysUseFallbackHinge; // 0x0128 - VectorAligned m_vLsFallbackHingeAxis; // 0x0130 - int32 m_nFixedBoneIndex; // 0x0140 - int32 m_nMiddleBoneIndex; // 0x0144 - int32 m_nEndBoneIndex; // 0x0148 - bool m_bMatchTargetOrientation; // 0x014C - bool m_bConstrainTwist; // 0x014D - float32 m_flMaxTwist; // 0x0150 -}; -class CModelConfigElement_AttachedModel : public CModelConfigElement // modellib -{ - CUtlString m_InstanceName; // 0x0048 - CUtlString m_EntityClass; // 0x0050 - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x0058 - Vector m_vOffset; // 0x0060 - QAngle m_aAngOffset; // 0x006C - CUtlString m_AttachmentName; // 0x0078 - CUtlString m_LocalAttachmentOffsetName; // 0x0080 - ModelConfigAttachmentType_t m_AttachmentType; // 0x0088 - bool m_bBoneMergeFlex; // 0x008C - bool m_bUserSpecifiedColor; // 0x008D - bool m_bUserSpecifiedMaterialGroup; // 0x008E - CUtlString m_BodygroupOnOtherModels; // 0x0090 - CUtlString m_MaterialGroupOnOtherModels; // 0x0098 -}; -class CompositeMaterialAssemblyProcedure_t // compositematerialslib -{ - CUtlVector< CResourceNameTyped< CWeakHandle< InfoForResourceTypeCCompositeMaterialKit > > > m_vecCompMatIncludes; // 0x0000 - CUtlVector< CompositeMaterialMatchFilter_t > m_vecMatchFilters; // 0x0018 - CUtlVector< CompositeMaterialInputContainer_t > m_vecCompositeInputContainers; // 0x0030 - CUtlVector< CompMatPropertyMutator_t > m_vecPropertyMutators; // 0x0048 -}; -class CVectorMovingAverage // server -{ -}; -class C_OP_RemapDensityGradientToVectorAttribute : public CParticleFunctionOperator // particles -{ - float32 m_flRadiusScale; // 0x01D0 - ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 -}; -class C_OP_RopeSpringConstraint : public CParticleFunctionConstraint // particles -{ - CParticleCollectionFloatInput m_flRestLength; // 0x01D0 - CParticleCollectionFloatInput m_flMinDistance; // 0x0340 - CParticleCollectionFloatInput m_flMaxDistance; // 0x04B0 - float32 m_flAdjustmentScale; // 0x0620 - CParticleCollectionFloatInput m_flInitialRestingLength; // 0x0628 -}; -class FeSpringIntegrator_t // physicslib -{ - uint16[2] nNode; // 0x0000 - float32 flSpringRestLength; // 0x0004 - float32 flSpringConstant; // 0x0008 - float32 flSpringDamping; // 0x000C - float32 flNodeWeight0; // 0x0010 -}; -class CFollowPathUpdateNode : public CUnaryUpdateNode // animgraphlib -{ - float32 m_flBlendOutTime; // 0x0074 - bool m_bBlockNonPathMovement; // 0x0078 - bool m_bStopFeetAtGoal; // 0x0079 - bool m_bScaleSpeed; // 0x007A - float32 m_flScale; // 0x007C - float32 m_flMinAngle; // 0x0080 - float32 m_flMaxAngle; // 0x0084 - float32 m_flSpeedScaleBlending; // 0x0088 - CAnimInputDamping m_turnDamping; // 0x0090 - AnimValueSource m_facingTarget; // 0x00A8 - CAnimParamHandle m_hParam; // 0x00AC - float32 m_flTurnToFaceOffset; // 0x00B0 - bool m_bTurnToFace; // 0x00B4 -}; -class CEntityInstance // entity2 -{ - CUtlSymbolLarge m_iszPrivateVScripts; // 0x0008 - CEntityIdentity* m_pEntity; // 0x0010 - CScriptComponent* m_CScriptComponent; // 0x0030 -}; -class CEntityComponent // entity2 -{ -}; -class CScriptComponent : public CEntityComponent // entity2 -{ - CUtlSymbolLarge m_scriptClassName; // 0x0030 -}; -class CEntityIdentity // entity2 -{ - int32 m_nameStringableIndex; // 0x0014 - CUtlSymbolLarge m_name; // 0x0018 - CUtlSymbolLarge m_designerName; // 0x0020 - uint32 m_flags; // 0x0030 - WorldGroupId_t m_worldGroupId; // 0x0038 - uint32 m_fDataObjectTypes; // 0x003C - ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x0040 - CEntityAttributeTable* m_pAttributes; // 0x0048 - CEntityIdentity* m_pPrev; // 0x0050 - CEntityIdentity* m_pNext; // 0x0058 - CEntityIdentity* m_pPrevByClass; // 0x0060 - CEntityIdentity* m_pNextByClass; // 0x0068 -}; -class CPulseCell_WaitForCursorsWithTag : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib -{ - bool m_bTagSelfWhenComplete; // 0x0098 - PulseCursorCancelPriority_t m_nDesiredKillPriority; // 0x009C -}; -class CPulseCell_Base // pulse_runtime_lib -{ - PulseDocNodeID_t m_nEditorNodeID; // 0x0008 -}; -class CPulse_ResumePoint : public CPulse_OutflowConnection // pulse_runtime_lib -{ -}; -class CPulseCell_PickBestOutflowSelector : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseBestOutflowRules_t m_nCheckType; // 0x0048 - PulseSelectorOutflowList_t m_OutflowList; // 0x0050 -}; -class CParticleBindingRealPulse : public CParticleCollectionBindingInstance // particleslib -{ -}; -class CPulseCell_WaitForObservable : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - PulseObservableBoolExpression_t m_Condition; // 0x0048 - CPulse_ResumePoint m_OnTrue; // 0x00C0 -}; -class CPulse_OutflowConnection // pulse_runtime_lib -{ - PulseSymbol_t m_SourceOutflowName; // 0x0000 - PulseRuntimeChunkIndex_t m_nDestChunk; // 0x0010 - int32 m_nInstruction; // 0x0014 - PulseRegisterMap_t m_OutflowRegisterMap; // 0x0018 -}; -class CPulseGraphDef // pulse_runtime_lib -{ - PulseSymbol_t m_DomainIdentifier; // 0x0008 - CPulseValueFullType m_DomainSubType; // 0x0018 - PulseSymbol_t m_ParentMapName; // 0x0030 - PulseSymbol_t m_ParentXmlName; // 0x0040 - CUtlVector< CPulse_Chunk* > m_Chunks; // 0x0050 - CUtlVector< CPulseCell_Base* > m_Cells; // 0x0068 - CUtlVector< CPulse_Variable > m_Vars; // 0x0080 - CUtlVector< CPulse_PublicOutput > m_PublicOutputs; // 0x0098 - CUtlVector< CPulse_InvokeBinding* > m_InvokeBindings; // 0x00B0 - CUtlVector< CPulse_CallInfo* > m_CallInfos; // 0x00C8 - CUtlVector< CPulse_Constant > m_Constants; // 0x00E0 - CUtlVector< CPulse_DomainValue > m_DomainValues; // 0x00F8 - CUtlVector< CPulse_BlackboardReference > m_BlackboardReferences; // 0x0110 - CUtlVector< CPulse_OutputConnection* > m_OutputConnections; // 0x0128 -}; -class CPulseCell_FireCursors : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outflows; // 0x0048 - bool m_bWaitForChildOutflows; // 0x0060 - CPulse_ResumePoint m_OnFinished; // 0x0068 - CPulse_ResumePoint m_OnCanceled; // 0x00B0 -}; -class CPulseCell_Timeline::TimelineEvent_t // pulse_runtime_lib -{ - float32 m_flTimeFromPrevious; // 0x0000 - CPulse_OutflowConnection m_EventOutflow; // 0x0008 -}; -class CPulseCell_IntervalTimer::CursorState_t // pulse_runtime_lib -{ - GameTime_t m_StartTime; // 0x0000 - GameTime_t m_EndTime; // 0x0004 - float32 m_flWaitInterval; // 0x0008 - float32 m_flWaitIntervalHigh; // 0x000C - bool m_bCompleteOnNextWake; // 0x0010 -}; -class CPulseCell_BaseRequirement : public CPulseCell_Base // pulse_runtime_lib -{ -}; -class CPulseCell_BaseState : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ -}; -class OutflowWithRequirements_t // pulse_runtime_lib -{ - CPulse_OutflowConnection m_Connection; // 0x0000 - PulseDocNodeID_t m_DestinationFlowNodeID; // 0x0048 - CUtlVector< PulseDocNodeID_t > m_RequirementNodeIDs; // 0x0050 - CUtlVector< int32 > m_nCursorStateBlockIndex; // 0x0068 -}; -class CPulseCell_IsRequirementValid : public CPulseCell_BaseRequirement // pulse_runtime_lib -{ -}; -class CPulseCell_Value_Gradient : public CPulseCell_BaseValue // pulse_runtime_lib -{ - CColorGradient m_Gradient; // 0x0048 -}; -class CPulseCursorFuncs // pulse_runtime_lib -{ -}; -class PulseNodeDynamicOutflows_t::DynamicOutflow_t // pulse_runtime_lib -{ - CGlobalSymbol m_OutflowID; // 0x0000 - CPulse_OutflowConnection m_Connection; // 0x0008 -}; -class CBasePulseGraphInstance // pulse_runtime_lib -{ -}; -class CPulseCell_Inflow_GraphHook : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_HookName; // 0x0080 -}; -class SignatureOutflow_Resume : public CPulse_ResumePoint // pulse_runtime_lib -{ -}; -class CPulseCell_Inflow_BaseEntrypoint : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseRuntimeChunkIndex_t m_EntryChunk; // 0x0048 - PulseRegisterMap_t m_RegisterMap; // 0x0050 -}; -class CPulseCell_WaitForCursorsWithTagBase : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - int32 m_nCursorsAllowedToWait; // 0x0048 - CPulse_ResumePoint m_WaitComplete; // 0x0050 -}; -class CPulse_InvokeBinding // pulse_runtime_lib -{ - PulseRegisterMap_t m_RegisterMap; // 0x0000 - PulseSymbol_t m_FuncName; // 0x0030 - PulseRuntimeCellIndex_t m_nCellIndex; // 0x0040 - PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x0044 - int32 m_nSrcInstruction; // 0x0048 -}; -class CPulseCell_IntervalTimer : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_Completed; // 0x0048 - SignatureOutflow_Continue m_OnInterval; // 0x0090 -}; -class CPulseTestScriptLib // pulse_runtime_lib -{ -}; -class CPulseCell_BaseLerp : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_WakeResume; // 0x0048 -}; -class CPulseCell_Value_Curve : public CPulseCell_BaseValue // pulse_runtime_lib -{ - CPiecewiseCurve m_Curve; // 0x0048 -}; -class CPulseCell_Inflow_EventHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_EventName; // 0x0080 -}; -class CPulseCell_BaseFlow : public CPulseCell_Base // pulse_runtime_lib -{ -}; -class CPulseCell_Outflow_CycleShuffled::InstanceState_t // pulse_runtime_lib -{ - CUtlVectorFixedGrowable< uint8, 8 > m_Shuffle; // 0x0000 - int32 m_nNextShuffle; // 0x0020 -}; -class CPulseCell_BaseLerp::CursorState_t // pulse_runtime_lib -{ - GameTime_t m_StartTime; // 0x0000 - GameTime_t m_EndTime; // 0x0004 -}; -class CPulseCell_WaitForCursorsWithTagBase::CursorState_t // pulse_runtime_lib -{ - PulseSymbol_t m_TagName; // 0x0000 -}; -class CPulseArraylib // pulse_runtime_lib -{ -}; -class SignatureOutflow_Continue : public CPulse_OutflowConnection // pulse_runtime_lib -{ -}; -class CPulseCell_Timeline : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CUtlVector< CPulseCell_Timeline::TimelineEvent_t > m_TimelineEvents; // 0x0048 - bool m_bWaitForChildOutflows; // 0x0060 - CPulse_ResumePoint m_OnFinished; // 0x0068 - CPulse_ResumePoint m_OnCanceled; // 0x00B0 -}; -class CPulseCell_Inflow_EntOutputHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_SourceEntity; // 0x0080 - PulseSymbol_t m_SourceOutput; // 0x0090 - CPulseValueFullType m_ExpectedParamType; // 0x00A0 -}; -class CPulseCell_Outflow_CycleOrdered::InstanceState_t // pulse_runtime_lib -{ - int32 m_nNextIndex; // 0x0000 -}; -class CParticleCollectionBindingInstance : public CBasePulseGraphInstance // particleslib -{ -}; -class CPulseCell_LimitCount::InstanceState_t // pulse_runtime_lib -{ - int32 m_nCurrentCount; // 0x0000 -}; -class CPulseCell_Step_DebugLog : public CPulseCell_BaseFlow // pulse_runtime_lib -{ -}; -class CPulseCell_BaseYieldingInflow : public CPulseCell_BaseFlow // pulse_runtime_lib -{ -}; -class PulseNodeDynamicOutflows_t // pulse_runtime_lib -{ - CUtlVector< PulseNodeDynamicOutflows_t::DynamicOutflow_t > m_Outflows; // 0x0000 -}; -class CPulseCell_IsRequirementValid::Criteria_t // pulse_runtime_lib -{ - bool m_bIsValid; // 0x0000 -}; -class CPulseCell_Inflow_ObservableVariableListener : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReference; // 0x0080 - bool m_bSelfReference; // 0x0082 -}; -class CPulseCell_Outflow_CycleOrdered : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 -}; -class PulseSelectorOutflowList_t // pulse_runtime_lib -{ - CUtlVector< OutflowWithRequirements_t > m_Outflows; // 0x0000 -}; -class CPulseCell_Inflow_Wait : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_WakeResume; // 0x0048 -}; -class CPulseCell_Outflow_CycleShuffled : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 -}; -class CPulseCell_Inflow_Method : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_MethodName; // 0x0080 - CUtlString m_Description; // 0x0090 - bool m_bIsPublic; // 0x0098 - CPulseValueFullType m_ReturnType; // 0x00A0 - CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x00B8 -}; -class CPulseCell_BaseValue : public CPulseCell_Base // pulse_runtime_lib -{ -}; -class CPulseCell_BooleanSwitchState : public CPulseCell_BaseState // pulse_runtime_lib -{ - PulseObservableBoolExpression_t m_Condition; // 0x0048 - CPulse_OutflowConnection m_SubGraph; // 0x00C0 - CPulse_OutflowConnection m_WhenTrue; // 0x0108 - CPulse_OutflowConnection m_WhenFalse; // 0x0150 -}; -class CPulseCell_Inflow_Yield : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_UnyieldResume; // 0x0048 -}; -class CPulseMathlib // pulse_runtime_lib -{ -}; -class CPulseCell_Unknown : public CPulseCell_Base // pulse_runtime_lib -{ - KeyValues3 m_UnknownKeys; // 0x0048 -}; -class CPulseCell_Outflow_CycleRandom : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 -}; -class CPulseCell_Step_PublicOutput : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseRuntimeOutputIndex_t m_OutputIndex; // 0x0048 -}; -class CPulse_BlackboardReference // pulse_runtime_lib -{ - CStrongHandle< InfoForResourceTypeIPulseGraphDef > m_hBlackboardResource; // 0x0000 - PulseSymbol_t m_BlackboardResource; // 0x0008 - PulseDocNodeID_t m_nNodeID; // 0x0018 - CGlobalSymbol m_NodeName; // 0x0020 -}; -class CPulseCell_Value_RandomInt : public CPulseCell_BaseValue // pulse_runtime_lib -{ -}; -class CPulse_CallInfo // pulse_runtime_lib -{ - PulseSymbol_t m_PortName; // 0x0000 - PulseDocNodeID_t m_nEditorNodeID; // 0x0010 - PulseRegisterMap_t m_RegisterMap; // 0x0018 - PulseDocNodeID_t m_CallMethodID; // 0x0048 - PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x004C - int32 m_nSrcInstruction; // 0x0050 -}; -class CPulseCell_InlineNodeSkipSelector : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseDocNodeID_t m_nFlowNodeID; // 0x0048 - bool m_bAnd; // 0x004C - PulseSelectorOutflowList_t m_PassOutflow; // 0x0050 - CPulse_OutflowConnection m_FailOutflow; // 0x0068 -}; -class CPulseCell_LimitCount : public CPulseCell_BaseRequirement // pulse_runtime_lib -{ - int32 m_nLimitCount; // 0x0048 -}; -class CPulseCell_Step_CallExternalMethod : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - PulseSymbol_t m_MethodName; // 0x0048 - PulseSymbol_t m_GameBlackboard; // 0x0058 - CUtlLeanVector< CPulseRuntimeMethodArg > m_ExpectedArgs; // 0x0068 - PulseMethodCallMode_t m_nAsyncCallMode; // 0x0078 - CPulse_ResumePoint m_OnFinished; // 0x0080 -}; -class PulseObservableBoolExpression_t // pulse_runtime_lib -{ - CPulse_OutflowConnection m_EvaluateConnection; // 0x0000 - CUtlVector< PulseRuntimeVarIndex_t > m_DependentObservableVars; // 0x0048 - CUtlVector< PulseRuntimeBlackboardReferenceIndex_t > m_DependentObservableBlackboardReferences; // 0x0060 -}; -class CPulseCell_LimitCount::Criteria_t // pulse_runtime_lib -{ - bool m_bLimitCountPasses; // 0x0000 -}; -class CPulseCell_CursorQueue : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib -{ - int32 m_nCursorsAllowedToRunParallel; // 0x0098 -}; -class CPulseCell_Value_RandomFloat : public CPulseCell_BaseValue // pulse_runtime_lib -{ -}; -class CPulseExecCursor // pulse_runtime_lib -{ -}; -class CPulseCell_Step_TestDomainDestroyFakeEntity : public CPulseCell_BaseFlow // pulse_system -{ -}; -class CPulseCell_WaitForCursorsWithTag : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib -{ - bool m_bTagSelfWhenComplete; // 0x0098 - PulseCursorCancelPriority_t m_nDesiredKillPriority; // 0x009C -}; -class CPulseCell_Test_NoInflow : public CPulseCell_BaseFlow // pulse_system -{ -}; -class CPulseGraphInstance_TestDomain_FakeEntityOwner : public CBasePulseGraphInstance // pulse_system -{ -}; -class CPulseCell_Base // pulse_runtime_lib -{ - PulseDocNodeID_t m_nEditorNodeID; // 0x0008 -}; -class CPulse_ResumePoint : public CPulse_OutflowConnection // pulse_runtime_lib -{ -}; -class CTestDomainDerived_Cursor : public CPulseExecCursor // pulse_system -{ - int32 m_nCursorValueA; // 0x00D0 - int32 m_nCursorValueB; // 0x00D4 -}; -class CPulseCell_PickBestOutflowSelector : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseBestOutflowRules_t m_nCheckType; // 0x0048 - PulseSelectorOutflowList_t m_OutflowList; // 0x0050 -}; -class CPulseTestFuncs_LibraryA // pulse_system -{ -}; -class CPulseCell_WaitForObservable : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - PulseObservableBoolExpression_t m_Condition; // 0x0048 - CPulse_ResumePoint m_OnTrue; // 0x00C0 -}; -class CPulse_OutflowConnection // pulse_runtime_lib -{ - PulseSymbol_t m_SourceOutflowName; // 0x0000 - PulseRuntimeChunkIndex_t m_nDestChunk; // 0x0010 - int32 m_nInstruction; // 0x0014 - PulseRegisterMap_t m_OutflowRegisterMap; // 0x0018 -}; -class CPulseGraphDef // pulse_runtime_lib -{ - PulseSymbol_t m_DomainIdentifier; // 0x0008 - CPulseValueFullType m_DomainSubType; // 0x0018 - PulseSymbol_t m_ParentMapName; // 0x0030 - PulseSymbol_t m_ParentXmlName; // 0x0040 - CUtlVector< CPulse_Chunk* > m_Chunks; // 0x0050 - CUtlVector< CPulseCell_Base* > m_Cells; // 0x0068 - CUtlVector< CPulse_Variable > m_Vars; // 0x0080 - CUtlVector< CPulse_PublicOutput > m_PublicOutputs; // 0x0098 - CUtlVector< CPulse_InvokeBinding* > m_InvokeBindings; // 0x00B0 - CUtlVector< CPulse_CallInfo* > m_CallInfos; // 0x00C8 - CUtlVector< CPulse_Constant > m_Constants; // 0x00E0 - CUtlVector< CPulse_DomainValue > m_DomainValues; // 0x00F8 - CUtlVector< CPulse_BlackboardReference > m_BlackboardReferences; // 0x0110 - CUtlVector< CPulse_OutputConnection* > m_OutputConnections; // 0x0128 -}; -class CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView : public CPulseGraphInstance_TestDomain // pulse_system -{ -}; -class CPulseCell_FireCursors : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outflows; // 0x0048 - bool m_bWaitForChildOutflows; // 0x0060 - CPulse_ResumePoint m_OnFinished; // 0x0068 - CPulse_ResumePoint m_OnCanceled; // 0x00B0 -}; -class CPulseCell_Timeline::TimelineEvent_t // pulse_runtime_lib -{ - float32 m_flTimeFromPrevious; // 0x0000 - CPulse_OutflowConnection m_EventOutflow; // 0x0008 -}; -class CPulseCell_IntervalTimer::CursorState_t // pulse_runtime_lib -{ - GameTime_t m_StartTime; // 0x0000 - GameTime_t m_EndTime; // 0x0004 - float32 m_flWaitInterval; // 0x0008 - float32 m_flWaitIntervalHigh; // 0x000C - bool m_bCompleteOnNextWake; // 0x0010 -}; -class CPulseCell_BaseRequirement : public CPulseCell_Base // pulse_runtime_lib -{ -}; -class CPulseCell_BaseState : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ -}; -class OutflowWithRequirements_t // pulse_runtime_lib -{ - CPulse_OutflowConnection m_Connection; // 0x0000 - PulseDocNodeID_t m_DestinationFlowNodeID; // 0x0048 - CUtlVector< PulseDocNodeID_t > m_RequirementNodeIDs; // 0x0050 - CUtlVector< int32 > m_nCursorStateBlockIndex; // 0x0068 -}; -class CPulseCell_IsRequirementValid : public CPulseCell_BaseRequirement // pulse_runtime_lib -{ -}; -class CPulseCell_Value_Gradient : public CPulseCell_BaseValue // pulse_runtime_lib -{ - CColorGradient m_Gradient; // 0x0048 -}; -class CPulseCursorFuncs // pulse_runtime_lib -{ -}; -class PulseNodeDynamicOutflows_t::DynamicOutflow_t // pulse_runtime_lib -{ - CGlobalSymbol m_OutflowID; // 0x0000 - CPulse_OutflowConnection m_Connection; // 0x0008 -}; -class CPulseCell_Test_MultiOutflow_WithParams : public CPulseCell_BaseFlow // pulse_system -{ - SignatureOutflow_Continue m_Out1; // 0x0048 - SignatureOutflow_Continue m_Out2; // 0x0090 -}; -class CBasePulseGraphInstance // pulse_runtime_lib -{ -}; -class CPulseCell_Inflow_GraphHook : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_HookName; // 0x0080 -}; -class SignatureOutflow_Resume : public CPulse_ResumePoint // pulse_runtime_lib -{ -}; -class CPulseCell_Test_MultiOutflow_WithParams_Yielding::CursorState_t // pulse_system -{ - int32 nTestStep; // 0x0000 -}; -class CPulseTurtleGraphicsCursor : public CPulseExecCursor // pulse_system -{ - Color m_Color; // 0x00D0 - Vector2D m_vPos; // 0x00D4 - float32 m_flHeadingDeg; // 0x00DC - bool m_bPenUp; // 0x00E0 -}; -class CPulseCell_TestWaitWithCursorState::CursorState_t // pulse_system -{ - float32 flWaitValue; // 0x0000 - bool bFailOnCancel; // 0x0004 -}; -class CPulseCell_Inflow_BaseEntrypoint : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseRuntimeChunkIndex_t m_EntryChunk; // 0x0048 - PulseRegisterMap_t m_RegisterMap; // 0x0050 -}; -class CPulseCell_Test_MultiInflow_NoDefault : public CPulseCell_BaseFlow // pulse_system -{ -}; -class CPulseCell_WaitForCursorsWithTagBase : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - int32 m_nCursorsAllowedToWait; // 0x0048 - CPulse_ResumePoint m_WaitComplete; // 0x0050 -}; -class CPulse_InvokeBinding // pulse_runtime_lib -{ - PulseRegisterMap_t m_RegisterMap; // 0x0000 - PulseSymbol_t m_FuncName; // 0x0030 - PulseRuntimeCellIndex_t m_nCellIndex; // 0x0040 - PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x0044 - int32 m_nSrcInstruction; // 0x0048 -}; -class CPulseCell_IntervalTimer : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_Completed; // 0x0048 - SignatureOutflow_Continue m_OnInterval; // 0x0090 -}; -class CPulseTestScriptLib // pulse_runtime_lib -{ -}; -class CPulseCell_BaseLerp : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_WakeResume; // 0x0048 -}; -class CPulseCell_Value_TestValue50 : public CPulseCell_BaseValue // pulse_system -{ -}; -class CPulseCell_Test_MultiOutflow_WithParams_Yielding : public CPulseCell_BaseYieldingInflow // pulse_system -{ - SignatureOutflow_Continue m_Out1; // 0x0048 - SignatureOutflow_Continue m_AsyncChild1; // 0x0090 - SignatureOutflow_Continue m_AsyncChild2; // 0x00D8 - SignatureOutflow_Resume m_YieldResume1; // 0x0120 - SignatureOutflow_Resume m_YieldResume2; // 0x0168 -}; -class CPulseCell_Value_Curve : public CPulseCell_BaseValue // pulse_runtime_lib -{ - CPiecewiseCurve m_Curve; // 0x0048 -}; -class CPulseCell_Inflow_EventHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_EventName; // 0x0080 -}; -class CPulseCell_BaseFlow : public CPulseCell_Base // pulse_runtime_lib -{ -}; -class CPulseCell_Step_TestDomainTracepoint : public CPulseCell_BaseFlow // pulse_system -{ -}; -class CPulseCell_Outflow_CycleShuffled::InstanceState_t // pulse_runtime_lib -{ - CUtlVectorFixedGrowable< uint8, 8 > m_Shuffle; // 0x0000 - int32 m_nNextShuffle; // 0x0020 -}; -class CPulseCell_BaseLerp::CursorState_t // pulse_runtime_lib -{ - GameTime_t m_StartTime; // 0x0000 - GameTime_t m_EndTime; // 0x0004 -}; -class CPulseGraphInstance_TestDomain_Derived : public CPulseGraphInstance_TestDomain // pulse_system -{ - int32 m_nInstanceValueX; // 0x0160 -}; -class CPulseCell_WaitForCursorsWithTagBase::CursorState_t // pulse_runtime_lib -{ - PulseSymbol_t m_TagName; // 0x0000 -}; -class CPulseArraylib // pulse_runtime_lib -{ -}; -class CPulseGraphInstance_TestDomain : public CBasePulseGraphInstance // pulse_system -{ - bool m_bIsRunningUnitTests; // 0x0130 - bool m_bExplicitTimeStepping; // 0x0131 - bool m_bExpectingToDestroyWithYieldedCursors; // 0x0132 - bool m_bQuietTracepoints; // 0x0133 - bool m_bExpectingCursorTerminatedDueToMaxInstructions; // 0x0134 - int32 m_nCursorsTerminatedDueToMaxInstructions; // 0x0138 - int32 m_nNextValidateIndex; // 0x013C - CUtlVector< CUtlString > m_Tracepoints; // 0x0140 - bool m_bTestYesOrNoPath; // 0x0158 -}; -class SignatureOutflow_Continue : public CPulse_OutflowConnection // pulse_runtime_lib -{ -}; -class CPulseCell_Timeline : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CUtlVector< CPulseCell_Timeline::TimelineEvent_t > m_TimelineEvents; // 0x0048 - bool m_bWaitForChildOutflows; // 0x0060 - CPulse_ResumePoint m_OnFinished; // 0x0068 - CPulse_ResumePoint m_OnCanceled; // 0x00B0 -}; -class CPulseCell_Inflow_EntOutputHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_SourceEntity; // 0x0080 - PulseSymbol_t m_SourceOutput; // 0x0090 - CPulseValueFullType m_ExpectedParamType; // 0x00A0 -}; -class CPulseCell_Outflow_TestExplicitYesNo : public CPulseCell_BaseFlow // pulse_system -{ - CPulse_OutflowConnection m_Yes; // 0x0048 - CPulse_OutflowConnection m_No; // 0x0090 -}; -class CPulseCell_Outflow_TestRandomYesNo : public CPulseCell_BaseFlow // pulse_system -{ - CPulse_OutflowConnection m_Yes; // 0x0048 - CPulse_OutflowConnection m_No; // 0x0090 -}; -class CPulseCell_Outflow_CycleOrdered::InstanceState_t // pulse_runtime_lib -{ - int32 m_nNextIndex; // 0x0000 -}; -class CPulseCell_LimitCount::InstanceState_t // pulse_runtime_lib -{ - int32 m_nCurrentCount; // 0x0000 -}; -class FakeEntity_tAPI // pulse_system -{ -}; -class CPulseCell_Test_MultiInflow_WithDefault : public CPulseCell_BaseFlow // pulse_system -{ -}; -class CPulseCell_Step_DebugLog : public CPulseCell_BaseFlow // pulse_runtime_lib -{ -}; -class CPulseCell_BaseYieldingInflow : public CPulseCell_BaseFlow // pulse_runtime_lib -{ -}; -class PulseNodeDynamicOutflows_t // pulse_runtime_lib -{ - CUtlVector< PulseNodeDynamicOutflows_t::DynamicOutflow_t > m_Outflows; // 0x0000 -}; -class CPulseCell_IsRequirementValid::Criteria_t // pulse_runtime_lib -{ - bool m_bIsValid; // 0x0000 -}; -class CPulseCell_Inflow_ObservableVariableListener : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReference; // 0x0080 - bool m_bSelfReference; // 0x0082 -}; -class CPulseCell_Outflow_CycleOrdered : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 -}; -class PulseSelectorOutflowList_t // pulse_runtime_lib -{ - CUtlVector< OutflowWithRequirements_t > m_Outflows; // 0x0000 -}; -class CPulseGraphInstance_TurtleGraphics : public CBasePulseGraphInstance // pulse_system -{ -}; -class CPulseCell_Val_TestDomainGetEntityName : public CPulseCell_BaseValue // pulse_system -{ -}; -class CPulseCell_Inflow_Wait : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_WakeResume; // 0x0048 -}; -class CPulseCell_TestWaitWithCursorState : public CPulseCell_BaseYieldingInflow // pulse_system -{ - CPulse_ResumePoint m_WakeResume; // 0x0048 - CPulse_ResumePoint m_WakeCancel; // 0x0090 - CPulse_ResumePoint m_WakeFail; // 0x00D8 -}; -class CPulseCell_Outflow_CycleShuffled : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 -}; -class CPulseCell_Inflow_Method : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_MethodName; // 0x0080 - CUtlString m_Description; // 0x0090 - bool m_bIsPublic; // 0x0098 - CPulseValueFullType m_ReturnType; // 0x00A0 - CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x00B8 -}; -class CPulseCell_BaseValue : public CPulseCell_Base // pulse_runtime_lib -{ -}; -class CPulseCell_BooleanSwitchState : public CPulseCell_BaseState // pulse_runtime_lib -{ - PulseObservableBoolExpression_t m_Condition; // 0x0048 - CPulse_OutflowConnection m_SubGraph; // 0x00C0 - CPulse_OutflowConnection m_WhenTrue; // 0x0108 - CPulse_OutflowConnection m_WhenFalse; // 0x0150 -}; -class FakeEntityDerivedB_tAPI // pulse_system -{ -}; -class CPulseCell_Inflow_Yield : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_UnyieldResume; // 0x0048 -}; -class CPulseMathlib // pulse_runtime_lib -{ -}; -class CPulseCell_Unknown : public CPulseCell_Base // pulse_runtime_lib -{ - KeyValues3 m_UnknownKeys; // 0x0048 -}; -class CPulseCell_Outflow_CycleRandom : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 -}; -class CPulseCell_Step_PublicOutput : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseRuntimeOutputIndex_t m_OutputIndex; // 0x0048 -}; -class CPulseCell_Val_TestDomainFindEntityByName : public CPulseCell_BaseValue // pulse_system -{ -}; -class CPulse_BlackboardReference // pulse_runtime_lib -{ - CStrongHandle< InfoForResourceTypeIPulseGraphDef > m_hBlackboardResource; // 0x0000 - PulseSymbol_t m_BlackboardResource; // 0x0008 - PulseDocNodeID_t m_nNodeID; // 0x0018 - CGlobalSymbol m_NodeName; // 0x0020 -}; -class CPulseCell_Value_RandomInt : public CPulseCell_BaseValue // pulse_runtime_lib -{ -}; -class CPulseCell_Step_TestDomainEntFire : public CPulseCell_BaseFlow // pulse_system -{ - CUtlString m_Input; // 0x0048 -}; -class FakeEntityDerivedA_tAPI // pulse_system -{ -}; -class CPulseCell_ExampleSelector : public CPulseCell_BaseFlow // pulse_system -{ - PulseSelectorOutflowList_t m_OutflowList; // 0x0048 -}; -class CPulse_CallInfo // pulse_runtime_lib -{ - PulseSymbol_t m_PortName; // 0x0000 - PulseDocNodeID_t m_nEditorNodeID; // 0x0010 - PulseRegisterMap_t m_RegisterMap; // 0x0018 - PulseDocNodeID_t m_CallMethodID; // 0x0048 - PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x004C - int32 m_nSrcInstruction; // 0x0050 -}; -class CPulseCell_InlineNodeSkipSelector : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseDocNodeID_t m_nFlowNodeID; // 0x0048 - bool m_bAnd; // 0x004C - PulseSelectorOutflowList_t m_PassOutflow; // 0x0050 - CPulse_OutflowConnection m_FailOutflow; // 0x0068 -}; -class CPulseCell_ExampleCriteria::Criteria_t // pulse_system -{ - float32 m_flFloatValue1; // 0x0000 - float32 m_flFloatValue2; // 0x0004 - bool m_bMyBool; // 0x0008 -}; -class CPulseCell_ExampleCriteria : public CPulseCell_BaseRequirement // pulse_system -{ -}; -class CPulseCell_LimitCount : public CPulseCell_BaseRequirement // pulse_runtime_lib -{ - int32 m_nLimitCount; // 0x0048 -}; -class CPulseCell_Step_CallExternalMethod : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - PulseSymbol_t m_MethodName; // 0x0048 - PulseSymbol_t m_GameBlackboard; // 0x0058 - CUtlLeanVector< CPulseRuntimeMethodArg > m_ExpectedArgs; // 0x0068 - PulseMethodCallMode_t m_nAsyncCallMode; // 0x0078 - CPulse_ResumePoint m_OnFinished; // 0x0080 -}; -class PulseObservableBoolExpression_t // pulse_runtime_lib -{ - CPulse_OutflowConnection m_EvaluateConnection; // 0x0000 - CUtlVector< PulseRuntimeVarIndex_t > m_DependentObservableVars; // 0x0048 - CUtlVector< PulseRuntimeBlackboardReferenceIndex_t > m_DependentObservableBlackboardReferences; // 0x0060 -}; -class CPulseCell_LimitCount::Criteria_t // pulse_runtime_lib -{ - bool m_bLimitCountPasses; // 0x0000 -}; -class CPulseCell_Step_TestDomainCreateFakeEntity : public CPulseCell_BaseFlow // pulse_system -{ -}; -class CPulseCell_CursorQueue : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib -{ - int32 m_nCursorsAllowedToRunParallel; // 0x0098 -}; -class CPulseCell_Value_RandomFloat : public CPulseCell_BaseValue // pulse_runtime_lib -{ -}; -class CPulseExecCursor // pulse_runtime_lib -{ -}; -class CEntityInstance // entity2 -{ - CUtlSymbolLarge m_iszPrivateVScripts; // 0x0008 - CEntityIdentity* m_pEntity; // 0x0010 - CScriptComponent* m_CScriptComponent; // 0x0030 -}; -class CEntityComponent // entity2 -{ -}; -class CScriptComponent : public CEntityComponent // entity2 -{ - CUtlSymbolLarge m_scriptClassName; // 0x0030 -}; -class CEntityIdentity // entity2 -{ - int32 m_nameStringableIndex; // 0x0014 - CUtlSymbolLarge m_name; // 0x0018 - CUtlSymbolLarge m_designerName; // 0x0020 - uint32 m_flags; // 0x0030 - WorldGroupId_t m_worldGroupId; // 0x0038 - uint32 m_fDataObjectTypes; // 0x003C - ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x0040 - CEntityAttributeTable* m_pAttributes; // 0x0048 - CEntityIdentity* m_pPrev; // 0x0050 - CEntityIdentity* m_pNext; // 0x0058 - CEntityIdentity* m_pPrevByClass; // 0x0060 - CEntityIdentity* m_pNextByClass; // 0x0068 -}; -class CPulseCell_WaitForCursorsWithTag : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib -{ - bool m_bTagSelfWhenComplete; // 0x0098 - PulseCursorCancelPriority_t m_nDesiredKillPriority; // 0x009C -}; -class CPulseCell_Base // pulse_runtime_lib -{ - PulseDocNodeID_t m_nEditorNodeID; // 0x0008 -}; -class CPulse_ResumePoint : public CPulse_OutflowConnection // pulse_runtime_lib -{ -}; -class CPulseCell_PickBestOutflowSelector : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseBestOutflowRules_t m_nCheckType; // 0x0048 - PulseSelectorOutflowList_t m_OutflowList; // 0x0050 -}; -class CParticleBindingRealPulse : public CParticleCollectionBindingInstance // particleslib -{ -}; -class CPulseCell_WaitForObservable : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - PulseObservableBoolExpression_t m_Condition; // 0x0048 - CPulse_ResumePoint m_OnTrue; // 0x00C0 -}; -class CPulse_OutflowConnection // pulse_runtime_lib -{ - PulseSymbol_t m_SourceOutflowName; // 0x0000 - PulseRuntimeChunkIndex_t m_nDestChunk; // 0x0010 - int32 m_nInstruction; // 0x0014 - PulseRegisterMap_t m_OutflowRegisterMap; // 0x0018 -}; -class CPulseGraphDef // pulse_runtime_lib -{ - PulseSymbol_t m_DomainIdentifier; // 0x0008 - CPulseValueFullType m_DomainSubType; // 0x0018 - PulseSymbol_t m_ParentMapName; // 0x0030 - PulseSymbol_t m_ParentXmlName; // 0x0040 - CUtlVector< CPulse_Chunk* > m_Chunks; // 0x0050 - CUtlVector< CPulseCell_Base* > m_Cells; // 0x0068 - CUtlVector< CPulse_Variable > m_Vars; // 0x0080 - CUtlVector< CPulse_PublicOutput > m_PublicOutputs; // 0x0098 - CUtlVector< CPulse_InvokeBinding* > m_InvokeBindings; // 0x00B0 - CUtlVector< CPulse_CallInfo* > m_CallInfos; // 0x00C8 - CUtlVector< CPulse_Constant > m_Constants; // 0x00E0 - CUtlVector< CPulse_DomainValue > m_DomainValues; // 0x00F8 - CUtlVector< CPulse_BlackboardReference > m_BlackboardReferences; // 0x0110 - CUtlVector< CPulse_OutputConnection* > m_OutputConnections; // 0x0128 -}; -class CPulseCell_FireCursors : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outflows; // 0x0048 - bool m_bWaitForChildOutflows; // 0x0060 - CPulse_ResumePoint m_OnFinished; // 0x0068 - CPulse_ResumePoint m_OnCanceled; // 0x00B0 -}; -class CPulseCell_Timeline::TimelineEvent_t // pulse_runtime_lib -{ - float32 m_flTimeFromPrevious; // 0x0000 - CPulse_OutflowConnection m_EventOutflow; // 0x0008 -}; -class CPulseCell_IntervalTimer::CursorState_t // pulse_runtime_lib -{ - GameTime_t m_StartTime; // 0x0000 - GameTime_t m_EndTime; // 0x0004 - float32 m_flWaitInterval; // 0x0008 - float32 m_flWaitIntervalHigh; // 0x000C - bool m_bCompleteOnNextWake; // 0x0010 -}; -class CPulseCell_BaseRequirement : public CPulseCell_Base // pulse_runtime_lib -{ -}; -class CPulseCell_BaseState : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ -}; -class OutflowWithRequirements_t // pulse_runtime_lib -{ - CPulse_OutflowConnection m_Connection; // 0x0000 - PulseDocNodeID_t m_DestinationFlowNodeID; // 0x0048 - CUtlVector< PulseDocNodeID_t > m_RequirementNodeIDs; // 0x0050 - CUtlVector< int32 > m_nCursorStateBlockIndex; // 0x0068 -}; -class CPulseCell_IsRequirementValid : public CPulseCell_BaseRequirement // pulse_runtime_lib -{ -}; -class CPulseCell_Value_Gradient : public CPulseCell_BaseValue // pulse_runtime_lib -{ - CColorGradient m_Gradient; // 0x0048 -}; -class CPulseCursorFuncs // pulse_runtime_lib -{ -}; -class PulseNodeDynamicOutflows_t::DynamicOutflow_t // pulse_runtime_lib -{ - CGlobalSymbol m_OutflowID; // 0x0000 - CPulse_OutflowConnection m_Connection; // 0x0008 -}; -class CBasePulseGraphInstance // pulse_runtime_lib -{ -}; -class CPulseCell_Inflow_GraphHook : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_HookName; // 0x0080 -}; -class SignatureOutflow_Resume : public CPulse_ResumePoint // pulse_runtime_lib -{ -}; -class CPulseCell_Inflow_BaseEntrypoint : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseRuntimeChunkIndex_t m_EntryChunk; // 0x0048 - PulseRegisterMap_t m_RegisterMap; // 0x0050 -}; -class CPulseCell_WaitForCursorsWithTagBase : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - int32 m_nCursorsAllowedToWait; // 0x0048 - CPulse_ResumePoint m_WaitComplete; // 0x0050 -}; -class CPulse_InvokeBinding // pulse_runtime_lib -{ - PulseRegisterMap_t m_RegisterMap; // 0x0000 - PulseSymbol_t m_FuncName; // 0x0030 - PulseRuntimeCellIndex_t m_nCellIndex; // 0x0040 - PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x0044 - int32 m_nSrcInstruction; // 0x0048 -}; -class CPulseCell_IntervalTimer : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_Completed; // 0x0048 - SignatureOutflow_Continue m_OnInterval; // 0x0090 -}; -class CPulseTestScriptLib // pulse_runtime_lib -{ -}; -class CPulseCell_BaseLerp : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_WakeResume; // 0x0048 -}; -class CPulseCell_Value_Curve : public CPulseCell_BaseValue // pulse_runtime_lib -{ - CPiecewiseCurve m_Curve; // 0x0048 -}; -class CPulseCell_Inflow_EventHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_EventName; // 0x0080 -}; -class CPulseCell_BaseFlow : public CPulseCell_Base // pulse_runtime_lib -{ -}; -class CPulseCell_Outflow_CycleShuffled::InstanceState_t // pulse_runtime_lib -{ - CUtlVectorFixedGrowable< uint8, 8 > m_Shuffle; // 0x0000 - int32 m_nNextShuffle; // 0x0020 -}; -class CPulseCell_BaseLerp::CursorState_t // pulse_runtime_lib -{ - GameTime_t m_StartTime; // 0x0000 - GameTime_t m_EndTime; // 0x0004 -}; -class CPulseCell_WaitForCursorsWithTagBase::CursorState_t // pulse_runtime_lib -{ - PulseSymbol_t m_TagName; // 0x0000 -}; -class CPulseArraylib // pulse_runtime_lib -{ -}; -class SignatureOutflow_Continue : public CPulse_OutflowConnection // pulse_runtime_lib -{ -}; -class CPulseCell_Timeline : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CUtlVector< CPulseCell_Timeline::TimelineEvent_t > m_TimelineEvents; // 0x0048 - bool m_bWaitForChildOutflows; // 0x0060 - CPulse_ResumePoint m_OnFinished; // 0x0068 - CPulse_ResumePoint m_OnCanceled; // 0x00B0 -}; -class CPulseCell_Inflow_EntOutputHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_SourceEntity; // 0x0080 - PulseSymbol_t m_SourceOutput; // 0x0090 - CPulseValueFullType m_ExpectedParamType; // 0x00A0 -}; -class CPulseCell_Outflow_CycleOrdered::InstanceState_t // pulse_runtime_lib -{ - int32 m_nNextIndex; // 0x0000 -}; -class CParticleCollectionBindingInstance : public CBasePulseGraphInstance // particleslib -{ -}; -class CPulseCell_LimitCount::InstanceState_t // pulse_runtime_lib -{ - int32 m_nCurrentCount; // 0x0000 -}; -class CPulseCell_Step_DebugLog : public CPulseCell_BaseFlow // pulse_runtime_lib -{ -}; -class CPulseCell_BaseYieldingInflow : public CPulseCell_BaseFlow // pulse_runtime_lib -{ -}; -class PulseNodeDynamicOutflows_t // pulse_runtime_lib -{ - CUtlVector< PulseNodeDynamicOutflows_t::DynamicOutflow_t > m_Outflows; // 0x0000 -}; -class CPulseCell_IsRequirementValid::Criteria_t // pulse_runtime_lib -{ - bool m_bIsValid; // 0x0000 -}; -class CPulseCell_Inflow_ObservableVariableListener : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReference; // 0x0080 - bool m_bSelfReference; // 0x0082 -}; -class CPulseCell_Outflow_CycleOrdered : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 -}; -class PulseSelectorOutflowList_t // pulse_runtime_lib -{ - CUtlVector< OutflowWithRequirements_t > m_Outflows; // 0x0000 -}; -class CPulseCell_Inflow_Wait : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_WakeResume; // 0x0048 -}; -class CPulseCell_Outflow_CycleShuffled : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 -}; -class CPulseCell_Inflow_Method : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_MethodName; // 0x0080 - CUtlString m_Description; // 0x0090 - bool m_bIsPublic; // 0x0098 - CPulseValueFullType m_ReturnType; // 0x00A0 - CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x00B8 -}; -class CPulseCell_BaseValue : public CPulseCell_Base // pulse_runtime_lib -{ -}; -class CPulseCell_BooleanSwitchState : public CPulseCell_BaseState // pulse_runtime_lib -{ - PulseObservableBoolExpression_t m_Condition; // 0x0048 - CPulse_OutflowConnection m_SubGraph; // 0x00C0 - CPulse_OutflowConnection m_WhenTrue; // 0x0108 - CPulse_OutflowConnection m_WhenFalse; // 0x0150 -}; -class CPulseCell_Inflow_Yield : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_UnyieldResume; // 0x0048 -}; -class CPulseMathlib // pulse_runtime_lib -{ -}; -class CPulseCell_Unknown : public CPulseCell_Base // pulse_runtime_lib -{ - KeyValues3 m_UnknownKeys; // 0x0048 -}; -class CPulseCell_Outflow_CycleRandom : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 -}; -class CPulseCell_Step_PublicOutput : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseRuntimeOutputIndex_t m_OutputIndex; // 0x0048 -}; -class CPulse_BlackboardReference // pulse_runtime_lib -{ - CStrongHandle< InfoForResourceTypeIPulseGraphDef > m_hBlackboardResource; // 0x0000 - PulseSymbol_t m_BlackboardResource; // 0x0008 - PulseDocNodeID_t m_nNodeID; // 0x0018 - CGlobalSymbol m_NodeName; // 0x0020 -}; -class CPulseCell_Value_RandomInt : public CPulseCell_BaseValue // pulse_runtime_lib -{ -}; -class CPulse_CallInfo // pulse_runtime_lib -{ - PulseSymbol_t m_PortName; // 0x0000 - PulseDocNodeID_t m_nEditorNodeID; // 0x0010 - PulseRegisterMap_t m_RegisterMap; // 0x0018 - PulseDocNodeID_t m_CallMethodID; // 0x0048 - PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x004C - int32 m_nSrcInstruction; // 0x0050 -}; -class CPulseCell_InlineNodeSkipSelector : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseDocNodeID_t m_nFlowNodeID; // 0x0048 - bool m_bAnd; // 0x004C - PulseSelectorOutflowList_t m_PassOutflow; // 0x0050 - CPulse_OutflowConnection m_FailOutflow; // 0x0068 -}; -class CPulseCell_LimitCount : public CPulseCell_BaseRequirement // pulse_runtime_lib -{ - int32 m_nLimitCount; // 0x0048 -}; -class CPulseCell_Step_CallExternalMethod : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - PulseSymbol_t m_MethodName; // 0x0048 - PulseSymbol_t m_GameBlackboard; // 0x0058 - CUtlLeanVector< CPulseRuntimeMethodArg > m_ExpectedArgs; // 0x0068 - PulseMethodCallMode_t m_nAsyncCallMode; // 0x0078 - CPulse_ResumePoint m_OnFinished; // 0x0080 -}; -class PulseObservableBoolExpression_t // pulse_runtime_lib -{ - CPulse_OutflowConnection m_EvaluateConnection; // 0x0000 - CUtlVector< PulseRuntimeVarIndex_t > m_DependentObservableVars; // 0x0048 - CUtlVector< PulseRuntimeBlackboardReferenceIndex_t > m_DependentObservableBlackboardReferences; // 0x0060 -}; -class CPulseCell_LimitCount::Criteria_t // pulse_runtime_lib -{ - bool m_bLimitCountPasses; // 0x0000 -}; -class CPulseCell_CursorQueue : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib -{ - int32 m_nCursorsAllowedToRunParallel; // 0x0098 -}; -class CPulseCell_Value_RandomFloat : public CPulseCell_BaseValue // pulse_runtime_lib -{ -}; -class CPulseExecCursor // pulse_runtime_lib -{ -}; -class CWeaponNOVA : public CCSWeaponBaseShotgun // server -{ -}; -class CPointWorldText : public CModelPointEntity // server -{ - char[512] m_messageText; // 0x0730 - char[64] m_FontName; // 0x0930 - char[64] m_BackgroundMaterialName; // 0x0970 - bool m_bEnabled; // 0x09B0 - bool m_bFullbright; // 0x09B1 - float32 m_flWorldUnitsPerPx; // 0x09B4 - float32 m_flFontSize; // 0x09B8 - float32 m_flDepthOffset; // 0x09BC - bool m_bDrawBackground; // 0x09C0 - float32 m_flBackgroundBorderWidth; // 0x09C4 - float32 m_flBackgroundBorderHeight; // 0x09C8 - float32 m_flBackgroundWorldToUV; // 0x09CC - Color m_Color; // 0x09D0 - PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x09D4 - PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x09D8 - PointWorldTextReorientMode_t m_nReorientMode; // 0x09DC -}; -class CAmbientGeneric : public CPointEntity // server -{ - float32 m_radius; // 0x04A8 - float32 m_flMaxRadius; // 0x04AC - soundlevel_t m_iSoundLevel; // 0x04B0 - dynpitchvol_t m_dpv; // 0x04B4 - bool m_fActive; // 0x0518 - bool m_fLooping; // 0x0519 - CUtlSymbolLarge m_iszSound; // 0x0520 - CUtlSymbolLarge m_sSourceEntName; // 0x0528 - CHandle< CBaseEntity > m_hSoundSource; // 0x0530 - CEntityIndex m_nSoundSourceEntIndex; // 0x0534 -}; -class CEnvEntityMaker : public CPointEntity // server -{ - Vector m_vecEntityMins; // 0x04A8 - Vector m_vecEntityMaxs; // 0x04B4 - CHandle< CBaseEntity > m_hCurrentInstance; // 0x04C0 - CHandle< CBaseEntity > m_hCurrentBlocker; // 0x04C4 - Vector m_vecBlockerOrigin; // 0x04C8 - QAngle m_angPostSpawnDirection; // 0x04D4 - float32 m_flPostSpawnDirectionVariance; // 0x04E0 - float32 m_flPostSpawnSpeed; // 0x04E4 - bool m_bPostSpawnUseAngles; // 0x04E8 - CUtlSymbolLarge m_iszTemplate; // 0x04F0 - CEntityIOOutput m_pOutputOnSpawned; // 0x04F8 - CEntityIOOutput m_pOutputOnFailedSpawn; // 0x0510 -}; -class CPulseGraphInstance_GameBlackboard : public CPulseGraphInstance_ServerEntity // server -{ -}; -class CPointEntity : public CBaseEntity // server -{ -}; -class CFilterEnemy : public CBaseFilter // server -{ - CUtlSymbolLarge m_iszEnemyName; // 0x04E0 - float32 m_flRadius; // 0x04E8 - float32 m_flOuterRadius; // 0x04EC - int32 m_nMaxSquadmatesPerEnemy; // 0x04F0 - CUtlSymbolLarge m_iszPlayerName; // 0x04F8 -}; -class CCSGO_WingmanIntroCounterTerroristPosition : public CCSGO_WingmanIntroCharacterPosition // server -{ -}; -class CPulseCell_WaitForCursorsWithTag : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib -{ - bool m_bTagSelfWhenComplete; // 0x0098 - PulseCursorCancelPriority_t m_nDesiredKillPriority; // 0x009C -}; -class CFuncTrackAuto : public CFuncTrackChange // server -{ -}; -class CScriptedSequence : public CBaseEntity // server -{ - CUtlSymbolLarge m_iszEntry; // 0x04A8 - CUtlSymbolLarge m_iszPreIdle; // 0x04B0 - CUtlSymbolLarge m_iszPlay; // 0x04B8 - CUtlSymbolLarge m_iszPostIdle; // 0x04C0 - CUtlSymbolLarge m_iszModifierToAddOnPlay; // 0x04C8 - CUtlSymbolLarge m_iszNextScript; // 0x04D0 - CUtlSymbolLarge m_iszEntity; // 0x04D8 - CUtlSymbolLarge m_iszSyncGroup; // 0x04E0 - ScriptedMoveTo_t m_nMoveTo; // 0x04E8 - SharedMovementGait_t m_nMoveToGait; // 0x04EC - ScriptedHeldWeaponBehavior_t m_nHeldWeaponBehavior; // 0x04F0 - ForcedCrouchState_t m_nForcedCrouchState; // 0x04F4 - bool m_bIsPlayingPreIdle; // 0x04F8 - bool m_bIsPlayingEntry; // 0x04F9 - bool m_bIsPlayingAction; // 0x04FA - bool m_bIsPlayingPostIdle; // 0x04FB - bool m_bDontRotateOther; // 0x04FC - bool m_bIsRepeatable; // 0x04FD - bool m_bShouldLeaveCorpse; // 0x04FE - bool m_bStartOnSpawn; // 0x04FF - bool m_bDisallowInterrupts; // 0x0500 - bool m_bCanOverrideNPCState; // 0x0501 - bool m_bDontTeleportAtEnd; // 0x0502 - bool m_bHighPriority; // 0x0503 - bool m_bHideDebugComplaints; // 0x0504 - bool m_bContinueOnDeath; // 0x0505 - bool m_bLoopPreIdleSequence; // 0x0506 - bool m_bLoopActionSequence; // 0x0507 - bool m_bLoopPostIdleSequence; // 0x0508 - bool m_bSynchPostIdles; // 0x0509 - bool m_bIgnoreLookAt; // 0x050A - bool m_bIgnoreGravity; // 0x050B - bool m_bDisableNPCCollisions; // 0x050C - bool m_bKeepAnimgraphLockedPost; // 0x050D - bool m_bDontAddModifiers; // 0x050E - bool m_bDisableAimingWhileMoving; // 0x050F - bool m_bIgnoreRotation; // 0x0510 - float32 m_flRadius; // 0x0514 - float32 m_flRepeat; // 0x0518 - float32 m_flPlayAnimFadeInTime; // 0x051C - float32 m_flMoveInterpTime; // 0x0520 - float32 m_flAngRate; // 0x0524 - float32 m_flMoveSpeed; // 0x0528 - bool m_bWaitUntilMoveCompletesToStartAnimation; // 0x052C - int32 m_nNotReadySequenceCount; // 0x0530 - GameTime_t m_startTime; // 0x0534 - bool m_bWaitForBeginSequence; // 0x0538 - int32 m_saved_effects; // 0x053C - int32 m_savedFlags; // 0x0540 - int32 m_savedCollisionGroup; // 0x0544 - bool m_bInterruptable; // 0x0548 - bool m_sequenceStarted; // 0x0549 - bool m_bPositionRelativeToOtherEntity; // 0x054A - CHandle< CBaseEntity > m_hTargetEnt; // 0x054C - CHandle< CScriptedSequence > m_hNextCine; // 0x0550 - bool m_bThinking; // 0x0554 - bool m_bInitiatedSelfDelete; // 0x0555 - bool m_bIsTeleportingDueToMoveTo; // 0x0556 - bool m_bAllowCustomInterruptConditions; // 0x0557 - CHandle< CBaseAnimGraph > m_hForcedTarget; // 0x0558 - bool m_bDontCancelOtherSequences; // 0x055C - bool m_bForceSynch; // 0x055D - bool m_bPreventUpdateYawOnFinish; // 0x055E - bool m_bEnsureOnNavmeshOnFinish; // 0x055F - ScriptedOnDeath_t m_onDeathBehavior; // 0x0560 - ScriptedConflictResponse_t m_ConflictResponse; // 0x0564 - CEntityIOOutput m_OnBeginSequence; // 0x0568 - CEntityIOOutput m_OnActionStartOrLoop; // 0x0580 - CEntityIOOutput m_OnEndSequence; // 0x0598 - CEntityIOOutput m_OnPostIdleEndSequence; // 0x05B0 - CEntityIOOutput m_OnCancelSequence; // 0x05C8 - CEntityIOOutput m_OnCancelFailedSequence; // 0x05E0 - CEntityIOOutput[8] m_OnScriptEvent; // 0x05F8 - CTransform m_matOtherToMain; // 0x06C0 - CHandle< CBaseEntity > m_hInteractionMainEntity; // 0x06E0 - int32 m_iPlayerDeathBehavior; // 0x06E4 - bool m_bSkipFadeIn; // 0x06E8 -}; -class CFogTrigger : public CBaseTrigger // server -{ - fogparams_t m_fog; // 0x0890 -}; -class CInfoTeleportDestination : public CPointEntity // server -{ -}; -class CPointBroadcastClientCommand : public CPointEntity // server -{ -}; -class CCSPlayer_PingServices : public CPlayerPawnComponent // server -{ - GameTime_t[5] m_flPlayerPingTokens; // 0x0048 - CHandle< CPlayerPing > m_hPlayerPing; // 0x005C -}; -class CHEGrenade : public CBaseCSGrenade // server -{ -}; -class CPhysicsSpring : public CBaseEntity // server -{ - float32 m_flFrequency; // 0x04B0 - float32 m_flDampingRatio; // 0x04B4 - float32 m_flRestLength; // 0x04B8 - CUtlSymbolLarge m_nameAttachStart; // 0x04C0 - CUtlSymbolLarge m_nameAttachEnd; // 0x04C8 - VectorWS m_start; // 0x04D0 - VectorWS m_end; // 0x04DC - uint32 m_teleportTick; // 0x04E8 -}; -class CEnvMuzzleFlash : public CPointEntity // server -{ - float32 m_flScale; // 0x04A8 - CUtlSymbolLarge m_iszParentAttachment; // 0x04B0 -}; -class CEconItemAttribute // server -{ - uint16 m_iAttributeDefinitionIndex; // 0x0030 - float32 m_flValue; // 0x0034 - float32 m_flInitialValue; // 0x0038 - int32 m_nRefundableCurrency; // 0x003C - bool m_bSetBonus; // 0x0040 -}; -class CBaseTriggerAPI // server -{ -}; -class CWeaponRevolver : public CCSWeaponBaseGun // server -{ -}; -class CFuncTrainControls : public CBaseModelEntity // server -{ -}; -class CBtActionCombatPositioning : public CBtNode // server -{ - CUtlString m_szSensorInputKey; // 0x0068 - CUtlString m_szIsAttackingKey; // 0x0080 - CountdownTimer m_ActionTimer; // 0x0088 - bool m_bCrouching; // 0x00A0 -}; -class PredictedDamageTag_t // server -{ - GameTick_t nTagTick; // 0x0030 - float32 flFlinchModSmall; // 0x0034 - float32 flFlinchModLarge; // 0x0038 - float32 flFriendlyFireDamageReductionRatio; // 0x003C -}; -class CFuncRetakeBarrier : public CDynamicProp // server -{ -}; -class CTriggerBuoyancy : public CBaseTrigger // server -{ - CBuoyancyHelper m_BuoyancyHelper; // 0x0890 - float32 m_flFluidDensity; // 0x09A8 -}; -class CTonemapController2Alias_env_tonemap_controller2 : public CTonemapController2 // server -{ -}; -class CPathTrack : public CPointEntity // server -{ - CPathTrack* m_pnext; // 0x04A8 - CPathTrack* m_pprevious; // 0x04B0 - CPathTrack* m_paltpath; // 0x04B8 - float32 m_flRadius; // 0x04C0 - float32 m_length; // 0x04C4 - CUtlSymbolLarge m_altName; // 0x04C8 - int32 m_nIterVal; // 0x04D0 - TrackOrientationType_t m_eOrientationType; // 0x04D4 - CEntityIOOutput m_OnPass; // 0x04D8 -}; -class CPulseCell_Base // pulse_runtime_lib -{ - PulseDocNodeID_t m_nEditorNodeID; // 0x0008 -}; -class CTriggerProximity : public CBaseTrigger // server -{ - CHandle< CBaseEntity > m_hMeasureTarget; // 0x0890 - CUtlSymbolLarge m_iszMeasureTarget; // 0x0898 - float32 m_fRadius; // 0x08A0 - int32 m_nTouchers; // 0x08A4 - CEntityOutputTemplate< float32, float32 > m_NearestEntityDistance; // 0x08A8 -}; -class CTankTrainAI : public CPointEntity // server -{ - CHandle< CFuncTrackTrain > m_hTrain; // 0x04A8 - CHandle< CBaseEntity > m_hTargetEntity; // 0x04AC - int32 m_soundPlaying; // 0x04B0 - CUtlSymbolLarge m_startSoundName; // 0x04C8 - CUtlSymbolLarge m_engineSoundName; // 0x04D0 - CUtlSymbolLarge m_movementSoundName; // 0x04D8 - CUtlSymbolLarge m_targetEntityName; // 0x04E0 -}; -class CGameText : public CRulePointEntity // server -{ - CUtlSymbolLarge m_iszMessage; // 0x0740 - hudtextparms_t m_textParms; // 0x0748 -}; -class CGameEnd : public CRulePointEntity // server -{ -}; -class CInfoDeathmatchSpawn : public SpawnPoint // server -{ -}; -class CCSPlayerController_InventoryServices : public CPlayerControllerComponent // server -{ - uint16 m_unMusicID; // 0x0040 - MedalRank_t[6] m_rank; // 0x0044 - int32 m_nPersonaDataPublicLevel; // 0x005C - int32 m_nPersonaDataPublicCommendsLeader; // 0x0060 - int32 m_nPersonaDataPublicCommendsTeacher; // 0x0064 - int32 m_nPersonaDataPublicCommendsFriendly; // 0x0068 - int32 m_nPersonaDataXpTrailLevel; // 0x006C - uint32[1] m_unEquippedPlayerSprayIDs; // 0x0F48 - uint64 m_unCurrentLoadoutHash; // 0x0F50 - CUtlVectorEmbeddedNetworkVar< ServerAuthoritativeWeaponSlot_t > m_vecServerAuthoritativeWeaponSlots; // 0x0F58 -}; -class CCSPlayerModernJump // server -{ - GameTick_t m_nLastActualJumpPressTick; // 0x0010 - float32 m_flLastActualJumpPressFrac; // 0x0014 - GameTick_t m_nLastUsableJumpPressTick; // 0x0018 - float32 m_flLastUsableJumpPressFrac; // 0x001C - GameTick_t m_nLastLandedTick; // 0x0020 - float32 m_flLastLandedFrac; // 0x0024 - float32 m_flLastLandedVelocityX; // 0x0028 - float32 m_flLastLandedVelocityY; // 0x002C -}; -class CPulse_ResumePoint : public CPulse_OutflowConnection // pulse_runtime_lib -{ -}; -class CBaseFlex : public CBaseAnimGraph // server -{ - CNetworkUtlVectorBase< float32 > m_flexWeight; // 0x0A20 - VectorWS m_vLookTargetPosition; // 0x0A38 - GameTime_t m_flAllowResponsesEndTime; // 0x0A98 - GameTime_t m_flLastFlexAnimationTime; // 0x0A9C - SceneEventId_t m_nNextSceneEventId; // 0x0AA0 - bool m_bUpdateLayerPriorities; // 0x0AA4 -}; -class CTriggerFan : public CBaseTrigger // server -{ - Vector m_vFanOriginOffset; // 0x0890 - Vector m_vDirection; // 0x089C - bool m_bPushTowardsInfoTarget; // 0x08A8 - bool m_bPushAwayFromInfoTarget; // 0x08A9 - Quaternion m_qNoiseDelta; // 0x08B0 - CHandle< CInfoFan > m_hInfoFan; // 0x08C0 - float32 m_flForce; // 0x08C4 - bool m_bFalloff; // 0x08C8 - CountdownTimer m_RampTimer; // 0x08D0 - VectorWS m_vFanOriginWS; // 0x08E8 - Vector m_vFanOriginLS; // 0x08F4 - Vector m_vFanEndLS; // 0x0900 - Vector m_vNoiseDirectionTarget; // 0x090C - CUtlSymbolLarge m_iszInfoFan; // 0x0918 - float32 m_flRopeForceScale; // 0x0920 - float32 m_flParticleForceScale; // 0x0924 - float32 m_flPlayerForce; // 0x0928 - bool m_bPlayerWindblock; // 0x092C - float32 m_flNPCForce; // 0x0930 - float32 m_flRampTime; // 0x0934 - float32 m_fNoiseDegrees; // 0x0938 - float32 m_fNoiseSpeed; // 0x093C - bool m_bPushPlayer; // 0x0940 - bool m_bRampDown; // 0x0941 - int32 m_nManagerFanIdx; // 0x0944 -}; -class CPhysHingeAlias_phys_hinge_local : public CPhysHinge // server -{ -}; -class CLogicCase : public CLogicalEntity // server -{ - CUtlSymbolLarge[32] m_nCase; // 0x04A8 - int32 m_nShuffleCases; // 0x05A8 - int32 m_nLastShuffleCase; // 0x05AC - uint8[32] m_uchShuffleCaseMap; // 0x05B0 - CEntityIOOutput[32] m_OnCase; // 0x05D0 - CEntityOutputTemplate< CUtlString, char* > m_OnDefault; // 0x08D0 -}; -class CInfoGameEventProxy : public CPointEntity // server -{ - CUtlSymbolLarge m_iszEventName; // 0x04A8 - float32 m_flRange; // 0x04B0 -}; -class CWeaponBizon : public CCSWeaponBaseGun // server -{ -}; -class CGamePlayerZone : public CRuleBrushEntity // server -{ - CEntityIOOutput m_OnPlayerInZone; // 0x0738 - CEntityIOOutput m_OnPlayerOutZone; // 0x0750 - CEntityOutputTemplate< int32, int32 > m_PlayersInCount; // 0x0768 - CEntityOutputTemplate< int32, int32 > m_PlayersOutCount; // 0x0788 -}; -class CBaseToggle : public CBaseModelEntity // server -{ - TOGGLE_STATE m_toggle_state; // 0x0730 - float32 m_flMoveDistance; // 0x0734 - float32 m_flWait; // 0x0738 - float32 m_flLip; // 0x073C - bool m_bAlwaysFireBlockedOutputs; // 0x0740 - Vector m_vecPosition1; // 0x0744 - Vector m_vecPosition2; // 0x0750 - QAngle m_vecMoveAng; // 0x075C - QAngle m_vecAngle1; // 0x0768 - QAngle m_vecAngle2; // 0x0774 - float32 m_flHeight; // 0x0780 - CHandle< CBaseEntity > m_hActivator; // 0x0784 - Vector m_vecFinalDest; // 0x0788 - QAngle m_vecFinalAngle; // 0x0794 - int32 m_movementType; // 0x07A0 - CUtlSymbolLarge m_sMaster; // 0x07A8 -}; -class CPulseServerCursor : public CPulseExecCursor // server -{ - CHandle< CBaseEntity > m_hActivator; // 0x00D8 - CHandle< CBaseEntity > m_hCaller; // 0x00DC -}; -class CPulseCell_PlaySequence : public CPulseCell_BaseYieldingInflow // server -{ - CUtlString m_SequenceName; // 0x0048 - PulseNodeDynamicOutflows_t m_PulseAnimEvents; // 0x0050 - CPulse_ResumePoint m_OnFinished; // 0x0068 - CPulse_ResumePoint m_OnCanceled; // 0x00B0 -}; -class CInferno : public CBaseModelEntity // server -{ - Vector[64] m_firePositions; // 0x0738 - Vector[64] m_fireParentPositions; // 0x0A38 - bool[64] m_bFireIsBurning; // 0x0D38 - Vector[64] m_BurnNormal; // 0x0D78 - int32 m_fireCount; // 0x1078 - int32 m_nInfernoType; // 0x107C - int32 m_nFireEffectTickBegin; // 0x1080 - float32 m_nFireLifetime; // 0x1084 - bool m_bInPostEffectTime; // 0x1088 - bool m_bWasCreatedInSmoke; // 0x1089 - Extent m_extent; // 0x1290 - CountdownTimer m_damageTimer; // 0x12A8 - CountdownTimer m_damageRampTimer; // 0x12C0 - Vector m_splashVelocity; // 0x12D8 - Vector m_InitialSplashVelocity; // 0x12E4 - Vector m_startPos; // 0x12F0 - Vector m_vecOriginalSpawnLocation; // 0x12FC - IntervalTimer m_activeTimer; // 0x1308 - int32 m_fireSpawnOffset; // 0x1318 - int32 m_nMaxFlames; // 0x131C - int32 m_nSpreadCount; // 0x1320 - CountdownTimer m_BookkeepingTimer; // 0x1328 - CountdownTimer m_NextSpreadTimer; // 0x1340 - uint16 m_nSourceItemDefIndex; // 0x1358 -}; -class CTouchExpansionComponent : public CEntityComponent // server -{ -}; -class CPulseCell_Outflow_PlaySceneBase : public CPulseCell_BaseYieldingInflow // server -{ - CPulse_ResumePoint m_OnFinished; // 0x0048 - CPulse_ResumePoint m_OnCanceled; // 0x0090 - CUtlVector< CPulse_OutflowConnection > m_Triggers; // 0x00D8 -}; -class CPulseCell_LerpCameraSettings : public CPulseCell_BaseLerp // server -{ - float32 m_flSeconds; // 0x0090 - PointCameraSettings_t m_Start; // 0x0094 - PointCameraSettings_t m_End; // 0x00A4 -}; -class CWeaponSCAR20 : public CCSWeaponBaseGun // server -{ -}; -class CFuncInteractionLayerClip : public CBaseModelEntity // server -{ - bool m_bDisabled; // 0x0730 - CUtlSymbolLarge m_iszInteractsAs; // 0x0738 - CUtlSymbolLarge m_iszInteractsWith; // 0x0740 -}; -class CCSObserver_UseServices : public CPlayer_UseServices // server -{ -}; -class CTriggerDetectBulletFire : public CBaseTrigger // server -{ - bool m_bPlayerFireOnly; // 0x0890 - CEntityIOOutput m_OnDetectedBulletFire; // 0x0898 -}; -class CCSPlayer_UseServices : public CPlayer_UseServices // server -{ - CHandle< CBaseEntity > m_hLastKnownUseEntity; // 0x0048 - GameTime_t m_flLastUseTimeStamp; // 0x004C - GameTime_t m_flTimeLastUsedWindow; // 0x0050 -}; -class CWeaponAWP : public CCSWeaponBaseGun // server -{ -}; -class CPulseCell_PickBestOutflowSelector : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseBestOutflowRules_t m_nCheckType; // 0x0048 - PulseSelectorOutflowList_t m_OutflowList; // 0x0050 -}; -class CInfoFan : public CPointEntity // server -{ - float32 m_fFanForceMaxRadius; // 0x04E8 - float32 m_fFanForceMinRadius; // 0x04EC - float32 m_flCurveDistRange; // 0x04F0 - CUtlSymbolLarge m_FanForceCurveString; // 0x04F8 -}; -class CGameRules // server -{ - CNetworkVarChainer __m_pChainEntity; // 0x0008 - char[128] m_szQuestName; // 0x0030 - int32 m_nQuestPhase; // 0x00B0 - int32 m_nTotalPausedTicks; // 0x00B4 - int32 m_nPauseStartTick; // 0x00B8 - bool m_bGamePaused; // 0x00BC -}; -class CFish : public CBaseAnimGraph // server -{ - CHandle< CFishPool > m_pool; // 0x0A20 - uint32 m_id; // 0x0A24 - float32 m_x; // 0x0A28 - float32 m_y; // 0x0A2C - float32 m_z; // 0x0A30 - float32 m_angle; // 0x0A34 - float32 m_angleChange; // 0x0A38 - Vector m_forward; // 0x0A3C - Vector m_perp; // 0x0A48 - Vector m_poolOrigin; // 0x0A54 - float32 m_waterLevel; // 0x0A60 - float32 m_speed; // 0x0A64 - float32 m_desiredSpeed; // 0x0A68 - float32 m_calmSpeed; // 0x0A6C - float32 m_panicSpeed; // 0x0A70 - float32 m_avoidRange; // 0x0A74 - CountdownTimer m_turnTimer; // 0x0A78 - bool m_turnClockwise; // 0x0A90 - CountdownTimer m_goTimer; // 0x0A98 - CountdownTimer m_moveTimer; // 0x0AB0 - CountdownTimer m_panicTimer; // 0x0AC8 - CountdownTimer m_disperseTimer; // 0x0AE0 - CountdownTimer m_proximityTimer; // 0x0AF8 - CUtlVector< CFish* > m_visible; // 0x0B10 -}; -class CCSBot : public CBot // server -{ - VectorWS m_eyePosition; // 0x0108 - char[64] m_name; // 0x0114 - float32 m_combatRange; // 0x0154 - bool m_isRogue; // 0x0158 - CountdownTimer m_rogueTimer; // 0x0160 - bool m_diedLastRound; // 0x017C - float32 m_safeTime; // 0x0180 - bool m_wasSafe; // 0x0184 - bool m_blindFire; // 0x018C - CountdownTimer m_surpriseTimer; // 0x0190 - bool m_bAllowActive; // 0x01A8 - bool m_isFollowing; // 0x01A9 - CHandle< CCSPlayerPawn > m_leader; // 0x01AC - float32 m_followTimestamp; // 0x01B0 - float32 m_allowAutoFollowTime; // 0x01B4 - CountdownTimer m_hurryTimer; // 0x01B8 - CountdownTimer m_alertTimer; // 0x01D0 - CountdownTimer m_sneakTimer; // 0x01E8 - CountdownTimer m_panicTimer; // 0x0200 - float32 m_stateTimestamp; // 0x0578 - bool m_isAttacking; // 0x057C - bool m_isOpeningDoor; // 0x057D - CHandle< CBaseEntity > m_taskEntity; // 0x0584 - VectorWS m_goalPosition; // 0x0594 - CHandle< CBaseEntity > m_goalEntity; // 0x05A0 - CHandle< CBaseEntity > m_avoid; // 0x05A4 - float32 m_avoidTimestamp; // 0x05A8 - bool m_isStopping; // 0x05AC - bool m_hasVisitedEnemySpawn; // 0x05AD - IntervalTimer m_stillTimer; // 0x05B0 - bool m_bEyeAnglesUnderPathFinderControl; // 0x05C0 - int32 m_pathIndex; // 0x5EC0 - GameTime_t m_areaEnteredTimestamp; // 0x5EC4 - CountdownTimer m_repathTimer; // 0x5EC8 - CountdownTimer m_avoidFriendTimer; // 0x5EE0 - bool m_isFriendInTheWay; // 0x5EF8 - CountdownTimer m_politeTimer; // 0x5F00 - bool m_isWaitingBehindFriend; // 0x5F18 - float32 m_pathLadderEnd; // 0x5F44 - CountdownTimer m_mustRunTimer; // 0x5F90 - CountdownTimer m_waitTimer; // 0x5FA8 - CountdownTimer m_updateTravelDistanceTimer; // 0x5FC0 - float32[64] m_playerTravelDistance; // 0x5FD8 - uint8 m_travelDistancePhase; // 0x60D8 - uint8 m_hostageEscortCount; // 0x6270 - float32 m_hostageEscortCountTimestamp; // 0x6274 - int32 m_desiredTeam; // 0x6278 - bool m_hasJoined; // 0x627C - bool m_isWaitingForHostage; // 0x627D - CountdownTimer m_inhibitWaitingForHostageTimer; // 0x6280 - CountdownTimer m_waitForHostageTimer; // 0x6298 - Vector m_noisePosition; // 0x62B0 - float32 m_noiseTravelDistance; // 0x62BC - float32 m_noiseTimestamp; // 0x62C0 - CCSPlayerPawn* m_noiseSource; // 0x62C8 - CountdownTimer m_noiseBendTimer; // 0x62E0 - Vector m_bentNoisePosition; // 0x62F8 - bool m_bendNoisePositionValid; // 0x6304 - float32 m_lookAroundStateTimestamp; // 0x6308 - float32 m_lookAheadAngle; // 0x630C - float32 m_forwardAngle; // 0x6310 - float32 m_inhibitLookAroundTimestamp; // 0x6314 - Vector m_lookAtSpot; // 0x631C - float32 m_lookAtSpotDuration; // 0x632C - float32 m_lookAtSpotTimestamp; // 0x6330 - float32 m_lookAtSpotAngleTolerance; // 0x6334 - bool m_lookAtSpotClearIfClose; // 0x6338 - bool m_lookAtSpotAttack; // 0x6339 - char* m_lookAtDesc; // 0x6340 - float32 m_peripheralTimestamp; // 0x6348 - uint8 m_approachPointCount; // 0x64D0 - Vector m_approachPointViewPosition; // 0x64D4 - IntervalTimer m_viewSteadyTimer; // 0x64E0 - CountdownTimer m_tossGrenadeTimer; // 0x64F8 - CountdownTimer m_isAvoidingGrenade; // 0x6518 - float32 m_spotCheckTimestamp; // 0x6538 - int32 m_checkedHidingSpotCount; // 0x6940 - float32 m_lookPitch; // 0x6944 - float32 m_lookPitchVel; // 0x6948 - float32 m_lookYaw; // 0x694C - float32 m_lookYawVel; // 0x6950 - Vector m_targetSpot; // 0x6954 - Vector m_targetSpotVelocity; // 0x6960 - Vector m_targetSpotPredicted; // 0x696C - QAngle m_aimError; // 0x6978 - QAngle m_aimGoal; // 0x6984 - GameTime_t m_targetSpotTime; // 0x6990 - float32 m_aimFocus; // 0x6994 - float32 m_aimFocusInterval; // 0x6998 - GameTime_t m_aimFocusNextUpdate; // 0x699C - CountdownTimer m_ignoreEnemiesTimer; // 0x69A8 - CHandle< CCSPlayerPawn > m_enemy; // 0x69C0 - bool m_isEnemyVisible; // 0x69C4 - uint8 m_visibleEnemyParts; // 0x69C5 - Vector m_lastEnemyPosition; // 0x69C8 - float32 m_lastSawEnemyTimestamp; // 0x69D4 - float32 m_firstSawEnemyTimestamp; // 0x69D8 - float32 m_currentEnemyAcquireTimestamp; // 0x69DC - float32 m_enemyDeathTimestamp; // 0x69E0 - float32 m_friendDeathTimestamp; // 0x69E4 - bool m_isLastEnemyDead; // 0x69E8 - int32 m_nearbyEnemyCount; // 0x69EC - CHandle< CCSPlayerPawn > m_bomber; // 0x6BF8 - int32 m_nearbyFriendCount; // 0x6BFC - CHandle< CCSPlayerPawn > m_closestVisibleFriend; // 0x6C00 - CHandle< CCSPlayerPawn > m_closestVisibleHumanFriend; // 0x6C04 - IntervalTimer m_attentionInterval; // 0x6C08 - CHandle< CCSPlayerPawn > m_attacker; // 0x6C18 - float32 m_attackedTimestamp; // 0x6C1C - IntervalTimer m_burnedByFlamesTimer; // 0x6C20 - int32 m_lastVictimID; // 0x6C30 - bool m_isAimingAtEnemy; // 0x6C34 - bool m_isRapidFiring; // 0x6C35 - IntervalTimer m_equipTimer; // 0x6C38 - CountdownTimer m_zoomTimer; // 0x6C48 - GameTime_t m_fireWeaponTimestamp; // 0x6C60 - CountdownTimer m_lookForWeaponsOnGroundTimer; // 0x6C68 - bool m_bIsSleeping; // 0x6C80 - bool m_isEnemySniperVisible; // 0x6C81 - CountdownTimer m_sawEnemySniperTimer; // 0x6C88 - uint8 m_enemyQueueIndex; // 0x6D40 - uint8 m_enemyQueueCount; // 0x6D41 - uint8 m_enemyQueueAttendIndex; // 0x6D42 - bool m_isStuck; // 0x6D43 - GameTime_t m_stuckTimestamp; // 0x6D44 - Vector m_stuckSpot; // 0x6D48 - CountdownTimer m_wiggleTimer; // 0x6D58 - CountdownTimer m_stuckJumpTimer; // 0x6D70 - GameTime_t m_nextCleanupCheckTimestamp; // 0x6D88 - float32[10] m_avgVel; // 0x6D8C - int32 m_avgVelIndex; // 0x6DB4 - int32 m_avgVelCount; // 0x6DB8 - Vector m_lastOrigin; // 0x6DBC - float32 m_lastRadioRecievedTimestamp; // 0x6DCC - float32 m_lastRadioSentTimestamp; // 0x6DD0 - CHandle< CCSPlayerPawn > m_radioSubject; // 0x6DD4 - Vector m_radioPosition; // 0x6DD8 - float32 m_voiceEndTimestamp; // 0x6DE4 - int32 m_lastValidReactionQueueFrame; // 0x6DF0 -}; -class CHandleTest : public CBaseEntity // server -{ - CHandle< CBaseEntity > m_Handle; // 0x04A8 - bool m_bSendHandle; // 0x04AC -}; -class CLogicNPCCounter : public CBaseEntity // server -{ - CEntityIOOutput m_OnMinCountAll; // 0x04A8 - CEntityIOOutput m_OnMaxCountAll; // 0x04C0 - CEntityOutputTemplate< float32, float32 > m_OnFactorAll; // 0x04D8 - CEntityOutputTemplate< float32, float32 > m_OnMinPlayerDistAll; // 0x04F8 - CEntityIOOutput m_OnMinCount_1; // 0x0518 - CEntityIOOutput m_OnMaxCount_1; // 0x0530 - CEntityOutputTemplate< float32, float32 > m_OnFactor_1; // 0x0548 - CEntityOutputTemplate< float32, float32 > m_OnMinPlayerDist_1; // 0x0568 - CEntityIOOutput m_OnMinCount_2; // 0x0588 - CEntityIOOutput m_OnMaxCount_2; // 0x05A0 - CEntityOutputTemplate< float32, float32 > m_OnFactor_2; // 0x05B8 - CEntityOutputTemplate< float32, float32 > m_OnMinPlayerDist_2; // 0x05D8 - CEntityIOOutput m_OnMinCount_3; // 0x05F8 - CEntityIOOutput m_OnMaxCount_3; // 0x0610 - CEntityOutputTemplate< float32, float32 > m_OnFactor_3; // 0x0628 - CEntityOutputTemplate< float32, float32 > m_OnMinPlayerDist_3; // 0x0648 - CEntityHandle m_hSource; // 0x0668 - CUtlSymbolLarge m_iszSourceEntityName; // 0x0670 - float32 m_flDistanceMax; // 0x0678 - bool m_bDisabled; // 0x067C - int32 m_nMinCountAll; // 0x0680 - int32 m_nMaxCountAll; // 0x0684 - int32 m_nMinFactorAll; // 0x0688 - int32 m_nMaxFactorAll; // 0x068C - CUtlSymbolLarge m_iszNPCClassname_1; // 0x0698 - int32 m_nNPCState_1; // 0x06A0 - bool m_bInvertState_1; // 0x06A4 - int32 m_nMinCount_1; // 0x06A8 - int32 m_nMaxCount_1; // 0x06AC - int32 m_nMinFactor_1; // 0x06B0 - int32 m_nMaxFactor_1; // 0x06B4 - float32 m_flDefaultDist_1; // 0x06BC - CUtlSymbolLarge m_iszNPCClassname_2; // 0x06C0 - int32 m_nNPCState_2; // 0x06C8 - bool m_bInvertState_2; // 0x06CC - int32 m_nMinCount_2; // 0x06D0 - int32 m_nMaxCount_2; // 0x06D4 - int32 m_nMinFactor_2; // 0x06D8 - int32 m_nMaxFactor_2; // 0x06DC - float32 m_flDefaultDist_2; // 0x06E4 - CUtlSymbolLarge m_iszNPCClassname_3; // 0x06E8 - int32 m_nNPCState_3; // 0x06F0 - bool m_bInvertState_3; // 0x06F4 - int32 m_nMinCount_3; // 0x06F8 - int32 m_nMaxCount_3; // 0x06FC - int32 m_nMinFactor_3; // 0x0700 - int32 m_nMaxFactor_3; // 0x0704 - float32 m_flDefaultDist_3; // 0x070C -}; -class CCSPlayer_RadioServices : public CPlayerPawnComponent // server -{ - GameTime_t m_flGotHostageTalkTimer; // 0x0048 - GameTime_t m_flDefusingTalkTimer; // 0x004C - GameTime_t m_flC4PlantTalkTimer; // 0x0050 - GameTime_t[3] m_flRadioTokenSlots; // 0x0054 - bool m_bIgnoreRadio; // 0x0060 -}; -class CWeaponSG556 : public CCSWeaponBaseGun // server -{ -}; -class CRagdollConstraint : public CPhysConstraint // server -{ - float32 m_xmin; // 0x0508 - float32 m_xmax; // 0x050C - float32 m_ymin; // 0x0510 - float32 m_ymax; // 0x0514 - float32 m_zmin; // 0x0518 - float32 m_zmax; // 0x051C - float32 m_xfriction; // 0x0520 - float32 m_yfriction; // 0x0524 - float32 m_zfriction; // 0x0528 -}; -class CFuncVehicleClip : public CBaseModelEntity // server -{ -}; -class CDEagle : public CCSWeaponBaseGun // server -{ -}; -class CWeaponFamas : public CCSWeaponBaseGun // server -{ -}; -class CEnvSplash : public CPointEntity // server -{ - float32 m_flScale; // 0x04A8 -}; -class CPointCameraVFOV : public CPointCamera // server -{ - float32 m_flVerticalFOV; // 0x0508 -}; -class CCSGO_WingmanIntroTerroristPosition : public CCSGO_WingmanIntroCharacterPosition // server -{ -}; -class CTestPulseIOAPI // server -{ -}; -class CCSWeaponBaseShotgun : public CCSWeaponBase // server -{ -}; -class CPrecipitationVData : public CEntitySubclassVDataBase // server -{ - CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x0028 - float32 m_flInnerDistance; // 0x0108 - ParticleAttachment_t m_nAttachType; // 0x010C - bool m_bBatchSameVolumeType; // 0x0110 - int32 m_nRTEnvCP; // 0x0114 - int32 m_nRTEnvCPComponent; // 0x0118 - CUtlString m_szModifier; // 0x0120 -}; -class CFuncMoveLinear : public CBaseToggle // server -{ - MoveLinearAuthoredPos_t m_authoredPosition; // 0x07B0 - QAngle m_angMoveEntitySpace; // 0x07B4 - Vector m_vecMoveDirParentSpace; // 0x07C0 - CUtlSymbolLarge m_soundStart; // 0x07D0 - CUtlSymbolLarge m_soundStop; // 0x07D8 - CUtlSymbolLarge m_currentSound; // 0x07E0 - float32 m_flBlockDamage; // 0x07E8 - float32 m_flStartPosition; // 0x07EC - CEntityIOOutput m_OnFullyOpen; // 0x07F8 - CEntityIOOutput m_OnFullyClosed; // 0x0810 - bool m_bCreateMovableNavMesh; // 0x0828 - bool m_bAllowMovableNavMeshDockingOnEntireEntity; // 0x0829 - bool m_bCreateNavObstacle; // 0x082A -}; -class CPhysMotorAPI // server -{ -}; -class CPulseCell_WaitForObservable : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - PulseObservableBoolExpression_t m_Condition; // 0x0048 - CPulse_ResumePoint m_OnTrue; // 0x00C0 -}; -class CScriptItem : public CItem // server -{ - MoveType_t m_MoveTypeOverride; // 0x0AC0 -}; -class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp // server -{ -}; -class CBaseTrigger : public CBaseToggle // server -{ - CEntityIOOutput m_OnStartTouch; // 0x07B0 - CEntityIOOutput m_OnStartTouchAll; // 0x07C8 - CEntityIOOutput m_OnEndTouch; // 0x07E0 - CEntityIOOutput m_OnEndTouchAll; // 0x07F8 - CEntityIOOutput m_OnTouching; // 0x0810 - CEntityIOOutput m_OnTouchingEachEntity; // 0x0828 - CEntityIOOutput m_OnNotTouching; // 0x0840 - CUtlVector< CHandle< CBaseEntity > > m_hTouchingEntities; // 0x0858 - CUtlSymbolLarge m_iFilterName; // 0x0870 - CHandle< CBaseFilter > m_hFilter; // 0x0878 - bool m_bDisabled; // 0x087C - bool m_bUseAsyncQueries; // 0x0888 -}; -class CPointPush : public CPointEntity // server -{ - bool m_bEnabled; // 0x04A8 - float32 m_flMagnitude; // 0x04AC - float32 m_flRadius; // 0x04B0 - float32 m_flInnerRadius; // 0x04B4 - float32 m_flConeOfInfluence; // 0x04B8 - CUtlSymbolLarge m_iszFilterName; // 0x04C0 - CHandle< CBaseFilter > m_hFilter; // 0x04C8 -}; -class CPulseCell_Step_EntFire : public CPulseCell_BaseFlow // server -{ - CUtlString m_Input; // 0x0048 -}; -class CCSObserver_ObserverServices : public CPlayer_ObserverServices // server -{ -}; -class CPlayerPing : public CBaseEntity // server -{ - CHandle< CCSPlayerPawn > m_hPlayer; // 0x04B0 - CHandle< CBaseEntity > m_hPingedEntity; // 0x04B4 - int32 m_iType; // 0x04B8 - bool m_bUrgent; // 0x04BC - char[18] m_szPlaceName; // 0x04BD -}; -class CHitboxComponent : public CEntityComponent // server -{ - float32 m_flBoundsExpandRadius; // 0x0014 -}; -class CRopeKeyframe : public CBaseModelEntity // server -{ - uint16 m_RopeFlags; // 0x0738 - CUtlSymbolLarge m_iNextLinkName; // 0x0740 - int16 m_Slack; // 0x0748 - float32 m_Width; // 0x074C - float32 m_TextureScale; // 0x0750 - uint8 m_nSegments; // 0x0754 - bool m_bConstrainBetweenEndpoints; // 0x0755 - CUtlSymbolLarge m_strRopeMaterialModel; // 0x0758 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x0760 - uint8 m_Subdiv; // 0x0768 - uint8 m_nChangeCount; // 0x0769 - int16 m_RopeLength; // 0x076A - uint8 m_fLockedPoints; // 0x076C - bool m_bCreatedFromMapFile; // 0x076D - float32 m_flScrollSpeed; // 0x0770 - bool m_bStartPointValid; // 0x0774 - bool m_bEndPointValid; // 0x0775 - CHandle< CBaseEntity > m_hStartPoint; // 0x0778 - CHandle< CBaseEntity > m_hEndPoint; // 0x077C - AttachmentHandle_t m_iStartAttachment; // 0x0780 - AttachmentHandle_t m_iEndAttachment; // 0x0781 -}; -class CSmokeGrenade : public CBaseCSGrenade // server -{ -}; -class CBaseCombatCharacter : public CBaseFlex // server -{ - bool m_bForceServerRagdoll; // 0x0AB0 - CNetworkUtlVectorBase< CHandle< CEconWearable > > m_hMyWearables; // 0x0AB8 - float32 m_impactEnergyScale; // 0x0AD0 - bool m_bApplyStressDamage; // 0x0AD4 - bool m_bDeathEventsDispatched; // 0x0AD5 - CUtlVector< RelationshipOverride_t >* m_pVecRelationships; // 0x0B18 - CUtlSymbolLarge m_strRelationships; // 0x0B20 - Hull_t m_eHull; // 0x0B28 - uint32 m_nNavHullIdx; // 0x0B2C - CMovementStatsProperty m_movementStats; // 0x0B30 -}; -class ServerAuthoritativeWeaponSlot_t // server -{ - uint16 unClass; // 0x0030 - uint16 unSlot; // 0x0032 - uint16 unItemDefIdx; // 0x0034 -}; -class CPathQueryComponent : public CEntityComponent // server -{ -}; -class CLogicRelay : public CLogicalEntity // server -{ - bool m_bDisabled; // 0x04A8 - bool m_bWaitForRefire; // 0x04A9 - bool m_bTriggerOnce; // 0x04AA - bool m_bFastRetrigger; // 0x04AB - bool m_bPassthoughCaller; // 0x04AC -}; -class SequenceHistory_t // server -{ - HSequence m_hSequence; // 0x0000 - GameTime_t m_flSeqStartTime; // 0x0004 - float32 m_flSeqFixedCycle; // 0x0008 - AnimLoopMode_t m_nSeqLoopMode; // 0x000C - float32 m_flPlaybackRate; // 0x0010 - float32 m_flCyclesPerSecond; // 0x0014 -}; -class CPlayer_ItemServices : public CPlayerPawnComponent // server -{ -}; -class CPulse_OutflowConnection // pulse_runtime_lib -{ - PulseSymbol_t m_SourceOutflowName; // 0x0000 - PulseRuntimeChunkIndex_t m_nDestChunk; // 0x0010 - int32 m_nInstruction; // 0x0014 - PulseRegisterMap_t m_OutflowRegisterMap; // 0x0018 -}; -class CTestPulseIO : public CLogicalEntity // server -{ - CEntityIOOutput m_OnVariantVoid; // 0x04A8 - CEntityOutputTemplate< bool, bool > m_OnVariantBool; // 0x04C0 - CEntityOutputTemplate< int32, int32 > m_OnVariantInt; // 0x04E0 - CEntityOutputTemplate< float32, float32 > m_OnVariantFloat; // 0x0500 - CEntityOutputTemplate< CUtlSymbolLarge, CUtlSymbolLarge > m_OnVariantString; // 0x0520 - CEntityOutputTemplate< Color, Color > m_OnVariantColor; // 0x0540 - CEntityOutputTemplate< Vector, Vector > m_OnVariantVector; // 0x0560 - bool m_bAllowEmptyInputs; // 0x0588 -}; -class CWeaponUMP45 : public CCSWeaponBaseGun // server -{ -}; -class CGamePlayerEquip : public CRulePointEntity // server -{ -}; -class CPointEntityFinder : public CBaseEntity // server -{ - CHandle< CBaseEntity > m_hEntity; // 0x04A8 - CUtlSymbolLarge m_iFilterName; // 0x04B0 - CHandle< CBaseFilter > m_hFilter; // 0x04B8 - CUtlSymbolLarge m_iRefName; // 0x04C0 - CHandle< CBaseEntity > m_hReference; // 0x04C8 - EntFinderMethod_t m_FindMethod; // 0x04CC - CEntityIOOutput m_OnFoundEntity; // 0x04D0 -}; -class CPulseGraphDef // pulse_runtime_lib -{ - PulseSymbol_t m_DomainIdentifier; // 0x0008 - CPulseValueFullType m_DomainSubType; // 0x0018 - PulseSymbol_t m_ParentMapName; // 0x0030 - PulseSymbol_t m_ParentXmlName; // 0x0040 - CUtlVector< CPulse_Chunk* > m_Chunks; // 0x0050 - CUtlVector< CPulseCell_Base* > m_Cells; // 0x0068 - CUtlVector< CPulse_Variable > m_Vars; // 0x0080 - CUtlVector< CPulse_PublicOutput > m_PublicOutputs; // 0x0098 - CUtlVector< CPulse_InvokeBinding* > m_InvokeBindings; // 0x00B0 - CUtlVector< CPulse_CallInfo* > m_CallInfos; // 0x00C8 - CUtlVector< CPulse_Constant > m_Constants; // 0x00E0 - CUtlVector< CPulse_DomainValue > m_DomainValues; // 0x00F8 - CUtlVector< CPulse_BlackboardReference > m_BlackboardReferences; // 0x0110 - CUtlVector< CPulse_OutputConnection* > m_OutputConnections; // 0x0128 -}; -class CKnife : public CCSWeaponBase // server -{ - bool m_bFirstAttack; // 0x1130 -}; -class CLogicPlayerProxy : public CLogicalEntity // server -{ - CEntityIOOutput m_PlayerHasAmmo; // 0x04A8 - CEntityIOOutput m_PlayerHasNoAmmo; // 0x04C0 - CEntityIOOutput m_PlayerDied; // 0x04D8 - CEntityOutputTemplate< int32, int32 > m_RequestedPlayerHealth; // 0x04F0 - CHandle< CBaseEntity > m_hPlayer; // 0x0510 -}; -class CCSGO_TeamIntroCharacterPosition : public CCSGO_TeamPreviewCharacterPosition // server -{ -}; -class CBasePlayerControllerAPI // server -{ -}; -class CHostageRescueZoneShim : public CBaseTrigger // server -{ -}; -class CSimpleMarkupVolumeTagged : public CMarkupVolumeTagged // server -{ -}; -class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape // server -{ -}; -class CCSPlayer_HostageServices : public CPlayerPawnComponent // server -{ - CHandle< CBaseEntity > m_hCarriedHostage; // 0x0048 - CHandle< CBaseEntity > m_hCarriedHostageProp; // 0x004C -}; -class CRenderComponent : public CEntityComponent // server -{ - CNetworkVarChainer __m_pChainEntity; // 0x0010 - bool m_bIsRenderingWithViewModels; // 0x0050 - uint32 m_nSplitscreenFlags; // 0x0054 - bool m_bEnableRendering; // 0x0058 - bool m_bInterpolationReadyToDraw; // 0x00A8 -}; -class CWaterBullet : public CBaseAnimGraph // server -{ -}; -class CTriggerSoundscape : public CBaseTrigger // server -{ - CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x0890 - CUtlSymbolLarge m_SoundscapeName; // 0x0898 - CUtlVector< CHandle< CBasePlayerPawn > > m_spectators; // 0x08A0 -}; -class CPointTeleportAPI // server -{ -}; -class CHostageExpresserShim : public CBaseCombatCharacter // server -{ - CAI_Expresser* m_pExpresser; // 0x0B70 -}; -class CPointChildModifier : public CPointEntity // server -{ - bool m_bOrphanInsteadOfDeletingChildrenOnRemove; // 0x04A8 -}; -class CCSPlayerLegacyJump // server -{ - bool m_bOldJumpPressed; // 0x0010 - float32 m_flJumpPressedTime; // 0x0014 -}; -class CWeaponHKP2000 : public CCSWeaponBaseGun // server -{ -}; -class CShatterGlassShardPhysics : public CPhysicsProp // server -{ - bool m_bDebris; // 0x0CE0 - uint32 m_hParentShard; // 0x0CE4 - shard_model_desc_t m_ShardDesc; // 0x0CE8 -}; -class CPathParticleRope : public CBaseEntity // server -{ - bool m_bStartActive; // 0x04B0 - float32 m_flMaxSimulationTime; // 0x04B4 - CUtlSymbolLarge m_iszEffectName; // 0x04B8 - CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x04C0 - float32 m_flParticleSpacing; // 0x04D8 - float32 m_flSlack; // 0x04DC - float32 m_flRadius; // 0x04E0 - Color m_ColorTint; // 0x04E4 - int32 m_nEffectState; // 0x04E8 - CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x04F0 - CNetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x04F8 - CNetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x0510 - CNetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x0528 - CNetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x0540 - CNetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x0558 - CNetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x0570 -}; -class CCredits : public CPointEntity // server -{ - CEntityIOOutput m_OnCreditsDone; // 0x04A8 - bool m_bRolledOutroCredits; // 0x04C0 - float32 m_flLogoLength; // 0x04C4 -}; -class CWeaponFiveSeven : public CCSWeaponBaseGun // server -{ -}; -class CFishPool : public CBaseEntity // server -{ - int32 m_fishCount; // 0x04B8 - float32 m_maxRange; // 0x04BC - float32 m_swimDepth; // 0x04C0 - float32 m_waterLevel; // 0x04C4 - bool m_isDormant; // 0x04C8 - CUtlVector< CHandle< CFish > > m_fishes; // 0x04D0 - CountdownTimer m_visTimer; // 0x04E8 -}; -class CPlayer_MovementServices : public CPlayerPawnComponent // server -{ - int32 m_nImpulse; // 0x0048 - CInButtonState m_nButtons; // 0x0050 - uint64 m_nQueuedButtonDownMask; // 0x0070 - uint64 m_nQueuedButtonChangeMask; // 0x0078 - uint64 m_nButtonDoublePressed; // 0x0080 - uint32[64] m_pButtonPressedCmdNumber; // 0x0088 - uint32 m_nLastCommandNumberProcessed; // 0x0188 - uint64 m_nToggleButtonDownMask; // 0x0190 - float32 m_flMaxspeed; // 0x01A0 - float32[4] m_arrForceSubtickMoveWhen; // 0x01A4 - float32 m_flForwardMove; // 0x01B4 - float32 m_flLeftMove; // 0x01B8 - float32 m_flUpMove; // 0x01BC - Vector m_vecLastMovementImpulses; // 0x01C0 - QAngle m_vecOldViewAngles; // 0x0228 -}; -class CRagdollPropAlias_physics_prop_ragdoll : public CRagdollProp // server -{ -}; -class CBreakableProp : public CBaseProp // server -{ - CPropDataComponent m_CPropDataComponent; // 0x0A58 - CEntityIOOutput m_OnStartDeath; // 0x0A98 - CEntityIOOutput m_OnBreak; // 0x0AB0 - CEntityOutputTemplate< float32, float32 > m_OnHealthChanged; // 0x0AC8 - CEntityIOOutput m_OnTakeDamage; // 0x0AE8 - float32 m_impactEnergyScale; // 0x0B00 - int32 m_iMinHealthDmg; // 0x0B04 - QAngle m_preferredCarryAngles; // 0x0B08 - float32 m_flPressureDelay; // 0x0B14 - float32 m_flDefBurstScale; // 0x0B18 - Vector m_vDefBurstOffset; // 0x0B1C - CHandle< CBaseEntity > m_hBreaker; // 0x0B28 - PerformanceMode_t m_PerformanceMode; // 0x0B2C - GameTime_t m_flPreventDamageBeforeTime; // 0x0B30 - BreakableContentsType_t m_BreakableContentsType; // 0x0B34 - CUtlString m_strBreakableContentsPropGroupOverride; // 0x0B38 - CUtlString m_strBreakableContentsParticleOverride; // 0x0B40 - bool m_bHasBreakPiecesOrCommands; // 0x0B48 - float32 m_explodeDamage; // 0x0B4C - float32 m_explodeRadius; // 0x0B50 - BaseExplosionTypes_t m_nExplosionType; // 0x0B54 - float32 m_explosionDelay; // 0x0B58 - CUtlSymbolLarge m_explosionBuildupSound; // 0x0B60 - CUtlSymbolLarge m_explosionCustomEffect; // 0x0B68 - CUtlSymbolLarge m_explosionCustomSound; // 0x0B70 - CUtlSymbolLarge m_explosionModifier; // 0x0B78 - CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x0B80 - GameTime_t m_flLastPhysicsInfluenceTime; // 0x0B84 - float32 m_flDefaultFadeScale; // 0x0B88 - CHandle< CBaseEntity > m_hLastAttacker; // 0x0B8C - CUtlSymbolLarge m_iszPuntSound; // 0x0B90 - bool m_bUsePuntSound; // 0x0B98 - bool m_bOriginalBlockLOS; // 0x0B99 -}; -class CLightEntity : public CBaseModelEntity // server -{ - CLightComponent* m_CLightComponent; // 0x0730 -}; -class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint // server -{ - Vector m_vBoxMins; // 0x04C0 - Vector m_vBoxMaxs; // 0x04CC -}; -class CBaseAnimGraphController : public CSkeletonAnimationController // server -{ - AnimationAlgorithm_t m_nAnimationAlgorithm; // 0x0018 - CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x0020 - CSmartPtr< IAnimationGraphInstance > m_pAnimGraphInstance; // 0x0228 - ExternalAnimGraphHandle_t m_nNextExternalGraphHandle; // 0x0288 - CUtlVector< CGlobalSymbol > m_vecSecondarySkeletonNames; // 0x0290 - CNetworkUtlVectorBase< CHandle< CBaseAnimGraph > > m_vecSecondarySkeletons; // 0x02A8 - int32 m_nSecondarySkeletonMasterCount; // 0x02C0 - float32 m_flSoundSyncTime; // 0x02C4 - uint32 m_nActiveIKChainMask; // 0x02C8 - HSequence m_hSequence; // 0x02CC - GameTime_t m_flSeqStartTime; // 0x02D0 - float32 m_flSeqFixedCycle; // 0x02D4 - AnimLoopMode_t m_nAnimLoopMode; // 0x02D8 - CNetworkedQuantizedFloat m_flPlaybackRate; // 0x02DC - SequenceFinishNotifyState_t m_nNotifyState; // 0x02E8 - bool m_bNetworkedAnimationInputsChanged; // 0x02E9 - bool m_bNetworkedSequenceChanged; // 0x02EA - bool m_bLastUpdateSkipped; // 0x02EB - bool m_bSequenceFinished; // 0x02EC - GameTick_t m_nPrevAnimUpdateTick; // 0x02F0 - CStrongHandle< InfoForResourceTypeCNmGraphDefinition > m_hGraphDefinitionAG2; // 0x0590 - CNetworkUtlVectorBase< uint8 > m_serializedPoseRecipeAG2; // 0x0598 - int32 m_nSerializePoseRecipeSizeAG2; // 0x05B0 - int32 m_nSerializePoseRecipeVersionAG2; // 0x05B4 - int32 m_nServerGraphInstanceIteration; // 0x05B8 - int32 m_nServerSerializationContextIteration; // 0x05BC - ResourceId_t m_primaryGraphId; // 0x05C0 - CNetworkUtlVectorBase< ResourceId_t > m_vecExternalGraphIds; // 0x05C8 - CNetworkUtlVectorBase< ResourceId_t > m_vecExternalClipIds; // 0x05E0 - CGlobalSymbol m_sAnimGraph2Identifier; // 0x05F8 - CUtlVector< ExternalAnimGraph_t > m_vecExternalGraphs; // 0x0820 -}; -class CBuoyancyHelper // server -{ - CUtlStringToken m_nFluidType; // 0x0018 - float32 m_flFluidDensity; // 0x001C - float32 m_flNeutrallyBuoyantGravity; // 0x0020 - float32 m_flNeutrallyBuoyantLinearDamping; // 0x0024 - float32 m_flNeutrallyBuoyantAngularDamping; // 0x0028 - bool m_bNeutrallyBuoyant; // 0x002C - CUtlVector< float32 > m_vecFractionOfWheelSubmergedForWheelFriction; // 0x0030 - CUtlVector< float32 > m_vecWheelFrictionScales; // 0x0048 - CUtlVector< float32 > m_vecFractionOfWheelSubmergedForWheelDrag; // 0x0060 - CUtlVector< float32 > m_vecWheelDrag; // 0x0078 -}; -class COrnamentProp : public CDynamicProp // server -{ - CUtlSymbolLarge m_initialOwner; // 0x0C50 -}; -class CCSPlayer_CameraServices : public CCSPlayerBase_CameraServices // server -{ -}; -class CModelPointEntity : public CBaseModelEntity // server -{ -}; -class CRectLight : public CBarnLight // server -{ - bool m_bShowLight; // 0x0A20 -}; -class CFilterMultiple : public CBaseFilter // server -{ - filter_t m_nFilterType; // 0x04E0 - CUtlSymbolLarge[10] m_iFilterName; // 0x04E8 - CHandle< CBaseEntity >[10] m_hFilter; // 0x0538 -}; -class CCSPlayerResource : public CBaseEntity // server -{ - bool[12] m_bHostageAlive; // 0x04A8 - bool[12] m_isHostageFollowingSomeone; // 0x04B4 - CEntityIndex[12] m_iHostageEntityIDs; // 0x04C0 - Vector m_bombsiteCenterA; // 0x04F0 - Vector m_bombsiteCenterB; // 0x04FC - int32[4] m_hostageRescueX; // 0x0508 - int32[4] m_hostageRescueY; // 0x0518 - int32[4] m_hostageRescueZ; // 0x0528 - bool m_bEndMatchNextMapAllVoted; // 0x0538 - bool m_foundGoalPositions; // 0x0539 -}; -class CPulseCell_FireCursors : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outflows; // 0x0048 - bool m_bWaitForChildOutflows; // 0x0060 - CPulse_ResumePoint m_OnFinished; // 0x0068 - CPulse_ResumePoint m_OnCanceled; // 0x00B0 -}; -class CFuncNavBlocker : public CBaseModelEntity // server -{ - bool m_bDisabled; // 0x0738 - int32 m_nBlockedTeamNumber; // 0x073C -}; -class CMoverPathNode : public CPathNode // server -{ - CEntityOutputTemplate< CUtlString, char* > m_OnStartFromOrInSegment; // 0x0500 - CEntityOutputTemplate< CUtlString, char* > m_OnStoppedAtOrInSegment; // 0x0520 - CEntityOutputTemplate< CUtlString, char* > m_OnPassThrough; // 0x0540 - CEntityOutputTemplate< CUtlString, char* > m_OnPassThroughForward; // 0x0560 - CEntityOutputTemplate< CUtlString, char* > m_OnPassThroughReverse; // 0x0580 -}; -class CEnvSoundscape : public CBaseEntity // server -{ - CEntityIOOutput m_OnPlay; // 0x04A8 - float32 m_flRadius; // 0x04C0 - CUtlSymbolLarge m_soundEventName; // 0x04C8 - bool m_bOverrideWithEvent; // 0x04D0 - int32 m_soundscapeIndex; // 0x04D4 - int32 m_soundscapeEntityListId; // 0x04D8 - CUtlSymbolLarge[8] m_positionNames; // 0x04E0 - CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x0520 - bool m_bDisabled; // 0x0524 - CUtlSymbolLarge m_soundscapeName; // 0x0528 - uint32 m_soundEventHash; // 0x0530 -}; -class CFuncBrush : public CBaseModelEntity // server -{ - BrushSolidities_e m_iSolidity; // 0x0730 - int32 m_iDisabled; // 0x0734 - bool m_bSolidBsp; // 0x0738 - CUtlSymbolLarge m_iszExcludedClass; // 0x0740 - bool m_bInvertExclusion; // 0x0748 - bool m_bScriptedMovement; // 0x0749 -}; -class CBodyComponentPoint : public CBodyComponent // server -{ - CGameSceneNode m_sceneNode; // 0x0080 -}; -class CPhysBox : public CBreakable // server -{ - int32 m_damageType; // 0x0808 - int32 m_damageToEnableMotion; // 0x080C - float32 m_flForceToEnableMotion; // 0x0810 - Vector m_vHoverPosePosition; // 0x0814 - QAngle m_angHoverPoseAngles; // 0x0820 - bool m_bNotSolidToWorld; // 0x082C - bool m_bEnableUseOutput; // 0x082D - HoverPoseFlags_t m_nHoverPoseFlags; // 0x082E - float32 m_flTouchOutputPerEntityDelay; // 0x0830 - CEntityIOOutput m_OnDamaged; // 0x0838 - CEntityIOOutput m_OnAwakened; // 0x0850 - CEntityIOOutput m_OnMotionEnabled; // 0x0868 - CEntityIOOutput m_OnPlayerUse; // 0x0880 - CEntityIOOutput m_OnStartTouch; // 0x0898 - CHandle< CBasePlayerPawn > m_hCarryingPlayer; // 0x08B0 -}; -class CSoundEventAABBEntity : public CSoundEventEntity // server -{ - Vector m_vMins; // 0x0558 - Vector m_vMaxs; // 0x0564 -}; -class CItemSoda : public CBaseAnimGraph // server -{ -}; -class CPulseCell_Timeline::TimelineEvent_t // pulse_runtime_lib -{ - float32 m_flTimeFromPrevious; // 0x0000 - CPulse_OutflowConnection m_EventOutflow; // 0x0008 -}; -class COmniLight : public CBarnLight // server -{ - float32 m_flInnerAngle; // 0x0A20 - float32 m_flOuterAngle; // 0x0A24 - bool m_bShowLight; // 0x0A28 -}; -class CTriggerVolume : public CBaseModelEntity // server -{ - CUtlSymbolLarge m_iFilterName; // 0x0730 - CHandle< CBaseFilter > m_hFilter; // 0x0738 -}; -class CBtNodeCondition : public CBtNodeDecorator // server -{ - bool m_bNegated; // 0x0058 -}; -class CPulseCell_IntervalTimer::CursorState_t // pulse_runtime_lib -{ - GameTime_t m_StartTime; // 0x0000 - GameTime_t m_EndTime; // 0x0004 - float32 m_flWaitInterval; // 0x0008 - float32 m_flWaitIntervalHigh; // 0x000C - bool m_bCompleteOnNextWake; // 0x0010 -}; -class CPulseCell_BaseRequirement : public CPulseCell_Base // pulse_runtime_lib -{ -}; -class CEnvExplosion : public CModelPointEntity // server -{ - int32 m_iMagnitude; // 0x0730 - float32 m_flPlayerDamage; // 0x0734 - int32 m_iRadiusOverride; // 0x0738 - float32 m_flInnerRadius; // 0x073C - float32 m_flDamageForce; // 0x0740 - CHandle< CBaseEntity > m_hInflictor; // 0x0744 - DamageTypes_t m_iCustomDamageType; // 0x0748 - bool m_bCreateDebris; // 0x074C - CUtlSymbolLarge m_iszCustomEffectName; // 0x0758 - CUtlSymbolLarge m_iszCustomSoundName; // 0x0760 - bool m_bSuppressParticleImpulse; // 0x0768 - Class_T m_iClassIgnore; // 0x076C - Class_T m_iClassIgnore2; // 0x0770 - CUtlSymbolLarge m_iszEntityIgnoreName; // 0x0778 - CHandle< CBaseEntity > m_hEntityIgnore; // 0x0780 -}; -class CPulseCell_BaseState : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ -}; -class OutflowWithRequirements_t // pulse_runtime_lib -{ - CPulse_OutflowConnection m_Connection; // 0x0000 - PulseDocNodeID_t m_DestinationFlowNodeID; // 0x0048 - CUtlVector< PulseDocNodeID_t > m_RequirementNodeIDs; // 0x0050 - CUtlVector< int32 > m_nCursorStateBlockIndex; // 0x0068 -}; -class CPulseCell_IsRequirementValid : public CPulseCell_BaseRequirement // pulse_runtime_lib -{ -}; -class CFootstepControl : public CBaseTrigger // server -{ - CUtlSymbolLarge m_source; // 0x0890 - CUtlSymbolLarge m_destination; // 0x0898 -}; -class CCSPlayer_ItemServices : public CPlayer_ItemServices // server -{ - bool m_bHasDefuser; // 0x0048 - bool m_bHasHelmet; // 0x0049 -}; -class CPulseCell_Value_Gradient : public CPulseCell_BaseValue // pulse_runtime_lib -{ - CColorGradient m_Gradient; // 0x0048 -}; -class CParticleSystem : public CBaseModelEntity // server -{ - char[512] m_szSnapshotFileName; // 0x0730 - bool m_bActive; // 0x0930 - bool m_bFrozen; // 0x0931 - float32 m_flFreezeTransitionDuration; // 0x0934 - int32 m_nStopType; // 0x0938 - bool m_bAnimateDuringGameplayPause; // 0x093C - CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x0940 - GameTime_t m_flStartTime; // 0x0948 - float32 m_flPreSimTime; // 0x094C - Vector[4] m_vServerControlPoints; // 0x0950 - uint8[4] m_iServerControlPointAssignments; // 0x0980 - CHandle< CBaseEntity >[64] m_hControlPointEnts; // 0x0984 - bool m_bNoSave; // 0x0A84 - bool m_bNoFreeze; // 0x0A85 - bool m_bNoRamp; // 0x0A86 - bool m_bStartActive; // 0x0A87 - CUtlSymbolLarge m_iszEffectName; // 0x0A88 - CUtlSymbolLarge[64] m_iszControlPointNames; // 0x0A90 - int32 m_nDataCP; // 0x0C90 - Vector m_vecDataCPValue; // 0x0C94 - int32 m_nTintCP; // 0x0CA0 - Color m_clrTint; // 0x0CA4 -}; -class CTriggerBrush : public CBaseModelEntity // server -{ - CEntityIOOutput m_OnStartTouch; // 0x0730 - CEntityIOOutput m_OnEndTouch; // 0x0748 - CEntityIOOutput m_OnUse; // 0x0760 - int32 m_iInputFilter; // 0x0778 - int32 m_iDontMessageParent; // 0x077C -}; -class IntervalTimer // server -{ - GameTime_t m_timestamp; // 0x0008 - WorldGroupId_t m_nWorldGroupId; // 0x000C -}; -class audioparams_t // server -{ - Vector[8] localSound; // 0x0008 - int32 soundscapeIndex; // 0x0068 - uint8 localBits; // 0x006C - int32 soundscapeEntityListIndex; // 0x0070 - uint32 soundEventHash; // 0x0074 -}; -class CSoundAreaEntityBase : public CBaseEntity // server -{ - bool m_bDisabled; // 0x04A8 - CUtlSymbolLarge m_iszSoundAreaType; // 0x04B0 - Vector m_vPos; // 0x04B8 -}; -class CWeaponM4A1Silencer : public CCSWeaponBaseGun // server -{ -}; -class CTimeline : public IntervalTimer // server -{ - float32[64] m_flValues; // 0x0010 - int32[64] m_nValueCounts; // 0x0110 - int32 m_nBucketCount; // 0x0210 - float32 m_flInterval; // 0x0214 - float32 m_flFinalValue; // 0x0218 - TimelineCompression_t m_nCompressionType; // 0x021C - bool m_bStopped; // 0x0220 -}; -class CPulseCursorFuncs // pulse_runtime_lib -{ -}; -class CountdownTimer // server -{ - float32 m_duration; // 0x0008 - GameTime_t m_timestamp; // 0x000C - float32 m_timescale; // 0x0010 - WorldGroupId_t m_nWorldGroupId; // 0x0014 -}; -class PulseNodeDynamicOutflows_t::DynamicOutflow_t // pulse_runtime_lib -{ - CGlobalSymbol m_OutflowID; // 0x0000 - CPulse_OutflowConnection m_Connection; // 0x0008 -}; -class CItemAssaultSuit : public CItem // server -{ -}; -class CBeam : public CBaseModelEntity // server -{ - float32 m_flFrameRate; // 0x0730 - float32 m_flHDRColorScale; // 0x0734 - GameTime_t m_flFireTime; // 0x0738 - float32 m_flDamage; // 0x073C - uint8 m_nNumBeamEnts; // 0x0740 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x0748 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x0750 - BeamType_t m_nBeamType; // 0x0758 - uint32 m_nBeamFlags; // 0x075C - CHandle< CBaseEntity >[10] m_hAttachEntity; // 0x0760 - AttachmentHandle_t[10] m_nAttachIndex; // 0x0788 - float32 m_fWidth; // 0x0794 - float32 m_fEndWidth; // 0x0798 - float32 m_fFadeLength; // 0x079C - float32 m_fHaloScale; // 0x07A0 - float32 m_fAmplitude; // 0x07A4 - float32 m_fStartFrame; // 0x07A8 - float32 m_fSpeed; // 0x07AC - float32 m_flFrame; // 0x07B0 - BeamClipStyle_t m_nClipStyle; // 0x07B4 - bool m_bTurnedOff; // 0x07B8 - VectorWS m_vecEndPos; // 0x07BC - CHandle< CBaseEntity > m_hEndEntity; // 0x07C8 - int32 m_nDissolveType; // 0x07CC -}; -class CLogicEventListener : public CLogicalEntity // server -{ - CUtlString m_strEventName; // 0x04B8 - bool m_bIsEnabled; // 0x04C0 - int32 m_nTeam; // 0x04C4 - CEntityOutputTemplate< CUtlString, char* > m_OnEventFired; // 0x04C8 -}; -class CCSGO_TeamSelectTerroristPosition : public CCSGO_TeamSelectCharacterPosition // server -{ -}; -class CInfoData : public CServerOnlyEntity // server -{ -}; -class CWeaponNegev : public CCSWeaponBaseGun // server -{ -}; -class CWeaponElite : public CCSWeaponBaseGun // server -{ -}; -class CBasePlayerPawn : public CBaseCombatCharacter // server -{ - CPlayer_WeaponServices* m_pWeaponServices; // 0x0B70 - CPlayer_ItemServices* m_pItemServices; // 0x0B78 - CPlayer_AutoaimServices* m_pAutoaimServices; // 0x0B80 - CPlayer_ObserverServices* m_pObserverServices; // 0x0B88 - CPlayer_WaterServices* m_pWaterServices; // 0x0B90 - CPlayer_UseServices* m_pUseServices; // 0x0B98 - CPlayer_FlashlightServices* m_pFlashlightServices; // 0x0BA0 - CPlayer_CameraServices* m_pCameraServices; // 0x0BA8 - CPlayer_MovementServices* m_pMovementServices; // 0x0BB0 - CUtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > m_ServerViewAngleChanges; // 0x0BC0 - QAngle v_angle; // 0x0C28 - QAngle v_anglePrevious; // 0x0C34 - uint32 m_iHideHUD; // 0x0C40 - sky3dparams_t m_skybox3d; // 0x0C48 - GameTime_t m_fTimeLastHurt; // 0x0CD8 - GameTime_t m_flDeathTime; // 0x0CDC - GameTime_t m_fNextSuicideTime; // 0x0CE0 - bool m_fInitHUD; // 0x0CE4 - CAI_Expresser* m_pExpresser; // 0x0CE8 - CHandle< CBasePlayerController > m_hController; // 0x0CF0 - CHandle< CBasePlayerController > m_hDefaultController; // 0x0CF4 - float32 m_fHltvReplayDelay; // 0x0CFC - float32 m_fHltvReplayEnd; // 0x0D00 - CEntityIndex m_iHltvReplayEntity; // 0x0D04 - CUtlVector< sndopvarlatchdata_t > m_sndOpvarLatchData; // 0x0D08 -}; -class WeaponPurchaseCount_t // server -{ - uint16 m_nItemDefIndex; // 0x0030 - uint16 m_nCount; // 0x0032 -}; -class CBasePulseGraphInstance // pulse_runtime_lib -{ -}; -class FilterHealth : public CBaseFilter // server -{ - bool m_bAdrenalineActive; // 0x04E0 - int32 m_iHealthMin; // 0x04E4 - int32 m_iHealthMax; // 0x04E8 -}; -class CCSSprite : public CSprite // server -{ -}; -class CMathColorBlend : public CLogicalEntity // server -{ - float32 m_flInMin; // 0x04A8 - float32 m_flInMax; // 0x04AC - Color m_OutColor1; // 0x04B0 - Color m_OutColor2; // 0x04B4 - CEntityOutputTemplate< Color, Color > m_OutValue; // 0x04B8 -}; -class CShower : public CModelPointEntity // server -{ -}; -class CPulseCell_Inflow_GraphHook : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_HookName; // 0x0080 -}; -class CScriptNavBlocker : public CFuncNavBlocker // server -{ - Vector m_vExtent; // 0x0748 -}; -class CEntityBlocker : public CBaseModelEntity // server -{ -}; -class SignatureOutflow_Resume : public CPulse_ResumePoint // pulse_runtime_lib -{ -}; -class CPathSimpleAPI // server -{ -}; -class CCSObserverPawn : public CCSPlayerPawnBase // server -{ -}; -class CTriggerActiveWeaponDetect : public CBaseTrigger // server -{ - CEntityIOOutput m_OnTouchedActiveWeapon; // 0x0890 - CUtlSymbolLarge m_iszWeaponClassName; // 0x08A8 -}; -class CFuncLadderAlias_func_useableladder : public CFuncLadder // server -{ -}; -class CSpriteOriented : public CSprite // server -{ -}; -class CPointServerCommand : public CPointEntity // server -{ -}; -class shard_model_desc_t // server -{ - int32 m_nModelID; // 0x0008 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialBase; // 0x0010 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialDamageOverlay; // 0x0018 - ShardSolid_t m_solid; // 0x0020 - Vector2D m_vecPanelSize; // 0x0024 - Vector2D m_vecStressPositionA; // 0x002C - Vector2D m_vecStressPositionB; // 0x0034 - CNetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x0040 - CNetworkUtlVectorBase< Vector4D > m_vInitialPanelVertices; // 0x0058 - float32 m_flGlassHalfThickness; // 0x0070 - bool m_bHasParent; // 0x0074 - bool m_bParentFrozen; // 0x0075 - CUtlStringToken m_SurfacePropStringToken; // 0x0078 -}; -class CPlayerSprayDecal : public CModelPointEntity // server -{ - int32 m_nUniqueID; // 0x0730 - uint32 m_unAccountID; // 0x0734 - uint32 m_unTraceID; // 0x0738 - uint32 m_rtGcTime; // 0x073C - Vector m_vecEndPos; // 0x0740 - Vector m_vecStart; // 0x074C - Vector m_vecLeft; // 0x0758 - Vector m_vecNormal; // 0x0764 - int32 m_nPlayer; // 0x0770 - int32 m_nEntity; // 0x0774 - int32 m_nHitbox; // 0x0778 - float32 m_flCreationTime; // 0x077C - int32 m_nTintID; // 0x0780 - uint8 m_nVersion; // 0x0784 - uint8[128] m_ubSignature; // 0x0785 -}; -class CFuncWater : public CBaseModelEntity // server -{ - CBuoyancyHelper m_BuoyancyHelper; // 0x0730 -}; -class CCSGameModeRules // server -{ - CNetworkVarChainer __m_pChainEntity; // 0x0008 -}; -class CEconEntity : public CBaseFlex // server -{ - CAttributeContainer m_AttributeManager; // 0x0AC0 - uint32 m_OriginalOwnerXuidLow; // 0x0DB8 - uint32 m_OriginalOwnerXuidHigh; // 0x0DBC - int32 m_nFallbackPaintKit; // 0x0DC0 - int32 m_nFallbackSeed; // 0x0DC4 - float32 m_flFallbackWear; // 0x0DC8 - int32 m_nFallbackStatTrak; // 0x0DCC - CHandle< CBaseEntity > m_hOldProvidee; // 0x0DD0 - int32 m_iOldOwnerClass; // 0x0DD4 -}; -class CTankTargetChange : public CPointEntity // server -{ - CVariantBase< CVariantDefaultAllocator > m_newTarget; // 0x04A8 - CUtlSymbolLarge m_newTargetName; // 0x04B8 -}; -class CCSPlayer_WaterServices : public CPlayer_WaterServices // server -{ - GameTime_t m_NextDrownDamageTime; // 0x0048 - int32 m_nDrownDmgRate; // 0x004C - GameTime_t m_AirFinishedTime; // 0x0050 - float32 m_flWaterJumpTime; // 0x0054 - Vector m_vecWaterJumpVel; // 0x0058 - float32 m_flSwimSoundTime; // 0x0064 -}; -class CLogicDistanceCheck : public CLogicalEntity // server -{ - CUtlSymbolLarge m_iszEntityA; // 0x04A8 - CUtlSymbolLarge m_iszEntityB; // 0x04B0 - float32 m_flZone1Distance; // 0x04B8 - float32 m_flZone2Distance; // 0x04BC - CEntityIOOutput m_InZone1; // 0x04C0 - CEntityIOOutput m_InZone2; // 0x04D8 - CEntityIOOutput m_InZone3; // 0x04F0 -}; -class CEnvCombinedLightProbeVolume : public CBaseEntity // server -{ - Color m_Entity_Color; // 0x1520 - float32 m_Entity_flBrightness; // 0x1524 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hCubemapTexture; // 0x1528 - bool m_Entity_bCustomCubemapTexture; // 0x1530 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_AmbientCube; // 0x1538 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SDF; // 0x1540 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_DC; // 0x1548 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_R; // 0x1550 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_G; // 0x1558 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_B; // 0x1560 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightIndicesTexture; // 0x1568 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightScalarsTexture; // 0x1570 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightShadowsTexture; // 0x1578 - Vector m_Entity_vBoxMins; // 0x1580 - Vector m_Entity_vBoxMaxs; // 0x158C - bool m_Entity_bMoveable; // 0x1598 - int32 m_Entity_nHandshake; // 0x159C - int32 m_Entity_nEnvCubeMapArrayIndex; // 0x15A0 - int32 m_Entity_nPriority; // 0x15A4 - bool m_Entity_bStartDisabled; // 0x15A8 - float32 m_Entity_flEdgeFadeDist; // 0x15AC - Vector m_Entity_vEdgeFadeDists; // 0x15B0 - int32 m_Entity_nLightProbeSizeX; // 0x15BC - int32 m_Entity_nLightProbeSizeY; // 0x15C0 - int32 m_Entity_nLightProbeSizeZ; // 0x15C4 - int32 m_Entity_nLightProbeAtlasX; // 0x15C8 - int32 m_Entity_nLightProbeAtlasY; // 0x15CC - int32 m_Entity_nLightProbeAtlasZ; // 0x15D0 - bool m_Entity_bEnabled; // 0x15E9 -}; -class ViewAngleServerChange_t // server -{ - FixAngleSet_t nType; // 0x0030 - QAngle qAngle; // 0x0034 - uint32 nIndex; // 0x0040 -}; -class CLogicDistanceAutosave : public CLogicalEntity // server -{ - CUtlSymbolLarge m_iszTargetEntity; // 0x04A8 - float32 m_flDistanceToPlayer; // 0x04B0 - bool m_bForceNewLevelUnit; // 0x04B4 - bool m_bCheckCough; // 0x04B5 - bool m_bThinkDangerous; // 0x04B6 - float32 m_flDangerousTime; // 0x04B8 -}; -class CLogicBranch : public CLogicalEntity // server -{ - bool m_bInValue; // 0x04A8 - CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x04B0 - CEntityIOOutput m_OnTrue; // 0x04C8 - CEntityIOOutput m_OnFalse; // 0x04E0 -}; -class CPulseCell_Outflow_ScriptedSequence : public CPulseCell_BaseYieldingInflow // server -{ - CUtlString m_szSyncGroup; // 0x0048 - int32 m_nExpectedNumSequencesInSyncGroup; // 0x0050 - bool m_bEnsureOnNavmeshOnFinish; // 0x0054 - bool m_bDontTeleportAtEnd; // 0x0055 - bool m_bDisallowInterrupts; // 0x0056 - PulseScriptedSequenceData_t m_scriptedSequenceDataMain; // 0x0058 - CUtlVector< PulseScriptedSequenceData_t > m_vecAdditionalActors; // 0x0090 - CPulse_ResumePoint m_OnFinished; // 0x00A8 - CPulse_ResumePoint m_OnCanceled; // 0x00F0 - CUtlVector< CPulse_OutflowConnection > m_Triggers; // 0x0138 -}; -class CFuncTrackChange : public CFuncPlatRot // server -{ - CPathTrack* m_trackTop; // 0x07F8 - CPathTrack* m_trackBottom; // 0x0800 - CFuncTrackTrain* m_train; // 0x0808 - CUtlSymbolLarge m_trackTopName; // 0x0810 - CUtlSymbolLarge m_trackBottomName; // 0x0818 - CUtlSymbolLarge m_trainName; // 0x0820 - TRAIN_CODE m_code; // 0x0828 - int32 m_targetState; // 0x082C - int32 m_use; // 0x0830 -}; -class CFuncTrackTrain : public CBaseModelEntity // server -{ - CHandle< CPathTrack > m_ppath; // 0x0730 - float32 m_length; // 0x0734 - Vector m_vPosPrev; // 0x0738 - QAngle m_angPrev; // 0x0744 - Vector m_controlMins; // 0x0750 - Vector m_controlMaxs; // 0x075C - Vector m_lastBlockPos; // 0x0768 - int32 m_lastBlockTick; // 0x0774 - float32 m_flVolume; // 0x0778 - float32 m_flBank; // 0x077C - float32 m_oldSpeed; // 0x0780 - float32 m_flBlockDamage; // 0x0784 - float32 m_height; // 0x0788 - float32 m_maxSpeed; // 0x078C - float32 m_dir; // 0x0790 - CUtlSymbolLarge m_iszSoundMove; // 0x0798 - CUtlSymbolLarge m_iszSoundMovePing; // 0x07A0 - CUtlSymbolLarge m_iszSoundStart; // 0x07A8 - CUtlSymbolLarge m_iszSoundStop; // 0x07B0 - CUtlSymbolLarge m_strPathTarget; // 0x07B8 - float32 m_flMoveSoundMinDuration; // 0x07C0 - float32 m_flMoveSoundMaxDuration; // 0x07C4 - GameTime_t m_flNextMoveSoundTime; // 0x07C8 - float32 m_flMoveSoundMinPitch; // 0x07CC - float32 m_flMoveSoundMaxPitch; // 0x07D0 - TrainOrientationType_t m_eOrientationType; // 0x07D4 - TrainVelocityType_t m_eVelocityType; // 0x07D8 - CEntityIOOutput m_OnStart; // 0x07F0 - CEntityIOOutput m_OnNext; // 0x0808 - CEntityIOOutput m_OnArrivedAtDestinationNode; // 0x0820 - bool m_bManualSpeedChanges; // 0x0838 - float32 m_flDesiredSpeed; // 0x083C - GameTime_t m_flSpeedChangeTime; // 0x0840 - float32 m_flAccelSpeed; // 0x0844 - float32 m_flDecelSpeed; // 0x0848 - bool m_bAccelToSpeed; // 0x084C - GameTime_t m_flNextMPSoundTime; // 0x0850 -}; -class CEnvInstructorHint : public CPointEntity // server -{ - CUtlSymbolLarge m_iszName; // 0x04A8 - CUtlSymbolLarge m_iszReplace_Key; // 0x04B0 - CUtlSymbolLarge m_iszHintTargetEntity; // 0x04B8 - int32 m_iTimeout; // 0x04C0 - int32 m_iDisplayLimit; // 0x04C4 - CUtlSymbolLarge m_iszIcon_Onscreen; // 0x04C8 - CUtlSymbolLarge m_iszIcon_Offscreen; // 0x04D0 - CUtlSymbolLarge m_iszCaption; // 0x04D8 - CUtlSymbolLarge m_iszActivatorCaption; // 0x04E0 - Color m_Color; // 0x04E8 - float32 m_fIconOffset; // 0x04EC - float32 m_fRange; // 0x04F0 - uint8 m_iPulseOption; // 0x04F4 - uint8 m_iAlphaOption; // 0x04F5 - uint8 m_iShakeOption; // 0x04F6 - bool m_bStatic; // 0x04F7 - bool m_bNoOffscreen; // 0x04F8 - bool m_bForceCaption; // 0x04F9 - int32 m_iInstanceType; // 0x04FC - bool m_bSuppressRest; // 0x0500 - CUtlSymbolLarge m_iszBinding; // 0x0508 - bool m_bAllowNoDrawTarget; // 0x0510 - bool m_bAutoStart; // 0x0511 - bool m_bLocalPlayerOnly; // 0x0512 -}; -class CEnvWind : public CBaseEntity // server -{ - CEnvWindShared m_EnvWindShared; // 0x04A8 -}; -class CSoundEventPathCornerEntity : public CSoundEventEntity // server -{ - CUtlSymbolLarge m_iszPathCorner; // 0x0558 - int32 m_iCountMax; // 0x0560 - float32 m_flDistanceMax; // 0x0564 - float32 m_flDistMaxSqr; // 0x0568 - float32 m_flDotProductMax; // 0x056C - bool m_bPlaying; // 0x0570 - CNetworkUtlVectorBase< SoundeventPathCornerPairNetworked_t > m_vecCornerPairsNetworked; // 0x0598 -}; -class CCSPlayerBase_CameraServices : public CPlayer_CameraServices // server -{ - uint32 m_iFOV; // 0x0178 - uint32 m_iFOVStart; // 0x017C - GameTime_t m_flFOVTime; // 0x0180 - float32 m_flFOVRate; // 0x0184 - CHandle< CBaseEntity > m_hZoomOwner; // 0x0188 - CUtlVector< CHandle< CBaseEntity > > m_hTriggerFogList; // 0x0190 - CHandle< CBaseEntity > m_hLastFogTrigger; // 0x01A8 -}; -class CPulseCell_Inflow_BaseEntrypoint : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseRuntimeChunkIndex_t m_EntryChunk; // 0x0048 - PulseRegisterMap_t m_RegisterMap; // 0x0050 -}; -class CDynamicNavConnectionsVolume : public CTriggerMultiple // server -{ - CUtlSymbolLarge m_iszConnectionTarget; // 0x08A8 - CUtlVector< DynamicVolumeDef_t > m_vecConnections; // 0x08B0 - CGlobalSymbol m_sTransitionType; // 0x08C8 - bool m_bConnectionsEnabled; // 0x08D0 - float32 m_flTargetAreaSearchRadius; // 0x08D4 - float32 m_flUpdateDistance; // 0x08D8 - float32 m_flMaxConnectionDistance; // 0x08DC -}; -class CConstraintAnchor : public CBaseAnimGraph // server -{ - float32 m_massScale; // 0x0A20 -}; -class CPulseCell_WaitForCursorsWithTagBase : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - int32 m_nCursorsAllowedToWait; // 0x0048 - CPulse_ResumePoint m_WaitComplete; // 0x0050 -}; -class CCSPlayerPawn : public CCSPlayerPawnBase // server -{ - CCSPlayer_BulletServices* m_pBulletServices; // 0x0E78 - CCSPlayer_HostageServices* m_pHostageServices; // 0x0E80 - CCSPlayer_BuyServices* m_pBuyServices; // 0x0E88 - CCSPlayer_ActionTrackingServices* m_pActionTrackingServices; // 0x0E90 - CCSPlayer_RadioServices* m_pRadioServices; // 0x0E98 - CCSPlayer_DamageReactServices* m_pDamageReactServices; // 0x0EA0 - uint16 m_nCharacterDefIndex; // 0x0EA8 - bool m_bHasFemaleVoice; // 0x0EAA - CUtlString m_strVOPrefix; // 0x0EB0 - char[18] m_szLastPlaceName; // 0x0EB8 - bool m_bInHostageResetZone; // 0x0FA8 - bool m_bInBuyZone; // 0x0FA9 - CUtlVector< CHandle< CBaseEntity > > m_TouchingBuyZones; // 0x0FB0 - bool m_bWasInBuyZone; // 0x0FC8 - bool m_bInHostageRescueZone; // 0x0FC9 - bool m_bInBombZone; // 0x0FCA - bool m_bWasInHostageRescueZone; // 0x0FCB - int32 m_iRetakesOffering; // 0x0FCC - int32 m_iRetakesOfferingCard; // 0x0FD0 - bool m_bRetakesHasDefuseKit; // 0x0FD4 - bool m_bRetakesMVPLastRound; // 0x0FD5 - int32 m_iRetakesMVPBoostItem; // 0x0FD8 - loadout_slot_t m_RetakesMVPBoostExtraUtility; // 0x0FDC - GameTime_t m_flHealthShotBoostExpirationTime; // 0x0FE0 - float32 m_flLandingTimeSeconds; // 0x0FE4 - QAngle m_aimPunchAngle; // 0x0FE8 - QAngle m_aimPunchAngleVel; // 0x0FF4 - GameTick_t m_aimPunchTickBase; // 0x1000 - float32 m_aimPunchTickFraction; // 0x1004 - CUtlVector< QAngle > m_aimPunchCache; // 0x1008 - bool m_bIsBuyMenuOpen; // 0x1020 - GameTime_t m_lastLandTime; // 0x16C0 - bool m_bOnGroundLastTick; // 0x16C4 - int32 m_iPlayerLocked; // 0x16C8 - GameTime_t m_flTimeOfLastInjury; // 0x16D0 - GameTime_t m_flNextSprayDecalTime; // 0x16D4 - bool m_bNextSprayDecalTimeExpedited; // 0x16D8 - int32 m_nRagdollDamageBone; // 0x16DC - Vector m_vRagdollDamageForce; // 0x16E0 - Vector m_vRagdollDamagePosition; // 0x16EC - char[64] m_szRagdollDamageWeaponName; // 0x16F8 - bool m_bRagdollDamageHeadshot; // 0x1738 - Vector m_vRagdollServerOrigin; // 0x173C - CEconItemView m_EconGloves; // 0x1748 - uint8 m_nEconGlovesChanged; // 0x19F0 - QAngle m_qDeathEyeAngles; // 0x19F4 - bool m_bSkipOneHeadConstraintUpdate; // 0x1A00 - bool m_bLeftHanded; // 0x1A01 - GameTime_t m_fSwitchedHandednessTime; // 0x1A04 - float32 m_flViewmodelOffsetX; // 0x1A08 - float32 m_flViewmodelOffsetY; // 0x1A0C - float32 m_flViewmodelOffsetZ; // 0x1A10 - float32 m_flViewmodelFOV; // 0x1A14 - bool m_bIsWalking; // 0x1A18 - float32 m_fLastGivenDefuserTime; // 0x1A1C - float32 m_fLastGivenBombTime; // 0x1A20 - float32 m_flDealtDamageToEnemyMostRecentTimestamp; // 0x1A24 - uint32 m_iDisplayHistoryBits; // 0x1A28 - float32 m_flLastAttackedTeammate; // 0x1A2C - GameTime_t m_allowAutoFollowTime; // 0x1A30 - bool m_bResetArmorNextSpawn; // 0x1A34 - CEntityIndex m_nLastKillerIndex; // 0x1A38 - EntitySpottedState_t m_entitySpottedState; // 0x1A40 - int32 m_nSpotRules; // 0x1A58 - bool m_bIsScoped; // 0x1A5C - bool m_bResumeZoom; // 0x1A5D - bool m_bIsDefusing; // 0x1A5E - bool m_bIsGrabbingHostage; // 0x1A5F - CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0x1A60 - GameTime_t m_flEmitSoundTime; // 0x1A64 - bool m_bInNoDefuseArea; // 0x1A68 - CEntityIndex m_iBombSiteIndex; // 0x1A6C - int32 m_nWhichBombZone; // 0x1A70 - bool m_bInBombZoneTrigger; // 0x1A74 - bool m_bWasInBombZoneTrigger; // 0x1A75 - int32 m_iShotsFired; // 0x1A78 - float32 m_flFlinchStack; // 0x1A7C - float32 m_flVelocityModifier; // 0x1A80 - float32 m_flHitHeading; // 0x1A84 - int32 m_nHitBodyPart; // 0x1A88 - Vector m_vecTotalBulletForce; // 0x1A8C - bool m_bWaitForNoAttack; // 0x1A98 - float32 m_ignoreLadderJumpTime; // 0x1A9C - bool m_bKilledByHeadshot; // 0x1AA0 - int32 m_LastHitBox; // 0x1AA4 - CCSBot* m_pBot; // 0x1AA8 - bool m_bBotAllowActive; // 0x1AB0 - QAngle m_thirdPersonHeading; // 0x1AB4 - float32 m_flSlopeDropOffset; // 0x1AC0 - float32 m_flSlopeDropHeight; // 0x1AC4 - Vector m_vHeadConstraintOffset; // 0x1AC8 - int32 m_nLastPickupPriority; // 0x1AD4 - float32 m_flLastPickupPriorityTime; // 0x1AD8 - int32 m_ArmorValue; // 0x1ADC - uint16 m_unCurrentEquipmentValue; // 0x1AE0 - uint16 m_unRoundStartEquipmentValue; // 0x1AE2 - uint16 m_unFreezetimeEndEquipmentValue; // 0x1AE4 - int32 m_iLastWeaponFireUsercmd; // 0x1AE8 - bool m_bIsSpawning; // 0x1AEC - int32 m_iDeathFlags; // 0x1AF8 - bool m_bHasDeathInfo; // 0x1AFC - float32 m_flDeathInfoTime; // 0x1B00 - Vector m_vecDeathInfoOrigin; // 0x1B04 - uint32[5] m_vecPlayerPatchEconIndices; // 0x1B10 - Color m_GunGameImmunityColor; // 0x1B24 - GameTime_t m_grenadeParameterStashTime; // 0x1B28 - bool m_bGrenadeParametersStashed; // 0x1B2C - QAngle m_angStashedShootAngles; // 0x1B30 - Vector m_vecStashedGrenadeThrowPosition; // 0x1B3C - Vector m_vecStashedVelocity; // 0x1B48 - QAngle[2] m_angShootAngleHistory; // 0x1B54 - Vector[2] m_vecThrowPositionHistory; // 0x1B6C - Vector[2] m_vecVelocityHistory; // 0x1B84 - CUtlVectorEmbeddedNetworkVar< PredictedDamageTag_t > m_PredictedDamageTags; // 0x1BA0 - int32 m_nHighestAppliedDamageTagTick; // 0x1C08 - bool m_bCommittingSuicideOnTeamChange; // 0x1C0C - bool m_wasNotKilledNaturally; // 0x1C0D - GameTime_t m_fImmuneToGunGameDamageTime; // 0x1C10 - bool m_bGunGameImmunity; // 0x1C14 - float32 m_fMolotovDamageTime; // 0x1C18 - QAngle m_angEyeAngles; // 0x1C1C -}; -class CEnvLightProbeVolume : public CBaseEntity // server -{ - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_AmbientCube; // 0x14A0 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SDF; // 0x14A8 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_DC; // 0x14B0 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_R; // 0x14B8 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_G; // 0x14C0 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_B; // 0x14C8 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightIndicesTexture; // 0x14D0 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightScalarsTexture; // 0x14D8 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightShadowsTexture; // 0x14E0 - Vector m_Entity_vBoxMins; // 0x14E8 - Vector m_Entity_vBoxMaxs; // 0x14F4 - bool m_Entity_bMoveable; // 0x1500 - int32 m_Entity_nHandshake; // 0x1504 - int32 m_Entity_nPriority; // 0x1508 - bool m_Entity_bStartDisabled; // 0x150C - int32 m_Entity_nLightProbeSizeX; // 0x1510 - int32 m_Entity_nLightProbeSizeY; // 0x1514 - int32 m_Entity_nLightProbeSizeZ; // 0x1518 - int32 m_Entity_nLightProbeAtlasX; // 0x151C - int32 m_Entity_nLightProbeAtlasY; // 0x1520 - int32 m_Entity_nLightProbeAtlasZ; // 0x1524 - bool m_Entity_bEnabled; // 0x1531 -}; -class SpawnPoint : public CServerOnlyPointEntity // server -{ - int32 m_iPriority; // 0x04A8 - bool m_bEnabled; // 0x04AC - int32 m_nType; // 0x04B0 -}; -class CFuncMoverAPI // server -{ -}; -class CGameSceneNode // server -{ - CTransformWS m_nodeToWorld; // 0x0010 - CEntityInstance* m_pOwner; // 0x0030 - CGameSceneNode* m_pParent; // 0x0038 - CGameSceneNode* m_pChild; // 0x0040 - CGameSceneNode* m_pNextSibling; // 0x0048 - CGameSceneNodeHandle m_hParent; // 0x0078 - CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x0088 - QAngle m_angRotation; // 0x00C0 - float32 m_flScale; // 0x00CC - VectorWS m_vecAbsOrigin; // 0x00D0 - QAngle m_angAbsRotation; // 0x00DC - float32 m_flAbsScale; // 0x00E8 - int16 m_nParentAttachmentOrBone; // 0x00EC - bool m_bDebugAbsOriginChanges; // 0x00EE - bool m_bDormant; // 0x00EF - bool m_bForceParentToBeNetworked; // 0x00F0 - bitfield:1 m_bDirtyHierarchy; // 0x0000 - bitfield:1 m_bDirtyBoneMergeInfo; // 0x0000 - bitfield:1 m_bNetworkedPositionChanged; // 0x0000 - bitfield:1 m_bNetworkedAnglesChanged; // 0x0000 - bitfield:1 m_bNetworkedScaleChanged; // 0x0000 - bitfield:1 m_bWillBeCallingPostDataUpdate; // 0x0000 - bitfield:1 m_bBoneMergeFlex; // 0x0000 - bitfield:2 m_nLatchAbsOrigin; // 0x0000 - bitfield:1 m_bDirtyBoneMergeBoneToRoot; // 0x0000 - uint8 m_nHierarchicalDepth; // 0x00F3 - uint8 m_nHierarchyType; // 0x00F4 - uint8 m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0x00F5 - CUtlStringToken m_name; // 0x00F8 - CUtlStringToken m_hierarchyAttachName; // 0x010C - float32 m_flZOffset; // 0x0110 - float32 m_flClientLocalScale; // 0x0114 - Vector m_vRenderOrigin; // 0x0118 -}; -class CWeaponM249 : public CCSWeaponBaseGun // server -{ -}; -class CRopeKeyframeAlias_move_rope : public CRopeKeyframe // server -{ -}; -class CPulseServerFuncs_Sounds // server -{ -}; -class CPulsePhysicsConstraintsFuncs // server -{ -}; -class CPlayer_ObserverServices : public CPlayerPawnComponent // server -{ - uint8 m_iObserverMode; // 0x0048 - CHandle< CBaseEntity > m_hObserverTarget; // 0x004C - ObserverMode_t m_iObserverLastMode; // 0x0050 - bool m_bForcedObserverMode; // 0x0054 -}; -class CLogicScript : public CPointEntity // server -{ -}; -class CAttributeManager::cached_attribute_float_t // server -{ - float32 flIn; // 0x0000 - CUtlSymbolLarge iAttribHook; // 0x0008 - float32 flOut; // 0x0010 -}; -class CPulseGraphInstance_ServerEntity : public CBasePulseGraphInstance // server -{ - CHandle< CBaseEntity > m_hOwner; // 0x0190 - bool m_bActivated; // 0x0194 - CUtlSymbolLarge m_sNameFixupStaticPrefix; // 0x0198 - CUtlSymbolLarge m_sNameFixupParent; // 0x01A0 - CUtlSymbolLarge m_sNameFixupLocal; // 0x01A8 - CUtlSymbolLarge m_sProceduralWorldNameForRelays; // 0x01B0 -}; -class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity // server -{ -}; -class CRagdollManager : public CBaseEntity // server -{ - int8 m_iCurrentMaxRagdollCount; // 0x04A8 - int32 m_iMaxRagdollCount; // 0x04AC - bool m_bSaveImportant; // 0x04B0 - bool m_bCanTakeDamage; // 0x04B1 -}; -class CPostProcessingVolume : public CBaseTrigger // server -{ - CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x08A0 - float32 m_flFadeDuration; // 0x08A8 - float32 m_flMinLogExposure; // 0x08AC - float32 m_flMaxLogExposure; // 0x08B0 - float32 m_flMinExposure; // 0x08B4 - float32 m_flMaxExposure; // 0x08B8 - float32 m_flExposureCompensation; // 0x08BC - float32 m_flExposureFadeSpeedUp; // 0x08C0 - float32 m_flExposureFadeSpeedDown; // 0x08C4 - float32 m_flTonemapEVSmoothingRange; // 0x08C8 - bool m_bMaster; // 0x08CC - bool m_bExposureControl; // 0x08CD -}; -class CPointProximitySensor : public CPointEntity // server -{ - bool m_bDisabled; // 0x04A8 - CHandle< CBaseEntity > m_hTargetEntity; // 0x04AC - CEntityOutputTemplate< float32, float32 > m_Distance; // 0x04B0 -}; -class CPulse_InvokeBinding // pulse_runtime_lib -{ - PulseRegisterMap_t m_RegisterMap; // 0x0000 - PulseSymbol_t m_FuncName; // 0x0030 - PulseRuntimeCellIndex_t m_nCellIndex; // 0x0040 - PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x0044 - int32 m_nSrcInstruction; // 0x0048 -}; -class CTriggerLook : public CTriggerOnce // server -{ - CHandle< CBaseEntity > m_hLookTarget; // 0x08A8 - float32 m_flFieldOfView; // 0x08AC - float32 m_flLookTime; // 0x08B0 - float32 m_flLookTimeTotal; // 0x08B4 - GameTime_t m_flLookTimeLast; // 0x08B8 - float32 m_flTimeoutDuration; // 0x08BC - bool m_bTimeoutFired; // 0x08C0 - bool m_bIsLooking; // 0x08C1 - bool m_b2DFOV; // 0x08C2 - bool m_bUseVelocity; // 0x08C3 - bool m_bTestOcclusion; // 0x08C4 - bool m_bTestAllVisibleOcclusion; // 0x08C5 - CEntityIOOutput m_OnTimeout; // 0x08C8 - CEntityIOOutput m_OnStartLook; // 0x08E0 - CEntityIOOutput m_OnEndLook; // 0x08F8 -}; -class CPulseCell_Outflow_PlayVCD : public CPulseCell_Outflow_PlaySceneBase // server -{ - CStrongHandle< InfoForResourceTypeCChoreoSceneResource > m_hChoreoScene; // 0x00F0 - CPulse_OutflowConnection m_OnPaused; // 0x00F8 - CPulse_OutflowConnection m_OnResumed; // 0x0140 -}; -class CMultiplayRules : public CGameRules // server -{ -}; -class CMolotovGrenade : public CBaseCSGrenade // server -{ -}; -class CPhysTorque : public CPhysForce // server -{ - VectorWS m_axis; // 0x0508 -}; -class CMultiSource : public CLogicalEntity // server -{ - CHandle< CBaseEntity >[32] m_rgEntities; // 0x04A8 - int32[32] m_rgTriggered; // 0x0528 - CEntityIOOutput m_OnTrigger; // 0x05A8 - int32 m_iTotal; // 0x05C0 - CUtlSymbolLarge m_globalstate; // 0x05C8 -}; -class CBaseCSGrenade : public CCSWeaponBase // server -{ - bool m_bRedraw; // 0x1130 - bool m_bIsHeldByPlayer; // 0x1131 - bool m_bPinPulled; // 0x1132 - bool m_bJumpThrow; // 0x1133 - bool m_bThrowAnimating; // 0x1134 - GameTime_t m_fThrowTime; // 0x1138 - float32 m_flThrowStrength; // 0x113C - GameTime_t m_fDropTime; // 0x1140 - GameTime_t m_fPinPullTime; // 0x1144 - bool m_bJustPulledPin; // 0x1148 - GameTick_t m_nNextHoldTick; // 0x114C - float32 m_flNextHoldFrac; // 0x1150 - CHandle< CCSWeaponBase > m_hSwitchToWeaponAfterThrow; // 0x1154 -}; -class CLogicAuto : public CBaseEntity // server -{ - CEntityIOOutput m_OnMapSpawn; // 0x04A8 - CEntityIOOutput m_OnDemoMapSpawn; // 0x04C0 - CEntityIOOutput m_OnNewGame; // 0x04D8 - CEntityIOOutput m_OnLoadGame; // 0x04F0 - CEntityIOOutput m_OnMapTransition; // 0x0508 - CEntityIOOutput m_OnBackgroundMap; // 0x0520 - CEntityIOOutput m_OnMultiNewMap; // 0x0538 - CEntityIOOutput m_OnMultiNewRound; // 0x0550 - CEntityIOOutput m_OnVREnabled; // 0x0568 - CEntityIOOutput m_OnVRNotEnabled; // 0x0580 - CUtlSymbolLarge m_globalstate; // 0x0598 -}; -class CPhysicsWire : public CBaseEntity // server -{ - int32 m_nDensity; // 0x04A8 -}; -class CFuncIllusionary : public CBaseModelEntity // server -{ -}; -class CInfoDynamicShadowHint : public CPointEntity // server -{ - bool m_bDisabled; // 0x04A8 - float32 m_flRange; // 0x04AC - int32 m_nImportance; // 0x04B0 - int32 m_nLightChoice; // 0x04B4 - CHandle< CBaseEntity > m_hLight; // 0x04B8 -}; -class CMarkupVolume : public CBaseModelEntity // server -{ - bool m_bDisabled; // 0x0730 -}; -class CPathNode : public CPointEntity // server -{ - Vector m_vInTangentLocal; // 0x04A8 - Vector m_vOutTangentLocal; // 0x04B4 - CUtlString m_strParentPathUniqueID; // 0x04C0 - CUtlString m_strPathNodeParameter; // 0x04C8 - CTransform m_xWSPrevParent; // 0x04D0 - CHandle< CPathWithDynamicNodes > m_hPath; // 0x04F0 -}; -class CCSGO_TeamSelectCounterTerroristPosition : public CCSGO_TeamSelectCharacterPosition // server -{ -}; -class CTriggerRemove : public CBaseTrigger // server -{ - CEntityIOOutput m_OnRemove; // 0x0890 -}; -class CLogicGameEventListener : public CLogicalEntity // server -{ - CEntityIOOutput m_OnEventFired; // 0x04B8 - CUtlSymbolLarge m_iszGameEventName; // 0x04D0 - CUtlSymbolLarge m_iszGameEventItem; // 0x04D8 - bool m_bEnabled; // 0x04E0 - bool m_bStartDisabled; // 0x04E1 -}; -class CServerOnlyModelEntity : public CBaseModelEntity // server -{ -}; -class CPulseCell_IntervalTimer : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_Completed; // 0x0048 - SignatureOutflow_Continue m_OnInterval; // 0x0090 -}; -class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged // server -{ - NavScopeFlags_t m_nScopes; // 0x0770 -}; -class CInfoPlayerTerrorist : public SpawnPoint // server -{ -}; -class CLogicAutosave : public CLogicalEntity // server -{ - bool m_bForceNewLevelUnit; // 0x04A8 - int32 m_minHitPoints; // 0x04AC - int32 m_minHitPointsToCommit; // 0x04B0 -}; -class CCSGO_TeamIntroTerroristPosition : public CCSGO_TeamIntroCharacterPosition // server -{ -}; -class CPulseTestScriptLib // pulse_runtime_lib -{ -}; -class CSingleplayRules : public CGameRules // server -{ - bool m_bSinglePlayerGameEnding; // 0x00C0 -}; -class CEnvWindShared // server -{ - GameTime_t m_flStartTime; // 0x0008 - uint32 m_iWindSeed; // 0x000C - uint16 m_iMinWind; // 0x0010 - uint16 m_iMaxWind; // 0x0012 - int32 m_windRadius; // 0x0014 - uint16 m_iMinGust; // 0x0018 - uint16 m_iMaxGust; // 0x001A - float32 m_flMinGustDelay; // 0x001C - float32 m_flMaxGustDelay; // 0x0020 - float32 m_flGustDuration; // 0x0024 - uint16 m_iGustDirChange; // 0x0028 - uint16 m_iInitialWindDir; // 0x002A - float32 m_flInitialWindSpeed; // 0x002C - Vector m_location; // 0x0030 - CEntityIOOutput m_OnGustStart; // 0x0040 - CEntityIOOutput m_OnGustEnd; // 0x0058 - CHandle< CBaseEntity > m_hEntOwner; // 0x0070 -}; -class CPointPrefab : public CServerOnlyPointEntity // server -{ - CUtlSymbolLarge m_targetMapName; // 0x04A8 - CUtlSymbolLarge m_forceWorldGroupID; // 0x04B0 - CUtlSymbolLarge m_associatedRelayTargetName; // 0x04B8 - bool m_fixupNames; // 0x04C0 - bool m_bLoadDynamic; // 0x04C1 - CHandle< CPointPrefab > m_associatedRelayEntity; // 0x04C4 -}; -class CPulseCell_BaseLerp : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_WakeResume; // 0x0048 -}; -class CEnvInstructorVRHint : public CPointEntity // server -{ - CUtlSymbolLarge m_iszName; // 0x04A8 - CUtlSymbolLarge m_iszHintTargetEntity; // 0x04B0 - int32 m_iTimeout; // 0x04B8 - CUtlSymbolLarge m_iszCaption; // 0x04C0 - CUtlSymbolLarge m_iszStartSound; // 0x04C8 - int32 m_iLayoutFileType; // 0x04D0 - CUtlSymbolLarge m_iszCustomLayoutFile; // 0x04D8 - int32 m_iAttachType; // 0x04E0 - float32 m_flHeightOffset; // 0x04E4 -}; -class CCSGameRulesProxy : public CGameRulesProxy // server -{ - CCSGameRules* m_pGameRules; // 0x04A8 -}; -class CPrecipitation : public CBaseTrigger // server -{ -}; -class CCommentaryViewPosition : public CSprite // server -{ -}; -class CEnvGlobal : public CLogicalEntity // server -{ - CEntityOutputTemplate< int32, int32 > m_outCounter; // 0x04A8 - CUtlSymbolLarge m_globalstate; // 0x04C8 - int32 m_triggermode; // 0x04D0 - int32 m_initialstate; // 0x04D4 - int32 m_counter; // 0x04D8 -}; -class CLogicNPCCounterOBB : public CLogicNPCCounterAABB // server -{ -}; -class CPlatTrigger : public CBaseModelEntity // server -{ - CHandle< CFuncPlat > m_pPlatform; // 0x0730 -}; -class CSceneEntity : public CPointEntity // server -{ - CUtlSymbolLarge m_iszSceneFile; // 0x04B0 - CUtlSymbolLarge m_iszTarget1; // 0x04B8 - CUtlSymbolLarge m_iszTarget2; // 0x04C0 - CUtlSymbolLarge m_iszTarget3; // 0x04C8 - CUtlSymbolLarge m_iszTarget4; // 0x04D0 - CUtlSymbolLarge m_iszTarget5; // 0x04D8 - CUtlSymbolLarge m_iszTarget6; // 0x04E0 - CUtlSymbolLarge m_iszTarget7; // 0x04E8 - CUtlSymbolLarge m_iszTarget8; // 0x04F0 - CHandle< CBaseEntity > m_hTarget1; // 0x04F8 - CHandle< CBaseEntity > m_hTarget2; // 0x04FC - CHandle< CBaseEntity > m_hTarget3; // 0x0500 - CHandle< CBaseEntity > m_hTarget4; // 0x0504 - CHandle< CBaseEntity > m_hTarget5; // 0x0508 - CHandle< CBaseEntity > m_hTarget6; // 0x050C - CHandle< CBaseEntity > m_hTarget7; // 0x0510 - CHandle< CBaseEntity > m_hTarget8; // 0x0514 - CUtlSymbolLarge m_sTargetAttachment; // 0x0518 - bool m_bIsPlayingBack; // 0x0520 - bool m_bPaused; // 0x0521 - bool m_bMultiplayer; // 0x0522 - bool m_bAutogenerated; // 0x0523 - float32 m_flForceClientTime; // 0x0524 - float32 m_flCurrentTime; // 0x0528 - float32 m_flFrameTime; // 0x052C - bool m_bCancelAtNextInterrupt; // 0x0530 - float32 m_fPitch; // 0x0534 - bool m_bAutomated; // 0x0538 - int32 m_nAutomatedAction; // 0x053C - float32 m_flAutomationDelay; // 0x0540 - float32 m_flAutomationTime; // 0x0544 - int32 m_nSpeechPriority; // 0x0548 - bool m_bPausedViaInput; // 0x054C - bool m_bPauseAtNextInterrupt; // 0x054D - bool m_bWaitingForActor; // 0x054E - bool m_bWaitingForInterrupt; // 0x054F - bool m_bInterruptedActorsScenes; // 0x0550 - bool m_bBreakOnNonIdle; // 0x0551 - bool m_bSceneFinished; // 0x0552 - CNetworkUtlVectorBase< CHandle< CBaseFlex > > m_hActorList; // 0x0558 - CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x0570 - uint16 m_nSceneStringIndex; // 0x05B8 - CEntityIOOutput m_OnStart; // 0x05C0 - CEntityIOOutput m_OnCompletion; // 0x05D8 - CEntityIOOutput m_OnCanceled; // 0x05F0 - CEntityIOOutput m_OnPaused; // 0x0608 - CEntityIOOutput m_OnResumed; // 0x0620 - CHandle< CSceneEntity > m_hInterruptScene; // 0x06C8 - int32 m_nInterruptCount; // 0x06CC - bool m_bSceneMissing; // 0x06D0 - bool m_bInterrupted; // 0x06D1 - bool m_bCompletedEarly; // 0x06D2 - bool m_bInterruptSceneFinished; // 0x06D3 - bool m_bRestoring; // 0x06D4 - CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x06D8 - CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x06F0 - CUtlSymbolLarge m_iszSoundName; // 0x0708 - CUtlSymbolLarge m_iszSequenceName; // 0x0710 - CHandle< CBaseFlex > m_hActor; // 0x0718 - CHandle< CBaseEntity > m_hActivator; // 0x071C - int32 m_BusyActor; // 0x0720 - SceneOnPlayerDeath_t m_iPlayerDeathBehavior; // 0x0724 -}; -class CChoreoInfoTarget : public CPointEntity // server -{ -}; -class CTonemapController2 : public CBaseEntity // server -{ - float32 m_flAutoExposureMin; // 0x04A8 - float32 m_flAutoExposureMax; // 0x04AC - float32 m_flExposureAdaptationSpeedUp; // 0x04B0 - float32 m_flExposureAdaptationSpeedDown; // 0x04B4 - float32 m_flTonemapEVSmoothingRange; // 0x04B8 -}; -class CMapSharedEnvironment : public CLogicalEntity // server -{ - CUtlSymbolLarge m_targetMapName; // 0x04A8 -}; -class CNetworkedSequenceOperation // server -{ - HSequence m_hSequence; // 0x0008 - float32 m_flPrevCycle; // 0x000C - float32 m_flCycle; // 0x0010 - CNetworkedQuantizedFloat m_flWeight; // 0x0014 - bool m_bSequenceChangeNetworked; // 0x001C - bool m_bDiscontinuity; // 0x001D - float32 m_flPrevCycleFromDiscontinuity; // 0x0020 - float32 m_flPrevCycleForAnimEventDetection; // 0x0024 -}; -class CPhysMagnet : public CBaseAnimGraph // server -{ - CEntityIOOutput m_OnMagnetAttach; // 0x0A20 - CEntityIOOutput m_OnMagnetDetach; // 0x0A38 - float32 m_massScale; // 0x0A50 - float32 m_forceLimit; // 0x0A54 - float32 m_torqueLimit; // 0x0A58 - CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x0A60 - bool m_bActive; // 0x0A78 - bool m_bHasHitSomething; // 0x0A79 - float32 m_flTotalMass; // 0x0A7C - float32 m_flRadius; // 0x0A80 - GameTime_t m_flNextSuckTime; // 0x0A84 - int32 m_iMaxObjectsAttached; // 0x0A88 -}; -class CEntityInstance // entity2 -{ - CUtlSymbolLarge m_iszPrivateVScripts; // 0x0008 - CEntityIdentity* m_pEntity; // 0x0010 - CScriptComponent* m_CScriptComponent; // 0x0030 -}; -class CGameGibManager : public CBaseEntity // server -{ - bool m_bAllowNewGibs; // 0x04C0 - int32 m_iCurrentMaxPieces; // 0x04C4 - int32 m_iMaxPieces; // 0x04C8 - int32 m_iLastFrame; // 0x04CC -}; -class CHandleDummy : public CBaseEntity // server -{ -}; -class CFuncWallToggle : public CFuncWall // server -{ -}; -class CCSPlayer_BulletServices : public CPlayerPawnComponent // server -{ - int32 m_totalHitsOnServer; // 0x0048 -}; -class CSkyCamera : public CBaseEntity // server -{ - sky3dparams_t m_skyboxData; // 0x04A8 - CUtlStringToken m_skyboxSlotToken; // 0x0538 - bool m_bUseAngles; // 0x053C - CSkyCamera* m_pNext; // 0x0540 -}; -class CPlayer_AutoaimServices : public CPlayerPawnComponent // server -{ -}; -class CItemDefuserAlias_item_defuser : public CItemDefuser // server -{ -}; -class CPathCornerCrash : public CPathCorner // server -{ -}; -class CPhysPulley : public CPhysConstraint // server -{ - VectorWS m_position2; // 0x0508 - Vector[2] m_offset; // 0x0514 - float32 m_addLength; // 0x052C - float32 m_gearRatio; // 0x0530 -}; -class CCSPetPlacement : public CBaseEntity // server -{ -}; -class CWeaponMP5SD : public CCSWeaponBaseGun // server -{ -}; -class CWeaponBaseItem : public CCSWeaponBase // server -{ - bool m_bSequenceInProgress; // 0x1130 - bool m_bRedraw; // 0x1131 -}; -class CCommentaryAuto : public CBaseEntity // server -{ - CEntityIOOutput m_OnCommentaryNewGame; // 0x04A8 - CEntityIOOutput m_OnCommentaryMidGame; // 0x04C0 - CEntityIOOutput m_OnCommentaryMultiplayerSpawn; // 0x04D8 -}; -class CPulseCell_Outflow_ListenForEntityOutput::CursorState_t // server -{ - CHandle< CBaseEntity > m_entity; // 0x0000 -}; -class ActiveModelConfig_t // server -{ - ModelConfigHandle_t m_Handle; // 0x0030 - CUtlSymbolLarge m_Name; // 0x0038 - CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_AssociatedEntities; // 0x0040 - CNetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x0058 -}; -class CWeaponUSPSilencer : public CCSWeaponBaseGun // server -{ -}; -class CSoundStackSave : public CLogicalEntity // server -{ - CUtlSymbolLarge m_iszStackName; // 0x04A8 -}; -class CPulseCell_Value_Curve : public CPulseCell_BaseValue // pulse_runtime_lib -{ - CPiecewiseCurve m_Curve; // 0x0048 -}; -class CWeaponMag7 : public CCSWeaponBaseGun // server -{ -}; -class CLogicMeasureMovement : public CLogicalEntity // server -{ - CUtlSymbolLarge m_strMeasureTarget; // 0x04A8 - CUtlSymbolLarge m_strMeasureReference; // 0x04B0 - CUtlSymbolLarge m_strTargetReference; // 0x04B8 - CHandle< CBaseEntity > m_hMeasureTarget; // 0x04C0 - CHandle< CBaseEntity > m_hMeasureReference; // 0x04C4 - CHandle< CBaseEntity > m_hTarget; // 0x04C8 - CHandle< CBaseEntity > m_hTargetReference; // 0x04CC - float32 m_flScale; // 0x04D0 - int32 m_nMeasureType; // 0x04D4 -}; -class CC4 : public CCSWeaponBase // server -{ - Vector m_vecLastValidPlayerHeldPosition; // 0x1160 - Vector m_vecLastValidDroppedPosition; // 0x116C - bool m_bDoValidDroppedPositionCheck; // 0x1178 - bool m_bStartedArming; // 0x1179 - GameTime_t m_fArmedTime; // 0x117C - bool m_bBombPlacedAnimation; // 0x1180 - bool m_bIsPlantingViaUse; // 0x1181 - EntitySpottedState_t m_entitySpottedState; // 0x1188 - int32 m_nSpotRules; // 0x11A0 - bool[7] m_bPlayedArmingBeeps; // 0x11A4 - bool m_bBombPlanted; // 0x11AB -}; -class CHostageCarriableProp : public CBaseAnimGraph // server -{ -}; -class CDynamicPropAlias_cable_dynamic : public CDynamicProp // server -{ -}; -class CBaseFlexAlias_funCBaseFlex : public CBaseFlex // server -{ -}; -class CCSObserver_CameraServices : public CCSPlayerBase_CameraServices // server -{ -}; -class CEnvDetailController : public CBaseEntity // server -{ - float32 m_flFadeStartDist; // 0x04A8 - float32 m_flFadeEndDist; // 0x04AC -}; -class CTakeDamageInfoAPI // server -{ -}; -class CCSPlayerPawnBase : public CBasePlayerPawn // server -{ - CTouchExpansionComponent m_CTouchExpansionComponent; // 0x0D30 - CCSPlayer_PingServices* m_pPingServices; // 0x0D80 - GameTime_t m_blindUntilTime; // 0x0D88 - GameTime_t m_blindStartTime; // 0x0D8C - CSPlayerState m_iPlayerState; // 0x0D90 - bool m_bRespawning; // 0x0E40 - bool m_bHasMovedSinceSpawn; // 0x0E41 - int32 m_iNumSpawns; // 0x0E44 - float32 m_flIdleTimeSinceLastAction; // 0x0E4C - float32 m_fNextRadarUpdateTime; // 0x0E50 - float32 m_flFlashDuration; // 0x0E54 - float32 m_flFlashMaxAlpha; // 0x0E58 - float32 m_flProgressBarStartTime; // 0x0E5C - int32 m_iProgressBarDuration; // 0x0E60 - CHandle< CCSPlayerController > m_hOriginalController; // 0x0E64 -}; -class CEnvSoundscapeProxy : public CEnvSoundscape // server -{ - CUtlSymbolLarge m_MainSoundscapeName; // 0x0538 -}; -class CPulseCell_Inflow_EventHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_EventName; // 0x0080 -}; -class CCSPointScriptEntity : public CBaseEntity // server -{ -}; -class CPulseCell_BaseFlow : public CPulseCell_Base // pulse_runtime_lib -{ -}; -class CBombTarget : public CBaseTrigger // server -{ - CEntityIOOutput m_OnBombExplode; // 0x0890 - CEntityIOOutput m_OnBombPlanted; // 0x08A8 - CEntityIOOutput m_OnBombDefused; // 0x08C0 - bool m_bIsBombSiteB; // 0x08D8 - bool m_bIsHeistBombTarget; // 0x08D9 - bool m_bBombPlantedHere; // 0x08DA - CUtlSymbolLarge m_szMountTarget; // 0x08E0 - CHandle< CBaseEntity > m_hInstructorHint; // 0x08E8 - int32 m_nBombSiteDesignation; // 0x08EC -}; -class CRuleEntity : public CBaseModelEntity // server -{ - CUtlSymbolLarge m_iszMaster; // 0x0730 -}; -class CPhysThruster : public CPhysForce // server -{ - Vector m_localOrigin; // 0x0508 -}; -class CInfoPlayerStart : public CPointEntity // server -{ - bool m_bDisabled; // 0x04A8 - bool m_bIsMaster; // 0x04A9 - CGlobalSymbol m_pPawnSubclass; // 0x04B0 -}; -class CEntityFlame : public CBaseEntity // server -{ - CHandle< CBaseEntity > m_hEntAttached; // 0x04A8 - bool m_bCheapEffect; // 0x04AC - float32 m_flSize; // 0x04B0 - bool m_bUseHitboxes; // 0x04B4 - int32 m_iNumHitboxFires; // 0x04B8 - float32 m_flHitboxFireScale; // 0x04BC - GameTime_t m_flLifetime; // 0x04C0 - CHandle< CBaseEntity > m_hAttacker; // 0x04C4 - float32 m_flDirectDamagePerSecond; // 0x04C8 - int32 m_iCustomDamageType; // 0x04CC -}; -class CSkeletonInstance : public CGameSceneNode // server -{ - CModelState m_modelState; // 0x0140 - bool m_bIsAnimationEnabled; // 0x0390 - bool m_bUseParentRenderBounds; // 0x0391 - bool m_bDisableSolidCollisionsForHierarchy; // 0x0392 - bitfield:1 m_bDirtyMotionType; // 0x0000 - bitfield:1 m_bIsGeneratingLatchedParentSpaceState; // 0x0000 - CUtlStringToken m_materialGroup; // 0x0394 - uint8 m_nHitboxSet; // 0x0398 - bool m_bForceServerConstraintsEnabled; // 0x03F4 -}; -class CEntityComponent // entity2 -{ -}; -class CBasePlatTrain : public CBaseToggle // server -{ - CUtlSymbolLarge m_NoiseMoving; // 0x07B0 - CUtlSymbolLarge m_NoiseArrived; // 0x07B8 - float32 m_volume; // 0x07C8 - float32 m_flTWidth; // 0x07CC - float32 m_flTLength; // 0x07D0 -}; -class CPointTeleport : public CServerOnlyPointEntity // server -{ - Vector m_vSaveOrigin; // 0x04A8 - QAngle m_vSaveAngles; // 0x04B4 - bool m_bTeleportParentedEntities; // 0x04C0 - bool m_bTeleportUseCurrentAngle; // 0x04C1 -}; -class CTriggerGameEvent : public CBaseTrigger // server -{ - CUtlString m_strStartTouchEventName; // 0x0890 - CUtlString m_strEndTouchEventName; // 0x0898 - CUtlString m_strTriggerID; // 0x08A0 -}; -class CMessageEntity : public CPointEntity // server -{ - int32 m_radius; // 0x04A8 - CUtlSymbolLarge m_messageText; // 0x04B0 - bool m_drawText; // 0x04B8 - bool m_bDeveloperOnly; // 0x04B9 - bool m_bEnabled; // 0x04BA -}; -class CEnvEntityIgniter : public CBaseEntity // server -{ - float32 m_flLifetime; // 0x04A8 -}; -class CPulseCell_Outflow_CycleShuffled::InstanceState_t // pulse_runtime_lib -{ - CUtlVectorFixedGrowable< uint8, 8 > m_Shuffle; // 0x0000 - int32 m_nNextShuffle; // 0x0020 -}; -class CPulseCell_BaseLerp::CursorState_t // pulse_runtime_lib -{ - GameTime_t m_StartTime; // 0x0000 - GameTime_t m_EndTime; // 0x0004 -}; -class CMarkupVolumeTagged_NavGame : public CMarkupVolumeWithRef // server -{ - NavScopeFlags_t m_nScopes; // 0x0798 - bool m_bFloodFillAttribute; // 0x0799 - bool m_bSplitNavSpace; // 0x079A -}; -class CMultiLightProxy : public CLogicalEntity // server -{ - CUtlSymbolLarge m_iszLightNameFilter; // 0x04A8 - CUtlSymbolLarge m_iszLightClassFilter; // 0x04B0 - float32 m_flLightRadiusFilter; // 0x04B8 - float32 m_flBrightnessDelta; // 0x04BC - bool m_bPerformScreenFade; // 0x04C0 - float32 m_flTargetBrightnessMultiplier; // 0x04C4 - float32 m_flCurrentBrightnessMultiplier; // 0x04C8 - CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x04D0 -}; -class CWeaponM4A1 : public CCSWeaponBaseGun // server -{ -}; -class CTriggerHostageReset : public CBaseTrigger // server -{ -}; -class CPulseAnimFuncs // server -{ -}; -class CEconWearable : public CEconEntity // server -{ - int32 m_nForceSkin; // 0x0DE0 - bool m_bAlwaysAllow; // 0x0DE4 -}; -class CPulseCell_WaitForCursorsWithTagBase::CursorState_t // pulse_runtime_lib -{ - PulseSymbol_t m_TagName; // 0x0000 -}; -class CPulseArraylib // pulse_runtime_lib -{ -}; -class CWeaponMAC10 : public CCSWeaponBaseGun // server -{ -}; -class CFuncLadder : public CBaseModelEntity // server -{ - Vector m_vecLadderDir; // 0x0730 - CUtlVector< CHandle< CInfoLadderDismount > > m_Dismounts; // 0x0740 - Vector m_vecLocalTop; // 0x0758 - VectorWS m_vecPlayerMountPositionTop; // 0x0764 - VectorWS m_vecPlayerMountPositionBottom; // 0x0770 - float32 m_flAutoRideSpeed; // 0x077C - bool m_bDisabled; // 0x0780 - bool m_bFakeLadder; // 0x0781 - bool m_bHasSlack; // 0x0782 - CUtlSymbolLarge m_surfacePropName; // 0x0788 - CEntityIOOutput m_OnPlayerGotOnLadder; // 0x0790 - CEntityIOOutput m_OnPlayerGotOffLadder; // 0x07A8 -}; -class CFogController : public CBaseEntity // server -{ - fogparams_t m_fog; // 0x04A8 - bool m_bUseAngles; // 0x0510 - int32 m_iChangedVariables; // 0x0514 -}; -class CPointTemplateAPI // server -{ -}; -class CItem : public CBaseAnimGraph // server -{ - CEntityIOOutput m_OnPlayerTouch; // 0x0A28 - CEntityIOOutput m_OnPlayerPickup; // 0x0A40 - bool m_bActivateWhenAtRest; // 0x0A58 - CEntityIOOutput m_OnCacheInteraction; // 0x0A60 - CEntityIOOutput m_OnGlovePulled; // 0x0A78 - VectorWS m_vOriginalSpawnOrigin; // 0x0A90 - QAngle m_vOriginalSpawnAngles; // 0x0A9C - bool m_bPhysStartAsleep; // 0x0AA8 -}; -class CTriggerPush : public CBaseTrigger // server -{ - QAngle m_angPushEntitySpace; // 0x0890 - Vector m_vecPushDirEntitySpace; // 0x089C - bool m_bTriggerOnStartTouch; // 0x08A8 - bool m_bUsePathSimple; // 0x08A9 - CUtlSymbolLarge m_iszPathSimpleName; // 0x08B0 - CPathSimple* m_PathSimple; // 0x08B8 - uint32 m_splinePushType; // 0x08C0 -}; -class CBaseProp : public CBaseAnimGraph // server -{ - bool m_bModelOverrodeBlockLOS; // 0x0A20 - int32 m_iShapeType; // 0x0A24 - bool m_bConformToCollisionBounds; // 0x0A28 - CTransform m_mPreferredCatchTransform; // 0x0A30 -}; -class CInfoOffscreenPanoramaTexture : public CPointEntity // server -{ - bool m_bDisabled; // 0x04A8 - int32 m_nResolutionX; // 0x04AC - int32 m_nResolutionY; // 0x04B0 - CUtlSymbolLarge m_szPanelType; // 0x04B8 - CUtlSymbolLarge m_szLayoutFileName; // 0x04C0 - CUtlSymbolLarge m_RenderAttrName; // 0x04C8 - CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_TargetEntities; // 0x04D0 - int32 m_nTargetChangeCount; // 0x04E8 - CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x04F0 - CUtlSymbolLarge m_szTargetsName; // 0x0508 - CUtlVector< CHandle< CBaseModelEntity > > m_AdditionalTargetEntities; // 0x0510 -}; -class CPointAngularVelocitySensor : public CPointEntity // server -{ - CHandle< CBaseEntity > m_hTargetEntity; // 0x04A8 - float32 m_flThreshold; // 0x04AC - int32 m_nLastCompareResult; // 0x04B0 - int32 m_nLastFireResult; // 0x04B4 - GameTime_t m_flFireTime; // 0x04B8 - float32 m_flFireInterval; // 0x04BC - float32 m_flLastAngVelocity; // 0x04C0 - QAngle m_lastOrientation; // 0x04C4 - VectorWS m_vecAxis; // 0x04D0 - bool m_bUseHelper; // 0x04DC - CEntityOutputTemplate< float32, float32 > m_AngularVelocity; // 0x04E0 - CEntityIOOutput m_OnLessThan; // 0x0500 - CEntityIOOutput m_OnLessThanOrEqualTo; // 0x0518 - CEntityIOOutput m_OnGreaterThan; // 0x0530 - CEntityIOOutput m_OnGreaterThanOrEqualTo; // 0x0548 - CEntityIOOutput m_OnEqualTo; // 0x0560 -}; -class CPlayerVisibility : public CBaseEntity // server -{ - float32 m_flVisibilityStrength; // 0x04A8 - float32 m_flFogDistanceMultiplier; // 0x04AC - float32 m_flFogMaxDensityMultiplier; // 0x04B0 - float32 m_flFadeTime; // 0x04B4 - bool m_bStartDisabled; // 0x04B8 - bool m_bIsEnabled; // 0x04B9 -}; -class CPulseCell_Step_FollowEntity : public CPulseCell_BaseFlow // server -{ - CUtlString m_ParamBoneOrAttachName; // 0x0048 - CUtlString m_ParamBoneOrAttachNameChild; // 0x0050 -}; -class CFlashbang : public CBaseCSGrenade // server -{ -}; -class CBasePlayerWeapon : public CEconEntity // server -{ - GameTick_t m_nNextPrimaryAttackTick; // 0x0DE0 - float32 m_flNextPrimaryAttackTickRatio; // 0x0DE4 - GameTick_t m_nNextSecondaryAttackTick; // 0x0DE8 - float32 m_flNextSecondaryAttackTickRatio; // 0x0DEC - int32 m_iClip1; // 0x0DF0 - int32 m_iClip2; // 0x0DF4 - int32[2] m_pReserveAmmo; // 0x0DF8 - CEntityIOOutput m_OnPlayerUse; // 0x0E00 -}; -class CCSWeaponBaseVData : public CBasePlayerWeaponVData // server -{ - CSWeaponType m_WeaponType; // 0x0440 - CSWeaponCategory m_WeaponCategory; // 0x0444 - CResourceNameTyped< CWeakHandle< InfoForResourceTypeCNmSkeleton > > m_szAnimSkeleton; // 0x0448 - Vector m_vecMuzzlePos0; // 0x0528 - Vector m_vecMuzzlePos1; // 0x0534 - CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x0540 - gear_slot_t m_GearSlot; // 0x0620 - int32 m_GearSlotPosition; // 0x0624 - loadout_slot_t m_DefaultLoadoutSlot; // 0x0628 - int32 m_nPrice; // 0x062C - int32 m_nKillAward; // 0x0630 - int32 m_nPrimaryReserveAmmoMax; // 0x0634 - int32 m_nSecondaryReserveAmmoMax; // 0x0638 - bool m_bMeleeWeapon; // 0x063C - bool m_bHasBurstMode; // 0x063D - bool m_bIsRevolver; // 0x063E - bool m_bCannotShootUnderwater; // 0x063F - CGlobalSymbol m_szName; // 0x0640 - CSWeaponSilencerType m_eSilencerType; // 0x0648 - int32 m_nCrosshairMinDistance; // 0x064C - int32 m_nCrosshairDeltaDistance; // 0x0650 - bool m_bIsFullAuto; // 0x0654 - int32 m_nNumBullets; // 0x0658 - bool m_bReloadsSingleShells; // 0x065C - CFiringModeFloat m_flCycleTime; // 0x0660 - CFiringModeFloat m_flMaxSpeed; // 0x0668 - CFiringModeFloat m_flSpread; // 0x0670 - CFiringModeFloat m_flInaccuracyCrouch; // 0x0678 - CFiringModeFloat m_flInaccuracyStand; // 0x0680 - CFiringModeFloat m_flInaccuracyJump; // 0x0688 - CFiringModeFloat m_flInaccuracyLand; // 0x0690 - CFiringModeFloat m_flInaccuracyLadder; // 0x0698 - CFiringModeFloat m_flInaccuracyFire; // 0x06A0 - CFiringModeFloat m_flInaccuracyMove; // 0x06A8 - CFiringModeFloat m_flRecoilAngle; // 0x06B0 - CFiringModeFloat m_flRecoilAngleVariance; // 0x06B8 - CFiringModeFloat m_flRecoilMagnitude; // 0x06C0 - CFiringModeFloat m_flRecoilMagnitudeVariance; // 0x06C8 - CFiringModeInt m_nTracerFrequency; // 0x06D0 - float32 m_flInaccuracyJumpInitial; // 0x06D8 - float32 m_flInaccuracyJumpApex; // 0x06DC - float32 m_flInaccuracyReload; // 0x06E0 - float32 m_flDeployDuration; // 0x06E4 - float32 m_flDisallowAttackAfterReloadStartDuration; // 0x06E8 - int32 m_nBurstShotCount; // 0x06EC - bool m_bAllowBurstHolster; // 0x06F0 - int32 m_nRecoilSeed; // 0x06F4 - int32 m_nSpreadSeed; // 0x06F8 - float32 m_flAttackMovespeedFactor; // 0x06FC - float32 m_flInaccuracyPitchShift; // 0x0700 - float32 m_flInaccuracyAltSoundThreshold; // 0x0704 - CUtlString m_szUseRadioSubtitle; // 0x0708 - bool m_bUnzoomsAfterShot; // 0x0710 - bool m_bHideViewModelWhenZoomed; // 0x0711 - int32 m_nZoomLevels; // 0x0714 - int32 m_nZoomFOV1; // 0x0718 - int32 m_nZoomFOV2; // 0x071C - float32 m_flZoomTime0; // 0x0720 - float32 m_flZoomTime1; // 0x0724 - float32 m_flZoomTime2; // 0x0728 - float32 m_flIronSightPullUpSpeed; // 0x072C - float32 m_flIronSightPutDownSpeed; // 0x0730 - float32 m_flIronSightFOV; // 0x0734 - float32 m_flIronSightPivotForward; // 0x0738 - float32 m_flIronSightLooseness; // 0x073C - int32 m_nDamage; // 0x0740 - float32 m_flHeadshotMultiplier; // 0x0744 - float32 m_flArmorRatio; // 0x0748 - float32 m_flPenetration; // 0x074C - float32 m_flRange; // 0x0750 - float32 m_flRangeModifier; // 0x0754 - float32 m_flFlinchVelocityModifierLarge; // 0x0758 - float32 m_flFlinchVelocityModifierSmall; // 0x075C - float32 m_flRecoveryTimeCrouch; // 0x0760 - float32 m_flRecoveryTimeStand; // 0x0764 - float32 m_flRecoveryTimeCrouchFinal; // 0x0768 - float32 m_flRecoveryTimeStandFinal; // 0x076C - int32 m_nRecoveryTransitionStartBullet; // 0x0770 - int32 m_nRecoveryTransitionEndBullet; // 0x0774 - float32 m_flThrowVelocity; // 0x0778 - Vector m_vSmokeColor; // 0x077C - CGlobalSymbol m_szAnimClass; // 0x0788 -}; -class CPhysForce : public CPointEntity // server -{ - CUtlSymbolLarge m_nameAttach; // 0x04B0 - float32 m_force; // 0x04B8 - float32 m_forceTime; // 0x04BC - CHandle< CBaseEntity > m_attachedObject; // 0x04C0 - bool m_wasRestored; // 0x04C4 - CConstantForceController m_integrator; // 0x04C8 -}; -class CAttributeManager // server -{ - CUtlVector< CHandle< CBaseEntity > > m_Providers; // 0x0008 - int32 m_iReapplyProvisionParity; // 0x0020 - CHandle< CBaseEntity > m_hOuter; // 0x0024 - bool m_bPreventLoopback; // 0x0028 - attributeprovidertypes_t m_ProviderType; // 0x002C - CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x0030 -}; -class SignatureOutflow_Continue : public CPulse_OutflowConnection // pulse_runtime_lib -{ -}; -class CInfoTarget : public CPointEntity // server -{ -}; -class CPlayer_CameraServices : public CPlayerPawnComponent // server -{ - QAngle m_vecCsViewPunchAngle; // 0x0048 - GameTick_t m_nCsViewPunchAngleTick; // 0x0054 - float32 m_flCsViewPunchAngleTickRatio; // 0x0058 - fogplayerparams_t m_PlayerFog; // 0x0060 - CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0x00A0 - CHandle< CBaseEntity > m_hViewEntity; // 0x00A4 - CHandle< CTonemapController2 > m_hTonemapController; // 0x00A8 - audioparams_t m_audio; // 0x00B0 - CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > m_PostProcessingVolumes; // 0x0128 - float32 m_flOldPlayerZ; // 0x0140 - float32 m_flOldPlayerViewOffsetZ; // 0x0144 - CUtlVector< CHandle< CEnvSoundscapeTriggerable > > m_hTriggerSoundscapeList; // 0x0160 -}; -class CPulseCell_Timeline : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CUtlVector< CPulseCell_Timeline::TimelineEvent_t > m_TimelineEvents; // 0x0048 - bool m_bWaitForChildOutflows; // 0x0060 - CPulse_ResumePoint m_OnFinished; // 0x0068 - CPulse_ResumePoint m_OnCanceled; // 0x00B0 -}; -class CPulseCell_Inflow_EntOutputHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_SourceEntity; // 0x0080 - PulseSymbol_t m_SourceOutput; // 0x0090 - CPulseValueFullType m_ExpectedParamType; // 0x00A0 -}; -class CScenePayloadVData // server -{ - CResourceNameTyped< CWeakHandle< InfoForResourceTypeCChoreoSceneResource > > m_sSceneFile; // 0x0000 -}; -class CPulseFuncs_GameParticleManager // server -{ -}; -class CFilterAttributeInt : public CBaseFilter // server -{ - CUtlSymbolLarge m_sAttributeName; // 0x04E0 -}; -class CKeepUpright : public CPointEntity // server -{ - Vector m_worldGoalAxis; // 0x04B0 - Vector m_localTestAxis; // 0x04BC - CUtlSymbolLarge m_nameAttach; // 0x04D0 - CHandle< CBaseEntity > m_attachedObject; // 0x04D8 - float32 m_angularLimit; // 0x04DC - bool m_bActive; // 0x04E0 - bool m_bDampAllRotation; // 0x04E1 -}; -class CPointTemplate : public CLogicalEntity // server -{ - CUtlSymbolLarge m_iszWorldName; // 0x04A8 - CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x04B0 - CUtlSymbolLarge m_iszEntityFilterName; // 0x04B8 - float32 m_flTimeoutInterval; // 0x04C0 - bool m_bAsynchronouslySpawnEntities; // 0x04C4 - PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x04C8 - PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x04CC - CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x04D0 - CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x04E8 - HSCRIPT m_ScriptSpawnCallback; // 0x0500 - HSCRIPT m_ScriptCallbackScope; // 0x0508 -}; -class CEnvVolumetricFogController : public CBaseEntity // server -{ - float32 m_flScattering; // 0x04A8 - Color m_TintColor; // 0x04AC - float32 m_flAnisotropy; // 0x04B0 - float32 m_flFadeSpeed; // 0x04B4 - float32 m_flDrawDistance; // 0x04B8 - float32 m_flFadeInStart; // 0x04BC - float32 m_flFadeInEnd; // 0x04C0 - float32 m_flIndirectStrength; // 0x04C4 - int32 m_nVolumeDepth; // 0x04C8 - float32 m_fFirstVolumeSliceThickness; // 0x04CC - int32 m_nIndirectTextureDimX; // 0x04D0 - int32 m_nIndirectTextureDimY; // 0x04D4 - int32 m_nIndirectTextureDimZ; // 0x04D8 - Vector m_vBoxMins; // 0x04DC - Vector m_vBoxMaxs; // 0x04E8 - bool m_bActive; // 0x04F4 - GameTime_t m_flStartAnisoTime; // 0x04F8 - GameTime_t m_flStartScatterTime; // 0x04FC - GameTime_t m_flStartDrawDistanceTime; // 0x0500 - float32 m_flStartAnisotropy; // 0x0504 - float32 m_flStartScattering; // 0x0508 - float32 m_flStartDrawDistance; // 0x050C - float32 m_flDefaultAnisotropy; // 0x0510 - float32 m_flDefaultScattering; // 0x0514 - float32 m_flDefaultDrawDistance; // 0x0518 - bool m_bStartDisabled; // 0x051C - bool m_bEnableIndirect; // 0x051D - bool m_bIsMaster; // 0x051E - CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x0520 - int32 m_nForceRefreshCount; // 0x0528 - float32 m_fNoiseSpeed; // 0x052C - float32 m_fNoiseStrength; // 0x0530 - Vector m_vNoiseScale; // 0x0534 - float32 m_fWindSpeed; // 0x0540 - Vector m_vWindDirection; // 0x0544 - bool m_bFirstTime; // 0x0550 -}; -class CBot // server -{ - CCSPlayerController* m_pController; // 0x0010 - CCSPlayerPawn* m_pPlayer; // 0x0018 - bool m_bHasSpawned; // 0x0020 - uint32 m_id; // 0x0024 - bool m_isRunning; // 0x00C0 - bool m_isCrouching; // 0x00C1 - float32 m_forwardSpeed; // 0x00C4 - float32 m_leftSpeed; // 0x00C8 - float32 m_verticalSpeed; // 0x00CC - uint64 m_buttonFlags; // 0x00D0 - float32 m_jumpTimestamp; // 0x00D8 - Vector m_viewForward; // 0x00DC - int32 m_postureStackIndex; // 0x00F8 -}; -class CPulseCell_Step_SetAnimGraphParam : public CPulseCell_BaseFlow // server -{ - CUtlString m_ParamName; // 0x0048 -}; -class CPlayer_FlashlightServices : public CPlayerPawnComponent // server -{ -}; -class CCSPlayerController : public CBasePlayerController // server -{ - CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x07D8 - CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x07E0 - CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x07E8 - CCSPlayerController_DamageServices* m_pDamageServices; // 0x07F0 - uint32 m_iPing; // 0x07F8 - bool m_bHasCommunicationAbuseMute; // 0x07FC - uint32 m_uiCommunicationMuteFlags; // 0x0800 - CUtlSymbolLarge m_szCrosshairCodes; // 0x0808 - uint8 m_iPendingTeamNum; // 0x0810 - GameTime_t m_flForceTeamTime; // 0x0814 - int32 m_iCompTeammateColor; // 0x0818 - bool m_bEverPlayedOnTeam; // 0x081C - bool m_bAttemptedToGetColor; // 0x081D - int32 m_iTeammatePreferredColor; // 0x0820 - bool m_bTeamChanged; // 0x0824 - bool m_bInSwitchTeam; // 0x0825 - bool m_bHasSeenJoinGame; // 0x0826 - bool m_bJustBecameSpectator; // 0x0827 - bool m_bSwitchTeamsOnNextRoundReset; // 0x0828 - bool m_bRemoveAllItemsOnNextRoundReset; // 0x0829 - GameTime_t m_flLastJoinTeamTime; // 0x082C - CUtlSymbolLarge m_szClan; // 0x0830 - int32 m_iCoachingTeam; // 0x0838 - uint64 m_nPlayerDominated; // 0x0840 - uint64 m_nPlayerDominatingMe; // 0x0848 - int32 m_iCompetitiveRanking; // 0x0850 - int32 m_iCompetitiveWins; // 0x0854 - int8 m_iCompetitiveRankType; // 0x0858 - int32 m_iCompetitiveRankingPredicted_Win; // 0x085C - int32 m_iCompetitiveRankingPredicted_Loss; // 0x0860 - int32 m_iCompetitiveRankingPredicted_Tie; // 0x0864 - int32 m_nEndMatchNextMapVote; // 0x0868 - uint16 m_unActiveQuestId; // 0x086C - uint32 m_rtActiveMissionPeriod; // 0x0870 - QuestProgress::Reason m_nQuestProgressReason; // 0x0874 - uint32 m_unPlayerTvControlFlags; // 0x0878 - int32 m_iDraftIndex; // 0x08A8 - uint32 m_msQueuedModeDisconnectionTimestamp; // 0x08AC - uint32 m_uiAbandonRecordedReason; // 0x08B0 - uint32 m_eNetworkDisconnectionReason; // 0x08B4 - bool m_bCannotBeKicked; // 0x08B8 - bool m_bEverFullyConnected; // 0x08B9 - bool m_bAbandonAllowsSurrender; // 0x08BA - bool m_bAbandonOffersInstantSurrender; // 0x08BB - bool m_bDisconnection1MinWarningPrinted; // 0x08BC - bool m_bScoreReported; // 0x08BD - int32 m_nDisconnectionTick; // 0x08C0 - bool m_bControllingBot; // 0x08D0 - bool m_bHasControlledBotThisRound; // 0x08D1 - bool m_bHasBeenControlledByPlayerThisRound; // 0x08D2 - int32 m_nBotsControlledThisRound; // 0x08D4 - bool m_bCanControlObservedBot; // 0x08D8 - CHandle< CCSPlayerPawn > m_hPlayerPawn; // 0x08DC - CHandle< CCSObserverPawn > m_hObserverPawn; // 0x08E0 - int32 m_DesiredObserverMode; // 0x08E4 - CEntityHandle m_hDesiredObserverTarget; // 0x08E8 - bool m_bPawnIsAlive; // 0x08EC - uint32 m_iPawnHealth; // 0x08F0 - int32 m_iPawnArmor; // 0x08F4 - bool m_bPawnHasDefuser; // 0x08F8 - bool m_bPawnHasHelmet; // 0x08F9 - uint16 m_nPawnCharacterDefIndex; // 0x08FA - int32 m_iPawnLifetimeStart; // 0x08FC - int32 m_iPawnLifetimeEnd; // 0x0900 - int32 m_iPawnBotDifficulty; // 0x0904 - CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x0908 - int32 m_iScore; // 0x090C - int32 m_iRoundScore; // 0x0910 - int32 m_iRoundsWon; // 0x0914 - uint8[8] m_recentKillQueue; // 0x0918 - uint8 m_nFirstKill; // 0x0920 - uint8 m_nKillCount; // 0x0921 - bool m_bMvpNoMusic; // 0x0922 - int32 m_eMvpReason; // 0x0924 - int32 m_iMusicKitID; // 0x0928 - int32 m_iMusicKitMVPs; // 0x092C - int32 m_iMVPs; // 0x0930 - int32 m_nUpdateCounter; // 0x0934 - float32 m_flSmoothedPing; // 0x0938 - IntervalTimer m_lastHeldVoteTimer; // 0x0940 - bool m_bShowHints; // 0x0958 - int32 m_iNextTimeCheck; // 0x095C - bool m_bJustDidTeamKill; // 0x0960 - bool m_bPunishForTeamKill; // 0x0961 - bool m_bGaveTeamDamageWarning; // 0x0962 - bool m_bGaveTeamDamageWarningThisRound; // 0x0963 - float64 m_dblLastReceivedPacketPlatFloatTime; // 0x0968 - GameTime_t m_LastTeamDamageWarningTime; // 0x0970 - GameTime_t m_LastTimePlayerWasDisconnectedForPawnsRemove; // 0x0974 - uint32 m_nSuspiciousHitCount; // 0x0978 - uint32 m_nNonSuspiciousHitStreak; // 0x097C - bool m_bFireBulletsSeedSynchronized; // 0x0A21 -}; -class CPhysLength : public CPhysConstraint // server -{ - Vector[2] m_offset; // 0x0508 - VectorWS m_vecAttach; // 0x0520 - float32 m_addLength; // 0x052C - float32 m_minLength; // 0x0530 - float32 m_totalLength; // 0x0534 -}; -class CTeam : public CBaseEntity // server -{ - CNetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x04A8 - CNetworkUtlVectorBase< CHandle< CBasePlayerPawn > > m_aPlayers; // 0x04C0 - int32 m_iScore; // 0x04D8 - char[129] m_szTeamname; // 0x04DC -}; -class CLogicNPCCounterAABB : public CLogicNPCCounter // server -{ - Vector m_vDistanceOuterMins; // 0x0728 - Vector m_vDistanceOuterMaxs; // 0x0734 - Vector m_vOuterMins; // 0x0740 - Vector m_vOuterMaxs; // 0x074C -}; -class CPulseCell_Outflow_CycleOrdered::InstanceState_t // pulse_runtime_lib -{ - int32 m_nNextIndex; // 0x0000 -}; -class CChicken : public CDynamicProp // server -{ - CAttributeContainer m_AttributeManager; // 0x0C70 - CountdownTimer m_updateTimer; // 0x0F68 - Vector m_stuckAnchor; // 0x0F80 - CountdownTimer m_stuckTimer; // 0x0F90 - CountdownTimer m_collisionStuckTimer; // 0x0FA8 - bool m_isOnGround; // 0x0FC0 - Vector m_vFallVelocity; // 0x0FC4 - ChickenActivity m_desiredActivity; // 0x0FD0 - ChickenActivity m_currentActivity; // 0x0FD4 - CountdownTimer m_activityTimer; // 0x0FD8 - float32 m_turnRate; // 0x0FF0 - CHandle< CBaseEntity > m_fleeFrom; // 0x0FF4 - CountdownTimer m_moveRateThrottleTimer; // 0x0FF8 - CountdownTimer m_startleTimer; // 0x1010 - CountdownTimer m_vocalizeTimer; // 0x1028 - GameTime_t m_flWhenZombified; // 0x1040 - bool m_jumpedThisFrame; // 0x1044 - CHandle< CCSPlayerPawn > m_leader; // 0x1048 - CountdownTimer m_reuseTimer; // 0x1060 - bool m_hasBeenUsed; // 0x1078 - CountdownTimer m_jumpTimer; // 0x1080 - float32 m_flLastJumpTime; // 0x1098 - bool m_bInJump; // 0x109C - CountdownTimer m_repathTimer; // 0x30A8 - Vector m_vecPathGoal; // 0x3140 - GameTime_t m_flActiveFollowStartTime; // 0x314C - CountdownTimer m_followMinuteTimer; // 0x3150 - CountdownTimer m_BlockDirectionTimer; // 0x3170 -}; -class CPhysicsPropRespawnable : public CPhysicsProp // server -{ - VectorWS m_vOriginalSpawnOrigin; // 0x0CE0 - QAngle m_vOriginalSpawnAngles; // 0x0CEC - Vector m_vOriginalMins; // 0x0CF8 - Vector m_vOriginalMaxs; // 0x0D04 - float32 m_flRespawnDuration; // 0x0D10 -}; -class CEnvBeam : public CBeam // server -{ - int32 m_active; // 0x07D0 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_spriteTexture; // 0x07D8 - CUtlSymbolLarge m_iszStartEntity; // 0x07E0 - CUtlSymbolLarge m_iszEndEntity; // 0x07E8 - float32 m_life; // 0x07F0 - float32 m_boltWidth; // 0x07F4 - float32 m_noiseAmplitude; // 0x07F8 - int32 m_speed; // 0x07FC - float32 m_restrike; // 0x0800 - CUtlSymbolLarge m_iszSpriteName; // 0x0808 - int32 m_frameStart; // 0x0810 - VectorWS m_vEndPointWorld; // 0x0814 - Vector m_vEndPointRelative; // 0x0820 - float32 m_radius; // 0x082C - Touch_t m_TouchType; // 0x0830 - CUtlSymbolLarge m_iFilterName; // 0x0838 - CHandle< CBaseEntity > m_hFilter; // 0x0840 - CUtlSymbolLarge m_iszDecal; // 0x0848 - CEntityIOOutput m_OnTouchedByEntity; // 0x0850 -}; -class CLightSpotEntity : public CLightEntity // server -{ -}; -class CWeaponSawedoff : public CCSWeaponBaseShotgun // server -{ -}; -class CTonemapTrigger : public CBaseTrigger // server -{ - CUtlSymbolLarge m_tonemapControllerName; // 0x0890 - CEntityHandle m_hTonemapController; // 0x0898 -}; -class CEnvShake : public CPointEntity // server -{ - CUtlSymbolLarge m_limitToEntity; // 0x04A8 - float32 m_Amplitude; // 0x04B0 - float32 m_Frequency; // 0x04B4 - float32 m_Duration; // 0x04B8 - float32 m_Radius; // 0x04BC - GameTime_t m_stopTime; // 0x04C0 - GameTime_t m_nextShake; // 0x04C4 - float32 m_currentAmp; // 0x04C8 - Vector m_maxForce; // 0x04CC - CPhysicsShake m_shakeCallback; // 0x04E0 -}; -class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid // server -{ - Vector m_vecLadderNormal; // 0x0278 - int32 m_nLadderSurfacePropIndex; // 0x0284 - bool m_bDucked; // 0x0288 - float32 m_flDuckAmount; // 0x028C - float32 m_flDuckSpeed; // 0x0290 - bool m_bDuckOverride; // 0x0294 - bool m_bDesiresDuck; // 0x0295 - bool m_bDucking; // 0x0296 - float32 m_flDuckOffset; // 0x0298 - uint32 m_nDuckTimeMsecs; // 0x029C - uint32 m_nDuckJumpTimeMsecs; // 0x02A0 - uint32 m_nJumpTimeMsecs; // 0x02A4 - float32 m_flLastDuckTime; // 0x02A8 - Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x02B8 - bool m_duckUntilOnGround; // 0x02C0 - bool m_bHasWalkMovedSinceLastJump; // 0x02C1 - bool m_bInStuckTest; // 0x02C2 - int32 m_nTraceCount; // 0x04D0 - int32 m_StuckLast; // 0x04D4 - bool m_bSpeedCropped; // 0x04D8 - int32 m_nOldWaterLevel; // 0x04DC - float32 m_flWaterEntryTime; // 0x04E0 - Vector m_vecForward; // 0x04E4 - Vector m_vecLeft; // 0x04F0 - Vector m_vecUp; // 0x04FC - int32 m_nGameCodeHasMovedPlayerAfterCommand; // 0x0508 - bool m_bMadeFootstepNoise; // 0x050C - int32 m_iFootsteps; // 0x0510 - GameTime_t m_fStashGrenadeParameterWhen; // 0x0514 - uint64 m_nButtonDownMaskPrev; // 0x0518 - float32 m_flOffsetTickCompleteTime; // 0x0520 - float32 m_flOffsetTickStashedSpeed; // 0x0524 - float32 m_flStamina; // 0x0528 - float32 m_flHeightAtJumpStart; // 0x052C - float32 m_flMaxJumpHeightThisJump; // 0x0530 - float32 m_flMaxJumpHeightLastJump; // 0x0534 - float32 m_flStaminaAtJumpStart; // 0x0538 - float32 m_flVelMulAtJumpStart; // 0x053C - float32 m_flAccumulatedJumpError; // 0x0540 - CCSPlayerLegacyJump m_LegacyJump; // 0x0548 - CCSPlayerModernJump m_ModernJump; // 0x0560 - GameTick_t m_nLastJumpTick; // 0x0590 - float32 m_flLastJumpFrac; // 0x0594 - float32 m_flLastJumpVelocityZ; // 0x0598 - bool m_bJumpApexPending; // 0x059C - float32 m_flTicksSinceLastSurfingDetected; // 0x05A0 - bool m_bWasSurfing; // 0x05A4 - Vector m_vecInputRotated; // 0x0634 -}; -class SellbackPurchaseEntry_t // server -{ - uint16 m_unDefIdx; // 0x0030 - int32 m_nCost; // 0x0034 - int32 m_nPrevArmor; // 0x0038 - bool m_bPrevHelmet; // 0x003C - CEntityHandle m_hItem; // 0x0040 -}; -class CTriggerCallback : public CBaseTrigger // server -{ -}; -class CSoundOpvarSetAutoRoomEntity : public CSoundOpvarSetPointEntity // server -{ - CUtlVector< SoundOpvarTraceResult_t > m_traceResults; // 0x0640 - CUtlVector< AutoRoomDoorwayPairs_t > m_doorwayPairs; // 0x0658 - float32 m_flSize; // 0x0670 - float32 m_flHeightTolerance; // 0x0674 - float32 m_flSizeSqr; // 0x0678 -}; -class CPulseCell_Outflow_ListenForEntityOutput : public CPulseCell_BaseYieldingInflow // server -{ - SignatureOutflow_Resume m_OnFired; // 0x0048 - CPulse_ResumePoint m_OnCanceled; // 0x0090 - CGlobalSymbol m_strEntityOutput; // 0x00D8 - CUtlString m_strEntityOutputParam; // 0x00E0 - bool m_bListenUntilCanceled; // 0x00E8 -}; -class CPushable : public CBreakable // server -{ -}; -class CRotatorTarget : public CPointEntity // server -{ - CEntityIOOutput m_OnArrivedAt; // 0x04A8 - RotatorTargetSpace_t m_eSpace; // 0x04C0 -}; -class CPhysicsEntitySolver : public CLogicalEntity // server -{ - CHandle< CBaseEntity > m_hMovingEntity; // 0x04C0 - CHandle< CBaseEntity > m_hPhysicsBlocker; // 0x04C4 - float32 m_separationDuration; // 0x04C8 - GameTime_t m_cancelTime; // 0x04CC -}; -class CLogicCollisionPair : public CLogicalEntity // server -{ - CUtlSymbolLarge m_nameAttach1; // 0x04A8 - CUtlSymbolLarge m_nameAttach2; // 0x04B0 - bool m_includeHierarchy; // 0x04B8 - bool m_supportMultipleEntitiesWithSameName; // 0x04B9 - bool m_disabled; // 0x04BA - bool m_succeeded; // 0x04BB -}; -class CTestEffect : public CBaseEntity // server -{ - int32 m_iLoop; // 0x04A8 - int32 m_iBeam; // 0x04AC - CHandle< CBeam >[24] m_pBeam; // 0x04B0 - GameTime_t[24] m_flBeamTime; // 0x0510 - GameTime_t m_flStartTime; // 0x0570 -}; -class CPulseCell_Outflow_ScriptedSequence::CursorState_t // server -{ - CHandle< CBaseEntity > m_scriptedSequence; // 0x0000 -}; -class CPropDoorRotating : public CBasePropDoor // server -{ - Vector m_vecAxis; // 0x0E50 - float32 m_flDistance; // 0x0E5C - PropDoorRotatingSpawnPos_t m_eSpawnPosition; // 0x0E60 - PropDoorRotatingOpenDirection_e m_eOpenDirection; // 0x0E64 - PropDoorRotatingOpenDirection_e m_eCurrentOpenDirection; // 0x0E68 - doorCheck_e m_eDefaultCheckDirection; // 0x0E6C - float32 m_flAjarAngle; // 0x0E70 - QAngle m_angRotationAjarDeprecated; // 0x0E74 - QAngle m_angRotationClosed; // 0x0E80 - QAngle m_angRotationOpenForward; // 0x0E8C - QAngle m_angRotationOpenBack; // 0x0E98 - QAngle m_angGoal; // 0x0EA4 - Vector m_vecForwardBoundsMin; // 0x0EB0 - Vector m_vecForwardBoundsMax; // 0x0EBC - Vector m_vecBackBoundsMin; // 0x0EC8 - Vector m_vecBackBoundsMax; // 0x0ED4 - bool m_bAjarDoorShouldntAlwaysOpen; // 0x0EE0 - CHandle< CEntityBlocker > m_hEntityBlocker; // 0x0EE4 -}; -class CEnvParticleGlow : public CParticleSystem // server -{ - float32 m_flAlphaScale; // 0x0CA8 - float32 m_flRadiusScale; // 0x0CAC - float32 m_flSelfIllumScale; // 0x0CB0 - Color m_ColorTint; // 0x0CB4 - CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0x0CB8 -}; -class CMathRemap : public CLogicalEntity // server -{ - float32 m_flInMin; // 0x04A8 - float32 m_flInMax; // 0x04AC - float32 m_flOut1; // 0x04B0 - float32 m_flOut2; // 0x04B4 - float32 m_flOldInValue; // 0x04B8 - bool m_bEnabled; // 0x04BC - CEntityOutputTemplate< float32, float32 > m_OutValue; // 0x04C0 - CEntityIOOutput m_OnRoseAboveMin; // 0x04E0 - CEntityIOOutput m_OnRoseAboveMax; // 0x04F8 - CEntityIOOutput m_OnFellBelowMin; // 0x0510 - CEntityIOOutput m_OnFellBelowMax; // 0x0528 -}; -class CSoundOpvarSetOBBWindEntity : public CSoundOpvarSetPointBase // server -{ - Vector m_vMins; // 0x0550 - Vector m_vMaxs; // 0x055C - Vector m_vDistanceMins; // 0x0568 - Vector m_vDistanceMaxs; // 0x0574 - float32 m_flWindMin; // 0x0580 - float32 m_flWindMax; // 0x0584 - float32 m_flWindMapMin; // 0x0588 - float32 m_flWindMapMax; // 0x058C -}; -class PhysicsRagdollPose_t // server -{ - CNetworkUtlVectorBase< CTransform > m_Transforms; // 0x0008 - CHandle< CBaseEntity > m_hOwner; // 0x0020 - bool m_bSetFromDebugHistory; // 0x0024 -}; -class CPropDataComponent : public CEntityComponent // server -{ - float32 m_flDmgModBullet; // 0x0010 - float32 m_flDmgModClub; // 0x0014 - float32 m_flDmgModExplosive; // 0x0018 - float32 m_flDmgModFire; // 0x001C - CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x0020 - CUtlSymbolLarge m_iszBasePropData; // 0x0028 - int32 m_nInteractions; // 0x0030 - bool m_bSpawnMotionDisabled; // 0x0034 - int32 m_nDisableTakePhysicsDamageSpawnFlag; // 0x0038 - int32 m_nMotionDisabledSpawnFlag; // 0x003C -}; -class CScriptTriggerOnce : public CTriggerOnce // server -{ - Vector m_vExtent; // 0x08A8 -}; -class CLightOrthoEntity : public CLightEntity // server -{ -}; -class CInfoInstructorHintHostageRescueZone : public CPointEntity // server -{ -}; -class CPulseCell_LimitCount::InstanceState_t // pulse_runtime_lib -{ - int32 m_nCurrentCount; // 0x0000 -}; -class CTriggerTeleport : public CBaseTrigger // server -{ - CUtlSymbolLarge m_iLandmark; // 0x0890 - bool m_bUseLandmarkAngles; // 0x0898 - bool m_bMirrorPlayer; // 0x0899 - bool m_bCheckDestIfClearForPlayer; // 0x089A -}; -class CFuncWall : public CBaseModelEntity // server -{ - int32 m_nState; // 0x0730 -}; -class CBtActionAim : public CBtNode // server -{ - CUtlString m_szSensorInputKey; // 0x0068 - CUtlString m_szAimReadyKey; // 0x0080 - float32 m_flZoomCooldownTimestamp; // 0x0088 - bool m_bDoneAiming; // 0x008C - float32 m_flLerpStartTime; // 0x0090 - float32 m_flNextLookTargetLerpTime; // 0x0094 - float32 m_flPenaltyReductionRatio; // 0x0098 - QAngle m_NextLookTarget; // 0x009C - CountdownTimer m_AimTimer; // 0x00A8 - CountdownTimer m_SniperHoldTimer; // 0x00C0 - CountdownTimer m_FocusIntervalTimer; // 0x00D8 - bool m_bAcquired; // 0x00F0 -}; -class CCSGO_TeamPreviewCharacterPosition : public CBaseEntity // server -{ - int32 m_nVariant; // 0x04A8 - int32 m_nRandom; // 0x04AC - int32 m_nOrdinal; // 0x04B0 - CUtlString m_sWeaponName; // 0x04B8 - uint64 m_xuid; // 0x04C0 - CEconItemView m_agentItem; // 0x04C8 - CEconItemView m_glovesItem; // 0x0770 - CEconItemView m_weaponItem; // 0x0A18 -}; -class CGameRulesProxy : public CBaseEntity // server -{ -}; -class CInfoLadderDismount : public CBaseEntity // server -{ -}; -class CPulseServerFuncs // server -{ -}; -class CMessage : public CPointEntity // server -{ - CUtlSymbolLarge m_iszMessage; // 0x04A8 - float32 m_MessageVolume; // 0x04B0 - int32 m_MessageAttenuation; // 0x04B4 - float32 m_Radius; // 0x04B8 - CUtlSymbolLarge m_sNoise; // 0x04C0 - CEntityIOOutput m_OnShowMessage; // 0x04C8 -}; -class CPointVelocitySensor : public CPointEntity // server -{ - CHandle< CBaseEntity > m_hTargetEntity; // 0x04A8 - Vector m_vecAxis; // 0x04AC - bool m_bEnabled; // 0x04B8 - float32 m_fPrevVelocity; // 0x04BC - float32 m_flAvgInterval; // 0x04C0 - CEntityOutputTemplate< float32, float32 > m_Velocity; // 0x04C8 -}; -class EngineCountdownTimer // server -{ - float32 m_duration; // 0x0008 - float32 m_timestamp; // 0x000C - float32 m_timescale; // 0x0010 -}; -class CBaseModelEntityAPI // server -{ -}; -class CHostage : public CHostageExpresserShim // server -{ - CEntityIOOutput m_OnHostageBeginGrab; // 0x0B98 - CEntityIOOutput m_OnFirstPickedUp; // 0x0BB0 - CEntityIOOutput m_OnDroppedNotRescued; // 0x0BC8 - CEntityIOOutput m_OnRescued; // 0x0BE0 - EntitySpottedState_t m_entitySpottedState; // 0x0BF8 - int32 m_nSpotRules; // 0x0C10 - uint32 m_uiHostageSpawnExclusionGroupMask; // 0x0C14 - uint32 m_nHostageSpawnRandomFactor; // 0x0C18 - bool m_bRemove; // 0x0C1C - Vector m_vel; // 0x0C20 - bool m_isRescued; // 0x0C2C - bool m_jumpedThisFrame; // 0x0C2D - int32 m_nHostageState; // 0x0C30 - CHandle< CBaseEntity > m_leader; // 0x0C34 - CHandle< CCSPlayerPawnBase > m_lastLeader; // 0x0C38 - CountdownTimer m_reuseTimer; // 0x0C40 - bool m_hasBeenUsed; // 0x0C58 - Vector m_accel; // 0x0C5C - bool m_isRunning; // 0x0C68 - bool m_isCrouching; // 0x0C69 - CountdownTimer m_jumpTimer; // 0x0C70 - bool m_isWaitingForLeader; // 0x0C88 - CountdownTimer m_repathTimer; // 0x2C98 - CountdownTimer m_inhibitDoorTimer; // 0x2CB0 - CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x2D40 - CountdownTimer m_wiggleTimer; // 0x2D60 - bool m_isAdjusted; // 0x2D7C - bool m_bHandsHaveBeenCut; // 0x2D7D - CHandle< CCSPlayerPawn > m_hHostageGrabber; // 0x2D80 - GameTime_t m_fLastGrabTime; // 0x2D84 - Vector m_vecPositionWhenStartedDroppingToGround; // 0x2D88 - Vector m_vecGrabbedPos; // 0x2D94 - GameTime_t m_flRescueStartTime; // 0x2DA0 - GameTime_t m_flGrabSuccessTime; // 0x2DA4 - GameTime_t m_flDropStartTime; // 0x2DA8 - int32 m_nApproachRewardPayouts; // 0x2DAC - int32 m_nPickupEventCount; // 0x2DB0 - Vector m_vecSpawnGroundPos; // 0x2DB4 - VectorWS m_vecHostageResetPosition; // 0x2DEC -}; -class CScriptTriggerMultiple : public CTriggerMultiple // server -{ - Vector m_vExtent; // 0x08A8 -}; -class CEnvSpark : public CPointEntity // server -{ - float32 m_flDelay; // 0x04A8 - int32 m_nMagnitude; // 0x04AC - int32 m_nTrailLength; // 0x04B0 - int32 m_nType; // 0x04B4 - CEntityIOOutput m_OnSpark; // 0x04B8 -}; -class CCSPlayerController_DamageServices : public CPlayerControllerComponent // server -{ - int32 m_nSendUpdate; // 0x0040 - CUtlVectorEmbeddedNetworkVar< CDamageRecord > m_DamageList; // 0x0048 -}; -class CFilterLOS : public CBaseFilter // server -{ -}; -class CPointOrient : public CBaseEntity // server -{ - CUtlSymbolLarge m_iszSpawnTargetName; // 0x04A8 - CHandle< CBaseEntity > m_hTarget; // 0x04B0 - bool m_bActive; // 0x04B4 - PointOrientGoalDirectionType_t m_nGoalDirection; // 0x04B8 - PointOrientConstraint_t m_nConstraint; // 0x04BC - float32 m_flMaxTurnRate; // 0x04C0 - GameTime_t m_flLastGameTime; // 0x04C4 -}; -class sky3dparams_t // server -{ - int16 scale; // 0x0008 - Vector origin; // 0x000C - bool bClip3DSkyBoxNearToWorldFar; // 0x0018 - float32 flClip3DSkyBoxNearToWorldFarOffset; // 0x001C - fogparams_t fog; // 0x0020 - WorldGroupId_t m_nWorldGroupID; // 0x0088 -}; -class CWeaponP250 : public CCSWeaponBaseGun // server -{ -}; -class CDestructiblePartsComponent // server -{ - CNetworkVarChainer __m_pChainEntity; // 0x0000 - CUtlVector< uint16 > m_vecDamageTakenByHitGroup; // 0x0048 - CHandle< CBaseModelEntity > m_hOwner; // 0x0060 -}; -class CChangeLevel : public CBaseTrigger // server -{ - CUtlString m_sMapName; // 0x0890 - CUtlString m_sLandmarkName; // 0x0898 - CEntityIOOutput m_OnChangeLevel; // 0x08A0 - bool m_bTouched; // 0x08B8 - bool m_bNoTouch; // 0x08B9 - bool m_bNewChapter; // 0x08BA - bool m_bOnChangeLevelFired; // 0x08BB -}; -class CBaseButton : public CBaseToggle // server -{ - QAngle m_angMoveEntitySpace; // 0x07B0 - bool m_fStayPushed; // 0x07BC - bool m_fRotating; // 0x07BD - locksound_t m_ls; // 0x07C0 - CUtlSymbolLarge m_sUseSound; // 0x07E0 - CUtlSymbolLarge m_sLockedSound; // 0x07E8 - CUtlSymbolLarge m_sUnlockedSound; // 0x07F0 - CUtlSymbolLarge m_sOverrideAnticipationName; // 0x07F8 - bool m_bLocked; // 0x0800 - bool m_bDisabled; // 0x0801 - GameTime_t m_flUseLockedTime; // 0x0804 - bool m_bSolidBsp; // 0x0808 - CEntityIOOutput m_OnDamaged; // 0x0810 - CEntityIOOutput m_OnPressed; // 0x0828 - CEntityIOOutput m_OnUseLocked; // 0x0840 - CEntityIOOutput m_OnIn; // 0x0858 - CEntityIOOutput m_OnOut; // 0x0870 - int32 m_nState; // 0x0888 - CEntityHandle m_hConstraint; // 0x088C - CEntityHandle m_hConstraintParent; // 0x0890 - bool m_bForceNpcExclude; // 0x0894 - CUtlSymbolLarge m_sGlowEntity; // 0x0898 - CHandle< CBaseModelEntity > m_glowEntity; // 0x08A0 - bool m_usable; // 0x08A4 - CUtlSymbolLarge m_szDisplayText; // 0x08A8 -}; -class CPulseCell_SoundEventStart : public CPulseCell_BaseFlow // server -{ - SoundEventStartType_t m_Type; // 0x0048 -}; -class CPulseCell_Step_DebugLog : public CPulseCell_BaseFlow // pulse_runtime_lib -{ -}; -class CItem_Healthshot : public CWeaponBaseItem // server -{ -}; -class CBaseGrenade : public CBaseFlex // server -{ - CEntityIOOutput m_OnPlayerPickup; // 0x0AB8 - CEntityIOOutput m_OnExplode; // 0x0AD0 - bool m_bHasWarnedAI; // 0x0AE8 - bool m_bIsSmokeGrenade; // 0x0AE9 - bool m_bIsLive; // 0x0AEA - float32 m_DmgRadius; // 0x0AEC - GameTime_t m_flDetonateTime; // 0x0AF0 - float32 m_flWarnAITime; // 0x0AF4 - float32 m_flDamage; // 0x0AF8 - CUtlSymbolLarge m_iszBounceSound; // 0x0B00 - CUtlString m_ExplosionSound; // 0x0B08 - CHandle< CCSPlayerPawn > m_hThrower; // 0x0B14 - GameTime_t m_flNextAttack; // 0x0B2C - CHandle< CCSPlayerPawn > m_hOriginalThrower; // 0x0B30 -}; -class CColorCorrectionVolume : public CBaseTrigger // server -{ - float32 m_MaxWeight; // 0x0890 - float32 m_FadeDuration; // 0x0894 - float32 m_Weight; // 0x0898 - char[512] m_lookupFilename; // 0x089C - float32 m_LastEnterWeight; // 0x0A9C - GameTime_t m_LastEnterTime; // 0x0AA0 - float32 m_LastExitWeight; // 0x0AA4 - GameTime_t m_LastExitTime; // 0x0AA8 -}; -class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent // server -{ - CUtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > m_perRoundStats; // 0x0040 - CSMatchStats_t m_matchStats; // 0x00C8 - int32 m_iNumRoundKills; // 0x0188 - int32 m_iNumRoundKillsHeadshots; // 0x018C - float32 m_flTotalRoundDamageDealt; // 0x0190 -}; -class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance // server -{ - CBaseAnimGraphController m_animationController; // 0x04B0 -}; -class CPulseCell_BaseYieldingInflow : public CPulseCell_BaseFlow // pulse_runtime_lib -{ -}; -class PulseNodeDynamicOutflows_t // pulse_runtime_lib -{ - CUtlVector< PulseNodeDynamicOutflows_t::DynamicOutflow_t > m_Outflows; // 0x0000 -}; -class CFogVolume : public CServerOnlyModelEntity // server -{ - CUtlSymbolLarge m_fogName; // 0x0730 - CUtlSymbolLarge m_postProcessName; // 0x0738 - CUtlSymbolLarge m_colorCorrectionName; // 0x0740 - bool m_bDisabled; // 0x0750 - bool m_bInFogVolumesList; // 0x0751 -}; -class CFuncRotating : public CBaseModelEntity // server -{ - CEntityIOOutput m_OnStopped; // 0x0730 - CEntityIOOutput m_OnStarted; // 0x0748 - CEntityIOOutput m_OnReachedStart; // 0x0760 - RotationVector m_localRotationVector; // 0x0778 - float32 m_flFanFriction; // 0x0784 - float32 m_flAttenuation; // 0x0788 - float32 m_flVolume; // 0x078C - float32 m_flTargetSpeed; // 0x0790 - float32 m_flMaxSpeed; // 0x0794 - float32 m_flBlockDamage; // 0x0798 - CUtlSymbolLarge m_NoiseRunning; // 0x07A0 - bool m_bReversed; // 0x07A8 - bool m_bAccelDecel; // 0x07A9 - QAngle m_prevLocalAngles; // 0x07C0 - QAngle m_angStart; // 0x07CC - bool m_bStopAtStartPos; // 0x07D8 - Vector m_vecClientOrigin; // 0x07DC - QAngle m_vecClientAngles; // 0x07E8 -}; -class CTimerEntity : public CLogicalEntity // server -{ - CEntityIOOutput m_OnTimer; // 0x04A8 - CEntityIOOutput m_OnTimerHigh; // 0x04C0 - CEntityIOOutput m_OnTimerLow; // 0x04D8 - int32 m_iDisabled; // 0x04F0 - float32 m_flInitialDelay; // 0x04F4 - float32 m_flRefireTime; // 0x04F8 - bool m_bUpDownState; // 0x04FC - int32 m_iUseRandomTime; // 0x0500 - bool m_bPauseAfterFiring; // 0x0504 - float32 m_flLowerRandomBound; // 0x0508 - float32 m_flUpperRandomBound; // 0x050C - float32 m_flRemainingTime; // 0x0510 - bool m_bPaused; // 0x0514 -}; -class CBtActionMoveTo : public CBtNode // server -{ - CUtlString m_szDestinationInputKey; // 0x0060 - CUtlString m_szHidingSpotInputKey; // 0x0068 - CUtlString m_szThreatInputKey; // 0x0070 - Vector m_vecDestination; // 0x0078 - bool m_bAutoLookAdjust; // 0x0084 - bool m_bComputePath; // 0x0085 - float32 m_flDamagingAreasPenaltyCost; // 0x0088 - CountdownTimer m_CheckApproximateCornersTimer; // 0x0090 - CountdownTimer m_CheckHighPriorityItem; // 0x00A8 - CountdownTimer m_RepathTimer; // 0x00C0 - float32 m_flArrivalEpsilon; // 0x00D8 - float32 m_flAdditionalArrivalEpsilon2D; // 0x00DC - float32 m_flHidingSpotCheckDistanceThreshold; // 0x00E0 - float32 m_flNearestAreaDistanceThreshold; // 0x00E4 -}; -class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices // server -{ - float32 m_flStepSoundTime; // 0x0240 - float32 m_flFallVelocity; // 0x0244 - Vector m_groundNormal; // 0x0248 - float32 m_flSurfaceFriction; // 0x0254 - CUtlStringToken m_surfaceProps; // 0x0258 - int32 m_nStepside; // 0x0268 - Vector m_vecSmoothedVelocity; // 0x026C -}; -class CBaseEntityAPI // server -{ -}; -class CPulseCell_IsRequirementValid::Criteria_t // pulse_runtime_lib -{ - bool m_bIsValid; // 0x0000 -}; -class CWeaponG3SG1 : public CCSWeaponBaseGun // server -{ -}; -class CTriggerOnce : public CTriggerMultiple // server -{ -}; -class CSMatchStats_t : public CSPerRoundStats_t // server -{ - int32 m_iEnemy5Ks; // 0x0068 - int32 m_iEnemy4Ks; // 0x006C - int32 m_iEnemy3Ks; // 0x0070 - int32 m_iEnemyKnifeKills; // 0x0074 - int32 m_iEnemyTaserKills; // 0x0078 - int32 m_iEnemy2Ks; // 0x007C - int32 m_iUtility_Count; // 0x0080 - int32 m_iUtility_Successes; // 0x0084 - int32 m_iUtility_Enemies; // 0x0088 - int32 m_iFlash_Count; // 0x008C - int32 m_iFlash_Successes; // 0x0090 - float32 m_flHealthPointsRemovedTotal; // 0x0094 - float32 m_flHealthPointsDealtTotal; // 0x0098 - int32 m_nShotsFiredTotal; // 0x009C - int32 m_nShotsOnTargetTotal; // 0x00A0 - int32 m_i1v1Count; // 0x00A4 - int32 m_i1v1Wins; // 0x00A8 - int32 m_i1v2Count; // 0x00AC - int32 m_i1v2Wins; // 0x00B0 - int32 m_iEntryCount; // 0x00B4 - int32 m_iEntryWins; // 0x00B8 -}; -class EntityRenderAttribute_t // server -{ - CUtlStringToken m_ID; // 0x0030 - Vector4D m_Values; // 0x0034 -}; -class CPulseCell_Inflow_ObservableVariableListener : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReference; // 0x0080 - bool m_bSelfReference; // 0x0082 -}; -class CFuncMonitor : public CFuncBrush // server -{ - CUtlString m_targetCamera; // 0x0750 - int32 m_nResolutionEnum; // 0x0758 - bool m_bRenderShadows; // 0x075C - bool m_bUseUniqueColorTarget; // 0x075D - CUtlString m_brushModelName; // 0x0760 - CHandle< CBaseEntity > m_hTargetCamera; // 0x0768 - bool m_bEnabled; // 0x076C - bool m_bDraw3DSkybox; // 0x076D - bool m_bStartEnabled; // 0x076E -}; -class CInfoVisibilityBox : public CBaseEntity // server -{ - int32 m_nMode; // 0x04AC - Vector m_vBoxSize; // 0x04B0 - bool m_bEnabled; // 0x04BC -}; -class CGunTarget : public CBaseToggle // server -{ - bool m_on; // 0x07B0 - CHandle< CBaseEntity > m_hTargetEnt; // 0x07B4 - CEntityIOOutput m_OnDeath; // 0x07B8 -}; -class CSoundEventConeEntity : public CSoundEventEntity // server -{ - float32 m_flEmitterAngle; // 0x0558 - float32 m_flSweetSpotAngle; // 0x055C - float32 m_flAttenMin; // 0x0560 - float32 m_flAttenMax; // 0x0564 - CUtlSymbolLarge m_iszParameterName; // 0x0568 -}; -class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity // server -{ -}; -class CFilterMultipleAPI // server -{ -}; -class CDecoyProjectile : public CBaseCSGrenadeProjectile // server -{ - int32 m_nDecoyShotTick; // 0x0BC8 - int32 m_shotsRemaining; // 0x0BCC - GameTime_t m_fExpireTime; // 0x0BD0 - uint16 m_decoyWeaponDefIndex; // 0x0BE0 -}; -class CPrecipitationBlocker : public CBaseModelEntity // server -{ -}; -class CSoundOpvarSetPathCornerEntity : public CSoundOpvarSetPointEntity // server -{ - bool m_bUseParentedPath; // 0x0658 - float32 m_flDistMinSqr; // 0x065C - float32 m_flDistMaxSqr; // 0x0660 - CUtlSymbolLarge m_iszPathCornerEntityName; // 0x0668 -}; -class CPointClientCommand : public CPointEntity // server -{ -}; -class CHostageRescueZone : public CHostageRescueZoneShim // server -{ -}; -class CWorld : public CBaseModelEntity // server -{ -}; -class CPathMoverEntitySpawner : public CLogicalEntity // server -{ - CUtlSymbolLarge[4] m_szSpawnTemplates; // 0x04A8 - int32 m_nSpawnIndex; // 0x04C8 - CHandle< CPathMover > m_hPathMover; // 0x04CC - float32 m_flSpawnFrequencySeconds; // 0x04D0 - float32 m_flSpawnFrequencyDistToNearestMover; // 0x04D4 - CUtlHashtable< CHandle< CFuncMover >, CPathMoverEntitySpawn > m_mapSpawnedMoverTemplates; // 0x04D8 - int32 m_nMaxActive; // 0x04F8 - GameTime_t m_flLastSpawnTime; // 0x04FC - bool m_bEnabled; // 0x0500 -}; -class CModelState // server -{ - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x00A0 - CUtlSymbolLarge m_ModelName; // 0x00A8 - bool m_bClientClothCreationSuppressed; // 0x00F5 - uint64 m_MeshGroupMask; // 0x01A0 - CNetworkUtlVectorBase< int32 > m_nBodyGroupChoices; // 0x01F0 - int8 m_nIdealMotionType; // 0x023A - int8 m_nForceLOD; // 0x023B - int8 m_nClothUpdateFlags; // 0x023C -}; -class CPulseCell_LerpCameraSettings::CursorState_t : public CPulseCell_BaseLerp::CursorState_t // server -{ - CHandle< CPointCamera > m_hCamera; // 0x0008 - PointCameraSettings_t m_OverlaidStart; // 0x000C - PointCameraSettings_t m_OverlaidEnd; // 0x001C -}; -class CPulseCell_Outflow_CycleOrdered : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 -}; -class CWeaponGlock : public CCSWeaponBaseGun // server -{ -}; -class CHEGrenadeProjectile : public CBaseCSGrenadeProjectile // server -{ -}; -class CTriggerGravity : public CBaseTrigger // server -{ -}; -class CCollisionProperty // server -{ - VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x0010 - Vector m_vecMins; // 0x0040 - Vector m_vecMaxs; // 0x004C - uint8 m_usSolidFlags; // 0x005A - SolidType_t m_nSolidType; // 0x005B - uint8 m_triggerBloat; // 0x005C - SurroundingBoundsType_t m_nSurroundType; // 0x005D - uint8 m_CollisionGroup; // 0x005E - uint8 m_nEnablePhysics; // 0x005F - float32 m_flBoundingRadius; // 0x0060 - Vector m_vecSpecifiedSurroundingMins; // 0x0064 - Vector m_vecSpecifiedSurroundingMaxs; // 0x0070 - Vector m_vecSurroundingMaxs; // 0x007C - Vector m_vecSurroundingMins; // 0x0088 - Vector m_vCapsuleCenter1; // 0x0094 - Vector m_vCapsuleCenter2; // 0x00A0 - float32 m_flCapsuleRadius; // 0x00AC -}; -class CWeaponGalilAR : public CCSWeaponBaseGun // server -{ -}; -class CFilterMassGreater : public CBaseFilter // server -{ - float32 m_fFilterMass; // 0x04E0 -}; -class CWeaponMP7 : public CCSWeaponBaseGun // server -{ -}; -class CCSWeaponBaseGun : public CCSWeaponBase // server -{ - int32 m_zoomLevel; // 0x1130 - int32 m_iBurstShotsRemaining; // 0x1134 - int32 m_silencedModelIndex; // 0x1140 - bool m_inPrecache; // 0x1144 - bool m_bNeedsBoltAction; // 0x1145 - int32 m_nRevolverCylinderIdx; // 0x1148 - bool m_bSkillReloadAvailable; // 0x114C - bool m_bSkillReloadLiftedReloadKey; // 0x114D - bool m_bSkillBoltInterruptAvailable; // 0x114E - bool m_bSkillBoltLiftedFireKey; // 0x114F -}; -class CEnableMotionFixup : public CBaseEntity // server -{ -}; -class CLogicActiveAutosave : public CLogicAutosave // server -{ - int32 m_TriggerHitPoints; // 0x04B8 - float32 m_flTimeToTrigger; // 0x04BC - GameTime_t m_flStartTime; // 0x04C0 - float32 m_flDangerousTime; // 0x04C4 -}; -class CMathCounter : public CLogicalEntity // server -{ - float32 m_flMin; // 0x04A8 - float32 m_flMax; // 0x04AC - bool m_bHitMin; // 0x04B0 - bool m_bHitMax; // 0x04B1 - bool m_bDisabled; // 0x04B2 - CEntityOutputTemplate< float32, float32 > m_OutValue; // 0x04B8 - CEntityOutputTemplate< float32, float32 > m_OnGetValue; // 0x04D8 - CEntityIOOutput m_OnHitMin; // 0x04F8 - CEntityIOOutput m_OnHitMax; // 0x0510 - CEntityIOOutput m_OnChangedFromMin; // 0x0528 - CEntityIOOutput m_OnChangedFromMax; // 0x0540 -}; -class CCSGameModeRules_ArmsRace : public CCSGameModeRules // server -{ - CNetworkUtlVectorBase< CUtlString > m_WeaponSequence; // 0x0030 -}; -class CAttributeContainer : public CAttributeManager // server -{ - CEconItemView m_Item; // 0x0050 -}; -class CCSPlace : public CServerOnlyModelEntity // server -{ - CUtlSymbolLarge m_name; // 0x0748 -}; -class PulseSelectorOutflowList_t // pulse_runtime_lib -{ - CUtlVector< OutflowWithRequirements_t > m_Outflows; // 0x0000 -}; -class CFilterContext : public CBaseFilter // server -{ - CUtlSymbolLarge m_iFilterContext; // 0x04E0 -}; -class CLightEnvironmentEntity : public CLightDirectionalEntity // server -{ -}; -class CEnvDecal : public CBaseModelEntity // server -{ - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hDecalMaterial; // 0x0730 - float32 m_flWidth; // 0x0738 - float32 m_flHeight; // 0x073C - float32 m_flDepth; // 0x0740 - uint32 m_nRenderOrder; // 0x0744 - bool m_bProjectOnWorld; // 0x0748 - bool m_bProjectOnCharacters; // 0x0749 - bool m_bProjectOnWater; // 0x074A - float32 m_flDepthSortBias; // 0x074C -}; -class CEnvVolumetricFogVolume : public CBaseEntity // server -{ - bool m_bActive; // 0x04A8 - Vector m_vBoxMins; // 0x04AC - Vector m_vBoxMaxs; // 0x04B8 - bool m_bStartDisabled; // 0x04C4 - bool m_bIndirectUseLPVs; // 0x04C5 - float32 m_flStrength; // 0x04C8 - int32 m_nFalloffShape; // 0x04CC - float32 m_flFalloffExponent; // 0x04D0 - float32 m_flHeightFogDepth; // 0x04D4 - float32 m_fHeightFogEdgeWidth; // 0x04D8 - float32 m_fIndirectLightStrength; // 0x04DC - float32 m_fSunLightStrength; // 0x04E0 - float32 m_fNoiseStrength; // 0x04E4 - Color m_TintColor; // 0x04E8 - bool m_bOverrideTintColor; // 0x04EC - bool m_bOverrideIndirectLightStrength; // 0x04ED - bool m_bOverrideSunLightStrength; // 0x04EE - bool m_bOverrideNoiseStrength; // 0x04EF -}; -class CServerOnlyEntity : public CBaseEntity // server -{ -}; -class CPulseCell_PlaySequence::CursorState_t // server -{ - CHandle< CBaseAnimGraph > m_hTarget; // 0x0000 -}; -class CBodyComponentSkeletonInstance : public CBodyComponent // server -{ - CSkeletonInstance m_skeletonInstance; // 0x0080 -}; -class CItemGeneric : public CItem // server -{ - bool m_bHasTriggerRadius; // 0x0AD4 - bool m_bHasPickupRadius; // 0x0AD5 - float32 m_flPickupRadiusSqr; // 0x0AD8 - float32 m_flTriggerRadiusSqr; // 0x0ADC - GameTime_t m_flLastPickupCheck; // 0x0AE0 - bool m_bPlayerCounterListenerAdded; // 0x0AE4 - bool m_bPlayerInTriggerRadius; // 0x0AE5 - CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0x0AE8 - CUtlSymbolLarge m_pAmbientSoundEffect; // 0x0AF0 - bool m_bAutoStartAmbientSound; // 0x0AF8 - CUtlSymbolLarge m_pSpawnScriptFunction; // 0x0B00 - CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0x0B08 - CUtlSymbolLarge m_pPickupSoundEffect; // 0x0B10 - CUtlSymbolLarge m_pPickupScriptFunction; // 0x0B18 - CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0x0B20 - CUtlSymbolLarge m_pTimeoutSoundEffect; // 0x0B28 - CUtlSymbolLarge m_pTimeoutScriptFunction; // 0x0B30 - CUtlSymbolLarge m_pPickupFilterName; // 0x0B38 - CHandle< CBaseFilter > m_hPickupFilter; // 0x0B40 - CEntityIOOutput m_OnPickup; // 0x0B48 - CEntityIOOutput m_OnTimeout; // 0x0B60 - CEntityIOOutput m_OnTriggerStartTouch; // 0x0B78 - CEntityIOOutput m_OnTriggerTouch; // 0x0B90 - CEntityIOOutput m_OnTriggerEndTouch; // 0x0BA8 - CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0x0BC0 - float32 m_flPickupRadius; // 0x0BC8 - float32 m_flTriggerRadius; // 0x0BCC - CUtlSymbolLarge m_pTriggerSoundEffect; // 0x0BD0 - bool m_bGlowWhenInTrigger; // 0x0BD8 - Color m_glowColor; // 0x0BD9 - bool m_bUseable; // 0x0BDD - CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0x0BE0 -}; -class CPointValueRemapper : public CBaseEntity // server -{ - bool m_bDisabled; // 0x04A8 - bool m_bUpdateOnClient; // 0x04A9 - ValueRemapperInputType_t m_nInputType; // 0x04AC - CUtlSymbolLarge m_iszRemapLineStartName; // 0x04B0 - CUtlSymbolLarge m_iszRemapLineEndName; // 0x04B8 - CHandle< CBaseEntity > m_hRemapLineStart; // 0x04C0 - CHandle< CBaseEntity > m_hRemapLineEnd; // 0x04C4 - float32 m_flMaximumChangePerSecond; // 0x04C8 - float32 m_flDisengageDistance; // 0x04CC - float32 m_flEngageDistance; // 0x04D0 - bool m_bRequiresUseKey; // 0x04D4 - ValueRemapperOutputType_t m_nOutputType; // 0x04D8 - CUtlSymbolLarge m_iszOutputEntityName; // 0x04E0 - CUtlSymbolLarge m_iszOutputEntity2Name; // 0x04E8 - CUtlSymbolLarge m_iszOutputEntity3Name; // 0x04F0 - CUtlSymbolLarge m_iszOutputEntity4Name; // 0x04F8 - CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hOutputEntities; // 0x0500 - ValueRemapperHapticsType_t m_nHapticsType; // 0x0518 - ValueRemapperMomentumType_t m_nMomentumType; // 0x051C - float32 m_flMomentumModifier; // 0x0520 - float32 m_flSnapValue; // 0x0524 - float32 m_flCurrentMomentum; // 0x0528 - ValueRemapperRatchetType_t m_nRatchetType; // 0x052C - float32 m_flRatchetOffset; // 0x0530 - float32 m_flInputOffset; // 0x0534 - bool m_bEngaged; // 0x0538 - bool m_bFirstUpdate; // 0x0539 - float32 m_flPreviousValue; // 0x053C - GameTime_t m_flPreviousUpdateTickTime; // 0x0540 - Vector m_vecPreviousTestPoint; // 0x0544 - CHandle< CBasePlayerPawn > m_hUsingPlayer; // 0x0550 - float32 m_flCustomOutputValue; // 0x0554 - CUtlSymbolLarge m_iszSoundEngage; // 0x0558 - CUtlSymbolLarge m_iszSoundDisengage; // 0x0560 - CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x0568 - CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x0570 - CUtlSymbolLarge m_iszSoundMovingLoop; // 0x0578 - CEntityOutputTemplate< float32, float32 > m_Position; // 0x0598 - CEntityOutputTemplate< float32, float32 > m_PositionDelta; // 0x05B8 - CEntityIOOutput m_OnReachedValueZero; // 0x05D8 - CEntityIOOutput m_OnReachedValueOne; // 0x05F0 - CEntityIOOutput m_OnReachedValueCustom; // 0x0608 - CEntityIOOutput m_OnEngage; // 0x0620 - CEntityIOOutput m_OnDisengage; // 0x0638 -}; -class CBtNodeConditionInactive : public CBtNodeCondition // server -{ - float32 m_flRoundStartThresholdSeconds; // 0x0078 - float32 m_flSensorInactivityThresholdSeconds; // 0x007C - CountdownTimer m_SensorInactivityTimer; // 0x0080 -}; -class CCSGO_TeamIntroCounterTerroristPosition : public CCSGO_TeamIntroCharacterPosition // server -{ -}; -class CRagdollProp : public CBaseAnimGraph // server -{ - ragdoll_t m_ragdoll; // 0x0A30 - bool m_bStartDisabled; // 0x0A80 - CNetworkUtlVectorBase< bool > m_ragEnabled; // 0x0A88 - CNetworkUtlVectorBase< Vector > m_ragPos; // 0x0AA0 - CNetworkUtlVectorBase< QAngle > m_ragAngles; // 0x0AB8 - uint32 m_lastUpdateTickCount; // 0x0AD0 - bool m_allAsleep; // 0x0AD4 - bool m_bFirstCollisionAfterLaunch; // 0x0AD5 - CHandle< CBaseEntity > m_hDamageEntity; // 0x0AD8 - CHandle< CBaseEntity > m_hKiller; // 0x0ADC - CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x0AE0 - GameTime_t m_flLastPhysicsInfluenceTime; // 0x0AE4 - GameTime_t m_flFadeOutStartTime; // 0x0AE8 - float32 m_flFadeTime; // 0x0AEC - VectorWS m_vecLastOrigin; // 0x0AF0 - GameTime_t m_flAwakeTime; // 0x0AFC - GameTime_t m_flLastOriginChangeTime; // 0x0B00 - CUtlSymbolLarge m_strOriginClassName; // 0x0B08 - CUtlSymbolLarge m_strSourceClassName; // 0x0B10 - bool m_bHasBeenPhysgunned; // 0x0B18 - bool m_bAllowStretch; // 0x0B19 - float32 m_flBlendWeight; // 0x0B1C - float32 m_flDefaultFadeScale; // 0x0B20 - CUtlVector< Vector > m_ragdollMins; // 0x0B28 - CUtlVector< Vector > m_ragdollMaxs; // 0x0B40 - bool m_bShouldDeleteActivationRecord; // 0x0B58 -}; -class CScriptComponent : public CEntityComponent // entity2 -{ - CUtlSymbolLarge m_scriptClassName; // 0x0030 -}; -class CFuncTrain : public CBasePlatTrain // server -{ - CHandle< CBaseEntity > m_hCurrentTarget; // 0x07D8 - bool m_activated; // 0x07DC - CHandle< CBaseEntity > m_hEnemy; // 0x07E0 - float32 m_flBlockDamage; // 0x07E4 - GameTime_t m_flNextBlockTime; // 0x07E8 - CUtlSymbolLarge m_iszLastTarget; // 0x07F0 -}; -class CAI_ChangeHintGroup : public CBaseEntity // server -{ - int32 m_iSearchType; // 0x04A8 - CUtlSymbolLarge m_strSearchName; // 0x04B0 - CUtlSymbolLarge m_strNewHintGroup; // 0x04B8 - float32 m_flRadius; // 0x04C0 -}; -class CCSPlayer_BuyServices : public CPlayerPawnComponent // server -{ - CUtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > m_vecSellbackPurchaseEntries; // 0x00D0 -}; -class CWeaponAug : public CCSWeaponBaseGun // server -{ -}; -class CPhysHinge : public CPhysConstraint // server -{ - ConstraintSoundInfo m_soundInfo; // 0x0510 - CEntityIOOutput m_NotifyMinLimitReached; // 0x05A8 - CEntityIOOutput m_NotifyMaxLimitReached; // 0x05C0 - bool m_bAtMinLimit; // 0x05D8 - bool m_bAtMaxLimit; // 0x05D9 - constraint_hingeparams_t m_hinge; // 0x05DC - float32 m_hingeFriction; // 0x061C - float32 m_systemLoadScale; // 0x0620 - bool m_bIsAxisLocal; // 0x0624 - float32 m_flMinRotation; // 0x0628 - float32 m_flMaxRotation; // 0x062C - float32 m_flInitialRotation; // 0x0630 - float32 m_flMotorFrequency; // 0x0634 - float32 m_flMotorDampingRatio; // 0x0638 - float32 m_flAngleSpeed; // 0x063C - float32 m_flAngleSpeedThreshold; // 0x0640 - float32 m_flLimitsDebugVisRotation; // 0x0644 - CEntityIOOutput m_OnStartMoving; // 0x0648 - CEntityIOOutput m_OnStopMoving; // 0x0660 -}; -class CBuyZone : public CBaseTrigger // server -{ - int32 m_LegacyTeamNum; // 0x0890 -}; -class CWeaponSSG08 : public CCSWeaponBaseGun // server -{ -}; -class CLogicRelayAPI // server -{ -}; -class CInfoWorldLayer : public CBaseEntity // server -{ - CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x04A8 - CUtlSymbolLarge m_worldName; // 0x04C0 - CUtlSymbolLarge m_layerName; // 0x04C8 - bool m_bWorldLayerVisible; // 0x04D0 - bool m_bEntitiesSpawned; // 0x04D1 - bool m_bCreateAsChildSpawnGroup; // 0x04D2 - uint32 m_hLayerSpawnGroup; // 0x04D4 -}; -class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance // server -{ -}; -class CLogicProximity : public CPointEntity // server -{ -}; -class CPointGiveAmmo : public CPointEntity // server -{ - CHandle< CBaseEntity > m_pActivator; // 0x04A8 -}; -class FilterDamageType : public CBaseFilter // server -{ - int32 m_iDamageType; // 0x04E0 -}; -class CPointCamera : public CBaseEntity // server -{ - float32 m_FOV; // 0x04A8 - float32 m_Resolution; // 0x04AC - bool m_bFogEnable; // 0x04B0 - Color m_FogColor; // 0x04B1 - float32 m_flFogStart; // 0x04B8 - float32 m_flFogEnd; // 0x04BC - float32 m_flFogMaxDensity; // 0x04C0 - bool m_bActive; // 0x04C4 - bool m_bUseScreenAspectRatio; // 0x04C5 - float32 m_flAspectRatio; // 0x04C8 - bool m_bNoSky; // 0x04CC - float32 m_fBrightness; // 0x04D0 - float32 m_flZFar; // 0x04D4 - float32 m_flZNear; // 0x04D8 - bool m_bCanHLTVUse; // 0x04DC - bool m_bAlignWithParent; // 0x04DD - bool m_bDofEnabled; // 0x04DE - float32 m_flDofNearBlurry; // 0x04E0 - float32 m_flDofNearCrisp; // 0x04E4 - float32 m_flDofFarCrisp; // 0x04E8 - float32 m_flDofFarBlurry; // 0x04EC - float32 m_flDofTiltToGround; // 0x04F0 - float32 m_TargetFOV; // 0x04F4 - float32 m_DegreesPerSecond; // 0x04F8 - bool m_bIsOn; // 0x04FC - CPointCamera* m_pNext; // 0x0500 -}; -class CAttributeList // server -{ - CUtlVectorEmbeddedNetworkVar< CEconItemAttribute > m_Attributes; // 0x0008 - CAttributeManager* m_pManager; // 0x0070 -}; -class CPulseCell_Inflow_Wait : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_WakeResume; // 0x0048 -}; -class CFilterProximity : public CBaseFilter // server -{ - float32 m_flRadius; // 0x04E0 -}; -class CCS2WeaponGraphController : public CAnimGraphControllerBase // server -{ - CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_action; // 0x0090 - CAnimGraph2ParamOptionalRef< bool > m_bActionReset; // 0x00A8 - CAnimGraph2ParamOptionalRef< float32 > m_flWeaponActionSpeedScale; // 0x00C0 - CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponCategory; // 0x00D8 - CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponType; // 0x00F0 - CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponExtraInfo; // 0x0108 - CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmo; // 0x0120 - CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmoMax; // 0x0138 - CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmoReserve; // 0x0150 - CAnimGraph2ParamOptionalRef< bool > m_bWeaponIsSilenced; // 0x0168 - CAnimGraph2ParamOptionalRef< float32 > m_flWeaponIronsightAmount; // 0x0180 - CAnimGraph2ParamOptionalRef< bool > m_bIsUsingLegacyModel; // 0x0198 - CAnimGraph2ParamOptionalRef< float32 > m_idleVariation; // 0x01B0 - CAnimGraph2ParamOptionalRef< float32 > m_deployVariation; // 0x01C8 - CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_attackType; // 0x01E0 - CAnimGraph2ParamOptionalRef< float32 > m_attackThrowStrength; // 0x01F8 - CAnimGraph2ParamOptionalRef< float32 > m_flAttackVariation; // 0x0210 - CAnimGraph2ParamOptionalRef< float32 > m_inspectVariation; // 0x0228 - CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_inspectExtraInfo; // 0x0240 - CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_reloadStage; // 0x0258 -}; -class CEffectData // server -{ - VectorWS m_vOrigin; // 0x0008 - VectorWS m_vStart; // 0x0014 - Vector m_vNormal; // 0x0020 - QAngle m_vAngles; // 0x002C - CEntityHandle m_hEntity; // 0x0038 - CEntityHandle m_hOtherEntity; // 0x003C - float32 m_flScale; // 0x0040 - float32 m_flMagnitude; // 0x0044 - float32 m_flRadius; // 0x0048 - CUtlStringToken m_nSurfaceProp; // 0x004C - CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x0050 - uint32 m_nDamageType; // 0x0058 - uint8 m_nPenetrate; // 0x005C - uint16 m_nMaterial; // 0x005E - int16 m_nHitBox; // 0x0060 - uint8 m_nColor; // 0x0062 - uint8 m_fFlags; // 0x0063 - AttachmentHandle_t m_nAttachmentIndex; // 0x0064 - CUtlStringToken m_nAttachmentName; // 0x0068 - uint16 m_iEffectName; // 0x006C - uint8 m_nExplosionType; // 0x006E -}; -class CEntityDissolve : public CBaseModelEntity // server -{ - float32 m_flFadeInStart; // 0x0730 - float32 m_flFadeInLength; // 0x0734 - float32 m_flFadeOutModelStart; // 0x0738 - float32 m_flFadeOutModelLength; // 0x073C - float32 m_flFadeOutStart; // 0x0740 - float32 m_flFadeOutLength; // 0x0744 - GameTime_t m_flStartTime; // 0x0748 - EntityDisolveType_t m_nDissolveType; // 0x074C - Vector m_vDissolverOrigin; // 0x0750 - uint32 m_nMagnitude; // 0x075C -}; -class CCSGameRules : public CTeamplayRules // server -{ - bool m_bFreezePeriod; // 0x00C8 - bool m_bWarmupPeriod; // 0x00C9 - GameTime_t m_fWarmupPeriodEnd; // 0x00CC - GameTime_t m_fWarmupPeriodStart; // 0x00D0 - bool m_bTerroristTimeOutActive; // 0x00D4 - bool m_bCTTimeOutActive; // 0x00D5 - float32 m_flTerroristTimeOutRemaining; // 0x00D8 - float32 m_flCTTimeOutRemaining; // 0x00DC - int32 m_nTerroristTimeOuts; // 0x00E0 - int32 m_nCTTimeOuts; // 0x00E4 - bool m_bTechnicalTimeOut; // 0x00E8 - bool m_bMatchWaitingForResume; // 0x00E9 - int32 m_iFreezeTime; // 0x00EC - int32 m_iRoundTime; // 0x00F0 - float32 m_fMatchStartTime; // 0x00F4 - GameTime_t m_fRoundStartTime; // 0x00F8 - GameTime_t m_flRestartRoundTime; // 0x00FC - bool m_bGameRestart; // 0x0100 - float32 m_flGameStartTime; // 0x0104 - float32 m_timeUntilNextPhaseStarts; // 0x0108 - int32 m_gamePhase; // 0x010C - int32 m_totalRoundsPlayed; // 0x0110 - int32 m_nRoundsPlayedThisPhase; // 0x0114 - int32 m_nOvertimePlaying; // 0x0118 - int32 m_iHostagesRemaining; // 0x011C - bool m_bAnyHostageReached; // 0x0120 - bool m_bMapHasBombTarget; // 0x0121 - bool m_bMapHasRescueZone; // 0x0122 - bool m_bMapHasBuyZone; // 0x0123 - bool m_bIsQueuedMatchmaking; // 0x0124 - int32 m_nQueuedMatchmakingMode; // 0x0128 - bool m_bIsValveDS; // 0x012C - bool m_bLogoMap; // 0x012D - bool m_bPlayAllStepSoundsOnServer; // 0x012E - int32 m_iSpectatorSlotCount; // 0x0130 - int32 m_MatchDevice; // 0x0134 - bool m_bHasMatchStarted; // 0x0138 - int32 m_nNextMapInMapgroup; // 0x013C - char[512] m_szTournamentEventName; // 0x0140 - char[512] m_szTournamentEventStage; // 0x0340 - char[512] m_szMatchStatTxt; // 0x0540 - char[512] m_szTournamentPredictionsTxt; // 0x0740 - int32 m_nTournamentPredictionsPct; // 0x0940 - GameTime_t m_flCMMItemDropRevealStartTime; // 0x0944 - GameTime_t m_flCMMItemDropRevealEndTime; // 0x0948 - bool m_bIsDroppingItems; // 0x094C - bool m_bIsQuestEligible; // 0x094D - bool m_bIsHltvActive; // 0x094E - bool m_bBombPlanted; // 0x094F - uint16[100] m_arrProhibitedItemIndices; // 0x0950 - uint32[4] m_arrTournamentActiveCasterAccounts; // 0x0A18 - int32 m_numBestOfMaps; // 0x0A28 - int32 m_nHalloweenMaskListSeed; // 0x0A2C - bool m_bBombDropped; // 0x0A30 - int32 m_iRoundWinStatus; // 0x0A34 - int32 m_eRoundWinReason; // 0x0A38 - bool m_bTCantBuy; // 0x0A3C - bool m_bCTCantBuy; // 0x0A3D - int32[30] m_iMatchStats_RoundResults; // 0x0A40 - int32[30] m_iMatchStats_PlayersAlive_CT; // 0x0AB8 - int32[30] m_iMatchStats_PlayersAlive_T; // 0x0B30 - float32[32] m_TeamRespawnWaveTimes; // 0x0BA8 - GameTime_t[32] m_flNextRespawnWave; // 0x0C28 - Vector m_vMinimapMins; // 0x0CA8 - Vector m_vMinimapMaxs; // 0x0CB4 - float32[8] m_MinimapVerticalSectionHeights; // 0x0CC0 - uint64 m_ullLocalMatchID; // 0x0CE0 - int32[10] m_nEndMatchMapGroupVoteTypes; // 0x0CE8 - int32[10] m_nEndMatchMapGroupVoteOptions; // 0x0D10 - int32 m_nEndMatchMapVoteWinner; // 0x0D38 - int32 m_iNumConsecutiveCTLoses; // 0x0D3C - int32 m_iNumConsecutiveTerroristLoses; // 0x0D40 - bool m_bHasHostageBeenTouched; // 0x0D60 - GameTime_t m_flIntermissionStartTime; // 0x0D64 - GameTime_t m_flIntermissionEndTime; // 0x0D68 - bool m_bLevelInitialized; // 0x0D6C - int32 m_iTotalRoundsPlayed; // 0x0D70 - int32 m_iUnBalancedRounds; // 0x0D74 - bool m_endMatchOnRoundReset; // 0x0D78 - bool m_endMatchOnThink; // 0x0D79 - int32 m_iNumTerrorist; // 0x0D7C - int32 m_iNumCT; // 0x0D80 - int32 m_iNumSpawnableTerrorist; // 0x0D84 - int32 m_iNumSpawnableCT; // 0x0D88 - CUtlVector< int32 > m_arrSelectedHostageSpawnIndices; // 0x0D90 - int32 m_nSpawnPointsRandomSeed; // 0x0DA8 - bool m_bFirstConnected; // 0x0DAC - bool m_bCompleteReset; // 0x0DAD - bool m_bPickNewTeamsOnReset; // 0x0DAE - bool m_bScrambleTeamsOnRestart; // 0x0DAF - bool m_bSwapTeamsOnRestart; // 0x0DB0 - CUtlVector< int32 > m_nEndMatchTiedVotes; // 0x0DB8 - bool m_bNeedToAskPlayersForContinueVote; // 0x0DD4 - uint32 m_numQueuedMatchmakingAccounts; // 0x0DD8 - float32 m_fAvgPlayerRank; // 0x0DDC - char* m_pQueuedMatchmakingReservationString; // 0x0DE0 - uint32 m_numTotalTournamentDrops; // 0x0DE8 - uint32 m_numSpectatorsCountMax; // 0x0DEC - uint32 m_numSpectatorsCountMaxTV; // 0x0DF0 - uint32 m_numSpectatorsCountMaxLnk; // 0x0DF4 - int32 m_nCTsAliveAtFreezetimeEnd; // 0x0E00 - int32 m_nTerroristsAliveAtFreezetimeEnd; // 0x0E04 - bool m_bForceTeamChangeSilent; // 0x0E08 - bool m_bLoadingRoundBackupData; // 0x0E09 - int32 m_nMatchInfoShowType; // 0x0E40 - float32 m_flMatchInfoDecidedTime; // 0x0E44 - int32 mTeamDMLastWinningTeamNumber; // 0x0E60 - float32 mTeamDMLastThinkTime; // 0x0E64 - float32 m_flTeamDMLastAnnouncementTime; // 0x0E68 - int32 m_iAccountTerrorist; // 0x0E6C - int32 m_iAccountCT; // 0x0E70 - int32 m_iSpawnPointCount_Terrorist; // 0x0E74 - int32 m_iSpawnPointCount_CT; // 0x0E78 - int32 m_iMaxNumTerrorists; // 0x0E7C - int32 m_iMaxNumCTs; // 0x0E80 - int32 m_iLoserBonusMostRecentTeam; // 0x0E84 - float32 m_tmNextPeriodicThink; // 0x0E88 - bool m_bVoiceWonMatchBragFired; // 0x0E8C - float32 m_fWarmupNextChatNoticeTime; // 0x0E90 - int32 m_iHostagesRescued; // 0x0E98 - int32 m_iHostagesTouched; // 0x0E9C - float32 m_flNextHostageAnnouncement; // 0x0EA0 - bool m_bNoTerroristsKilled; // 0x0EA4 - bool m_bNoCTsKilled; // 0x0EA5 - bool m_bNoEnemiesKilled; // 0x0EA6 - bool m_bCanDonateWeapons; // 0x0EA7 - float32 m_firstKillTime; // 0x0EAC - float32 m_firstBloodTime; // 0x0EB4 - bool m_hostageWasInjured; // 0x0ED0 - bool m_hostageWasKilled; // 0x0ED1 - bool m_bVoteCalled; // 0x0EE0 - bool m_bServerVoteOnReset; // 0x0EE1 - float32 m_flVoteCheckThrottle; // 0x0EE4 - bool m_bBuyTimeEnded; // 0x0EE8 - int32 m_nLastFreezeEndBeep; // 0x0EEC - bool m_bTargetBombed; // 0x0EF0 - bool m_bBombDefused; // 0x0EF1 - bool m_bMapHasBombZone; // 0x0EF2 - Vector m_vecMainCTSpawnPos; // 0x0F40 - CUtlVector< SpawnPoint* > m_CTSpawnPointsMasterList; // 0x0F50 - CUtlVector< SpawnPoint* > m_TerroristSpawnPointsMasterList; // 0x0F68 - bool m_bRespawningAllRespawnablePlayers; // 0x0F80 - int32 m_iNextCTSpawnPoint; // 0x0F84 - float32 m_flCTSpawnPointUsedTime; // 0x0F88 - int32 m_iNextTerroristSpawnPoint; // 0x0F8C - float32 m_flTerroristSpawnPointUsedTime; // 0x0F90 - CUtlVector< SpawnPoint* > m_CTSpawnPoints; // 0x0F98 - CUtlVector< SpawnPoint* > m_TerroristSpawnPoints; // 0x0FB0 - bool m_bIsUnreservedGameServer; // 0x0FC8 - float32 m_fAutobalanceDisplayTime; // 0x0FCC - bool m_bAllowWeaponSwitch; // 0x1008 - bool m_bRoundTimeWarningTriggered; // 0x1009 - GameTime_t m_phaseChangeAnnouncementTime; // 0x100C - float32 m_fNextUpdateTeamClanNamesTime; // 0x1010 - GameTime_t m_flLastThinkTime; // 0x1014 - float32 m_fAccumulatedRoundOffDamage; // 0x1018 - int32 m_nShorthandedBonusLastEvalRound; // 0x101C - int32 m_nMatchAbortedEarlyReason; // 0x1068 - bool m_bHasTriggeredRoundStartMusic; // 0x106C - bool m_bSwitchingTeamsAtRoundReset; // 0x106D - CCSGameModeRules* m_pGameModeRules; // 0x1088 - KeyValues3 m_BtGlobalBlackboard; // 0x1090 - CHandle< CBaseEntity > m_hPlayerResource; // 0x1128 - CRetakeGameRules m_RetakeRules; // 0x1130 - CUtlVector< int32 >[4] m_arrTeamUniqueKillWeaponsMatch; // 0x1320 - bool[4] m_bTeamLastKillUsedUniqueWeaponMatch; // 0x1380 - uint8 m_nMatchEndCount; // 0x13A8 - int32 m_nTTeamIntroVariant; // 0x13AC - int32 m_nCTTeamIntroVariant; // 0x13B0 - bool m_bTeamIntroPeriod; // 0x13B4 - GameTime_t m_fTeamIntroPeriodEnd; // 0x13B8 - bool m_bPlayedTeamIntroVO; // 0x13BC - int32 m_iRoundEndWinnerTeam; // 0x13C0 - int32 m_eRoundEndReason; // 0x13C4 - bool m_bRoundEndShowTimerDefend; // 0x13C8 - int32 m_iRoundEndTimerTime; // 0x13CC - CUtlString m_sRoundEndFunFactToken; // 0x13D0 - CPlayerSlot m_iRoundEndFunFactPlayerSlot; // 0x13D8 - int32 m_iRoundEndFunFactData1; // 0x13DC - int32 m_iRoundEndFunFactData2; // 0x13E0 - int32 m_iRoundEndFunFactData3; // 0x13E4 - CUtlString m_sRoundEndMessage; // 0x13E8 - int32 m_iRoundEndPlayerCount; // 0x13F0 - bool m_bRoundEndNoMusic; // 0x13F4 - int32 m_iRoundEndLegacy; // 0x13F8 - uint8 m_nRoundEndCount; // 0x13FC - int32 m_iRoundStartRoundNumber; // 0x1400 - uint8 m_nRoundStartCount; // 0x1404 - float64 m_flLastPerfSampleTime; // 0x5410 -}; -class CPulseCell_Outflow_CycleShuffled : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 -}; -class CBaseCSGrenadeProjectile : public CBaseGrenade // server -{ - Vector m_vInitialPosition; // 0x0B40 - Vector m_vInitialVelocity; // 0x0B4C - int32 m_nBounces; // 0x0B58 - CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_nExplodeEffectIndex; // 0x0B60 - int32 m_nExplodeEffectTickBegin; // 0x0B68 - Vector m_vecExplodeEffectOrigin; // 0x0B6C - GameTime_t m_flSpawnTime; // 0x0B78 - uint8 m_unOGSExtraFlags; // 0x0B7C - bool m_bDetonationRecorded; // 0x0B7D - uint16 m_nItemIndex; // 0x0B7E - Vector m_vecOriginalSpawnLocation; // 0x0B80 - GameTime_t m_flLastBounceSoundTime; // 0x0B8C - RotationVector m_vecGrenadeSpin; // 0x0B90 - Vector m_vecLastHitSurfaceNormal; // 0x0B9C - int32 m_nTicksAtZeroVelocity; // 0x0BA8 - bool m_bHasEverHitEnemy; // 0x0BAC -}; -class CPhysConstraint : public CLogicalEntity // server -{ - CUtlSymbolLarge m_nameAttach1; // 0x04B0 - CUtlSymbolLarge m_nameAttach2; // 0x04B8 - CHandle< CBaseEntity > m_hAttach1; // 0x04C0 - CHandle< CBaseEntity > m_hAttach2; // 0x04C4 - CUtlSymbolLarge m_nameAttachment1; // 0x04C8 - CUtlSymbolLarge m_nameAttachment2; // 0x04D0 - CUtlSymbolLarge m_breakSound; // 0x04D8 - float32 m_forceLimit; // 0x04E0 - float32 m_torqueLimit; // 0x04E4 - float32 m_minTeleportDistance; // 0x04E8 - bool m_bSnapObjectPositions; // 0x04EC - bool m_bTreatEntity1AsInfiniteMass; // 0x04ED - CEntityIOOutput m_OnBreak; // 0x04F0 -}; -class CLogicAchievement : public CLogicalEntity // server -{ - bool m_bDisabled; // 0x04A8 - CUtlSymbolLarge m_iszAchievementEventID; // 0x04B0 - CEntityIOOutput m_OnFired; // 0x04B8 -}; -class CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t // server -{ - CEconItemView* pItem; // 0x0000 - uint16 team; // 0x0008 - uint16 slot; // 0x000A -}; -class CLightComponent : public CEntityComponent // server -{ - CNetworkVarChainer __m_pChainEntity; // 0x0038 - Color m_Color; // 0x0075 - Color m_SecondaryColor; // 0x0079 - float32 m_flBrightness; // 0x0080 - float32 m_flBrightnessScale; // 0x0084 - float32 m_flBrightnessMult; // 0x0088 - float32 m_flRange; // 0x008C - float32 m_flFalloff; // 0x0090 - float32 m_flAttenuation0; // 0x0094 - float32 m_flAttenuation1; // 0x0098 - float32 m_flAttenuation2; // 0x009C - float32 m_flTheta; // 0x00A0 - float32 m_flPhi; // 0x00A4 - CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x00A8 - int32 m_nCascades; // 0x00B0 - int32 m_nCastShadows; // 0x00B4 - int32 m_nShadowWidth; // 0x00B8 - int32 m_nShadowHeight; // 0x00BC - bool m_bRenderDiffuse; // 0x00C0 - int32 m_nRenderSpecular; // 0x00C4 - bool m_bRenderTransmissive; // 0x00C8 - float32 m_flOrthoLightWidth; // 0x00CC - float32 m_flOrthoLightHeight; // 0x00D0 - int32 m_nStyle; // 0x00D4 - CUtlString m_Pattern; // 0x00D8 - int32 m_nCascadeRenderStaticObjects; // 0x00E0 - float32 m_flShadowCascadeCrossFade; // 0x00E4 - float32 m_flShadowCascadeDistanceFade; // 0x00E8 - float32 m_flShadowCascadeDistance0; // 0x00EC - float32 m_flShadowCascadeDistance1; // 0x00F0 - float32 m_flShadowCascadeDistance2; // 0x00F4 - float32 m_flShadowCascadeDistance3; // 0x00F8 - int32 m_nShadowCascadeResolution0; // 0x00FC - int32 m_nShadowCascadeResolution1; // 0x0100 - int32 m_nShadowCascadeResolution2; // 0x0104 - int32 m_nShadowCascadeResolution3; // 0x0108 - bool m_bUsesBakedShadowing; // 0x010C - int32 m_nShadowPriority; // 0x0110 - int32 m_nBakedShadowIndex; // 0x0114 - int32 m_nLightPathUniqueId; // 0x0118 - int32 m_nLightMapUniqueId; // 0x011C - bool m_bRenderToCubemaps; // 0x0120 - bool m_bAllowSSTGeneration; // 0x0121 - int32 m_nDirectLight; // 0x0124 - int32 m_nIndirectLight; // 0x0128 - bool m_bDynamicBounce; // 0x012C - float32 m_flFadeMinDist; // 0x0130 - float32 m_flFadeMaxDist; // 0x0134 - float32 m_flShadowFadeMinDist; // 0x0138 - float32 m_flShadowFadeMaxDist; // 0x013C - bool m_bEnabled; // 0x0140 - bool m_bFlicker; // 0x0141 - bool m_bPrecomputedFieldsValid; // 0x0142 - Vector m_vPrecomputedBoundsMins; // 0x0144 - Vector m_vPrecomputedBoundsMaxs; // 0x0150 - Vector m_vPrecomputedOBBOrigin; // 0x015C - QAngle m_vPrecomputedOBBAngles; // 0x0168 - Vector m_vPrecomputedOBBExtent; // 0x0174 - float32 m_flPrecomputedMaxRange; // 0x0180 - int32 m_nFogLightingMode; // 0x0184 - float32 m_flFogContributionStength; // 0x0188 - float32 m_flNearClipPlane; // 0x018C - Color m_SkyColor; // 0x0190 - float32 m_flSkyIntensity; // 0x0194 - Color m_SkyAmbientBounce; // 0x0198 - bool m_bUseSecondaryColor; // 0x019C - bool m_bMixedShadows; // 0x019D - GameTime_t m_flLightStyleStartTime; // 0x01A0 - float32 m_flCapsuleLength; // 0x01A4 - float32 m_flMinRoughness; // 0x01A8 - bool m_bPvsModifyEntity; // 0x01B8 -}; -class CCSWeaponBase : public CBasePlayerWeapon // server -{ - bool m_bRemoveable; // 0x0E20 - bool m_bPlayerAmmoStockOnPickup; // 0x0E21 - bool m_bRequireUseToTouch; // 0x0E22 - WeaponGameplayAnimState m_iWeaponGameplayAnimState; // 0x0E24 - GameTime_t m_flWeaponGameplayAnimStateTimestamp; // 0x0E28 - GameTime_t m_flInspectCancelCompleteTime; // 0x0E2C - bool m_bInspectPending; // 0x0E30 - bool m_bInspectShouldLoop; // 0x0E31 - int32 m_nLastEmptySoundCmdNum; // 0x0E5C - bool m_bFireOnEmpty; // 0x0E78 - CEntityIOOutput m_OnPlayerPickup; // 0x0E80 - CSWeaponMode m_weaponMode; // 0x0E98 - float32 m_flTurningInaccuracyDelta; // 0x0E9C - Vector m_vecTurningInaccuracyEyeDirLast; // 0x0EA0 - float32 m_flTurningInaccuracy; // 0x0EAC - float32 m_fAccuracyPenalty; // 0x0EB0 - GameTime_t m_flLastAccuracyUpdateTime; // 0x0EB4 - float32 m_fAccuracySmoothedForZoom; // 0x0EB8 - int32 m_iRecoilIndex; // 0x0EBC - float32 m_flRecoilIndex; // 0x0EC0 - bool m_bBurstMode; // 0x0EC4 - GameTick_t m_nPostponeFireReadyTicks; // 0x0EC8 - float32 m_flPostponeFireReadyFrac; // 0x0ECC - bool m_bInReload; // 0x0ED0 - GameTime_t m_flDroppedAtTime; // 0x0ED4 - bool m_bIsHauledBack; // 0x0ED8 - bool m_bSilencerOn; // 0x0ED9 - GameTime_t m_flTimeSilencerSwitchComplete; // 0x0EDC - float32 m_flWeaponActionPlaybackRate; // 0x0EE0 - int32 m_iOriginalTeamNumber; // 0x0EE4 - int32 m_iMostRecentTeamNumber; // 0x0EE8 - bool m_bDroppedNearBuyZone; // 0x0EEC - float32 m_flNextAttackRenderTimeOffset; // 0x0EF0 - bool m_bCanBePickedUp; // 0x0F08 - bool m_bUseCanOverrideNextOwnerTouchTime; // 0x0F09 - GameTime_t m_nextOwnerTouchTime; // 0x0F0C - GameTime_t m_nextPrevOwnerTouchTime; // 0x0F10 - GameTime_t m_nextPrevOwnerUseTime; // 0x0F18 - CHandle< CCSPlayerPawn > m_hPrevOwner; // 0x0F1C - GameTick_t m_nDropTick; // 0x0F20 - bool m_bWasActiveWeaponWhenDropped; // 0x0F24 - bool m_donated; // 0x0F44 - GameTime_t m_fLastShotTime; // 0x0F48 - bool m_bWasOwnedByCT; // 0x0F4C - bool m_bWasOwnedByTerrorist; // 0x0F4D - int32 m_numRemoveUnownedWeaponThink; // 0x0F50 - CIronSightController m_IronSightController; // 0x0F58 - int32 m_iIronSightMode; // 0x0F70 - GameTime_t m_flLastLOSTraceFailureTime; // 0x0F74 - float32 m_flWatTickOffset; // 0x0F78 - GameTime_t m_flLastShakeTime; // 0x0F88 -}; -class CPointClientUIDialog : public CBaseClientUIEntity // server -{ - CHandle< CBaseEntity > m_hActivator; // 0x0890 - bool m_bStartEnabled; // 0x0894 -}; -class CLogicLineToEntity : public CLogicalEntity // server -{ - CEntityOutputTemplate< Vector, Vector > m_Line; // 0x04A8 - CUtlSymbolLarge m_SourceName; // 0x04D0 - CHandle< CBaseEntity > m_StartEntity; // 0x04D8 - CHandle< CBaseEntity > m_EndEntity; // 0x04DC -}; -class CSoundAreaEntitySphere : public CSoundAreaEntityBase // server -{ - float32 m_flRadius; // 0x04C8 -}; -class CCSPlayer_ActionTrackingServices : public CPlayerPawnComponent // server -{ - CHandle< CBasePlayerWeapon > m_hLastWeaponBeforeC4AutoSwitch; // 0x01F8 - bool m_bIsRescuing; // 0x0224 - WeaponPurchaseTracker_t m_weaponPurchasesThisMatch; // 0x0228 - WeaponPurchaseTracker_t m_weaponPurchasesThisRound; // 0x0298 -}; -class CPhysicalButton : public CBaseButton // server -{ -}; -class CInfoSpawnGroupLoadUnload : public CLogicalEntity // server -{ - CEntityIOOutput m_OnSpawnGroupLoadStarted; // 0x04A8 - CEntityIOOutput m_OnSpawnGroupLoadFinished; // 0x04C0 - CEntityIOOutput m_OnSpawnGroupUnloadStarted; // 0x04D8 - CEntityIOOutput m_OnSpawnGroupUnloadFinished; // 0x04F0 - CUtlSymbolLarge m_iszSpawnGroupName; // 0x0508 - CUtlSymbolLarge m_iszSpawnGroupFilterName; // 0x0510 - CUtlSymbolLarge m_iszLandmarkName; // 0x0518 - CUtlString m_sFixedSpawnGroupName; // 0x0520 - float32 m_flTimeoutInterval; // 0x0528 - bool m_bAutoActivate; // 0x052C - bool m_bUnloadingStarted; // 0x052D - bool m_bQueueActiveSpawnGroupChange; // 0x052E - bool m_bQueueFinishLoading; // 0x052F -}; -class CSoundAreaEntityOrientedBox : public CSoundAreaEntityBase // server -{ - Vector m_vMin; // 0x04C8 - Vector m_vMax; // 0x04D4 -}; -class CCSObserver_MovementServices : public CPlayer_MovementServices // server -{ -}; -class CPulseCell_Outflow_ListenForAnimgraphTag : public CPulseCell_BaseYieldingInflow // server -{ - CPulse_ResumePoint m_OnStart; // 0x0048 - CPulse_ResumePoint m_OnEnd; // 0x0090 - CPulse_ResumePoint m_OnCanceled; // 0x00D8 - CGlobalSymbol m_TagName; // 0x0120 -}; -class CBodyComponent : public CEntityComponent // server -{ - CGameSceneNode* m_pSceneNode; // 0x0008 - CNetworkVarChainer __m_pChainEntity; // 0x0048 -}; -class CPulseCell_Inflow_Method : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_MethodName; // 0x0080 - CUtlString m_Description; // 0x0090 - bool m_bIsPublic; // 0x0098 - CPulseValueFullType m_ReturnType; // 0x00A0 - CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x00B8 -}; -class CDecoyGrenade : public CBaseCSGrenade // server -{ -}; -class CEconItemView : public IEconItemInterface // server -{ - uint16 m_iItemDefinitionIndex; // 0x0038 - int32 m_iEntityQuality; // 0x003C - uint32 m_iEntityLevel; // 0x0040 - uint64 m_iItemID; // 0x0048 - uint32 m_iItemIDHigh; // 0x0050 - uint32 m_iItemIDLow; // 0x0054 - uint32 m_iAccountID; // 0x0058 - uint32 m_iInventoryPosition; // 0x005C - bool m_bInitialized; // 0x0068 - CAttributeList m_AttributeList; // 0x0070 - CAttributeList m_NetworkedDynamicAttributes; // 0x00E8 - char[161] m_szCustomName; // 0x0160 - char[161] m_szCustomNameOverride; // 0x0201 -}; -class CIncendiaryGrenade : public CMolotovGrenade // server -{ -}; -class CBaseDMStart : public CPointEntity // server -{ - CUtlSymbolLarge m_Master; // 0x04A8 -}; -class CBaseModelEntity : public CBaseEntity // server -{ - CRenderComponent* m_CRenderComponent; // 0x04A8 - CHitboxComponent m_CHitboxComponent; // 0x04B0 - HitGroup_t m_nDestructiblePartInitialStateDestructed0; // 0x04C8 - HitGroup_t m_nDestructiblePartInitialStateDestructed1; // 0x04CC - HitGroup_t m_nDestructiblePartInitialStateDestructed2; // 0x04D0 - HitGroup_t m_nDestructiblePartInitialStateDestructed3; // 0x04D4 - HitGroup_t m_nDestructiblePartInitialStateDestructed4; // 0x04D8 - int32 m_nDestructiblePartInitialStateDestructed0_PartIndex; // 0x04DC - int32 m_nDestructiblePartInitialStateDestructed1_PartIndex; // 0x04E0 - int32 m_nDestructiblePartInitialStateDestructed2_PartIndex; // 0x04E4 - int32 m_nDestructiblePartInitialStateDestructed3_PartIndex; // 0x04E8 - int32 m_nDestructiblePartInitialStateDestructed4_PartIndex; // 0x04EC - CDestructiblePartsComponent* m_pDestructiblePartsSystemComponent; // 0x04F0 - GameTime_t m_flDissolveStartTime; // 0x04F8 - CEntityIOOutput m_OnIgnite; // 0x0500 - RenderMode_t m_nRenderMode; // 0x0518 - RenderFx_t m_nRenderFX; // 0x0519 - bool m_bAllowFadeInView; // 0x051A - Color m_clrRender; // 0x0538 - CUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > m_vecRenderAttributes; // 0x0540 - bool m_bRenderToCubemaps; // 0x05A8 - bool m_bNoInterpolate; // 0x05A9 - CCollisionProperty m_Collision; // 0x05B0 - CGlowProperty m_Glow; // 0x0660 - float32 m_flGlowBackfaceMult; // 0x06B8 - float32 m_fadeMinDist; // 0x06BC - float32 m_fadeMaxDist; // 0x06C0 - float32 m_flFadeScale; // 0x06C4 - float32 m_flShadowStrength; // 0x06C8 - uint8 m_nObjectCulling; // 0x06CC - CNetworkViewOffsetVector m_vecViewOffset; // 0x06F8 - uint32[1] m_bvDisabledHitGroups; // 0x0728 -}; -class fogplayerparams_t // server -{ - CHandle< CFogController > m_hCtrl; // 0x0008 - float32 m_flTransitionTime; // 0x000C - Color m_OldColor; // 0x0010 - float32 m_flOldStart; // 0x0014 - float32 m_flOldEnd; // 0x0018 - float32 m_flOldMaxDensity; // 0x001C - float32 m_flOldHDRColorScale; // 0x0020 - float32 m_flOldFarZ; // 0x0024 - Color m_NewColor; // 0x0028 - float32 m_flNewStart; // 0x002C - float32 m_flNewEnd; // 0x0030 - float32 m_flNewMaxDensity; // 0x0034 - float32 m_flNewHDRColorScale; // 0x0038 - float32 m_flNewFarZ; // 0x003C -}; -class CGlowProperty // server -{ - Vector m_fGlowColor; // 0x0008 - int32 m_iGlowType; // 0x0030 - int32 m_iGlowTeam; // 0x0034 - int32 m_nGlowRange; // 0x0038 - int32 m_nGlowRangeMin; // 0x003C - Color m_glowColorOverride; // 0x0040 - bool m_bFlashing; // 0x0044 - float32 m_flGlowTime; // 0x0048 - float32 m_flGlowStartTime; // 0x004C - bool m_bEligibleForScreenHighlight; // 0x0050 - bool m_bGlowing; // 0x0051 -}; -class CInstancedSceneEntity : public CSceneEntity // server -{ - CHandle< CBaseEntity > m_hOwner; // 0x0730 - bool m_bHadOwner; // 0x0734 - float32 m_flPostSpeakDelay; // 0x0738 - float32 m_flPreDelay; // 0x073C - bool m_bIsBackground; // 0x0740 - bool m_bRemoveOnCompletion; // 0x0741 - CHandle< CBaseEntity > m_hTarget; // 0x0744 -}; -class CPulseCell_BaseValue : public CPulseCell_Base // pulse_runtime_lib -{ -}; -class CCitadelSoundOpvarSetOBB : public CBaseEntity // server -{ - CUtlSymbolLarge m_iszStackName; // 0x04A8 - CUtlSymbolLarge m_iszOperatorName; // 0x04B0 - CUtlSymbolLarge m_iszOpvarName; // 0x04B8 - Vector m_vDistanceInnerMins; // 0x04C0 - Vector m_vDistanceInnerMaxs; // 0x04CC - Vector m_vDistanceOuterMins; // 0x04D8 - Vector m_vDistanceOuterMaxs; // 0x04E4 - int32 m_nAABBDirection; // 0x04F0 -}; -class CSoundEventParameter : public CBaseEntity // server -{ - CUtlSymbolLarge m_iszParamName; // 0x04C0 - float32 m_flFloatValue; // 0x04C8 -}; -class CPlayer_WaterServices : public CPlayerPawnComponent // server -{ -}; -class CPulseCell_BooleanSwitchState : public CPulseCell_BaseState // pulse_runtime_lib -{ - PulseObservableBoolExpression_t m_Condition; // 0x0048 - CPulse_OutflowConnection m_SubGraph; // 0x00C0 - CPulse_OutflowConnection m_WhenTrue; // 0x0108 - CPulse_OutflowConnection m_WhenFalse; // 0x0150 -}; -class CRotButton : public CBaseButton // server -{ -}; -class CEnvViewPunch : public CPointEntity // server -{ - float32 m_flRadius; // 0x04A8 - QAngle m_angViewPunch; // 0x04AC -}; -class CDamageRecord // server -{ - CHandle< CCSPlayerPawn > m_PlayerDamager; // 0x0030 - CHandle< CCSPlayerPawn > m_PlayerRecipient; // 0x0034 - CHandle< CCSPlayerController > m_hPlayerControllerDamager; // 0x0038 - CHandle< CCSPlayerController > m_hPlayerControllerRecipient; // 0x003C - CUtlString m_szPlayerDamagerName; // 0x0040 - CUtlString m_szPlayerRecipientName; // 0x0048 - uint64 m_DamagerXuid; // 0x0050 - uint64 m_RecipientXuid; // 0x0058 - float32 m_flBulletsDamage; // 0x0060 - float32 m_flDamage; // 0x0064 - float32 m_flActualHealthRemoved; // 0x0068 - int32 m_iNumHits; // 0x006C - int32 m_iLastBulletUpdate; // 0x0070 - bool m_bIsOtherEnemy; // 0x0074 - EKillTypes_t m_killType; // 0x0075 -}; -class VPhysicsCollisionAttribute_t // server -{ - uint64 m_nInteractsAs; // 0x0008 - uint64 m_nInteractsWith; // 0x0010 - uint64 m_nInteractsExclude; // 0x0018 - uint32 m_nEntityId; // 0x0020 - uint32 m_nOwnerId; // 0x0024 - uint16 m_nHierarchyId; // 0x0028 - uint16 m_nDetailLayerMask; // 0x002A - uint8 m_nDetailLayerMaskType; // 0x002C - uint8 m_nTargetDetailLayer; // 0x002D - uint8 m_nCollisionGroup; // 0x002E - uint8 m_nCollisionFunctionMask; // 0x002F -}; -class CItemKevlar : public CItem // server -{ -}; -class CFuncShatterglass : public CBaseModelEntity // server -{ - matrix3x4_t m_matPanelTransform; // 0x0730 - matrix3x4_t m_matPanelTransformWsTemp; // 0x0760 - CUtlVector< uint32 > m_vecShatterGlassShards; // 0x0790 - Vector2D m_PanelSize; // 0x07A8 - GameTime_t m_flLastShatterSoundEmitTime; // 0x07B0 - GameTime_t m_flLastCleanupTime; // 0x07B4 - GameTime_t m_flInitAtTime; // 0x07B8 - float32 m_flGlassThickness; // 0x07BC - float32 m_flSpawnInvulnerability; // 0x07C0 - bool m_bBreakSilent; // 0x07C4 - bool m_bBreakShardless; // 0x07C5 - bool m_bBroken; // 0x07C6 - bool m_bGlassNavIgnore; // 0x07C7 - bool m_bGlassInFrame; // 0x07C8 - bool m_bStartBroken; // 0x07C9 - uint8 m_iInitialDamageType; // 0x07CA - CUtlSymbolLarge m_szDamagePositioningEntityName01; // 0x07D0 - CUtlSymbolLarge m_szDamagePositioningEntityName02; // 0x07D8 - CUtlSymbolLarge m_szDamagePositioningEntityName03; // 0x07E0 - CUtlSymbolLarge m_szDamagePositioningEntityName04; // 0x07E8 - CUtlVector< Vector > m_vInitialDamagePositions; // 0x07F0 - CUtlVector< Vector > m_vExtraDamagePositions; // 0x0808 - CUtlVector< Vector4D > m_vInitialPanelVertices; // 0x0820 - CEntityIOOutput m_OnBroken; // 0x0838 - uint8 m_iSurfaceType; // 0x0850 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialDamageBase; // 0x0858 -}; -class CNavWalkable : public CPointEntity // server -{ -}; -class CPlantedC4 : public CBaseAnimGraph // server -{ - bool m_bBombTicking; // 0x0A28 - GameTime_t m_flC4Blow; // 0x0A2C - int32 m_nBombSite; // 0x0A30 - int32 m_nSourceSoundscapeHash; // 0x0A34 - bool m_bAbortDetonationBecauseWorldIsFrozen; // 0x0A38 - CAttributeContainer m_AttributeManager; // 0x0A40 - CEntityIOOutput m_OnBombDefused; // 0x0D38 - CEntityIOOutput m_OnBombBeginDefuse; // 0x0D50 - CEntityIOOutput m_OnBombDefuseAborted; // 0x0D68 - bool m_bCannotBeDefused; // 0x0D80 - EntitySpottedState_t m_entitySpottedState; // 0x0D88 - int32 m_nSpotRules; // 0x0DA0 - bool m_bHasExploded; // 0x0DA4 - bool m_bBombDefused; // 0x0DA5 - bool m_bTrainingPlacedByPlayer; // 0x0DA6 - float32 m_flTimerLength; // 0x0DA8 - bool m_bBeingDefused; // 0x0DAC - GameTime_t m_fLastDefuseTime; // 0x0DB4 - float32 m_flDefuseLength; // 0x0DBC - GameTime_t m_flDefuseCountDown; // 0x0DC0 - CHandle< CCSPlayerPawn > m_hBombDefuser; // 0x0DC4 - int32 m_iProgressBarTime; // 0x0DC8 - bool m_bVoiceAlertFired; // 0x0DCC - bool[4] m_bVoiceAlertPlayed; // 0x0DCD - GameTime_t m_flNextBotBeepTime; // 0x0DD4 - QAngle m_angCatchUpToPlayerEye; // 0x0DDC - GameTime_t m_flLastSpinDetectionTime; // 0x0DE8 -}; -class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy // server -{ -}; -class CVoteController : public CBaseEntity // server -{ - int32 m_iActiveIssueIndex; // 0x04A8 - int32 m_iOnlyTeamToVote; // 0x04AC - int32[5] m_nVoteOptionCount; // 0x04B0 - int32 m_nPotentialVotes; // 0x04C4 - bool m_bIsYesNoVote; // 0x04C8 - CountdownTimer m_acceptingVotesTimer; // 0x04D0 - CountdownTimer m_executeCommandTimer; // 0x04E8 - CountdownTimer m_resetVoteTimer; // 0x0500 - int32[64] m_nVotesCast; // 0x0518 - CPlayerSlot m_playerHoldingVote; // 0x0618 - CPlayerSlot m_playerOverrideForVote; // 0x061C - int32 m_nHighestCountIndex; // 0x0620 - CUtlVector< CBaseIssue* > m_potentialIssues; // 0x0628 - CUtlVector< char* > m_VoteOptions; // 0x0640 -}; -class CPulseCell_Inflow_Yield : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_UnyieldResume; // 0x0048 -}; -class CPulseMathlib // pulse_runtime_lib -{ -}; -class CPhysImpact : public CPointEntity // server -{ - float32 m_damage; // 0x04A8 - float32 m_distance; // 0x04AC - CUtlSymbolLarge m_directionEntityName; // 0x04B0 -}; -class CBaseEntity : public CEntityInstance // server -{ - CBodyComponent* m_CBodyComponent; // 0x0038 - CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x0040 - CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x0250 - int32 m_iCurrentThinkContext; // 0x0268 - GameTick_t m_nLastThinkTick; // 0x026C - bool m_bDisabledContextThinks; // 0x0270 - CTypedBitVec< 64 > m_isSteadyState; // 0x0280 - float32 m_lastNetworkChange; // 0x0288 - CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x0298 - CUtlSymbolLarge m_iszResponseContext; // 0x02B0 - int32 m_iHealth; // 0x02D8 - int32 m_iMaxHealth; // 0x02DC - uint8 m_lifeState; // 0x02E0 - float32 m_flDamageAccumulator; // 0x02E4 - bool m_bTakesDamage; // 0x02E8 - TakeDamageFlags_t m_nTakeDamageFlags; // 0x02F0 - EntityPlatformTypes_t m_nPlatformType; // 0x02F8 - MoveCollide_t m_MoveCollide; // 0x02FA - MoveType_t m_MoveType; // 0x02FB - MoveType_t m_nActualMoveType; // 0x02FC - uint8 m_nWaterTouch; // 0x02FD - uint8 m_nSlimeTouch; // 0x02FE - bool m_bRestoreInHierarchy; // 0x02FF - CUtlSymbolLarge m_target; // 0x0300 - CHandle< CBaseFilter > m_hDamageFilter; // 0x0308 - CUtlSymbolLarge m_iszDamageFilterName; // 0x0310 - float32 m_flMoveDoneTime; // 0x0318 - CUtlStringToken m_nSubclassID; // 0x031C - float32 m_flAnimTime; // 0x0328 - float32 m_flSimulationTime; // 0x032C - GameTime_t m_flCreateTime; // 0x0330 - bool m_bClientSideRagdoll; // 0x0334 - uint8 m_ubInterpolationFrame; // 0x0335 - Vector m_vPrevVPhysicsUpdatePos; // 0x0338 - uint8 m_iTeamNum; // 0x0344 - CUtlSymbolLarge m_iGlobalname; // 0x0348 - int32 m_iSentToClients; // 0x0350 - float32 m_flSpeed; // 0x0354 - CUtlString m_sUniqueHammerID; // 0x0358 - uint32 m_spawnflags; // 0x0360 - GameTick_t m_nNextThinkTick; // 0x0364 - int32 m_nSimulationTick; // 0x0368 - CEntityIOOutput m_OnKilled; // 0x0370 - uint32 m_fFlags; // 0x0388 - Vector m_vecAbsVelocity; // 0x038C - CNetworkVelocityVector m_vecVelocity; // 0x0398 - Vector m_vecBaseVelocity; // 0x03C8 - int32 m_nPushEnumCount; // 0x03D4 - CCollisionProperty* m_pCollision; // 0x03D8 - CHandle< CBaseEntity > m_hEffectEntity; // 0x03E0 - CHandle< CBaseEntity > m_hOwnerEntity; // 0x03E4 - uint32 m_fEffects; // 0x03E8 - CHandle< CBaseEntity > m_hGroundEntity; // 0x03EC - int32 m_nGroundBodyIndex; // 0x03F0 - float32 m_flFriction; // 0x03F4 - float32 m_flElasticity; // 0x03F8 - float32 m_flGravityScale; // 0x03FC - float32 m_flTimeScale; // 0x0400 - float32 m_flWaterLevel; // 0x0404 - bool m_bGravityDisabled; // 0x0408 - bool m_bAnimatedEveryTick; // 0x0409 - float32 m_flActualGravityScale; // 0x040C - bool m_bGravityActuallyDisabled; // 0x0410 - bool m_bDisableLowViolence; // 0x0411 - uint8 m_nWaterType; // 0x0412 - int32 m_iEFlags; // 0x0414 - CEntityIOOutput m_OnUser1; // 0x0418 - CEntityIOOutput m_OnUser2; // 0x0430 - CEntityIOOutput m_OnUser3; // 0x0448 - CEntityIOOutput m_OnUser4; // 0x0460 - int32 m_iInitialTeamNum; // 0x0478 - GameTime_t m_flNavIgnoreUntilTime; // 0x047C - QAngle m_vecAngVelocity; // 0x0480 - bool m_bNetworkQuantizeOriginAndAngles; // 0x048C - bool m_bLagCompensate; // 0x048D - CHandle< CBaseEntity > m_pBlocker; // 0x0490 - float32 m_flLocalTime; // 0x0494 - float32 m_flVPhysicsUpdateLocalTime; // 0x0498 - BloodType m_nBloodType; // 0x049C - CPulseGraphInstance_ServerEntity* m_pPulseGraphInstance; // 0x04A0 -}; -class CPlayer_UseServices : public CPlayerPawnComponent // server -{ -}; -class CGameSceneNodeHandle // server -{ - CEntityHandle m_hOwner; // 0x0008 - CUtlStringToken m_name; // 0x000C -}; -class CMarkupVolumeWithRef : public CMarkupVolumeTagged // server -{ - bool m_bUseRef; // 0x0778 - Vector m_vRefPosEntitySpace; // 0x077C - VectorWS m_vRefPosWorldSpace; // 0x0788 - float32 m_flRefDot; // 0x0794 -}; -class CCSGO_TeamSelectCharacterPosition : public CCSGO_TeamPreviewCharacterPosition // server -{ -}; -class CPulseCell_Unknown : public CPulseCell_Base // pulse_runtime_lib -{ - KeyValues3 m_UnknownKeys; // 0x0048 -}; -class CFuncPlatRot : public CFuncPlat // server -{ - QAngle m_end; // 0x07E0 - QAngle m_start; // 0x07EC -}; -class CRagdollMagnet : public CPointEntity // server -{ - bool m_bDisabled; // 0x04A8 - float32 m_radius; // 0x04AC - float32 m_force; // 0x04B0 - VectorWS m_axis; // 0x04B4 -}; -class CInfoInstructorHintTarget : public CPointEntity // server -{ -}; -class CSpriteAlias_env_glow : public CSprite // server -{ -}; -class CFireCrackerBlast : public CInferno // server -{ -}; -class CSpotlightEnd : public CBaseModelEntity // server -{ - float32 m_flLightScale; // 0x0730 - float32 m_Radius; // 0x0734 - Vector m_vSpotlightDir; // 0x0738 - VectorWS m_vSpotlightOrg; // 0x0744 -}; -class CEnvSky : public CBaseModelEntity // server -{ - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x0730 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterialLightingOnly; // 0x0738 - bool m_bStartDisabled; // 0x0740 - Color m_vTintColor; // 0x0741 - Color m_vTintColorLightingOnly; // 0x0745 - float32 m_flBrightnessScale; // 0x074C - int32 m_nFogType; // 0x0750 - float32 m_flFogMinStart; // 0x0754 - float32 m_flFogMinEnd; // 0x0758 - float32 m_flFogMaxStart; // 0x075C - float32 m_flFogMaxEnd; // 0x0760 - bool m_bEnabled; // 0x0764 -}; -class CInfoSpawnGroupLandmark : public CPointEntity // server -{ -}; -class CPointAngleSensor : public CPointEntity // server -{ - bool m_bDisabled; // 0x04A8 - CUtlSymbolLarge m_nLookAtName; // 0x04B0 - CHandle< CBaseEntity > m_hTargetEntity; // 0x04B8 - CHandle< CBaseEntity > m_hLookAtEntity; // 0x04BC - float32 m_flDuration; // 0x04C0 - float32 m_flDotTolerance; // 0x04C4 - GameTime_t m_flFacingTime; // 0x04C8 - bool m_bFired; // 0x04CC - CEntityIOOutput m_OnFacingLookat; // 0x04D0 - CEntityIOOutput m_OnNotFacingLookat; // 0x04E8 - CEntityOutputTemplate< Vector, Vector > m_TargetDir; // 0x0500 - CEntityOutputTemplate< float32, float32 > m_FacingPercentage; // 0x0528 -}; -class CEnvWindController : public CBaseEntity // server -{ - CEnvWindShared m_EnvWindShared; // 0x04A8 - float32 m_fDirectionVariation; // 0x05D8 - float32 m_fSpeedVariation; // 0x05DC - float32 m_fTurbulence; // 0x05E0 - float32 m_fVolumeHalfExtentXY; // 0x05E4 - float32 m_fVolumeHalfExtentZ; // 0x05E8 - int32 m_nVolumeResolutionXY; // 0x05EC - int32 m_nVolumeResolutionZ; // 0x05F0 - int32 m_nClipmapLevels; // 0x05F4 - bool m_bIsMaster; // 0x05F8 - bool m_bFirstTime; // 0x05F9 -}; -class CSPerRoundStats_t // server -{ - int32 m_iKills; // 0x0030 - int32 m_iDeaths; // 0x0034 - int32 m_iAssists; // 0x0038 - int32 m_iDamage; // 0x003C - int32 m_iEquipmentValue; // 0x0040 - int32 m_iMoneySaved; // 0x0044 - int32 m_iKillReward; // 0x0048 - int32 m_iLiveTime; // 0x004C - int32 m_iHeadShotKills; // 0x0050 - int32 m_iObjective; // 0x0054 - int32 m_iCashEarned; // 0x0058 - int32 m_iUtilityDamage; // 0x005C - int32 m_iEnemiesFlashed; // 0x0060 -}; -class CGenericConstraint : public CPhysConstraint // server -{ - JointMotion_t m_nLinearMotionX; // 0x0510 - JointMotion_t m_nLinearMotionY; // 0x0514 - JointMotion_t m_nLinearMotionZ; // 0x0518 - float32 m_flLinearFrequencyX; // 0x051C - float32 m_flLinearFrequencyY; // 0x0520 - float32 m_flLinearFrequencyZ; // 0x0524 - float32 m_flLinearDampingRatioX; // 0x0528 - float32 m_flLinearDampingRatioY; // 0x052C - float32 m_flLinearDampingRatioZ; // 0x0530 - float32 m_flMaxLinearImpulseX; // 0x0534 - float32 m_flMaxLinearImpulseY; // 0x0538 - float32 m_flMaxLinearImpulseZ; // 0x053C - float32 m_flBreakAfterTimeX; // 0x0540 - float32 m_flBreakAfterTimeY; // 0x0544 - float32 m_flBreakAfterTimeZ; // 0x0548 - GameTime_t m_flBreakAfterTimeStartTimeX; // 0x054C - GameTime_t m_flBreakAfterTimeStartTimeY; // 0x0550 - GameTime_t m_flBreakAfterTimeStartTimeZ; // 0x0554 - float32 m_flBreakAfterTimeThresholdX; // 0x0558 - float32 m_flBreakAfterTimeThresholdY; // 0x055C - float32 m_flBreakAfterTimeThresholdZ; // 0x0560 - float32 m_flNotifyForceX; // 0x0564 - float32 m_flNotifyForceY; // 0x0568 - float32 m_flNotifyForceZ; // 0x056C - float32 m_flNotifyForceMinTimeX; // 0x0570 - float32 m_flNotifyForceMinTimeY; // 0x0574 - float32 m_flNotifyForceMinTimeZ; // 0x0578 - GameTime_t m_flNotifyForceLastTimeX; // 0x057C - GameTime_t m_flNotifyForceLastTimeY; // 0x0580 - GameTime_t m_flNotifyForceLastTimeZ; // 0x0584 - bool m_bAxisNotifiedX; // 0x0588 - bool m_bAxisNotifiedY; // 0x0589 - bool m_bAxisNotifiedZ; // 0x058A - JointMotion_t m_nAngularMotionX; // 0x058C - JointMotion_t m_nAngularMotionY; // 0x0590 - JointMotion_t m_nAngularMotionZ; // 0x0594 - float32 m_flAngularFrequencyX; // 0x0598 - float32 m_flAngularFrequencyY; // 0x059C - float32 m_flAngularFrequencyZ; // 0x05A0 - float32 m_flAngularDampingRatioX; // 0x05A4 - float32 m_flAngularDampingRatioY; // 0x05A8 - float32 m_flAngularDampingRatioZ; // 0x05AC - float32 m_flMaxAngularImpulseX; // 0x05B0 - float32 m_flMaxAngularImpulseY; // 0x05B4 - float32 m_flMaxAngularImpulseZ; // 0x05B8 - CEntityIOOutput m_NotifyForceReachedX; // 0x05C0 - CEntityIOOutput m_NotifyForceReachedY; // 0x05D8 - CEntityIOOutput m_NotifyForceReachedZ; // 0x05F0 -}; -class CPulseCell_Outflow_CycleRandom : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 -}; -class CPulseCell_Step_PublicOutput : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseRuntimeOutputIndex_t m_OutputIndex; // 0x0048 -}; -class CEnvLaser : public CBeam // server -{ - CUtlSymbolLarge m_iszLaserTarget; // 0x07D0 - CSprite* m_pSprite; // 0x07D8 - CUtlSymbolLarge m_iszSpriteName; // 0x07E0 - Vector m_firePosition; // 0x07E8 - float32 m_flStartFrame; // 0x07F4 -}; -class CSoundOpvarSetEntity : public CBaseEntity // server -{ - CUtlSymbolLarge m_iszStackName; // 0x04C0 - CUtlSymbolLarge m_iszOperatorName; // 0x04C8 - CUtlSymbolLarge m_iszOpvarName; // 0x04D0 - int32 m_nOpvarType; // 0x04D8 - int32 m_nOpvarIndex; // 0x04DC - float32 m_flOpvarValue; // 0x04E0 - CUtlSymbolLarge m_OpvarValueString; // 0x04E8 - bool m_bSetOnSpawn; // 0x04F0 -}; -class CEnvBeverage : public CBaseEntity // server -{ - bool m_CanInDispenser; // 0x04A8 - int32 m_nBeverageType; // 0x04AC -}; -class CPhysMotor : public CLogicalEntity // server -{ - CUtlSymbolLarge m_nameAttach; // 0x04A8 - CUtlSymbolLarge m_nameAnchor; // 0x04B0 - CHandle< CBaseEntity > m_hAttachedObject; // 0x04B8 - CHandle< CBaseEntity > m_hAnchorObject; // 0x04BC - float32 m_spinUp; // 0x04C0 - float32 m_spinDown; // 0x04C4 - float32 m_flMotorFriction; // 0x04C8 - float32 m_additionalAcceleration; // 0x04CC - float32 m_angularAcceleration; // 0x04D0 - float32 m_flTorqueScale; // 0x04D4 - float32 m_flTargetSpeed; // 0x04D8 - float32 m_flSpeedWhenSpinUpOrSpinDownStarted; // 0x04DC - CMotorController m_motor; // 0x04F0 -}; -class CLogicGameEvent : public CLogicalEntity // server -{ - CUtlSymbolLarge m_iszEventName; // 0x04A8 -}; -class CPhysicsPropMultiplayer : public CPhysicsProp // server -{ -}; -class CPhysExplosion : public CPointEntity // server -{ - bool m_bExplodeOnSpawn; // 0x04A8 - float32 m_flMagnitude; // 0x04AC - float32 m_flDamage; // 0x04B0 - float32 m_radius; // 0x04B4 - CUtlSymbolLarge m_targetEntityName; // 0x04B8 - float32 m_flInnerRadius; // 0x04C0 - float32 m_flPushScale; // 0x04C4 - bool m_bConvertToDebrisWhenPossible; // 0x04C8 - bool m_bAffectInvulnerableEnts; // 0x04C9 - CEntityIOOutput m_OnPushedPlayer; // 0x04D0 -}; -class CSplineConstraint : public CPhysConstraint // server -{ - Vector m_vAnchorOffsetRestore; // 0x0558 - CHandle< CBaseEntity > m_hSplineEntity; // 0x0564 - bool m_bEnableLateralConstraint; // 0x0570 - bool m_bEnableVerticalConstraint; // 0x0571 - bool m_bEnableAngularConstraint; // 0x0572 - bool m_bEnableLimit; // 0x0573 - bool m_bFireEventsOnPath; // 0x0574 - float32 m_flLinearFrequency; // 0x0578 - float32 m_flLinarDampingRatio; // 0x057C - float32 m_flJointFriction; // 0x0580 - float32 m_flTransitionTime; // 0x0584 - VectorWS m_vPreSolveAnchorPos; // 0x0598 - GameTime_t m_StartTransitionTime; // 0x05A4 - Vector m_vTangentSpaceAnchorAtTransitionStart; // 0x05A8 -}; -class CLogicCompare : public CLogicalEntity // server -{ - float32 m_flInValue; // 0x04A8 - float32 m_flCompareValue; // 0x04AC - CEntityOutputTemplate< float32, float32 > m_OnLessThan; // 0x04B0 - CEntityOutputTemplate< float32, float32 > m_OnEqualTo; // 0x04D0 - CEntityOutputTemplate< float32, float32 > m_OnNotEqualTo; // 0x04F0 - CEntityOutputTemplate< float32, float32 > m_OnGreaterThan; // 0x0510 -}; -class CCSGameModeRules_Noop : public CCSGameModeRules // server -{ -}; -class CPulse_BlackboardReference // pulse_runtime_lib -{ - CStrongHandle< InfoForResourceTypeIPulseGraphDef > m_hBlackboardResource; // 0x0000 - PulseSymbol_t m_BlackboardResource; // 0x0008 - PulseDocNodeID_t m_nNodeID; // 0x0018 - CGlobalSymbol m_NodeName; // 0x0020 -}; -class CFuncTankTrain : public CFuncTrackTrain // server -{ - CEntityIOOutput m_OnDeath; // 0x0858 -}; -class CPointClientUIWorldPanel : public CBaseClientUIEntity // server -{ - bool m_bIgnoreInput; // 0x0890 - bool m_bLit; // 0x0891 - bool m_bFollowPlayerAcrossTeleport; // 0x0892 - float32 m_flWidth; // 0x0894 - float32 m_flHeight; // 0x0898 - float32 m_flDPI; // 0x089C - float32 m_flInteractDistance; // 0x08A0 - float32 m_flDepthOffset; // 0x08A4 - uint32 m_unOwnerContext; // 0x08A8 - uint32 m_unHorizontalAlign; // 0x08AC - uint32 m_unVerticalAlign; // 0x08B0 - uint32 m_unOrientation; // 0x08B4 - bool m_bAllowInteractionFromAllSceneWorlds; // 0x08B8 - CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x08C0 - bool m_bOpaque; // 0x08D8 - bool m_bNoDepth; // 0x08D9 - bool m_bVisibleWhenParentNoDraw; // 0x08DA - bool m_bRenderBackface; // 0x08DB - bool m_bUseOffScreenIndicator; // 0x08DC - bool m_bExcludeFromSaveGames; // 0x08DD - bool m_bGrabbable; // 0x08DE - bool m_bOnlyRenderToTexture; // 0x08DF - bool m_bDisableMipGen; // 0x08E0 - int32 m_nExplicitImageLayout; // 0x08E4 -}; -class CSoundEventSphereEntity : public CSoundEventEntity // server -{ - float32 m_flRadius; // 0x0558 -}; -class CCSPlayerController_InGameMoneyServices : public CPlayerControllerComponent // server -{ - bool m_bReceivesMoneyNextRound; // 0x0040 - int32 m_iMoneyEarnedForNextRound; // 0x0044 - int32 m_iAccount; // 0x0048 - int32 m_iStartAccount; // 0x004C - int32 m_iTotalCashSpent; // 0x0050 - int32 m_iCashSpentThisRound; // 0x0054 -}; -class CRuleBrushEntity : public CRuleEntity // server -{ -}; -class CMapVetoPickController : public CBaseEntity // server -{ - bool m_bPlayedIntroVcd; // 0x04A8 - bool m_bNeedToPlayFiveSecondsRemaining; // 0x04A9 - float64 m_dblPreMatchDraftSequenceTime; // 0x04C8 - bool m_bPreMatchDraftStateChanged; // 0x04D0 - int32 m_nDraftType; // 0x04D4 - int32 m_nTeamWinningCoinToss; // 0x04D8 - int32[64] m_nTeamWithFirstChoice; // 0x04DC - int32[7] m_nVoteMapIdsList; // 0x05DC - int32[64] m_nAccountIDs; // 0x05F8 - int32[64] m_nMapId0; // 0x06F8 - int32[64] m_nMapId1; // 0x07F8 - int32[64] m_nMapId2; // 0x08F8 - int32[64] m_nMapId3; // 0x09F8 - int32[64] m_nMapId4; // 0x0AF8 - int32[64] m_nMapId5; // 0x0BF8 - int32[64] m_nStartingSide0; // 0x0CF8 - int32 m_nCurrentPhase; // 0x0DF8 - int32 m_nPhaseStartTick; // 0x0DFC - int32 m_nPhaseDurationTicks; // 0x0E00 - CEntityOutputTemplate< CUtlSymbolLarge, CUtlSymbolLarge > m_OnMapVetoed; // 0x0E08 - CEntityOutputTemplate< CUtlSymbolLarge, CUtlSymbolLarge > m_OnMapPicked; // 0x0E28 - CEntityOutputTemplate< int32, int32 > m_OnSidesPicked; // 0x0E48 - CEntityOutputTemplate< int32, int32 > m_OnNewPhaseStarted; // 0x0E68 - CEntityOutputTemplate< int32, int32 > m_OnLevelTransition; // 0x0E88 -}; -class CAnimGraphNetworkedVariables // server -{ - CNetworkUtlVectorBase< uint32 > m_PredNetBoolVariables; // 0x0008 - CNetworkUtlVectorBase< uint8 > m_PredNetByteVariables; // 0x0020 - CNetworkUtlVectorBase< uint16 > m_PredNetUInt16Variables; // 0x0038 - CNetworkUtlVectorBase< int32 > m_PredNetIntVariables; // 0x0050 - CNetworkUtlVectorBase< uint32 > m_PredNetUInt32Variables; // 0x0068 - CNetworkUtlVectorBase< uint64 > m_PredNetUInt64Variables; // 0x0080 - CNetworkUtlVectorBase< float32 > m_PredNetFloatVariables; // 0x0098 - CNetworkUtlVectorBase< Vector > m_PredNetVectorVariables; // 0x00B0 - CNetworkUtlVectorBase< Quaternion > m_PredNetQuaternionVariables; // 0x00C8 - CNetworkUtlVectorBase< CGlobalSymbol > m_PredNetGlobalSymbolVariables; // 0x00E0 - CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetBoolVariables; // 0x00F8 - CNetworkUtlVectorBase< uint8 > m_OwnerOnlyPredNetByteVariables; // 0x0110 - CNetworkUtlVectorBase< uint16 > m_OwnerOnlyPredNetUInt16Variables; // 0x0128 - CNetworkUtlVectorBase< int32 > m_OwnerOnlyPredNetIntVariables; // 0x0140 - CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetUInt32Variables; // 0x0158 - CNetworkUtlVectorBase< uint64 > m_OwnerOnlyPredNetUInt64Variables; // 0x0170 - CNetworkUtlVectorBase< float32 > m_OwnerOnlyPredNetFloatVariables; // 0x0188 - CNetworkUtlVectorBase< Vector > m_OwnerOnlyPredNetVectorVariables; // 0x01A0 - CNetworkUtlVectorBase< Quaternion > m_OwnerOnlyPredNetQuaternionVariables; // 0x01B8 - CNetworkUtlVectorBase< CGlobalSymbol > m_OwnerOnlyPredNetGlobalSymbolVariables; // 0x01D0 - int32 m_nBoolVariablesCount; // 0x01E8 - int32 m_nOwnerOnlyBoolVariablesCount; // 0x01EC - int32 m_nRandomSeedOffset; // 0x01F0 - float32 m_flLastTeleportTime; // 0x01F4 -}; -class CFuncPropRespawnZone : public CBaseEntity // server -{ -}; -class CFilterModel : public CBaseFilter // server -{ - CUtlSymbolLarge m_iFilterModel; // 0x04E0 -}; -class CWeaponP90 : public CCSWeaponBaseGun // server -{ -}; -class CNavSpaceInfo : public CPointEntity // server -{ -}; -class CPhysSlideConstraint : public CPhysConstraint // server -{ - VectorWS m_axisEnd; // 0x0510 - float32 m_slideFriction; // 0x051C - float32 m_systemLoadScale; // 0x0520 - float32 m_initialOffset; // 0x0524 - bool m_bEnableLinearConstraint; // 0x0528 - bool m_bEnableAngularConstraint; // 0x0529 - float32 m_flMotorFrequency; // 0x052C - float32 m_flMotorDampingRatio; // 0x0530 - bool m_bUseEntityPivot; // 0x0534 - ConstraintSoundInfo m_soundInfo; // 0x0538 -}; -class CPulseGameBlackboard : public CBaseEntity // server -{ - CUtlString m_strGraphName; // 0x04B0 - CUtlString m_strStateBlob; // 0x04B8 -}; -class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity // server -{ -}; -class CPulseCell_Value_RandomInt : public CPulseCell_BaseValue // pulse_runtime_lib -{ -}; -class CPointGamestatsCounter : public CPointEntity // server -{ - CUtlSymbolLarge m_strStatisticName; // 0x04A8 - bool m_bDisabled; // 0x04B0 -}; -class CTextureBasedAnimatable : public CBaseModelEntity // server -{ - bool m_bLoop; // 0x0730 - float32 m_flFPS; // 0x0734 - CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0x0738 - CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0x0740 - Vector m_vAnimationBoundsMin; // 0x0748 - Vector m_vAnimationBoundsMax; // 0x0754 - float32 m_flStartTime; // 0x0760 - float32 m_flStartFrame; // 0x0764 -}; -class CSprite : public CBaseModelEntity // server -{ - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x0730 - CHandle< CBaseEntity > m_hAttachedToEntity; // 0x0738 - AttachmentHandle_t m_nAttachment; // 0x073C - float32 m_flSpriteFramerate; // 0x0740 - float32 m_flFrame; // 0x0744 - GameTime_t m_flDieTime; // 0x0748 - uint32 m_nBrightness; // 0x0758 - float32 m_flBrightnessDuration; // 0x075C - float32 m_flSpriteScale; // 0x0760 - float32 m_flScaleDuration; // 0x0764 - bool m_bWorldSpaceScale; // 0x0768 - float32 m_flGlowProxySize; // 0x076C - float32 m_flHDRColorScale; // 0x0770 - GameTime_t m_flLastTime; // 0x0774 - float32 m_flMaxFrame; // 0x0778 - float32 m_flStartScale; // 0x077C - float32 m_flDestScale; // 0x0780 - GameTime_t m_flScaleTimeStart; // 0x0784 - int32 m_nStartBrightness; // 0x0788 - int32 m_nDestBrightness; // 0x078C - GameTime_t m_flBrightnessTimeStart; // 0x0790 - int32 m_nSpriteWidth; // 0x0794 - int32 m_nSpriteHeight; // 0x0798 -}; -class CBaseMoveBehavior : public CPathKeyFrame // server -{ - int32 m_iPositionInterpolator; // 0x0500 - int32 m_iRotationInterpolator; // 0x0504 - float32 m_flAnimStartTime; // 0x0508 - float32 m_flAnimEndTime; // 0x050C - float32 m_flAverageSpeedAcrossFrame; // 0x0510 - CPathKeyFrame* m_pCurrentKeyFrame; // 0x0518 - CPathKeyFrame* m_pTargetKeyFrame; // 0x0520 - CPathKeyFrame* m_pPreKeyFrame; // 0x0528 - CPathKeyFrame* m_pPostKeyFrame; // 0x0530 - float32 m_flTimeIntoFrame; // 0x0538 - int32 m_iDirection; // 0x053C -}; -class CDynamicLight : public CBaseModelEntity // server -{ - uint8 m_ActualFlags; // 0x0730 - uint8 m_Flags; // 0x0731 - uint8 m_LightStyle; // 0x0732 - bool m_On; // 0x0733 - float32 m_Radius; // 0x0734 - int32 m_Exponent; // 0x0738 - float32 m_InnerAngle; // 0x073C - float32 m_OuterAngle; // 0x0740 - float32 m_SpotRadius; // 0x0744 -}; -class CWeaponTaser : public CCSWeaponBaseGun // server -{ - GameTime_t m_fFireTime; // 0x1150 - int32 m_nLastAttackTick; // 0x1154 -}; -class CEnvCubemapBox : public CEnvCubemap // server -{ -}; -class CRotDoor : public CBaseDoor // server -{ - bool m_bSolidBsp; // 0x0930 -}; -class CPathMover : public CPathWithDynamicNodes // server -{ - CUtlVector< CHandle< CFuncMover > > m_vecMovers; // 0x05F0 - CHandle< CPathMoverEntitySpawner > m_hMoverSpawner; // 0x0608 - CUtlSymbolLarge m_iszMoverSpawnerName; // 0x0610 -}; -class CFuncVPhysicsClip : public CBaseModelEntity // server -{ - bool m_bDisabled; // 0x0730 -}; -class CPhysFixed : public CPhysConstraint // server -{ - float32 m_flLinearFrequency; // 0x0508 - float32 m_flLinearDampingRatio; // 0x050C - float32 m_flAngularFrequency; // 0x0510 - float32 m_flAngularDampingRatio; // 0x0514 - bool m_bEnableLinearConstraint; // 0x0518 - bool m_bEnableAngularConstraint; // 0x0519 - CUtlSymbolLarge m_sBoneName1; // 0x0520 - CUtlSymbolLarge m_sBoneName2; // 0x0528 -}; -class CLogicNavigation : public CLogicalEntity // server -{ - bool m_isOn; // 0x04B0 - navproperties_t m_navProperty; // 0x04B4 -}; -class CPathSimple : public CBaseEntity // server -{ - CPathQueryComponent m_CPathQueryComponent; // 0x04B0 - CUtlString m_pathString; // 0x05A0 - bool m_bClosedLoop; // 0x05A8 -}; -class CPathParticleRopeAlias_path_particle_rope_clientside : public CPathParticleRope // server -{ -}; -class CCSPointPulseAPI // server -{ -}; -class CEnvWindVolume : public CBaseEntity // server -{ - bool m_bActive; // 0x04A8 - Vector m_vBoxMins; // 0x04AC - Vector m_vBoxMaxs; // 0x04B8 - bool m_bStartDisabled; // 0x04C4 - int32 m_nShape; // 0x04C8 - float32 m_fWindSpeedMultiplier; // 0x04CC - float32 m_fWindTurbulenceMultiplier; // 0x04D0 - float32 m_fWindSpeedVariationMultiplier; // 0x04D4 - float32 m_fWindDirectionVariationMultiplier; // 0x04D8 -}; -class CFuncElectrifiedVolume : public CFuncBrush // server -{ - CUtlSymbolLarge m_EffectName; // 0x0750 - CUtlSymbolLarge m_EffectInterpenetrateName; // 0x0758 - CUtlSymbolLarge m_EffectZapName; // 0x0760 - CUtlSymbolLarge m_iszEffectSource; // 0x0768 -}; -class CCSMinimapBoundary : public CBaseEntity // server -{ -}; -class EntitySpottedState_t // server -{ - bool m_bSpotted; // 0x0008 - uint32[2] m_bSpottedByMask; // 0x000C -}; -class fogparams_t // server -{ - Vector dirPrimary; // 0x0008 - Color colorPrimary; // 0x0014 - Color colorSecondary; // 0x0018 - Color colorPrimaryLerpTo; // 0x001C - Color colorSecondaryLerpTo; // 0x0020 - float32 start; // 0x0024 - float32 end; // 0x0028 - float32 farz; // 0x002C - float32 maxdensity; // 0x0030 - float32 exponent; // 0x0034 - float32 HDRColorScale; // 0x0038 - float32 skyboxFogFactor; // 0x003C - float32 skyboxFogFactorLerpTo; // 0x0040 - float32 startLerpTo; // 0x0044 - float32 endLerpTo; // 0x0048 - float32 maxdensityLerpTo; // 0x004C - GameTime_t lerptime; // 0x0050 - float32 duration; // 0x0054 - float32 blendtobackground; // 0x0058 - float32 scattering; // 0x005C - float32 locallightscale; // 0x0060 - bool enable; // 0x0064 - bool blend; // 0x0065 - bool m_bPadding2; // 0x0066 - bool m_bPadding; // 0x0067 -}; -class CSoundEventOBBEntity : public CSoundEventEntity // server -{ - Vector m_vMins; // 0x0558 - Vector m_vMaxs; // 0x0564 -}; -class CFlashbangProjectile : public CBaseCSGrenadeProjectile // server -{ - float32 m_flTimeToDetonate; // 0x0BB0 - uint8 m_numOpponentsHit; // 0x0BB4 - uint8 m_numTeammatesHit; // 0x0BB5 -}; -class CTriggerMultiple : public CBaseTrigger // server -{ - CEntityIOOutput m_OnTrigger; // 0x0890 -}; -class CPhysBallSocket : public CPhysConstraint // server -{ - float32 m_flJointFriction; // 0x0508 - bool m_bEnableSwingLimit; // 0x050C - float32 m_flSwingLimit; // 0x0510 - bool m_bEnableTwistLimit; // 0x0514 - float32 m_flMinTwistAngle; // 0x0518 - float32 m_flMaxTwistAngle; // 0x051C -}; -class CDebugHistory : public CBaseEntity // server -{ - int32 m_nNpcEvents; // 0x3E84E8 -}; -class CSoundOpvarSetPointBase : public CBaseEntity // server -{ - bool m_bDisabled; // 0x04A8 - CEntityHandle m_hSource; // 0x04AC - CUtlSymbolLarge m_iszSourceEntityName; // 0x04C8 - Vector m_vLastPosition; // 0x0520 - float32 m_flRefreshTime; // 0x052C - CUtlSymbolLarge m_iszStackName; // 0x0530 - CUtlSymbolLarge m_iszOperatorName; // 0x0538 - CUtlSymbolLarge m_iszOpvarName; // 0x0540 - int32 m_iOpvarIndex; // 0x0548 - bool m_bUseAutoCompare; // 0x054C - bool m_bFastRefresh; // 0x054D -}; -class CPathKeyFrame : public CLogicalEntity // server -{ - Vector m_Origin; // 0x04A8 - QAngle m_Angles; // 0x04B4 - Quaternion m_qAngle; // 0x04C0 - CUtlSymbolLarge m_iNextKey; // 0x04D0 - float32 m_flNextTime; // 0x04D8 - CPathKeyFrame* m_pNextKey; // 0x04E0 - CPathKeyFrame* m_pPrevKey; // 0x04E8 - float32 m_flMoveSpeed; // 0x04F0 -}; -class CWeaponCZ75a : public CCSWeaponBaseGun // server -{ - bool m_bMagazineRemoved; // 0x1150 -}; -class CScriptTriggerPush : public CTriggerPush // server -{ - Vector m_vExtent; // 0x08C8 -}; -class CRevertSaved : public CModelPointEntity // server -{ - float32 m_loadTime; // 0x0730 - float32 m_Duration; // 0x0734 - float32 m_HoldTime; // 0x0738 -}; -class CTriggerBombReset : public CBaseTrigger // server -{ -}; -class CTriggerHurt : public CBaseTrigger // server -{ - float32 m_flOriginalDamage; // 0x0890 - float32 m_flDamage; // 0x0894 - float32 m_flDamageCap; // 0x0898 - GameTime_t m_flLastDmgTime; // 0x089C - float32 m_flForgivenessDelay; // 0x08A0 - DamageTypes_t m_bitsDamageInflict; // 0x08A4 - int32 m_damageModel; // 0x08A8 - bool m_bNoDmgForce; // 0x08AC - Vector m_vDamageForce; // 0x08B0 - bool m_thinkAlways; // 0x08BC - float32 m_hurtThinkPeriod; // 0x08C0 - CEntityIOOutput m_OnHurt; // 0x08C8 - CEntityIOOutput m_OnHurtPlayer; // 0x08E0 - CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x08F8 -}; -class CCSPlayer_WeaponServices : public CPlayer_WeaponServices // server -{ - GameTime_t m_flNextAttack; // 0x00C0 - bool m_bIsLookingAtWeapon; // 0x00C4 - bool m_bIsHoldingLookAtWeapon; // 0x00C5 - CHandle< CBasePlayerWeapon > m_hSavedWeapon; // 0x00C8 - int32 m_nTimeToMelee; // 0x00CC - int32 m_nTimeToSecondary; // 0x00D0 - int32 m_nTimeToPrimary; // 0x00D4 - int32 m_nTimeToSniperRifle; // 0x00D8 - bool m_bIsBeingGivenItem; // 0x00DC - bool m_bIsPickingUpItemWithUse; // 0x00DD - bool m_bPickedUpWeapon; // 0x00DE - bool m_bDisableAutoDeploy; // 0x00DF - bool m_bIsPickingUpGroundWeapon; // 0x00E0 - CNetworkUtlVectorBase< uint8 > m_networkAnimTiming; // 0x18B8 - bool m_bBlockInspectUntilNextGraphUpdate; // 0x18D0 -}; -class CRetakeGameRules // server -{ - int32 m_nMatchSeed; // 0x0138 - bool m_bBlockersPresent; // 0x013C - bool m_bRoundInProgress; // 0x013D - int32 m_iFirstSecondHalfRound; // 0x0140 - int32 m_iBombSite; // 0x0144 - CHandle< CCSPlayerPawn > m_hBombPlanter; // 0x0148 -}; -class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable // server -{ -}; -class CInfoInstructorHintBombTargetA : public CPointEntity // server -{ -}; -class CTeamplayRules : public CMultiplayRules // server -{ -}; -class CScriptTriggerHurt : public CTriggerHurt // server -{ - Vector m_vExtent; // 0x0910 -}; -class CCSGO_WingmanIntroCharacterPosition : public CCSGO_TeamIntroCharacterPosition // server -{ -}; -class CWeaponMP9 : public CCSWeaponBaseGun // server -{ -}; -class CTriggerDetectExplosion : public CBaseTrigger // server -{ - CEntityIOOutput m_OnDetectedExplosion; // 0x08B8 -}; -class CFilterName : public CBaseFilter // server -{ - CUtlSymbolLarge m_iFilterName; // 0x04E0 -}; -class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile // server -{ - int32 m_nSmokeEffectTickBegin; // 0x0BD8 - bool m_bDidSmokeEffect; // 0x0BDC - int32 m_nRandomSeed; // 0x0BE0 - Vector m_vSmokeColor; // 0x0BE4 - Vector m_vSmokeDetonationPos; // 0x0BF0 - CNetworkUtlVectorBase< uint8 > m_VoxelFrameData; // 0x0C00 - int32 m_nVoxelFrameDataSize; // 0x0C18 - int32 m_nVoxelUpdate; // 0x0C1C - GameTime_t m_flLastBounce; // 0x0C20 - GameTime_t m_fllastSimulationTime; // 0x0C24 - bool m_bExplodeFromInferno; // 0x2EA8 - bool m_bDidGroundScorch; // 0x2EA9 -}; -class CBlood : public CPointEntity // server -{ - QAngle m_vecSprayAngles; // 0x04A8 - Vector m_vecSprayDir; // 0x04B4 - float32 m_flAmount; // 0x04C0 - BloodType m_Color; // 0x04C4 -}; -class CCSTeam : public CTeam // server -{ - int32 m_nLastRecievedShorthandedRoundBonus; // 0x0560 - int32 m_nShorthandedRoundBonusStartRound; // 0x0564 - bool m_bSurrendered; // 0x0568 - char[512] m_szTeamMatchStat; // 0x0569 - int32 m_numMapVictories; // 0x076C - int32 m_scoreFirstHalf; // 0x0770 - int32 m_scoreSecondHalf; // 0x0774 - int32 m_scoreOvertime; // 0x0778 - char[129] m_szClanTeamname; // 0x077C - uint32 m_iClanID; // 0x0800 - char[8] m_szTeamFlagImage; // 0x0804 - char[8] m_szTeamLogoImage; // 0x080C - float32 m_flNextResourceTime; // 0x0814 - int32 m_iLastUpdateSentAt; // 0x0818 -}; -class CRulePointEntity : public CRuleEntity // server -{ - int32 m_Score; // 0x0738 -}; -class CPulse_CallInfo // pulse_runtime_lib -{ - PulseSymbol_t m_PortName; // 0x0000 - PulseDocNodeID_t m_nEditorNodeID; // 0x0010 - PulseRegisterMap_t m_RegisterMap; // 0x0018 - PulseDocNodeID_t m_CallMethodID; // 0x0048 - PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x004C - int32 m_nSrcInstruction; // 0x0050 -}; -class CFuncMoveLinearAlias_momentary_door : public CFuncMoveLinear // server -{ -}; -class CBaseAnimGraph : public CBaseModelEntity // server -{ - CAnimGraphControllerManager m_graphControllerManager; // 0x0730 - CAnimGraphControllerBase* m_pMainGraphController; // 0x07E0 - bool m_bInitiallyPopulateInterpHistory; // 0x07E8 - IChoreoServices* m_pChoreoServices; // 0x07F0 - bool m_bAnimGraphUpdateEnabled; // 0x07F8 - float32 m_flMaxSlopeDistance; // 0x07FC - VectorWS m_vLastSlopeCheckPos; // 0x0800 - uint32 m_nAnimGraphUpdateId; // 0x080C - bool m_bAnimationUpdateScheduled; // 0x0810 - Vector m_vecForce; // 0x0814 - int32 m_nForceBone; // 0x0820 - PhysicsRagdollPose_t m_RagdollPose; // 0x0838 - bool m_bRagdollEnabled; // 0x0860 - bool m_bRagdollClientSide; // 0x0861 - CTransform m_xParentedRagdollRootInEntitySpace; // 0x0870 -}; -class CEnvCubemapFog : public CBaseEntity // server -{ - float32 m_flEndDistance; // 0x04A8 - float32 m_flStartDistance; // 0x04AC - float32 m_flFogFalloffExponent; // 0x04B0 - bool m_bHeightFogEnabled; // 0x04B4 - float32 m_flFogHeightWidth; // 0x04B8 - float32 m_flFogHeightEnd; // 0x04BC - float32 m_flFogHeightStart; // 0x04C0 - float32 m_flFogHeightExponent; // 0x04C4 - float32 m_flLODBias; // 0x04C8 - bool m_bActive; // 0x04CC - bool m_bStartDisabled; // 0x04CD - float32 m_flFogMaxOpacity; // 0x04D0 - int32 m_nCubemapSourceType; // 0x04D4 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x04D8 - CUtlSymbolLarge m_iszSkyEntity; // 0x04E0 - CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x04E8 - bool m_bHasHeightFogEnd; // 0x04F0 - bool m_bFirstTime; // 0x04F1 -}; -class CPulseCell_InlineNodeSkipSelector : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseDocNodeID_t m_nFlowNodeID; // 0x0048 - bool m_bAnd; // 0x004C - PulseSelectorOutflowList_t m_PassOutflow; // 0x0050 - CPulse_OutflowConnection m_FailOutflow; // 0x0068 -}; -class CBaseDoor : public CBaseToggle // server -{ - QAngle m_angMoveEntitySpace; // 0x07C0 - Vector m_vecMoveDirParentSpace; // 0x07CC - locksound_t m_ls; // 0x07D8 - bool m_bForceClosed; // 0x07F8 - bool m_bDoorGroup; // 0x07F9 - bool m_bLocked; // 0x07FA - bool m_bIgnoreDebris; // 0x07FB - bool m_bNoNPCs; // 0x07FC - FuncDoorSpawnPos_t m_eSpawnPosition; // 0x0800 - float32 m_flBlockDamage; // 0x0804 - CUtlSymbolLarge m_NoiseMoving; // 0x0808 - CUtlSymbolLarge m_NoiseArrived; // 0x0810 - CUtlSymbolLarge m_NoiseMovingClosed; // 0x0818 - CUtlSymbolLarge m_NoiseArrivedClosed; // 0x0820 - CUtlSymbolLarge m_ChainTarget; // 0x0828 - CEntityIOOutput m_OnBlockedClosing; // 0x0830 - CEntityIOOutput m_OnBlockedOpening; // 0x0848 - CEntityIOOutput m_OnUnblockedClosing; // 0x0860 - CEntityIOOutput m_OnUnblockedOpening; // 0x0878 - CEntityIOOutput m_OnFullyClosed; // 0x0890 - CEntityIOOutput m_OnFullyOpen; // 0x08A8 - CEntityIOOutput m_OnClose; // 0x08C0 - CEntityIOOutput m_OnOpen; // 0x08D8 - CEntityIOOutput m_OnLockedUse; // 0x08F0 - bool m_bLoopMoveSound; // 0x0908 - bool m_bCreateNavObstacle; // 0x0928 - bool m_isChaining; // 0x0929 - bool m_bIsUsable; // 0x092A -}; -class CServerOnlyPointEntity : public CServerOnlyEntity // server -{ -}; -class CGameMoney : public CRulePointEntity // server -{ - CEntityIOOutput m_OnMoneySpent; // 0x0740 - CEntityIOOutput m_OnMoneySpentFail; // 0x0758 - int32 m_nMoney; // 0x0770 - CUtlString m_strAwardText; // 0x0778 -}; -class CEnvHudHint : public CPointEntity // server -{ - CUtlSymbolLarge m_iszMessage; // 0x04A8 -}; -class CNullEntity : public CBaseEntity // server -{ -}; -class CLogicalEntity : public CServerOnlyEntity // server -{ -}; -class CItemDefuser : public CItem // server -{ - EntitySpottedState_t m_entitySpottedState; // 0x0AC0 - int32 m_nSpotRules; // 0x0AD8 -}; -class CItemGenericTriggerHelper : public CBaseModelEntity // server -{ - CHandle< CItemGeneric > m_hParentItem; // 0x0730 -}; -class CPlayer_WeaponServices : public CPlayerPawnComponent // server -{ - CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > > m_hMyWeapons; // 0x0048 - CHandle< CBasePlayerWeapon > m_hActiveWeapon; // 0x0060 - CHandle< CBasePlayerWeapon > m_hLastWeapon; // 0x0064 - uint16[32] m_iAmmo; // 0x0068 - bool m_bPreventWeaponPickup; // 0x00A8 -}; -class CRagdollPropAttached : public CRagdollProp // server -{ - uint32 m_boneIndexAttached; // 0x0B70 - uint32 m_ragdollAttachedObjectIndex; // 0x0B74 - Vector m_attachmentPointBoneSpace; // 0x0B78 - Vector m_attachmentPointRagdollSpace; // 0x0B84 - bool m_bShouldDetach; // 0x0B90 - bool m_bShouldDeleteAttachedActivationRecord; // 0x0BA0 -}; -class CItemDogtags : public CItem // server -{ - CHandle< CCSPlayerPawn > m_OwningPlayer; // 0x0AC0 - CHandle< CCSPlayerPawn > m_KillingPlayer; // 0x0AC4 -}; -class CFuncPlat : public CBasePlatTrain // server -{ - CUtlSymbolLarge m_sNoise; // 0x07D8 -}; -class CBarnLight : public CBaseModelEntity // server -{ - bool m_bEnabled; // 0x0730 - int32 m_nColorMode; // 0x0734 - Color m_Color; // 0x0738 - float32 m_flColorTemperature; // 0x073C - float32 m_flBrightness; // 0x0740 - float32 m_flBrightnessScale; // 0x0744 - int32 m_nDirectLight; // 0x0748 - int32 m_nBakedShadowIndex; // 0x074C - int32 m_nLightPathUniqueId; // 0x0750 - int32 m_nLightMapUniqueId; // 0x0754 - int32 m_nLuminaireShape; // 0x0758 - float32 m_flLuminaireSize; // 0x075C - float32 m_flLuminaireAnisotropy; // 0x0760 - CUtlString m_LightStyleString; // 0x0768 - GameTime_t m_flLightStyleStartTime; // 0x0770 - CNetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x0778 - CNetworkUtlVectorBase< CUtlString > m_LightStyleEvents; // 0x0790 - CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_LightStyleTargets; // 0x07A8 - CEntityIOOutput[4] m_StyleEvent; // 0x07C0 - CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x0840 - float32 m_flShape; // 0x0848 - float32 m_flSoftX; // 0x084C - float32 m_flSoftY; // 0x0850 - float32 m_flSkirt; // 0x0854 - float32 m_flSkirtNear; // 0x0858 - Vector m_vSizeParams; // 0x085C - float32 m_flRange; // 0x0868 - Vector m_vShear; // 0x086C - int32 m_nBakeSpecularToCubemaps; // 0x0878 - Vector m_vBakeSpecularToCubemapsSize; // 0x087C - int32 m_nCastShadows; // 0x0888 - int32 m_nShadowMapSize; // 0x088C - int32 m_nShadowPriority; // 0x0890 - bool m_bContactShadow; // 0x0894 - bool m_bForceShadowsEnabled; // 0x0895 - int32 m_nBounceLight; // 0x0898 - float32 m_flBounceScale; // 0x089C - bool m_bDynamicBounce; // 0x08A0 - float32 m_flMinRoughness; // 0x08A4 - Vector m_vAlternateColor; // 0x08A8 - float32 m_fAlternateColorBrightness; // 0x08B4 - int32 m_nFog; // 0x08B8 - float32 m_flFogStrength; // 0x08BC - int32 m_nFogShadows; // 0x08C0 - float32 m_flFogScale; // 0x08C4 - bool m_bFogMixedShadows; // 0x08C8 - float32 m_flFadeSizeStart; // 0x08CC - float32 m_flFadeSizeEnd; // 0x08D0 - float32 m_flShadowFadeSizeStart; // 0x08D4 - float32 m_flShadowFadeSizeEnd; // 0x08D8 - bool m_bPrecomputedFieldsValid; // 0x08DC - Vector m_vPrecomputedBoundsMins; // 0x08E0 - Vector m_vPrecomputedBoundsMaxs; // 0x08EC - Vector m_vPrecomputedOBBOrigin; // 0x08F8 - QAngle m_vPrecomputedOBBAngles; // 0x0904 - Vector m_vPrecomputedOBBExtent; // 0x0910 - int32 m_nPrecomputedSubFrusta; // 0x091C - Vector m_vPrecomputedOBBOrigin0; // 0x0920 - QAngle m_vPrecomputedOBBAngles0; // 0x092C - Vector m_vPrecomputedOBBExtent0; // 0x0938 - Vector m_vPrecomputedOBBOrigin1; // 0x0944 - QAngle m_vPrecomputedOBBAngles1; // 0x0950 - Vector m_vPrecomputedOBBExtent1; // 0x095C - Vector m_vPrecomputedOBBOrigin2; // 0x0968 - QAngle m_vPrecomputedOBBAngles2; // 0x0974 - Vector m_vPrecomputedOBBExtent2; // 0x0980 - Vector m_vPrecomputedOBBOrigin3; // 0x098C - QAngle m_vPrecomputedOBBAngles3; // 0x0998 - Vector m_vPrecomputedOBBExtent3; // 0x09A4 - Vector m_vPrecomputedOBBOrigin4; // 0x09B0 - QAngle m_vPrecomputedOBBAngles4; // 0x09BC - Vector m_vPrecomputedOBBExtent4; // 0x09C8 - Vector m_vPrecomputedOBBOrigin5; // 0x09D4 - QAngle m_vPrecomputedOBBAngles5; // 0x09E0 - Vector m_vPrecomputedOBBExtent5; // 0x09EC - bool m_bPvsModifyEntity; // 0x09F8 - CNetworkUtlVectorBase< uint16 > m_VisClusters; // 0x0A00 -}; -class CInstructorEventEntity : public CPointEntity // server -{ - CUtlSymbolLarge m_iszName; // 0x04A8 - CUtlSymbolLarge m_iszHintTargetEntity; // 0x04B0 - CHandle< CBasePlayerPawn > m_hTargetPlayer; // 0x04B8 -}; -class CWeaponTec9 : public CCSWeaponBaseGun // server -{ -}; -class CPathCorner : public CPointEntity // server -{ - float32 m_flWait; // 0x04A8 - float32 m_flRadius; // 0x04AC - CEntityIOOutput m_OnPass; // 0x04B0 -}; -class CTriggerSndSosOpvar : public CBaseTrigger // server -{ - CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x0890 - Vector m_flPosition; // 0x08A8 - float32 m_flCenterSize; // 0x08B4 - float32 m_flMinVal; // 0x08B8 - float32 m_flMaxVal; // 0x08BC - CUtlSymbolLarge m_opvarName; // 0x08C0 - CUtlSymbolLarge m_stackName; // 0x08C8 - CUtlSymbolLarge m_operatorName; // 0x08D0 - bool m_bVolIs2D; // 0x08D8 - char[256] m_opvarNameChar; // 0x08D9 - char[256] m_stackNameChar; // 0x09D9 - char[256] m_operatorNameChar; // 0x0AD9 - Vector m_VecNormPos; // 0x0BDC - float32 m_flNormCenterSize; // 0x0BE8 -}; -class CPulseCell_LimitCount : public CPulseCell_BaseRequirement // pulse_runtime_lib -{ - int32 m_nLimitCount; // 0x0048 -}; -class CPulseCell_Step_CallExternalMethod : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - PulseSymbol_t m_MethodName; // 0x0048 - PulseSymbol_t m_GameBlackboard; // 0x0058 - CUtlLeanVector< CPulseRuntimeMethodArg > m_ExpectedArgs; // 0x0068 - PulseMethodCallMode_t m_nAsyncCallMode; // 0x0078 - CPulse_ResumePoint m_OnFinished; // 0x0080 -}; -class CPointCommentaryNode : public CBaseAnimGraph // server -{ - CUtlSymbolLarge m_iszPreCommands; // 0x0A20 - CUtlSymbolLarge m_iszPostCommands; // 0x0A28 - CUtlSymbolLarge m_iszCommentaryFile; // 0x0A30 - CUtlSymbolLarge m_iszViewTarget; // 0x0A38 - CHandle< CBaseEntity > m_hViewTarget; // 0x0A40 - CHandle< CBaseEntity > m_hViewTargetAngles; // 0x0A44 - CUtlSymbolLarge m_iszViewPosition; // 0x0A48 - CHandle< CBaseEntity > m_hViewPosition; // 0x0A50 - CHandle< CBaseEntity > m_hViewPositionMover; // 0x0A54 - bool m_bPreventMovement; // 0x0A58 - bool m_bUnderCrosshair; // 0x0A59 - bool m_bUnstoppable; // 0x0A5A - GameTime_t m_flFinishedTime; // 0x0A5C - Vector m_vecFinishOrigin; // 0x0A60 - QAngle m_vecOriginalAngles; // 0x0A6C - QAngle m_vecFinishAngles; // 0x0A78 - bool m_bPreventChangesWhileMoving; // 0x0A84 - bool m_bDisabled; // 0x0A85 - VectorWS m_vecTeleportOrigin; // 0x0A88 - GameTime_t m_flAbortedPlaybackAt; // 0x0A94 - CEntityIOOutput m_pOnCommentaryStarted; // 0x0A98 - CEntityIOOutput m_pOnCommentaryStopped; // 0x0AB0 - bool m_bActive; // 0x0AC8 - GameTime_t m_flStartTime; // 0x0ACC - float32 m_flStartTimeInCommentary; // 0x0AD0 - CUtlSymbolLarge m_iszTitle; // 0x0AD8 - CUtlSymbolLarge m_iszSpeakers; // 0x0AE0 - int32 m_iNodeNumber; // 0x0AE8 - int32 m_iNodeNumberMax; // 0x0AEC - bool m_bListenedTo; // 0x0AF0 -}; -class CMomentaryRotButton : public CRotButton // server -{ - CEntityOutputTemplate< float32, float32 > m_Position; // 0x08B0 - CEntityIOOutput m_OnUnpressed; // 0x08D0 - CEntityIOOutput m_OnFullyOpen; // 0x08E8 - CEntityIOOutput m_OnFullyClosed; // 0x0900 - CEntityIOOutput m_OnReachedPosition; // 0x0918 - int32 m_lastUsed; // 0x0930 - QAngle m_start; // 0x0934 - QAngle m_end; // 0x0940 - float32 m_IdealYaw; // 0x094C - CUtlSymbolLarge m_sNoise; // 0x0950 - bool m_bUpdateTarget; // 0x0958 - int32 m_direction; // 0x095C - float32 m_returnSpeed; // 0x0960 - float32 m_flStartPosition; // 0x0964 -}; -class CSceneListManager : public CLogicalEntity // server -{ - CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x04A8 - CUtlSymbolLarge[16] m_iszScenes; // 0x04C0 - CHandle< CBaseEntity >[16] m_hScenes; // 0x0540 -}; -class CEnvTilt : public CPointEntity // server -{ - float32 m_Duration; // 0x04A8 - float32 m_Radius; // 0x04AC - float32 m_TiltTime; // 0x04B0 - GameTime_t m_stopTime; // 0x04B4 -}; -class CEnvSoundscapeTriggerable : public CEnvSoundscape // server -{ -}; -class CFuncMover : public CBaseModelEntity // server -{ - CUtlSymbolLarge m_iszPathName; // 0x0730 - CHandle< CPathMover > m_hPathMover; // 0x0738 - CHandle< CPathMover > m_hPrevPathMover; // 0x073C - CUtlSymbolLarge m_iszPathNodeStart; // 0x0740 - CUtlSymbolLarge m_iszPathNodeEnd; // 0x0748 - CFuncMover::Move_t m_eMoveType; // 0x0750 - bool m_bIsReversing; // 0x0754 - float32 m_flStartSpeed; // 0x0758 - float32 m_flPathLocation; // 0x075C - float32 m_flT; // 0x0760 - int32 m_nCurrentNodeIndex; // 0x0764 - int32 m_nPreviousNodeIndex; // 0x0768 - SolidType_t m_eSolidType; // 0x076C - bool m_bIsMoving; // 0x076D - float32 m_flTimeToReachMaxSpeed; // 0x0770 - float32 m_flDistanceToReachMaxSpeed; // 0x0774 - float32 m_flTimeToReachZeroSpeed; // 0x0778 - float32 m_flComputedDistanceToReachMaxSpeed; // 0x077C - float32 m_flComputedDistanceToReachZeroSpeed; // 0x0780 - float32 m_flStartCurveScale; // 0x0784 - float32 m_flStopCurveScale; // 0x0788 - float32 m_flDistanceToReachZeroSpeed; // 0x078C - GameTime_t m_flTimeMovementStart; // 0x0790 - GameTime_t m_flTimeMovementStop; // 0x0794 - CHandle< CMoverPathNode > m_hStopAtNode; // 0x0798 - float32 m_flPathLocationToBeginStop; // 0x079C - float32 m_flPathLocationStart; // 0x07A0 - float32 m_flBeginStopT; // 0x07A4 - CUtlSymbolLarge m_iszStartForwardSound; // 0x07A8 - CUtlSymbolLarge m_iszLoopForwardSound; // 0x07B0 - CUtlSymbolLarge m_iszStopForwardSound; // 0x07B8 - CUtlSymbolLarge m_iszStartReverseSound; // 0x07C0 - CUtlSymbolLarge m_iszLoopReverseSound; // 0x07C8 - CUtlSymbolLarge m_iszStopReverseSound; // 0x07D0 - CUtlSymbolLarge m_iszArriveAtDestinationSound; // 0x07D8 - CEntityIOOutput m_OnMovementEnd; // 0x07F8 - bool m_bStartAtClosestPoint; // 0x0810 - bool m_bStartAtEnd; // 0x0811 - bool m_bStartFollowingClosestMover; // 0x0812 - CFuncMover::OrientationUpdate_t m_eOrientationUpdate; // 0x0814 - GameTime_t m_flTimeStartOrientationChange; // 0x0818 - float32 m_flTimeToBlendToNewOrientation; // 0x081C - float32 m_flDurationBlendToNewOrientationRan; // 0x0820 - int32 m_nOriginalOrientationIndex; // 0x0824 - bool m_bCreateMovableNavMesh; // 0x0828 - bool m_bAllowMovableNavMeshDockingOnEntireEntity; // 0x0829 - CEntityOutputTemplate< CUtlString, char* > m_OnNodePassed; // 0x0830 - CUtlSymbolLarge m_iszOrientationMatchEntityName; // 0x0850 - CHandle< CBaseEntity > m_hOrientationMatchEntity; // 0x0858 - float32 m_flTimeToTraverseToNextNode; // 0x085C - Vector m_vLerpToNewPosStartInPathEntitySpace; // 0x0860 - Vector m_vLerpToNewPosEndInPathEntitySpace; // 0x086C - float32 m_flLerpToPositionT; // 0x0878 - float32 m_flLerpToPositionDeltaT; // 0x087C - CEntityIOOutput m_OnLerpToPositionComplete; // 0x0880 - bool m_bIsPaused; // 0x0898 - CFuncMover::TransitionToPathNodeAction_t m_eTransitionedToPathNodeAction; // 0x089C - int32 m_nDelayedTeleportToNode; // 0x08A0 - bool m_bIsVerboseLogging; // 0x08A4 - CHandle< CBaseEntity > m_hFollowEntity; // 0x08A8 - float32 m_flFollowDistance; // 0x08AC - float32 m_flFollowMinimumSpeed; // 0x08B0 - float32 m_flCurFollowEntityT; // 0x08B4 - float32 m_flCurFollowSpeed; // 0x08B8 - CUtlSymbolLarge m_strOrientationFaceEntityName; // 0x08C0 - CHandle< CBaseEntity > m_hOrientationFaceEntity; // 0x08C8 - CEntityIOOutput m_OnStart; // 0x08D0 - CEntityIOOutput m_OnStartForward; // 0x08E8 - CEntityIOOutput m_OnStartReverse; // 0x0900 - CEntityIOOutput m_OnStop; // 0x0918 - CEntityIOOutput m_OnStopped; // 0x0930 - bool m_bNextNodeReturnsCurrent; // 0x0948 - bool m_bStartedMoving; // 0x0949 - CFuncMover::FollowEntityDirection_t m_eFollowEntityDirection; // 0x0968 - CHandle< CFuncMover > m_hFollowMover; // 0x096C - CUtlSymbolLarge m_iszFollowMoverEntityName; // 0x0970 - float32 m_flFollowMoverDistance; // 0x0978 - float32 m_flFollowMoverCalculatedDistance; // 0x097C - float32 m_flFollowMoverSpringStrength; // 0x0980 - bool m_bFollowConstraintsInitialized; // 0x0984 - CFuncMover::FollowConstraint_t m_eFollowConstraint; // 0x0988 - float32 m_flFollowMoverSpeed; // 0x098C - float32 m_flFollowMoverVelocity; // 0x0990 - GameTick_t m_nTickMovementRan; // 0x0994 -}; -class CPhysicsProp : public CBreakableProp // server -{ - CEntityIOOutput m_MotionEnabled; // 0x0BB0 - CEntityIOOutput m_OnAwakened; // 0x0BC8 - CEntityIOOutput m_OnAwake; // 0x0BE0 - CEntityIOOutput m_OnAsleep; // 0x0BF8 - CEntityIOOutput m_OnPlayerUse; // 0x0C10 - CEntityIOOutput m_OnOutOfWorld; // 0x0C28 - CEntityIOOutput m_OnPlayerPickup; // 0x0C40 - bool m_bForceNavIgnore; // 0x0C58 - bool m_bNoNavmeshBlocker; // 0x0C59 - bool m_bForceNpcExclude; // 0x0C5A - float32 m_massScale; // 0x0C5C - float32 m_buoyancyScale; // 0x0C60 - int32 m_damageType; // 0x0C64 - int32 m_damageToEnableMotion; // 0x0C68 - float32 m_flForceToEnableMotion; // 0x0C6C - bool m_bThrownByPlayer; // 0x0C70 - bool m_bDroppedByPlayer; // 0x0C71 - bool m_bTouchedByPlayer; // 0x0C72 - bool m_bFirstCollisionAfterLaunch; // 0x0C73 - bool m_bHasBeenAwakened; // 0x0C74 - bool m_bIsOverrideProp; // 0x0C75 - GameTime_t m_flLastBurn; // 0x0C78 - DynamicContinuousContactBehavior_t m_nDynamicContinuousContactBehavior; // 0x0C7C - GameTime_t m_fNextCheckDisableMotionContactsTime; // 0x0C80 - int32 m_iInitialGlowState; // 0x0C84 - int32 m_nGlowRange; // 0x0C88 - int32 m_nGlowRangeMin; // 0x0C8C - Color m_glowColor; // 0x0C90 - bool m_bShouldAutoConvertBackFromDebris; // 0x0C94 - bool m_bMuteImpactEffects; // 0x0C95 - bool m_bUpdateNavWhenMoving; // 0x0C9C - bool m_bForceNavObstacleCut; // 0x0C9D - bool m_bAllowObstacleConvexHullMerging; // 0x0C9E - bool m_bAcceptDamageFromHeldObjects; // 0x0C9F - bool m_bEnableUseOutput; // 0x0CA0 - CPhysicsProp::CrateType_t m_CrateType; // 0x0CA4 - CUtlSymbolLarge[4] m_strItemClass; // 0x0CA8 - int32[4] m_nItemCount; // 0x0CC8 - bool m_bRemovableForAmmoBalancing; // 0x0CD8 - bool m_bAwake; // 0x0CD9 - bool m_bAttachedToReferenceFrame; // 0x0CDA -}; -class CFuncNavObstruction : public CBaseModelEntity // server -{ - bool m_bDisabled; // 0x0748 - bool m_bUseAsyncObstacleUpdate; // 0x0749 -}; -class CPhysWheelConstraint : public CPhysConstraint // server -{ - float32 m_flSuspensionFrequency; // 0x0508 - float32 m_flSuspensionDampingRatio; // 0x050C - float32 m_flSuspensionHeightOffset; // 0x0510 - bool m_bEnableSuspensionLimit; // 0x0514 - float32 m_flMinSuspensionOffset; // 0x0518 - float32 m_flMaxSuspensionOffset; // 0x051C - bool m_bEnableSteeringLimit; // 0x0520 - float32 m_flMinSteeringAngle; // 0x0524 - float32 m_flMaxSteeringAngle; // 0x0528 - float32 m_flSteeringAxisFriction; // 0x052C - float32 m_flSpinAxisFriction; // 0x0530 - CHandle< CBaseEntity > m_hSteeringMimicsEntity; // 0x0534 -}; -class CSkyboxReference : public CBaseEntity // server -{ - WorldGroupId_t m_worldGroupId; // 0x04A8 - CHandle< CSkyCamera > m_hSkyCamera; // 0x04AC -}; -class CPointPulse : public CBaseEntity // server -{ -}; -class CMolotovProjectile : public CBaseCSGrenadeProjectile // server -{ - bool m_bIsIncGrenade; // 0x0BB0 - bool m_bDetonated; // 0x0BC8 - IntervalTimer m_stillTimer; // 0x0BD0 - bool m_bHasBouncedOffPlayer; // 0x0CB0 -}; -class CFilterClass : public CBaseFilter // server -{ - CUtlSymbolLarge m_iFilterClass; // 0x04E0 -}; -class CTriggerToggleSave : public CBaseTrigger // server -{ -}; -class CPathWithDynamicNodes : public CPathSimple // server -{ - CNetworkUtlVectorBase< CHandle< CPathNode > > m_vecPathNodes; // 0x05B0 - CTransform m_xInitialPathWorldToLocal; // 0x05D0 -}; -class CColorCorrection : public CBaseEntity // server -{ - float32 m_flFadeInDuration; // 0x04A8 - float32 m_flFadeOutDuration; // 0x04AC - float32 m_flStartFadeInWeight; // 0x04B0 - float32 m_flStartFadeOutWeight; // 0x04B4 - GameTime_t m_flTimeStartFadeIn; // 0x04B8 - GameTime_t m_flTimeStartFadeOut; // 0x04BC - float32 m_flMaxWeight; // 0x04C0 - bool m_bStartDisabled; // 0x04C4 - bool m_bEnabled; // 0x04C5 - bool m_bMaster; // 0x04C6 - bool m_bClientSide; // 0x04C7 - bool m_bExclusive; // 0x04C8 - float32 m_MinFalloff; // 0x04CC - float32 m_MaxFalloff; // 0x04D0 - float32 m_flCurWeight; // 0x04D4 - char[512] m_netlookupFilename; // 0x04D8 - CUtlSymbolLarge m_lookupFilename; // 0x06D8 -}; -class CPropDoorRotatingBreakable : public CPropDoorRotating // server -{ - bool m_bBreakable; // 0x0EF0 - bool m_isAbleToCloseAreaPortals; // 0x0EF1 - int32 m_currentDamageState; // 0x0EF4 - CUtlVector< CUtlSymbolLarge > m_damageStates; // 0x0EF8 -}; -class CLightDirectionalEntity : public CLightEntity // server -{ -}; -class CBaseClientUIEntity : public CBaseModelEntity // server -{ - bool m_bEnabled; // 0x0730 - CUtlSymbolLarge m_DialogXMLName; // 0x0738 - CUtlSymbolLarge m_PanelClassName; // 0x0740 - CUtlSymbolLarge m_PanelID; // 0x0748 - CEntityOutputTemplate< CUtlString, char* > m_CustomOutput0; // 0x0750 - CEntityOutputTemplate< CUtlString, char* > m_CustomOutput1; // 0x0770 - CEntityOutputTemplate< CUtlString, char* > m_CustomOutput2; // 0x0790 - CEntityOutputTemplate< CUtlString, char* > m_CustomOutput3; // 0x07B0 - CEntityOutputTemplate< CUtlString, char* > m_CustomOutput4; // 0x07D0 - CEntityOutputTemplate< CUtlString, char* > m_CustomOutput5; // 0x07F0 - CEntityOutputTemplate< CUtlString, char* > m_CustomOutput6; // 0x0810 - CEntityOutputTemplate< CUtlString, char* > m_CustomOutput7; // 0x0830 - CEntityOutputTemplate< CUtlString, char* > m_CustomOutput8; // 0x0850 - CEntityOutputTemplate< CUtlString, char* > m_CustomOutput9; // 0x0870 -}; -class CBreakable : public CBaseModelEntity // server -{ - CPropDataComponent m_CPropDataComponent; // 0x0738 - Materials m_Material; // 0x0778 - CHandle< CBaseEntity > m_hBreaker; // 0x077C - Explosions m_Explosion; // 0x0780 - CUtlSymbolLarge m_iszSpawnObject; // 0x0788 - float32 m_flPressureDelay; // 0x0790 - int32 m_iMinHealthDmg; // 0x0794 - CUtlSymbolLarge m_iszPropData; // 0x0798 - float32 m_impactEnergyScale; // 0x07A0 - EOverrideBlockLOS_t m_nOverrideBlockLOS; // 0x07A4 - CEntityIOOutput m_OnStartDeath; // 0x07A8 - CEntityIOOutput m_OnBreak; // 0x07C0 - CEntityOutputTemplate< float32, float32 > m_OnHealthChanged; // 0x07D8 - PerformanceMode_t m_PerformanceMode; // 0x07F8 - CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x07FC - GameTime_t m_flLastPhysicsInfluenceTime; // 0x0800 -}; -class CInfoLandmark : public CPointEntity // server -{ -}; -class CBaseFilter : public CLogicalEntity // server -{ - bool m_bNegated; // 0x04A8 - CEntityIOOutput m_OnPass; // 0x04B0 - CEntityIOOutput m_OnFail; // 0x04C8 -}; -class WeaponPurchaseTracker_t // server -{ - CUtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > m_weaponPurchases; // 0x0008 -}; -class CPulseCell_Outflow_PlaySceneBase::CursorState_t // server -{ - CHandle< CBaseEntity > m_sceneInstance; // 0x0000 - CHandle< CBaseEntity > m_mainActor; // 0x0004 -}; -class PulseObservableBoolExpression_t // pulse_runtime_lib -{ - CPulse_OutflowConnection m_EvaluateConnection; // 0x0000 - CUtlVector< PulseRuntimeVarIndex_t > m_DependentObservableVars; // 0x0048 - CUtlVector< PulseRuntimeBlackboardReferenceIndex_t > m_DependentObservableBlackboardReferences; // 0x0060 -}; -class CMapInfo : public CPointEntity // server -{ - int32 m_iBuyingStatus; // 0x04A8 - float32 m_flBombRadius; // 0x04AC - int32 m_iPetPopulation; // 0x04B0 - bool m_bUseNormalSpawnsForDM; // 0x04B4 - bool m_bDisableAutoGeneratedDMSpawns; // 0x04B5 - float32 m_flBotMaxVisionDistance; // 0x04B8 - int32 m_iHostageCount; // 0x04BC - bool m_bFadePlayerVisibilityFarZ; // 0x04C0 - bool m_bRainTraceToSkyEnabled; // 0x04C1 - float32 m_flEnvRainStrength; // 0x04C4 - float32 m_flEnvPuddleRippleStrength; // 0x04C8 - float32 m_flEnvPuddleRippleDirection; // 0x04CC - float32 m_flEnvWetnessCoverage; // 0x04D0 - float32 m_flEnvWetnessDryingAmount; // 0x04D4 -}; -class CGradientFog : public CBaseEntity // server -{ - CStrongHandle< InfoForResourceTypeCTextureBase > m_hGradientFogTexture; // 0x04A8 - float32 m_flFogStartDistance; // 0x04B0 - float32 m_flFogEndDistance; // 0x04B4 - bool m_bHeightFogEnabled; // 0x04B8 - float32 m_flFogStartHeight; // 0x04BC - float32 m_flFogEndHeight; // 0x04C0 - float32 m_flFarZ; // 0x04C4 - float32 m_flFogMaxOpacity; // 0x04C8 - float32 m_flFogFalloffExponent; // 0x04CC - float32 m_flFogVerticalExponent; // 0x04D0 - Color m_fogColor; // 0x04D4 - float32 m_flFogStrength; // 0x04D8 - float32 m_flFadeTime; // 0x04DC - bool m_bStartDisabled; // 0x04E0 - bool m_bIsEnabled; // 0x04E1 - bool m_bGradientFogNeedsTextures; // 0x04E2 -}; -class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity // server -{ - Vector m_vDistanceInnerMins; // 0x0640 - Vector m_vDistanceInnerMaxs; // 0x064C - Vector m_vDistanceOuterMins; // 0x0658 - Vector m_vDistanceOuterMaxs; // 0x0664 - int32 m_nAABBDirection; // 0x0670 - Vector m_vInnerMins; // 0x0674 - Vector m_vInnerMaxs; // 0x0680 - Vector m_vOuterMins; // 0x068C - Vector m_vOuterMaxs; // 0x0698 -}; -class CPulseCell_Outflow_PlaySequence : public CPulseCell_Outflow_PlaySceneBase // server -{ - CUtlString m_ParamSequenceName; // 0x00F0 -}; -class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel // server -{ - char[512] m_messageText; // 0x08E8 -}; -class CEntityIdentity // entity2 -{ - int32 m_nameStringableIndex; // 0x0014 - CUtlSymbolLarge m_name; // 0x0018 - CUtlSymbolLarge m_designerName; // 0x0020 - uint32 m_flags; // 0x0030 - WorldGroupId_t m_worldGroupId; // 0x0038 - uint32 m_fDataObjectTypes; // 0x003C - ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x0040 - CEntityAttributeTable* m_pAttributes; // 0x0048 - CEntityIdentity* m_pPrev; // 0x0050 - CEntityIdentity* m_pNext; // 0x0058 - CEntityIdentity* m_pPrevByClass; // 0x0060 - CEntityIdentity* m_pNextByClass; // 0x0068 -}; -class CPulseCell_LimitCount::Criteria_t // pulse_runtime_lib -{ - bool m_bLimitCountPasses; // 0x0000 -}; -class CFuncRotator : public CBaseModelEntity // server -{ - CHandle< CBaseEntity > m_hRotatorTarget; // 0x0730 - bool m_bIsRotating; // 0x0734 - bool m_bIsReversing; // 0x0735 - float32 m_flTimeToReachMaxSpeed; // 0x0738 - float32 m_flTimeToReachZeroSpeed; // 0x073C - float32 m_flDistanceAlongArcTraveled; // 0x0740 - float32 m_flTimeToWaitOscillate; // 0x0744 - GameTime_t m_flTimeRotationStart; // 0x0748 - Quaternion m_qLSPrevChange; // 0x0750 - Quaternion m_qWSPrev; // 0x0760 - Quaternion m_qWSInit; // 0x0770 - Quaternion m_qLSInit; // 0x0780 - Quaternion m_qLSOrientation; // 0x0790 - CEntityIOOutput m_OnRotationStarted; // 0x07A0 - CEntityIOOutput m_OnRotationCompleted; // 0x07B8 - CEntityIOOutput m_OnOscillate; // 0x07D0 - CEntityIOOutput m_OnOscillateStartArrive; // 0x07E8 - CEntityIOOutput m_OnOscillateStartDepart; // 0x0800 - CEntityIOOutput m_OnOscillateEndArrive; // 0x0818 - CEntityIOOutput m_OnOscillateEndDepart; // 0x0830 - bool m_bOscillateDepart; // 0x0848 - int32 m_nOscillateCount; // 0x084C - CFuncRotator::Rotate_t m_eRotateType; // 0x0850 - CFuncRotator::Rotate_t m_ePrevRotateType; // 0x0854 - bool m_bHasTargetOverride; // 0x0858 - Quaternion m_qOrientationOverride; // 0x0860 - RotatorTargetSpace_t m_eSpaceOverride; // 0x0870 - QAngle m_qAngularVelocity; // 0x0874 - Vector m_vLookAtForcedUp; // 0x0880 - CUtlSymbolLarge m_strRotatorTarget; // 0x0890 - bool m_bRecordHistory; // 0x0898 - CUtlVector< RotatorHistoryEntry_t > m_vecRotatorHistory; // 0x08A0 - bool m_bReturningToPreviousOrientation; // 0x08B8 - CUtlVector< RotatorQueueEntry_t > m_vecRotatorQueue; // 0x08C0 - CUtlVector< RotatorHistoryEntry_t > m_vecRotatorQueueHistory; // 0x08D8 - SolidType_t m_eSolidType; // 0x08F0 - CHandle< CFuncMover > m_hSpeedFromMover; // 0x08F4 - CUtlSymbolLarge m_iszSpeedFromMover; // 0x08F8 - float32 m_flSpeedScale; // 0x0900 - float32 m_flMinYawRotation; // 0x0904 - float32 m_flMaxYawRotation; // 0x0908 -}; -class CSoundEventEntity : public CBaseEntity // server -{ - bool m_bStartOnSpawn; // 0x04A8 - bool m_bToLocalPlayer; // 0x04A9 - bool m_bStopOnNew; // 0x04AA - bool m_bSaveRestore; // 0x04AB - bool m_bSavedIsPlaying; // 0x04AC - float32 m_flSavedElapsedTime; // 0x04B0 - CUtlSymbolLarge m_iszSourceEntityName; // 0x04B8 - CUtlSymbolLarge m_iszAttachmentName; // 0x04C0 - CEntityOutputTemplate< uint64, uint64 > m_onGUIDChanged; // 0x04C8 - CEntityIOOutput m_onSoundFinished; // 0x04E8 - float32 m_flClientCullRadius; // 0x0500 - CUtlSymbolLarge m_iszSoundName; // 0x0530 - CEntityHandle m_hSource; // 0x054C - int32 m_nEntityIndexSelection; // 0x0550 -}; -class CInfoPlayerCounterterrorist : public SpawnPoint // server -{ -}; -class CEnvFade : public CLogicalEntity // server -{ - Color m_fadeColor; // 0x04A8 - float32 m_Duration; // 0x04AC - float32 m_HoldDuration; // 0x04B0 - CEntityIOOutput m_OnBeginFade; // 0x04B8 -}; -class CBasePlayerVData : public CEntitySubclassVDataBase // server -{ - CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x0028 - CSkillFloat m_flHeadDamageMultiplier; // 0x0108 - CSkillFloat m_flChestDamageMultiplier; // 0x0118 - CSkillFloat m_flStomachDamageMultiplier; // 0x0128 - CSkillFloat m_flArmDamageMultiplier; // 0x0138 - CSkillFloat m_flLegDamageMultiplier; // 0x0148 - float32 m_flHoldBreathTime; // 0x0158 - float32 m_flDrowningDamageInterval; // 0x015C - int32 m_nDrowningDamageInitial; // 0x0160 - int32 m_nDrowningDamageMax; // 0x0164 - int32 m_nWaterSpeed; // 0x0168 - float32 m_flUseRange; // 0x016C - float32 m_flUseAngleTolerance; // 0x0170 - float32 m_flCrouchTime; // 0x0174 -}; -class CTriggerImpact : public CTriggerMultiple // server -{ - float32 m_flMagnitude; // 0x08A8 - float32 m_flNoise; // 0x08AC - float32 m_flViewkick; // 0x08B0 - CEntityOutputTemplate< Vector, Vector > m_pOutputForce; // 0x08B8 -}; -class CCSGameModeRules_Deathmatch : public CCSGameModeRules // server -{ - GameTime_t m_flDMBonusStartTime; // 0x0030 - float32 m_flDMBonusTimeLength; // 0x0034 - CUtlString m_sDMBonusWeapon; // 0x0038 -}; -class CPulseCell_CursorQueue : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib -{ - int32 m_nCursorsAllowedToRunParallel; // 0x0098 -}; -class CPulseCell_Value_RandomFloat : public CPulseCell_BaseValue // pulse_runtime_lib -{ -}; -class CPulseExecCursor // pulse_runtime_lib -{ -}; -class CBasePropDoor : public CDynamicProp // server -{ - float32 m_flAutoReturnDelay; // 0x0C60 - CUtlVector< CHandle< CBasePropDoor > > m_hDoorList; // 0x0C68 - int32 m_nHardwareType; // 0x0C80 - bool m_bNeedsHardware; // 0x0C84 - DoorState_t m_eDoorState; // 0x0C88 - bool m_bLocked; // 0x0C8C - bool m_bNoNPCs; // 0x0C8D - Vector m_closedPosition; // 0x0C90 - QAngle m_closedAngles; // 0x0C9C - CHandle< CBaseEntity > m_hBlocker; // 0x0CA8 - bool m_bFirstBlocked; // 0x0CAC - locksound_t m_ls; // 0x0CB0 - bool m_bForceClosed; // 0x0CD0 - VectorWS m_vecLatchWorldPosition; // 0x0CD4 - CHandle< CBaseEntity > m_hActivator; // 0x0CE0 - CUtlSymbolLarge m_SoundMoving; // 0x0CF8 - CUtlSymbolLarge m_SoundOpen; // 0x0D00 - CUtlSymbolLarge m_SoundClose; // 0x0D08 - CUtlSymbolLarge m_SoundLock; // 0x0D10 - CUtlSymbolLarge m_SoundUnlock; // 0x0D18 - CUtlSymbolLarge m_SoundLatch; // 0x0D20 - CUtlSymbolLarge m_SoundPound; // 0x0D28 - CUtlSymbolLarge m_SoundJiggle; // 0x0D30 - CUtlSymbolLarge m_SoundLockedAnim; // 0x0D38 - int32 m_numCloseAttempts; // 0x0D40 - CUtlStringToken m_nPhysicsMaterial; // 0x0D44 - CUtlSymbolLarge m_SlaveName; // 0x0D48 - CHandle< CBasePropDoor > m_hMaster; // 0x0D50 - CEntityIOOutput m_OnBlockedClosing; // 0x0D58 - CEntityIOOutput m_OnBlockedOpening; // 0x0D70 - CEntityIOOutput m_OnUnblockedClosing; // 0x0D88 - CEntityIOOutput m_OnUnblockedOpening; // 0x0DA0 - CEntityIOOutput m_OnFullyClosed; // 0x0DB8 - CEntityIOOutput m_OnFullyOpen; // 0x0DD0 - CEntityIOOutput m_OnClose; // 0x0DE8 - CEntityIOOutput m_OnOpen; // 0x0E00 - CEntityIOOutput m_OnLockedUse; // 0x0E18 - CEntityIOOutput m_OnAjarOpen; // 0x0E30 -}; -class CLogicBranchList : public CLogicalEntity // server -{ - CUtlSymbolLarge[16] m_nLogicBranchNames; // 0x04A8 - CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x0528 - CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x0540 - CEntityIOOutput m_OnAllTrue; // 0x0548 - CEntityIOOutput m_OnAllFalse; // 0x0560 - CEntityIOOutput m_OnMixed; // 0x0578 -}; -class CBtActionParachutePositioning : public CBtNode // server -{ - CountdownTimer m_ActionTimer; // 0x0058 -}; -class CAK47 : public CCSWeaponBaseGun // server -{ -}; -class CDynamicProp : public CBreakableProp // server -{ - bool m_bCreateNavObstacle; // 0x0BA8 - bool m_bNavObstacleUpdatesOverridden; // 0x0BA9 - bool m_bUseHitboxesForRenderBox; // 0x0BAA - bool m_bUseAnimGraph; // 0x0BAB - CEntityIOOutput m_pOutputAnimBegun; // 0x0BB0 - CEntityIOOutput m_pOutputAnimOver; // 0x0BC8 - CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0x0BE0 - CEntityIOOutput m_OnAnimReachedStart; // 0x0BF8 - CEntityIOOutput m_OnAnimReachedEnd; // 0x0C10 - CUtlSymbolLarge m_iszIdleAnim; // 0x0C28 - AnimLoopMode_t m_nIdleAnimLoopMode; // 0x0C30 - bool m_bRandomizeCycle; // 0x0C34 - bool m_bStartDisabled; // 0x0C35 - bool m_bFiredStartEndOutput; // 0x0C36 - bool m_bForceNpcExclude; // 0x0C37 - bool m_bCreateNonSolid; // 0x0C38 - bool m_bIsOverrideProp; // 0x0C39 - int32 m_iInitialGlowState; // 0x0C3C - int32 m_nGlowRange; // 0x0C40 - int32 m_nGlowRangeMin; // 0x0C44 - Color m_glowColor; // 0x0C48 - int32 m_nGlowTeam; // 0x0C4C -}; -class CHostageAlias_info_hostage_spawn : public CHostage // server -{ -}; -class CFilterTeam : public CBaseFilter // server -{ - int32 m_iFilterTeam; // 0x04E0 -}; -class CFuncConveyor : public CBaseModelEntity // server -{ - CUtlSymbolLarge m_szConveyorModels; // 0x0730 - float32 m_flTransitionDurationSeconds; // 0x0738 - QAngle m_angMoveEntitySpace; // 0x073C - Vector m_vecMoveDirEntitySpace; // 0x0748 - float32 m_flTargetSpeed; // 0x0754 - GameTick_t m_nTransitionStartTick; // 0x0758 - int32 m_nTransitionDurationTicks; // 0x075C - float32 m_flTransitionStartSpeed; // 0x0760 - CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hConveyorModels; // 0x0768 -}; -class CTriggerPhysics : public CBaseTrigger // server -{ - float32 m_gravityScale; // 0x08A0 - float32 m_linearLimit; // 0x08A4 - float32 m_linearDamping; // 0x08A8 - float32 m_angularLimit; // 0x08AC - float32 m_angularDamping; // 0x08B0 - float32 m_linearForce; // 0x08B4 - float32 m_flFrequency; // 0x08B8 - float32 m_flDampingRatio; // 0x08BC - Vector m_vecLinearForcePointAt; // 0x08C0 - bool m_bCollapseToForcePoint; // 0x08CC - Vector m_vecLinearForcePointAtWorld; // 0x08D0 - Vector m_vecLinearForceDirection; // 0x08DC - bool m_bConvertToDebrisWhenPossible; // 0x08E8 -}; -class CInfoInstructorHintBombTargetB : public CPointEntity // server -{ -}; -class CFuncTimescale : public CBaseEntity // server -{ - float32 m_flDesiredTimescale; // 0x04A8 - float32 m_flAcceleration; // 0x04AC - float32 m_flMinBlendRate; // 0x04B0 - float32 m_flBlendDeltaMultiplier; // 0x04B4 - bool m_isStarted; // 0x04B8 -}; -class CInfoInteraction : public CPointEntity // server -{ - CUtlSymbolLarge[8] m_strSlotEntityName; // 0x04A8 - CUtlSymbolLarge m_strInteractVData; // 0x04E8 - float32 m_flInteractRadius; // 0x04F0 -}; -class CBasePlayerWeaponVData : public CEntitySubclassVDataBase // server -{ - CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x0028 - CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sToolsOnlyOwnerModelName; // 0x0108 - bool m_bBuiltRightHanded; // 0x01E8 - bool m_bAllowFlipping; // 0x01E9 - CAttachmentNameSymbolWithStorage m_sMuzzleAttachment; // 0x01F0 - CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x0210 - CUtlString m_szMuzzleFlashParticleConfig; // 0x02F0 - CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szBarrelSmokeParticle; // 0x02F8 - uint8 m_nMuzzleSmokeShotThreshold; // 0x03D8 - float32 m_flMuzzleSmokeTimeout; // 0x03DC - float32 m_flMuzzleSmokeDecrementRate; // 0x03E0 - bool m_bGenerateMuzzleLight; // 0x03E4 - bool m_bLinkedCooldowns; // 0x03E5 - ItemFlagTypes_t m_iFlags; // 0x03E6 - int32 m_iWeight; // 0x03E8 - bool m_bAutoSwitchTo; // 0x03EC - bool m_bAutoSwitchFrom; // 0x03ED - AmmoIndex_t m_nPrimaryAmmoType; // 0x03EE - AmmoIndex_t m_nSecondaryAmmoType; // 0x03EF - int32 m_iMaxClip1; // 0x03F0 - int32 m_iMaxClip2; // 0x03F4 - int32 m_iDefaultClip1; // 0x03F8 - int32 m_iDefaultClip2; // 0x03FC - bool m_bReserveAmmoAsClips; // 0x0400 - bool m_bTreatAsSingleClip; // 0x0401 - bool m_bKeepLoadedAmmo; // 0x0402 - RumbleEffect_t m_iRumbleEffect; // 0x0404 - float32 m_flDropSpeed; // 0x0408 - int32 m_iSlot; // 0x040C - int32 m_iPosition; // 0x0410 - CUtlOrderedMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x0418 -}; -class CSoundOpvarSetPointEntity : public CSoundOpvarSetPointBase // server -{ - CEntityIOOutput m_OnEnter; // 0x0550 - CEntityIOOutput m_OnExit; // 0x0568 - bool m_bAutoDisable; // 0x0580 - float32 m_flDistanceMin; // 0x05C4 - float32 m_flDistanceMax; // 0x05C8 - float32 m_flDistanceMapMin; // 0x05CC - float32 m_flDistanceMapMax; // 0x05D0 - float32 m_flOcclusionRadius; // 0x05D4 - float32 m_flOcclusionMin; // 0x05D8 - float32 m_flOcclusionMax; // 0x05DC - float32 m_flValSetOnDisable; // 0x05E0 - bool m_bSetValueOnDisable; // 0x05E4 - bool m_bReloading; // 0x05E5 - int32 m_nSimulationMode; // 0x05E8 - int32 m_nVisibilitySamples; // 0x05EC - Vector m_vDynamicProxyPoint; // 0x05F0 - float32 m_flDynamicMaximumOcclusion; // 0x05FC - CEntityHandle m_hDynamicEntity; // 0x0600 - CUtlSymbolLarge m_iszDynamicEntityName; // 0x0608 - float32 m_flPathingDistanceNormFactor; // 0x0610 - Vector m_vPathingSourcePos; // 0x0614 - Vector m_vPathingListenerPos; // 0x0620 - Vector m_vPathingDirection; // 0x062C - int32 m_nPathingSourceIndex; // 0x0638 -}; -class CInfoTargetServerOnly : public CServerOnlyPointEntity // server -{ -}; -class CServerRagdollTrigger : public CBaseTrigger // server -{ -}; -class CDynamicPropAlias_dynamic_prop : public CDynamicProp // server -{ -}; -class CMarkupVolumeTagged : public CMarkupVolume // server -{ - CUtlVector< CGlobalSymbol > m_GroupNames; // 0x0738 - CUtlVector< CGlobalSymbol > m_Tags; // 0x0750 - bool m_bIsGroup; // 0x0768 - bool m_bGroupByPrefab; // 0x0769 - bool m_bGroupByVolume; // 0x076A - bool m_bGroupOtherGroups; // 0x076B - bool m_bIsInGroup; // 0x076C -}; -class CInfoParticleTarget : public CPointEntity // server -{ -}; -class CEnvCubemap : public CBaseEntity // server -{ - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hCubemapTexture; // 0x0528 - bool m_Entity_bCustomCubemapTexture; // 0x0530 - float32 m_Entity_flInfluenceRadius; // 0x0534 - Vector m_Entity_vBoxProjectMins; // 0x0538 - Vector m_Entity_vBoxProjectMaxs; // 0x0544 - bool m_Entity_bMoveable; // 0x0550 - int32 m_Entity_nHandshake; // 0x0554 - int32 m_Entity_nEnvCubeMapArrayIndex; // 0x0558 - int32 m_Entity_nPriority; // 0x055C - float32 m_Entity_flEdgeFadeDist; // 0x0560 - Vector m_Entity_vEdgeFadeDists; // 0x0564 - float32 m_Entity_flDiffuseScale; // 0x0570 - bool m_Entity_bStartDisabled; // 0x0574 - bool m_Entity_bDefaultEnvMap; // 0x0575 - bool m_Entity_bDefaultSpecEnvMap; // 0x0576 - bool m_Entity_bIndoorCubeMap; // 0x0577 - bool m_Entity_bCopyDiffuseFromDefaultCubemap; // 0x0578 - bool m_Entity_bEnabled; // 0x0588 -}; -class CCSPlayer_DamageReactServices : public CPlayerPawnComponent // server -{ -}; -class CWeaponXM1014 : public CCSWeaponBaseShotgun // server -{ -}; -class CTriggerLerpObject : public CBaseTrigger // server -{ - CUtlSymbolLarge m_iszLerpTarget; // 0x0890 - CHandle< CBaseEntity > m_hLerpTarget; // 0x0898 - CUtlSymbolLarge m_iszLerpTargetAttachment; // 0x08A0 - AttachmentHandle_t m_hLerpTargetAttachment; // 0x08A8 - float32 m_flLerpDuration; // 0x08AC - bool m_bAttachedEntityWasParented; // 0x08B0 - bool m_bLerpRestoreMoveType; // 0x08B1 - bool m_bSingleLerpObject; // 0x08B2 - CUtlVector< lerpdata_t > m_vecLerpingObjects; // 0x08B8 - CUtlSymbolLarge m_iszLerpEffect; // 0x08D0 - CUtlSymbolLarge m_iszLerpSound; // 0x08D8 - bool m_bAttachTouchingObject; // 0x08E0 - CHandle< CBaseEntity > m_hEntityToWaitForDisconnect; // 0x08E4 - CEntityIOOutput m_OnLerpStarted; // 0x08E8 - CEntityIOOutput m_OnLerpFinished; // 0x0900 - CEntityIOOutput m_OnDetached; // 0x0918 -}; -class CPhysicsPropOverride : public CPhysicsProp // server -{ -}; -class CTriggerSave : public CBaseTrigger // server -{ - bool m_bForceNewLevelUnit; // 0x0890 - float32 m_fDangerousTimer; // 0x0894 - int32 m_minHitPoints; // 0x0898 -}; -class CPointHurt : public CPointEntity // server -{ - int32 m_nDamage; // 0x04A8 - DamageTypes_t m_bitsDamageType; // 0x04AC - float32 m_flRadius; // 0x04B0 - float32 m_flDelay; // 0x04B4 - CUtlSymbolLarge m_strTarget; // 0x04B8 - CHandle< CBaseEntity > m_pActivator; // 0x04C0 -}; -class CBasePlayerController : public CBaseEntity // server -{ - uint64 m_nInButtonsWhichAreToggles; // 0x04B0 - uint32 m_nTickBase; // 0x04B8 - CHandle< CBasePlayerPawn > m_hPawn; // 0x04E0 - bool m_bKnownTeamMismatch; // 0x04E4 - CSplitScreenSlot m_nSplitScreenSlot; // 0x04E8 - CHandle< CBasePlayerController > m_hSplitOwner; // 0x04EC - CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x04F0 - bool m_bIsHLTV; // 0x0508 - PlayerConnectedState m_iConnected; // 0x050C - char[128] m_iszPlayerName; // 0x0510 - CUtlString m_szNetworkIDString; // 0x0590 - float32 m_fLerpTime; // 0x0598 - bool m_bLagCompensation; // 0x059C - bool m_bPredict; // 0x059D - bool m_bIsLowViolence; // 0x05A4 - bool m_bGamePaused; // 0x05A5 - ChatIgnoreType_t m_iIgnoreGlobalChat; // 0x06E0 - float32 m_flLastPlayerTalkTime; // 0x06E4 - float32 m_flLastEntitySteadyState; // 0x06E8 - int32 m_nAvailableEntitySteadyState; // 0x06EC - bool m_bHasAnySteadyStateEnts; // 0x06F0 - uint64 m_steamID; // 0x0700 - bool m_bNoClipEnabled; // 0x0708 - uint32 m_iDesiredFOV; // 0x070C -}; -class C_CSGO_TeamIntroCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition // client -{ -}; -class C_FireCrackerBlast : public C_Inferno // client -{ -}; -class CCSGO_WingmanIntroCounterTerroristPosition : public CCSGO_WingmanIntroCharacterPosition // client -{ -}; -class CPulseCell_WaitForCursorsWithTag : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib -{ - bool m_bTagSelfWhenComplete; // 0x0098 - PulseCursorCancelPriority_t m_nDesiredKillPriority; // 0x009C -}; -class C_SceneEntity::QueuedEvents_t // client -{ - float32 starttime; // 0x0000 -}; -class CCSPlayer_PingServices : public CPlayerPawnComponent // client -{ - CHandle< C_PlayerPing > m_hPlayerPing; // 0x0048 -}; -class CEconItemAttribute // client -{ - uint16 m_iAttributeDefinitionIndex; // 0x0030 - float32 m_flValue; // 0x0034 - float32 m_flInitialValue; // 0x0038 - int32 m_nRefundableCurrency; // 0x003C - bool m_bSetBonus; // 0x0040 -}; -class CBaseTriggerAPI // client -{ -}; -class PredictedDamageTag_t // client -{ - GameTick_t nTagTick; // 0x0030 - float32 flFlinchModSmall; // 0x0034 - float32 flFlinchModLarge; // 0x0038 - float32 flFriendlyFireDamageReductionRatio; // 0x003C -}; -class CFuncRetakeBarrier : public C_DynamicProp // client -{ -}; -class C_EnvWindShared // client -{ - GameTime_t m_flStartTime; // 0x0008 - uint32 m_iWindSeed; // 0x000C - uint16 m_iMinWind; // 0x0010 - uint16 m_iMaxWind; // 0x0012 - int32 m_windRadius; // 0x0014 - uint16 m_iMinGust; // 0x0018 - uint16 m_iMaxGust; // 0x001A - float32 m_flMinGustDelay; // 0x001C - float32 m_flMaxGustDelay; // 0x0020 - float32 m_flGustDuration; // 0x0024 - uint16 m_iGustDirChange; // 0x0028 - uint16 m_iInitialWindDir; // 0x002A - float32 m_flInitialWindSpeed; // 0x002C - Vector m_location; // 0x0030 - CHandle< C_BaseEntity > m_hEntOwner; // 0x003C -}; -class C_SkyCamera : public C_BaseEntity // client -{ - sky3dparams_t m_skyboxData; // 0x0608 - CUtlStringToken m_skyboxSlotToken; // 0x0698 - bool m_bUseAngles; // 0x069C - C_SkyCamera* m_pNext; // 0x06A0 -}; -class CPulseCell_Base // pulse_runtime_lib -{ - PulseDocNodeID_t m_nEditorNodeID; // 0x0008 -}; -class C_FuncRotating : public C_BaseModelEntity // client -{ -}; -class C_SoundOpvarSetPointBase : public C_BaseEntity // client -{ - CUtlSymbolLarge m_iszStackName; // 0x0608 - CUtlSymbolLarge m_iszOperatorName; // 0x0610 - CUtlSymbolLarge m_iszOpvarName; // 0x0618 - int32 m_iOpvarIndex; // 0x0620 - bool m_bUseAutoCompare; // 0x0624 - bool m_bFastRefresh; // 0x0625 -}; -class C_EnvCubemapFog : public C_BaseEntity // client -{ - float32 m_flEndDistance; // 0x0608 - float32 m_flStartDistance; // 0x060C - float32 m_flFogFalloffExponent; // 0x0610 - bool m_bHeightFogEnabled; // 0x0614 - float32 m_flFogHeightWidth; // 0x0618 - float32 m_flFogHeightEnd; // 0x061C - float32 m_flFogHeightStart; // 0x0620 - float32 m_flFogHeightExponent; // 0x0624 - float32 m_flLODBias; // 0x0628 - bool m_bActive; // 0x062C - bool m_bStartDisabled; // 0x062D - float32 m_flFogMaxOpacity; // 0x0630 - int32 m_nCubemapSourceType; // 0x0634 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x0638 - CUtlSymbolLarge m_iszSkyEntity; // 0x0640 - CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x0648 - bool m_bHasHeightFogEnd; // 0x0650 - bool m_bFirstTime; // 0x0651 -}; -class C_CSGO_TeamSelectTerroristPosition : public C_CSGO_TeamSelectCharacterPosition // client -{ -}; -class C_BaseFlex::Emphasized_Phoneme // client -{ - CUtlString m_sClassName; // 0x0000 - float32 m_flAmount; // 0x0018 - bool m_bRequired; // 0x001C - bool m_bBasechecked; // 0x001D - bool m_bValid; // 0x001E -}; -class C_EnvParticleGlow : public C_ParticleSystem // client -{ - float32 m_flAlphaScale; // 0x1438 - float32 m_flRadiusScale; // 0x143C - float32 m_flSelfIllumScale; // 0x1440 - Color m_ColorTint; // 0x1444 - CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0x1448 -}; -class CCS_PortraitWorldCallbackHandler : public C_BaseEntity // client -{ -}; -class CCSPlayerController_InventoryServices : public CPlayerControllerComponent // client -{ - CUtlVector< CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t > m_vecNetworkableLoadout; // 0x0040 - uint16 m_unMusicID; // 0x0058 - MedalRank_t[6] m_rank; // 0x005C - int32 m_nPersonaDataPublicLevel; // 0x0074 - int32 m_nPersonaDataPublicCommendsLeader; // 0x0078 - int32 m_nPersonaDataPublicCommendsTeacher; // 0x007C - int32 m_nPersonaDataPublicCommendsFriendly; // 0x0080 - int32 m_nPersonaDataXpTrailLevel; // 0x0084 - C_UtlVectorEmbeddedNetworkVar< ServerAuthoritativeWeaponSlot_t > m_vecServerAuthoritativeWeaponSlots; // 0x0088 -}; -class CCSPlayerModernJump // client -{ - GameTick_t m_nLastActualJumpPressTick; // 0x0010 - float32 m_flLastActualJumpPressFrac; // 0x0014 - GameTick_t m_nLastUsableJumpPressTick; // 0x0018 - float32 m_flLastUsableJumpPressFrac; // 0x001C - GameTick_t m_nLastLandedTick; // 0x0020 - float32 m_flLastLandedFrac; // 0x0024 - float32 m_flLastLandedVelocityX; // 0x0028 - float32 m_flLastLandedVelocityY; // 0x002C -}; -class C_EconEntity::AttachedModelData_t // client -{ - int32 m_iModelDisplayFlags; // 0x0000 -}; -class CPulse_ResumePoint : public CPulse_OutflowConnection // pulse_runtime_lib -{ -}; -class CTriggerFan : public C_BaseTrigger // client -{ - Vector m_vFanOriginOffset; // 0x0F58 - Vector m_vDirection; // 0x0F64 - bool m_bPushTowardsInfoTarget; // 0x0F70 - bool m_bPushAwayFromInfoTarget; // 0x0F71 - Quaternion m_qNoiseDelta; // 0x0F80 - CHandle< CInfoFan > m_hInfoFan; // 0x0F90 - float32 m_flForce; // 0x0F94 - bool m_bFalloff; // 0x0F98 - CountdownTimer m_RampTimer; // 0x0FA0 -}; -class C_HostageCarriableProp : public CBaseAnimGraph // client -{ -}; -class C_BulletHitModel : public CBaseAnimGraph // client -{ - matrix3x4_t m_matLocal; // 0x1168 - int32 m_iBoneIndex; // 0x1198 - CHandle< C_BaseEntity > m_hPlayerParent; // 0x119C - bool m_bIsHit; // 0x11A0 - float32 m_flTimeCreated; // 0x11A4 - Vector m_vecStartPos; // 0x11A8 -}; -class C_FuncElectrifiedVolume : public C_FuncBrush // client -{ - ParticleIndex_t m_nAmbientEffect; // 0x0E88 - CUtlSymbolLarge m_EffectName; // 0x0E90 - bool m_bState; // 0x0E98 -}; -class C_MapVetoPickController : public C_BaseEntity // client -{ - int32 m_nDraftType; // 0x0618 - int32 m_nTeamWinningCoinToss; // 0x061C - int32[64] m_nTeamWithFirstChoice; // 0x0620 - int32[7] m_nVoteMapIdsList; // 0x0720 - int32[64] m_nAccountIDs; // 0x073C - int32[64] m_nMapId0; // 0x083C - int32[64] m_nMapId1; // 0x093C - int32[64] m_nMapId2; // 0x0A3C - int32[64] m_nMapId3; // 0x0B3C - int32[64] m_nMapId4; // 0x0C3C - int32[64] m_nMapId5; // 0x0D3C - int32[64] m_nStartingSide0; // 0x0E3C - int32 m_nCurrentPhase; // 0x0F3C - int32 m_nPhaseStartTick; // 0x0F40 - int32 m_nPhaseDurationTicks; // 0x0F44 - int32 m_nPostDataUpdateTick; // 0x0F48 - bool m_bDisabledHud; // 0x0F4C -}; -class C_EnvVolumetricFogVolume : public C_BaseEntity // client -{ - bool m_bActive; // 0x0608 - Vector m_vBoxMins; // 0x060C - Vector m_vBoxMaxs; // 0x0618 - bool m_bStartDisabled; // 0x0624 - bool m_bIndirectUseLPVs; // 0x0625 - float32 m_flStrength; // 0x0628 - int32 m_nFalloffShape; // 0x062C - float32 m_flFalloffExponent; // 0x0630 - float32 m_flHeightFogDepth; // 0x0634 - float32 m_fHeightFogEdgeWidth; // 0x0638 - float32 m_fIndirectLightStrength; // 0x063C - float32 m_fSunLightStrength; // 0x0640 - float32 m_fNoiseStrength; // 0x0644 - Color m_TintColor; // 0x0648 - bool m_bOverrideTintColor; // 0x064C - bool m_bOverrideIndirectLightStrength; // 0x064D - bool m_bOverrideSunLightStrength; // 0x064E - bool m_bOverrideNoiseStrength; // 0x064F -}; -class C_CSGO_EndOfMatchCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition // client -{ -}; -class CPulseCell_PlaySequence : public CPulseCell_BaseYieldingInflow // client -{ - CUtlString m_SequenceName; // 0x0048 - PulseNodeDynamicOutflows_t m_PulseAnimEvents; // 0x0050 - CPulse_ResumePoint m_OnFinished; // 0x0068 - CPulse_ResumePoint m_OnCanceled; // 0x00B0 -}; -class C_BaseEntityAPI // client -{ -}; -class C_BarnLight : public C_BaseModelEntity // client -{ - bool m_bEnabled; // 0x0E88 - int32 m_nColorMode; // 0x0E8C - Color m_Color; // 0x0E90 - float32 m_flColorTemperature; // 0x0E94 - float32 m_flBrightness; // 0x0E98 - float32 m_flBrightnessScale; // 0x0E9C - int32 m_nDirectLight; // 0x0EA0 - int32 m_nBakedShadowIndex; // 0x0EA4 - int32 m_nLightPathUniqueId; // 0x0EA8 - int32 m_nLightMapUniqueId; // 0x0EAC - int32 m_nLuminaireShape; // 0x0EB0 - float32 m_flLuminaireSize; // 0x0EB4 - float32 m_flLuminaireAnisotropy; // 0x0EB8 - CUtlString m_LightStyleString; // 0x0EC0 - GameTime_t m_flLightStyleStartTime; // 0x0EC8 - C_NetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x0ED0 - C_NetworkUtlVectorBase< CUtlString > m_LightStyleEvents; // 0x0EE8 - C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_LightStyleTargets; // 0x0F00 - CEntityIOOutput[4] m_StyleEvent; // 0x0F18 - CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x0F78 - float32 m_flShape; // 0x0F80 - float32 m_flSoftX; // 0x0F84 - float32 m_flSoftY; // 0x0F88 - float32 m_flSkirt; // 0x0F8C - float32 m_flSkirtNear; // 0x0F90 - Vector m_vSizeParams; // 0x0F94 - float32 m_flRange; // 0x0FA0 - Vector m_vShear; // 0x0FA4 - int32 m_nBakeSpecularToCubemaps; // 0x0FB0 - Vector m_vBakeSpecularToCubemapsSize; // 0x0FB4 - int32 m_nCastShadows; // 0x0FC0 - int32 m_nShadowMapSize; // 0x0FC4 - int32 m_nShadowPriority; // 0x0FC8 - bool m_bContactShadow; // 0x0FCC - bool m_bForceShadowsEnabled; // 0x0FCD - int32 m_nBounceLight; // 0x0FD0 - float32 m_flBounceScale; // 0x0FD4 - bool m_bDynamicBounce; // 0x0FD8 - float32 m_flMinRoughness; // 0x0FDC - Vector m_vAlternateColor; // 0x0FE0 - float32 m_fAlternateColorBrightness; // 0x0FEC - int32 m_nFog; // 0x0FF0 - float32 m_flFogStrength; // 0x0FF4 - int32 m_nFogShadows; // 0x0FF8 - float32 m_flFogScale; // 0x0FFC - bool m_bFogMixedShadows; // 0x1000 - float32 m_flFadeSizeStart; // 0x1004 - float32 m_flFadeSizeEnd; // 0x1008 - float32 m_flShadowFadeSizeStart; // 0x100C - float32 m_flShadowFadeSizeEnd; // 0x1010 - bool m_bPrecomputedFieldsValid; // 0x1014 - Vector m_vPrecomputedBoundsMins; // 0x1018 - Vector m_vPrecomputedBoundsMaxs; // 0x1024 - Vector m_vPrecomputedOBBOrigin; // 0x1030 - QAngle m_vPrecomputedOBBAngles; // 0x103C - Vector m_vPrecomputedOBBExtent; // 0x1048 - int32 m_nPrecomputedSubFrusta; // 0x1054 - Vector m_vPrecomputedOBBOrigin0; // 0x1058 - QAngle m_vPrecomputedOBBAngles0; // 0x1064 - Vector m_vPrecomputedOBBExtent0; // 0x1070 - Vector m_vPrecomputedOBBOrigin1; // 0x107C - QAngle m_vPrecomputedOBBAngles1; // 0x1088 - Vector m_vPrecomputedOBBExtent1; // 0x1094 - Vector m_vPrecomputedOBBOrigin2; // 0x10A0 - QAngle m_vPrecomputedOBBAngles2; // 0x10AC - Vector m_vPrecomputedOBBExtent2; // 0x10B8 - Vector m_vPrecomputedOBBOrigin3; // 0x10C4 - QAngle m_vPrecomputedOBBAngles3; // 0x10D0 - Vector m_vPrecomputedOBBExtent3; // 0x10DC - Vector m_vPrecomputedOBBOrigin4; // 0x10E8 - QAngle m_vPrecomputedOBBAngles4; // 0x10F4 - Vector m_vPrecomputedOBBExtent4; // 0x1100 - Vector m_vPrecomputedOBBOrigin5; // 0x110C - QAngle m_vPrecomputedOBBAngles5; // 0x1118 - Vector m_vPrecomputedOBBExtent5; // 0x1124 - bool m_bInitialBoneSetup; // 0x1170 - C_NetworkUtlVectorBase< uint16 > m_VisClusters; // 0x1178 -}; -class CPulseCell_LerpCameraSettings : public CPulseCell_BaseLerp // client -{ - float32 m_flSeconds; // 0x0090 - PointCameraSettings_t m_Start; // 0x0094 - PointCameraSettings_t m_End; // 0x00A4 -}; -class CPointOffScreenIndicatorUi : public C_PointClientUIWorldPanel // client -{ - bool m_bBeenEnabled; // 0x10E0 - bool m_bHide; // 0x10E1 - float32 m_flSeenTargetTime; // 0x10E4 - C_PointClientUIWorldPanel* m_pTargetPanel; // 0x10E8 -}; -class CCSObserver_UseServices : public CPlayer_UseServices // client -{ -}; -class C_PostProcessingVolume : public C_BaseTrigger // client -{ - CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x0F68 - float32 m_flFadeDuration; // 0x0F70 - float32 m_flMinLogExposure; // 0x0F74 - float32 m_flMaxLogExposure; // 0x0F78 - float32 m_flMinExposure; // 0x0F7C - float32 m_flMaxExposure; // 0x0F80 - float32 m_flExposureCompensation; // 0x0F84 - float32 m_flExposureFadeSpeedUp; // 0x0F88 - float32 m_flExposureFadeSpeedDown; // 0x0F8C - float32 m_flTonemapEVSmoothingRange; // 0x0F90 - bool m_bMaster; // 0x0F94 - bool m_bExposureControl; // 0x0F95 -}; -class CCSPlayer_UseServices : public CPlayer_UseServices // client -{ -}; -class C_CSGO_CounterTerroristWingmanIntroCamera : public C_CSGO_TeamPreviewCamera // client -{ -}; -class CPulseCell_PickBestOutflowSelector : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseBestOutflowRules_t m_nCheckType; // 0x0048 - PulseSelectorOutflowList_t m_OutflowList; // 0x0050 -}; -class CInfoFan : public C_PointEntity // client -{ - float32 m_fFanForceMaxRadius; // 0x0648 - float32 m_fFanForceMinRadius; // 0x064C - float32 m_flCurveDistRange; // 0x0650 - CUtlSymbolLarge m_FanForceCurveString; // 0x0658 -}; -class C_VoteController : public C_BaseEntity // client -{ - int32 m_iActiveIssueIndex; // 0x0618 - int32 m_iOnlyTeamToVote; // 0x061C - int32[5] m_nVoteOptionCount; // 0x0620 - int32 m_nPotentialVotes; // 0x0634 - bool m_bVotesDirty; // 0x0638 - bool m_bTypeDirty; // 0x0639 - bool m_bIsYesNoVote; // 0x063A -}; -class C_CSPlayerPawnBase : public C_BasePlayerPawn // client -{ - CCSPlayer_PingServices* m_pPingServices; // 0x15C0 - CSPlayerState m_previousPlayerState; // 0x15C8 - CSPlayerState m_iPlayerState; // 0x15CC - bool m_bHasMovedSinceSpawn; // 0x15D0 - GameTime_t m_flLastSpawnTimeIndex; // 0x15D4 - int32 m_iProgressBarDuration; // 0x15D8 - float32 m_flProgressBarStartTime; // 0x15DC - GameTime_t m_flClientDeathTime; // 0x15E0 - float32 m_flFlashBangTime; // 0x15E4 - float32 m_flFlashScreenshotAlpha; // 0x15E8 - float32 m_flFlashOverlayAlpha; // 0x15EC - bool m_bFlashBuildUp; // 0x15F0 - bool m_bFlashDspHasBeenCleared; // 0x15F1 - bool m_bFlashScreenshotHasBeenGrabbed; // 0x15F2 - float32 m_flFlashMaxAlpha; // 0x15F4 - float32 m_flFlashDuration; // 0x15F8 - GameTime_t m_flClientHealthFadeChangeTimestamp; // 0x15FC - int32 m_nClientHealthFadeParityValue; // 0x1600 - float32 m_fNextThinkPushAway; // 0x1604 - float32 m_flCurrentMusicStartTime; // 0x160C - float32 m_flMusicRoundStartTime; // 0x1610 - bool m_bDeferStartMusicOnWarmup; // 0x1614 - float32 m_flLastSmokeOverlayAlpha; // 0x1618 - float32 m_flLastSmokeAge; // 0x161C - Vector m_vLastSmokeOverlayColor; // 0x1620 - CHandle< CCSPlayerController > m_hOriginalController; // 0x1648 -}; -class C_C4 : public C_CSWeaponBase // client -{ - ParticleIndex_t m_activeLightParticleIndex; // 0x1F40 - C4LightEffect_t m_eActiveLightEffect; // 0x1F44 - bool m_bStartedArming; // 0x1F48 - GameTime_t m_fArmedTime; // 0x1F4C - bool m_bBombPlacedAnimation; // 0x1F50 - bool m_bIsPlantingViaUse; // 0x1F51 - EntitySpottedState_t m_entitySpottedState; // 0x1F58 - int32 m_nSpotRules; // 0x1F70 - bool[7] m_bPlayedArmingBeeps; // 0x1F74 - bool m_bBombPlanted; // 0x1F7B -}; -class C_BreakableProp : public CBaseProp // client -{ - CPropDataComponent m_CPropDataComponent; // 0x11A0 - CEntityIOOutput m_OnStartDeath; // 0x11E0 - CEntityIOOutput m_OnBreak; // 0x11F8 - CEntityOutputTemplate< float32, float32 > m_OnHealthChanged; // 0x1210 - CEntityIOOutput m_OnTakeDamage; // 0x1230 - float32 m_impactEnergyScale; // 0x1248 - int32 m_iMinHealthDmg; // 0x124C - float32 m_flPressureDelay; // 0x1250 - float32 m_flDefBurstScale; // 0x1254 - Vector m_vDefBurstOffset; // 0x1258 - CHandle< C_BaseEntity > m_hBreaker; // 0x1264 - PerformanceMode_t m_PerformanceMode; // 0x1268 - GameTime_t m_flPreventDamageBeforeTime; // 0x126C - BreakableContentsType_t m_BreakableContentsType; // 0x1270 - CUtlString m_strBreakableContentsPropGroupOverride; // 0x1278 - CUtlString m_strBreakableContentsParticleOverride; // 0x1280 - bool m_bHasBreakPiecesOrCommands; // 0x1288 - float32 m_explodeDamage; // 0x128C - float32 m_explodeRadius; // 0x1290 - BaseExplosionTypes_t m_nExplosionType; // 0x1294 - float32 m_explosionDelay; // 0x1298 - CUtlSymbolLarge m_explosionBuildupSound; // 0x12A0 - CUtlSymbolLarge m_explosionCustomEffect; // 0x12A8 - CUtlSymbolLarge m_explosionCustomSound; // 0x12B0 - CUtlSymbolLarge m_explosionModifier; // 0x12B8 - CHandle< C_BasePlayerPawn > m_hPhysicsAttacker; // 0x12C0 - GameTime_t m_flLastPhysicsInfluenceTime; // 0x12C4 - float32 m_flDefaultFadeScale; // 0x12C8 - CHandle< C_BaseEntity > m_hLastAttacker; // 0x12CC -}; -class CCSGO_WingmanIntroTerroristPosition : public CCSGO_WingmanIntroCharacterPosition // client -{ -}; -class CPrecipitationVData : public CEntitySubclassVDataBase // client -{ - CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x0028 - float32 m_flInnerDistance; // 0x0108 - ParticleAttachment_t m_nAttachType; // 0x010C - bool m_bBatchSameVolumeType; // 0x0110 - int32 m_nRTEnvCP; // 0x0114 - int32 m_nRTEnvCPComponent; // 0x0118 - CUtlString m_szModifier; // 0x0120 -}; -class C_RetakeGameRules // client -{ - int32 m_nMatchSeed; // 0x0138 - bool m_bBlockersPresent; // 0x013C - bool m_bRoundInProgress; // 0x013D - int32 m_iFirstSecondHalfRound; // 0x0140 - int32 m_iBombSite; // 0x0144 - CHandle< C_CSPlayerPawn > m_hBombPlanter; // 0x0148 -}; -class CPulseCell_WaitForObservable : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - PulseObservableBoolExpression_t m_Condition; // 0x0048 - CPulse_ResumePoint m_OnTrue; // 0x00C0 -}; -class C_SoundAreaEntitySphere : public C_SoundAreaEntityBase // client -{ - float32 m_flRadius; // 0x0630 -}; -class CPulseCell_Step_EntFire : public CPulseCell_BaseFlow // client -{ - CUtlString m_Input; // 0x0048 -}; -class C_WeaponAWP : public C_CSWeaponBaseGun // client -{ -}; -class C_BaseButton : public C_BaseToggle // client -{ - CHandle< C_BaseModelEntity > m_glowEntity; // 0x0E88 - bool m_usable; // 0x0E8C - CUtlSymbolLarge m_szDisplayText; // 0x0E90 -}; -class CCSObserver_ObserverServices : public CPlayer_ObserverServices // client -{ - ObserverInterpState_t m_obsInterpState; // 0x0064 -}; -class CHitboxComponent : public CEntityComponent // client -{ - float32 m_flBoundsExpandRadius; // 0x0014 -}; -class ServerAuthoritativeWeaponSlot_t // client -{ - uint16 unClass; // 0x0030 - uint16 unSlot; // 0x0032 - uint16 unItemDefIdx; // 0x0034 -}; -class C_CSMinimapBoundary : public C_BaseEntity // client -{ -}; -class CPathQueryComponent : public CEntityComponent // client -{ -}; -class C_Precipitation : public C_BaseTrigger // client -{ - float32 m_flDensity; // 0x0F58 - float32 m_flParticleInnerDist; // 0x0F68 - char* m_pParticleDef; // 0x0F70 - TimedEvent[1] m_tParticlePrecipTraceTimer; // 0x0F98 - bool[1] m_bActiveParticlePrecipEmitter; // 0x0FA0 - bool m_bParticlePrecipInitialized; // 0x0FA1 - bool m_bHasSimulatedSinceLastSceneObjectUpdate; // 0x0FA2 - int32 m_nAvailableSheetSequencesMaxIndex; // 0x0FA4 -}; -class CLogicRelay : public CLogicalEntity // client -{ - bool m_bDisabled; // 0x0608 - bool m_bWaitForRefire; // 0x0609 - bool m_bTriggerOnce; // 0x060A - bool m_bFastRetrigger; // 0x060B - bool m_bPassthoughCaller; // 0x060C -}; -class SequenceHistory_t // client -{ - HSequence m_hSequence; // 0x0000 - GameTime_t m_flSeqStartTime; // 0x0004 - float32 m_flSeqFixedCycle; // 0x0008 - AnimLoopMode_t m_nSeqLoopMode; // 0x000C - float32 m_flPlaybackRate; // 0x0010 - float32 m_flCyclesPerSecond; // 0x0014 -}; -class CPlayer_ItemServices : public CPlayerPawnComponent // client -{ -}; -class CPulse_OutflowConnection // pulse_runtime_lib -{ - PulseSymbol_t m_SourceOutflowName; // 0x0000 - PulseRuntimeChunkIndex_t m_nDestChunk; // 0x0010 - int32 m_nInstruction; // 0x0014 - PulseRegisterMap_t m_OutflowRegisterMap; // 0x0018 -}; -class C_WeaponUMP45 : public C_CSWeaponBaseGun // client -{ -}; -class C_WeaponG3SG1 : public C_CSWeaponBaseGun // client -{ -}; -class C_SpotlightEnd : public C_BaseModelEntity // client -{ - float32 m_flLightScale; // 0x0E88 - float32 m_Radius; // 0x0E8C -}; -class C_Fish : public CBaseAnimGraph // client -{ - Vector m_pos; // 0x1168 - Vector m_vel; // 0x1174 - QAngle m_angles; // 0x1180 - int32 m_localLifeState; // 0x118C - float32 m_deathDepth; // 0x1190 - float32 m_deathAngle; // 0x1194 - float32 m_buoyancy; // 0x1198 - CountdownTimer m_wiggleTimer; // 0x11A0 - float32 m_wigglePhase; // 0x11B8 - float32 m_wiggleRate; // 0x11BC - Vector m_actualPos; // 0x11C0 - QAngle m_actualAngles; // 0x11CC - Vector m_poolOrigin; // 0x11D8 - float32 m_waterLevel; // 0x11E4 - bool m_gotUpdate; // 0x11E8 - float32 m_x; // 0x11EC - float32 m_y; // 0x11F0 - float32 m_z; // 0x11F4 - float32 m_angle; // 0x11F8 - float32[20] m_errorHistory; // 0x11FC - int32 m_errorHistoryIndex; // 0x124C - int32 m_errorHistoryCount; // 0x1250 - float32 m_averageError; // 0x1254 -}; -class C_WeaponFamas : public C_CSWeaponBaseGun // client -{ -}; -class C_EnvVolumetricFogController : public C_BaseEntity // client -{ - float32 m_flScattering; // 0x0608 - Color m_TintColor; // 0x060C - float32 m_flAnisotropy; // 0x0610 - float32 m_flFadeSpeed; // 0x0614 - float32 m_flDrawDistance; // 0x0618 - float32 m_flFadeInStart; // 0x061C - float32 m_flFadeInEnd; // 0x0620 - float32 m_flIndirectStrength; // 0x0624 - int32 m_nVolumeDepth; // 0x0628 - float32 m_fFirstVolumeSliceThickness; // 0x062C - int32 m_nIndirectTextureDimX; // 0x0630 - int32 m_nIndirectTextureDimY; // 0x0634 - int32 m_nIndirectTextureDimZ; // 0x0638 - Vector m_vBoxMins; // 0x063C - Vector m_vBoxMaxs; // 0x0648 - bool m_bActive; // 0x0654 - GameTime_t m_flStartAnisoTime; // 0x0658 - GameTime_t m_flStartScatterTime; // 0x065C - GameTime_t m_flStartDrawDistanceTime; // 0x0660 - float32 m_flStartAnisotropy; // 0x0664 - float32 m_flStartScattering; // 0x0668 - float32 m_flStartDrawDistance; // 0x066C - float32 m_flDefaultAnisotropy; // 0x0670 - float32 m_flDefaultScattering; // 0x0674 - float32 m_flDefaultDrawDistance; // 0x0678 - bool m_bStartDisabled; // 0x067C - bool m_bEnableIndirect; // 0x067D - bool m_bIsMaster; // 0x067E - CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x0680 - int32 m_nForceRefreshCount; // 0x0688 - float32 m_fNoiseSpeed; // 0x068C - float32 m_fNoiseStrength; // 0x0690 - Vector m_vNoiseScale; // 0x0694 - float32 m_fWindSpeed; // 0x06A0 - Vector m_vWindDirection; // 0x06A4 - bool m_bFirstTime; // 0x06B0 -}; -class CPulseGraphDef // pulse_runtime_lib -{ - PulseSymbol_t m_DomainIdentifier; // 0x0008 - CPulseValueFullType m_DomainSubType; // 0x0018 - PulseSymbol_t m_ParentMapName; // 0x0030 - PulseSymbol_t m_ParentXmlName; // 0x0040 - CUtlVector< CPulse_Chunk* > m_Chunks; // 0x0050 - CUtlVector< CPulseCell_Base* > m_Cells; // 0x0068 - CUtlVector< CPulse_Variable > m_Vars; // 0x0080 - CUtlVector< CPulse_PublicOutput > m_PublicOutputs; // 0x0098 - CUtlVector< CPulse_InvokeBinding* > m_InvokeBindings; // 0x00B0 - CUtlVector< CPulse_CallInfo* > m_CallInfos; // 0x00C8 - CUtlVector< CPulse_Constant > m_Constants; // 0x00E0 - CUtlVector< CPulse_DomainValue > m_DomainValues; // 0x00F8 - CUtlVector< CPulse_BlackboardReference > m_BlackboardReferences; // 0x0110 - CUtlVector< CPulse_OutputConnection* > m_OutputConnections; // 0x0128 -}; -class C_EnvDetailController : public C_BaseEntity // client -{ - float32 m_flFadeStartDist; // 0x0608 - float32 m_flFadeEndDist; // 0x060C -}; -class C_EnvWindVolume : public C_BaseEntity // client -{ - bool m_bActive; // 0x0608 - Vector m_vBoxMins; // 0x060C - Vector m_vBoxMaxs; // 0x0618 - bool m_bStartDisabled; // 0x0624 - int32 m_nShape; // 0x0628 - float32 m_fWindSpeedMultiplier; // 0x062C - float32 m_fWindTurbulenceMultiplier; // 0x0630 - float32 m_fWindSpeedVariationMultiplier; // 0x0634 - float32 m_fWindDirectionVariationMultiplier; // 0x0638 -}; -class CBasePlayerControllerAPI // client -{ -}; -class CHostageRescueZoneShim : public C_BaseTrigger // client -{ -}; -class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape // client -{ -}; -class CCSPlayer_HostageServices : public CPlayerPawnComponent // client -{ - CHandle< C_BaseEntity > m_hCarriedHostage; // 0x0048 - CHandle< C_BaseEntity > m_hCarriedHostageProp; // 0x004C -}; -class C_GameRulesProxy : public C_BaseEntity // client -{ -}; -class CRenderComponent : public CEntityComponent // client -{ - CNetworkVarChainer __m_pChainEntity; // 0x0010 - bool m_bIsRenderingWithViewModels; // 0x0050 - uint32 m_nSplitscreenFlags; // 0x0054 - bool m_bEnableRendering; // 0x0058 - bool m_bInterpolationReadyToDraw; // 0x00A8 -}; -class C_Team : public C_BaseEntity // client -{ - C_NetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x0608 - C_NetworkUtlVectorBase< CHandle< C_BasePlayerPawn > > m_aPlayers; // 0x0620 - int32 m_iScore; // 0x0638 - char[129] m_szTeamname; // 0x063C -}; -class C_PathParticleRopeAlias_path_particle_rope_clientside : public C_PathParticleRope // client -{ -}; -class CPointChildModifier : public C_PointEntity // client -{ - bool m_bOrphanInsteadOfDeletingChildrenOnRemove; // 0x0608 -}; -class CCSPlayerLegacyJump // client -{ - bool m_bOldJumpPressed; // 0x0010 - float32 m_flJumpPressedTime; // 0x0014 -}; -class C_WeaponNOVA : public C_CSWeaponBaseShotgun // client -{ -}; -class C_DEagle : public C_CSWeaponBaseGun // client -{ -}; -class C_CS2HudModelAddon : public C_LateUpdatedAnimating // client -{ -}; -class C_TriggerMultiple : public C_BaseTrigger // client -{ -}; -class C_CSGO_TeamPreviewCamera : public C_CSGO_MapPreviewCameraPath // client -{ - int32 m_nVariant; // 0x0690 -}; -class C_ColorCorrectionVolume : public C_BaseTrigger // client -{ - float32 m_LastEnterWeight; // 0x0F58 - GameTime_t m_LastEnterTime; // 0x0F5C - float32 m_LastExitWeight; // 0x0F60 - GameTime_t m_LastExitTime; // 0x0F64 - bool m_bEnabled; // 0x0F68 - float32 m_MaxWeight; // 0x0F6C - float32 m_FadeDuration; // 0x0F70 - float32 m_Weight; // 0x0F74 - char[512] m_lookupFilename; // 0x0F78 -}; -class CPlayer_MovementServices : public CPlayerPawnComponent // client -{ - int32 m_nImpulse; // 0x0048 - CInButtonState m_nButtons; // 0x0050 - uint64 m_nQueuedButtonDownMask; // 0x0070 - uint64 m_nQueuedButtonChangeMask; // 0x0078 - uint64 m_nButtonDoublePressed; // 0x0080 - uint32[64] m_pButtonPressedCmdNumber; // 0x0088 - uint32 m_nLastCommandNumberProcessed; // 0x0188 - uint64 m_nToggleButtonDownMask; // 0x0190 - float32 m_flMaxspeed; // 0x01A0 - float32[4] m_arrForceSubtickMoveWhen; // 0x01A4 - float32 m_flForwardMove; // 0x01B4 - float32 m_flLeftMove; // 0x01B8 - float32 m_flUpMove; // 0x01BC - Vector m_vecLastMovementImpulses; // 0x01C0 - QAngle m_vecOldViewAngles; // 0x0228 -}; -class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint // client -{ - Vector m_vBoxMins; // 0x0620 - Vector m_vBoxMaxs; // 0x062C -}; -class CBaseAnimGraphController : public CSkeletonAnimationController // client -{ - AnimationAlgorithm_t m_nAnimationAlgorithm; // 0x0018 - CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x0020 - CSmartPtr< IAnimationGraphInstance > m_pAnimGraphInstance; // 0x14B0 - ExternalAnimGraphHandle_t m_nNextExternalGraphHandle; // 0x1510 - CUtlVector< CGlobalSymbol > m_vecSecondarySkeletonNames; // 0x1518 - C_NetworkUtlVectorBase< CHandle< CBaseAnimGraph > > m_vecSecondarySkeletons; // 0x1530 - int32 m_nSecondarySkeletonMasterCount; // 0x1548 - float32 m_flSoundSyncTime; // 0x1550 - uint32 m_nActiveIKChainMask; // 0x1554 - HSequence m_hSequence; // 0x15A8 - GameTime_t m_flSeqStartTime; // 0x15AC - float32 m_flSeqFixedCycle; // 0x15B0 - AnimLoopMode_t m_nAnimLoopMode; // 0x15B4 - CNetworkedQuantizedFloat m_flPlaybackRate; // 0x15B8 - SequenceFinishNotifyState_t m_nNotifyState; // 0x15C4 - bool m_bNetworkedAnimationInputsChanged; // 0x15C5 - bool m_bNetworkedSequenceChanged; // 0x15C6 - bool m_bLastUpdateSkipped; // 0x15C7 - bool m_bSequenceFinished; // 0x15C8 - GameTick_t m_nPrevAnimUpdateTick; // 0x15CC - CStrongHandle< InfoForResourceTypeCNmGraphDefinition > m_hGraphDefinitionAG2; // 0x1868 - C_NetworkUtlVectorBase< uint8 > m_serializedPoseRecipeAG2; // 0x1870 - int32 m_nSerializePoseRecipeSizeAG2; // 0x1888 - int32 m_nSerializePoseRecipeVersionAG2; // 0x188C - int32 m_nServerGraphInstanceIteration; // 0x1890 - int32 m_nServerSerializationContextIteration; // 0x1894 - ResourceId_t m_primaryGraphId; // 0x1898 - C_NetworkUtlVectorBase< ResourceId_t > m_vecExternalGraphIds; // 0x18A0 - C_NetworkUtlVectorBase< ResourceId_t > m_vecExternalClipIds; // 0x18B8 - CGlobalSymbol m_sAnimGraph2Identifier; // 0x18D0 - CUtlVector< ExternalAnimGraph_t > m_vecExternalGraphs; // 0x1AF8 - AnimationAlgorithm_t m_nPrevAnimationAlgorithm; // 0x1B31 -}; -class C_ColorCorrection : public C_BaseEntity // client -{ - Vector m_vecOrigin; // 0x0608 - float32 m_MinFalloff; // 0x0614 - float32 m_MaxFalloff; // 0x0618 - float32 m_flFadeInDuration; // 0x061C - float32 m_flFadeOutDuration; // 0x0620 - float32 m_flMaxWeight; // 0x0624 - float32 m_flCurWeight; // 0x0628 - char[512] m_netlookupFilename; // 0x062C - bool m_bEnabled; // 0x082C - bool m_bMaster; // 0x082D - bool m_bClientSide; // 0x082E - bool m_bExclusive; // 0x082F - bool[1] m_bEnabledOnClient; // 0x0830 - float32[1] m_flCurWeightOnClient; // 0x0834 - bool[1] m_bFadingIn; // 0x0838 - float32[1] m_flFadeStartWeight; // 0x083C - float32[1] m_flFadeStartTime; // 0x0840 - float32[1] m_flFadeDuration; // 0x0844 -}; -class CBuoyancyHelper // client -{ - CUtlStringToken m_nFluidType; // 0x0018 - float32 m_flFluidDensity; // 0x001C - float32 m_flNeutrallyBuoyantGravity; // 0x0020 - float32 m_flNeutrallyBuoyantLinearDamping; // 0x0024 - float32 m_flNeutrallyBuoyantAngularDamping; // 0x0028 - bool m_bNeutrallyBuoyant; // 0x002C - CUtlVector< float32 > m_vecFractionOfWheelSubmergedForWheelFriction; // 0x0030 - CUtlVector< float32 > m_vecWheelFrictionScales; // 0x0048 - CUtlVector< float32 > m_vecFractionOfWheelSubmergedForWheelDrag; // 0x0060 - CUtlVector< float32 > m_vecWheelDrag; // 0x0078 -}; -class C_PhysBox : public C_Breakable // client -{ -}; -class CCSPlayer_CameraServices : public CCSPlayerBase_CameraServices // client -{ - float32 m_flDeathCamTilt; // 0x02A8 - Vector m_vClientScopeInaccuracy; // 0x02B0 -}; -class CFilterMultiple : public CBaseFilter // client -{ - filter_t m_nFilterType; // 0x0640 - CUtlSymbolLarge[10] m_iFilterName; // 0x0648 - CHandle< C_BaseEntity >[10] m_hFilter; // 0x0698 -}; -class CPulseCell_FireCursors : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outflows; // 0x0048 - bool m_bWaitForChildOutflows; // 0x0060 - CPulse_ResumePoint m_OnFinished; // 0x0068 - CPulse_ResumePoint m_OnCanceled; // 0x00B0 -}; -class CEnvSoundscape : public C_BaseEntity // client -{ - CEntityIOOutput m_OnPlay; // 0x0608 - float32 m_flRadius; // 0x0620 - CUtlSymbolLarge m_soundEventName; // 0x0628 - bool m_bOverrideWithEvent; // 0x0630 - int32 m_soundscapeIndex; // 0x0634 - int32 m_soundscapeEntityListId; // 0x0638 - CUtlSymbolLarge[8] m_positionNames; // 0x0640 - CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x0680 - bool m_bDisabled; // 0x0684 - CUtlSymbolLarge m_soundscapeName; // 0x0688 - uint32 m_soundEventHash; // 0x0690 -}; -class C_SoundEventEntityAlias_snd_event_point : public C_SoundEventEntity // client -{ -}; -class C_FogController : public C_BaseEntity // client -{ - fogparams_t m_fog; // 0x0608 - bool m_bUseAngles; // 0x0670 - int32 m_iChangedVariables; // 0x0674 -}; -class C_SoundOpvarSetOBBWindEntity : public C_SoundOpvarSetPointBase // client -{ -}; -class C_MolotovGrenade : public C_BaseCSGrenade // client -{ -}; -class C_NetTestBaseCombatCharacter : public C_BaseCombatCharacter // client -{ -}; -class CBodyComponentPoint : public CBodyComponent // client -{ - CGameSceneNode m_sceneNode; // 0x0080 -}; -class C_WeaponM4A1Silencer : public C_CSWeaponBaseGun // client -{ -}; -class C_EconItemView : public IEconItemInterface // client -{ - bool m_bInventoryImageRgbaRequested; // 0x0060 - bool m_bInventoryImageTriedCache; // 0x0061 - int32 m_nInventoryImageRgbaWidth; // 0x0080 - int32 m_nInventoryImageRgbaHeight; // 0x0084 - char[260] m_szCurrentLoadCachedFileName; // 0x0088 - bool m_bRestoreCustomMaterialAfterPrecache; // 0x01B8 - uint16 m_iItemDefinitionIndex; // 0x01BA - int32 m_iEntityQuality; // 0x01BC - uint32 m_iEntityLevel; // 0x01C0 - uint64 m_iItemID; // 0x01C8 - uint32 m_iItemIDHigh; // 0x01D0 - uint32 m_iItemIDLow; // 0x01D4 - uint32 m_iAccountID; // 0x01D8 - uint32 m_iInventoryPosition; // 0x01DC - bool m_bInitialized; // 0x01E8 - bool m_bDisallowSOC; // 0x01E9 - bool m_bIsStoreItem; // 0x01EA - bool m_bIsTradeItem; // 0x01EB - int32 m_iEntityQuantity; // 0x01EC - int32 m_iRarityOverride; // 0x01F0 - int32 m_iQualityOverride; // 0x01F4 - int32 m_iOriginOverride; // 0x01F8 - uint8 m_ubStyleOverride; // 0x01FC - uint8 m_unClientFlags; // 0x01FD - CAttributeList m_AttributeList; // 0x0208 - CAttributeList m_NetworkedDynamicAttributes; // 0x0280 - char[161] m_szCustomName; // 0x02F8 - char[161] m_szCustomNameOverride; // 0x0399 - bool m_bInitializedTags; // 0x0468 -}; -class CPulseCell_Timeline::TimelineEvent_t // pulse_runtime_lib -{ - float32 m_flTimeFromPrevious; // 0x0000 - CPulse_OutflowConnection m_EventOutflow; // 0x0008 -}; -class CPulseCell_IntervalTimer::CursorState_t // pulse_runtime_lib -{ - GameTime_t m_StartTime; // 0x0000 - GameTime_t m_EndTime; // 0x0004 - float32 m_flWaitInterval; // 0x0008 - float32 m_flWaitIntervalHigh; // 0x000C - bool m_bCompleteOnNextWake; // 0x0010 -}; -class CPulseCell_BaseRequirement : public CPulseCell_Base // pulse_runtime_lib -{ -}; -class CPulseCell_BaseState : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ -}; -class OutflowWithRequirements_t // pulse_runtime_lib -{ - CPulse_OutflowConnection m_Connection; // 0x0000 - PulseDocNodeID_t m_DestinationFlowNodeID; // 0x0048 - CUtlVector< PulseDocNodeID_t > m_RequirementNodeIDs; // 0x0050 - CUtlVector< int32 > m_nCursorStateBlockIndex; // 0x0068 -}; -class CPulseCell_IsRequirementValid : public CPulseCell_BaseRequirement // pulse_runtime_lib -{ -}; -class C_SoundEventPathCornerEntity : public C_SoundEventEntity // client -{ - C_NetworkUtlVectorBase< SoundeventPathCornerPairNetworked_t > m_vecCornerPairsNetworked; // 0x06B8 -}; -class C_InfoVisibilityBox : public C_BaseEntity // client -{ - int32 m_nMode; // 0x060C - Vector m_vBoxSize; // 0x0610 - bool m_bEnabled; // 0x061C -}; -class CCSPlayer_ItemServices : public CPlayer_ItemServices // client -{ - bool m_bHasDefuser; // 0x0048 - bool m_bHasHelmet; // 0x0049 -}; -class CPulseCell_Value_Gradient : public CPulseCell_BaseValue // pulse_runtime_lib -{ - CColorGradient m_Gradient; // 0x0048 -}; -class IntervalTimer // client -{ - GameTime_t m_timestamp; // 0x0008 - WorldGroupId_t m_nWorldGroupId; // 0x000C -}; -class audioparams_t // client -{ - Vector[8] localSound; // 0x0008 - int32 soundscapeIndex; // 0x0068 - uint8 localBits; // 0x006C - int32 soundscapeEntityListIndex; // 0x0070 - uint32 soundEventHash; // 0x0074 -}; -class C_PathParticleRope : public C_BaseEntity // client -{ - bool m_bStartActive; // 0x0610 - float32 m_flMaxSimulationTime; // 0x0614 - CUtlSymbolLarge m_iszEffectName; // 0x0618 - CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x0620 - float32 m_flParticleSpacing; // 0x0638 - float32 m_flSlack; // 0x063C - float32 m_flRadius; // 0x0640 - Color m_ColorTint; // 0x0644 - int32 m_nEffectState; // 0x0648 - CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x0650 - C_NetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x0658 - C_NetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x0670 - C_NetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x0688 - C_NetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x06A0 - C_NetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x06B8 - C_NetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x06D0 -}; -class C_DecoyProjectile : public C_BaseCSGrenadeProjectile // client -{ - int32 m_nDecoyShotTick; // 0x1438 - int32 m_nClientLastKnownDecoyShotTick; // 0x143C - GameTime_t m_flTimeParticleEffectSpawn; // 0x1460 -}; -class C_AttributeContainer : public CAttributeManager // client -{ - C_EconItemView m_Item; // 0x0050 - int32 m_iExternalItemProviderRegisteredToken; // 0x04C0 - uint64 m_ullRegisteredAsItemID; // 0x04C8 -}; -class C_CSWeaponBase : public C_BasePlayerWeapon // client -{ - WeaponGameplayAnimState m_iWeaponGameplayAnimState; // 0x1948 - GameTime_t m_flWeaponGameplayAnimStateTimestamp; // 0x194C - GameTime_t m_flInspectCancelCompleteTime; // 0x1950 - bool m_bInspectPending; // 0x1954 - bool m_bInspectShouldLoop; // 0x1955 - float32 m_flCrosshairDistance; // 0x1980 - int32 m_iAmmoLastCheck; // 0x1984 - int32 m_nLastEmptySoundCmdNum; // 0x1988 - bool m_bFireOnEmpty; // 0x198C - CEntityIOOutput m_OnPlayerPickup; // 0x1990 - CSWeaponMode m_weaponMode; // 0x19A8 - float32 m_flTurningInaccuracyDelta; // 0x19AC - Vector m_vecTurningInaccuracyEyeDirLast; // 0x19B0 - float32 m_flTurningInaccuracy; // 0x19BC - float32 m_fAccuracyPenalty; // 0x19C0 - GameTime_t m_flLastAccuracyUpdateTime; // 0x19C4 - float32 m_fAccuracySmoothedForZoom; // 0x19C8 - int32 m_iRecoilIndex; // 0x19CC - float32 m_flRecoilIndex; // 0x19D0 - bool m_bBurstMode; // 0x19D4 - GameTime_t m_flLastBurstModeChangeTime; // 0x19D8 - GameTick_t m_nPostponeFireReadyTicks; // 0x19DC - float32 m_flPostponeFireReadyFrac; // 0x19E0 - bool m_bInReload; // 0x19E4 - GameTime_t m_flDroppedAtTime; // 0x19E8 - bool m_bIsHauledBack; // 0x19EC - bool m_bSilencerOn; // 0x19ED - GameTime_t m_flTimeSilencerSwitchComplete; // 0x19F0 - float32 m_flWeaponActionPlaybackRate; // 0x19F4 - int32 m_iOriginalTeamNumber; // 0x19F8 - int32 m_iMostRecentTeamNumber; // 0x19FC - bool m_bDroppedNearBuyZone; // 0x1A00 - float32 m_flNextAttackRenderTimeOffset; // 0x1A04 - bool m_bClearWeaponIdentifyingUGC; // 0x1AA0 - bool m_bVisualsDataSet; // 0x1AA1 - bool m_bUIWeapon; // 0x1AA2 - int32 m_nCustomEconReloadEventId; // 0x1AA4 - GameTime_t m_nextPrevOwnerUseTime; // 0x1AB0 - CHandle< C_CSPlayerPawn > m_hPrevOwner; // 0x1AB4 - GameTick_t m_nDropTick; // 0x1AB8 - bool m_bWasActiveWeaponWhenDropped; // 0x1ABC - bool m_donated; // 0x1ADC - GameTime_t m_fLastShotTime; // 0x1AE0 - bool m_bWasOwnedByCT; // 0x1AE4 - bool m_bWasOwnedByTerrorist; // 0x1AE5 - float32 m_flNextClientFireBulletTime; // 0x1AE8 - float32 m_flNextClientFireBulletTime_Repredict; // 0x1AEC - C_IronSightController m_IronSightController; // 0x1C50 - int32 m_iIronSightMode; // 0x1D00 - GameTime_t m_flLastLOSTraceFailureTime; // 0x1D18 - float32 m_flWatTickOffset; // 0x1D78 - GameTime_t m_flLastShakeTime; // 0x1D8C -}; -class CTimeline : public IntervalTimer // client -{ - float32[64] m_flValues; // 0x0010 - int32[64] m_nValueCounts; // 0x0110 - int32 m_nBucketCount; // 0x0210 - float32 m_flInterval; // 0x0214 - float32 m_flFinalValue; // 0x0218 - TimelineCompression_t m_nCompressionType; // 0x021C - bool m_bStopped; // 0x0220 -}; -class CPulseCursorFuncs // pulse_runtime_lib -{ -}; -class C_TonemapController2 : public C_BaseEntity // client -{ - float32 m_flAutoExposureMin; // 0x0608 - float32 m_flAutoExposureMax; // 0x060C - float32 m_flExposureAdaptationSpeedUp; // 0x0610 - float32 m_flExposureAdaptationSpeedDown; // 0x0614 - float32 m_flTonemapEVSmoothingRange; // 0x0618 -}; -class CountdownTimer // client -{ - float32 m_duration; // 0x0008 - GameTime_t m_timestamp; // 0x000C - float32 m_timescale; // 0x0010 - WorldGroupId_t m_nWorldGroupId; // 0x0014 -}; -class PulseNodeDynamicOutflows_t::DynamicOutflow_t // pulse_runtime_lib -{ - CGlobalSymbol m_OutflowID; // 0x0000 - CPulse_OutflowConnection m_Connection; // 0x0008 -}; -class C_WeaponMag7 : public C_CSWeaponBaseGun // client -{ -}; -class WeaponPurchaseCount_t // client -{ - uint16 m_nItemDefIndex; // 0x0030 - uint16 m_nCount; // 0x0032 -}; -class CBasePulseGraphInstance // pulse_runtime_lib -{ -}; -class FilterHealth : public CBaseFilter // client -{ - bool m_bAdrenalineActive; // 0x0640 - int32 m_iHealthMin; // 0x0644 - int32 m_iHealthMax; // 0x0648 -}; -class C_PointClientUIHUD : public C_BaseClientUIEntity // client -{ - bool m_bCheckCSSClasses; // 0x0EC0 - bool m_bIgnoreInput; // 0x1038 - float32 m_flWidth; // 0x103C - float32 m_flHeight; // 0x1040 - float32 m_flDPI; // 0x1044 - float32 m_flInteractDistance; // 0x1048 - float32 m_flDepthOffset; // 0x104C - uint32 m_unOwnerContext; // 0x1050 - uint32 m_unHorizontalAlign; // 0x1054 - uint32 m_unVerticalAlign; // 0x1058 - uint32 m_unOrientation; // 0x105C - bool m_bAllowInteractionFromAllSceneWorlds; // 0x1060 - C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x1068 -}; -class CPulseCell_Inflow_GraphHook : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_HookName; // 0x0080 -}; -class SignatureOutflow_Resume : public CPulse_ResumePoint // pulse_runtime_lib -{ -}; -class CPathSimpleAPI // client -{ -}; -class C_InfoLadderDismount : public C_BaseEntity // client -{ -}; -class C_PointCommentaryNode : public CBaseAnimGraph // client -{ - bool m_bActive; // 0x1180 - bool m_bWasActive; // 0x1181 - GameTime_t m_flEndTime; // 0x1184 - GameTime_t m_flStartTime; // 0x1188 - float32 m_flStartTimeInCommentary; // 0x118C - CUtlSymbolLarge m_iszCommentaryFile; // 0x1190 - CUtlSymbolLarge m_iszTitle; // 0x1198 - CUtlSymbolLarge m_iszSpeakers; // 0x11A0 - int32 m_iNodeNumber; // 0x11A8 - int32 m_iNodeNumberMax; // 0x11AC - bool m_bListenedTo; // 0x11B0 - CSoundPatch* m_sndCommentary; // 0x11B8 - CHandle< C_BaseEntity > m_hViewPosition; // 0x11C0 - bool m_bRestartAfterRestore; // 0x11C4 -}; -class CSpriteOriented : public C_Sprite // client -{ -}; -class shard_model_desc_t // client -{ - int32 m_nModelID; // 0x0008 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialBase; // 0x0010 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialDamageOverlay; // 0x0018 - ShardSolid_t m_solid; // 0x0020 - Vector2D m_vecPanelSize; // 0x0024 - Vector2D m_vecStressPositionA; // 0x002C - Vector2D m_vecStressPositionB; // 0x0034 - C_NetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x0040 - C_NetworkUtlVectorBase< Vector4D > m_vInitialPanelVertices; // 0x0058 - float32 m_flGlassHalfThickness; // 0x0070 - bool m_bHasParent; // 0x0074 - bool m_bParentFrozen; // 0x0075 - CUtlStringToken m_SurfacePropStringToken; // 0x0078 -}; -class C_KeychainModule : public C_CS2WeaponModuleBase // client -{ - uint32 m_nKeychainDefID; // 0x1170 - uint32 m_nKeychainSeed; // 0x1174 -}; -class CFuncWater : public C_BaseModelEntity // client -{ - CBuoyancyHelper m_BuoyancyHelper; // 0x0E88 -}; -class CCSPlayer_GlowServices : public CPlayerPawnComponent // client -{ -}; -class CCSGameModeRules // client -{ - CNetworkVarChainer __m_pChainEntity; // 0x0008 -}; -class C_Flashbang : public C_BaseCSGrenade // client -{ -}; -class C_PointClientUIWorldTextPanel : public C_PointClientUIWorldPanel // client -{ - char[512] m_messageText; // 0x10E0 -}; -class CCSPlayer_WaterServices : public CPlayer_WaterServices // client -{ - float32 m_flWaterJumpTime; // 0x0048 - Vector m_vecWaterJumpVel; // 0x004C - float32 m_flSwimSoundTime; // 0x0058 -}; -class C_CSObserverPawn : public C_CSPlayerPawnBase // client -{ - CEntityHandle m_hDetectParentChange; // 0x1650 -}; -class ViewAngleServerChange_t // client -{ - FixAngleSet_t nType; // 0x0030 - QAngle qAngle; // 0x0034 - uint32 nIndex; // 0x0040 -}; -class C_FuncLadder : public C_BaseModelEntity // client -{ - Vector m_vecLadderDir; // 0x0E88 - CUtlVector< CHandle< C_InfoLadderDismount > > m_Dismounts; // 0x0E98 - Vector m_vecLocalTop; // 0x0EB0 - VectorWS m_vecPlayerMountPositionTop; // 0x0EBC - VectorWS m_vecPlayerMountPositionBottom; // 0x0EC8 - float32 m_flAutoRideSpeed; // 0x0ED4 - bool m_bDisabled; // 0x0ED8 - bool m_bFakeLadder; // 0x0ED9 - bool m_bHasSlack; // 0x0EDA -}; -class C_WeaponMP5SD : public C_CSWeaponBaseGun // client -{ -}; -class C_World : public C_BaseModelEntity // client -{ -}; -class C_CSGO_TeamSelectCounterTerroristPosition : public C_CSGO_TeamSelectCharacterPosition // client -{ -}; -class C_WeaponGalilAR : public C_CSWeaponBaseGun // client -{ -}; -class CCSPlayerBase_CameraServices : public CPlayer_CameraServices // client -{ - uint32 m_iFOV; // 0x0290 - uint32 m_iFOVStart; // 0x0294 - GameTime_t m_flFOVTime; // 0x0298 - float32 m_flFOVRate; // 0x029C - CHandle< C_BaseEntity > m_hZoomOwner; // 0x02A0 - float32 m_flLastShotFOV; // 0x02A4 -}; -class C_TeamplayRules : public C_MultiplayRules // client -{ -}; -class CPulseCell_Inflow_BaseEntrypoint : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseRuntimeChunkIndex_t m_EntryChunk; // 0x0048 - PulseRegisterMap_t m_RegisterMap; // 0x0050 -}; -class C_WeaponSG556 : public C_CSWeaponBaseGun // client -{ -}; -class C_CSPlayerPawn : public C_CSPlayerPawnBase // client -{ - CCSPlayer_BulletServices* m_pBulletServices; // 0x1660 - CCSPlayer_HostageServices* m_pHostageServices; // 0x1668 - CCSPlayer_BuyServices* m_pBuyServices; // 0x1670 - CCSPlayer_GlowServices* m_pGlowServices; // 0x1678 - CCSPlayer_ActionTrackingServices* m_pActionTrackingServices; // 0x1680 - CCSPlayer_DamageReactServices* m_pDamageReactServices; // 0x1688 - GameTime_t m_flHealthShotBoostExpirationTime; // 0x1690 - GameTime_t m_flLastFiredWeaponTime; // 0x1694 - bool m_bHasFemaleVoice; // 0x1698 - float32 m_flLandingTimeSeconds; // 0x169C - float32 m_flOldFallVelocity; // 0x16A0 - char[18] m_szLastPlaceName; // 0x16A4 - bool m_bPrevDefuser; // 0x16B6 - bool m_bPrevHelmet; // 0x16B7 - int32 m_nPrevArmorVal; // 0x16B8 - int32 m_nPrevGrenadeAmmoCount; // 0x16BC - uint32 m_unPreviousWeaponHash; // 0x16C0 - uint32 m_unWeaponHash; // 0x16C4 - bool m_bInBuyZone; // 0x16C8 - bool m_bPreviouslyInBuyZone; // 0x16C9 - QAngle m_aimPunchAngle; // 0x16CC - QAngle m_aimPunchAngleVel; // 0x16D8 - GameTick_t m_aimPunchTickBase; // 0x16E4 - float32 m_aimPunchTickFraction; // 0x16E8 - bool m_bInLanding; // 0x1710 - float32 m_flLandingStartTime; // 0x1714 - bool m_bInHostageRescueZone; // 0x1718 - bool m_bInBombZone; // 0x1719 - bool m_bIsBuyMenuOpen; // 0x171A - GameTime_t m_flTimeOfLastInjury; // 0x171C - GameTime_t m_flNextSprayDecalTime; // 0x1720 - int32 m_iRetakesOffering; // 0x1878 - int32 m_iRetakesOfferingCard; // 0x187C - bool m_bRetakesHasDefuseKit; // 0x1880 - bool m_bRetakesMVPLastRound; // 0x1881 - int32 m_iRetakesMVPBoostItem; // 0x1884 - loadout_slot_t m_RetakesMVPBoostExtraUtility; // 0x1888 - bool m_bNeedToReApplyGloves; // 0x188D - C_EconItemView m_EconGloves; // 0x1890 - uint8 m_nEconGlovesChanged; // 0x1D00 - bool m_bMustSyncRagdollState; // 0x1D01 - int32 m_nRagdollDamageBone; // 0x1D04 - Vector m_vRagdollDamageForce; // 0x1D08 - Vector m_vRagdollDamagePosition; // 0x1D14 - char[64] m_szRagdollDamageWeaponName; // 0x1D20 - bool m_bRagdollDamageHeadshot; // 0x1D60 - Vector m_vRagdollServerOrigin; // 0x1D64 - GameTime_t m_lastLandTime; // 0x23E0 - bool m_bOnGroundLastTick; // 0x23E4 - CHandle< C_CS2HudModelArms > m_hHudModelArms; // 0x2400 - QAngle m_qDeathEyeAngles; // 0x2404 - bool m_bSkipOneHeadConstraintUpdate; // 0x2410 - bool m_bLeftHanded; // 0x2411 - GameTime_t m_fSwitchedHandednessTime; // 0x2414 - float32 m_flViewmodelOffsetX; // 0x2418 - float32 m_flViewmodelOffsetY; // 0x241C - float32 m_flViewmodelOffsetZ; // 0x2420 - float32 m_flViewmodelFOV; // 0x2424 - uint32[5] m_vecPlayerPatchEconIndices; // 0x2428 - Color m_GunGameImmunityColor; // 0x2460 - CUtlVector< C_BulletHitModel* > m_vecBulletHitModels; // 0x24B0 - bool m_bIsWalking; // 0x24C8 - QAngle m_thirdPersonHeading; // 0x24D0 - float32 m_flSlopeDropOffset; // 0x2560 - float32 m_flSlopeDropHeight; // 0x25D8 - Vector m_vHeadConstraintOffset; // 0x2650 - EntitySpottedState_t m_entitySpottedState; // 0x26E0 - bool m_bIsScoped; // 0x26F8 - bool m_bResumeZoom; // 0x26F9 - bool m_bIsDefusing; // 0x26FA - bool m_bIsGrabbingHostage; // 0x26FB - CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0x26FC - GameTime_t m_flEmitSoundTime; // 0x2700 - bool m_bInNoDefuseArea; // 0x2704 - int32 m_nWhichBombZone; // 0x2708 - int32 m_iShotsFired; // 0x270C - float32 m_flFlinchStack; // 0x2710 - float32 m_flVelocityModifier; // 0x2714 - float32 m_flHitHeading; // 0x2718 - int32 m_nHitBodyPart; // 0x271C - bool m_bWaitForNoAttack; // 0x2720 - float32 m_ignoreLadderJumpTime; // 0x2724 - bool m_bKilledByHeadshot; // 0x2729 - int32 m_ArmorValue; // 0x272C - uint16 m_unCurrentEquipmentValue; // 0x2730 - uint16 m_unRoundStartEquipmentValue; // 0x2732 - uint16 m_unFreezetimeEndEquipmentValue; // 0x2734 - CEntityIndex m_nLastKillerIndex; // 0x2738 - bool m_bOldIsScoped; // 0x273C - bool m_bHasDeathInfo; // 0x273D - float32 m_flDeathInfoTime; // 0x2740 - Vector m_vecDeathInfoOrigin; // 0x2744 - GameTime_t m_grenadeParameterStashTime; // 0x2754 - bool m_bGrenadeParametersStashed; // 0x2758 - QAngle m_angStashedShootAngles; // 0x275C - Vector m_vecStashedGrenadeThrowPosition; // 0x2768 - Vector m_vecStashedVelocity; // 0x2774 - QAngle[2] m_angShootAngleHistory; // 0x2780 - Vector[2] m_vecThrowPositionHistory; // 0x2798 - Vector[2] m_vecVelocityHistory; // 0x27B0 - C_UtlVectorEmbeddedNetworkVar< PredictedDamageTag_t > m_PredictedDamageTags; // 0x27C8 - GameTick_t m_nPrevHighestReceivedDamageTagTick; // 0x2830 - int32 m_nHighestAppliedDamageTagTick; // 0x2834 - bool m_bShouldAutobuyDMWeapons; // 0x3D6C - GameTime_t m_fImmuneToGunGameDamageTime; // 0x3D70 - bool m_bGunGameImmunity; // 0x3D74 - GameTime_t m_fImmuneToGunGameDamageTimeLast; // 0x3D78 - float32 m_fMolotovDamageTime; // 0x3D7C - Vector m_vecLastAliveLocalVelocity; // 0x3D84 - float32[4] m_fRenderingClipPlane; // 0x3D90 - int32 m_nLastClipPlaneSetupFrame; // 0x3DA0 - Vector m_vecLastClipCameraPos; // 0x3DA4 - Vector m_vecLastClipCameraForward; // 0x3DB0 - bool m_bClipHitStaticWorld; // 0x3DBC - bool m_bCachedPlaneIsValid; // 0x3DBD - C_CSWeaponBase* m_pClippingWeapon; // 0x3DC0 - ParticleIndex_t m_nPlayerInfernoBodyFx; // 0x3DC8 - QAngle m_angEyeAngles; // 0x3DD0 - GameTime_t[4] m_arrOldEyeAnglesTimes; // 0x3E60 - QAngle[4] m_arrOldEyeAngles; // 0x3E70 - QAngle m_angEyeAnglesVelocity; // 0x3EA0 - CEntityIndex m_iIDEntIndex; // 0x3EAC - CountdownTimer m_delayTargetIDTimer; // 0x3EB0 - CEntityIndex m_iTargetItemEntIdx; // 0x3EC8 - CEntityIndex m_iOldIDEntIndex; // 0x3ECC - CountdownTimer m_holdTargetIDTimer; // 0x3ED0 -}; -class C_CSGO_TeamIntroTerroristPosition : public C_CSGO_TeamIntroCharacterPosition // client -{ -}; -class CPulseCell_WaitForCursorsWithTagBase : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - int32 m_nCursorsAllowedToWait; // 0x0048 - CPulse_ResumePoint m_WaitComplete; // 0x0050 -}; -class C_Hostage : public C_BaseCombatCharacter // client -{ - EntitySpottedState_t m_entitySpottedState; // 0x13D8 - CHandle< C_BaseEntity > m_leader; // 0x13F0 - CountdownTimer m_reuseTimer; // 0x13F8 - Vector m_vel; // 0x1410 - bool m_isRescued; // 0x141C - bool m_jumpedThisFrame; // 0x141D - int32 m_nHostageState; // 0x1420 - bool m_bHandsHaveBeenCut; // 0x1424 - CHandle< C_CSPlayerPawn > m_hHostageGrabber; // 0x1428 - GameTime_t m_fLastGrabTime; // 0x142C - Vector m_vecGrabbedPos; // 0x1430 - GameTime_t m_flRescueStartTime; // 0x143C - GameTime_t m_flGrabSuccessTime; // 0x1440 - GameTime_t m_flDropStartTime; // 0x1444 - GameTime_t m_flDeadOrRescuedTime; // 0x1448 - CountdownTimer m_blinkTimer; // 0x1450 - Vector m_lookAt; // 0x1468 - CountdownTimer m_lookAroundTimer; // 0x1478 - bool m_isInit; // 0x1490 - AttachmentHandle_t m_eyeAttachment; // 0x1491 - AttachmentHandle_t m_chestAttachment; // 0x1492 - CBasePlayerController* m_pPredictionOwner; // 0x1498 - GameTime_t m_fNewestAlphaThinkTime; // 0x14A0 -}; -class C_fogplayerparams_t // client -{ - CHandle< C_FogController > m_hCtrl; // 0x0008 - float32 m_flTransitionTime; // 0x000C - Color m_OldColor; // 0x0010 - float32 m_flOldStart; // 0x0014 - float32 m_flOldEnd; // 0x0018 - float32 m_flOldMaxDensity; // 0x001C - float32 m_flOldHDRColorScale; // 0x0020 - float32 m_flOldFarZ; // 0x0024 - Color m_NewColor; // 0x0028 - float32 m_flNewStart; // 0x002C - float32 m_flNewEnd; // 0x0030 - float32 m_flNewMaxDensity; // 0x0034 - float32 m_flNewHDRColorScale; // 0x0038 - float32 m_flNewFarZ; // 0x003C -}; -class CGameSceneNode // client -{ - CTransformWS m_nodeToWorld; // 0x0010 - CEntityInstance* m_pOwner; // 0x0030 - CGameSceneNode* m_pParent; // 0x0038 - CGameSceneNode* m_pChild; // 0x0040 - CGameSceneNode* m_pNextSibling; // 0x0048 - CGameSceneNodeHandle m_hParent; // 0x0078 - CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x0088 - QAngle m_angRotation; // 0x00C0 - float32 m_flScale; // 0x00CC - VectorWS m_vecAbsOrigin; // 0x00D0 - QAngle m_angAbsRotation; // 0x00DC - float32 m_flAbsScale; // 0x00E8 - Vector m_vecWrappedLocalOrigin; // 0x00EC - QAngle m_angWrappedLocalRotation; // 0x00F8 - float32 m_flWrappedScale; // 0x0104 - int16 m_nParentAttachmentOrBone; // 0x0108 - bool m_bDebugAbsOriginChanges; // 0x010A - bool m_bDormant; // 0x010B - bool m_bForceParentToBeNetworked; // 0x010C - bitfield:1 m_bDirtyHierarchy; // 0x0000 - bitfield:1 m_bDirtyBoneMergeInfo; // 0x0000 - bitfield:1 m_bNetworkedPositionChanged; // 0x0000 - bitfield:1 m_bNetworkedAnglesChanged; // 0x0000 - bitfield:1 m_bNetworkedScaleChanged; // 0x0000 - bitfield:1 m_bWillBeCallingPostDataUpdate; // 0x0000 - bitfield:1 m_bBoneMergeFlex; // 0x0000 - bitfield:2 m_nLatchAbsOrigin; // 0x0000 - bitfield:1 m_bDirtyBoneMergeBoneToRoot; // 0x0000 - uint8 m_nHierarchicalDepth; // 0x010F - uint8 m_nHierarchyType; // 0x0110 - uint8 m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0x0111 - CUtlStringToken m_name; // 0x0114 - CUtlStringToken m_hierarchyAttachName; // 0x0128 - float32 m_flZOffset; // 0x012C - float32 m_flClientLocalScale; // 0x0130 - Vector m_vRenderOrigin; // 0x0134 -}; -class CPlayer_ObserverServices : public CPlayerPawnComponent // client -{ - uint8 m_iObserverMode; // 0x0048 - CHandle< C_BaseEntity > m_hObserverTarget; // 0x004C - ObserverMode_t m_iObserverLastMode; // 0x0050 - bool m_bForcedObserverMode; // 0x0054 - float32 m_flObserverChaseDistance; // 0x0058 - GameTime_t m_flObserverChaseDistanceCalcTime; // 0x005C -}; -class C_SoundAreaEntityBase : public C_BaseEntity // client -{ - bool m_bDisabled; // 0x0608 - bool m_bWasEnabled; // 0x0610 - CUtlSymbolLarge m_iszSoundAreaType; // 0x0618 - Vector m_vPos; // 0x0620 -}; -class C_PlayerVisibility : public C_BaseEntity // client -{ - float32 m_flVisibilityStrength; // 0x0608 - float32 m_flFogDistanceMultiplier; // 0x060C - float32 m_flFogMaxDensityMultiplier; // 0x0610 - float32 m_flFadeTime; // 0x0614 - bool m_bStartDisabled; // 0x0618 - bool m_bIsEnabled; // 0x0619 -}; -class CAttributeManager::cached_attribute_float_t // client -{ - float32 flIn; // 0x0000 - CUtlSymbolLarge iAttribHook; // 0x0008 - float32 flOut; // 0x0010 -}; -class C_BasePlayerWeapon : public C_EconEntity // client -{ - GameTick_t m_nNextPrimaryAttackTick; // 0x18C0 - float32 m_flNextPrimaryAttackTickRatio; // 0x18C4 - GameTick_t m_nNextSecondaryAttackTick; // 0x18C8 - float32 m_flNextSecondaryAttackTickRatio; // 0x18CC - int32 m_iClip1; // 0x18D0 - int32 m_iClip2; // 0x18D4 - int32[2] m_pReserveAmmo; // 0x18D8 -}; -class CRagdollManager : public C_BaseEntity // client -{ - int8 m_iCurrentMaxRagdollCount; // 0x0608 -}; -class C_HEGrenade : public C_BaseCSGrenade // client -{ -}; -class C_EnvSky : public C_BaseModelEntity // client -{ - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x0E88 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterialLightingOnly; // 0x0E90 - bool m_bStartDisabled; // 0x0E98 - Color m_vTintColor; // 0x0E99 - Color m_vTintColorLightingOnly; // 0x0E9D - float32 m_flBrightnessScale; // 0x0EA4 - int32 m_nFogType; // 0x0EA8 - float32 m_flFogMinStart; // 0x0EAC - float32 m_flFogMinEnd; // 0x0EB0 - float32 m_flFogMaxStart; // 0x0EB4 - float32 m_flFogMaxEnd; // 0x0EB8 - bool m_bEnabled; // 0x0EBC -}; -class CPulse_InvokeBinding // pulse_runtime_lib -{ - PulseRegisterMap_t m_RegisterMap; // 0x0000 - PulseSymbol_t m_FuncName; // 0x0030 - PulseRuntimeCellIndex_t m_nCellIndex; // 0x0040 - PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x0044 - int32 m_nSrcInstruction; // 0x0048 -}; -class C_EnvWindController : public C_BaseEntity // client -{ - C_EnvWindShared m_EnvWindShared; // 0x0608 - float32 m_fDirectionVariation; // 0x0700 - float32 m_fSpeedVariation; // 0x0704 - float32 m_fTurbulence; // 0x0708 - float32 m_fVolumeHalfExtentXY; // 0x070C - float32 m_fVolumeHalfExtentZ; // 0x0710 - int32 m_nVolumeResolutionXY; // 0x0714 - int32 m_nVolumeResolutionZ; // 0x0718 - int32 m_nClipmapLevels; // 0x071C - bool m_bIsMaster; // 0x0720 - bool m_bFirstTime; // 0x0721 -}; -class C_GameRules // client -{ - CNetworkVarChainer __m_pChainEntity; // 0x0008 - int32 m_nTotalPausedTicks; // 0x0030 - int32 m_nPauseStartTick; // 0x0034 - bool m_bGamePaused; // 0x0038 -}; -class C_WeaponMAC10 : public C_CSWeaponBaseGun // client -{ -}; -class C_CSGO_MapPreviewCameraPath : public C_BaseEntity // client -{ - float32 m_flZFar; // 0x0608 - float32 m_flZNear; // 0x060C - bool m_bLoop; // 0x0610 - bool m_bVerticalFOV; // 0x0611 - bool m_bConstantSpeed; // 0x0612 - float32 m_flDuration; // 0x0614 - float32 m_flPathLength; // 0x0658 - float32 m_flPathDuration; // 0x065C - bool m_bDofEnabled; // 0x0674 - float32 m_flDofNearBlurry; // 0x0678 - float32 m_flDofNearCrisp; // 0x067C - float32 m_flDofFarCrisp; // 0x0680 - float32 m_flDofFarBlurry; // 0x0684 - float32 m_flDofTiltToGround; // 0x0688 -}; -class C_PointWorldText : public C_ModelPointEntity // client -{ - bool m_bForceRecreateNextUpdate; // 0x0E90 - int32 m_nTextWidthPx; // 0x0EA8 - int32 m_nTextHeightPx; // 0x0EAC - char[512] m_messageText; // 0x0EB0 - char[64] m_FontName; // 0x10B0 - char[64] m_BackgroundMaterialName; // 0x10F0 - bool m_bEnabled; // 0x1130 - bool m_bFullbright; // 0x1131 - float32 m_flWorldUnitsPerPx; // 0x1134 - float32 m_flFontSize; // 0x1138 - float32 m_flDepthOffset; // 0x113C - bool m_bDrawBackground; // 0x1140 - float32 m_flBackgroundBorderWidth; // 0x1144 - float32 m_flBackgroundBorderHeight; // 0x1148 - float32 m_flBackgroundWorldToUV; // 0x114C - Color m_Color; // 0x1150 - PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x1154 - PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x1158 - PointWorldTextReorientMode_t m_nReorientMode; // 0x115C -}; -class C_RopeKeyframe : public C_BaseModelEntity // client -{ - CBitVec< 10 > m_LinksTouchingSomething; // 0x0E90 - int32 m_nLinksTouchingSomething; // 0x0E94 - bool m_bApplyWind; // 0x0E98 - int32 m_fPrevLockedPoints; // 0x0E9C - int32 m_iForcePointMoveCounter; // 0x0EA0 - bool[2] m_bPrevEndPointPos; // 0x0EA4 - Vector[2] m_vPrevEndPointPos; // 0x0EA8 - float32 m_flCurScroll; // 0x0EC0 - float32 m_flScrollSpeed; // 0x0EC4 - uint16 m_RopeFlags; // 0x0EC8 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x0ED0 - uint8 m_nSegments; // 0x1148 - CHandle< C_BaseEntity > m_hStartPoint; // 0x114C - CHandle< C_BaseEntity > m_hEndPoint; // 0x1150 - AttachmentHandle_t m_iStartAttachment; // 0x1154 - AttachmentHandle_t m_iEndAttachment; // 0x1155 - uint8 m_Subdiv; // 0x1156 - int16 m_RopeLength; // 0x1158 - int16 m_Slack; // 0x115A - float32 m_TextureScale; // 0x115C - uint8 m_fLockedPoints; // 0x1160 - uint8 m_nChangeCount; // 0x1161 - float32 m_Width; // 0x1164 - C_RopeKeyframe::CPhysicsDelegate m_PhysicsDelegate; // 0x1168 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x1178 - int32 m_TextureHeight; // 0x1180 - Vector m_vecImpulse; // 0x1184 - Vector m_vecPreviousImpulse; // 0x1190 - float32 m_flCurrentGustTimer; // 0x119C - float32 m_flCurrentGustLifetime; // 0x11A0 - float32 m_flTimeToNextGust; // 0x11A4 - Vector m_vWindDir; // 0x11A8 - Vector m_vColorMod; // 0x11B4 - Vector[2] m_vCachedEndPointAttachmentPos; // 0x11C0 - QAngle[2] m_vCachedEndPointAttachmentAngle; // 0x11D8 - bool m_bConstrainBetweenEndpoints; // 0x11F0 - bitfield:1 m_bEndPointAttachmentPositionsDirty; // 0x0000 - bitfield:1 m_bEndPointAttachmentAnglesDirty; // 0x0000 - bitfield:1 m_bNewDataThisFrame; // 0x0000 - bitfield:1 m_bPhysicsInitted; // 0x0000 -}; -class C_BaseToggle : public C_BaseModelEntity // client -{ -}; -class C_EnvCubemapBox : public C_EnvCubemap // client -{ -}; -class C_RopeKeyframe::CPhysicsDelegate // client -{ - C_RopeKeyframe* m_pKeyframe; // 0x0008 -}; -class CInfoDynamicShadowHint : public C_PointEntity // client -{ - bool m_bDisabled; // 0x0608 - float32 m_flRange; // 0x060C - int32 m_nImportance; // 0x0610 - int32 m_nLightChoice; // 0x0614 - CHandle< C_BaseEntity > m_hLight; // 0x0618 -}; -class CPathNode : public C_PointEntity // client -{ - Vector m_vInTangentLocal; // 0x0608 - Vector m_vOutTangentLocal; // 0x0614 - CUtlString m_strParentPathUniqueID; // 0x0620 - CUtlString m_strPathNodeParameter; // 0x0628 - CTransform m_xWSPrevParent; // 0x0630 - CHandle< CPathWithDynamicNodes > m_hPath; // 0x0650 -}; -class C_FuncMoveLinear : public C_BaseToggle // client -{ -}; -class CServerOnlyModelEntity : public C_BaseModelEntity // client -{ -}; -class C_CSGO_TeamSelectCamera : public C_CSGO_TeamPreviewCamera // client -{ -}; -class CPulseCell_IntervalTimer : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_Completed; // 0x0048 - SignatureOutflow_Continue m_OnInterval; // 0x0090 -}; -class C_WeaponXM1014 : public C_CSWeaponBaseShotgun // client -{ -}; -class C_WorldModelGloves : public CBaseAnimGraph // client -{ -}; -class C_PhysicsPropMultiplayer : public C_PhysicsProp // client -{ -}; -class C_SoundEventOBBEntity : public C_SoundEventEntity // client -{ - Vector m_vMins; // 0x06B8 - Vector m_vMaxs; // 0x06C4 -}; -class CPulseTestScriptLib // pulse_runtime_lib -{ -}; -class CPulseCell_BaseLerp : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_WakeResume; // 0x0048 -}; -class C_WeaponAug : public C_CSWeaponBaseGun // client -{ -}; -class C_BasePropDoor : public C_DynamicProp // client -{ - DoorState_t m_eDoorState; // 0x13B0 - bool m_modelChanged; // 0x13B4 - bool m_bLocked; // 0x13B5 - bool m_bNoNPCs; // 0x13B6 - Vector m_closedPosition; // 0x13B8 - QAngle m_closedAngles; // 0x13C4 - CHandle< C_BasePropDoor > m_hMaster; // 0x13D0 - Vector m_vWhereToSetLightingOrigin; // 0x13D4 -}; -class CChoreoInfoTarget : public C_PointEntity // client -{ -}; -class CNetworkedSequenceOperation // client -{ - HSequence m_hSequence; // 0x0008 - float32 m_flPrevCycle; // 0x000C - float32 m_flCycle; // 0x0010 - CNetworkedQuantizedFloat m_flWeight; // 0x0014 - bool m_bSequenceChangeNetworked; // 0x001C - bool m_bDiscontinuity; // 0x001D - float32 m_flPrevCycleFromDiscontinuity; // 0x0020 - float32 m_flPrevCycleForAnimEventDetection; // 0x0024 -}; -class C_Item_Healthshot : public C_WeaponBaseItem // client -{ -}; -class CEntityInstance // entity2 -{ - CUtlSymbolLarge m_iszPrivateVScripts; // 0x0008 - CEntityIdentity* m_pEntity; // 0x0010 - CScriptComponent* m_CScriptComponent; // 0x0030 -}; -class C_BaseModelEntity : public C_BaseEntity // client -{ - CRenderComponent* m_CRenderComponent; // 0x0AF0 - CHitboxComponent m_CHitboxComponent; // 0x0AF8 - HitGroup_t m_nDestructiblePartInitialStateDestructed0; // 0x0B10 - HitGroup_t m_nDestructiblePartInitialStateDestructed1; // 0x0B14 - HitGroup_t m_nDestructiblePartInitialStateDestructed2; // 0x0B18 - HitGroup_t m_nDestructiblePartInitialStateDestructed3; // 0x0B1C - HitGroup_t m_nDestructiblePartInitialStateDestructed4; // 0x0B20 - int32 m_nDestructiblePartInitialStateDestructed0_PartIndex; // 0x0B24 - int32 m_nDestructiblePartInitialStateDestructed1_PartIndex; // 0x0B28 - int32 m_nDestructiblePartInitialStateDestructed2_PartIndex; // 0x0B2C - int32 m_nDestructiblePartInitialStateDestructed3_PartIndex; // 0x0B30 - int32 m_nDestructiblePartInitialStateDestructed4_PartIndex; // 0x0B34 - CDestructiblePartsComponent* m_pDestructiblePartsSystemComponent; // 0x0B38 - bool m_bInitModelEffects; // 0x0B58 - bool m_bDoingModelEffects; // 0x0B59 - bool m_bIsStaticProp; // 0x0B5A - int32 m_iOldHealth; // 0x0B5C - RenderMode_t m_nRenderMode; // 0x0B60 - RenderFx_t m_nRenderFX; // 0x0B61 - bool m_bAllowFadeInView; // 0x0B62 - Color m_clrRender; // 0x0B80 - C_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > m_vecRenderAttributes; // 0x0B88 - bool m_bRenderToCubemaps; // 0x0C08 - bool m_bNoInterpolate; // 0x0C09 - CCollisionProperty m_Collision; // 0x0C10 - CGlowProperty m_Glow; // 0x0CC0 - float32 m_flGlowBackfaceMult; // 0x0D18 - float32 m_fadeMinDist; // 0x0D1C - float32 m_fadeMaxDist; // 0x0D20 - float32 m_flFadeScale; // 0x0D24 - float32 m_flShadowStrength; // 0x0D28 - uint8 m_nObjectCulling; // 0x0D2C - DecalRtEncoding_t m_nRequiredDecalRtEncoding; // 0x0D2D - CNetworkViewOffsetVector m_vecViewOffset; // 0x0D58 - CClientAlphaProperty* m_pClientAlphaProperty; // 0x0E38 - Color m_ClientOverrideTint; // 0x0E40 - bool m_bUseClientOverrideTint; // 0x0E44 - uint32[1] m_bvDisabledHitGroups; // 0x0E80 -}; -class CCSPlayer_BulletServices : public CPlayerPawnComponent // client -{ - int32 m_totalHitsOnServer; // 0x0048 -}; -class C_SoundOpvarSetAutoRoomEntity : public C_SoundOpvarSetPointEntity // client -{ -}; -class C_EnvCombinedLightProbeVolume : public C_BaseEntity // client -{ - Color m_Entity_Color; // 0x1680 - float32 m_Entity_flBrightness; // 0x1684 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hCubemapTexture; // 0x1688 - bool m_Entity_bCustomCubemapTexture; // 0x1690 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_AmbientCube; // 0x1698 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SDF; // 0x16A0 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_DC; // 0x16A8 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_R; // 0x16B0 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_G; // 0x16B8 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_B; // 0x16C0 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightIndicesTexture; // 0x16C8 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightScalarsTexture; // 0x16D0 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightShadowsTexture; // 0x16D8 - Vector m_Entity_vBoxMins; // 0x16E0 - Vector m_Entity_vBoxMaxs; // 0x16EC - bool m_Entity_bMoveable; // 0x16F8 - int32 m_Entity_nHandshake; // 0x16FC - int32 m_Entity_nEnvCubeMapArrayIndex; // 0x1700 - int32 m_Entity_nPriority; // 0x1704 - bool m_Entity_bStartDisabled; // 0x1708 - float32 m_Entity_flEdgeFadeDist; // 0x170C - Vector m_Entity_vEdgeFadeDists; // 0x1710 - int32 m_Entity_nLightProbeSizeX; // 0x171C - int32 m_Entity_nLightProbeSizeY; // 0x1720 - int32 m_Entity_nLightProbeSizeZ; // 0x1724 - int32 m_Entity_nLightProbeAtlasX; // 0x1728 - int32 m_Entity_nLightProbeAtlasY; // 0x172C - int32 m_Entity_nLightProbeAtlasZ; // 0x1730 - bool m_Entity_bEnabled; // 0x1749 -}; -class C_MultiplayRules : public C_GameRules // client -{ -}; -class CPlayer_AutoaimServices : public CPlayerPawnComponent // client -{ -}; -class C_LightDirectionalEntity : public C_LightEntity // client -{ -}; -class C_BaseEntity : public CEntityInstance // client -{ - CBodyComponent* m_CBodyComponent; // 0x0038 - CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x0040 - GameTick_t m_nLastThinkTick; // 0x0330 - CGameSceneNode* m_pGameSceneNode; // 0x0338 - CRenderComponent* m_pRenderComponent; // 0x0340 - CCollisionProperty* m_pCollision; // 0x0348 - int32 m_iMaxHealth; // 0x0350 - int32 m_iHealth; // 0x0354 - float32 m_flDamageAccumulator; // 0x0358 - uint8 m_lifeState; // 0x035C - bool m_bTakesDamage; // 0x035D - TakeDamageFlags_t m_nTakeDamageFlags; // 0x0360 - EntityPlatformTypes_t m_nPlatformType; // 0x0368 - uint8 m_ubInterpolationFrame; // 0x0369 - CHandle< C_BaseEntity > m_hSceneObjectController; // 0x036C - int32 m_nNoInterpolationTick; // 0x0370 - int32 m_nVisibilityNoInterpolationTick; // 0x0374 - float32 m_flProxyRandomValue; // 0x0378 - int32 m_iEFlags; // 0x037C - uint8 m_nWaterType; // 0x0380 - bool m_bInterpolateEvenWithNoModel; // 0x0381 - bool m_bPredictionEligible; // 0x0382 - bool m_bApplyLayerMatchIDToModel; // 0x0383 - CUtlStringToken m_tokLayerMatchID; // 0x0384 - CUtlStringToken m_nSubclassID; // 0x0388 - int32 m_nSimulationTick; // 0x0398 - int32 m_iCurrentThinkContext; // 0x039C - CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x03A0 - bool m_bDisabledContextThinks; // 0x03B8 - float32 m_flAnimTime; // 0x03BC - float32 m_flSimulationTime; // 0x03C0 - uint8 m_nSceneObjectOverrideFlags; // 0x03C4 - bool m_bHasSuccessfullyInterpolated; // 0x03C5 - bool m_bHasAddedVarsToInterpolation; // 0x03C6 - bool m_bRenderEvenWhenNotSuccessfullyInterpolated; // 0x03C7 - int32[2] m_nInterpolationLatchDirtyFlags; // 0x03C8 - uint16[11] m_ListEntry; // 0x03D0 - GameTime_t m_flCreateTime; // 0x03E8 - float32 m_flSpeed; // 0x03EC - uint16 m_EntClientFlags; // 0x03F0 - bool m_bClientSideRagdoll; // 0x03F2 - uint8 m_iTeamNum; // 0x03F3 - uint32 m_spawnflags; // 0x03F4 - GameTick_t m_nNextThinkTick; // 0x03F8 - uint32 m_fFlags; // 0x0400 - Vector m_vecAbsVelocity; // 0x0404 - CNetworkVelocityVector m_vecServerVelocity; // 0x0410 - CNetworkVelocityVector m_vecVelocity; // 0x0438 - Vector m_vecBaseVelocity; // 0x0518 - CHandle< C_BaseEntity > m_hEffectEntity; // 0x0524 - CHandle< C_BaseEntity > m_hOwnerEntity; // 0x0528 - MoveCollide_t m_MoveCollide; // 0x052C - MoveType_t m_MoveType; // 0x052D - MoveType_t m_nActualMoveType; // 0x052E - float32 m_flWaterLevel; // 0x0530 - uint32 m_fEffects; // 0x0534 - CHandle< C_BaseEntity > m_hGroundEntity; // 0x0538 - int32 m_nGroundBodyIndex; // 0x053C - float32 m_flFriction; // 0x0540 - float32 m_flElasticity; // 0x0544 - float32 m_flGravityScale; // 0x0548 - float32 m_flTimeScale; // 0x054C - bool m_bAnimatedEveryTick; // 0x0550 - bool m_bGravityDisabled; // 0x0551 - GameTime_t m_flNavIgnoreUntilTime; // 0x0554 - uint16 m_hThink; // 0x0558 - uint8 m_fBBoxVisFlags; // 0x0568 - float32 m_flActualGravityScale; // 0x056C - bool m_bGravityActuallyDisabled; // 0x0570 - bool m_bPredictable; // 0x0571 - bool m_bRenderWithViewModels; // 0x0572 - int32 m_nFirstPredictableCommand; // 0x0574 - int32 m_nLastPredictableCommand; // 0x0578 - CHandle< C_BaseEntity > m_hOldMoveParent; // 0x057C - CParticleProperty m_Particles; // 0x0580 - QAngle m_vecAngVelocity; // 0x05B0 - int32 m_DataChangeEventRef; // 0x05BC - CUtlVector< CEntityHandle > m_dependencies; // 0x05C0 - int32 m_nCreationTick; // 0x05D8 - bool m_bAnimTimeChanged; // 0x05E9 - bool m_bSimulationTimeChanged; // 0x05EA - CUtlString m_sUniqueHammerID; // 0x05F8 - BloodType m_nBloodType; // 0x0600 -}; -class ActiveModelConfig_t // client -{ - ModelConfigHandle_t m_Handle; // 0x0030 - CUtlSymbolLarge m_Name; // 0x0038 - C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_AssociatedEntities; // 0x0040 - C_NetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x0058 -}; -class C_WeaponSSG08 : public C_CSWeaponBaseGun // client -{ -}; -class CPulseCell_Value_Curve : public CPulseCell_BaseValue // pulse_runtime_lib -{ - CPiecewiseCurve m_Curve; // 0x0048 -}; -class C_BasePlayerPawn : public C_BaseCombatCharacter // client -{ - CPlayer_WeaponServices* m_pWeaponServices; // 0x13D8 - CPlayer_ItemServices* m_pItemServices; // 0x13E0 - CPlayer_AutoaimServices* m_pAutoaimServices; // 0x13E8 - CPlayer_ObserverServices* m_pObserverServices; // 0x13F0 - CPlayer_WaterServices* m_pWaterServices; // 0x13F8 - CPlayer_UseServices* m_pUseServices; // 0x1400 - CPlayer_FlashlightServices* m_pFlashlightServices; // 0x1408 - CPlayer_CameraServices* m_pCameraServices; // 0x1410 - CPlayer_MovementServices* m_pMovementServices; // 0x1418 - C_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > m_ServerViewAngleChanges; // 0x1428 - QAngle v_angle; // 0x1490 - QAngle v_anglePrevious; // 0x149C - uint32 m_iHideHUD; // 0x14A8 - sky3dparams_t m_skybox3d; // 0x14B0 - GameTime_t m_flDeathTime; // 0x1540 - Vector m_vecPredictionError; // 0x1544 - GameTime_t m_flPredictionErrorTime; // 0x1550 - Vector m_vecLastCameraSetupLocalOrigin; // 0x1570 - GameTime_t m_flLastCameraSetupTime; // 0x157C - float32 m_flFOVSensitivityAdjust; // 0x1580 - float32 m_flMouseSensitivity; // 0x1584 - Vector m_vOldOrigin; // 0x1588 - float32 m_flOldSimulationTime; // 0x1594 - int32 m_nLastExecutedCommandNumber; // 0x1598 - int32 m_nLastExecutedCommandTick; // 0x159C - CHandle< CBasePlayerController > m_hController; // 0x15A0 - CHandle< CBasePlayerController > m_hDefaultController; // 0x15A4 - bool m_bIsSwappingToPredictableController; // 0x15A8 -}; -class C_Chicken : public C_DynamicProp // client -{ - CHandle< CBaseAnimGraph > m_hHolidayHatAddon; // 0x13A8 - bool m_jumpedThisFrame; // 0x13AC - CHandle< C_CSPlayerPawn > m_leader; // 0x13B0 - C_AttributeContainer m_AttributeManager; // 0x13B8 - bool m_bAttributesInitialized; // 0x1888 - ParticleIndex_t m_hWaterWakeParticles; // 0x188C - bool m_bIsPreviewModel; // 0x1890 -}; -class C_SoundOpvarSetAABBEntity : public C_SoundOpvarSetPointEntity // client -{ -}; -class C_WeaponBizon : public C_CSWeaponBaseGun // client -{ -}; -class C_StattrakModule : public C_CS2WeaponModuleBase // client -{ - bool m_bKnife; // 0x1170 -}; -class CCSObserver_CameraServices : public CCSPlayerBase_CameraServices // client -{ -}; -class CTakeDamageInfoAPI // client -{ -}; -class CEnvSoundscapeProxy : public CEnvSoundscape // client -{ - CUtlSymbolLarge m_MainSoundscapeName; // 0x0698 -}; -class C_SoundEventEntity : public C_BaseEntity // client -{ - bool m_bStartOnSpawn; // 0x0608 - bool m_bToLocalPlayer; // 0x0609 - bool m_bStopOnNew; // 0x060A - bool m_bSaveRestore; // 0x060B - bool m_bSavedIsPlaying; // 0x060C - float32 m_flSavedElapsedTime; // 0x0610 - CUtlSymbolLarge m_iszSourceEntityName; // 0x0618 - CUtlSymbolLarge m_iszAttachmentName; // 0x0620 - CEntityOutputTemplate< uint64, uint64 > m_onGUIDChanged; // 0x0628 - CEntityIOOutput m_onSoundFinished; // 0x0648 - float32 m_flClientCullRadius; // 0x0660 - CUtlSymbolLarge m_iszSoundName; // 0x0690 - CEntityHandle m_hSource; // 0x06AC - int32 m_nEntityIndexSelection; // 0x06B0 - bitfield:1 m_bClientSideOnly; // 0x0000 -}; -class CPulseCell_Inflow_EventHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_EventName; // 0x0080 -}; -class C_LightOrthoEntity : public C_LightEntity // client -{ -}; -class CPulseCell_BaseFlow : public CPulseCell_Base // pulse_runtime_lib -{ -}; -class CBombTarget : public C_BaseTrigger // client -{ - bool m_bBombPlantedHere; // 0x0F58 -}; -class C_Knife : public C_CSWeaponBase // client -{ - bool m_bFirstAttack; // 0x1F40 -}; -class C_CSGO_TerroristWingmanIntroCamera : public C_CSGO_TeamPreviewCamera // client -{ -}; -class CSkeletonInstance : public CGameSceneNode // client -{ - CModelState m_modelState; // 0x0160 - bool m_bIsAnimationEnabled; // 0x0430 - bool m_bUseParentRenderBounds; // 0x0431 - bool m_bDisableSolidCollisionsForHierarchy; // 0x0432 - bitfield:1 m_bDirtyMotionType; // 0x0000 - bitfield:1 m_bIsGeneratingLatchedParentSpaceState; // 0x0000 - CUtlStringToken m_materialGroup; // 0x0434 - uint8 m_nHitboxSet; // 0x0438 -}; -class CEntityComponent // entity2 -{ -}; -class C_ItemDogtags : public C_Item // client -{ - CHandle< C_CSPlayerPawn > m_OwningPlayer; // 0x19C0 - CHandle< C_CSPlayerPawn > m_KillingPlayer; // 0x19C4 -}; -class C_LateUpdatedAnimating : public CBaseAnimGraph // client -{ -}; -class CPulseCell_Outflow_CycleShuffled::InstanceState_t // pulse_runtime_lib -{ - CUtlVectorFixedGrowable< uint8, 8 > m_Shuffle; // 0x0000 - int32 m_nNextShuffle; // 0x0020 -}; -class CPulseCell_BaseLerp::CursorState_t // pulse_runtime_lib -{ - GameTime_t m_StartTime; // 0x0000 - GameTime_t m_EndTime; // 0x0004 -}; -class CPulseAnimFuncs // client -{ -}; -class C_BaseClientUIEntity : public C_BaseModelEntity // client -{ - bool m_bEnabled; // 0x0E90 - CUtlSymbolLarge m_DialogXMLName; // 0x0E98 - CUtlSymbolLarge m_PanelClassName; // 0x0EA0 - CUtlSymbolLarge m_PanelID; // 0x0EA8 -}; -class CPulseCell_WaitForCursorsWithTagBase::CursorState_t // pulse_runtime_lib -{ - PulseSymbol_t m_TagName; // 0x0000 -}; -class CPulseArraylib // pulse_runtime_lib -{ -}; -class C_WeaponUSPSilencer : public C_CSWeaponBaseGun // client -{ -}; -class C_MolotovProjectile : public C_BaseCSGrenadeProjectile // client -{ - bool m_bIsIncGrenade; // 0x1438 -}; -class C_TriggerLerpObject : public C_BaseTrigger // client -{ -}; -class CPointTemplateAPI // client -{ -}; -class C_WeaponRevolver : public C_CSWeaponBaseGun // client -{ -}; -class C_WeaponElite : public C_CSWeaponBaseGun // client -{ -}; -class C_DynamicPropAlias_cable_dynamic : public C_DynamicProp // client -{ -}; -class CBaseProp : public CBaseAnimGraph // client -{ - bool m_bModelOverrodeBlockLOS; // 0x1168 - int32 m_iShapeType; // 0x116C - bool m_bConformToCollisionBounds; // 0x1170 - CTransform m_mPreferredCatchTransform; // 0x1180 -}; -class CInfoOffscreenPanoramaTexture : public C_PointEntity // client -{ - bool m_bDisabled; // 0x0608 - int32 m_nResolutionX; // 0x060C - int32 m_nResolutionY; // 0x0610 - CUtlSymbolLarge m_szPanelType; // 0x0618 - CUtlSymbolLarge m_szLayoutFileName; // 0x0620 - CUtlSymbolLarge m_RenderAttrName; // 0x0628 - C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_TargetEntities; // 0x0630 - int32 m_nTargetChangeCount; // 0x0648 - C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x0650 - CUtlSymbolLarge m_szTargetsName; // 0x0668 - CUtlVector< CHandle< C_BaseModelEntity > > m_AdditionalTargetEntities; // 0x0670 - bool m_bCheckCSSClasses; // 0x07E8 -}; -class CCSWeaponBaseVData : public CBasePlayerWeaponVData // client -{ - CSWeaponType m_WeaponType; // 0x0440 - CSWeaponCategory m_WeaponCategory; // 0x0444 - CResourceNameTyped< CWeakHandle< InfoForResourceTypeCNmSkeleton > > m_szAnimSkeleton; // 0x0448 - Vector m_vecMuzzlePos0; // 0x0528 - Vector m_vecMuzzlePos1; // 0x0534 - CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x0540 - gear_slot_t m_GearSlot; // 0x0620 - int32 m_GearSlotPosition; // 0x0624 - loadout_slot_t m_DefaultLoadoutSlot; // 0x0628 - int32 m_nPrice; // 0x062C - int32 m_nKillAward; // 0x0630 - int32 m_nPrimaryReserveAmmoMax; // 0x0634 - int32 m_nSecondaryReserveAmmoMax; // 0x0638 - bool m_bMeleeWeapon; // 0x063C - bool m_bHasBurstMode; // 0x063D - bool m_bIsRevolver; // 0x063E - bool m_bCannotShootUnderwater; // 0x063F - CGlobalSymbol m_szName; // 0x0640 - CSWeaponSilencerType m_eSilencerType; // 0x0648 - int32 m_nCrosshairMinDistance; // 0x064C - int32 m_nCrosshairDeltaDistance; // 0x0650 - bool m_bIsFullAuto; // 0x0654 - int32 m_nNumBullets; // 0x0658 - bool m_bReloadsSingleShells; // 0x065C - CFiringModeFloat m_flCycleTime; // 0x0660 - CFiringModeFloat m_flMaxSpeed; // 0x0668 - CFiringModeFloat m_flSpread; // 0x0670 - CFiringModeFloat m_flInaccuracyCrouch; // 0x0678 - CFiringModeFloat m_flInaccuracyStand; // 0x0680 - CFiringModeFloat m_flInaccuracyJump; // 0x0688 - CFiringModeFloat m_flInaccuracyLand; // 0x0690 - CFiringModeFloat m_flInaccuracyLadder; // 0x0698 - CFiringModeFloat m_flInaccuracyFire; // 0x06A0 - CFiringModeFloat m_flInaccuracyMove; // 0x06A8 - CFiringModeFloat m_flRecoilAngle; // 0x06B0 - CFiringModeFloat m_flRecoilAngleVariance; // 0x06B8 - CFiringModeFloat m_flRecoilMagnitude; // 0x06C0 - CFiringModeFloat m_flRecoilMagnitudeVariance; // 0x06C8 - CFiringModeInt m_nTracerFrequency; // 0x06D0 - float32 m_flInaccuracyJumpInitial; // 0x06D8 - float32 m_flInaccuracyJumpApex; // 0x06DC - float32 m_flInaccuracyReload; // 0x06E0 - float32 m_flDeployDuration; // 0x06E4 - float32 m_flDisallowAttackAfterReloadStartDuration; // 0x06E8 - int32 m_nBurstShotCount; // 0x06EC - bool m_bAllowBurstHolster; // 0x06F0 - int32 m_nRecoilSeed; // 0x06F4 - int32 m_nSpreadSeed; // 0x06F8 - float32 m_flAttackMovespeedFactor; // 0x06FC - float32 m_flInaccuracyPitchShift; // 0x0700 - float32 m_flInaccuracyAltSoundThreshold; // 0x0704 - CUtlString m_szUseRadioSubtitle; // 0x0708 - bool m_bUnzoomsAfterShot; // 0x0710 - bool m_bHideViewModelWhenZoomed; // 0x0711 - int32 m_nZoomLevels; // 0x0714 - int32 m_nZoomFOV1; // 0x0718 - int32 m_nZoomFOV2; // 0x071C - float32 m_flZoomTime0; // 0x0720 - float32 m_flZoomTime1; // 0x0724 - float32 m_flZoomTime2; // 0x0728 - float32 m_flIronSightPullUpSpeed; // 0x072C - float32 m_flIronSightPutDownSpeed; // 0x0730 - float32 m_flIronSightFOV; // 0x0734 - float32 m_flIronSightPivotForward; // 0x0738 - float32 m_flIronSightLooseness; // 0x073C - int32 m_nDamage; // 0x0740 - float32 m_flHeadshotMultiplier; // 0x0744 - float32 m_flArmorRatio; // 0x0748 - float32 m_flPenetration; // 0x074C - float32 m_flRange; // 0x0750 - float32 m_flRangeModifier; // 0x0754 - float32 m_flFlinchVelocityModifierLarge; // 0x0758 - float32 m_flFlinchVelocityModifierSmall; // 0x075C - float32 m_flRecoveryTimeCrouch; // 0x0760 - float32 m_flRecoveryTimeStand; // 0x0764 - float32 m_flRecoveryTimeCrouchFinal; // 0x0768 - float32 m_flRecoveryTimeStandFinal; // 0x076C - int32 m_nRecoveryTransitionStartBullet; // 0x0770 - int32 m_nRecoveryTransitionEndBullet; // 0x0774 - float32 m_flThrowVelocity; // 0x0778 - Vector m_vSmokeColor; // 0x077C - CGlobalSymbol m_szAnimClass; // 0x0788 -}; -class CAttributeManager // client -{ - CUtlVector< CHandle< C_BaseEntity > > m_Providers; // 0x0008 - int32 m_iReapplyProvisionParity; // 0x0020 - CHandle< C_BaseEntity > m_hOuter; // 0x0024 - bool m_bPreventLoopback; // 0x0028 - attributeprovidertypes_t m_ProviderType; // 0x002C - CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x0030 -}; -class SignatureOutflow_Continue : public CPulse_OutflowConnection // pulse_runtime_lib -{ -}; -class CInfoTarget : public C_PointEntity // client -{ -}; -class CPlayer_CameraServices : public CPlayerPawnComponent // client -{ - QAngle m_vecCsViewPunchAngle; // 0x0048 - GameTick_t m_nCsViewPunchAngleTick; // 0x0054 - float32 m_flCsViewPunchAngleTickRatio; // 0x0058 - C_fogplayerparams_t m_PlayerFog; // 0x0060 - CHandle< C_ColorCorrection > m_hColorCorrectionCtrl; // 0x00A0 - CHandle< C_BaseEntity > m_hViewEntity; // 0x00A4 - CHandle< C_TonemapController2 > m_hTonemapController; // 0x00A8 - audioparams_t m_audio; // 0x00B0 - C_NetworkUtlVectorBase< CHandle< C_PostProcessingVolume > > m_PostProcessingVolumes; // 0x0128 - float32 m_flOldPlayerZ; // 0x0140 - float32 m_flOldPlayerViewOffsetZ; // 0x0144 - fogparams_t m_CurrentFog; // 0x0148 - CHandle< C_FogController > m_hOldFogController; // 0x01B0 - bool[5] m_bOverrideFogColor; // 0x01B4 - Color[5] m_OverrideFogColor; // 0x01B9 - bool[5] m_bOverrideFogStartEnd; // 0x01CD - float32[5] m_fOverrideFogStart; // 0x01D4 - float32[5] m_fOverrideFogEnd; // 0x01E8 - CHandle< C_PostProcessingVolume > m_hActivePostProcessingVolume; // 0x01FC - QAngle m_angDemoViewAngles; // 0x0200 -}; -class CPulseCell_Timeline : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CUtlVector< CPulseCell_Timeline::TimelineEvent_t > m_TimelineEvents; // 0x0048 - bool m_bWaitForChildOutflows; // 0x0060 - CPulse_ResumePoint m_OnFinished; // 0x0068 - CPulse_ResumePoint m_OnCanceled; // 0x00B0 -}; -class CPulseCell_Inflow_EntOutputHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_SourceEntity; // 0x0080 - PulseSymbol_t m_SourceOutput; // 0x0090 - CPulseValueFullType m_ExpectedParamType; // 0x00A0 -}; -class C_BaseCSGrenade : public C_CSWeaponBase // client -{ - bool m_bClientPredictDelete; // 0x1F40 - bool m_bRedraw; // 0x1F41 - bool m_bIsHeldByPlayer; // 0x1F42 - bool m_bPinPulled; // 0x1F43 - bool m_bJumpThrow; // 0x1F44 - bool m_bThrowAnimating; // 0x1F45 - GameTime_t m_fThrowTime; // 0x1F48 - float32 m_flThrowStrength; // 0x1F50 - GameTime_t m_fDropTime; // 0x1FC8 - GameTime_t m_fPinPullTime; // 0x1FCC - bool m_bJustPulledPin; // 0x1FD0 - GameTick_t m_nNextHoldTick; // 0x1FD4 - float32 m_flNextHoldFrac; // 0x1FD8 - CHandle< C_CSWeaponBase > m_hSwitchToWeaponAfterThrow; // 0x1FDC -}; -class CFilterAttributeInt : public CBaseFilter // client -{ - CUtlSymbolLarge m_sAttributeName; // 0x0640 -}; -class CPointTemplate : public CLogicalEntity // client -{ - CUtlSymbolLarge m_iszWorldName; // 0x0608 - CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x0610 - CUtlSymbolLarge m_iszEntityFilterName; // 0x0618 - float32 m_flTimeoutInterval; // 0x0620 - bool m_bAsynchronouslySpawnEntities; // 0x0624 - PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x0628 - PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x062C - CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x0630 - CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x0648 - HSCRIPT m_ScriptSpawnCallback; // 0x0660 - HSCRIPT m_ScriptCallbackScope; // 0x0668 -}; -class CPlayer_FlashlightServices : public CPlayerPawnComponent // client -{ -}; -class CCSPlayerController : public CBasePlayerController // client -{ - CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x0808 - CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x0810 - CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x0818 - CCSPlayerController_DamageServices* m_pDamageServices; // 0x0820 - uint32 m_iPing; // 0x0828 - bool m_bHasCommunicationAbuseMute; // 0x082C - uint32 m_uiCommunicationMuteFlags; // 0x0830 - CUtlSymbolLarge m_szCrosshairCodes; // 0x0838 - uint8 m_iPendingTeamNum; // 0x0840 - GameTime_t m_flForceTeamTime; // 0x0844 - int32 m_iCompTeammateColor; // 0x0848 - bool m_bEverPlayedOnTeam; // 0x084C - GameTime_t m_flPreviousForceJoinTeamTime; // 0x0850 - CUtlSymbolLarge m_szClan; // 0x0858 - CUtlString m_sSanitizedPlayerName; // 0x0860 - int32 m_iCoachingTeam; // 0x0868 - uint64 m_nPlayerDominated; // 0x0870 - uint64 m_nPlayerDominatingMe; // 0x0878 - int32 m_iCompetitiveRanking; // 0x0880 - int32 m_iCompetitiveWins; // 0x0884 - int8 m_iCompetitiveRankType; // 0x0888 - int32 m_iCompetitiveRankingPredicted_Win; // 0x088C - int32 m_iCompetitiveRankingPredicted_Loss; // 0x0890 - int32 m_iCompetitiveRankingPredicted_Tie; // 0x0894 - int32 m_nEndMatchNextMapVote; // 0x0898 - uint16 m_unActiveQuestId; // 0x089C - uint32 m_rtActiveMissionPeriod; // 0x08A0 - QuestProgress::Reason m_nQuestProgressReason; // 0x08A4 - uint32 m_unPlayerTvControlFlags; // 0x08A8 - int32 m_iDraftIndex; // 0x08D8 - uint32 m_msQueuedModeDisconnectionTimestamp; // 0x08DC - uint32 m_uiAbandonRecordedReason; // 0x08E0 - uint32 m_eNetworkDisconnectionReason; // 0x08E4 - bool m_bCannotBeKicked; // 0x08E8 - bool m_bEverFullyConnected; // 0x08E9 - bool m_bAbandonAllowsSurrender; // 0x08EA - bool m_bAbandonOffersInstantSurrender; // 0x08EB - bool m_bDisconnection1MinWarningPrinted; // 0x08EC - bool m_bScoreReported; // 0x08ED - int32 m_nDisconnectionTick; // 0x08F0 - bool m_bControllingBot; // 0x0900 - bool m_bHasControlledBotThisRound; // 0x0901 - bool m_bHasBeenControlledByPlayerThisRound; // 0x0902 - int32 m_nBotsControlledThisRound; // 0x0904 - bool m_bCanControlObservedBot; // 0x0908 - CHandle< C_CSPlayerPawn > m_hPlayerPawn; // 0x090C - CHandle< C_CSObserverPawn > m_hObserverPawn; // 0x0910 - bool m_bPawnIsAlive; // 0x0914 - uint32 m_iPawnHealth; // 0x0918 - int32 m_iPawnArmor; // 0x091C - bool m_bPawnHasDefuser; // 0x0920 - bool m_bPawnHasHelmet; // 0x0921 - uint16 m_nPawnCharacterDefIndex; // 0x0922 - int32 m_iPawnLifetimeStart; // 0x0924 - int32 m_iPawnLifetimeEnd; // 0x0928 - int32 m_iPawnBotDifficulty; // 0x092C - CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x0930 - int32 m_iScore; // 0x0934 - uint8[8] m_recentKillQueue; // 0x0938 - uint8 m_nFirstKill; // 0x0940 - uint8 m_nKillCount; // 0x0941 - bool m_bMvpNoMusic; // 0x0942 - int32 m_eMvpReason; // 0x0944 - int32 m_iMusicKitID; // 0x0948 - int32 m_iMusicKitMVPs; // 0x094C - int32 m_iMVPs; // 0x0950 - bool m_bIsPlayerNameDirty; // 0x0954 - bool m_bFireBulletsSeedSynchronized; // 0x0955 -}; -class C_CSGO_TeamIntroCounterTerroristPosition : public C_CSGO_TeamIntroCharacterPosition // client -{ -}; -class C_CSGO_PreviewModel : public C_BaseFlex // client -{ - CUtlString m_defaultAnim; // 0x1350 - AnimLoopMode_t m_nDefaultAnimLoopMode; // 0x1358 - float32 m_flInitialModelScale; // 0x135C - CUtlString m_sInitialWeaponState; // 0x1360 -}; -class C_CSGO_TeamSelectCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition // client -{ -}; -class CPulseCell_Outflow_CycleOrdered::InstanceState_t // pulse_runtime_lib -{ - int32 m_nNextIndex; // 0x0000 -}; -class C_SoundEventAABBEntity : public C_SoundEventEntity // client -{ - Vector m_vMins; // 0x06B8 - Vector m_vMaxs; // 0x06C4 -}; -class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid // client -{ - Vector m_vecLadderNormal; // 0x0270 - int32 m_nLadderSurfacePropIndex; // 0x027C - bool m_bDucked; // 0x0280 - float32 m_flDuckAmount; // 0x0284 - float32 m_flDuckSpeed; // 0x0288 - bool m_bDuckOverride; // 0x028C - bool m_bDesiresDuck; // 0x028D - bool m_bDucking; // 0x028E - float32 m_flDuckOffset; // 0x0290 - uint32 m_nDuckTimeMsecs; // 0x0294 - uint32 m_nDuckJumpTimeMsecs; // 0x0298 - uint32 m_nJumpTimeMsecs; // 0x029C - float32 m_flLastDuckTime; // 0x02A0 - Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x02B0 - bool m_duckUntilOnGround; // 0x02B8 - bool m_bHasWalkMovedSinceLastJump; // 0x02B9 - bool m_bInStuckTest; // 0x02BA - int32 m_nTraceCount; // 0x04C8 - int32 m_StuckLast; // 0x04CC - bool m_bSpeedCropped; // 0x04D0 - int32 m_nOldWaterLevel; // 0x04D4 - float32 m_flWaterEntryTime; // 0x04D8 - Vector m_vecForward; // 0x04DC - Vector m_vecLeft; // 0x04E8 - Vector m_vecUp; // 0x04F4 - int32 m_nGameCodeHasMovedPlayerAfterCommand; // 0x0500 - GameTime_t m_fStashGrenadeParameterWhen; // 0x0504 - uint64 m_nButtonDownMaskPrev; // 0x0508 - float32 m_flOffsetTickCompleteTime; // 0x0510 - float32 m_flOffsetTickStashedSpeed; // 0x0514 - float32 m_flStamina; // 0x0518 - float32 m_flHeightAtJumpStart; // 0x051C - float32 m_flMaxJumpHeightThisJump; // 0x0520 - float32 m_flMaxJumpHeightLastJump; // 0x0524 - float32 m_flStaminaAtJumpStart; // 0x0528 - float32 m_flVelMulAtJumpStart; // 0x052C - float32 m_flAccumulatedJumpError; // 0x0530 - CCSPlayerLegacyJump m_LegacyJump; // 0x0538 - CCSPlayerModernJump m_ModernJump; // 0x0550 - GameTick_t m_nLastJumpTick; // 0x0580 - float32 m_flLastJumpFrac; // 0x0584 - float32 m_flLastJumpVelocityZ; // 0x0588 - bool m_bJumpApexPending; // 0x058C - float32 m_flTicksSinceLastSurfingDetected; // 0x0590 - bool m_bWasSurfing; // 0x0594 - Vector m_vecInputRotated; // 0x0624 -}; -class SellbackPurchaseEntry_t // client -{ - uint16 m_unDefIdx; // 0x0030 - int32 m_nCost; // 0x0034 - int32 m_nPrevArmor; // 0x0038 - bool m_bPrevHelmet; // 0x003C - CEntityHandle m_hItem; // 0x0040 -}; -class C_TintController : public C_BaseEntity // client -{ -}; -class C_WeaponBaseItem : public C_CSWeaponBase // client -{ - bool m_bSequenceInProgress; // 0x1F40 - bool m_bRedraw; // 0x1F41 -}; -class CWaterSplasher : public C_BaseModelEntity // client -{ -}; -class C_FuncBrush : public C_BaseModelEntity // client -{ -}; -class PhysicsRagdollPose_t // client -{ - C_NetworkUtlVectorBase< CTransform > m_Transforms; // 0x0008 - CHandle< C_BaseEntity > m_hOwner; // 0x0020 - bool m_bSetFromDebugHistory; // 0x0024 -}; -class CPropDataComponent : public CEntityComponent // client -{ - float32 m_flDmgModBullet; // 0x0010 - float32 m_flDmgModClub; // 0x0014 - float32 m_flDmgModExplosive; // 0x0018 - float32 m_flDmgModFire; // 0x001C - CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x0020 - CUtlSymbolLarge m_iszBasePropData; // 0x0028 - int32 m_nInteractions; // 0x0030 - bool m_bSpawnMotionDisabled; // 0x0034 - int32 m_nDisableTakePhysicsDamageSpawnFlag; // 0x0038 - int32 m_nMotionDisabledSpawnFlag; // 0x003C -}; -class CPulseCell_LimitCount::InstanceState_t // pulse_runtime_lib -{ - int32 m_nCurrentCount; // 0x0000 -}; -class C_WeaponCZ75a : public C_CSWeaponBaseGun // client -{ - bool m_bMagazineRemoved; // 0x1F70 -}; -class C_DynamicLight : public C_BaseModelEntity // client -{ - uint8 m_Flags; // 0x0E88 - uint8 m_LightStyle; // 0x0E89 - float32 m_Radius; // 0x0E8C - int32 m_Exponent; // 0x0E90 - float32 m_InnerAngle; // 0x0E94 - float32 m_OuterAngle; // 0x0E98 - float32 m_SpotRadius; // 0x0E9C -}; -class EngineCountdownTimer // client -{ - float32 m_duration; // 0x0008 - float32 m_timestamp; // 0x000C - float32 m_timescale; // 0x0010 -}; -class C_SoundEventSphereEntity : public C_SoundEventEntity // client -{ - float32 m_flRadius; // 0x06B8 -}; -class CCSPlayerController_DamageServices : public CPlayerControllerComponent // client -{ - int32 m_nSendUpdate; // 0x0040 - C_UtlVectorEmbeddedNetworkVar< CDamageRecord > m_DamageList; // 0x0048 -}; -class C_CSGO_TeamPreviewModel : public C_CSGO_PreviewPlayer // client -{ -}; -class C_TonemapController2Alias_env_tonemap_controller2 : public C_TonemapController2 // client -{ -}; -class C_Inferno : public C_BaseModelEntity // client -{ - ParticleIndex_t m_nfxFireDamageEffect; // 0x0EC8 - CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hInfernoPointsSnapshot; // 0x0ED0 - CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hInfernoFillerPointsSnapshot; // 0x0ED8 - CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hInfernoOutlinePointsSnapshot; // 0x0EE0 - CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hInfernoClimbingOutlinePointsSnapshot; // 0x0EE8 - CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hInfernoDecalsSnapshot; // 0x0EF0 - Vector[64] m_firePositions; // 0x0EF8 - Vector[64] m_fireParentPositions; // 0x11F8 - bool[64] m_bFireIsBurning; // 0x14F8 - Vector[64] m_BurnNormal; // 0x1538 - int32 m_fireCount; // 0x1838 - int32 m_nInfernoType; // 0x183C - float32 m_nFireLifetime; // 0x1840 - bool m_bInPostEffectTime; // 0x1844 - int32 m_lastFireCount; // 0x1848 - int32 m_nFireEffectTickBegin; // 0x184C - int32 m_drawableCount; // 0x8450 - bool m_blosCheck; // 0x8454 - int32 m_nlosperiod; // 0x8458 - float32 m_maxFireHalfWidth; // 0x845C - float32 m_maxFireHeight; // 0x8460 - Vector m_minBounds; // 0x8464 - Vector m_maxBounds; // 0x8470 - float32 m_flLastGrassBurnThink; // 0x847C -}; -class CFilterLOS : public CBaseFilter // client -{ -}; -class CPointOrient : public C_BaseEntity // client -{ - CUtlSymbolLarge m_iszSpawnTargetName; // 0x0608 - CHandle< C_BaseEntity > m_hTarget; // 0x0610 - bool m_bActive; // 0x0614 - PointOrientGoalDirectionType_t m_nGoalDirection; // 0x0618 - PointOrientConstraint_t m_nConstraint; // 0x061C - float32 m_flMaxTurnRate; // 0x0620 - GameTime_t m_flLastGameTime; // 0x0624 -}; -class C_GlobalLight : public C_BaseEntity // client -{ - uint16 m_WindClothForceHandle; // 0x0AD0 -}; -class C_EnvWindClientside : public C_BaseEntity // client -{ - C_EnvWindShared m_EnvWindShared; // 0x0608 -}; -class sky3dparams_t // client -{ - int16 scale; // 0x0008 - Vector origin; // 0x000C - bool bClip3DSkyBoxNearToWorldFar; // 0x0018 - float32 flClip3DSkyBoxNearToWorldFarOffset; // 0x001C - fogparams_t fog; // 0x0020 - WorldGroupId_t m_nWorldGroupID; // 0x0088 -}; -class C_FlashbangProjectile : public C_BaseCSGrenadeProjectile // client -{ -}; -class C_SoundEventConeEntity : public C_SoundEventEntity // client -{ - float32 m_flEmitterAngle; // 0x06B8 - float32 m_flSweetSpotAngle; // 0x06BC - float32 m_flAttenMin; // 0x06C0 - float32 m_flAttenMax; // 0x06C4 - CUtlSymbolLarge m_iszParameterName; // 0x06C8 -}; -class CDestructiblePartsComponent // client -{ - CNetworkVarChainer __m_pChainEntity; // 0x0000 - CUtlVector< uint16 > m_vecDamageTakenByHitGroup; // 0x0048 - CHandle< C_BaseModelEntity > m_hOwner; // 0x0060 -}; -class C_WeaponP90 : public C_CSWeaponBaseGun // client -{ -}; -class C_EnvWind : public C_BaseEntity // client -{ - C_EnvWindShared m_EnvWindShared; // 0x0608 -}; -class C_CSGO_TerroristTeamIntroCamera : public C_CSGO_TeamPreviewCamera // client -{ -}; -class CPulseCell_Step_DebugLog : public CPulseCell_BaseFlow // pulse_runtime_lib -{ -}; -class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent // client -{ - C_UtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > m_perRoundStats; // 0x0040 - CSMatchStats_t m_matchStats; // 0x00A8 - int32 m_iNumRoundKills; // 0x0128 - int32 m_iNumRoundKillsHeadshots; // 0x012C - float32 m_flTotalRoundDamageDealt; // 0x0130 -}; -class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance // client -{ - CBaseAnimGraphController m_animationController; // 0x0550 -}; -class C_CSGO_PreviewModelAlias_csgo_item_previewmodel : public C_CSGO_PreviewModel // client -{ -}; -class C_InfoInstructorHintHostageRescueZone : public C_PointEntity // client -{ -}; -class CPulseCell_BaseYieldingInflow : public CPulseCell_BaseFlow // pulse_runtime_lib -{ -}; -class PulseNodeDynamicOutflows_t // pulse_runtime_lib -{ - CUtlVector< PulseNodeDynamicOutflows_t::DynamicOutflow_t > m_Outflows; // 0x0000 -}; -class C_TriggerBuoyancy : public C_BaseTrigger // client -{ - CBuoyancyHelper m_BuoyancyHelper; // 0x0F58 - float32 m_flFluidDensity; // 0x1070 -}; -class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices // client -{ - float32 m_flStepSoundTime; // 0x0240 - float32 m_flFallVelocity; // 0x0244 - Vector m_groundNormal; // 0x0248 - float32 m_flSurfaceFriction; // 0x0254 - CUtlStringToken m_surfaceProps; // 0x0258 - int32 m_nStepside; // 0x0268 -}; -class CPulseCell_IsRequirementValid::Criteria_t // pulse_runtime_lib -{ - bool m_bIsValid; // 0x0000 -}; -class C_WeaponTec9 : public C_CSWeaponBaseGun // client -{ -}; -class C_PhysPropClientside : public C_BreakableProp // client -{ - GameTime_t m_flTouchDelta; // 0x12D0 - GameTime_t m_fDeathTime; // 0x12D4 - Vector m_vecDamagePosition; // 0x12D8 - Vector m_vecDamageDirection; // 0x12E4 - DamageTypes_t m_nDamageType; // 0x12F0 -}; -class C_BaseDoor : public C_BaseToggle // client -{ - bool m_bIsUsable; // 0x0E88 -}; -class CSMatchStats_t : public CSPerRoundStats_t // client -{ - int32 m_iEnemy5Ks; // 0x0068 - int32 m_iEnemy4Ks; // 0x006C - int32 m_iEnemy3Ks; // 0x0070 - int32 m_iEnemyKnifeKills; // 0x0074 - int32 m_iEnemyTaserKills; // 0x0078 -}; -class EntityRenderAttribute_t // client -{ - CUtlStringToken m_ID; // 0x0030 - Vector4D m_Values; // 0x0034 -}; -class CPulseCell_Inflow_ObservableVariableListener : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReference; // 0x0080 - bool m_bSelfReference; // 0x0082 -}; -class CFilterMultipleAPI // client -{ -}; -class CHostageRescueZone : public CHostageRescueZoneShim // client -{ -}; -class CModelState // client -{ - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x00A0 - CUtlSymbolLarge m_ModelName; // 0x00A8 - bool m_bClientClothCreationSuppressed; // 0x0179 - uint64 m_MeshGroupMask; // 0x0220 - C_NetworkUtlVectorBase< int32 > m_nBodyGroupChoices; // 0x0270 - int8 m_nIdealMotionType; // 0x02BA - int8 m_nForceLOD; // 0x02BB - int8 m_nClothUpdateFlags; // 0x02BC -}; -class CPulseCell_LerpCameraSettings::CursorState_t : public CPulseCell_BaseLerp::CursorState_t // client -{ - CHandle< C_PointCamera > m_hCamera; // 0x0008 - PointCameraSettings_t m_OverlaidStart; // 0x000C - PointCameraSettings_t m_OverlaidEnd; // 0x001C -}; -class CPulseCell_Outflow_CycleOrdered : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 -}; -class C_CSWeaponBaseGun : public C_CSWeaponBase // client -{ - int32 m_zoomLevel; // 0x1F40 - int32 m_iBurstShotsRemaining; // 0x1F44 - int32 m_iSilencerBodygroup; // 0x1F48 - int32 m_silencedModelIndex; // 0x1F58 - bool m_inPrecache; // 0x1F5C - bool m_bNeedsBoltAction; // 0x1F5D - int32 m_nRevolverCylinderIdx; // 0x1F60 -}; -class C_CSGameRulesProxy : public C_GameRulesProxy // client -{ - C_CSGameRules* m_pGameRules; // 0x0608 -}; -class CCollisionProperty // client -{ - VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x0010 - Vector m_vecMins; // 0x0040 - Vector m_vecMaxs; // 0x004C - uint8 m_usSolidFlags; // 0x005A - SolidType_t m_nSolidType; // 0x005B - uint8 m_triggerBloat; // 0x005C - SurroundingBoundsType_t m_nSurroundType; // 0x005D - uint8 m_CollisionGroup; // 0x005E - uint8 m_nEnablePhysics; // 0x005F - float32 m_flBoundingRadius; // 0x0060 - Vector m_vecSpecifiedSurroundingMins; // 0x0064 - Vector m_vecSpecifiedSurroundingMaxs; // 0x0070 - Vector m_vecSurroundingMaxs; // 0x007C - Vector m_vecSurroundingMins; // 0x0088 - Vector m_vCapsuleCenter1; // 0x0094 - Vector m_vCapsuleCenter2; // 0x00A0 - float32 m_flCapsuleRadius; // 0x00AC -}; -class C_WeaponP250 : public C_CSWeaponBaseGun // client -{ -}; -class C_ShatterGlassShardPhysics : public C_PhysicsProp // client -{ - shard_model_desc_t m_ShardDesc; // 0x12E8 -}; -class CFilterMassGreater : public CBaseFilter // client -{ - float32 m_fFilterMass; // 0x0640 -}; -class C_EntityDissolve : public C_BaseModelEntity // client -{ - GameTime_t m_flStartTime; // 0x0E90 - float32 m_flFadeInStart; // 0x0E94 - float32 m_flFadeInLength; // 0x0E98 - float32 m_flFadeOutModelStart; // 0x0E9C - float32 m_flFadeOutModelLength; // 0x0EA0 - float32 m_flFadeOutStart; // 0x0EA4 - float32 m_flFadeOutLength; // 0x0EA8 - GameTime_t m_flNextSparkTime; // 0x0EAC - EntityDisolveType_t m_nDissolveType; // 0x0EB0 - Vector m_vDissolverOrigin; // 0x0EB4 - uint32 m_nMagnitude; // 0x0EC0 - bool m_bCoreExplode; // 0x0EC4 - bool m_bLinkedToServerEnt; // 0x0EC5 -}; -class C_SoundOpvarSetOBBEntity : public C_SoundOpvarSetAABBEntity // client -{ -}; -class CCSGameModeRules_ArmsRace : public CCSGameModeRules // client -{ - C_NetworkUtlVectorBase< CUtlString > m_WeaponSequence; // 0x0030 -}; -class C_FuncMonitor : public C_FuncBrush // client -{ - CUtlString m_targetCamera; // 0x0E88 - int32 m_nResolutionEnum; // 0x0E90 - bool m_bRenderShadows; // 0x0E94 - bool m_bUseUniqueColorTarget; // 0x0E95 - CUtlString m_brushModelName; // 0x0E98 - CHandle< C_BaseEntity > m_hTargetCamera; // 0x0EA0 - bool m_bEnabled; // 0x0EA4 - bool m_bDraw3DSkybox; // 0x0EA5 -}; -class C_ClientRagdoll : public CBaseAnimGraph // client -{ - bool m_bFadeOut; // 0x1168 - bool m_bImportant; // 0x1169 - GameTime_t m_flEffectTime; // 0x116C - GameTime_t m_gibDespawnTime; // 0x1170 - int32 m_iCurrentFriction; // 0x1174 - int32 m_iMinFriction; // 0x1178 - int32 m_iMaxFriction; // 0x117C - int32 m_iFrictionAnimState; // 0x1180 - bool m_bReleaseRagdoll; // 0x1184 - AttachmentHandle_t m_iEyeAttachment; // 0x1185 - bool m_bFadingOut; // 0x1186 - float32[10] m_flScaleEnd; // 0x1188 - GameTime_t[10] m_flScaleTimeStart; // 0x11B0 - GameTime_t[10] m_flScaleTimeEnd; // 0x11D8 -}; -class PulseSelectorOutflowList_t // pulse_runtime_lib -{ - CUtlVector< OutflowWithRequirements_t > m_Outflows; // 0x0000 -}; -class CPulseCell_PlaySequence::CursorState_t // client -{ - CHandle< CBaseAnimGraph > m_hTarget; // 0x0000 -}; -class CBodyComponentSkeletonInstance : public CBodyComponent // client -{ - CSkeletonInstance m_skeletonInstance; // 0x0080 -}; -class C_CS2WeaponModuleBase : public CBaseAnimGraph // client -{ -}; -class C_CSGO_TeamPreviewCharacterPosition : public C_BaseEntity // client -{ - int32 m_nVariant; // 0x0608 - int32 m_nRandom; // 0x060C - int32 m_nOrdinal; // 0x0610 - CUtlString m_sWeaponName; // 0x0618 - uint64 m_xuid; // 0x0620 - C_EconItemView m_agentItem; // 0x0628 - C_EconItemView m_glovesItem; // 0x0A98 - C_EconItemView m_weaponItem; // 0x0F08 -}; -class C_SmokeGrenadeProjectile : public C_BaseCSGrenadeProjectile // client -{ - int32 m_nSmokeEffectTickBegin; // 0x1450 - bool m_bDidSmokeEffect; // 0x1454 - int32 m_nRandomSeed; // 0x1458 - Vector m_vSmokeColor; // 0x145C - Vector m_vSmokeDetonationPos; // 0x1468 - C_NetworkUtlVectorBase< uint8 > m_VoxelFrameData; // 0x1478 - int32 m_nVoxelFrameDataSize; // 0x1490 - int32 m_nVoxelUpdate; // 0x1494 - bool m_bSmokeVolumeDataReceived; // 0x1498 - bool m_bSmokeEffectSpawned; // 0x1499 -}; -class CScriptComponent : public CEntityComponent // entity2 -{ - CUtlSymbolLarge m_scriptClassName; // 0x0030 -}; -class CCSPlayer_BuyServices : public CPlayerPawnComponent // client -{ - C_UtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > m_vecSellbackPurchaseEntries; // 0x0048 -}; -class C_PortraitWorldCallbackHandler : public C_BaseEntity // client -{ -}; -class C_DynamicProp : public C_BreakableProp // client -{ - bool m_bUseHitboxesForRenderBox; // 0x12D0 - bool m_bUseAnimGraph; // 0x12D1 - CEntityIOOutput m_pOutputAnimBegun; // 0x12D8 - CEntityIOOutput m_pOutputAnimOver; // 0x12F0 - CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0x1308 - CEntityIOOutput m_OnAnimReachedStart; // 0x1320 - CEntityIOOutput m_OnAnimReachedEnd; // 0x1338 - CUtlSymbolLarge m_iszIdleAnim; // 0x1350 - AnimLoopMode_t m_nIdleAnimLoopMode; // 0x1358 - bool m_bRandomizeCycle; // 0x135C - bool m_bStartDisabled; // 0x135D - bool m_bFiredStartEndOutput; // 0x135E - bool m_bForceNpcExclude; // 0x135F - bool m_bCreateNonSolid; // 0x1360 - bool m_bIsOverrideProp; // 0x1361 - int32 m_iInitialGlowState; // 0x1364 - int32 m_nGlowRange; // 0x1368 - int32 m_nGlowRangeMin; // 0x136C - Color m_glowColor; // 0x1370 - int32 m_nGlowTeam; // 0x1374 - int32 m_iCachedFrameCount; // 0x1378 - Vector m_vecCachedRenderMins; // 0x137C - Vector m_vecCachedRenderMaxs; // 0x1388 -}; -class C_CSTeam : public C_Team // client -{ - char[512] m_szTeamMatchStat; // 0x06C0 - int32 m_numMapVictories; // 0x08C0 - bool m_bSurrendered; // 0x08C4 - int32 m_scoreFirstHalf; // 0x08C8 - int32 m_scoreSecondHalf; // 0x08CC - int32 m_scoreOvertime; // 0x08D0 - char[129] m_szClanTeamname; // 0x08D4 - uint32 m_iClanID; // 0x0958 - char[8] m_szTeamFlagImage; // 0x095C - char[8] m_szTeamLogoImage; // 0x0964 -}; -class C_CS2HudModelWeapon : public C_CS2HudModelBase // client -{ -}; -class C_TextureBasedAnimatable : public C_BaseModelEntity // client -{ - bool m_bLoop; // 0x0E88 - float32 m_flFPS; // 0x0E8C - CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0x0E90 - CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0x0E98 - Vector m_vAnimationBoundsMin; // 0x0EA0 - Vector m_vAnimationBoundsMax; // 0x0EAC - float32 m_flStartTime; // 0x0EB8 - float32 m_flStartFrame; // 0x0EBC -}; -class C_LightEnvironmentEntity : public C_LightDirectionalEntity // client -{ -}; -class CLogicRelayAPI // client -{ -}; -class C_TriggerPhysics : public C_BaseTrigger // client -{ - float32 m_gravityScale; // 0x0F58 - float32 m_linearLimit; // 0x0F5C - float32 m_linearDamping; // 0x0F60 - float32 m_angularLimit; // 0x0F64 - float32 m_angularDamping; // 0x0F68 - float32 m_linearForce; // 0x0F6C - float32 m_flFrequency; // 0x0F70 - float32 m_flDampingRatio; // 0x0F74 - Vector m_vecLinearForcePointAt; // 0x0F78 - bool m_bCollapseToForcePoint; // 0x0F84 - Vector m_vecLinearForcePointAtWorld; // 0x0F88 - Vector m_vecLinearForceDirection; // 0x0F94 - bool m_bConvertToDebrisWhenPossible; // 0x0FA0 -}; -class C_PropDoorRotating : public C_BasePropDoor // client -{ -}; -class C_HandleTest : public C_BaseEntity // client -{ - CHandle< C_BaseEntity > m_Handle; // 0x0608 - bool m_bSendHandle; // 0x060C -}; -class CInfoWorldLayer : public C_BaseEntity // client -{ - CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x0608 - CUtlSymbolLarge m_worldName; // 0x0620 - CUtlSymbolLarge m_layerName; // 0x0628 - bool m_bWorldLayerVisible; // 0x0630 - bool m_bEntitiesSpawned; // 0x0631 - bool m_bCreateAsChildSpawnGroup; // 0x0632 - uint32 m_hLayerSpawnGroup; // 0x0634 - bool m_bWorldLayerActuallyVisible; // 0x0638 -}; -class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance // client -{ -}; -class C_Multimeter : public CBaseAnimGraph // client -{ - CHandle< C_PlantedC4 > m_hTargetC4; // 0x1170 -}; -class C_BaseTrigger : public C_BaseToggle // client -{ - CEntityIOOutput m_OnStartTouch; // 0x0E88 - CEntityIOOutput m_OnStartTouchAll; // 0x0EA0 - CEntityIOOutput m_OnEndTouch; // 0x0EB8 - CEntityIOOutput m_OnEndTouchAll; // 0x0ED0 - CEntityIOOutput m_OnTouching; // 0x0EE8 - CEntityIOOutput m_OnTouchingEachEntity; // 0x0F00 - CEntityIOOutput m_OnNotTouching; // 0x0F18 - CUtlVector< CHandle< C_BaseEntity > > m_hTouchingEntities; // 0x0F30 - CUtlSymbolLarge m_iFilterName; // 0x0F48 - CHandle< CBaseFilter > m_hFilter; // 0x0F50 - bool m_bDisabled; // 0x0F54 -}; -class FilterDamageType : public CBaseFilter // client -{ - int32 m_iDamageType; // 0x0640 -}; -class CAttributeList // client -{ - C_UtlVectorEmbeddedNetworkVar< CEconItemAttribute > m_Attributes; // 0x0008 - CAttributeManager* m_pManager; // 0x0070 -}; -class CPulseCell_Inflow_Wait : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_WakeResume; // 0x0048 -}; -class CFilterProximity : public CBaseFilter // client -{ - float32 m_flRadius; // 0x0640 -}; -class CCS2WeaponGraphController : public CAnimGraphControllerBase // client -{ - CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_action; // 0x0090 - CAnimGraph2ParamOptionalRef< bool > m_bActionReset; // 0x00A8 - CAnimGraph2ParamOptionalRef< float32 > m_flWeaponActionSpeedScale; // 0x00C0 - CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponCategory; // 0x00D8 - CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponType; // 0x00F0 - CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponExtraInfo; // 0x0108 - CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmo; // 0x0120 - CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmoMax; // 0x0138 - CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmoReserve; // 0x0150 - CAnimGraph2ParamOptionalRef< bool > m_bWeaponIsSilenced; // 0x0168 - CAnimGraph2ParamOptionalRef< float32 > m_flWeaponIronsightAmount; // 0x0180 - CAnimGraph2ParamOptionalRef< bool > m_bIsUsingLegacyModel; // 0x0198 - CAnimGraph2ParamOptionalRef< float32 > m_idleVariation; // 0x01B0 - CAnimGraph2ParamOptionalRef< float32 > m_deployVariation; // 0x01C8 - CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_attackType; // 0x01E0 - CAnimGraph2ParamOptionalRef< float32 > m_attackThrowStrength; // 0x01F8 - CAnimGraph2ParamOptionalRef< float32 > m_flAttackVariation; // 0x0210 - CAnimGraph2ParamOptionalRef< float32 > m_inspectVariation; // 0x0228 - CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_inspectExtraInfo; // 0x0240 - CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_reloadStage; // 0x0258 -}; -class CEffectData // client -{ - VectorWS m_vOrigin; // 0x0008 - VectorWS m_vStart; // 0x0014 - Vector m_vNormal; // 0x0020 - QAngle m_vAngles; // 0x002C - CEntityHandle m_hEntity; // 0x0038 - CEntityHandle m_hOtherEntity; // 0x003C - float32 m_flScale; // 0x0040 - float32 m_flMagnitude; // 0x0044 - float32 m_flRadius; // 0x0048 - CUtlStringToken m_nSurfaceProp; // 0x004C - CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x0050 - uint32 m_nDamageType; // 0x0058 - uint8 m_nPenetrate; // 0x005C - uint16 m_nMaterial; // 0x005E - int16 m_nHitBox; // 0x0060 - uint8 m_nColor; // 0x0062 - uint8 m_fFlags; // 0x0063 - AttachmentHandle_t m_nAttachmentIndex; // 0x0064 - CUtlStringToken m_nAttachmentName; // 0x0068 - uint16 m_iEffectName; // 0x006C - uint8 m_nExplosionType; // 0x006E -}; -class C_ParticleSystem : public C_BaseModelEntity // client -{ - char[512] m_szSnapshotFileName; // 0x0E88 - bool m_bActive; // 0x1088 - bool m_bFrozen; // 0x1089 - float32 m_flFreezeTransitionDuration; // 0x108C - int32 m_nStopType; // 0x1090 - bool m_bAnimateDuringGameplayPause; // 0x1094 - CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x1098 - GameTime_t m_flStartTime; // 0x10A0 - float32 m_flPreSimTime; // 0x10A4 - Vector[4] m_vServerControlPoints; // 0x10A8 - uint8[4] m_iServerControlPointAssignments; // 0x10D8 - CHandle< C_BaseEntity >[64] m_hControlPointEnts; // 0x10DC - bool m_bNoSave; // 0x11DC - bool m_bNoFreeze; // 0x11DD - bool m_bNoRamp; // 0x11DE - bool m_bStartActive; // 0x11DF - CUtlSymbolLarge m_iszEffectName; // 0x11E0 - CUtlSymbolLarge[64] m_iszControlPointNames; // 0x11E8 - int32 m_nDataCP; // 0x13E8 - Vector m_vecDataCPValue; // 0x13EC - int32 m_nTintCP; // 0x13F8 - Color m_clrTint; // 0x13FC - bool m_bOldActive; // 0x1420 - bool m_bOldFrozen; // 0x1421 -}; -class CPulseCell_Outflow_CycleShuffled : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 -}; -class C_WeaponSCAR20 : public C_CSWeaponBaseGun // client -{ -}; -class C_BaseFlex : public CBaseAnimGraph // client -{ - C_NetworkUtlVectorBase< float32 > m_flexWeight; // 0x1170 - VectorWS m_vLookTargetPosition; // 0x1188 - int32 m_nLastFlexUpdateFrameCount; // 0x1270 - Vector m_CachedViewTarget; // 0x1274 - SceneEventId_t m_nNextSceneEventId; // 0x1280 - AttachmentHandle_t m_iMouthAttachment; // 0x1284 - AttachmentHandle_t m_iEyeAttachment; // 0x1285 - bool m_bResetFlexWeightsOnModelChange; // 0x1286 - int32 m_nEyeOcclusionRendererBone; // 0x12A0 - matrix3x4_t m_mEyeOcclusionRendererCameraToBoneTransform; // 0x12A4 - Vector m_vEyeOcclusionRendererHalfExtent; // 0x12D4 - C_BaseFlex::Emphasized_Phoneme[3] m_PhonemeClasses; // 0x12F0 -}; -class C_FuncMover : public C_BaseToggle // client -{ -}; -class CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t // client -{ - C_EconItemView* pItem; // 0x0000 - uint16 team; // 0x0008 - uint16 slot; // 0x000A -}; -class CLightComponent : public CEntityComponent // client -{ - CNetworkVarChainer __m_pChainEntity; // 0x0038 - Color m_Color; // 0x0075 - Color m_SecondaryColor; // 0x0079 - float32 m_flBrightness; // 0x0080 - float32 m_flBrightnessScale; // 0x0084 - float32 m_flBrightnessMult; // 0x0088 - float32 m_flRange; // 0x008C - float32 m_flFalloff; // 0x0090 - float32 m_flAttenuation0; // 0x0094 - float32 m_flAttenuation1; // 0x0098 - float32 m_flAttenuation2; // 0x009C - float32 m_flTheta; // 0x00A0 - float32 m_flPhi; // 0x00A4 - CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x00A8 - int32 m_nCascades; // 0x00B0 - int32 m_nCastShadows; // 0x00B4 - int32 m_nShadowWidth; // 0x00B8 - int32 m_nShadowHeight; // 0x00BC - bool m_bRenderDiffuse; // 0x00C0 - int32 m_nRenderSpecular; // 0x00C4 - bool m_bRenderTransmissive; // 0x00C8 - float32 m_flOrthoLightWidth; // 0x00CC - float32 m_flOrthoLightHeight; // 0x00D0 - int32 m_nStyle; // 0x00D4 - CUtlString m_Pattern; // 0x00D8 - int32 m_nCascadeRenderStaticObjects; // 0x00E0 - float32 m_flShadowCascadeCrossFade; // 0x00E4 - float32 m_flShadowCascadeDistanceFade; // 0x00E8 - float32 m_flShadowCascadeDistance0; // 0x00EC - float32 m_flShadowCascadeDistance1; // 0x00F0 - float32 m_flShadowCascadeDistance2; // 0x00F4 - float32 m_flShadowCascadeDistance3; // 0x00F8 - int32 m_nShadowCascadeResolution0; // 0x00FC - int32 m_nShadowCascadeResolution1; // 0x0100 - int32 m_nShadowCascadeResolution2; // 0x0104 - int32 m_nShadowCascadeResolution3; // 0x0108 - bool m_bUsesBakedShadowing; // 0x010C - int32 m_nShadowPriority; // 0x0110 - int32 m_nBakedShadowIndex; // 0x0114 - int32 m_nLightPathUniqueId; // 0x0118 - int32 m_nLightMapUniqueId; // 0x011C - bool m_bRenderToCubemaps; // 0x0120 - bool m_bAllowSSTGeneration; // 0x0121 - int32 m_nDirectLight; // 0x0124 - int32 m_nIndirectLight; // 0x0128 - bool m_bDynamicBounce; // 0x012C - float32 m_flFadeMinDist; // 0x0130 - float32 m_flFadeMaxDist; // 0x0134 - float32 m_flShadowFadeMinDist; // 0x0138 - float32 m_flShadowFadeMaxDist; // 0x013C - bool m_bEnabled; // 0x0140 - bool m_bFlicker; // 0x0141 - bool m_bPrecomputedFieldsValid; // 0x0142 - Vector m_vPrecomputedBoundsMins; // 0x0144 - Vector m_vPrecomputedBoundsMaxs; // 0x0150 - Vector m_vPrecomputedOBBOrigin; // 0x015C - QAngle m_vPrecomputedOBBAngles; // 0x0168 - Vector m_vPrecomputedOBBExtent; // 0x0174 - float32 m_flPrecomputedMaxRange; // 0x0180 - int32 m_nFogLightingMode; // 0x0184 - float32 m_flFogContributionStength; // 0x0188 - float32 m_flNearClipPlane; // 0x018C - Color m_SkyColor; // 0x0190 - float32 m_flSkyIntensity; // 0x0194 - Color m_SkyAmbientBounce; // 0x0198 - bool m_bUseSecondaryColor; // 0x019C - bool m_bMixedShadows; // 0x019D - GameTime_t m_flLightStyleStartTime; // 0x01A0 - float32 m_flCapsuleLength; // 0x01A4 - float32 m_flMinRoughness; // 0x01A8 -}; -class C_DecoyGrenade : public C_BaseCSGrenade // client -{ -}; -class C_WaterBullet : public CBaseAnimGraph // client -{ -}; -class CCSPlayer_ActionTrackingServices : public CPlayerPawnComponent // client -{ - CHandle< C_BasePlayerWeapon > m_hLastWeaponBeforeC4AutoSwitch; // 0x0048 - bool m_bIsRescuing; // 0x004C - WeaponPurchaseTracker_t m_weaponPurchasesThisMatch; // 0x0050 - WeaponPurchaseTracker_t m_weaponPurchasesThisRound; // 0x00C0 -}; -class C_EnvCubemap : public C_BaseEntity // client -{ - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hCubemapTexture; // 0x0688 - bool m_Entity_bCustomCubemapTexture; // 0x0690 - float32 m_Entity_flInfluenceRadius; // 0x0694 - Vector m_Entity_vBoxProjectMins; // 0x0698 - Vector m_Entity_vBoxProjectMaxs; // 0x06A4 - bool m_Entity_bMoveable; // 0x06B0 - int32 m_Entity_nHandshake; // 0x06B4 - int32 m_Entity_nEnvCubeMapArrayIndex; // 0x06B8 - int32 m_Entity_nPriority; // 0x06BC - float32 m_Entity_flEdgeFadeDist; // 0x06C0 - Vector m_Entity_vEdgeFadeDists; // 0x06C4 - float32 m_Entity_flDiffuseScale; // 0x06D0 - bool m_Entity_bStartDisabled; // 0x06D4 - bool m_Entity_bDefaultEnvMap; // 0x06D5 - bool m_Entity_bDefaultSpecEnvMap; // 0x06D6 - bool m_Entity_bIndoorCubeMap; // 0x06D7 - bool m_Entity_bCopyDiffuseFromDefaultCubemap; // 0x06D8 - bool m_Entity_bEnabled; // 0x06E8 -}; -class CCSObserver_MovementServices : public CPlayer_MovementServices // client -{ -}; -class CBodyComponent : public CEntityComponent // client -{ - CGameSceneNode* m_pSceneNode; // 0x0008 - CNetworkVarChainer __m_pChainEntity; // 0x0048 -}; -class CPulseCell_Inflow_Method : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib -{ - PulseSymbol_t m_MethodName; // 0x0080 - CUtlString m_Description; // 0x0090 - bool m_bIsPublic; // 0x0098 - CPulseValueFullType m_ReturnType; // 0x00A0 - CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x00B8 -}; -class C_BaseCombatCharacter : public C_BaseFlex // client -{ - C_NetworkUtlVectorBase< CHandle< C_EconWearable > > m_hMyWearables; // 0x1350 - AttachmentHandle_t m_leftFootAttachment; // 0x1368 - AttachmentHandle_t m_rightFootAttachment; // 0x1369 - C_BaseCombatCharacter::WaterWakeMode_t m_nWaterWakeMode; // 0x136C - float32 m_flWaterWorldZ; // 0x1370 - float32 m_flWaterNextTraceTime; // 0x1374 -}; -class CGlowProperty // client -{ - Vector m_fGlowColor; // 0x0008 - int32 m_iGlowType; // 0x0030 - int32 m_iGlowTeam; // 0x0034 - int32 m_nGlowRange; // 0x0038 - int32 m_nGlowRangeMin; // 0x003C - Color m_glowColorOverride; // 0x0040 - bool m_bFlashing; // 0x0044 - float32 m_flGlowTime; // 0x0048 - float32 m_flGlowStartTime; // 0x004C - bool m_bEligibleForScreenHighlight; // 0x0050 - bool m_bGlowing; // 0x0051 -}; -class C_PointClientUIDialog : public C_BaseClientUIEntity // client -{ - CHandle< C_BaseEntity > m_hActivator; // 0x0EB8 - bool m_bStartEnabled; // 0x0EBC -}; -class CPulseCell_BaseValue : public CPulseCell_Base // pulse_runtime_lib -{ -}; -class C_WeaponHKP2000 : public C_CSWeaponBaseGun // client -{ -}; -class C_FootstepControl : public C_BaseTrigger // client -{ - CUtlSymbolLarge m_source; // 0x0F58 - CUtlSymbolLarge m_destination; // 0x0F60 -}; -class CCitadelSoundOpvarSetOBB : public C_BaseEntity // client -{ - CUtlSymbolLarge m_iszStackName; // 0x0620 - CUtlSymbolLarge m_iszOperatorName; // 0x0628 - CUtlSymbolLarge m_iszOpvarName; // 0x0630 - Vector m_vDistanceInnerMins; // 0x0638 - Vector m_vDistanceInnerMaxs; // 0x0644 - Vector m_vDistanceOuterMins; // 0x0650 - Vector m_vDistanceOuterMaxs; // 0x065C - int32 m_nAABBDirection; // 0x0668 -}; -class C_CSGO_EndOfMatchLineupStart : public C_CSGO_EndOfMatchLineupEndpoint // client -{ -}; -class CPlayer_WaterServices : public CPlayerPawnComponent // client -{ -}; -class CPulseCell_BooleanSwitchState : public CPulseCell_BaseState // pulse_runtime_lib -{ - PulseObservableBoolExpression_t m_Condition; // 0x0048 - CPulse_OutflowConnection m_SubGraph; // 0x00C0 - CPulse_OutflowConnection m_WhenTrue; // 0x0108 - CPulse_OutflowConnection m_WhenFalse; // 0x0150 -}; -class CDamageRecord // client -{ - CHandle< C_CSPlayerPawn > m_PlayerDamager; // 0x0030 - CHandle< C_CSPlayerPawn > m_PlayerRecipient; // 0x0034 - CHandle< CCSPlayerController > m_hPlayerControllerDamager; // 0x0038 - CHandle< CCSPlayerController > m_hPlayerControllerRecipient; // 0x003C - CUtlString m_szPlayerDamagerName; // 0x0040 - CUtlString m_szPlayerRecipientName; // 0x0048 - uint64 m_DamagerXuid; // 0x0050 - uint64 m_RecipientXuid; // 0x0058 - float32 m_flBulletsDamage; // 0x0060 - float32 m_flDamage; // 0x0064 - float32 m_flActualHealthRemoved; // 0x0068 - int32 m_iNumHits; // 0x006C - int32 m_iLastBulletUpdate; // 0x0070 - bool m_bIsOtherEnemy; // 0x0074 - EKillTypes_t m_killType; // 0x0075 -}; -class VPhysicsCollisionAttribute_t // client -{ - uint64 m_nInteractsAs; // 0x0008 - uint64 m_nInteractsWith; // 0x0010 - uint64 m_nInteractsExclude; // 0x0018 - uint32 m_nEntityId; // 0x0020 - uint32 m_nOwnerId; // 0x0024 - uint16 m_nHierarchyId; // 0x0028 - uint16 m_nDetailLayerMask; // 0x002A - uint8 m_nDetailLayerMaskType; // 0x002C - uint8 m_nTargetDetailLayer; // 0x002D - uint8 m_nCollisionGroup; // 0x002E - uint8 m_nCollisionFunctionMask; // 0x002F -}; -class C_DynamicPropAlias_dynamic_prop : public C_DynamicProp // client -{ -}; -class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy // client -{ -}; -class C_OmniLight : public C_BarnLight // client -{ - float32 m_flInnerAngle; // 0x1198 - float32 m_flOuterAngle; // 0x119C - bool m_bShowLight; // 0x11A0 -}; -class C_SceneEntity : public C_PointEntity // client -{ - bool m_bIsPlayingBack; // 0x0610 - bool m_bPaused; // 0x0611 - bool m_bMultiplayer; // 0x0612 - bool m_bAutogenerated; // 0x0613 - float32 m_flForceClientTime; // 0x0614 - uint16 m_nSceneStringIndex; // 0x0618 - bool m_bClientOnly; // 0x061A - CHandle< C_BaseFlex > m_hOwner; // 0x061C - C_NetworkUtlVectorBase< CHandle< C_BaseFlex > > m_hActorList; // 0x0620 - bool m_bWasPlaying; // 0x0638 - CUtlVector< C_SceneEntity::QueuedEvents_t > m_QueuedEvents; // 0x0648 - float32 m_flCurrentTime; // 0x0660 -}; -class CPulseCell_Inflow_Yield : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - CPulse_ResumePoint m_UnyieldResume; // 0x0048 -}; -class CPulseMathlib // pulse_runtime_lib -{ -}; -class C_NametagModule : public C_CS2WeaponModuleBase // client -{ - CUtlString m_strNametagString; // 0x1170 -}; -class C_EconEntity : public C_BaseFlex // client -{ - float32 m_flFlexDelayTime; // 0x1360 - float32* m_flFlexDelayedWeight; // 0x1368 - bool m_bAttributesInitialized; // 0x1370 - C_AttributeContainer m_AttributeManager; // 0x1378 - uint32 m_OriginalOwnerXuidLow; // 0x1848 - uint32 m_OriginalOwnerXuidHigh; // 0x184C - int32 m_nFallbackPaintKit; // 0x1850 - int32 m_nFallbackSeed; // 0x1854 - float32 m_flFallbackWear; // 0x1858 - int32 m_nFallbackStatTrak; // 0x185C - bool m_bClientside; // 0x1860 - bool m_bParticleSystemsCreated; // 0x1861 - CUtlVector< int32 > m_vecAttachedParticles; // 0x1868 - CHandle< CBaseAnimGraph > m_hViewmodelAttachment; // 0x1880 - int32 m_iOldTeam; // 0x1884 - bool m_bAttachmentDirty; // 0x1888 - int32 m_nUnloadedModelIndex; // 0x188C - int32 m_iNumOwnerValidationRetries; // 0x1890 - CHandle< C_BaseEntity > m_hOldProvidee; // 0x18A0 - CUtlVector< C_EconEntity::AttachedModelData_t > m_vecAttachedModels; // 0x18A8 -}; -class CPlayer_UseServices : public CPlayerPawnComponent // client -{ -}; -class C_PointValueRemapper : public C_BaseEntity // client -{ - bool m_bDisabled; // 0x0608 - bool m_bDisabledOld; // 0x0609 - bool m_bUpdateOnClient; // 0x060A - ValueRemapperInputType_t m_nInputType; // 0x060C - CHandle< C_BaseEntity > m_hRemapLineStart; // 0x0610 - CHandle< C_BaseEntity > m_hRemapLineEnd; // 0x0614 - float32 m_flMaximumChangePerSecond; // 0x0618 - float32 m_flDisengageDistance; // 0x061C - float32 m_flEngageDistance; // 0x0620 - bool m_bRequiresUseKey; // 0x0624 - ValueRemapperOutputType_t m_nOutputType; // 0x0628 - C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_hOutputEntities; // 0x0630 - ValueRemapperHapticsType_t m_nHapticsType; // 0x0648 - ValueRemapperMomentumType_t m_nMomentumType; // 0x064C - float32 m_flMomentumModifier; // 0x0650 - float32 m_flSnapValue; // 0x0654 - float32 m_flCurrentMomentum; // 0x0658 - ValueRemapperRatchetType_t m_nRatchetType; // 0x065C - float32 m_flRatchetOffset; // 0x0660 - float32 m_flInputOffset; // 0x0664 - bool m_bEngaged; // 0x0668 - bool m_bFirstUpdate; // 0x0669 - float32 m_flPreviousValue; // 0x066C - GameTime_t m_flPreviousUpdateTickTime; // 0x0670 - Vector m_vecPreviousTestPoint; // 0x0674 -}; -class CGameSceneNodeHandle // client -{ - CEntityHandle m_hOwner; // 0x0008 - CUtlStringToken m_name; // 0x000C -}; -class CPulseCell_Unknown : public CPulseCell_Base // pulse_runtime_lib -{ - KeyValues3 m_UnknownKeys; // 0x0048 -}; -class C_WeaponMP7 : public C_CSWeaponBaseGun // client -{ -}; -class CSPerRoundStats_t // client -{ - int32 m_iKills; // 0x0030 - int32 m_iDeaths; // 0x0034 - int32 m_iAssists; // 0x0038 - int32 m_iDamage; // 0x003C - int32 m_iEquipmentValue; // 0x0040 - int32 m_iMoneySaved; // 0x0044 - int32 m_iKillReward; // 0x0048 - int32 m_iLiveTime; // 0x004C - int32 m_iHeadShotKills; // 0x0050 - int32 m_iObjective; // 0x0054 - int32 m_iCashEarned; // 0x0058 - int32 m_iUtilityDamage; // 0x005C - int32 m_iEnemiesFlashed; // 0x0060 -}; -class CPulseCell_Outflow_CycleRandom : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 -}; -class CPulseCell_Step_PublicOutput : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseRuntimeOutputIndex_t m_OutputIndex; // 0x0048 -}; -class C_CS2HudModelBase : public C_LateUpdatedAnimating // client -{ -}; -class C_CSGameRules : public C_TeamplayRules // client -{ - bool m_bFreezePeriod; // 0x0040 - bool m_bWarmupPeriod; // 0x0041 - GameTime_t m_fWarmupPeriodEnd; // 0x0044 - GameTime_t m_fWarmupPeriodStart; // 0x0048 - bool m_bTerroristTimeOutActive; // 0x004C - bool m_bCTTimeOutActive; // 0x004D - float32 m_flTerroristTimeOutRemaining; // 0x0050 - float32 m_flCTTimeOutRemaining; // 0x0054 - int32 m_nTerroristTimeOuts; // 0x0058 - int32 m_nCTTimeOuts; // 0x005C - bool m_bTechnicalTimeOut; // 0x0060 - bool m_bMatchWaitingForResume; // 0x0061 - int32 m_iFreezeTime; // 0x0064 - int32 m_iRoundTime; // 0x0068 - float32 m_fMatchStartTime; // 0x006C - GameTime_t m_fRoundStartTime; // 0x0070 - GameTime_t m_flRestartRoundTime; // 0x0074 - bool m_bGameRestart; // 0x0078 - float32 m_flGameStartTime; // 0x007C - float32 m_timeUntilNextPhaseStarts; // 0x0080 - int32 m_gamePhase; // 0x0084 - int32 m_totalRoundsPlayed; // 0x0088 - int32 m_nRoundsPlayedThisPhase; // 0x008C - int32 m_nOvertimePlaying; // 0x0090 - int32 m_iHostagesRemaining; // 0x0094 - bool m_bAnyHostageReached; // 0x0098 - bool m_bMapHasBombTarget; // 0x0099 - bool m_bMapHasRescueZone; // 0x009A - bool m_bMapHasBuyZone; // 0x009B - bool m_bIsQueuedMatchmaking; // 0x009C - int32 m_nQueuedMatchmakingMode; // 0x00A0 - bool m_bIsValveDS; // 0x00A4 - bool m_bLogoMap; // 0x00A5 - bool m_bPlayAllStepSoundsOnServer; // 0x00A6 - int32 m_iSpectatorSlotCount; // 0x00A8 - int32 m_MatchDevice; // 0x00AC - bool m_bHasMatchStarted; // 0x00B0 - int32 m_nNextMapInMapgroup; // 0x00B4 - char[512] m_szTournamentEventName; // 0x00B8 - char[512] m_szTournamentEventStage; // 0x02B8 - char[512] m_szMatchStatTxt; // 0x04B8 - char[512] m_szTournamentPredictionsTxt; // 0x06B8 - int32 m_nTournamentPredictionsPct; // 0x08B8 - GameTime_t m_flCMMItemDropRevealStartTime; // 0x08BC - GameTime_t m_flCMMItemDropRevealEndTime; // 0x08C0 - bool m_bIsDroppingItems; // 0x08C4 - bool m_bIsQuestEligible; // 0x08C5 - bool m_bIsHltvActive; // 0x08C6 - bool m_bBombPlanted; // 0x08C7 - uint16[100] m_arrProhibitedItemIndices; // 0x08C8 - uint32[4] m_arrTournamentActiveCasterAccounts; // 0x0990 - int32 m_numBestOfMaps; // 0x09A0 - int32 m_nHalloweenMaskListSeed; // 0x09A4 - bool m_bBombDropped; // 0x09A8 - int32 m_iRoundWinStatus; // 0x09AC - int32 m_eRoundWinReason; // 0x09B0 - bool m_bTCantBuy; // 0x09B4 - bool m_bCTCantBuy; // 0x09B5 - int32[30] m_iMatchStats_RoundResults; // 0x09B8 - int32[30] m_iMatchStats_PlayersAlive_CT; // 0x0A30 - int32[30] m_iMatchStats_PlayersAlive_T; // 0x0AA8 - float32[32] m_TeamRespawnWaveTimes; // 0x0B20 - GameTime_t[32] m_flNextRespawnWave; // 0x0BA0 - Vector m_vMinimapMins; // 0x0C20 - Vector m_vMinimapMaxs; // 0x0C2C - float32[8] m_MinimapVerticalSectionHeights; // 0x0C38 - uint64 m_ullLocalMatchID; // 0x0C58 - int32[10] m_nEndMatchMapGroupVoteTypes; // 0x0C60 - int32[10] m_nEndMatchMapGroupVoteOptions; // 0x0C88 - int32 m_nEndMatchMapVoteWinner; // 0x0CB0 - int32 m_iNumConsecutiveCTLoses; // 0x0CB4 - int32 m_iNumConsecutiveTerroristLoses; // 0x0CB8 - int32 m_nMatchAbortedEarlyReason; // 0x0D78 - bool m_bHasTriggeredRoundStartMusic; // 0x0D7C - bool m_bSwitchingTeamsAtRoundReset; // 0x0D7D - CCSGameModeRules* m_pGameModeRules; // 0x0D98 - C_RetakeGameRules m_RetakeRules; // 0x0DA0 - uint8 m_nMatchEndCount; // 0x0EF8 - int32 m_nTTeamIntroVariant; // 0x0EFC - int32 m_nCTTeamIntroVariant; // 0x0F00 - bool m_bTeamIntroPeriod; // 0x0F04 - int32 m_iRoundEndWinnerTeam; // 0x0F08 - int32 m_eRoundEndReason; // 0x0F0C - bool m_bRoundEndShowTimerDefend; // 0x0F10 - int32 m_iRoundEndTimerTime; // 0x0F14 - CUtlString m_sRoundEndFunFactToken; // 0x0F18 - CPlayerSlot m_iRoundEndFunFactPlayerSlot; // 0x0F20 - int32 m_iRoundEndFunFactData1; // 0x0F24 - int32 m_iRoundEndFunFactData2; // 0x0F28 - int32 m_iRoundEndFunFactData3; // 0x0F2C - CUtlString m_sRoundEndMessage; // 0x0F30 - int32 m_iRoundEndPlayerCount; // 0x0F38 - bool m_bRoundEndNoMusic; // 0x0F3C - int32 m_iRoundEndLegacy; // 0x0F40 - uint8 m_nRoundEndCount; // 0x0F44 - int32 m_iRoundStartRoundNumber; // 0x0F48 - uint8 m_nRoundStartCount; // 0x0F4C - float64 m_flLastPerfSampleTime; // 0x4F58 -}; -class CGrenadeTracer : public C_BaseModelEntity // client -{ - float32 m_flTracerDuration; // 0x0EA0 - GrenadeType_t m_nType; // 0x0EA4 -}; -class CCSGameModeRules_Noop : public CCSGameModeRules // client -{ -}; -class CPulse_BlackboardReference // pulse_runtime_lib -{ - CStrongHandle< InfoForResourceTypeIPulseGraphDef > m_hBlackboardResource; // 0x0000 - PulseSymbol_t m_BlackboardResource; // 0x0008 - PulseDocNodeID_t m_nNodeID; // 0x0018 - CGlobalSymbol m_NodeName; // 0x0020 -}; -class C_BaseCSGrenadeProjectile : public C_BaseGrenade // client -{ - Vector m_vInitialPosition; // 0x13A0 - Vector m_vInitialVelocity; // 0x13AC - int32 m_nBounces; // 0x13B8 - CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_nExplodeEffectIndex; // 0x13C0 - int32 m_nExplodeEffectTickBegin; // 0x13C8 - Vector m_vecExplodeEffectOrigin; // 0x13CC - GameTime_t m_flSpawnTime; // 0x13D8 - Vector vecLastTrailLinePos; // 0x13DC - GameTime_t flNextTrailLineTime; // 0x13E8 - bool m_bExplodeEffectBegan; // 0x13EC - bool m_bCanCreateGrenadeTrail; // 0x13ED - ParticleIndex_t m_nSnapshotTrajectoryEffectIndex; // 0x13F0 - CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hSnapshotTrajectoryParticleSnapshot; // 0x13F8 - CUtlVector< Vector > m_arrTrajectoryTrailPoints; // 0x1400 - CUtlVector< float32 > m_arrTrajectoryTrailPointCreationTimes; // 0x1418 - float32 m_flTrajectoryTrailEffectCreationTime; // 0x1430 -}; -class C_GradientFog : public C_BaseEntity // client -{ - CStrongHandle< InfoForResourceTypeCTextureBase > m_hGradientFogTexture; // 0x0608 - float32 m_flFogStartDistance; // 0x0610 - float32 m_flFogEndDistance; // 0x0614 - bool m_bHeightFogEnabled; // 0x0618 - float32 m_flFogStartHeight; // 0x061C - float32 m_flFogEndHeight; // 0x0620 - float32 m_flFarZ; // 0x0624 - float32 m_flFogMaxOpacity; // 0x0628 - float32 m_flFogFalloffExponent; // 0x062C - float32 m_flFogVerticalExponent; // 0x0630 - Color m_fogColor; // 0x0634 - float32 m_flFogStrength; // 0x0638 - float32 m_flFadeTime; // 0x063C - bool m_bStartDisabled; // 0x0640 - bool m_bIsEnabled; // 0x0641 - bool m_bGradientFogNeedsTextures; // 0x0642 -}; -class CCSPlayerController_InGameMoneyServices : public CPlayerControllerComponent // client -{ - int32 m_iAccount; // 0x0040 - int32 m_iStartAccount; // 0x0044 - int32 m_iTotalCashSpent; // 0x0048 - int32 m_iCashSpentThisRound; // 0x004C -}; -class C_HEGrenadeProjectile : public C_BaseCSGrenadeProjectile // client -{ -}; -class CAnimGraphNetworkedVariables // client -{ - C_NetworkUtlVectorBase< uint32 > m_PredNetBoolVariables; // 0x0008 - C_NetworkUtlVectorBase< uint8 > m_PredNetByteVariables; // 0x0020 - C_NetworkUtlVectorBase< uint16 > m_PredNetUInt16Variables; // 0x0038 - C_NetworkUtlVectorBase< int32 > m_PredNetIntVariables; // 0x0050 - C_NetworkUtlVectorBase< uint32 > m_PredNetUInt32Variables; // 0x0068 - C_NetworkUtlVectorBase< uint64 > m_PredNetUInt64Variables; // 0x0080 - C_NetworkUtlVectorBase< float32 > m_PredNetFloatVariables; // 0x0098 - C_NetworkUtlVectorBase< Vector > m_PredNetVectorVariables; // 0x00B0 - C_NetworkUtlVectorBase< Quaternion > m_PredNetQuaternionVariables; // 0x00C8 - C_NetworkUtlVectorBase< CGlobalSymbol > m_PredNetGlobalSymbolVariables; // 0x00E0 - C_NetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetBoolVariables; // 0x00F8 - C_NetworkUtlVectorBase< uint8 > m_OwnerOnlyPredNetByteVariables; // 0x0110 - C_NetworkUtlVectorBase< uint16 > m_OwnerOnlyPredNetUInt16Variables; // 0x0128 - C_NetworkUtlVectorBase< int32 > m_OwnerOnlyPredNetIntVariables; // 0x0140 - C_NetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetUInt32Variables; // 0x0158 - C_NetworkUtlVectorBase< uint64 > m_OwnerOnlyPredNetUInt64Variables; // 0x0170 - C_NetworkUtlVectorBase< float32 > m_OwnerOnlyPredNetFloatVariables; // 0x0188 - C_NetworkUtlVectorBase< Vector > m_OwnerOnlyPredNetVectorVariables; // 0x01A0 - C_NetworkUtlVectorBase< Quaternion > m_OwnerOnlyPredNetQuaternionVariables; // 0x01B8 - C_NetworkUtlVectorBase< CGlobalSymbol > m_OwnerOnlyPredNetGlobalSymbolVariables; // 0x01D0 - int32 m_nBoolVariablesCount; // 0x01E8 - int32 m_nOwnerOnlyBoolVariablesCount; // 0x01EC - int32 m_nRandomSeedOffset; // 0x01F0 - float32 m_flLastTeleportTime; // 0x01F4 -}; -class CFilterModel : public CBaseFilter // client -{ - CUtlSymbolLarge m_iFilterModel; // 0x0640 -}; -class C_SoundAreaEntityOrientedBox : public C_SoundAreaEntityBase // client -{ - Vector m_vMin; // 0x0630 - Vector m_vMax; // 0x063C -}; -class C_SoundOpvarSetPointEntity : public C_SoundOpvarSetPointBase // client -{ -}; -class CPulseGameBlackboard : public C_BaseEntity // client -{ - CUtlString m_strGraphName; // 0x0610 - CUtlString m_strStateBlob; // 0x0618 -}; -class CPulseCell_Value_RandomInt : public CPulseCell_BaseValue // pulse_runtime_lib -{ -}; -class C_CSWeaponBaseShotgun : public C_CSWeaponBase // client -{ -}; -class C_RagdollPropAttached : public C_RagdollProp // client -{ - uint32 m_boneIndexAttached; // 0x11F8 - uint32 m_ragdollAttachedObjectIndex; // 0x11FC - Vector m_attachmentPointBoneSpace; // 0x1200 - Vector m_attachmentPointRagdollSpace; // 0x120C - Vector m_vecOffset; // 0x1218 - float32 m_parentTime; // 0x1224 - bool m_bHasParent; // 0x1228 -}; -class C_ModelPointEntity : public C_BaseModelEntity // client -{ -}; -class C_CSGO_PreviewPlayer : public C_CSPlayerPawn // client -{ - CGlobalSymbol m_animgraphCharacterModeString; // 0x3EF0 - float32 m_flInitialModelScale; // 0x3EF8 -}; -class C_RectLight : public C_BarnLight // client -{ - bool m_bShowLight; // 0x1198 -}; -class CPathSimple : public C_BaseEntity // client -{ - CPathQueryComponent m_CPathQueryComponent; // 0x0610 - CUtlString m_pathString; // 0x0700 - bool m_bClosedLoop; // 0x0708 -}; -class C_FuncTrackTrain : public C_BaseModelEntity // client -{ - int32 m_nLongAxis; // 0x0E88 - float32 m_flRadius; // 0x0E8C - float32 m_flLineLength; // 0x0E90 -}; -class C_EconWearable : public C_EconEntity // client -{ - int32 m_nForceSkin; // 0x18C0 - bool m_bAlwaysAllow; // 0x18C4 -}; -class C_EnvDecal : public C_BaseModelEntity // client -{ - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hDecalMaterial; // 0x0E88 - float32 m_flWidth; // 0x0E90 - float32 m_flHeight; // 0x0E94 - float32 m_flDepth; // 0x0E98 - uint32 m_nRenderOrder; // 0x0E9C - bool m_bProjectOnWorld; // 0x0EA0 - bool m_bProjectOnCharacters; // 0x0EA1 - bool m_bProjectOnWater; // 0x0EA2 - float32 m_flDepthSortBias; // 0x0EA4 -}; -class EntitySpottedState_t // client -{ - bool m_bSpotted; // 0x0008 - uint32[2] m_bSpottedByMask; // 0x000C -}; -class fogparams_t // client -{ - Vector dirPrimary; // 0x0008 - Color colorPrimary; // 0x0014 - Color colorSecondary; // 0x0018 - Color colorPrimaryLerpTo; // 0x001C - Color colorSecondaryLerpTo; // 0x0020 - float32 start; // 0x0024 - float32 end; // 0x0028 - float32 farz; // 0x002C - float32 maxdensity; // 0x0030 - float32 exponent; // 0x0034 - float32 HDRColorScale; // 0x0038 - float32 skyboxFogFactor; // 0x003C - float32 skyboxFogFactorLerpTo; // 0x0040 - float32 startLerpTo; // 0x0044 - float32 endLerpTo; // 0x0048 - float32 maxdensityLerpTo; // 0x004C - GameTime_t lerptime; // 0x0050 - float32 duration; // 0x0054 - float32 blendtobackground; // 0x0058 - float32 scattering; // 0x005C - float32 locallightscale; // 0x0060 - bool enable; // 0x0064 - bool blend; // 0x0065 - bool m_bPadding2; // 0x0066 - bool m_bPadding; // 0x0067 -}; -class C_WeaponM4A1 : public C_CSWeaponBaseGun // client -{ -}; -class C_Item : public C_EconEntity // client -{ - char[256] m_pReticleHintTextName; // 0x18C0 -}; -class C_CSPetPlacement : public C_BaseEntity // client -{ -}; -class C_Beam : public C_BaseModelEntity // client -{ - float32 m_flFrameRate; // 0x0E88 - float32 m_flHDRColorScale; // 0x0E8C - GameTime_t m_flFireTime; // 0x0E90 - float32 m_flDamage; // 0x0E94 - uint8 m_nNumBeamEnts; // 0x0E98 - int32 m_queryHandleHalo; // 0x0E9C - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x0EC0 - CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x0EC8 - BeamType_t m_nBeamType; // 0x0ED0 - uint32 m_nBeamFlags; // 0x0ED4 - CHandle< C_BaseEntity >[10] m_hAttachEntity; // 0x0ED8 - AttachmentHandle_t[10] m_nAttachIndex; // 0x0F00 - float32 m_fWidth; // 0x0F0C - float32 m_fEndWidth; // 0x0F10 - float32 m_fFadeLength; // 0x0F14 - float32 m_fHaloScale; // 0x0F18 - float32 m_fAmplitude; // 0x0F1C - float32 m_fStartFrame; // 0x0F20 - float32 m_fSpeed; // 0x0F24 - float32 m_flFrame; // 0x0F28 - BeamClipStyle_t m_nClipStyle; // 0x0F2C - bool m_bTurnedOff; // 0x0F30 - VectorWS m_vecEndPos; // 0x0F34 - CHandle< C_BaseEntity > m_hEndEntity; // 0x0F40 -}; -class C_EnvLightProbeVolume : public C_BaseEntity // client -{ - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_AmbientCube; // 0x1600 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SDF; // 0x1608 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_DC; // 0x1610 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_R; // 0x1618 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_G; // 0x1620 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_B; // 0x1628 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightIndicesTexture; // 0x1630 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightScalarsTexture; // 0x1638 - CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightShadowsTexture; // 0x1640 - Vector m_Entity_vBoxMins; // 0x1648 - Vector m_Entity_vBoxMaxs; // 0x1654 - bool m_Entity_bMoveable; // 0x1660 - int32 m_Entity_nHandshake; // 0x1664 - int32 m_Entity_nPriority; // 0x1668 - bool m_Entity_bStartDisabled; // 0x166C - int32 m_Entity_nLightProbeSizeX; // 0x1670 - int32 m_Entity_nLightProbeSizeY; // 0x1674 - int32 m_Entity_nLightProbeSizeZ; // 0x1678 - int32 m_Entity_nLightProbeAtlasX; // 0x167C - int32 m_Entity_nLightProbeAtlasY; // 0x1680 - int32 m_Entity_nLightProbeAtlasZ; // 0x1684 - bool m_Entity_bEnabled; // 0x1691 -}; -class C_FuncConveyor : public C_BaseModelEntity // client -{ - Vector m_vecMoveDirEntitySpace; // 0x0E90 - float32 m_flTargetSpeed; // 0x0E9C - GameTick_t m_nTransitionStartTick; // 0x0EA0 - int32 m_nTransitionDurationTicks; // 0x0EA4 - float32 m_flTransitionStartSpeed; // 0x0EA8 - C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_hConveyorModels; // 0x0EB0 - float32 m_flCurrentConveyorOffset; // 0x0EC8 - float32 m_flCurrentConveyorSpeed; // 0x0ECC -}; -class CCSPlayer_WeaponServices : public CPlayer_WeaponServices // client -{ - GameTime_t m_flNextAttack; // 0x00D0 - bool m_bIsLookingAtWeapon; // 0x00D4 - bool m_bIsHoldingLookAtWeapon; // 0x00D5 - uint32 m_nOldTotalShootPositionHistoryCount; // 0x00D8 - uint32 m_nOldTotalInputHistoryCount; // 0x0370 - C_NetworkUtlVectorBase< uint8 > m_networkAnimTiming; // 0x1588 - bool m_bBlockInspectUntilNextGraphUpdate; // 0x15A0 -}; -class C_PhysMagnet : public CBaseAnimGraph // client -{ - CUtlVector< int32 > m_aAttachedObjectsFromServer; // 0x1168 - CUtlVector< CHandle< C_BaseEntity > > m_aAttachedObjects; // 0x1180 -}; -class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable // client -{ -}; -class C_Breakable : public C_BaseModelEntity // client -{ -}; -class C_PlantedC4 : public CBaseAnimGraph // client -{ - bool m_bBombTicking; // 0x1170 - int32 m_nBombSite; // 0x1174 - int32 m_nSourceSoundscapeHash; // 0x1178 - EntitySpottedState_t m_entitySpottedState; // 0x1180 - GameTime_t m_flNextGlow; // 0x1198 - GameTime_t m_flNextBeep; // 0x119C - GameTime_t m_flC4Blow; // 0x11A0 - bool m_bCannotBeDefused; // 0x11A4 - bool m_bHasExploded; // 0x11A5 - float32 m_flTimerLength; // 0x11A8 - bool m_bBeingDefused; // 0x11AC - float32 m_bTriggerWarning; // 0x11B0 - float32 m_bExplodeWarning; // 0x11B4 - bool m_bC4Activated; // 0x11B8 - bool m_bTenSecWarning; // 0x11B9 - float32 m_flDefuseLength; // 0x11BC - GameTime_t m_flDefuseCountDown; // 0x11C0 - bool m_bBombDefused; // 0x11C4 - CHandle< C_CSPlayerPawn > m_hBombDefuser; // 0x11C8 - C_AttributeContainer m_AttributeManager; // 0x11D0 - CHandle< C_Multimeter > m_hDefuserMultimeter; // 0x16A0 - GameTime_t m_flNextRadarFlashTime; // 0x16A4 - bool m_bRadarFlash; // 0x16A8 - CHandle< C_CSPlayerPawn > m_pBombDefuser; // 0x16AC - GameTime_t m_fLastDefuseTime; // 0x16B0 - CBasePlayerController* m_pPredictionOwner; // 0x16B8 - Vector m_vecC4ExplodeSpectatePos; // 0x16C0 - QAngle m_vecC4ExplodeSpectateAng; // 0x16CC - float32 m_flC4ExplodeSpectateDuration; // 0x16D8 -}; -class CCSGO_WingmanIntroCharacterPosition : public C_CSGO_TeamIntroCharacterPosition // client -{ -}; -class CFilterName : public CBaseFilter // client -{ - CUtlSymbolLarge m_iFilterName; // 0x0640 -}; -class C_RagdollProp : public CBaseAnimGraph // client -{ - C_NetworkUtlVectorBase< bool > m_ragEnabled; // 0x1170 - C_NetworkUtlVectorBase< Vector > m_ragPos; // 0x1188 - C_NetworkUtlVectorBase< QAngle > m_ragAngles; // 0x11A0 - float32 m_flBlendWeight; // 0x11B8 - CHandle< C_BaseEntity > m_hRagdollSource; // 0x11BC - AttachmentHandle_t m_iEyeAttachment; // 0x11C0 - float32 m_flBlendWeightCurrent; // 0x11C4 - CUtlVector< int32 > m_parentPhysicsBoneIndices; // 0x11C8 - CUtlVector< int32 > m_worldSpaceBoneComputationOrder; // 0x11E0 -}; -class CPulse_CallInfo // pulse_runtime_lib -{ - PulseSymbol_t m_PortName; // 0x0000 - PulseDocNodeID_t m_nEditorNodeID; // 0x0010 - PulseRegisterMap_t m_RegisterMap; // 0x0018 - PulseDocNodeID_t m_CallMethodID; // 0x0048 - PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x004C - int32 m_nSrcInstruction; // 0x0050 -}; -class C_MapPreviewParticleSystem : public C_ParticleSystem // client -{ -}; -class CBaseAnimGraph : public C_BaseModelEntity // client -{ - CAnimGraphControllerManager m_graphControllerManager; // 0x0E88 - CAnimGraphControllerBase* m_pMainGraphController; // 0x0F38 - bool m_bInitiallyPopulateInterpHistory; // 0x0F40 - bool m_bSuppressAnimEventSounds; // 0x0F42 - bool m_bAnimGraphUpdateEnabled; // 0x0F50 - float32 m_flMaxSlopeDistance; // 0x0F54 - VectorWS m_vLastSlopeCheckPos; // 0x0F58 - uint32 m_nAnimGraphUpdateId; // 0x0F64 - bool m_bAnimationUpdateScheduled; // 0x0F68 - Vector m_vecForce; // 0x0F6C - int32 m_nForceBone; // 0x0F78 - CBaseAnimGraph* m_pClientsideRagdoll; // 0x0F80 - bool m_bBuiltRagdoll; // 0x0F88 - PhysicsRagdollPose_t m_RagdollPose; // 0x0FA0 - bool m_bRagdollEnabled; // 0x0FE8 - bool m_bRagdollClientSide; // 0x0FE9 - bool m_bHasAnimatedMaterialAttributes; // 0x0FF8 -}; -class CPulseCell_InlineNodeSkipSelector : public CPulseCell_BaseFlow // pulse_runtime_lib -{ - PulseDocNodeID_t m_nFlowNodeID; // 0x0048 - bool m_bAnd; // 0x004C - PulseSelectorOutflowList_t m_PassOutflow; // 0x0050 - CPulse_OutflowConnection m_FailOutflow; // 0x0068 -}; -class C_LightEntity : public C_BaseModelEntity // client -{ - CLightComponent* m_CLightComponent; // 0x0E88 -}; -class C_WeaponM249 : public C_CSWeaponBaseGun // client -{ -}; -class C_LocalTempEntity : public CBaseAnimGraph // client -{ - int32 flags; // 0x1168 - GameTime_t die; // 0x116C - float32 m_flFrameMax; // 0x1170 - float32 x; // 0x1174 - float32 y; // 0x1178 - float32 fadeSpeed; // 0x117C - float32 bounceFactor; // 0x1180 - int32 hitSound; // 0x1184 - int32 priority; // 0x1188 - Vector tentOffset; // 0x118C - QAngle m_vecTempEntAngVelocity; // 0x1198 - int32 tempent_renderamt; // 0x11A4 - Vector m_vecNormal; // 0x11A8 - float32 m_flSpriteScale; // 0x11B4 - int32 m_nFlickerFrame; // 0x11B8 - float32 m_flFrameRate; // 0x11BC - float32 m_flFrame; // 0x11C0 - char* m_pszImpactEffect; // 0x11C8 - char* m_pszParticleEffect; // 0x11D0 - bool m_bParticleCollision; // 0x11D8 - int32 m_iLastCollisionFrame; // 0x11DC - Vector m_vLastCollisionOrigin; // 0x11E0 - Vector m_vecTempEntVelocity; // 0x11EC - Vector m_vecPrevAbsOrigin; // 0x11F8 - Vector m_vecTempEntAcceleration; // 0x1204 -}; -class C_WeaponTaser : public C_CSWeaponBaseGun // client -{ - GameTime_t m_fFireTime; // 0x1F70 - int32 m_nLastAttackTick; // 0x1F74 -}; -class C_PointEntity : public C_BaseEntity // client -{ -}; -class C_SingleplayRules : public C_GameRules // client -{ -}; -class CLogicalEntity : public C_BaseEntity // client -{ -}; -class C_PrecipitationBlocker : public C_BaseModelEntity // client -{ -}; -class C_CSGO_CounterTerroristTeamIntroCamera : public C_CSGO_TeamPreviewCamera // client -{ -}; -class C_SoundOpvarSetPathCornerEntity : public C_SoundOpvarSetPointEntity // client -{ -}; -class CPlayer_WeaponServices : public CPlayerPawnComponent // client -{ - C_NetworkUtlVectorBase< CHandle< C_BasePlayerWeapon > > m_hMyWeapons; // 0x0048 - CHandle< C_BasePlayerWeapon > m_hActiveWeapon; // 0x0060 - CHandle< C_BasePlayerWeapon > m_hLastWeapon; // 0x0064 - uint16[32] m_iAmmo; // 0x0068 -}; -class C_WeaponNegev : public C_CSWeaponBaseGun // client -{ -}; -class C_WeaponFiveSeven : public C_CSWeaponBaseGun // client -{ -}; -class C_WeaponSawedoff : public C_CSWeaponBaseShotgun // client -{ -}; -class C_TriggerVolume : public C_BaseModelEntity // client -{ -}; -class CPulseCell_LimitCount : public CPulseCell_BaseRequirement // pulse_runtime_lib -{ - int32 m_nLimitCount; // 0x0048 -}; -class CPulseCell_Step_CallExternalMethod : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib -{ - PulseSymbol_t m_MethodName; // 0x0048 - PulseSymbol_t m_GameBlackboard; // 0x0058 - CUtlLeanVector< CPulseRuntimeMethodArg > m_ExpectedArgs; // 0x0068 - PulseMethodCallMode_t m_nAsyncCallMode; // 0x0078 - CPulse_ResumePoint m_OnFinished; // 0x0080 -}; -class C_WeaponMP9 : public C_CSWeaponBaseGun // client -{ -}; -class C_DynamicPropAlias_prop_dynamic_override : public C_DynamicProp // client -{ -}; -class CEnvSoundscapeTriggerable : public CEnvSoundscape // client -{ -}; -class C_PlayerPing : public C_BaseEntity // client -{ - CHandle< C_CSPlayerPawn > m_hPlayer; // 0x0638 - CHandle< C_BaseEntity > m_hPingedEntity; // 0x063C - int32 m_iType; // 0x0640 - bool m_bUrgent; // 0x0644 - char[18] m_szPlaceName; // 0x0645 -}; -class C_AK47 : public C_CSWeaponBaseGun // client -{ -}; -class C_CSGO_MapPreviewCameraPathNode : public C_BaseEntity // client -{ - CUtlSymbolLarge m_szParentPathUniqueID; // 0x0608 - int32 m_nPathIndex; // 0x0610 - Vector m_vInTangentLocal; // 0x0614 - Vector m_vOutTangentLocal; // 0x0620 - float32 m_flFOV; // 0x062C - float32 m_flCameraSpeed; // 0x0630 - float32 m_flEaseIn; // 0x0634 - float32 m_flEaseOut; // 0x0638 - Vector m_vInTangentWorld; // 0x063C - Vector m_vOutTangentWorld; // 0x0648 -}; -class C_CSPlayerResource : public C_BaseEntity // client -{ - bool[12] m_bHostageAlive; // 0x0608 - bool[12] m_isHostageFollowingSomeone; // 0x0614 - CEntityIndex[12] m_iHostageEntityIDs; // 0x0620 - Vector m_bombsiteCenterA; // 0x0650 - Vector m_bombsiteCenterB; // 0x065C - int32[4] m_hostageRescueX; // 0x0668 - int32[4] m_hostageRescueY; // 0x0678 - int32[4] m_hostageRescueZ; // 0x0688 - bool m_bEndMatchNextMapAllVoted; // 0x0698 - bool m_foundGoalPositions; // 0x0699 -}; -class CSkyboxReference : public C_BaseEntity // client -{ - WorldGroupId_t m_worldGroupId; // 0x0608 - CHandle< C_SkyCamera > m_hSkyCamera; // 0x060C -}; -class C_IncendiaryGrenade : public C_MolotovGrenade // client -{ -}; -class CFilterClass : public CBaseFilter // client -{ - CUtlSymbolLarge m_iFilterClass; // 0x0640 -}; -class C_PointCameraVFOV : public C_PointCamera // client -{ - float32 m_flVerticalFOV; // 0x0668 -}; -class C_PointCamera : public C_BaseEntity // client -{ - float32 m_FOV; // 0x0608 - float32 m_Resolution; // 0x060C - bool m_bFogEnable; // 0x0610 - Color m_FogColor; // 0x0611 - float32 m_flFogStart; // 0x0618 - float32 m_flFogEnd; // 0x061C - float32 m_flFogMaxDensity; // 0x0620 - bool m_bActive; // 0x0624 - bool m_bUseScreenAspectRatio; // 0x0625 - float32 m_flAspectRatio; // 0x0628 - bool m_bNoSky; // 0x062C - float32 m_fBrightness; // 0x0630 - float32 m_flZFar; // 0x0634 - float32 m_flZNear; // 0x0638 - bool m_bCanHLTVUse; // 0x063C - bool m_bAlignWithParent; // 0x063D - bool m_bDofEnabled; // 0x063E - float32 m_flDofNearBlurry; // 0x0640 - float32 m_flDofNearCrisp; // 0x0644 - float32 m_flDofFarCrisp; // 0x0648 - float32 m_flDofFarBlurry; // 0x064C - float32 m_flDofTiltToGround; // 0x0650 - float32 m_TargetFOV; // 0x0654 - float32 m_DegreesPerSecond; // 0x0658 - bool m_bIsOn; // 0x065C - C_PointCamera* m_pNext; // 0x0660 -}; -class CPathWithDynamicNodes : public CPathSimple // client -{ - C_NetworkUtlVectorBase< CHandle< CPathNode > > m_vecPathNodes; // 0x0710 - CTransform m_xInitialPathWorldToLocal; // 0x0730 -}; -class CBaseFilter : public CLogicalEntity // client -{ - bool m_bNegated; // 0x0608 - CEntityIOOutput m_OnPass; // 0x0610 - CEntityIOOutput m_OnFail; // 0x0628 -}; -class WeaponPurchaseTracker_t // client -{ - C_UtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > m_weaponPurchases; // 0x0008 -}; -class PulseObservableBoolExpression_t // pulse_runtime_lib -{ - CPulse_OutflowConnection m_EvaluateConnection; // 0x0000 - CUtlVector< PulseRuntimeVarIndex_t > m_DependentObservableVars; // 0x0048 - CUtlVector< PulseRuntimeBlackboardReferenceIndex_t > m_DependentObservableBlackboardReferences; // 0x0060 -}; -class CMapInfo : public C_PointEntity // client -{ - int32 m_iBuyingStatus; // 0x0608 - float32 m_flBombRadius; // 0x060C - int32 m_iPetPopulation; // 0x0610 - bool m_bUseNormalSpawnsForDM; // 0x0614 - bool m_bDisableAutoGeneratedDMSpawns; // 0x0615 - float32 m_flBotMaxVisionDistance; // 0x0618 - int32 m_iHostageCount; // 0x061C - bool m_bFadePlayerVisibilityFarZ; // 0x0620 - bool m_bRainTraceToSkyEnabled; // 0x0621 - float32 m_flEnvRainStrength; // 0x0624 - float32 m_flEnvPuddleRippleStrength; // 0x0628 - float32 m_flEnvPuddleRippleDirection; // 0x062C - float32 m_flEnvWetnessCoverage; // 0x0630 - float32 m_flEnvWetnessDryingAmount; // 0x0634 -}; -class C_CSGO_EndOfMatchCamera : public C_CSGO_TeamPreviewCamera // client -{ -}; -class C_BaseGrenade : public C_BaseFlex // client -{ - bool m_bHasWarnedAI; // 0x1350 - bool m_bIsSmokeGrenade; // 0x1351 - bool m_bIsLive; // 0x1352 - float32 m_DmgRadius; // 0x1354 - GameTime_t m_flDetonateTime; // 0x1358 - float32 m_flWarnAITime; // 0x135C - float32 m_flDamage; // 0x1360 - CUtlSymbolLarge m_iszBounceSound; // 0x1368 - CUtlString m_ExplosionSound; // 0x1370 - CHandle< C_CSPlayerPawn > m_hThrower; // 0x137C - GameTime_t m_flNextAttack; // 0x1394 - CHandle< C_CSPlayerPawn > m_hOriginalThrower; // 0x1398 -}; -class C_PlayerSprayDecal : public C_ModelPointEntity // client -{ - int32 m_nUniqueID; // 0x0E88 - uint32 m_unAccountID; // 0x0E8C - uint32 m_unTraceID; // 0x0E90 - uint32 m_rtGcTime; // 0x0E94 - Vector m_vecEndPos; // 0x0E98 - Vector m_vecStart; // 0x0EA4 - Vector m_vecLeft; // 0x0EB0 - Vector m_vecNormal; // 0x0EBC - int32 m_nPlayer; // 0x0EC8 - int32 m_nEntity; // 0x0ECC - int32 m_nHitbox; // 0x0ED0 - float32 m_flCreationTime; // 0x0ED4 - int32 m_nTintID; // 0x0ED8 - uint8 m_nVersion; // 0x0EDC - uint8[128] m_ubSignature; // 0x0EDD - CPlayerSprayDecalRenderHelper m_SprayRenderHelper; // 0x0F68 -}; -class CEntityIdentity // entity2 -{ - int32 m_nameStringableIndex; // 0x0014 - CUtlSymbolLarge m_name; // 0x0018 - CUtlSymbolLarge m_designerName; // 0x0020 - uint32 m_flags; // 0x0030 - WorldGroupId_t m_worldGroupId; // 0x0038 - uint32 m_fDataObjectTypes; // 0x003C - ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x0040 - CEntityAttributeTable* m_pAttributes; // 0x0048 - CEntityIdentity* m_pPrev; // 0x0050 - CEntityIdentity* m_pNext; // 0x0058 - CEntityIdentity* m_pPrevByClass; // 0x0060 - CEntityIdentity* m_pNextByClass; // 0x0068 -}; -class CPulseCell_LimitCount::Criteria_t // pulse_runtime_lib -{ - bool m_bLimitCountPasses; // 0x0000 -}; -class C_CS2HudModelArms : public C_CS2HudModelBase // client -{ -}; -class CBasePlayerVData : public CEntitySubclassVDataBase // client -{ - CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x0028 - CSkillFloat m_flHeadDamageMultiplier; // 0x0108 - CSkillFloat m_flChestDamageMultiplier; // 0x0118 - CSkillFloat m_flStomachDamageMultiplier; // 0x0128 - CSkillFloat m_flArmDamageMultiplier; // 0x0138 - CSkillFloat m_flLegDamageMultiplier; // 0x0148 - float32 m_flHoldBreathTime; // 0x0158 - float32 m_flDrowningDamageInterval; // 0x015C - int32 m_nDrowningDamageInitial; // 0x0160 - int32 m_nDrowningDamageMax; // 0x0164 - int32 m_nWaterSpeed; // 0x0168 - float32 m_flUseRange; // 0x016C - float32 m_flUseAngleTolerance; // 0x0170 - float32 m_flCrouchTime; // 0x0174 -}; -class C_LightSpotEntity : public C_LightEntity // client -{ -}; -class CCSGameModeRules_Deathmatch : public CCSGameModeRules // client -{ - GameTime_t m_flDMBonusStartTime; // 0x0030 - float32 m_flDMBonusTimeLength; // 0x0034 - CUtlString m_sDMBonusWeapon; // 0x0038 -}; -class CPulseCell_CursorQueue : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib -{ - int32 m_nCursorsAllowedToRunParallel; // 0x0098 -}; -class CPulseCell_Value_RandomFloat : public CPulseCell_BaseValue // pulse_runtime_lib -{ -}; -class CPulseExecCursor // pulse_runtime_lib -{ -}; -class C_Sprite : public C_BaseModelEntity // client -{ - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x0E88 - CHandle< C_BaseEntity > m_hAttachedToEntity; // 0x0E90 - AttachmentHandle_t m_nAttachment; // 0x0E94 - float32 m_flSpriteFramerate; // 0x0E98 - float32 m_flFrame; // 0x0E9C - GameTime_t m_flDieTime; // 0x0EA0 - uint32 m_nBrightness; // 0x0EB0 - float32 m_flBrightnessDuration; // 0x0EB4 - float32 m_flSpriteScale; // 0x0EB8 - float32 m_flScaleDuration; // 0x0EBC - bool m_bWorldSpaceScale; // 0x0EC0 - float32 m_flGlowProxySize; // 0x0EC4 - float32 m_flHDRColorScale; // 0x0EC8 - GameTime_t m_flLastTime; // 0x0ECC - float32 m_flMaxFrame; // 0x0ED0 - float32 m_flStartScale; // 0x0ED4 - float32 m_flDestScale; // 0x0ED8 - GameTime_t m_flScaleTimeStart; // 0x0EDC - int32 m_nStartBrightness; // 0x0EE0 - int32 m_nDestBrightness; // 0x0EE4 - GameTime_t m_flBrightnessTimeStart; // 0x0EE8 - int32 m_nSpriteWidth; // 0x0EF8 - int32 m_nSpriteHeight; // 0x0EFC -}; -class C_CsmFovOverride : public C_BaseEntity // client -{ - CUtlString m_cameraName; // 0x0608 - float32 m_flCsmFovOverrideValue; // 0x0610 -}; -class C_WeaponGlock : public C_CSWeaponBaseGun // client -{ -}; -class C_PhysicsProp : public C_BreakableProp // client -{ - bool m_bAwake; // 0x12D0 -}; -class CFilterTeam : public CBaseFilter // client -{ - int32 m_iFilterTeam; // 0x0640 -}; -class CInfoInteraction : public C_PointEntity // client -{ - CUtlSymbolLarge[8] m_strSlotEntityName; // 0x0608 - CUtlSymbolLarge m_strInteractVData; // 0x0648 - float32 m_flInteractRadius; // 0x0650 -}; -class CBasePlayerWeaponVData : public CEntitySubclassVDataBase // client -{ - CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x0028 - CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sToolsOnlyOwnerModelName; // 0x0108 - bool m_bBuiltRightHanded; // 0x01E8 - bool m_bAllowFlipping; // 0x01E9 - CAttachmentNameSymbolWithStorage m_sMuzzleAttachment; // 0x01F0 - CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x0210 - CUtlString m_szMuzzleFlashParticleConfig; // 0x02F0 - CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szBarrelSmokeParticle; // 0x02F8 - uint8 m_nMuzzleSmokeShotThreshold; // 0x03D8 - float32 m_flMuzzleSmokeTimeout; // 0x03DC - float32 m_flMuzzleSmokeDecrementRate; // 0x03E0 - bool m_bGenerateMuzzleLight; // 0x03E4 - bool m_bLinkedCooldowns; // 0x03E5 - ItemFlagTypes_t m_iFlags; // 0x03E6 - int32 m_iWeight; // 0x03E8 - bool m_bAutoSwitchTo; // 0x03EC - bool m_bAutoSwitchFrom; // 0x03ED - AmmoIndex_t m_nPrimaryAmmoType; // 0x03EE - AmmoIndex_t m_nSecondaryAmmoType; // 0x03EF - int32 m_iMaxClip1; // 0x03F0 - int32 m_iMaxClip2; // 0x03F4 - int32 m_iDefaultClip1; // 0x03F8 - int32 m_iDefaultClip2; // 0x03FC - bool m_bReserveAmmoAsClips; // 0x0400 - bool m_bTreatAsSingleClip; // 0x0401 - bool m_bKeepLoadedAmmo; // 0x0402 - RumbleEffect_t m_iRumbleEffect; // 0x0404 - float32 m_flDropSpeed; // 0x0408 - int32 m_iSlot; // 0x040C - int32 m_iPosition; // 0x0410 - CUtlOrderedMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x0418 -}; -class C_CSGO_EndOfMatchLineupEnd : public C_CSGO_EndOfMatchLineupEndpoint // client -{ -}; -class C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel : public C_CSGO_PreviewPlayer // client -{ -}; -class C_SmokeGrenade : public C_BaseCSGrenade // client -{ -}; -class CInfoParticleTarget : public C_PointEntity // client -{ -}; -class CCSPlayer_DamageReactServices : public CPlayerPawnComponent // client -{ -}; -class C_PointClientUIWorldPanel : public C_BaseClientUIEntity // client -{ - bool m_bForceRecreateNextUpdate; // 0x0EC0 - bool m_bMoveViewToPlayerNextThink; // 0x0EC1 - bool m_bCheckCSSClasses; // 0x0EC2 - CTransform m_anchorDeltaTransform; // 0x0ED0 - CPointOffScreenIndicatorUi* m_pOffScreenIndicator; // 0x1060 - bool m_bIgnoreInput; // 0x1088 - bool m_bLit; // 0x1089 - bool m_bFollowPlayerAcrossTeleport; // 0x108A - float32 m_flWidth; // 0x108C - float32 m_flHeight; // 0x1090 - float32 m_flDPI; // 0x1094 - float32 m_flInteractDistance; // 0x1098 - float32 m_flDepthOffset; // 0x109C - uint32 m_unOwnerContext; // 0x10A0 - uint32 m_unHorizontalAlign; // 0x10A4 - uint32 m_unVerticalAlign; // 0x10A8 - uint32 m_unOrientation; // 0x10AC - bool m_bAllowInteractionFromAllSceneWorlds; // 0x10B0 - C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x10B8 - bool m_bOpaque; // 0x10D0 - bool m_bNoDepth; // 0x10D1 - bool m_bVisibleWhenParentNoDraw; // 0x10D2 - bool m_bRenderBackface; // 0x10D3 - bool m_bUseOffScreenIndicator; // 0x10D4 - bool m_bExcludeFromSaveGames; // 0x10D5 - bool m_bGrabbable; // 0x10D6 - bool m_bOnlyRenderToTexture; // 0x10D7 - bool m_bDisableMipGen; // 0x10D8 - int32 m_nExplicitImageLayout; // 0x10DC -}; -class C_EntityFlame : public C_BaseEntity // client -{ - CHandle< C_BaseEntity > m_hEntAttached; // 0x0608 - CHandle< C_BaseEntity > m_hOldAttached; // 0x0630 - bool m_bCheapEffect; // 0x0634 -}; -class CBasePlayerController : public C_BaseEntity // client -{ - C_CommandContext m_CommandContext; // 0x0610 - uint64 m_nInButtonsWhichAreToggles; // 0x06B8 - uint32 m_nTickBase; // 0x06C0 - CHandle< C_BasePlayerPawn > m_hPawn; // 0x06C4 - bool m_bKnownTeamMismatch; // 0x06C8 - CHandle< C_BasePlayerPawn > m_hPredictedPawn; // 0x06CC - CSplitScreenSlot m_nSplitScreenSlot; // 0x06D0 - CHandle< CBasePlayerController > m_hSplitOwner; // 0x06D4 - CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x06D8 - bool m_bIsHLTV; // 0x06F0 - PlayerConnectedState m_iConnected; // 0x06F4 - char[128] m_iszPlayerName; // 0x06F8 - uint64 m_steamID; // 0x0780 - bool m_bIsLocalPlayerController; // 0x0788 - bool m_bNoClipEnabled; // 0x0789 - uint32 m_iDesiredFOV; // 0x078C -}; -class C_CSGO_EndOfMatchLineupEndpoint : public C_BaseEntity // client -{ -};