Merge branch 'master' of https://github.com/or75/Andromeda-CS2-Base
This commit is contained in:
+9
@@ -160,6 +160,15 @@ auto CInventoryChanger::OnFrameStageNotify( int FrameStage ) -> void
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const auto& AddedItems = GetInventoryItemsManager()->GetAddedItems();
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const auto& Skin = AddedItems.find( pWeaponInLoadoutItemView->m_iItemID() );
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if ( Skin != AddedItems.end() )
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{
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pWeapon->m_nFallbackSeed() = Skin->second.m_Seed;
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pWeapon->m_flFallbackWear() = Skin->second.m_Wear;
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C_EconItemView_SetAttributeValueByName( pWeaponItemView , "set item texture wear" , Skin->second.m_Wear );
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C_EconItemView_SetAttributeValueByName( pWeaponItemView , "set item texture seed" , static_cast<float>( Skin->second.m_Seed ) );
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}
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auto* pKnifeModel = pLocalPawn->GetKnifeModel();
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auto* pCompositeMaterial = reinterpret_cast<CCompositeMaterialOwner*>( (PBYTE)pWeapon + g_CompositeMaterialOffset );
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+1
@@ -382,6 +382,7 @@ auto CInventoryItemsManager::AddSelectedSkinToInventory( uint16_t defIdx , int p
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Item.m_PaintKit = paintKit;
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Item.m_Rarity = pItem->m_nRarity;
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Item.m_Wear = wear;
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Item.m_Seed = seed;
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Item.m_UnusualItem = pFoundItem->m_UnusualItem;
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Item.m_ItemType = pFoundItem->m_ItemType;
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+1
@@ -59,6 +59,7 @@ public:
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int m_PaintKit = 0;
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int m_Rarity = 0;
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float m_Wear = 0.0f;
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int m_Seed = 0;
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bool m_UnusualItem = false;
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bool m_bLegacyModel = false;
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std::string m_PaintKitName = "";
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@@ -1,4 +1,4 @@
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# Featues:
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# Features:
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- There's a crashlog in case of an apocalypse (load the dll in x64dbg and hit home, then subtract 0x1000 from the starting address and add the crash offset and look at the location).
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- Schema dumper (in Common/Include/Config.hpp) -> DUMP_SCHEMA_ALL_OFFSET to 1
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- Blackbone mm support (I'll post the injector with the database when I have time).
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@@ -13,6 +13,7 @@
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# Links:
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[UnknownCheats Thread](https://www.unknowncheats.me/forum/counter-strike-2-a/722929-andromeda-cs2-internal-base.html)<br>
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[Powered by Andromeda Hack](https://andromeda.buzz/)
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[Powered by Andromeda SDK](https://andromeda-sdk.com/)
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# ScreenShots:
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