diff --git a/SchemaDump.hpp b/SchemaDump.hpp new file mode 100644 index 0000000..f80c862 --- /dev/null +++ b/SchemaDump.hpp @@ -0,0 +1,25094 @@ +class CWorldCompositionChunkReferenceElement_t // server +{ + CUtlString m_strMapToLoad; // 0x0000 + CUtlString m_strLandmarkName; // 0x0008 +}; +class C_INIT_PositionWarpScalar : public CParticleFunctionInitializer // particles +{ + Vector m_vecWarpMin; // 0x01D8 + Vector m_vecWarpMax; // 0x01E4 + CPerParticleFloatInput m_InputValue; // 0x01F0 + float32 m_flPrevPosScale; // 0x0360 + int32 m_nScaleControlPointNumber; // 0x0364 + int32 m_nControlPointNumber; // 0x0368 +}; +class C_OP_ForceControlPointStub : public CParticleFunctionPreEmission // particles +{ + int32 m_ControlPoint; // 0x01D8 +}; +class RenderProjectedMaterial_t // particles +{ + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0000 +}; +class AimMatrixOpFixedSettings_t // animgraphlib +{ + CAnimAttachment m_attachment; // 0x0000 + CAnimInputDamping m_damping; // 0x0080 + CPoseHandle[10] m_poseCacheHandles; // 0x0098 + AimMatrixBlendMode m_eBlendMode; // 0x00C0 + float32 m_flMaxYawAngle; // 0x00C4 + float32 m_flMaxPitchAngle; // 0x00C8 + int32 m_nSequenceMaxFrame; // 0x00CC + int32 m_nBoneMaskIndex; // 0x00D0 + bool m_bTargetIsPosition; // 0x00D4 + bool m_bUseBiasAndClamp; // 0x00D5 + float32 m_flBiasAndClampYawOffset; // 0x00D8 + float32 m_flBiasAndClampPitchOffset; // 0x00DC + CBlendCurve m_biasAndClampBlendCurve; // 0x00E0 +}; +class InfoForResourceTypeCVoxelVisibility // resourcesystem +{ +}; +class WrappedPhysicsJoint_t // server +{ +}; +class CTakeDamageResult // server +{ + CTakeDamageInfo* m_pOriginatingInfo; // 0x0000 + int32 m_nHealthLost; // 0x0008 + int32 m_nHealthBefore; // 0x000C + int32 m_nDamageDealt; // 0x0010 + float32 m_flPreModifiedDamage; // 0x0014 + int32 m_nTotalledHealthLost; // 0x0018 + int32 m_nTotalledDamageDealt; // 0x001C + float32 m_flTotalledPreModifiedDamage; // 0x0020 + bool m_bWasDamageSuppressed; // 0x0024 + bool m_bSuppressFlinch; // 0x0025 + HitGroup_t m_nOverrideFlinchHitGroup; // 0x0028 +}; +class C_OP_RenderMaterialProxy : public CParticleFunctionRenderer // particles +{ + int32 m_nMaterialControlPoint; // 0x0220 + MaterialProxyType_t m_nProxyType; // 0x0224 + CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x0228 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x0240 + CParticleCollectionFloatInput m_flMaterialOverrideEnabled; // 0x0248 + CParticleCollectionVecInput m_vecColorScale; // 0x03B8 + CPerParticleFloatInput m_flAlpha; // 0x0A70 + ParticleColorBlendType_t m_nColorBlendType; // 0x0BE0 +}; +class CNmFloatEaseNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ + float32 m_flEaseTime; // 0x0010 + float32 m_flStartValue; // 0x0014 + int16 m_nInputValueNodeIdx; // 0x0018 + NmEasingOperation_t m_easingOp; // 0x001A + bool m_bUseStartValue; // 0x001B +}; +class CAimMatrixUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + AimMatrixOpFixedSettings_t m_opFixedSettings; // 0x0070 + AnimVectorSource m_target; // 0x0168 + CAnimParamHandle m_paramIndex; // 0x016C + HSequence m_hSequence; // 0x0170 + bool m_bResetChild; // 0x0174 + bool m_bLockWhenWaning; // 0x0175 +}; +class CAnimFrameBlockAnim // animationsystem +{ + int32 m_nStartFrame; // 0x0000 + int32 m_nEndFrame; // 0x0004 + CUtlVector< int32 > m_segmentIndexArray; // 0x0008 +}; +class CSeqPoseSetting // animationsystem +{ + CBufferString m_sPoseParameter; // 0x0000 + CBufferString m_sAttachment; // 0x0010 + CBufferString m_sReferenceSequence; // 0x0020 + float32 m_flValue; // 0x0030 + bool m_bX; // 0x0034 + bool m_bY; // 0x0035 + bool m_bZ; // 0x0036 + int32 m_eType; // 0x0038 +}; +class CNmCachedFloatNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 + NmCachedValueMode_t m_mode; // 0x0014 +}; +class CRagdollComponentUpdater : public CAnimComponentUpdater // animgraphlib +{ + CUtlVector< CAnimNodePath > m_ragdollNodePaths; // 0x0030 + CUtlVector< CAnimNodePath > m_followAttachmentNodePaths; // 0x0048 + CUtlVector< int32 > m_boneIndices; // 0x0060 + CUtlVector< CUtlString > m_boneNames; // 0x0078 + CUtlVector< WeightList > m_weightLists; // 0x0090 + CUtlVector< int32 > m_boneToWeightIndices; // 0x00A8 + float32 m_flSpringFrequencyMin; // 0x00C0 + float32 m_flSpringFrequencyMax; // 0x00C4 + float32 m_flMaxStretch; // 0x00C8 + bool m_bSolidCollisionAtZeroWeight; // 0x00CC +}; +class CNmRootMotionEvent : public CNmEvent // animlib +{ + float32 m_flBlendTimeSeconds; // 0x0020 +}; +class CTwistConstraint : public CBaseConstraint // modellib +{ + bool m_bInverse; // 0x0060 + Quaternion m_qParentBindRotation; // 0x0070 + Quaternion m_qChildBindRotation; // 0x0080 +}; +class MotionBlendItem // animgraphlib +{ + CSmartPtr< CMotionNode > m_pChild; // 0x0000 + float32 m_flKeyValue; // 0x0008 +}; +class CAnimEventListenerBase // server +{ +}; +class C_OP_EndCapDecay : public CParticleFunctionOperator // particles +{ +}; +class VMixPresetDSPDesc_t // soundsystem_lowlevel +{ + CUtlString m_effectName; // 0x0000 +}; +class CTurnHelperUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + AnimValueSource m_facingTarget; // 0x0074 + float32 m_turnStartTimeOffset; // 0x0078 + float32 m_turnDuration; // 0x007C + bool m_bMatchChildDuration; // 0x0080 + float32 m_manualTurnOffset; // 0x0084 + bool m_bUseManualTurnOffset; // 0x0088 +}; +class CNmParameterizedBlendNode::BlendRange_t // animlib +{ + int16 m_nInputIdx0; // 0x0000 + int16 m_nInputIdx1; // 0x0002 + Range_t m_parameterValueRange; // 0x0004 +}; +class CDecalInstance // server +{ + CGlobalSymbol m_sDecalGroup; // 0x0000 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0008 + CUtlStringToken m_sSequenceName; // 0x0010 + CHandle< CBaseEntity > m_hEntity; // 0x0014 + int32 m_nBoneIndex; // 0x0018 + int32 m_nTriangleIndex; // 0x001C + Vector m_vPositionLS; // 0x0020 + Vector m_vNormalLS; // 0x002C + Vector m_vSAxisLS; // 0x0038 + DecalFlags_t m_nFlags; // 0x0044 + Color m_Color; // 0x0048 + float32 m_flWidth; // 0x004C + float32 m_flHeight; // 0x0050 + float32 m_flDepth; // 0x0054 + CTransformWS m_transform; // 0x0060 + float32 m_flAnimationScale; // 0x0080 + float32 m_flAnimationStartTime; // 0x0084 + GameTime_t m_flPlaceTime; // 0x0088 + float32 m_flFadeStartTime; // 0x008C + float32 m_flFadeDuration; // 0x0090 + float32 m_flLightingOriginOffset; // 0x0094 + float32 m_flBoundingRadiusSqr; // 0x00A0 + int16 m_nSequenceIndex; // 0x00A4 + bool m_bIsAdjacent; // 0x00A6 + bool m_bDoDecalLightmapping; // 0x00A7 + DecalRtEncoding_t m_nDecalRtEncoding; // 0x00A8 + bool m_bProjectToBackfaces; // 0x00A9 +}; +class CBaseAnimGraphDestructibleParts_GraphController : public CAnimGraphControllerBase // server +{ +}; +class C_INIT_RandomColor : public CParticleFunctionInitializer // particles +{ + Color m_ColorMin; // 0x01F4 + Color m_ColorMax; // 0x01F8 + Color m_TintMin; // 0x01FC + Color m_TintMax; // 0x0200 + float32 m_flTintPerc; // 0x0204 + float32 m_flUpdateThreshold; // 0x0208 + int32 m_nTintCP; // 0x020C + ParticleAttributeIndex_t m_nFieldOutput; // 0x0210 + ParticleColorBlendMode_t m_nTintBlendMode; // 0x0214 + float32 m_flLightAmplification; // 0x0218 +}; +class SteamAudioPathSettings_t // steamaudio +{ + int32 m_nNumVisSamples; // 0x0000 + float32 m_flProbeVisRadius; // 0x0004 + float32 m_flProbeVisThreshold; // 0x0008 + float32 m_flProbePathRange; // 0x000C +}; +class CNmVirtualParameterFloatNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ + int16 m_nChildNodeIdx; // 0x0010 +}; +class CNmTargetInfoNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 + CNmTargetInfoNode::Info_t m_infoType; // 0x0014 + bool m_bIsWorldSpaceTarget; // 0x0018 +}; +class CSpinUpdateBase : public CParticleFunctionOperator // particles +{ +}; +class C_OP_PositionLock : public CParticleFunctionOperator // particles +{ + CParticleTransformInput m_TransformInput; // 0x01D0 + float32 m_flStartTime_min; // 0x0238 + float32 m_flStartTime_max; // 0x023C + float32 m_flStartTime_exp; // 0x0240 + float32 m_flEndTime_min; // 0x0244 + float32 m_flEndTime_max; // 0x0248 + float32 m_flEndTime_exp; // 0x024C + float32 m_flRange; // 0x0250 + CParticleCollectionFloatInput m_flRangeBias; // 0x0258 + float32 m_flJumpThreshold; // 0x03C8 + float32 m_flPrevPosScale; // 0x03CC + bool m_bLockRot; // 0x03D0 + CParticleCollectionVecInput m_vecScale; // 0x03D8 + ParticleAttributeIndex_t m_nFieldOutput; // 0x0A90 + ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x0A94 +}; +class CAnimParameterBase // animgraphlib +{ + CGlobalSymbol m_name; // 0x0018 + CUtlString m_sComment; // 0x0020 + CUtlString m_group; // 0x0028 + AnimParamID m_id; // 0x0030 + CUtlString m_componentName; // 0x0048 + bool m_bNetworkingRequested; // 0x0068 + bool m_bIsReferenced; // 0x0069 +}; +class CTimeRemainingMetricEvaluator : public CMotionMetricEvaluator // animgraphlib +{ + bool m_bMatchByTimeRemaining; // 0x0050 + float32 m_flMaxTimeRemaining; // 0x0054 + bool m_bFilterByTimeRemaining; // 0x0058 + float32 m_flMinTimeRemaining; // 0x005C +}; +class CGameScriptedMoveDef_t // server +{ + Vector m_vDestOffset; // 0x0000 + CHandle< CBaseEntity > m_hDestEntity; // 0x000C + QAngle m_angDest; // 0x0010 + float32 m_flDuration; // 0x001C + float32 m_flAngRate; // 0x0020 + float32 m_flMoveSpeed; // 0x0024 + bool m_bAimDisabled; // 0x0028 + bool m_bIgnoreRotation; // 0x0029 + ForcedCrouchState_t m_nForcedCrouchState; // 0x002C +}; +class CBtNodeDecorator : public CBtNode // server +{ +}; +class dynpitchvol_t : public dynpitchvol_base_t // server +{ +}; +class C_INIT_PositionWarp : public CParticleFunctionInitializer // particles +{ + CParticleCollectionVecInput m_vecWarpMin; // 0x01D8 + CParticleCollectionVecInput m_vecWarpMax; // 0x0890 + int32 m_nScaleControlPointNumber; // 0x0F48 + int32 m_nControlPointNumber; // 0x0F4C + int32 m_nRadiusComponent; // 0x0F50 + float32 m_flWarpTime; // 0x0F54 + float32 m_flWarpStartTime; // 0x0F58 + float32 m_flPrevPosScale; // 0x0F5C + bool m_bInvertWarp; // 0x0F60 + bool m_bUseCount; // 0x0F61 +}; +class CTargetSelectorUpdateNode : public CAnimUpdateNodeBase // animgraphlib +{ + TargetSelectorAngleMode_t m_eAngleMode; // 0x0060 + CUtlVector< CAnimUpdateNodeRef > m_children; // 0x0068 + CAnimParamHandle m_hTargetPosition; // 0x0084 + CAnimParamHandle m_hTargetFacePositionParameter; // 0x0086 + CAnimParamHandle m_hMoveHeadingParameter; // 0x0088 + CAnimParamHandle m_hDesiredMoveHeadingParameter; // 0x008A + bool m_bTargetPositionIsWorldSpace; // 0x008C + bool m_bTargetFacePositionIsWorldSpace; // 0x008D + bool m_bEnablePhaseMatching; // 0x008E + float32 m_flPhaseMatchingMaxRootMotionSkip; // 0x0090 +}; +class InfoForResourceTypeCModel // resourcesystem +{ +}; +class C_OP_RemapAverageScalarValuetoCP : public CParticleFunctionPreEmission // particles +{ + SetStatisticExpressionType_t m_nExpression; // 0x01D8 + CParticleCollectionFloatInput m_flDecimalPlaces; // 0x01E0 + int32 m_nOutControlPointNumber; // 0x0350 + int32 m_nOutVectorField; // 0x0354 + ParticleAttributeIndex_t m_nField; // 0x0358 + CParticleRemapFloatInput m_flOutputRemap; // 0x0360 +}; +class C_OP_SetPerChildControlPoint : public CParticleFunctionOperator // particles +{ + int32 m_nChildGroupID; // 0x01D0 + int32 m_nFirstControlPoint; // 0x01D4 + int32 m_nNumControlPoints; // 0x01D8 + CParticleCollectionFloatInput m_nParticleIncrement; // 0x01E0 + CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x0350 + bool m_bSetOrientation; // 0x04C0 + ParticleAttributeIndex_t m_nOrientationField; // 0x04C4 + bool m_bNumBasedOnParticleCount; // 0x04C8 +}; +class CSosSoundEventGroupSchema // soundsystem +{ + SosGroupType_t m_nGroupType; // 0x0008 + bool m_bBlocksEvents; // 0x000C + int32 m_nBlockMaxCount; // 0x0010 + float32 m_flMemberLifespanTime; // 0x0014 + bool m_bInvertMatch; // 0x0018 + SosGroupFieldBehavior_t m_Behavior_EventName; // 0x001C + CUtlString m_matchSoundEventName; // 0x0020 + bool m_bMatchEventSubString; // 0x0028 + CUtlString m_matchSoundEventSubString; // 0x0030 + SosGroupFieldBehavior_t m_Behavior_EntIndex; // 0x0038 + float32 m_flEntIndex; // 0x003C + SosGroupFieldBehavior_t m_Behavior_Opvar; // 0x0040 + float32 m_flOpvar; // 0x0044 + SosGroupFieldBehavior_t m_Behavior_String; // 0x0048 + CUtlString m_opvarString; // 0x0050 + CUtlVector< CSosGroupActionSchema* > m_vActions; // 0x0058 +}; +class FeTwistConstraint_t // physicslib +{ + uint16 nNodeOrient; // 0x0000 + uint16 nNodeEnd; // 0x0002 + float32 flTwistRelax; // 0x0004 + float32 flSwingRelax; // 0x0008 +}; +class CNmSyncTrack::EventMarker_t // animlib +{ + NmPercent_t m_startTime; // 0x0000 + CGlobalSymbol m_ID; // 0x0008 +}; +class CNmConstVectorNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib +{ + Vector m_value; // 0x0010 +}; +class CAnimationGraphVisualizerSphere : public CAnimationGraphVisualizerPrimitiveBase // animgraphlib +{ + VectorAligned m_vWsPosition; // 0x0040 + float32 m_flRadius; // 0x0050 + Color m_Color; // 0x0054 +}; +class CBoneConstraintRbf : public CBoneConstraintBase // modellib +{ + CUtlVector< std::pair< CUtlString, uint32 > > m_inputBones; // 0x0020 + CUtlVector< std::pair< CUtlString, uint32 > > m_outputBones; // 0x0038 +}; +class VelocitySampler // server +{ + Vector m_prevSample; // 0x0000 + GameTime_t m_fPrevSampleTime; // 0x000C + float32 m_fIdealSampleRate; // 0x0010 +}; +class C_OP_RenderScreenShake : public CParticleFunctionRenderer // particles +{ + float32 m_flDurationScale; // 0x0220 + float32 m_flRadiusScale; // 0x0224 + float32 m_flFrequencyScale; // 0x0228 + float32 m_flAmplitudeScale; // 0x022C + ParticleAttributeIndex_t m_nRadiusField; // 0x0230 + ParticleAttributeIndex_t m_nDurationField; // 0x0234 + ParticleAttributeIndex_t m_nFrequencyField; // 0x0238 + ParticleAttributeIndex_t m_nAmplitudeField; // 0x023C + int32 m_nFilterCP; // 0x0240 +}; +class CAnimNodePath // animgraphlib +{ + AnimNodeID[11] m_path; // 0x0000 + int32 m_nCount; // 0x002C +}; +class CNmSkeleton // animlib +{ + CGlobalSymbol m_ID; // 0x0000 + CUtlLeanVector< CGlobalSymbol > m_boneIDs; // 0x0008 + CUtlVector< int32 > m_parentIndices; // 0x0018 + CUtlVector< CTransform > m_parentSpaceReferencePose; // 0x0030 + CUtlVector< CTransform > m_modelSpaceReferencePose; // 0x0048 + int32 m_numBonesToSampleAtLowLOD; // 0x0060 + CUtlLeanVector< NmBoneMaskSetDefinition_t > m_maskDefinitions; // 0x0088 + CUtlLeanVector< CNmSkeleton::SecondarySkeleton_t > m_secondarySkeletons; // 0x00A8 + bool m_bIsPropSkeleton; // 0x00B8 +}; +class CModelConfigElement_SetMaterialGroup : public CModelConfigElement // modellib +{ + CUtlString m_MaterialGroupName; // 0x0048 +}; +class CPhysicsBodyGameMarkup // server +{ + CUtlString m_TargetBody; // 0x0000 + CGlobalSymbol m_Tag; // 0x0008 +}; +class C_OP_ContinuousEmitter : public CParticleFunctionEmitter // particles +{ + CParticleCollectionFloatInput m_flEmissionDuration; // 0x01D8 + CParticleCollectionFloatInput m_flStartTime; // 0x0348 + CParticleCollectionFloatInput m_flEmitRate; // 0x04B8 + float32 m_flEmissionScale; // 0x0628 + float32 m_flScalePerParentParticle; // 0x062C + bool m_bInitFromKilledParentParticles; // 0x0630 + EventTypeSelection_t m_nEventType; // 0x0634 + int32 m_nSnapshotControlPoint; // 0x0638 + CUtlString m_strSnapshotSubset; // 0x0640 + int32 m_nLimitPerUpdate; // 0x0648 + bool m_bForceEmitOnFirstUpdate; // 0x064C + bool m_bForceEmitOnLastUpdate; // 0x064D +}; +class constraint_breakableparams_t // vphysics2 +{ + float32 strength; // 0x0000 + float32 forceLimit; // 0x0004 + float32 torqueLimit; // 0x0008 + float32[2] bodyMassScale; // 0x000C + bool isActive; // 0x0014 +}; +class CModelConfigElement_RandomColor : public CModelConfigElement // modellib +{ + CColorGradient m_Gradient; // 0x0048 +}; +class CNmCachedPoseWriteTask : public CNmPoseTask // animlib +{ +}; +class InfoForResourceTypeCPostProcessingResource // resourcesystem +{ +}; +class RelationshipOverride_t : public Relationship_t // server +{ + CHandle< CBaseEntity > entity; // 0x0008 + Class_T classType; // 0x000C +}; +class ParticleAttributeIndex_t // particles +{ + int32 m_Value; // 0x0000 +}; +class CVoiceContainerMultiBlender : public CVoiceContainerBase // soundsystem_voicecontainers +{ + CSoundContainerReferenceArray m_soundsToPlay; // 0x00A8 + float32 m_flBlendFactor; // 0x00E0 + float32 m_flCrossover; // 0x00E4 +}; +class FeBuildSDFRigid_t : public FeSDFRigid_t // physicslib +{ + int32 m_nPriority; // 0x0050 + uint32 m_nVertexMapHash; // 0x0054 + uint32 m_nAntitunnelGroupBits; // 0x0058 +}; +class IAnimationGraphInstance // animgraphlib +{ +}; +class CSoundContainerReferenceArray // soundsystem_voicecontainers +{ + bool m_bUseReference; // 0x0000 + CUtlVector< CStrongHandle< InfoForResourceTypeCVoiceContainerBase > > m_sounds; // 0x0008 + CUtlVector< CVoiceContainerBase* > m_pSounds; // 0x0020 +}; +class VPhysXAggregateData_t // modellib +{ + uint16 m_nFlags; // 0x0000 + uint16 m_nRefCounter; // 0x0002 + CUtlVector< uint32 > m_bonesHash; // 0x0008 + CUtlVector< CUtlString > m_boneNames; // 0x0020 + CUtlVector< uint16 > m_indexNames; // 0x0038 + CUtlVector< uint16 > m_indexHash; // 0x0050 + CUtlVector< matrix3x4a_t > m_bindPose; // 0x0068 + CUtlVector< VPhysXBodyPart_t > m_parts; // 0x0080 + CUtlVector< PhysShapeMarkup_t > m_shapeMarkups; // 0x0098 + CUtlVector< VPhysXConstraint2_t > m_constraints2; // 0x00B0 + CUtlVector< VPhysXJoint_t > m_joints; // 0x00C8 + PhysFeModelDesc_t* m_pFeModel; // 0x00E0 + CUtlVector< uint16 > m_boneParents; // 0x00E8 + CUtlVector< uint32 > m_surfacePropertyHashes; // 0x0100 + CUtlVector< VPhysXCollisionAttributes_t > m_collisionAttributes; // 0x0118 + CUtlVector< CUtlString > m_debugPartNames; // 0x0130 + CUtlString m_embeddedKeyvalues; // 0x0148 +}; +class CSolveIKChainUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + CUtlVector< CSolveIKTargetHandle_t > m_targetHandles; // 0x0070 + SolveIKChainPoseOpFixedSettings_t m_opFixedData; // 0x0088 +}; +class CNavVolumeCalculatedVector : public CNavVolume // server +{ +}; +class C_INIT_InitialSequenceFromModel : public CParticleFunctionInitializer // particles +{ + int32 m_nControlPointNumber; // 0x01D8 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC + ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x01E0 + float32 m_flInputMin; // 0x01E4 + float32 m_flInputMax; // 0x01E8 + float32 m_flOutputMin; // 0x01EC + float32 m_flOutputMax; // 0x01F0 + ParticleSetMethod_t m_nSetMethod; // 0x01F4 +}; +class C_OP_FadeInSimple : public CParticleFunctionOperator // particles +{ + float32 m_flFadeInTime; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 +}; +class C_INIT_OffsetVectorToVector : public CParticleFunctionInitializer // particles +{ + ParticleAttributeIndex_t m_nFieldInput; // 0x01D8 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC + Vector m_vecOutputMin; // 0x01E0 + Vector m_vecOutputMax; // 0x01EC + CRandomNumberGeneratorParameters m_randomnessParameters; // 0x01F8 +}; +class C_OP_ModelCull : public CParticleFunctionOperator // particles +{ + int32 m_nControlPointNumber; // 0x01D0 + bool m_bBoundBox; // 0x01D4 + bool m_bCullOutside; // 0x01D5 + bool m_bUseBones; // 0x01D6 + char[128] m_HitboxSetName; // 0x01D7 +}; +class C_OP_FadeAndKillForTracers : public CParticleFunctionOperator // particles +{ + float32 m_flStartFadeInTime; // 0x01D0 + float32 m_flEndFadeInTime; // 0x01D4 + float32 m_flStartFadeOutTime; // 0x01D8 + float32 m_flEndFadeOutTime; // 0x01DC + float32 m_flStartAlpha; // 0x01E0 + float32 m_flEndAlpha; // 0x01E4 +}; +class RnSoftbodyCapsule_t // physicslib +{ + Vector[2] m_vCenter; // 0x0000 + float32 m_flRadius; // 0x0018 + uint16[2] m_nParticle; // 0x001C +}; +class EventClientProcessGameInput_t // engine2 +{ + EngineLoopState_t m_LoopState; // 0x0000 + float32 m_flRealTime; // 0x0028 + float32 m_flFrameTime; // 0x002C +}; +class InfoForResourceTypeManifestTestResource_t // resourcesystem +{ +}; +class C_OP_CollideWithParentParticles : public CParticleFunctionConstraint // particles +{ + CPerParticleFloatInput m_flParentRadiusScale; // 0x01D0 + CPerParticleFloatInput m_flRadiusScale; // 0x0340 +}; +class C_OP_LerpToInitialPosition : public CParticleFunctionOperator // particles +{ + int32 m_nControlPointNumber; // 0x01D0 + CPerParticleFloatInput m_flInterpolation; // 0x01D8 + ParticleAttributeIndex_t m_nCacheField; // 0x0348 + CParticleCollectionFloatInput m_flScale; // 0x0350 + CParticleCollectionVecInput m_vecScale; // 0x04C0 +}; +class VMixConvolutionDesc_t // soundsystem_lowlevel +{ + float32 m_fldbGain; // 0x0000 + float32 m_flPreDelayMS; // 0x0004 + float32 m_flWetMix; // 0x0008 + float32 m_fldbLow; // 0x000C + float32 m_fldbMid; // 0x0010 + float32 m_fldbHigh; // 0x0014 + float32 m_flLowCutoffFreq; // 0x0018 + float32 m_flHighCutoffFreq; // 0x001C +}; +class CVMixSubgraphSwitchProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixSubgraphSwitchDesc_t m_desc; // 0x0020 +}; +class CVoiceContainerEnvelope : public CVoiceContainerDefault // soundsystem_voicecontainers +{ + CStrongHandle< InfoForResourceTypeCVoiceContainerBase > m_sound; // 0x00A8 + CVoiceContainerAnalysisBase* m_analysisContainer; // 0x00B0 +}; +class CFeJiggleBone // physicslib +{ + uint32 m_nFlags; // 0x0000 + float32 m_flLength; // 0x0004 + float32 m_flTipMass; // 0x0008 + float32 m_flYawStiffness; // 0x000C + float32 m_flYawDamping; // 0x0010 + float32 m_flPitchStiffness; // 0x0014 + float32 m_flPitchDamping; // 0x0018 + float32 m_flAlongStiffness; // 0x001C + float32 m_flAlongDamping; // 0x0020 + float32 m_flAngleLimit; // 0x0024 + float32 m_flMinYaw; // 0x0028 + float32 m_flMaxYaw; // 0x002C + float32 m_flYawFriction; // 0x0030 + float32 m_flYawBounce; // 0x0034 + float32 m_flMinPitch; // 0x0038 + float32 m_flMaxPitch; // 0x003C + float32 m_flPitchFriction; // 0x0040 + float32 m_flPitchBounce; // 0x0044 + float32 m_flBaseMass; // 0x0048 + float32 m_flBaseStiffness; // 0x004C + float32 m_flBaseDamping; // 0x0050 + float32 m_flBaseMinLeft; // 0x0054 + float32 m_flBaseMaxLeft; // 0x0058 + float32 m_flBaseLeftFriction; // 0x005C + float32 m_flBaseMinUp; // 0x0060 + float32 m_flBaseMaxUp; // 0x0064 + float32 m_flBaseUpFriction; // 0x0068 + float32 m_flBaseMinForward; // 0x006C + float32 m_flBaseMaxForward; // 0x0070 + float32 m_flBaseForwardFriction; // 0x0074 + float32 m_flRadius0; // 0x0078 + float32 m_flRadius1; // 0x007C + Vector m_vPoint0; // 0x0080 + Vector m_vPoint1; // 0x008C + uint16 m_nCollisionMask; // 0x0098 +}; +class AnimComponentID // modellib +{ + uint32 m_id; // 0x0000 +}; +class CFootDefinition // modellib +{ + CUtlString m_name; // 0x0000 + CUtlString m_ankleBoneName; // 0x0008 + CUtlString m_toeBoneName; // 0x0010 + Vector m_vBallOffset; // 0x0018 + Vector m_vHeelOffset; // 0x0024 + float32 m_flFootLength; // 0x0030 + float32 m_flBindPoseDirectionMS; // 0x0034 + float32 m_flTraceHeight; // 0x0038 + float32 m_flTraceRadius; // 0x003C +}; +class CSubtractUpdateNode : public CBinaryUpdateNode // animgraphlib +{ + BinaryNodeChildOption m_footMotionTiming; // 0x0094 + bool m_bApplyToFootMotion; // 0x0098 + bool m_bApplyChannelsSeparately; // 0x0099 + bool m_bUseModelSpace; // 0x009A +}; +class CMotionNodeBlend1D : public CMotionNode // animgraphlib +{ + CUtlVector< MotionBlendItem > m_blendItems; // 0x0028 + int32 m_nParamIndex; // 0x0040 +}; +class CNavVolumeSphericalShell : public CNavVolumeSphere // navlib +{ + float32 m_flRadiusInner; // 0x0088 +}; +class PulseScriptedSequenceData_t // server +{ + int32 m_nActorID; // 0x0000 + CUtlString m_szPreIdleSequence; // 0x0008 + CUtlString m_szEntrySequence; // 0x0010 + CUtlString m_szSequence; // 0x0018 + CUtlString m_szExitSequence; // 0x0020 + ScriptedMoveTo_t m_nMoveTo; // 0x0028 + SharedMovementGait_t m_nMoveToGait; // 0x002C + ScriptedHeldWeaponBehavior_t m_nHeldWeaponBehavior; // 0x0030 + bool m_bLoopPreIdleSequence; // 0x0034 + bool m_bLoopActionSequence; // 0x0035 + bool m_bLoopPostIdleSequence; // 0x0036 + bool m_bIgnoreLookAt; // 0x0037 +}; +class C_OP_NormalizeVector : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + float32 m_flScale; // 0x01D4 +}; +class C_OP_RenderClothForce : public CParticleFunctionRenderer // particles +{ +}; +class SteamAudioCustomDataOcclusionSettings_t // steamaudio +{ + bool m_bEnablePathing; // 0x0000 + bool m_bEnableReflections; // 0x0001 + int32 m_nReflectionRays; // 0x0004 + int32 m_nReflectionBounces; // 0x0008 +}; +class VMixBoxverbDesc_t // soundsystem_lowlevel +{ + float32 m_flSizeMax; // 0x0000 + float32 m_flSizeMin; // 0x0004 + float32 m_flComplexity; // 0x0008 + float32 m_flDiffusion; // 0x000C + float32 m_flModDepth; // 0x0010 + float32 m_flModRate; // 0x0014 + bool m_bParallel; // 0x0018 + VMixFilterDesc_t m_filterType; // 0x001C + float32 m_flWidth; // 0x002C + float32 m_flHeight; // 0x0030 + float32 m_flDepth; // 0x0034 + float32 m_flFeedbackScale; // 0x0038 + float32 m_flFeedbackWidth; // 0x003C + float32 m_flFeedbackHeight; // 0x0040 + float32 m_flFeedbackDepth; // 0x0044 + float32 m_flOutputGain; // 0x0048 + float32 m_flTaps; // 0x004C +}; +class FeCtrlOffset_t // physicslib +{ + Vector vOffset; // 0x0000 + uint16 nCtrlParent; // 0x000C + uint16 nCtrlChild; // 0x000E +}; +class InfoForResourceTypeCAnimData // resourcesystem +{ +}; +class CNavHullPresetVData // navlib +{ + CUtlVector< CUtlString > m_vecNavHulls; // 0x0000 +}; +class CNavVolume // navlib +{ +}; +class CAnimGraphControllerBase // server +{ + ExternalAnimGraphHandle_t m_hExternalGraph; // 0x0018 +}; +class C_OP_RemapScalarEndCap : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldInput; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 + float32 m_flInputMin; // 0x01D8 + float32 m_flInputMax; // 0x01DC + float32 m_flOutputMin; // 0x01E0 + float32 m_flOutputMax; // 0x01E4 +}; +class CSoundContainerReference // soundsystem_voicecontainers +{ + bool m_bUseReference; // 0x0000 + CStrongHandle< InfoForResourceTypeCVoiceContainerBase > m_sound; // 0x0008 + CVoiceContainerBase* m_pSound; // 0x0010 +}; +class CNmReferencePoseNode::CDefinition : public CNmPoseNode::CDefinition // animlib +{ +}; +class CAnimKeyData // animationsystem +{ + CBufferString m_name; // 0x0000 + CUtlVector< CAnimBone > m_boneArray; // 0x0010 + CUtlVector< CAnimUser > m_userArray; // 0x0028 + CUtlVector< CBufferString > m_morphArray; // 0x0040 + int32 m_nChannelElements; // 0x0058 + CUtlVector< CAnimDataChannelDesc > m_dataChannelArray; // 0x0060 +}; +class MaterialParam_t // materialsystem2 +{ + CUtlString m_name; // 0x0000 +}; +class CDestructiblePart // server +{ + CGlobalSymbol m_DebugName; // 0x0000 + HitGroup_t m_nHitGroup; // 0x0008 + bool m_bDisableHitGroupWhenDestroyed; // 0x000C + CUtlVector< HitGroup_t > m_nOtherHitgroupsToDestroyWhenFullyDestructed; // 0x0010 + bool m_bOnlyDestroyWhenGibbing; // 0x0028 + CGlobalSymbol m_sBodyGroupName; // 0x0030 + CUtlVector< CDestructiblePart_DamageLevel > m_DamageLevels; // 0x0038 +}; +class CNmEventConsumer // server +{ +}; +class C_OP_RepeatedTriggerChildGroup : public CParticleFunctionPreEmission // particles +{ + int32 m_nChildGroupID; // 0x01D8 + CParticleCollectionFloatInput m_flClusterRefireTime; // 0x01E0 + CParticleCollectionFloatInput m_flClusterSize; // 0x0350 + CParticleCollectionFloatInput m_flClusterCooldown; // 0x04C0 + bool m_bLimitChildCount; // 0x0630 +}; +class C_OP_TurbulenceForce : public CParticleFunctionForce // particles +{ + float32 m_flNoiseCoordScale0; // 0x01E0 + float32 m_flNoiseCoordScale1; // 0x01E4 + float32 m_flNoiseCoordScale2; // 0x01E8 + float32 m_flNoiseCoordScale3; // 0x01EC + Vector m_vecNoiseAmount0; // 0x01F0 + Vector m_vecNoiseAmount1; // 0x01FC + Vector m_vecNoiseAmount2; // 0x0208 + Vector m_vecNoiseAmount3; // 0x0214 +}; +class SequenceWeightedList_t // particles +{ + int32 m_nSequence; // 0x0000 + float32 m_flRelativeWeight; // 0x0004 +}; +class C_OP_RemapParticleCountToScalar : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + CParticleCollectionFloatInput m_nInputMin; // 0x01D8 + CParticleCollectionFloatInput m_nInputMax; // 0x0348 + CParticleCollectionFloatInput m_flOutputMin; // 0x04B8 + CParticleCollectionFloatInput m_flOutputMax; // 0x0628 + bool m_bActiveRange; // 0x0798 + ParticleSetMethod_t m_nSetMethod; // 0x079C +}; +class constraint_hingeparams_t // vphysics2 +{ + Vector worldPosition; // 0x0000 + Vector worldAxisDirection; // 0x000C + constraint_axislimit_t hingeAxis; // 0x0018 + constraint_breakableparams_t constraint; // 0x0028 +}; +class CChoiceUpdateNode : public CAnimUpdateNodeBase // animgraphlib +{ + CUtlVector< CAnimUpdateNodeRef > m_children; // 0x0060 + CUtlVector< float32 > m_weights; // 0x0078 + CUtlVector< float32 > m_blendTimes; // 0x0090 + ChoiceMethod m_choiceMethod; // 0x00A8 + ChoiceChangeMethod m_choiceChangeMethod; // 0x00AC + ChoiceBlendMethod m_blendMethod; // 0x00B0 + float32 m_blendTime; // 0x00B4 + bool m_bCrossFade; // 0x00B8 + bool m_bResetChosen; // 0x00B9 + bool m_bDontResetSameSelection; // 0x00BA +}; +class CBoneConstraintPoseSpaceBone : public CBaseConstraint // modellib +{ + CUtlVector< CBoneConstraintPoseSpaceBone::Input_t > m_inputList; // 0x0060 +}; +class inv_image_light_fill_t // client +{ + Vector color; // 0x0000 + QAngle angle; // 0x000C + float32 brightness; // 0x0018 +}; +class C_INIT_RingWave : public CParticleFunctionInitializer // particles +{ + CParticleTransformInput m_TransformInput; // 0x01D8 + CParticleCollectionFloatInput m_flParticlesPerOrbit; // 0x0240 + CPerParticleFloatInput m_flInitialRadius; // 0x03B0 + CPerParticleFloatInput m_flThickness; // 0x0520 + CPerParticleFloatInput m_flInitialSpeedMin; // 0x0690 + CPerParticleFloatInput m_flInitialSpeedMax; // 0x0800 + CPerParticleFloatInput m_flRoll; // 0x0970 + CPerParticleFloatInput m_flPitch; // 0x0AE0 + CPerParticleFloatInput m_flYaw; // 0x0C50 + bool m_bEvenDistribution; // 0x0DC0 + bool m_bXYVelocityOnly; // 0x0DC1 +}; +class C_OP_BoxConstraint : public CParticleFunctionConstraint // particles +{ + CParticleCollectionVecInput m_vecMin; // 0x01D0 + CParticleCollectionVecInput m_vecMax; // 0x0888 + int32 m_nCP; // 0x0F40 + bool m_bLocalSpace; // 0x0F44 + bool m_bAccountForRadius; // 0x0F45 +}; +class CSSDSMsg_ViewTargetList // scenesystem +{ + SceneViewId_t m_viewId; // 0x0000 + CUtlString m_ViewName; // 0x0010 + CUtlVector< CSSDSMsg_ViewTarget > m_Targets; // 0x0018 +}; +class MaterialParamBuffer_t : public MaterialParam_t // materialsystem2 +{ + CUtlBinaryBlock m_value; // 0x0008 +}; +class InfoForResourceTypeCAnimationGroup // resourcesystem +{ +}; +class C_OP_LockToSavedSequentialPathV2 : public CParticleFunctionOperator // particles +{ + float32 m_flFadeStart; // 0x01D0 + float32 m_flFadeEnd; // 0x01D4 + bool m_bCPPairs; // 0x01D8 + CPathParameters m_PathParams; // 0x01E0 +}; +class C_OP_DistanceBetweenVecs : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + CPerParticleVecInput m_vecPoint1; // 0x01D8 + CPerParticleVecInput m_vecPoint2; // 0x0890 + CPerParticleFloatInput m_flInputMin; // 0x0F48 + CPerParticleFloatInput m_flInputMax; // 0x10B8 + CPerParticleFloatInput m_flOutputMin; // 0x1228 + CPerParticleFloatInput m_flOutputMax; // 0x1398 + ParticleSetMethod_t m_nSetMethod; // 0x1508 + bool m_bDeltaTime; // 0x150C +}; +class CMaterialDrawDescriptor // modellib +{ + float32 m_flUvDensity; // 0x0000 + Vector m_vTintColor; // 0x0004 + float32 m_flAlpha; // 0x0010 + uint16 m_nNumMeshlets; // 0x0016 + uint32 m_nFirstMeshlet; // 0x001C + uint32 m_nAppliedIndexOffset; // 0x0020 + uint8 m_nDepthVertexBufferIndex; // 0x0024 + uint8 m_nMeshletPackedIVBIndex; // 0x0025 + CUtlLeanVector< CMaterialDrawDescriptor::RigidMeshPart_t > m_rigidMeshParts; // 0x0028 + RenderPrimitiveType_t m_nPrimitiveType; // 0x0038 + int32 m_nBaseVertex; // 0x003C + int32 m_nVertexCount; // 0x0040 + int32 m_nStartIndex; // 0x0044 + int32 m_nIndexCount; // 0x0048 + CRenderBufferBinding m_indexBuffer; // 0x00B0 + CRenderBufferBinding m_meshletPackedIVB; // 0x00D0 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_material; // 0x0100 +}; +class CDecalGroupVData // server +{ + CUtlVector< DecalGroupOption_t > m_vecOptions; // 0x0000 + float32 m_flTotalProbability; // 0x0018 +}; +class CNmEventConsumerParticle : public CNmEventConsumer // server +{ +}; +class PostProcessingTonemapParameters_t // materialsystem2 +{ + float32 m_flExposureBias; // 0x0000 + float32 m_flShoulderStrength; // 0x0004 + float32 m_flLinearStrength; // 0x0008 + float32 m_flLinearAngle; // 0x000C + float32 m_flToeStrength; // 0x0010 + float32 m_flToeNum; // 0x0014 + float32 m_flToeDenom; // 0x0018 + float32 m_flWhitePoint; // 0x001C + float32 m_flLuminanceSource; // 0x0020 + float32 m_flExposureBiasShadows; // 0x0024 + float32 m_flExposureBiasHighlights; // 0x0028 + float32 m_flMinShadowLum; // 0x002C + float32 m_flMaxShadowLum; // 0x0030 + float32 m_flMinHighlightLum; // 0x0034 + float32 m_flMaxHighlightLum; // 0x0038 +}; +class DestructibleHitGroupToDestroy_t // server +{ + HitGroup_t m_nHitGroup; // 0x0000 + int32 m_nMaxDamageLevel; // 0x0004 +}; +class CSAdditionalPerRoundStats_t // server +{ + int32 m_numChickensKilled; // 0x0000 + int32 m_killsWhileBlind; // 0x0004 + int32 m_bombCarrierkills; // 0x0008 + float32 m_flBurnDamageInflicted; // 0x000C + float32 m_flBlastDamageInflicted; // 0x0010 + int32 m_iDinks; // 0x0014 + bool m_bFreshStartThisRound; // 0x0018 + bool m_bBombPlantedAndAlive; // 0x0019 + int32 m_nDefuseStarts; // 0x001C + int32 m_nHostagePickUps; // 0x0020 + int32 m_numTeammatesFlashed; // 0x0024 + CUtlString m_strAnnotationsWorkshopId; // 0x0028 +}; +class FeAxialEdgeBend_t // physicslib +{ + float32 te; // 0x0000 + float32 tv; // 0x0004 + float32 flDist; // 0x0008 + float32[4] flWeight; // 0x000C + uint16[6] nNode; // 0x001C +}; +class CAnimBoneDifference // animationsystem +{ + CBufferString m_name; // 0x0000 + CBufferString m_parent; // 0x0010 + Vector m_posError; // 0x0020 + bool m_bHasRotation; // 0x002C + bool m_bHasMovement; // 0x002D +}; +class CJiggleBoneUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + JiggleBoneSettingsList_t m_opFixedData; // 0x0070 +}; +class CNmSampleTask : public CNmPoseTask // animlib +{ +}; +class IParticleEffect // particleslib +{ +}; +class CPerParticleFloatInput : public CParticleFloatInput // particleslib +{ +}; +class CAnimData // animationsystem +{ + CBufferString m_name; // 0x0010 + CUtlVector< CAnimDesc > m_animArray; // 0x0020 + CUtlVector< CAnimDecoder > m_decoderArray; // 0x0038 + int32 m_nMaxUniqueFrameIndex; // 0x0050 + CUtlVector< CAnimFrameSegment > m_segmentArray; // 0x0058 +}; +class C_OP_RenderSound : public CParticleFunctionRenderer // particles +{ + float32 m_flDurationScale; // 0x0220 + float32 m_flSndLvlScale; // 0x0224 + float32 m_flPitchScale; // 0x0228 + float32 m_flVolumeScale; // 0x022C + ParticleAttributeIndex_t m_nSndLvlField; // 0x0230 + ParticleAttributeIndex_t m_nDurationField; // 0x0234 + ParticleAttributeIndex_t m_nPitchField; // 0x0238 + ParticleAttributeIndex_t m_nVolumeField; // 0x023C + int32 m_nChannel; // 0x0240 + int32 m_nCPReference; // 0x0244 + char[256] m_pszSoundName; // 0x0248 + bool m_bSuppressStopSoundEvent; // 0x0348 +}; +class VMixDynamics3BandDesc_t // soundsystem_lowlevel +{ + float32 m_fldbGainOutput; // 0x0000 + float32 m_flRMSTimeMS; // 0x0004 + float32 m_fldbKneeWidth; // 0x0008 + float32 m_flDepth; // 0x000C + float32 m_flWetMix; // 0x0010 + float32 m_flTimeScale; // 0x0014 + float32 m_flLowCutoffFreq; // 0x0018 + float32 m_flHighCutoffFreq; // 0x001C + bool m_bPeakMode; // 0x0020 + VMixDynamicsBand_t[3] m_bandDesc; // 0x0024 +}; +class FeStiffHingeBuild_t // physicslib +{ + float32 flMaxAngle; // 0x0000 + float32 flStrength; // 0x0004 + float32[3] flMotionBias; // 0x0008 + uint16[3] nNode; // 0x0014 +}; +class CFootLockUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + FootLockPoseOpFixedSettings m_opFixedSettings; // 0x0070 + CUtlVector< FootFixedSettings > m_footSettings; // 0x00E0 + CAnimInputDamping m_hipShiftDamping; // 0x00F8 + CAnimInputDamping m_rootHeightDamping; // 0x0110 + float32 m_flStrideCurveScale; // 0x0128 + float32 m_flStrideCurveLimitScale; // 0x012C + float32 m_flStepHeightIncreaseScale; // 0x0130 + float32 m_flStepHeightDecreaseScale; // 0x0134 + float32 m_flHipShiftScale; // 0x0138 + float32 m_flBlendTime; // 0x013C + float32 m_flMaxRootHeightOffset; // 0x0140 + float32 m_flMinRootHeightOffset; // 0x0144 + float32 m_flTiltPlanePitchSpringStrength; // 0x0148 + float32 m_flTiltPlaneRollSpringStrength; // 0x014C + bool m_bApplyFootRotationLimits; // 0x0150 + bool m_bApplyHipShift; // 0x0151 + bool m_bModulateStepHeight; // 0x0152 + bool m_bResetChild; // 0x0153 + bool m_bEnableVerticalCurvedPaths; // 0x0154 + bool m_bEnableRootHeightDamping; // 0x0155 +}; +class CAnimUpdateNodeBase // animgraphlib +{ + CAnimNodePath m_nodePath; // 0x0018 + AnimNodeNetworkMode m_networkMode; // 0x0048 + CUtlString m_name; // 0x0050 +}; +class CAnimationGroup // animationsystem +{ + uint32 m_nFlags; // 0x0010 + CBufferString m_name; // 0x0018 + CUtlVector< CStrongHandle< InfoForResourceTypeCAnimData > > m_localHAnimArray_Handle; // 0x0060 + CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > m_includedGroupArray_Handle; // 0x0078 + CStrongHandle< InfoForResourceTypeCSequenceGroupData > m_directHSeqGroup_Handle; // 0x0090 + CAnimKeyData m_decodeKey; // 0x0098 + CUtlVector< CBufferString > m_szScripts; // 0x0110 + CUtlVector< CStrongHandleVoid > m_AdditionalExtRefs; // 0x0128 +}; +class ResponseParams // server +{ + int16 odds; // 0x0010 + int16 flags; // 0x0012 + ResponseFollowup* m_pFollowup; // 0x0018 +}; +class IHasAttributes // server +{ +}; +class C_OP_SetControlPointFieldToWater : public CParticleFunctionPreEmission // particles +{ + int32 m_nSourceCP; // 0x01D8 + int32 m_nDestCP; // 0x01DC + int32 m_nCPField; // 0x01E0 +}; +class CVoiceContainerStaticAdditiveSynth : public CVoiceContainerAsyncGenerator // soundsystem_voicecontainers +{ + CUtlVector< CVoiceContainerStaticAdditiveSynth::CTone > m_tones; // 0x00B8 +}; +class CVoiceContainerDecayingSineWave : public CVoiceContainerGenerator // soundsystem_voicecontainers +{ + float32 m_flFrequency; // 0x00A8 + float32 m_flDecayTime; // 0x00AC +}; +class CConcreteAnimParameter : public CAnimParameterBase // animgraphlib +{ + AnimParamButton_t m_previewButton; // 0x0070 + AnimParamNetworkSetting m_eNetworkSetting; // 0x0074 + bool m_bUseMostRecentValue; // 0x0078 + bool m_bAutoReset; // 0x0079 + bool m_bGameWritable; // 0x007A + bool m_bGraphWritable; // 0x007B +}; +class CSelectorUpdateNode : public CAnimUpdateNodeBase // animgraphlib +{ + CUtlVector< CAnimUpdateNodeRef > m_children; // 0x0060 + CUtlVector< int8 > m_tags; // 0x0078 + CBlendCurve m_blendCurve; // 0x0094 + CAnimValue< float32 > m_flBlendTime; // 0x009C + CAnimParamHandle m_hParameter; // 0x00A4 + int32 m_nTagIndex; // 0x00A8 + SelectorTagBehavior_t m_eTagBehavior; // 0x00AC + bool m_bResetOnChange; // 0x00B0 + bool m_bLockWhenWaning; // 0x00B1 + bool m_bSyncCyclesOnChange; // 0x00B2 +}; +class InfoForResourceTypeCDOTANovelsList // resourcesystem +{ +}; +class CDestructiblePartsSystemData // server +{ + CUtlOrderedMap< HitGroup_t, CDestructiblePart > m_PartsDataByHitGroup; // 0x0000 + CRangeInt m_nMinMaxNumberHitGroupsToDestroyWhenGibbing; // 0x0028 +}; +class C_OP_SetControlPointFieldToScalarExpression : public CParticleFunctionPreEmission // particles +{ + ScalarExpressionType_t m_nExpression; // 0x01D8 + CParticleCollectionFloatInput m_flInput1; // 0x01E0 + CParticleCollectionFloatInput m_flInput2; // 0x0350 + CParticleRemapFloatInput m_flOutputRemap; // 0x04C0 + int32 m_nOutputCP; // 0x0630 + int32 m_nOutVectorField; // 0x0634 + CParticleCollectionFloatInput m_flInterpolation; // 0x0638 +}; +class C_OP_ControlPointToRadialScreenSpace : public CParticleFunctionPreEmission // particles +{ + int32 m_nCPIn; // 0x01D8 + Vector m_vecCP1Pos; // 0x01DC + int32 m_nCPOut; // 0x01E8 + int32 m_nCPOutField; // 0x01EC + int32 m_nCPSSPosOut; // 0x01F0 +}; +class C_OP_RenderStatusEffectCitadel : public CParticleFunctionRenderer // particles +{ + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x0220 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureNormal; // 0x0228 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureMetalness; // 0x0230 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureRoughness; // 0x0238 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSelfIllum; // 0x0240 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail; // 0x0248 +}; +class CStaticPoseCacheBuilder : public CStaticPoseCache // animgraphlib +{ +}; +class CTargetWarpUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + TargetWarpAngleMode_t m_eAngleMode; // 0x0074 + CAnimParamHandle m_hTargetPositionParameter; // 0x0078 + CAnimParamHandle m_hTargetUpVectorParameter; // 0x007A + CAnimParamHandle m_hTargetFacePositionParameter; // 0x007C + CAnimParamHandle m_hMoveHeadingParameter; // 0x007E + CAnimParamHandle m_hDesiredMoveHeadingParameter; // 0x0080 + TargetWarpCorrectionMethod m_eCorrectionMethod; // 0x0084 + TargetWarpTimingMethod m_eTargetWarpTimingMethod; // 0x0088 + bool m_bTargetFacePositionIsWorldSpace; // 0x008C + bool m_bTargetPositionIsWorldSpace; // 0x008D + bool m_bOnlyWarpWhenTagIsFound; // 0x008E + bool m_bWarpOrientationDuringTranslation; // 0x008F + bool m_bWarpAroundCenter; // 0x0090 + float32 m_flMaxAngle; // 0x0094 +}; +class ResourceId_t // resourcefile +{ + uint64 m_Value; // 0x0000 +}; +class ResponseContext_t // server +{ + CUtlSymbolLarge m_iszName; // 0x0000 + CUtlSymbolLarge m_iszValue; // 0x0008 + GameTime_t m_fExpirationTime; // 0x0010 +}; +class C_OP_PointVectorAtNextParticle : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + CPerParticleFloatInput m_flInterpolation; // 0x01D8 +}; +class C_INIT_LifespanFromVelocity : public CParticleFunctionInitializer // particles +{ + Vector m_vecComponentScale; // 0x01D8 + float32 m_flTraceOffset; // 0x01E4 + float32 m_flMaxTraceLength; // 0x01E8 + float32 m_flTraceTolerance; // 0x01EC + int32 m_nMaxPlanes; // 0x01F0 + char[128] m_CollisionGroupName; // 0x01F8 + ParticleTraceSet_t m_nTraceSet; // 0x0278 + bool m_bIncludeWater; // 0x0288 +}; +class VecInputMaterialVariable_t // particles +{ + CUtlString m_strVariable; // 0x0000 + CParticleCollectionVecInput m_vecInput; // 0x0008 +}; +class CVMixDynamics3BandProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixDynamics3BandDesc_t m_desc; // 0x0020 +}; +class CVoiceContainerGenerator : public CVoiceContainerBase // soundsystem_voicecontainers +{ +}; +class VMixEnvelopeDesc_t // soundsystem_lowlevel +{ + float32 m_flAttackTimeMS; // 0x0000 + float32 m_flHoldTimeMS; // 0x0004 + float32 m_flReleaseTimeMS; // 0x0008 +}; +class CBodyGroupSetting // animgraphlib +{ + CUtlString m_BodyGroupName; // 0x0000 + int32 m_nBodyGroupOption; // 0x0008 +}; +class CNmTransitionEvent : public CNmEvent // animlib +{ + NmTransitionRule_t m_rule; // 0x0020 + CGlobalSymbol m_ID; // 0x0028 +}; +class CNmFloatCurveEvent : public CNmEvent // animlib +{ + CGlobalSymbol m_ID; // 0x0020 + CPiecewiseCurve m_curve; // 0x0028 +}; +class NmFloatCurveCompressionSettings_t // animlib +{ + NmCompressionSettings_t::QuantizationRange_t m_range; // 0x0000 + bool m_bIsStatic; // 0x0008 +}; +class ExternalAnimGraphHandle_t // server +{ + uint32 m_Value; // 0x0000 +}; +class CVMixBoxverbProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixBoxverbDesc_t m_desc; // 0x0020 +}; +class VMixPannerDesc_t // soundsystem_lowlevel +{ + VMixPannerType_t m_type; // 0x0000 + float32 m_flStrength; // 0x0004 +}; +class CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + CUtlString m_name; // 0x0008 + int32 m_nChannels; // 0x0014 + float32 m_flxfade; // 0x0018 +}; +class FeTreeChildren_t // physicslib +{ + uint16[2] nChild; // 0x0000 +}; +class FollowAttachmentData // animationsystem +{ + int32 m_boneIndex; // 0x0000 + AttachmentHandle_t m_attachmentHandle; // 0x0004 +}; +class CDirectPlaybackUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + bool m_bFinishEarly; // 0x0074 + bool m_bResetOnFinish; // 0x0075 + CUtlVector< CDirectPlaybackTagData > m_allTags; // 0x0078 +}; +class CSkillFloat // server +{ + float32[4] m_pValue; // 0x0000 +}; +class FeAntiTunnelProbeBuild_t // physicslib +{ + float32 flWeight; // 0x0000 + float32 flActivationDistance; // 0x0004 + float32 flBias; // 0x0008 + float32 flCurvature; // 0x000C + uint32 nFlags; // 0x0010 + uint16 nProbeNode; // 0x0014 + CUtlVector< uint16 > targetNodes; // 0x0018 +}; +class PulseRuntimeVarIndex_t // pulse_runtime_lib +{ + int32 m_Value; // 0x0000 +}; +class CNmBitFlags // animlib +{ + uint32 m_flags; // 0x0000 +}; +class CNmTargetPointNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 + bool m_bIsWorldSpaceTarget; // 0x0012 +}; +class VsInputSignature_t // rendersystemdx11 +{ + CUtlVector< VsInputSignatureElement_t > m_elems; // 0x0000 + CUtlVector< VsInputSignatureElement_t > m_depth_elems; // 0x0018 +}; +class CInventoryImageData // client +{ + InventoryNodeType_t m_nNodeType; // 0x0000 + CUtlString name; // 0x0008 + inv_image_data_t inventory_image_data; // 0x0010 +}; +class locksound_t // server +{ + CUtlSymbolLarge sLockedSound; // 0x0008 + CUtlSymbolLarge sUnlockedSound; // 0x0010 + GameTime_t flwaitSound; // 0x0018 +}; +class C_OP_QuantizeFloat : public CParticleFunctionOperator // particles +{ + CPerParticleFloatInput m_InputValue; // 0x01D0 + ParticleAttributeIndex_t m_nOutputField; // 0x0340 +}; +class C_OP_BasicMovement : public CParticleFunctionOperator // particles +{ + CParticleCollectionVecInput m_Gravity; // 0x01D0 + CParticleCollectionFloatInput m_fDrag; // 0x0888 + CParticleMassCalculationParameters m_massControls; // 0x09F8 + int32 m_nMaxConstraintPasses; // 0x0E50 + bool m_bUseNewCode; // 0x0E54 +}; +class CAudioMorphData // soundsystem_voicecontainers +{ + CUtlVector< float32 > m_times; // 0x0000 + CUtlVector< uint32 > m_nameHashCodes; // 0x0018 + CUtlVector< CUtlString > m_nameStrings; // 0x0030 + CUtlVector< CUtlVector< float32 > > m_samples; // 0x0048 + float32 m_flEaseIn; // 0x0060 + float32 m_flEaseOut; // 0x0064 +}; +class CVMixUtilityProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixUtilityDesc_t m_desc; // 0x0020 +}; +class CVMixAdditionalOutput // soundsystem_lowlevel +{ + CUtlString m_name; // 0x0000 +}; +class CSosGroupActionLimitSchema : public CSosGroupActionSchema // soundsystem +{ + int32 m_nMaxCount; // 0x0008 + SosActionStopType_t m_nStopType; // 0x000C + SosActionLimitSortType_t m_nSortType; // 0x0010 + bool m_bStopImmediate; // 0x0014 + bool m_bCountStopped; // 0x0015 +}; +class CPulse_Constant // pulse_runtime_lib +{ + CPulseValueFullType m_Type; // 0x0000 + KeyValues3 m_Value; // 0x0018 +}; +class EventServerBeginSimulate_t : public EventSimulate_t // engine2 +{ +}; +class C_INIT_CreationNoise : public CParticleFunctionInitializer // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 + bool m_bAbsVal; // 0x01DC + bool m_bAbsValInv; // 0x01DD + float32 m_flOffset; // 0x01E0 + float32 m_flOutputMin; // 0x01E4 + float32 m_flOutputMax; // 0x01E8 + float32 m_flNoiseScale; // 0x01EC + float32 m_flNoiseScaleLoc; // 0x01F0 + Vector m_vecOffsetLoc; // 0x01F4 + float32 m_flWorldTimeScale; // 0x0200 +}; +class C_INIT_CreateWithinBox : public CParticleFunctionInitializer // particles +{ + CPerParticleVecInput m_vecMin; // 0x01D8 + CPerParticleVecInput m_vecMax; // 0x0890 + int32 m_nControlPointNumber; // 0x0F48 + bool m_bLocalSpace; // 0x0F4C + CRandomNumberGeneratorParameters m_randomnessParameters; // 0x0F50 + bool m_bUseNewCode; // 0x0F58 +}; +class CVMixPresetDSPProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixPresetDSPDesc_t m_desc; // 0x0020 +}; +class CSosGroupActionMemberCountEnvelopeSchema : public CSosGroupActionSchema // soundsystem +{ + int32 m_nBaseCount; // 0x0008 + int32 m_nTargetCount; // 0x000C + float32 m_flBaseValue; // 0x0010 + float32 m_flTargetValue; // 0x0014 + float32 m_flAttack; // 0x0018 + float32 m_flDecay; // 0x001C + CUtlString m_resultVarName; // 0x0020 + bool m_bSaveToGroup; // 0x0028 +}; +class CNmTransitionEventConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + CGlobalSymbol m_requireRuleID; // 0x0010 + CNmBitFlags m_eventConditionRules; // 0x0018 + int16 m_nSourceStateNodeIdx; // 0x001C + NmTransitionRuleCondition_t m_ruleCondition; // 0x001E +}; +class ModelSkeletonData_t // modellib +{ + CUtlVector< CUtlString > m_boneName; // 0x0000 + CUtlVector< int16 > m_nParent; // 0x0018 + CUtlVector< float32 > m_boneSphere; // 0x0030 + CUtlVector< uint32 > m_nFlag; // 0x0048 + CUtlVector< Vector > m_bonePosParent; // 0x0060 + CUtlVector< QuaternionStorage > m_boneRotParent; // 0x0078 + CUtlVector< float32 > m_boneScaleParent; // 0x0090 +}; +class CNmConstBoolNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + bool m_bValue; // 0x0010 +}; +class CNmZeroPoseNode::CDefinition : public CNmPoseNode::CDefinition // animlib +{ +}; +class EventSimpleLoopFrameUpdate_t // engine2 +{ + EngineLoopState_t m_LoopState; // 0x0000 + float32 m_flRealTime; // 0x0028 + float32 m_flFrameTime; // 0x002C +}; +class CRR_Response // server +{ + uint8 m_Type; // 0x0000 + char[192] m_szResponseName; // 0x0001 + char[128] m_szMatchingRule; // 0x00C1 + ResponseParams m_Params; // 0x0160 + float32 m_fMatchScore; // 0x0180 + bool m_bAnyMatchingRulesInCooldown; // 0x0184 + char* m_szSpeakerContext; // 0x0188 + char* m_szWorldContext; // 0x0190 + ResponseFollowup m_Followup; // 0x0198 + CUtlSymbol m_recipientFilter; // 0x01CA +}; +class C_OP_RemapScalarOnceTimed : public CParticleFunctionOperator // particles +{ + bool m_bProportional; // 0x01D0 + ParticleAttributeIndex_t m_nFieldInput; // 0x01D4 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 + float32 m_flInputMin; // 0x01DC + float32 m_flInputMax; // 0x01E0 + float32 m_flOutputMin; // 0x01E4 + float32 m_flOutputMax; // 0x01E8 + float32 m_flRemapTime; // 0x01EC +}; +class CNmEvent // animlib +{ + NmPercent_t m_flStartTime; // 0x0008 + NmPercent_t m_flDuration; // 0x000C + CGlobalSymbol m_syncID; // 0x0010 + bool m_bClientOnly; // 0x0018 +}; +class ModelBoneFlexDriverControl_t // modellib +{ + ModelBoneFlexComponent_t m_nBoneComponent; // 0x0000 + CUtlString m_flexController; // 0x0008 + uint32 m_flexControllerToken; // 0x0010 + float32 m_flMin; // 0x0014 + float32 m_flMax; // 0x0018 +}; +class C_OP_OrientTo2dDirection : public CParticleFunctionOperator // particles +{ + float32 m_flRotOffset; // 0x01D0 + float32 m_flSpinStrength; // 0x01D4 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 +}; +class C_OP_VelocityMatchingForce : public CParticleFunctionOperator // particles +{ + float32 m_flDirScale; // 0x01D0 + float32 m_flSpdScale; // 0x01D4 + float32 m_flNeighborDistance; // 0x01D8 + float32 m_flFacingStrength; // 0x01DC + bool m_bUseAABB; // 0x01E0 + int32 m_nCPBroadcast; // 0x01E4 +}; +class C_OP_LockPoints : public CParticleFunctionOperator // particles +{ + int32 m_nMinCol; // 0x01D0 + int32 m_nMaxCol; // 0x01D4 + int32 m_nMinRow; // 0x01D8 + int32 m_nMaxRow; // 0x01DC + int32 m_nControlPoint; // 0x01E0 + float32 m_flBlendValue; // 0x01E4 +}; +class CPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase // animgraphlib +{ +}; +class SummaryTakeDamageInfo_t // server +{ + int32 nSummarisedCount; // 0x0000 + CTakeDamageInfo info; // 0x0008 + CTakeDamageResult result; // 0x0128 + CHandle< CBaseEntity > hTarget; // 0x0158 +}; +class C_INIT_CreateOnModel : public CParticleFunctionInitializer // particles +{ + CParticleModelInput m_modelInput; // 0x01D8 + CParticleTransformInput m_transformInput; // 0x0238 + int32 m_nForceInModel; // 0x02A0 + bool m_bScaleToVolume; // 0x02A4 + bool m_bEvenDistribution; // 0x02A5 + CParticleCollectionFloatInput m_nDesiredHitbox; // 0x02A8 + int32 m_nHitboxValueFromControlPointIndex; // 0x0418 + CParticleCollectionVecInput m_vecHitBoxScale; // 0x0420 + float32 m_flBoneVelocity; // 0x0AD8 + float32 m_flMaxBoneVelocity; // 0x0ADC + CParticleCollectionVecInput m_vecDirectionBias; // 0x0AE0 + char[128] m_HitboxSetName; // 0x1198 + bool m_bLocalCoords; // 0x1218 + bool m_bUseBones; // 0x1219 + bool m_bUseMesh; // 0x121A + CParticleCollectionFloatInput m_flShellSize; // 0x1220 +}; +class C_OP_SetControlPointOrientationToCPVelocity : public CParticleFunctionPreEmission // particles +{ + int32 m_nCPInput; // 0x01D8 + int32 m_nCPOutput; // 0x01DC +}; +class SteamAudioCustomDataDimensionsSettings_t // steamaudio +{ + int32 m_nAmbisonicsOrderOutsideField; // 0x0000 + int32 m_nAmbisonicsOrderInsideSizeField; // 0x0004 + float32 m_flOutsideThreshold; // 0x0008 + float32 m_flSizeThreshold; // 0x000C + float32 m_flInsideThreshold; // 0x0010 +}; +class CSteamAudioBakedOcclusionData // steamaudio +{ + SteamAudioCustomDataOcclusionSettings_t m_settings; // 0x0000 + CSteamAudioProbeData m_probes; // 0x0010 + CUtlVector< float32 > m_vecPathingRatio; // 0x0018 + CUtlVector< float32 > m_vecPathingDeviation; // 0x0030 + CUtlVector< float32 > m_vecReflectionRatio; // 0x0048 +}; +class CTwoBoneIKUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + TwoBoneIKSettings_t m_opFixedData; // 0x0070 +}; +class CNmTarget // animlib +{ + CTransform m_transform; // 0x0000 + CGlobalSymbol m_boneID; // 0x0020 + bool m_bIsBoneTarget; // 0x0028 + bool m_bIsUsingBoneSpaceOffsets; // 0x0029 + bool m_bHasOffsets; // 0x002A + bool m_bIsSet; // 0x002B +}; +class CScriptUniformRandomStream // server +{ + HSCRIPT m_hScriptScope; // 0x0008 + int32 m_nInitialSeed; // 0x009C +}; +class C_OP_SelectivelyEnableChildren : public CParticleFunctionPreEmission // particles +{ + CParticleCollectionFloatInput m_nChildGroupID; // 0x01D8 + CParticleCollectionFloatInput m_nFirstChild; // 0x0348 + CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x04B8 + bool m_bPlayEndcapOnStop; // 0x0628 + bool m_bDestroyImmediately; // 0x0629 +}; +class RnHalfEdge_t // physicslib +{ + uint8 m_nNext; // 0x0000 + uint8 m_nTwin; // 0x0001 + uint8 m_nOrigin; // 0x0002 + uint8 m_nFace; // 0x0003 +}; +class PulseGraphExecutionHistoryCursorDesc_t // pulse_runtime_lib +{ + CUtlVector< PulseCursorID_t > vecAncestorCursorIDs; // 0x0000 + PulseDocNodeID_t nSpawnNodeID; // 0x0018 + PulseDocNodeID_t nRetiredAtNodeID; // 0x001C + float32 flLastReferenced; // 0x0020 + int32 nLastValidEntryIdx; // 0x0024 +}; +class CCompositeMaterialEditorDoc // compositematerialslib +{ + int32 m_nVersion; // 0x0008 + CUtlVector< CompositeMaterialEditorPoint_t > m_Points; // 0x0010 + KeyValues3 m_KVthumbnail; // 0x0028 +}; +class SoundOpvarTraceResult_t // server +{ + Vector vPos; // 0x0000 + bool bDidHit; // 0x000C + float32 flDistSqrToCenter; // 0x0010 +}; +class C_OP_SetFromCPSnapshot : public CParticleFunctionOperator // particles +{ + int32 m_nControlPointNumber; // 0x01D0 + CUtlString m_strSnapshotSubset; // 0x01D8 + ParticleAttributeIndex_t m_nAttributeToRead; // 0x01E0 + ParticleAttributeIndex_t m_nAttributeToWrite; // 0x01E4 + int32 m_nLocalSpaceCP; // 0x01E8 + bool m_bRandom; // 0x01EC + bool m_bReverse; // 0x01ED + int32 m_nRandomSeed; // 0x01F0 + CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x01F8 + CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x0368 + CPerParticleFloatInput m_flInterpolation; // 0x04D8 + bool m_bSubSample; // 0x0648 + bool m_bPrev; // 0x0649 +}; +class C_OP_ClampVector : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + CPerParticleVecInput m_vecOutputMin; // 0x01D8 + CPerParticleVecInput m_vecOutputMax; // 0x0890 +}; +class C_OP_RemapDensityToVector : public CParticleFunctionOperator // particles +{ + float32 m_flRadiusScale; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 + float32 m_flDensityMin; // 0x01D8 + float32 m_flDensityMax; // 0x01DC + Vector m_vecOutputMin; // 0x01E0 + Vector m_vecOutputMax; // 0x01EC + bool m_bUseParentDensity; // 0x01F8 + int32 m_nVoxelGridResolution; // 0x01FC +}; +class CTakeDamageInfo // server +{ + Vector m_vecDamageForce; // 0x0008 + VectorWS m_vecDamagePosition; // 0x0014 + VectorWS m_vecReportedPosition; // 0x0020 + Vector m_vecDamageDirection; // 0x002C + CHandle< CBaseEntity > m_hInflictor; // 0x0038 + CHandle< CBaseEntity > m_hAttacker; // 0x003C + CHandle< CBaseEntity > m_hAbility; // 0x0040 + float32 m_flDamage; // 0x0044 + float32 m_flTotalledDamage; // 0x0048 + DamageTypes_t m_bitsDamageType; // 0x004C + int32 m_iDamageCustom; // 0x0050 + AmmoIndex_t m_iAmmoType; // 0x0054 + float32 m_flOriginalDamage; // 0x0060 + bool m_bShouldBleed; // 0x0064 + bool m_bShouldSpark; // 0x0065 + TakeDamageFlags_t m_nDamageFlags; // 0x0070 + HitGroup_t m_iHitGroupId; // 0x0078 + int32 m_nNumObjectsPenetrated; // 0x007C + float32 m_flFriendlyFireDamageReductionRatio; // 0x0080 + bool m_bStoppedBullet; // 0x0084 + CUtlVector< DestructibleHitGroupToDestroy_t > m_nDestructibleHitGroupsToForceDestroy; // 0x0100 + bool m_bInTakeDamageFlow; // 0x0118 +}; +class C_INIT_DistanceCull : public CParticleFunctionInitializer // particles +{ + int32 m_nControlPoint; // 0x01D8 + CParticleCollectionFloatInput m_flDistance; // 0x01E0 + bool m_bCullInside; // 0x0350 +}; +class C_INIT_RemapTransformOrientationToRotations : public CParticleFunctionInitializer // particles +{ + CParticleTransformInput m_TransformInput; // 0x01D8 + Vector m_vecRotation; // 0x0240 + bool m_bUseQuat; // 0x024C + bool m_bWriteNormal; // 0x024D +}; +class C_INIT_CreateInEpitrochoid : public CParticleFunctionInitializer // particles +{ + int32 m_nComponent1; // 0x01D8 + int32 m_nComponent2; // 0x01DC + CParticleTransformInput m_TransformInput; // 0x01E0 + CPerParticleFloatInput m_flParticleDensity; // 0x0248 + CPerParticleFloatInput m_flOffset; // 0x03B8 + CPerParticleFloatInput m_flRadius1; // 0x0528 + CPerParticleFloatInput m_flRadius2; // 0x0698 + bool m_bUseCount; // 0x0808 + bool m_bUseLocalCoords; // 0x0809 + bool m_bOffsetExistingPos; // 0x080A +}; +class C_OP_SetControlPointPositions : public CParticleFunctionPreEmission // particles +{ + bool m_bUseWorldLocation; // 0x01D8 + bool m_bOrient; // 0x01D9 + bool m_bSetOnce; // 0x01DA + int32 m_nCP1; // 0x01DC + int32 m_nCP2; // 0x01E0 + int32 m_nCP3; // 0x01E4 + int32 m_nCP4; // 0x01E8 + Vector m_vecCP1Pos; // 0x01EC + Vector m_vecCP2Pos; // 0x01F8 + Vector m_vecCP3Pos; // 0x0204 + Vector m_vecCP4Pos; // 0x0210 + int32 m_nHeadLocation; // 0x021C +}; +class CSosGroupActionSetSoundeventParameterSchema : public CSosGroupActionSchema // soundsystem +{ + int32 m_nMaxCount; // 0x0008 + float32 m_flMinValue; // 0x000C + float32 m_flMaxValue; // 0x0010 + CUtlString m_opvarName; // 0x0018 + SosActionSetParamSortType_t m_nSortType; // 0x0020 +}; +class CVoiceContainerNull : public CVoiceContainerGenerator // soundsystem_voicecontainers +{ +}; +class AnimScriptHandle // modellib +{ + uint32 m_id; // 0x0000 +}; +class CNmOrNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + CUtlLeanVectorFixedGrowable< int16, 4 > m_conditionNodeIndices; // 0x0010 +}; +class InfoForResourceTypeCResourceManifestInternal // resourcefile +{ +}; +class CollisionDetailLayerInfo_t // physicslib +{ + CUtlString m_sDescription; // 0x0000 + CUtlString m_sFriendlyName; // 0x0008 + bool m_bIsQueryOnly; // 0x0010 + CUtlString m_sParentDetailLayer; // 0x0018 + CUtlVector< CollisionDetailLayerInfo_t::Name_t > m_vecSubtreeDetailLayers; // 0x0020 + bool m_bNotPickable; // 0x0038 +}; +class CAnimEncodedFrames // animationsystem +{ + CBufferString m_fileName; // 0x0000 + int32 m_nFrames; // 0x0010 + int32 m_nFramesPerBlock; // 0x0014 + CUtlVector< CAnimFrameBlockAnim > m_frameblockArray; // 0x0018 + CAnimEncodeDifference m_usageDifferences; // 0x0030 +}; +class VPhysXConstraint2_t // modellib +{ + uint32 m_nFlags; // 0x0000 + uint16 m_nParent; // 0x0004 + uint16 m_nChild; // 0x0006 + VPhysXConstraintParams_t m_params; // 0x0008 +}; +class CNmBlend2DNode::CDefinition : public CNmPoseNode::CDefinition // animlib +{ + CUtlVectorFixedGrowable< int16, 5 > m_sourceNodeIndices; // 0x0010 + int16 m_nInputParameterNodeIdx0; // 0x0038 + int16 m_nInputParameterNodeIdx1; // 0x003A + CUtlVectorFixedGrowable< Vector2D, 10 > m_values; // 0x0040 + CUtlVectorFixedGrowable< uint8, 30 > m_indices; // 0x00A8 + CUtlVectorFixedGrowable< uint8, 10 > m_hullIndices; // 0x00E0 + bool m_bAllowLooping; // 0x0108 +}; +class CWarpSectionAnimTagBase : public CAnimTagBase // animgraphlib +{ +}; +class EventClientSceneSystemThreadStateChange_t // engine2 +{ + bool m_bThreadsActive; // 0x0000 +}; +class CEmptyEntityInstance // entity2 +{ +}; +class C_OP_RemapDotProductToCP : public CParticleFunctionPreEmission // particles +{ + int32 m_nInputCP1; // 0x01D8 + int32 m_nInputCP2; // 0x01DC + int32 m_nOutputCP; // 0x01E0 + int32 m_nOutVectorField; // 0x01E4 + CParticleCollectionFloatInput m_flInputMin; // 0x01E8 + CParticleCollectionFloatInput m_flInputMax; // 0x0358 + CParticleCollectionFloatInput m_flOutputMin; // 0x04C8 + CParticleCollectionFloatInput m_flOutputMax; // 0x0638 +}; +class C_INIT_CreateFromParentParticles : public CParticleFunctionInitializer // particles +{ + float32 m_flVelocityScale; // 0x01D8 + float32 m_flIncrement; // 0x01DC + bool m_bRandomDistribution; // 0x01E0 + int32 m_nRandomSeed; // 0x01E4 + bool m_bSubFrame; // 0x01E8 + bool m_bSetRopeSegmentID; // 0x01E9 +}; +class C_OP_IntraParticleForce : public CParticleFunctionForce // particles +{ + float32 m_flAttractionMinDistance; // 0x01E0 + float32 m_flAttractionMaxDistance; // 0x01E4 + float32 m_flAttractionMaxStrength; // 0x01E8 + float32 m_flRepulsionMinDistance; // 0x01EC + float32 m_flRepulsionMaxDistance; // 0x01F0 + float32 m_flRepulsionMaxStrength; // 0x01F4 + bool m_bUseAABB; // 0x01F8 +}; +class CVMixFilterProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixFilterDesc_t m_desc; // 0x0020 +}; +class FeHingeLimitBuild_t // physicslib +{ + uint16[6] nNode; // 0x0000 + uint32 nFlags; // 0x000C + float32 flLimitCW; // 0x0010 + float32 flLimitCCW; // 0x0014 +}; +class CNmIDEventPercentageThroughNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + int16 m_nSourceStateNodeIdx; // 0x0010 + CNmBitFlags m_eventConditionRules; // 0x0014 + CGlobalSymbol m_eventID; // 0x0018 +}; +class CNmControlParameterBoolNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ +}; +class EventPreDataUpdate_t // engine2 +{ + int32 m_nCount; // 0x0000 +}; +class CDSPPresetMixgroupModifierTable // soundsystem +{ + CUtlVector< CDspPresetModifierList > m_table; // 0x0000 +}; +class VMixEffectChainDesc_t // soundsystem_lowlevel +{ + CUtlString m_effectName; // 0x0000 +}; +class HitReactFixedSettings_t // animgraphlib +{ + int32 m_nWeightListIndex; // 0x0000 + int32 m_nEffectedBoneCount; // 0x0004 + float32 m_flMaxImpactForce; // 0x0008 + float32 m_flMinImpactForce; // 0x000C + float32 m_flWhipImpactScale; // 0x0010 + float32 m_flCounterRotationScale; // 0x0014 + float32 m_flDistanceFadeScale; // 0x0018 + float32 m_flPropagationScale; // 0x001C + float32 m_flWhipDelay; // 0x0020 + float32 m_flSpringStrength; // 0x0024 + float32 m_flWhipSpringStrength; // 0x0028 + float32 m_flMaxAngleRadians; // 0x002C + int32 m_nHipBoneIndex; // 0x0030 + float32 m_flHipBoneTranslationScale; // 0x0034 + float32 m_flHipDipSpringStrength; // 0x0038 + float32 m_flHipDipImpactScale; // 0x003C + float32 m_flHipDipDelay; // 0x0040 +}; +class CNmParameterizedBlendNode::Parameterization_t // animlib +{ + CUtlLeanVectorFixedGrowable< CNmParameterizedBlendNode::BlendRange_t, 5 > m_blendRanges; // 0x0000 + Range_t m_parameterRange; // 0x0048 +}; +class CPhysSurfacePropertiesAudio // modellib +{ + float32 m_reflectivity; // 0x0000 + float32 m_hardnessFactor; // 0x0004 + float32 m_roughnessFactor; // 0x0008 + float32 m_roughThreshold; // 0x000C + float32 m_hardThreshold; // 0x0010 + float32 m_hardVelocityThreshold; // 0x0014 + float32 m_flStaticImpactVolume; // 0x0018 + float32 m_flOcclusionFactor; // 0x001C +}; +class ParticlePreviewBodyGroup_t // particles +{ + CUtlString m_bodyGroupName; // 0x0000 + int32 m_nValue; // 0x0008 +}; +class C_OP_GlobalLight : public CParticleFunctionOperator // particles +{ + float32 m_flScale; // 0x01D0 + bool m_bClampLowerRange; // 0x01D4 + bool m_bClampUpperRange; // 0x01D5 +}; +class C_INIT_RandomSequence : public CParticleFunctionInitializer // particles +{ + int32 m_nSequenceMin; // 0x01D8 + int32 m_nSequenceMax; // 0x01DC + bool m_bShuffle; // 0x01E0 + bool m_bLinear; // 0x01E1 + CUtlVector< SequenceWeightedList_t > m_WeightedList; // 0x01E8 +}; +class C_INIT_CreateFromCPs : public CParticleFunctionInitializer // particles +{ + int32 m_nIncrement; // 0x01D8 + int32 m_nMinCP; // 0x01DC + int32 m_nMaxCP; // 0x01E0 + CParticleCollectionFloatInput m_nDynamicCPCount; // 0x01E8 +}; +class CSosGroupActionSchema // soundsystem +{ +}; +class FeFollowNode_t // physicslib +{ + uint16 nParentNode; // 0x0000 + uint16 nChildNode; // 0x0002 + float32 flWeight; // 0x0004 +}; +class CAnimParamHandle // animgraphlib +{ + AnimParamType_t m_type; // 0x0000 + uint8 m_index; // 0x0001 +}; +class CSmoothFunc // server +{ + float32 m_flSmoothAmplitude; // 0x0008 + float32 m_flSmoothBias; // 0x000C + float32 m_flSmoothDuration; // 0x0010 + float32 m_flSmoothRemainingTime; // 0x0014 + int32 m_nSmoothDir; // 0x0018 +}; +class C_OP_MovementMoveAlongSkinnedCPSnapshot : public CParticleFunctionOperator // particles +{ + int32 m_nControlPointNumber; // 0x01D0 + int32 m_nSnapshotControlPointNumber; // 0x01D4 + bool m_bSetNormal; // 0x01D8 + bool m_bSetRadius; // 0x01D9 + CPerParticleFloatInput m_flInterpolation; // 0x01E0 + CPerParticleFloatInput m_flTValue; // 0x0350 +}; +class SteamAudioReverbSettings_t // steamaudio +{ + int32 m_nNumRays; // 0x0000 + int32 m_nNumBounces; // 0x0004 + float32 m_flIRDuration; // 0x0008 + int32 m_nAmbisonicsOrder; // 0x000C +}; +class CEntityAttributeTable // entity2 +{ + CUtlOrderedMap< CUtlStringToken, Attribute_t > m_Attributes; // 0x0000 + CUtlOrderedMap< CUtlStringToken, CUtlString > m_Names; // 0x0028 +}; +class CFiringModeFloat // server +{ + float32[2] m_flValues; // 0x0000 +}; +class C_OP_RemapCPtoVector : public CParticleFunctionOperator // particles +{ + int32 m_nCPInput; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 + int32 m_nLocalSpaceCP; // 0x01D8 + Vector m_vInputMin; // 0x01DC + Vector m_vInputMax; // 0x01E8 + Vector m_vOutputMin; // 0x01F4 + Vector m_vOutputMax; // 0x0200 + float32 m_flStartTime; // 0x020C + float32 m_flEndTime; // 0x0210 + float32 m_flInterpRate; // 0x0214 + ParticleSetMethod_t m_nSetMethod; // 0x0218 + bool m_bOffset; // 0x021C + bool m_bAccelerate; // 0x021D +}; +class CSeqMultiFetchFlag // animationsystem +{ + bool m_bRealtime; // 0x0000 + bool m_bCylepose; // 0x0001 + bool m_b0D; // 0x0002 + bool m_b1D; // 0x0003 + bool m_b2D; // 0x0004 + bool m_b2D_TRI; // 0x0005 +}; +class CNmParticleEvent : public CNmEvent // animlib +{ + CNmEventRelevance_t m_relevance; // 0x0020 + CNmParticleEvent::Type_t m_type; // 0x0024 + CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hParticleSystem; // 0x0028 + CUtlString m_tags; // 0x0030 + bool m_bStopImmediately; // 0x0038 + bool m_bDetachFromOwner; // 0x0039 + bool m_bPlayEndCap; // 0x003A + CUtlString m_attachmentPoint0; // 0x0040 + ParticleAttachment_t m_attachmentType0; // 0x0048 + CUtlString m_attachmentPoint1; // 0x0050 + ParticleAttachment_t m_attachmentType1; // 0x0058 + CUtlString m_config; // 0x0060 + CUtlString m_effectForConfig; // 0x0068 +}; +class CNmSyncTrack::Event_t // animlib +{ + CGlobalSymbol m_ID; // 0x0000 + NmPercent_t m_startTime; // 0x0008 + NmPercent_t m_duration; // 0x000C +}; +class InfoForResourceTypeCVSoundEventScriptList // resourcesystem +{ +}; +class lerpdata_t // server +{ + CHandle< CBaseEntity > m_hEnt; // 0x0000 + MoveType_t m_MoveType; // 0x0004 + GameTime_t m_flStartTime; // 0x0008 + Vector m_vecStartOrigin; // 0x000C + Quaternion m_qStartRot; // 0x0020 + ParticleIndex_t m_nFXIndex; // 0x0030 +}; +class C_OP_LerpScalar : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + CPerParticleFloatInput m_flOutput; // 0x01D8 + float32 m_flStartTime; // 0x0348 + float32 m_flEndTime; // 0x034C +}; +class C_OP_RenderModels : public CParticleFunctionRenderer // particles +{ + bool m_bOnlyRenderInEffectsBloomPass; // 0x0220 + bool m_bOnlyRenderInEffectsWaterPass; // 0x0221 + bool m_bUseMixedResolutionRendering; // 0x0222 + bool m_bOnlyRenderInEffecsGameOverlay; // 0x0223 + CUtlVector< ModelReference_t > m_ModelList; // 0x0228 + ParticleAttributeIndex_t m_nBodyGroupField; // 0x0240 + ParticleAttributeIndex_t m_nSubModelField; // 0x0244 + bool m_bIgnoreNormal; // 0x0248 + bool m_bOrientZ; // 0x0249 + bool m_bCenterOffset; // 0x024A + CPerParticleVecInput m_vecLocalOffset; // 0x0250 + CPerParticleVecInput m_vecLocalRotation; // 0x0908 + bool m_bIgnoreRadius; // 0x0FC0 + int32 m_nModelScaleCP; // 0x0FC4 + CPerParticleVecInput m_vecComponentScale; // 0x0FC8 + bool m_bLocalScale; // 0x1680 + int32 m_nSizeCullBloat; // 0x1684 + bool m_bAnimated; // 0x1688 + CPerParticleFloatInput m_flAnimationRate; // 0x1690 + bool m_bScaleAnimationRate; // 0x1800 + bool m_bForceLoopingAnimation; // 0x1801 + bool m_bResetAnimOnStop; // 0x1802 + bool m_bManualAnimFrame; // 0x1803 + ParticleAttributeIndex_t m_nAnimationScaleField; // 0x1804 + ParticleAttributeIndex_t m_nAnimationField; // 0x1808 + ParticleAttributeIndex_t m_nManualFrameField; // 0x180C + char[256] m_ActivityName; // 0x1810 + char[256] m_SequenceName; // 0x1910 + bool m_bEnableClothSimulation; // 0x1A10 + char[64] m_ClothEffectName; // 0x1A11 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x1A58 + bool m_bOverrideTranslucentMaterials; // 0x1A60 + CPerParticleFloatInput m_nSkin; // 0x1A68 + CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x1BD8 + CPerParticleFloatInput m_flRenderFilter; // 0x1BF0 + CPerParticleFloatInput m_flManualModelSelection; // 0x1D60 + CParticleModelInput m_modelInput; // 0x1ED0 + int32 m_nLOD; // 0x1F30 + char[256] m_EconSlotName; // 0x1F34 + bool m_bOriginalModel; // 0x2034 + bool m_bSuppressTint; // 0x2035 + RenderModelSubModelFieldType_t m_nSubModelFieldType; // 0x2038 + bool m_bDisableShadows; // 0x203C + bool m_bDisableDepthPrepass; // 0x203D + bool m_bAcceptsDecals; // 0x203E + bool m_bForceDrawInterlevedWithSiblings; // 0x203F + bool m_bDoNotDrawInParticlePass; // 0x2040 + bool m_bAllowApproximateTransforms; // 0x2041 + char[260] m_szRenderAttribute; // 0x2042 + CParticleCollectionFloatInput m_flRadiusScale; // 0x2148 + CParticleCollectionFloatInput m_flAlphaScale; // 0x22B8 + CParticleCollectionFloatInput m_flRollScale; // 0x2428 + ParticleAttributeIndex_t m_nAlpha2Field; // 0x2598 + CParticleCollectionVecInput m_vecColorScale; // 0x25A0 + ParticleColorBlendType_t m_nColorBlendType; // 0x2C58 +}; +class FeSimdSpringIntegrator_t // physicslib +{ + uint16[4][2] nNode; // 0x0000 + fltx4 flSpringRestLength; // 0x0010 + fltx4 flSpringConstant; // 0x0020 + fltx4 flSpringDamping; // 0x0030 + fltx4 flNodeWeight0; // 0x0040 +}; +class CParticleModelInput : public CParticleInput // particleslib +{ + ParticleModelType_t m_nType; // 0x0010 + CParticleNamedValueRef m_NamedValue; // 0x0018 + int32 m_nControlPoint; // 0x0058 +}; +class CHitBoxSetList // modellib +{ + CUtlVector< CHitBoxSet > m_HitBoxSets; // 0x0000 +}; +class CNmIKEffector // animlib +{ + int32 m_nBodyIndex; // 0x0000 + bool m_bEnabled; // 0x0004 + Vector m_vTargetPosition; // 0x0008 + Quaternion m_qTargetOrientation; // 0x0020 + float32 m_flWeight; // 0x0030 +}; +class CNmExternalPoseNode::CDefinition : public CNmPoseNode::CDefinition // animlib +{ + bool m_bShouldSampleRootMotion; // 0x0010 +}; +class ModelEmbeddedMesh_t // modellib +{ + CUtlString m_Name; // 0x0000 + int32 m_nMeshIndex; // 0x0010 + int32 m_nDataBlock; // 0x0014 + int32 m_nMorphBlock; // 0x0018 + CUtlVector< ModelMeshBufferData_t > m_vertexBuffers; // 0x0020 + CUtlVector< ModelMeshBufferData_t > m_indexBuffers; // 0x0038 + CUtlVector< ModelMeshBufferData_t > m_toolsBuffers; // 0x0050 + int32 m_nVBIBBlock; // 0x0068 + int32 m_nToolsVBBlock; // 0x006C +}; +class CNavVolumeSphere : public CNavVolume // navlib +{ + Vector m_vCenter; // 0x0078 + float32 m_flRadius; // 0x0084 +}; +class C_INIT_InitialRepulsionVelocity : public CParticleFunctionInitializer // particles +{ + char[128] m_CollisionGroupName; // 0x01D8 + ParticleTraceSet_t m_nTraceSet; // 0x0258 + Vector m_vecOutputMin; // 0x025C + Vector m_vecOutputMax; // 0x0268 + int32 m_nControlPointNumber; // 0x0274 + bool m_bPerParticle; // 0x0278 + bool m_bTranslate; // 0x0279 + bool m_bProportional; // 0x027A + float32 m_flTraceLength; // 0x027C + bool m_bPerParticleTR; // 0x0280 + bool m_bInherit; // 0x0281 + int32 m_nChildCP; // 0x0284 + int32 m_nChildGroupID; // 0x0288 +}; +class C_INIT_InitialVelocityFromHitbox : public CParticleFunctionInitializer // particles +{ + float32 m_flVelocityMin; // 0x01D8 + float32 m_flVelocityMax; // 0x01DC + int32 m_nControlPointNumber; // 0x01E0 + char[128] m_HitboxSetName; // 0x01E4 + bool m_bUseBones; // 0x0264 +}; +class C_INIT_RemapNamedModelBodyPartToScalar : public C_INIT_RemapNamedModelElementToScalar // particles +{ +}; +class CNmScaleTask : public CNmPoseTask // animlib +{ +}; +class CMotionGraphConfig // animgraphlib +{ + float32[4] m_paramValues; // 0x0000 + float32 m_flDuration; // 0x0010 + MotionIndex m_nMotionIndex; // 0x0014 + int32 m_nSampleStart; // 0x0018 + int32 m_nSampleCount; // 0x001C +}; +class CAnimGraphSettingsManager // animgraphlib +{ + CUtlVector< CSmartPtr< CAnimGraphSettingsGroup > > m_settingsGroups; // 0x0018 +}; +class EngineLoopState_t // engine2 +{ + int32 m_nPlatWindowWidth; // 0x0018 + int32 m_nPlatWindowHeight; // 0x001C + int32 m_nRenderWidth; // 0x0020 + int32 m_nRenderHeight; // 0x0024 +}; +class C_INIT_StatusEffect : public CParticleFunctionInitializer // particles +{ + Detail2Combo_t m_nDetail2Combo; // 0x01D8 + float32 m_flDetail2Rotation; // 0x01DC + float32 m_flDetail2Scale; // 0x01E0 + float32 m_flDetail2BlendFactor; // 0x01E4 + float32 m_flColorWarpIntensity; // 0x01E8 + float32 m_flDiffuseWarpBlendToFull; // 0x01EC + float32 m_flEnvMapIntensity; // 0x01F0 + float32 m_flAmbientScale; // 0x01F4 + Color m_specularColor; // 0x01F8 + float32 m_flSpecularScale; // 0x01FC + float32 m_flSpecularExponent; // 0x0200 + float32 m_flSpecularExponentBlendToFull; // 0x0204 + float32 m_flSpecularBlendToFull; // 0x0208 + Color m_rimLightColor; // 0x020C + float32 m_flRimLightScale; // 0x0210 + float32 m_flReflectionsTintByBaseBlendToNone; // 0x0214 + float32 m_flMetalnessBlendToFull; // 0x0218 + float32 m_flSelfIllumBlendToFull; // 0x021C +}; +class C_OP_ColorInterpolate : public CParticleFunctionOperator // particles +{ + Color m_ColorFade; // 0x01D0 + float32 m_flFadeStartTime; // 0x01E0 + float32 m_flFadeEndTime; // 0x01E4 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01E8 + bool m_bEaseInOut; // 0x01EC +}; +class C_OP_WindForce : public CParticleFunctionForce // particles +{ + Vector m_vForce; // 0x01E0 +}; +class CVoiceContainerRandomSampler : public CVoiceContainerAsyncGenerator // soundsystem_voicecontainers +{ + float32 m_flAmplitude; // 0x00B8 + float32 m_flAmplitudeJitter; // 0x00BC + float32 m_flTimeJitter; // 0x00C0 + float32 m_flMaxLength; // 0x00C4 + int32 m_nNumDelayVariations; // 0x00C8 + CUtlVector< CStrongHandle< InfoForResourceTypeCVoiceContainerBase > > m_grainResources; // 0x00D0 +}; +class CVoiceContainerRealtimeFMSineWave : public CVoiceContainerGenerator // soundsystem_voicecontainers +{ + float32 m_flCarrierFrequency; // 0x00A8 + float32 m_flModulatorFrequency; // 0x00AC + float32 m_flModulatorAmount; // 0x00B0 +}; +class VPhysXConstraintParams_t // modellib +{ + int8 m_nType; // 0x0000 + int8 m_nTranslateMotion; // 0x0001 + int8 m_nRotateMotion; // 0x0002 + int8 m_nFlags; // 0x0003 + Vector[2] m_anchor; // 0x0004 + QuaternionStorage[2] m_axes; // 0x001C + float32 m_maxForce; // 0x003C + float32 m_maxTorque; // 0x0040 + float32 m_linearLimitValue; // 0x0044 + float32 m_linearLimitRestitution; // 0x0048 + float32 m_linearLimitSpring; // 0x004C + float32 m_linearLimitDamping; // 0x0050 + float32 m_twistLowLimitValue; // 0x0054 + float32 m_twistLowLimitRestitution; // 0x0058 + float32 m_twistLowLimitSpring; // 0x005C + float32 m_twistLowLimitDamping; // 0x0060 + float32 m_twistHighLimitValue; // 0x0064 + float32 m_twistHighLimitRestitution; // 0x0068 + float32 m_twistHighLimitSpring; // 0x006C + float32 m_twistHighLimitDamping; // 0x0070 + float32 m_swing1LimitValue; // 0x0074 + float32 m_swing1LimitRestitution; // 0x0078 + float32 m_swing1LimitSpring; // 0x007C + float32 m_swing1LimitDamping; // 0x0080 + float32 m_swing2LimitValue; // 0x0084 + float32 m_swing2LimitRestitution; // 0x0088 + float32 m_swing2LimitSpring; // 0x008C + float32 m_swing2LimitDamping; // 0x0090 + Vector m_goalPosition; // 0x0094 + QuaternionStorage m_goalOrientation; // 0x00A0 + Vector m_goalAngularVelocity; // 0x00B0 + float32 m_driveSpringX; // 0x00BC + float32 m_driveSpringY; // 0x00C0 + float32 m_driveSpringZ; // 0x00C4 + float32 m_driveDampingX; // 0x00C8 + float32 m_driveDampingY; // 0x00CC + float32 m_driveDampingZ; // 0x00D0 + float32 m_driveSpringTwist; // 0x00D4 + float32 m_driveSpringSwing; // 0x00D8 + float32 m_driveSpringSlerp; // 0x00DC + float32 m_driveDampingTwist; // 0x00E0 + float32 m_driveDampingSwing; // 0x00E4 + float32 m_driveDampingSlerp; // 0x00E8 + int32 m_solverIterationCount; // 0x00EC + float32 m_projectionLinearTolerance; // 0x00F0 + float32 m_projectionAngularTolerance; // 0x00F4 +}; +class CPulseRuntimeMethodArg // pulse_runtime_lib +{ + CKV3MemberNameWithStorage m_Name; // 0x0000 + CUtlString m_Description; // 0x0038 + CPulseValueFullType m_Type; // 0x0040 +}; +class ManifestTestResource_t // resourcesystem +{ + CUtlString m_name; // 0x0000 + CStrongHandle< InfoForResourceTypeManifestTestResource_t > m_child; // 0x0008 +}; +class C_OP_DifferencePreviousParticle : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldInput; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 + float32 m_flInputMin; // 0x01D8 + float32 m_flInputMax; // 0x01DC + float32 m_flOutputMin; // 0x01E0 + float32 m_flOutputMax; // 0x01E4 + ParticleSetMethod_t m_nSetMethod; // 0x01E8 + bool m_bActiveRange; // 0x01EC + bool m_bSetPreviousParticle; // 0x01ED +}; +class C_OP_RemapDirectionToCPToVector : public CParticleFunctionOperator // particles +{ + int32 m_nCP; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 + float32 m_flScale; // 0x01D8 + float32 m_flOffsetRot; // 0x01DC + Vector m_vecOffsetAxis; // 0x01E0 + bool m_bNormalize; // 0x01EC + ParticleAttributeIndex_t m_nFieldStrength; // 0x01F0 +}; +class C_INIT_DistanceToCPInit : public CParticleFunctionInitializer // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 + CPerParticleFloatInput m_flInputMin; // 0x01E0 + CPerParticleFloatInput m_flInputMax; // 0x0350 + CPerParticleFloatInput m_flOutputMin; // 0x04C0 + CPerParticleFloatInput m_flOutputMax; // 0x0630 + int32 m_nStartCP; // 0x07A0 + bool m_bLOS; // 0x07A4 + char[128] m_CollisionGroupName; // 0x07A5 + ParticleTraceSet_t m_nTraceSet; // 0x0828 + CPerParticleFloatInput m_flMaxTraceLength; // 0x0830 + float32 m_flLOSScale; // 0x09A0 + ParticleSetMethod_t m_nSetMethod; // 0x09A4 + bool m_bActiveRange; // 0x09A8 + Vector m_vecDistanceScale; // 0x09AC + float32 m_flRemapBias; // 0x09B8 +}; +class CSteamAudioBakedDimensionsData // steamaudio +{ + SteamAudioCustomDataDimensionsSettings_t m_settings; // 0x0000 + CSteamAudioProbeData m_probes; // 0x0018 + CUtlVector< float32 > m_vecInOut; // 0x0020 + CUtlVector< float32 > m_vecSize; // 0x0038 + CUtlVector< CSteamAudioAmbisonicsField > m_vecOutsideField; // 0x0050 + CUtlVector< CSteamAudioAmbisonicsField > m_vecInsideSmallSizeField; // 0x0068 + CSteamAudioMovableBakedData< CSteamAudioBakedDimensionsData > m_movables; // 0x0080 +}; +class VMixPlateverbDesc_t // soundsystem_lowlevel +{ + float32 m_flPrefilter; // 0x0000 + float32 m_flInputDiffusion1; // 0x0004 + float32 m_flInputDiffusion2; // 0x0008 + float32 m_flDecay; // 0x000C + float32 m_flDamp; // 0x0010 + float32 m_flFeedbackDiffusion1; // 0x0014 + float32 m_flFeedbackDiffusion2; // 0x0018 +}; +class RnBlendVertex_t // physicslib +{ + uint16 m_nWeight0; // 0x0000 + uint16 m_nIndex0; // 0x0002 + uint16 m_nWeight1; // 0x0004 + uint16 m_nIndex1; // 0x0006 + uint16 m_nWeight2; // 0x0008 + uint16 m_nIndex2; // 0x000A + uint16 m_nFlags; // 0x000C + uint16 m_nTargetIndex; // 0x000E +}; +class CSequenceUpdateNodeBase : public CLeafUpdateNode // animgraphlib +{ + float32 m_playbackSpeed; // 0x006C + bool m_bLoop; // 0x0070 +}; +class PulseGraphExecutionHistoryNodeDesc_t // pulse_runtime_lib +{ + CBufferString strCellDesc; // 0x0000 + PulseSymbol_t strBindingName; // 0x0010 +}; +class InfoForResourceTypeCVDataResource // resourcesystem +{ +}; +class FloatInputMaterialVariable_t // particles +{ + CUtlString m_strVariable; // 0x0000 + CParticleCollectionFloatInput m_flInput; // 0x0008 +}; +class MaterialOverride_t : public BaseSceneObjectOverride_t // worldrenderer +{ + uint32 m_nSubSceneObject; // 0x0004 + uint32 m_nDrawCallIndex; // 0x0008 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x0010 + Vector m_vLinearTintColor; // 0x0018 +}; +class CNmReferencePoseTask : public CNmPoseTask // animlib +{ +}; +class CSymbolAnimParameter : public CConcreteAnimParameter // animgraphlib +{ + CGlobalSymbol m_defaultValue; // 0x0080 +}; +class PARTICLE_EHANDLE__ // particleslib +{ + int32 unused; // 0x0000 +}; +class PostProcessingResource_t // materialsystem2 +{ + bool m_bHasTonemapParams; // 0x0000 + PostProcessingTonemapParameters_t m_toneMapParams; // 0x0004 + bool m_bHasBloomParams; // 0x0040 + PostProcessingBloomParameters_t m_bloomParams; // 0x0044 + bool m_bHasVignetteParams; // 0x00CC + PostProcessingVignetteParameters_t m_vignetteParams; // 0x00D0 + bool m_bHasLocalContrastParams; // 0x00F4 + PostProcessingLocalContrastParameters_t m_localConstrastParams; // 0x00F8 + int32 m_nColorCorrectionVolumeDim; // 0x010C + CUtlBinaryBlock m_colorCorrectionVolumeData; // 0x0110 + bool m_bHasColorCorrection; // 0x0120 + bool m_bHasFogScatteringParams; // 0x0121 + PostProcessingFogScatteringParameters_t m_fogScatteringParams; // 0x0124 +}; +class C_INIT_RandomVector : public CParticleFunctionInitializer // particles +{ + Vector m_vecMin; // 0x01D8 + Vector m_vecMax; // 0x01E4 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01F0 + CRandomNumberGeneratorParameters m_randomnessParameters; // 0x01F4 +}; +class C_OP_TimeVaryingForce : public CParticleFunctionForce // particles +{ + float32 m_flStartLerpTime; // 0x01E0 + Vector m_StartingForce; // 0x01E4 + float32 m_flEndLerpTime; // 0x01F0 + Vector m_EndingForce; // 0x01F4 +}; +class C_INIT_ScaleVelocity : public CParticleFunctionInitializer // particles +{ + CParticleCollectionVecInput m_vecScale; // 0x01D8 +}; +class CVoiceContainerSetElement // soundsystem_voicecontainers +{ + CSoundContainerReference m_sound; // 0x0000 + float32 m_flVolumeDB; // 0x0018 +}; +class VMixDiffusorDesc_t // soundsystem_lowlevel +{ + float32 m_flSize; // 0x0000 + float32 m_flComplexity; // 0x0004 + float32 m_flFeedback; // 0x0008 + float32 m_flOutputGain; // 0x000C +}; +class AnimStateID // modellib +{ + uint32 m_id; // 0x0000 +}; +class CNmIDToFloatNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 + float32 m_defaultValue; // 0x0014 + CUtlLeanVectorFixedGrowable< CGlobalSymbol, 5 > m_IDs; // 0x0018 + CUtlLeanVectorFixedGrowable< float32, 5 > m_values; // 0x0048 +}; +class CStateNodeStateData // animgraphlib +{ + CAnimUpdateNodeRef m_pChild; // 0x0000 + bitfield:1 m_bExclusiveRootMotion; // 0x0000 + bitfield:1 m_bExclusiveRootMotionFirstFrame; // 0x0000 +}; +class CMoodVData // animationsystem +{ + CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x0000 + MoodType_t m_nMoodType; // 0x00E0 + CUtlVector< MoodAnimationLayer_t > m_animationLayers; // 0x00E8 +}; +class CVoiceContainerAnalysisBase // soundsystem_voicecontainers +{ + bool m_bRegenerateCurveOnCompile; // 0x0008 + CPiecewiseCurve m_curve; // 0x0010 +}; +class CSoundInfoHeader // soundsystem_voicecontainers +{ +}; +class RnSoftbodySpring_t // physicslib +{ + uint16[2] m_nParticle; // 0x0000 + float32 m_flLength; // 0x0004 +}; +class C_OP_MovementPlaceOnGround : public CParticleFunctionOperator // particles +{ + CPerParticleFloatInput m_flOffset; // 0x01D0 + float32 m_flMaxTraceLength; // 0x0340 + float32 m_flTolerance; // 0x0344 + float32 m_flTraceOffset; // 0x0348 + float32 m_flLerpRate; // 0x034C + char[128] m_CollisionGroupName; // 0x0350 + ParticleTraceSet_t m_nTraceSet; // 0x03D0 + int32 m_nRefCP1; // 0x03D4 + int32 m_nRefCP2; // 0x03D8 + int32 m_nLerpCP; // 0x03DC + ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x03E8 + bool m_bIncludeShotHull; // 0x03EC + bool m_bIncludeWater; // 0x03ED + bool m_bSetNormal; // 0x03F0 + bool m_bScaleOffset; // 0x03F1 + int32 m_nPreserveOffsetCP; // 0x03F4 + int32 m_nIgnoreCP; // 0x03F8 +}; +class CVoiceContainerLoopTrigger : public CVoiceContainerBase // soundsystem_voicecontainers +{ + CSoundContainerReference m_sound; // 0x00A8 + float32 m_flRetriggerTimeMin; // 0x00C0 + float32 m_flRetriggerTimeMax; // 0x00C4 + float32 m_flFadeTime; // 0x00C8 + bool m_bCrossFade; // 0x00CC +}; +class RnMeshDesc_t : public RnShapeDesc_t // physicslib +{ + RnMesh_t m_Mesh; // 0x0018 +}; +class CNmStateNode::CDefinition : public CNmPoseNode::CDefinition // animlib +{ + int16 m_nChildNodeIdx; // 0x0010 + CUtlLeanVectorFixedGrowable< CGlobalSymbol, 3 > m_entryEvents; // 0x0018 + CUtlLeanVectorFixedGrowable< CGlobalSymbol, 3 > m_executeEvents; // 0x0038 + CUtlLeanVectorFixedGrowable< CGlobalSymbol, 3 > m_exitEvents; // 0x0058 + CUtlLeanVectorFixedGrowable< CNmStateNode::TimedEvent_t, 1 > m_timedRemainingEvents; // 0x0078 + CUtlLeanVectorFixedGrowable< CNmStateNode::TimedEvent_t, 1 > m_timedElapsedEvents; // 0x0090 + int16 m_nLayerWeightNodeIdx; // 0x00A8 + int16 m_nLayerRootMotionWeightNodeIdx; // 0x00AA + int16 m_nLayerBoneMaskNodeIdx; // 0x00AC + bool m_bIsOffState; // 0x00AE + bool m_bUseActualElapsedTimeInStateForTimedEvents; // 0x00AF +}; +class CPairedSequenceComponentUpdater : public CAnimComponentUpdater // animgraphlib +{ +}; +class CCycleControlClipUpdateNode : public CLeafUpdateNode // animgraphlib +{ + CUtlVector< TagSpan_t > m_tags; // 0x0060 + HSequence m_hSequence; // 0x007C + float32 m_duration; // 0x0080 + AnimValueSource m_valueSource; // 0x0084 + CAnimParamHandle m_paramIndex; // 0x0088 + bool m_bLockWhenWaning; // 0x008A +}; +class CPathMoverEntitySpawn // server +{ + CHandle< CFuncMover > hMover; // 0x0000 + CUtlVector< CHandle< CBaseEntity > > vecOtherEntities; // 0x0008 +}; +class CNetworkTransmitComponent // server +{ + uint8 m_nTransmitStateOwnedCounter; // 0x0184 +}; +class ragdollelement_t // server +{ + Vector originParentSpace; // 0x0000 + int32 parentIndex; // 0x0020 + float32 m_flRadius; // 0x0024 + int32 m_nHeight; // 0x0028 +}; +class C_OP_RenderScreenVelocityRotate : public CParticleFunctionRenderer // particles +{ + float32 m_flRotateRateDegrees; // 0x0220 + float32 m_flForwardDegrees; // 0x0224 +}; +class CNmFrameSnapEvent : public CNmEvent // animlib +{ + NmFrameSnapEventMode_t m_frameSnapMode; // 0x0020 +}; +class FootPinningPoseOpFixedData_t // animgraphlib +{ + CUtlVector< FootFixedData_t > m_footInfo; // 0x0000 + float32 m_flBlendTime; // 0x0018 + float32 m_flLockBreakDistance; // 0x001C + float32 m_flMaxLegTwist; // 0x0020 + int32 m_nHipBoneIndex; // 0x0024 + bool m_bApplyLegTwistLimits; // 0x0028 + bool m_bApplyFootRotationLimits; // 0x0029 +}; +class CollisionGroupContext_t // particles +{ + int32 m_nCollisionGroupNumber; // 0x0000 +}; +class C_OP_SetControlPointPositionToTimeOfDayValue : public CParticleFunctionPreEmission // particles +{ + int32 m_nControlPointNumber; // 0x01D8 + char[128] m_pszTimeOfDayParameter; // 0x01DC + Vector m_vecDefaultValue; // 0x025C +}; +class C_INIT_RandomNamedModelMeshGroup : public C_INIT_RandomNamedModelElement // particles +{ +}; +class CNmReferencedGraphNode::CDefinition : public CNmPoseNode::CDefinition // animlib +{ + int16 m_nReferencedGraphIdx; // 0x0010 + int16 m_nFallbackNodeIdx; // 0x0012 +}; +class CNmChainLookatNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib +{ + CGlobalSymbol m_chainEndBoneID; // 0x0018 + int16 m_nLookatTargetNodeIdx; // 0x0020 + int16 m_nEnabledNodeIdx; // 0x0022 + float32 m_flBlendTimeSeconds; // 0x0024 + uint8 m_nChainLength; // 0x0028 + bool m_bIsTargetInWorldSpace; // 0x0029 + Vector m_chainForwardDir; // 0x002C +}; +class CNmGraphEventConditionNode::Condition_t // animlib +{ + CGlobalSymbol m_eventID; // 0x0000 + NmGraphEventTypeCondition_t m_eventTypeCondition; // 0x0008 +}; +class SkeletonBoneBounds_t // modellib +{ + Vector m_vecCenter; // 0x0000 + Vector m_vecSize; // 0x000C +}; +class inv_image_camera_t // client +{ + QAngle angle; // 0x0000 + float32 fov; // 0x000C + float32 znear; // 0x0010 + float32 zfar; // 0x0014 + Vector target; // 0x0018 + Vector target_nudge; // 0x0024 + float32 orbit_distance; // 0x0030 +}; +class CCopyRecipientFilter // server +{ + int32 m_Flags; // 0x0008 + CUtlVector< CPlayerSlot > m_Recipients; // 0x0010 + CPlayerSlot m_slotPlayerExcludedDueToPrediction; // 0x0030 +}; +class C_OP_ConstrainLineLength : public CParticleFunctionConstraint // particles +{ + float32 m_flMinDistance; // 0x01D0 + float32 m_flMaxDistance; // 0x01D4 +}; +class C_OP_RemapParticleCountOnScalarEndCap : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + int32 m_nInputMin; // 0x01D4 + int32 m_nInputMax; // 0x01D8 + float32 m_flOutputMin; // 0x01DC + float32 m_flOutputMax; // 0x01E0 + bool m_bBackwards; // 0x01E4 + ParticleSetMethod_t m_nSetMethod; // 0x01E8 +}; +class C_INIT_RemapTransformToVector : public CParticleFunctionInitializer // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 + Vector m_vInputMin; // 0x01DC + Vector m_vInputMax; // 0x01E8 + Vector m_vOutputMin; // 0x01F4 + Vector m_vOutputMax; // 0x0200 + CParticleTransformInput m_TransformInput; // 0x0210 + CParticleTransformInput m_LocalSpaceTransform; // 0x0278 + float32 m_flStartTime; // 0x02E0 + float32 m_flEndTime; // 0x02E4 + ParticleSetMethod_t m_nSetMethod; // 0x02E8 + bool m_bOffset; // 0x02EC + bool m_bAccelerate; // 0x02ED + float32 m_flRemapBias; // 0x02F0 +}; +class CBlend2DUpdateNode : public CAnimUpdateNodeBase // animgraphlib +{ + CUtlVector< BlendItem_t > m_items; // 0x0060 + CUtlVector< TagSpan_t > m_tags; // 0x0078 + CParamSpanUpdater m_paramSpans; // 0x0090 + CUtlVector< int32 > m_nodeItemIndices; // 0x00A8 + CAnimInputDamping m_damping; // 0x00C0 + AnimValueSource m_blendSourceX; // 0x00D8 + CAnimParamHandle m_paramX; // 0x00DC + AnimValueSource m_blendSourceY; // 0x00E0 + CAnimParamHandle m_paramY; // 0x00E4 + Blend2DMode m_eBlendMode; // 0x00E8 + float32 m_playbackSpeed; // 0x00EC + bool m_bLoop; // 0x00F0 + bool m_bLockBlendOnReset; // 0x00F1 + bool m_bLockWhenWaning; // 0x00F2 + bool m_bAnimEventsAndTagsOnMostWeightedOnly; // 0x00F3 +}; +class CNmSyncEventIndexConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + int16 m_nSourceStateNodeIdx; // 0x0010 + CNmSyncEventIndexConditionNode::TriggerMode_t m_triggerMode; // 0x0012 + int32 m_syncEventIdx; // 0x0014 +}; +class CSpeedScaleUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + CAnimParamHandle m_paramIndex; // 0x0070 +}; +class CPulse_Variable // pulse_runtime_lib +{ + PulseSymbol_t m_Name; // 0x0000 + CUtlString m_Description; // 0x0010 + CPulseValueFullType m_Type; // 0x0018 + KeyValues3 m_DefaultValue; // 0x0030 + PulseVariableKeysSource_t m_nKeysSource; // 0x0044 + bool m_bIsPublicBlackboardVariable; // 0x0048 + bool m_bIsObservable; // 0x0049 + PulseDocNodeID_t m_nEditorNodeID; // 0x004C +}; +class AnimTagID // modellib +{ + uint32 m_id; // 0x0000 +}; +class ParticleNode_t // server +{ + CHandle< CBaseEntity > m_hEntity; // 0x0000 + ParticleIndex_t m_iIndex; // 0x0004 + GameTime_t m_flStartTime; // 0x0008 + float32 m_flGrowthDuration; // 0x000C + Vector m_vecGrowthOrigin; // 0x0010 + float32 m_flEndcapTime; // 0x001C + bool m_bMarkedForDelete; // 0x0020 +}; +class CResponseCriteriaSet // server +{ + int32 m_nNumPrefixedContexts; // 0x0030 + bool m_bOverrideOnAppend; // 0x0034 +}; +class C_OP_RenderStandardLight : public CParticleFunctionRenderer // particles +{ + ParticleLightTypeChoiceList_t m_nLightType; // 0x0220 + CParticleCollectionVecInput m_vecColorScale; // 0x0228 + ParticleColorBlendType_t m_nColorBlendType; // 0x08E0 + CPerParticleFloatInput m_flIntensity; // 0x08E8 + bool m_bCastShadows; // 0x0A58 + CParticleCollectionFloatInput m_flTheta; // 0x0A60 + CParticleCollectionFloatInput m_flPhi; // 0x0BD0 + CParticleCollectionFloatInput m_flRadiusMultiplier; // 0x0D40 + StandardLightingAttenuationStyle_t m_nAttenuationStyle; // 0x0EB0 + CParticleCollectionFloatInput m_flFalloffLinearity; // 0x0EB8 + CParticleCollectionFloatInput m_flFiftyPercentFalloff; // 0x1028 + CParticleCollectionFloatInput m_flZeroPercentFalloff; // 0x1198 + bool m_bRenderDiffuse; // 0x1308 + bool m_bRenderSpecular; // 0x1309 + CUtlString m_lightCookie; // 0x1310 + int32 m_nPriority; // 0x1318 + ParticleLightFogLightingMode_t m_nFogLightingMode; // 0x131C + CParticleCollectionRendererFloatInput m_flFogContribution; // 0x1320 + ParticleLightBehaviorChoiceList_t m_nCapsuleLightBehavior; // 0x1490 + float32 m_flCapsuleLength; // 0x1494 + bool m_bReverseOrder; // 0x1498 + bool m_bClosedLoop; // 0x1499 + ParticleAttributeIndex_t m_nPrevPntSource; // 0x149C + float32 m_flMaxLength; // 0x14A0 + float32 m_flMinLength; // 0x14A4 + bool m_bIgnoreDT; // 0x14A8 + float32 m_flConstrainRadiusToLengthRatio; // 0x14AC + float32 m_flLengthScale; // 0x14B0 + float32 m_flLengthFadeInTime; // 0x14B4 +}; +class C_OP_RenderLightBeam : public CParticleFunctionRenderer // particles +{ + CParticleCollectionVecInput m_vColorBlend; // 0x0220 + ParticleColorBlendType_t m_nColorBlendType; // 0x08D8 + CParticleCollectionFloatInput m_flBrightnessLumensPerMeter; // 0x08E0 + bool m_bCastShadows; // 0x0A50 + CParticleCollectionFloatInput m_flSkirt; // 0x0A58 + CParticleCollectionFloatInput m_flRange; // 0x0BC8 + CParticleCollectionFloatInput m_flThickness; // 0x0D38 +}; +class CSeqSeqDescFlag // animationsystem +{ + bool m_bLooping; // 0x0000 + bool m_bSnap; // 0x0001 + bool m_bAutoplay; // 0x0002 + bool m_bPost; // 0x0003 + bool m_bHidden; // 0x0004 + bool m_bMulti; // 0x0005 + bool m_bLegacyDelta; // 0x0006 + bool m_bLegacyWorldspace; // 0x0007 + bool m_bLegacyCyclepose; // 0x0008 + bool m_bLegacyRealtime; // 0x0009 + bool m_bModelDoc; // 0x000A +}; +class CStateNodeTransitionData // animgraphlib +{ + CBlendCurve m_curve; // 0x0000 + CAnimValue< float32 > m_blendDuration; // 0x0008 + CAnimValue< float32 > m_resetCycleValue; // 0x0010 + bitfield:1 m_bReset; // 0x0000 + bitfield:3 m_resetCycleOption; // 0x0000 +}; +class CToggleComponentActionUpdater : public CAnimActionUpdater // animgraphlib +{ + AnimComponentID m_componentID; // 0x0018 + bool m_bSetEnabled; // 0x001C +}; +class CNmFootstepEventIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib +{ + int16 m_nSourceStateNodeIdx; // 0x0010 + CNmBitFlags m_eventConditionRules; // 0x0014 +}; +class CNmStateMachineNode::CDefinition : public CNmPoseNode::CDefinition // animlib +{ + CUtlLeanVectorFixedGrowable< CNmStateMachineNode::StateDefinition_t, 5 > m_stateDefinitions; // 0x0010 + int16 m_nDefaultStateIndex; // 0x0130 +}; +class CFuseProgram // mathlib_extended +{ + CUtlVector< uint8 > m_programBuffer; // 0x0000 + CUtlVector< FuseVariableIndex_t > m_variablesRead; // 0x0018 + CUtlVector< FuseVariableIndex_t > m_variablesWritten; // 0x0030 + int32 m_nMaxTempVarsUsed; // 0x0048 +}; +class C_CSGO_PreviewPlayer_GraphController : public CAnimGraphControllerBase // client +{ + CAnimGraphParamRef< char* > m_pszCharacterMode; // 0x0090 + CAnimGraphParamRef< char* > m_pszTeamPreviewVariant; // 0x00C0 + CAnimGraphParamRef< char* > m_pszTeamPreviewPosition; // 0x00F0 + CAnimGraphParamRef< char* > m_pszEndOfMatchCelebration; // 0x0120 + CAnimGraphParamRef< int32 > m_nTeamPreviewRandom; // 0x0150 + CAnimGraphParamRef< char* > m_pszWeaponState; // 0x0178 + CAnimGraphParamRef< char* > m_pszWeaponType; // 0x01A8 + CAnimGraphParamRef< bool > m_bCT; // 0x01D8 +}; +class CAI_Expresser // server +{ + GameTime_t m_flStopTalkTime; // 0x0060 + GameTime_t m_flStopTalkTimeWithoutDelay; // 0x0064 + GameTime_t m_flQueuedSpeechTime; // 0x0068 + GameTime_t m_flBlockedTalkTime; // 0x006C + int32 m_voicePitch; // 0x0070 + GameTime_t m_flLastTimeAcceptedSpeak; // 0x0074 + bool m_bAllowSpeakingInterrupts; // 0x0078 + bool m_bConsiderSceneInvolvementAsSpeech; // 0x0079 + bool m_bSceneEntityDisabled; // 0x007A + int32 m_nLastSpokenPriority; // 0x007C + CBaseFlex* m_pOuter; // 0x0098 +}; +class ModelConfigHandle_t // server +{ + uint32 m_Value; // 0x0000 +}; +class C_OP_DriveCPFromGlobalSoundFloat : public CParticleFunctionPreEmission // particles +{ + int32 m_nOutputControlPoint; // 0x01D8 + int32 m_nOutputField; // 0x01DC + float32 m_flInputMin; // 0x01E0 + float32 m_flInputMax; // 0x01E4 + float32 m_flOutputMin; // 0x01E8 + float32 m_flOutputMax; // 0x01EC + CUtlString m_StackName; // 0x01F0 + CUtlString m_OperatorName; // 0x01F8 + CUtlString m_FieldName; // 0x0200 +}; +class World_t // worldrenderer +{ + WorldBuilderParams_t m_builderParams; // 0x0000 + CUtlVector< NodeData_t > m_worldNodes; // 0x0060 + BakedLightingInfo_t m_worldLightingInfo; // 0x0078 + CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_entityLumps; // 0x00C0 +}; +class CCachedPose // animgraphlib +{ + CUtlVector< CTransform > m_transforms; // 0x0008 + CUtlVector< float32 > m_morphWeights; // 0x0020 + HSequence m_hSequence; // 0x0038 + float32 m_flCycle; // 0x003C +}; +class ConfigIndex // animgraphlib +{ + uint16 m_nGroup; // 0x0000 + uint16 m_nConfig; // 0x0002 +}; +class PulseGraphInstanceID_t // pulse_runtime_lib +{ + uint32 m_Value; // 0x0000 +}; +class CMaterialAttributeAnimTag : public CAnimTagBase // animgraphlib +{ + CUtlString m_AttributeName; // 0x0058 + MatterialAttributeTagType_t m_AttributeType; // 0x0060 + float32 m_flValue; // 0x0064 + Color m_Color; // 0x0068 +}; +class EventClientAdvanceNonRenderedFrame_t // engine2 +{ +}; +class CMovementStatsProperty // server +{ + int32 m_nUseCounter; // 0x0010 + CVectorExponentialMovingAverage m_emaMovementDirection; // 0x0014 +}; +class DestructiblePartDestructionRequest_t // server +{ + EDestructibleParts_DestroyParameterFlags m_nDestroyFlags; // 0x0000 + DamageTypes_t m_nDamageType; // 0x0004 + float32 m_flPartDamage; // 0x0008 + float32 m_flPartDamageRadius; // 0x000C + VectorWS m_vWsPartDamageOrigin; // 0x0010 + Vector m_vWsPartDamageForce; // 0x001C +}; +class C_OP_RemapControlPointDirectionToVector : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + float32 m_flScale; // 0x01D4 + int32 m_nControlPointNumber; // 0x01D8 +}; +class C_OP_ScreenSpacePositionOfTarget : public CParticleFunctionOperator // particles +{ + CPerParticleVecInput m_vecTargetPosition; // 0x01D0 + bool m_bOututBehindness; // 0x0888 + ParticleAttributeIndex_t m_nBehindFieldOutput; // 0x088C + CParticleRemapFloatInput m_flBehindOutputRemap; // 0x0890 + ParticleSetMethod_t m_nBehindSetMethod; // 0x0A00 +}; +class C_INIT_PositionOffset : public CParticleFunctionInitializer // particles +{ + CPerParticleVecInput m_OffsetMin; // 0x01D8 + CPerParticleVecInput m_OffsetMax; // 0x0890 + CParticleTransformInput m_TransformInput; // 0x0F48 + bool m_bLocalCoords; // 0x0FB0 + bool m_bProportional; // 0x0FB1 + CRandomNumberGeneratorParameters m_randomnessParameters; // 0x0FB4 +}; +class C_OP_ChladniWave : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + CPerParticleFloatInput m_flInputMin; // 0x01D8 + CPerParticleFloatInput m_flInputMax; // 0x0348 + CPerParticleFloatInput m_flOutputMin; // 0x04B8 + CPerParticleFloatInput m_flOutputMax; // 0x0628 + CPerParticleVecInput m_vecWaveLength; // 0x0798 + CPerParticleVecInput m_vecHarmonics; // 0x0E50 + ParticleSetMethod_t m_nSetMethod; // 0x1508 + int32 m_nLocalSpaceControlPoint; // 0x150C + bool m_b3D; // 0x1510 +}; +class AnimationSnapshotBase_t // animationsystem +{ + float32 m_flRealTime; // 0x0000 + matrix3x4a_t m_rootToWorld; // 0x0010 + bool m_bBonesInWorldSpace; // 0x0040 + CUtlVector< uint32 > m_boneSetupMask; // 0x0048 + CUtlVector< matrix3x4a_t > m_boneTransforms; // 0x0060 + CUtlVector< float32 > m_flexControllers; // 0x0078 + AnimationSnapshotType_t m_SnapshotType; // 0x0090 + bool m_bHasDecodeDump; // 0x0094 + AnimationDecodeDebugDumpElement_t m_DecodeDump; // 0x0098 +}; +class CNmTwoBoneIKNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib +{ + CGlobalSymbol m_effectorBoneID; // 0x0018 + int16 m_nEffectorTargetNodeIdx; // 0x0020 + int16 m_nEnabledNodeIdx; // 0x0022 + float32 m_flBlendTimeSeconds; // 0x0024 + NmIKBlendMode_t m_blendMode; // 0x0028 + bool m_bIsTargetInWorldSpace; // 0x0029 + float32 m_flReferencePoseTwistWeight; // 0x002C +}; +class CNmSoundEvent : public CNmEvent // animlib +{ + CNmEventRelevance_t m_relevance; // 0x0020 + CUtlString m_name; // 0x0028 + CNmSoundEvent::Position_t m_position; // 0x0030 + CUtlString m_attachmentName; // 0x0038 + CUtlString m_tags; // 0x0040 + bool m_bContinuePlayingSoundAtDurationEnd; // 0x0048 + float32 m_flDurationInterruptionThreshold; // 0x004C +}; +class CBoneMaskUpdateNode : public CBinaryUpdateNode // animgraphlib +{ + int32 m_nWeightListIndex; // 0x0094 + float32 m_flRootMotionBlend; // 0x0098 + BoneMaskBlendSpace m_blendSpace; // 0x009C + BinaryNodeChildOption m_footMotionTiming; // 0x00A0 + bool m_bUseBlendScale; // 0x00A4 + AnimValueSource m_blendValueSource; // 0x00A8 + CAnimParamHandle m_hBlendParameter; // 0x00AC +}; +class CCommentarySystem // server +{ + bool m_bCommentaryConvarsChanging; // 0x0011 + bool m_bCommentaryEnabledMidGame; // 0x0012 + GameTime_t m_flNextTeleportTime; // 0x0014 + int32 m_iTeleportStage; // 0x0018 + bool m_bCheatState; // 0x001C + bool m_bIsFirstSpawnGroupToLoad; // 0x001D + CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x0038 + CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x003C + CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x0040 + CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x0048 +}; +class FeFitMatrix_t // physicslib +{ + CTransform bone; // 0x0000 + Vector vCenter; // 0x0020 + uint16 nEnd; // 0x002C + uint16 nNode; // 0x002E + uint16 nBeginDynamic; // 0x0030 +}; +class CCPPScriptComponentUpdater : public CAnimComponentUpdater // animgraphlib +{ + CUtlVector< CGlobalSymbol > m_scriptsToRun; // 0x0030 +}; +class PostProcessingLocalContrastParameters_t // materialsystem2 +{ + float32 m_flLocalContrastStrength; // 0x0000 + float32 m_flLocalContrastEdgeStrength; // 0x0004 + float32 m_flLocalContrastVignetteStart; // 0x0008 + float32 m_flLocalContrastVignetteEnd; // 0x000C + float32 m_flLocalContrastVignetteBlur; // 0x0010 +}; +class dynpitchvol_base_t // server +{ + int32 preset; // 0x0000 + int32 pitchrun; // 0x0004 + int32 pitchstart; // 0x0008 + int32 spinup; // 0x000C + int32 spindown; // 0x0010 + int32 volrun; // 0x0014 + int32 volstart; // 0x0018 + int32 fadein; // 0x001C + int32 fadeout; // 0x0020 + int32 lfotype; // 0x0024 + int32 lforate; // 0x0028 + int32 lfomodpitch; // 0x002C + int32 lfomodvol; // 0x0030 + int32 cspinup; // 0x0034 + int32 cspincount; // 0x0038 + int32 pitch; // 0x003C + int32 spinupsav; // 0x0040 + int32 spindownsav; // 0x0044 + int32 pitchfrac; // 0x0048 + int32 vol; // 0x004C + int32 fadeinsav; // 0x0050 + int32 fadeoutsav; // 0x0054 + int32 volfrac; // 0x0058 + int32 lfofrac; // 0x005C + int32 lfomult; // 0x0060 +}; +class C_OP_DistanceBetweenTransforms : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + CParticleTransformInput m_TransformStart; // 0x01D8 + CParticleTransformInput m_TransformEnd; // 0x0240 + CPerParticleFloatInput m_flInputMin; // 0x02A8 + CPerParticleFloatInput m_flInputMax; // 0x0418 + CPerParticleFloatInput m_flOutputMin; // 0x0588 + CPerParticleFloatInput m_flOutputMax; // 0x06F8 + float32 m_flMaxTraceLength; // 0x0868 + float32 m_flLOSScale; // 0x086C + char[128] m_CollisionGroupName; // 0x0870 + ParticleTraceSet_t m_nTraceSet; // 0x08F0 + bool m_bLOS; // 0x08F4 + ParticleSetMethod_t m_nSetMethod; // 0x08F8 +}; +class C_INIT_SequenceLifeTime : public CParticleFunctionInitializer // particles +{ + float32 m_flFramerate; // 0x01D8 +}; +class C_INIT_RandomNamedModelBodyPart : public C_INIT_RandomNamedModelElement // particles +{ +}; +class C_OP_RemapModelVolumetoCP : public CParticleFunctionPreEmission // particles +{ + BBoxVolumeType_t m_nBBoxType; // 0x01D8 + int32 m_nInControlPointNumber; // 0x01DC + int32 m_nOutControlPointNumber; // 0x01E0 + int32 m_nOutControlPointMaxNumber; // 0x01E4 + int32 m_nField; // 0x01E8 + float32 m_flInputMin; // 0x01EC + float32 m_flInputMax; // 0x01F0 + float32 m_flOutputMin; // 0x01F4 + float32 m_flOutputMax; // 0x01F8 + bool m_bBBoxOnly; // 0x01FC + bool m_bCubeRoot; // 0x01FD +}; +class C_OP_LerpEndCapScalar : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + float32 m_flOutput; // 0x01D4 + float32 m_flLerpTime; // 0x01D8 +}; +class CVMixGraphDescData // soundsystem_lowlevel +{ + CUtlString m_name; // 0x0000 + int32 m_nGraphOutputChannels; // 0x0008 + bool m_bIsMainGraph; // 0x000C +}; +class FeBoxRigid_t // physicslib +{ + CTransform tmFrame2; // 0x0000 + uint16 nNode; // 0x0020 + uint16 nCollisionMask; // 0x0022 + Vector vSize; // 0x0024 + uint16 nVertexMapIndex; // 0x0030 + uint16 nFlags; // 0x0032 +}; +class PulseRuntimeBlackboardReferenceIndex_t // pulse_runtime_lib +{ + int16 m_Value; // 0x0000 +}; +class CNmVirtualParameterIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib +{ + int16 m_nChildNodeIdx; // 0x0010 +}; +class C_OP_CreateParticleSystemRenderer : public CParticleFunctionRenderer // particles +{ + CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hEffect; // 0x0220 + EventTypeSelection_t m_nEventType; // 0x0228 + CUtlLeanVector< CPAssignment_t > m_vecCPs; // 0x0230 + CUtlString m_szParticleConfig; // 0x0240 + CPerParticleVecInput m_AggregationPos; // 0x0248 +}; +class VMixVocoderDesc_t // soundsystem_lowlevel +{ + int32 m_nBandCount; // 0x0000 + float32 m_flBandwidth; // 0x0004 + float32 m_fldBModGain; // 0x0008 + float32 m_flFreqRangeStart; // 0x000C + float32 m_flFreqRangeEnd; // 0x0010 + float32 m_fldBUnvoicedGain; // 0x0014 + float32 m_flAttackTimeMS; // 0x0018 + float32 m_flReleaseTimeMS; // 0x001C + int32 m_nDebugBand; // 0x0020 + bool m_bPeakMode; // 0x0024 +}; +class RnVertex_t // physicslib +{ + uint8 m_nEdge; // 0x0000 +}; +class FollowAttachmentSettings_t // animgraphlib +{ + CAnimAttachment m_attachment; // 0x0000 + int32 m_boneIndex; // 0x0080 + AttachmentHandle_t m_attachmentHandle; // 0x0084 + bool m_bMatchTranslation; // 0x0085 + bool m_bMatchRotation; // 0x0086 +}; +class CNmSpeedScaleNode::CDefinition : public CNmSpeedScaleBaseNode::CDefinition // animlib +{ +}; +class EventPostDataUpdate_t // engine2 +{ + int32 m_nCount; // 0x0000 +}; +class C_INIT_NormalAlignToCP : public CParticleFunctionInitializer // particles +{ + CParticleTransformInput m_transformInput; // 0x01D8 + ParticleControlPointAxis_t m_nControlPointAxis; // 0x0240 +}; +class AggregateLODSetup_t // worldrenderer +{ + Vector m_vLODOrigin; // 0x0000 + float32 m_fMaxObjectScale; // 0x000C + CUtlVector< float32 > m_fSwitchDistances; // 0x0010 +}; +class CPerParticleVecInput : public CParticleVecInput // particleslib +{ +}; +class CSolveIKTargetHandle_t // animgraphlib +{ + CAnimParamHandle m_positionHandle; // 0x0000 + CAnimParamHandle m_orientationHandle; // 0x0002 +}; +class MaterialResourceData_t // materialsystem2 +{ + CUtlString m_materialName; // 0x0000 + CUtlString m_shaderName; // 0x0008 + CUtlVector< MaterialParamInt_t > m_intParams; // 0x0010 + CUtlVector< MaterialParamFloat_t > m_floatParams; // 0x0028 + CUtlVector< MaterialParamVector_t > m_vectorParams; // 0x0040 + CUtlVector< MaterialParamTexture_t > m_textureParams; // 0x0058 + CUtlVector< MaterialParamBuffer_t > m_dynamicParams; // 0x0070 + CUtlVector< MaterialParamBuffer_t > m_dynamicTextureParams; // 0x0088 + CUtlVector< MaterialParamInt_t > m_intAttributes; // 0x00A0 + CUtlVector< MaterialParamFloat_t > m_floatAttributes; // 0x00B8 + CUtlVector< MaterialParamVector_t > m_vectorAttributes; // 0x00D0 + CUtlVector< MaterialParamTexture_t > m_textureAttributes; // 0x00E8 + CUtlVector< MaterialParamString_t > m_stringAttributes; // 0x0100 + CUtlVector< CUtlString > m_renderAttributesUsed; // 0x0118 +}; +class CRandStopwatch : public CStopwatchBase // server +{ + float32 m_flMinInterval; // 0x000C + float32 m_flMaxInterval; // 0x0010 +}; +class C_OP_DragRelativeToPlane : public CParticleFunctionOperator // particles +{ + CParticleCollectionFloatInput m_flDragAtPlane; // 0x01D0 + CParticleCollectionFloatInput m_flFalloff; // 0x0340 + bool m_bDirectional; // 0x04B0 + CParticleCollectionVecInput m_vecPlaneNormal; // 0x04B8 + int32 m_nControlPointNumber; // 0x0B70 +}; +class C_OP_MaxVelocity : public CParticleFunctionOperator // particles +{ + float32 m_flMaxVelocity; // 0x01D0 + float32 m_flMinVelocity; // 0x01D4 + int32 m_nOverrideCP; // 0x01D8 + int32 m_nOverrideCPField; // 0x01DC +}; +class C_OP_RemapBoundingVolumetoCP : public CParticleFunctionPreEmission // particles +{ + int32 m_nOutControlPointNumber; // 0x01D8 + float32 m_flInputMin; // 0x01DC + float32 m_flInputMax; // 0x01E0 + float32 m_flOutputMin; // 0x01E4 + float32 m_flOutputMax; // 0x01E8 +}; +class FourCovMatrices3 // physicslib +{ + FourVectors m_vDiag; // 0x0000 + fltx4 m_flXY; // 0x0030 + fltx4 m_flXZ; // 0x0040 + fltx4 m_flYZ; // 0x0050 +}; +class CNmGraphDefinition // animlib +{ + CGlobalSymbol m_variationID; // 0x0000 + CStrongHandle< InfoForResourceTypeCNmSkeleton > m_skeleton; // 0x0008 + CNmGraphVariationUserData* m_pUserData; // 0x0010 + CUtlVector< int16 > m_persistentNodeIndices; // 0x0018 + int16 m_nRootNodeIdx; // 0x0030 + CUtlVector< CGlobalSymbol > m_controlParameterIDs; // 0x0038 + CUtlVector< CGlobalSymbol > m_virtualParameterIDs; // 0x0050 + CUtlVector< int16 > m_virtualParameterNodeIndices; // 0x0068 + CUtlVector< CNmGraphDefinition::ReferencedGraphSlot_t > m_referencedGraphSlots; // 0x0080 + CUtlVector< CNmGraphDefinition::ExternalGraphSlot_t > m_externalGraphSlots; // 0x0098 + CUtlVector< CNmGraphDefinition::ExternalPoseSlot_t > m_externalPoseSlots; // 0x00B0 + CUtlVector< CUtlString > m_nodePaths; // 0x0138 + CUtlVector< CStrongHandleVoid > m_resources; // 0x0150 +}; +class DynamicMeshDeformParams_t // modellib +{ + float32 m_flTensionCompressScale; // 0x0000 + float32 m_flTensionStretchScale; // 0x0004 + bool m_bRecomputeSmoothNormalsAfterAnimation; // 0x0008 + bool m_bComputeDynamicMeshTensionAfterAnimation; // 0x0009 + bool m_bSmoothNormalsAcrossUvSeams; // 0x000A + bool m_bEnableEyeBulgeDeformation; // 0x000B +}; +class CNmFloatRemapNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 + CNmFloatRemapNode::RemapRange_t m_inputRange; // 0x0014 + CNmFloatRemapNode::RemapRange_t m_outputRange; // 0x001C +}; +class CSeqAutoLayer // animationsystem +{ + int16 m_nLocalReference; // 0x0000 + int16 m_nLocalPose; // 0x0002 + CSeqAutoLayerFlag m_flags; // 0x0004 + float32 m_start; // 0x000C + float32 m_peak; // 0x0010 + float32 m_tail; // 0x0014 + float32 m_end; // 0x0018 +}; +class InfoForResourceTypeCGcExportableExternalData // resourcesystem +{ +}; +class CNavVolumeAll : public CNavVolumeVector // navlib +{ +}; +class C_OP_RenderDeferredLight : public CParticleFunctionRenderer // particles +{ + bool m_bUseAlphaTestWindow; // 0x0220 + bool m_bUseTexture; // 0x0221 + float32 m_flRadiusScale; // 0x0224 + float32 m_flAlphaScale; // 0x0228 + ParticleAttributeIndex_t m_nAlpha2Field; // 0x022C + CParticleCollectionVecInput m_vecColorScale; // 0x0230 + ParticleColorBlendType_t m_nColorBlendType; // 0x08E8 + float32 m_flLightDistance; // 0x08EC + float32 m_flStartFalloff; // 0x08F0 + float32 m_flDistanceFalloff; // 0x08F4 + float32 m_flSpotFoV; // 0x08F8 + ParticleAttributeIndex_t m_nAlphaTestPointField; // 0x08FC + ParticleAttributeIndex_t m_nAlphaTestRangeField; // 0x0900 + ParticleAttributeIndex_t m_nAlphaTestSharpnessField; // 0x0904 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x0908 + int32 m_nHSVShiftControlPoint; // 0x0910 +}; +class C_INIT_InitFloatCollection : public CParticleFunctionInitializer // particles +{ + CParticleCollectionFloatInput m_InputValue; // 0x01D8 + ParticleAttributeIndex_t m_nOutputField; // 0x0348 +}; +class C_OP_RemapDotProductToScalar : public CParticleFunctionOperator // particles +{ + int32 m_nInputCP1; // 0x01D0 + int32 m_nInputCP2; // 0x01D4 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 + float32 m_flInputMin; // 0x01DC + float32 m_flInputMax; // 0x01E0 + float32 m_flOutputMin; // 0x01E4 + float32 m_flOutputMax; // 0x01E8 + bool m_bUseParticleVelocity; // 0x01EC + ParticleSetMethod_t m_nSetMethod; // 0x01F0 + bool m_bActiveRange; // 0x01F4 + bool m_bUseParticleNormal; // 0x01F5 +}; +class CFeIndexedJiggleBone // physicslib +{ + uint32 m_nNode; // 0x0000 + uint32 m_nJiggleParent; // 0x0004 + CFeJiggleBone m_jiggleBone; // 0x0008 +}; +class CProductQuantizer // animgraphlib +{ + CUtlVector< CVectorQuantizer > m_subQuantizers; // 0x0000 + int32 m_nDimensions; // 0x0018 +}; +class CUnaryUpdateNode : public CAnimUpdateNodeBase // animgraphlib +{ + CAnimUpdateNodeRef m_pChildNode; // 0x0060 +}; +class CFootstepTableHandle // server +{ +}; +class SceneEventId_t // server +{ + uint32 m_Value; // 0x0000 +}; +class CNetworkOriginQuantizedVector // server +{ + CNetworkedQuantizedFloat m_vecX; // 0x0010 + CNetworkedQuantizedFloat m_vecY; // 0x0018 + CNetworkedQuantizedFloat m_vecZ; // 0x0020 +}; +class CMorphBundleData // modellib +{ + float32 m_flULeftSrc; // 0x0000 + float32 m_flVTopSrc; // 0x0004 + CUtlVector< float32 > m_offsets; // 0x0008 + CUtlVector< float32 > m_ranges; // 0x0020 +}; +class CDampedValueComponentUpdater : public CAnimComponentUpdater // animgraphlib +{ + CUtlVector< CDampedValueUpdateItem > m_items; // 0x0030 +}; +class CAnimStateMachineUpdater // animgraphlib +{ + CUtlVector< CStateUpdateData > m_states; // 0x0008 + CUtlVector< CTransitionUpdateData > m_transitions; // 0x0020 + int32 m_startStateIndex; // 0x0050 +}; +class CNmBoolValueNode::CDefinition : public CNmValueNode::CDefinition // animlib +{ +}; +class CHitBoxSet // modellib +{ + CUtlString m_name; // 0x0000 + uint32 m_nNameHash; // 0x0008 + CUtlVector< CHitBox > m_HitBoxes; // 0x0010 + CUtlString m_SourceFilename; // 0x0028 +}; +class InfoForResourceTypeCChoreoSceneResource // resourcesystem +{ +}; +class magnetted_objects_t // server +{ + CHandle< CBaseEntity > hEntity; // 0x0008 +}; +class CParticleFunctionPreEmission : public CParticleFunctionOperator // particles +{ + bool m_bRunOnce; // 0x01D0 +}; +class C_OP_SetSingleControlPointPosition : public CParticleFunctionPreEmission // particles +{ + bool m_bSetOnce; // 0x01D8 + int32 m_nCP1; // 0x01DC + CParticleCollectionVecInput m_vecCP1Pos; // 0x01E0 + CParticleTransformInput m_transformInput; // 0x0898 +}; +class CParticleMassCalculationParameters // particles +{ + ParticleMassMode_t m_nMassMode; // 0x0000 + CPerParticleFloatInput m_flRadius; // 0x0008 + CPerParticleFloatInput m_flNominalRadius; // 0x0178 + CPerParticleFloatInput m_flScale; // 0x02E8 +}; +class ISkeletonAnimationController // server +{ +}; +class C_OP_SetControlPointsToParticle : public CParticleFunctionOperator // particles +{ + int32 m_nChildGroupID; // 0x01D0 + int32 m_nFirstControlPoint; // 0x01D4 + int32 m_nNumControlPoints; // 0x01D8 + int32 m_nFirstSourcePoint; // 0x01DC + bool m_bReverse; // 0x01E0 + bool m_bSetOrientation; // 0x01E1 + ParticleOrientationSetMode_t m_nOrientationMode; // 0x01E4 + ParticleParentSetMode_t m_nSetParent; // 0x01E8 +}; +class C_OP_ExternalGameImpulseForce : public CParticleFunctionForce // particles +{ + CPerParticleFloatInput m_flForceScale; // 0x01E0 + bool m_bRopes; // 0x0350 + bool m_bRopesZOnly; // 0x0351 + bool m_bExplosions; // 0x0352 + bool m_bParticles; // 0x0353 +}; +class C_OP_Callback : public CParticleFunctionRenderer // particles +{ +}; +class CVoiceContainerSwitch : public CVoiceContainerBase // soundsystem_voicecontainers +{ + CUtlVector< CSoundContainerReference > m_soundsToPlay; // 0x00A8 +}; +class PhysFeModelDesc_t // physicslib +{ + CUtlVector< uint32 > m_CtrlHash; // 0x0000 + CUtlVector< CUtlString > m_CtrlName; // 0x0018 + uint32 m_nStaticNodeFlags; // 0x0030 + uint32 m_nDynamicNodeFlags; // 0x0034 + float32 m_flLocalForce; // 0x0038 + float32 m_flLocalRotation; // 0x003C + uint16 m_nNodeCount; // 0x0040 + uint16 m_nStaticNodes; // 0x0042 + uint16 m_nRotLockStaticNodes; // 0x0044 + uint16 m_nFirstPositionDrivenNode; // 0x0046 + uint16 m_nSimdTriCount1; // 0x0048 + uint16 m_nSimdTriCount2; // 0x004A + uint16 m_nSimdQuadCount1; // 0x004C + uint16 m_nSimdQuadCount2; // 0x004E + uint16 m_nQuadCount1; // 0x0050 + uint16 m_nQuadCount2; // 0x0052 + uint16 m_nTreeDepth; // 0x0054 + uint16 m_nNodeBaseJiggleboneDependsCount; // 0x0056 + uint16 m_nRopeCount; // 0x0058 + CUtlVector< uint16 > m_Ropes; // 0x0060 + CUtlVector< FeNodeBase_t > m_NodeBases; // 0x0078 + CUtlVector< FeSimdNodeBase_t > m_SimdNodeBases; // 0x0090 + CUtlVector< FeQuad_t > m_Quads; // 0x00A8 + CUtlVector< FeSimdQuad_t > m_SimdQuads; // 0x00C0 + CUtlVector< FeSimdTri_t > m_SimdTris; // 0x00D8 + CUtlVector< FeSimdRodConstraint_t > m_SimdRods; // 0x00F0 + CUtlVector< FeSimdRodConstraintAnim_t > m_SimdRodsAnim; // 0x0108 + CUtlVector< CTransform > m_InitPose; // 0x0120 + CUtlVector< FeRodConstraint_t > m_Rods; // 0x0138 + CUtlVector< FeTwistConstraint_t > m_Twists; // 0x0150 + CUtlVector< FeHingeLimit_t > m_HingeLimits; // 0x0168 + CUtlVector< uint32 > m_AntiTunnelBytecode; // 0x0180 + CUtlVector< FeDynKinLink_t > m_DynKinLinks; // 0x0198 + CUtlVector< FeAntiTunnelProbe_t > m_AntiTunnelProbes; // 0x01B0 + CUtlVector< uint16 > m_AntiTunnelTargetNodes; // 0x01C8 + CUtlVector< FeNodeStrayBox_t > m_NodeStrayBoxes; // 0x01E0 + CUtlVector< FeAxialEdgeBend_t > m_AxialEdges; // 0x01F8 + CUtlVector< float32 > m_NodeInvMasses; // 0x0210 + CUtlVector< FeCtrlOffset_t > m_CtrlOffsets; // 0x0228 + CUtlVector< FeCtrlOsOffset_t > m_CtrlOsOffsets; // 0x0240 + CUtlVector< FeFollowNode_t > m_FollowNodes; // 0x0258 + CUtlVector< FeCollisionPlane_t > m_CollisionPlanes; // 0x0270 + CUtlVector< FeNodeIntegrator_t > m_NodeIntegrator; // 0x0288 + CUtlVector< FeSpringIntegrator_t > m_SpringIntegrator; // 0x02A0 + CUtlVector< FeSimdSpringIntegrator_t > m_SimdSpringIntegrator; // 0x02B8 + CUtlVector< FeWorldCollisionParams_t > m_WorldCollisionParams; // 0x02D0 + CUtlVector< float32 > m_LegacyStretchForce; // 0x02E8 + CUtlVector< float32 > m_NodeCollisionRadii; // 0x0300 + CUtlVector< float32 > m_DynNodeFriction; // 0x0318 + CUtlVector< float32 > m_LocalRotation; // 0x0330 + CUtlVector< float32 > m_LocalForce; // 0x0348 + CUtlVector< FeTaperedCapsuleStretch_t > m_TaperedCapsuleStretches; // 0x0360 + CUtlVector< FeTaperedCapsuleRigid_t > m_TaperedCapsuleRigids; // 0x0378 + CUtlVector< FeSphereRigid_t > m_SphereRigids; // 0x0390 + CUtlVector< uint16 > m_WorldCollisionNodes; // 0x03A8 + CUtlVector< uint16 > m_TreeParents; // 0x03C0 + CUtlVector< uint16 > m_TreeCollisionMasks; // 0x03D8 + CUtlVector< FeTreeChildren_t > m_TreeChildren; // 0x03F0 + CUtlVector< uint16 > m_FreeNodes; // 0x0408 + CUtlVector< FeFitMatrix_t > m_FitMatrices; // 0x0420 + CUtlVector< FeFitWeight_t > m_FitWeights; // 0x0438 + CUtlVector< FeNodeReverseOffset_t > m_ReverseOffsets; // 0x0450 + CUtlVector< FeAnimStrayRadius_t > m_AnimStrayRadii; // 0x0468 + CUtlVector< FeSimdAnimStrayRadius_t > m_SimdAnimStrayRadii; // 0x0480 + CUtlVector< FeKelagerBend2_t > m_KelagerBends; // 0x0498 + CUtlVector< FeCtrlSoftOffset_t > m_CtrlSoftOffsets; // 0x04B0 + CUtlVector< CFeIndexedJiggleBone > m_JiggleBones; // 0x04C8 + CUtlVector< uint16 > m_SourceElems; // 0x04E0 + CUtlVector< uint32 > m_GoalDampedSpringIntegrators; // 0x04F8 + CUtlVector< FeTri_t > m_Tris; // 0x0510 + uint16 m_nTriCount1; // 0x0528 + uint16 m_nTriCount2; // 0x052A + uint8 m_nReservedUint8; // 0x052C + uint8 m_nExtraPressureIterations; // 0x052D + uint8 m_nExtraGoalIterations; // 0x052E + uint8 m_nExtraIterations; // 0x052F + CUtlVector< FeSDFRigid_t > m_SDFRigids; // 0x0530 + CUtlVector< FeBoxRigid_t > m_BoxRigids; // 0x0548 + CUtlVector< uint8 > m_DynNodeVertexSet; // 0x0560 + CUtlVector< uint32 > m_VertexSetNames; // 0x0578 + CUtlVector< FeRigidColliderIndices_t > m_RigidColliderPriorities; // 0x0590 + CUtlVector< FeMorphLayerDepr_t > m_MorphLayers; // 0x05A8 + CUtlVector< uint8 > m_MorphSetData; // 0x05C0 + CUtlVector< FeVertexMapDesc_t > m_VertexMaps; // 0x05D8 + CUtlVector< uint8 > m_VertexMapValues; // 0x05F0 + CUtlVector< FeEffectDesc_t > m_Effects; // 0x0608 + CUtlVector< FeCtrlOffset_t > m_LockToParent; // 0x0620 + CUtlVector< uint16 > m_LockToGoal; // 0x0638 + CUtlVector< int16 > m_SkelParents; // 0x0650 + CUtlVector< FeNodeWindBase_t > m_DynNodeWindBases; // 0x0668 + CUtlVector< FeModelSelfCollisionLayer_t > m_SelfCollisionLayers; // 0x0680 + float32 m_flInternalPressure; // 0x0698 + float32 m_flDefaultTimeDilation; // 0x069C + float32 m_flWindage; // 0x06A0 + float32 m_flWindDrag; // 0x06A4 + float32 m_flDefaultSurfaceStretch; // 0x06A8 + float32 m_flDefaultThreadStretch; // 0x06AC + float32 m_flDefaultGravityScale; // 0x06B0 + float32 m_flDefaultVelAirDrag; // 0x06B4 + float32 m_flDefaultExpAirDrag; // 0x06B8 + float32 m_flDefaultVelQuadAirDrag; // 0x06BC + float32 m_flDefaultExpQuadAirDrag; // 0x06C0 + float32 m_flRodVelocitySmoothRate; // 0x06C4 + float32 m_flQuadVelocitySmoothRate; // 0x06C8 + float32 m_flAddWorldCollisionRadius; // 0x06CC + float32 m_flDefaultVolumetricSolveAmount; // 0x06D0 + float32 m_flMotionSmoothCDT; // 0x06D4 + float32 m_flLocalDrag1; // 0x06D8 + uint16 m_nRodVelocitySmoothIterations; // 0x06DC + uint16 m_nQuadVelocitySmoothIterations; // 0x06DE +}; +class CModelConfigElement_SetMaterialGroupOnAttachedModels : public CModelConfigElement // modellib +{ + CUtlString m_MaterialGroupName; // 0x0048 +}; +class CNmConstTargetNode::CDefinition : public CNmTargetValueNode::CDefinition // animlib +{ + CNmTarget m_value; // 0x0010 +}; +class CNmConstFloatNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ + float32 m_flValue; // 0x0010 +}; +class CDirectionalBlendUpdateNode : public CLeafUpdateNode // animgraphlib +{ + HSequence[8] m_hSequences; // 0x005C + CAnimInputDamping m_damping; // 0x0080 + AnimValueSource m_blendValueSource; // 0x0098 + CAnimParamHandle m_paramIndex; // 0x009C + float32 m_playbackSpeed; // 0x00A0 + float32 m_duration; // 0x00A4 + bool m_bLoop; // 0x00A8 + bool m_bLockBlendOnReset; // 0x00A9 +}; +class CStopwatch : public CStopwatchBase // server +{ + float32 m_flInterval; // 0x000C +}; +class C_OP_VelocityDecay : public CParticleFunctionOperator // particles +{ + float32 m_flMinVelocity; // 0x01D0 +}; +class C_OP_CalculateVectorAttribute : public CParticleFunctionOperator // particles +{ + Vector m_vStartValue; // 0x01D0 + ParticleAttributeIndex_t m_nFieldInput1; // 0x01DC + float32 m_flInputScale1; // 0x01E0 + ParticleAttributeIndex_t m_nFieldInput2; // 0x01E4 + float32 m_flInputScale2; // 0x01E8 + ControlPointReference_t m_nControlPointInput1; // 0x01EC + float32 m_flControlPointScale1; // 0x0200 + ControlPointReference_t m_nControlPointInput2; // 0x0204 + float32 m_flControlPointScale2; // 0x0218 + ParticleAttributeIndex_t m_nFieldOutput; // 0x021C + Vector m_vFinalOutputScale; // 0x0220 +}; +class CSSDSMsg_EndFrame // scenesystem +{ + CUtlVector< CSSDSEndFrameViewInfo > m_Views; // 0x0000 +}; +class RnMesh_t // physicslib +{ + Vector m_vMin; // 0x0000 + Vector m_vMax; // 0x000C + CUtlVector< RnNode_t > m_Nodes; // 0x0018 + CUtlVectorSIMDPaddedVector m_Vertices; // 0x0030 + CUtlVector< RnTriangle_t > m_Triangles; // 0x0048 + CUtlVector< RnWing_t > m_Wings; // 0x0060 + CUtlVector< uint8 > m_TriangleEdgeFlags; // 0x0078 + CUtlVector< uint8 > m_Materials; // 0x0090 + Vector m_vOrthographicAreas; // 0x00A8 + uint32 m_nFlags; // 0x00B4 + uint32 m_nDebugFlags; // 0x00B8 +}; +class RnPlane_t // physicslib +{ + Vector m_vNormal; // 0x0000 + float32 m_flOffset; // 0x000C +}; +class CFeVertexMapBuildArray // physicslib +{ + CUtlVector< FeVertexMapBuild_t* > m_Array; // 0x0000 +}; +class CInputStreamUpdateNode : public CLeafUpdateNode // animgraphlib +{ +}; +class CAnimScriptManager // animgraphlib +{ + CUtlVector< ScriptInfo_t > m_scriptInfo; // 0x0010 +}; +class CAnimMovement // animationsystem +{ + int32 endframe; // 0x0000 + int32 motionflags; // 0x0004 + float32 v0; // 0x0008 + float32 v1; // 0x000C + float32 angle; // 0x0010 + Vector vector; // 0x0014 + Vector position; // 0x0020 +}; +class CBlendCurve // animgraphlib +{ + float32 m_flControlPoint1; // 0x0000 + float32 m_flControlPoint2; // 0x0004 +}; +class SkeletonDemoDb_t // modellib +{ + CUtlVector< SkeletonAnimCapture_t* > m_AnimCaptures; // 0x0000 + CUtlVector< SkeletonAnimCapture_t::Camera_t > m_CameraTrack; // 0x0018 + float32 m_flRecordingTime; // 0x0030 +}; +class CNmIDSelectorNode::CDefinition : public CNmIDValueNode::CDefinition // animlib +{ + CUtlVectorFixedGrowable< int16, 5 > m_conditionNodeIndices; // 0x0010 + CUtlVectorFixedGrowable< CGlobalSymbol, 5 > m_values; // 0x0038 + CGlobalSymbol m_defaultValue; // 0x0078 +}; +class RenderInputLayoutField_t // rendersystemdx11 +{ + char[32] m_pSemanticName; // 0x0000 + int8 m_nSemanticIndex; // 0x0020 + int16 m_nOffset; // 0x0028 + int8 m_nSlot; // 0x002A + RenderSlotType_t m_nSlotType; // 0x002B + char[32] m_szShaderSemantic; // 0x002C +}; +class AABB_t // mathlib_extended +{ + Vector m_vMinBounds; // 0x0000 + Vector m_vMaxBounds; // 0x000C +}; +class C_INIT_RandomVectorComponent : public CParticleFunctionInitializer // particles +{ + float32 m_flMin; // 0x01D8 + float32 m_flMax; // 0x01DC + ParticleAttributeIndex_t m_nFieldOutput; // 0x01E0 + int32 m_nComponent; // 0x01E4 +}; +class C_OP_InheritFromParentParticles : public CParticleFunctionOperator // particles +{ + float32 m_flScale; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 + int32 m_nIncrement; // 0x01D8 + bool m_bRandomDistribution; // 0x01DC +}; +class CBaseTrailRenderer : public CBaseRendererSource2 // particles +{ + ParticleOrientationChoiceList_t m_nOrientationType; // 0x2DE8 + int32 m_nOrientationControlPoint; // 0x2DEC + float32 m_flMinSize; // 0x2DF0 + float32 m_flMaxSize; // 0x2DF4 + CParticleCollectionRendererFloatInput m_flStartFadeSize; // 0x2DF8 + CParticleCollectionRendererFloatInput m_flEndFadeSize; // 0x2F68 + bool m_bClampV; // 0x30D8 +}; +class CPhysSurfacePropertiesVehicle // modellib +{ + float32 m_wheelDrag; // 0x0000 + float32 m_wheelFrictionScale; // 0x0004 +}; +class CLookComponentUpdater : public CAnimComponentUpdater // animgraphlib +{ + CAnimParamHandle m_hLookHeading; // 0x0034 + CAnimParamHandle m_hLookHeadingNormalized; // 0x0036 + CAnimParamHandle m_hLookHeadingVelocity; // 0x0038 + CAnimParamHandle m_hLookPitch; // 0x003A + CAnimParamHandle m_hLookDistance; // 0x003C + CAnimParamHandle m_hLookDirection; // 0x003E + CAnimParamHandle m_hLookTarget; // 0x0040 + CAnimParamHandle m_hLookTargetWorldSpace; // 0x0042 + bool m_bNetworkLookTarget; // 0x0044 +}; +class CSetParameterActionUpdater : public CAnimActionUpdater // animgraphlib +{ + CAnimParamHandle m_hParam; // 0x0018 + CAnimVariant m_value; // 0x001A +}; +class CConstantForceController // server +{ + Vector m_linear; // 0x000C + RotationVector m_angular; // 0x0018 + Vector m_linearSave; // 0x0024 + RotationVector m_angularSave; // 0x0030 +}; +class C_OP_ModelSurfaceSnapshotGenerator : public CParticleFunctionPreEmission // particles +{ + int32 m_nCPSnapshot; // 0x01D8 + CParticleModelInput m_modelInput; // 0x01E0 + CParticleCollectionFloatInput m_flRecalcRate; // 0x0240 + CParticleCollectionFloatInput m_flUSpacing; // 0x03B0 + CParticleCollectionFloatInput m_flVSpacing; // 0x0520 + CParticleCollectionFloatInput m_flSurfaceOffset; // 0x0690 + bool m_bSetNormal; // 0x0800 + bool m_bSetUp; // 0x0801 + bool m_bSetGravity; // 0x0802 + bool m_bSetUV; // 0x0803 +}; +class C_OP_ConstrainDistanceToUserSpecifiedPath : public CParticleFunctionConstraint // particles +{ + float32 m_fMinDistance; // 0x01D0 + float32 m_flMaxDistance; // 0x01D4 + float32 m_flTimeScale; // 0x01D8 + bool m_bLoopedPath; // 0x01DC + CUtlVector< PointDefinitionWithTimeValues_t > m_pointList; // 0x01E0 +}; +class ClutterTile_t // worldrenderer +{ + uint32 m_nFirstInstance; // 0x0000 + uint32 m_nLastInstance; // 0x0004 + AABB_t m_BoundsWs; // 0x0008 +}; +class CVoiceContainerAmpedDecayingSineWave : public CVoiceContainerDecayingSineWave // soundsystem_voicecontainers +{ + float32 m_flGainAmount; // 0x00B0 +}; +class CVMixAutoFilterProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixAutoFilterDesc_t m_desc; // 0x0020 +}; +class CNmFootEvent : public CNmEvent // animlib +{ + NmFootPhase_t m_phase; // 0x0020 +}; +class CompositeMaterialEditorPoint_t // compositematerialslib +{ + CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_ModelName; // 0x0000 + int32 m_nSequenceIndex; // 0x00E0 + float32 m_flCycle; // 0x00E4 + KeyValues3 m_KVModelStateChoices; // 0x00E8 + bool m_bEnableChildModel; // 0x00F8 + CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_ChildModelName; // 0x0100 + CUtlVector< CompositeMaterialAssemblyProcedure_t > m_vecCompositeMaterialAssemblyProcedures; // 0x01E0 + CUtlVector< CompositeMaterial_t > m_vecCompositeMaterials; // 0x01F8 +}; +class CEntitySubclassVDataBase // server +{ +}; +class C_INIT_InitFromParentKilled : public CParticleFunctionInitializer // particles +{ + ParticleAttributeIndex_t m_nAttributeToCopy; // 0x01D8 + EventTypeSelection_t m_nEventType; // 0x01DC +}; +class C_OP_RenderOmni2Light : public CParticleFunctionRenderer // particles +{ + ParticleOmni2LightTypeChoiceList_t m_nLightType; // 0x0220 + CParticleCollectionVecInput m_vColorBlend; // 0x0228 + ParticleColorBlendType_t m_nColorBlendType; // 0x08E0 + ParticleLightUnitChoiceList_t m_nBrightnessUnit; // 0x08E4 + CPerParticleFloatInput m_flBrightnessLumens; // 0x08E8 + CPerParticleFloatInput m_flBrightnessCandelas; // 0x0A58 + bool m_bCastShadows; // 0x0BC8 + bool m_bFog; // 0x0BC9 + CPerParticleFloatInput m_flFogScale; // 0x0BD0 + CPerParticleFloatInput m_flLuminaireRadius; // 0x0D40 + CPerParticleFloatInput m_flSkirt; // 0x0EB0 + CPerParticleFloatInput m_flRange; // 0x1020 + CPerParticleFloatInput m_flInnerConeAngle; // 0x1190 + CPerParticleFloatInput m_flOuterConeAngle; // 0x1300 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x1470 + bool m_bSphericalCookie; // 0x1478 +}; +class CNmPoseTask // animlib +{ +}; +class CFootCycleDefinition // modellib +{ + Vector m_vStancePositionMS; // 0x0000 + Vector m_vMidpointPositionMS; // 0x000C + float32 m_flStanceDirectionMS; // 0x0018 + Vector m_vToStrideStartPos; // 0x001C + CAnimCycle m_stanceCycle; // 0x0028 + CFootCycle m_footLiftCycle; // 0x002C + CFootCycle m_footOffCycle; // 0x0030 + CFootCycle m_footStrikeCycle; // 0x0034 + CFootCycle m_footLandCycle; // 0x0038 +}; +class CRenderBufferBinding // modellib +{ + uint64 m_hBuffer; // 0x0000 + uint32 m_nBindOffsetBytes; // 0x0010 +}; +class CMotionNode // animgraphlib +{ + CUtlString m_name; // 0x0018 + AnimNodeID m_id; // 0x0020 +}; +class CMultiplayer_Expresser : public CAI_ExpresserWithFollowup // server +{ + bool m_bAllowMultipleScenes; // 0x00A0 +}; +class C_INIT_InitFloat : public CParticleFunctionInitializer // particles +{ + CPerParticleFloatInput m_InputValue; // 0x01D8 + ParticleAttributeIndex_t m_nOutputField; // 0x0348 + ParticleSetMethod_t m_nSetMethod; // 0x034C + CPerParticleFloatInput m_InputStrength; // 0x0350 +}; +class CollisionDetailLayerInfo_t::Name_t // physicslib +{ + CUtlStringToken m_nNameToken; // 0x0000 + CUtlString m_sNameString; // 0x0008 +}; +class CSchemaSystemInternalRegistration // schemasystem +{ + Vector2D m_Vector2D; // 0x0000 + Vector m_Vector; // 0x0008 + VectorWS m_VectorWS; // 0x0014 + VectorAligned m_VectorAligned; // 0x0020 + Quaternion m_Quaternion; // 0x0030 + QAngle m_QAngle; // 0x0040 + RotationVector m_RotationVector; // 0x004C + RadianEuler m_RadianEuler; // 0x0058 + DegreeEuler m_DegreeEuler; // 0x0064 + QuaternionStorage m_QuaternionStorage; // 0x0070 + matrix3x4_t m_matrix3x4_t; // 0x0080 + matrix3x4a_t m_matrix3x4a_t; // 0x00B0 + Color m_Color; // 0x00E0 + Vector4D m_Vector4D; // 0x00E4 + CTransform m_CTransform; // 0x0100 + KeyValues* m_pKeyValues; // 0x0120 + CUtlBinaryBlock m_CUtlBinaryBlock; // 0x0128 + CUtlString m_CUtlString; // 0x0138 + CUtlSymbol m_CUtlSymbol; // 0x0140 + CUtlStringToken m_stringToken; // 0x0144 + CUtlStringTokenWithStorage m_stringTokenWithStorage; // 0x0148 + CResourceArray< CResourcePointer< CResourceString > > m_ResourceTypes; // 0x0160 + KeyValues3 m_KV3; // 0x0168 +}; +class C_OP_SetCPtoVector : public CParticleFunctionOperator // particles +{ + int32 m_nCPInput; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 +}; +class CNmStateCompletedConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + int16 m_nSourceStateNodeIdx; // 0x0010 + int16 m_nTransitionDurationOverrideNodeIdx; // 0x0012 + float32 m_flTransitionDurationSeconds; // 0x0014 +}; +class CBoolAnimParameter : public CConcreteAnimParameter // animgraphlib +{ + bool m_bDefaultValue; // 0x0080 +}; +class VPhysXBodyPart_t // modellib +{ + uint32 m_nFlags; // 0x0000 + float32 m_flMass; // 0x0004 + VPhysics2ShapeDef_t m_rnShape; // 0x0008 + uint16 m_nCollisionAttributeIndex; // 0x0080 + uint16 m_nReserved; // 0x0082 + float32 m_flInertiaScale; // 0x0084 + float32 m_flLinearDamping; // 0x0088 + float32 m_flAngularDamping; // 0x008C + float32 m_flLinearDrag; // 0x0090 + float32 m_flAngularDrag; // 0x0094 + bool m_bOverrideMassCenter; // 0x0098 + Vector m_vMassCenterOverride; // 0x009C +}; +class C_INIT_InitSkinnedPositionFromCPSnapshot : public CParticleFunctionInitializer // particles +{ + int32 m_nSnapshotControlPointNumber; // 0x01D8 + int32 m_nControlPointNumber; // 0x01DC + bool m_bRandom; // 0x01E0 + int32 m_nRandomSeed; // 0x01E4 + bool m_bRigid; // 0x01E8 + bool m_bSetNormal; // 0x01E9 + bool m_bIgnoreDt; // 0x01EA + float32 m_flMinNormalVelocity; // 0x01EC + float32 m_flMaxNormalVelocity; // 0x01F0 + SnapshotIndexType_t m_nIndexType; // 0x01F4 + CPerParticleFloatInput m_flReadIndex; // 0x01F8 + float32 m_flIncrement; // 0x0368 + int32 m_nFullLoopIncrement; // 0x036C + int32 m_nSnapShotStartPoint; // 0x0370 + float32 m_flBoneVelocity; // 0x0374 + float32 m_flBoneVelocityMax; // 0x0378 + bool m_bCopyColor; // 0x037C + bool m_bCopyAlpha; // 0x037D + bool m_bSetRadius; // 0x037E +}; +class C_OP_LerpToOtherAttribute : public CParticleFunctionOperator // particles +{ + CPerParticleFloatInput m_flInterpolation; // 0x01D0 + ParticleAttributeIndex_t m_nFieldInputFrom; // 0x0340 + ParticleAttributeIndex_t m_nFieldInput; // 0x0344 + ParticleAttributeIndex_t m_nFieldOutput; // 0x0348 +}; +class InfoForResourceTypeVMapResourceData_t // worldrenderer +{ +}; +class RnTriangle_t // physicslib +{ + int32[3] m_nIndex; // 0x0000 +}; +class FourVectors2D // physicslib +{ + fltx4 x; // 0x0000 + fltx4 y; // 0x0010 +}; +class CStopAtGoalUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + float32 m_flOuterRadius; // 0x0074 + float32 m_flInnerRadius; // 0x0078 + float32 m_flMaxScale; // 0x007C + float32 m_flMinScale; // 0x0080 + CAnimInputDamping m_damping; // 0x0088 +}; +class CNmLayerBlendNode::LayerDefinition_t // animlib +{ + int16 m_nInputNodeIdx; // 0x0000 + int16 m_nWeightValueNodeIdx; // 0x0002 + int16 m_nBoneMaskValueNodeIdx; // 0x0004 + int16 m_nRootMotionWeightValueNodeIdx; // 0x0006 + bool m_bIsSynchronized; // 0x0008 + bool m_bIgnoreEvents; // 0x0009 + bool m_bIsStateMachineLayer; // 0x000A + NmPoseBlendMode_t m_blendMode; // 0x000B +}; +class CNmIKJoint // animlib +{ + int32 m_nParentIndex; // 0x0000 + int32 m_nBodyIndex; // 0x0004 + CTransform m_xLocalFrame; // 0x0010 + float32 m_flSwingLimit; // 0x0030 + float32 m_flMinTwistLimit; // 0x0034 + float32 m_flMaxTwistLimit; // 0x0038 + float32 m_flWeight; // 0x003C +}; +class CNmRootMotionOverrideNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib +{ + int16 m_desiredMovingVelocityNodeIdx; // 0x0018 + int16 m_desiredFacingDirectionNodeIdx; // 0x001A + int16 m_linearVelocityLimitNodeIdx; // 0x001C + int16 m_angularVelocityLimitNodeIdx; // 0x001E + float32 m_maxLinearVelocity; // 0x0020 + float32 m_maxAngularVelocityRadians; // 0x0024 + CNmBitFlags m_overrideFlags; // 0x0028 +}; +class CFuseSymbolTable // mathlib_extended +{ + CUtlVector< ConstantInfo_t > m_constants; // 0x0000 + CUtlVector< VariableInfo_t > m_variables; // 0x0018 + CUtlVector< FunctionInfo_t > m_functions; // 0x0030 + CUtlHashtable< CUtlStringToken, int32 > m_constantMap; // 0x0048 + CUtlHashtable< CUtlStringToken, int32 > m_variableMap; // 0x0068 + CUtlHashtable< CUtlStringToken, int32 > m_functionMap; // 0x0088 +}; +class C_OP_SetControlPointOrientation : public CParticleFunctionPreEmission // particles +{ + bool m_bUseWorldLocation; // 0x01D8 + bool m_bRandomize; // 0x01DA + bool m_bSetOnce; // 0x01DB + int32 m_nCP; // 0x01DC + int32 m_nHeadLocation; // 0x01E0 + QAngle m_vecRotation; // 0x01E4 + QAngle m_vecRotationB; // 0x01F0 + CParticleCollectionFloatInput m_flInterpolation; // 0x0200 +}; +class CModelConfig // modellib +{ + CUtlString m_ConfigName; // 0x0000 + CUtlVector< CModelConfigElement* > m_Elements; // 0x0008 + bool m_bTopLevel; // 0x0020 + bool m_bActiveInEditorByDefault; // 0x0021 +}; +class PermModelDataAnimatedMaterialAttribute_t // modellib +{ + CUtlString m_AttributeName; // 0x0000 + int32 m_nNumChannels; // 0x0008 +}; +class CNewParticleEffect : public IParticleEffect // particleslib +{ + CNewParticleEffect* m_pNext; // 0x0010 + CNewParticleEffect* m_pPrev; // 0x0018 + IParticleCollection* m_pParticles; // 0x0020 + char* m_pDebugName; // 0x0028 + bitfield:1 m_bDontRemove; // 0x0000 + bitfield:1 m_bRemove; // 0x0000 + bitfield:1 m_bNeedsBBoxUpdate; // 0x0000 + bitfield:1 m_bIsFirstFrame; // 0x0000 + bitfield:1 m_bAutoUpdateBBox; // 0x0000 + bitfield:1 m_bAllocated; // 0x0000 + bitfield:1 m_bSimulate; // 0x0000 + bitfield:1 m_bShouldPerformCullCheck; // 0x0000 + bitfield:1 m_bForceNoDraw; // 0x0000 + bitfield:1 m_bSuppressScreenSpaceEffect; // 0x0000 + bitfield:1 m_bShouldSave; // 0x0000 + bitfield:1 m_bShouldSimulateDuringGamePaused; // 0x0000 + bitfield:1 m_bShouldCheckFoW; // 0x0000 + bitfield:1 m_bIsAsyncCreate; // 0x0000 + bitfield:1 m_bFreezeTransitionActive; // 0x0000 + bitfield:1 m_bFreezeTargetState; // 0x0000 + bitfield:1 m_bCanFreeze; // 0x0000 + Vector m_vSortOrigin; // 0x0040 + float32 m_flScale; // 0x004C + PARTICLE_EHANDLE__* m_hOwner; // 0x0050 + CParticleProperty* m_pOwningParticleProperty; // 0x0058 + float32 m_flFreezeTransitionStart; // 0x0070 + float32 m_flFreezeTransitionDuration; // 0x0074 + float32 m_flFreezeTransitionOverride; // 0x0078 + Vector m_LastMin; // 0x007C + Vector m_LastMax; // 0x0088 + CSplitScreenSlot m_nSplitScreenUser; // 0x0094 + Vector m_vecAggregationCenter; // 0x0098 + int32 m_RefCount; // 0x00D0 +}; +class CNmBoneMaskValueNode::CDefinition : public CNmValueNode::CDefinition // animlib +{ +}; +class CNmParameterizedClipSelectorNode::CDefinition : public CNmClipReferenceNode::CDefinition // animlib +{ + CUtlLeanVectorFixedGrowable< int16, 5 > m_optionNodeIndices; // 0x0010 + CUtlLeanVectorFixedGrowable< uint8, 5 > m_optionWeights; // 0x0028 + int16 m_parameterNodeIdx; // 0x0038 + bool m_bIgnoreInvalidOptions; // 0x003A + bool m_bHasWeightsSet; // 0x003B +}; +class InfoForResourceTypeIMaterial2 // resourcesystem +{ +}; +class CClientAlphaProperty : public IClientAlphaProperty // client +{ + uint16 m_nDistFadeStart; // 0x0010 + uint16 m_nDistFadeEnd; // 0x0012 + bitfield:14 m_nDesyncOffset; // 0x0000 + bitfield:1 m_bAlphaOverride; // 0x0000 + bitfield:1 m_bShadowAlphaOverride; // 0x0000 + bitfield:3 m_nRenderMode; // 0x0000 + bitfield:5 m_nRenderFX; // 0x0000 + uint8 m_nAlpha; // 0x0017 + float32 m_flFadeScale; // 0x0018 + GameTime_t m_flRenderFxStartTime; // 0x001C + float32 m_flRenderFxDuration; // 0x0020 +}; +class CFloatExponentialMovingAverage // server +{ +}; +class CGameChoreoServices : public IChoreoServices // server +{ + CHandle< CBaseAnimGraph > m_hOwner; // 0x0008 + CHandle< CScriptedSequence > m_hScriptedSequence; // 0x000C + IChoreoServices::ScriptState_t m_scriptState; // 0x0010 + IChoreoServices::ChoreoState_t m_choreoState; // 0x0014 + GameTime_t m_flTimeStartedState; // 0x0018 +}; +class CStateMachineUpdateNode : public CAnimUpdateNodeBase // animgraphlib +{ + CAnimStateMachineUpdater m_stateMachine; // 0x0070 + CUtlVector< CStateNodeStateData > m_stateData; // 0x00C8 + CUtlVector< CStateNodeTransitionData > m_transitionData; // 0x00E0 + bool m_bBlockWaningTags; // 0x00FC + bool m_bLockStateWhenWaning; // 0x00FD + bool m_bResetWhenActivated; // 0x00FE +}; +class InfoForResourceTypeProceduralTestResource_t // resourcesystem +{ +}; +class CSimpleSimTimer // server +{ + GameTime_t m_flNext; // 0x0000 + WorldGroupId_t m_nWorldGroupId; // 0x0004 +}; +class CNavVolumeMarkupVolume : public CNavVolume // server +{ +}; +class CVMixSteamAudioHybridReverbProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ +}; +class CVoiceContainerParameterBlender : public CVoiceContainerBase // soundsystem_voicecontainers +{ + CSoundContainerReference m_firstSound; // 0x00A8 + CSoundContainerReference m_secondSound; // 0x00C0 + bool m_bEnableOcclusionBlend; // 0x00D8 + CPiecewiseCurve m_curve1; // 0x00E0 + CPiecewiseCurve m_curve2; // 0x0120 + bool m_bEnableDistanceBlend; // 0x0160 + CPiecewiseCurve m_curve3; // 0x0168 + CPiecewiseCurve m_curve4; // 0x01A8 +}; +class CSeqBoneMaskList // animationsystem +{ + CBufferString m_sName; // 0x0000 + CUtlVector< int16 > m_nLocalBoneArray; // 0x0010 + CUtlVector< float32 > m_flBoneWeightArray; // 0x0028 + float32 m_flDefaultMorphCtrlWeight; // 0x0040 + CUtlVector< std::pair< CBufferString, float32 > > m_morphCtrlWeightArray; // 0x0048 +}; +class VPhysXRange_t // modellib +{ + float32 m_flMin; // 0x0000 + float32 m_flMax; // 0x0004 +}; +class C_OP_SetFloat : public CParticleFunctionOperator // particles +{ + CPerParticleFloatInput m_InputValue; // 0x01D0 + ParticleAttributeIndex_t m_nOutputField; // 0x0340 + ParticleSetMethod_t m_nSetMethod; // 0x0344 + CPerParticleFloatInput m_Lerp; // 0x0348 +}; +class IParticleSystemDefinition // particles +{ +}; +class TagSpan_t // animgraphlib +{ + int32 m_tagIndex; // 0x0000 + float32 m_startCycle; // 0x0004 + float32 m_endCycle; // 0x0008 +}; +class CSeqPoseParamDesc // animationsystem +{ + CBufferString m_sName; // 0x0000 + float32 m_flStart; // 0x0010 + float32 m_flEnd; // 0x0014 + float32 m_flLoop; // 0x0018 + bool m_bLooping; // 0x001C +}; +class NmCompressionSettings_t // animlib +{ + NmCompressionSettings_t::QuantizationRange_t m_translationRangeX; // 0x0000 + NmCompressionSettings_t::QuantizationRange_t m_translationRangeY; // 0x0008 + NmCompressionSettings_t::QuantizationRange_t m_translationRangeZ; // 0x0010 + NmCompressionSettings_t::QuantizationRange_t m_scaleRange; // 0x0018 + Quaternion m_constantRotation; // 0x0020 + bool m_bIsRotationStatic; // 0x0030 + bool m_bIsTranslationStatic; // 0x0031 + bool m_bIsScaleStatic; // 0x0032 +}; +class FuseFunctionIndex_t // mathlib_extended +{ + uint16 m_Value; // 0x0000 +}; +class C_INIT_RemapNamedModelElementToScalar : public CParticleFunctionInitializer // particles +{ + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x01D8 + CUtlVector< CUtlString > m_names; // 0x01E0 + CUtlVector< float32 > m_values; // 0x01F8 + ParticleAttributeIndex_t m_nFieldInput; // 0x0210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x0214 + ParticleSetMethod_t m_nSetMethod; // 0x0218 + bool m_bModelFromRenderer; // 0x021C +}; +class CSlowDownOnSlopesUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + float32 m_flSlowDownStrength; // 0x0070 +}; +class CNmTargetWarpEvent : public CNmEvent // animlib +{ + NmTargetWarpRule_t m_rule; // 0x0020 + NmTargetWarpAlgorithm_t m_algorithm; // 0x0021 +}; +class CPathAnimMotorUpdaterBase : public CAnimMotorUpdaterBase // animgraphlib +{ + bool m_bLockToPath; // 0x0020 +}; +class MaterialParamInt_t : public MaterialParam_t // materialsystem2 +{ + int32 m_nValue; // 0x0008 +}; +class CHintMessage // server +{ + char* m_hintString; // 0x0000 + CUtlVector< char* > m_args; // 0x0008 + float32 m_duration; // 0x0020 +}; +class C_OP_FadeOutSimple : public CParticleFunctionOperator // particles +{ + float32 m_flFadeOutTime; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 +}; +class C_OP_EndCapTimedFreeze : public CParticleFunctionOperator // particles +{ + CParticleCollectionFloatInput m_flFreezeTime; // 0x01D0 +}; +class VMixFilterDesc_t // soundsystem_lowlevel +{ + VMixFilterType_t m_nFilterType; // 0x0000 + VMixFilterSlope_t m_nFilterSlope; // 0x0002 + bool m_bEnabled; // 0x0003 + float32 m_fldbGain; // 0x0004 + float32 m_flCutoffFreq; // 0x0008 + float32 m_flQ; // 0x000C +}; +class CFootCycle : public CCycleBase // modellib +{ +}; +class PulseCursorID_t // pulse_runtime_lib +{ + int32 m_Value; // 0x0000 +}; +class CAnimFoot // modellib +{ + CUtlString m_name; // 0x0000 + Vector m_vBallOffset; // 0x0008 + Vector m_vHeelOffset; // 0x0014 + int32 m_ankleBoneIndex; // 0x0020 + int32 m_toeBoneIndex; // 0x0024 +}; +class InfoForResourceTypeCEntityLump // resourcesystem +{ +}; +class EntOutput_t // entity2 +{ +}; +class C_INIT_RandomRadius : public CParticleFunctionInitializer // particles +{ + float32 m_flRadiusMin; // 0x01D8 + float32 m_flRadiusMax; // 0x01DC + float32 m_flRadiusRandExponent; // 0x01E0 +}; +class WorldBuilderParams_t // worldrenderer +{ + float32 m_flMinDrawVolumeSize; // 0x0000 + bool m_bBuildBakedLighting; // 0x0004 + bool m_bAggregateInstanceStreams; // 0x0005 + BakedLightingInfo_t m_bakedLightingInfo; // 0x0008 + uint64 m_nCompileTimestamp; // 0x0050 + uint64 m_nCompileFingerprint; // 0x0058 +}; +class InfoForResourceTypeCJavaScriptResource // resourcesystem +{ +}; +class ParticleChildrenInfo_t // particles +{ + CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_ChildRef; // 0x0000 + float32 m_flDelay; // 0x0008 + bool m_bEndCap; // 0x000C + bool m_bDisableChild; // 0x000D + ParticleDetailLevel_t m_nDetailLevel; // 0x0010 +}; +class ModelReference_t // particles +{ + CStrongHandle< InfoForResourceTypeCModel > m_model; // 0x0000 + float32 m_flRelativeProbabilityOfSpawn; // 0x0008 +}; +class CAddUpdateNode : public CBinaryUpdateNode // animgraphlib +{ + BinaryNodeChildOption m_footMotionTiming; // 0x0094 + bool m_bApplyToFootMotion; // 0x0098 + bool m_bApplyChannelsSeparately; // 0x0099 + bool m_bUseModelSpace; // 0x009A + bool m_bApplyScale; // 0x009B +}; +class CNmLegacyEvent : public CNmEvent // animlib +{ + CUtlString m_animEventClassName; // 0x0020 + KeyValues3 m_KV; // 0x0028 +}; +class CEntityIOOutput // entity2 +{ +}; +class EventServerProcessNetworking_t : public EventSimulate_t // engine2 +{ +}; +class EventServerPollNetworking_t : public EventSimulate_t // engine2 +{ +}; +class C_INIT_RemapQAnglesToRotation : public CParticleFunctionInitializer // particles +{ + CParticleTransformInput m_TransformInput; // 0x01D8 +}; +class C_OP_LockToBone : public CParticleFunctionOperator // particles +{ + CParticleModelInput m_modelInput; // 0x01D0 + CParticleTransformInput m_transformInput; // 0x0230 + float32 m_flLifeTimeFadeStart; // 0x0298 + float32 m_flLifeTimeFadeEnd; // 0x029C + float32 m_flJumpThreshold; // 0x02A0 + float32 m_flPrevPosScale; // 0x02A4 + char[128] m_HitboxSetName; // 0x02A8 + bool m_bRigid; // 0x0328 + bool m_bUseBones; // 0x0329 + ParticleAttributeIndex_t m_nFieldOutput; // 0x032C + ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x0330 + ParticleRotationLockType_t m_nRotationSetType; // 0x0334 + bool m_bRigidRotationLock; // 0x0338 + CPerParticleVecInput m_vecRotation; // 0x0340 + CPerParticleFloatInput m_flRotLerp; // 0x09F8 +}; +class MaterialVariable_t // particles +{ + CUtlString m_strVariable; // 0x0000 + ParticleAttributeIndex_t m_nVariableField; // 0x0008 + float32 m_flScale; // 0x000C +}; +class FeTri_t // physicslib +{ + uint16[3] nNode; // 0x0000 + float32 w1; // 0x0008 + float32 w2; // 0x000C + float32 v1x; // 0x0010 + Vector2D v2; // 0x0014 +}; +class CNmCachedBoolNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 + NmCachedValueMode_t m_mode; // 0x0014 +}; +class CFootMotion // modellib +{ + CUtlVector< CFootStride > m_strides; // 0x0000 + CUtlString m_name; // 0x0018 + bool m_bAdditive; // 0x0020 +}; +class CEnumAnimParameter : public CConcreteAnimParameter // animgraphlib +{ + uint8 m_defaultValue; // 0x0088 + CUtlVector< CUtlString > m_enumOptions; // 0x0090 + CUtlVector< uint64 > m_vecEnumReferenced; // 0x00A8 +}; +class InfoForResourceTypeCTestResourceData // resourcesystem +{ +}; +class AggregateSceneObject_t // worldrenderer +{ + ObjectTypeFlags_t m_allFlags; // 0x0000 + ObjectTypeFlags_t m_anyFlags; // 0x0004 + int16 m_nLayer; // 0x0008 + int16 m_instanceStream; // 0x000A + int16 m_vertexAlbedoStream; // 0x000C + CUtlVector< AggregateMeshInfo_t > m_aggregateMeshes; // 0x0010 + CUtlVector< AggregateLODSetup_t > m_lodSetups; // 0x0028 + CUtlVector< uint16 > m_visClusterMembership; // 0x0040 + CUtlVector< matrix3x4_t > m_fragmentTransforms; // 0x0058 + CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x0070 +}; +class CVMixPitchShiftProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixPitchShiftDesc_t m_desc; // 0x0020 +}; +class CSingleFrameUpdateNode : public CLeafUpdateNode // animgraphlib +{ + CUtlVector< CSmartPtr< CAnimActionUpdater > > m_actions; // 0x0058 + CPoseHandle m_hPoseCacheHandle; // 0x0070 + HSequence m_hSequence; // 0x0074 + float32 m_flCycle; // 0x0078 +}; +class CNmBoneMaskSwitchNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib +{ + int16 m_nSwitchValueNodeIdx; // 0x0010 + int16 m_nTrueValueNodeIdx; // 0x0012 + int16 m_nFalseValueNodeIdx; // 0x0014 + float32 m_flBlendTimeSeconds; // 0x0018 + bool m_bSwitchDynamically; // 0x001C +}; +class CHitReactUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + HitReactFixedSettings_t m_opFixedSettings; // 0x0070 + CAnimParamHandle m_triggerParam; // 0x00BC + CAnimParamHandle m_hitBoneParam; // 0x00BE + CAnimParamHandle m_hitOffsetParam; // 0x00C0 + CAnimParamHandle m_hitDirectionParam; // 0x00C2 + CAnimParamHandle m_hitStrengthParam; // 0x00C4 + float32 m_flMinDelayBetweenHits; // 0x00C8 + bool m_bResetChild; // 0x00CC +}; +class CNmEventConsumerAttributes : public CNmEventConsumer // server +{ +}; +class C_INIT_CreateAlongPath : public CParticleFunctionInitializer // particles +{ + float32 m_fMaxDistance; // 0x01D8 + CPathParameters m_PathParams; // 0x01E0 + bool m_bUseRandomCPs; // 0x0220 + Vector m_vEndOffset; // 0x0224 + bool m_bSaveOffset; // 0x0230 +}; +class FeNodeWindBase_t // physicslib +{ + uint16 nNodeX0; // 0x0000 + uint16 nNodeX1; // 0x0002 + uint16 nNodeY0; // 0x0004 + uint16 nNodeY1; // 0x0006 +}; +class MotionIndex // animgraphlib +{ + uint16 m_nGroup; // 0x0000 + uint16 m_nMotion; // 0x0002 +}; +class CLeanMatrixUpdateNode : public CLeafUpdateNode // animgraphlib +{ + int32[3][3] m_frameCorners; // 0x005C + CPoseHandle[9] m_poses; // 0x0080 + CAnimInputDamping m_damping; // 0x00A8 + AnimVectorSource m_blendSource; // 0x00C0 + CAnimParamHandle m_paramIndex; // 0x00C4 + Vector m_verticalAxis; // 0x00C8 + Vector m_horizontalAxis; // 0x00D4 + HSequence m_hSequence; // 0x00E0 + float32 m_flMaxValue; // 0x00E4 + int32 m_nSequenceMaxFrame; // 0x00E8 +}; +class PulseRuntimeCellIndex_t // pulse_runtime_lib +{ + int32 m_Value; // 0x0000 +}; +class AmmoTypeInfo_t // server +{ + int32 m_nMaxCarry; // 0x0010 + CRangeInt m_nSplashSize; // 0x001C + AmmoFlags_t m_nFlags; // 0x0024 + float32 m_flMass; // 0x0028 + CRangeFloat m_flSpeed; // 0x002C +}; +class C_OP_LocalAccelerationForce : public CParticleFunctionForce // particles +{ + int32 m_nCP; // 0x01E0 + int32 m_nScaleCP; // 0x01E4 + CParticleCollectionVecInput m_vecAccel; // 0x01E8 +}; +class C_OP_LerpEndCapVector : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + Vector m_vecOutput; // 0x01D4 + float32 m_flLerpTime; // 0x01E0 +}; +class C_INIT_InheritVelocity : public CParticleFunctionInitializer // particles +{ + int32 m_nControlPointNumber; // 0x01D8 + float32 m_flVelocityScale; // 0x01DC +}; +class C_OP_RampScalarLinearSimple : public CParticleFunctionOperator // particles +{ + float32 m_Rate; // 0x01D0 + float32 m_flStartTime; // 0x01D4 + float32 m_flEndTime; // 0x01D8 + ParticleAttributeIndex_t m_nField; // 0x0200 +}; +class C_OP_RenderClientPhysicsImpulse : public CParticleFunctionRenderer // particles +{ + CPerParticleFloatInput m_flRadius; // 0x0220 + CPerParticleFloatInput m_flMagnitude; // 0x0390 + int32 m_nSimIdFilter; // 0x0500 +}; +class ParticleNamedValueSource_t // particleslib +{ + CUtlString m_Name; // 0x0000 + bool m_IsPublic; // 0x0008 + CPulseValueFullType m_ValueType; // 0x0010 + ParticleNamedValueConfiguration_t m_DefaultConfig; // 0x0028 +}; +class CNmTimeConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + int16 m_sourceStateNodeIdx; // 0x0010 + int16 m_nInputValueNodeIdx; // 0x0012 + float32 m_flComparand; // 0x0014 + CNmTimeConditionNode::ComparisonType_t m_type; // 0x0018 + CNmTimeConditionNode::Operator_t m_operator; // 0x0019 +}; +class CPulse_OutputConnection // pulse_runtime_lib +{ + PulseSymbol_t m_SourceOutput; // 0x0000 + PulseSymbol_t m_TargetEntity; // 0x0010 + PulseSymbol_t m_TargetInput; // 0x0020 + PulseSymbol_t m_Param; // 0x0030 +}; +class ChainToSolveData_t // animgraphlib +{ + int32 m_nChainIndex; // 0x0000 + IKSolverSettings_t m_SolverSettings; // 0x0004 + IKTargetSettings_t m_TargetSettings; // 0x0010 + SolveIKChainAnimNodeDebugSetting m_DebugSetting; // 0x0038 + float32 m_flDebugNormalizedValue; // 0x003C + VectorAligned m_vDebugOffset; // 0x0040 +}; +class CNmFloatCurveNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 + CPiecewiseCurve m_curve; // 0x0018 +}; +class CFlexRule // modellib +{ + int32 m_nFlex; // 0x0000 + CUtlVector< CFlexOp > m_FlexOps; // 0x0008 +}; +class CParticleFloatInput : public CParticleInput // particleslib +{ + ParticleFloatType_t m_nType; // 0x0010 + ParticleFloatMapType_t m_nMapType; // 0x0014 + float32 m_flLiteralValue; // 0x0018 + CParticleNamedValueRef m_NamedValue; // 0x0020 + int32 m_nControlPoint; // 0x0060 + ParticleAttributeIndex_t m_nScalarAttribute; // 0x0064 + ParticleAttributeIndex_t m_nVectorAttribute; // 0x0068 + int32 m_nVectorComponent; // 0x006C + bool m_bReverseOrder; // 0x0070 + float32 m_flRandomMin; // 0x0074 + float32 m_flRandomMax; // 0x0078 + bool m_bHasRandomSignFlip; // 0x007C + int32 m_nRandomSeed; // 0x0080 + ParticleFloatRandomMode_t m_nRandomMode; // 0x0084 + CUtlString m_strSnapshotSubset; // 0x0090 + float32 m_flLOD0; // 0x0098 + float32 m_flLOD1; // 0x009C + float32 m_flLOD2; // 0x00A0 + float32 m_flLOD3; // 0x00A4 + ParticleAttributeIndex_t m_nNoiseInputVectorAttribute; // 0x00A8 + float32 m_flNoiseOutputMin; // 0x00AC + float32 m_flNoiseOutputMax; // 0x00B0 + float32 m_flNoiseScale; // 0x00B4 + Vector m_vecNoiseOffsetRate; // 0x00B8 + float32 m_flNoiseOffset; // 0x00C4 + int32 m_nNoiseOctaves; // 0x00C8 + PFNoiseTurbulence_t m_nNoiseTurbulence; // 0x00CC + PFNoiseType_t m_nNoiseType; // 0x00D0 + PFNoiseModifier_t m_nNoiseModifier; // 0x00D4 + float32 m_flNoiseTurbulenceScale; // 0x00D8 + float32 m_flNoiseTurbulenceMix; // 0x00DC + float32 m_flNoiseImgPreviewScale; // 0x00E0 + bool m_bNoiseImgPreviewLive; // 0x00E4 + float32 m_flNoCameraFallback; // 0x00F0 + bool m_bUseBoundsCenter; // 0x00F4 + ParticleFloatInputMode_t m_nInputMode; // 0x00F8 + float32 m_flMultFactor; // 0x00FC + float32 m_flInput0; // 0x0100 + float32 m_flInput1; // 0x0104 + float32 m_flOutput0; // 0x0108 + float32 m_flOutput1; // 0x010C + float32 m_flNotchedRangeMin; // 0x0110 + float32 m_flNotchedRangeMax; // 0x0114 + float32 m_flNotchedOutputOutside; // 0x0118 + float32 m_flNotchedOutputInside; // 0x011C + ParticleFloatRoundType_t m_nRoundType; // 0x0120 + ParticleFloatBiasType_t m_nBiasType; // 0x0124 + float32 m_flBiasParameter; // 0x0128 + CPiecewiseCurve m_Curve; // 0x0130 +}; +class AttachmentHandle_t // modellib +{ + uint8 m_Value; // 0x0000 +}; +class C_OP_RemapCPtoCP : public CParticleFunctionPreEmission // particles +{ + int32 m_nInputControlPoint; // 0x01D8 + int32 m_nOutputControlPoint; // 0x01DC + int32 m_nInputField; // 0x01E0 + int32 m_nOutputField; // 0x01E4 + float32 m_flInputMin; // 0x01E8 + float32 m_flInputMax; // 0x01EC + float32 m_flOutputMin; // 0x01F0 + float32 m_flOutputMax; // 0x01F4 + bool m_bDerivative; // 0x01F8 + float32 m_flInterpRate; // 0x01FC +}; +class CSeqIKLock // animationsystem +{ + float32 m_flPosWeight; // 0x0000 + float32 m_flAngleWeight; // 0x0004 + int16 m_nLocalBone; // 0x0008 + bool m_bBonesOrientedAlongPositiveX; // 0x000A +}; +class CAnimAttachment // modellib +{ + Quaternion[3] m_influenceRotations; // 0x0000 + VectorAligned[3] m_influenceOffsets; // 0x0030 + int32[3] m_influenceIndices; // 0x0060 + float32[3] m_influenceWeights; // 0x006C + uint8 m_numInfluences; // 0x0078 +}; +class inv_image_map_t // client +{ + CUtlString map_name; // 0x0000 + float32 map_rotation; // 0x0008 +}; +class AggregateRTProxySceneObject_t // worldrenderer +{ + int16 m_nLayer; // 0x0000 + CUtlVector< RTProxyBLAS_t > m_BLASes; // 0x0008 + CUtlVector< RTProxyInstanceInfo_t > m_Instances; // 0x0020 + CUtlBinaryBlock m_VBData; // 0x0038 + CUtlBinaryBlock m_IBData; // 0x0048 + CUtlBinaryBlock m_InstanceAlbedoData; // 0x0058 +}; +class CVoxelVisibility // worldrenderer +{ + uint32 m_nBaseClusterCount; // 0x0040 + uint32 m_nPVSBytesPerCluster; // 0x0044 + Vector m_vMinBounds; // 0x0048 + Vector m_vMaxBounds; // 0x0054 + float32 m_flGridSize; // 0x0060 + uint32 m_nSkyVisibilityCluster; // 0x0064 + uint32 m_nSunVisibilityCluster; // 0x0068 + VoxelVisBlockOffset_t m_NodeBlock; // 0x006C + VoxelVisBlockOffset_t m_RegionBlock; // 0x0074 + VoxelVisBlockOffset_t m_EnclosedClusterListBlock; // 0x007C + VoxelVisBlockOffset_t m_EnclosedClustersBlock; // 0x0084 + VoxelVisBlockOffset_t m_MasksBlock; // 0x008C + VoxelVisBlockOffset_t m_nVisBlocks; // 0x0094 +}; +class VMixModDelayDesc_t // soundsystem_lowlevel +{ + VMixFilterDesc_t m_feedbackFilter; // 0x0000 + bool m_bPhaseInvert; // 0x0010 + float32 m_flGlideTime; // 0x0014 + float32 m_flDelay; // 0x0018 + float32 m_flOutputGain; // 0x001C + float32 m_flFeedbackGain; // 0x0020 + float32 m_flModRate; // 0x0024 + float32 m_flModDepth; // 0x0028 + bool m_bApplyAntialiasing; // 0x002C +}; +class SkeletonAnimCapture_t::FrameStamp_t // modellib +{ + float32 m_flTime; // 0x0000 + float32 m_flEntitySimTime; // 0x0004 + bool m_bTeleportTick; // 0x0008 + bool m_bPredicted; // 0x0009 + float32 m_flCurTime; // 0x000C + float32 m_flRealTime; // 0x0010 + int32 m_nFrameCount; // 0x0014 + int32 m_nTickCount; // 0x0018 +}; +class NmSyncTrackTime_t // animlib +{ + int32 m_nEventIdx; // 0x0000 + NmPercent_t m_percentageThrough; // 0x0004 +}; +class CNmBoneMaskNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib +{ + CGlobalSymbol m_boneMaskID; // 0x0010 +}; +class CFootStepTriggerUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + CUtlVector< FootStepTrigger > m_triggers; // 0x0070 + float32 m_flTolerance; // 0x008C +}; +class C_INIT_VelocityRadialRandom : public CParticleFunctionInitializer // particles +{ + bool m_bPerParticleCenter; // 0x01D8 + int32 m_nControlPointNumber; // 0x01DC + CPerParticleVecInput m_vecPosition; // 0x01E0 + CPerParticleVecInput m_vecFwd; // 0x0898 + CPerParticleFloatInput m_fSpeedMin; // 0x0F50 + CPerParticleFloatInput m_fSpeedMax; // 0x10C0 + Vector m_vecLocalCoordinateSystemSpeedScale; // 0x1230 + bool m_bIgnoreDelta; // 0x123D +}; +class C_INIT_RemapNamedModelMeshGroupToScalar : public C_INIT_RemapNamedModelElementToScalar // particles +{ +}; +class EntityIOConnectionData_t // worldrenderer +{ + CUtlString m_outputName; // 0x0000 + uint32 m_targetType; // 0x0008 + CUtlString m_targetName; // 0x0010 + CUtlString m_inputName; // 0x0018 + CUtlString m_overrideParam; // 0x0020 + float32 m_flDelay; // 0x0028 + int32 m_nTimesToFire; // 0x002C + KeyValues3 m_paramMap; // 0x0030 +}; +class CParamSpanUpdater // animgraphlib +{ + CUtlVector< ParamSpan_t > m_spans; // 0x0000 +}; +class CParticleCollectionRendererFloatInput : public CParticleCollectionFloatInput // particleslib +{ +}; +class CNmFloatRangeComparisonNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + Range_t m_range; // 0x0010 + int16 m_nInputValueNodeIdx; // 0x0018 + bool m_bIsInclusiveCheck; // 0x001A +}; +class InfoForResourceTypeIAnimGraphModelBinding // resourcesystem +{ +}; +class InfoForResourceTypeIParticleSnapshot // resourcesystem +{ +}; +class C_OP_SetControlPointToVectorExpression : public CParticleFunctionPreEmission // particles +{ + VectorExpressionType_t m_nExpression; // 0x01D8 + int32 m_nOutputCP; // 0x01DC + CParticleCollectionVecInput m_vInput1; // 0x01E0 + CParticleCollectionVecInput m_vInput2; // 0x0898 + CPerParticleFloatInput m_flLerp; // 0x0F50 + bool m_bNormalizedOutput; // 0x10C0 +}; +class CPathParameters // particles +{ + int32 m_nStartControlPointNumber; // 0x0000 + int32 m_nEndControlPointNumber; // 0x0004 + int32 m_nBulgeControl; // 0x0008 + float32 m_flBulge; // 0x000C + float32 m_flMidPoint; // 0x0010 + Vector m_vStartPointOffset; // 0x0014 + Vector m_vMidPointOffset; // 0x0020 + Vector m_vEndOffset; // 0x002C +}; +class C_INIT_InitFromVectorFieldSnapshot : public CParticleFunctionInitializer // particles +{ + int32 m_nControlPointNumber; // 0x01D8 + int32 m_nLocalSpaceCP; // 0x01DC + int32 m_nWeightUpdateCP; // 0x01E0 + bool m_bUseVerticalVelocity; // 0x01E4 + CPerParticleVecInput m_vecScale; // 0x01E8 +}; +class CSosGroupActionSoundeventCountSchema : public CSosGroupActionSchema // soundsystem +{ + bool m_bExcludeStoppedSounds; // 0x0008 + CUtlString m_strCountKeyName; // 0x0010 +}; +class CVoiceContainerTapePlayer : public CVoiceContainerAsyncGenerator // soundsystem_voicecontainers +{ + bool m_bShouldWraparound; // 0x00B8 + CStrongHandle< InfoForResourceTypeCVoiceContainerBase > m_sourceAudio; // 0x00C0 + float32 m_flTapeSpeedAttackTime; // 0x00C8 + float32 m_flTapeSpeedReleaseTime; // 0x00CC +}; +class CNmVirtualParameterVectorNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib +{ + int16 m_nChildNodeIdx; // 0x0010 +}; +class CNmConstIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib +{ + CGlobalSymbol m_value; // 0x0010 +}; +class EventServerPostAdvanceTick_t : public EventPostAdvanceTick_t // engine2 +{ + bool m_bLastTickBeforeClientUpdate; // 0x0040 +}; +class TextureControls_t // particles +{ + CParticleCollectionRendererFloatInput m_flFinalTextureScaleU; // 0x0000 + CParticleCollectionRendererFloatInput m_flFinalTextureScaleV; // 0x0170 + CParticleCollectionRendererFloatInput m_flFinalTextureOffsetU; // 0x02E0 + CParticleCollectionRendererFloatInput m_flFinalTextureOffsetV; // 0x0450 + CParticleCollectionRendererFloatInput m_flFinalTextureUVRotation; // 0x05C0 + CParticleCollectionRendererFloatInput m_flZoomScale; // 0x0730 + CParticleCollectionRendererFloatInput m_flDistortion; // 0x08A0 + bool m_bRandomizeOffsets; // 0x0A10 + bool m_bClampUVs; // 0x0A11 + SpriteCardPerParticleScale_t m_nPerParticleBlend; // 0x0A14 + SpriteCardPerParticleScale_t m_nPerParticleScale; // 0x0A18 + SpriteCardPerParticleScale_t m_nPerParticleOffsetU; // 0x0A1C + SpriteCardPerParticleScale_t m_nPerParticleOffsetV; // 0x0A20 + SpriteCardPerParticleScale_t m_nPerParticleRotation; // 0x0A24 + SpriteCardPerParticleScale_t m_nPerParticleZoom; // 0x0A28 + SpriteCardPerParticleScale_t m_nPerParticleDistortion; // 0x0A2C +}; +class PermEntityLumpData_t // worldrenderer +{ + CUtlString m_name; // 0x0008 + CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_childLumps; // 0x0010 + CUtlLeanVector< EntityKeyValueData_t > m_entityKeyValues; // 0x0028 +}; +class VMixPitchShiftDesc_t // soundsystem_lowlevel +{ + int32 m_nGrainSampleCount; // 0x0000 + float32 m_flPitchShift; // 0x0004 + int32 m_nQuality; // 0x0008 + int32 m_nProcType; // 0x000C +}; +class CNmVectorInfoNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 + CNmVectorInfoNode::Info_t m_desiredInfo; // 0x0012 +}; +class CModelConfigList // modellib +{ + bool m_bHideMaterialGroupInTools; // 0x0000 + bool m_bHideRenderColorInTools; // 0x0001 + CUtlVector< CModelConfig* > m_Configs; // 0x0008 +}; +class CNmCurrentSyncEventIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib +{ + int16 m_nSourceStateNodeIdx; // 0x0010 +}; +class CFootTrajectory // modellib +{ + Vector m_vOffset; // 0x0008 + float32 m_flRotationOffset; // 0x0014 + float32 m_flProgression; // 0x0018 +}; +class InfoForResourceTypeCResponseRulesList // resourcesystem +{ +}; +class SimpleConstraintSoundProfile // server +{ + float32 m_flKeyPointMinSoundThreshold; // 0x0008 + float32 m_flKeyPointMaxSoundThreshold; // 0x000C + float32 m_reversalSoundThresholdSmall; // 0x0010 + float32 m_reversalSoundThresholdMedium; // 0x0014 + float32 m_reversalSoundThresholdLarge; // 0x0018 +}; +class AggregateVertexAlbedoStreamOnDiskData_t // worldrenderer +{ + CUtlBinaryBlock m_BufferData; // 0x0000 +}; +class AnimationSnapshot_t : public AnimationSnapshotBase_t // animationsystem +{ + int32 m_nEntIndex; // 0x0110 + CUtlString m_modelName; // 0x0118 +}; +class LookAtBone_t // animgraphlib +{ + int32 m_index; // 0x0000 + float32 m_weight; // 0x0004 +}; +class CNmValueNode::CDefinition : public CNmGraphNode::CDefinition // animlib +{ +}; +class VMixDynamicsBand_t // soundsystem_lowlevel +{ + float32 m_fldbGainInput; // 0x0000 + float32 m_fldbGainOutput; // 0x0004 + float32 m_fldbThresholdBelow; // 0x0008 + float32 m_fldbThresholdAbove; // 0x000C + float32 m_flRatioBelow; // 0x0010 + float32 m_flRatioAbove; // 0x0014 + float32 m_flAttackTimeMS; // 0x0018 + float32 m_flReleaseTimeMS; // 0x001C + bool m_bEnable; // 0x0020 + bool m_bSolo; // 0x0021 +}; +class CPulse_RegisterInfo // pulse_runtime_lib +{ + PulseRuntimeRegisterIndex_t m_nReg; // 0x0000 + CPulseValueFullType m_Type; // 0x0008 + CKV3MemberNameWithStorage m_OriginName; // 0x0020 + int32 m_nWrittenByInstruction; // 0x0058 + int32 m_nLastReadByInstruction; // 0x005C +}; +class CNmAnimationPoseNode::CDefinition : public CNmPoseNode::CDefinition // animlib +{ + int16 m_nPoseTimeValueNodeIdx; // 0x0010 + int16 m_nDataSlotIdx; // 0x0012 + Range_t m_inputTimeRemapRange; // 0x0014 + float32 m_flUserSpecifiedTime; // 0x001C + bool m_bUseFramesAsInput; // 0x0020 +}; +class NavGravity_t // navlib +{ + Vector m_vGravity; // 0x0000 + bool m_bDefault; // 0x000C +}; +class C_INIT_CreateSequentialPath : public CParticleFunctionInitializer // particles +{ + float32 m_fMaxDistance; // 0x01D8 + float32 m_flNumToAssign; // 0x01DC + bool m_bLoop; // 0x01E0 + bool m_bCPPairs; // 0x01E1 + bool m_bSaveOffset; // 0x01E2 + CPathParameters m_PathParams; // 0x01F0 +}; +class C_OP_SetUserEvent : public CParticleFunctionOperator // particles +{ + CPerParticleFloatInput m_flInput; // 0x01D0 + CPerParticleFloatInput m_flRisingEdge; // 0x0340 + EventTypeSelection_t m_nRisingEventType; // 0x04B0 + CPerParticleFloatInput m_flFallingEdge; // 0x04B8 + EventTypeSelection_t m_nFallingEventType; // 0x0628 +}; +class VMixUtilityDesc_t // soundsystem_lowlevel +{ + VMixChannelOperation_t m_nOp; // 0x0000 + float32 m_flInputPan; // 0x0004 + float32 m_flOutputBalance; // 0x0008 + float32 m_fldbOutputGain; // 0x000C + bool m_bBassMono; // 0x0010 + float32 m_flBassFreq; // 0x0014 +}; +class FeTaperedCapsuleRigid_t // physicslib +{ + fltx4[2] vSphere; // 0x0000 + uint16 nNode; // 0x0020 + uint16 nCollisionMask; // 0x0022 + uint16 nVertexMapIndex; // 0x0024 + uint16 nFlags; // 0x0026 +}; +class CMotionGraphGroup // animgraphlib +{ + CMotionSearchDB m_searchDB; // 0x0000 + CUtlVector< CSmartPtr< CMotionGraph > > m_motionGraphs; // 0x00B8 + CUtlVector< CMotionGraphConfig > m_motionGraphConfigs; // 0x00D0 + CUtlVector< int32 > m_sampleToConfig; // 0x00E8 + AnimScriptHandle m_hIsActiveScript; // 0x0100 +}; +class CBtNode // server +{ +}; +class C_OP_ClampScalar : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + CPerParticleFloatInput m_flOutputMin; // 0x01D8 + CPerParticleFloatInput m_flOutputMax; // 0x0348 +}; +class C_OP_WorldTraceConstraint : public CParticleFunctionConstraint // particles +{ + int32 m_nCP; // 0x01D0 + Vector m_vecCpOffset; // 0x01D4 + ParticleCollisionMode_t m_nCollisionMode; // 0x01E0 + ParticleCollisionMode_t m_nCollisionModeMin; // 0x01E4 + ParticleTraceSet_t m_nTraceSet; // 0x01E8 + char[128] m_CollisionGroupName; // 0x01EC + bool m_bWorldOnly; // 0x026C + bool m_bBrushOnly; // 0x026D + bool m_bIncludeWater; // 0x026E + int32 m_nIgnoreCP; // 0x0270 + float32 m_flCpMovementTolerance; // 0x0274 + float32 m_flRetestRate; // 0x0278 + float32 m_flTraceTolerance; // 0x027C + float32 m_flCollisionConfirmationSpeed; // 0x0280 + float32 m_nMaxTracesPerFrame; // 0x0284 + CPerParticleFloatInput m_flRadiusScale; // 0x0288 + CPerParticleFloatInput m_flBounceAmount; // 0x03F8 + CPerParticleFloatInput m_flSlideAmount; // 0x0568 + CPerParticleFloatInput m_flRandomDirScale; // 0x06D8 + bool m_bDecayBounce; // 0x0848 + bool m_bKillonContact; // 0x0849 + float32 m_flMinSpeed; // 0x084C + bool m_bSetNormal; // 0x0850 + ParticleAttributeIndex_t m_nStickOnCollisionField; // 0x0854 + CPerParticleFloatInput m_flStopSpeed; // 0x0858 + ParticleAttributeIndex_t m_nEntityStickDataField; // 0x09C8 + ParticleAttributeIndex_t m_nEntityStickNormalField; // 0x09CC +}; +class C_INIT_RemapInitialVisibilityScalar : public CParticleFunctionInitializer // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC + float32 m_flInputMin; // 0x01E0 + float32 m_flInputMax; // 0x01E4 + float32 m_flOutputMin; // 0x01E8 + float32 m_flOutputMax; // 0x01EC +}; +class CStateMachineComponentUpdater : public CAnimComponentUpdater // animgraphlib +{ + CAnimStateMachineUpdater m_stateMachine; // 0x0030 +}; +class CAnimEnum // animationsystem +{ + uint8 m_value; // 0x0000 +}; +class CMeshletDescriptor // modellib +{ + PackedAABB_t m_PackedAABB; // 0x0000 + CDrawCullingData m_CullingData; // 0x0008 + uint32 m_nVertexOffset; // 0x000C + uint32 m_nTriangleOffset; // 0x0010 + uint8 m_nVertexCount; // 0x0014 + uint8 m_nTriangleCount; // 0x0015 +}; +class CRagdollUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + int32 m_nWeightListIndex; // 0x0070 + RagdollPoseControl m_poseControlMethod; // 0x0074 +}; +class PulseRuntimeStateOffset_t // pulse_runtime_lib +{ + uint16 m_Value; // 0x0000 +}; +class PostProcessingFogScatteringParameters_t // materialsystem2 +{ + float32 m_fRadius; // 0x0000 + float32 m_fScale; // 0x0004 + float32 m_fCubemapScale; // 0x0008 + float32 m_fVolumetricScale; // 0x000C + float32 m_fGradientScale; // 0x0010 +}; +class C_INIT_RemapParticleCountToNamedModelSequenceScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar // particles +{ +}; +class CPairedSequenceUpdateNode : public CSequenceUpdateNodeBase // animgraphlib +{ + CGlobalSymbol m_sPairedSequenceRole; // 0x0078 +}; +class FootLockPoseOpFixedSettings // animgraphlib +{ + CUtlVector< FootFixedData_t > m_footInfo; // 0x0000 + CAnimInputDamping m_hipDampingSettings; // 0x0018 + int32 m_nHipBoneIndex; // 0x0030 + IKSolverType m_ikSolverType; // 0x0034 + bool m_bApplyTilt; // 0x0038 + bool m_bApplyHipDrop; // 0x0039 + bool m_bAlwaysUseFallbackHinge; // 0x003A + bool m_bApplyFootRotationLimits; // 0x003B + bool m_bApplyLegTwistLimits; // 0x003C + float32 m_flMaxFootHeight; // 0x0040 + float32 m_flExtensionScale; // 0x0044 + float32 m_flMaxLegTwist; // 0x0048 + bool m_bEnableLockBreaking; // 0x004C + float32 m_flLockBreakTolerance; // 0x0050 + float32 m_flLockBlendTime; // 0x0054 + bool m_bEnableStretching; // 0x0058 + float32 m_flMaxStretchAmount; // 0x005C + float32 m_flStretchExtensionScale; // 0x0060 +}; +class PulseCursorYieldToken_t // pulse_runtime_lib +{ + int32 m_Value; // 0x0000 +}; +class PostProcessingVignetteParameters_t // materialsystem2 +{ + float32 m_flVignetteStrength; // 0x0000 + Vector2D m_vCenter; // 0x0004 + float32 m_flRadius; // 0x000C + float32 m_flRoundness; // 0x0010 + float32 m_flFeather; // 0x0014 + Vector m_vColorTint; // 0x0018 +}; +class inv_image_light_barn_t // client +{ + Vector color; // 0x0000 + QAngle angle; // 0x000C + float32 brightness; // 0x0018 + float32 orbit_distance; // 0x001C +}; +class C_OP_VectorFieldSnapshot : public CParticleFunctionOperator // particles +{ + int32 m_nControlPointNumber; // 0x01D0 + ParticleAttributeIndex_t m_nAttributeToWrite; // 0x01D4 + int32 m_nLocalSpaceCP; // 0x01D8 + CPerParticleFloatInput m_flInterpolation; // 0x01E0 + CPerParticleVecInput m_vecScale; // 0x0350 + float32 m_flBoundaryDampening; // 0x0A08 + bool m_bSetVelocity; // 0x0A0C + bool m_bLockToSurface; // 0x0A0D + float32 m_flGridSpacing; // 0x0A10 +}; +class CSSDSMsg_PostLayer : public CSSDSMsg_LayerBase // scenesystem +{ +}; +class FeWeightedNode_t // physicslib +{ + uint16 nNode; // 0x0000 + uint16 nWeight; // 0x0002 +}; +class CNmTargetSelectorNode::CDefinition : public CNmClipReferenceNode::CDefinition // animlib +{ + CUtlLeanVectorFixedGrowable< int16, 5 > m_optionNodeIndices; // 0x0010 + float32 m_flOrientationScoreWeight; // 0x0028 + float32 m_flPositionScoreWeight; // 0x002C + int16 m_parameterNodeIdx; // 0x0030 + bool m_bIgnoreInvalidOptions; // 0x0032 + bool m_bIsWorldSpaceTarget; // 0x0033 +}; +class CCurrentRotationVelocityMetricEvaluator : public CMotionMetricEvaluator // animgraphlib +{ +}; +class QuestProgress // server +{ +}; +class C_OP_RemapVelocityToVector : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + float32 m_flScale; // 0x01D4 + bool m_bNormalize; // 0x01D8 +}; +class C_INIT_CreateOnGrid : public CParticleFunctionInitializer // particles +{ + CParticleCollectionFloatInput m_nXCount; // 0x01D8 + CParticleCollectionFloatInput m_nYCount; // 0x0348 + CParticleCollectionFloatInput m_nZCount; // 0x04B8 + CParticleCollectionFloatInput m_nXSpacing; // 0x0628 + CParticleCollectionFloatInput m_nYSpacing; // 0x0798 + CParticleCollectionFloatInput m_nZSpacing; // 0x0908 + int32 m_nControlPointNumber; // 0x0A78 + bool m_bLocalSpace; // 0x0A7C + bool m_bCenter; // 0x0A7D + bool m_bHollow; // 0x0A7E +}; +class C_OP_SetControlPointToCPVelocity : public CParticleFunctionPreEmission // particles +{ + int32 m_nCPInput; // 0x01D8 + int32 m_nCPOutputVel; // 0x01DC + bool m_bNormalize; // 0x01E0 + int32 m_nCPOutputMag; // 0x01E4 + int32 m_nCPField; // 0x01E8 + CParticleCollectionVecInput m_vecComparisonVelocity; // 0x01F0 +}; +class CDspPresetModifierList // soundsystem +{ + CUtlString m_dspName; // 0x0000 + CUtlVector< CDSPMixgroupModifier > m_modifiers; // 0x0008 +}; +class FeKelagerBend2_t // physicslib +{ + float32[3] flWeight; // 0x0000 + float32 flHeight0; // 0x000C + uint16[3] nNode; // 0x0010 + uint16 nReserved; // 0x0016 +}; +class CNmVelocityBlendNode::CDefinition : public CNmParameterizedBlendNode::CDefinition // animlib +{ +}; +class InfoForResourceTypeCSequenceGroupData // resourcesystem +{ +}; +class CFlashlightEffect // client +{ + bool m_bIsOn; // 0x0010 + bool m_bMuzzleFlashEnabled; // 0x0020 + float32 m_flMuzzleFlashBrightness; // 0x0024 + Quaternion m_quatMuzzleFlashOrientation; // 0x0030 + Vector m_vecMuzzleFlashOrigin; // 0x0040 + float32 m_flFov; // 0x004C + float32 m_flFarZ; // 0x0050 + float32 m_flLinearAtten; // 0x0054 + bool m_bCastsShadows; // 0x0058 + float32 m_flCurrentPullBackDist; // 0x005C + CStrongHandle< InfoForResourceTypeCTextureBase > m_FlashlightTexture; // 0x0060 + CStrongHandle< InfoForResourceTypeCTextureBase > m_MuzzleFlashTexture; // 0x0068 + char[64] m_textureName; // 0x0070 +}; +class C_OP_ControlpointLight : public CParticleFunctionOperator // particles +{ + float32 m_flScale; // 0x01D0 + int32 m_nControlPoint1; // 0x0660 + int32 m_nControlPoint2; // 0x0664 + int32 m_nControlPoint3; // 0x0668 + int32 m_nControlPoint4; // 0x066C + Vector m_vecCPOffset1; // 0x0670 + Vector m_vecCPOffset2; // 0x067C + Vector m_vecCPOffset3; // 0x0688 + Vector m_vecCPOffset4; // 0x0694 + float32 m_LightFiftyDist1; // 0x06A0 + float32 m_LightZeroDist1; // 0x06A4 + float32 m_LightFiftyDist2; // 0x06A8 + float32 m_LightZeroDist2; // 0x06AC + float32 m_LightFiftyDist3; // 0x06B0 + float32 m_LightZeroDist3; // 0x06B4 + float32 m_LightFiftyDist4; // 0x06B8 + float32 m_LightZeroDist4; // 0x06BC + Color m_LightColor1; // 0x06C0 + Color m_LightColor2; // 0x06C4 + Color m_LightColor3; // 0x06C8 + Color m_LightColor4; // 0x06CC + bool m_bLightType1; // 0x06D0 + bool m_bLightType2; // 0x06D1 + bool m_bLightType3; // 0x06D2 + bool m_bLightType4; // 0x06D3 + bool m_bLightDynamic1; // 0x06D4 + bool m_bLightDynamic2; // 0x06D5 + bool m_bLightDynamic3; // 0x06D6 + bool m_bLightDynamic4; // 0x06D7 + bool m_bUseNormal; // 0x06D8 + bool m_bUseHLambert; // 0x06D9 + bool m_bClampLowerRange; // 0x06DE + bool m_bClampUpperRange; // 0x06DF +}; +class ParticleControlPointConfiguration_t // particles +{ + CUtlString m_name; // 0x0000 + CUtlVector< ParticleControlPointDriver_t > m_drivers; // 0x0008 + ParticlePreviewState_t m_previewState; // 0x0020 +}; +class CVMixModDelayProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixModDelayDesc_t m_desc; // 0x0020 +}; +class CNmIDValueNode::CDefinition : public CNmValueNode::CDefinition // animlib +{ +}; +class CAnimMorphDifference // animationsystem +{ + CBufferString m_name; // 0x0000 +}; +class CBaseIssue // server +{ + char[64] m_szTypeString; // 0x0020 + char[260] m_szDetailsString; // 0x0060 + int32 m_iNumYesVotes; // 0x0164 + int32 m_iNumNoVotes; // 0x0168 + int32 m_iNumPotentialVotes; // 0x016C + CVoteController* m_pVoteController; // 0x0170 +}; +class C_OP_RemapGravityToVector : public CParticleFunctionOperator // particles +{ + CPerParticleVecInput m_vInput1; // 0x01D0 + ParticleAttributeIndex_t m_nOutputField; // 0x0888 + ParticleSetMethod_t m_nSetMethod; // 0x088C + bool m_bNormalizedOutput; // 0x0890 +}; +class C_INIT_VelocityFromNormal : public CParticleFunctionInitializer // particles +{ + float32 m_fSpeedMin; // 0x01D8 + float32 m_fSpeedMax; // 0x01DC + bool m_bIgnoreDt; // 0x01E0 +}; +class CSSDSEndFrameViewInfo // scenesystem +{ + uint64 m_nViewId; // 0x0000 + CUtlString m_ViewName; // 0x0008 +}; +class CSosGroupActionSoundeventPrioritySchema : public CSosGroupActionSchema // soundsystem +{ + CUtlString m_priorityValue; // 0x0008 + CUtlString m_priorityVolumeScalar; // 0x0010 + CUtlString m_priorityContributeButDontRead; // 0x0018 + CUtlString m_bPriorityReadButDontContribute; // 0x0020 +}; +class FeSourceEdge_t // physicslib +{ + uint16[2] nNode; // 0x0000 +}; +class CNmStateMachineNode::StateDefinition_t // animlib +{ + int16 m_nStateNodeIdx; // 0x0000 + int16 m_nEntryConditionNodeIdx; // 0x0002 + CUtlLeanVectorFixedGrowable< CNmStateMachineNode::TransitionDefinition_t, 5 > m_transitionDefinitions; // 0x0008 +}; +class CChoreoUpdateNode : public CUnaryUpdateNode // animgraphlib +{ +}; +class CStepsRemainingMetricEvaluator : public CMotionMetricEvaluator // animgraphlib +{ + CUtlVector< int32 > m_footIndices; // 0x0050 + float32 m_flMinStepsRemaining; // 0x0068 +}; +class CNmIsExternalGraphSlotFilledNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + int16 m_nExternalGraphNodeIdx; // 0x0010 +}; +class CBoneConstraintPoseSpaceBone::Input_t // modellib +{ + Vector m_inputValue; // 0x0000 + CUtlVector< CTransform > m_outputTransformList; // 0x0010 +}; +class VPhysics2ShapeDef_t // modellib +{ + CUtlVector< RnSphereDesc_t > m_spheres; // 0x0000 + CUtlVector< RnCapsuleDesc_t > m_capsules; // 0x0018 + CUtlVector< RnHullDesc_t > m_hulls; // 0x0030 + CUtlVector< RnMeshDesc_t > m_meshes; // 0x0048 + CUtlVector< uint16 > m_CollisionAttributeIndices; // 0x0060 +}; +class CNmVirtualParameterBoolNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + int16 m_nChildNodeIdx; // 0x0010 +}; +class RTProxyBLAS_t // worldrenderer +{ + uint32 m_nFirstIndex; // 0x0000 + uint32 m_nIndexCount; // 0x0004 + uint32 m_nVBByteOffset; // 0x0008 + uint32 m_nBaseVertex; // 0x000C + uint16 m_nVertexCount; // 0x0010 + VertexAlbedoFormat_t m_albedoFormat; // 0x0012 + AABB_t m_boundLs; // 0x0014 + Vector m_vVertexOriginLs; // 0x002C + Vector m_vVertexExtentLs; // 0x0038 +}; +class CVMixPlateReverbProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixPlateverbDesc_t m_desc; // 0x0020 +}; +class CVMixBoxverb2ProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixBoxverbDesc_t m_desc; // 0x0020 +}; +class JiggleBoneSettingsList_t // animgraphlib +{ + CUtlVector< JiggleBoneSettings_t > m_boneSettings; // 0x0000 +}; +class CNmControlParameterTargetNode::CDefinition : public CNmTargetValueNode::CDefinition // animlib +{ +}; +class FourQuaternions // mathlib_extended +{ + fltx4 x; // 0x0000 + fltx4 y; // 0x0010 + fltx4 z; // 0x0020 + fltx4 w; // 0x0030 +}; +class C_OP_ChooseRandomChildrenInGroup : public CParticleFunctionPreEmission // particles +{ + int32 m_nChildGroupID; // 0x01D8 + CParticleCollectionFloatInput m_flNumberOfChildren; // 0x01E0 +}; +class C_OP_Cull : public CParticleFunctionOperator // particles +{ + float32 m_flCullPerc; // 0x01D0 + float32 m_flCullStart; // 0x01D4 + float32 m_flCullEnd; // 0x01D8 + float32 m_flCullExp; // 0x01DC +}; +class AggregateMeshInfo_t // worldrenderer +{ + uint32 m_nVisClusterMemberOffset; // 0x0000 + uint8 m_nVisClusterMemberCount; // 0x0004 + bool m_bHasTransform; // 0x0005 + uint8 m_nLODGroupMask; // 0x0006 + int16 m_nDrawCallIndex; // 0x0008 + int16 m_nLODSetupIndex; // 0x000A + Color m_vTintColor; // 0x000C + ObjectTypeFlags_t m_objectFlags; // 0x0010 + int32 m_nLightProbeVolumePrecomputedHandshake; // 0x0014 + uint32 m_nInstanceStreamOffset; // 0x0018 + uint32 m_nVertexAlbedoStreamOffset; // 0x001C + AggregateInstanceStream_t m_instanceStreams; // 0x0020 +}; +class CVMixSteamAudioDirectProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ +}; +class FeCtrlSoftOffset_t // physicslib +{ + uint16 nCtrlParent; // 0x0000 + uint16 nCtrlChild; // 0x0002 + Vector vOffset; // 0x0004 + float32 flAlpha; // 0x0010 +}; +class CAnimActivity // animationsystem +{ + CBufferString m_name; // 0x0000 + int32 m_nActivity; // 0x0010 + int32 m_nFlags; // 0x0014 + int32 m_nWeight; // 0x0018 +}; +class CNmFloatRemapNode::RemapRange_t // animlib +{ + float32 m_flBegin; // 0x0000 + float32 m_flEnd; // 0x0004 +}; +class CDampedValueUpdateItem // animgraphlib +{ + CAnimInputDamping m_damping; // 0x0000 + CAnimParamHandle m_hParamIn; // 0x0020 + CAnimParamHandle m_hParamOut; // 0x0022 +}; +class CFutureFacingMetricEvaluator : public CMotionMetricEvaluator // animgraphlib +{ + float32 m_flDistance; // 0x0050 + float32 m_flTime; // 0x0054 +}; +class NmBoneMaskSetDefinition_t // animlib +{ + CGlobalSymbol m_ID; // 0x0000 + CNmBoneWeightList m_primaryWeightList; // 0x0008 + CUtlLeanVector< CNmBoneWeightList > m_secondaryWeightLists; // 0x0118 +}; +class C_OP_RemapControlPointOrientationToRotation : public CParticleFunctionOperator // particles +{ + int32 m_nCP; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 + float32 m_flOffsetRot; // 0x01D8 + int32 m_nComponent; // 0x01DC +}; +class C_OP_RenderTreeShake : public CParticleFunctionRenderer // particles +{ + float32 m_flPeakStrength; // 0x0220 + ParticleAttributeIndex_t m_nPeakStrengthFieldOverride; // 0x0224 + float32 m_flRadius; // 0x0228 + ParticleAttributeIndex_t m_nRadiusFieldOverride; // 0x022C + float32 m_flShakeDuration; // 0x0230 + float32 m_flTransitionTime; // 0x0234 + float32 m_flTwistAmount; // 0x0238 + float32 m_flRadialAmount; // 0x023C + float32 m_flControlPointOrientationAmount; // 0x0240 + int32 m_nControlPointForLinearDirection; // 0x0244 +}; +class C_OP_RotateVector : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + Vector m_vecRotAxisMin; // 0x01D4 + Vector m_vecRotAxisMax; // 0x01E0 + float32 m_flRotRateMin; // 0x01EC + float32 m_flRotRateMax; // 0x01F0 + bool m_bNormalize; // 0x01F4 + CPerParticleFloatInput m_flScale; // 0x01F8 +}; +class CSteamAudioBakedReverbData // steamaudio +{ + int32 m_nBands; // 0x0000 + CSteamAudioProbeData m_probes; // 0x0008 + CSteamAudioProbeGrid m_grid; // 0x0010 + SteamAudioReverbSettings_t m_reverbSettings; // 0x0068 + SteamAudioReverbClusteringSettings_t m_reverbClusteringSettings; // 0x0078 + SteamAudioReverbCompressionSettings_t m_reverbCompressionSettings; // 0x0084 + CSteamAudioProbeData m_clusteredProbes; // 0x0090 + CUtlVector< int16 > m_vecClusterForProbe; // 0x0098 + CSteamAudioCompressedReverb m_compressedData; // 0x00B0 + CSteamAudioCompressedReverb m_compressedClusteredData; // 0x0110 + CSteamAudioMovableBakedData< CSteamAudioBakedReverbData > m_movables; // 0x0170 +}; +class BlendItem_t // animgraphlib +{ + CUtlVector< TagSpan_t > m_tags; // 0x0000 + CAnimUpdateNodeRef m_pChild; // 0x0018 + HSequence m_hSequence; // 0x0028 + Vector2D m_vPos; // 0x002C + float32 m_flDuration; // 0x0034 + bool m_bUseCustomDuration; // 0x0038 +}; +class CNmBoneWeightList // animlib +{ + CResourceName m_skeletonName; // 0x0000 + CUtlVector< CGlobalSymbol > m_boneIDs; // 0x00E0 + CUtlVector< float32 > m_weights; // 0x00F8 +}; +class CPulseGraphExecutionHistory // pulse_runtime_lib +{ + PulseGraphInstanceID_t m_nInstanceID; // 0x0000 + CUtlString m_strFileName; // 0x0008 + CUtlVector< PulseGraphExecutionHistoryEntry_t* > m_vecHistory; // 0x0010 + CUtlOrderedMap< PulseDocNodeID_t, PulseGraphExecutionHistoryNodeDesc_t* > m_mapCellDesc; // 0x0028 + CUtlOrderedMap< PulseCursorID_t, PulseGraphExecutionHistoryCursorDesc_t* > m_mapCursorDesc; // 0x0050 +}; +class C_OP_AttractToControlPoint : public CParticleFunctionForce // particles +{ + Vector m_vecComponentScale; // 0x01E0 + CPerParticleFloatInput m_fForceAmount; // 0x01F0 + float32 m_fFalloffPower; // 0x0360 + CParticleTransformInput m_TransformInput; // 0x0368 + CPerParticleFloatInput m_fForceAmountMin; // 0x03D0 + bool m_bApplyMinForce; // 0x0540 +}; +class VMixSubgraphSwitchDesc_t // soundsystem_lowlevel +{ + CUtlString m_name; // 0x0000 + CUtlString m_effectName; // 0x0008 + CUtlVector< CUtlString > m_subgraphs; // 0x0010 + VMixSubgraphSwitchInterpolationType_t m_interpolationMode; // 0x0028 + bool m_bOnlyTailsOnFadeOut; // 0x002C + float32 m_flInterpolationTime; // 0x0030 +}; +class SelectedEditItemInfo_t // soundsystem +{ + CUtlVector< SosEditItemInfo_t > m_EditItems; // 0x0000 +}; +class CVMixDelayProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixDelayDesc_t m_desc; // 0x0020 +}; +class CNmIDEventConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + int16 m_nSourceStateNodeIdx; // 0x0010 + CNmBitFlags m_eventConditionRules; // 0x0014 + CUtlVectorFixedGrowable< CGlobalSymbol, 5 > m_eventIDs; // 0x0018 +}; +class CAttachment // modellib +{ + CUtlString m_name; // 0x0000 + CUtlString[3] m_influenceNames; // 0x0008 + Quaternion[3] m_vInfluenceRotations; // 0x0020 + Vector[3] m_vInfluenceOffsets; // 0x0050 + float32[3] m_influenceWeights; // 0x0074 + bool[3] m_bInfluenceRootTransform; // 0x0080 + uint8 m_nInfluences; // 0x0083 + bool m_bIgnoreRotation; // 0x0084 +}; +class CNmStateMachineNode::TransitionDefinition_t // animlib +{ + int16 m_nTargetStateIdx; // 0x0000 + int16 m_nConditionNodeIdx; // 0x0002 + int16 m_nTransitionNodeIdx; // 0x0004 + bool m_bCanBeForced; // 0x0006 +}; +class CCompressorGroup // animationsystem +{ + int32 m_nTotalElementCount; // 0x0000 + CUtlVector< char* > m_szChannelClass; // 0x0008 + CUtlVector< char* > m_szVariableName; // 0x0020 + CUtlVector< fieldtype_t > m_nType; // 0x0038 + CUtlVector< int32 > m_nFlags; // 0x0050 + CUtlVector< CUtlString > m_szGrouping; // 0x0068 + CUtlVector< int32 > m_nCompressorIndex; // 0x0080 + CUtlVector< CUtlVector< char* > > m_szElementNames; // 0x0098 + CUtlVector< CUtlVector< int32 > > m_nElementUniqueID; // 0x00B0 + CUtlVector< uint32 > m_nElementMask; // 0x00C8 + CUtlVector< CCompressor< Vector >* > m_vectorCompressor; // 0x00F8 + CUtlVector< CCompressor< QuaternionStorage >* > m_quaternionCompressor; // 0x0110 + CUtlVector< CCompressor< int32 >* > m_intCompressor; // 0x0128 + CUtlVector< CCompressor< bool >* > m_boolCompressor; // 0x0140 + CUtlVector< CCompressor< Color >* > m_colorCompressor; // 0x0158 + CUtlVector< CCompressor< Vector2D >* > m_vector2DCompressor; // 0x0170 + CUtlVector< CCompressor< Vector4D >* > m_vector4DCompressor; // 0x0188 +}; +class EventServerPostSimulate_t : public EventSimulate_t // engine2 +{ + bool m_bLastTickBeforeClientUpdate; // 0x0030 +}; +class VsInputSignatureElement_t // rendersystemdx11 +{ + char[64] m_pName; // 0x0000 + char[64] m_pSemantic; // 0x0040 + char[64] m_pD3DSemanticName; // 0x0080 + int32 m_nD3DSemanticIndex; // 0x00C0 +}; +class C_OP_ConstrainDistance : public CParticleFunctionConstraint // particles +{ + CParticleCollectionFloatInput m_fMinDistance; // 0x01D0 + CParticleCollectionFloatInput m_fMaxDistance; // 0x0340 + int32 m_nControlPointNumber; // 0x04B0 + Vector m_CenterOffset; // 0x04B4 + bool m_bGlobalCenter; // 0x04C0 +}; +class C_OP_InstantaneousEmitter : public CParticleFunctionEmitter // particles +{ + CParticleCollectionFloatInput m_nParticlesToEmit; // 0x01D8 + CParticleCollectionFloatInput m_flStartTime; // 0x0348 + float32 m_flInitFromKilledParentParticles; // 0x04B8 + EventTypeSelection_t m_nEventType; // 0x04BC + CParticleCollectionFloatInput m_flParentParticleScale; // 0x04C0 + int32 m_nMaxEmittedPerFrame; // 0x0630 + int32 m_nSnapshotControlPoint; // 0x0634 + CUtlString m_strSnapshotSubset; // 0x0638 +}; +class C_OP_RemapNamedModelBodyPartOnceTimed : public C_OP_RemapNamedModelElementOnceTimed // particles +{ +}; +class CAudioEmphasisSample // soundsystem_voicecontainers +{ + float32 m_flTime; // 0x0000 + float32 m_flValue; // 0x0004 +}; +class CNmVirtualParameterBoneMaskNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib +{ + int16 m_nChildNodeIdx; // 0x0010 +}; +class CDistanceRemainingMetricEvaluator : public CMotionMetricEvaluator // animgraphlib +{ + float32 m_flMaxDistance; // 0x0050 + float32 m_flMinDistance; // 0x0054 + float32 m_flStartGoalFilterDistance; // 0x0058 + float32 m_flMaxGoalOvershootScale; // 0x005C + bool m_bFilterFixedMinDistance; // 0x0060 + bool m_bFilterGoalDistance; // 0x0061 + bool m_bFilterGoalOvershoot; // 0x0062 +}; +class CNmLayerBlendNode::CDefinition : public CNmPoseNode::CDefinition // animlib +{ + int16 m_nBaseNodeIdx; // 0x0010 + bool m_bOnlySampleBaseRootMotion; // 0x0012 + CUtlLeanVectorFixedGrowable< CNmLayerBlendNode::LayerDefinition_t, 3 > m_layerDefinition; // 0x0018 +}; +class C_OP_DecayOffscreen : public CParticleFunctionOperator // particles +{ + CParticleCollectionFloatInput m_flOffscreenTime; // 0x01D0 +}; +class C_OP_RenderGpuImplicit : public CParticleFunctionRenderer // particles +{ + bool m_bUsePerParticleRadius; // 0x0220 + uint32 m_nVertexCountKb; // 0x0224 + uint32 m_nIndexCountKb; // 0x0228 + CParticleCollectionRendererFloatInput m_fGridSize; // 0x0230 + CParticleCollectionRendererFloatInput m_fRadiusScale; // 0x03A0 + CParticleCollectionRendererFloatInput m_fIsosurfaceThreshold; // 0x0510 + int32 m_nScaleCP; // 0x0680 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0688 +}; +class C_OP_ForceBasedOnDistanceToPlane : public CParticleFunctionForce // particles +{ + float32 m_flMinDist; // 0x01E0 + Vector m_vecForceAtMinDist; // 0x01E4 + float32 m_flMaxDist; // 0x01F0 + Vector m_vecForceAtMaxDist; // 0x01F4 + Vector m_vecPlaneNormal; // 0x0200 + int32 m_nControlPointNumber; // 0x020C + float32 m_flExponent; // 0x0210 +}; +class FeEffectDesc_t // physicslib +{ + CUtlString sName; // 0x0000 + uint32 nNameHash; // 0x0008 + int32 nType; // 0x000C + KeyValues3 m_Params; // 0x0010 +}; +class FeSphereRigid_t // physicslib +{ + fltx4 vSphere; // 0x0000 + uint16 nNode; // 0x0010 + uint16 nCollisionMask; // 0x0012 + uint16 nVertexMapIndex; // 0x0014 + uint16 nFlags; // 0x0016 +}; +class CNmVirtualParameterTargetNode::CDefinition : public CNmTargetValueNode::CDefinition // animlib +{ + int16 m_nChildNodeIdx; // 0x0010 +}; +class CPlayerPawnComponent // server +{ + CNetworkVarChainer __m_pChainEntity; // 0x0008 +}; +class CIronSightController // server +{ + bool m_bIronSightAvailable; // 0x0008 + float32 m_flIronSightAmount; // 0x000C + float32 m_flIronSightAmountGained; // 0x0010 + float32 m_flIronSightAmountBiased; // 0x0014 +}; +class CAnimEventListener : public CAnimEventListenerBase // server +{ +}; +class C_INIT_PositionOffsetToCP : public CParticleFunctionInitializer // particles +{ + int32 m_nControlPointNumberStart; // 0x01D8 + int32 m_nControlPointNumberEnd; // 0x01DC + bool m_bLocalCoords; // 0x01E0 +}; +class C_OP_SetCPOrientationToGroundNormal : public CParticleFunctionOperator // particles +{ + float32 m_flInterpRate; // 0x01D0 + float32 m_flMaxTraceLength; // 0x01D4 + float32 m_flTolerance; // 0x01D8 + float32 m_flTraceOffset; // 0x01DC + char[128] m_CollisionGroupName; // 0x01E0 + ParticleTraceSet_t m_nTraceSet; // 0x0260 + int32 m_nInputCP; // 0x0264 + int32 m_nOutputCP; // 0x0268 + bool m_bIncludeWater; // 0x0278 +}; +class CVMixNameInputMeter : public CVMixInputBase // soundsystem_lowlevel +{ + int32 m_nValueIndex; // 0x0010 +}; +class C_INIT_ScreenSpacePositionOfTarget : public CParticleFunctionInitializer // particles +{ + CPerParticleVecInput m_vecTargetPosition; // 0x01D8 + bool m_bOututBehindness; // 0x0890 + ParticleAttributeIndex_t m_nBehindFieldOutput; // 0x0894 + CParticleRemapFloatInput m_flBehindOutputRemap; // 0x0898 +}; +class C_INIT_RemapParticleCountToScalar : public CParticleFunctionInitializer // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 + int32 m_nInputMin; // 0x01DC + int32 m_nInputMax; // 0x01E0 + int32 m_nScaleControlPoint; // 0x01E4 + int32 m_nScaleControlPointField; // 0x01E8 + float32 m_flOutputMin; // 0x01EC + float32 m_flOutputMax; // 0x01F0 + ParticleSetMethod_t m_nSetMethod; // 0x01F4 + bool m_bActiveRange; // 0x01F8 + bool m_bInvert; // 0x01F9 + bool m_bWrap; // 0x01FA + float32 m_flRemapBias; // 0x01FC +}; +class CVectorAnimParameter : public CConcreteAnimParameter // animgraphlib +{ + Vector m_defaultValue; // 0x0080 + bool m_bInterpolate; // 0x008C + AnimParamVectorType_t m_vectorType; // 0x0090 +}; +class CNmParameterizedSelectorNode::CDefinition : public CNmPoseNode::CDefinition // animlib +{ + CUtlLeanVectorFixedGrowable< int16, 5 > m_optionNodeIndices; // 0x0010 + CUtlLeanVectorFixedGrowable< uint8, 5 > m_optionWeights; // 0x0028 + int16 m_parameterNodeIdx; // 0x0038 + bool m_bIgnoreInvalidOptions; // 0x003A + bool m_bHasWeightsSet; // 0x003B +}; +class CAnimUpdateNodeRef // animgraphlib +{ + int32 m_nodeIndex; // 0x0008 +}; +class CAnimBone // animationsystem +{ + CBufferString m_name; // 0x0000 + int32 m_parent; // 0x0010 + Vector m_pos; // 0x0014 + QuaternionStorage m_quat; // 0x0020 + float32 m_scale; // 0x0030 + QuaternionStorage m_qAlignment; // 0x0034 + int32 m_flags; // 0x0044 +}; +class RenderHairStrandInfo_t // modellib +{ + uint32[2] m_nGuideHairIndices_nSurfaceTriIndex; // 0x0000 + uint16[4] m_vGuideBary_vBaseBary; // 0x0008 + uint16[4] m_vRootOffset_flLengthScale; // 0x0010 + uint16[2] m_nPackedBaseUv; // 0x0018 + uint32 m_nPackedSurfaceNormalOs; // 0x001C + uint32 m_nPackedSurfaceTangentOs; // 0x0020 + uint32 m_nDataOffset_Segments; // 0x0024 +}; +class ResponseFollowup // server +{ + char* followup_concept; // 0x0000 + char* followup_contexts; // 0x0008 + float32 followup_delay; // 0x0010 + char* followup_target; // 0x0014 + char* followup_entityiotarget; // 0x001C + char* followup_entityioinput; // 0x0024 + float32 followup_entityiodelay; // 0x002C + bool bFired; // 0x0030 +}; +class C_OP_SetSimulationRate : public CParticleFunctionPreEmission // particles +{ + CParticleCollectionFloatInput m_flSimulationScale; // 0x01D8 +}; +class CNmStateNode::TimedEvent_t // animlib +{ + CGlobalSymbol m_ID; // 0x0000 + float32 m_flTimeValueSeconds; // 0x0008 + CNmStateNode::TimedEvent_t::Comparison_t m_comparisionOperator; // 0x000C +}; +class CAnimationGraphVisualizerText : public CAnimationGraphVisualizerPrimitiveBase // animgraphlib +{ + VectorAligned m_vWsPosition; // 0x0040 + Color m_Color; // 0x0050 + CUtlString m_Text; // 0x0058 +}; +class CSceneRequest // server +{ + CUtlSymbolLarge m_szPayloadTypeName; // 0x0000 + SceneRequestHandle_t m_uHandle; // 0x0008 + ESceneRequestState_t m_state; // 0x000C +}; +class CTakeDamageSummaryScopeGuard // server +{ + CUtlVector< SummaryTakeDamageInfo_t* > m_vecSummaries; // 0x0008 +}; +class CVMixVocoderProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixVocoderDesc_t m_desc; // 0x0020 +}; +class FeCtrlOsOffset_t // physicslib +{ + uint16 nCtrlParent; // 0x0000 + uint16 nCtrlChild; // 0x0002 +}; +class CMotionGraphUpdateNode : public CLeafUpdateNode // animgraphlib +{ + CSmartPtr< CMotionGraph > m_pMotionGraph; // 0x0058 +}; +class CMotionMetricEvaluator // animgraphlib +{ + CUtlVector< float32 > m_means; // 0x0018 + CUtlVector< float32 > m_standardDeviations; // 0x0030 + float32 m_flWeight; // 0x0048 + int32 m_nDimensionStartIndex; // 0x004C +}; +class GameTime_t // entity2 +{ + float32 m_Value; // 0x0000 +}; +class EntInput_t // entity2 +{ +}; +class C_OP_RemapNamedModelMeshGroupEndCap : public C_OP_RemapNamedModelElementEndCap // particles +{ +}; +class C_OP_MaintainEmitter : public CParticleFunctionEmitter // particles +{ + CParticleCollectionFloatInput m_nParticlesToMaintain; // 0x01D8 + float32 m_flStartTime; // 0x0348 + CParticleCollectionFloatInput m_flEmissionDuration; // 0x0350 + float32 m_flEmissionRate; // 0x04C0 + int32 m_nSnapshotControlPoint; // 0x04C4 + CUtlString m_strSnapshotSubset; // 0x04C8 + bool m_bEmitInstantaneously; // 0x04D0 + bool m_bFinalEmitOnStop; // 0x04D1 + CParticleCollectionFloatInput m_flScale; // 0x04D8 +}; +class CFeMorphLayer // physicslib +{ + CUtlString m_Name; // 0x0000 + uint32 m_nNameHash; // 0x0008 + CUtlVector< uint16 > m_Nodes; // 0x0010 + CUtlVector< Vector > m_InitPos; // 0x0028 + CUtlVector< float32 > m_Gravity; // 0x0040 + CUtlVector< float32 > m_GoalStrength; // 0x0058 + CUtlVector< float32 > m_GoalDamping; // 0x0070 +}; +class CMorphRectData // modellib +{ + int16 m_nXLeftDst; // 0x0000 + int16 m_nYTopDst; // 0x0002 + float32 m_flUWidthSrc; // 0x0004 + float32 m_flVHeightSrc; // 0x0008 + CUtlVector< CMorphBundleData > m_bundleDatas; // 0x0010 +}; +class CEditableMotionGraph : public CMotionGraph // animgraphlib +{ +}; +class InfoForResourceTypeCPanoramaStyle // resourcesystem +{ +}; +class CSceneEventInfo // server +{ + int32 m_iLayer; // 0x0000 + int32 m_iPriority; // 0x0004 + HSequence m_hSequence; // 0x0008 + float32 m_flWeight; // 0x000C + CStrongHandle< InfoForResourceTypeCNmClip > m_hAnimClip; // 0x0010 + CGlobalSymbol m_sAnimClipSlot; // 0x0018 + CGlobalSymbol m_sAnimClipSlotWeight; // 0x0020 + bool m_bHasArrived; // 0x0028 + int32 m_nType; // 0x002C + GameTime_t m_flNext; // 0x0030 + bool m_bIsGesture; // 0x0034 + bool m_bShouldRemove; // 0x0035 + CHandle< CBaseEntity > m_hTarget; // 0x005C + SceneEventId_t m_nSceneEventId; // 0x0060 + bool m_bClientSide; // 0x0064 + bool m_bStarted; // 0x0065 +}; +class C_OP_MovementRotateParticleAroundAxis : public CParticleFunctionOperator // particles +{ + CParticleCollectionVecInput m_vecRotAxis; // 0x01D0 + CParticleCollectionFloatInput m_flRotRate; // 0x0888 + CParticleTransformInput m_TransformInput; // 0x09F8 + bool m_bLocalSpace; // 0x0A60 +}; +class C_INIT_RadiusFromCPObject : public CParticleFunctionInitializer // particles +{ + int32 m_nControlPoint; // 0x01D8 +}; +class CReplicationParameters // particles +{ + ParticleReplicationMode_t m_nReplicationMode; // 0x0000 + bool m_bScaleChildParticleRadii; // 0x0004 + CParticleCollectionFloatInput m_flMinRandomRadiusScale; // 0x0008 + CParticleCollectionFloatInput m_flMaxRandomRadiusScale; // 0x0178 + CParticleCollectionVecInput m_vMinRandomDisplacement; // 0x02E8 + CParticleCollectionVecInput m_vMaxRandomDisplacement; // 0x09A0 + CParticleCollectionFloatInput m_flModellingScale; // 0x1058 +}; +class C_INIT_QuantizeFloat : public CParticleFunctionInitializer // particles +{ + CPerParticleFloatInput m_InputValue; // 0x01D8 + ParticleAttributeIndex_t m_nOutputField; // 0x0348 +}; +class CVMixDiffusorProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixDiffusorDesc_t m_desc; // 0x0020 +}; +class SosEditItemInfo_t // soundsystem +{ + SosEditItemType_t itemType; // 0x0000 + CUtlString itemName; // 0x0008 + CUtlString itemTypeName; // 0x0010 + CUtlString itemKVString; // 0x0020 + Vector2D itemPos; // 0x0028 +}; +class CAnimationGraphVisualizerPie : public CAnimationGraphVisualizerPrimitiveBase // animgraphlib +{ + VectorAligned m_vWsCenter; // 0x0040 + VectorAligned m_vWsStart; // 0x0050 + VectorAligned m_vWsEnd; // 0x0060 + Color m_Color; // 0x0070 +}; +class CPulse_InstructionDebug // pulse_runtime_lib +{ + PulseDocNodeID_t m_nFlowNodeID; // 0x0000 + PulseDocNodeID_t m_nValueNodeID; // 0x0004 + CGlobalSymbol m_SequencePointName; // 0x0008 +}; +class HullFlags_t // server +{ + bool m_bHull_Human; // 0x0000 + bool m_bHull_SmallCentered; // 0x0001 + bool m_bHull_WideHuman; // 0x0002 + bool m_bHull_Tiny; // 0x0003 + bool m_bHull_Medium; // 0x0004 + bool m_bHull_TinyCentered; // 0x0005 + bool m_bHull_Large; // 0x0006 + bool m_bHull_LargeCentered; // 0x0007 + bool m_bHull_MediumTall; // 0x0008 + bool m_bHull_Small; // 0x0009 +}; +class C_OP_RemapExternalWindToCP : public CParticleFunctionPreEmission // particles +{ + int32 m_nCP; // 0x01D8 + int32 m_nCPOutput; // 0x01DC + CParticleCollectionVecInput m_vecScale; // 0x01E0 + bool m_bSetMagnitude; // 0x0898 + int32 m_nOutVectorField; // 0x089C +}; +class CMoverUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + CAnimInputDamping m_damping; // 0x0078 + AnimValueSource m_facingTarget; // 0x0090 + CAnimParamHandle m_hMoveVecParam; // 0x0094 + CAnimParamHandle m_hMoveHeadingParam; // 0x0096 + CAnimParamHandle m_hTurnToFaceParam; // 0x0098 + float32 m_flTurnToFaceOffset; // 0x009C + float32 m_flTurnToFaceLimit; // 0x00A0 + bool m_bAdditive; // 0x00A4 + bool m_bApplyMovement; // 0x00A5 + bool m_bOrientMovement; // 0x00A6 + bool m_bApplyRotation; // 0x00A7 + bool m_bLimitOnly; // 0x00A8 +}; +class CPAssignment_t // particles +{ + int32 m_nCPNumber; // 0x0000 + CPerParticleVecInput m_Pos; // 0x0008 + ParticleOrientationSetMode_t m_nOrientationMode; // 0x06C0 +}; +class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar // particles +{ +}; +class CVoiceContainerBase // soundsystem_voicecontainers +{ + CVSound m_vSound; // 0x0028 + CVoiceContainerAnalysisBase* m_pEnvelopeAnalyzer; // 0x00A0 +}; +class CNmVectorValueNode::CDefinition : public CNmValueNode::CDefinition // animlib +{ +}; +class PGDInstruction_t // pulse_runtime_lib +{ + PulseInstructionCode_t m_nCode; // 0x0000 + PulseRuntimeVarIndex_t m_nVar; // 0x0004 + PulseRuntimeRegisterIndex_t m_nReg0; // 0x0008 + PulseRuntimeRegisterIndex_t m_nReg1; // 0x000A + PulseRuntimeRegisterIndex_t m_nReg2; // 0x000C + PulseRuntimeInvokeIndex_t m_nInvokeBindingIndex; // 0x0010 + PulseRuntimeChunkIndex_t m_nChunk; // 0x0014 + int32 m_nDestInstruction; // 0x0018 + PulseRuntimeCallInfoIndex_t m_nCallInfoIndex; // 0x001C + PulseRuntimeConstantIndex_t m_nConstIdx; // 0x0020 + PulseRuntimeDomainValueIndex_t m_nDomainValueIdx; // 0x0022 + PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReferenceIdx; // 0x0024 +}; +class InfoForResourceTypeCDOTAPatchNotesList // resourcesystem +{ +}; +class CAnimEventQueueListener : public CAnimEventListenerBase // server +{ +}; +class C_INIT_RandomModelSequence : public CParticleFunctionInitializer // particles +{ + char[256] m_ActivityName; // 0x01D8 + char[256] m_SequenceName; // 0x02D8 + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x03D8 +}; +class CGeneralRandomRotation : public CParticleFunctionInitializer // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 + float32 m_flDegrees; // 0x01DC + float32 m_flDegreesMin; // 0x01E0 + float32 m_flDegreesMax; // 0x01E4 + float32 m_flRotationRandExponent; // 0x01E8 + bool m_bRandomlyFlipDirection; // 0x01EC +}; +class C_INIT_CreateWithinCapsuleTransform : public CParticleFunctionInitializer // particles +{ + CPerParticleFloatInput m_fRadiusMin; // 0x01D8 + CPerParticleFloatInput m_fRadiusMax; // 0x0348 + CPerParticleFloatInput m_fHeight; // 0x04B8 + CParticleTransformInput m_TransformInput; // 0x0628 + CPerParticleFloatInput m_fSpeedMin; // 0x0690 + CPerParticleFloatInput m_fSpeedMax; // 0x0800 + float32 m_fSpeedRandExp; // 0x0970 + CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x0978 + CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0x1030 + ParticleAttributeIndex_t m_nFieldOutput; // 0x16E8 + ParticleAttributeIndex_t m_nFieldVelocity; // 0x16EC +}; +class C_OP_RemapNamedModelSequenceEndCap : public C_OP_RemapNamedModelElementEndCap // particles +{ +}; +class CClothSettingsAnimTag : public CAnimTagBase // animgraphlib +{ + float32 m_flStiffness; // 0x0058 + float32 m_flEaseIn; // 0x005C + float32 m_flEaseOut; // 0x0060 + CUtlString m_nVertexSet; // 0x0068 +}; +class VPhysXCollisionAttributes_t // modellib +{ + int32 m_nIncludeDetailLayerCount; // 0x0000 + uint32 m_CollisionGroup; // 0x0004 + CUtlVector< uint32 > m_InteractAs; // 0x0008 + CUtlVector< uint32 > m_InteractWith; // 0x0020 + CUtlVector< uint32 > m_InteractExclude; // 0x0038 + CUtlVector< uint32 > m_DetailLayers; // 0x0050 + CUtlString m_CollisionGroupString; // 0x0068 + CUtlVector< CUtlString > m_InteractAsStrings; // 0x0070 + CUtlVector< CUtlString > m_InteractWithStrings; // 0x0088 + CUtlVector< CUtlString > m_InteractExcludeStrings; // 0x00A0 + CUtlVector< CUtlString > m_DetailLayerStrings; // 0x00B8 +}; +class CSeqAutoLayerFlag // animationsystem +{ + bool m_bPost; // 0x0000 + bool m_bSpline; // 0x0001 + bool m_bXFade; // 0x0002 + bool m_bNoBlend; // 0x0003 + bool m_bLocal; // 0x0004 + bool m_bPose; // 0x0005 + bool m_bFetchFrame; // 0x0006 + bool m_bSubtract; // 0x0007 +}; +class CNmCachedIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 + NmCachedValueMode_t m_mode; // 0x0014 +}; +class EventSetTime_t // engine2 +{ + EngineLoopState_t m_LoopState; // 0x0000 + int32 m_nClientOutputFrames; // 0x0028 + float64 m_flRealTime; // 0x0030 + float64 m_flRenderTime; // 0x0038 + float64 m_flRenderFrameTime; // 0x0040 + float64 m_flRenderFrameTimeUnbounded; // 0x0048 + float64 m_flRenderFrameTimeUnscaled; // 0x0050 + float64 m_flTickRemainder; // 0x0058 +}; +class CExampleSchemaVData_PolymorphicDerivedB : public CExampleSchemaVData_PolymorphicBase // resourcefile +{ + int32 m_nDerivedB; // 0x0010 +}; +class CSkeletonAnimationController : public ISkeletonAnimationController // server +{ + CSkeletonInstance* m_pSkeletonInstance; // 0x0008 +}; +class CMotionSearchNode // animgraphlib +{ + CUtlVector< CMotionSearchNode* > m_children; // 0x0000 + CVectorQuantizer m_quantizer; // 0x0018 + CUtlVector< CUtlVector< SampleCode > > m_sampleCodes; // 0x0038 + CUtlVector< CUtlVector< int32 > > m_sampleIndices; // 0x0050 + CUtlVector< int32 > m_selectableSamples; // 0x0068 +}; +class CNmVectorCreateNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib +{ + int16 m_inputVectorValueNodeIdx; // 0x0010 + int16 m_inputValueXNodeIdx; // 0x0012 + int16 m_inputValueYNodeIdx; // 0x0014 + int16 m_inputValueZNodeIdx; // 0x0016 +}; +class CConstraintSlave // modellib +{ + Quaternion m_qBaseOrientation; // 0x0000 + Vector m_vBasePosition; // 0x0010 + uint32 m_nBoneHash; // 0x001C + float32 m_flWeight; // 0x0020 + CUtlString m_sName; // 0x0028 +}; +class CSeqMultiFetch // animationsystem +{ + CSeqMultiFetchFlag m_flags; // 0x0000 + CUtlVector< int16 > m_localReferenceArray; // 0x0008 + int32[2] m_nGroupSize; // 0x0020 + int32[2] m_nLocalPose; // 0x0028 + CUtlVector< float32 > m_poseKeyArray0; // 0x0030 + CUtlVector< float32 > m_poseKeyArray1; // 0x0048 + int32 m_nLocalCyclePoseParameter; // 0x0060 + bool m_bCalculatePoseParameters; // 0x0064 + bool m_bFixedBlendWeight; // 0x0065 + float32[2] m_flFixedBlendWeightVals; // 0x0068 +}; +class EventSimulate_t // engine2 +{ + EngineLoopState_t m_LoopState; // 0x0000 + bool m_bFirstTick; // 0x0028 + bool m_bLastTick; // 0x0029 +}; +class InfoForResourceTypeCNmClip // resourcesystem +{ +}; +class C_IronSightController // client +{ + bool m_bIronSightAvailable; // 0x0010 + float32 m_flIronSightAmount; // 0x0014 + float32 m_flIronSightAmountGained; // 0x0018 + float32 m_flIronSightAmountBiased; // 0x001C + float32 m_flIronSightAmount_Interpolated; // 0x0020 + float32 m_flIronSightAmountGained_Interpolated; // 0x0024 + float32 m_flIronSightAmountBiased_Interpolated; // 0x0028 + float32 m_flInterpolationLastUpdated; // 0x002C + QAngle[8] m_angDeltaAverage; // 0x0030 + QAngle m_angViewLast; // 0x0090 + Vector2D m_vecDotCoords; // 0x009C + float32 m_flFiringInaccuracyExtraWidthMultiplier; // 0x00A4 + float32 m_flSpeedRatio; // 0x00A8 +}; +class CNetworkViewOffsetVector // server +{ + CNetworkedQuantizedFloat m_vecX; // 0x0010 + CNetworkedQuantizedFloat m_vecY; // 0x0018 + CNetworkedQuantizedFloat m_vecZ; // 0x0020 +}; +class CMotorController // server +{ + float32 m_speed; // 0x0008 + float32 m_maxTorque; // 0x000C + VectorWS m_axis; // 0x0010 + float32 m_inertiaFactor; // 0x001C +}; +class CNmFloatCurveEventNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ + CGlobalSymbol m_eventID; // 0x0010 + int16 m_nDefaultNodeIdx; // 0x0018 + float32 m_flDefaultValue; // 0x001C + CNmBitFlags m_eventConditionRules; // 0x0020 +}; +class CNmFloatValueNode::CDefinition : public CNmValueNode::CDefinition // animlib +{ +}; +class inv_image_data_t // client +{ + inv_image_map_t map; // 0x0000 + inv_image_item_t item; // 0x0010 + inv_image_camera_t camera; // 0x0030 + inv_image_light_sun_t lightsun; // 0x0064 + inv_image_light_fill_t lightfill; // 0x0080 + inv_image_light_barn_t light0; // 0x009C + inv_image_light_barn_t light1; // 0x00BC + inv_image_clearcolor_t clearcolor; // 0x00DC +}; +class C_OP_ParentVortices : public CParticleFunctionForce // particles +{ + float32 m_flForceScale; // 0x01E0 + Vector m_vecTwistAxis; // 0x01E4 + bool m_bFlipBasedOnYaw; // 0x01F0 +}; +class CSosGroupActionSoundeventMinMaxValuesSchema : public CSosGroupActionSchema // soundsystem +{ + CUtlString m_strQueryPublicFieldName; // 0x0008 + CUtlString m_strDelayPublicFieldName; // 0x0010 + bool m_bExcludeStoppedSounds; // 0x0018 + bool m_bExcludeDelayedSounds; // 0x0019 + bool m_bExcludeSoundsBelowThreshold; // 0x001A + float32 m_flExcludeSoundsMinThresholdValue; // 0x001C + bool m_bExcludSoundsAboveThreshold; // 0x0020 + float32 m_flExcludeSoundsMaxThresholdValue; // 0x0024 + CUtlString m_strMinValueName; // 0x0028 + CUtlString m_strMaxValueName; // 0x0030 +}; +class ModelBoneFlexDriver_t // modellib +{ + CUtlString m_boneName; // 0x0000 + uint32 m_boneNameToken; // 0x0008 + CUtlVector< ModelBoneFlexDriverControl_t > m_controls; // 0x0010 +}; +class CMorphSetData // modellib +{ + int32 m_nWidth; // 0x0010 + int32 m_nHeight; // 0x0014 + CUtlVector< MorphBundleType_t > m_bundleTypes; // 0x0018 + CUtlVector< CMorphData > m_morphDatas; // 0x0030 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureAtlas; // 0x0048 + CUtlVector< CFlexDesc > m_FlexDesc; // 0x0050 + CUtlVector< CFlexController > m_FlexControllers; // 0x0068 + CUtlVector< CFlexRule > m_FlexRules; // 0x0080 +}; +class CMorphConstraint : public CBaseConstraint // modellib +{ + CUtlString m_sTargetMorph; // 0x0060 + int32 m_nSlaveChannel; // 0x0068 + float32 m_flMin; // 0x006C + float32 m_flMax; // 0x0070 +}; +class CStateActionUpdater // animgraphlib +{ + CSmartPtr< CAnimActionUpdater > m_pAction; // 0x0000 + StateActionBehavior m_eBehavior; // 0x0008 +}; +class FootFixedData_t // animgraphlib +{ + VectorAligned m_vToeOffset; // 0x0000 + VectorAligned m_vHeelOffset; // 0x0010 + int32 m_nTargetBoneIndex; // 0x0020 + int32 m_nAnkleBoneIndex; // 0x0024 + int32 m_nIKAnchorBoneIndex; // 0x0028 + int32 m_ikChainIndex; // 0x002C + float32 m_flMaxIKLength; // 0x0030 + int32 m_nFootIndex; // 0x0034 + int32 m_nTagIndex; // 0x0038 + float32 m_flMaxRotationLeft; // 0x003C + float32 m_flMaxRotationRight; // 0x0040 +}; +class C_INIT_RemapInitialDirectionToTransformToVector : public CParticleFunctionInitializer // particles +{ + CParticleTransformInput m_TransformInput; // 0x01D8 + ParticleAttributeIndex_t m_nFieldOutput; // 0x0240 + float32 m_flScale; // 0x0244 + float32 m_flOffsetRot; // 0x0248 + Vector m_vecOffsetAxis; // 0x024C + bool m_bNormalize; // 0x0258 +}; +class VMixFreeverbDesc_t // soundsystem_lowlevel +{ + float32 m_flRoomSize; // 0x0000 + float32 m_flDamp; // 0x0004 + float32 m_flWidth; // 0x0008 + float32 m_flLateReflections; // 0x000C +}; +class CVMixDynamicsProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixDynamicsDesc_t m_desc; // 0x0020 +}; +class CNmIsInactiveBranchConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ +}; +class FollowTargetOpFixedSettings_t // animgraphlib +{ + int32 m_boneIndex; // 0x0000 + bool m_bBoneTarget; // 0x0004 + int32 m_boneTargetIndex; // 0x0008 + bool m_bWorldCoodinateTarget; // 0x000C + bool m_bMatchTargetOrientation; // 0x000D +}; +class CEmitTagActionUpdater : public CAnimActionUpdater // animgraphlib +{ + int32 m_nTagIndex; // 0x0018 + bool m_bIsZeroDuration; // 0x001C +}; +class CNmGraphVariationUserData // animlib +{ +}; +class CNmTwoBoneIKTask : public CNmPoseTask // animlib +{ + int32 m_nEffectorBoneIdx; // 0x0058 + int32 m_nEffectorTargetBoneIdx; // 0x005C + CTransform m_targetTransform; // 0x0060 + CNmTarget m_effectorTarget; // 0x0080 + NmIKBlendMode_t m_blendMode; // 0x00B0 + float32 m_flBlendWeight; // 0x00B4 + bool m_bIsTargetInWorldSpace; // 0x00B8 + bool m_bIsRunningFromDeserializedData; // 0x00B9 + float32 m_flReferencePoseTwistWeight; // 0x00BC + CGlobalSymbol m_debugEffectorBoneID; // 0x00C0 +}; +class CBoneConstraintPoseSpaceMorph : public CBoneConstraintBase // modellib +{ + CUtlString m_sBoneName; // 0x0020 + CUtlString m_sAttachmentName; // 0x0028 + CUtlVector< CUtlString > m_outputMorph; // 0x0030 + CUtlVector< CBoneConstraintPoseSpaceMorph::Input_t > m_inputList; // 0x0048 + bool m_bClamp; // 0x0060 +}; +class EventProfileStorageAvailable_t // engine2 +{ + CSplitScreenSlot m_nSplitScreenSlot; // 0x0000 +}; +class InfoForResourceTypeCVSoundStackScriptList // resourcesystem +{ +}; +class C_OP_CollideWithSelf : public CParticleFunctionConstraint // particles +{ + CPerParticleFloatInput m_flRadiusScale; // 0x01D0 + CPerParticleFloatInput m_flMinimumSpeed; // 0x0340 +}; +class C_INIT_PlaneCull : public CParticleFunctionInitializer // particles +{ + int32 m_nControlPoint; // 0x01D8 + CParticleCollectionFloatInput m_flDistance; // 0x01E0 + bool m_bCullInside; // 0x0350 +}; +class C_OP_RemapDistanceToLineSegmentToVector : public C_OP_RemapDistanceToLineSegmentBase // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01E8 + Vector m_vMinOutputValue; // 0x01EC + Vector m_vMaxOutputValue; // 0x01F8 +}; +class C_OP_PercentageBetweenTransformLerpCPs : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + float32 m_flInputMin; // 0x01D4 + float32 m_flInputMax; // 0x01D8 + CParticleTransformInput m_TransformStart; // 0x01E0 + CParticleTransformInput m_TransformEnd; // 0x0248 + int32 m_nOutputStartCP; // 0x02B0 + int32 m_nOutputStartField; // 0x02B4 + int32 m_nOutputEndCP; // 0x02B8 + int32 m_nOutputEndField; // 0x02BC + ParticleSetMethod_t m_nSetMethod; // 0x02C0 + bool m_bActiveRange; // 0x02C4 + bool m_bRadialCheck; // 0x02C5 +}; +class CVMixSteamAudioHRTFProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ +}; +class CVoiceContainerGranulator : public CVoiceContainerAsyncGenerator // soundsystem_voicecontainers +{ + float32 m_flGrainLength; // 0x00B8 + float32 m_flGrainCrossfadeAmount; // 0x00BC + float32 m_flStartJitter; // 0x00C0 + float32 m_flPlaybackJitter; // 0x00C4 + bool m_bShouldWraparound; // 0x00C8 + CStrongHandle< InfoForResourceTypeCVoiceContainerBase > m_sourceAudio; // 0x00D0 +}; +class COrientationWarpUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + OrientationWarpMode_t m_eMode; // 0x0074 + CAnimParamHandle m_hTargetParam; // 0x0078 + CAnimParamHandle m_hTargetPositionParam; // 0x007A + CAnimParamHandle m_hFallbackTargetPositionParam; // 0x007C + OrientationWarpTargetOffsetMode_t m_eTargetOffsetMode; // 0x0080 + float32 m_flTargetOffset; // 0x0084 + CAnimParamHandle m_hTargetOffsetParam; // 0x0088 + CAnimInputDamping m_damping; // 0x0090 + OrientationWarpRootMotionSource_t m_eRootMotionSource; // 0x00A8 + float32 m_flMaxRootMotionScale; // 0x00AC + bool m_bEnablePreferredRotationDirection; // 0x00B0 + AnimValueSource m_ePreferredRotationDirection; // 0x00B4 + float32 m_flPreferredRotationThreshold; // 0x00B8 +}; +class CAnimGraphDebugReplay // animgraphlib +{ + CUtlString m_animGraphFileName; // 0x0040 + CUtlVector< CSmartPtr< CAnimReplayFrame > > m_frameList; // 0x0048 + int32 m_startIndex; // 0x0060 + int32 m_writeIndex; // 0x0064 + int32 m_frameCount; // 0x0068 +}; +class CAnimSkeleton // modellib +{ + CUtlVector< CTransform > m_localSpaceTransforms; // 0x0010 + CUtlVector< CTransform > m_modelSpaceTransforms; // 0x0028 + CUtlVector< CUtlString > m_boneNames; // 0x0040 + CUtlVector< CUtlVector< int32 > > m_children; // 0x0058 + CUtlVector< int32 > m_parents; // 0x0070 + CUtlVector< CAnimFoot > m_feet; // 0x0088 + CUtlVector< CUtlString > m_morphNames; // 0x00A0 + CUtlVector< int32 > m_lodBoneCounts; // 0x00B8 +}; +class CParticleCollectionFloatInput : public CParticleFloatInput // particleslib +{ +}; +class EventServerAdvanceTick_t : public EventAdvanceTick_t // engine2 +{ +}; +class CGlobalLightBase // client +{ + bool m_bSpotLight; // 0x0010 + Vector m_SpotLightOrigin; // 0x0014 + QAngle m_SpotLightAngles; // 0x0020 + Vector m_ShadowDirection; // 0x002C + Vector m_AmbientDirection; // 0x0038 + Vector m_SpecularDirection; // 0x0044 + Vector m_InspectorSpecularDirection; // 0x0050 + float32 m_flSpecularPower; // 0x005C + float32 m_flSpecularIndependence; // 0x0060 + Color m_SpecularColor; // 0x0064 + bool m_bStartDisabled; // 0x0068 + bool m_bEnabled; // 0x0069 + Color m_LightColor; // 0x006A + Color m_AmbientColor1; // 0x006E + Color m_AmbientColor2; // 0x0072 + Color m_AmbientColor3; // 0x0076 + float32 m_flSunDistance; // 0x007C + float32 m_flFOV; // 0x0080 + float32 m_flNearZ; // 0x0084 + float32 m_flFarZ; // 0x0088 + bool m_bEnableShadows; // 0x008C + bool m_bOldEnableShadows; // 0x008D + bool m_bBackgroundClearNotRequired; // 0x008E + float32 m_flCloudScale; // 0x0090 + float32 m_flCloud1Speed; // 0x0094 + float32 m_flCloud1Direction; // 0x0098 + float32 m_flCloud2Speed; // 0x009C + float32 m_flCloud2Direction; // 0x00A0 + float32 m_flAmbientScale1; // 0x00B0 + float32 m_flAmbientScale2; // 0x00B4 + float32 m_flGroundScale; // 0x00B8 + float32 m_flLightScale; // 0x00BC + float32 m_flFoWDarkness; // 0x00C0 + bool m_bEnableSeparateSkyboxFog; // 0x00C4 + Vector m_vFowColor; // 0x00C8 + Vector m_ViewOrigin; // 0x00D4 + QAngle m_ViewAngles; // 0x00E0 + float32 m_flViewFoV; // 0x00EC + Vector[8] m_WorldPoints; // 0x00F0 + Vector2D m_vFogOffsetLayer0; // 0x04A8 + Vector2D m_vFogOffsetLayer1; // 0x04B0 + CHandle< C_BaseEntity > m_hEnvWind; // 0x04B8 + CHandle< C_BaseEntity > m_hEnvSky; // 0x04BC +}; +class CParticleFunctionConstraint : public CParticleFunction // particles +{ +}; +class CVMixDualCompressorProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixDualCompressorDesc_t m_desc; // 0x0020 +}; +class CAnimationGraphVisualizerAxis : public CAnimationGraphVisualizerPrimitiveBase // animgraphlib +{ + CTransform m_xWsTransform; // 0x0040 + float32 m_flAxisSize; // 0x0060 +}; +class CJumpHelperUpdateNode : public CSequenceUpdateNode // animgraphlib +{ + CAnimParamHandle m_hTargetParam; // 0x00B0 + Vector m_flOriginalJumpMovement; // 0x00B4 + float32 m_flOriginalJumpDuration; // 0x00C0 + float32 m_flJumpStartCycle; // 0x00C4 + float32 m_flJumpEndCycle; // 0x00C8 + JumpCorrectionMethod m_eCorrectionMethod; // 0x00CC + bool[3] m_bTranslationAxis; // 0x00D0 + bool m_bScaleSpeed; // 0x00D3 +}; +class CAnimDesc_Flag // animationsystem +{ + bool m_bLooping; // 0x0000 + bool m_bAllZeros; // 0x0001 + bool m_bHidden; // 0x0002 + bool m_bDelta; // 0x0003 + bool m_bLegacyWorldspace; // 0x0004 + bool m_bModelDoc; // 0x0005 + bool m_bImplicitSeqIgnoreDelta; // 0x0006 + bool m_bAnimGraphAdditive; // 0x0007 +}; +class CRegionSVM // physicslib +{ + CUtlVector< RnPlane_t > m_Planes; // 0x0000 + CUtlVector< uint32 > m_Nodes; // 0x0018 +}; +class CCycleControlUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + AnimValueSource m_valueSource; // 0x0070 + CAnimParamHandle m_paramIndex; // 0x0074 + bool m_bLockWhenWaning; // 0x0076 +}; +class PulseGraphExecutionHistoryEntry_t // pulse_runtime_lib +{ + PulseCursorID_t nCursorID; // 0x0000 + PulseDocNodeID_t nEditorID; // 0x0004 + float32 flExecTime; // 0x0008 + uint32 unFlags; // 0x000C + PulseSymbol_t tagName; // 0x0010 +}; +class InfoForResourceTypeCCSGOEconItem // resourcesystem +{ +}; +class GeneratedTextureHandle_t // compositematerialslib +{ + CUtlString m_strBitmapName; // 0x0000 +}; +class C_OP_SetControlPointToImpactPoint : public CParticleFunctionPreEmission // particles +{ + int32 m_nCPOut; // 0x01D8 + int32 m_nCPIn; // 0x01DC + float32 m_flUpdateRate; // 0x01E0 + CParticleCollectionFloatInput m_flTraceLength; // 0x01E8 + float32 m_flStartOffset; // 0x0358 + float32 m_flOffset; // 0x035C + Vector m_vecTraceDir; // 0x0360 + char[128] m_CollisionGroupName; // 0x036C + ParticleTraceSet_t m_nTraceSet; // 0x03EC + bool m_bSetToEndpoint; // 0x03F0 + bool m_bTraceToClosestSurface; // 0x03F1 + bool m_bIncludeWater; // 0x03F2 +}; +class C_OP_RemapVisibilityScalar : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldInput; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 + float32 m_flInputMin; // 0x01D8 + float32 m_flInputMax; // 0x01DC + float32 m_flOutputMin; // 0x01E0 + float32 m_flOutputMax; // 0x01E4 + float32 m_flRadiusScale; // 0x01E8 +}; +class C_OP_ScreenSpaceRotateTowardTarget : public CParticleFunctionOperator // particles +{ + CPerParticleVecInput m_vecTargetPosition; // 0x01D0 + CParticleRemapFloatInput m_flOutputRemap; // 0x0888 + ParticleSetMethod_t m_nSetMethod; // 0x09F8 + CPerParticleFloatInput m_flScreenEdgeAlignmentDistance; // 0x0A00 +}; +class C_INIT_CreateWithinSphereTransform : public CParticleFunctionInitializer // particles +{ + CPerParticleFloatInput m_fRadiusMin; // 0x01D8 + CPerParticleFloatInput m_fRadiusMax; // 0x0348 + CPerParticleVecInput m_vecDistanceBias; // 0x04B8 + Vector m_vecDistanceBiasAbs; // 0x0B70 + CParticleTransformInput m_TransformInput; // 0x0B80 + CPerParticleFloatInput m_fSpeedMin; // 0x0BE8 + CPerParticleFloatInput m_fSpeedMax; // 0x0D58 + float32 m_fSpeedRandExp; // 0x0EC8 + bool m_bLocalCoords; // 0x0ECC + CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x0ED0 + CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0x1588 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1C40 + ParticleAttributeIndex_t m_nFieldVelocity; // 0x1C44 +}; +class C_OP_SetGravityToCP : public CParticleFunctionPreEmission // particles +{ + int32 m_nCPInput; // 0x01D8 + int32 m_nCPOutput; // 0x01DC + CParticleCollectionFloatInput m_flScale; // 0x01E0 + bool m_bSetOrientation; // 0x0350 + bool m_bSetZDown; // 0x0351 +}; +class FeAnimStrayRadius_t // physicslib +{ + uint16[2] nNode; // 0x0000 + float32 flMaxDist; // 0x0004 + float32 flRelaxationFactor; // 0x0008 +}; +class FeAntiTunnelProbe_t // physicslib +{ + float32 flWeight; // 0x0000 + uint32 nFlags; // 0x0004 + uint16 nProbeNode; // 0x0008 + uint16 nCount; // 0x000A + uint32 nBegin; // 0x000C + float32 flActivationDistance; // 0x0010 + float32 flCurvatureRadius; // 0x0014 + float32 flBias; // 0x0018 +}; +class RnShapeDesc_t // physicslib +{ + uint32 m_nCollisionAttributeIndex; // 0x0000 + uint32 m_nSurfacePropertyIndex; // 0x0004 + CUtlString m_UserFriendlyName; // 0x0008 + bool m_bUserFriendlyNameSealed; // 0x0010 + bool m_bUserFriendlyNameLong; // 0x0011 + uint32 m_nToolMaterialHash; // 0x0014 +}; +class CNmFloatSelectorNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ + CUtlVectorFixedGrowable< int16, 5 > m_conditionNodeIndices; // 0x0010 + CUtlVectorFixedGrowable< float32, 5 > m_values; // 0x0038 + float32 m_flDefaultValue; // 0x0068 + float32 m_flEaseTime; // 0x006C + NmEasingOperation_t m_easingOp; // 0x0070 +}; +class CModelConfigElement_SetBodygroup : public CModelConfigElement // modellib +{ + CGlobalSymbol m_GroupName; // 0x0048 + int32 m_nChoice; // 0x0050 +}; +class CModelConfigElement_Command : public CModelConfigElement // modellib +{ + CUtlString m_Command; // 0x0048 + KeyValues3 m_Args; // 0x0050 +}; +class CRenderSkeleton // modellib +{ + CUtlVector< RenderSkeletonBone_t > m_bones; // 0x0000 + CUtlVector< int32 > m_boneParents; // 0x0030 + int32 m_nBoneWeightCount; // 0x0048 +}; +class InfoForResourceTypeCVPhysXSurfacePropertiesList // resourcesystem +{ +}; +class WaterWheelFrictionScale_t // server +{ + float32 m_flFractionOfWheelSubmerged; // 0x0000 + float32 m_flFrictionScale; // 0x0004 +}; +class CSAdditionalMatchStats_t : public CSAdditionalPerRoundStats_t // server +{ + int32 m_numRoundsSurvivedStreak; // 0x00F8 + int32 m_maxNumRoundsSurvivedStreak; // 0x00FC + int32 m_numRoundsSurvivedTotal; // 0x0100 + int32 m_iRoundsWonWithoutPurchase; // 0x0104 + int32 m_iRoundsWonWithoutPurchaseTotal; // 0x0108 + int32 m_numFirstKills; // 0x010C + int32 m_numClutchKills; // 0x0110 + int32 m_numPistolKills; // 0x0114 + int32 m_numSniperKills; // 0x0118 + int32 m_iNumSuicides; // 0x011C + int32 m_iNumTeamKills; // 0x0120 + float32 m_flTeamDamage; // 0x0124 +}; +class C_OP_RenderCables : public CParticleFunctionRenderer // particles +{ + CParticleCollectionFloatInput m_flRadiusScale; // 0x0220 + CParticleCollectionFloatInput m_flAlphaScale; // 0x0390 + CParticleCollectionVecInput m_vecColorScale; // 0x0500 + ParticleColorBlendType_t m_nColorBlendType; // 0x0BB8 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0BC0 + TextureRepetitionMode_t m_nTextureRepetitionMode; // 0x0BC8 + CParticleCollectionFloatInput m_flTextureRepeatsPerSegment; // 0x0BD0 + CParticleCollectionFloatInput m_flTextureRepeatsCircumference; // 0x0D40 + CParticleCollectionFloatInput m_flColorMapOffsetV; // 0x0EB0 + CParticleCollectionFloatInput m_flColorMapOffsetU; // 0x1020 + CParticleCollectionFloatInput m_flNormalMapOffsetV; // 0x1190 + CParticleCollectionFloatInput m_flNormalMapOffsetU; // 0x1300 + bool m_bDrawCableCaps; // 0x1470 + float32 m_flCapRoundness; // 0x1474 + float32 m_flCapOffsetAmount; // 0x1478 + float32 m_flTessScale; // 0x147C + int32 m_nMinTesselation; // 0x1480 + int32 m_nMaxTesselation; // 0x1484 + int32 m_nRoundness; // 0x1488 + bool m_nForceRoundnessFixed; // 0x148C + CParticleTransformInput m_LightingTransform; // 0x1490 + CUtlLeanVector< FloatInputMaterialVariable_t > m_MaterialFloatVars; // 0x14F8 + CUtlLeanVector< VecInputMaterialVariable_t > m_MaterialVecVars; // 0x1518 +}; +class VoxelVisBlockOffset_t // worldrenderer +{ + uint32 m_nOffset; // 0x0000 + uint32 m_nElementCount; // 0x0004 +}; +class FeSimdNodeBase_t // physicslib +{ + uint16[4] nNode; // 0x0000 + uint16[4] nNodeX0; // 0x0008 + uint16[4] nNodeX1; // 0x0010 + uint16[4] nNodeY0; // 0x0018 + uint16[4] nNodeY1; // 0x0020 + uint16[4] nDummy; // 0x0028 + FourQuaternions qAdjust; // 0x0030 +}; +class NmPercent_t // animlib +{ + float32 m_flValue; // 0x0000 +}; +class CNmGraphEventConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + int16 m_nSourceStateNodeIdx; // 0x0010 + CNmBitFlags m_eventConditionRules; // 0x0014 + CUtlVectorFixedGrowable< CNmGraphEventConditionNode::Condition_t, 5 > m_conditions; // 0x0018 +}; +class C_OP_SetPerChildControlPointFromAttribute : public CParticleFunctionOperator // particles +{ + int32 m_nChildGroupID; // 0x01D0 + int32 m_nFirstControlPoint; // 0x01D4 + int32 m_nNumControlPoints; // 0x01D8 + int32 m_nParticleIncrement; // 0x01DC + int32 m_nFirstSourcePoint; // 0x01E0 + bool m_bNumBasedOnParticleCount; // 0x01E4 + ParticleAttributeIndex_t m_nAttributeToRead; // 0x01E8 + int32 m_nCPField; // 0x01EC +}; +class C_OP_LightningSnapshotGenerator : public CParticleFunctionPreEmission // particles +{ + int32 m_nCPSnapshot; // 0x01D8 + int32 m_nCPStartPnt; // 0x01DC + int32 m_nCPEndPnt; // 0x01E0 + CParticleCollectionFloatInput m_flSegments; // 0x01E8 + CParticleCollectionFloatInput m_flOffset; // 0x0358 + CParticleCollectionFloatInput m_flOffsetDecay; // 0x04C8 + CParticleCollectionFloatInput m_flRecalcRate; // 0x0638 + CParticleCollectionFloatInput m_flUVScale; // 0x07A8 + CParticleCollectionFloatInput m_flUVOffset; // 0x0918 + CParticleCollectionFloatInput m_flSplitRate; // 0x0A88 + CParticleCollectionFloatInput m_flBranchTwist; // 0x0BF8 + ParticleLightnintBranchBehavior_t m_nBranchBehavior; // 0x0D68 + CParticleCollectionFloatInput m_flRadiusStart; // 0x0D70 + CParticleCollectionFloatInput m_flRadiusEnd; // 0x0EE0 + CParticleCollectionFloatInput m_flDedicatedPool; // 0x1050 +}; +class C_OP_RemapSpeed : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + float32 m_flInputMin; // 0x01D4 + float32 m_flInputMax; // 0x01D8 + float32 m_flOutputMin; // 0x01DC + float32 m_flOutputMax; // 0x01E0 + ParticleSetMethod_t m_nSetMethod; // 0x01E4 + bool m_bIgnoreDelta; // 0x01E8 +}; +class CNmFloatComparisonNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 + int16 m_nComparandValueNodeIdx; // 0x0012 + CNmFloatComparisonNode::Comparison_t m_comparison; // 0x0014 + float32 m_flEpsilon; // 0x0018 + float32 m_flComparisonValue; // 0x001C +}; +class EventClientOutput_t // engine2 +{ + EngineLoopState_t m_LoopState; // 0x0000 + float32 m_flRenderTime; // 0x0028 + float32 m_flRealTime; // 0x002C + float32 m_flRenderFrameTimeUnbounded; // 0x0030 + bool m_bRenderOnly; // 0x0034 +}; +class CPathQueryUtil // server +{ + CTransform m_PathToEntityTransform; // 0x0010 + CUtlVector< Vector > m_vecPathSamplePositions; // 0x0030 + CUtlVector< float32 > m_vecPathSampleParameters; // 0x0048 + CUtlVector< float32 > m_vecPathSampleDistances; // 0x0060 + bool m_bIsClosedLoop; // 0x0078 +}; +class ragdoll_t // server +{ + CUtlVector< ragdollelement_t > list; // 0x0000 + CUtlVector< ragdollhierarchyjoint_t > hierarchyJoints; // 0x0018 + CUtlVector< int32 > boneIndex; // 0x0030 + bool allowStretch; // 0x0048 + bool unused; // 0x0049 +}; +class CNavHullVData // navlib +{ + bool m_bAgentEnabled; // 0x0000 + float32 m_agentRadius; // 0x0004 + float32 m_agentHeight; // 0x0008 + bool m_agentShortHeightEnabled; // 0x000C + float32 m_agentShortHeight; // 0x0010 + bool m_agentCrawlEnabled; // 0x0014 + float32 m_agentCrawlHeight; // 0x0018 + float32 m_agentMaxClimb; // 0x001C + int32 m_agentMaxSlope; // 0x0020 + float32 m_agentMaxJumpDownDist; // 0x0024 + float32 m_agentMaxJumpHorizDistBase; // 0x0028 + float32 m_agentMaxJumpUpDist; // 0x002C + int32 m_agentBorderErosion; // 0x0030 + bool m_flowMapGenerationEnabled; // 0x0034 + float32 m_flowMapNodeMaxRadius; // 0x0038 +}; +class C_OP_SetCPOrientationToDirection : public CParticleFunctionOperator // particles +{ + int32 m_nInputControlPoint; // 0x01D0 + int32 m_nOutputControlPoint; // 0x01D4 +}; +class TextureGroup_t // particles +{ + bool m_bEnabled; // 0x0000 + bool m_bReplaceTextureWithGradient; // 0x0001 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x0008 + CColorGradient m_Gradient; // 0x0010 + SpriteCardTextureType_t m_nTextureType; // 0x0028 + SpriteCardTextureChannel_t m_nTextureChannels; // 0x002C + ParticleTextureLayerBlendType_t m_nTextureBlendMode; // 0x0030 + CParticleCollectionRendererFloatInput m_flTextureBlend; // 0x0038 + TextureControls_t m_TextureControls; // 0x01A8 +}; +class CVMixOscProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixOscDesc_t m_desc; // 0x0020 +}; +class CBaseConstraint : public CBoneConstraintBase // modellib +{ + CUtlString m_name; // 0x0020 + Vector m_vUpVector; // 0x0028 + CUtlLeanVector< CConstraintSlave > m_slaves; // 0x0038 + CUtlVector< CConstraintTarget > m_targets; // 0x0048 +}; +class CPhysSurfacePropertiesSoundNames // modellib +{ + CUtlString m_impactSoft; // 0x0000 + CUtlString m_impactHard; // 0x0008 + CUtlString m_scrapeSmooth; // 0x0010 + CUtlString m_scrapeRough; // 0x0018 + CUtlString m_bulletImpact; // 0x0020 + CUtlString m_rolling; // 0x0028 + CUtlString m_break; // 0x0030 + CUtlString m_strain; // 0x0038 + CUtlString m_meleeImpact; // 0x0040 + CUtlString m_pushOff; // 0x0048 + CUtlString m_skidStop; // 0x0050 + CUtlString m_resonant; // 0x0058 +}; +class CNmIDComparisonNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 + CNmIDComparisonNode::Comparison_t m_comparison; // 0x0012 + CUtlLeanVectorFixedGrowable< CGlobalSymbol, 4 > m_comparisionIDs; // 0x0018 +}; +class PulseRuntimeChunkIndex_t // pulse_runtime_lib +{ + int32 m_Value; // 0x0000 +}; +class MaterialParamString_t : public MaterialParam_t // materialsystem2 +{ + CUtlString m_value; // 0x0008 +}; +class EventClientPreSimulate_t : public EventSimulate_t // engine2 +{ +}; +class inv_image_light_sun_t // client +{ + Vector color; // 0x0000 + QAngle angle; // 0x000C + float32 brightness; // 0x0018 +}; +class C_OP_Diffusion : public CParticleFunctionOperator // particles +{ + float32 m_flRadiusScale; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 + int32 m_nVoxelGridResolution; // 0x01D8 +}; +class CSosGroupActionTimeBlockLimitSchema : public CSosGroupActionSchema // soundsystem +{ + int32 m_nMaxCount; // 0x0008 + float32 m_flMaxDuration; // 0x000C +}; +class C_OP_RenderProjected : public CParticleFunctionRenderer // particles +{ + bool m_bProjectCharacter; // 0x0220 + bool m_bProjectWorld; // 0x0221 + bool m_bProjectWater; // 0x0222 + bool m_bFlipHorizontal; // 0x0223 + bool m_bEnableProjectedDepthControls; // 0x0224 + float32 m_flMinProjectionDepth; // 0x0228 + float32 m_flMaxProjectionDepth; // 0x022C + CUtlVector< RenderProjectedMaterial_t > m_vecProjectedMaterials; // 0x0230 + CPerParticleFloatInput m_flMaterialSelection; // 0x0248 + float32 m_flAnimationTimeScale; // 0x03B8 + bool m_bOrientToNormal; // 0x03BC + CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x03C0 + CParticleCollectionFloatInput m_flRadiusScale; // 0x03D8 + CParticleCollectionFloatInput m_flAlphaScale; // 0x0548 + CParticleCollectionFloatInput m_flRollScale; // 0x06B8 + ParticleAttributeIndex_t m_nAlpha2Field; // 0x0828 + CParticleCollectionVecInput m_vecColorScale; // 0x0830 + ParticleColorBlendType_t m_nColorBlendType; // 0x0EE8 +}; +class CSteamAudioProbeData // steamaudio +{ + IPLProbeBatch m_pProbeBatch; // 0x0000 +}; +class VMixShaperDesc_t // soundsystem_lowlevel +{ + int32 m_nShape; // 0x0000 + float32 m_fldbDrive; // 0x0004 + float32 m_fldbOutputGain; // 0x0008 + float32 m_flWetMix; // 0x000C + int32 m_nOversampleFactor; // 0x0010 +}; +class CAudioSentence // soundsystem_voicecontainers +{ + bool m_bShouldVoiceDuck; // 0x0000 + CUtlVector< CAudioPhonemeTag > m_RunTimePhonemes; // 0x0008 + CUtlVector< CAudioEmphasisSample > m_EmphasisSamples; // 0x0020 + CAudioMorphData m_morphData; // 0x0038 +}; +class CSequenceUpdateNode : public CSequenceUpdateNodeBase // animgraphlib +{ + HSequence m_hSequence; // 0x0078 + float32 m_duration; // 0x007C + CParamSpanUpdater m_paramSpans; // 0x0080 + CUtlVector< TagSpan_t > m_tags; // 0x0098 +}; +class PermModelInfo_t // modellib +{ + uint32 m_nFlags; // 0x0000 + Vector m_vHullMin; // 0x0004 + Vector m_vHullMax; // 0x0010 + Vector m_vViewMin; // 0x001C + Vector m_vViewMax; // 0x0028 + float32 m_flMass; // 0x0034 + Vector m_vEyePosition; // 0x0038 + float32 m_flMaxEyeDeflection; // 0x0044 + CUtlString m_sSurfaceProperty; // 0x0048 + CUtlString m_keyValueText; // 0x0050 +}; +class CNmBlendTask : public CNmBlendTaskBase // animlib +{ +}; +class CRemapValueUpdateItem // animgraphlib +{ + CAnimParamHandle m_hParamIn; // 0x0000 + CAnimParamHandle m_hParamOut; // 0x0002 + float32 m_flMinInputValue; // 0x0004 + float32 m_flMaxInputValue; // 0x0008 + float32 m_flMinOutputValue; // 0x000C + float32 m_flMaxOutputValue; // 0x0010 +}; +class CWarpSectionAnimTag : public CWarpSectionAnimTagBase // animgraphlib +{ + bool m_bWarpPosition; // 0x0050 + bool m_bWarpOrientation; // 0x0051 +}; +class MoodAnimation_t // animationsystem +{ + CModelAnimNameWithDeltas m_sName; // 0x0000 + float32 m_flWeight; // 0x0008 +}; +class CVirtualAnimParameter : public CAnimParameterBase // animgraphlib +{ + CUtlString m_expressionString; // 0x0070 + AnimParamType_t m_eParamType; // 0x0078 +}; +class CVariantDefaultAllocator // entity2 +{ +}; +class CompositeMaterialInputLooseVariable_t // compositematerialslib +{ + CUtlString m_strName; // 0x0000 + bool m_bExposeExternally; // 0x0008 + CUtlString m_strExposedFriendlyName; // 0x0010 + CUtlString m_strExposedFriendlyGroupName; // 0x0018 + bool m_bExposedVariableIsFixedRange; // 0x0020 + CUtlString m_strExposedVisibleWhenTrue; // 0x0028 + CUtlString m_strExposedHiddenWhenTrue; // 0x0030 + CUtlString m_strExposedValueList; // 0x0038 + CompositeMaterialInputLooseVariableType_t m_nVariableType; // 0x0040 + bool m_bValueBoolean; // 0x0044 + int32 m_nValueIntX; // 0x0048 + int32 m_nValueIntY; // 0x004C + int32 m_nValueIntZ; // 0x0050 + int32 m_nValueIntW; // 0x0054 + bool m_bHasFloatBounds; // 0x0058 + float32 m_flValueFloatX; // 0x005C + float32 m_flValueFloatX_Min; // 0x0060 + float32 m_flValueFloatX_Max; // 0x0064 + float32 m_flValueFloatY; // 0x0068 + float32 m_flValueFloatY_Min; // 0x006C + float32 m_flValueFloatY_Max; // 0x0070 + float32 m_flValueFloatZ; // 0x0074 + float32 m_flValueFloatZ_Min; // 0x0078 + float32 m_flValueFloatZ_Max; // 0x007C + float32 m_flValueFloatW; // 0x0080 + float32 m_flValueFloatW_Min; // 0x0084 + float32 m_flValueFloatW_Max; // 0x0088 + Color m_cValueColor4; // 0x008C + CompositeMaterialVarSystemVar_t m_nValueSystemVar; // 0x0090 + CResourceNameTyped< CWeakHandle< InfoForResourceTypeIMaterial2 > > m_strResourceMaterial; // 0x0098 + CUtlString m_strTextureContentAssetPath; // 0x0178 + CResourceNameTyped< CWeakHandle< InfoForResourceTypeCTextureBase > > m_strTextureRuntimeResourcePath; // 0x0180 + CUtlString m_strTextureCompilationVtexTemplate; // 0x0260 + CompositeMaterialInputTextureType_t m_nTextureType; // 0x0268 + CUtlString m_strString; // 0x0270 + CUtlString m_strPanoramaPanelPath; // 0x0278 + int32 m_nPanoramaRenderRes; // 0x0280 +}; +class C_INIT_NormalOffset : public CParticleFunctionInitializer // particles +{ + Vector m_OffsetMin; // 0x01D8 + Vector m_OffsetMax; // 0x01E4 + int32 m_nControlPointNumber; // 0x01F0 + bool m_bLocalCoords; // 0x01F4 + bool m_bNormalize; // 0x01F5 +}; +class C_INIT_SetAttributeToScalarExpression : public CParticleFunctionInitializer // particles +{ + ScalarExpressionType_t m_nExpression; // 0x01D8 + CPerParticleFloatInput m_flInput1; // 0x01E0 + CPerParticleFloatInput m_flInput2; // 0x0350 + CParticleRemapFloatInput m_flOutputRemap; // 0x04C0 + ParticleAttributeIndex_t m_nOutputField; // 0x0630 + ParticleSetMethod_t m_nSetMethod; // 0x0634 +}; +class CVMixShaperProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixShaperDesc_t m_desc; // 0x0020 +}; +class CVMixFreeverbProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixFreeverbDesc_t m_desc; // 0x0020 +}; +class FeFitInfluence_t // physicslib +{ + uint32 nVertexNode; // 0x0000 + float32 flWeight; // 0x0004 + uint32 nMatrixNode; // 0x0008 +}; +class CParticleVecInput : public CParticleInput // particleslib +{ + ParticleVecType_t m_nType; // 0x0010 + Vector m_vLiteralValue; // 0x0014 + Color m_LiteralColor; // 0x0020 + CParticleNamedValueRef m_NamedValue; // 0x0028 + bool m_bFollowNamedValue; // 0x0068 + ParticleAttributeIndex_t m_nVectorAttribute; // 0x006C + Vector m_vVectorAttributeScale; // 0x0070 + int32 m_nControlPoint; // 0x007C + int32 m_nDeltaControlPoint; // 0x0080 + Vector m_vCPValueScale; // 0x0084 + Vector m_vCPRelativePosition; // 0x0090 + Vector m_vCPRelativeDir; // 0x009C + CParticleFloatInput m_FloatComponentX; // 0x00A8 + CParticleFloatInput m_FloatComponentY; // 0x0218 + CParticleFloatInput m_FloatComponentZ; // 0x0388 + CParticleFloatInput m_FloatInterp; // 0x04F8 + float32 m_flInterpInput0; // 0x0668 + float32 m_flInterpInput1; // 0x066C + Vector m_vInterpOutput0; // 0x0670 + Vector m_vInterpOutput1; // 0x067C + CColorGradient m_Gradient; // 0x0688 + Vector m_vRandomMin; // 0x06A0 + Vector m_vRandomMax; // 0x06AC +}; +class CAnimUserDifference // animationsystem +{ + CBufferString m_name; // 0x0000 + int32 m_nType; // 0x0010 +}; +class CExampleSchemaVData_PolymorphicBase // resourcefile +{ + int32 m_nBase; // 0x0008 +}; +class C_OP_GameLiquidSpill : public CParticleFunctionRenderer // particles +{ + CParticleCollectionFloatInput m_flLiquidContentsField; // 0x0220 + CParticleCollectionFloatInput m_flExpirationTime; // 0x0390 + ParticleAttributeIndex_t m_nAmountAttribute; // 0x0500 +}; +class CPathMetricEvaluator : public CMotionMetricEvaluator // animgraphlib +{ + CUtlVector< float32 > m_pathTimeSamples; // 0x0050 + float32 m_flDistance; // 0x0068 + bool m_bExtrapolateMovement; // 0x006C + float32 m_flMinExtrapolationSpeed; // 0x0070 +}; +class CNmCachedTargetNode::CDefinition : public CNmTargetValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 + NmCachedValueMode_t m_mode; // 0x0014 +}; +class EventClientPreOutputParallelWithServer_t : public EventClientPreOutput_t // engine2 +{ +}; +class C_OP_RenderAsModels : public CParticleFunctionRenderer // particles +{ + CUtlVector< ModelReference_t > m_ModelList; // 0x0220 + float32 m_flModelScale; // 0x023C + bool m_bFitToModelSize; // 0x0240 + bool m_bNonUniformScaling; // 0x0241 + ParticleAttributeIndex_t m_nXAxisScalingAttribute; // 0x0244 + ParticleAttributeIndex_t m_nYAxisScalingAttribute; // 0x0248 + ParticleAttributeIndex_t m_nZAxisScalingAttribute; // 0x024C + int32 m_nSizeCullBloat; // 0x0250 +}; +class C_OP_SetControlPointToPlayer : public CParticleFunctionPreEmission // particles +{ + int32 m_nCP1; // 0x01D8 + Vector m_vecCP1Pos; // 0x01DC + bool m_bOrientToEyes; // 0x01E8 + ParticleEntityPos_t m_nPosition; // 0x01EC +}; +class WorldNodeOnDiskBufferData_t // worldrenderer +{ + int32 m_nElementCount; // 0x0000 + int32 m_nElementSizeInBytes; // 0x0004 + CUtlVector< RenderInputLayoutField_t > m_inputLayoutFields; // 0x0008 + CUtlVector< uint8 > m_pData; // 0x0020 +}; +class CNmClipSelectorNode::CDefinition : public CNmClipReferenceNode::CDefinition // animlib +{ + CUtlLeanVectorFixedGrowable< int16, 5 > m_optionNodeIndices; // 0x0010 + CUtlLeanVectorFixedGrowable< int16, 5 > m_conditionNodeIndices; // 0x0028 +}; +class CBlockSelectionMetricEvaluator : public CMotionMetricEvaluator // animgraphlib +{ +}; +class PulseRegisterMap_t // pulse_runtime_lib +{ + KeyValues3 m_Inparams; // 0x0000 + CKV3MemberNameSet m_InparamsWhichCanBeMoved; // 0x0010 + KeyValues3 m_Outparams; // 0x0020 +}; +class CAnimActionUpdater // animgraphlib +{ +}; +class InfoForResourceTypeCTypeScriptResource // resourcesystem +{ +}; +class CNmSnapWeaponTask : public CNmPoseTask // server +{ +}; +class C_OP_MovementLoopInsideSphere : public CParticleFunctionOperator // particles +{ + int32 m_nCP; // 0x01D0 + CParticleCollectionFloatInput m_flDistance; // 0x01D8 + CParticleCollectionVecInput m_vecScale; // 0x0348 + ParticleAttributeIndex_t m_nDistSqrAttr; // 0x0A00 +}; +class C_OP_CycleScalar : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nDestField; // 0x01D0 + float32 m_flStartValue; // 0x01D4 + float32 m_flEndValue; // 0x01D8 + float32 m_flCycleTime; // 0x01DC + bool m_bDoNotRepeatCycle; // 0x01E0 + bool m_bSynchronizeParticles; // 0x01E1 + int32 m_nCPScale; // 0x01E4 + int32 m_nCPFieldMin; // 0x01E8 + int32 m_nCPFieldMax; // 0x01EC + ParticleSetMethod_t m_nSetMethod; // 0x01F0 +}; +class CVMixNameInput : public CVMixInputBase // soundsystem_lowlevel +{ + CUtlString m_defaultValue; // 0x0010 +}; +class CSceneObjectData // modellib +{ + Vector m_vMinBounds; // 0x0000 + Vector m_vMaxBounds; // 0x000C + CUtlLeanVector< CMaterialDrawDescriptor > m_drawCalls; // 0x0018 + CUtlLeanVector< AABB_t > m_drawBounds; // 0x0028 + CUtlLeanVector< CMeshletDescriptor > m_meshlets; // 0x0038 + CUtlLeanVector< CSceneObjectData::RTProxyDrawDescriptor_t > m_rtProxyDrawCalls; // 0x0048 + Vector4D m_vTintColor; // 0x0058 +}; +class SkeletonAnimCapture_t::Bone_t // modellib +{ + CUtlString m_Name; // 0x0000 + CTransform m_BindPose; // 0x0010 + int32 m_nParent; // 0x0030 +}; +class CSlopeComponentUpdater : public CAnimComponentUpdater // animgraphlib +{ + float32 m_flTraceDistance; // 0x0034 + CAnimParamHandle m_hSlopeAngle; // 0x0038 + CAnimParamHandle m_hSlopeAngleFront; // 0x003A + CAnimParamHandle m_hSlopeAngleSide; // 0x003C + CAnimParamHandle m_hSlopeHeading; // 0x003E + CAnimParamHandle m_hSlopeNormal; // 0x0040 + CAnimParamHandle m_hSlopeNormal_WorldSpace; // 0x0042 +}; +class EventClientPostOutput_t // engine2 +{ + EngineLoopState_t m_LoopState; // 0x0000 + float64 m_flRenderTime; // 0x0028 + float32 m_flRenderFrameTime; // 0x0030 + float32 m_flRenderFrameTimeUnbounded; // 0x0034 + bool m_bRenderOnly; // 0x0038 +}; +class C_OP_RemapScalar : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldInput; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 + float32 m_flInputMin; // 0x01D8 + float32 m_flInputMax; // 0x01DC + float32 m_flOutputMin; // 0x01E0 + float32 m_flOutputMax; // 0x01E4 + bool m_bOldCode; // 0x01E8 +}; +class C_OP_DirectionBetweenVecsToVec : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + CPerParticleVecInput m_vecPoint1; // 0x01D8 + CPerParticleVecInput m_vecPoint2; // 0x0890 +}; +class C_OP_ReinitializeScalarEndCap : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + float32 m_flOutputMin; // 0x01D4 + float32 m_flOutputMax; // 0x01D8 +}; +class C_OP_NoiseEmitter : public CParticleFunctionEmitter // particles +{ + float32 m_flEmissionDuration; // 0x01D8 + float32 m_flStartTime; // 0x01DC + float32 m_flEmissionScale; // 0x01E0 + int32 m_nScaleControlPoint; // 0x01E4 + int32 m_nScaleControlPointField; // 0x01E8 + int32 m_nWorldNoisePoint; // 0x01EC + bool m_bAbsVal; // 0x01F0 + bool m_bAbsValInv; // 0x01F1 + float32 m_flOffset; // 0x01F4 + float32 m_flOutputMin; // 0x01F8 + float32 m_flOutputMax; // 0x01FC + float32 m_flNoiseScale; // 0x0200 + float32 m_flWorldNoiseScale; // 0x0204 + Vector m_vecOffsetLoc; // 0x0208 + float32 m_flWorldTimeScale; // 0x0214 +}; +class CVMixDynamicsCompressorProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixDynamicsCompressorDesc_t m_desc; // 0x0020 +}; +class CVoiceContainerAsyncGenerator : public CVoiceContainerGenerator // soundsystem_voicecontainers +{ +}; +class FeNodeIntegrator_t // physicslib +{ + float32 flPointDamping; // 0x0000 + float32 flAnimationForceAttraction; // 0x0004 + float32 flAnimationVertexAttraction; // 0x0008 + float32 flGravity; // 0x000C +}; +class FeWorldCollisionParams_t // physicslib +{ + float32 flWorldFriction; // 0x0000 + float32 flGroundFriction; // 0x0004 + uint16 nListBegin; // 0x0008 + uint16 nListEnd; // 0x000A +}; +class CNmTargetOffsetNode::CDefinition : public CNmTargetValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 + bool m_bIsBoneSpaceOffset; // 0x0012 + Quaternion m_rotationOffset; // 0x0020 + Vector m_translationOffset; // 0x0030 +}; +class CAnimFrameSegment // animationsystem +{ + int32 m_nUniqueFrameIndex; // 0x0000 + uint32 m_nLocalElementMasks; // 0x0004 + int32 m_nLocalChannel; // 0x0008 + CUtlBinaryBlock m_container; // 0x0010 +}; +class C_OP_QuantizeCPComponent : public CParticleFunctionPreEmission // particles +{ + CParticleCollectionFloatInput m_flInputValue; // 0x01D8 + int32 m_nCPOutput; // 0x0348 + int32 m_nOutVectorField; // 0x034C + CParticleCollectionFloatInput m_flQuantizeValue; // 0x0350 +}; +class C_OP_PerParticleForce : public CParticleFunctionForce // particles +{ + CPerParticleFloatInput m_flForceScale; // 0x01E0 + CPerParticleVecInput m_vForce; // 0x0350 + int32 m_nCP; // 0x0A08 +}; +class CNmAndNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + CUtlLeanVectorFixedGrowable< int16, 4 > m_conditionNodeIndices; // 0x0010 +}; +class ParamSpan_t // animgraphlib +{ + CUtlVector< ParamSpanSample_t > m_samples; // 0x0000 + CAnimParamHandle m_hParam; // 0x0018 + AnimParamType_t m_eParamType; // 0x001A + float32 m_flStartCycle; // 0x001C + float32 m_flEndCycle; // 0x0020 +}; +class CNmFootEventConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + int16 m_nSourceStateNodeIdx; // 0x0010 + NmFootPhaseCondition_t m_phaseCondition; // 0x0012 + CNmBitFlags m_eventConditionRules; // 0x0014 +}; +class CBinaryUpdateNode : public CAnimUpdateNodeBase // animgraphlib +{ + CAnimUpdateNodeRef m_pChild1; // 0x0060 + CAnimUpdateNodeRef m_pChild2; // 0x0070 + BinaryNodeTiming m_timingBehavior; // 0x0080 + float32 m_flTimingBlend; // 0x0084 + bool m_bResetChild1; // 0x0088 + bool m_bResetChild2; // 0x0089 +}; +class PointCameraSettings_t // server +{ + float32 m_flNearBlurryDistance; // 0x0000 + float32 m_flNearCrispDistance; // 0x0004 + float32 m_flFarCrispDistance; // 0x0008 + float32 m_flFarBlurryDistance; // 0x000C +}; +class FeEdgeDesc_t // physicslib +{ + uint16[2] nEdge; // 0x0000 + uint16[2][2] nSide; // 0x0004 + uint16[2] nVirtElem; // 0x000C +}; +class FeMorphLayerDepr_t // physicslib +{ + CUtlString m_Name; // 0x0000 + uint32 m_nNameHash; // 0x0008 + CUtlVector< uint16 > m_Nodes; // 0x0010 + CUtlVector< Vector > m_InitPos; // 0x0028 + CUtlVector< float32 > m_Gravity; // 0x0040 + CUtlVector< float32 > m_GoalStrength; // 0x0058 + CUtlVector< float32 > m_GoalDamping; // 0x0070 + uint32 m_nFlags; // 0x0088 +}; +class CModelConfigElement // modellib +{ + CUtlString m_ElementName; // 0x0008 + CUtlVector< CModelConfigElement* > m_NestedElements; // 0x0010 +}; +class CLookAtUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + LookAtOpFixedSettings_t m_opFixedSettings; // 0x0070 + AnimVectorSource m_target; // 0x0148 + CAnimParamHandle m_paramIndex; // 0x014C + CAnimParamHandle m_weightParamIndex; // 0x014E + bool m_bResetChild; // 0x0150 + bool m_bLockWhenWaning; // 0x0151 +}; +class CNmFootstepEventPercentageThroughNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ + int16 m_nSourceStateNodeIdx; // 0x0010 + NmFootPhaseCondition_t m_phaseCondition; // 0x0012 + CNmBitFlags m_eventConditionRules; // 0x0014 +}; +class EventClientSimulate_t : public EventSimulate_t // engine2 +{ +}; +class InfoForResourceTypeIPulseGraphDef // resourcesystem +{ +}; +class CVoiceContainerSet : public CVoiceContainerBase // soundsystem_voicecontainers +{ + CUtlVector< CVoiceContainerSetElement > m_soundsToPlay; // 0x00A8 +}; +class CModelConfigElement_SetBodygroupOnAttachedModels : public CModelConfigElement // modellib +{ + CUtlString m_GroupName; // 0x0048 + int32 m_nChoice; // 0x0050 +}; +class CRenderMesh // modellib +{ + CUtlLeanVectorFixedGrowable< CSceneObjectData, 1 > m_sceneObjects; // 0x0010 + CUtlLeanVector< CBaseConstraint* > m_constraints; // 0x00B8 + CRenderSkeleton m_skeleton; // 0x00C8 + bool m_bUseUV2ForCharting; // 0x01D4 + bool m_bEmbeddedMapMesh; // 0x01D5 + DynamicMeshDeformParams_t m_meshDeformParams; // 0x01F8 + CRenderGroom* m_pGroomData; // 0x0208 +}; +class CPlayerControllerComponent // server +{ + CNetworkVarChainer __m_pChainEntity; // 0x0008 +}; +class C_OP_Decay : public CParticleFunctionOperator // particles +{ + bool m_bRopeDecay; // 0x01D0 + bool m_bForcePreserveParticleOrder; // 0x01D1 +}; +class C_OP_SnapshotSkinToBones : public CParticleFunctionOperator // particles +{ + bool m_bTransformNormals; // 0x01D0 + bool m_bTransformRadii; // 0x01D1 + int32 m_nControlPointNumber; // 0x01D4 + float32 m_flLifeTimeFadeStart; // 0x01D8 + float32 m_flLifeTimeFadeEnd; // 0x01DC + float32 m_flJumpThreshold; // 0x01E0 + float32 m_flPrevPosScale; // 0x01E4 +}; +class CSceneObjectData::RTProxyDrawDescriptor_t // modellib +{ + CMaterialDrawDescriptor m_drawDesc; // 0x0000 + matrix3x4_t m_mWorldFromLocal; // 0x0108 + VertexAlbedoFormat_t m_nVertexAlbedoFormat; // 0x0138 + int8 m_nVertexAlbedoVB; // 0x0139 + uint16 m_nVertexAlbedoOffset; // 0x013A + uint16 m_nVertexAlbedoStride; // 0x013C +}; +class CNmFloatClampNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 + Range_t m_clampRange; // 0x0014 +}; +class InfoForResourceTypeCNmIKRig // resourcesystem +{ +}; +class C_INIT_DistanceToNeighborCull : public CParticleFunctionInitializer // particles +{ + CPerParticleFloatInput m_flDistance; // 0x01D8 + bool m_bIncludeRadii; // 0x0348 + CPerParticleFloatInput m_flLifespanOverlap; // 0x0350 + ParticleAttributeIndex_t m_nFieldModify; // 0x04C0 + CPerParticleFloatInput m_flModify; // 0x04C8 + ParticleSetMethod_t m_nSetMethod; // 0x0638 + bool m_bUseNeighbor; // 0x063C +}; +class CVMixAudioMeter // soundsystem_lowlevel +{ + CUtlString m_name; // 0x0000 + CUtlString m_displayName; // 0x0008 +}; +class FeRigidColliderIndices_t // physicslib +{ + uint16 m_nTaperedCapsuleRigidIndex; // 0x0000 + uint16 m_nSphereRigidIndex; // 0x0002 + uint16 m_nBoxRigidIndex; // 0x0004 + uint16 m_nSDFRigidIndex; // 0x0006 + uint16 m_nCollisionPlaneIndex; // 0x0008 +}; +class CNmVelocityBasedSpeedScaleNode::CDefinition : public CNmSpeedScaleBaseNode::CDefinition // animlib +{ +}; +class RenderSkeletonBone_t // modellib +{ + CUtlString m_boneName; // 0x0000 + CUtlString m_parentName; // 0x0008 + matrix3x4_t m_invBindPose; // 0x0010 + SkeletonBoneBounds_t m_bbox; // 0x0040 + float32 m_flSphereRadius; // 0x0058 +}; +class C_OP_RampCPLinearRandom : public CParticleFunctionPreEmission // particles +{ + int32 m_nOutControlPointNumber; // 0x01D8 + Vector m_vecRateMin; // 0x01DC + Vector m_vecRateMax; // 0x01E8 +}; +class PhysShapeMarkup_t // modellib +{ + int32 m_nBodyInAggregate; // 0x0000 + int32 m_nShapeInBody; // 0x0004 + CGlobalSymbol m_sHitGroup; // 0x0008 +}; +class C_INIT_RemapParticleCountToNamedModelElementScalar : public C_INIT_RemapParticleCountToScalar // particles +{ + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x0208 + CUtlString m_outputMinName; // 0x0210 + CUtlString m_outputMaxName; // 0x0218 + bool m_bModelFromRenderer; // 0x0220 +}; +class C_INIT_RandomScalar : public CParticleFunctionInitializer // particles +{ + float32 m_flMin; // 0x01D8 + float32 m_flMax; // 0x01DC + float32 m_flExponent; // 0x01E0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01E4 +}; +class C_OP_InheritFromParentParticlesV2 : public CParticleFunctionOperator // particles +{ + CPerParticleFloatInput m_flScale; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x0340 + CPerParticleFloatInput m_nIncrement; // 0x0348 + bool m_bRandomDistribution; // 0x04B8 + bool m_bReverse; // 0x04B9 + MissingParentInheritBehavior_t m_nMissingParentBehavior; // 0x04BC + CPerParticleFloatInput m_flInterpolation; // 0x04C0 +}; +class PointDefinitionWithTimeValues_t : public PointDefinition_t // particles +{ + float32 m_flTimeDuration; // 0x0014 +}; +class CNmPoseNode::CDefinition : public CNmGraphNode::CDefinition // animlib +{ +}; +class CAnimGraphNetworkSettings : public CAnimGraphSettingsGroup // animgraphlib +{ + bool m_bNetworkingEnabled; // 0x0020 +}; +class MaterialGroup_t // modellib +{ + CUtlString m_name; // 0x0000 + CUtlVector< CStrongHandle< InfoForResourceTypeIMaterial2 > > m_materials; // 0x0008 +}; +class CNmAdditiveBlendTask : public CNmBlendTaskBase // animlib +{ +}; +class CFollowTargetUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + FollowTargetOpFixedSettings_t m_opFixedData; // 0x0070 + CAnimParamHandle m_hParameterPosition; // 0x0088 + CAnimParamHandle m_hParameterOrientation; // 0x008A +}; +class FeRodConstraint_t // physicslib +{ + uint16[2] nNode; // 0x0000 + float32 flMaxDist; // 0x0004 + float32 flMinDist; // 0x0008 + float32 flWeight0; // 0x000C + float32 flRelaxationFactor; // 0x0010 +}; +class CNmRootMotionData // animlib +{ + CUtlVector< CTransform > m_transforms; // 0x0000 + int32 m_nNumFrames; // 0x0018 + float32 m_flAverageLinearVelocity; // 0x001C + float32 m_flAverageAngularVelocityRadians; // 0x0020 + CTransform m_totalDelta; // 0x0030 +}; +class CBoneConstraintPoseSpaceMorph::Input_t // modellib +{ + Vector m_inputValue; // 0x0000 + CUtlVector< float32 > m_outputWeightList; // 0x0010 +}; +class CLeafUpdateNode : public CAnimUpdateNodeBase // animgraphlib +{ +}; +class PhysSoftbodyDesc_t // modellib +{ + CUtlVector< uint32 > m_ParticleBoneHash; // 0x0000 + CUtlVector< RnSoftbodyParticle_t > m_Particles; // 0x0018 + CUtlVector< RnSoftbodySpring_t > m_Springs; // 0x0030 + CUtlVector< RnSoftbodyCapsule_t > m_Capsules; // 0x0048 + CUtlVector< CTransform > m_InitPose; // 0x0060 + CUtlVector< CUtlString > m_ParticleBoneName; // 0x0078 +}; +class EntComponentInfo_t // entity2 +{ + char* m_pName; // 0x0000 + char* m_pCPPClassname; // 0x0008 + char* m_pNetworkDataReferencedDescription; // 0x0010 + char* m_pNetworkDataReferencedPtrPropDescription; // 0x0018 + int32 m_nRuntimeIndex; // 0x0020 + uint32 m_nFlags; // 0x0024 + CEntityComponentHelper* m_pBaseClassComponentHelper; // 0x0060 +}; +class InfoForResourceTypeCPanoramaLayout // resourcesystem +{ +}; +class CRelativeLocation // server +{ + RelativeLocationType_t m_Type; // 0x0018 + Vector m_vRelativeOffset; // 0x001C + VectorWS m_vWorldSpacePos; // 0x0028 + CHandle< CBaseEntity > m_hEntity; // 0x0034 +}; +class C_OP_RemapTransformToVelocity : public CParticleFunctionOperator // particles +{ + CParticleTransformInput m_TransformInput; // 0x01D0 +}; +class C_OP_RenderSprites : public CBaseRendererSource2 // particles +{ + CParticleCollectionRendererFloatInput m_nSequenceOverride; // 0x2DE8 + bool m_bSequenceNumbersAreRawSequenceIndices; // 0x2F58 + ParticleOrientationChoiceList_t m_nOrientationType; // 0x2F5C + int32 m_nOrientationControlPoint; // 0x2F60 + bool m_bUseYawWithNormalAligned; // 0x2F64 + CParticleCollectionRendererFloatInput m_flMinSize; // 0x2F68 + CParticleCollectionRendererFloatInput m_flMaxSize; // 0x30D8 + CParticleCollectionRendererFloatInput m_flAlphaAdjustWithSizeAdjust; // 0x3248 + CParticleCollectionRendererFloatInput m_flStartFadeSize; // 0x33B8 + CParticleCollectionRendererFloatInput m_flEndFadeSize; // 0x3528 + float32 m_flStartFadeDot; // 0x3698 + float32 m_flEndFadeDot; // 0x369C + bool m_bDistanceAlpha; // 0x36A0 + bool m_bSoftEdges; // 0x36A1 + float32 m_flEdgeSoftnessStart; // 0x36A4 + float32 m_flEdgeSoftnessEnd; // 0x36A8 + bool m_bOutline; // 0x36AC + Color m_OutlineColor; // 0x36AD + int32 m_nOutlineAlpha; // 0x36B4 + float32 m_flOutlineStart0; // 0x36B8 + float32 m_flOutlineStart1; // 0x36BC + float32 m_flOutlineEnd0; // 0x36C0 + float32 m_flOutlineEnd1; // 0x36C4 + ParticleLightingQuality_t m_nLightingMode; // 0x36C8 + CParticleCollectionRendererVecInput m_vecLightingOverride; // 0x36D0 + CParticleCollectionRendererFloatInput m_flLightingTessellation; // 0x3D88 + CParticleCollectionRendererFloatInput m_flLightingDirectionality; // 0x3EF8 + bool m_bParticleShadows; // 0x4068 + float32 m_flShadowDensity; // 0x406C + CReplicationParameters m_replicationParameters; // 0x4070 +}; +class CVMixControlOutput : public CVMixInputBase // soundsystem_lowlevel +{ + float32 m_flDefaultValue; // 0x0010 +}; +class CVMixConvolutionProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixConvolutionDesc_t m_desc; // 0x0020 +}; +class SkeletonAnimCapture_t // modellib +{ + CEntityIndex m_nEntIndex; // 0x0000 + CEntityIndex m_nEntParent; // 0x0004 + CUtlVector< CEntityIndex > m_ImportedCollision; // 0x0008 + CUtlString m_ModelName; // 0x0020 + CUtlString m_CaptureName; // 0x0028 + CUtlVector< SkeletonAnimCapture_t::Bone_t > m_ModelBindPose; // 0x0030 + CUtlVector< SkeletonAnimCapture_t::Bone_t > m_FeModelInitPose; // 0x0048 + int32 m_nFlexControllers; // 0x0060 + bool m_bPredicted; // 0x0064 + CUtlVector< SkeletonAnimCapture_t::Frame_t > m_Frames; // 0x00A8 +}; +class CMotionNodeSequence : public CMotionNode // animgraphlib +{ + CUtlVector< TagSpan_t > m_tags; // 0x0028 + HSequence m_hSequence; // 0x0040 + float32 m_flPlaybackSpeed; // 0x0044 +}; +class CNmControlParameterIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib +{ +}; +class CBtNodeComposite : public CBtNode // server +{ +}; +class CParticleFunction // particles +{ + CParticleCollectionFloatInput m_flOpStrength; // 0x0008 + ParticleEndcapMode_t m_nOpEndCapState; // 0x0178 + float32 m_flOpStartFadeInTime; // 0x017C + float32 m_flOpEndFadeInTime; // 0x0180 + float32 m_flOpStartFadeOutTime; // 0x0184 + float32 m_flOpEndFadeOutTime; // 0x0188 + float32 m_flOpFadeOscillatePeriod; // 0x018C + bool m_bNormalizeToStopTime; // 0x0190 + float32 m_flOpTimeOffsetMin; // 0x0194 + float32 m_flOpTimeOffsetMax; // 0x0198 + int32 m_nOpTimeOffsetSeed; // 0x019C + int32 m_nOpTimeScaleSeed; // 0x01A0 + float32 m_flOpTimeScaleMin; // 0x01A4 + float32 m_flOpTimeScaleMax; // 0x01A8 + bool m_bDisableOperator; // 0x01AE + CUtlString m_Notes; // 0x01B0 +}; +class C_OP_MoveToHitbox : public CParticleFunctionOperator // particles +{ + CParticleModelInput m_modelInput; // 0x01D0 + CParticleTransformInput m_transformInput; // 0x0230 + float32 m_flLifeTimeLerpStart; // 0x029C + float32 m_flLifeTimeLerpEnd; // 0x02A0 + float32 m_flPrevPosScale; // 0x02A4 + char[128] m_HitboxSetName; // 0x02A8 + bool m_bUseBones; // 0x0328 + HitboxLerpType_t m_nLerpType; // 0x032C + CPerParticleFloatInput m_flInterpolation; // 0x0330 +}; +class CSteamAudioBakedMaterialsData // steamaudio +{ + CSteamAudioProbeData m_probes; // 0x0000 + CUtlVector< uint32 > m_vecMaterialTokens; // 0x0008 + CUtlVector< float32 > m_vecMaterialWeights; // 0x0020 +}; +class CNmCachedPoseReadTask : public CNmPoseTask // animlib +{ +}; +class FootFixedSettings // animgraphlib +{ + TraceSettings_t m_traceSettings; // 0x0000 + VectorAligned m_vFootBaseBindPosePositionMS; // 0x0010 + float32 m_flFootBaseLength; // 0x0020 + float32 m_flMaxRotationLeft; // 0x0024 + float32 m_flMaxRotationRight; // 0x0028 + int32 m_footstepLandedTagIndex; // 0x002C + bool m_bEnableTracing; // 0x0030 + float32 m_flTraceAngleBlend; // 0x0034 + int32 m_nDisableTagIndex; // 0x0038 + int32 m_nFootIndex; // 0x003C +}; +class CAnimSequenceParams // animationsystem +{ + float32 m_flFadeInTime; // 0x0000 + float32 m_flFadeOutTime; // 0x0004 +}; +class CParticleSystemDefinition : public IParticleSystemDefinition // particles +{ + int32 m_nBehaviorVersion; // 0x0008 + CUtlVector< CParticleFunctionPreEmission* > m_PreEmissionOperators; // 0x0010 + CUtlVector< CParticleFunctionEmitter* > m_Emitters; // 0x0028 + CUtlVector< CParticleFunctionInitializer* > m_Initializers; // 0x0040 + CUtlVector< CParticleFunctionOperator* > m_Operators; // 0x0058 + CUtlVector< CParticleFunctionForce* > m_ForceGenerators; // 0x0070 + CUtlVector< CParticleFunctionConstraint* > m_Constraints; // 0x0088 + CUtlVector< CParticleFunctionRenderer* > m_Renderers; // 0x00A0 + CUtlVector< ParticleChildrenInfo_t > m_Children; // 0x00B8 + int32 m_nFirstMultipleOverride_BackwardCompat; // 0x0178 + int32 m_nInitialParticles; // 0x0258 + int32 m_nMaxParticles; // 0x025C + int32 m_nGroupID; // 0x0260 + Vector m_BoundingBoxMin; // 0x0264 + Vector m_BoundingBoxMax; // 0x0270 + float32 m_flDepthSortBias; // 0x027C + int32 m_nSortOverridePositionCP; // 0x0280 + bool m_bInfiniteBounds; // 0x0284 + bool m_bEnableNamedValues; // 0x0285 + CUtlString m_NamedValueDomain; // 0x0288 + CUtlVector< ParticleNamedValueSource_t* > m_NamedValueLocals; // 0x0290 + Color m_ConstantColor; // 0x02A8 + Vector m_ConstantNormal; // 0x02AC + float32 m_flConstantRadius; // 0x02B8 + float32 m_flConstantRotation; // 0x02BC + float32 m_flConstantRotationSpeed; // 0x02C0 + float32 m_flConstantLifespan; // 0x02C4 + int32 m_nConstantSequenceNumber; // 0x02C8 + int32 m_nConstantSequenceNumber1; // 0x02CC + int32 m_nSnapshotControlPoint; // 0x02D0 + CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hSnapshot; // 0x02D8 + CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_pszCullReplacementName; // 0x02E0 + float32 m_flCullRadius; // 0x02E8 + float32 m_flCullFillCost; // 0x02EC + int32 m_nCullControlPoint; // 0x02F0 + CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hFallback; // 0x02F8 + int32 m_nFallbackMaxCount; // 0x0300 + CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hLowViolenceDef; // 0x0308 + CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hReferenceReplacement; // 0x0310 + float32 m_flPreSimulationTime; // 0x0318 + float32 m_flStopSimulationAfterTime; // 0x031C + float32 m_flMaximumTimeStep; // 0x0320 + float32 m_flMaximumSimTime; // 0x0324 + float32 m_flMinimumSimTime; // 0x0328 + float32 m_flMinimumTimeStep; // 0x032C + int32 m_nMinimumFrames; // 0x0330 + int32 m_nMinCPULevel; // 0x0334 + int32 m_nMinGPULevel; // 0x0338 + float32 m_flNoDrawTimeToGoToSleep; // 0x033C + float32 m_flMaxDrawDistance; // 0x0340 + float32 m_flStartFadeDistance; // 0x0344 + float32 m_flMaxCreationDistance; // 0x0348 + int32 m_nAggregationMinAvailableParticles; // 0x034C + float32 m_flAggregateRadius; // 0x0350 + bool m_bShouldBatch; // 0x0354 + bool m_bShouldHitboxesFallbackToRenderBounds; // 0x0355 + bool m_bShouldHitboxesFallbackToSnapshot; // 0x0356 + bool m_bShouldHitboxesFallbackToCollisionHulls; // 0x0357 + InheritableBoolType_t m_nViewModelEffect; // 0x0358 + bool m_bScreenSpaceEffect; // 0x035C + CUtlSymbolLarge m_pszTargetLayerID; // 0x0360 + int32 m_nSkipRenderControlPoint; // 0x0368 + int32 m_nAllowRenderControlPoint; // 0x036C + bool m_bShouldSort; // 0x0370 + CUtlVector< ParticleControlPointConfiguration_t > m_controlPointConfigurations; // 0x03B8 +}; +class C_INIT_InitVecCollection : public CParticleFunctionInitializer // particles +{ + CParticleCollectionVecInput m_InputValue; // 0x01D8 + ParticleAttributeIndex_t m_nOutputField; // 0x0890 +}; +class ExtraVertexStreamOverride_t : public BaseSceneObjectOverride_t // worldrenderer +{ + uint32 m_nSubSceneObject; // 0x0004 + uint32 m_nDrawCallIndex; // 0x0008 + MeshDrawPrimitiveFlags_t m_nAdditionalMeshDrawPrimitiveFlags; // 0x000C + CRenderBufferBinding m_extraBufferBinding; // 0x0010 +}; +class VMixAutoFilterDesc_t // soundsystem_lowlevel +{ + float32 m_flEnvelopeAmount; // 0x0000 + float32 m_flAttackTimeMS; // 0x0004 + float32 m_flReleaseTimeMS; // 0x0008 + VMixFilterDesc_t m_filter; // 0x000C + float32 m_flLFOAmount; // 0x001C + float32 m_flLFORate; // 0x0020 + float32 m_flPhase; // 0x0024 + VMixLFOShape_t m_nLFOShape; // 0x0028 +}; +class VMixDynamicsDesc_t // soundsystem_lowlevel +{ + float32 m_fldbGain; // 0x0000 + float32 m_fldbNoiseGateThreshold; // 0x0004 + float32 m_fldbCompressionThreshold; // 0x0008 + float32 m_fldbLimiterThreshold; // 0x000C + float32 m_fldbKneeWidth; // 0x0010 + float32 m_flRatio; // 0x0014 + float32 m_flLimiterRatio; // 0x0018 + float32 m_flAttackTimeMS; // 0x001C + float32 m_flReleaseTimeMS; // 0x0020 + float32 m_flRMSTimeMS; // 0x0024 + float32 m_flWetMix; // 0x0028 + bool m_bPeakMode; // 0x002C +}; +class CParticleAnimTag : public CAnimTagBase // animgraphlib +{ + CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hParticleSystem; // 0x0058 + CUtlString m_particleSystemName; // 0x0060 + CUtlString m_configName; // 0x0068 + bool m_bDetachFromOwner; // 0x0070 + bool m_bAggregate; // 0x0071 + bool m_bStopWhenTagEnds; // 0x0072 + bool m_bTagEndStopIsInstant; // 0x0073 + CUtlString m_attachmentName; // 0x0078 + ParticleAttachment_t m_attachmentType; // 0x0080 + CUtlString m_attachmentCP1Name; // 0x0088 + ParticleAttachment_t m_attachmentCP1Type; // 0x0090 +}; +class CNmSkeleton::SecondarySkeleton_t // animlib +{ + CGlobalSymbol m_attachToBoneID; // 0x0000 + CStrongHandle< InfoForResourceTypeCNmSkeleton > m_skeleton; // 0x0008 +}; +class SoundeventPathCornerPairNetworked_t // server +{ + Vector vP1; // 0x0000 + Vector vP2; // 0x000C + float32 flPathLengthSqr; // 0x0018 + float32 flP1Pct; // 0x001C + float32 flP2Pct; // 0x0020 +}; +class CInButtonState // server +{ + uint64[3] m_pButtonStates; // 0x0008 +}; +class Relationship_t // server +{ + Disposition_t disposition; // 0x0000 + int32 priority; // 0x0004 +}; +class C_INIT_CreateFromPlaneCache : public CParticleFunctionInitializer // particles +{ + Vector m_vecOffsetMin; // 0x01D8 + Vector m_vecOffsetMax; // 0x01E4 + bool m_bUseNormal; // 0x01F1 +}; +class PointDefinition_t // particles +{ + int32 m_nControlPoint; // 0x0000 + bool m_bLocalCoords; // 0x0004 + Vector m_vOffset; // 0x0008 +}; +class CNmSyncTrack // animlib +{ + CUtlLeanVectorFixedGrowable< CNmSyncTrack::Event_t, 10 > m_syncEvents; // 0x0000 + int32 m_nStartEventOffset; // 0x00A8 +}; +class CAnimInputDamping // animgraphlib +{ + DampingSpeedFunction m_speedFunction; // 0x0008 + float32 m_fSpeedScale; // 0x000C + float32 m_fFallingSpeedScale; // 0x0010 +}; +class CBoneConstraintBase // modellib +{ +}; +class InfoForResourceTypeIParticleSystemDefinition // resourcesystem +{ +}; +class CNmSnapWeaponNode::CDefinition : public CNmPassthroughNode::CDefinition // server +{ + int16 m_nEnabledNodeIdx; // 0x0018 + int16 m_nLockLeftHandNodeIdx; // 0x001A + float32 m_flBlendTimeSeconds; // 0x001C +}; +class CBaseRendererSource2 : public CParticleFunctionRenderer // particles +{ + CParticleCollectionRendererFloatInput m_flRadiusScale; // 0x0220 + CParticleCollectionRendererFloatInput m_flAlphaScale; // 0x0390 + CParticleCollectionRendererFloatInput m_flRollScale; // 0x0500 + ParticleAttributeIndex_t m_nAlpha2Field; // 0x0670 + CParticleCollectionRendererVecInput m_vecColorScale; // 0x0678 + ParticleColorBlendType_t m_nColorBlendType; // 0x0D30 + SpriteCardShaderType_t m_nShaderType; // 0x0D34 + CUtlString m_strShaderOverride; // 0x0D38 + CParticleCollectionRendererFloatInput m_flCenterXOffset; // 0x0D40 + CParticleCollectionRendererFloatInput m_flCenterYOffset; // 0x0EB0 + float32 m_flBumpStrength; // 0x1020 + ParticleSequenceCropOverride_t m_nCropTextureOverride; // 0x1024 + CUtlLeanVector< TextureGroup_t > m_vecTexturesInput; // 0x1028 + float32 m_flAnimationRate; // 0x1038 + AnimationType_t m_nAnimationType; // 0x103C + bool m_bAnimateInFPS; // 0x1040 + CParticleCollectionRendererFloatInput m_flMotionVectorScaleU; // 0x1048 + CParticleCollectionRendererFloatInput m_flMotionVectorScaleV; // 0x11B8 + CParticleCollectionRendererFloatInput m_flSelfIllumAmount; // 0x1328 + CParticleCollectionRendererFloatInput m_flDiffuseAmount; // 0x1498 + CParticleCollectionRendererFloatInput m_flDiffuseClamp; // 0x1608 + int32 m_nLightingControlPoint; // 0x1778 + ParticleOutputBlendMode_t m_nOutputBlendMode; // 0x177C + bool m_bGammaCorrectVertexColors; // 0x1780 + bool m_bSaturateColorPreAlphaBlend; // 0x1781 + CParticleCollectionRendererFloatInput m_flAddSelfAmount; // 0x1788 + CParticleCollectionRendererFloatInput m_flDesaturation; // 0x18F8 + CParticleCollectionRendererFloatInput m_flOverbrightFactor; // 0x1A68 + int32 m_nHSVShiftControlPoint; // 0x1BD8 + ParticleFogType_t m_nFogType; // 0x1BDC + CParticleCollectionRendererFloatInput m_flFogAmount; // 0x1BE0 + bool m_bTintByFOW; // 0x1D50 + bool m_bTintByGlobalLight; // 0x1D51 + SpriteCardPerParticleScale_t m_nPerParticleAlphaReference; // 0x1D54 + SpriteCardPerParticleScale_t m_nPerParticleAlphaRefWindow; // 0x1D58 + ParticleAlphaReferenceType_t m_nAlphaReferenceType; // 0x1D5C + CParticleCollectionRendererFloatInput m_flAlphaReferenceSoftness; // 0x1D60 + CParticleCollectionRendererFloatInput m_flSourceAlphaValueToMapToZero; // 0x1ED0 + CParticleCollectionRendererFloatInput m_flSourceAlphaValueToMapToOne; // 0x2040 + bool m_bRefract; // 0x21B0 + bool m_bRefractSolid; // 0x21B1 + CParticleCollectionRendererFloatInput m_flRefractAmount; // 0x21B8 + int32 m_nRefractBlurRadius; // 0x2328 + BlurFilterType_t m_nRefractBlurType; // 0x232C + bool m_bOnlyRenderInEffectsBloomPass; // 0x2330 + bool m_bOnlyRenderInEffectsWaterPass; // 0x2331 + bool m_bUseMixedResolutionRendering; // 0x2332 + bool m_bOnlyRenderInEffecsGameOverlay; // 0x2333 + char[128] m_stencilTestID; // 0x2334 + bool m_bStencilTestExclude; // 0x23B4 + char[128] m_stencilWriteID; // 0x23B5 + bool m_bWriteStencilOnDepthPass; // 0x2435 + bool m_bWriteStencilOnDepthFail; // 0x2436 + bool m_bReverseZBuffering; // 0x2437 + bool m_bDisableZBuffering; // 0x2438 + ParticleDepthFeatheringMode_t m_nFeatheringMode; // 0x243C + CParticleCollectionRendererFloatInput m_flFeatheringMinDist; // 0x2440 + CParticleCollectionRendererFloatInput m_flFeatheringMaxDist; // 0x25B0 + CParticleCollectionRendererFloatInput m_flFeatheringFilter; // 0x2720 + CParticleCollectionRendererFloatInput m_flFeatheringDepthMapFilter; // 0x2890 + CParticleCollectionRendererFloatInput m_flDepthBias; // 0x2A00 + ParticleSortingChoiceList_t m_nSortMethod; // 0x2B70 + bool m_bBlendFramesSeq0; // 0x2B74 + bool m_bMaxLuminanceBlendingSequence0; // 0x2B75 +}; +class C_OP_GameDecalRenderer : public CParticleFunctionRenderer // particles +{ + CGlobalSymbol m_sDecalGroupName; // 0x0220 + EventTypeSelection_t m_nEventType; // 0x0228 + ParticleCollisionMask_t m_nInteractionMask; // 0x0230 + ParticleCollisionGroup_t m_nCollisionGroup; // 0x0238 + CPerParticleVecInput m_vecStartPos; // 0x0240 + CPerParticleVecInput m_vecEndPos; // 0x08F8 + CPerParticleFloatInput m_flTraceBloat; // 0x0FB0 + CPerParticleFloatInput m_flDecalSize; // 0x1120 + CPerParticleFloatInput m_nDecalGroupIndex; // 0x1290 + CPerParticleFloatInput m_flDecalRotation; // 0x1400 + CPerParticleVecInput m_vModulationColor; // 0x1570 + bool m_bUseGameDefaultDecalSize; // 0x1C28 + bool m_bRandomDecalRotation; // 0x1C29 + bool m_bRandomlySelectDecalInGroup; // 0x1C2A + bool m_bNoDecalsOnOwner; // 0x1C2B + bool m_bVisualizeTraces; // 0x1C2C +}; +class CExpressionActionUpdater : public CAnimActionUpdater // animgraphlib +{ + CAnimParamHandle m_hParam; // 0x0018 + AnimParamType_t m_eParamType; // 0x001A + AnimScriptHandle m_hScript; // 0x001C +}; +class CNmClipNode::CDefinition : public CNmClipReferenceNode::CDefinition // animlib +{ + int16 m_nPlayInReverseValueNodeIdx; // 0x0010 + int16 m_nResetTimeValueNodeIdx; // 0x0012 + bool m_bSampleRootMotion; // 0x0014 + bool m_bAllowLooping; // 0x0015 + int16 m_nDataSlotIdx; // 0x0016 + CUtlVectorFixedGrowable< CGlobalSymbol, 2 > m_graphEvents; // 0x0018 + float32 m_flSpeedMultiplier; // 0x0040 + int32 m_nStartSyncEventOffset; // 0x0044 +}; +class CNmSpeedScaleBaseNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0018 + float32 m_flDefaultInputValue; // 0x001C +}; +class CStaticPoseCache // animgraphlib +{ + CUtlVector< CCachedPose > m_poses; // 0x0010 + int32 m_nBoneCount; // 0x0028 + int32 m_nMorphCount; // 0x002C +}; +class InfoForResourceTypeCSurfaceGraph // resourcesystem +{ +}; +class C_OP_RenderBlobs : public CParticleFunctionRenderer // particles +{ + CParticleCollectionRendererFloatInput m_cubeWidth; // 0x0220 + CParticleCollectionRendererFloatInput m_cutoffRadius; // 0x0390 + CParticleCollectionRendererFloatInput m_renderRadius; // 0x0500 + uint32 m_nVertexCountKb; // 0x0670 + uint32 m_nIndexCountKb; // 0x0674 + int32 m_nScaleCP; // 0x0678 + CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x0680 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x06B0 +}; +class CVMixStereoDelayProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ +}; +class PulseRuntimeDomainValueIndex_t // pulse_runtime_lib +{ + int16 m_Value; // 0x0000 +}; +class CAnimDataChannelDesc // animationsystem +{ + CBufferString m_szChannelClass; // 0x0000 + CBufferString m_szVariableName; // 0x0010 + int32 m_nFlags; // 0x0020 + int32 m_nType; // 0x0024 + CBufferString m_szGrouping; // 0x0028 + CBufferString m_szDescription; // 0x0038 + CUtlVector< CBufferString > m_szElementNameArray; // 0x0048 + CUtlVector< int32 > m_nElementIndexArray; // 0x0060 + CUtlVector< uint32 > m_nElementMaskArray; // 0x0078 +}; +class PostProcessingBloomParameters_t // materialsystem2 +{ + BloomBlendMode_t m_blendMode; // 0x0000 + float32 m_flBloomStrength; // 0x0004 + float32 m_flScreenBloomStrength; // 0x0008 + float32 m_flBlurBloomStrength; // 0x000C + float32 m_flBloomThreshold; // 0x0010 + float32 m_flBloomThresholdWidth; // 0x0014 + float32 m_flSkyboxBloomStrength; // 0x0018 + float32 m_flBloomStartValue; // 0x001C + float32 m_flComputeBloomStrength; // 0x0020 + float32 m_flComputeBloomThreshold; // 0x0024 + float32 m_flComputeBloomRadius; // 0x0028 + float32 m_flComputeBloomEffectsScale; // 0x002C + float32 m_flComputeBloomLensDirtStrength; // 0x0030 + float32 m_flComputeBloomLensDirtBlackLevel; // 0x0034 + float32[5] m_flBlurWeight; // 0x0038 + Vector[5] m_vBlurTint; // 0x004C +}; +class CCS2ChickenGraphController : public CAnimGraphControllerBase // server +{ + CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_action; // 0x0090 + CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_actionSubtype; // 0x00A8 + CAnimGraph2ParamAutoResetOptionalRef m_bActionReset; // 0x00C0 + CAnimGraph2ParamOptionalRef< float32 > m_idleVariation; // 0x00E0 + CAnimGraph2ParamOptionalRef< float32 > m_runVariation; // 0x00F8 + CAnimGraph2ParamOptionalRef< float32 > m_panicVariation; // 0x0110 + CAnimGraph2ParamOptionalRef< float32 > m_squatVariation; // 0x0128 + CAnimGraph2ParamOptionalRef< bool > m_bInWater; // 0x0140 + bool m_bHasActionCompletedEvent; // 0x0158 + bool m_bWaitingForCompletedEvent; // 0x0159 +}; +class C_OP_FadeAndKill : public CParticleFunctionOperator // particles +{ + float32 m_flStartFadeInTime; // 0x01D0 + float32 m_flEndFadeInTime; // 0x01D4 + float32 m_flStartFadeOutTime; // 0x01D8 + float32 m_flEndFadeOutTime; // 0x01DC + float32 m_flStartAlpha; // 0x01E0 + float32 m_flEndAlpha; // 0x01E4 + bool m_bForcePreserveParticleOrder; // 0x01E8 +}; +class C_INIT_CreateSpiralSphere : public CParticleFunctionInitializer // particles +{ + int32 m_nControlPointNumber; // 0x01D8 + int32 m_nOverrideCP; // 0x01DC + int32 m_nDensity; // 0x01E0 + float32 m_flInitialRadius; // 0x01E4 + float32 m_flInitialSpeedMin; // 0x01E8 + float32 m_flInitialSpeedMax; // 0x01EC + bool m_bUseParticleCount; // 0x01F0 +}; +class C_OP_EnableChildrenFromParentParticleCount : public CParticleFunctionPreEmission // particles +{ + int32 m_nChildGroupID; // 0x01D8 + int32 m_nFirstChild; // 0x01DC + CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x01E0 + bool m_bDisableChildren; // 0x0350 + bool m_bPlayEndcapOnStop; // 0x0351 + bool m_bDestroyImmediately; // 0x0352 +}; +class CEntityComponentHelper // entity2 +{ + uint32 m_flags; // 0x0008 + EntComponentInfo_t* m_pInfo; // 0x0010 + int32 m_nPriority; // 0x0018 + CEntityComponentHelper* m_pNext; // 0x0020 +}; +class C_OP_UpdateLightSource : public CParticleFunctionOperator // particles +{ + Color m_vColorTint; // 0x01D0 + float32 m_flBrightnessScale; // 0x01D4 + float32 m_flRadiusScale; // 0x01D8 + float32 m_flMinimumLightingRadius; // 0x01DC + float32 m_flMaximumLightingRadius; // 0x01E0 + float32 m_flPositionDampingConstant; // 0x01E4 +}; +class CVMixControlMeter : public CVMixInputBase // soundsystem_lowlevel +{ + int32 m_nValueIndex; // 0x0010 +}; +class CNmClipReferenceNode::CDefinition : public CNmPoseNode::CDefinition // animlib +{ +}; +class CRootUpdateNode : public CUnaryUpdateNode // animgraphlib +{ +}; +class CNmDurationScaleNode::CDefinition : public CNmSpeedScaleBaseNode::CDefinition // animlib +{ +}; +class CAnimTagManagerUpdater // animgraphlib +{ + CUtlVector< CSmartPtr< CAnimTagBase > > m_tags; // 0x0038 +}; +class CPhysicsShake // server +{ + Vector m_force; // 0x0008 +}; +class C_OP_SpinUpdate : public CSpinUpdateBase // particles +{ +}; +class C_OP_MovementSkinnedPositionFromCPSnapshot : public CParticleFunctionOperator // particles +{ + int32 m_nSnapshotControlPointNumber; // 0x01D0 + int32 m_nControlPointNumber; // 0x01D4 + bool m_bRandom; // 0x01D8 + int32 m_nRandomSeed; // 0x01DC + bool m_bSetNormal; // 0x01E0 + bool m_bSetRadius; // 0x01E1 + SnapshotIndexType_t m_nIndexType; // 0x01E4 + CPerParticleFloatInput m_flReadIndex; // 0x01E8 + CParticleCollectionFloatInput m_flIncrement; // 0x0358 + CParticleCollectionFloatInput m_nFullLoopIncrement; // 0x04C8 + CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x0638 + CPerParticleFloatInput m_flInterpolation; // 0x07A8 +}; +class C_OP_OscillateScalar : public CParticleFunctionOperator // particles +{ + float32 m_RateMin; // 0x01D0 + float32 m_RateMax; // 0x01D4 + float32 m_FrequencyMin; // 0x01D8 + float32 m_FrequencyMax; // 0x01DC + ParticleAttributeIndex_t m_nField; // 0x01E0 + bool m_bProportional; // 0x01E4 + bool m_bProportionalOp; // 0x01E5 + float32 m_flStartTime_min; // 0x01E8 + float32 m_flStartTime_max; // 0x01EC + float32 m_flEndTime_min; // 0x01F0 + float32 m_flEndTime_max; // 0x01F4 + float32 m_flOscMult; // 0x01F8 + float32 m_flOscAdd; // 0x01FC +}; +class CVoiceContainerShapedNoise : public CVoiceContainerGenerator // soundsystem_voicecontainers +{ + bool m_bUseCurveForFrequency; // 0x00A8 + float32 m_flFrequency; // 0x00AC + CPiecewiseCurve m_frequencySweep; // 0x00B0 + bool m_bUseCurveForResonance; // 0x00F0 + float32 m_flResonance; // 0x00F4 + CPiecewiseCurve m_resonanceSweep; // 0x00F8 + bool m_bUseCurveForAmplitude; // 0x0138 + float32 m_flGainInDecibels; // 0x013C + CPiecewiseCurve m_gainSweep; // 0x0140 +}; +class FeNodeStrayBox_t // physicslib +{ + Vector vMin; // 0x0000 + uint32 nFlags; // 0x000C + Vector vMax; // 0x0010 + uint16[2] nNode; // 0x001C +}; +class FeSoftParent_t // physicslib +{ + int32 nParent; // 0x0000 + float32 flAlpha; // 0x0004 +}; +class CNmMaterialAttributeEvent : public CNmEvent // animlib +{ + CUtlString m_attributeName; // 0x0020 + CUtlStringToken m_attributeNameToken; // 0x0028 + CPiecewiseCurve m_x; // 0x0030 + CPiecewiseCurve m_y; // 0x0070 + CPiecewiseCurve m_z; // 0x00B0 + CPiecewiseCurve m_w; // 0x00F0 +}; +class CHandshakeAnimTagBase : public CAnimTagBase // animgraphlib +{ + bool m_bIsDisableTag; // 0x0050 +}; +class AutoRoomDoorwayPairs_t // server +{ + Vector vP1; // 0x0000 + Vector vP2; // 0x000C +}; +class C_OP_RemapCPtoScalar : public CParticleFunctionOperator // particles +{ + int32 m_nCPInput; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 + int32 m_nField; // 0x01D8 + float32 m_flInputMin; // 0x01DC + float32 m_flInputMax; // 0x01E0 + float32 m_flOutputMin; // 0x01E4 + float32 m_flOutputMax; // 0x01E8 + float32 m_flStartTime; // 0x01EC + float32 m_flEndTime; // 0x01F0 + float32 m_flInterpRate; // 0x01F4 + ParticleSetMethod_t m_nSetMethod; // 0x01F8 +}; +class C_OP_PinParticleToCP : public CParticleFunctionOperator // particles +{ + int32 m_nControlPointNumber; // 0x01D0 + CParticleCollectionVecInput m_vecOffset; // 0x01D8 + bool m_bOffsetLocal; // 0x0890 + ParticleSelection_t m_nParticleSelection; // 0x0894 + CParticleCollectionFloatInput m_nParticleNumber; // 0x0898 + ParticlePinDistance_t m_nPinBreakType; // 0x0A08 + CParticleCollectionFloatInput m_flBreakDistance; // 0x0A10 + CParticleCollectionFloatInput m_flBreakSpeed; // 0x0B80 + CParticleCollectionFloatInput m_flAge; // 0x0CF0 + int32 m_nBreakControlPointNumber; // 0x0E60 + int32 m_nBreakControlPointNumber2; // 0x0E64 + CParticleCollectionFloatInput m_flBreakValue; // 0x0E68 + CPerParticleFloatInput m_flInterpolation; // 0x0FD8 + bool m_bRetainInitialVelocity; // 0x1148 +}; +class VMixFlangerDesc_t // soundsystem_lowlevel +{ + bool m_bPhaseInvert; // 0x0000 + float32 m_flGlideTime; // 0x0004 + float32 m_flDelay; // 0x0008 + float32 m_flOutputGain; // 0x000C + float32 m_flFeedbackGain; // 0x0010 + float32 m_flFeedforwardGain; // 0x0014 + float32 m_flModRate; // 0x0018 + float32 m_flModDepth; // 0x001C + bool m_bApplyAntialiasing; // 0x0020 +}; +class CModelConfigElement_UserPick : public CModelConfigElement // modellib +{ + CUtlVector< CUtlString > m_Choices; // 0x0048 +}; +class CFootFallAnimTag : public CAnimTagBase // animgraphlib +{ + FootFallTagFoot_t m_foot; // 0x0058 +}; +class SkeletonAnimCapture_t::Frame_t // modellib +{ + float32 m_flTime; // 0x0000 + SkeletonAnimCapture_t::FrameStamp_t m_Stamp; // 0x0004 + CTransform m_Transform; // 0x0020 + bool m_bTeleport; // 0x0040 + CUtlVector< CTransform > m_CompositeBones; // 0x0048 + CUtlVector< CTransform > m_SimStateBones; // 0x0060 + CUtlVector< CTransform > m_FeModelAnims; // 0x0078 + CUtlVector< VectorAligned > m_FeModelPos; // 0x0090 + CUtlVector< float32 > m_FlexControllerWeights; // 0x00A8 +}; +class IKTargetSettings_t // animgraphlib +{ + IKTargetSource m_TargetSource; // 0x0000 + IKBoneNameAndIndex_t m_Bone; // 0x0008 + AnimParamID m_AnimgraphParameterNamePosition; // 0x0018 + AnimParamID m_AnimgraphParameterNameOrientation; // 0x001C + IKTargetCoordinateSystem m_TargetCoordSystem; // 0x0020 +}; +class C_OP_NormalLock : public CParticleFunctionOperator // particles +{ + int32 m_nControlPointNumber; // 0x01D0 +}; +class C_INIT_RemapParticleCountToNamedModelBodyPartScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar // particles +{ +}; +class C_OP_SetVariable : public CParticleFunctionPreEmission // particles +{ + CParticleVariableRef m_variableReference; // 0x01D8 + CParticleTransformInput m_transformInput; // 0x0228 + Vector m_positionOffset; // 0x0290 + QAngle m_rotationOffset; // 0x029C + CParticleCollectionVecInput m_vecInput; // 0x02A8 + CParticleCollectionFloatInput m_floatInput; // 0x0960 +}; +class RnFace_t // physicslib +{ + uint8 m_nEdge; // 0x0000 +}; +class CAnimUpdateSharedData // animgraphlib +{ + CUtlVector< CSmartPtr< CAnimUpdateNodeBase > > m_nodes; // 0x0010 + CUtlHashtable< CAnimNodePath, int32 > m_nodeIndexMap; // 0x0028 + CUtlVector< CSmartPtr< CAnimComponentUpdater > > m_components; // 0x0048 + CSmartPtr< CAnimParameterManagerUpdater > m_pParamListUpdater; // 0x0060 + CSmartPtr< CAnimTagManagerUpdater > m_pTagManagerUpdater; // 0x0068 + CSmartPtr< CAnimScriptManager > m_scriptManager; // 0x0070 + CAnimGraphSettingsManager m_settings; // 0x0078 + CSmartPtr< CStaticPoseCacheBuilder > m_pStaticPoseCache; // 0x00A8 + CSmartPtr< CAnimSkeleton > m_pSkeleton; // 0x00B0 + CAnimNodePath m_rootNodePath; // 0x00B8 +}; +class CRopeOverlapHit // server +{ + CHandle< CBaseEntity > m_hEntity; // 0x0000 + CUtlVector< int32 > m_vecOverlappingLinks; // 0x0008 +}; +class CNavVolumeVector : public CNavVolume // navlib +{ + bool m_bHasBeenPreFiltered; // 0x0080 +}; +class FeBandBendLimit_t // physicslib +{ + float32 flDistMin; // 0x0000 + float32 flDistMax; // 0x0004 + uint16[6] nNode; // 0x0008 +}; +class CMovementComponentUpdater : public CAnimComponentUpdater // animgraphlib +{ + CUtlVector< CSmartPtr< CAnimMotorUpdaterBase > > m_motors; // 0x0030 + CAnimInputDamping m_facingDamping; // 0x0048 + int32 m_nDefaultMotorIndex; // 0x0068 + float32 m_flDefaultRunSpeed; // 0x006C + bool m_bMoveVarsDisabled; // 0x0070 + bool m_bNetworkPath; // 0x0071 + bool m_bNetworkFacing; // 0x0072 + CAnimParamHandle[34] m_paramHandles; // 0x0073 +}; +class ScriptInfo_t // animgraphlib +{ + CUtlString m_code; // 0x0000 + CUtlVector< CAnimParamHandle > m_paramsModified; // 0x0008 + CUtlVector< int32 > m_proxyReadParams; // 0x0020 + CUtlVector< int32 > m_proxyWriteParams; // 0x0038 + AnimScriptType m_eScriptType; // 0x0050 +}; +class AnimationDecodeDebugDump_t // animationsystem +{ + AnimationProcessingType_t m_processingType; // 0x0000 + CUtlVector< AnimationDecodeDebugDumpElement_t > m_elems; // 0x0008 +}; +class CHintMessageQueue // server +{ + float32 m_tmMessageEnd; // 0x0000 + CUtlVector< CHintMessage* > m_messages; // 0x0008 + CBasePlayerController* m_pPlayerController; // 0x0020 +}; +class WaterWheelDrag_t // server +{ + float32 m_flFractionOfWheelSubmerged; // 0x0000 + float32 m_flWheelDrag; // 0x0004 +}; +class C_OP_LazyCullCompareFloat : public CParticleFunctionOperator // particles +{ + CPerParticleFloatInput m_flComparsion1; // 0x01D0 + CPerParticleFloatInput m_flComparsion2; // 0x0340 + CPerParticleFloatInput m_flCullTime; // 0x04B0 +}; +class C_INIT_GlobalScale : public CParticleFunctionInitializer // particles +{ + float32 m_flScale; // 0x01D8 + int32 m_nScaleControlPointNumber; // 0x01DC + int32 m_nControlPointNumber; // 0x01E0 + bool m_bScaleRadius; // 0x01E4 + bool m_bScalePosition; // 0x01E5 + bool m_bScaleVelocity; // 0x01E6 +}; +class RnWing_t // physicslib +{ + int32[3] m_nIndex; // 0x0000 +}; +class FeModelSelfCollisionLayer_t // physicslib +{ + CUtlString m_Name; // 0x0000 + CUtlVector< uint16 > m_Nodes; // 0x0008 + float32 m_flParentReaction; // 0x0020 + uint32 m_nFlags; // 0x0024 + uint32[4] m_nEndIdx; // 0x0028 +}; +class CNmTransitionNode::CDefinition : public CNmPoseNode::CDefinition // animlib +{ + int16 m_nTargetStateNodeIdx; // 0x0010 + int16 m_nDurationOverrideNodeIdx; // 0x0012 + int16 m_timeOffsetOverrideNodeIdx; // 0x0014 + int16 m_startBoneMaskNodeIdx; // 0x0016 + float32 m_flDuration; // 0x0018 + NmPercent_t m_boneMaskBlendInTimePercentage; // 0x001C + float32 m_flTimeOffset; // 0x0020 + CNmBitFlags m_transitionOptions; // 0x0024 + int16 m_targetSyncIDNodeIdx; // 0x0028 + NmEasingOperation_t m_blendWeightEasing; // 0x002A + NmRootMotionBlendMode_t m_rootMotionBlend; // 0x002B +}; +class CSeqCmdLayer // animationsystem +{ + int16 m_cmd; // 0x0000 + int16 m_nLocalReference; // 0x0002 + int16 m_nLocalBonemask; // 0x0004 + int16 m_nDstResult; // 0x0006 + int16 m_nSrcResult; // 0x0008 + bool m_bSpline; // 0x000A + float32 m_flVar1; // 0x000C + float32 m_flVar2; // 0x0010 + int16 m_nLineNumber; // 0x0014 +}; +class GameTick_t // entity2 +{ + int32 m_Value; // 0x0000 +}; +class CVoiceContainerLoopXFade : public CVoiceContainerBase // soundsystem_voicecontainers +{ + CSoundContainerReference m_sound; // 0x00A8 + float32 m_flLoopEnd; // 0x00C0 + float32 m_flLoopStart; // 0x00C4 + float32 m_flFadeOut; // 0x00C8 + float32 m_flFadeIn; // 0x00CC + bool m_bPlayHead; // 0x00D0 + bool m_bPlayTail; // 0x00D1 + bool m_bEqualPow; // 0x00D2 +}; +class CastSphereSATParams_t // physicslib +{ + Vector m_vRayStart; // 0x0000 + Vector m_vRayDelta; // 0x000C + float32 m_flRadius; // 0x0018 + float32 m_flMaxFraction; // 0x001C + float32 m_flScale; // 0x0020 + RnHull_t* m_pHull; // 0x0028 +}; +class FeAntiTunnelGroupBuild_t // physicslib +{ + uint32 m_nVertexMapHash; // 0x0000 + uint32 m_nCollisionMask; // 0x0004 +}; +class CFootstepLandedAnimTag : public CAnimTagBase // animgraphlib +{ + FootstepLandedFootSoundType_t m_FootstepType; // 0x0058 + CUtlString m_OverrideSoundName; // 0x0060 + CUtlString m_DebugAnimSourceString; // 0x0068 + CUtlString m_BoneName; // 0x0070 + FootstepJumpPhase_t m_footstepJumpPhase; // 0x0078 +}; +class CNmEntityAttributeIntEvent : public CNmEntityAttributeEventBase // animlib +{ + int32 m_nIntValue; // 0x0038 +}; +class EventSplitScreenStateChanged_t // engine2 +{ +}; +class CRandSimTimer : public CSimpleSimTimer // server +{ + float32 m_flMinInterval; // 0x0008 + float32 m_flMaxInterval; // 0x000C +}; +class CSteamAudioCompressedReverb // steamaudio +{ + int32 m_nChannels; // 0x0000 + int32 m_nBands; // 0x0004 + int32 m_nBins; // 0x0008 + int32 m_nProbes; // 0x000C + CUtlVector< int32 > m_vecNumSingularValues; // 0x0010 + CUtlVector< float32 > m_vecDictionary; // 0x0028 + CUtlVector< float32 > m_vecCompressedData; // 0x0040 + IPLCompressedEnergyFields m_pCompressedData; // 0x0058 +}; +class EventClientPollInput_t // engine2 +{ + EngineLoopState_t m_LoopState; // 0x0000 + float32 m_flRealTime; // 0x0028 +}; +class C_OP_RenderPoints : public CParticleFunctionRenderer // particles +{ + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0220 +}; +class C_OP_SetCPOrientationToPointAtCP : public CParticleFunctionPreEmission // particles +{ + int32 m_nInputCP; // 0x01D8 + int32 m_nOutputCP; // 0x01DC + CParticleCollectionFloatInput m_flInterpolation; // 0x01E0 + bool m_b2DOrientation; // 0x0350 + bool m_bAvoidSingularity; // 0x0351 + bool m_bPointAway; // 0x0352 +}; +class CVoiceContainerDefault : public CVoiceContainerBase // soundsystem_voicecontainers +{ +}; +class RnCapsuleDesc_t : public RnShapeDesc_t // physicslib +{ + RnCapsule_t m_Capsule; // 0x0018 +}; +class RnHull_t // physicslib +{ + Vector m_vCentroid; // 0x0000 + float32 m_flMaxAngularRadius; // 0x000C + AABB_t m_Bounds; // 0x0010 + Vector m_vOrthographicAreas; // 0x0028 + matrix3x4_t m_MassProperties; // 0x0034 + float32 m_flVolume; // 0x0064 + float32 m_flSurfaceArea; // 0x0068 + CUtlVector< RnVertex_t > m_Vertices; // 0x0070 + CUtlVector< Vector > m_VertexPositions; // 0x0088 + CUtlVector< RnHalfEdge_t > m_Edges; // 0x00A0 + CUtlVector< RnFace_t > m_Faces; // 0x00B8 + CUtlVector< RnPlane_t > m_FacePlanes; // 0x00D0 + uint32 m_nFlags; // 0x00E8 + CRegionSVM* m_pRegionSVM; // 0x00F0 +}; +class CNmBoneMaskBlendNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib +{ + int16 m_nSourceMaskNodeIdx; // 0x0010 + int16 m_nTargetMaskNodeIdx; // 0x0012 + int16 m_nBlendWeightValueNodeIdx; // 0x0014 +}; +class CFootPinningUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + FootPinningPoseOpFixedData_t m_poseOpFixedData; // 0x0078 + FootPinningTimingSource m_eTimingSource; // 0x00A8 + CUtlVector< CAnimParamHandle > m_params; // 0x00B0 + bool m_bResetChild; // 0x00C8 +}; +class EventClientPostSimulate_t : public EventSimulate_t // engine2 +{ +}; +class CAnimLocalHierarchy // animationsystem +{ + CBufferString m_sBone; // 0x0000 + CBufferString m_sNewParent; // 0x0010 + int32 m_nStartFrame; // 0x0020 + int32 m_nPeakFrame; // 0x0024 + int32 m_nTailFrame; // 0x0028 + int32 m_nEndFrame; // 0x002C +}; +class FeNodeBase_t // physicslib +{ + uint16 nNode; // 0x0000 + uint16[3] nDummy; // 0x0002 + uint16 nNodeX0; // 0x0008 + uint16 nNodeX1; // 0x000A + uint16 nNodeY0; // 0x000C + uint16 nNodeY1; // 0x000E + QuaternionStorage qAdjust; // 0x0010 +}; +class InfoForResourceTypeIVectorGraphic // resourcesystem +{ +}; +class CompMatPropertyMutator_t // compositematerialslib +{ + bool m_bEnabled; // 0x0000 + CompMatPropertyMutatorType_t m_nMutatorCommandType; // 0x0004 + CUtlString m_strInitWith_Container; // 0x0008 + CUtlString m_strCopyProperty_InputContainerSrc; // 0x0010 + CUtlString m_strCopyProperty_InputContainerProperty; // 0x0018 + CUtlString m_strCopyProperty_TargetProperty; // 0x0020 + CUtlString m_strRandomRollInputVars_SeedInputVar; // 0x0028 + CUtlVector< CUtlString > m_vecRandomRollInputVars_InputVarsToRoll; // 0x0030 + CUtlString m_strCopyMatchingKeys_InputContainerSrc; // 0x0048 + CUtlString m_strCopyKeysWithSuffix_InputContainerSrc; // 0x0050 + CUtlString m_strCopyKeysWithSuffix_FindSuffix; // 0x0058 + CUtlString m_strCopyKeysWithSuffix_ReplaceSuffix; // 0x0060 + CompositeMaterialInputLooseVariable_t m_nSetValue_Value; // 0x0068 + CUtlString m_strGenerateTexture_TargetParam; // 0x02F0 + CUtlString m_strGenerateTexture_InitialContainer; // 0x02F8 + int32 m_nResolution; // 0x0300 + bool m_bIsScratchTarget; // 0x0304 + CUtlString m_strCompressionFormat; // 0x0308 + bool m_bSplatDebugInfo; // 0x0310 + bool m_bCaptureInRenderDoc; // 0x0311 + CUtlVector< CompMatPropertyMutator_t > m_vecTexGenInstructions; // 0x0318 + CUtlVector< CompMatPropertyMutator_t > m_vecConditionalMutators; // 0x0330 + CUtlString m_strPopInputQueue_Container; // 0x0348 + CUtlString m_strDrawText_InputContainerSrc; // 0x0350 + CUtlString m_strDrawText_InputContainerProperty; // 0x0358 + Vector2D m_vecDrawText_Position; // 0x0360 + Color m_colDrawText_Color; // 0x0368 + CUtlString m_strDrawText_Font; // 0x0370 + CUtlVector< CompMatMutatorCondition_t > m_vecConditions; // 0x0378 +}; +class C_OP_SetControlPointToHand : public CParticleFunctionPreEmission // particles +{ + int32 m_nCP1; // 0x01D8 + int32 m_nHand; // 0x01DC + Vector m_vecCP1Pos; // 0x01E0 + bool m_bOrientToHand; // 0x01EC +}; +class CVMixSteamAudioPathingProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ +}; +class VertexPositionNormal_t // physicslib +{ + Vector m_vPosition; // 0x0000 + Vector m_vNormal; // 0x000C +}; +class FeFitWeight_t // physicslib +{ + float32 flWeight; // 0x0000 + uint16 nNode; // 0x0004 + uint16 nDummy; // 0x0006 +}; +class CIntAnimParameter : public CConcreteAnimParameter // animgraphlib +{ + int32 m_defaultValue; // 0x0080 + int32 m_minValue; // 0x0084 + int32 m_maxValue; // 0x0088 +}; +class CAnimUser // animationsystem +{ + CBufferString m_name; // 0x0000 + int32 m_nType; // 0x0010 +}; +class CAnimEventDefinition // animationsystem +{ + int32 m_nFrame; // 0x0008 + int32 m_nEndFrame; // 0x000C + float32 m_flCycle; // 0x0010 + float32 m_flDuration; // 0x0014 + KeyValues3 m_EventData; // 0x0018 + CBufferString m_sLegacyOptions; // 0x0028 + CGlobalSymbol m_sEventName; // 0x0038 +}; +class NmSyncTrackTimeRange_t // animlib +{ + NmSyncTrackTime_t m_startTime; // 0x0000 + NmSyncTrackTime_t m_endTime; // 0x0008 +}; +class RsDepthStencilStateDesc_t // rendersystemdx11 +{ + bitfield:1 m_bDepthTestEnable; // 0x0000 + bitfield:1 m_bDepthWriteEnable; // 0x0000 + RsComparison_t m_depthFunc; // 0x0001 + RsStencilStateDesc_t m_stencilState; // 0x0002 +}; +class InfoForResourceTypeCPhysAggregateData // resourcesystem +{ +}; +class CAnimComponentUpdater // animgraphlib +{ + CUtlString m_name; // 0x0018 + AnimComponentID m_id; // 0x0020 + AnimNodeNetworkMode m_networkMode; // 0x0024 + bool m_bStartEnabled; // 0x0028 +}; +class C_CommandContext // client +{ + bool needsprocessing; // 0x0000 + int32 command_number; // 0x00A0 +}; +class thinkfunc_t // server +{ + HSCRIPT m_hFn; // 0x0008 + CUtlStringToken m_nContext; // 0x0010 + GameTick_t m_nNextThinkTick; // 0x0014 + GameTick_t m_nLastThinkTick; // 0x0018 +}; +class C_OP_SetVectorAttributeToVectorExpression : public CParticleFunctionOperator // particles +{ + VectorExpressionType_t m_nExpression; // 0x01D0 + CPerParticleVecInput m_vInput1; // 0x01D8 + CPerParticleVecInput m_vInput2; // 0x0890 + CPerParticleFloatInput m_flLerp; // 0x0F48 + ParticleAttributeIndex_t m_nOutputField; // 0x10B8 + ParticleSetMethod_t m_nSetMethod; // 0x10BC + bool m_bNormalizedOutput; // 0x10C0 +}; +class EntityKeyValueData_t // worldrenderer +{ + CUtlVector< EntityIOConnectionData_t > m_connections; // 0x0008 + CUtlBinaryBlock m_keyValuesData; // 0x0020 +}; +class CVoiceContainerStaticAdditiveSynth::CHarmonic // soundsystem_voicecontainers +{ + EWaveform m_nWaveform; // 0x0000 + EMidiNote m_nFundamental; // 0x0001 + int32 m_nOctave; // 0x0004 + float32 m_flCents; // 0x0008 + float32 m_flPhase; // 0x000C + CPiecewiseCurve m_curve; // 0x0010 + CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance m_volumeScaling; // 0x0050 +}; +class PhysicsParticleId_t // physicslib +{ + uint32 m_Value; // 0x0000 +}; +class CNmParameterizedBlendNode::CDefinition : public CNmPoseNode::CDefinition // animlib +{ + CUtlVectorFixedGrowable< int16, 5 > m_sourceNodeIndices; // 0x0010 + int16 m_nInputParameterValueNodeIdx; // 0x0038 + bool m_bAllowLooping; // 0x003A +}; +class CAnimGraphModelBinding // animgraphlib +{ + CUtlString m_modelName; // 0x0008 + CSmartPtr< CAnimUpdateSharedData > m_pSharedData; // 0x0010 +}; +class CAI_ExpresserWithFollowup : public CAI_Expresser // server +{ +}; +class C_INIT_VelocityRandom : public CParticleFunctionInitializer // particles +{ + int32 m_nControlPointNumber; // 0x01D8 + CPerParticleFloatInput m_fSpeedMin; // 0x01E0 + CPerParticleFloatInput m_fSpeedMax; // 0x0350 + CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x04C0 + CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0x0B78 + bool m_bIgnoreDT; // 0x1230 + CRandomNumberGeneratorParameters m_randomnessParameters; // 0x1234 +}; +class C_OP_CylindricalDistanceToTransform : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + CPerParticleFloatInput m_flInputMin; // 0x01D8 + CPerParticleFloatInput m_flInputMax; // 0x0348 + CPerParticleFloatInput m_flOutputMin; // 0x04B8 + CPerParticleFloatInput m_flOutputMax; // 0x0628 + CParticleTransformInput m_TransformStart; // 0x0798 + CParticleTransformInput m_TransformEnd; // 0x0800 + ParticleSetMethod_t m_nSetMethod; // 0x0868 + bool m_bActiveRange; // 0x086C + bool m_bAdditive; // 0x086D + bool m_bCapsule; // 0x086E +}; +class C_OP_SetControlPointRotation : public CParticleFunctionPreEmission // particles +{ + CParticleCollectionVecInput m_vecRotAxis; // 0x01D8 + CParticleCollectionFloatInput m_flRotRate; // 0x0890 + int32 m_nCP; // 0x0A00 + int32 m_nLocalCP; // 0x0A04 +}; +class CAnimationGraphVisualizerLine : public CAnimationGraphVisualizerPrimitiveBase // animgraphlib +{ + VectorAligned m_vWsPositionStart; // 0x0040 + VectorAligned m_vWsPositionEnd; // 0x0050 + Color m_Color; // 0x0060 +}; +class CVMixPannerProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixPannerDesc_t m_desc; // 0x0020 +}; +class CTaskStatusAnimTag : public CAnimTagBase // animgraphlib +{ +}; +class CMotionMatchingUpdateNode : public CLeafUpdateNode // animgraphlib +{ + CMotionDataSet m_dataSet; // 0x0058 + CUtlVector< CSmartPtr< CMotionMetricEvaluator > > m_metrics; // 0x0078 + CUtlVector< float32 > m_weights; // 0x0090 + bool m_bSearchEveryTick; // 0x00E0 + float32 m_flSearchInterval; // 0x00E4 + bool m_bSearchWhenClipEnds; // 0x00E8 + bool m_bSearchWhenGoalChanges; // 0x00E9 + CBlendCurve m_blendCurve; // 0x00EC + float32 m_flSampleRate; // 0x00F4 + float32 m_flBlendTime; // 0x00F8 + bool m_bLockClipWhenWaning; // 0x00FC + float32 m_flSelectionThreshold; // 0x0100 + float32 m_flReselectionTimeWindow; // 0x0104 + bool m_bEnableRotationCorrection; // 0x0108 + bool m_bGoalAssist; // 0x0109 + float32 m_flGoalAssistDistance; // 0x010C + float32 m_flGoalAssistTolerance; // 0x0110 + CAnimInputDamping m_distanceScale_Damping; // 0x0118 + float32 m_flDistanceScale_OuterRadius; // 0x0130 + float32 m_flDistanceScale_InnerRadius; // 0x0134 + float32 m_flDistanceScale_MaxScale; // 0x0138 + float32 m_flDistanceScale_MinScale; // 0x013C + bool m_bEnableDistanceScaling; // 0x0140 +}; +class VMapResourceData_t // worldrenderer +{ +}; +class CNmFloatAngleMathNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 + CNmFloatAngleMathNode::Operation_t m_operation; // 0x0012 +}; +class CNmBlendTaskBase : public CNmPoseTask // animlib +{ +}; +class AimCameraOpFixedSettings_t // animgraphlib +{ + int32 m_nChainIndex; // 0x0000 + int32 m_nCameraJointIndex; // 0x0004 + int32 m_nPelvisJointIndex; // 0x0008 + int32 m_nClavicleLeftJointIndex; // 0x000C + int32 m_nClavicleRightJointIndex; // 0x0010 + int32 m_nDepenetrationJointIndex; // 0x0014 + CUtlVector< int32 > m_propJoints; // 0x0018 +}; +class SheetSequenceIntegerId_t // rendersystemdx11 +{ + uint32 m_Value; // 0x0000 +}; +class CGameScriptedMoveData // server +{ + Vector m_vAccumulatedRootMotion; // 0x0000 + QAngle m_angAccumulatedRootMotionRotation; // 0x000C + VectorWS m_vSrc; // 0x0018 + QAngle m_angSrc; // 0x0024 + QAngle m_angCurrent; // 0x0030 + float32 m_flLockedSpeed; // 0x003C + float32 m_flAngRate; // 0x0040 + float32 m_flDuration; // 0x0044 + GameTime_t m_flStartTime; // 0x0048 + bool m_bActive; // 0x004C + bool m_bTeleportOnEnd; // 0x004D + bool m_bIgnoreRotation; // 0x004E + bool m_bSuccess; // 0x004F + ForcedCrouchState_t m_nForcedCrouchState; // 0x0050 + bool m_bIgnoreCollisions; // 0x0054 + Vector m_vDest; // 0x0058 + QAngle m_angDst; // 0x0064 + CHandle< CBaseEntity > m_hDestEntity; // 0x0070 +}; +class C_OP_PlaneCull : public CParticleFunctionOperator // particles +{ + int32 m_nPlaneControlPoint; // 0x01D0 + CParticleCollectionVecInput m_vecPlaneDirection; // 0x01D8 + bool m_bLocalSpace; // 0x0890 + float32 m_flPlaneOffset; // 0x0894 +}; +class C_OP_SetControlPointsToModelParticles : public CParticleFunctionOperator // particles +{ + char[128] m_HitboxSetName; // 0x01D0 + char[128] m_AttachmentName; // 0x0250 + int32 m_nFirstControlPoint; // 0x02D0 + int32 m_nNumControlPoints; // 0x02D4 + int32 m_nFirstSourcePoint; // 0x02D8 + bool m_bSkin; // 0x02DC + bool m_bAttachment; // 0x02DD +}; +class C_INIT_RemapScalarToVector : public CParticleFunctionInitializer // particles +{ + ParticleAttributeIndex_t m_nFieldInput; // 0x01D8 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC + float32 m_flInputMin; // 0x01E0 + float32 m_flInputMax; // 0x01E4 + Vector m_vecOutputMin; // 0x01E8 + Vector m_vecOutputMax; // 0x01F4 + float32 m_flStartTime; // 0x0200 + float32 m_flEndTime; // 0x0204 + ParticleSetMethod_t m_nSetMethod; // 0x0208 + int32 m_nControlPointNumber; // 0x020C + bool m_bLocalCoords; // 0x0210 + float32 m_flRemapBias; // 0x0214 +}; +class CNmFollowBoneNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib +{ + CGlobalSymbol m_bone; // 0x0018 + CGlobalSymbol m_followTargetBone; // 0x0020 + int16 m_nEnabledNodeIdx; // 0x0028 + NmFollowBoneMode_t m_mode; // 0x002A +}; +class CNmControlParameterVectorNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib +{ +}; +class CHitBox // modellib +{ + CUtlString m_name; // 0x0000 + CUtlString m_sSurfaceProperty; // 0x0008 + CUtlString m_sBoneName; // 0x0010 + Vector m_vMinBounds; // 0x0018 + Vector m_vMaxBounds; // 0x0024 + float32 m_flShapeRadius; // 0x0030 + uint32 m_nBoneNameHash; // 0x0034 + int32 m_nGroupId; // 0x0038 + uint8 m_nShapeType; // 0x003C + bool m_bTranslationOnly; // 0x003D + uint32 m_CRC; // 0x0040 + Color m_cRenderColor; // 0x0044 + uint16 m_nHitBoxIndex; // 0x0048 +}; +class CMovementHandshakeAnimTag : public CHandshakeAnimTagBase // animgraphlib +{ +}; +class RsRasterizerStateDesc_t // rendersystemdx11 +{ + RsFillMode_t m_nFillMode; // 0x0000 + RsCullMode_t m_nCullMode; // 0x0001 + bool m_bDepthClipEnable; // 0x0002 + bool m_bMultisampleEnable; // 0x0003 + int32 m_nDepthBias; // 0x0004 + float32 m_flDepthBiasClamp; // 0x0008 + float32 m_flSlopeScaledDepthBias; // 0x000C +}; +class PackedAABB_t // mathlib_extended +{ + uint32 m_nPackedMin; // 0x0000 + uint32 m_nPackedMax; // 0x0004 +}; +class InfoForResourceTypeCVoiceContainerBase // resourcesystem +{ +}; +class C_OP_RampScalarSplineSimple : public CParticleFunctionOperator // particles +{ + float32 m_Rate; // 0x01D0 + float32 m_flStartTime; // 0x01D4 + float32 m_flEndTime; // 0x01D8 + ParticleAttributeIndex_t m_nField; // 0x0200 + bool m_bEaseOut; // 0x0204 +}; +class Dop26_t // physicslib +{ + float32[26] m_flSupport; // 0x0000 +}; +class PulseRuntimeOutputIndex_t // pulse_runtime_lib +{ + int32 m_Value; // 0x0000 +}; +class CRemapValueComponentUpdater : public CAnimComponentUpdater // animgraphlib +{ + CUtlVector< CRemapValueUpdateItem > m_items; // 0x0030 +}; +class CNmBoneMaskSelectorNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib +{ + int16 m_defaultMaskNodeIdx; // 0x0010 + int16 m_parameterValueNodeIdx; // 0x0012 + bool m_bSwitchDynamically; // 0x0014 + CUtlVectorFixedGrowable< int16, 7 > m_maskNodeIndices; // 0x0018 + CUtlVectorFixedGrowable< CGlobalSymbol, 7 > m_parameterValues; // 0x0040 + float32 m_flBlendTimeSeconds; // 0x0090 +}; +class InfoForResourceTypeCNmGraphDefinition // resourcesystem +{ +}; +class C_INIT_CreatePhyllotaxis : public CParticleFunctionInitializer // particles +{ + int32 m_nControlPointNumber; // 0x01D8 + int32 m_nScaleCP; // 0x01DC + int32 m_nComponent; // 0x01E0 + float32 m_fRadCentCore; // 0x01E4 + float32 m_fRadPerPoint; // 0x01E8 + float32 m_fRadPerPointTo; // 0x01EC + float32 m_fpointAngle; // 0x01F0 + float32 m_fsizeOverall; // 0x01F4 + float32 m_fRadBias; // 0x01F8 + float32 m_fMinRad; // 0x01FC + float32 m_fDistBias; // 0x0200 + bool m_bUseLocalCoords; // 0x0204 + bool m_bUseWithContEmit; // 0x0205 + bool m_bUseOrigRadius; // 0x0206 +}; +class C_INIT_AddVectorToVector : public CParticleFunctionInitializer // particles +{ + Vector m_vecScale; // 0x01D8 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01E4 + ParticleAttributeIndex_t m_nFieldInput; // 0x01E8 + Vector m_vOffsetMin; // 0x01EC + Vector m_vOffsetMax; // 0x01F8 + CRandomNumberGeneratorParameters m_randomnessParameters; // 0x0204 +}; +class C_OP_RestartAfterDuration : public CParticleFunctionOperator // particles +{ + float32 m_flDurationMin; // 0x01D0 + float32 m_flDurationMax; // 0x01D4 + int32 m_nCP; // 0x01D8 + int32 m_nCPField; // 0x01DC + int32 m_nChildGroupID; // 0x01E0 + bool m_bOnlyChildren; // 0x01E4 +}; +class C_INIT_InitVec : public CParticleFunctionInitializer // particles +{ + CPerParticleVecInput m_InputValue; // 0x01D8 + ParticleAttributeIndex_t m_nOutputField; // 0x0890 + ParticleSetMethod_t m_nSetMethod; // 0x0894 + bool m_bNormalizedOutput; // 0x0898 + bool m_bWritePreviousPosition; // 0x0899 +}; +class vphysics_save_cphysicsbody_t : public RnBodyDesc_t // vphysics2 +{ + uint64 m_nOldPointer; // 0x00E0 +}; +class CRangeFloat // tier2 +{ + float32[2] m_pValue; // 0x0000 +}; +class C_OP_RemapNamedModelMeshGroupOnceTimed : public C_OP_RemapNamedModelElementOnceTimed // particles +{ +}; +class C_OP_RemapTransformOrientationToYaw : public CParticleFunctionOperator // particles +{ + CParticleTransformInput m_TransformInput; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x0238 + float32 m_flRotOffset; // 0x023C + float32 m_flSpinStrength; // 0x0240 +}; +class RnHullDesc_t : public RnShapeDesc_t // physicslib +{ + RnHull_t m_Hull; // 0x0018 +}; +class CAnimGraphSettingsGroup // animgraphlib +{ +}; +class CActionComponentUpdater : public CAnimComponentUpdater // animgraphlib +{ + CUtlVector< CSmartPtr< CAnimActionUpdater > > m_actions; // 0x0030 +}; +class CNmBlend1DNode::CDefinition : public CNmParameterizedBlendNode::CDefinition // animlib +{ + CNmParameterizedBlendNode::Parameterization_t m_parameterization; // 0x0040 +}; +class EventClientProcessNetworking_t // engine2 +{ + int32 m_nTickCount; // 0x0000 +}; +class InfoForResourceTypeCTextureBase // resourcesystem +{ +}; +class IRagdoll // server +{ +}; +class MaterialParamFloat_t : public MaterialParam_t // materialsystem2 +{ + float32 m_flValue; // 0x0008 +}; +class IEconItemInterface // server +{ +}; +class CDSPMixgroupModifier // soundsystem +{ + CUtlString m_mixgroup; // 0x0000 + float32 m_flModifier; // 0x0008 + float32 m_flModifierMin; // 0x000C + float32 m_flSourceModifier; // 0x0010 + float32 m_flSourceModifierMin; // 0x0014 + float32 m_flListenerReverbModifierWhenSourceReverbIsActive; // 0x0018 +}; +class CVMixImpulseResponseInput : public CVMixInputBase // soundsystem_lowlevel +{ +}; +class VPhysXJoint_t // modellib +{ + uint16 m_nType; // 0x0000 + uint16 m_nBody1; // 0x0002 + uint16 m_nBody2; // 0x0004 + uint16 m_nFlags; // 0x0006 + CTransform m_Frame1; // 0x0010 + CTransform m_Frame2; // 0x0030 + bool m_bEnableCollision; // 0x0050 + bool m_bIsLinearConstraintDisabled; // 0x0051 + bool m_bIsAngularConstraintDisabled; // 0x0052 + bool m_bEnableLinearLimit; // 0x0053 + VPhysXRange_t m_LinearLimit; // 0x0054 + bool m_bEnableLinearMotor; // 0x005C + Vector m_vLinearTargetVelocity; // 0x0060 + float32 m_flMaxForce; // 0x006C + bool m_bEnableSwingLimit; // 0x0070 + VPhysXRange_t m_SwingLimit; // 0x0074 + bool m_bEnableTwistLimit; // 0x007C + VPhysXRange_t m_TwistLimit; // 0x0080 + bool m_bEnableAngularMotor; // 0x0088 + Vector m_vAngularTargetVelocity; // 0x008C + float32 m_flMaxTorque; // 0x0098 + float32 m_flLinearFrequency; // 0x009C + float32 m_flLinearDampingRatio; // 0x00A0 + float32 m_flAngularFrequency; // 0x00A4 + float32 m_flAngularDampingRatio; // 0x00A8 + float32 m_flFriction; // 0x00AC + float32 m_flElasticity; // 0x00B0 + float32 m_flElasticDamping; // 0x00B4 + float32 m_flPlasticity; // 0x00B8 + CUtlString m_Tag; // 0x00C0 +}; +class CStopwatchBase : public CSimpleSimTimer // server +{ + bool m_fIsRunning; // 0x0008 +}; +class CNmIKRig // animlib +{ + CStrongHandle< InfoForResourceTypeCNmSkeleton > m_skeleton; // 0x0000 + CUtlVector< CNmIKBody > m_vecBodies; // 0x0008 + CUtlVector< CNmIKJoint > m_vecJoints; // 0x0020 +}; +class CPlayerInputAnimMotorUpdater : public CAnimMotorUpdaterBase // animgraphlib +{ + CUtlVector< float32 > m_sampleTimes; // 0x0020 + float32 m_flSpringConstant; // 0x003C + float32 m_flAnticipationDistance; // 0x0040 + CAnimParamHandle m_hAnticipationPosParam; // 0x0044 + CAnimParamHandle m_hAnticipationHeadingParam; // 0x0046 + bool m_bUseAcceleration; // 0x0048 +}; +class CParticleProperty // particleslib +{ +}; +class ControlPointReference_t // particles +{ + int32 m_controlPointNameString; // 0x0000 + Vector m_vOffsetFromControlPoint; // 0x0004 + bool m_bOffsetInLocalSpace; // 0x0010 +}; +class C_OP_LockToPointList : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + CUtlVector< PointDefinition_t > m_pointList; // 0x01D8 + bool m_bPlaceAlongPath; // 0x01F0 + bool m_bClosedLoop; // 0x01F1 + int32 m_nNumPointsAlongPath; // 0x01F4 +}; +class CVSound // soundsystem_voicecontainers +{ + int32 m_nRate; // 0x0000 + CVSoundFormat_t m_nFormat; // 0x0004 + uint32 m_nChannels; // 0x0008 + int32 m_nLoopStart; // 0x000C + uint32 m_nSampleCount; // 0x0010 + float32 m_flDuration; // 0x0014 + CUtlVector< CAudioSentence > m_Sentences; // 0x0018 + uint32 m_nStreamingSize; // 0x0030 + CUtlVector< int32 > m_nSeekTable; // 0x0038 + int32 m_nLoopEnd; // 0x0050 + CUtlBinaryBlock m_encodedHeader; // 0x0058 +}; +class FeSimdQuad_t // physicslib +{ + uint16[4][4] nNode; // 0x0000 + fltx4 f4Slack; // 0x0020 + FourVectors[4] vShape; // 0x0030 + fltx4[4] f4Weights; // 0x00F0 +}; +class CNmSelectorNode::CDefinition : public CNmPoseNode::CDefinition // animlib +{ + CUtlLeanVectorFixedGrowable< int16, 5 > m_optionNodeIndices; // 0x0010 + CUtlLeanVectorFixedGrowable< int16, 5 > m_conditionNodeIndices; // 0x0028 +}; +class CNmFloatMathNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdxA; // 0x0010 + int16 m_nInputValueNodeIdxB; // 0x0012 + bool m_bReturnAbsoluteResult; // 0x0014 + bool m_bReturnNegatedResult; // 0x0015 + CNmFloatMathNode::Operator_t m_operator; // 0x0016 + float32 m_flValueB; // 0x0018 +}; +class CVPhysXSurfacePropertiesList // modellib +{ + CUtlVector< CPhysSurfaceProperties* > m_surfacePropertiesList; // 0x0000 +}; +class EventAdvanceTick_t : public EventSimulate_t // engine2 +{ + int32 m_nCurrentTick; // 0x0030 + int32 m_nCurrentTickThisFrame; // 0x0034 + int32 m_nTotalTicksThisFrame; // 0x0038 + int32 m_nTotalTicks; // 0x003C +}; +class CNmEventConsumerSound : public CNmEventConsumer // server +{ +}; +class C_OP_OscillateVectorSimple : public CParticleFunctionOperator // particles +{ + Vector m_Rate; // 0x01D0 + Vector m_Frequency; // 0x01DC + ParticleAttributeIndex_t m_nField; // 0x01E8 + float32 m_flOscMult; // 0x01EC + float32 m_flOscAdd; // 0x01F0 + bool m_bOffset; // 0x01F4 +}; +class C_OP_Spin : public CGeneralSpin // particles +{ +}; +class C_OP_AlphaDecay : public CParticleFunctionOperator // particles +{ + float32 m_flMinAlpha; // 0x01D0 +}; +class C_INIT_CreateParticleImpulse : public CParticleFunctionInitializer // particles +{ + CPerParticleFloatInput m_InputRadius; // 0x01D8 + CPerParticleFloatInput m_InputMagnitude; // 0x0348 + ParticleFalloffFunction_t m_nFalloffFunction; // 0x04B8 + CPerParticleFloatInput m_InputFalloffExp; // 0x04C0 + ParticleImpulseType_t m_nImpulseType; // 0x0630 +}; +class C_INIT_RemapInitialTransformDirectionToRotation : public CParticleFunctionInitializer // particles +{ + CParticleTransformInput m_TransformInput; // 0x01D8 + ParticleAttributeIndex_t m_nFieldOutput; // 0x0240 + float32 m_flOffsetRot; // 0x0244 + int32 m_nComponent; // 0x0248 +}; +class C_OP_WorldCollideConstraint : public CParticleFunctionConstraint // particles +{ +}; +class BaseSceneObjectOverride_t // worldrenderer +{ + uint32 m_nSceneObjectIndex; // 0x0000 +}; +class OldFeEdge_t // physicslib +{ + float32[3] m_flK; // 0x0000 + float32 invA; // 0x000C + float32 t; // 0x0010 + float32 flThetaRelaxed; // 0x0014 + float32 flThetaFactor; // 0x0018 + float32 c01; // 0x001C + float32 c02; // 0x0020 + float32 c03; // 0x0024 + float32 c04; // 0x0028 + float32 flAxialModelDist; // 0x002C + float32[4] flAxialModelWeights; // 0x0030 + uint16[4] m_nNode; // 0x0040 +}; +class PermModelExtPart_t // modellib +{ + CTransform m_Transform; // 0x0000 + CUtlString m_Name; // 0x0020 + int32 m_nParent; // 0x0028 + CStrongHandle< InfoForResourceTypeCModel > m_refModel; // 0x0030 +}; +class MotionDBIndex // animgraphlib +{ + uint32 m_nIndex; // 0x0000 +}; +class CExampleSchemaVData_PolymorphicDerivedA : public CExampleSchemaVData_PolymorphicBase // resourcefile +{ + int32 m_nDerivedA; // 0x0010 +}; +class EmptyTestScript : public CAnimScriptBase // host +{ + CAnimScriptParam< float32 > m_hTest; // 0x0010 +}; +class C_OP_RenderLights : public C_OP_RenderPoints // particles +{ + float32 m_flAnimationRate; // 0x0228 + AnimationType_t m_nAnimationType; // 0x022C + bool m_bAnimateInFPS; // 0x0230 + float32 m_flMinSize; // 0x0234 + float32 m_flMaxSize; // 0x0238 + float32 m_flStartFadeSize; // 0x023C + float32 m_flEndFadeSize; // 0x0240 +}; +class C_OP_StopAfterCPDuration : public CParticleFunctionPreEmission // particles +{ + CParticleCollectionFloatInput m_flDuration; // 0x01D8 + bool m_bDestroyImmediately; // 0x0348 + bool m_bPlayEndCap; // 0x0349 +}; +class C_INIT_Orient2DRelToCP : public CParticleFunctionInitializer // particles +{ + int32 m_nCP; // 0x01D8 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC + float32 m_flRotOffset; // 0x01E0 +}; +class CVMixControlInput : public CVMixInputBase // soundsystem_lowlevel +{ + float32 m_flDefaultValue; // 0x0010 +}; +class PulseRuntimeRegisterIndex_t // pulse_runtime_lib +{ + int16 m_Value; // 0x0000 +}; +class CNmTargetWarpNode::CDefinition : public CNmPoseNode::CDefinition // animlib +{ + int16 m_nClipReferenceNodeIdx; // 0x0010 + int16 m_nTargetValueNodeIdx; // 0x0012 + CNmRootMotionData::SamplingMode_t m_samplingMode; // 0x0014 + bool m_bAllowTargetUpdate; // 0x0015 + bool m_bAlignWithTargetAtLastWarpEvent; // 0x0016 + float32 m_flSamplingPositionErrorThresholdSq; // 0x0018 + float32 m_flMaxTangentLength; // 0x001C + float32 m_flLerpFallbackDistanceThreshold; // 0x0020 + float32 m_flTargetUpdateDistanceThreshold; // 0x0024 + float32 m_flTargetUpdateAngleThresholdRadians; // 0x0028 +}; +class C_OP_RemapCPVelocityToVector : public CParticleFunctionOperator // particles +{ + int32 m_nControlPoint; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 + float32 m_flScale; // 0x01D8 + bool m_bNormalize; // 0x01DC +}; +class C_OP_RenderSimpleModelCollection : public CParticleFunctionRenderer // particles +{ + bool m_bCenterOffset; // 0x0220 + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x0228 + CParticleModelInput m_modelInput; // 0x0230 + CParticleCollectionFloatInput m_fSizeCullScale; // 0x0290 + bool m_bDisableShadows; // 0x0400 + bool m_bDisableMotionBlur; // 0x0401 + bool m_bAcceptsDecals; // 0x0402 + CPerParticleFloatInput m_fDrawFilter; // 0x0408 + ParticleAttributeIndex_t m_nAngularVelocityField; // 0x0578 +}; +class C_OP_HSVShiftToCP : public CParticleFunctionPreEmission // particles +{ + int32 m_nColorCP; // 0x01D8 + int32 m_nColorGemEnableCP; // 0x01DC + int32 m_nOutputCP; // 0x01E0 + Color m_DefaultHSVColor; // 0x01E4 +}; +class C_OP_SpinYaw : public CGeneralSpin // particles +{ +}; +class CSosGroupActionTimeLimitSchema : public CSosGroupActionSchema // soundsystem +{ + float32 m_flMaxDuration; // 0x0008 +}; +class CStanceOverrideUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + CUtlVector< StanceInfo_t > m_footStanceInfo; // 0x0070 + CAnimUpdateNodeRef m_pStanceSourceNode; // 0x0088 + CAnimParamHandle m_hParameter; // 0x0098 + StanceOverrideMode m_eMode; // 0x009C +}; +class CCycleBase // modellib +{ + float32 m_flCycle; // 0x0000 +}; +class InfoForResourceTypeCDotaItemDefinitionResource // resourcesystem +{ +}; +class hudtextparms_t // server +{ + Color color1; // 0x0000 + Color color2; // 0x0004 + uint8 effect; // 0x0008 + uint8 channel; // 0x0009 + float32 x; // 0x000C + float32 y; // 0x0010 +}; +class CVMixEnvelopeProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixEnvelopeDesc_t m_desc; // 0x0020 +}; +class IKBoneNameAndIndex_t // animgraphlib +{ + CUtlString m_Name; // 0x0000 +}; +class CAnimDecoder // animationsystem +{ + CBufferString m_szName; // 0x0000 + int32 m_nVersion; // 0x0010 + int32 m_nType; // 0x0014 +}; +class CFlexController // modellib +{ + CUtlString m_szName; // 0x0000 + CUtlString m_szType; // 0x0008 + float32 min; // 0x0010 + float32 max; // 0x0014 +}; +class CPointConstraint : public CBaseConstraint // modellib +{ +}; +class CParticleCollectionRendererVecInput : public CParticleCollectionVecInput // particleslib +{ +}; +class EventAppShutdown_t // engine2 +{ + int32 m_nDummy0; // 0x0000 +}; +class C_OP_RenderText : public CParticleFunctionRenderer // particles +{ + Color m_OutlineColor; // 0x0220 + CUtlString m_DefaultText; // 0x0228 +}; +class CParticleFunctionEmitter : public CParticleFunction // particles +{ + int32 m_nEmitterIndex; // 0x01D0 +}; +class RnCapsule_t // physicslib +{ + Vector[2] m_vCenter; // 0x0000 + float32 m_flRadius; // 0x0018 +}; +class AnimParamID // modellib +{ + uint32 m_id; // 0x0000 +}; +class InfoForResourceTypeCWorldNode // resourcesystem +{ +}; +class C_INIT_SetHitboxToClosest : public CParticleFunctionInitializer // particles +{ + int32 m_nControlPointNumber; // 0x01D8 + int32 m_nDesiredHitbox; // 0x01DC + CParticleCollectionVecInput m_vecHitBoxScale; // 0x01E0 + char[128] m_HitboxSetName; // 0x0898 + bool m_bUseBones; // 0x0918 + bool m_bUseClosestPointOnHitbox; // 0x0919 + ClosestPointTestType_t m_nTestType; // 0x091C + CParticleCollectionFloatInput m_flHybridRatio; // 0x0920 + bool m_bUpdatePosition; // 0x0A90 +}; +class C_OP_RemapNamedModelElementOnceTimed : public CParticleFunctionOperator // particles +{ + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x01D0 + CUtlVector< CUtlString > m_inNames; // 0x01D8 + CUtlVector< CUtlString > m_outNames; // 0x01F0 + CUtlVector< CUtlString > m_fallbackNames; // 0x0208 + bool m_bModelFromRenderer; // 0x0220 + bool m_bProportional; // 0x0221 + ParticleAttributeIndex_t m_nFieldInput; // 0x0224 + ParticleAttributeIndex_t m_nFieldOutput; // 0x0228 + float32 m_flRemapTime; // 0x022C +}; +class C_INIT_RandomYaw : public CGeneralRandomRotation // particles +{ +}; +class CFutureVelocityMetricEvaluator : public CMotionMetricEvaluator // animgraphlib +{ + float32 m_flDistance; // 0x0050 + float32 m_flStoppingDistance; // 0x0054 + float32 m_flTargetSpeed; // 0x0058 + VelocityMetricMode m_eMode; // 0x005C +}; +class CTaskHandshakeAnimTag : public CHandshakeAnimTagBase // animgraphlib +{ +}; +class CExampleSchemaVData_Monomorphic // resourcefile +{ + int32 m_nExample1; // 0x0000 + int32 m_nExample2; // 0x0004 +}; +class IChoreoServices // server +{ +}; +class C_OP_SetControlPointPositionToRandomActiveCP : public CParticleFunctionPreEmission // particles +{ + int32 m_nCP1; // 0x01D8 + int32 m_nHeadLocationMin; // 0x01DC + int32 m_nHeadLocationMax; // 0x01E0 + CParticleCollectionFloatInput m_flResetRate; // 0x01E8 +}; +class CSteamAudioProbeGrid // steamaudio +{ + AABB_t m_aabb; // 0x0000 + float32 m_flSpacing; // 0x0018 + int32 m_nx; // 0x001C + int32 m_ny; // 0x0020 + int32 m_nz; // 0x0024 + CUtlVector< CSteamAudioProbeLineSegment > m_vecLineSegments; // 0x0028 + CUtlVector< Vector > m_vecProbes; // 0x0040 +}; +class CNmControlParameterFloatNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ +}; +class CFollowAttachmentUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + FollowAttachmentSettings_t m_opFixedData; // 0x0070 +}; +class COrientConstraint : public CBaseConstraint // modellib +{ +}; +class CAnimMotorUpdaterBase // animgraphlib +{ + CUtlString m_name; // 0x0010 + bool m_bDefault; // 0x0018 +}; +class C_OP_RandomForce : public CParticleFunctionForce // particles +{ + Vector m_MinForce; // 0x01E0 + Vector m_MaxForce; // 0x01EC +}; +class BakedLightingInfo_t::BakedShadowAssignment_t // worldrenderer +{ + uint32 m_nLightHash; // 0x0000 + uint32 m_nMapHash; // 0x0004 + int8 m_nShadowChannel; // 0x0008 +}; +class CSteamAudioBakedPathingData // steamaudio +{ + int32 m_nBands; // 0x0000 + CSteamAudioProbeData m_probes; // 0x0008 + CSteamAudioMovableBakedData< CSteamAudioBakedPathingData > m_movables; // 0x0010 +}; +class RnSoftbodyParticle_t // physicslib +{ + float32 m_flMassInv; // 0x0000 +}; +class CTiltTwistConstraint : public CBaseConstraint // modellib +{ + int32 m_nTargetAxis; // 0x0060 + int32 m_nSlaveAxis; // 0x0064 +}; +class EventServerEndAsyncPostTickWork_t // engine2 +{ +}; +class CParticleFunctionOperator : public CParticleFunction // particles +{ +}; +class C_OP_ShapeMatchingConstraint : public CParticleFunctionConstraint // particles +{ + float32 m_flShapeRestorationTime; // 0x01D0 +}; +class SteamAudioReverbClusteringSettings_t // steamaudio +{ + bool m_bEnableClustering; // 0x0000 + int32 m_nCubeMapResolution; // 0x0004 + float32 m_flDepthThreshold; // 0x0008 +}; +class CVMixEQ8ProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixEQ8Desc_t m_desc; // 0x0020 +}; +class CVoiceContainerSelector : public CVoiceContainerBase // soundsystem_voicecontainers +{ + PlayBackMode_t m_mode; // 0x00A8 + CSoundContainerReferenceArray m_soundsToPlay; // 0x00B0 + CUtlVector< float32 > m_fProbabilityWeights; // 0x00E8 +}; +class FeCollisionPlane_t // physicslib +{ + uint16 nCtrlParent; // 0x0000 + uint16 nChildNode; // 0x0002 + RnPlane_t m_Plane; // 0x0004 + float32 flStrength; // 0x0014 +}; +class SkeletonAnimCapture_t::Camera_t // modellib +{ + CTransform m_tmCamera; // 0x0000 + float32 m_flTime; // 0x0020 +}; +class CSeqScaleSet // animationsystem +{ + CBufferString m_sName; // 0x0000 + bool m_bRootOffset; // 0x0010 + Vector m_vRootOffset; // 0x0014 + CUtlVector< int16 > m_nLocalBoneArray; // 0x0020 + CUtlVector< float32 > m_flBoneScaleArray; // 0x0038 +}; +class FuseVariableIndex_t // mathlib_extended +{ + uint16 m_Value; // 0x0000 +}; +class C_INIT_RtEnvCull : public CParticleFunctionInitializer // particles +{ + Vector m_vecTestDir; // 0x01D8 + Vector m_vecTestNormal; // 0x01E4 + bool m_bUseVelocity; // 0x01F0 + bool m_bCullOnMiss; // 0x01F1 + bool m_bLifeAdjust; // 0x01F2 + char[128] m_RtEnvName; // 0x01F3 + int32 m_nRTEnvCP; // 0x0274 + int32 m_nComponent; // 0x0278 +}; +class C_OP_Orient2DRelToCP : public CParticleFunctionOperator // particles +{ + float32 m_flRotOffset; // 0x01D0 + float32 m_flSpinStrength; // 0x01D4 + int32 m_nCP; // 0x01D8 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC +}; +class RTProxyInstanceInfo_t // worldrenderer +{ + RTProxyInstanceFlags_t m_nFlags; // 0x0000 + VertexAlbedoFormat_t m_albedoFormat; // 0x0001 + uint16 m_nBLASCount; // 0x0002 + uint32 m_nBLASIndex; // 0x0004 + uint32 m_nVertexAlbedoByteOffset; // 0x0008 + matrix3x4_t m_mWorldFromLocal; // 0x000C +}; +class CShatterGlassShard // server +{ + uint32 m_hShardHandle; // 0x0008 + CUtlVector< Vector2D > m_vecPanelVertices; // 0x0010 + Vector2D m_vLocalPanelSpaceOrigin; // 0x0028 + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x0030 + CHandle< CShatterGlassShardPhysics > m_hPhysicsEntity; // 0x0038 + CHandle< CFuncShatterglass > m_hParentPanel; // 0x003C + uint32 m_hParentShard; // 0x0040 + ShatterGlassStressType m_ShatterStressType; // 0x0044 + Vector m_vecStressVelocity; // 0x0048 + bool m_bCreatedModel; // 0x0054 + float32 m_flLongestEdge; // 0x0058 + float32 m_flShortestEdge; // 0x005C + float32 m_flLongestAcross; // 0x0060 + float32 m_flShortestAcross; // 0x0064 + float32 m_flSumOfAllEdges; // 0x0068 + float32 m_flArea; // 0x006C + OnFrame m_nOnFrameEdge; // 0x0070 + int32 m_nSubShardGeneration; // 0x0074 + Vector2D m_vecAverageVertPosition; // 0x0078 + bool m_bAverageVertPositionIsValid; // 0x0080 + Vector2D m_vecPanelSpaceStressPositionA; // 0x0084 + Vector2D m_vecPanelSpaceStressPositionB; // 0x008C + bool m_bStressPositionAIsValid; // 0x0094 + bool m_bStressPositionBIsValid; // 0x0095 + bool m_bFlaggedForRemoval; // 0x0096 + GameTime_t m_flPhysicsEntitySpawnedAtTime; // 0x0098 + CHandle< CBaseEntity > m_hEntityHittingMe; // 0x009C + CUtlVector< uint32 > m_vecNeighbors; // 0x00A0 +}; +class sndopvarlatchdata_t // server +{ + CUtlSymbolLarge m_iszStack; // 0x0008 + CUtlSymbolLarge m_iszOperator; // 0x0010 + CUtlSymbolLarge m_iszOpvar; // 0x0018 + float32 m_flVal; // 0x0020 + Vector m_vPos; // 0x0024 +}; +class C_OP_TeleportBeam : public CParticleFunctionOperator // particles +{ + int32 m_nCPPosition; // 0x01D0 + int32 m_nCPVelocity; // 0x01D4 + int32 m_nCPMisc; // 0x01D8 + int32 m_nCPColor; // 0x01DC + int32 m_nCPInvalidColor; // 0x01E0 + int32 m_nCPExtraArcData; // 0x01E4 + Vector m_vGravity; // 0x01E8 + float32 m_flArcMaxDuration; // 0x01F4 + float32 m_flSegmentBreak; // 0x01F8 + float32 m_flArcSpeed; // 0x01FC + float32 m_flAlpha; // 0x0200 +}; +class C_OP_PercentageBetweenTransforms : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + float32 m_flInputMin; // 0x01D4 + float32 m_flInputMax; // 0x01D8 + float32 m_flOutputMin; // 0x01DC + float32 m_flOutputMax; // 0x01E0 + CParticleTransformInput m_TransformStart; // 0x01E8 + CParticleTransformInput m_TransformEnd; // 0x0250 + ParticleSetMethod_t m_nSetMethod; // 0x02B8 + bool m_bActiveRange; // 0x02BC + bool m_bRadialCheck; // 0x02BD +}; +class CVMixInputBase // soundsystem_lowlevel +{ + CUtlString m_name; // 0x0000 +}; +class AnimNodeID // modellib +{ + uint32 m_id; // 0x0000 +}; +class CRenderGroom // modellib +{ + CUtlVector< RenderHairStrandInfo_t > m_hairs; // 0x0000 + CUtlVector< uint32 > m_hairPositionOffsets; // 0x0018 + CStrongHandleCopyable< InfoForResourceTypeIMaterial2 > m_hSimParamsMat; // 0x0040 + CUtlVector< int32 > m_strandSegmentCountHist; // 0x0048 + int32 m_nMaxSegmentsPerHairStrand; // 0x0078 + int32 m_nGuideHairCount; // 0x007C + int32 m_nHairCount; // 0x0080 + int32 m_nTotalVertexCount; // 0x0084 + int32 m_nTotalSegmentCount; // 0x0088 + int32 m_nGroomGroupID; // 0x008C + int32 m_nAttachBoneIdx; // 0x0090 + int32 m_nAttachMeshIdx; // 0x0094 + int32 m_nAttachMeshDrawCallIdx; // 0x0098 + bool m_bEnableSimulation; // 0x009C +}; +class MaterialParamTexture_t : public MaterialParam_t // materialsystem2 +{ + CStrongHandle< InfoForResourceTypeCTextureBase > m_pValue; // 0x0008 +}; +class CRemapFloat // server +{ + float32[4] m_pValue; // 0x0000 +}; +class C_INIT_SetRigidAttachment : public CParticleFunctionInitializer // particles +{ + int32 m_nControlPointNumber; // 0x01D8 + ParticleAttributeIndex_t m_nFieldInput; // 0x01DC + ParticleAttributeIndex_t m_nFieldOutput; // 0x01E0 + bool m_bLocalSpace; // 0x01E4 +}; +class VMixDynamicsCompressorDesc_t // soundsystem_lowlevel +{ + float32 m_fldbOutputGain; // 0x0000 + float32 m_fldbCompressionThreshold; // 0x0004 + float32 m_fldbKneeWidth; // 0x0008 + float32 m_flCompressionRatio; // 0x000C + float32 m_flAttackTimeMS; // 0x0010 + float32 m_flReleaseTimeMS; // 0x0014 + float32 m_flRMSTimeMS; // 0x0018 + float32 m_flWetMix; // 0x001C + bool m_bPeakMode; // 0x0020 +}; +class CMaterialDrawDescriptor::RigidMeshPart_t // modellib +{ + uint16 m_nRigidBLASIndex; // 0x0000 + int16 m_nBoneIndex; // 0x0002 + uint32 m_nStartIndexOffset; // 0x0004 + uint32 m_nPrimitiveCount; // 0x0008 +}; +class EventServerBeginAsyncPostTickWork_t // engine2 +{ + bool m_bIsOncePerFrameAsyncWorkPhase; // 0x0000 +}; +class DecalGroupOption_t // server +{ + CStrongHandleCopyable< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0000 + CGlobalSymbol m_sSequenceName; // 0x0008 + float32 m_flProbability; // 0x0010 + bool m_bEnableAngleBetweenNormalAndGravityRange; // 0x0014 + float32 m_flMinAngleBetweenNormalAndGravity; // 0x0018 + float32 m_flMaxAngleBetweenNormalAndGravity; // 0x001C +}; +class C_OP_SetToCP : public CParticleFunctionOperator // particles +{ + int32 m_nControlPointNumber; // 0x01D0 + Vector m_vecOffset; // 0x01D4 + bool m_bOffsetLocal; // 0x01E0 +}; +class FeBuildSphereRigid_t : public FeSphereRigid_t // physicslib +{ + int32 m_nPriority; // 0x0020 + uint32 m_nVertexMapHash; // 0x0024 + uint32 m_nAntitunnelGroupBits; // 0x0028 +}; +class CDirectPlaybackTagData // animgraphlib +{ + CUtlString m_sequenceName; // 0x0000 + CUtlVector< TagSpan_t > m_tags; // 0x0008 +}; +class PermModelData_t // modellib +{ + CUtlString m_name; // 0x0000 + PermModelInfo_t m_modelInfo; // 0x0008 + CUtlVector< PermModelExtPart_t > m_ExtParts; // 0x0060 + CUtlVector< CStrongHandle< InfoForResourceTypeCRenderMesh > > m_refMeshes; // 0x0078 + CUtlVector< uint64 > m_refMeshGroupMasks; // 0x0090 + CUtlVector< uint64 > m_refPhysGroupMasks; // 0x00A8 + CUtlVector< uint8 > m_refLODGroupMasks; // 0x00C0 + CUtlVector< float32 > m_lodGroupSwitchDistances; // 0x00D8 + CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > m_refPhysicsData; // 0x00F0 + CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > m_refPhysicsHitboxData; // 0x0108 + CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > m_refAnimGroups; // 0x0120 + CUtlVector< CStrongHandle< InfoForResourceTypeCSequenceGroupData > > m_refSequenceGroups; // 0x0138 + CUtlVector< CUtlString > m_meshGroups; // 0x0150 + CUtlVector< MaterialGroup_t > m_materialGroups; // 0x0168 + uint64 m_nDefaultMeshGroupMask; // 0x0180 + ModelSkeletonData_t m_modelSkeleton; // 0x0188 + CUtlVector< int16 > m_remappingTable; // 0x0230 + CUtlVector< uint16 > m_remappingTableStarts; // 0x0248 + CUtlVector< ModelBoneFlexDriver_t > m_boneFlexDrivers; // 0x0260 + CModelConfigList* m_pModelConfigList; // 0x0278 + CUtlVector< CUtlString > m_BodyGroupsHiddenInTools; // 0x0280 + CUtlVector< CStrongHandle< InfoForResourceTypeCModel > > m_refAnimIncludeModels; // 0x0298 + CUtlVector< PermModelDataAnimatedMaterialAttribute_t > m_AnimatedMaterialAttributes; // 0x02B0 + CUtlVector< ModelAnimGraph2Ref_t > m_animGraph2Refs; // 0x02C8 + CUtlVector< CStrongHandle< InfoForResourceTypeCNmSkeleton > > m_vecNmSkeletonRefs; // 0x02E0 +}; +class CNmOverlayBlendTask : public CNmBlendTaskBase // animlib +{ +}; +class C_OP_RemapCrossProductOfTwoVectorsToVector : public CParticleFunctionOperator // particles +{ + CPerParticleVecInput m_InputVec1; // 0x01D0 + CPerParticleVecInput m_InputVec2; // 0x0888 + ParticleAttributeIndex_t m_nFieldOutput; // 0x0F40 + bool m_bNormalize; // 0x0F44 +}; +class C_OP_DensityForce : public CParticleFunctionForce // particles +{ + float32 m_flRadiusScale; // 0x01E0 + float32 m_flForceScale; // 0x01E4 + float32 m_flTargetDensity; // 0x01E8 +}; +class FeSimdRodConstraintAnim_t // physicslib +{ + uint16[4][2] nNode; // 0x0000 + fltx4 f4Weight0; // 0x0010 + fltx4 f4RelaxationFactor; // 0x0020 +}; +class CStanceScaleUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + CAnimParamHandle m_hParam; // 0x0070 +}; +class PulseDocNodeID_t // pulse_runtime_lib +{ + int32 m_Value; // 0x0000 +}; +class CNmModelSpaceBlendTask : public CNmBlendTaskBase // animlib +{ +}; +class CNetworkVarChainer // entity2 +{ + ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x0020 +}; +class CPhysicsBodyGameMarkupData // server +{ + CUtlOrderedMap< CUtlString, CPhysicsBodyGameMarkup > m_PhysicsBodyMarkupByBoneName; // 0x0000 +}; +class C_INIT_InitFromCPSnapshot : public CParticleFunctionInitializer // particles +{ + int32 m_nControlPointNumber; // 0x01D8 + CUtlString m_strSnapshotSubset; // 0x01E0 + ParticleAttributeIndex_t m_nAttributeToRead; // 0x01E8 + ParticleAttributeIndex_t m_nAttributeToWrite; // 0x01EC + int32 m_nLocalSpaceCP; // 0x01F0 + bool m_bRandom; // 0x01F4 + bool m_bReverse; // 0x01F5 + CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x01F8 + CPerParticleFloatInput m_nManualSnapshotIndex; // 0x0368 + int32 m_nRandomSeed; // 0x04D8 + bool m_bLocalSpaceAngles; // 0x04DC +}; +class VMixOscDesc_t // soundsystem_lowlevel +{ + VMixLFOShape_t oscType; // 0x0000 + float32 m_freq; // 0x0004 + float32 m_flPhase; // 0x0008 +}; +class FeVertexMapBuild_t // physicslib +{ + CUtlString m_VertexMapName; // 0x0000 + uint32 m_nNameHash; // 0x0008 + Color m_Color; // 0x000C + float32 m_flVolumetricSolveStrength; // 0x0010 + int32 m_nScaleSourceNode; // 0x0014 + CUtlVector< float32 > m_Weights; // 0x0018 +}; +class RotatorQueueEntry_t // server +{ + Quaternion qTarget; // 0x0000 + RotatorTargetSpace_t eSpace; // 0x0010 +}; +class RotatorHistoryEntry_t // server +{ + Quaternion qInvChange; // 0x0000 + GameTime_t flTimeRotationStart; // 0x0010 +}; +class C_OP_RemapTransformVisibilityToScalar : public CParticleFunctionOperator // particles +{ + ParticleSetMethod_t m_nSetMethod; // 0x01D0 + CParticleTransformInput m_TransformInput; // 0x01D8 + ParticleAttributeIndex_t m_nFieldOutput; // 0x0240 + float32 m_flInputMin; // 0x0244 + float32 m_flInputMax; // 0x0248 + float32 m_flOutputMin; // 0x024C + float32 m_flOutputMax; // 0x0250 + float32 m_flRadius; // 0x0254 +}; +class C_OP_VectorNoise : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + Vector m_vecOutputMin; // 0x01D4 + Vector m_vecOutputMax; // 0x01E0 + float32 m_fl4NoiseScale; // 0x01EC + bool m_bAdditive; // 0x01F0 + bool m_bOffset; // 0x01F1 + float32 m_flNoiseAnimationTimeScale; // 0x01F4 +}; +class CVMixCommand // soundsystem_lowlevel +{ + VMixGraphCommandID_t m_nCommand; // 0x0000 + uint32 m_nParameterNameHash; // 0x0004 + int32 m_nOutputSubmix; // 0x0008 + int32 m_nInputSubmix0; // 0x000C + int32 m_nInputSubmix1; // 0x0010 + int32 m_nProcessor; // 0x0014 + int32 m_nInputValue0; // 0x0018 + int32 m_nInputValue1; // 0x001C +}; +class FeDynKinLink_t // physicslib +{ + uint16 m_nParent; // 0x0000 + uint16 m_nChild; // 0x0002 +}; +class CInterpolatedValue // client +{ + float32 m_flStartTime; // 0x0000 + float32 m_flEndTime; // 0x0004 + float32 m_flStartValue; // 0x0008 + float32 m_flEndValue; // 0x000C + int32 m_nInterpType; // 0x0010 +}; +class CGeneralSpin : public CParticleFunctionOperator // particles +{ + int32 m_nSpinRateDegrees; // 0x01D0 + int32 m_nSpinRateMinDegrees; // 0x01D4 + float32 m_fSpinRateStopTime; // 0x01DC +}; +class AnimationDecodeDebugDumpElement_t // animationsystem +{ + int32 m_nEntityIndex; // 0x0000 + CUtlString m_modelName; // 0x0008 + CUtlVector< CUtlString > m_poseParams; // 0x0010 + CUtlVector< CUtlString > m_decodeOps; // 0x0028 + CUtlVector< CUtlString > m_internalOps; // 0x0040 + CUtlVector< CUtlString > m_decodedAnims; // 0x0058 +}; +class CPulse_Chunk // pulse_runtime_lib +{ + CUtlLeanVector< PGDInstruction_t > m_Instructions; // 0x0000 + CUtlLeanVector< CPulse_RegisterInfo > m_Registers; // 0x0010 + CUtlLeanVector< CPulse_InstructionDebug > m_InstructionDebugInfos; // 0x0020 +}; +class ExternalAnimGraph_t // server +{ + ExternalAnimGraphHandle_t m_hExtGraphHandle; // 0x0000 + CGlobalSymbol m_sExternalGraphSlotID; // 0x0008 + CStrongHandleCopyable< InfoForResourceTypeCNmGraphDefinition > m_hGraphDefinition; // 0x0010 + CHandle< CBaseAnimGraph > m_hExternalGraphOwner; // 0x0018 + ExternalAnimGraphInactiveBehavior_t m_nInactiveBehavior; // 0x0030 +}; +class CNetworkOriginCellCoordQuantizedVector // server +{ + uint16 m_cellX; // 0x0010 + uint16 m_cellY; // 0x0012 + uint16 m_cellZ; // 0x0014 + uint16 m_nOutsideWorld; // 0x0016 + CNetworkedQuantizedFloat m_vecX; // 0x0018 + CNetworkedQuantizedFloat m_vecY; // 0x0020 + CNetworkedQuantizedFloat m_vecZ; // 0x0028 +}; +class C_OP_ModelDampenMovement : public CParticleFunctionOperator // particles +{ + int32 m_nControlPointNumber; // 0x01D0 + bool m_bBoundBox; // 0x01D4 + bool m_bOutside; // 0x01D5 + bool m_bUseBones; // 0x01D6 + char[128] m_HitboxSetName; // 0x01D7 + CPerParticleVecInput m_vecPosOffset; // 0x0258 + float32 m_fDrag; // 0x0910 +}; +class C_OP_SnapshotRigidSkinToBones : public CParticleFunctionOperator // particles +{ + bool m_bTransformNormals; // 0x01D0 + bool m_bTransformRadii; // 0x01D1 + int32 m_nControlPointNumber; // 0x01D4 +}; +class C_INIT_RandomYawFlip : public CParticleFunctionInitializer // particles +{ + float32 m_flPercent; // 0x01D8 +}; +class CAnimTagBase // animgraphlib +{ + CGlobalSymbol m_name; // 0x0018 + CUtlString m_sComment; // 0x0020 + CGlobalSymbol m_group; // 0x0028 + AnimTagID m_tagID; // 0x0030 + bool m_bIsReferenced; // 0x0048 +}; +class CMotionDataSet // animgraphlib +{ + CUtlVector< CMotionGraphGroup > m_groups; // 0x0000 + int32 m_nDimensionCount; // 0x0018 +}; +class CNmChainLookatTask : public CNmPoseTask // animlib +{ + int32 m_nChainEndBoneIdx; // 0x0058 + int32 m_nNumBonesInChain; // 0x005C + Vector m_chainForwardDir; // 0x0060 + float32 m_flBlendWeight; // 0x006C + float32 m_flHorizontalAngleLimitDegrees; // 0x0070 + float32 m_flVerticalAngleLimitDegrees; // 0x0074 + Vector m_lookatTarget; // 0x0078 + bool m_bIsTargetInWorldSpace; // 0x0084 + bool m_bIsRunningFromDeserializedData; // 0x0085 + float32 m_flHorizontalAngleDegrees; // 0x0088 + float32 m_flVerticalAngleDegrees; // 0x008C +}; +class CNmBodyGroupEvent : public CNmEvent // animlib +{ + CUtlString m_groupName; // 0x0020 + int32 m_nGroupValue; // 0x0028 +}; +class EventPostAdvanceTick_t : public EventSimulate_t // engine2 +{ + int32 m_nCurrentTick; // 0x0030 + int32 m_nCurrentTickThisFrame; // 0x0034 + int32 m_nTotalTicksThisFrame; // 0x0038 + int32 m_nTotalTicks; // 0x003C +}; +class CSimTimer : public CSimpleSimTimer // server +{ + float32 m_flInterval; // 0x0008 +}; +class C_OP_InterpolateRadius : public CParticleFunctionOperator // particles +{ + float32 m_flStartTime; // 0x01D0 + float32 m_flEndTime; // 0x01D4 + float32 m_flStartScale; // 0x01D8 + float32 m_flEndScale; // 0x01DC + bool m_bEaseInAndOut; // 0x01E0 + float32 m_flBias; // 0x01E4 +}; +class C_OP_ReadFromNeighboringParticle : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldInput; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 + int32 m_nIncrement; // 0x01D8 + CPerParticleFloatInput m_DistanceCheck; // 0x01E0 + CPerParticleFloatInput m_flInterpolation; // 0x0350 +}; +class C_OP_SetControlPointToHMD : public CParticleFunctionPreEmission // particles +{ + int32 m_nCP1; // 0x01D8 + Vector m_vecCP1Pos; // 0x01DC + bool m_bOrientToHMD; // 0x01E8 +}; +class IKDemoCaptureSettings_t // animgraphlib +{ + CUtlString m_parentBoneName; // 0x0000 + IKChannelMode m_eMode; // 0x0008 + CUtlString m_ikChainName; // 0x0010 + CUtlString m_oneBoneStart; // 0x0018 + CUtlString m_oneBoneEnd; // 0x0020 +}; +class CParticleTransformInput : public CParticleInput // particleslib +{ + ParticleTransformType_t m_nType; // 0x0010 + CParticleNamedValueRef m_NamedValue; // 0x0018 + bool m_bFollowNamedValue; // 0x0058 + bool m_bSupportsDisabled; // 0x0059 + bool m_bUseOrientation; // 0x005A + int32 m_nControlPoint; // 0x005C + int32 m_nControlPointRangeMax; // 0x0060 + float32 m_flEndCPGrowthTime; // 0x0064 +}; +class CNmIKBody // animlib +{ + float32 m_flMass; // 0x0000 + Vector m_vLocalMassCenter; // 0x0004 + Vector m_vRadius; // 0x0010 + float32 m_flResistance; // 0x001C +}; +class CFloatAnimParameter : public CConcreteAnimParameter // animgraphlib +{ + float32 m_fDefaultValue; // 0x0080 + float32 m_fMinValue; // 0x0084 + float32 m_fMaxValue; // 0x0088 + bool m_bInterpolate; // 0x008C +}; +class C_OP_RemapAverageHitboxSpeedtoCP : public CParticleFunctionPreEmission // particles +{ + int32 m_nInControlPointNumber; // 0x01D8 + int32 m_nOutControlPointNumber; // 0x01DC + int32 m_nField; // 0x01E0 + ParticleHitboxDataSelection_t m_nHitboxDataType; // 0x01E4 + CParticleCollectionFloatInput m_flInputMin; // 0x01E8 + CParticleCollectionFloatInput m_flInputMax; // 0x0358 + CParticleCollectionFloatInput m_flOutputMin; // 0x04C8 + CParticleCollectionFloatInput m_flOutputMax; // 0x0638 + int32 m_nHeightControlPointNumber; // 0x07A8 + CParticleCollectionVecInput m_vecComparisonVelocity; // 0x07B0 + char[128] m_HitboxSetName; // 0x0E68 +}; +class C_INIT_SetFloatAttributeToVectorExpression : public CParticleFunctionInitializer // particles +{ + VectorFloatExpressionType_t m_nExpression; // 0x01D8 + CPerParticleVecInput m_vInput1; // 0x01E0 + CPerParticleVecInput m_vInput2; // 0x0898 + CParticleRemapFloatInput m_flOutputRemap; // 0x0F50 + ParticleAttributeIndex_t m_nOutputField; // 0x10C0 + ParticleSetMethod_t m_nSetMethod; // 0x10C4 +}; +class FeSimdTri_t // physicslib +{ + uint32[4][3] nNode; // 0x0000 + fltx4 w1; // 0x0030 + fltx4 w2; // 0x0040 + fltx4 v1x; // 0x0050 + FourVectors2D v2; // 0x0060 +}; +class CAimCameraUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + CAnimParamHandle m_hParameterPosition; // 0x0070 + CAnimParamHandle m_hParameterOrientation; // 0x0072 + CAnimParamHandle m_hParameterPelvisOffset; // 0x0074 + CAnimParamHandle m_hParameterCameraOnly; // 0x0076 + CAnimParamHandle m_hParameterWeaponDepenetrationDistance; // 0x0078 + CAnimParamHandle m_hParameterWeaponDepenetrationDelta; // 0x007A + CAnimParamHandle m_hParameterCameraClearanceDistance; // 0x007C + AimCameraOpFixedSettings_t m_opFixedSettings; // 0x0080 +}; +class CMorphData // modellib +{ + CUtlString m_name; // 0x0000 + CUtlVector< CMorphRectData > m_morphRectDatas; // 0x0008 +}; +class CDrawCullingData // modellib +{ + int8[3] m_ConeAxis; // 0x0000 + int8 m_ConeCutoff; // 0x0003 +}; +class CAnimationGraphVisualizerPrimitiveBase // animgraphlib +{ + CAnimationGraphVisualizerPrimitiveType m_Type; // 0x0008 + AnimNodeID[11] m_OwningAnimNodePaths; // 0x000C + int32 m_nOwningAnimNodePathCount; // 0x0038 +}; +class CPhysSurfacePropertiesPhysics // modellib +{ + float32 m_friction; // 0x0000 + float32 m_elasticity; // 0x0004 + float32 m_density; // 0x0008 + float32 m_thickness; // 0x000C + float32 m_softContactFrequency; // 0x0010 + float32 m_softContactDampingRatio; // 0x0014 +}; +class SceneRequestHandle_t // server +{ + int32 m_Value; // 0x0000 +}; +class CBaseAnimGraphVariationUserData : public CNmGraphVariationUserData // server +{ +}; +class CVMixControlInputArray : public CVMixInputBase // soundsystem_lowlevel +{ + int32 m_nArrayIndex; // 0x0010 +}; +class CNmIDEventNode::CDefinition : public CNmIDValueNode::CDefinition // animlib +{ + int16 m_nSourceStateNodeIdx; // 0x0010 + CNmBitFlags m_eventConditionRules; // 0x0014 + CGlobalSymbol m_defaultValue; // 0x0018 +}; +class CSeqCmdSeqDesc // animationsystem +{ + CBufferString m_sName; // 0x0000 + CSeqSeqDescFlag m_flags; // 0x0010 + CSeqTransition m_transition; // 0x001C + int16 m_nFrameRangeSequence; // 0x0024 + int16 m_nFrameCount; // 0x0026 + float32 m_flFPS; // 0x0028 + int16 m_nSubCycles; // 0x002C + int16 m_numLocalResults; // 0x002E + CUtlVector< CSeqCmdLayer > m_cmdLayerArray; // 0x0030 + CUtlVector< CAnimEventDefinition > m_eventArray; // 0x0048 + CUtlVector< CAnimActivity > m_activityArray; // 0x0060 + CUtlVector< CSeqPoseSetting > m_poseSettingArray; // 0x0078 +}; +class EventFrameBoundary_t // engine2 +{ + float32 m_flFrameTime; // 0x0000 +}; +class CResponseQueue // server +{ + CUtlVector< CAI_Expresser* > m_ExpresserTargets; // 0x0038 +}; +class ParticleIndex_t // server +{ + int32 m_Value; // 0x0000 +}; +class C_OP_ConstrainDistanceToPath : public CParticleFunctionConstraint // particles +{ + float32 m_fMinDistance; // 0x01D0 + float32 m_flMaxDistance0; // 0x01D4 + float32 m_flMaxDistanceMid; // 0x01D8 + float32 m_flMaxDistance1; // 0x01DC + CPathParameters m_PathParameters; // 0x01E0 + float32 m_flTravelTime; // 0x0220 + ParticleAttributeIndex_t m_nFieldScale; // 0x0224 + ParticleAttributeIndex_t m_nManualTField; // 0x0228 +}; +class C_OP_DecayClampCount : public CParticleFunctionOperator // particles +{ + CParticleCollectionFloatInput m_nCount; // 0x01D0 +}; +class C_INIT_RandomAlphaWindowThreshold : public CParticleFunctionInitializer // particles +{ + float32 m_flMin; // 0x01D8 + float32 m_flMax; // 0x01DC + float32 m_flExponent; // 0x01E0 +}; +class C_OP_RemapNamedModelElementEndCap : public CParticleFunctionOperator // particles +{ + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x01D0 + CUtlVector< CUtlString > m_inNames; // 0x01D8 + CUtlVector< CUtlString > m_outNames; // 0x01F0 + CUtlVector< CUtlString > m_fallbackNames; // 0x0208 + bool m_bModelFromRenderer; // 0x0220 + ParticleAttributeIndex_t m_nFieldInput; // 0x0224 + ParticleAttributeIndex_t m_nFieldOutput; // 0x0228 +}; +class ClutterSceneObject_t // worldrenderer +{ + AABB_t m_Bounds; // 0x0000 + ObjectTypeFlags_t m_flags; // 0x0018 + int16 m_nLayer; // 0x001C + CUtlVector< Vector > m_instancePositions; // 0x0020 + CUtlVector< float32 > m_instanceScales; // 0x0050 + CUtlVector< Color > m_instanceTintSrgb; // 0x0068 + CUtlVector< ClutterTile_t > m_tiles; // 0x0080 + CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x0098 + CUtlStringToken m_materialGroup; // 0x00A0 + float32 m_flBeginCullSize; // 0x00A4 + float32 m_flEndCullSize; // 0x00A8 +}; +class WorldNode_t // worldrenderer +{ + CUtlVector< SceneObject_t > m_sceneObjects; // 0x0000 + CUtlVector< uint16 > m_visClusterMembership; // 0x0018 + CUtlVector< AggregateSceneObject_t > m_aggregateSceneObjects; // 0x0030 + CUtlVector< ClutterSceneObject_t > m_clutterSceneObjects; // 0x0048 + CUtlVector< AggregateRTProxySceneObject_t > m_rtProxies; // 0x0060 + CUtlVector< ExtraVertexStreamOverride_t > m_extraVertexStreamOverrides; // 0x0078 + CUtlVector< MaterialOverride_t > m_materialOverrides; // 0x0090 + CUtlVector< WorldNodeOnDiskBufferData_t > m_extraVertexStreams; // 0x00A8 + CUtlVector< AggregateInstanceStreamOnDiskData_t > m_aggregateInstanceStreams; // 0x00C0 + CUtlVector< AggregateVertexAlbedoStreamOnDiskData_t > m_vertexAlbedoStreams; // 0x00D8 + CUtlVector< CUtlString > m_layerNames; // 0x00F0 + CUtlVector< uint8 > m_sceneObjectLayerIndices; // 0x0108 + CUtlString m_grassFileName; // 0x0120 + BakedLightingInfo_t m_nodeLightingInfo; // 0x0128 + bool m_bHasBakedGeometryFlag; // 0x0170 +}; +class CNmCurrentSyncEventNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ + int16 m_nSourceStateNodeIdx; // 0x0010 + CNmCurrentSyncEventNode::InfoType_t m_infoType; // 0x0012 +}; +class C_OP_DecayMaintainCount : public CParticleFunctionOperator // particles +{ + int32 m_nParticlesToMaintain; // 0x01D0 + float32 m_flDecayDelay; // 0x01D4 + int32 m_nSnapshotControlPoint; // 0x01D8 + CUtlString m_strSnapshotSubset; // 0x01E0 + bool m_bLifespanDecay; // 0x01E8 + CParticleCollectionFloatInput m_flScale; // 0x01F0 + bool m_bKillNewest; // 0x0360 +}; +class IPhysicsPlayerController // vphysics2 +{ +}; +class CAnimCycle : public CCycleBase // modellib +{ +}; +class ModelAnimGraph2Ref_t // modellib +{ + CUtlString m_sIdentifier; // 0x0000 + CStrongHandle< InfoForResourceTypeCNmGraphDefinition > m_hGraph; // 0x0008 +}; +class C_INIT_RandomNamedModelSequence : public C_INIT_RandomNamedModelElement // particles +{ +}; +class C_OP_PlayEndCapWhenFinished : public CParticleFunctionPreEmission // particles +{ + bool m_bFireOnEmissionEnd; // 0x01D8 + bool m_bIncludeChildren; // 0x01D9 +}; +class C_INIT_RandomSecondSequence : public CParticleFunctionInitializer // particles +{ + int32 m_nSequenceMin; // 0x01D8 + int32 m_nSequenceMax; // 0x01DC +}; +class C_OP_LagCompensation : public CParticleFunctionOperator // particles +{ + int32 m_nDesiredVelocityCP; // 0x01D0 + int32 m_nLatencyCP; // 0x01D4 + int32 m_nLatencyCPField; // 0x01D8 + int32 m_nDesiredVelocityCPField; // 0x01DC +}; +class CParticleRemapFloatInput : public CParticleFloatInput // particleslib +{ +}; +class CLODComponentUpdater : public CAnimComponentUpdater // animgraphlib +{ + int32 m_nServerLOD; // 0x0030 +}; +class PulseRuntimeCallInfoIndex_t // pulse_runtime_lib +{ + int32 m_Value; // 0x0000 +}; +class inv_image_clearcolor_t // client +{ + Vector color; // 0x0000 +}; +class C_INIT_CreateOnModelAtHeight : public CParticleFunctionInitializer // particles +{ + bool m_bUseBones; // 0x01D8 + bool m_bForceZ; // 0x01D9 + int32 m_nControlPointNumber; // 0x01DC + int32 m_nHeightCP; // 0x01E0 + bool m_bUseWaterHeight; // 0x01E4 + CParticleCollectionFloatInput m_flDesiredHeight; // 0x01E8 + CParticleCollectionVecInput m_vecHitBoxScale; // 0x0358 + CParticleCollectionVecInput m_vecDirectionBias; // 0x0A10 + ParticleHitboxBiasType_t m_nBiasType; // 0x10C8 + bool m_bLocalCoords; // 0x10CC + bool m_bPreferMovingBoxes; // 0x10CD + char[128] m_HitboxSetName; // 0x10CE + CParticleCollectionFloatInput m_flHitboxVelocityScale; // 0x1150 + CParticleCollectionFloatInput m_flMaxBoneVelocity; // 0x12C0 +}; +class CNmIDSwitchNode::CDefinition : public CNmIDValueNode::CDefinition // animlib +{ + int16 m_nSwitchValueNodeIdx; // 0x0010 + int16 m_nTrueValueNodeIdx; // 0x0012 + int16 m_nFalseValueNodeIdx; // 0x0014 + CGlobalSymbol m_falseValue; // 0x0018 + CGlobalSymbol m_trueValue; // 0x0020 +}; +class ConstantInfo_t // mathlib_extended +{ + CUtlString m_name; // 0x0000 + CUtlStringToken m_nameToken; // 0x0008 + float32 m_flValue; // 0x000C +}; +class C_INIT_MoveBetweenPoints : public CParticleFunctionInitializer // particles +{ + CPerParticleFloatInput m_flSpeedMin; // 0x01D8 + CPerParticleFloatInput m_flSpeedMax; // 0x0348 + CPerParticleFloatInput m_flEndSpread; // 0x04B8 + CPerParticleFloatInput m_flStartOffset; // 0x0628 + CPerParticleFloatInput m_flEndOffset; // 0x0798 + int32 m_nEndControlPointNumber; // 0x0908 + bool m_bTrailBias; // 0x090C +}; +class C_INIT_RandomNamedModelElement : public CParticleFunctionInitializer // particles +{ + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x01D8 + CUtlVector< CUtlString > m_names; // 0x01E0 + bool m_bShuffle; // 0x01F8 + bool m_bLinear; // 0x01F9 + bool m_bModelFromRenderer; // 0x01FA + ParticleAttributeIndex_t m_nFieldOutput; // 0x01FC +}; +class C_INIT_SetHitboxToModel : public CParticleFunctionInitializer // particles +{ + int32 m_nControlPointNumber; // 0x01D8 + int32 m_nForceInModel; // 0x01DC + bool m_bEvenDistribution; // 0x01E0 + int32 m_nDesiredHitbox; // 0x01E4 + CParticleCollectionVecInput m_vecHitBoxScale; // 0x01E8 + Vector m_vecDirectionBias; // 0x08A0 + bool m_bMaintainHitbox; // 0x08AC + bool m_bUseBones; // 0x08AD + char[128] m_HitboxSetName; // 0x08AE + CParticleCollectionFloatInput m_flShellSize; // 0x0930 +}; +class CAnimGraphControllerManager // server +{ + CUtlVector< CAnimGraphControllerBase* > m_controllers; // 0x0000 + bool m_bGraphBindingsCreated; // 0x00A8 +}; +class CMotionGraph // animgraphlib +{ + CParamSpanUpdater m_paramSpans; // 0x0010 + CUtlVector< TagSpan_t > m_tags; // 0x0028 + CSmartPtr< CMotionNode > m_pRootNode; // 0x0040 + int32 m_nParameterCount; // 0x0048 + int32 m_nConfigStartIndex; // 0x004C + int32 m_nConfigCount; // 0x0050 + bool m_bLoop; // 0x0054 +}; +class CSequenceTagSpans // animgraphlib +{ + CGlobalSymbol m_sSequenceName; // 0x0000 + CUtlVector< TagSpan_t > m_tags; // 0x0008 +}; +class C_OP_DistanceBetweenCPsToCP : public CParticleFunctionPreEmission // particles +{ + int32 m_nStartCP; // 0x01D8 + int32 m_nEndCP; // 0x01DC + int32 m_nOutputCP; // 0x01E0 + int32 m_nOutputCPField; // 0x01E4 + bool m_bSetOnce; // 0x01E8 + float32 m_flInputMin; // 0x01EC + float32 m_flInputMax; // 0x01F0 + float32 m_flOutputMin; // 0x01F4 + float32 m_flOutputMax; // 0x01F8 + float32 m_flMaxTraceLength; // 0x01FC + float32 m_flLOSScale; // 0x0200 + bool m_bLOS; // 0x0204 + char[128] m_CollisionGroupName; // 0x0205 + ParticleTraceSet_t m_nTraceSet; // 0x0288 + ParticleParentSetMode_t m_nSetParent; // 0x028C +}; +class C_INIT_RandomRotation : public CGeneralRandomRotation // particles +{ +}; +class BakedLightingInfo_t // worldrenderer +{ + uint32 m_nLightmapVersionNumber; // 0x0000 + uint32 m_nLightmapGameVersionNumber; // 0x0004 + Vector2D m_vLightmapUvScale; // 0x0008 + bool m_bHasLightmaps; // 0x0010 + bool m_bBakedShadowsGamma20; // 0x0011 + bool m_bCompressionEnabled; // 0x0012 + bool m_bSHLightmaps; // 0x0013 + uint8 m_nChartPackIterations; // 0x0014 + uint8 m_nVradQuality; // 0x0015 + CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > m_lightMaps; // 0x0018 + CUtlVector< BakedLightingInfo_t::BakedShadowAssignment_t > m_bakedShadows; // 0x0030 +}; +class CNmIDEvent : public CNmEvent // animlib +{ + CGlobalSymbol m_ID; // 0x0020 + CGlobalSymbol m_secondaryID; // 0x0028 +}; +class C_OP_RemapDistanceToLineSegmentToScalar : public C_OP_RemapDistanceToLineSegmentBase // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01E8 + float32 m_flMinOutputValue; // 0x01EC + float32 m_flMaxOutputValue; // 0x01F0 +}; +class CAnimReplayFrame // animgraphlib +{ + CUtlVector< CUtlBinaryBlock > m_inputDataBlocks; // 0x0010 + CUtlBinaryBlock m_instanceData; // 0x0028 + CTransform m_startingLocalToWorldTransform; // 0x0040 + CTransform m_localToWorldTransform; // 0x0060 + float32 m_timeStamp; // 0x0080 +}; +class RsStencilStateDesc_t // rendersystemdx11 +{ + bitfield:1 m_bStencilEnable; // 0x0000 + bitfield:3 m_frontStencilFailOp; // 0x0000 + bitfield:3 m_frontStencilDepthFailOp; // 0x0000 + bitfield:3 m_frontStencilPassOp; // 0x0000 + bitfield:3 m_frontStencilFunc; // 0x0000 + bitfield:3 m_backStencilFailOp; // 0x0000 + bitfield:3 m_backStencilDepthFailOp; // 0x0000 + bitfield:3 m_backStencilPassOp; // 0x0000 + bitfield:3 m_backStencilFunc; // 0x0000 + uint8 m_nStencilReadMask; // 0x0004 + uint8 m_nStencilWriteMask; // 0x0005 +}; +class InfoForResourceTypeWorld_t // resourcesystem +{ +}; +class C_INIT_RemapNamedModelSequenceToScalar : public C_INIT_RemapNamedModelElementToScalar // particles +{ +}; +class PulseRuntimeEntrypointIndex_t // pulse_runtime_lib +{ + int32 m_Value; // 0x0000 +}; +class CNmGraphNode::CDefinition // animlib +{ + int16 m_nNodeIdx; // 0x0008 +}; +class CNmEventConsumerHudModelArmsAttributes : public CNmEventConsumerAttributes // client +{ +}; +class CNmEventConsumerLegacy : public CNmEventConsumer // server +{ +}; +class ParticlePreviewState_t // particles +{ + CUtlString m_previewModel; // 0x0000 + uint32 m_nModSpecificData; // 0x0008 + PetGroundType_t m_groundType; // 0x000C + CUtlString m_sequenceName; // 0x0010 + int32 m_nFireParticleOnSequenceFrame; // 0x0018 + CUtlString m_hitboxSetName; // 0x0020 + CUtlString m_materialGroupName; // 0x0028 + CUtlVector< ParticlePreviewBodyGroup_t > m_vecBodyGroups; // 0x0030 + float32 m_flPlaybackSpeed; // 0x0048 + float32 m_flParticleSimulationRate; // 0x004C + bool m_bShouldDrawHitboxes; // 0x0050 + bool m_bShouldDrawAttachments; // 0x0051 + bool m_bShouldDrawAttachmentNames; // 0x0052 + bool m_bShouldDrawControlPointAxes; // 0x0053 + bool m_bAnimationNonLooping; // 0x0054 + bool m_bSequenceNameIsAnimClipPath; // 0x0055 + Vector m_vecPreviewGravity; // 0x0058 +}; +class RnBodyDesc_t // physicslib +{ + CUtlString m_sDebugName; // 0x0000 + Vector m_vPosition; // 0x0008 + QuaternionStorage m_qOrientation; // 0x0014 + Vector m_vLinearVelocity; // 0x0024 + Vector m_vAngularVelocity; // 0x0030 + Vector m_vLocalMassCenter; // 0x003C + Vector[3] m_LocalInertiaInv; // 0x0048 + float32 m_flMassInv; // 0x006C + float32 m_flGameMass; // 0x0070 + float32 m_flMassScaleInv; // 0x0074 + float32 m_flInertiaScaleInv; // 0x0078 + float32 m_flLinearDamping; // 0x007C + float32 m_flAngularDamping; // 0x0080 + float32 m_flLinearDragScale; // 0x0084 + float32 m_flAngularDragScale; // 0x0088 + float32 m_flLinearFluidDragScale; // 0x008C + float32 m_flAngularFluidDragScale; // 0x0090 + Vector m_vLastAwakeForceAccum; // 0x0094 + Vector m_vLastAwakeTorqueAccum; // 0x00A0 + float32 m_flBuoyancyScale; // 0x00AC + float32 m_flGravityScale; // 0x00B0 + float32 m_flTimeScale; // 0x00B4 + int32 m_nBodyType; // 0x00B8 + uint32 m_nGameIndex; // 0x00BC + uint32 m_nGameFlags; // 0x00C0 + int8 m_nMinVelocityIterations; // 0x00C4 + int8 m_nMinPositionIterations; // 0x00C5 + int8 m_nMassPriority; // 0x00C6 + bool m_bEnabled; // 0x00C7 + bool m_bSleeping; // 0x00C8 + bool m_bIsContinuousEnabled; // 0x00C9 + bool m_bDragEnabled; // 0x00CA + Vector m_vGravity; // 0x00CC + bool m_bSpeculativeEnabled; // 0x00D8 + bool m_bHasShadowController; // 0x00D9 + DynamicContinuousContactBehavior_t m_nDynamicContinuousContactBehavior; // 0x00DA +}; +class CSeqS1SeqDesc // animationsystem +{ + CBufferString m_sName; // 0x0000 + CSeqSeqDescFlag m_flags; // 0x0010 + CSeqMultiFetch m_fetch; // 0x0020 + int32 m_nLocalWeightlist; // 0x0090 + CUtlVector< CSeqAutoLayer > m_autoLayerArray; // 0x0098 + CUtlVector< CSeqIKLock > m_IKLockArray; // 0x00B0 + CSeqTransition m_transition; // 0x00C8 + KeyValues3 m_SequenceKeys; // 0x00D0 + CBufferString m_LegacyKeyValueText; // 0x00E0 + CUtlVector< CAnimActivity > m_activityArray; // 0x00F0 + CUtlVector< CFootMotion > m_footMotion; // 0x0108 +}; +class CNmFollowBoneTask : public CNmPoseTask // animlib +{ +}; +class C_OP_PinRopeSegmentParticleToParent : public CParticleFunctionOperator // particles +{ + ParticleSelection_t m_nParticleSelection; // 0x01D0 + CParticleCollectionFloatInput m_nParticleNumber; // 0x01D8 + CPerParticleFloatInput m_flInterpolation; // 0x0348 +}; +class C_OP_ColorInterpolateRandom : public CParticleFunctionOperator // particles +{ + Color m_ColorFadeMin; // 0x01D0 + Color m_ColorFadeMax; // 0x01EC + float32 m_flFadeStartTime; // 0x01FC + float32 m_flFadeEndTime; // 0x0200 + ParticleAttributeIndex_t m_nFieldOutput; // 0x0204 + bool m_bEaseInOut; // 0x0208 +}; +class C_OP_RenderFlattenGrass : public CParticleFunctionRenderer // particles +{ + float32 m_flFlattenStrength; // 0x0220 + ParticleAttributeIndex_t m_nStrengthFieldOverride; // 0x0224 + float32 m_flRadiusScale; // 0x0228 +}; +class CompositeMaterialInputContainer_t // compositematerialslib +{ + bool m_bEnabled; // 0x0000 + CompositeMaterialInputContainerSourceType_t m_nCompositeMaterialInputContainerSourceType; // 0x0004 + CResourceNameTyped< CWeakHandle< InfoForResourceTypeIMaterial2 > > m_strSpecificContainerMaterial; // 0x0008 + CUtlString m_strAttrName; // 0x00E8 + CUtlString m_strAlias; // 0x00F0 + CUtlVector< CompositeMaterialInputLooseVariable_t > m_vecLooseVariables; // 0x00F8 + CUtlString m_strAttrNameForVar; // 0x0110 + bool m_bExposeExternally; // 0x0118 +}; +class C_INIT_StatusEffectCitadel : public CParticleFunctionInitializer // particles +{ + float32 m_flSFXColorWarpAmount; // 0x01D8 + float32 m_flSFXNormalAmount; // 0x01DC + float32 m_flSFXMetalnessAmount; // 0x01E0 + float32 m_flSFXRoughnessAmount; // 0x01E4 + float32 m_flSFXSelfIllumAmount; // 0x01E8 + float32 m_flSFXSScale; // 0x01EC + float32 m_flSFXSScrollX; // 0x01F0 + float32 m_flSFXSScrollY; // 0x01F4 + float32 m_flSFXSScrollZ; // 0x01F8 + float32 m_flSFXSOffsetX; // 0x01FC + float32 m_flSFXSOffsetY; // 0x0200 + float32 m_flSFXSOffsetZ; // 0x0204 + DetailCombo_t m_nDetailCombo; // 0x0208 + float32 m_flSFXSDetailAmount; // 0x020C + float32 m_flSFXSDetailScale; // 0x0210 + float32 m_flSFXSDetailScrollX; // 0x0214 + float32 m_flSFXSDetailScrollY; // 0x0218 + float32 m_flSFXSDetailScrollZ; // 0x021C + float32 m_flSFXSUseModelUVs; // 0x0220 +}; +class CSSDSMsg_LayerBase // scenesystem +{ + SceneViewId_t m_viewId; // 0x0000 + CUtlString m_ViewName; // 0x0010 + uint64 m_nLayerId; // 0x0018 + CUtlString m_LayerName; // 0x0020 + CUtlString m_displayText; // 0x0028 +}; +class CVoiceContainerEnvelopeAnalyzer : public CVoiceContainerAnalysisBase // soundsystem_voicecontainers +{ + EMode_t m_mode; // 0x0050 + float32 m_fAnalysisWindowMs; // 0x0054 + float32 m_flThreshold; // 0x0058 +}; +class CVMixFlangerProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixFlangerDesc_t m_desc; // 0x0020 +}; +class C_OP_DistanceToTransform : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + CPerParticleFloatInput m_flInputMin; // 0x01D8 + CPerParticleFloatInput m_flInputMax; // 0x0348 + CPerParticleFloatInput m_flOutputMin; // 0x04B8 + CPerParticleFloatInput m_flOutputMax; // 0x0628 + CParticleTransformInput m_TransformStart; // 0x0798 + bool m_bLOS; // 0x0800 + char[128] m_CollisionGroupName; // 0x0801 + ParticleTraceSet_t m_nTraceSet; // 0x0884 + float32 m_flMaxTraceLength; // 0x0888 + float32 m_flLOSScale; // 0x088C + ParticleSetMethod_t m_nSetMethod; // 0x0890 + bool m_bActiveRange; // 0x0894 + bool m_bAdditive; // 0x0895 + CPerParticleVecInput m_vecComponentScale; // 0x0898 +}; +class C_OP_CurlNoiseForce : public CParticleFunctionForce // particles +{ + ParticleDirectionNoiseType_t m_nNoiseType; // 0x01E0 + CPerParticleVecInput m_vecNoiseFreq; // 0x01E8 + CPerParticleVecInput m_vecNoiseScale; // 0x08A0 + CPerParticleVecInput m_vecOffset; // 0x0F58 + CPerParticleVecInput m_vecOffsetRate; // 0x1610 + CPerParticleFloatInput m_flWorleySeed; // 0x1CC8 + CPerParticleFloatInput m_flWorleyJitter; // 0x1E38 +}; +class CSteamAudioAmbisonicsField // steamaudio +{ + CUtlVector< float32 > m_field; // 0x0000 +}; +class FeHingeLimit_t // physicslib +{ + uint16[6] nNode; // 0x0000 + uint32 nFlags; // 0x000C + float32 flWeight4; // 0x0010 + float32 flWeight5; // 0x0014 + float32 flAngleCenter; // 0x0018 + float32 flAngleExtents; // 0x001C +}; +class CModelConfigElement_RandomPick : public CModelConfigElement // modellib +{ + CUtlVector< CUtlString > m_Choices; // 0x0048 + CUtlVector< float32 > m_ChoiceWeights; // 0x0060 +}; +class C_OP_PercentageBetweenTransformsVector : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + float32 m_flInputMin; // 0x01D4 + float32 m_flInputMax; // 0x01D8 + Vector m_vecOutputMin; // 0x01DC + Vector m_vecOutputMax; // 0x01E8 + CParticleTransformInput m_TransformStart; // 0x01F8 + CParticleTransformInput m_TransformEnd; // 0x0260 + ParticleSetMethod_t m_nSetMethod; // 0x02C8 + bool m_bActiveRange; // 0x02CC + bool m_bRadialCheck; // 0x02CD +}; +class CNmEntityAttributeEventBase : public CNmEvent // animlib +{ + CUtlString m_attributeName; // 0x0020 +}; +class CNmNotNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 +}; +class FunctionInfo_t // mathlib_extended +{ + CUtlString m_name; // 0x0008 + CUtlStringToken m_nameToken; // 0x0010 + int32 m_nParamCount; // 0x0014 + FuseFunctionIndex_t m_nIndex; // 0x0018 + bool m_bIsPure; // 0x001A +}; +class AmmoIndex_t // server +{ + int8 m_Value; // 0x0000 +}; +class CBreakableStageHelper // server +{ + int32 m_nCurrentStage; // 0x0008 + int32 m_nStageCount; // 0x000C +}; +class C_OP_SetControlPointToWaterSurface : public CParticleFunctionPreEmission // particles +{ + int32 m_nSourceCP; // 0x01D8 + int32 m_nDestCP; // 0x01DC + int32 m_nFlowCP; // 0x01E0 + int32 m_nActiveCP; // 0x01E4 + int32 m_nActiveCPField; // 0x01E8 + CParticleCollectionFloatInput m_flRetestRate; // 0x01F0 + bool m_bAdaptiveThreshold; // 0x0360 +}; +class C_OP_SetAttributeToScalarExpression : public CParticleFunctionOperator // particles +{ + ScalarExpressionType_t m_nExpression; // 0x01D0 + CPerParticleFloatInput m_flInput1; // 0x01D8 + CPerParticleFloatInput m_flInput2; // 0x0348 + CParticleRemapFloatInput m_flOutputRemap; // 0x04B8 + ParticleAttributeIndex_t m_nOutputField; // 0x0628 + ParticleSetMethod_t m_nSetMethod; // 0x062C +}; +class CSeqTransition // animationsystem +{ + float32 m_flFadeInTime; // 0x0000 + float32 m_flFadeOutTime; // 0x0004 +}; +class CNmFloatSwitchNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib +{ + int16 m_nSwitchValueNodeIdx; // 0x0010 + int16 m_nTrueValueNodeIdx; // 0x0012 + int16 m_nFalseValueNodeIdx; // 0x0014 + float32 m_flFalseValue; // 0x0018 + float32 m_flTrueValue; // 0x001C +}; +class CNmOrientationWarpEvent : public CNmEvent // animlib +{ +}; +class CAnimParameterManagerUpdater // animgraphlib +{ + CUtlVector< CSmartPtr< CAnimParameterBase > > m_parameters; // 0x0018 + CUtlHashtable< AnimParamID, int32 > m_idToIndexMap; // 0x0030 + CUtlHashtable< CUtlString, int32 > m_nameToIndexMap; // 0x0050 + CUtlVector< CAnimParamHandle > m_indexToHandle; // 0x0070 + CUtlVector< std::pair< CAnimParamHandle, CAnimVariant > > m_autoResetParams; // 0x0088 + CUtlHashtable< CAnimParamHandle, int16 > m_autoResetMap; // 0x00A0 +}; +class CStateUpdateData // animgraphlib +{ + CUtlString m_name; // 0x0000 + AnimScriptHandle m_hScript; // 0x0008 + CUtlVector< int32 > m_transitionIndices; // 0x0010 + CUtlVector< CStateActionUpdater > m_actions; // 0x0028 + AnimStateID m_stateID; // 0x0040 + bitfield:1 m_bIsStartState; // 0x0000 + bitfield:1 m_bIsEndState; // 0x0000 + bitfield:1 m_bIsPassthrough; // 0x0000 + bitfield:1 m_bIsPassthroughRootMotion; // 0x0000 + bitfield:1 m_bPreEvaluatePassthroughTransitionPath; // 0x0000 +}; +class C_OP_WaterImpulseRenderer : public CParticleFunctionRenderer // particles +{ + CPerParticleVecInput m_vecPos; // 0x0220 + CPerParticleFloatInput m_flRadius; // 0x08D8 + CPerParticleFloatInput m_flMagnitude; // 0x0A48 + CPerParticleFloatInput m_flShape; // 0x0BB8 + CPerParticleFloatInput m_flWindSpeed; // 0x0D28 + CPerParticleFloatInput m_flWobble; // 0x0E98 + bool m_bIsRadialWind; // 0x1008 + EventTypeSelection_t m_nEventType; // 0x100C +}; +class C_OP_SetChildControlPoints : public CParticleFunctionOperator // particles +{ + int32 m_nChildGroupID; // 0x01D0 + int32 m_nFirstControlPoint; // 0x01D4 + int32 m_nNumControlPoints; // 0x01D8 + CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x01E0 + bool m_bReverse; // 0x0350 + bool m_bSetOrientation; // 0x0351 + ParticleOrientationType_t m_nOrientation; // 0x0354 +}; +class FeProxyVertexMap_t // physicslib +{ + CUtlString m_Name; // 0x0000 + float32 m_flWeight; // 0x0008 +}; +class FeQuad_t // physicslib +{ + uint16[4] nNode; // 0x0000 + float32 flSlack; // 0x0008 + Vector4D[4] vShape; // 0x000C +}; +class CNmZeroPoseTask : public CNmPoseTask // animlib +{ +}; +class CSeqSynthAnimDesc // animationsystem +{ + CBufferString m_sName; // 0x0000 + CSeqSeqDescFlag m_flags; // 0x0010 + CSeqTransition m_transition; // 0x001C + int16 m_nLocalBaseReference; // 0x0024 + int16 m_nLocalBoneMask; // 0x0026 + CUtlVector< CAnimActivity > m_activityArray; // 0x0028 +}; +class CBoneVelocityMetricEvaluator : public CMotionMetricEvaluator // animgraphlib +{ + int32 m_nBoneIndex; // 0x0050 +}; +class CFlexDesc // modellib +{ + CUtlString m_szFacs; // 0x0000 +}; +class C_INIT_RandomTrailLength : public CParticleFunctionInitializer // particles +{ + float32 m_flMinLength; // 0x01D8 + float32 m_flMaxLength; // 0x01DC + float32 m_flLengthRandExponent; // 0x01E0 +}; +class C_OP_RemapDistanceToLineSegmentBase : public CParticleFunctionOperator // particles +{ + int32 m_nCP0; // 0x01D0 + int32 m_nCP1; // 0x01D4 + float32 m_flMinInputValue; // 0x01D8 + float32 m_flMaxInputValue; // 0x01DC + bool m_bInfiniteLine; // 0x01E0 +}; +class C_OP_RemapVectorComponentToScalar : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldInput; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 + int32 m_nComponent; // 0x01D8 +}; +class C_OP_RtEnvCull : public CParticleFunctionOperator // particles +{ + Vector m_vecTestDir; // 0x01D0 + Vector m_vecTestNormal; // 0x01DC + bool m_bCullOnMiss; // 0x01E8 + bool m_bStickInsteadOfCull; // 0x01E9 + char[128] m_RtEnvName; // 0x01EA + int32 m_nRTEnvCP; // 0x026C + int32 m_nComponent; // 0x0270 +}; +class C_OP_RemapNamedModelBodyPartEndCap : public C_OP_RemapNamedModelElementEndCap // particles +{ +}; +class C_OP_RampScalarLinear : public CParticleFunctionOperator // particles +{ + float32 m_RateMin; // 0x01D0 + float32 m_RateMax; // 0x01D4 + float32 m_flStartTime_min; // 0x01D8 + float32 m_flStartTime_max; // 0x01DC + float32 m_flEndTime_min; // 0x01E0 + float32 m_flEndTime_max; // 0x01E4 + ParticleAttributeIndex_t m_nField; // 0x0210 + bool m_bProportionalOp; // 0x0214 +}; +class CVMixEffectChainProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel +{ + VMixEffectChainDesc_t m_desc; // 0x0020 +}; +class VertexPositionColor_t // physicslib +{ + Vector m_vPosition; // 0x0000 +}; +class CParticleCollectionVecInput : public CParticleVecInput // particleslib +{ +}; +class CParticleVariableRef // particleslib +{ + CKV3MemberNameWithStorage m_variableName; // 0x0000 + CPulseValueFullType m_variableType; // 0x0038 +}; +class TraceSettings_t // animgraphlib +{ + float32 m_flTraceHeight; // 0x0000 + float32 m_flTraceRadius; // 0x0004 +}; +class CNmOrientationWarpNode::CDefinition : public CNmPoseNode::CDefinition // animlib +{ + int16 m_nClipReferenceNodeIdx; // 0x0010 + int16 m_nTargetValueNodeIdx; // 0x0012 + bool m_bIsOffsetNode; // 0x0014 + bool m_bIsOffsetRelativeToCharacter; // 0x0015 + bool m_bWarpTranslation; // 0x0016 + CNmRootMotionData::SamplingMode_t m_samplingMode; // 0x0017 +}; +class CNmGraphDefinition::ReferencedGraphSlot_t // animlib +{ + int16 m_nNodeIdx; // 0x0000 + int16 m_dataSlotIdx; // 0x0002 +}; +class C_OP_SetControlPointFromObjectScale : public CParticleFunctionPreEmission // particles +{ + int32 m_nCPInput; // 0x01D8 + int32 m_nCPOutput; // 0x01DC +}; +class C_OP_CPOffsetToPercentageBetweenCPs : public CParticleFunctionOperator // particles +{ + float32 m_flInputMin; // 0x01D0 + float32 m_flInputMax; // 0x01D4 + float32 m_flInputBias; // 0x01D8 + int32 m_nStartCP; // 0x01DC + int32 m_nEndCP; // 0x01E0 + int32 m_nOffsetCP; // 0x01E4 + int32 m_nOuputCP; // 0x01E8 + int32 m_nInputCP; // 0x01EC + bool m_bRadialCheck; // 0x01F0 + bool m_bScaleOffset; // 0x01F1 + Vector m_vecOffset; // 0x01F4 +}; +class CQuaternionAnimParameter : public CConcreteAnimParameter // animgraphlib +{ + Quaternion m_defaultValue; // 0x0080 + bool m_bInterpolate; // 0x0090 +}; +class CNmTargetValueNode::CDefinition : public CNmValueNode::CDefinition // animlib +{ +}; +class CPoseHandle // animgraphlib +{ + uint16 m_nIndex; // 0x0000 + PoseType_t m_eType; // 0x0002 +}; +class CSoundEnvelope // server +{ + float32 m_current; // 0x0000 + float32 m_target; // 0x0004 + float32 m_rate; // 0x0008 + bool m_forceupdate; // 0x000C +}; +class Extent // navlib +{ + VectorWS lo; // 0x0000 + VectorWS hi; // 0x000C +}; +class CNmAimCSTask : public CNmPoseTask // server +{ +}; +class C_OP_FadeIn : public CParticleFunctionOperator // particles +{ + float32 m_flFadeInTimeMin; // 0x01D0 + float32 m_flFadeInTimeMax; // 0x01D4 + float32 m_flFadeInTimeExp; // 0x01D8 + bool m_bProportional; // 0x01DC +}; +class AnimNodeOutputID // modellib +{ + uint32 m_id; // 0x0000 +}; +class ModelMeshBufferData_t // modellib +{ + int32 m_nBlockIndex; // 0x0000 + uint32 m_nElementCount; // 0x0004 + uint32 m_nElementSizeInBytes; // 0x0008 + bool m_bMeshoptCompressed; // 0x000C + bool m_bMeshoptIndexSequence; // 0x000D + bool m_bCompressedZSTD; // 0x000E + bool m_bCreateBufferSRV; // 0x000F + bool m_bCreateBufferUAV; // 0x0010 + bool m_bCreateRawBuffer; // 0x0011 + bool m_bCreatePooledBuffer; // 0x0012 + uint8 m_nBufferUsage; // 0x0013 + CUtlVector< RenderInputLayoutField_t > m_inputLayoutFields; // 0x0018 +}; +class C_INIT_RandomAlpha : public CParticleFunctionInitializer // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 + int32 m_nAlphaMin; // 0x01DC + int32 m_nAlphaMax; // 0x01E0 + float32 m_flAlphaRandExponent; // 0x01EC +}; +class C_OP_RenderVRHapticEvent : public CParticleFunctionRenderer // particles +{ + ParticleVRHandChoiceList_t m_nHand; // 0x0220 + int32 m_nOutputHandCP; // 0x0224 + int32 m_nOutputField; // 0x0228 + CPerParticleFloatInput m_flAmplitude; // 0x0230 +}; +class C_INIT_CreateSequentialPathV2 : public CParticleFunctionInitializer // particles +{ + CPerParticleFloatInput m_fMaxDistance; // 0x01D8 + CParticleCollectionFloatInput m_flNumToAssign; // 0x0348 + bool m_bLoop; // 0x04B8 + bool m_bCPPairs; // 0x04B9 + bool m_bSaveOffset; // 0x04BA + CPathParameters m_PathParams; // 0x04C0 +}; +class CAnimScriptBase // host +{ + bool m_bIsValid; // 0x0008 +}; +class RagdollCreationParams_t // server +{ + Vector m_vForce; // 0x0000 + int32 m_nForceBone; // 0x000C + bool m_bForceCurrentWorldTransform; // 0x0010 + bool m_bUseLRURetirement; // 0x0011 + int32 m_nHealthToGrant; // 0x0014 +}; +class C_OP_RenderPostProcessing : public CParticleFunctionRenderer // particles +{ + CPerParticleFloatInput m_flPostProcessStrength; // 0x0220 + CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostTexture; // 0x0390 + ParticlePostProcessPriorityGroup_t m_nPriority; // 0x0398 +}; +class C_OP_LockToSavedSequentialPath : public CParticleFunctionOperator // particles +{ + float32 m_flFadeStart; // 0x01D4 + float32 m_flFadeEnd; // 0x01D8 + bool m_bCPPairs; // 0x01DC + CPathParameters m_PathParams; // 0x01E0 +}; +class VMixDualCompressorDesc_t // soundsystem_lowlevel +{ + float32 m_flRMSTimeMS; // 0x0000 + float32 m_fldbKneeWidth; // 0x0004 + float32 m_flWetMix; // 0x0008 + bool m_bPeakMode; // 0x000C + VMixDynamicsBand_t m_bandDesc; // 0x0010 +}; +class FeSimdAnimStrayRadius_t // physicslib +{ + uint16[4][2] nNode; // 0x0000 + fltx4 flMaxDist; // 0x0010 + fltx4 flRelaxationFactor; // 0x0020 +}; +class CNmIsExternalPoseSetNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + int16 m_nExternalPoseNodeIdx; // 0x0010 +}; +class RsBlendStateDesc_t // rendersystemdx11 +{ + uint32 m_srcBlendBits; // 0x0000 + uint32 m_destBlendBits; // 0x0004 + uint32 m_srcBlendAlphaBits; // 0x0008 + uint32 m_destBlendAlphaBits; // 0x000C + uint32 m_renderTargetWriteMaskBits; // 0x0010 + bitfield:30 m_blendOpBits; // 0x0000 + bitfield:1 m_bAlphaToCoverageEnable; // 0x0000 + bitfield:1 m_bIndependentBlendEnable; // 0x0000 + uint32 m_blendOpAlphaBits; // 0x0018 + uint8 m_blendEnableBits; // 0x001C + uint8 m_srgbWriteEnableBits; // 0x001D +}; +class InfoForResourceTypeCSmartProp // resourcesystem +{ +}; +class C_OP_RemapNamedModelSequenceOnceTimed : public C_OP_RemapNamedModelElementOnceTimed // particles +{ +}; +class FeVertexMapDesc_t // physicslib +{ + CUtlString sName; // 0x0000 + uint32 nNameHash; // 0x0008 + uint32 nColor; // 0x000C + uint32 nFlags; // 0x0010 + uint16 nVertexBase; // 0x0014 + uint16 nVertexCount; // 0x0016 + uint32 nMapOffset; // 0x0018 + uint32 nNodeListOffset; // 0x001C + Vector vCenterOfMass; // 0x0020 + float32 flVolumetricSolveStrength; // 0x002C + int16 nScaleSourceNode; // 0x0030 + uint16 nNodeListCount; // 0x0032 +}; +class CPathHelperUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + float32 m_flStoppingRadius; // 0x0070 + float32 m_flStoppingSpeedScale; // 0x0074 +}; +class CSkillDamage // server +{ + CSkillFloat m_flDamage; // 0x0000 + float32 m_flNPCDamageScalarVsNPC; // 0x0010 + float32 m_flPhysicsForceDamage; // 0x0014 +}; +class C_INIT_ChaoticAttractor : public CParticleFunctionInitializer // particles +{ + float32 m_flAParm; // 0x01D8 + float32 m_flBParm; // 0x01DC + float32 m_flCParm; // 0x01E0 + float32 m_flDParm; // 0x01E4 + float32 m_flScale; // 0x01E8 + float32 m_flSpeedMin; // 0x01EC + float32 m_flSpeedMax; // 0x01F0 + int32 m_nBaseCP; // 0x01F4 + bool m_bUniformSpeed; // 0x01F8 +}; +class C_INIT_SequenceFromCP : public CParticleFunctionInitializer // particles +{ + bool m_bKillUnused; // 0x01D8 + bool m_bRadiusScale; // 0x01D9 + int32 m_nCP; // 0x01DC + Vector m_vecOffset; // 0x01E0 +}; +class SampleCode // animgraphlib +{ + uint8[8] m_subCode; // 0x0000 +}; +class FootStepTrigger // animgraphlib +{ + CUtlVector< int32 > m_tags; // 0x0000 + int32 m_nFootIndex; // 0x0018 + StepPhase m_triggerPhase; // 0x001C +}; +class CPulse_DomainValue // pulse_runtime_lib +{ + PulseDomainValueType_t m_nType; // 0x0000 + CGlobalSymbolCaseSensitive m_Value; // 0x0008 + CPulseValueFullType m_RequiredRuntimeType; // 0x0010 +}; +class C_OP_SpringToVectorConstraint : public CParticleFunctionConstraint // particles +{ + CPerParticleFloatInput m_flRestLength; // 0x01D0 + CPerParticleFloatInput m_flMinDistance; // 0x0340 + CPerParticleFloatInput m_flMaxDistance; // 0x04B0 + CPerParticleFloatInput m_flRestingLength; // 0x0620 + CPerParticleVecInput m_vecAnchorVector; // 0x0790 +}; +class CParentConstraint : public CBaseConstraint // modellib +{ +}; +class CFootPositionMetricEvaluator : public CMotionMetricEvaluator // animgraphlib +{ + CUtlVector< int32 > m_footIndices; // 0x0050 + bool m_bIgnoreSlope; // 0x0068 +}; +class CFootStride // modellib +{ + CFootCycleDefinition m_definition; // 0x0000 + CFootTrajectories m_trajectories; // 0x0040 +}; +class C_INIT_InitialVelocityNoise : public CParticleFunctionInitializer // particles +{ + Vector m_vecAbsVal; // 0x01D8 + Vector m_vecAbsValInv; // 0x01E4 + CPerParticleVecInput m_vecOffsetLoc; // 0x01F0 + CPerParticleFloatInput m_flOffset; // 0x08A8 + CPerParticleVecInput m_vecOutputMin; // 0x0A18 + CPerParticleVecInput m_vecOutputMax; // 0x10D0 + CPerParticleFloatInput m_flNoiseScale; // 0x1788 + CPerParticleFloatInput m_flNoiseScaleLoc; // 0x18F8 + CParticleTransformInput m_TransformInput; // 0x1A68 + bool m_bIgnoreDt; // 0x1AD0 +}; +class C_OP_EndCapTimedDecay : public CParticleFunctionOperator // particles +{ + float32 m_flDecayTime; // 0x01D0 +}; +class C_OP_MovementMaintainOffset : public CParticleFunctionOperator // particles +{ + Vector m_vecOffset; // 0x01D0 + int32 m_nCP; // 0x01DC + bool m_bRadiusScale; // 0x01E0 +}; +class CParticleInput // particleslib +{ +}; +class CNmFixedWeightBoneMaskNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib +{ + float32 m_flBoneWeight; // 0x0010 +}; +class CMotionSearchDB // animgraphlib +{ + CMotionSearchNode m_rootNode; // 0x0000 + CProductQuantizer m_residualQuantizer; // 0x0080 + CUtlVector< MotionDBIndex > m_codeIndices; // 0x00A0 +}; +class InfoForResourceTypeCVMixListResource // resourcesystem +{ +}; +class CFloatMovingAverage // server +{ +}; +class CFootCycleMetricEvaluator : public CMotionMetricEvaluator // animgraphlib +{ + CUtlVector< int32 > m_footIndices; // 0x0050 +}; +class NmCompressionSettings_t::QuantizationRange_t // animlib +{ + float32 m_flRangeStart; // 0x0000 + float32 m_flRangeLength; // 0x0004 +}; +class CNPCPhysicsHull // modellib +{ + CGlobalSymbol m_sName; // 0x0000 + NPCPhysicsHullType_t m_eType; // 0x0008 + float32 m_flCapsuleHeight; // 0x000C + float32 m_flCapsuleRadius; // 0x0010 + Vector m_vCapsuleCenter1; // 0x0014 + Vector m_vCapsuleCenter2; // 0x0020 + float32 m_flGroundBoxHeight; // 0x002C + float32 m_flGroundBoxWidth; // 0x0030 +}; +class VariableInfo_t // mathlib_extended +{ + CUtlString m_name; // 0x0000 + CUtlStringToken m_nameToken; // 0x0008 + FuseVariableIndex_t m_nIndex; // 0x000C + uint8 m_nNumComponents; // 0x000E + FuseVariableType_t m_eVarType; // 0x000F + FuseVariableAccess_t m_eAccess; // 0x0010 +}; +class C_OP_RadiusDecay : public CParticleFunctionOperator // particles +{ + float32 m_flMinRadius; // 0x01D0 +}; +class VMixDelayDesc_t // soundsystem_lowlevel +{ + VMixFilterDesc_t m_feedbackFilter; // 0x0000 + bool m_bEnableFilter; // 0x0010 + float32 m_flDelay; // 0x0014 + float32 m_flDirectGain; // 0x0018 + float32 m_flDelayGain; // 0x001C + float32 m_flFeedbackGain; // 0x0020 + float32 m_flWidth; // 0x0024 +}; +class FeTaperedCapsuleStretch_t // physicslib +{ + uint16[2] nNode; // 0x0000 + uint16 nCollisionMask; // 0x0004 + uint16 nDummy; // 0x0006 + float32[2] flRadius; // 0x0008 +}; +class RnNode_t // physicslib +{ + Vector m_vMin; // 0x0000 + uint32 m_nChildren; // 0x000C + Vector m_vMax; // 0x0010 + uint32 m_nTriangleOffset; // 0x001C +}; +class CTransitionUpdateData // animgraphlib +{ + uint8 m_srcStateIndex; // 0x0000 + uint8 m_destStateIndex; // 0x0001 + bitfield:7 m_nHandshakeMaskToDisableFirst; // 0x0000 + bitfield:1 m_bDisabled; // 0x0000 +}; +class CompositeMaterial_t // compositematerialslib +{ + KeyValues3 m_TargetKVs; // 0x0008 + KeyValues3 m_PreGenerationKVs; // 0x0018 + KeyValues3 m_FinalKVs; // 0x0058 + CUtlVector< GeneratedTextureHandle_t > m_vecGeneratedTextures; // 0x0080 +}; +class C_OP_SetControlPointFieldFromVectorExpression : public CParticleFunctionPreEmission // particles +{ + VectorFloatExpressionType_t m_nExpression; // 0x01D8 + CParticleCollectionVecInput m_vecInput1; // 0x01E0 + CParticleCollectionVecInput m_vecInput2; // 0x0898 + CPerParticleFloatInput m_flLerp; // 0x0F50 + CParticleRemapFloatInput m_flOutputRemap; // 0x10C0 + int32 m_nOutputCP; // 0x1230 + int32 m_nOutVectorField; // 0x1234 +}; +class C_INIT_PointList : public CParticleFunctionInitializer // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 + CUtlVector< PointDefinition_t > m_pointList; // 0x01E0 + bool m_bPlaceAlongPath; // 0x01F8 + bool m_bClosedLoop; // 0x01F9 + int32 m_nNumPointsAlongPath; // 0x01FC +}; +class CSSDSMsg_ViewRender // scenesystem +{ + SceneViewId_t m_viewId; // 0x0000 + CUtlString m_ViewName; // 0x0010 +}; +class FeSDFRigid_t // physicslib +{ + Vector vLocalMin; // 0x0000 + Vector vLocalMax; // 0x000C + float32 flBounciness; // 0x0018 + uint16 nNode; // 0x001C + uint16 nCollisionMask; // 0x001E + uint16 nVertexMapIndex; // 0x0020 + uint16 nFlags; // 0x0022 + CUtlVector< float32 > m_Distances; // 0x0028 + int32 m_nWidth; // 0x0040 + int32 m_nHeight; // 0x0044 + int32 m_nDepth; // 0x0048 +}; +class PulseRuntimeConstantIndex_t // pulse_runtime_lib +{ + int16 m_Value; // 0x0000 +}; +class EventClientFrameSimulate_t // engine2 +{ + EngineLoopState_t m_LoopState; // 0x0000 + float32 m_flRealTime; // 0x0028 + float32 m_flFrameTime; // 0x002C + bool m_bScheduleSendTickPacket; // 0x0030 +}; +class C_OP_DistanceCull : public CParticleFunctionOperator // particles +{ + int32 m_nControlPoint; // 0x01D0 + Vector m_vecPointOffset; // 0x01D4 + CParticleCollectionFloatInput m_flDistance; // 0x01E0 + bool m_bCullInside; // 0x0350 + ParticleAttributeIndex_t m_nAttribute; // 0x0354 +}; +class C_OP_SetVec : public CParticleFunctionOperator // particles +{ + CPerParticleVecInput m_InputValue; // 0x01D0 + ParticleAttributeIndex_t m_nOutputField; // 0x0888 + ParticleSetMethod_t m_nSetMethod; // 0x088C + CPerParticleFloatInput m_Lerp; // 0x0890 + bool m_bNormalizedOutput; // 0x0A00 +}; +class CZeroPoseUpdateNode : public CLeafUpdateNode // animgraphlib +{ +}; +class MovementGaitId_t // modellib +{ + CGlobalSymbol m_sId; // 0x0000 +}; +class CNmGraphDefinition::ExternalPoseSlot_t // animlib +{ + int16 m_nNodeIdx; // 0x0000 + CGlobalSymbol m_slotID; // 0x0008 +}; +class CAnimEncodeDifference // animationsystem +{ + CUtlVector< CAnimBoneDifference > m_boneArray; // 0x0000 + CUtlVector< CAnimMorphDifference > m_morphArray; // 0x0018 + CUtlVector< CAnimUserDifference > m_userArray; // 0x0030 + CUtlVector< uint8 > m_bHasRotationBitArray; // 0x0048 + CUtlVector< uint8 > m_bHasMovementBitArray; // 0x0060 + CUtlVector< uint8 > m_bHasMorphBitArray; // 0x0078 + CUtlVector< uint8 > m_bHasUserBitArray; // 0x0090 +}; +class CFlexOp // modellib +{ + FlexOpCode_t m_OpCode; // 0x0000 + int32 m_Data; // 0x0004 +}; +class CAnimParamHandleMap // animgraphlib +{ + CUtlHashtable< uint16, int16 > m_list; // 0x0000 +}; +class CAnimDesc // animationsystem +{ + CBufferString m_name; // 0x0000 + CAnimDesc_Flag m_flags; // 0x0010 + float32 fps; // 0x0018 + CAnimEncodedFrames m_Data; // 0x0020 + CUtlVector< CAnimMovement > m_movementArray; // 0x00F8 + CTransform m_xInitialOffset; // 0x0110 + CUtlVector< CAnimEventDefinition > m_eventArray; // 0x0130 + CUtlVector< CAnimActivity > m_activityArray; // 0x0148 + CUtlVector< CAnimLocalHierarchy > m_hierarchyArray; // 0x0160 + float32 framestalltime; // 0x0178 + Vector m_vecRootMin; // 0x017C + Vector m_vecRootMax; // 0x0188 + CUtlVector< Vector > m_vecBoneWorldMin; // 0x0198 + CUtlVector< Vector > m_vecBoneWorldMax; // 0x01B0 + CAnimSequenceParams m_sequenceParams; // 0x01C8 +}; +class CBoneConstraintDotToMorph : public CBoneConstraintBase // modellib +{ + CUtlString m_sBoneName; // 0x0020 + CUtlString m_sTargetBoneName; // 0x0028 + CUtlString m_sMorphChannelName; // 0x0030 + float32[4] m_flRemap; // 0x0038 +}; +class CompMatMutatorCondition_t // compositematerialslib +{ + CompMatPropertyMutatorConditionType_t m_nMutatorCondition; // 0x0000 + CUtlString m_strMutatorConditionContainerName; // 0x0008 + CUtlString m_strMutatorConditionContainerVarName; // 0x0010 + CUtlString m_strMutatorConditionContainerVarValue; // 0x0018 + bool m_bPassWhenTrue; // 0x0020 +}; +class C_OP_MaintainSequentialPath : public CParticleFunctionOperator // particles +{ + float32 m_fMaxDistance; // 0x01D0 + float32 m_flNumToAssign; // 0x01D4 + float32 m_flCohesionStrength; // 0x01D8 + float32 m_flTolerance; // 0x01DC + bool m_bLoop; // 0x01E0 + bool m_bUseParticleCount; // 0x01E1 + CPathParameters m_PathParams; // 0x01F0 +}; +class CSSDSMsg_ViewTarget // scenesystem +{ + CUtlString m_Name; // 0x0000 + uint64 m_TextureId; // 0x0008 + int32 m_nWidth; // 0x0010 + int32 m_nHeight; // 0x0014 + int32 m_nRequestedWidth; // 0x0018 + int32 m_nRequestedHeight; // 0x001C + int32 m_nNumMipLevels; // 0x0020 + int32 m_nDepth; // 0x0024 + int32 m_nMultisampleNumSamples; // 0x0028 + int32 m_nFormat; // 0x002C +}; +class CSSDSMsg_PreLayer : public CSSDSMsg_LayerBase // scenesystem +{ +}; +class SteamAudioReverbCompressionSettings_t // steamaudio +{ + bool m_bEnableCompression; // 0x0000 + float32 m_flQuality; // 0x0004 +}; +class WeightList // animgraphlib +{ + CUtlString m_name; // 0x0000 + CUtlVector< float32 > m_weights; // 0x0008 +}; +class MoodAnimationLayer_t // animationsystem +{ + CUtlString m_sName; // 0x0000 + bool m_bActiveListening; // 0x0008 + bool m_bActiveTalking; // 0x0009 + CUtlVector< MoodAnimation_t > m_layerAnimations; // 0x0010 + CRangeFloat m_flIntensity; // 0x0028 + CRangeFloat m_flDurationScale; // 0x0030 + bool m_bScaleWithInts; // 0x0038 + CRangeFloat m_flNextStart; // 0x003C + CRangeFloat m_flStartOffset; // 0x0044 + CRangeFloat m_flEndOffset; // 0x004C + float32 m_flFadeIn; // 0x0054 + float32 m_flFadeOut; // 0x0058 +}; +class CCurrentVelocityMetricEvaluator : public CMotionMetricEvaluator // animgraphlib +{ +}; +class C_OP_FadeOut : public CParticleFunctionOperator // particles +{ + float32 m_flFadeOutTimeMin; // 0x01D0 + float32 m_flFadeOutTimeMax; // 0x01D4 + float32 m_flFadeOutTimeExp; // 0x01D8 + float32 m_flFadeBias; // 0x01DC + bool m_bProportional; // 0x0210 + bool m_bEaseInAndOut; // 0x0211 +}; +class VMixEQ8Desc_t // soundsystem_lowlevel +{ + VMixFilterDesc_t[8] m_stages; // 0x0000 +}; +class CNmPassthroughNode::CDefinition : public CNmPoseNode::CDefinition // animlib +{ + int16 m_nChildNodeIdx; // 0x0010 +}; +class CFootAdjustmentUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + CUtlVector< HSequence > m_clips; // 0x0078 + CPoseHandle m_hBasePoseCacheHandle; // 0x0090 + CAnimParamHandle m_facingTarget; // 0x0094 + float32 m_flTurnTimeMin; // 0x0098 + float32 m_flTurnTimeMax; // 0x009C + float32 m_flStepHeightMax; // 0x00A0 + float32 m_flStepHeightMaxAngle; // 0x00A4 + bool m_bResetChild; // 0x00A8 + bool m_bAnimationDriven; // 0x00A9 +}; +class HSequence // animationsystem +{ + int32 m_Value; // 0x0000 +}; +class CAudioAnimTag : public CAnimTagBase // animgraphlib +{ + CUtlString m_clipName; // 0x0058 + CUtlString m_attachmentName; // 0x0060 + float32 m_flVolume; // 0x0068 + bool m_bStopWhenTagEnds; // 0x006C + bool m_bStopWhenGraphEnds; // 0x006D + bool m_bPlayOnServer; // 0x006E + bool m_bPlayOnClient; // 0x006F +}; +class C_OP_TwistAroundAxis : public CParticleFunctionForce // particles +{ + float32 m_fForceAmount; // 0x01E0 + Vector m_TwistAxis; // 0x01E4 + bool m_bLocalSpace; // 0x01F0 + int32 m_nControlPointNumber; // 0x01F4 +}; +class CParticleFunctionRenderer : public CParticleFunction // particles +{ + CParticleVisibilityInputs VisibilityInputs; // 0x01D0 + bool m_bCannotBeRefracted; // 0x0218 + bool m_bSkipRenderingOnMobile; // 0x0219 +}; +class C_INIT_PositionPlaceOnGround : public CParticleFunctionInitializer // particles +{ + CPerParticleFloatInput m_flOffset; // 0x01D8 + CPerParticleFloatInput m_flMaxTraceLength; // 0x0348 + char[128] m_CollisionGroupName; // 0x04B8 + ParticleTraceSet_t m_nTraceSet; // 0x0538 + ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x0548 + bool m_bIncludeWater; // 0x054C + bool m_bSetNormal; // 0x054D + ParticleAttributeIndex_t m_nAttribute; // 0x0550 + bool m_bSetPXYZOnly; // 0x0554 + bool m_bTraceAlongNormal; // 0x0555 + ParticleAttributeIndex_t m_nTraceDirectionAttribute; // 0x0558 + bool m_bOffsetonColOnly; // 0x055C + float32 m_flOffsetByRadiusFactor; // 0x0560 + int32 m_nPreserveOffsetCP; // 0x0564 + int32 m_nIgnoreCP; // 0x0568 +}; +class C_INIT_AgeNoise : public CParticleFunctionInitializer // particles +{ + bool m_bAbsVal; // 0x01D8 + bool m_bAbsValInv; // 0x01D9 + float32 m_flOffset; // 0x01DC + float32 m_flAgeMin; // 0x01E0 + float32 m_flAgeMax; // 0x01E4 + float32 m_flNoiseScale; // 0x01E8 + float32 m_flNoiseScaleLoc; // 0x01EC + Vector m_vecOffsetLoc; // 0x01F0 +}; +class CModelConfigElement_SetRenderColor : public CModelConfigElement // modellib +{ + Color m_Color; // 0x0048 +}; +class CParticleFunctionForce : public CParticleFunction // particles +{ +}; +class C_OP_RampScalarSpline : public CParticleFunctionOperator // particles +{ + float32 m_RateMin; // 0x01D0 + float32 m_RateMax; // 0x01D4 + float32 m_flStartTime_min; // 0x01D8 + float32 m_flStartTime_max; // 0x01DC + float32 m_flEndTime_min; // 0x01E0 + float32 m_flEndTime_max; // 0x01E4 + float32 m_flBias; // 0x01E8 + ParticleAttributeIndex_t m_nField; // 0x0210 + bool m_bProportionalOp; // 0x0214 + bool m_bEaseOut; // 0x0215 +}; +class CSoundEventMetaData // soundsystem +{ + CStrongHandle< InfoForResourceTypeCVMixListResource > m_soundEventVMix; // 0x0000 +}; +class CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance // soundsystem_voicecontainers +{ + float32 m_flMinVolume; // 0x0000 + int32 m_nInstancesAtMinVolume; // 0x0004 + float32 m_flMaxVolume; // 0x0008 + int32 m_nInstancesAtMaxVolume; // 0x000C +}; +class FeBuildBoxRigid_t : public FeBoxRigid_t // physicslib +{ + int32 m_nPriority; // 0x0040 + uint32 m_nVertexMapHash; // 0x0044 + uint32 m_nAntitunnelGroupBits; // 0x0048 +}; +class constraint_axislimit_t // vphysics2 +{ + float32 flMinRotation; // 0x0000 + float32 flMaxRotation; // 0x0004 + float32 flMotorTargetAngSpeed; // 0x0008 + float32 flMotorMaxTorque; // 0x000C +}; +class StanceInfo_t // animgraphlib +{ + Vector m_vPosition; // 0x0000 + float32 m_flDirection; // 0x000C +}; +class CDemoSettingsComponentUpdater : public CAnimComponentUpdater // animgraphlib +{ + CAnimDemoCaptureSettings m_settings; // 0x0030 +}; +class IClientAlphaProperty // client +{ +}; +class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector // server +{ + Vector m_vStartPos; // 0x00A8 + float32 m_flSearchDist; // 0x00B4 +}; +class AggregateInstanceStreamOnDiskData_t // worldrenderer +{ + uint32 m_DecodedSize; // 0x0000 + CUtlBinaryBlock m_BufferData; // 0x0008 +}; +class CAudioPhonemeTag // soundsystem_voicecontainers +{ + float32 m_flStartTime; // 0x0000 + float32 m_flEndTime; // 0x0004 + int32 m_nPhonemeCode; // 0x0008 +}; +class CNmCachedVectorNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 + NmCachedValueMode_t m_mode; // 0x0014 +}; +class IKSolverSettings_t // animgraphlib +{ + IKSolverType m_SolverType; // 0x0000 + int32 m_nNumIterations; // 0x0004 + EIKEndEffectorRotationFixUpMode m_EndEffectorRotationFixUpMode; // 0x0008 +}; +class InfoForResourceTypeCPanoramaDynamicImages // resourcesystem +{ +}; +class ConstraintSoundInfo // server +{ + VelocitySampler m_vSampler; // 0x0008 + SimpleConstraintSoundProfile m_soundProfile; // 0x0020 + Vector m_forwardAxis; // 0x0040 + CUtlSymbolLarge m_iszTravelSoundFwd; // 0x0050 + CUtlSymbolLarge m_iszTravelSoundBack; // 0x0058 + CUtlSymbolLarge m_iszReversalSoundSmall; // 0x0078 + CUtlSymbolLarge m_iszReversalSoundMedium; // 0x0080 + CUtlSymbolLarge m_iszReversalSoundLarge; // 0x0088 + bool m_bPlayTravelSound; // 0x0090 + bool m_bPlayReversalSound; // 0x0091 +}; +class C_OP_RemapSpeedtoCP : public CParticleFunctionPreEmission // particles +{ + int32 m_nInControlPointNumber; // 0x01D8 + int32 m_nOutControlPointNumber; // 0x01DC + int32 m_nField; // 0x01E0 + float32 m_flInputMin; // 0x01E4 + float32 m_flInputMax; // 0x01E8 + float32 m_flOutputMin; // 0x01EC + float32 m_flOutputMax; // 0x01F0 + bool m_bUseDeltaV; // 0x01F4 +}; +class C_INIT_CheckParticleForWater : public CParticleFunctionInitializer // particles +{ + CPerParticleFloatInput m_flRadius; // 0x01D8 + ParticleAttributeIndex_t m_nFieldOutput; // 0x0348 + CParticleRemapFloatInput m_flOutputRemap; // 0x0350 + ParticleSetMethod_t m_nSetMethod; // 0x04C0 +}; +class CFeNamedJiggleBone // physicslib +{ + CUtlString m_strParentBone; // 0x0000 + CTransform m_transform; // 0x0010 + uint32 m_nJiggleParent; // 0x0030 + CFeJiggleBone m_jiggleBone; // 0x0034 +}; +class PulseRuntimeInvokeIndex_t // pulse_runtime_lib +{ + int32 m_Value; // 0x0000 +}; +class InfoForResourceTypeCNmSkeleton // resourcesystem +{ +}; +class CVMixVsndInput : public CVMixInputBase // soundsystem_lowlevel +{ + CUtlString m_defaultValue; // 0x0010 + int32 m_nProcessor; // 0x0018 +}; +class CNmAimCSNode::CDefinition : public CNmPassthroughNode::CDefinition // server +{ + int16 m_nVerticalAngleNodeIdx; // 0x0018 + int16 m_nHorizontalAngleNodeIdx; // 0x001A + int16 m_nWeaponCategoryNodeIdx; // 0x001C + int16 m_nWeaponTypeNodeIdx; // 0x001E + int16 m_nIsWeaponActionActiveNodeIdx; // 0x0020 + int16 m_nWeaponDropNodeIdx; // 0x0022 + int16 m_nEnabledNodeIdx; // 0x0024 + float32 m_flBlendTimeSeconds; // 0x0028 + float32 m_flReduceRangeTimeSeconds; // 0x002C +}; +class C_OP_OscillateScalarSimple : public CParticleFunctionOperator // particles +{ + float32 m_Rate; // 0x01D0 + float32 m_Frequency; // 0x01D4 + ParticleAttributeIndex_t m_nField; // 0x01D8 + float32 m_flOscMult; // 0x01DC + float32 m_flOscAdd; // 0x01E0 +}; +class C_OP_SetParentControlPointsToChildCP : public CParticleFunctionPreEmission // particles +{ + int32 m_nChildGroupID; // 0x01D8 + int32 m_nChildControlPoint; // 0x01DC + int32 m_nNumControlPoints; // 0x01E0 + int32 m_nFirstSourcePoint; // 0x01E4 + bool m_bSetOrientation; // 0x01E8 +}; +class C_INIT_RandomLifeTime : public CParticleFunctionInitializer // particles +{ + float32 m_fLifetimeMin; // 0x01D8 + float32 m_fLifetimeMax; // 0x01DC + float32 m_fLifetimeRandExponent; // 0x01E0 +}; +class C_OP_SetRandomControlPointPosition : public CParticleFunctionPreEmission // particles +{ + bool m_bUseWorldLocation; // 0x01D8 + bool m_bOrient; // 0x01D9 + int32 m_nCP1; // 0x01DC + int32 m_nHeadLocation; // 0x01E0 + CParticleCollectionFloatInput m_flReRandomRate; // 0x01E8 + Vector m_vecCPMinPos; // 0x0358 + Vector m_vecCPMaxPos; // 0x0364 + CParticleCollectionFloatInput m_flInterpolation; // 0x0370 +}; +class C_OP_ScreenSpaceDistanceToEdge : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + CPerParticleFloatInput m_flMaxDistFromEdge; // 0x01D8 + CParticleRemapFloatInput m_flOutputRemap; // 0x0348 + ParticleSetMethod_t m_nSetMethod; // 0x04B8 +}; +class C_OP_SetFloatCollection : public CParticleFunctionOperator // particles +{ + CParticleCollectionFloatInput m_InputValue; // 0x01D0 + ParticleAttributeIndex_t m_nOutputField; // 0x0340 + ParticleSetMethod_t m_nSetMethod; // 0x0344 + CParticleCollectionFloatInput m_Lerp; // 0x0348 +}; +class C_OP_ColorAdjustHSL : public CParticleFunctionOperator // particles +{ + CPerParticleFloatInput m_flHueAdjust; // 0x01D0 + CPerParticleFloatInput m_flSaturationAdjust; // 0x0340 + CPerParticleFloatInput m_flLightnessAdjust; // 0x04B0 +}; +class C_OP_SequenceFromModel : public CParticleFunctionOperator // particles +{ + int32 m_nControlPointNumber; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 + ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x01D8 + float32 m_flInputMin; // 0x01DC + float32 m_flInputMax; // 0x01E0 + float32 m_flOutputMin; // 0x01E4 + float32 m_flOutputMax; // 0x01E8 + ParticleSetMethod_t m_nSetMethod; // 0x01EC +}; +class SceneViewId_t // scenesystem +{ + uint64 m_nViewId; // 0x0000 + uint64 m_nFrameCount; // 0x0008 +}; +class CSequenceGroupData // animationsystem +{ + CBufferString m_sName; // 0x0010 + uint32 m_nFlags; // 0x0020 + CUtlVector< CBufferString > m_localSequenceNameArray; // 0x0028 + CUtlVector< CSeqS1SeqDesc > m_localS1SeqDescArray; // 0x0040 + CUtlVector< CSeqS1SeqDesc > m_localMultiSeqDescArray; // 0x0058 + CUtlVector< CSeqSynthAnimDesc > m_localSynthAnimDescArray; // 0x0070 + CUtlVector< CSeqCmdSeqDesc > m_localCmdSeqDescArray; // 0x0088 + CUtlVector< CSeqBoneMaskList > m_localBoneMaskArray; // 0x00A0 + CUtlVector< CSeqScaleSet > m_localScaleSetArray; // 0x00B8 + CUtlVector< CBufferString > m_localBoneNameArray; // 0x00D0 + CBufferString m_localNodeName; // 0x00E8 + CUtlVector< CSeqPoseParamDesc > m_localPoseParamArray; // 0x00F8 + KeyValues3 m_keyValues; // 0x0110 + CUtlVector< CSeqIKLock > m_localIKAutoplayLockArray; // 0x0120 +}; +class EventClientProcessInput_t // engine2 +{ + EngineLoopState_t m_LoopState; // 0x0000 + float32 m_flRealTime; // 0x0028 + float32 m_flTickInterval; // 0x002C + float64 m_flTickStartTime; // 0x0030 +}; +class C_OP_Noise : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + float32 m_flOutputMin; // 0x01D4 + float32 m_flOutputMax; // 0x01D8 + float32 m_fl4NoiseScale; // 0x01DC + bool m_bAdditive; // 0x01E0 + float32 m_flNoiseAnimationTimeScale; // 0x01E4 +}; +class CParticleFunctionInitializer : public CParticleFunction // particles +{ + int32 m_nAssociatedEmitterIndex; // 0x01D0 +}; +class CNmVectorNegateNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 +}; +class CSoundPatch // server +{ + CSoundEnvelope m_pitch; // 0x0008 + CSoundEnvelope m_volume; // 0x0018 + float32 m_shutdownTime; // 0x003C + float32 m_flLastTime; // 0x0040 + CUtlSymbolLarge m_iszSoundScriptName; // 0x0048 + CHandle< CBaseEntity > m_hEnt; // 0x0050 + CEntityIndex m_soundEntityIndex; // 0x0054 + Vector m_soundOrigin; // 0x0058 + int32 m_isPlaying; // 0x0064 + CCopyRecipientFilter m_Filter; // 0x0068 + float32 m_flCloseCaptionDuration; // 0x00A0 + bool m_bUpdatedSoundOrigin; // 0x00A4 + CUtlSymbolLarge m_iszClassName; // 0x00A8 +}; +class C_INIT_VelocityFromCP : public CParticleFunctionInitializer // particles +{ + CParticleCollectionVecInput m_velocityInput; // 0x01D8 + CParticleTransformInput m_transformInput; // 0x0890 + float32 m_flVelocityScale; // 0x08F8 + bool m_bDirectionOnly; // 0x08FC +}; +class C_OP_RemapVectortoCP : public CParticleFunctionOperator // particles +{ + int32 m_nOutControlPointNumber; // 0x01D0 + ParticleAttributeIndex_t m_nFieldInput; // 0x01D4 + int32 m_nParticleNumber; // 0x01D8 +}; +class C_INIT_ModelCull : public CParticleFunctionInitializer // particles +{ + int32 m_nControlPointNumber; // 0x01D8 + bool m_bBoundBox; // 0x01DC + bool m_bCullOutside; // 0x01DD + bool m_bUseBones; // 0x01DE + char[128] m_HitboxSetName; // 0x01DF +}; +class SceneObject_t // worldrenderer +{ + uint32 m_nObjectID; // 0x0000 + Vector4D[3] m_vTransform; // 0x0004 + float32 m_flFadeStartDistance; // 0x0034 + float32 m_flFadeEndDistance; // 0x0038 + Vector4D m_vTintColor; // 0x003C + CUtlString m_skin; // 0x0050 + ObjectTypeFlags_t m_nObjectTypeFlags; // 0x0058 + Vector m_vLightingOrigin; // 0x005C + int16 m_nOverlayRenderOrder; // 0x0068 + int16 m_nLODOverride; // 0x006A + int32 m_nCubeMapPrecomputedHandshake; // 0x006C + int32 m_nLightProbeVolumePrecomputedHandshake; // 0x0070 + CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x0078 + CStrongHandle< InfoForResourceTypeCRenderMesh > m_renderable; // 0x0080 +}; +class MaterialParamVector_t : public MaterialParam_t // materialsystem2 +{ + Vector4D m_value; // 0x0008 +}; +class InfoForResourceTypeCCompositeMaterialKit // resourcesystem +{ +}; +class CPlayerSprayDecalRenderHelper // client +{ +}; +class C_INIT_RandomRotationSpeed : public CGeneralRandomRotation // particles +{ +}; +class ParticleControlPointDriver_t // particles +{ + ParticleParamID_t m_iControlPoint; // 0x0000 + ParticleAttachment_t m_iAttachType; // 0x0010 + CUtlString m_attachmentName; // 0x0018 + Vector m_vecOffset; // 0x0020 + QAngle m_angOffset; // 0x002C + CUtlString m_entityName; // 0x0038 +}; +class C_OP_ExternalWindForce : public CParticleFunctionForce // particles +{ + CPerParticleVecInput m_vecSamplePosition; // 0x01E0 + CPerParticleVecInput m_vecScale; // 0x0898 + bool m_bSampleWind; // 0x0F50 + bool m_bSampleWater; // 0x0F51 + bool m_bDampenNearWaterPlane; // 0x0F52 + bool m_bSampleGravity; // 0x0F53 + CPerParticleVecInput m_vecGravityForce; // 0x0F58 + bool m_bUseBasicMovementGravity; // 0x1610 + CPerParticleFloatInput m_flLocalGravityScale; // 0x1618 + CPerParticleFloatInput m_flLocalBuoyancyScale; // 0x1788 + CPerParticleVecInput m_vecBuoyancyForce; // 0x18F8 +}; +class NodeData_t // worldrenderer +{ + int32 m_nParent; // 0x0000 + Vector m_vOrigin; // 0x0004 + Vector m_vMinBounds; // 0x0010 + Vector m_vMaxBounds; // 0x001C + float32 m_flMinimumDistance; // 0x0028 + CUtlVector< int32 > m_ChildNodeIndices; // 0x0030 + CUtlString m_worldNodePrefix; // 0x0048 +}; +class FeNodeReverseOffset_t // physicslib +{ + Vector vOffset; // 0x0000 + uint16 nBoneCtrl; // 0x000C + uint16 nTargetNode; // 0x000E +}; +class ParticleNamedValueConfiguration_t // particleslib +{ + CUtlString m_ConfigName; // 0x0000 + KeyValues3 m_ConfigValue; // 0x0008 + CUtlString m_BoundValuePath; // 0x0018 + ParticleAttachment_t m_iAttachType; // 0x0020 + CUtlString m_strEntityScope; // 0x0028 + CUtlString m_strAttachmentName; // 0x0030 +}; +class CSimpleStopwatch : public CStopwatchBase // server +{ +}; +class CRandomNumberGeneratorParameters // particles +{ + bool m_bDistributeEvenly; // 0x0000 + int32 m_nSeed; // 0x0004 +}; +class C_OP_MovementRigidAttachToCP : public CParticleFunctionOperator // particles +{ + int32 m_nControlPointNumber; // 0x01D0 + int32 m_nScaleControlPoint; // 0x01D4 + int32 m_nScaleCPField; // 0x01D8 + ParticleAttributeIndex_t m_nFieldInput; // 0x01DC + ParticleAttributeIndex_t m_nFieldOutput; // 0x01E0 + bool m_bOffsetLocal; // 0x01E4 +}; +class RnSphereDesc_t : public RnShapeDesc_t // physicslib +{ + SphereBase_t< float32 > m_Sphere; // 0x0018 +}; +class CConstraintTarget // modellib +{ + Quaternion m_qOffset; // 0x0020 + Vector m_vOffset; // 0x0030 + uint32 m_nBoneHash; // 0x003C + CUtlString m_sName; // 0x0040 + float32 m_flWeight; // 0x0048 + bool m_bIsAttachment; // 0x0059 +}; +class CNmChainSolverTask : public CNmPoseTask // animlib +{ + int32 m_nEffectorBoneIdx; // 0x0058 + int32 m_nEffectorTargetBoneIdx; // 0x005C + CTransform m_targetTransform; // 0x0060 + int32 m_nNumBonesInChain; // 0x0080 + CNmTarget m_effectorTarget; // 0x0090 + NmIKBlendMode_t m_blendMode; // 0x00C0 + float32 m_flBlendWeight; // 0x00C4 + bool m_bIsTargetInWorldSpace; // 0x00C8 + bool m_bIsRunningFromDeserializedData; // 0x00C9 + CGlobalSymbol m_debugEffectorBoneID; // 0x00D0 + CTransform m_chainStartTransformMS; // 0x00E0 + CTransform m_debugRequestedTargetTransformMS; // 0x0100 + float32 m_debugTotalChainLength; // 0x0120 +}; +class EventModInitialized_t // engine2 +{ +}; +class EventClientPollNetworking_t // engine2 +{ + int32 m_nTickCount; // 0x0000 +}; +class InfoForResourceTypeCRenderMesh // resourcesystem +{ +}; +class CRangeInt // tier2 +{ + int32[2] m_pValue; // 0x0000 +}; +class C_OP_ClientPhysics : public CParticleFunctionRenderer // particles +{ + CUtlString m_strPhysicsType; // 0x0220 + bool m_bStartAsleep; // 0x0228 + CParticleCollectionFloatInput m_flPlayerWakeRadius; // 0x0230 + CParticleCollectionFloatInput m_flVehicleWakeRadius; // 0x03A0 + bool m_bUseHighQualitySimulation; // 0x0510 + int32 m_nMaxParticleCount; // 0x0514 + bool m_bRespectExclusionVolumes; // 0x0518 + bool m_bKillParticles; // 0x0519 + bool m_bDeleteSim; // 0x051A + int32 m_nControlPoint; // 0x051C + int32 m_nForcedSimId; // 0x0520 + ParticleColorBlendType_t m_nColorBlendType; // 0x0524 + ParticleAttrBoxFlags_t m_nForcedStatusEffects; // 0x0528 +}; +class CNetworkVelocityVector // server +{ + CNetworkedQuantizedFloat m_vecX; // 0x0010 + CNetworkedQuantizedFloat m_vecY; // 0x0018 + CNetworkedQuantizedFloat m_vecZ; // 0x0020 +}; +class C_INIT_SetVectorAttributeToVectorExpression : public CParticleFunctionInitializer // particles +{ + VectorExpressionType_t m_nExpression; // 0x01D8 + CPerParticleVecInput m_vInput1; // 0x01E0 + CPerParticleVecInput m_vInput2; // 0x0898 + CPerParticleFloatInput m_flLerp; // 0x0F50 + ParticleAttributeIndex_t m_nOutputField; // 0x10C0 + ParticleSetMethod_t m_nSetMethod; // 0x10C4 + bool m_bNormalizedOutput; // 0x10C8 +}; +class C_OP_OscillateVector : public CParticleFunctionOperator // particles +{ + Vector m_RateMin; // 0x01D0 + Vector m_RateMax; // 0x01DC + Vector m_FrequencyMin; // 0x01E8 + Vector m_FrequencyMax; // 0x01F4 + ParticleAttributeIndex_t m_nField; // 0x0200 + bool m_bProportional; // 0x0204 + bool m_bProportionalOp; // 0x0205 + bool m_bOffset; // 0x0206 + float32 m_flStartTime_min; // 0x0208 + float32 m_flStartTime_max; // 0x020C + float32 m_flEndTime_min; // 0x0210 + float32 m_flEndTime_max; // 0x0214 + CPerParticleFloatInput m_flOscMult; // 0x0218 + CPerParticleFloatInput m_flOscAdd; // 0x0388 + CPerParticleFloatInput m_flRateScale; // 0x04F8 +}; +class C_OP_SetControlPointToCenter : public CParticleFunctionPreEmission // particles +{ + int32 m_nCP1; // 0x01D8 + Vector m_vecCP1Pos; // 0x01DC + bool m_bUseAvgParticlePos; // 0x01E8 + ParticleParentSetMode_t m_nSetParent; // 0x01EC +}; +class C_OP_PlanarConstraint : public CParticleFunctionConstraint // particles +{ + Vector m_PointOnPlane; // 0x01D0 + Vector m_PlaneNormal; // 0x01DC + int32 m_nControlPointNumber; // 0x01E8 + bool m_bGlobalOrigin; // 0x01EC + bool m_bGlobalNormal; // 0x01ED + CPerParticleFloatInput m_flRadiusScale; // 0x01F0 + CParticleCollectionFloatInput m_flMaximumDistanceToCP; // 0x0360 + bool m_bUseOldCode; // 0x04D0 +}; +class CVoiceContainerStaticAdditiveSynth::CTone // soundsystem_voicecontainers +{ + CUtlVector< CVoiceContainerStaticAdditiveSynth::CHarmonic > m_harmonics; // 0x0000 + CPiecewiseCurve m_curve; // 0x0018 + bool m_bSyncInstances; // 0x0058 +}; +class CAnimDemoCaptureSettings // animgraphlib +{ + Vector2D m_vecErrorRangeSplineRotation; // 0x0000 + Vector2D m_vecErrorRangeSplineTranslation; // 0x0008 + Vector2D m_vecErrorRangeSplineScale; // 0x0010 + float32 m_flIkRotation_MaxSplineError; // 0x0018 + float32 m_flIkTranslation_MaxSplineError; // 0x001C + Vector2D m_vecErrorRangeQuantizationRotation; // 0x0020 + Vector2D m_vecErrorRangeQuantizationTranslation; // 0x0028 + Vector2D m_vecErrorRangeQuantizationScale; // 0x0030 + float32 m_flIkRotation_MaxQuantizationError; // 0x0038 + float32 m_flIkTranslation_MaxQuantizationError; // 0x003C + CUtlString m_baseSequence; // 0x0040 + int32 m_nBaseSequenceFrame; // 0x0048 + EDemoBoneSelectionMode m_boneSelectionMode; // 0x004C + CUtlVector< BoneDemoCaptureSettings_t > m_bones; // 0x0050 + CUtlVector< IKDemoCaptureSettings_t > m_ikChains; // 0x0068 +}; +class EventClientPauseSimulate_t : public EventSimulate_t // engine2 +{ +}; +class EventClientPreOutput_t // engine2 +{ + EngineLoopState_t m_LoopState; // 0x0000 + float64 m_flRenderTime; // 0x0028 + float64 m_flRenderFrameTime; // 0x0030 + float64 m_flRenderFrameTimeUnbounded; // 0x0038 + float32 m_flRealTime; // 0x0040 + bool m_bRenderOnly; // 0x0044 +}; +class C_OP_RenderTrails : public CBaseTrailRenderer // particles +{ + bool m_bEnableFadingAndClamping; // 0x30E0 + float32 m_flStartFadeDot; // 0x30E4 + float32 m_flEndFadeDot; // 0x30E8 + ParticleAttributeIndex_t m_nPrevPntSource; // 0x30EC + float32 m_flMaxLength; // 0x30F0 + float32 m_flMinLength; // 0x30F4 + bool m_bIgnoreDT; // 0x30F8 + float32 m_flConstrainRadiusToLengthRatio; // 0x30FC + float32 m_flLengthScale; // 0x3100 + float32 m_flLengthFadeInTime; // 0x3104 + CPerParticleFloatInput m_flRadiusHeadTaper; // 0x3108 + CParticleCollectionVecInput m_vecHeadColorScale; // 0x3278 + CPerParticleFloatInput m_flHeadAlphaScale; // 0x3930 + CPerParticleFloatInput m_flRadiusTaper; // 0x3AA0 + CParticleCollectionVecInput m_vecTailColorScale; // 0x3C10 + CPerParticleFloatInput m_flTailAlphaScale; // 0x42C8 + ParticleAttributeIndex_t m_nHorizCropField; // 0x4438 + ParticleAttributeIndex_t m_nVertCropField; // 0x443C + float32 m_flForwardShift; // 0x4440 + bool m_bFlipUVBasedOnPitchYaw; // 0x4444 +}; +class CVMixAutomaticControlInput // soundsystem_lowlevel +{ + CUtlString m_name; // 0x0000 + int32 m_nControlInputIndex; // 0x0008 + bool m_bIsTrackSend; // 0x000C + bool m_bIsStackVar; // 0x000D +}; +class CNmClip // animlib +{ + CStrongHandle< InfoForResourceTypeCNmSkeleton > m_skeleton; // 0x0000 + uint32 m_nNumFrames; // 0x0008 + float32 m_flDuration; // 0x000C + CUtlBinaryBlock m_compressedPoseData; // 0x0010 + CUtlVector< NmCompressionSettings_t > m_trackCompressionSettings; // 0x0020 + CUtlVector< uint32 > m_compressedPoseOffsets; // 0x0038 + CUtlVector< CGlobalSymbol > m_floatCurveIDs; // 0x0050 + CUtlVector< NmFloatCurveCompressionSettings_t > m_floatCurveDefs; // 0x0068 + CUtlVector< uint16 > m_compressedFloatCurveData; // 0x0080 + CUtlVector< uint32 > m_compressedFloatCurveOffsets; // 0x0098 + CUtlVectorFixedGrowable< CNmClip*, 1 > m_secondaryAnimations; // 0x00D8 + CNmSyncTrack m_syncTrack; // 0x00F8 + CNmRootMotionData m_rootMotion; // 0x01B0 + bool m_bIsAdditive; // 0x0200 + CUtlVector< CNmClip::ModelSpaceSamplingChainLink_t > m_modelSpaceSamplingChain; // 0x0208 + CUtlVector< int32 > m_modelSpaceBoneSamplingIndices; // 0x0220 +}; +class CBindPoseUpdateNode : public CLeafUpdateNode // animgraphlib +{ +}; +class LookAtOpFixedSettings_t // animgraphlib +{ + CAnimAttachment m_attachment; // 0x0000 + CAnimInputDamping m_damping; // 0x0080 + CUtlVector< LookAtBone_t > m_bones; // 0x0098 + float32 m_flYawLimit; // 0x00B0 + float32 m_flPitchLimit; // 0x00B4 + float32 m_flHysteresisInnerAngle; // 0x00B8 + float32 m_flHysteresisOuterAngle; // 0x00BC + bool m_bRotateYawForward; // 0x00C0 + bool m_bMaintainUpDirection; // 0x00C1 + bool m_bTargetIsPosition; // 0x00C2 + bool m_bUseHysteresis; // 0x00C3 +}; +class CWayPointHelperUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + float32 m_flStartCycle; // 0x0074 + float32 m_flEndCycle; // 0x0078 + bool m_bOnlyGoals; // 0x007C + bool m_bPreventOvershoot; // 0x007D + bool m_bPreventUndershoot; // 0x007E +}; +class C_OP_RemapTransformOrientationToRotations : public CParticleFunctionOperator // particles +{ + CParticleTransformInput m_TransformInput; // 0x01D0 + Vector m_vecRotation; // 0x0238 + bool m_bUseQuat; // 0x0244 + bool m_bWriteNormal; // 0x0245 +}; +class C_OP_SetFloatAttributeToVectorExpression : public CParticleFunctionOperator // particles +{ + VectorFloatExpressionType_t m_nExpression; // 0x01D0 + CPerParticleVecInput m_vInput1; // 0x01D8 + CPerParticleVecInput m_vInput2; // 0x0890 + CParticleRemapFloatInput m_flOutputRemap; // 0x0F48 + ParticleAttributeIndex_t m_nOutputField; // 0x10B8 + ParticleSetMethod_t m_nSetMethod; // 0x10BC +}; +class C_OP_InheritFromPeerSystem : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + ParticleAttributeIndex_t m_nFieldInput; // 0x01D4 + int32 m_nIncrement; // 0x01D8 + int32 m_nGroupID; // 0x01DC +}; +class CovMatrix3 // physicslib +{ + Vector m_vDiag; // 0x0000 + float32 m_flXY; // 0x000C + float32 m_flXZ; // 0x0010 + float32 m_flYZ; // 0x0014 +}; +class JiggleBoneSettings_t // animgraphlib +{ + int32 m_nBoneIndex; // 0x0000 + float32 m_flSpringStrength; // 0x0004 + float32 m_flMaxTimeStep; // 0x0008 + float32 m_flDamping; // 0x000C + Vector m_vBoundsMaxLS; // 0x0010 + Vector m_vBoundsMinLS; // 0x001C + JiggleBoneSimSpace m_eSimSpace; // 0x0028 +}; +class CompositeMaterialMatchFilter_t // compositematerialslib +{ + CompositeMaterialMatchFilterType_t m_nCompositeMaterialMatchFilterType; // 0x0000 + CUtlString m_strMatchFilter; // 0x0008 + CUtlString m_strMatchValue; // 0x0010 + bool m_bPassWhenTrue; // 0x0018 +}; +class CEmptyGraphController : public CAnimGraphControllerBase // server +{ +}; +class IParticleCollection // particles +{ +}; +class C_OP_ConnectParentParticleToNearest : public CParticleFunctionOperator // particles +{ + int32 m_nFirstControlPoint; // 0x01D0 + int32 m_nSecondControlPoint; // 0x01D4 + bool m_bUseRadius; // 0x01D8 + CParticleCollectionFloatInput m_flRadiusScale; // 0x01E0 + CParticleCollectionFloatInput m_flParentRadiusScale; // 0x0350 +}; +class C_INIT_InheritFromParentParticles : public CParticleFunctionInitializer // particles +{ + float32 m_flScale; // 0x01D8 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC + int32 m_nIncrement; // 0x01E0 + bool m_bRandomDistribution; // 0x01E4 + int32 m_nRandomSeed; // 0x01E8 +}; +class CSequenceFinishedAnimTag : public CAnimTagBase // animgraphlib +{ + CUtlString m_sequenceName; // 0x0058 +}; +class CVectorQuantizer // animgraphlib +{ + CUtlVector< float32 > m_centroidVectors; // 0x0000 + int32 m_nCentroids; // 0x0018 + int32 m_nDimensions; // 0x001C +}; +class CNmScaleNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib +{ + int16 m_nMaskNodeIdx; // 0x0018 + int16 m_nEnableNodeIdx; // 0x001A +}; +class ParamSpanSample_t // animgraphlib +{ + CAnimVariant m_value; // 0x0000 + float32 m_flCycle; // 0x0014 +}; +class EventClientPostAdvanceTick_t : public EventPostAdvanceTick_t // engine2 +{ +}; +class CodeGenAABB_t // server +{ + Vector m_vMinBounds; // 0x0000 + Vector m_vMaxBounds; // 0x000C +}; +class CSkillInt // server +{ + int32[4] m_pValue; // 0x0000 +}; +class CVectorExponentialMovingAverage // server +{ +}; +class C_OP_CPVelocityForce : public CParticleFunctionForce // particles +{ + int32 m_nControlPointNumber; // 0x01E0 + CPerParticleFloatInput m_flScale; // 0x01E8 +}; +class CNmClip::ModelSpaceSamplingChainLink_t // animlib +{ + int32 m_nBoneIdx; // 0x0000 + int32 m_nParentBoneIdx; // 0x0004 + int32 m_nParentChainLinkIdx; // 0x0008 +}; +class CAnimScriptComponentUpdater : public CAnimComponentUpdater // animgraphlib +{ + AnimScriptHandle m_hScript; // 0x0030 +}; +class CDestructiblePart_DamageLevel // server +{ + CUtlString m_sName; // 0x0000 + CGlobalSymbol m_sBreakablePieceName; // 0x0008 + int32 m_nBodyGroupValue; // 0x0010 + CSkillInt m_nHealth; // 0x0014 + float32 m_flCriticalDamagePercent; // 0x0024 + EDestructiblePartDamagePassThroughType m_nDamagePassthroughType; // 0x0028 + DestructiblePartDestructionDeathBehavior_t m_nDestructionDeathBehavior; // 0x002C + CGlobalSymbol m_sCustomDeathHandshake; // 0x0030 + bool m_bShouldDestroyOnDeath; // 0x0038 + CRangeFloat m_flDeathDestroyTime; // 0x003C +}; +class FeBuildTaperedCapsuleRigid_t : public FeTaperedCapsuleRigid_t // physicslib +{ + int32 m_nPriority; // 0x0030 + uint32 m_nVertexMapHash; // 0x0034 + uint32 m_nAntitunnelGroupBits; // 0x0038 +}; +class CDampedPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase // animgraphlib +{ + float32 m_flAnticipationTime; // 0x002C + float32 m_flMinSpeedScale; // 0x0030 + CAnimParamHandle m_hAnticipationPosParam; // 0x0034 + CAnimParamHandle m_hAnticipationHeadingParam; // 0x0036 + float32 m_flSpringConstant; // 0x0038 + float32 m_flMinSpringTension; // 0x003C + float32 m_flMaxSpringTension; // 0x0040 +}; +class CPulse_PublicOutput // pulse_runtime_lib +{ + PulseSymbol_t m_Name; // 0x0000 + CUtlString m_Description; // 0x0010 + CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x0018 +}; +class CPhysSurfaceProperties // modellib +{ + CUtlString m_name; // 0x0000 + uint32 m_nameHash; // 0x0008 + uint32 m_baseNameHash; // 0x000C + bool m_bHidden; // 0x0018 + CUtlString m_description; // 0x0020 + CPhysSurfacePropertiesPhysics m_physics; // 0x0028 + CPhysSurfacePropertiesVehicle m_vehicleParams; // 0x0040 + CPhysSurfacePropertiesSoundNames m_audioSounds; // 0x0048 + CPhysSurfacePropertiesAudio m_audioParams; // 0x00A8 +}; +class CBlendUpdateNode : public CAnimUpdateNodeBase // animgraphlib +{ + CUtlVector< CAnimUpdateNodeRef > m_children; // 0x0060 + CUtlVector< uint8 > m_sortedOrder; // 0x0078 + CUtlVector< float32 > m_targetValues; // 0x0090 + AnimValueSource m_blendValueSource; // 0x00AC + LinearRootMotionBlendMode_t m_eLinearRootMotionBlendMode; // 0x00B0 + CAnimParamHandle m_paramIndex; // 0x00B4 + CAnimInputDamping m_damping; // 0x00B8 + BlendKeyType m_blendKeyType; // 0x00D0 + bool m_bLockBlendOnReset; // 0x00D4 + bool m_bSyncCycles; // 0x00D5 + bool m_bLoop; // 0x00D6 + bool m_bLockWhenWaning; // 0x00D7 + bool m_bIsAngle; // 0x00D8 +}; +class EventServerEndSimulate_t // engine2 +{ + bool m_bLastTick; // 0x0000 +}; +class inv_image_item_t // client +{ + Vector position; // 0x0000 + QAngle angle; // 0x000C + CUtlString pose_sequence; // 0x0018 +}; +class C_OP_RemapTransformVisibilityToVector : public CParticleFunctionOperator // particles +{ + ParticleSetMethod_t m_nSetMethod; // 0x01D0 + CParticleTransformInput m_TransformInput; // 0x01D8 + ParticleAttributeIndex_t m_nFieldOutput; // 0x0240 + float32 m_flInputMin; // 0x0244 + float32 m_flInputMax; // 0x0248 + Vector m_vecOutputMin; // 0x024C + Vector m_vecOutputMax; // 0x0258 + float32 m_flRadius; // 0x0264 +}; +class C_OP_RenderStatusEffect : public CParticleFunctionRenderer // particles +{ + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x0220 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail2; // 0x0228 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDiffuseWarp; // 0x0230 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelColorWarp; // 0x0238 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelWarp; // 0x0240 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSpecularWarp; // 0x0248 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureEnvMap; // 0x0250 +}; +class FeSimdRodConstraint_t // physicslib +{ + uint16[4][2] nNode; // 0x0000 + fltx4 f4MaxDist; // 0x0010 + fltx4 f4MinDist; // 0x0020 + fltx4 f4Weight0; // 0x0030 + fltx4 f4RelaxationFactor; // 0x0040 +}; +class CBonePositionMetricEvaluator : public CMotionMetricEvaluator // animgraphlib +{ + int32 m_nBoneIndex; // 0x0050 +}; +class CNmEntityAttributeFloatEvent : public CNmEntityAttributeEventBase // animlib +{ + CPiecewiseCurve m_FloatValue; // 0x0038 +}; +class CFootTrajectories // modellib +{ + CUtlVector< CFootTrajectory > m_trajectories; // 0x0000 +}; +class ChangeAccessorFieldPathIndex_t // networksystem +{ + int32 m_Value; // 0x0000 +}; +class GameAmmoTypeInfo_t : public AmmoTypeInfo_t // server +{ + int32 m_nBuySize; // 0x0038 + int32 m_nCost; // 0x003C +}; +class C_INIT_ColorLitPerParticle : public CParticleFunctionInitializer // particles +{ + Color m_ColorMin; // 0x01F0 + Color m_ColorMax; // 0x01F4 + Color m_TintMin; // 0x01F8 + Color m_TintMax; // 0x01FC + float32 m_flTintPerc; // 0x0200 + ParticleColorBlendMode_t m_nTintBlendMode; // 0x0204 + float32 m_flLightAmplification; // 0x0208 +}; +class C_OP_DampenToCP : public CParticleFunctionOperator // particles +{ + int32 m_nControlPointNumber; // 0x01D0 + float32 m_flRange; // 0x01D4 + float32 m_flScale; // 0x01D8 +}; +class C_OP_LerpVector : public CParticleFunctionOperator // particles +{ + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D0 + Vector m_vecOutput; // 0x01D4 + float32 m_flStartTime; // 0x01E0 + float32 m_flEndTime; // 0x01E4 + ParticleSetMethod_t m_nSetMethod; // 0x01E8 +}; +class CNmGraphDefinition::ExternalGraphSlot_t // animlib +{ + int16 m_nNodeIdx; // 0x0000 + CGlobalSymbol m_slotID; // 0x0008 +}; +class CAimConstraint : public CBaseConstraint // modellib +{ + Quaternion m_qAimOffset; // 0x0060 + uint32 m_nUpType; // 0x0070 +}; +class CStringAnimTag : public CAnimTagBase // animgraphlib +{ +}; +class CRagdollAnimTag : public CAnimTagBase // animgraphlib +{ + CGlobalSymbol m_profileName; // 0x0058 +}; +class C_OP_RenderRopes : public CBaseRendererSource2 // particles +{ + bool m_bEnableFadingAndClamping; // 0x2DE8 + float32 m_flMinSize; // 0x2DEC + float32 m_flMaxSize; // 0x2DF0 + float32 m_flStartFadeSize; // 0x2DF4 + float32 m_flEndFadeSize; // 0x2DF8 + float32 m_flStartFadeDot; // 0x2DFC + float32 m_flEndFadeDot; // 0x2E00 + float32 m_flRadiusTaper; // 0x2E04 + int32 m_nMinTesselation; // 0x2E08 + int32 m_nMaxTesselation; // 0x2E0C + float32 m_flTessScale; // 0x2E10 + CParticleCollectionRendererFloatInput m_flTextureVWorldSize; // 0x2E18 + CParticleCollectionRendererFloatInput m_flTextureVScrollRate; // 0x2F88 + CParticleCollectionRendererFloatInput m_flTextureVOffset; // 0x30F8 + int32 m_nTextureVParamsCP; // 0x3268 + bool m_bClampV; // 0x326C + int32 m_nScaleCP1; // 0x3270 + int32 m_nScaleCP2; // 0x3274 + float32 m_flScaleVSizeByControlPointDistance; // 0x3278 + float32 m_flScaleVScrollByControlPointDistance; // 0x327C + float32 m_flScaleVOffsetByControlPointDistance; // 0x3280 + bool m_bUseScalarForTextureCoordinate; // 0x3285 + ParticleAttributeIndex_t m_nScalarFieldForTextureCoordinate; // 0x3288 + float32 m_flScalarAttributeTextureCoordScale; // 0x328C + bool m_bReverseOrder; // 0x3290 + bool m_bClosedLoop; // 0x3291 + ParticleAttributeIndex_t m_nSplitField; // 0x3294 + bool m_bSortBySegmentID; // 0x3298 + ParticleOrientationChoiceList_t m_nOrientationType; // 0x329C + ParticleAttributeIndex_t m_nVectorFieldForOrientation; // 0x32A0 + bool m_bDrawAsOpaque; // 0x32A4 + bool m_bGenerateNormals; // 0x32A5 +}; +class CParticleVisibilityInputs // particles +{ + float32 m_flCameraBias; // 0x0000 + int32 m_nCPin; // 0x0004 + float32 m_flProxyRadius; // 0x0008 + float32 m_flInputMin; // 0x000C + float32 m_flInputMax; // 0x0010 + float32 m_flInputPixelVisFade; // 0x0014 + float32 m_flNoPixelVisibilityFallback; // 0x0018 + float32 m_flDistanceInputMin; // 0x001C + float32 m_flDistanceInputMax; // 0x0020 + float32 m_flDotInputMin; // 0x0024 + float32 m_flDotInputMax; // 0x0028 + bool m_bDotCPAngles; // 0x002C + bool m_bDotCameraAngles; // 0x002D + float32 m_flAlphaScaleMin; // 0x0030 + float32 m_flAlphaScaleMax; // 0x0034 + float32 m_flRadiusScaleMin; // 0x0038 + float32 m_flRadiusScaleMax; // 0x003C + float32 m_flRadiusScaleFOVBase; // 0x0040 + bool m_bRightEye; // 0x0044 +}; +class BoneDemoCaptureSettings_t // animgraphlib +{ + CUtlString m_boneName; // 0x0000 + float32 m_flErrorSplineRotationMax; // 0x0008 + float32 m_flErrorSplineTranslationMax; // 0x000C + float32 m_flErrorSplineScaleMax; // 0x0010 + float32 m_flErrorQuantizationRotationMax; // 0x0014 + float32 m_flErrorQuantizationTranslationMax; // 0x0018 + float32 m_flErrorQuantizationScaleMax; // 0x001C +}; +class SolveIKChainPoseOpFixedSettings_t // animgraphlib +{ + CUtlVector< ChainToSolveData_t > m_ChainsToSolveData; // 0x0000 +}; +class CBodyGroupAnimTag : public CAnimTagBase // animgraphlib +{ + int32 m_nPriority; // 0x0058 + CUtlVector< CBodyGroupSetting > m_bodyGroupSettings; // 0x0060 +}; +class EventClientAdvanceTick_t : public EventAdvanceTick_t // engine2 +{ +}; +class InfoForResourceTypeCMorphSetData // resourcesystem +{ +}; +class TimedEvent // client +{ + float32 m_TimeBetweenEvents; // 0x0000 + float32 m_fNextEvent; // 0x0004 +}; +class DynamicVolumeDef_t // server +{ + CHandle< CBaseEntity > m_source; // 0x0000 + CHandle< CBaseEntity > m_target; // 0x0004 + int32 m_nHullIdx; // 0x0008 + Vector m_vSourceAnchorPos; // 0x000C + Vector m_vTargetAnchorPos; // 0x0018 + uint32 m_nAreaSrc; // 0x0024 + uint32 m_nAreaDst; // 0x0028 + bool m_bAttached; // 0x002C +}; +class ragdollhierarchyjoint_t // server +{ + int32 parentIndex; // 0x0000 + int32 childIndex; // 0x0004 +}; +class CFiringModeInt // server +{ + int32[2] m_nValues; // 0x0000 +}; +class CSteamAudioProbeLineSegment // steamaudio +{ + Vector m_vStart; // 0x0000 + Vector m_vEnd; // 0x000C + CUtlVector< float32 > m_vecIntervals; // 0x0018 + CUtlVector< int32 > m_vecProbeIndices; // 0x0030 +}; +class CVoiceContainerBlender : public CVoiceContainerBase // soundsystem_voicecontainers +{ + CSoundContainerReference m_firstSound; // 0x00A8 + CSoundContainerReference m_secondSound; // 0x00C0 + float32 m_flBlendFactor; // 0x00D8 +}; +class CSosGroupActionSoundeventClusterSchema : public CSosGroupActionSchema // soundsystem +{ + int32 m_nMinNearby; // 0x0008 + float32 m_flClusterEpsilon; // 0x000C + CUtlString m_shouldPlayOpvar; // 0x0010 + CUtlString m_shouldPlayClusterChild; // 0x0018 + CUtlString m_clusterSizeOpvar; // 0x0020 + CUtlString m_groupBoundingBoxMinsOpvar; // 0x0028 + CUtlString m_groupBoundingBoxMaxsOpvar; // 0x0030 +}; +class CVMixCurveHeader // soundsystem_lowlevel +{ + uint32 m_nControlPointCount; // 0x0000 + uint32 m_nControlPointStart; // 0x0004 +}; +class CVoiceContainerEnum : public CVoiceContainerBase // soundsystem_voicecontainers +{ + CSoundContainerReferenceArray m_soundsToPlay; // 0x00A8 + int32 m_iSelection; // 0x00E0 + float32 m_flCrossfadeTime; // 0x00E4 +}; +class CNmIsTargetSetNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib +{ + int16 m_nInputValueNodeIdx; // 0x0010 +}; +class TwoBoneIKSettings_t // animgraphlib +{ + IkEndEffectorType m_endEffectorType; // 0x0000 + CAnimAttachment m_endEffectorAttachment; // 0x0010 + IkTargetType m_targetType; // 0x0090 + CAnimAttachment m_targetAttachment; // 0x00A0 + int32 m_targetBoneIndex; // 0x0120 + CAnimParamHandle m_hPositionParam; // 0x0124 + CAnimParamHandle m_hRotationParam; // 0x0126 + bool m_bAlwaysUseFallbackHinge; // 0x0128 + VectorAligned m_vLsFallbackHingeAxis; // 0x0130 + int32 m_nFixedBoneIndex; // 0x0140 + int32 m_nMiddleBoneIndex; // 0x0144 + int32 m_nEndBoneIndex; // 0x0148 + bool m_bMatchTargetOrientation; // 0x014C + bool m_bConstrainTwist; // 0x014D + float32 m_flMaxTwist; // 0x0150 +}; +class CModelConfigElement_AttachedModel : public CModelConfigElement // modellib +{ + CUtlString m_InstanceName; // 0x0048 + CUtlString m_EntityClass; // 0x0050 + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x0058 + Vector m_vOffset; // 0x0060 + QAngle m_aAngOffset; // 0x006C + CUtlString m_AttachmentName; // 0x0078 + CUtlString m_LocalAttachmentOffsetName; // 0x0080 + ModelConfigAttachmentType_t m_AttachmentType; // 0x0088 + bool m_bBoneMergeFlex; // 0x008C + bool m_bUserSpecifiedColor; // 0x008D + bool m_bUserSpecifiedMaterialGroup; // 0x008E + CUtlString m_BodygroupOnOtherModels; // 0x0090 + CUtlString m_MaterialGroupOnOtherModels; // 0x0098 +}; +class CompositeMaterialAssemblyProcedure_t // compositematerialslib +{ + CUtlVector< CResourceNameTyped< CWeakHandle< InfoForResourceTypeCCompositeMaterialKit > > > m_vecCompMatIncludes; // 0x0000 + CUtlVector< CompositeMaterialMatchFilter_t > m_vecMatchFilters; // 0x0018 + CUtlVector< CompositeMaterialInputContainer_t > m_vecCompositeInputContainers; // 0x0030 + CUtlVector< CompMatPropertyMutator_t > m_vecPropertyMutators; // 0x0048 +}; +class CVectorMovingAverage // server +{ +}; +class C_OP_RemapDensityGradientToVectorAttribute : public CParticleFunctionOperator // particles +{ + float32 m_flRadiusScale; // 0x01D0 + ParticleAttributeIndex_t m_nFieldOutput; // 0x01D4 +}; +class C_OP_RopeSpringConstraint : public CParticleFunctionConstraint // particles +{ + CParticleCollectionFloatInput m_flRestLength; // 0x01D0 + CParticleCollectionFloatInput m_flMinDistance; // 0x0340 + CParticleCollectionFloatInput m_flMaxDistance; // 0x04B0 + float32 m_flAdjustmentScale; // 0x0620 + CParticleCollectionFloatInput m_flInitialRestingLength; // 0x0628 +}; +class FeSpringIntegrator_t // physicslib +{ + uint16[2] nNode; // 0x0000 + float32 flSpringRestLength; // 0x0004 + float32 flSpringConstant; // 0x0008 + float32 flSpringDamping; // 0x000C + float32 flNodeWeight0; // 0x0010 +}; +class CFollowPathUpdateNode : public CUnaryUpdateNode // animgraphlib +{ + float32 m_flBlendOutTime; // 0x0074 + bool m_bBlockNonPathMovement; // 0x0078 + bool m_bStopFeetAtGoal; // 0x0079 + bool m_bScaleSpeed; // 0x007A + float32 m_flScale; // 0x007C + float32 m_flMinAngle; // 0x0080 + float32 m_flMaxAngle; // 0x0084 + float32 m_flSpeedScaleBlending; // 0x0088 + CAnimInputDamping m_turnDamping; // 0x0090 + AnimValueSource m_facingTarget; // 0x00A8 + CAnimParamHandle m_hParam; // 0x00AC + float32 m_flTurnToFaceOffset; // 0x00B0 + bool m_bTurnToFace; // 0x00B4 +}; +class CEntityInstance // entity2 +{ + CUtlSymbolLarge m_iszPrivateVScripts; // 0x0008 + CEntityIdentity* m_pEntity; // 0x0010 + CScriptComponent* m_CScriptComponent; // 0x0030 +}; +class CEntityComponent // entity2 +{ +}; +class CScriptComponent : public CEntityComponent // entity2 +{ + CUtlSymbolLarge m_scriptClassName; // 0x0030 +}; +class CEntityIdentity // entity2 +{ + int32 m_nameStringableIndex; // 0x0014 + CUtlSymbolLarge m_name; // 0x0018 + CUtlSymbolLarge m_designerName; // 0x0020 + uint32 m_flags; // 0x0030 + WorldGroupId_t m_worldGroupId; // 0x0038 + uint32 m_fDataObjectTypes; // 0x003C + ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x0040 + CEntityAttributeTable* m_pAttributes; // 0x0048 + CEntityIdentity* m_pPrev; // 0x0050 + CEntityIdentity* m_pNext; // 0x0058 + CEntityIdentity* m_pPrevByClass; // 0x0060 + CEntityIdentity* m_pNextByClass; // 0x0068 +}; +class CPulseCell_WaitForCursorsWithTag : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib +{ + bool m_bTagSelfWhenComplete; // 0x0098 + PulseCursorCancelPriority_t m_nDesiredKillPriority; // 0x009C +}; +class CPulseCell_Base // pulse_runtime_lib +{ + PulseDocNodeID_t m_nEditorNodeID; // 0x0008 +}; +class CPulse_ResumePoint : public CPulse_OutflowConnection // pulse_runtime_lib +{ +}; +class CPulseCell_PickBestOutflowSelector : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseBestOutflowRules_t m_nCheckType; // 0x0048 + PulseSelectorOutflowList_t m_OutflowList; // 0x0050 +}; +class CParticleBindingRealPulse : public CParticleCollectionBindingInstance // particleslib +{ +}; +class CPulseCell_WaitForObservable : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + PulseObservableBoolExpression_t m_Condition; // 0x0048 + CPulse_ResumePoint m_OnTrue; // 0x00C0 +}; +class CPulse_OutflowConnection // pulse_runtime_lib +{ + PulseSymbol_t m_SourceOutflowName; // 0x0000 + PulseRuntimeChunkIndex_t m_nDestChunk; // 0x0010 + int32 m_nInstruction; // 0x0014 + PulseRegisterMap_t m_OutflowRegisterMap; // 0x0018 +}; +class CPulseGraphDef // pulse_runtime_lib +{ + PulseSymbol_t m_DomainIdentifier; // 0x0008 + CPulseValueFullType m_DomainSubType; // 0x0018 + PulseSymbol_t m_ParentMapName; // 0x0030 + PulseSymbol_t m_ParentXmlName; // 0x0040 + CUtlVector< CPulse_Chunk* > m_Chunks; // 0x0050 + CUtlVector< CPulseCell_Base* > m_Cells; // 0x0068 + CUtlVector< CPulse_Variable > m_Vars; // 0x0080 + CUtlVector< CPulse_PublicOutput > m_PublicOutputs; // 0x0098 + CUtlVector< CPulse_InvokeBinding* > m_InvokeBindings; // 0x00B0 + CUtlVector< CPulse_CallInfo* > m_CallInfos; // 0x00C8 + CUtlVector< CPulse_Constant > m_Constants; // 0x00E0 + CUtlVector< CPulse_DomainValue > m_DomainValues; // 0x00F8 + CUtlVector< CPulse_BlackboardReference > m_BlackboardReferences; // 0x0110 + CUtlVector< CPulse_OutputConnection* > m_OutputConnections; // 0x0128 +}; +class CPulseCell_FireCursors : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outflows; // 0x0048 + bool m_bWaitForChildOutflows; // 0x0060 + CPulse_ResumePoint m_OnFinished; // 0x0068 + CPulse_ResumePoint m_OnCanceled; // 0x00B0 +}; +class CPulseCell_Timeline::TimelineEvent_t // pulse_runtime_lib +{ + float32 m_flTimeFromPrevious; // 0x0000 + CPulse_OutflowConnection m_EventOutflow; // 0x0008 +}; +class CPulseCell_IntervalTimer::CursorState_t // pulse_runtime_lib +{ + GameTime_t m_StartTime; // 0x0000 + GameTime_t m_EndTime; // 0x0004 + float32 m_flWaitInterval; // 0x0008 + float32 m_flWaitIntervalHigh; // 0x000C + bool m_bCompleteOnNextWake; // 0x0010 +}; +class CPulseCell_BaseRequirement : public CPulseCell_Base // pulse_runtime_lib +{ +}; +class CPulseCell_BaseState : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ +}; +class OutflowWithRequirements_t // pulse_runtime_lib +{ + CPulse_OutflowConnection m_Connection; // 0x0000 + PulseDocNodeID_t m_DestinationFlowNodeID; // 0x0048 + CUtlVector< PulseDocNodeID_t > m_RequirementNodeIDs; // 0x0050 + CUtlVector< int32 > m_nCursorStateBlockIndex; // 0x0068 +}; +class CPulseCell_IsRequirementValid : public CPulseCell_BaseRequirement // pulse_runtime_lib +{ +}; +class CPulseCell_Value_Gradient : public CPulseCell_BaseValue // pulse_runtime_lib +{ + CColorGradient m_Gradient; // 0x0048 +}; +class CPulseCursorFuncs // pulse_runtime_lib +{ +}; +class PulseNodeDynamicOutflows_t::DynamicOutflow_t // pulse_runtime_lib +{ + CGlobalSymbol m_OutflowID; // 0x0000 + CPulse_OutflowConnection m_Connection; // 0x0008 +}; +class CBasePulseGraphInstance // pulse_runtime_lib +{ +}; +class CPulseCell_Inflow_GraphHook : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_HookName; // 0x0080 +}; +class SignatureOutflow_Resume : public CPulse_ResumePoint // pulse_runtime_lib +{ +}; +class CPulseCell_Inflow_BaseEntrypoint : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseRuntimeChunkIndex_t m_EntryChunk; // 0x0048 + PulseRegisterMap_t m_RegisterMap; // 0x0050 +}; +class CPulseCell_WaitForCursorsWithTagBase : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + int32 m_nCursorsAllowedToWait; // 0x0048 + CPulse_ResumePoint m_WaitComplete; // 0x0050 +}; +class CPulse_InvokeBinding // pulse_runtime_lib +{ + PulseRegisterMap_t m_RegisterMap; // 0x0000 + PulseSymbol_t m_FuncName; // 0x0030 + PulseRuntimeCellIndex_t m_nCellIndex; // 0x0040 + PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x0044 + int32 m_nSrcInstruction; // 0x0048 +}; +class CPulseCell_IntervalTimer : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_Completed; // 0x0048 + SignatureOutflow_Continue m_OnInterval; // 0x0090 +}; +class CPulseTestScriptLib // pulse_runtime_lib +{ +}; +class CPulseCell_BaseLerp : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_WakeResume; // 0x0048 +}; +class CPulseCell_Value_Curve : public CPulseCell_BaseValue // pulse_runtime_lib +{ + CPiecewiseCurve m_Curve; // 0x0048 +}; +class CPulseCell_Inflow_EventHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_EventName; // 0x0080 +}; +class CPulseCell_BaseFlow : public CPulseCell_Base // pulse_runtime_lib +{ +}; +class CPulseCell_Outflow_CycleShuffled::InstanceState_t // pulse_runtime_lib +{ + CUtlVectorFixedGrowable< uint8, 8 > m_Shuffle; // 0x0000 + int32 m_nNextShuffle; // 0x0020 +}; +class CPulseCell_BaseLerp::CursorState_t // pulse_runtime_lib +{ + GameTime_t m_StartTime; // 0x0000 + GameTime_t m_EndTime; // 0x0004 +}; +class CPulseCell_WaitForCursorsWithTagBase::CursorState_t // pulse_runtime_lib +{ + PulseSymbol_t m_TagName; // 0x0000 +}; +class CPulseArraylib // pulse_runtime_lib +{ +}; +class SignatureOutflow_Continue : public CPulse_OutflowConnection // pulse_runtime_lib +{ +}; +class CPulseCell_Timeline : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CUtlVector< CPulseCell_Timeline::TimelineEvent_t > m_TimelineEvents; // 0x0048 + bool m_bWaitForChildOutflows; // 0x0060 + CPulse_ResumePoint m_OnFinished; // 0x0068 + CPulse_ResumePoint m_OnCanceled; // 0x00B0 +}; +class CPulseCell_Inflow_EntOutputHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_SourceEntity; // 0x0080 + PulseSymbol_t m_SourceOutput; // 0x0090 + CPulseValueFullType m_ExpectedParamType; // 0x00A0 +}; +class CPulseCell_Outflow_CycleOrdered::InstanceState_t // pulse_runtime_lib +{ + int32 m_nNextIndex; // 0x0000 +}; +class CParticleCollectionBindingInstance : public CBasePulseGraphInstance // particleslib +{ +}; +class CPulseCell_LimitCount::InstanceState_t // pulse_runtime_lib +{ + int32 m_nCurrentCount; // 0x0000 +}; +class CPulseCell_Step_DebugLog : public CPulseCell_BaseFlow // pulse_runtime_lib +{ +}; +class CPulseCell_BaseYieldingInflow : public CPulseCell_BaseFlow // pulse_runtime_lib +{ +}; +class PulseNodeDynamicOutflows_t // pulse_runtime_lib +{ + CUtlVector< PulseNodeDynamicOutflows_t::DynamicOutflow_t > m_Outflows; // 0x0000 +}; +class CPulseCell_IsRequirementValid::Criteria_t // pulse_runtime_lib +{ + bool m_bIsValid; // 0x0000 +}; +class CPulseCell_Inflow_ObservableVariableListener : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReference; // 0x0080 + bool m_bSelfReference; // 0x0082 +}; +class CPulseCell_Outflow_CycleOrdered : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 +}; +class PulseSelectorOutflowList_t // pulse_runtime_lib +{ + CUtlVector< OutflowWithRequirements_t > m_Outflows; // 0x0000 +}; +class CPulseCell_Inflow_Wait : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_WakeResume; // 0x0048 +}; +class CPulseCell_Outflow_CycleShuffled : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 +}; +class CPulseCell_Inflow_Method : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_MethodName; // 0x0080 + CUtlString m_Description; // 0x0090 + bool m_bIsPublic; // 0x0098 + CPulseValueFullType m_ReturnType; // 0x00A0 + CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x00B8 +}; +class CPulseCell_BaseValue : public CPulseCell_Base // pulse_runtime_lib +{ +}; +class CPulseCell_BooleanSwitchState : public CPulseCell_BaseState // pulse_runtime_lib +{ + PulseObservableBoolExpression_t m_Condition; // 0x0048 + CPulse_OutflowConnection m_SubGraph; // 0x00C0 + CPulse_OutflowConnection m_WhenTrue; // 0x0108 + CPulse_OutflowConnection m_WhenFalse; // 0x0150 +}; +class CPulseCell_Inflow_Yield : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_UnyieldResume; // 0x0048 +}; +class CPulseMathlib // pulse_runtime_lib +{ +}; +class CPulseCell_Unknown : public CPulseCell_Base // pulse_runtime_lib +{ + KeyValues3 m_UnknownKeys; // 0x0048 +}; +class CPulseCell_Outflow_CycleRandom : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 +}; +class CPulseCell_Step_PublicOutput : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseRuntimeOutputIndex_t m_OutputIndex; // 0x0048 +}; +class CPulse_BlackboardReference // pulse_runtime_lib +{ + CStrongHandle< InfoForResourceTypeIPulseGraphDef > m_hBlackboardResource; // 0x0000 + PulseSymbol_t m_BlackboardResource; // 0x0008 + PulseDocNodeID_t m_nNodeID; // 0x0018 + CGlobalSymbol m_NodeName; // 0x0020 +}; +class CPulseCell_Value_RandomInt : public CPulseCell_BaseValue // pulse_runtime_lib +{ +}; +class CPulse_CallInfo // pulse_runtime_lib +{ + PulseSymbol_t m_PortName; // 0x0000 + PulseDocNodeID_t m_nEditorNodeID; // 0x0010 + PulseRegisterMap_t m_RegisterMap; // 0x0018 + PulseDocNodeID_t m_CallMethodID; // 0x0048 + PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x004C + int32 m_nSrcInstruction; // 0x0050 +}; +class CPulseCell_InlineNodeSkipSelector : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseDocNodeID_t m_nFlowNodeID; // 0x0048 + bool m_bAnd; // 0x004C + PulseSelectorOutflowList_t m_PassOutflow; // 0x0050 + CPulse_OutflowConnection m_FailOutflow; // 0x0068 +}; +class CPulseCell_LimitCount : public CPulseCell_BaseRequirement // pulse_runtime_lib +{ + int32 m_nLimitCount; // 0x0048 +}; +class CPulseCell_Step_CallExternalMethod : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + PulseSymbol_t m_MethodName; // 0x0048 + PulseSymbol_t m_GameBlackboard; // 0x0058 + CUtlLeanVector< CPulseRuntimeMethodArg > m_ExpectedArgs; // 0x0068 + PulseMethodCallMode_t m_nAsyncCallMode; // 0x0078 + CPulse_ResumePoint m_OnFinished; // 0x0080 +}; +class PulseObservableBoolExpression_t // pulse_runtime_lib +{ + CPulse_OutflowConnection m_EvaluateConnection; // 0x0000 + CUtlVector< PulseRuntimeVarIndex_t > m_DependentObservableVars; // 0x0048 + CUtlVector< PulseRuntimeBlackboardReferenceIndex_t > m_DependentObservableBlackboardReferences; // 0x0060 +}; +class CPulseCell_LimitCount::Criteria_t // pulse_runtime_lib +{ + bool m_bLimitCountPasses; // 0x0000 +}; +class CPulseCell_CursorQueue : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib +{ + int32 m_nCursorsAllowedToRunParallel; // 0x0098 +}; +class CPulseCell_Value_RandomFloat : public CPulseCell_BaseValue // pulse_runtime_lib +{ +}; +class CPulseExecCursor // pulse_runtime_lib +{ +}; +class CPulseCell_Step_TestDomainDestroyFakeEntity : public CPulseCell_BaseFlow // pulse_system +{ +}; +class CPulseCell_WaitForCursorsWithTag : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib +{ + bool m_bTagSelfWhenComplete; // 0x0098 + PulseCursorCancelPriority_t m_nDesiredKillPriority; // 0x009C +}; +class CPulseCell_Test_NoInflow : public CPulseCell_BaseFlow // pulse_system +{ +}; +class CPulseGraphInstance_TestDomain_FakeEntityOwner : public CBasePulseGraphInstance // pulse_system +{ +}; +class CPulseCell_Base // pulse_runtime_lib +{ + PulseDocNodeID_t m_nEditorNodeID; // 0x0008 +}; +class CPulse_ResumePoint : public CPulse_OutflowConnection // pulse_runtime_lib +{ +}; +class CTestDomainDerived_Cursor : public CPulseExecCursor // pulse_system +{ + int32 m_nCursorValueA; // 0x00D0 + int32 m_nCursorValueB; // 0x00D4 +}; +class CPulseCell_PickBestOutflowSelector : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseBestOutflowRules_t m_nCheckType; // 0x0048 + PulseSelectorOutflowList_t m_OutflowList; // 0x0050 +}; +class CPulseTestFuncs_LibraryA // pulse_system +{ +}; +class CPulseCell_WaitForObservable : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + PulseObservableBoolExpression_t m_Condition; // 0x0048 + CPulse_ResumePoint m_OnTrue; // 0x00C0 +}; +class CPulse_OutflowConnection // pulse_runtime_lib +{ + PulseSymbol_t m_SourceOutflowName; // 0x0000 + PulseRuntimeChunkIndex_t m_nDestChunk; // 0x0010 + int32 m_nInstruction; // 0x0014 + PulseRegisterMap_t m_OutflowRegisterMap; // 0x0018 +}; +class CPulseGraphDef // pulse_runtime_lib +{ + PulseSymbol_t m_DomainIdentifier; // 0x0008 + CPulseValueFullType m_DomainSubType; // 0x0018 + PulseSymbol_t m_ParentMapName; // 0x0030 + PulseSymbol_t m_ParentXmlName; // 0x0040 + CUtlVector< CPulse_Chunk* > m_Chunks; // 0x0050 + CUtlVector< CPulseCell_Base* > m_Cells; // 0x0068 + CUtlVector< CPulse_Variable > m_Vars; // 0x0080 + CUtlVector< CPulse_PublicOutput > m_PublicOutputs; // 0x0098 + CUtlVector< CPulse_InvokeBinding* > m_InvokeBindings; // 0x00B0 + CUtlVector< CPulse_CallInfo* > m_CallInfos; // 0x00C8 + CUtlVector< CPulse_Constant > m_Constants; // 0x00E0 + CUtlVector< CPulse_DomainValue > m_DomainValues; // 0x00F8 + CUtlVector< CPulse_BlackboardReference > m_BlackboardReferences; // 0x0110 + CUtlVector< CPulse_OutputConnection* > m_OutputConnections; // 0x0128 +}; +class CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView : public CPulseGraphInstance_TestDomain // pulse_system +{ +}; +class CPulseCell_FireCursors : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outflows; // 0x0048 + bool m_bWaitForChildOutflows; // 0x0060 + CPulse_ResumePoint m_OnFinished; // 0x0068 + CPulse_ResumePoint m_OnCanceled; // 0x00B0 +}; +class CPulseCell_Timeline::TimelineEvent_t // pulse_runtime_lib +{ + float32 m_flTimeFromPrevious; // 0x0000 + CPulse_OutflowConnection m_EventOutflow; // 0x0008 +}; +class CPulseCell_IntervalTimer::CursorState_t // pulse_runtime_lib +{ + GameTime_t m_StartTime; // 0x0000 + GameTime_t m_EndTime; // 0x0004 + float32 m_flWaitInterval; // 0x0008 + float32 m_flWaitIntervalHigh; // 0x000C + bool m_bCompleteOnNextWake; // 0x0010 +}; +class CPulseCell_BaseRequirement : public CPulseCell_Base // pulse_runtime_lib +{ +}; +class CPulseCell_BaseState : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ +}; +class OutflowWithRequirements_t // pulse_runtime_lib +{ + CPulse_OutflowConnection m_Connection; // 0x0000 + PulseDocNodeID_t m_DestinationFlowNodeID; // 0x0048 + CUtlVector< PulseDocNodeID_t > m_RequirementNodeIDs; // 0x0050 + CUtlVector< int32 > m_nCursorStateBlockIndex; // 0x0068 +}; +class CPulseCell_IsRequirementValid : public CPulseCell_BaseRequirement // pulse_runtime_lib +{ +}; +class CPulseCell_Value_Gradient : public CPulseCell_BaseValue // pulse_runtime_lib +{ + CColorGradient m_Gradient; // 0x0048 +}; +class CPulseCursorFuncs // pulse_runtime_lib +{ +}; +class PulseNodeDynamicOutflows_t::DynamicOutflow_t // pulse_runtime_lib +{ + CGlobalSymbol m_OutflowID; // 0x0000 + CPulse_OutflowConnection m_Connection; // 0x0008 +}; +class CPulseCell_Test_MultiOutflow_WithParams : public CPulseCell_BaseFlow // pulse_system +{ + SignatureOutflow_Continue m_Out1; // 0x0048 + SignatureOutflow_Continue m_Out2; // 0x0090 +}; +class CBasePulseGraphInstance // pulse_runtime_lib +{ +}; +class CPulseCell_Inflow_GraphHook : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_HookName; // 0x0080 +}; +class SignatureOutflow_Resume : public CPulse_ResumePoint // pulse_runtime_lib +{ +}; +class CPulseCell_Test_MultiOutflow_WithParams_Yielding::CursorState_t // pulse_system +{ + int32 nTestStep; // 0x0000 +}; +class CPulseTurtleGraphicsCursor : public CPulseExecCursor // pulse_system +{ + Color m_Color; // 0x00D0 + Vector2D m_vPos; // 0x00D4 + float32 m_flHeadingDeg; // 0x00DC + bool m_bPenUp; // 0x00E0 +}; +class CPulseCell_TestWaitWithCursorState::CursorState_t // pulse_system +{ + float32 flWaitValue; // 0x0000 + bool bFailOnCancel; // 0x0004 +}; +class CPulseCell_Inflow_BaseEntrypoint : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseRuntimeChunkIndex_t m_EntryChunk; // 0x0048 + PulseRegisterMap_t m_RegisterMap; // 0x0050 +}; +class CPulseCell_Test_MultiInflow_NoDefault : public CPulseCell_BaseFlow // pulse_system +{ +}; +class CPulseCell_WaitForCursorsWithTagBase : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + int32 m_nCursorsAllowedToWait; // 0x0048 + CPulse_ResumePoint m_WaitComplete; // 0x0050 +}; +class CPulse_InvokeBinding // pulse_runtime_lib +{ + PulseRegisterMap_t m_RegisterMap; // 0x0000 + PulseSymbol_t m_FuncName; // 0x0030 + PulseRuntimeCellIndex_t m_nCellIndex; // 0x0040 + PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x0044 + int32 m_nSrcInstruction; // 0x0048 +}; +class CPulseCell_IntervalTimer : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_Completed; // 0x0048 + SignatureOutflow_Continue m_OnInterval; // 0x0090 +}; +class CPulseTestScriptLib // pulse_runtime_lib +{ +}; +class CPulseCell_BaseLerp : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_WakeResume; // 0x0048 +}; +class CPulseCell_Value_TestValue50 : public CPulseCell_BaseValue // pulse_system +{ +}; +class CPulseCell_Test_MultiOutflow_WithParams_Yielding : public CPulseCell_BaseYieldingInflow // pulse_system +{ + SignatureOutflow_Continue m_Out1; // 0x0048 + SignatureOutflow_Continue m_AsyncChild1; // 0x0090 + SignatureOutflow_Continue m_AsyncChild2; // 0x00D8 + SignatureOutflow_Resume m_YieldResume1; // 0x0120 + SignatureOutflow_Resume m_YieldResume2; // 0x0168 +}; +class CPulseCell_Value_Curve : public CPulseCell_BaseValue // pulse_runtime_lib +{ + CPiecewiseCurve m_Curve; // 0x0048 +}; +class CPulseCell_Inflow_EventHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_EventName; // 0x0080 +}; +class CPulseCell_BaseFlow : public CPulseCell_Base // pulse_runtime_lib +{ +}; +class CPulseCell_Step_TestDomainTracepoint : public CPulseCell_BaseFlow // pulse_system +{ +}; +class CPulseCell_Outflow_CycleShuffled::InstanceState_t // pulse_runtime_lib +{ + CUtlVectorFixedGrowable< uint8, 8 > m_Shuffle; // 0x0000 + int32 m_nNextShuffle; // 0x0020 +}; +class CPulseCell_BaseLerp::CursorState_t // pulse_runtime_lib +{ + GameTime_t m_StartTime; // 0x0000 + GameTime_t m_EndTime; // 0x0004 +}; +class CPulseGraphInstance_TestDomain_Derived : public CPulseGraphInstance_TestDomain // pulse_system +{ + int32 m_nInstanceValueX; // 0x0160 +}; +class CPulseCell_WaitForCursorsWithTagBase::CursorState_t // pulse_runtime_lib +{ + PulseSymbol_t m_TagName; // 0x0000 +}; +class CPulseArraylib // pulse_runtime_lib +{ +}; +class CPulseGraphInstance_TestDomain : public CBasePulseGraphInstance // pulse_system +{ + bool m_bIsRunningUnitTests; // 0x0130 + bool m_bExplicitTimeStepping; // 0x0131 + bool m_bExpectingToDestroyWithYieldedCursors; // 0x0132 + bool m_bQuietTracepoints; // 0x0133 + bool m_bExpectingCursorTerminatedDueToMaxInstructions; // 0x0134 + int32 m_nCursorsTerminatedDueToMaxInstructions; // 0x0138 + int32 m_nNextValidateIndex; // 0x013C + CUtlVector< CUtlString > m_Tracepoints; // 0x0140 + bool m_bTestYesOrNoPath; // 0x0158 +}; +class SignatureOutflow_Continue : public CPulse_OutflowConnection // pulse_runtime_lib +{ +}; +class CPulseCell_Timeline : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CUtlVector< CPulseCell_Timeline::TimelineEvent_t > m_TimelineEvents; // 0x0048 + bool m_bWaitForChildOutflows; // 0x0060 + CPulse_ResumePoint m_OnFinished; // 0x0068 + CPulse_ResumePoint m_OnCanceled; // 0x00B0 +}; +class CPulseCell_Inflow_EntOutputHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_SourceEntity; // 0x0080 + PulseSymbol_t m_SourceOutput; // 0x0090 + CPulseValueFullType m_ExpectedParamType; // 0x00A0 +}; +class CPulseCell_Outflow_TestExplicitYesNo : public CPulseCell_BaseFlow // pulse_system +{ + CPulse_OutflowConnection m_Yes; // 0x0048 + CPulse_OutflowConnection m_No; // 0x0090 +}; +class CPulseCell_Outflow_TestRandomYesNo : public CPulseCell_BaseFlow // pulse_system +{ + CPulse_OutflowConnection m_Yes; // 0x0048 + CPulse_OutflowConnection m_No; // 0x0090 +}; +class CPulseCell_Outflow_CycleOrdered::InstanceState_t // pulse_runtime_lib +{ + int32 m_nNextIndex; // 0x0000 +}; +class CPulseCell_LimitCount::InstanceState_t // pulse_runtime_lib +{ + int32 m_nCurrentCount; // 0x0000 +}; +class FakeEntity_tAPI // pulse_system +{ +}; +class CPulseCell_Test_MultiInflow_WithDefault : public CPulseCell_BaseFlow // pulse_system +{ +}; +class CPulseCell_Step_DebugLog : public CPulseCell_BaseFlow // pulse_runtime_lib +{ +}; +class CPulseCell_BaseYieldingInflow : public CPulseCell_BaseFlow // pulse_runtime_lib +{ +}; +class PulseNodeDynamicOutflows_t // pulse_runtime_lib +{ + CUtlVector< PulseNodeDynamicOutflows_t::DynamicOutflow_t > m_Outflows; // 0x0000 +}; +class CPulseCell_IsRequirementValid::Criteria_t // pulse_runtime_lib +{ + bool m_bIsValid; // 0x0000 +}; +class CPulseCell_Inflow_ObservableVariableListener : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReference; // 0x0080 + bool m_bSelfReference; // 0x0082 +}; +class CPulseCell_Outflow_CycleOrdered : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 +}; +class PulseSelectorOutflowList_t // pulse_runtime_lib +{ + CUtlVector< OutflowWithRequirements_t > m_Outflows; // 0x0000 +}; +class CPulseGraphInstance_TurtleGraphics : public CBasePulseGraphInstance // pulse_system +{ +}; +class CPulseCell_Val_TestDomainGetEntityName : public CPulseCell_BaseValue // pulse_system +{ +}; +class CPulseCell_Inflow_Wait : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_WakeResume; // 0x0048 +}; +class CPulseCell_TestWaitWithCursorState : public CPulseCell_BaseYieldingInflow // pulse_system +{ + CPulse_ResumePoint m_WakeResume; // 0x0048 + CPulse_ResumePoint m_WakeCancel; // 0x0090 + CPulse_ResumePoint m_WakeFail; // 0x00D8 +}; +class CPulseCell_Outflow_CycleShuffled : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 +}; +class CPulseCell_Inflow_Method : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_MethodName; // 0x0080 + CUtlString m_Description; // 0x0090 + bool m_bIsPublic; // 0x0098 + CPulseValueFullType m_ReturnType; // 0x00A0 + CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x00B8 +}; +class CPulseCell_BaseValue : public CPulseCell_Base // pulse_runtime_lib +{ +}; +class CPulseCell_BooleanSwitchState : public CPulseCell_BaseState // pulse_runtime_lib +{ + PulseObservableBoolExpression_t m_Condition; // 0x0048 + CPulse_OutflowConnection m_SubGraph; // 0x00C0 + CPulse_OutflowConnection m_WhenTrue; // 0x0108 + CPulse_OutflowConnection m_WhenFalse; // 0x0150 +}; +class FakeEntityDerivedB_tAPI // pulse_system +{ +}; +class CPulseCell_Inflow_Yield : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_UnyieldResume; // 0x0048 +}; +class CPulseMathlib // pulse_runtime_lib +{ +}; +class CPulseCell_Unknown : public CPulseCell_Base // pulse_runtime_lib +{ + KeyValues3 m_UnknownKeys; // 0x0048 +}; +class CPulseCell_Outflow_CycleRandom : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 +}; +class CPulseCell_Step_PublicOutput : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseRuntimeOutputIndex_t m_OutputIndex; // 0x0048 +}; +class CPulseCell_Val_TestDomainFindEntityByName : public CPulseCell_BaseValue // pulse_system +{ +}; +class CPulse_BlackboardReference // pulse_runtime_lib +{ + CStrongHandle< InfoForResourceTypeIPulseGraphDef > m_hBlackboardResource; // 0x0000 + PulseSymbol_t m_BlackboardResource; // 0x0008 + PulseDocNodeID_t m_nNodeID; // 0x0018 + CGlobalSymbol m_NodeName; // 0x0020 +}; +class CPulseCell_Value_RandomInt : public CPulseCell_BaseValue // pulse_runtime_lib +{ +}; +class CPulseCell_Step_TestDomainEntFire : public CPulseCell_BaseFlow // pulse_system +{ + CUtlString m_Input; // 0x0048 +}; +class FakeEntityDerivedA_tAPI // pulse_system +{ +}; +class CPulseCell_ExampleSelector : public CPulseCell_BaseFlow // pulse_system +{ + PulseSelectorOutflowList_t m_OutflowList; // 0x0048 +}; +class CPulse_CallInfo // pulse_runtime_lib +{ + PulseSymbol_t m_PortName; // 0x0000 + PulseDocNodeID_t m_nEditorNodeID; // 0x0010 + PulseRegisterMap_t m_RegisterMap; // 0x0018 + PulseDocNodeID_t m_CallMethodID; // 0x0048 + PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x004C + int32 m_nSrcInstruction; // 0x0050 +}; +class CPulseCell_InlineNodeSkipSelector : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseDocNodeID_t m_nFlowNodeID; // 0x0048 + bool m_bAnd; // 0x004C + PulseSelectorOutflowList_t m_PassOutflow; // 0x0050 + CPulse_OutflowConnection m_FailOutflow; // 0x0068 +}; +class CPulseCell_ExampleCriteria::Criteria_t // pulse_system +{ + float32 m_flFloatValue1; // 0x0000 + float32 m_flFloatValue2; // 0x0004 + bool m_bMyBool; // 0x0008 +}; +class CPulseCell_ExampleCriteria : public CPulseCell_BaseRequirement // pulse_system +{ +}; +class CPulseCell_LimitCount : public CPulseCell_BaseRequirement // pulse_runtime_lib +{ + int32 m_nLimitCount; // 0x0048 +}; +class CPulseCell_Step_CallExternalMethod : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + PulseSymbol_t m_MethodName; // 0x0048 + PulseSymbol_t m_GameBlackboard; // 0x0058 + CUtlLeanVector< CPulseRuntimeMethodArg > m_ExpectedArgs; // 0x0068 + PulseMethodCallMode_t m_nAsyncCallMode; // 0x0078 + CPulse_ResumePoint m_OnFinished; // 0x0080 +}; +class PulseObservableBoolExpression_t // pulse_runtime_lib +{ + CPulse_OutflowConnection m_EvaluateConnection; // 0x0000 + CUtlVector< PulseRuntimeVarIndex_t > m_DependentObservableVars; // 0x0048 + CUtlVector< PulseRuntimeBlackboardReferenceIndex_t > m_DependentObservableBlackboardReferences; // 0x0060 +}; +class CPulseCell_LimitCount::Criteria_t // pulse_runtime_lib +{ + bool m_bLimitCountPasses; // 0x0000 +}; +class CPulseCell_Step_TestDomainCreateFakeEntity : public CPulseCell_BaseFlow // pulse_system +{ +}; +class CPulseCell_CursorQueue : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib +{ + int32 m_nCursorsAllowedToRunParallel; // 0x0098 +}; +class CPulseCell_Value_RandomFloat : public CPulseCell_BaseValue // pulse_runtime_lib +{ +}; +class CPulseExecCursor // pulse_runtime_lib +{ +}; +class CEntityInstance // entity2 +{ + CUtlSymbolLarge m_iszPrivateVScripts; // 0x0008 + CEntityIdentity* m_pEntity; // 0x0010 + CScriptComponent* m_CScriptComponent; // 0x0030 +}; +class CEntityComponent // entity2 +{ +}; +class CScriptComponent : public CEntityComponent // entity2 +{ + CUtlSymbolLarge m_scriptClassName; // 0x0030 +}; +class CEntityIdentity // entity2 +{ + int32 m_nameStringableIndex; // 0x0014 + CUtlSymbolLarge m_name; // 0x0018 + CUtlSymbolLarge m_designerName; // 0x0020 + uint32 m_flags; // 0x0030 + WorldGroupId_t m_worldGroupId; // 0x0038 + uint32 m_fDataObjectTypes; // 0x003C + ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x0040 + CEntityAttributeTable* m_pAttributes; // 0x0048 + CEntityIdentity* m_pPrev; // 0x0050 + CEntityIdentity* m_pNext; // 0x0058 + CEntityIdentity* m_pPrevByClass; // 0x0060 + CEntityIdentity* m_pNextByClass; // 0x0068 +}; +class CPulseCell_WaitForCursorsWithTag : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib +{ + bool m_bTagSelfWhenComplete; // 0x0098 + PulseCursorCancelPriority_t m_nDesiredKillPriority; // 0x009C +}; +class CPulseCell_Base // pulse_runtime_lib +{ + PulseDocNodeID_t m_nEditorNodeID; // 0x0008 +}; +class CPulse_ResumePoint : public CPulse_OutflowConnection // pulse_runtime_lib +{ +}; +class CPulseCell_PickBestOutflowSelector : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseBestOutflowRules_t m_nCheckType; // 0x0048 + PulseSelectorOutflowList_t m_OutflowList; // 0x0050 +}; +class CParticleBindingRealPulse : public CParticleCollectionBindingInstance // particleslib +{ +}; +class CPulseCell_WaitForObservable : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + PulseObservableBoolExpression_t m_Condition; // 0x0048 + CPulse_ResumePoint m_OnTrue; // 0x00C0 +}; +class CPulse_OutflowConnection // pulse_runtime_lib +{ + PulseSymbol_t m_SourceOutflowName; // 0x0000 + PulseRuntimeChunkIndex_t m_nDestChunk; // 0x0010 + int32 m_nInstruction; // 0x0014 + PulseRegisterMap_t m_OutflowRegisterMap; // 0x0018 +}; +class CPulseGraphDef // pulse_runtime_lib +{ + PulseSymbol_t m_DomainIdentifier; // 0x0008 + CPulseValueFullType m_DomainSubType; // 0x0018 + PulseSymbol_t m_ParentMapName; // 0x0030 + PulseSymbol_t m_ParentXmlName; // 0x0040 + CUtlVector< CPulse_Chunk* > m_Chunks; // 0x0050 + CUtlVector< CPulseCell_Base* > m_Cells; // 0x0068 + CUtlVector< CPulse_Variable > m_Vars; // 0x0080 + CUtlVector< CPulse_PublicOutput > m_PublicOutputs; // 0x0098 + CUtlVector< CPulse_InvokeBinding* > m_InvokeBindings; // 0x00B0 + CUtlVector< CPulse_CallInfo* > m_CallInfos; // 0x00C8 + CUtlVector< CPulse_Constant > m_Constants; // 0x00E0 + CUtlVector< CPulse_DomainValue > m_DomainValues; // 0x00F8 + CUtlVector< CPulse_BlackboardReference > m_BlackboardReferences; // 0x0110 + CUtlVector< CPulse_OutputConnection* > m_OutputConnections; // 0x0128 +}; +class CPulseCell_FireCursors : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outflows; // 0x0048 + bool m_bWaitForChildOutflows; // 0x0060 + CPulse_ResumePoint m_OnFinished; // 0x0068 + CPulse_ResumePoint m_OnCanceled; // 0x00B0 +}; +class CPulseCell_Timeline::TimelineEvent_t // pulse_runtime_lib +{ + float32 m_flTimeFromPrevious; // 0x0000 + CPulse_OutflowConnection m_EventOutflow; // 0x0008 +}; +class CPulseCell_IntervalTimer::CursorState_t // pulse_runtime_lib +{ + GameTime_t m_StartTime; // 0x0000 + GameTime_t m_EndTime; // 0x0004 + float32 m_flWaitInterval; // 0x0008 + float32 m_flWaitIntervalHigh; // 0x000C + bool m_bCompleteOnNextWake; // 0x0010 +}; +class CPulseCell_BaseRequirement : public CPulseCell_Base // pulse_runtime_lib +{ +}; +class CPulseCell_BaseState : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ +}; +class OutflowWithRequirements_t // pulse_runtime_lib +{ + CPulse_OutflowConnection m_Connection; // 0x0000 + PulseDocNodeID_t m_DestinationFlowNodeID; // 0x0048 + CUtlVector< PulseDocNodeID_t > m_RequirementNodeIDs; // 0x0050 + CUtlVector< int32 > m_nCursorStateBlockIndex; // 0x0068 +}; +class CPulseCell_IsRequirementValid : public CPulseCell_BaseRequirement // pulse_runtime_lib +{ +}; +class CPulseCell_Value_Gradient : public CPulseCell_BaseValue // pulse_runtime_lib +{ + CColorGradient m_Gradient; // 0x0048 +}; +class CPulseCursorFuncs // pulse_runtime_lib +{ +}; +class PulseNodeDynamicOutflows_t::DynamicOutflow_t // pulse_runtime_lib +{ + CGlobalSymbol m_OutflowID; // 0x0000 + CPulse_OutflowConnection m_Connection; // 0x0008 +}; +class CBasePulseGraphInstance // pulse_runtime_lib +{ +}; +class CPulseCell_Inflow_GraphHook : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_HookName; // 0x0080 +}; +class SignatureOutflow_Resume : public CPulse_ResumePoint // pulse_runtime_lib +{ +}; +class CPulseCell_Inflow_BaseEntrypoint : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseRuntimeChunkIndex_t m_EntryChunk; // 0x0048 + PulseRegisterMap_t m_RegisterMap; // 0x0050 +}; +class CPulseCell_WaitForCursorsWithTagBase : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + int32 m_nCursorsAllowedToWait; // 0x0048 + CPulse_ResumePoint m_WaitComplete; // 0x0050 +}; +class CPulse_InvokeBinding // pulse_runtime_lib +{ + PulseRegisterMap_t m_RegisterMap; // 0x0000 + PulseSymbol_t m_FuncName; // 0x0030 + PulseRuntimeCellIndex_t m_nCellIndex; // 0x0040 + PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x0044 + int32 m_nSrcInstruction; // 0x0048 +}; +class CPulseCell_IntervalTimer : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_Completed; // 0x0048 + SignatureOutflow_Continue m_OnInterval; // 0x0090 +}; +class CPulseTestScriptLib // pulse_runtime_lib +{ +}; +class CPulseCell_BaseLerp : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_WakeResume; // 0x0048 +}; +class CPulseCell_Value_Curve : public CPulseCell_BaseValue // pulse_runtime_lib +{ + CPiecewiseCurve m_Curve; // 0x0048 +}; +class CPulseCell_Inflow_EventHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_EventName; // 0x0080 +}; +class CPulseCell_BaseFlow : public CPulseCell_Base // pulse_runtime_lib +{ +}; +class CPulseCell_Outflow_CycleShuffled::InstanceState_t // pulse_runtime_lib +{ + CUtlVectorFixedGrowable< uint8, 8 > m_Shuffle; // 0x0000 + int32 m_nNextShuffle; // 0x0020 +}; +class CPulseCell_BaseLerp::CursorState_t // pulse_runtime_lib +{ + GameTime_t m_StartTime; // 0x0000 + GameTime_t m_EndTime; // 0x0004 +}; +class CPulseCell_WaitForCursorsWithTagBase::CursorState_t // pulse_runtime_lib +{ + PulseSymbol_t m_TagName; // 0x0000 +}; +class CPulseArraylib // pulse_runtime_lib +{ +}; +class SignatureOutflow_Continue : public CPulse_OutflowConnection // pulse_runtime_lib +{ +}; +class CPulseCell_Timeline : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CUtlVector< CPulseCell_Timeline::TimelineEvent_t > m_TimelineEvents; // 0x0048 + bool m_bWaitForChildOutflows; // 0x0060 + CPulse_ResumePoint m_OnFinished; // 0x0068 + CPulse_ResumePoint m_OnCanceled; // 0x00B0 +}; +class CPulseCell_Inflow_EntOutputHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_SourceEntity; // 0x0080 + PulseSymbol_t m_SourceOutput; // 0x0090 + CPulseValueFullType m_ExpectedParamType; // 0x00A0 +}; +class CPulseCell_Outflow_CycleOrdered::InstanceState_t // pulse_runtime_lib +{ + int32 m_nNextIndex; // 0x0000 +}; +class CParticleCollectionBindingInstance : public CBasePulseGraphInstance // particleslib +{ +}; +class CPulseCell_LimitCount::InstanceState_t // pulse_runtime_lib +{ + int32 m_nCurrentCount; // 0x0000 +}; +class CPulseCell_Step_DebugLog : public CPulseCell_BaseFlow // pulse_runtime_lib +{ +}; +class CPulseCell_BaseYieldingInflow : public CPulseCell_BaseFlow // pulse_runtime_lib +{ +}; +class PulseNodeDynamicOutflows_t // pulse_runtime_lib +{ + CUtlVector< PulseNodeDynamicOutflows_t::DynamicOutflow_t > m_Outflows; // 0x0000 +}; +class CPulseCell_IsRequirementValid::Criteria_t // pulse_runtime_lib +{ + bool m_bIsValid; // 0x0000 +}; +class CPulseCell_Inflow_ObservableVariableListener : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReference; // 0x0080 + bool m_bSelfReference; // 0x0082 +}; +class CPulseCell_Outflow_CycleOrdered : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 +}; +class PulseSelectorOutflowList_t // pulse_runtime_lib +{ + CUtlVector< OutflowWithRequirements_t > m_Outflows; // 0x0000 +}; +class CPulseCell_Inflow_Wait : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_WakeResume; // 0x0048 +}; +class CPulseCell_Outflow_CycleShuffled : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 +}; +class CPulseCell_Inflow_Method : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_MethodName; // 0x0080 + CUtlString m_Description; // 0x0090 + bool m_bIsPublic; // 0x0098 + CPulseValueFullType m_ReturnType; // 0x00A0 + CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x00B8 +}; +class CPulseCell_BaseValue : public CPulseCell_Base // pulse_runtime_lib +{ +}; +class CPulseCell_BooleanSwitchState : public CPulseCell_BaseState // pulse_runtime_lib +{ + PulseObservableBoolExpression_t m_Condition; // 0x0048 + CPulse_OutflowConnection m_SubGraph; // 0x00C0 + CPulse_OutflowConnection m_WhenTrue; // 0x0108 + CPulse_OutflowConnection m_WhenFalse; // 0x0150 +}; +class CPulseCell_Inflow_Yield : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_UnyieldResume; // 0x0048 +}; +class CPulseMathlib // pulse_runtime_lib +{ +}; +class CPulseCell_Unknown : public CPulseCell_Base // pulse_runtime_lib +{ + KeyValues3 m_UnknownKeys; // 0x0048 +}; +class CPulseCell_Outflow_CycleRandom : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 +}; +class CPulseCell_Step_PublicOutput : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseRuntimeOutputIndex_t m_OutputIndex; // 0x0048 +}; +class CPulse_BlackboardReference // pulse_runtime_lib +{ + CStrongHandle< InfoForResourceTypeIPulseGraphDef > m_hBlackboardResource; // 0x0000 + PulseSymbol_t m_BlackboardResource; // 0x0008 + PulseDocNodeID_t m_nNodeID; // 0x0018 + CGlobalSymbol m_NodeName; // 0x0020 +}; +class CPulseCell_Value_RandomInt : public CPulseCell_BaseValue // pulse_runtime_lib +{ +}; +class CPulse_CallInfo // pulse_runtime_lib +{ + PulseSymbol_t m_PortName; // 0x0000 + PulseDocNodeID_t m_nEditorNodeID; // 0x0010 + PulseRegisterMap_t m_RegisterMap; // 0x0018 + PulseDocNodeID_t m_CallMethodID; // 0x0048 + PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x004C + int32 m_nSrcInstruction; // 0x0050 +}; +class CPulseCell_InlineNodeSkipSelector : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseDocNodeID_t m_nFlowNodeID; // 0x0048 + bool m_bAnd; // 0x004C + PulseSelectorOutflowList_t m_PassOutflow; // 0x0050 + CPulse_OutflowConnection m_FailOutflow; // 0x0068 +}; +class CPulseCell_LimitCount : public CPulseCell_BaseRequirement // pulse_runtime_lib +{ + int32 m_nLimitCount; // 0x0048 +}; +class CPulseCell_Step_CallExternalMethod : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + PulseSymbol_t m_MethodName; // 0x0048 + PulseSymbol_t m_GameBlackboard; // 0x0058 + CUtlLeanVector< CPulseRuntimeMethodArg > m_ExpectedArgs; // 0x0068 + PulseMethodCallMode_t m_nAsyncCallMode; // 0x0078 + CPulse_ResumePoint m_OnFinished; // 0x0080 +}; +class PulseObservableBoolExpression_t // pulse_runtime_lib +{ + CPulse_OutflowConnection m_EvaluateConnection; // 0x0000 + CUtlVector< PulseRuntimeVarIndex_t > m_DependentObservableVars; // 0x0048 + CUtlVector< PulseRuntimeBlackboardReferenceIndex_t > m_DependentObservableBlackboardReferences; // 0x0060 +}; +class CPulseCell_LimitCount::Criteria_t // pulse_runtime_lib +{ + bool m_bLimitCountPasses; // 0x0000 +}; +class CPulseCell_CursorQueue : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib +{ + int32 m_nCursorsAllowedToRunParallel; // 0x0098 +}; +class CPulseCell_Value_RandomFloat : public CPulseCell_BaseValue // pulse_runtime_lib +{ +}; +class CPulseExecCursor // pulse_runtime_lib +{ +}; +class CWeaponNOVA : public CCSWeaponBaseShotgun // server +{ +}; +class CPointWorldText : public CModelPointEntity // server +{ + char[512] m_messageText; // 0x0730 + char[64] m_FontName; // 0x0930 + char[64] m_BackgroundMaterialName; // 0x0970 + bool m_bEnabled; // 0x09B0 + bool m_bFullbright; // 0x09B1 + float32 m_flWorldUnitsPerPx; // 0x09B4 + float32 m_flFontSize; // 0x09B8 + float32 m_flDepthOffset; // 0x09BC + bool m_bDrawBackground; // 0x09C0 + float32 m_flBackgroundBorderWidth; // 0x09C4 + float32 m_flBackgroundBorderHeight; // 0x09C8 + float32 m_flBackgroundWorldToUV; // 0x09CC + Color m_Color; // 0x09D0 + PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x09D4 + PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x09D8 + PointWorldTextReorientMode_t m_nReorientMode; // 0x09DC +}; +class CAmbientGeneric : public CPointEntity // server +{ + float32 m_radius; // 0x04A8 + float32 m_flMaxRadius; // 0x04AC + soundlevel_t m_iSoundLevel; // 0x04B0 + dynpitchvol_t m_dpv; // 0x04B4 + bool m_fActive; // 0x0518 + bool m_fLooping; // 0x0519 + CUtlSymbolLarge m_iszSound; // 0x0520 + CUtlSymbolLarge m_sSourceEntName; // 0x0528 + CHandle< CBaseEntity > m_hSoundSource; // 0x0530 + CEntityIndex m_nSoundSourceEntIndex; // 0x0534 +}; +class CEnvEntityMaker : public CPointEntity // server +{ + Vector m_vecEntityMins; // 0x04A8 + Vector m_vecEntityMaxs; // 0x04B4 + CHandle< CBaseEntity > m_hCurrentInstance; // 0x04C0 + CHandle< CBaseEntity > m_hCurrentBlocker; // 0x04C4 + Vector m_vecBlockerOrigin; // 0x04C8 + QAngle m_angPostSpawnDirection; // 0x04D4 + float32 m_flPostSpawnDirectionVariance; // 0x04E0 + float32 m_flPostSpawnSpeed; // 0x04E4 + bool m_bPostSpawnUseAngles; // 0x04E8 + CUtlSymbolLarge m_iszTemplate; // 0x04F0 + CEntityIOOutput m_pOutputOnSpawned; // 0x04F8 + CEntityIOOutput m_pOutputOnFailedSpawn; // 0x0510 +}; +class CPulseGraphInstance_GameBlackboard : public CPulseGraphInstance_ServerEntity // server +{ +}; +class CPointEntity : public CBaseEntity // server +{ +}; +class CFilterEnemy : public CBaseFilter // server +{ + CUtlSymbolLarge m_iszEnemyName; // 0x04E0 + float32 m_flRadius; // 0x04E8 + float32 m_flOuterRadius; // 0x04EC + int32 m_nMaxSquadmatesPerEnemy; // 0x04F0 + CUtlSymbolLarge m_iszPlayerName; // 0x04F8 +}; +class CCSGO_WingmanIntroCounterTerroristPosition : public CCSGO_WingmanIntroCharacterPosition // server +{ +}; +class CPulseCell_WaitForCursorsWithTag : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib +{ + bool m_bTagSelfWhenComplete; // 0x0098 + PulseCursorCancelPriority_t m_nDesiredKillPriority; // 0x009C +}; +class CFuncTrackAuto : public CFuncTrackChange // server +{ +}; +class CScriptedSequence : public CBaseEntity // server +{ + CUtlSymbolLarge m_iszEntry; // 0x04A8 + CUtlSymbolLarge m_iszPreIdle; // 0x04B0 + CUtlSymbolLarge m_iszPlay; // 0x04B8 + CUtlSymbolLarge m_iszPostIdle; // 0x04C0 + CUtlSymbolLarge m_iszModifierToAddOnPlay; // 0x04C8 + CUtlSymbolLarge m_iszNextScript; // 0x04D0 + CUtlSymbolLarge m_iszEntity; // 0x04D8 + CUtlSymbolLarge m_iszSyncGroup; // 0x04E0 + ScriptedMoveTo_t m_nMoveTo; // 0x04E8 + SharedMovementGait_t m_nMoveToGait; // 0x04EC + ScriptedHeldWeaponBehavior_t m_nHeldWeaponBehavior; // 0x04F0 + ForcedCrouchState_t m_nForcedCrouchState; // 0x04F4 + bool m_bIsPlayingPreIdle; // 0x04F8 + bool m_bIsPlayingEntry; // 0x04F9 + bool m_bIsPlayingAction; // 0x04FA + bool m_bIsPlayingPostIdle; // 0x04FB + bool m_bDontRotateOther; // 0x04FC + bool m_bIsRepeatable; // 0x04FD + bool m_bShouldLeaveCorpse; // 0x04FE + bool m_bStartOnSpawn; // 0x04FF + bool m_bDisallowInterrupts; // 0x0500 + bool m_bCanOverrideNPCState; // 0x0501 + bool m_bDontTeleportAtEnd; // 0x0502 + bool m_bHighPriority; // 0x0503 + bool m_bHideDebugComplaints; // 0x0504 + bool m_bContinueOnDeath; // 0x0505 + bool m_bLoopPreIdleSequence; // 0x0506 + bool m_bLoopActionSequence; // 0x0507 + bool m_bLoopPostIdleSequence; // 0x0508 + bool m_bSynchPostIdles; // 0x0509 + bool m_bIgnoreLookAt; // 0x050A + bool m_bIgnoreGravity; // 0x050B + bool m_bDisableNPCCollisions; // 0x050C + bool m_bKeepAnimgraphLockedPost; // 0x050D + bool m_bDontAddModifiers; // 0x050E + bool m_bDisableAimingWhileMoving; // 0x050F + bool m_bIgnoreRotation; // 0x0510 + float32 m_flRadius; // 0x0514 + float32 m_flRepeat; // 0x0518 + float32 m_flPlayAnimFadeInTime; // 0x051C + float32 m_flMoveInterpTime; // 0x0520 + float32 m_flAngRate; // 0x0524 + float32 m_flMoveSpeed; // 0x0528 + bool m_bWaitUntilMoveCompletesToStartAnimation; // 0x052C + int32 m_nNotReadySequenceCount; // 0x0530 + GameTime_t m_startTime; // 0x0534 + bool m_bWaitForBeginSequence; // 0x0538 + int32 m_saved_effects; // 0x053C + int32 m_savedFlags; // 0x0540 + int32 m_savedCollisionGroup; // 0x0544 + bool m_bInterruptable; // 0x0548 + bool m_sequenceStarted; // 0x0549 + bool m_bPositionRelativeToOtherEntity; // 0x054A + CHandle< CBaseEntity > m_hTargetEnt; // 0x054C + CHandle< CScriptedSequence > m_hNextCine; // 0x0550 + bool m_bThinking; // 0x0554 + bool m_bInitiatedSelfDelete; // 0x0555 + bool m_bIsTeleportingDueToMoveTo; // 0x0556 + bool m_bAllowCustomInterruptConditions; // 0x0557 + CHandle< CBaseAnimGraph > m_hForcedTarget; // 0x0558 + bool m_bDontCancelOtherSequences; // 0x055C + bool m_bForceSynch; // 0x055D + bool m_bPreventUpdateYawOnFinish; // 0x055E + bool m_bEnsureOnNavmeshOnFinish; // 0x055F + ScriptedOnDeath_t m_onDeathBehavior; // 0x0560 + ScriptedConflictResponse_t m_ConflictResponse; // 0x0564 + CEntityIOOutput m_OnBeginSequence; // 0x0568 + CEntityIOOutput m_OnActionStartOrLoop; // 0x0580 + CEntityIOOutput m_OnEndSequence; // 0x0598 + CEntityIOOutput m_OnPostIdleEndSequence; // 0x05B0 + CEntityIOOutput m_OnCancelSequence; // 0x05C8 + CEntityIOOutput m_OnCancelFailedSequence; // 0x05E0 + CEntityIOOutput[8] m_OnScriptEvent; // 0x05F8 + CTransform m_matOtherToMain; // 0x06C0 + CHandle< CBaseEntity > m_hInteractionMainEntity; // 0x06E0 + int32 m_iPlayerDeathBehavior; // 0x06E4 + bool m_bSkipFadeIn; // 0x06E8 +}; +class CFogTrigger : public CBaseTrigger // server +{ + fogparams_t m_fog; // 0x0890 +}; +class CInfoTeleportDestination : public CPointEntity // server +{ +}; +class CPointBroadcastClientCommand : public CPointEntity // server +{ +}; +class CCSPlayer_PingServices : public CPlayerPawnComponent // server +{ + GameTime_t[5] m_flPlayerPingTokens; // 0x0048 + CHandle< CPlayerPing > m_hPlayerPing; // 0x005C +}; +class CHEGrenade : public CBaseCSGrenade // server +{ +}; +class CPhysicsSpring : public CBaseEntity // server +{ + float32 m_flFrequency; // 0x04B0 + float32 m_flDampingRatio; // 0x04B4 + float32 m_flRestLength; // 0x04B8 + CUtlSymbolLarge m_nameAttachStart; // 0x04C0 + CUtlSymbolLarge m_nameAttachEnd; // 0x04C8 + VectorWS m_start; // 0x04D0 + VectorWS m_end; // 0x04DC + uint32 m_teleportTick; // 0x04E8 +}; +class CEnvMuzzleFlash : public CPointEntity // server +{ + float32 m_flScale; // 0x04A8 + CUtlSymbolLarge m_iszParentAttachment; // 0x04B0 +}; +class CEconItemAttribute // server +{ + uint16 m_iAttributeDefinitionIndex; // 0x0030 + float32 m_flValue; // 0x0034 + float32 m_flInitialValue; // 0x0038 + int32 m_nRefundableCurrency; // 0x003C + bool m_bSetBonus; // 0x0040 +}; +class CBaseTriggerAPI // server +{ +}; +class CWeaponRevolver : public CCSWeaponBaseGun // server +{ +}; +class CFuncTrainControls : public CBaseModelEntity // server +{ +}; +class CBtActionCombatPositioning : public CBtNode // server +{ + CUtlString m_szSensorInputKey; // 0x0068 + CUtlString m_szIsAttackingKey; // 0x0080 + CountdownTimer m_ActionTimer; // 0x0088 + bool m_bCrouching; // 0x00A0 +}; +class PredictedDamageTag_t // server +{ + GameTick_t nTagTick; // 0x0030 + float32 flFlinchModSmall; // 0x0034 + float32 flFlinchModLarge; // 0x0038 + float32 flFriendlyFireDamageReductionRatio; // 0x003C +}; +class CFuncRetakeBarrier : public CDynamicProp // server +{ +}; +class CTriggerBuoyancy : public CBaseTrigger // server +{ + CBuoyancyHelper m_BuoyancyHelper; // 0x0890 + float32 m_flFluidDensity; // 0x09A8 +}; +class CTonemapController2Alias_env_tonemap_controller2 : public CTonemapController2 // server +{ +}; +class CPathTrack : public CPointEntity // server +{ + CPathTrack* m_pnext; // 0x04A8 + CPathTrack* m_pprevious; // 0x04B0 + CPathTrack* m_paltpath; // 0x04B8 + float32 m_flRadius; // 0x04C0 + float32 m_length; // 0x04C4 + CUtlSymbolLarge m_altName; // 0x04C8 + int32 m_nIterVal; // 0x04D0 + TrackOrientationType_t m_eOrientationType; // 0x04D4 + CEntityIOOutput m_OnPass; // 0x04D8 +}; +class CPulseCell_Base // pulse_runtime_lib +{ + PulseDocNodeID_t m_nEditorNodeID; // 0x0008 +}; +class CTriggerProximity : public CBaseTrigger // server +{ + CHandle< CBaseEntity > m_hMeasureTarget; // 0x0890 + CUtlSymbolLarge m_iszMeasureTarget; // 0x0898 + float32 m_fRadius; // 0x08A0 + int32 m_nTouchers; // 0x08A4 + CEntityOutputTemplate< float32, float32 > m_NearestEntityDistance; // 0x08A8 +}; +class CTankTrainAI : public CPointEntity // server +{ + CHandle< CFuncTrackTrain > m_hTrain; // 0x04A8 + CHandle< CBaseEntity > m_hTargetEntity; // 0x04AC + int32 m_soundPlaying; // 0x04B0 + CUtlSymbolLarge m_startSoundName; // 0x04C8 + CUtlSymbolLarge m_engineSoundName; // 0x04D0 + CUtlSymbolLarge m_movementSoundName; // 0x04D8 + CUtlSymbolLarge m_targetEntityName; // 0x04E0 +}; +class CGameText : public CRulePointEntity // server +{ + CUtlSymbolLarge m_iszMessage; // 0x0740 + hudtextparms_t m_textParms; // 0x0748 +}; +class CGameEnd : public CRulePointEntity // server +{ +}; +class CInfoDeathmatchSpawn : public SpawnPoint // server +{ +}; +class CCSPlayerController_InventoryServices : public CPlayerControllerComponent // server +{ + uint16 m_unMusicID; // 0x0040 + MedalRank_t[6] m_rank; // 0x0044 + int32 m_nPersonaDataPublicLevel; // 0x005C + int32 m_nPersonaDataPublicCommendsLeader; // 0x0060 + int32 m_nPersonaDataPublicCommendsTeacher; // 0x0064 + int32 m_nPersonaDataPublicCommendsFriendly; // 0x0068 + int32 m_nPersonaDataXpTrailLevel; // 0x006C + uint32[1] m_unEquippedPlayerSprayIDs; // 0x0F48 + uint64 m_unCurrentLoadoutHash; // 0x0F50 + CUtlVectorEmbeddedNetworkVar< ServerAuthoritativeWeaponSlot_t > m_vecServerAuthoritativeWeaponSlots; // 0x0F58 +}; +class CCSPlayerModernJump // server +{ + GameTick_t m_nLastActualJumpPressTick; // 0x0010 + float32 m_flLastActualJumpPressFrac; // 0x0014 + GameTick_t m_nLastUsableJumpPressTick; // 0x0018 + float32 m_flLastUsableJumpPressFrac; // 0x001C + GameTick_t m_nLastLandedTick; // 0x0020 + float32 m_flLastLandedFrac; // 0x0024 + float32 m_flLastLandedVelocityX; // 0x0028 + float32 m_flLastLandedVelocityY; // 0x002C + float32 m_flLastLandedVelocityZ; // 0x0030 +}; +class CPulse_ResumePoint : public CPulse_OutflowConnection // pulse_runtime_lib +{ +}; +class CBaseFlex : public CBaseAnimGraph // server +{ + CNetworkUtlVectorBase< float32 > m_flexWeight; // 0x0A20 + VectorWS m_vLookTargetPosition; // 0x0A38 + GameTime_t m_flAllowResponsesEndTime; // 0x0A98 + GameTime_t m_flLastFlexAnimationTime; // 0x0A9C + SceneEventId_t m_nNextSceneEventId; // 0x0AA0 + bool m_bUpdateLayerPriorities; // 0x0AA4 +}; +class CTriggerFan : public CBaseTrigger // server +{ + Vector m_vFanOriginOffset; // 0x0890 + Vector m_vDirection; // 0x089C + bool m_bPushTowardsInfoTarget; // 0x08A8 + bool m_bPushAwayFromInfoTarget; // 0x08A9 + Quaternion m_qNoiseDelta; // 0x08B0 + CHandle< CInfoFan > m_hInfoFan; // 0x08C0 + float32 m_flForce; // 0x08C4 + bool m_bFalloff; // 0x08C8 + CountdownTimer m_RampTimer; // 0x08D0 + VectorWS m_vFanOriginWS; // 0x08E8 + Vector m_vFanOriginLS; // 0x08F4 + Vector m_vFanEndLS; // 0x0900 + Vector m_vNoiseDirectionTarget; // 0x090C + CUtlSymbolLarge m_iszInfoFan; // 0x0918 + float32 m_flRopeForceScale; // 0x0920 + float32 m_flParticleForceScale; // 0x0924 + float32 m_flPlayerForce; // 0x0928 + bool m_bPlayerWindblock; // 0x092C + float32 m_flNPCForce; // 0x0930 + float32 m_flRampTime; // 0x0934 + float32 m_fNoiseDegrees; // 0x0938 + float32 m_fNoiseSpeed; // 0x093C + bool m_bPushPlayer; // 0x0940 + bool m_bRampDown; // 0x0941 + int32 m_nManagerFanIdx; // 0x0944 +}; +class CPhysHingeAlias_phys_hinge_local : public CPhysHinge // server +{ +}; +class CLogicCase : public CLogicalEntity // server +{ + CUtlSymbolLarge[32] m_nCase; // 0x04A8 + int32 m_nShuffleCases; // 0x05A8 + int32 m_nLastShuffleCase; // 0x05AC + uint8[32] m_uchShuffleCaseMap; // 0x05B0 + CEntityIOOutput[32] m_OnCase; // 0x05D0 + CEntityOutputTemplate< CUtlString, char* > m_OnDefault; // 0x08D0 +}; +class CInfoGameEventProxy : public CPointEntity // server +{ + CUtlSymbolLarge m_iszEventName; // 0x04A8 + float32 m_flRange; // 0x04B0 +}; +class CWeaponBizon : public CCSWeaponBaseGun // server +{ +}; +class CGamePlayerZone : public CRuleBrushEntity // server +{ + CEntityIOOutput m_OnPlayerInZone; // 0x0738 + CEntityIOOutput m_OnPlayerOutZone; // 0x0750 + CEntityOutputTemplate< int32, int32 > m_PlayersInCount; // 0x0768 + CEntityOutputTemplate< int32, int32 > m_PlayersOutCount; // 0x0788 +}; +class CBaseToggle : public CBaseModelEntity // server +{ + TOGGLE_STATE m_toggle_state; // 0x0730 + float32 m_flMoveDistance; // 0x0734 + float32 m_flWait; // 0x0738 + float32 m_flLip; // 0x073C + bool m_bAlwaysFireBlockedOutputs; // 0x0740 + Vector m_vecPosition1; // 0x0744 + Vector m_vecPosition2; // 0x0750 + QAngle m_vecMoveAng; // 0x075C + QAngle m_vecAngle1; // 0x0768 + QAngle m_vecAngle2; // 0x0774 + float32 m_flHeight; // 0x0780 + CHandle< CBaseEntity > m_hActivator; // 0x0784 + Vector m_vecFinalDest; // 0x0788 + QAngle m_vecFinalAngle; // 0x0794 + int32 m_movementType; // 0x07A0 + CUtlSymbolLarge m_sMaster; // 0x07A8 +}; +class CPulseServerCursor : public CPulseExecCursor // server +{ + CHandle< CBaseEntity > m_hActivator; // 0x00D8 + CHandle< CBaseEntity > m_hCaller; // 0x00DC +}; +class CPulseCell_PlaySequence : public CPulseCell_BaseYieldingInflow // server +{ + CUtlString m_SequenceName; // 0x0048 + PulseNodeDynamicOutflows_t m_PulseAnimEvents; // 0x0050 + CPulse_ResumePoint m_OnFinished; // 0x0068 + CPulse_ResumePoint m_OnCanceled; // 0x00B0 +}; +class CInferno : public CBaseModelEntity // server +{ + Vector[64] m_firePositions; // 0x0730 + Vector[64] m_fireParentPositions; // 0x0A30 + bool[64] m_bFireIsBurning; // 0x0D30 + Vector[64] m_BurnNormal; // 0x0D70 + int32 m_fireCount; // 0x1070 + int32 m_nInfernoType; // 0x1074 + int32 m_nFireEffectTickBegin; // 0x1078 + float32 m_nFireLifetime; // 0x107C + bool m_bInPostEffectTime; // 0x1080 + bool m_bWasCreatedInSmoke; // 0x1081 + Extent m_extent; // 0x1288 + CountdownTimer m_damageTimer; // 0x12A0 + CountdownTimer m_damageRampTimer; // 0x12B8 + Vector m_splashVelocity; // 0x12D0 + Vector m_InitialSplashVelocity; // 0x12DC + Vector m_startPos; // 0x12E8 + Vector m_vecOriginalSpawnLocation; // 0x12F4 + IntervalTimer m_activeTimer; // 0x1300 + int32 m_fireSpawnOffset; // 0x1310 + int32 m_nMaxFlames; // 0x1314 + int32 m_nSpreadCount; // 0x1318 + CountdownTimer m_BookkeepingTimer; // 0x1320 + CountdownTimer m_NextSpreadTimer; // 0x1338 + uint16 m_nSourceItemDefIndex; // 0x1350 +}; +class CTouchExpansionComponent : public CEntityComponent // server +{ +}; +class CPulseCell_Outflow_PlaySceneBase : public CPulseCell_BaseYieldingInflow // server +{ + CPulse_ResumePoint m_OnFinished; // 0x0048 + CPulse_ResumePoint m_OnCanceled; // 0x0090 + CUtlVector< CPulse_OutflowConnection > m_Triggers; // 0x00D8 +}; +class CPulseCell_LerpCameraSettings : public CPulseCell_BaseLerp // server +{ + float32 m_flSeconds; // 0x0090 + PointCameraSettings_t m_Start; // 0x0094 + PointCameraSettings_t m_End; // 0x00A4 +}; +class CWeaponSCAR20 : public CCSWeaponBaseGun // server +{ +}; +class CFuncInteractionLayerClip : public CBaseModelEntity // server +{ + bool m_bDisabled; // 0x0730 + CUtlSymbolLarge m_iszInteractsAs; // 0x0738 + CUtlSymbolLarge m_iszInteractsWith; // 0x0740 +}; +class CCSObserver_UseServices : public CPlayer_UseServices // server +{ +}; +class CTriggerDetectBulletFire : public CBaseTrigger // server +{ + bool m_bPlayerFireOnly; // 0x0890 + CEntityIOOutput m_OnDetectedBulletFire; // 0x0898 +}; +class CCSPlayer_UseServices : public CPlayer_UseServices // server +{ + CHandle< CBaseEntity > m_hLastKnownUseEntity; // 0x0048 + GameTime_t m_flLastUseTimeStamp; // 0x004C + GameTime_t m_flTimeLastUsedWindow; // 0x0050 +}; +class CWeaponAWP : public CCSWeaponBaseGun // server +{ +}; +class CPulseCell_PickBestOutflowSelector : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseBestOutflowRules_t m_nCheckType; // 0x0048 + PulseSelectorOutflowList_t m_OutflowList; // 0x0050 +}; +class CInfoFan : public CPointEntity // server +{ + float32 m_fFanForceMaxRadius; // 0x04E8 + float32 m_fFanForceMinRadius; // 0x04EC + float32 m_flCurveDistRange; // 0x04F0 + CUtlSymbolLarge m_FanForceCurveString; // 0x04F8 +}; +class CGameRules // server +{ + CNetworkVarChainer __m_pChainEntity; // 0x0008 + char[128] m_szQuestName; // 0x0030 + int32 m_nQuestPhase; // 0x00B0 + uint32 m_nLastMatchTime; // 0x00B4 + uint64 m_nLastMatchTime_MatchID64; // 0x00B8 + int32 m_nTotalPausedTicks; // 0x00C0 + int32 m_nPauseStartTick; // 0x00C4 + bool m_bGamePaused; // 0x00C8 +}; +class CFish : public CBaseAnimGraph // server +{ + CHandle< CFishPool > m_pool; // 0x0A20 + uint32 m_id; // 0x0A24 + float32 m_x; // 0x0A28 + float32 m_y; // 0x0A2C + float32 m_z; // 0x0A30 + float32 m_angle; // 0x0A34 + float32 m_angleChange; // 0x0A38 + Vector m_forward; // 0x0A3C + Vector m_perp; // 0x0A48 + Vector m_poolOrigin; // 0x0A54 + float32 m_waterLevel; // 0x0A60 + float32 m_speed; // 0x0A64 + float32 m_desiredSpeed; // 0x0A68 + float32 m_calmSpeed; // 0x0A6C + float32 m_panicSpeed; // 0x0A70 + float32 m_avoidRange; // 0x0A74 + CountdownTimer m_turnTimer; // 0x0A78 + bool m_turnClockwise; // 0x0A90 + CountdownTimer m_goTimer; // 0x0A98 + CountdownTimer m_moveTimer; // 0x0AB0 + CountdownTimer m_panicTimer; // 0x0AC8 + CountdownTimer m_disperseTimer; // 0x0AE0 + CountdownTimer m_proximityTimer; // 0x0AF8 + CUtlVector< CFish* > m_visible; // 0x0B10 +}; +class CCSBot : public CBot // server +{ + VectorWS m_eyePosition; // 0x0108 + char[64] m_name; // 0x0114 + float32 m_combatRange; // 0x0154 + bool m_isRogue; // 0x0158 + CountdownTimer m_rogueTimer; // 0x0160 + bool m_diedLastRound; // 0x017C + float32 m_safeTime; // 0x0180 + bool m_wasSafe; // 0x0184 + bool m_blindFire; // 0x018C + CountdownTimer m_surpriseTimer; // 0x0190 + bool m_bAllowActive; // 0x01A8 + bool m_isFollowing; // 0x01A9 + CHandle< CCSPlayerPawn > m_leader; // 0x01AC + float32 m_followTimestamp; // 0x01B0 + float32 m_allowAutoFollowTime; // 0x01B4 + CountdownTimer m_hurryTimer; // 0x01B8 + CountdownTimer m_alertTimer; // 0x01D0 + CountdownTimer m_sneakTimer; // 0x01E8 + CountdownTimer m_panicTimer; // 0x0200 + float32 m_stateTimestamp; // 0x05A8 + bool m_isAttacking; // 0x05AC + bool m_isOpeningDoor; // 0x05AD + CHandle< CBaseEntity > m_taskEntity; // 0x05B4 + VectorWS m_goalPosition; // 0x05C4 + CHandle< CBaseEntity > m_goalEntity; // 0x05D0 + CHandle< CBaseEntity > m_avoid; // 0x05D4 + float32 m_avoidTimestamp; // 0x05D8 + bool m_isStopping; // 0x05DC + bool m_hasVisitedEnemySpawn; // 0x05DD + IntervalTimer m_stillTimer; // 0x05E0 + bool m_bEyeAnglesUnderPathFinderControl; // 0x05F0 + int32 m_pathIndex; // 0x5EF0 + GameTime_t m_areaEnteredTimestamp; // 0x5EF4 + CountdownTimer m_repathTimer; // 0x5EF8 + CountdownTimer m_avoidFriendTimer; // 0x5F10 + bool m_isFriendInTheWay; // 0x5F28 + CountdownTimer m_politeTimer; // 0x5F30 + bool m_isWaitingBehindFriend; // 0x5F48 + float32 m_pathLadderEnd; // 0x5F74 + CountdownTimer m_mustRunTimer; // 0x5FC0 + CountdownTimer m_waitTimer; // 0x5FD8 + CountdownTimer m_updateTravelDistanceTimer; // 0x5FF0 + float32[64] m_playerTravelDistance; // 0x6008 + uint8 m_travelDistancePhase; // 0x6108 + uint8 m_hostageEscortCount; // 0x62A0 + float32 m_hostageEscortCountTimestamp; // 0x62A4 + int32 m_desiredTeam; // 0x62A8 + bool m_hasJoined; // 0x62AC + bool m_isWaitingForHostage; // 0x62AD + CountdownTimer m_inhibitWaitingForHostageTimer; // 0x62B0 + CountdownTimer m_waitForHostageTimer; // 0x62C8 + Vector m_noisePosition; // 0x62E0 + float32 m_noiseTravelDistance; // 0x62EC + float32 m_noiseTimestamp; // 0x62F0 + CCSPlayerPawn* m_noiseSource; // 0x62F8 + CountdownTimer m_noiseBendTimer; // 0x6310 + Vector m_bentNoisePosition; // 0x6328 + bool m_bendNoisePositionValid; // 0x6334 + float32 m_lookAroundStateTimestamp; // 0x6338 + float32 m_lookAheadAngle; // 0x633C + float32 m_lookUpAngle; // 0x6340 + float32 m_forwardAngle; // 0x6344 + float32 m_inhibitLookAroundTimestamp; // 0x6348 + Vector m_lookAtSpot; // 0x6350 + float32 m_lookAtSpotDuration; // 0x6360 + float32 m_lookAtSpotTimestamp; // 0x6364 + float32 m_lookAtSpotAngleTolerance; // 0x6368 + bool m_lookAtSpotClearIfClose; // 0x636C + bool m_lookAtSpotAttack; // 0x636D + char* m_lookAtDesc; // 0x6370 + float32 m_peripheralTimestamp; // 0x6378 + uint8 m_approachPointCount; // 0x6500 + Vector m_approachPointViewPosition; // 0x6504 + IntervalTimer m_viewSteadyTimer; // 0x6510 + CountdownTimer m_tossGrenadeTimer; // 0x6528 + CountdownTimer m_isAvoidingGrenade; // 0x6548 + float32 m_spotCheckTimestamp; // 0x6568 + int32 m_checkedHidingSpotCount; // 0x6970 + float32 m_lookPitch; // 0x6974 + float32 m_lookPitchVel; // 0x6978 + float32 m_lookYaw; // 0x697C + float32 m_lookYawVel; // 0x6980 + Vector m_targetSpot; // 0x6984 + Vector m_targetSpotVelocity; // 0x6990 + Vector m_targetSpotPredicted; // 0x699C + QAngle m_aimError; // 0x69A8 + QAngle m_aimGoal; // 0x69B4 + GameTime_t m_targetSpotTime; // 0x69C0 + float32 m_aimFocus; // 0x69C4 + float32 m_aimFocusInterval; // 0x69C8 + GameTime_t m_aimFocusNextUpdate; // 0x69CC + CountdownTimer m_ignoreEnemiesTimer; // 0x69D8 + CHandle< CCSPlayerPawn > m_enemy; // 0x69F0 + bool m_isEnemyVisible; // 0x69F4 + uint8 m_visibleEnemyParts; // 0x69F5 + Vector m_lastEnemyPosition; // 0x69F8 + float32 m_lastSawEnemyTimestamp; // 0x6A04 + float32 m_firstSawEnemyTimestamp; // 0x6A08 + float32 m_currentEnemyAcquireTimestamp; // 0x6A0C + float32 m_enemyDeathTimestamp; // 0x6A10 + float32 m_friendDeathTimestamp; // 0x6A14 + bool m_isLastEnemyDead; // 0x6A18 + int32 m_nearbyEnemyCount; // 0x6A1C + CHandle< CCSPlayerPawn > m_bomber; // 0x6C28 + int32 m_nearbyFriendCount; // 0x6C2C + CHandle< CCSPlayerPawn > m_closestVisibleFriend; // 0x6C30 + CHandle< CCSPlayerPawn > m_closestVisibleHumanFriend; // 0x6C34 + IntervalTimer m_attentionInterval; // 0x6C38 + CHandle< CCSPlayerPawn > m_attacker; // 0x6C48 + float32 m_attackedTimestamp; // 0x6C4C + IntervalTimer m_burnedByFlamesTimer; // 0x6C50 + int32 m_lastVictimID; // 0x6C60 + bool m_isAimingAtEnemy; // 0x6C64 + bool m_isRapidFiring; // 0x6C65 + IntervalTimer m_equipTimer; // 0x6C68 + CountdownTimer m_zoomTimer; // 0x6C78 + GameTime_t m_fireWeaponTimestamp; // 0x6C90 + CountdownTimer m_lookForWeaponsOnGroundTimer; // 0x6C98 + bool m_bIsSleeping; // 0x6CB0 + bool m_isEnemySniperVisible; // 0x6CB1 + CountdownTimer m_sawEnemySniperTimer; // 0x6CB8 + uint8 m_enemyQueueIndex; // 0x6D70 + uint8 m_enemyQueueCount; // 0x6D71 + uint8 m_enemyQueueAttendIndex; // 0x6D72 + bool m_isStuck; // 0x6D73 + GameTime_t m_stuckTimestamp; // 0x6D74 + Vector m_stuckSpot; // 0x6D78 + CountdownTimer m_wiggleTimer; // 0x6D88 + CountdownTimer m_stuckJumpTimer; // 0x6DA0 + GameTime_t m_nextCleanupCheckTimestamp; // 0x6DB8 + float32[10] m_avgVel; // 0x6DBC + int32 m_avgVelIndex; // 0x6DE4 + int32 m_avgVelCount; // 0x6DE8 + Vector m_lastOrigin; // 0x6DEC + float32 m_lastRadioRecievedTimestamp; // 0x6DFC + float32 m_lastRadioSentTimestamp; // 0x6E00 + CHandle< CCSPlayerPawn > m_radioSubject; // 0x6E04 + Vector m_radioPosition; // 0x6E08 + float32 m_voiceEndTimestamp; // 0x6E14 + int32 m_lastValidReactionQueueFrame; // 0x6E20 +}; +class CHandleTest : public CBaseEntity // server +{ + CHandle< CBaseEntity > m_Handle; // 0x04A8 + bool m_bSendHandle; // 0x04AC +}; +class CLogicNPCCounter : public CBaseEntity // server +{ + CEntityIOOutput m_OnMinCountAll; // 0x04A8 + CEntityIOOutput m_OnMaxCountAll; // 0x04C0 + CEntityOutputTemplate< float32, float32 > m_OnFactorAll; // 0x04D8 + CEntityOutputTemplate< float32, float32 > m_OnMinPlayerDistAll; // 0x04F8 + CEntityIOOutput m_OnMinCount_1; // 0x0518 + CEntityIOOutput m_OnMaxCount_1; // 0x0530 + CEntityOutputTemplate< float32, float32 > m_OnFactor_1; // 0x0548 + CEntityOutputTemplate< float32, float32 > m_OnMinPlayerDist_1; // 0x0568 + CEntityIOOutput m_OnMinCount_2; // 0x0588 + CEntityIOOutput m_OnMaxCount_2; // 0x05A0 + CEntityOutputTemplate< float32, float32 > m_OnFactor_2; // 0x05B8 + CEntityOutputTemplate< float32, float32 > m_OnMinPlayerDist_2; // 0x05D8 + CEntityIOOutput m_OnMinCount_3; // 0x05F8 + CEntityIOOutput m_OnMaxCount_3; // 0x0610 + CEntityOutputTemplate< float32, float32 > m_OnFactor_3; // 0x0628 + CEntityOutputTemplate< float32, float32 > m_OnMinPlayerDist_3; // 0x0648 + CEntityHandle m_hSource; // 0x0668 + CUtlSymbolLarge m_iszSourceEntityName; // 0x0670 + float32 m_flDistanceMax; // 0x0678 + bool m_bDisabled; // 0x067C + int32 m_nMinCountAll; // 0x0680 + int32 m_nMaxCountAll; // 0x0684 + int32 m_nMinFactorAll; // 0x0688 + int32 m_nMaxFactorAll; // 0x068C + CUtlSymbolLarge m_iszNPCClassname_1; // 0x0698 + int32 m_nNPCState_1; // 0x06A0 + bool m_bInvertState_1; // 0x06A4 + int32 m_nMinCount_1; // 0x06A8 + int32 m_nMaxCount_1; // 0x06AC + int32 m_nMinFactor_1; // 0x06B0 + int32 m_nMaxFactor_1; // 0x06B4 + float32 m_flDefaultDist_1; // 0x06BC + CUtlSymbolLarge m_iszNPCClassname_2; // 0x06C0 + int32 m_nNPCState_2; // 0x06C8 + bool m_bInvertState_2; // 0x06CC + int32 m_nMinCount_2; // 0x06D0 + int32 m_nMaxCount_2; // 0x06D4 + int32 m_nMinFactor_2; // 0x06D8 + int32 m_nMaxFactor_2; // 0x06DC + float32 m_flDefaultDist_2; // 0x06E4 + CUtlSymbolLarge m_iszNPCClassname_3; // 0x06E8 + int32 m_nNPCState_3; // 0x06F0 + bool m_bInvertState_3; // 0x06F4 + int32 m_nMinCount_3; // 0x06F8 + int32 m_nMaxCount_3; // 0x06FC + int32 m_nMinFactor_3; // 0x0700 + int32 m_nMaxFactor_3; // 0x0704 + float32 m_flDefaultDist_3; // 0x070C +}; +class CCSPlayer_RadioServices : public CPlayerPawnComponent // server +{ + GameTime_t m_flGotHostageTalkTimer; // 0x0048 + GameTime_t m_flDefusingTalkTimer; // 0x004C + GameTime_t m_flC4PlantTalkTimer; // 0x0050 + GameTime_t[3] m_flRadioTokenSlots; // 0x0054 + bool m_bIgnoreRadio; // 0x0060 +}; +class CWeaponSG556 : public CCSWeaponBaseGun // server +{ +}; +class CRagdollConstraint : public CPhysConstraint // server +{ + float32 m_xmin; // 0x0508 + float32 m_xmax; // 0x050C + float32 m_ymin; // 0x0510 + float32 m_ymax; // 0x0514 + float32 m_zmin; // 0x0518 + float32 m_zmax; // 0x051C + float32 m_xfriction; // 0x0520 + float32 m_yfriction; // 0x0524 + float32 m_zfriction; // 0x0528 +}; +class CFuncVehicleClip : public CBaseModelEntity // server +{ +}; +class CDEagle : public CCSWeaponBaseGun // server +{ +}; +class CWeaponFamas : public CCSWeaponBaseGun // server +{ +}; +class CEnvSplash : public CPointEntity // server +{ + float32 m_flScale; // 0x04A8 +}; +class CPointCameraVFOV : public CPointCamera // server +{ + float32 m_flVerticalFOV; // 0x0508 +}; +class CCSGO_WingmanIntroTerroristPosition : public CCSGO_WingmanIntroCharacterPosition // server +{ +}; +class CTestPulseIOAPI // server +{ +}; +class CCSWeaponBaseShotgun : public CCSWeaponBase // server +{ +}; +class CPrecipitationVData : public CEntitySubclassVDataBase // server +{ + CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x0028 + float32 m_flInnerDistance; // 0x0108 + ParticleAttachment_t m_nAttachType; // 0x010C + bool m_bBatchSameVolumeType; // 0x0110 + int32 m_nRTEnvCP; // 0x0114 + int32 m_nRTEnvCPComponent; // 0x0118 + CUtlString m_szModifier; // 0x0120 +}; +class CFuncMoveLinear : public CBaseToggle // server +{ + MoveLinearAuthoredPos_t m_authoredPosition; // 0x07B0 + QAngle m_angMoveEntitySpace; // 0x07B4 + Vector m_vecMoveDirParentSpace; // 0x07C0 + CUtlSymbolLarge m_soundStart; // 0x07D0 + CUtlSymbolLarge m_soundStop; // 0x07D8 + CUtlSymbolLarge m_currentSound; // 0x07E0 + float32 m_flBlockDamage; // 0x07E8 + float32 m_flStartPosition; // 0x07EC + CEntityIOOutput m_OnFullyOpen; // 0x07F8 + CEntityIOOutput m_OnFullyClosed; // 0x0810 + bool m_bCreateMovableNavMesh; // 0x0828 + bool m_bAllowMovableNavMeshDockingOnEntireEntity; // 0x0829 + bool m_bCreateNavObstacle; // 0x082A +}; +class CPhysMotorAPI // server +{ +}; +class CPulseCell_WaitForObservable : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + PulseObservableBoolExpression_t m_Condition; // 0x0048 + CPulse_ResumePoint m_OnTrue; // 0x00C0 +}; +class CScriptItem : public CItem // server +{ + MoveType_t m_MoveTypeOverride; // 0x0AC0 +}; +class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp // server +{ +}; +class CBaseTrigger : public CBaseToggle // server +{ + CEntityIOOutput m_OnStartTouch; // 0x07B0 + CEntityIOOutput m_OnStartTouchAll; // 0x07C8 + CEntityIOOutput m_OnEndTouch; // 0x07E0 + CEntityIOOutput m_OnEndTouchAll; // 0x07F8 + CEntityIOOutput m_OnTouching; // 0x0810 + CEntityIOOutput m_OnTouchingEachEntity; // 0x0828 + CEntityIOOutput m_OnNotTouching; // 0x0840 + CUtlVector< CHandle< CBaseEntity > > m_hTouchingEntities; // 0x0858 + CUtlSymbolLarge m_iFilterName; // 0x0870 + CHandle< CBaseFilter > m_hFilter; // 0x0878 + bool m_bDisabled; // 0x087C + bool m_bUseAsyncQueries; // 0x0888 +}; +class CPointPush : public CPointEntity // server +{ + bool m_bEnabled; // 0x04A8 + float32 m_flMagnitude; // 0x04AC + float32 m_flRadius; // 0x04B0 + float32 m_flInnerRadius; // 0x04B4 + float32 m_flConeOfInfluence; // 0x04B8 + CUtlSymbolLarge m_iszFilterName; // 0x04C0 + CHandle< CBaseFilter > m_hFilter; // 0x04C8 +}; +class CPulseCell_Step_EntFire : public CPulseCell_BaseFlow // server +{ + CUtlString m_Input; // 0x0048 +}; +class CCSObserver_ObserverServices : public CPlayer_ObserverServices // server +{ +}; +class CPlayerPing : public CBaseEntity // server +{ + CHandle< CCSPlayerPawn > m_hPlayer; // 0x04B0 + CHandle< CBaseEntity > m_hPingedEntity; // 0x04B4 + int32 m_iType; // 0x04B8 + bool m_bUrgent; // 0x04BC + char[18] m_szPlaceName; // 0x04BD +}; +class CHitboxComponent : public CEntityComponent // server +{ + float32 m_flBoundsExpandRadius; // 0x0014 +}; +class CRopeKeyframe : public CBaseModelEntity // server +{ + uint16 m_RopeFlags; // 0x0738 + CUtlSymbolLarge m_iNextLinkName; // 0x0740 + int16 m_Slack; // 0x0748 + float32 m_Width; // 0x074C + float32 m_TextureScale; // 0x0750 + uint8 m_nSegments; // 0x0754 + bool m_bConstrainBetweenEndpoints; // 0x0755 + CUtlSymbolLarge m_strRopeMaterialModel; // 0x0758 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x0760 + uint8 m_Subdiv; // 0x0768 + uint8 m_nChangeCount; // 0x0769 + int16 m_RopeLength; // 0x076A + uint8 m_fLockedPoints; // 0x076C + bool m_bCreatedFromMapFile; // 0x076D + float32 m_flScrollSpeed; // 0x0770 + bool m_bStartPointValid; // 0x0774 + bool m_bEndPointValid; // 0x0775 + CHandle< CBaseEntity > m_hStartPoint; // 0x0778 + CHandle< CBaseEntity > m_hEndPoint; // 0x077C + AttachmentHandle_t m_iStartAttachment; // 0x0780 + AttachmentHandle_t m_iEndAttachment; // 0x0781 +}; +class CSmokeGrenade : public CBaseCSGrenade // server +{ +}; +class CBaseCombatCharacter : public CBaseFlex // server +{ + bool m_bForceServerRagdoll; // 0x0AB0 + CNetworkUtlVectorBase< CHandle< CEconWearable > > m_hMyWearables; // 0x0AB8 + float32 m_impactEnergyScale; // 0x0AD0 + bool m_bApplyStressDamage; // 0x0AD4 + bool m_bDeathEventsDispatched; // 0x0AD5 + CUtlVector< RelationshipOverride_t >* m_pVecRelationships; // 0x0B18 + CUtlSymbolLarge m_strRelationships; // 0x0B20 + Hull_t m_eHull; // 0x0B28 + uint32 m_nNavHullIdx; // 0x0B2C + CMovementStatsProperty m_movementStats; // 0x0B30 +}; +class ServerAuthoritativeWeaponSlot_t // server +{ + uint16 unClass; // 0x0030 + uint16 unSlot; // 0x0032 + uint16 unItemDefIdx; // 0x0034 +}; +class CPathQueryComponent : public CEntityComponent // server +{ +}; +class CLogicRelay : public CLogicalEntity // server +{ + bool m_bDisabled; // 0x04A8 + bool m_bWaitForRefire; // 0x04A9 + bool m_bTriggerOnce; // 0x04AA + bool m_bFastRetrigger; // 0x04AB + bool m_bPassthoughCaller; // 0x04AC +}; +class SequenceHistory_t // server +{ + HSequence m_hSequence; // 0x0000 + GameTime_t m_flSeqStartTime; // 0x0004 + float32 m_flSeqFixedCycle; // 0x0008 + AnimLoopMode_t m_nSeqLoopMode; // 0x000C + float32 m_flPlaybackRate; // 0x0010 + float32 m_flCyclesPerSecond; // 0x0014 +}; +class CPlayer_ItemServices : public CPlayerPawnComponent // server +{ +}; +class CPulse_OutflowConnection // pulse_runtime_lib +{ + PulseSymbol_t m_SourceOutflowName; // 0x0000 + PulseRuntimeChunkIndex_t m_nDestChunk; // 0x0010 + int32 m_nInstruction; // 0x0014 + PulseRegisterMap_t m_OutflowRegisterMap; // 0x0018 +}; +class CTestPulseIO : public CLogicalEntity // server +{ + CEntityIOOutput m_OnVariantVoid; // 0x04A8 + CEntityOutputTemplate< bool, bool > m_OnVariantBool; // 0x04C0 + CEntityOutputTemplate< int32, int32 > m_OnVariantInt; // 0x04E0 + CEntityOutputTemplate< float32, float32 > m_OnVariantFloat; // 0x0500 + CEntityOutputTemplate< CUtlSymbolLarge, CUtlSymbolLarge > m_OnVariantString; // 0x0520 + CEntityOutputTemplate< Color, Color > m_OnVariantColor; // 0x0540 + CEntityOutputTemplate< Vector, Vector > m_OnVariantVector; // 0x0560 + bool m_bAllowEmptyInputs; // 0x0588 +}; +class CWeaponUMP45 : public CCSWeaponBaseGun // server +{ +}; +class CGamePlayerEquip : public CRulePointEntity // server +{ +}; +class CPointEntityFinder : public CBaseEntity // server +{ + CHandle< CBaseEntity > m_hEntity; // 0x04A8 + CUtlSymbolLarge m_iFilterName; // 0x04B0 + CHandle< CBaseFilter > m_hFilter; // 0x04B8 + CUtlSymbolLarge m_iRefName; // 0x04C0 + CHandle< CBaseEntity > m_hReference; // 0x04C8 + EntFinderMethod_t m_FindMethod; // 0x04CC + CEntityIOOutput m_OnFoundEntity; // 0x04D0 +}; +class CPulseGraphDef // pulse_runtime_lib +{ + PulseSymbol_t m_DomainIdentifier; // 0x0008 + CPulseValueFullType m_DomainSubType; // 0x0018 + PulseSymbol_t m_ParentMapName; // 0x0030 + PulseSymbol_t m_ParentXmlName; // 0x0040 + CUtlVector< CPulse_Chunk* > m_Chunks; // 0x0050 + CUtlVector< CPulseCell_Base* > m_Cells; // 0x0068 + CUtlVector< CPulse_Variable > m_Vars; // 0x0080 + CUtlVector< CPulse_PublicOutput > m_PublicOutputs; // 0x0098 + CUtlVector< CPulse_InvokeBinding* > m_InvokeBindings; // 0x00B0 + CUtlVector< CPulse_CallInfo* > m_CallInfos; // 0x00C8 + CUtlVector< CPulse_Constant > m_Constants; // 0x00E0 + CUtlVector< CPulse_DomainValue > m_DomainValues; // 0x00F8 + CUtlVector< CPulse_BlackboardReference > m_BlackboardReferences; // 0x0110 + CUtlVector< CPulse_OutputConnection* > m_OutputConnections; // 0x0128 +}; +class CKnife : public CCSWeaponBase // server +{ + bool m_bFirstAttack; // 0x1130 +}; +class CLogicPlayerProxy : public CLogicalEntity // server +{ + CEntityIOOutput m_PlayerHasAmmo; // 0x04A8 + CEntityIOOutput m_PlayerHasNoAmmo; // 0x04C0 + CEntityIOOutput m_PlayerDied; // 0x04D8 + CEntityOutputTemplate< int32, int32 > m_RequestedPlayerHealth; // 0x04F0 + CHandle< CBaseEntity > m_hPlayer; // 0x0510 +}; +class CCSGO_TeamIntroCharacterPosition : public CCSGO_TeamPreviewCharacterPosition // server +{ +}; +class CBasePlayerControllerAPI // server +{ +}; +class CHostageRescueZoneShim : public CBaseTrigger // server +{ +}; +class CSimpleMarkupVolumeTagged : public CMarkupVolumeTagged // server +{ +}; +class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape // server +{ +}; +class CCSPlayer_HostageServices : public CPlayerPawnComponent // server +{ + CHandle< CBaseEntity > m_hCarriedHostage; // 0x0048 + CHandle< CBaseEntity > m_hCarriedHostageProp; // 0x004C +}; +class CRenderComponent : public CEntityComponent // server +{ + CNetworkVarChainer __m_pChainEntity; // 0x0010 + bool m_bIsRenderingWithViewModels; // 0x0050 + uint32 m_nSplitscreenFlags; // 0x0054 + bool m_bEnableRendering; // 0x0058 + bool m_bInterpolationReadyToDraw; // 0x00A8 +}; +class CWaterBullet : public CBaseAnimGraph // server +{ +}; +class CTriggerSoundscape : public CBaseTrigger // server +{ + CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x0890 + CUtlSymbolLarge m_SoundscapeName; // 0x0898 + CUtlVector< CHandle< CBasePlayerPawn > > m_spectators; // 0x08A0 +}; +class CPointTeleportAPI // server +{ +}; +class CHostageExpresserShim : public CBaseCombatCharacter // server +{ + CAI_Expresser* m_pExpresser; // 0x0B70 +}; +class CPointChildModifier : public CPointEntity // server +{ + bool m_bOrphanInsteadOfDeletingChildrenOnRemove; // 0x04A8 +}; +class CCSPlayerLegacyJump // server +{ + bool m_bOldJumpPressed; // 0x0010 + float32 m_flJumpPressedTime; // 0x0014 +}; +class CWeaponHKP2000 : public CCSWeaponBaseGun // server +{ +}; +class CShatterGlassShardPhysics : public CPhysicsProp // server +{ + bool m_bDebris; // 0x0CE0 + uint32 m_hParentShard; // 0x0CE4 + shard_model_desc_t m_ShardDesc; // 0x0CE8 +}; +class CPathParticleRope : public CBaseEntity // server +{ + bool m_bStartActive; // 0x04B0 + float32 m_flMaxSimulationTime; // 0x04B4 + CUtlSymbolLarge m_iszEffectName; // 0x04B8 + CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x04C0 + float32 m_flParticleSpacing; // 0x04D8 + float32 m_flSlack; // 0x04DC + float32 m_flRadius; // 0x04E0 + Color m_ColorTint; // 0x04E4 + int32 m_nEffectState; // 0x04E8 + CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x04F0 + CNetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x04F8 + CNetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x0510 + CNetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x0528 + CNetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x0540 + CNetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x0558 + CNetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x0570 +}; +class CCredits : public CPointEntity // server +{ + CEntityIOOutput m_OnCreditsDone; // 0x04A8 + bool m_bRolledOutroCredits; // 0x04C0 + float32 m_flLogoLength; // 0x04C4 +}; +class CWeaponFiveSeven : public CCSWeaponBaseGun // server +{ +}; +class CFishPool : public CBaseEntity // server +{ + int32 m_fishCount; // 0x04B8 + float32 m_maxRange; // 0x04BC + float32 m_swimDepth; // 0x04C0 + float32 m_waterLevel; // 0x04C4 + bool m_isDormant; // 0x04C8 + CUtlVector< CHandle< CFish > > m_fishes; // 0x04D0 + CountdownTimer m_visTimer; // 0x04E8 +}; +class CPlayer_MovementServices : public CPlayerPawnComponent // server +{ + int32 m_nImpulse; // 0x0048 + CInButtonState m_nButtons; // 0x0050 + uint64 m_nQueuedButtonDownMask; // 0x0070 + uint64 m_nQueuedButtonChangeMask; // 0x0078 + uint64 m_nButtonDoublePressed; // 0x0080 + uint32[64] m_pButtonPressedCmdNumber; // 0x0088 + uint32 m_nLastCommandNumberProcessed; // 0x0188 + uint64 m_nToggleButtonDownMask; // 0x0190 + float32 m_flMaxspeed; // 0x01A0 + float32[4] m_arrForceSubtickMoveWhen; // 0x01A4 + float32 m_flForwardMove; // 0x01B4 + float32 m_flLeftMove; // 0x01B8 + float32 m_flUpMove; // 0x01BC + Vector m_vecLastMovementImpulses; // 0x01C0 + QAngle m_vecOldViewAngles; // 0x0228 +}; +class CRagdollPropAlias_physics_prop_ragdoll : public CRagdollProp // server +{ +}; +class CBreakableProp : public CBaseProp // server +{ + CPropDataComponent m_CPropDataComponent; // 0x0A58 + CEntityIOOutput m_OnStartDeath; // 0x0A98 + CEntityIOOutput m_OnBreak; // 0x0AB0 + CEntityOutputTemplate< float32, float32 > m_OnHealthChanged; // 0x0AC8 + CEntityIOOutput m_OnTakeDamage; // 0x0AE8 + float32 m_impactEnergyScale; // 0x0B00 + int32 m_iMinHealthDmg; // 0x0B04 + QAngle m_preferredCarryAngles; // 0x0B08 + float32 m_flPressureDelay; // 0x0B14 + float32 m_flDefBurstScale; // 0x0B18 + Vector m_vDefBurstOffset; // 0x0B1C + CHandle< CBaseEntity > m_hBreaker; // 0x0B28 + PerformanceMode_t m_PerformanceMode; // 0x0B2C + GameTime_t m_flPreventDamageBeforeTime; // 0x0B30 + BreakableContentsType_t m_BreakableContentsType; // 0x0B34 + CUtlString m_strBreakableContentsPropGroupOverride; // 0x0B38 + CUtlString m_strBreakableContentsParticleOverride; // 0x0B40 + bool m_bHasBreakPiecesOrCommands; // 0x0B48 + float32 m_explodeDamage; // 0x0B4C + float32 m_explodeRadius; // 0x0B50 + BaseExplosionTypes_t m_nExplosionType; // 0x0B54 + float32 m_explosionDelay; // 0x0B58 + CUtlSymbolLarge m_explosionBuildupSound; // 0x0B60 + CUtlSymbolLarge m_explosionCustomEffect; // 0x0B68 + CUtlSymbolLarge m_explosionCustomSound; // 0x0B70 + CUtlSymbolLarge m_explosionModifier; // 0x0B78 + CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x0B80 + GameTime_t m_flLastPhysicsInfluenceTime; // 0x0B84 + float32 m_flDefaultFadeScale; // 0x0B88 + CHandle< CBaseEntity > m_hLastAttacker; // 0x0B8C + CUtlSymbolLarge m_iszPuntSound; // 0x0B90 + bool m_bUsePuntSound; // 0x0B98 + bool m_bOriginalBlockLOS; // 0x0B99 +}; +class CLightEntity : public CBaseModelEntity // server +{ + CLightComponent* m_CLightComponent; // 0x0730 +}; +class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint // server +{ + Vector m_vBoxMins; // 0x04C0 + Vector m_vBoxMaxs; // 0x04CC +}; +class CBaseAnimGraphController : public CSkeletonAnimationController // server +{ + AnimationAlgorithm_t m_nAnimationAlgorithm; // 0x0018 + CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x0020 + CSmartPtr< IAnimationGraphInstance > m_pAnimGraphInstance; // 0x0228 + ExternalAnimGraphHandle_t m_nNextExternalGraphHandle; // 0x0288 + CUtlVector< CGlobalSymbol > m_vecSecondarySkeletonNames; // 0x0290 + CNetworkUtlVectorBase< CHandle< CBaseAnimGraph > > m_vecSecondarySkeletons; // 0x02A8 + int32 m_nSecondarySkeletonMasterCount; // 0x02C0 + float32 m_flSoundSyncTime; // 0x02C4 + uint32 m_nActiveIKChainMask; // 0x02C8 + HSequence m_hSequence; // 0x02CC + GameTime_t m_flSeqStartTime; // 0x02D0 + float32 m_flSeqFixedCycle; // 0x02D4 + AnimLoopMode_t m_nAnimLoopMode; // 0x02D8 + CNetworkedQuantizedFloat m_flPlaybackRate; // 0x02DC + SequenceFinishNotifyState_t m_nNotifyState; // 0x02E8 + bool m_bNetworkedAnimationInputsChanged; // 0x02E9 + bool m_bNetworkedSequenceChanged; // 0x02EA + bool m_bLastUpdateSkipped; // 0x02EB + bool m_bSequenceFinished; // 0x02EC + GameTick_t m_nPrevAnimUpdateTick; // 0x02F0 + CStrongHandle< InfoForResourceTypeCNmGraphDefinition > m_hGraphDefinitionAG2; // 0x0590 + CNetworkUtlVectorBase< uint8 > m_serializedPoseRecipeAG2; // 0x0598 + int32 m_nSerializePoseRecipeSizeAG2; // 0x05B0 + int32 m_nSerializePoseRecipeVersionAG2; // 0x05B4 + int32 m_nServerGraphInstanceIteration; // 0x05B8 + int32 m_nServerSerializationContextIteration; // 0x05BC + ResourceId_t m_primaryGraphId; // 0x05C0 + CNetworkUtlVectorBase< ResourceId_t > m_vecExternalGraphIds; // 0x05C8 + CNetworkUtlVectorBase< ResourceId_t > m_vecExternalClipIds; // 0x05E0 + CGlobalSymbol m_sAnimGraph2Identifier; // 0x05F8 + CUtlVector< ExternalAnimGraph_t > m_vecExternalGraphs; // 0x0820 +}; +class CBuoyancyHelper // server +{ + CUtlStringToken m_nFluidType; // 0x0018 + float32 m_flFluidDensity; // 0x001C + float32 m_flNeutrallyBuoyantGravity; // 0x0020 + float32 m_flNeutrallyBuoyantLinearDamping; // 0x0024 + float32 m_flNeutrallyBuoyantAngularDamping; // 0x0028 + bool m_bNeutrallyBuoyant; // 0x002C + CUtlVector< float32 > m_vecFractionOfWheelSubmergedForWheelFriction; // 0x0030 + CUtlVector< float32 > m_vecWheelFrictionScales; // 0x0048 + CUtlVector< float32 > m_vecFractionOfWheelSubmergedForWheelDrag; // 0x0060 + CUtlVector< float32 > m_vecWheelDrag; // 0x0078 +}; +class COrnamentProp : public CDynamicProp // server +{ + CUtlSymbolLarge m_initialOwner; // 0x0C50 +}; +class CCSPlayer_CameraServices : public CCSPlayerBase_CameraServices // server +{ +}; +class CModelPointEntity : public CBaseModelEntity // server +{ +}; +class CRectLight : public CBarnLight // server +{ + bool m_bShowLight; // 0x0A20 +}; +class CFilterMultiple : public CBaseFilter // server +{ + filter_t m_nFilterType; // 0x04E0 + CUtlSymbolLarge[10] m_iFilterName; // 0x04E8 + CHandle< CBaseEntity >[10] m_hFilter; // 0x0538 +}; +class CCSPlayerResource : public CBaseEntity // server +{ + bool[12] m_bHostageAlive; // 0x04A8 + bool[12] m_isHostageFollowingSomeone; // 0x04B4 + CEntityIndex[12] m_iHostageEntityIDs; // 0x04C0 + Vector m_bombsiteCenterA; // 0x04F0 + Vector m_bombsiteCenterB; // 0x04FC + int32[4] m_hostageRescueX; // 0x0508 + int32[4] m_hostageRescueY; // 0x0518 + int32[4] m_hostageRescueZ; // 0x0528 + bool m_bEndMatchNextMapAllVoted; // 0x0538 + bool m_foundGoalPositions; // 0x0539 +}; +class CPulseCell_FireCursors : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outflows; // 0x0048 + bool m_bWaitForChildOutflows; // 0x0060 + CPulse_ResumePoint m_OnFinished; // 0x0068 + CPulse_ResumePoint m_OnCanceled; // 0x00B0 +}; +class CFuncNavBlocker : public CBaseModelEntity // server +{ + bool m_bDisabled; // 0x0738 + int32 m_nBlockedTeamNumber; // 0x073C +}; +class CMoverPathNode : public CPathNode // server +{ + CEntityOutputTemplate< CUtlString, char* > m_OnStartFromOrInSegment; // 0x0500 + CEntityOutputTemplate< CUtlString, char* > m_OnStoppedAtOrInSegment; // 0x0520 + CEntityOutputTemplate< CUtlString, char* > m_OnPassThrough; // 0x0540 + CEntityOutputTemplate< CUtlString, char* > m_OnPassThroughForward; // 0x0560 + CEntityOutputTemplate< CUtlString, char* > m_OnPassThroughReverse; // 0x0580 +}; +class CEnvSoundscape : public CBaseEntity // server +{ + CEntityIOOutput m_OnPlay; // 0x04A8 + float32 m_flRadius; // 0x04C0 + CUtlSymbolLarge m_soundEventName; // 0x04C8 + bool m_bOverrideWithEvent; // 0x04D0 + int32 m_soundscapeIndex; // 0x04D4 + int32 m_soundscapeEntityListId; // 0x04D8 + CUtlSymbolLarge[8] m_positionNames; // 0x04E0 + CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x0520 + bool m_bDisabled; // 0x0524 + CUtlSymbolLarge m_soundscapeName; // 0x0528 + uint32 m_soundEventHash; // 0x0530 +}; +class CFuncBrush : public CBaseModelEntity // server +{ + BrushSolidities_e m_iSolidity; // 0x0730 + int32 m_iDisabled; // 0x0734 + bool m_bSolidBsp; // 0x0738 + CUtlSymbolLarge m_iszExcludedClass; // 0x0740 + bool m_bInvertExclusion; // 0x0748 + bool m_bScriptedMovement; // 0x0749 +}; +class CBodyComponentPoint : public CBodyComponent // server +{ + CGameSceneNode m_sceneNode; // 0x0080 +}; +class CPhysBox : public CBreakable // server +{ + int32 m_damageType; // 0x0808 + int32 m_damageToEnableMotion; // 0x080C + float32 m_flForceToEnableMotion; // 0x0810 + Vector m_vHoverPosePosition; // 0x0814 + QAngle m_angHoverPoseAngles; // 0x0820 + bool m_bNotSolidToWorld; // 0x082C + bool m_bEnableUseOutput; // 0x082D + HoverPoseFlags_t m_nHoverPoseFlags; // 0x082E + float32 m_flTouchOutputPerEntityDelay; // 0x0830 + CEntityIOOutput m_OnDamaged; // 0x0838 + CEntityIOOutput m_OnAwakened; // 0x0850 + CEntityIOOutput m_OnMotionEnabled; // 0x0868 + CEntityIOOutput m_OnPlayerUse; // 0x0880 + CEntityIOOutput m_OnStartTouch; // 0x0898 + CHandle< CBasePlayerPawn > m_hCarryingPlayer; // 0x08B0 +}; +class CSoundEventAABBEntity : public CSoundEventEntity // server +{ + Vector m_vMins; // 0x0558 + Vector m_vMaxs; // 0x0564 +}; +class CItemSoda : public CBaseAnimGraph // server +{ +}; +class CPulseCell_Timeline::TimelineEvent_t // pulse_runtime_lib +{ + float32 m_flTimeFromPrevious; // 0x0000 + CPulse_OutflowConnection m_EventOutflow; // 0x0008 +}; +class COmniLight : public CBarnLight // server +{ + float32 m_flInnerAngle; // 0x0A20 + float32 m_flOuterAngle; // 0x0A24 + bool m_bShowLight; // 0x0A28 +}; +class CTriggerVolume : public CBaseModelEntity // server +{ + CUtlSymbolLarge m_iFilterName; // 0x0730 + CHandle< CBaseFilter > m_hFilter; // 0x0738 +}; +class CBtNodeCondition : public CBtNodeDecorator // server +{ + bool m_bNegated; // 0x0058 +}; +class CPulseCell_IntervalTimer::CursorState_t // pulse_runtime_lib +{ + GameTime_t m_StartTime; // 0x0000 + GameTime_t m_EndTime; // 0x0004 + float32 m_flWaitInterval; // 0x0008 + float32 m_flWaitIntervalHigh; // 0x000C + bool m_bCompleteOnNextWake; // 0x0010 +}; +class CPulseCell_BaseRequirement : public CPulseCell_Base // pulse_runtime_lib +{ +}; +class CEnvExplosion : public CModelPointEntity // server +{ + int32 m_iMagnitude; // 0x0730 + float32 m_flPlayerDamage; // 0x0734 + int32 m_iRadiusOverride; // 0x0738 + float32 m_flInnerRadius; // 0x073C + float32 m_flDamageForce; // 0x0740 + CHandle< CBaseEntity > m_hInflictor; // 0x0744 + DamageTypes_t m_iCustomDamageType; // 0x0748 + bool m_bCreateDebris; // 0x074C + CUtlSymbolLarge m_iszCustomEffectName; // 0x0758 + CUtlSymbolLarge m_iszCustomSoundName; // 0x0760 + bool m_bSuppressParticleImpulse; // 0x0768 + Class_T m_iClassIgnore; // 0x076C + Class_T m_iClassIgnore2; // 0x0770 + CUtlSymbolLarge m_iszEntityIgnoreName; // 0x0778 + CHandle< CBaseEntity > m_hEntityIgnore; // 0x0780 +}; +class CPulseCell_BaseState : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ +}; +class OutflowWithRequirements_t // pulse_runtime_lib +{ + CPulse_OutflowConnection m_Connection; // 0x0000 + PulseDocNodeID_t m_DestinationFlowNodeID; // 0x0048 + CUtlVector< PulseDocNodeID_t > m_RequirementNodeIDs; // 0x0050 + CUtlVector< int32 > m_nCursorStateBlockIndex; // 0x0068 +}; +class CPulseCell_IsRequirementValid : public CPulseCell_BaseRequirement // pulse_runtime_lib +{ +}; +class CFootstepControl : public CBaseTrigger // server +{ + CUtlSymbolLarge m_source; // 0x0890 + CUtlSymbolLarge m_destination; // 0x0898 +}; +class CCSPlayer_ItemServices : public CPlayer_ItemServices // server +{ + bool m_bHasDefuser; // 0x0048 + bool m_bHasHelmet; // 0x0049 +}; +class CPulseCell_Value_Gradient : public CPulseCell_BaseValue // pulse_runtime_lib +{ + CColorGradient m_Gradient; // 0x0048 +}; +class CParticleSystem : public CBaseModelEntity // server +{ + char[512] m_szSnapshotFileName; // 0x0730 + bool m_bActive; // 0x0930 + bool m_bFrozen; // 0x0931 + float32 m_flFreezeTransitionDuration; // 0x0934 + int32 m_nStopType; // 0x0938 + bool m_bAnimateDuringGameplayPause; // 0x093C + CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x0940 + GameTime_t m_flStartTime; // 0x0948 + float32 m_flPreSimTime; // 0x094C + Vector[4] m_vServerControlPoints; // 0x0950 + uint8[4] m_iServerControlPointAssignments; // 0x0980 + CHandle< CBaseEntity >[64] m_hControlPointEnts; // 0x0984 + bool m_bNoSave; // 0x0A84 + bool m_bNoFreeze; // 0x0A85 + bool m_bNoRamp; // 0x0A86 + bool m_bStartActive; // 0x0A87 + CUtlSymbolLarge m_iszEffectName; // 0x0A88 + CUtlSymbolLarge[64] m_iszControlPointNames; // 0x0A90 + int32 m_nDataCP; // 0x0C90 + Vector m_vecDataCPValue; // 0x0C94 + int32 m_nTintCP; // 0x0CA0 + Color m_clrTint; // 0x0CA4 +}; +class CTriggerBrush : public CBaseModelEntity // server +{ + CEntityIOOutput m_OnStartTouch; // 0x0730 + CEntityIOOutput m_OnEndTouch; // 0x0748 + CEntityIOOutput m_OnUse; // 0x0760 + int32 m_iInputFilter; // 0x0778 + int32 m_iDontMessageParent; // 0x077C +}; +class IntervalTimer // server +{ + GameTime_t m_timestamp; // 0x0008 + WorldGroupId_t m_nWorldGroupId; // 0x000C +}; +class audioparams_t // server +{ + Vector[8] localSound; // 0x0008 + int32 soundscapeIndex; // 0x0068 + uint8 localBits; // 0x006C + int32 soundscapeEntityListIndex; // 0x0070 + uint32 soundEventHash; // 0x0074 +}; +class CSoundAreaEntityBase : public CBaseEntity // server +{ + bool m_bDisabled; // 0x04A8 + CUtlSymbolLarge m_iszSoundAreaType; // 0x04B0 + Vector m_vPos; // 0x04B8 +}; +class CWeaponM4A1Silencer : public CCSWeaponBaseGun // server +{ +}; +class CTimeline : public IntervalTimer // server +{ + float32[64] m_flValues; // 0x0010 + int32[64] m_nValueCounts; // 0x0110 + int32 m_nBucketCount; // 0x0210 + float32 m_flInterval; // 0x0214 + float32 m_flFinalValue; // 0x0218 + TimelineCompression_t m_nCompressionType; // 0x021C + bool m_bStopped; // 0x0220 +}; +class CPulseCursorFuncs // pulse_runtime_lib +{ +}; +class CountdownTimer // server +{ + float32 m_duration; // 0x0008 + GameTime_t m_timestamp; // 0x000C + float32 m_timescale; // 0x0010 + WorldGroupId_t m_nWorldGroupId; // 0x0014 +}; +class PulseNodeDynamicOutflows_t::DynamicOutflow_t // pulse_runtime_lib +{ + CGlobalSymbol m_OutflowID; // 0x0000 + CPulse_OutflowConnection m_Connection; // 0x0008 +}; +class CItemAssaultSuit : public CItem // server +{ +}; +class CBeam : public CBaseModelEntity // server +{ + float32 m_flFrameRate; // 0x0730 + float32 m_flHDRColorScale; // 0x0734 + GameTime_t m_flFireTime; // 0x0738 + float32 m_flDamage; // 0x073C + uint8 m_nNumBeamEnts; // 0x0740 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x0748 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x0750 + BeamType_t m_nBeamType; // 0x0758 + uint32 m_nBeamFlags; // 0x075C + CHandle< CBaseEntity >[10] m_hAttachEntity; // 0x0760 + AttachmentHandle_t[10] m_nAttachIndex; // 0x0788 + float32 m_fWidth; // 0x0794 + float32 m_fEndWidth; // 0x0798 + float32 m_fFadeLength; // 0x079C + float32 m_fHaloScale; // 0x07A0 + float32 m_fAmplitude; // 0x07A4 + float32 m_fStartFrame; // 0x07A8 + float32 m_fSpeed; // 0x07AC + float32 m_flFrame; // 0x07B0 + BeamClipStyle_t m_nClipStyle; // 0x07B4 + bool m_bTurnedOff; // 0x07B8 + VectorWS m_vecEndPos; // 0x07BC + CHandle< CBaseEntity > m_hEndEntity; // 0x07C8 + int32 m_nDissolveType; // 0x07CC +}; +class CLogicEventListener : public CLogicalEntity // server +{ + CUtlString m_strEventName; // 0x04B8 + bool m_bIsEnabled; // 0x04C0 + int32 m_nTeam; // 0x04C4 + CEntityOutputTemplate< CUtlString, char* > m_OnEventFired; // 0x04C8 +}; +class CCSGO_TeamSelectTerroristPosition : public CCSGO_TeamSelectCharacterPosition // server +{ +}; +class CInfoData : public CServerOnlyEntity // server +{ +}; +class CWeaponNegev : public CCSWeaponBaseGun // server +{ +}; +class CWeaponElite : public CCSWeaponBaseGun // server +{ +}; +class CBasePlayerPawn : public CBaseCombatCharacter // server +{ + CPlayer_WeaponServices* m_pWeaponServices; // 0x0B70 + CPlayer_ItemServices* m_pItemServices; // 0x0B78 + CPlayer_AutoaimServices* m_pAutoaimServices; // 0x0B80 + CPlayer_ObserverServices* m_pObserverServices; // 0x0B88 + CPlayer_WaterServices* m_pWaterServices; // 0x0B90 + CPlayer_UseServices* m_pUseServices; // 0x0B98 + CPlayer_FlashlightServices* m_pFlashlightServices; // 0x0BA0 + CPlayer_CameraServices* m_pCameraServices; // 0x0BA8 + CPlayer_MovementServices* m_pMovementServices; // 0x0BB0 + CUtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > m_ServerViewAngleChanges; // 0x0BC0 + QAngle v_angle; // 0x0C28 + QAngle v_anglePrevious; // 0x0C34 + uint32 m_iHideHUD; // 0x0C40 + sky3dparams_t m_skybox3d; // 0x0C48 + GameTime_t m_fTimeLastHurt; // 0x0CD8 + GameTime_t m_flDeathTime; // 0x0CDC + GameTime_t m_fNextSuicideTime; // 0x0CE0 + bool m_fInitHUD; // 0x0CE4 + CAI_Expresser* m_pExpresser; // 0x0CE8 + CHandle< CBasePlayerController > m_hController; // 0x0CF0 + CHandle< CBasePlayerController > m_hDefaultController; // 0x0CF4 + float32 m_fHltvReplayDelay; // 0x0CFC + float32 m_fHltvReplayEnd; // 0x0D00 + CEntityIndex m_iHltvReplayEntity; // 0x0D04 + CUtlVector< sndopvarlatchdata_t > m_sndOpvarLatchData; // 0x0D08 +}; +class WeaponPurchaseCount_t // server +{ + uint16 m_nItemDefIndex; // 0x0030 + uint16 m_nCount; // 0x0032 +}; +class CBasePulseGraphInstance // pulse_runtime_lib +{ +}; +class FilterHealth : public CBaseFilter // server +{ + bool m_bAdrenalineActive; // 0x04E0 + int32 m_iHealthMin; // 0x04E4 + int32 m_iHealthMax; // 0x04E8 +}; +class CCSSprite : public CSprite // server +{ +}; +class CMathColorBlend : public CLogicalEntity // server +{ + float32 m_flInMin; // 0x04A8 + float32 m_flInMax; // 0x04AC + Color m_OutColor1; // 0x04B0 + Color m_OutColor2; // 0x04B4 + CEntityOutputTemplate< Color, Color > m_OutValue; // 0x04B8 +}; +class CShower : public CModelPointEntity // server +{ +}; +class CPulseCell_Inflow_GraphHook : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_HookName; // 0x0080 +}; +class CScriptNavBlocker : public CFuncNavBlocker // server +{ + Vector m_vExtent; // 0x0748 +}; +class CEntityBlocker : public CBaseModelEntity // server +{ +}; +class SignatureOutflow_Resume : public CPulse_ResumePoint // pulse_runtime_lib +{ +}; +class CPathSimpleAPI // server +{ +}; +class CCSObserverPawn : public CCSPlayerPawnBase // server +{ +}; +class CTriggerActiveWeaponDetect : public CBaseTrigger // server +{ + CEntityIOOutput m_OnTouchedActiveWeapon; // 0x0890 + CUtlSymbolLarge m_iszWeaponClassName; // 0x08A8 +}; +class CFuncLadderAlias_func_useableladder : public CFuncLadder // server +{ +}; +class CSpriteOriented : public CSprite // server +{ +}; +class CPointServerCommand : public CPointEntity // server +{ +}; +class shard_model_desc_t // server +{ + int32 m_nModelID; // 0x0008 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialBase; // 0x0010 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialDamageOverlay; // 0x0018 + ShardSolid_t m_solid; // 0x0020 + Vector2D m_vecPanelSize; // 0x0024 + Vector2D m_vecStressPositionA; // 0x002C + Vector2D m_vecStressPositionB; // 0x0034 + CNetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x0040 + CNetworkUtlVectorBase< Vector4D > m_vInitialPanelVertices; // 0x0058 + float32 m_flGlassHalfThickness; // 0x0070 + bool m_bHasParent; // 0x0074 + bool m_bParentFrozen; // 0x0075 + CUtlStringToken m_SurfacePropStringToken; // 0x0078 +}; +class CPlayerSprayDecal : public CModelPointEntity // server +{ + int32 m_nUniqueID; // 0x0730 + uint32 m_unAccountID; // 0x0734 + uint32 m_unTraceID; // 0x0738 + uint32 m_rtGcTime; // 0x073C + Vector m_vecEndPos; // 0x0740 + Vector m_vecStart; // 0x074C + Vector m_vecLeft; // 0x0758 + Vector m_vecNormal; // 0x0764 + int32 m_nPlayer; // 0x0770 + int32 m_nEntity; // 0x0774 + int32 m_nHitbox; // 0x0778 + float32 m_flCreationTime; // 0x077C + int32 m_nTintID; // 0x0780 + uint8 m_nVersion; // 0x0784 + uint8[128] m_ubSignature; // 0x0785 +}; +class CFuncWater : public CBaseModelEntity // server +{ + CBuoyancyHelper m_BuoyancyHelper; // 0x0730 +}; +class CCSGameModeRules // server +{ + CNetworkVarChainer __m_pChainEntity; // 0x0008 +}; +class CEconEntity : public CBaseFlex // server +{ + CAttributeContainer m_AttributeManager; // 0x0AC0 + uint32 m_OriginalOwnerXuidLow; // 0x0DB8 + uint32 m_OriginalOwnerXuidHigh; // 0x0DBC + int32 m_nFallbackPaintKit; // 0x0DC0 + int32 m_nFallbackSeed; // 0x0DC4 + float32 m_flFallbackWear; // 0x0DC8 + int32 m_nFallbackStatTrak; // 0x0DCC + CHandle< CBaseEntity > m_hOldProvidee; // 0x0DD0 + int32 m_iOldOwnerClass; // 0x0DD4 +}; +class CTankTargetChange : public CPointEntity // server +{ + CVariantBase< CVariantDefaultAllocator > m_newTarget; // 0x04A8 + CUtlSymbolLarge m_newTargetName; // 0x04B8 +}; +class CCSPlayer_WaterServices : public CPlayer_WaterServices // server +{ + GameTime_t m_NextDrownDamageTime; // 0x0048 + int32 m_nDrownDmgRate; // 0x004C + GameTime_t m_AirFinishedTime; // 0x0050 + float32 m_flWaterJumpTime; // 0x0054 + Vector m_vecWaterJumpVel; // 0x0058 + float32 m_flSwimSoundTime; // 0x0064 +}; +class CLogicDistanceCheck : public CLogicalEntity // server +{ + CUtlSymbolLarge m_iszEntityA; // 0x04A8 + CUtlSymbolLarge m_iszEntityB; // 0x04B0 + float32 m_flZone1Distance; // 0x04B8 + float32 m_flZone2Distance; // 0x04BC + CEntityIOOutput m_InZone1; // 0x04C0 + CEntityIOOutput m_InZone2; // 0x04D8 + CEntityIOOutput m_InZone3; // 0x04F0 +}; +class CEnvCombinedLightProbeVolume : public CBaseEntity // server +{ + Color m_Entity_Color; // 0x1520 + float32 m_Entity_flBrightness; // 0x1524 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hCubemapTexture; // 0x1528 + bool m_Entity_bCustomCubemapTexture; // 0x1530 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_AmbientCube; // 0x1538 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SDF; // 0x1540 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_DC; // 0x1548 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_R; // 0x1550 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_G; // 0x1558 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_B; // 0x1560 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightIndicesTexture; // 0x1568 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightScalarsTexture; // 0x1570 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightShadowsTexture; // 0x1578 + Vector m_Entity_vBoxMins; // 0x1580 + Vector m_Entity_vBoxMaxs; // 0x158C + bool m_Entity_bMoveable; // 0x1598 + int32 m_Entity_nHandshake; // 0x159C + int32 m_Entity_nEnvCubeMapArrayIndex; // 0x15A0 + int32 m_Entity_nPriority; // 0x15A4 + bool m_Entity_bStartDisabled; // 0x15A8 + float32 m_Entity_flEdgeFadeDist; // 0x15AC + Vector m_Entity_vEdgeFadeDists; // 0x15B0 + int32 m_Entity_nLightProbeSizeX; // 0x15BC + int32 m_Entity_nLightProbeSizeY; // 0x15C0 + int32 m_Entity_nLightProbeSizeZ; // 0x15C4 + int32 m_Entity_nLightProbeAtlasX; // 0x15C8 + int32 m_Entity_nLightProbeAtlasY; // 0x15CC + int32 m_Entity_nLightProbeAtlasZ; // 0x15D0 + bool m_Entity_bEnabled; // 0x15E9 +}; +class ViewAngleServerChange_t // server +{ + FixAngleSet_t nType; // 0x0030 + QAngle qAngle; // 0x0034 + uint32 nIndex; // 0x0040 +}; +class CLogicDistanceAutosave : public CLogicalEntity // server +{ + CUtlSymbolLarge m_iszTargetEntity; // 0x04A8 + float32 m_flDistanceToPlayer; // 0x04B0 + bool m_bForceNewLevelUnit; // 0x04B4 + bool m_bCheckCough; // 0x04B5 + bool m_bThinkDangerous; // 0x04B6 + float32 m_flDangerousTime; // 0x04B8 +}; +class CLogicBranch : public CLogicalEntity // server +{ + bool m_bInValue; // 0x04A8 + CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x04B0 + CEntityIOOutput m_OnTrue; // 0x04C8 + CEntityIOOutput m_OnFalse; // 0x04E0 +}; +class CPulseCell_Outflow_ScriptedSequence : public CPulseCell_BaseYieldingInflow // server +{ + CUtlString m_szSyncGroup; // 0x0048 + int32 m_nExpectedNumSequencesInSyncGroup; // 0x0050 + bool m_bEnsureOnNavmeshOnFinish; // 0x0054 + bool m_bDontTeleportAtEnd; // 0x0055 + bool m_bDisallowInterrupts; // 0x0056 + PulseScriptedSequenceData_t m_scriptedSequenceDataMain; // 0x0058 + CUtlVector< PulseScriptedSequenceData_t > m_vecAdditionalActors; // 0x0090 + CPulse_ResumePoint m_OnFinished; // 0x00A8 + CPulse_ResumePoint m_OnCanceled; // 0x00F0 + CUtlVector< CPulse_OutflowConnection > m_Triggers; // 0x0138 +}; +class CFuncTrackChange : public CFuncPlatRot // server +{ + CPathTrack* m_trackTop; // 0x07F8 + CPathTrack* m_trackBottom; // 0x0800 + CFuncTrackTrain* m_train; // 0x0808 + CUtlSymbolLarge m_trackTopName; // 0x0810 + CUtlSymbolLarge m_trackBottomName; // 0x0818 + CUtlSymbolLarge m_trainName; // 0x0820 + TRAIN_CODE m_code; // 0x0828 + int32 m_targetState; // 0x082C + int32 m_use; // 0x0830 +}; +class CFuncTrackTrain : public CBaseModelEntity // server +{ + CHandle< CPathTrack > m_ppath; // 0x0730 + float32 m_length; // 0x0734 + Vector m_vPosPrev; // 0x0738 + QAngle m_angPrev; // 0x0744 + Vector m_controlMins; // 0x0750 + Vector m_controlMaxs; // 0x075C + Vector m_lastBlockPos; // 0x0768 + int32 m_lastBlockTick; // 0x0774 + float32 m_flVolume; // 0x0778 + float32 m_flBank; // 0x077C + float32 m_oldSpeed; // 0x0780 + float32 m_flBlockDamage; // 0x0784 + float32 m_height; // 0x0788 + float32 m_maxSpeed; // 0x078C + float32 m_dir; // 0x0790 + CUtlSymbolLarge m_iszSoundMove; // 0x0798 + CUtlSymbolLarge m_iszSoundMovePing; // 0x07A0 + CUtlSymbolLarge m_iszSoundStart; // 0x07A8 + CUtlSymbolLarge m_iszSoundStop; // 0x07B0 + CUtlSymbolLarge m_strPathTarget; // 0x07B8 + float32 m_flMoveSoundMinDuration; // 0x07C0 + float32 m_flMoveSoundMaxDuration; // 0x07C4 + GameTime_t m_flNextMoveSoundTime; // 0x07C8 + float32 m_flMoveSoundMinPitch; // 0x07CC + float32 m_flMoveSoundMaxPitch; // 0x07D0 + TrainOrientationType_t m_eOrientationType; // 0x07D4 + TrainVelocityType_t m_eVelocityType; // 0x07D8 + CEntityIOOutput m_OnStart; // 0x07F0 + CEntityIOOutput m_OnNext; // 0x0808 + CEntityIOOutput m_OnArrivedAtDestinationNode; // 0x0820 + bool m_bManualSpeedChanges; // 0x0838 + float32 m_flDesiredSpeed; // 0x083C + GameTime_t m_flSpeedChangeTime; // 0x0840 + float32 m_flAccelSpeed; // 0x0844 + float32 m_flDecelSpeed; // 0x0848 + bool m_bAccelToSpeed; // 0x084C + GameTime_t m_flNextMPSoundTime; // 0x0850 +}; +class CEnvInstructorHint : public CPointEntity // server +{ + CUtlSymbolLarge m_iszName; // 0x04A8 + CUtlSymbolLarge m_iszReplace_Key; // 0x04B0 + CUtlSymbolLarge m_iszHintTargetEntity; // 0x04B8 + int32 m_iTimeout; // 0x04C0 + int32 m_iDisplayLimit; // 0x04C4 + CUtlSymbolLarge m_iszIcon_Onscreen; // 0x04C8 + CUtlSymbolLarge m_iszIcon_Offscreen; // 0x04D0 + CUtlSymbolLarge m_iszCaption; // 0x04D8 + CUtlSymbolLarge m_iszActivatorCaption; // 0x04E0 + Color m_Color; // 0x04E8 + float32 m_fIconOffset; // 0x04EC + float32 m_fRange; // 0x04F0 + uint8 m_iPulseOption; // 0x04F4 + uint8 m_iAlphaOption; // 0x04F5 + uint8 m_iShakeOption; // 0x04F6 + bool m_bStatic; // 0x04F7 + bool m_bNoOffscreen; // 0x04F8 + bool m_bForceCaption; // 0x04F9 + int32 m_iInstanceType; // 0x04FC + bool m_bSuppressRest; // 0x0500 + CUtlSymbolLarge m_iszBinding; // 0x0508 + bool m_bAllowNoDrawTarget; // 0x0510 + bool m_bAutoStart; // 0x0511 + bool m_bLocalPlayerOnly; // 0x0512 +}; +class CEnvWind : public CBaseEntity // server +{ + CEnvWindShared m_EnvWindShared; // 0x04A8 +}; +class CSoundEventPathCornerEntity : public CSoundEventEntity // server +{ + CUtlSymbolLarge m_iszPathCorner; // 0x0558 + int32 m_iCountMax; // 0x0560 + float32 m_flDistanceMax; // 0x0564 + float32 m_flDistMaxSqr; // 0x0568 + float32 m_flDotProductMax; // 0x056C + bool m_bPlaying; // 0x0570 + CNetworkUtlVectorBase< SoundeventPathCornerPairNetworked_t > m_vecCornerPairsNetworked; // 0x0598 +}; +class CCSPlayerBase_CameraServices : public CPlayer_CameraServices // server +{ + uint32 m_iFOV; // 0x0178 + uint32 m_iFOVStart; // 0x017C + GameTime_t m_flFOVTime; // 0x0180 + float32 m_flFOVRate; // 0x0184 + CHandle< CBaseEntity > m_hZoomOwner; // 0x0188 + CUtlVector< CHandle< CBaseEntity > > m_hTriggerFogList; // 0x0190 + CHandle< CBaseEntity > m_hLastFogTrigger; // 0x01A8 +}; +class CPulseCell_Inflow_BaseEntrypoint : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseRuntimeChunkIndex_t m_EntryChunk; // 0x0048 + PulseRegisterMap_t m_RegisterMap; // 0x0050 +}; +class CDynamicNavConnectionsVolume : public CTriggerMultiple // server +{ + CUtlSymbolLarge m_iszConnectionTarget; // 0x08A8 + CUtlVector< DynamicVolumeDef_t > m_vecConnections; // 0x08B0 + CGlobalSymbol m_sTransitionType; // 0x08C8 + bool m_bConnectionsEnabled; // 0x08D0 + float32 m_flTargetAreaSearchRadius; // 0x08D4 + float32 m_flUpdateDistance; // 0x08D8 + float32 m_flMaxConnectionDistance; // 0x08DC +}; +class CConstraintAnchor : public CBaseAnimGraph // server +{ + float32 m_massScale; // 0x0A20 +}; +class CPulseCell_WaitForCursorsWithTagBase : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + int32 m_nCursorsAllowedToWait; // 0x0048 + CPulse_ResumePoint m_WaitComplete; // 0x0050 +}; +class CCSPlayerPawn : public CCSPlayerPawnBase // server +{ + CCSPlayer_BulletServices* m_pBulletServices; // 0x0E78 + CCSPlayer_HostageServices* m_pHostageServices; // 0x0E80 + CCSPlayer_BuyServices* m_pBuyServices; // 0x0E88 + CCSPlayer_ActionTrackingServices* m_pActionTrackingServices; // 0x0E90 + CCSPlayer_RadioServices* m_pRadioServices; // 0x0E98 + CCSPlayer_DamageReactServices* m_pDamageReactServices; // 0x0EA0 + uint16 m_nCharacterDefIndex; // 0x0EA8 + bool m_bHasFemaleVoice; // 0x0EAA + CUtlString m_strVOPrefix; // 0x0EB0 + char[18] m_szLastPlaceName; // 0x0EB8 + bool m_bInHostageResetZone; // 0x0FA8 + bool m_bInBuyZone; // 0x0FA9 + CUtlVector< CHandle< CBaseEntity > > m_TouchingBuyZones; // 0x0FB0 + bool m_bWasInBuyZone; // 0x0FC8 + bool m_bInHostageRescueZone; // 0x0FC9 + bool m_bInBombZone; // 0x0FCA + bool m_bWasInHostageRescueZone; // 0x0FCB + int32 m_iRetakesOffering; // 0x0FCC + int32 m_iRetakesOfferingCard; // 0x0FD0 + bool m_bRetakesHasDefuseKit; // 0x0FD4 + bool m_bRetakesMVPLastRound; // 0x0FD5 + int32 m_iRetakesMVPBoostItem; // 0x0FD8 + loadout_slot_t m_RetakesMVPBoostExtraUtility; // 0x0FDC + GameTime_t m_flHealthShotBoostExpirationTime; // 0x0FE0 + float32 m_flLandingTimeSeconds; // 0x0FE4 + QAngle m_aimPunchAngle; // 0x0FE8 + QAngle m_aimPunchAngleVel; // 0x0FF4 + GameTick_t m_aimPunchTickBase; // 0x1000 + float32 m_aimPunchTickFraction; // 0x1004 + CUtlVector< QAngle > m_aimPunchCache; // 0x1008 + bool m_bIsBuyMenuOpen; // 0x1020 + GameTime_t m_lastLandTime; // 0x16C0 + bool m_bOnGroundLastTick; // 0x16C4 + int32 m_iPlayerLocked; // 0x16C8 + GameTime_t m_flTimeOfLastInjury; // 0x16D0 + GameTime_t m_flNextSprayDecalTime; // 0x16D4 + bool m_bNextSprayDecalTimeExpedited; // 0x16D8 + int32 m_nRagdollDamageBone; // 0x16DC + Vector m_vRagdollDamageForce; // 0x16E0 + Vector m_vRagdollDamagePosition; // 0x16EC + char[64] m_szRagdollDamageWeaponName; // 0x16F8 + bool m_bRagdollDamageHeadshot; // 0x1738 + Vector m_vRagdollServerOrigin; // 0x173C + CEconItemView m_EconGloves; // 0x1748 + uint8 m_nEconGlovesChanged; // 0x19F0 + QAngle m_qDeathEyeAngles; // 0x19F4 + bool m_bSkipOneHeadConstraintUpdate; // 0x1A00 + bool m_bLeftHanded; // 0x1A01 + GameTime_t m_fSwitchedHandednessTime; // 0x1A04 + float32 m_flViewmodelOffsetX; // 0x1A08 + float32 m_flViewmodelOffsetY; // 0x1A0C + float32 m_flViewmodelOffsetZ; // 0x1A10 + float32 m_flViewmodelFOV; // 0x1A14 + bool m_bIsWalking; // 0x1A18 + float32 m_fLastGivenDefuserTime; // 0x1A1C + float32 m_fLastGivenBombTime; // 0x1A20 + float32 m_flDealtDamageToEnemyMostRecentTimestamp; // 0x1A24 + uint32 m_iDisplayHistoryBits; // 0x1A28 + float32 m_flLastAttackedTeammate; // 0x1A2C + GameTime_t m_allowAutoFollowTime; // 0x1A30 + bool m_bResetArmorNextSpawn; // 0x1A34 + CEntityIndex m_nLastKillerIndex; // 0x1A38 + EntitySpottedState_t m_entitySpottedState; // 0x1A40 + int32 m_nSpotRules; // 0x1A58 + bool m_bIsScoped; // 0x1A5C + bool m_bResumeZoom; // 0x1A5D + bool m_bIsDefusing; // 0x1A5E + bool m_bIsGrabbingHostage; // 0x1A5F + CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0x1A60 + GameTime_t m_flEmitSoundTime; // 0x1A64 + bool m_bInNoDefuseArea; // 0x1A68 + CEntityIndex m_iBombSiteIndex; // 0x1A6C + int32 m_nWhichBombZone; // 0x1A70 + bool m_bInBombZoneTrigger; // 0x1A74 + bool m_bWasInBombZoneTrigger; // 0x1A75 + int32 m_iShotsFired; // 0x1A78 + float32 m_flFlinchStack; // 0x1A7C + float32 m_flVelocityModifier; // 0x1A80 + float32 m_flHitHeading; // 0x1A84 + int32 m_nHitBodyPart; // 0x1A88 + Vector m_vecTotalBulletForce; // 0x1A8C + bool m_bWaitForNoAttack; // 0x1A98 + float32 m_ignoreLadderJumpTime; // 0x1A9C + bool m_bKilledByHeadshot; // 0x1AA0 + int32 m_LastHitBox; // 0x1AA4 + CCSBot* m_pBot; // 0x1AA8 + bool m_bBotAllowActive; // 0x1AB0 + QAngle m_thirdPersonHeading; // 0x1AB4 + float32 m_flSlopeDropOffset; // 0x1AC0 + float32 m_flSlopeDropHeight; // 0x1AC4 + Vector m_vHeadConstraintOffset; // 0x1AC8 + int32 m_nLastPickupPriority; // 0x1AD4 + float32 m_flLastPickupPriorityTime; // 0x1AD8 + int32 m_ArmorValue; // 0x1ADC + uint16 m_unCurrentEquipmentValue; // 0x1AE0 + uint16 m_unRoundStartEquipmentValue; // 0x1AE2 + uint16 m_unFreezetimeEndEquipmentValue; // 0x1AE4 + int32 m_iLastWeaponFireUsercmd; // 0x1AE8 + bool m_bIsSpawning; // 0x1AEC + int32 m_iDeathFlags; // 0x1AF8 + bool m_bHasDeathInfo; // 0x1AFC + float32 m_flDeathInfoTime; // 0x1B00 + Vector m_vecDeathInfoOrigin; // 0x1B04 + uint32[5] m_vecPlayerPatchEconIndices; // 0x1B10 + Color m_GunGameImmunityColor; // 0x1B24 + GameTime_t m_grenadeParameterStashTime; // 0x1B28 + bool m_bGrenadeParametersStashed; // 0x1B2C + QAngle m_angStashedShootAngles; // 0x1B30 + Vector m_vecStashedGrenadeThrowPosition; // 0x1B3C + Vector m_vecStashedVelocity; // 0x1B48 + QAngle[2] m_angShootAngleHistory; // 0x1B54 + Vector[2] m_vecThrowPositionHistory; // 0x1B6C + Vector[2] m_vecVelocityHistory; // 0x1B84 + CUtlVectorEmbeddedNetworkVar< PredictedDamageTag_t > m_PredictedDamageTags; // 0x1BA0 + int32 m_nHighestAppliedDamageTagTick; // 0x1C08 + bool m_bCommittingSuicideOnTeamChange; // 0x1C0C + bool m_wasNotKilledNaturally; // 0x1C0D + GameTime_t m_fImmuneToGunGameDamageTime; // 0x1C10 + bool m_bGunGameImmunity; // 0x1C14 + float32 m_fMolotovDamageTime; // 0x1C18 + QAngle m_angEyeAngles; // 0x1C1C +}; +class CEnvLightProbeVolume : public CBaseEntity // server +{ + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_AmbientCube; // 0x14A0 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SDF; // 0x14A8 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_DC; // 0x14B0 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_R; // 0x14B8 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_G; // 0x14C0 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_B; // 0x14C8 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightIndicesTexture; // 0x14D0 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightScalarsTexture; // 0x14D8 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightShadowsTexture; // 0x14E0 + Vector m_Entity_vBoxMins; // 0x14E8 + Vector m_Entity_vBoxMaxs; // 0x14F4 + bool m_Entity_bMoveable; // 0x1500 + int32 m_Entity_nHandshake; // 0x1504 + int32 m_Entity_nPriority; // 0x1508 + bool m_Entity_bStartDisabled; // 0x150C + int32 m_Entity_nLightProbeSizeX; // 0x1510 + int32 m_Entity_nLightProbeSizeY; // 0x1514 + int32 m_Entity_nLightProbeSizeZ; // 0x1518 + int32 m_Entity_nLightProbeAtlasX; // 0x151C + int32 m_Entity_nLightProbeAtlasY; // 0x1520 + int32 m_Entity_nLightProbeAtlasZ; // 0x1524 + bool m_Entity_bEnabled; // 0x1531 +}; +class SpawnPoint : public CServerOnlyPointEntity // server +{ + int32 m_iPriority; // 0x04A8 + bool m_bEnabled; // 0x04AC + int32 m_nType; // 0x04B0 +}; +class CFuncMoverAPI // server +{ +}; +class CGameSceneNode // server +{ + CTransformWS m_nodeToWorld; // 0x0010 + CEntityInstance* m_pOwner; // 0x0030 + CGameSceneNode* m_pParent; // 0x0038 + CGameSceneNode* m_pChild; // 0x0040 + CGameSceneNode* m_pNextSibling; // 0x0048 + CGameSceneNodeHandle m_hParent; // 0x0078 + CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x0088 + QAngle m_angRotation; // 0x00C0 + float32 m_flScale; // 0x00CC + VectorWS m_vecAbsOrigin; // 0x00D0 + QAngle m_angAbsRotation; // 0x00DC + float32 m_flAbsScale; // 0x00E8 + int16 m_nParentAttachmentOrBone; // 0x00EC + bool m_bDebugAbsOriginChanges; // 0x00EE + bool m_bDormant; // 0x00EF + bool m_bForceParentToBeNetworked; // 0x00F0 + bitfield:1 m_bDirtyHierarchy; // 0x0000 + bitfield:1 m_bDirtyBoneMergeInfo; // 0x0000 + bitfield:1 m_bNetworkedPositionChanged; // 0x0000 + bitfield:1 m_bNetworkedAnglesChanged; // 0x0000 + bitfield:1 m_bNetworkedScaleChanged; // 0x0000 + bitfield:1 m_bWillBeCallingPostDataUpdate; // 0x0000 + bitfield:1 m_bBoneMergeFlex; // 0x0000 + bitfield:2 m_nLatchAbsOrigin; // 0x0000 + bitfield:1 m_bDirtyBoneMergeBoneToRoot; // 0x0000 + uint8 m_nHierarchicalDepth; // 0x00F3 + uint8 m_nHierarchyType; // 0x00F4 + uint8 m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0x00F5 + CUtlStringToken m_name; // 0x00F8 + CUtlStringToken m_hierarchyAttachName; // 0x010C + float32 m_flZOffset; // 0x0110 + float32 m_flClientLocalScale; // 0x0114 + Vector m_vRenderOrigin; // 0x0118 +}; +class CWeaponM249 : public CCSWeaponBaseGun // server +{ +}; +class CRopeKeyframeAlias_move_rope : public CRopeKeyframe // server +{ +}; +class CPulseServerFuncs_Sounds // server +{ +}; +class CPulsePhysicsConstraintsFuncs // server +{ +}; +class CPlayer_ObserverServices : public CPlayerPawnComponent // server +{ + uint8 m_iObserverMode; // 0x0048 + CHandle< CBaseEntity > m_hObserverTarget; // 0x004C + ObserverMode_t m_iObserverLastMode; // 0x0050 + bool m_bForcedObserverMode; // 0x0054 +}; +class CLogicScript : public CPointEntity // server +{ +}; +class CAttributeManager::cached_attribute_float_t // server +{ + float32 flIn; // 0x0000 + CUtlSymbolLarge iAttribHook; // 0x0008 + float32 flOut; // 0x0010 +}; +class CPulseGraphInstance_ServerEntity : public CBasePulseGraphInstance // server +{ + CHandle< CBaseEntity > m_hOwner; // 0x0190 + bool m_bActivated; // 0x0194 + CUtlSymbolLarge m_sNameFixupStaticPrefix; // 0x0198 + CUtlSymbolLarge m_sNameFixupParent; // 0x01A0 + CUtlSymbolLarge m_sNameFixupLocal; // 0x01A8 + CUtlSymbolLarge m_sProceduralWorldNameForRelays; // 0x01B0 +}; +class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity // server +{ +}; +class CRagdollManager : public CBaseEntity // server +{ + int8 m_iCurrentMaxRagdollCount; // 0x04A8 + int32 m_iMaxRagdollCount; // 0x04AC + bool m_bSaveImportant; // 0x04B0 + bool m_bCanTakeDamage; // 0x04B1 +}; +class CPostProcessingVolume : public CBaseTrigger // server +{ + CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x08A0 + float32 m_flFadeDuration; // 0x08A8 + float32 m_flMinLogExposure; // 0x08AC + float32 m_flMaxLogExposure; // 0x08B0 + float32 m_flMinExposure; // 0x08B4 + float32 m_flMaxExposure; // 0x08B8 + float32 m_flExposureCompensation; // 0x08BC + float32 m_flExposureFadeSpeedUp; // 0x08C0 + float32 m_flExposureFadeSpeedDown; // 0x08C4 + float32 m_flTonemapEVSmoothingRange; // 0x08C8 + bool m_bMaster; // 0x08CC + bool m_bExposureControl; // 0x08CD +}; +class CPointProximitySensor : public CPointEntity // server +{ + bool m_bDisabled; // 0x04A8 + CHandle< CBaseEntity > m_hTargetEntity; // 0x04AC + CEntityOutputTemplate< float32, float32 > m_Distance; // 0x04B0 +}; +class CPulse_InvokeBinding // pulse_runtime_lib +{ + PulseRegisterMap_t m_RegisterMap; // 0x0000 + PulseSymbol_t m_FuncName; // 0x0030 + PulseRuntimeCellIndex_t m_nCellIndex; // 0x0040 + PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x0044 + int32 m_nSrcInstruction; // 0x0048 +}; +class CTriggerLook : public CTriggerOnce // server +{ + CHandle< CBaseEntity > m_hLookTarget; // 0x08A8 + float32 m_flFieldOfView; // 0x08AC + float32 m_flLookTime; // 0x08B0 + float32 m_flLookTimeTotal; // 0x08B4 + GameTime_t m_flLookTimeLast; // 0x08B8 + float32 m_flTimeoutDuration; // 0x08BC + bool m_bTimeoutFired; // 0x08C0 + bool m_bIsLooking; // 0x08C1 + bool m_b2DFOV; // 0x08C2 + bool m_bUseVelocity; // 0x08C3 + bool m_bTestOcclusion; // 0x08C4 + bool m_bTestAllVisibleOcclusion; // 0x08C5 + CEntityIOOutput m_OnTimeout; // 0x08C8 + CEntityIOOutput m_OnStartLook; // 0x08E0 + CEntityIOOutput m_OnEndLook; // 0x08F8 +}; +class CPulseCell_Outflow_PlayVCD : public CPulseCell_Outflow_PlaySceneBase // server +{ + CStrongHandle< InfoForResourceTypeCChoreoSceneResource > m_hChoreoScene; // 0x00F0 + CPulse_OutflowConnection m_OnPaused; // 0x00F8 + CPulse_OutflowConnection m_OnResumed; // 0x0140 +}; +class CMultiplayRules : public CGameRules // server +{ +}; +class CMolotovGrenade : public CBaseCSGrenade // server +{ +}; +class CPhysTorque : public CPhysForce // server +{ + VectorWS m_axis; // 0x0508 +}; +class CMultiSource : public CLogicalEntity // server +{ + CHandle< CBaseEntity >[32] m_rgEntities; // 0x04A8 + int32[32] m_rgTriggered; // 0x0528 + CEntityIOOutput m_OnTrigger; // 0x05A8 + int32 m_iTotal; // 0x05C0 + CUtlSymbolLarge m_globalstate; // 0x05C8 +}; +class CBaseCSGrenade : public CCSWeaponBase // server +{ + bool m_bRedraw; // 0x1130 + bool m_bIsHeldByPlayer; // 0x1131 + bool m_bPinPulled; // 0x1132 + bool m_bJumpThrow; // 0x1133 + bool m_bThrowAnimating; // 0x1134 + GameTime_t m_fThrowTime; // 0x1138 + float32 m_flThrowStrength; // 0x113C + GameTime_t m_fDropTime; // 0x1140 + GameTime_t m_fPinPullTime; // 0x1144 + bool m_bJustPulledPin; // 0x1148 + GameTick_t m_nNextHoldTick; // 0x114C + float32 m_flNextHoldFrac; // 0x1150 + CHandle< CCSWeaponBase > m_hSwitchToWeaponAfterThrow; // 0x1154 +}; +class CLogicAuto : public CBaseEntity // server +{ + CEntityIOOutput m_OnMapSpawn; // 0x04A8 + CEntityIOOutput m_OnDemoMapSpawn; // 0x04C0 + CEntityIOOutput m_OnNewGame; // 0x04D8 + CEntityIOOutput m_OnLoadGame; // 0x04F0 + CEntityIOOutput m_OnMapTransition; // 0x0508 + CEntityIOOutput m_OnBackgroundMap; // 0x0520 + CEntityIOOutput m_OnMultiNewMap; // 0x0538 + CEntityIOOutput m_OnMultiNewRound; // 0x0550 + CEntityIOOutput m_OnVREnabled; // 0x0568 + CEntityIOOutput m_OnVRNotEnabled; // 0x0580 + CUtlSymbolLarge m_globalstate; // 0x0598 +}; +class CPhysicsWire : public CBaseEntity // server +{ + int32 m_nDensity; // 0x04A8 +}; +class CFuncIllusionary : public CBaseModelEntity // server +{ +}; +class CInfoDynamicShadowHint : public CPointEntity // server +{ + bool m_bDisabled; // 0x04A8 + float32 m_flRange; // 0x04AC + int32 m_nImportance; // 0x04B0 + int32 m_nLightChoice; // 0x04B4 + CHandle< CBaseEntity > m_hLight; // 0x04B8 +}; +class CMarkupVolume : public CBaseModelEntity // server +{ + bool m_bDisabled; // 0x0730 +}; +class CPathNode : public CPointEntity // server +{ + Vector m_vInTangentLocal; // 0x04A8 + Vector m_vOutTangentLocal; // 0x04B4 + CUtlString m_strParentPathUniqueID; // 0x04C0 + CUtlString m_strPathNodeParameter; // 0x04C8 + CTransform m_xWSPrevParent; // 0x04D0 + CHandle< CPathWithDynamicNodes > m_hPath; // 0x04F0 +}; +class CCSGO_TeamSelectCounterTerroristPosition : public CCSGO_TeamSelectCharacterPosition // server +{ +}; +class CTriggerRemove : public CBaseTrigger // server +{ + CEntityIOOutput m_OnRemove; // 0x0890 +}; +class CLogicGameEventListener : public CLogicalEntity // server +{ + CEntityIOOutput m_OnEventFired; // 0x04B8 + CUtlSymbolLarge m_iszGameEventName; // 0x04D0 + CUtlSymbolLarge m_iszGameEventItem; // 0x04D8 + bool m_bEnabled; // 0x04E0 + bool m_bStartDisabled; // 0x04E1 +}; +class CServerOnlyModelEntity : public CBaseModelEntity // server +{ +}; +class CPulseCell_IntervalTimer : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_Completed; // 0x0048 + SignatureOutflow_Continue m_OnInterval; // 0x0090 +}; +class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged // server +{ + NavScopeFlags_t m_nScopes; // 0x0770 +}; +class CInfoPlayerTerrorist : public SpawnPoint // server +{ +}; +class CLogicAutosave : public CLogicalEntity // server +{ + bool m_bForceNewLevelUnit; // 0x04A8 + int32 m_minHitPoints; // 0x04AC + int32 m_minHitPointsToCommit; // 0x04B0 +}; +class CCSGO_TeamIntroTerroristPosition : public CCSGO_TeamIntroCharacterPosition // server +{ +}; +class CPulseTestScriptLib // pulse_runtime_lib +{ +}; +class CSingleplayRules : public CGameRules // server +{ + bool m_bSinglePlayerGameEnding; // 0x00D0 +}; +class CEnvWindShared // server +{ + GameTime_t m_flStartTime; // 0x0008 + uint32 m_iWindSeed; // 0x000C + uint16 m_iMinWind; // 0x0010 + uint16 m_iMaxWind; // 0x0012 + int32 m_windRadius; // 0x0014 + uint16 m_iMinGust; // 0x0018 + uint16 m_iMaxGust; // 0x001A + float32 m_flMinGustDelay; // 0x001C + float32 m_flMaxGustDelay; // 0x0020 + float32 m_flGustDuration; // 0x0024 + uint16 m_iGustDirChange; // 0x0028 + uint16 m_iInitialWindDir; // 0x002A + float32 m_flInitialWindSpeed; // 0x002C + Vector m_location; // 0x0030 + CEntityIOOutput m_OnGustStart; // 0x0040 + CEntityIOOutput m_OnGustEnd; // 0x0058 + CHandle< CBaseEntity > m_hEntOwner; // 0x0070 +}; +class CPointPrefab : public CServerOnlyPointEntity // server +{ + CUtlSymbolLarge m_targetMapName; // 0x04A8 + CUtlSymbolLarge m_forceWorldGroupID; // 0x04B0 + CUtlSymbolLarge m_associatedRelayTargetName; // 0x04B8 + bool m_fixupNames; // 0x04C0 + bool m_bLoadDynamic; // 0x04C1 + CHandle< CPointPrefab > m_associatedRelayEntity; // 0x04C4 +}; +class CPulseCell_BaseLerp : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_WakeResume; // 0x0048 +}; +class CEnvInstructorVRHint : public CPointEntity // server +{ + CUtlSymbolLarge m_iszName; // 0x04A8 + CUtlSymbolLarge m_iszHintTargetEntity; // 0x04B0 + int32 m_iTimeout; // 0x04B8 + CUtlSymbolLarge m_iszCaption; // 0x04C0 + CUtlSymbolLarge m_iszStartSound; // 0x04C8 + int32 m_iLayoutFileType; // 0x04D0 + CUtlSymbolLarge m_iszCustomLayoutFile; // 0x04D8 + int32 m_iAttachType; // 0x04E0 + float32 m_flHeightOffset; // 0x04E4 +}; +class CCSGameRulesProxy : public CGameRulesProxy // server +{ + CCSGameRules* m_pGameRules; // 0x04A8 +}; +class CPrecipitation : public CBaseTrigger // server +{ +}; +class CCommentaryViewPosition : public CSprite // server +{ +}; +class CEnvGlobal : public CLogicalEntity // server +{ + CEntityOutputTemplate< int32, int32 > m_outCounter; // 0x04A8 + CUtlSymbolLarge m_globalstate; // 0x04C8 + int32 m_triggermode; // 0x04D0 + int32 m_initialstate; // 0x04D4 + int32 m_counter; // 0x04D8 +}; +class CLogicNPCCounterOBB : public CLogicNPCCounterAABB // server +{ +}; +class CPlatTrigger : public CBaseModelEntity // server +{ + CHandle< CFuncPlat > m_pPlatform; // 0x0730 +}; +class CSceneEntity : public CPointEntity // server +{ + CUtlSymbolLarge m_iszSceneFile; // 0x04B0 + CUtlSymbolLarge m_iszTarget1; // 0x04B8 + CUtlSymbolLarge m_iszTarget2; // 0x04C0 + CUtlSymbolLarge m_iszTarget3; // 0x04C8 + CUtlSymbolLarge m_iszTarget4; // 0x04D0 + CUtlSymbolLarge m_iszTarget5; // 0x04D8 + CUtlSymbolLarge m_iszTarget6; // 0x04E0 + CUtlSymbolLarge m_iszTarget7; // 0x04E8 + CUtlSymbolLarge m_iszTarget8; // 0x04F0 + CHandle< CBaseEntity > m_hTarget1; // 0x04F8 + CHandle< CBaseEntity > m_hTarget2; // 0x04FC + CHandle< CBaseEntity > m_hTarget3; // 0x0500 + CHandle< CBaseEntity > m_hTarget4; // 0x0504 + CHandle< CBaseEntity > m_hTarget5; // 0x0508 + CHandle< CBaseEntity > m_hTarget6; // 0x050C + CHandle< CBaseEntity > m_hTarget7; // 0x0510 + CHandle< CBaseEntity > m_hTarget8; // 0x0514 + CUtlSymbolLarge m_sTargetAttachment; // 0x0518 + bool m_bIsPlayingBack; // 0x0520 + bool m_bPaused; // 0x0521 + bool m_bMultiplayer; // 0x0522 + bool m_bAutogenerated; // 0x0523 + float32 m_flForceClientTime; // 0x0524 + float32 m_flCurrentTime; // 0x0528 + float32 m_flFrameTime; // 0x052C + bool m_bCancelAtNextInterrupt; // 0x0530 + float32 m_fPitch; // 0x0534 + bool m_bAutomated; // 0x0538 + int32 m_nAutomatedAction; // 0x053C + float32 m_flAutomationDelay; // 0x0540 + float32 m_flAutomationTime; // 0x0544 + int32 m_nSpeechPriority; // 0x0548 + bool m_bPausedViaInput; // 0x054C + bool m_bPauseAtNextInterrupt; // 0x054D + bool m_bWaitingForActor; // 0x054E + bool m_bWaitingForInterrupt; // 0x054F + bool m_bInterruptedActorsScenes; // 0x0550 + bool m_bBreakOnNonIdle; // 0x0551 + bool m_bSceneFinished; // 0x0552 + CNetworkUtlVectorBase< CHandle< CBaseFlex > > m_hActorList; // 0x0558 + CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x0570 + uint16 m_nSceneStringIndex; // 0x05B8 + CEntityIOOutput m_OnStart; // 0x05C0 + CEntityIOOutput m_OnCompletion; // 0x05D8 + CEntityIOOutput m_OnCanceled; // 0x05F0 + CEntityIOOutput m_OnPaused; // 0x0608 + CEntityIOOutput m_OnResumed; // 0x0620 + CHandle< CSceneEntity > m_hInterruptScene; // 0x06C8 + int32 m_nInterruptCount; // 0x06CC + bool m_bSceneMissing; // 0x06D0 + bool m_bInterrupted; // 0x06D1 + bool m_bCompletedEarly; // 0x06D2 + bool m_bInterruptSceneFinished; // 0x06D3 + bool m_bRestoring; // 0x06D4 + CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x06D8 + CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x06F0 + CUtlSymbolLarge m_iszSoundName; // 0x0708 + CUtlSymbolLarge m_iszSequenceName; // 0x0710 + CHandle< CBaseFlex > m_hActor; // 0x0718 + CHandle< CBaseEntity > m_hActivator; // 0x071C + int32 m_BusyActor; // 0x0720 + SceneOnPlayerDeath_t m_iPlayerDeathBehavior; // 0x0724 +}; +class CChoreoInfoTarget : public CPointEntity // server +{ +}; +class CTonemapController2 : public CBaseEntity // server +{ + float32 m_flAutoExposureMin; // 0x04A8 + float32 m_flAutoExposureMax; // 0x04AC + float32 m_flExposureAdaptationSpeedUp; // 0x04B0 + float32 m_flExposureAdaptationSpeedDown; // 0x04B4 + float32 m_flTonemapEVSmoothingRange; // 0x04B8 +}; +class CMapSharedEnvironment : public CLogicalEntity // server +{ + CUtlSymbolLarge m_targetMapName; // 0x04A8 +}; +class CNetworkedSequenceOperation // server +{ + HSequence m_hSequence; // 0x0008 + float32 m_flPrevCycle; // 0x000C + float32 m_flCycle; // 0x0010 + CNetworkedQuantizedFloat m_flWeight; // 0x0014 + bool m_bSequenceChangeNetworked; // 0x001C + bool m_bDiscontinuity; // 0x001D + float32 m_flPrevCycleFromDiscontinuity; // 0x0020 + float32 m_flPrevCycleForAnimEventDetection; // 0x0024 +}; +class CPhysMagnet : public CBaseAnimGraph // server +{ + CEntityIOOutput m_OnMagnetAttach; // 0x0A20 + CEntityIOOutput m_OnMagnetDetach; // 0x0A38 + float32 m_massScale; // 0x0A50 + float32 m_forceLimit; // 0x0A54 + float32 m_torqueLimit; // 0x0A58 + CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x0A60 + bool m_bActive; // 0x0A78 + bool m_bHasHitSomething; // 0x0A79 + float32 m_flTotalMass; // 0x0A7C + float32 m_flRadius; // 0x0A80 + GameTime_t m_flNextSuckTime; // 0x0A84 + int32 m_iMaxObjectsAttached; // 0x0A88 +}; +class CEntityInstance // entity2 +{ + CUtlSymbolLarge m_iszPrivateVScripts; // 0x0008 + CEntityIdentity* m_pEntity; // 0x0010 + CScriptComponent* m_CScriptComponent; // 0x0030 +}; +class CGameGibManager : public CBaseEntity // server +{ + bool m_bAllowNewGibs; // 0x04C0 + int32 m_iCurrentMaxPieces; // 0x04C4 + int32 m_iMaxPieces; // 0x04C8 + int32 m_iLastFrame; // 0x04CC +}; +class CHandleDummy : public CBaseEntity // server +{ +}; +class CFuncWallToggle : public CFuncWall // server +{ +}; +class CCSPlayer_BulletServices : public CPlayerPawnComponent // server +{ + int32 m_totalHitsOnServer; // 0x0048 +}; +class CSkyCamera : public CBaseEntity // server +{ + sky3dparams_t m_skyboxData; // 0x04A8 + CUtlStringToken m_skyboxSlotToken; // 0x0538 + bool m_bUseAngles; // 0x053C + CSkyCamera* m_pNext; // 0x0540 +}; +class CPlayer_AutoaimServices : public CPlayerPawnComponent // server +{ +}; +class CItemDefuserAlias_item_defuser : public CItemDefuser // server +{ +}; +class CPathCornerCrash : public CPathCorner // server +{ +}; +class CPhysPulley : public CPhysConstraint // server +{ + VectorWS m_position2; // 0x0508 + Vector[2] m_offset; // 0x0514 + float32 m_addLength; // 0x052C + float32 m_gearRatio; // 0x0530 +}; +class CCSPetPlacement : public CBaseEntity // server +{ +}; +class CWeaponMP5SD : public CCSWeaponBaseGun // server +{ +}; +class CWeaponBaseItem : public CCSWeaponBase // server +{ + bool m_bSequenceInProgress; // 0x1130 + bool m_bRedraw; // 0x1131 +}; +class CCommentaryAuto : public CBaseEntity // server +{ + CEntityIOOutput m_OnCommentaryNewGame; // 0x04A8 + CEntityIOOutput m_OnCommentaryMidGame; // 0x04C0 + CEntityIOOutput m_OnCommentaryMultiplayerSpawn; // 0x04D8 +}; +class CPulseCell_Outflow_ListenForEntityOutput::CursorState_t // server +{ + CHandle< CBaseEntity > m_entity; // 0x0000 +}; +class ActiveModelConfig_t // server +{ + ModelConfigHandle_t m_Handle; // 0x0030 + CUtlSymbolLarge m_Name; // 0x0038 + CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_AssociatedEntities; // 0x0040 + CNetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x0058 +}; +class CWeaponUSPSilencer : public CCSWeaponBaseGun // server +{ +}; +class CSoundStackSave : public CLogicalEntity // server +{ + CUtlSymbolLarge m_iszStackName; // 0x04A8 +}; +class CPulseCell_Value_Curve : public CPulseCell_BaseValue // pulse_runtime_lib +{ + CPiecewiseCurve m_Curve; // 0x0048 +}; +class CWeaponMag7 : public CCSWeaponBaseGun // server +{ +}; +class CLogicMeasureMovement : public CLogicalEntity // server +{ + CUtlSymbolLarge m_strMeasureTarget; // 0x04A8 + CUtlSymbolLarge m_strMeasureReference; // 0x04B0 + CUtlSymbolLarge m_strTargetReference; // 0x04B8 + CHandle< CBaseEntity > m_hMeasureTarget; // 0x04C0 + CHandle< CBaseEntity > m_hMeasureReference; // 0x04C4 + CHandle< CBaseEntity > m_hTarget; // 0x04C8 + CHandle< CBaseEntity > m_hTargetReference; // 0x04CC + float32 m_flScale; // 0x04D0 + int32 m_nMeasureType; // 0x04D4 +}; +class CC4 : public CCSWeaponBase // server +{ + Vector m_vecLastValidPlayerHeldPosition; // 0x1160 + Vector m_vecLastValidDroppedPosition; // 0x116C + bool m_bDoValidDroppedPositionCheck; // 0x1178 + bool m_bStartedArming; // 0x1179 + GameTime_t m_fArmedTime; // 0x117C + bool m_bBombPlacedAnimation; // 0x1180 + bool m_bIsPlantingViaUse; // 0x1181 + EntitySpottedState_t m_entitySpottedState; // 0x1188 + int32 m_nSpotRules; // 0x11A0 + bool[7] m_bPlayedArmingBeeps; // 0x11A4 + bool m_bBombPlanted; // 0x11AB +}; +class CHostageCarriableProp : public CBaseAnimGraph // server +{ +}; +class CDynamicPropAlias_cable_dynamic : public CDynamicProp // server +{ +}; +class CBaseFlexAlias_funCBaseFlex : public CBaseFlex // server +{ +}; +class CCSObserver_CameraServices : public CCSPlayerBase_CameraServices // server +{ +}; +class CEnvDetailController : public CBaseEntity // server +{ + float32 m_flFadeStartDist; // 0x04A8 + float32 m_flFadeEndDist; // 0x04AC +}; +class CTakeDamageInfoAPI // server +{ +}; +class CCSPlayerPawnBase : public CBasePlayerPawn // server +{ + CTouchExpansionComponent m_CTouchExpansionComponent; // 0x0D30 + CCSPlayer_PingServices* m_pPingServices; // 0x0D80 + GameTime_t m_blindUntilTime; // 0x0D88 + GameTime_t m_blindStartTime; // 0x0D8C + CSPlayerState m_iPlayerState; // 0x0D90 + bool m_bRespawning; // 0x0E40 + bool m_bHasMovedSinceSpawn; // 0x0E41 + int32 m_iNumSpawns; // 0x0E44 + float32 m_flIdleTimeSinceLastAction; // 0x0E4C + float32 m_fNextRadarUpdateTime; // 0x0E50 + float32 m_flFlashDuration; // 0x0E54 + float32 m_flFlashMaxAlpha; // 0x0E58 + float32 m_flProgressBarStartTime; // 0x0E5C + int32 m_iProgressBarDuration; // 0x0E60 + CHandle< CCSPlayerController > m_hOriginalController; // 0x0E64 +}; +class CEnvSoundscapeProxy : public CEnvSoundscape // server +{ + CUtlSymbolLarge m_MainSoundscapeName; // 0x0538 +}; +class CPulseCell_Inflow_EventHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_EventName; // 0x0080 +}; +class CCSPointScriptEntity : public CBaseEntity // server +{ +}; +class CPulseCell_BaseFlow : public CPulseCell_Base // pulse_runtime_lib +{ +}; +class CBombTarget : public CBaseTrigger // server +{ + CEntityIOOutput m_OnBombExplode; // 0x0890 + CEntityIOOutput m_OnBombPlanted; // 0x08A8 + CEntityIOOutput m_OnBombDefused; // 0x08C0 + bool m_bIsBombSiteB; // 0x08D8 + bool m_bIsHeistBombTarget; // 0x08D9 + bool m_bBombPlantedHere; // 0x08DA + CUtlSymbolLarge m_szMountTarget; // 0x08E0 + CHandle< CBaseEntity > m_hInstructorHint; // 0x08E8 + int32 m_nBombSiteDesignation; // 0x08EC +}; +class CRuleEntity : public CBaseModelEntity // server +{ + CUtlSymbolLarge m_iszMaster; // 0x0730 +}; +class CPhysThruster : public CPhysForce // server +{ + Vector m_localOrigin; // 0x0508 +}; +class CInfoPlayerStart : public CPointEntity // server +{ + bool m_bDisabled; // 0x04A8 + bool m_bIsMaster; // 0x04A9 + CGlobalSymbol m_pPawnSubclass; // 0x04B0 +}; +class CEntityFlame : public CBaseEntity // server +{ + CHandle< CBaseEntity > m_hEntAttached; // 0x04A8 + bool m_bCheapEffect; // 0x04AC + float32 m_flSize; // 0x04B0 + bool m_bUseHitboxes; // 0x04B4 + int32 m_iNumHitboxFires; // 0x04B8 + float32 m_flHitboxFireScale; // 0x04BC + GameTime_t m_flLifetime; // 0x04C0 + CHandle< CBaseEntity > m_hAttacker; // 0x04C4 + float32 m_flDirectDamagePerSecond; // 0x04C8 + int32 m_iCustomDamageType; // 0x04CC +}; +class CSkeletonInstance : public CGameSceneNode // server +{ + CModelState m_modelState; // 0x0140 + bool m_bIsAnimationEnabled; // 0x0390 + bool m_bUseParentRenderBounds; // 0x0391 + bool m_bDisableSolidCollisionsForHierarchy; // 0x0392 + bitfield:1 m_bDirtyMotionType; // 0x0000 + bitfield:1 m_bIsGeneratingLatchedParentSpaceState; // 0x0000 + CUtlStringToken m_materialGroup; // 0x0394 + uint8 m_nHitboxSet; // 0x0398 + bool m_bForceServerConstraintsEnabled; // 0x03F4 +}; +class CEntityComponent // entity2 +{ +}; +class CBasePlatTrain : public CBaseToggle // server +{ + CUtlSymbolLarge m_NoiseMoving; // 0x07B0 + CUtlSymbolLarge m_NoiseArrived; // 0x07B8 + float32 m_volume; // 0x07C8 + float32 m_flTWidth; // 0x07CC + float32 m_flTLength; // 0x07D0 +}; +class CPointTeleport : public CServerOnlyPointEntity // server +{ + Vector m_vSaveOrigin; // 0x04A8 + QAngle m_vSaveAngles; // 0x04B4 + bool m_bTeleportParentedEntities; // 0x04C0 + bool m_bTeleportUseCurrentAngle; // 0x04C1 +}; +class CTriggerGameEvent : public CBaseTrigger // server +{ + CUtlString m_strStartTouchEventName; // 0x0890 + CUtlString m_strEndTouchEventName; // 0x0898 + CUtlString m_strTriggerID; // 0x08A0 +}; +class CMessageEntity : public CPointEntity // server +{ + int32 m_radius; // 0x04A8 + CUtlSymbolLarge m_messageText; // 0x04B0 + bool m_drawText; // 0x04B8 + bool m_bDeveloperOnly; // 0x04B9 + bool m_bEnabled; // 0x04BA +}; +class CEnvEntityIgniter : public CBaseEntity // server +{ + float32 m_flLifetime; // 0x04A8 +}; +class CPulseCell_Outflow_CycleShuffled::InstanceState_t // pulse_runtime_lib +{ + CUtlVectorFixedGrowable< uint8, 8 > m_Shuffle; // 0x0000 + int32 m_nNextShuffle; // 0x0020 +}; +class CPulseCell_BaseLerp::CursorState_t // pulse_runtime_lib +{ + GameTime_t m_StartTime; // 0x0000 + GameTime_t m_EndTime; // 0x0004 +}; +class CMarkupVolumeTagged_NavGame : public CMarkupVolumeWithRef // server +{ + NavScopeFlags_t m_nScopes; // 0x0798 + bool m_bFloodFillAttribute; // 0x0799 + bool m_bSplitNavSpace; // 0x079A +}; +class CMultiLightProxy : public CLogicalEntity // server +{ + CUtlSymbolLarge m_iszLightNameFilter; // 0x04A8 + CUtlSymbolLarge m_iszLightClassFilter; // 0x04B0 + float32 m_flLightRadiusFilter; // 0x04B8 + float32 m_flBrightnessDelta; // 0x04BC + bool m_bPerformScreenFade; // 0x04C0 + float32 m_flTargetBrightnessMultiplier; // 0x04C4 + float32 m_flCurrentBrightnessMultiplier; // 0x04C8 + CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x04D0 +}; +class CWeaponM4A1 : public CCSWeaponBaseGun // server +{ +}; +class CTriggerHostageReset : public CBaseTrigger // server +{ +}; +class CPulseAnimFuncs // server +{ +}; +class CEconWearable : public CEconEntity // server +{ + int32 m_nForceSkin; // 0x0DE0 + bool m_bAlwaysAllow; // 0x0DE4 +}; +class CPulseCell_WaitForCursorsWithTagBase::CursorState_t // pulse_runtime_lib +{ + PulseSymbol_t m_TagName; // 0x0000 +}; +class CPulseArraylib // pulse_runtime_lib +{ +}; +class CWeaponMAC10 : public CCSWeaponBaseGun // server +{ +}; +class CFuncLadder : public CBaseModelEntity // server +{ + Vector m_vecLadderDir; // 0x0730 + CUtlVector< CHandle< CInfoLadderDismount > > m_Dismounts; // 0x0740 + Vector m_vecLocalTop; // 0x0758 + VectorWS m_vecPlayerMountPositionTop; // 0x0764 + VectorWS m_vecPlayerMountPositionBottom; // 0x0770 + float32 m_flAutoRideSpeed; // 0x077C + bool m_bDisabled; // 0x0780 + bool m_bFakeLadder; // 0x0781 + bool m_bHasSlack; // 0x0782 + CUtlSymbolLarge m_surfacePropName; // 0x0788 + CEntityIOOutput m_OnPlayerGotOnLadder; // 0x0790 + CEntityIOOutput m_OnPlayerGotOffLadder; // 0x07A8 +}; +class CFogController : public CBaseEntity // server +{ + fogparams_t m_fog; // 0x04A8 + bool m_bUseAngles; // 0x0510 + int32 m_iChangedVariables; // 0x0514 +}; +class CPointTemplateAPI // server +{ +}; +class CItem : public CBaseAnimGraph // server +{ + CEntityIOOutput m_OnPlayerTouch; // 0x0A28 + CEntityIOOutput m_OnPlayerPickup; // 0x0A40 + bool m_bActivateWhenAtRest; // 0x0A58 + CEntityIOOutput m_OnCacheInteraction; // 0x0A60 + CEntityIOOutput m_OnGlovePulled; // 0x0A78 + VectorWS m_vOriginalSpawnOrigin; // 0x0A90 + QAngle m_vOriginalSpawnAngles; // 0x0A9C + bool m_bPhysStartAsleep; // 0x0AA8 +}; +class CTriggerPush : public CBaseTrigger // server +{ + QAngle m_angPushEntitySpace; // 0x0890 + Vector m_vecPushDirEntitySpace; // 0x089C + bool m_bTriggerOnStartTouch; // 0x08A8 + bool m_bUsePathSimple; // 0x08A9 + CUtlSymbolLarge m_iszPathSimpleName; // 0x08B0 + CPathSimple* m_PathSimple; // 0x08B8 + uint32 m_splinePushType; // 0x08C0 +}; +class CBaseProp : public CBaseAnimGraph // server +{ + bool m_bModelOverrodeBlockLOS; // 0x0A20 + int32 m_iShapeType; // 0x0A24 + bool m_bConformToCollisionBounds; // 0x0A28 + CTransform m_mPreferredCatchTransform; // 0x0A30 +}; +class CInfoOffscreenPanoramaTexture : public CPointEntity // server +{ + bool m_bDisabled; // 0x04A8 + int32 m_nResolutionX; // 0x04AC + int32 m_nResolutionY; // 0x04B0 + CUtlSymbolLarge m_szPanelType; // 0x04B8 + CUtlSymbolLarge m_szLayoutFileName; // 0x04C0 + CUtlSymbolLarge m_RenderAttrName; // 0x04C8 + CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_TargetEntities; // 0x04D0 + int32 m_nTargetChangeCount; // 0x04E8 + CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x04F0 + CUtlSymbolLarge m_szTargetsName; // 0x0508 + CUtlVector< CHandle< CBaseModelEntity > > m_AdditionalTargetEntities; // 0x0510 +}; +class CPointAngularVelocitySensor : public CPointEntity // server +{ + CHandle< CBaseEntity > m_hTargetEntity; // 0x04A8 + float32 m_flThreshold; // 0x04AC + int32 m_nLastCompareResult; // 0x04B0 + int32 m_nLastFireResult; // 0x04B4 + GameTime_t m_flFireTime; // 0x04B8 + float32 m_flFireInterval; // 0x04BC + float32 m_flLastAngVelocity; // 0x04C0 + QAngle m_lastOrientation; // 0x04C4 + VectorWS m_vecAxis; // 0x04D0 + bool m_bUseHelper; // 0x04DC + CEntityOutputTemplate< float32, float32 > m_AngularVelocity; // 0x04E0 + CEntityIOOutput m_OnLessThan; // 0x0500 + CEntityIOOutput m_OnLessThanOrEqualTo; // 0x0518 + CEntityIOOutput m_OnGreaterThan; // 0x0530 + CEntityIOOutput m_OnGreaterThanOrEqualTo; // 0x0548 + CEntityIOOutput m_OnEqualTo; // 0x0560 +}; +class CPlayerVisibility : public CBaseEntity // server +{ + float32 m_flVisibilityStrength; // 0x04A8 + float32 m_flFogDistanceMultiplier; // 0x04AC + float32 m_flFogMaxDensityMultiplier; // 0x04B0 + float32 m_flFadeTime; // 0x04B4 + bool m_bStartDisabled; // 0x04B8 + bool m_bIsEnabled; // 0x04B9 +}; +class CPulseCell_Step_FollowEntity : public CPulseCell_BaseFlow // server +{ + CUtlString m_ParamBoneOrAttachName; // 0x0048 + CUtlString m_ParamBoneOrAttachNameChild; // 0x0050 +}; +class CFlashbang : public CBaseCSGrenade // server +{ +}; +class CBasePlayerWeapon : public CEconEntity // server +{ + GameTick_t m_nNextPrimaryAttackTick; // 0x0DE0 + float32 m_flNextPrimaryAttackTickRatio; // 0x0DE4 + GameTick_t m_nNextSecondaryAttackTick; // 0x0DE8 + float32 m_flNextSecondaryAttackTickRatio; // 0x0DEC + int32 m_iClip1; // 0x0DF0 + int32 m_iClip2; // 0x0DF4 + int32[2] m_pReserveAmmo; // 0x0DF8 + CEntityIOOutput m_OnPlayerUse; // 0x0E00 +}; +class CCSWeaponBaseVData : public CBasePlayerWeaponVData // server +{ + CSWeaponType m_WeaponType; // 0x0440 + CSWeaponCategory m_WeaponCategory; // 0x0444 + CResourceNameTyped< CWeakHandle< InfoForResourceTypeCNmSkeleton > > m_szAnimSkeleton; // 0x0448 + Vector m_vecMuzzlePos0; // 0x0528 + Vector m_vecMuzzlePos1; // 0x0534 + CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x0540 + gear_slot_t m_GearSlot; // 0x0620 + int32 m_GearSlotPosition; // 0x0624 + loadout_slot_t m_DefaultLoadoutSlot; // 0x0628 + int32 m_nPrice; // 0x062C + int32 m_nKillAward; // 0x0630 + int32 m_nPrimaryReserveAmmoMax; // 0x0634 + int32 m_nSecondaryReserveAmmoMax; // 0x0638 + bool m_bMeleeWeapon; // 0x063C + bool m_bHasBurstMode; // 0x063D + bool m_bIsRevolver; // 0x063E + bool m_bCannotShootUnderwater; // 0x063F + CGlobalSymbol m_szName; // 0x0640 + CSWeaponSilencerType m_eSilencerType; // 0x0648 + int32 m_nCrosshairMinDistance; // 0x064C + int32 m_nCrosshairDeltaDistance; // 0x0650 + bool m_bIsFullAuto; // 0x0654 + int32 m_nNumBullets; // 0x0658 + bool m_bReloadsSingleShells; // 0x065C + CFiringModeFloat m_flCycleTime; // 0x0660 + CFiringModeFloat m_flMaxSpeed; // 0x0668 + CFiringModeFloat m_flSpread; // 0x0670 + CFiringModeFloat m_flInaccuracyCrouch; // 0x0678 + CFiringModeFloat m_flInaccuracyStand; // 0x0680 + CFiringModeFloat m_flInaccuracyJump; // 0x0688 + CFiringModeFloat m_flInaccuracyLand; // 0x0690 + CFiringModeFloat m_flInaccuracyLadder; // 0x0698 + CFiringModeFloat m_flInaccuracyFire; // 0x06A0 + CFiringModeFloat m_flInaccuracyMove; // 0x06A8 + CFiringModeFloat m_flRecoilAngle; // 0x06B0 + CFiringModeFloat m_flRecoilAngleVariance; // 0x06B8 + CFiringModeFloat m_flRecoilMagnitude; // 0x06C0 + CFiringModeFloat m_flRecoilMagnitudeVariance; // 0x06C8 + CFiringModeInt m_nTracerFrequency; // 0x06D0 + float32 m_flInaccuracyJumpInitial; // 0x06D8 + float32 m_flInaccuracyJumpApex; // 0x06DC + float32 m_flInaccuracyReload; // 0x06E0 + float32 m_flDeployDuration; // 0x06E4 + float32 m_flDisallowAttackAfterReloadStartDuration; // 0x06E8 + int32 m_nBurstShotCount; // 0x06EC + bool m_bAllowBurstHolster; // 0x06F0 + int32 m_nRecoilSeed; // 0x06F4 + int32 m_nSpreadSeed; // 0x06F8 + float32 m_flAttackMovespeedFactor; // 0x06FC + float32 m_flInaccuracyPitchShift; // 0x0700 + float32 m_flInaccuracyAltSoundThreshold; // 0x0704 + CUtlString m_szUseRadioSubtitle; // 0x0708 + bool m_bUnzoomsAfterShot; // 0x0710 + bool m_bHideViewModelWhenZoomed; // 0x0711 + int32 m_nZoomLevels; // 0x0714 + int32 m_nZoomFOV1; // 0x0718 + int32 m_nZoomFOV2; // 0x071C + float32 m_flZoomTime0; // 0x0720 + float32 m_flZoomTime1; // 0x0724 + float32 m_flZoomTime2; // 0x0728 + float32 m_flIronSightPullUpSpeed; // 0x072C + float32 m_flIronSightPutDownSpeed; // 0x0730 + float32 m_flIronSightFOV; // 0x0734 + float32 m_flIronSightPivotForward; // 0x0738 + float32 m_flIronSightLooseness; // 0x073C + int32 m_nDamage; // 0x0740 + float32 m_flHeadshotMultiplier; // 0x0744 + float32 m_flArmorRatio; // 0x0748 + float32 m_flPenetration; // 0x074C + float32 m_flRange; // 0x0750 + float32 m_flRangeModifier; // 0x0754 + float32 m_flFlinchVelocityModifierLarge; // 0x0758 + float32 m_flFlinchVelocityModifierSmall; // 0x075C + float32 m_flRecoveryTimeCrouch; // 0x0760 + float32 m_flRecoveryTimeStand; // 0x0764 + float32 m_flRecoveryTimeCrouchFinal; // 0x0768 + float32 m_flRecoveryTimeStandFinal; // 0x076C + int32 m_nRecoveryTransitionStartBullet; // 0x0770 + int32 m_nRecoveryTransitionEndBullet; // 0x0774 + float32 m_flThrowVelocity; // 0x0778 + Vector m_vSmokeColor; // 0x077C + CGlobalSymbol m_szAnimClass; // 0x0788 +}; +class CPhysForce : public CPointEntity // server +{ + CUtlSymbolLarge m_nameAttach; // 0x04B0 + float32 m_force; // 0x04B8 + float32 m_forceTime; // 0x04BC + CHandle< CBaseEntity > m_attachedObject; // 0x04C0 + bool m_wasRestored; // 0x04C4 + CConstantForceController m_integrator; // 0x04C8 +}; +class CAttributeManager // server +{ + CUtlVector< CHandle< CBaseEntity > > m_Providers; // 0x0008 + int32 m_iReapplyProvisionParity; // 0x0020 + CHandle< CBaseEntity > m_hOuter; // 0x0024 + bool m_bPreventLoopback; // 0x0028 + attributeprovidertypes_t m_ProviderType; // 0x002C + CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x0030 +}; +class SignatureOutflow_Continue : public CPulse_OutflowConnection // pulse_runtime_lib +{ +}; +class CInfoTarget : public CPointEntity // server +{ +}; +class CPlayer_CameraServices : public CPlayerPawnComponent // server +{ + QAngle m_vecCsViewPunchAngle; // 0x0048 + GameTick_t m_nCsViewPunchAngleTick; // 0x0054 + float32 m_flCsViewPunchAngleTickRatio; // 0x0058 + fogplayerparams_t m_PlayerFog; // 0x0060 + CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0x00A0 + CHandle< CBaseEntity > m_hViewEntity; // 0x00A4 + CHandle< CTonemapController2 > m_hTonemapController; // 0x00A8 + audioparams_t m_audio; // 0x00B0 + CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > m_PostProcessingVolumes; // 0x0128 + float32 m_flOldPlayerZ; // 0x0140 + float32 m_flOldPlayerViewOffsetZ; // 0x0144 + CUtlVector< CHandle< CEnvSoundscapeTriggerable > > m_hTriggerSoundscapeList; // 0x0160 +}; +class CPulseCell_Timeline : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CUtlVector< CPulseCell_Timeline::TimelineEvent_t > m_TimelineEvents; // 0x0048 + bool m_bWaitForChildOutflows; // 0x0060 + CPulse_ResumePoint m_OnFinished; // 0x0068 + CPulse_ResumePoint m_OnCanceled; // 0x00B0 +}; +class CPulseCell_Inflow_EntOutputHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_SourceEntity; // 0x0080 + PulseSymbol_t m_SourceOutput; // 0x0090 + CPulseValueFullType m_ExpectedParamType; // 0x00A0 +}; +class CScenePayloadVData // server +{ + CResourceNameTyped< CWeakHandle< InfoForResourceTypeCChoreoSceneResource > > m_sSceneFile; // 0x0000 +}; +class CPulseFuncs_GameParticleManager // server +{ +}; +class CFilterAttributeInt : public CBaseFilter // server +{ + CUtlSymbolLarge m_sAttributeName; // 0x04E0 +}; +class CKeepUpright : public CPointEntity // server +{ + Vector m_worldGoalAxis; // 0x04B0 + Vector m_localTestAxis; // 0x04BC + CUtlSymbolLarge m_nameAttach; // 0x04D0 + CHandle< CBaseEntity > m_attachedObject; // 0x04D8 + float32 m_angularLimit; // 0x04DC + bool m_bActive; // 0x04E0 + bool m_bDampAllRotation; // 0x04E1 +}; +class CPointTemplate : public CLogicalEntity // server +{ + CUtlSymbolLarge m_iszWorldName; // 0x04A8 + CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x04B0 + CUtlSymbolLarge m_iszEntityFilterName; // 0x04B8 + float32 m_flTimeoutInterval; // 0x04C0 + bool m_bAsynchronouslySpawnEntities; // 0x04C4 + PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x04C8 + PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x04CC + CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x04D0 + CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x04E8 + HSCRIPT m_ScriptSpawnCallback; // 0x0500 + HSCRIPT m_ScriptCallbackScope; // 0x0508 +}; +class CEnvVolumetricFogController : public CBaseEntity // server +{ + float32 m_flScattering; // 0x04A8 + Color m_TintColor; // 0x04AC + float32 m_flAnisotropy; // 0x04B0 + float32 m_flFadeSpeed; // 0x04B4 + float32 m_flDrawDistance; // 0x04B8 + float32 m_flFadeInStart; // 0x04BC + float32 m_flFadeInEnd; // 0x04C0 + float32 m_flIndirectStrength; // 0x04C4 + int32 m_nVolumeDepth; // 0x04C8 + float32 m_fFirstVolumeSliceThickness; // 0x04CC + int32 m_nIndirectTextureDimX; // 0x04D0 + int32 m_nIndirectTextureDimY; // 0x04D4 + int32 m_nIndirectTextureDimZ; // 0x04D8 + Vector m_vBoxMins; // 0x04DC + Vector m_vBoxMaxs; // 0x04E8 + bool m_bActive; // 0x04F4 + GameTime_t m_flStartAnisoTime; // 0x04F8 + GameTime_t m_flStartScatterTime; // 0x04FC + GameTime_t m_flStartDrawDistanceTime; // 0x0500 + float32 m_flStartAnisotropy; // 0x0504 + float32 m_flStartScattering; // 0x0508 + float32 m_flStartDrawDistance; // 0x050C + float32 m_flDefaultAnisotropy; // 0x0510 + float32 m_flDefaultScattering; // 0x0514 + float32 m_flDefaultDrawDistance; // 0x0518 + bool m_bStartDisabled; // 0x051C + bool m_bEnableIndirect; // 0x051D + bool m_bIsMaster; // 0x051E + CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x0520 + int32 m_nForceRefreshCount; // 0x0528 + float32 m_fNoiseSpeed; // 0x052C + float32 m_fNoiseStrength; // 0x0530 + Vector m_vNoiseScale; // 0x0534 + float32 m_fWindSpeed; // 0x0540 + Vector m_vWindDirection; // 0x0544 + bool m_bFirstTime; // 0x0550 +}; +class CBot // server +{ + CCSPlayerController* m_pController; // 0x0010 + CCSPlayerPawn* m_pPlayer; // 0x0018 + bool m_bHasSpawned; // 0x0020 + uint32 m_id; // 0x0024 + bool m_isRunning; // 0x00C0 + bool m_isCrouching; // 0x00C1 + float32 m_forwardSpeed; // 0x00C4 + float32 m_leftSpeed; // 0x00C8 + float32 m_verticalSpeed; // 0x00CC + uint64 m_buttonFlags; // 0x00D0 + float32 m_jumpTimestamp; // 0x00D8 + Vector m_viewForward; // 0x00DC + int32 m_postureStackIndex; // 0x00F8 +}; +class CPulseCell_Step_SetAnimGraphParam : public CPulseCell_BaseFlow // server +{ + CUtlString m_ParamName; // 0x0048 +}; +class CPlayer_FlashlightServices : public CPlayerPawnComponent // server +{ +}; +class CCSPlayerController : public CBasePlayerController // server +{ + CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x07D8 + CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x07E0 + CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x07E8 + CCSPlayerController_DamageServices* m_pDamageServices; // 0x07F0 + uint32 m_iPing; // 0x07F8 + bool m_bHasCommunicationAbuseMute; // 0x07FC + uint32 m_uiCommunicationMuteFlags; // 0x0800 + CUtlSymbolLarge m_szCrosshairCodes; // 0x0808 + uint8 m_iPendingTeamNum; // 0x0810 + GameTime_t m_flForceTeamTime; // 0x0814 + int32 m_iCompTeammateColor; // 0x0818 + bool m_bEverPlayedOnTeam; // 0x081C + bool m_bAttemptedToGetColor; // 0x081D + int32 m_iTeammatePreferredColor; // 0x0820 + bool m_bTeamChanged; // 0x0824 + bool m_bInSwitchTeam; // 0x0825 + bool m_bHasSeenJoinGame; // 0x0826 + bool m_bJustBecameSpectator; // 0x0827 + bool m_bSwitchTeamsOnNextRoundReset; // 0x0828 + bool m_bRemoveAllItemsOnNextRoundReset; // 0x0829 + GameTime_t m_flLastJoinTeamTime; // 0x082C + CUtlSymbolLarge m_szClan; // 0x0830 + int32 m_iCoachingTeam; // 0x0838 + uint64 m_nPlayerDominated; // 0x0840 + uint64 m_nPlayerDominatingMe; // 0x0848 + int32 m_iCompetitiveRanking; // 0x0850 + int32 m_iCompetitiveWins; // 0x0854 + int8 m_iCompetitiveRankType; // 0x0858 + int32 m_iCompetitiveRankingPredicted_Win; // 0x085C + int32 m_iCompetitiveRankingPredicted_Loss; // 0x0860 + int32 m_iCompetitiveRankingPredicted_Tie; // 0x0864 + int32 m_nEndMatchNextMapVote; // 0x0868 + uint16 m_unActiveQuestId; // 0x086C + uint32 m_rtActiveMissionPeriod; // 0x0870 + QuestProgress::Reason m_nQuestProgressReason; // 0x0874 + uint32 m_unPlayerTvControlFlags; // 0x0878 + int32 m_iDraftIndex; // 0x08A8 + uint32 m_msQueuedModeDisconnectionTimestamp; // 0x08AC + uint32 m_uiAbandonRecordedReason; // 0x08B0 + uint32 m_eNetworkDisconnectionReason; // 0x08B4 + bool m_bCannotBeKicked; // 0x08B8 + bool m_bEverFullyConnected; // 0x08B9 + bool m_bAbandonAllowsSurrender; // 0x08BA + bool m_bAbandonOffersInstantSurrender; // 0x08BB + bool m_bDisconnection1MinWarningPrinted; // 0x08BC + bool m_bScoreReported; // 0x08BD + int32 m_nDisconnectionTick; // 0x08C0 + bool m_bControllingBot; // 0x08D0 + bool m_bHasControlledBotThisRound; // 0x08D1 + bool m_bHasBeenControlledByPlayerThisRound; // 0x08D2 + int32 m_nBotsControlledThisRound; // 0x08D4 + bool m_bCanControlObservedBot; // 0x08D8 + CHandle< CCSPlayerPawn > m_hPlayerPawn; // 0x08DC + CHandle< CCSObserverPawn > m_hObserverPawn; // 0x08E0 + int32 m_DesiredObserverMode; // 0x08E4 + CEntityHandle m_hDesiredObserverTarget; // 0x08E8 + bool m_bPawnIsAlive; // 0x08EC + uint32 m_iPawnHealth; // 0x08F0 + int32 m_iPawnArmor; // 0x08F4 + bool m_bPawnHasDefuser; // 0x08F8 + bool m_bPawnHasHelmet; // 0x08F9 + uint16 m_nPawnCharacterDefIndex; // 0x08FA + int32 m_iPawnLifetimeStart; // 0x08FC + int32 m_iPawnLifetimeEnd; // 0x0900 + int32 m_iPawnBotDifficulty; // 0x0904 + CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x0908 + int32 m_iScore; // 0x090C + int32 m_iRoundScore; // 0x0910 + int32 m_iRoundsWon; // 0x0914 + uint8[8] m_recentKillQueue; // 0x0918 + uint8 m_nFirstKill; // 0x0920 + uint8 m_nKillCount; // 0x0921 + bool m_bMvpNoMusic; // 0x0922 + int32 m_eMvpReason; // 0x0924 + int32 m_iMusicKitID; // 0x0928 + int32 m_iMusicKitMVPs; // 0x092C + int32 m_iMVPs; // 0x0930 + int32 m_nUpdateCounter; // 0x0934 + float32 m_flSmoothedPing; // 0x0938 + IntervalTimer m_lastHeldVoteTimer; // 0x0940 + bool m_bShowHints; // 0x0958 + int32 m_iNextTimeCheck; // 0x095C + bool m_bJustDidTeamKill; // 0x0960 + bool m_bPunishForTeamKill; // 0x0961 + bool m_bGaveTeamDamageWarning; // 0x0962 + bool m_bGaveTeamDamageWarningThisRound; // 0x0963 + float64 m_dblLastReceivedPacketPlatFloatTime; // 0x0968 + GameTime_t m_LastTeamDamageWarningTime; // 0x0970 + GameTime_t m_LastTimePlayerWasDisconnectedForPawnsRemove; // 0x0974 + uint32 m_nSuspiciousHitCount; // 0x0978 + uint32 m_nNonSuspiciousHitStreak; // 0x097C + bool m_bFireBulletsSeedSynchronized; // 0x0A21 +}; +class CPhysLength : public CPhysConstraint // server +{ + Vector[2] m_offset; // 0x0508 + VectorWS m_vecAttach; // 0x0520 + float32 m_addLength; // 0x052C + float32 m_minLength; // 0x0530 + float32 m_totalLength; // 0x0534 +}; +class CTeam : public CBaseEntity // server +{ + CNetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x04A8 + CNetworkUtlVectorBase< CHandle< CBasePlayerPawn > > m_aPlayers; // 0x04C0 + int32 m_iScore; // 0x04D8 + char[129] m_szTeamname; // 0x04DC +}; +class CLogicNPCCounterAABB : public CLogicNPCCounter // server +{ + Vector m_vDistanceOuterMins; // 0x0728 + Vector m_vDistanceOuterMaxs; // 0x0734 + Vector m_vOuterMins; // 0x0740 + Vector m_vOuterMaxs; // 0x074C +}; +class CPulseCell_Outflow_CycleOrdered::InstanceState_t // pulse_runtime_lib +{ + int32 m_nNextIndex; // 0x0000 +}; +class CChicken : public CDynamicProp // server +{ + CAttributeContainer m_AttributeManager; // 0x0C70 + CountdownTimer m_updateTimer; // 0x0F68 + Vector m_stuckAnchor; // 0x0F80 + CountdownTimer m_stuckTimer; // 0x0F90 + CountdownTimer m_collisionStuckTimer; // 0x0FA8 + bool m_isOnGround; // 0x0FC0 + Vector m_vFallVelocity; // 0x0FC4 + ChickenActivity m_desiredActivity; // 0x0FD0 + ChickenActivity m_currentActivity; // 0x0FD4 + CountdownTimer m_activityTimer; // 0x0FD8 + float32 m_turnRate; // 0x0FF0 + CHandle< CBaseEntity > m_fleeFrom; // 0x0FF4 + CountdownTimer m_moveRateThrottleTimer; // 0x0FF8 + CountdownTimer m_startleTimer; // 0x1010 + CountdownTimer m_vocalizeTimer; // 0x1028 + GameTime_t m_flWhenZombified; // 0x1040 + bool m_jumpedThisFrame; // 0x1044 + CHandle< CCSPlayerPawn > m_leader; // 0x1048 + CountdownTimer m_reuseTimer; // 0x1060 + bool m_hasBeenUsed; // 0x1078 + CountdownTimer m_jumpTimer; // 0x1080 + float32 m_flLastJumpTime; // 0x1098 + bool m_bInJump; // 0x109C + CountdownTimer m_repathTimer; // 0x30A8 + Vector m_vecPathGoal; // 0x3140 + GameTime_t m_flActiveFollowStartTime; // 0x314C + CountdownTimer m_followMinuteTimer; // 0x3150 + CountdownTimer m_BlockDirectionTimer; // 0x3170 +}; +class CPhysicsPropRespawnable : public CPhysicsProp // server +{ + VectorWS m_vOriginalSpawnOrigin; // 0x0CE0 + QAngle m_vOriginalSpawnAngles; // 0x0CEC + Vector m_vOriginalMins; // 0x0CF8 + Vector m_vOriginalMaxs; // 0x0D04 + float32 m_flRespawnDuration; // 0x0D10 +}; +class CEnvBeam : public CBeam // server +{ + int32 m_active; // 0x07D0 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_spriteTexture; // 0x07D8 + CUtlSymbolLarge m_iszStartEntity; // 0x07E0 + CUtlSymbolLarge m_iszEndEntity; // 0x07E8 + float32 m_life; // 0x07F0 + float32 m_boltWidth; // 0x07F4 + float32 m_noiseAmplitude; // 0x07F8 + int32 m_speed; // 0x07FC + float32 m_restrike; // 0x0800 + CUtlSymbolLarge m_iszSpriteName; // 0x0808 + int32 m_frameStart; // 0x0810 + VectorWS m_vEndPointWorld; // 0x0814 + Vector m_vEndPointRelative; // 0x0820 + float32 m_radius; // 0x082C + Touch_t m_TouchType; // 0x0830 + CUtlSymbolLarge m_iFilterName; // 0x0838 + CHandle< CBaseEntity > m_hFilter; // 0x0840 + CUtlSymbolLarge m_iszDecal; // 0x0848 + CEntityIOOutput m_OnTouchedByEntity; // 0x0850 +}; +class CLightSpotEntity : public CLightEntity // server +{ +}; +class CWeaponSawedoff : public CCSWeaponBaseShotgun // server +{ +}; +class CTonemapTrigger : public CBaseTrigger // server +{ + CUtlSymbolLarge m_tonemapControllerName; // 0x0890 + CEntityHandle m_hTonemapController; // 0x0898 +}; +class CEnvShake : public CPointEntity // server +{ + CUtlSymbolLarge m_limitToEntity; // 0x04A8 + float32 m_Amplitude; // 0x04B0 + float32 m_Frequency; // 0x04B4 + float32 m_Duration; // 0x04B8 + float32 m_Radius; // 0x04BC + GameTime_t m_stopTime; // 0x04C0 + GameTime_t m_nextShake; // 0x04C4 + float32 m_currentAmp; // 0x04C8 + Vector m_maxForce; // 0x04CC + CPhysicsShake m_shakeCallback; // 0x04E0 +}; +class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid // server +{ + Vector m_vecLadderNormal; // 0x0278 + int32 m_nLadderSurfacePropIndex; // 0x0284 + bool m_bDucked; // 0x0288 + float32 m_flDuckAmount; // 0x028C + float32 m_flDuckSpeed; // 0x0290 + bool m_bDuckOverride; // 0x0294 + bool m_bDesiresDuck; // 0x0295 + bool m_bDucking; // 0x0296 + float32 m_flDuckOffset; // 0x0298 + uint32 m_nDuckTimeMsecs; // 0x029C + uint32 m_nDuckJumpTimeMsecs; // 0x02A0 + uint32 m_nJumpTimeMsecs; // 0x02A4 + float32 m_flLastDuckTime; // 0x02A8 + Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x02B8 + bool m_duckUntilOnGround; // 0x02C0 + bool m_bHasWalkMovedSinceLastJump; // 0x02C1 + bool m_bInStuckTest; // 0x02C2 + int32 m_nTraceCount; // 0x04D0 + int32 m_StuckLast; // 0x04D4 + bool m_bSpeedCropped; // 0x04D8 + int32 m_nOldWaterLevel; // 0x04DC + float32 m_flWaterEntryTime; // 0x04E0 + Vector m_vecForward; // 0x04E4 + Vector m_vecLeft; // 0x04F0 + Vector m_vecUp; // 0x04FC + int32 m_nGameCodeHasMovedPlayerAfterCommand; // 0x0508 + bool m_bMadeFootstepNoise; // 0x050C + int32 m_iFootsteps; // 0x0510 + GameTime_t m_fStashGrenadeParameterWhen; // 0x0514 + uint64 m_nButtonDownMaskPrev; // 0x0518 + float32 m_flOffsetTickCompleteTime; // 0x0520 + float32 m_flOffsetTickStashedSpeed; // 0x0524 + float32 m_flStamina; // 0x0528 + float32 m_flHeightAtJumpStart; // 0x052C + float32 m_flMaxJumpHeightThisJump; // 0x0530 + float32 m_flMaxJumpHeightLastJump; // 0x0534 + float32 m_flStaminaAtJumpStart; // 0x0538 + float32 m_flVelMulAtJumpStart; // 0x053C + float32 m_flAccumulatedJumpError; // 0x0540 + CCSPlayerLegacyJump m_LegacyJump; // 0x0548 + CCSPlayerModernJump m_ModernJump; // 0x0560 + GameTick_t m_nLastJumpTick; // 0x0598 + float32 m_flLastJumpFrac; // 0x059C + float32 m_flLastJumpVelocityZ; // 0x05A0 + bool m_bJumpApexPending; // 0x05A4 + float32 m_flTicksSinceLastSurfingDetected; // 0x05A8 + bool m_bWasSurfing; // 0x05AC + Vector m_vecInputRotated; // 0x063C +}; +class SellbackPurchaseEntry_t // server +{ + uint16 m_unDefIdx; // 0x0030 + int32 m_nCost; // 0x0034 + int32 m_nPrevArmor; // 0x0038 + bool m_bPrevHelmet; // 0x003C + CEntityHandle m_hItem; // 0x0040 +}; +class CTriggerCallback : public CBaseTrigger // server +{ +}; +class CSoundOpvarSetAutoRoomEntity : public CSoundOpvarSetPointEntity // server +{ + CUtlVector< SoundOpvarTraceResult_t > m_traceResults; // 0x0640 + CUtlVector< AutoRoomDoorwayPairs_t > m_doorwayPairs; // 0x0658 + float32 m_flSize; // 0x0670 + float32 m_flHeightTolerance; // 0x0674 + float32 m_flSizeSqr; // 0x0678 +}; +class CPulseCell_Outflow_ListenForEntityOutput : public CPulseCell_BaseYieldingInflow // server +{ + SignatureOutflow_Resume m_OnFired; // 0x0048 + CPulse_ResumePoint m_OnCanceled; // 0x0090 + CGlobalSymbol m_strEntityOutput; // 0x00D8 + CUtlString m_strEntityOutputParam; // 0x00E0 + bool m_bListenUntilCanceled; // 0x00E8 +}; +class CPushable : public CBreakable // server +{ +}; +class CRotatorTarget : public CPointEntity // server +{ + CEntityIOOutput m_OnArrivedAt; // 0x04A8 + RotatorTargetSpace_t m_eSpace; // 0x04C0 +}; +class CPhysicsEntitySolver : public CLogicalEntity // server +{ + CHandle< CBaseEntity > m_hMovingEntity; // 0x04C0 + CHandle< CBaseEntity > m_hPhysicsBlocker; // 0x04C4 + float32 m_separationDuration; // 0x04C8 + GameTime_t m_cancelTime; // 0x04CC +}; +class CLogicCollisionPair : public CLogicalEntity // server +{ + CUtlSymbolLarge m_nameAttach1; // 0x04A8 + CUtlSymbolLarge m_nameAttach2; // 0x04B0 + bool m_includeHierarchy; // 0x04B8 + bool m_supportMultipleEntitiesWithSameName; // 0x04B9 + bool m_disabled; // 0x04BA + bool m_succeeded; // 0x04BB +}; +class CTestEffect : public CBaseEntity // server +{ + int32 m_iLoop; // 0x04A8 + int32 m_iBeam; // 0x04AC + CHandle< CBeam >[24] m_pBeam; // 0x04B0 + GameTime_t[24] m_flBeamTime; // 0x0510 + GameTime_t m_flStartTime; // 0x0570 +}; +class CPulseCell_Outflow_ScriptedSequence::CursorState_t // server +{ + CHandle< CBaseEntity > m_scriptedSequence; // 0x0000 +}; +class CPropDoorRotating : public CBasePropDoor // server +{ + Vector m_vecAxis; // 0x0E50 + float32 m_flDistance; // 0x0E5C + PropDoorRotatingSpawnPos_t m_eSpawnPosition; // 0x0E60 + PropDoorRotatingOpenDirection_e m_eOpenDirection; // 0x0E64 + PropDoorRotatingOpenDirection_e m_eCurrentOpenDirection; // 0x0E68 + doorCheck_e m_eDefaultCheckDirection; // 0x0E6C + float32 m_flAjarAngle; // 0x0E70 + QAngle m_angRotationAjarDeprecated; // 0x0E74 + QAngle m_angRotationClosed; // 0x0E80 + QAngle m_angRotationOpenForward; // 0x0E8C + QAngle m_angRotationOpenBack; // 0x0E98 + QAngle m_angGoal; // 0x0EA4 + Vector m_vecForwardBoundsMin; // 0x0EB0 + Vector m_vecForwardBoundsMax; // 0x0EBC + Vector m_vecBackBoundsMin; // 0x0EC8 + Vector m_vecBackBoundsMax; // 0x0ED4 + bool m_bAjarDoorShouldntAlwaysOpen; // 0x0EE0 + CHandle< CEntityBlocker > m_hEntityBlocker; // 0x0EE4 +}; +class CEnvParticleGlow : public CParticleSystem // server +{ + float32 m_flAlphaScale; // 0x0CA8 + float32 m_flRadiusScale; // 0x0CAC + float32 m_flSelfIllumScale; // 0x0CB0 + Color m_ColorTint; // 0x0CB4 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0x0CB8 +}; +class CMathRemap : public CLogicalEntity // server +{ + float32 m_flInMin; // 0x04A8 + float32 m_flInMax; // 0x04AC + float32 m_flOut1; // 0x04B0 + float32 m_flOut2; // 0x04B4 + float32 m_flOldInValue; // 0x04B8 + bool m_bEnabled; // 0x04BC + CEntityOutputTemplate< float32, float32 > m_OutValue; // 0x04C0 + CEntityIOOutput m_OnRoseAboveMin; // 0x04E0 + CEntityIOOutput m_OnRoseAboveMax; // 0x04F8 + CEntityIOOutput m_OnFellBelowMin; // 0x0510 + CEntityIOOutput m_OnFellBelowMax; // 0x0528 +}; +class CSoundOpvarSetOBBWindEntity : public CSoundOpvarSetPointBase // server +{ + Vector m_vMins; // 0x0550 + Vector m_vMaxs; // 0x055C + Vector m_vDistanceMins; // 0x0568 + Vector m_vDistanceMaxs; // 0x0574 + float32 m_flWindMin; // 0x0580 + float32 m_flWindMax; // 0x0584 + float32 m_flWindMapMin; // 0x0588 + float32 m_flWindMapMax; // 0x058C +}; +class PhysicsRagdollPose_t // server +{ + CNetworkUtlVectorBase< CTransform > m_Transforms; // 0x0008 + CHandle< CBaseEntity > m_hOwner; // 0x0020 + bool m_bSetFromDebugHistory; // 0x0024 +}; +class CPropDataComponent : public CEntityComponent // server +{ + float32 m_flDmgModBullet; // 0x0010 + float32 m_flDmgModClub; // 0x0014 + float32 m_flDmgModExplosive; // 0x0018 + float32 m_flDmgModFire; // 0x001C + CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x0020 + CUtlSymbolLarge m_iszBasePropData; // 0x0028 + int32 m_nInteractions; // 0x0030 + bool m_bSpawnMotionDisabled; // 0x0034 + int32 m_nDisableTakePhysicsDamageSpawnFlag; // 0x0038 + int32 m_nMotionDisabledSpawnFlag; // 0x003C +}; +class CScriptTriggerOnce : public CTriggerOnce // server +{ + Vector m_vExtent; // 0x08A8 +}; +class CLightOrthoEntity : public CLightEntity // server +{ +}; +class CInfoInstructorHintHostageRescueZone : public CPointEntity // server +{ +}; +class CPulseCell_LimitCount::InstanceState_t // pulse_runtime_lib +{ + int32 m_nCurrentCount; // 0x0000 +}; +class CTriggerTeleport : public CBaseTrigger // server +{ + CUtlSymbolLarge m_iLandmark; // 0x0890 + bool m_bUseLandmarkAngles; // 0x0898 + bool m_bMirrorPlayer; // 0x0899 + bool m_bCheckDestIfClearForPlayer; // 0x089A +}; +class CFuncWall : public CBaseModelEntity // server +{ + int32 m_nState; // 0x0730 +}; +class CBtActionAim : public CBtNode // server +{ + CUtlString m_szSensorInputKey; // 0x0068 + CUtlString m_szAimReadyKey; // 0x0080 + float32 m_flZoomCooldownTimestamp; // 0x0088 + bool m_bDoneAiming; // 0x008C + float32 m_flLerpStartTime; // 0x0090 + float32 m_flNextLookTargetLerpTime; // 0x0094 + float32 m_flPenaltyReductionRatio; // 0x0098 + QAngle m_NextLookTarget; // 0x009C + CountdownTimer m_AimTimer; // 0x00A8 + CountdownTimer m_SniperHoldTimer; // 0x00C0 + CountdownTimer m_FocusIntervalTimer; // 0x00D8 + bool m_bAcquired; // 0x00F0 +}; +class CCSGO_TeamPreviewCharacterPosition : public CBaseEntity // server +{ + int32 m_nVariant; // 0x04A8 + int32 m_nRandom; // 0x04AC + int32 m_nOrdinal; // 0x04B0 + CUtlString m_sWeaponName; // 0x04B8 + uint64 m_xuid; // 0x04C0 + CEconItemView m_agentItem; // 0x04C8 + CEconItemView m_glovesItem; // 0x0770 + CEconItemView m_weaponItem; // 0x0A18 +}; +class CGameRulesProxy : public CBaseEntity // server +{ +}; +class CInfoLadderDismount : public CBaseEntity // server +{ +}; +class CPulseServerFuncs // server +{ +}; +class CMessage : public CPointEntity // server +{ + CUtlSymbolLarge m_iszMessage; // 0x04A8 + float32 m_MessageVolume; // 0x04B0 + int32 m_MessageAttenuation; // 0x04B4 + float32 m_Radius; // 0x04B8 + CUtlSymbolLarge m_sNoise; // 0x04C0 + CEntityIOOutput m_OnShowMessage; // 0x04C8 +}; +class CPointVelocitySensor : public CPointEntity // server +{ + CHandle< CBaseEntity > m_hTargetEntity; // 0x04A8 + Vector m_vecAxis; // 0x04AC + bool m_bEnabled; // 0x04B8 + float32 m_fPrevVelocity; // 0x04BC + float32 m_flAvgInterval; // 0x04C0 + CEntityOutputTemplate< float32, float32 > m_Velocity; // 0x04C8 +}; +class EngineCountdownTimer // server +{ + float32 m_duration; // 0x0008 + float32 m_timestamp; // 0x000C + float32 m_timescale; // 0x0010 +}; +class CBaseModelEntityAPI // server +{ +}; +class CHostage : public CHostageExpresserShim // server +{ + CEntityIOOutput m_OnHostageBeginGrab; // 0x0B98 + CEntityIOOutput m_OnFirstPickedUp; // 0x0BB0 + CEntityIOOutput m_OnDroppedNotRescued; // 0x0BC8 + CEntityIOOutput m_OnRescued; // 0x0BE0 + EntitySpottedState_t m_entitySpottedState; // 0x0BF8 + int32 m_nSpotRules; // 0x0C10 + uint32 m_uiHostageSpawnExclusionGroupMask; // 0x0C14 + uint32 m_nHostageSpawnRandomFactor; // 0x0C18 + bool m_bRemove; // 0x0C1C + Vector m_vel; // 0x0C20 + bool m_isRescued; // 0x0C2C + bool m_jumpedThisFrame; // 0x0C2D + int32 m_nHostageState; // 0x0C30 + CHandle< CBaseEntity > m_leader; // 0x0C34 + CHandle< CCSPlayerPawnBase > m_lastLeader; // 0x0C38 + CountdownTimer m_reuseTimer; // 0x0C40 + bool m_hasBeenUsed; // 0x0C58 + Vector m_accel; // 0x0C5C + bool m_isRunning; // 0x0C68 + bool m_isCrouching; // 0x0C69 + CountdownTimer m_jumpTimer; // 0x0C70 + bool m_isWaitingForLeader; // 0x0C88 + CountdownTimer m_repathTimer; // 0x2C98 + CountdownTimer m_inhibitDoorTimer; // 0x2CB0 + CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x2D40 + CountdownTimer m_wiggleTimer; // 0x2D60 + bool m_isAdjusted; // 0x2D7C + bool m_bHandsHaveBeenCut; // 0x2D7D + CHandle< CCSPlayerPawn > m_hHostageGrabber; // 0x2D80 + GameTime_t m_fLastGrabTime; // 0x2D84 + Vector m_vecPositionWhenStartedDroppingToGround; // 0x2D88 + Vector m_vecGrabbedPos; // 0x2D94 + GameTime_t m_flRescueStartTime; // 0x2DA0 + GameTime_t m_flGrabSuccessTime; // 0x2DA4 + GameTime_t m_flDropStartTime; // 0x2DA8 + int32 m_nApproachRewardPayouts; // 0x2DAC + int32 m_nPickupEventCount; // 0x2DB0 + Vector m_vecSpawnGroundPos; // 0x2DB4 + VectorWS m_vecHostageResetPosition; // 0x2DEC +}; +class CScriptTriggerMultiple : public CTriggerMultiple // server +{ + Vector m_vExtent; // 0x08A8 +}; +class CEnvSpark : public CPointEntity // server +{ + float32 m_flDelay; // 0x04A8 + int32 m_nMagnitude; // 0x04AC + int32 m_nTrailLength; // 0x04B0 + int32 m_nType; // 0x04B4 + CEntityIOOutput m_OnSpark; // 0x04B8 +}; +class CCSPlayerController_DamageServices : public CPlayerControllerComponent // server +{ + int32 m_nSendUpdate; // 0x0040 + CUtlVectorEmbeddedNetworkVar< CDamageRecord > m_DamageList; // 0x0048 +}; +class CFilterLOS : public CBaseFilter // server +{ +}; +class CPointOrient : public CBaseEntity // server +{ + CUtlSymbolLarge m_iszSpawnTargetName; // 0x04A8 + CHandle< CBaseEntity > m_hTarget; // 0x04B0 + bool m_bActive; // 0x04B4 + PointOrientGoalDirectionType_t m_nGoalDirection; // 0x04B8 + PointOrientConstraint_t m_nConstraint; // 0x04BC + float32 m_flMaxTurnRate; // 0x04C0 + GameTime_t m_flLastGameTime; // 0x04C4 +}; +class sky3dparams_t // server +{ + int16 scale; // 0x0008 + Vector origin; // 0x000C + bool bClip3DSkyBoxNearToWorldFar; // 0x0018 + float32 flClip3DSkyBoxNearToWorldFarOffset; // 0x001C + fogparams_t fog; // 0x0020 + WorldGroupId_t m_nWorldGroupID; // 0x0088 +}; +class CWeaponP250 : public CCSWeaponBaseGun // server +{ +}; +class CDestructiblePartsComponent // server +{ + CNetworkVarChainer __m_pChainEntity; // 0x0000 + CUtlVector< uint16 > m_vecDamageTakenByHitGroup; // 0x0048 + CHandle< CBaseModelEntity > m_hOwner; // 0x0060 +}; +class CChangeLevel : public CBaseTrigger // server +{ + CUtlString m_sMapName; // 0x0890 + CUtlString m_sLandmarkName; // 0x0898 + CEntityIOOutput m_OnChangeLevel; // 0x08A0 + bool m_bTouched; // 0x08B8 + bool m_bNoTouch; // 0x08B9 + bool m_bNewChapter; // 0x08BA + bool m_bOnChangeLevelFired; // 0x08BB +}; +class CBaseButton : public CBaseToggle // server +{ + QAngle m_angMoveEntitySpace; // 0x07B0 + bool m_fStayPushed; // 0x07BC + bool m_fRotating; // 0x07BD + locksound_t m_ls; // 0x07C0 + CUtlSymbolLarge m_sUseSound; // 0x07E0 + CUtlSymbolLarge m_sLockedSound; // 0x07E8 + CUtlSymbolLarge m_sUnlockedSound; // 0x07F0 + CUtlSymbolLarge m_sOverrideAnticipationName; // 0x07F8 + bool m_bLocked; // 0x0800 + bool m_bDisabled; // 0x0801 + GameTime_t m_flUseLockedTime; // 0x0804 + bool m_bSolidBsp; // 0x0808 + CEntityIOOutput m_OnDamaged; // 0x0810 + CEntityIOOutput m_OnPressed; // 0x0828 + CEntityIOOutput m_OnUseLocked; // 0x0840 + CEntityIOOutput m_OnIn; // 0x0858 + CEntityIOOutput m_OnOut; // 0x0870 + int32 m_nState; // 0x0888 + CEntityHandle m_hConstraint; // 0x088C + CEntityHandle m_hConstraintParent; // 0x0890 + bool m_bForceNpcExclude; // 0x0894 + CUtlSymbolLarge m_sGlowEntity; // 0x0898 + CHandle< CBaseModelEntity > m_glowEntity; // 0x08A0 + bool m_usable; // 0x08A4 + CUtlSymbolLarge m_szDisplayText; // 0x08A8 +}; +class CPulseCell_SoundEventStart : public CPulseCell_BaseFlow // server +{ + SoundEventStartType_t m_Type; // 0x0048 +}; +class CPulseCell_Step_DebugLog : public CPulseCell_BaseFlow // pulse_runtime_lib +{ +}; +class CItem_Healthshot : public CWeaponBaseItem // server +{ +}; +class CBaseGrenade : public CBaseFlex // server +{ + CEntityIOOutput m_OnPlayerPickup; // 0x0AB8 + CEntityIOOutput m_OnExplode; // 0x0AD0 + bool m_bHasWarnedAI; // 0x0AE8 + bool m_bIsSmokeGrenade; // 0x0AE9 + bool m_bIsLive; // 0x0AEA + float32 m_DmgRadius; // 0x0AEC + GameTime_t m_flDetonateTime; // 0x0AF0 + float32 m_flWarnAITime; // 0x0AF4 + float32 m_flDamage; // 0x0AF8 + CUtlSymbolLarge m_iszBounceSound; // 0x0B00 + CUtlString m_ExplosionSound; // 0x0B08 + CHandle< CCSPlayerPawn > m_hThrower; // 0x0B14 + GameTime_t m_flNextAttack; // 0x0B2C + CHandle< CCSPlayerPawn > m_hOriginalThrower; // 0x0B30 +}; +class CColorCorrectionVolume : public CBaseTrigger // server +{ + float32 m_MaxWeight; // 0x0890 + float32 m_FadeDuration; // 0x0894 + float32 m_Weight; // 0x0898 + char[512] m_lookupFilename; // 0x089C + float32 m_LastEnterWeight; // 0x0A9C + GameTime_t m_LastEnterTime; // 0x0AA0 + float32 m_LastExitWeight; // 0x0AA4 + GameTime_t m_LastExitTime; // 0x0AA8 +}; +class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent // server +{ + CUtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > m_perRoundStats; // 0x0040 + CSMatchStats_t m_matchStats; // 0x00C8 + int32 m_iNumRoundKills; // 0x0188 + int32 m_iNumRoundKillsHeadshots; // 0x018C + float32 m_flTotalRoundDamageDealt; // 0x0190 +}; +class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance // server +{ + CBaseAnimGraphController m_animationController; // 0x04B0 +}; +class CPulseCell_BaseYieldingInflow : public CPulseCell_BaseFlow // pulse_runtime_lib +{ +}; +class PulseNodeDynamicOutflows_t // pulse_runtime_lib +{ + CUtlVector< PulseNodeDynamicOutflows_t::DynamicOutflow_t > m_Outflows; // 0x0000 +}; +class CFogVolume : public CServerOnlyModelEntity // server +{ + CUtlSymbolLarge m_fogName; // 0x0730 + CUtlSymbolLarge m_postProcessName; // 0x0738 + CUtlSymbolLarge m_colorCorrectionName; // 0x0740 + bool m_bDisabled; // 0x0750 + bool m_bInFogVolumesList; // 0x0751 +}; +class CFuncRotating : public CBaseModelEntity // server +{ + CEntityIOOutput m_OnStopped; // 0x0730 + CEntityIOOutput m_OnStarted; // 0x0748 + CEntityIOOutput m_OnReachedStart; // 0x0760 + RotationVector m_localRotationVector; // 0x0778 + float32 m_flFanFriction; // 0x0784 + float32 m_flAttenuation; // 0x0788 + float32 m_flVolume; // 0x078C + float32 m_flTargetSpeed; // 0x0790 + float32 m_flMaxSpeed; // 0x0794 + float32 m_flBlockDamage; // 0x0798 + CUtlSymbolLarge m_NoiseRunning; // 0x07A0 + bool m_bReversed; // 0x07A8 + bool m_bAccelDecel; // 0x07A9 + QAngle m_prevLocalAngles; // 0x07C0 + QAngle m_angStart; // 0x07CC + bool m_bStopAtStartPos; // 0x07D8 + Vector m_vecClientOrigin; // 0x07DC + QAngle m_vecClientAngles; // 0x07E8 +}; +class CTimerEntity : public CLogicalEntity // server +{ + CEntityIOOutput m_OnTimer; // 0x04A8 + CEntityIOOutput m_OnTimerHigh; // 0x04C0 + CEntityIOOutput m_OnTimerLow; // 0x04D8 + int32 m_iDisabled; // 0x04F0 + float32 m_flInitialDelay; // 0x04F4 + float32 m_flRefireTime; // 0x04F8 + bool m_bUpDownState; // 0x04FC + int32 m_iUseRandomTime; // 0x0500 + bool m_bPauseAfterFiring; // 0x0504 + float32 m_flLowerRandomBound; // 0x0508 + float32 m_flUpperRandomBound; // 0x050C + float32 m_flRemainingTime; // 0x0510 + bool m_bPaused; // 0x0514 +}; +class CBtActionMoveTo : public CBtNode // server +{ + CUtlString m_szDestinationInputKey; // 0x0060 + CUtlString m_szHidingSpotInputKey; // 0x0068 + CUtlString m_szThreatInputKey; // 0x0070 + Vector m_vecDestination; // 0x0078 + bool m_bAutoLookAdjust; // 0x0084 + bool m_bComputePath; // 0x0085 + float32 m_flDamagingAreasPenaltyCost; // 0x0088 + CountdownTimer m_CheckApproximateCornersTimer; // 0x0090 + CountdownTimer m_CheckHighPriorityItem; // 0x00A8 + CountdownTimer m_RepathTimer; // 0x00C0 + float32 m_flArrivalEpsilon; // 0x00D8 + float32 m_flAdditionalArrivalEpsilon2D; // 0x00DC + float32 m_flHidingSpotCheckDistanceThreshold; // 0x00E0 + float32 m_flNearestAreaDistanceThreshold; // 0x00E4 +}; +class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices // server +{ + float32 m_flStepSoundTime; // 0x0240 + float32 m_flFallVelocity; // 0x0244 + Vector m_groundNormal; // 0x0248 + float32 m_flSurfaceFriction; // 0x0254 + CUtlStringToken m_surfaceProps; // 0x0258 + int32 m_nStepside; // 0x0268 + Vector m_vecSmoothedVelocity; // 0x026C +}; +class CBaseEntityAPI // server +{ +}; +class CPulseCell_IsRequirementValid::Criteria_t // pulse_runtime_lib +{ + bool m_bIsValid; // 0x0000 +}; +class CWeaponG3SG1 : public CCSWeaponBaseGun // server +{ +}; +class CTriggerOnce : public CTriggerMultiple // server +{ +}; +class CSMatchStats_t : public CSPerRoundStats_t // server +{ + int32 m_iEnemy5Ks; // 0x0068 + int32 m_iEnemy4Ks; // 0x006C + int32 m_iEnemy3Ks; // 0x0070 + int32 m_iEnemyKnifeKills; // 0x0074 + int32 m_iEnemyTaserKills; // 0x0078 + int32 m_iEnemy2Ks; // 0x007C + int32 m_iUtility_Count; // 0x0080 + int32 m_iUtility_Successes; // 0x0084 + int32 m_iUtility_Enemies; // 0x0088 + int32 m_iFlash_Count; // 0x008C + int32 m_iFlash_Successes; // 0x0090 + float32 m_flHealthPointsRemovedTotal; // 0x0094 + float32 m_flHealthPointsDealtTotal; // 0x0098 + int32 m_nShotsFiredTotal; // 0x009C + int32 m_nShotsOnTargetTotal; // 0x00A0 + int32 m_i1v1Count; // 0x00A4 + int32 m_i1v1Wins; // 0x00A8 + int32 m_i1v2Count; // 0x00AC + int32 m_i1v2Wins; // 0x00B0 + int32 m_iEntryCount; // 0x00B4 + int32 m_iEntryWins; // 0x00B8 +}; +class EntityRenderAttribute_t // server +{ + CUtlStringToken m_ID; // 0x0030 + Vector4D m_Values; // 0x0034 +}; +class CPulseCell_Inflow_ObservableVariableListener : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReference; // 0x0080 + bool m_bSelfReference; // 0x0082 +}; +class CFuncMonitor : public CFuncBrush // server +{ + CUtlString m_targetCamera; // 0x0750 + int32 m_nResolutionEnum; // 0x0758 + bool m_bRenderShadows; // 0x075C + bool m_bUseUniqueColorTarget; // 0x075D + CUtlString m_brushModelName; // 0x0760 + CHandle< CBaseEntity > m_hTargetCamera; // 0x0768 + bool m_bEnabled; // 0x076C + bool m_bDraw3DSkybox; // 0x076D + bool m_bStartEnabled; // 0x076E +}; +class CInfoVisibilityBox : public CBaseEntity // server +{ + int32 m_nMode; // 0x04AC + Vector m_vBoxSize; // 0x04B0 + bool m_bEnabled; // 0x04BC +}; +class CGunTarget : public CBaseToggle // server +{ + bool m_on; // 0x07B0 + CHandle< CBaseEntity > m_hTargetEnt; // 0x07B4 + CEntityIOOutput m_OnDeath; // 0x07B8 +}; +class CSoundEventConeEntity : public CSoundEventEntity // server +{ + float32 m_flEmitterAngle; // 0x0558 + float32 m_flSweetSpotAngle; // 0x055C + float32 m_flAttenMin; // 0x0560 + float32 m_flAttenMax; // 0x0564 + CUtlSymbolLarge m_iszParameterName; // 0x0568 +}; +class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity // server +{ +}; +class CFilterMultipleAPI // server +{ +}; +class CDecoyProjectile : public CBaseCSGrenadeProjectile // server +{ + int32 m_nDecoyShotTick; // 0x0BC8 + int32 m_shotsRemaining; // 0x0BCC + GameTime_t m_fExpireTime; // 0x0BD0 + uint16 m_decoyWeaponDefIndex; // 0x0BE0 +}; +class CPrecipitationBlocker : public CBaseModelEntity // server +{ +}; +class CSoundOpvarSetPathCornerEntity : public CSoundOpvarSetPointEntity // server +{ + bool m_bUseParentedPath; // 0x0658 + float32 m_flDistMinSqr; // 0x065C + float32 m_flDistMaxSqr; // 0x0660 + CUtlSymbolLarge m_iszPathCornerEntityName; // 0x0668 +}; +class CPointClientCommand : public CPointEntity // server +{ +}; +class CHostageRescueZone : public CHostageRescueZoneShim // server +{ +}; +class CWorld : public CBaseModelEntity // server +{ +}; +class CPathMoverEntitySpawner : public CLogicalEntity // server +{ + CUtlSymbolLarge[4] m_szSpawnTemplates; // 0x04A8 + int32 m_nSpawnIndex; // 0x04C8 + CHandle< CPathMover > m_hPathMover; // 0x04CC + float32 m_flSpawnFrequencySeconds; // 0x04D0 + float32 m_flSpawnFrequencyDistToNearestMover; // 0x04D4 + CUtlHashtable< CHandle< CFuncMover >, CPathMoverEntitySpawn > m_mapSpawnedMoverTemplates; // 0x04D8 + int32 m_nMaxActive; // 0x04F8 + GameTime_t m_flLastSpawnTime; // 0x04FC + bool m_bEnabled; // 0x0500 +}; +class CModelState // server +{ + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x00A0 + CUtlSymbolLarge m_ModelName; // 0x00A8 + bool m_bClientClothCreationSuppressed; // 0x00F5 + uint64 m_MeshGroupMask; // 0x01A0 + CNetworkUtlVectorBase< int32 > m_nBodyGroupChoices; // 0x01F0 + int8 m_nIdealMotionType; // 0x023A + int8 m_nForceLOD; // 0x023B + int8 m_nClothUpdateFlags; // 0x023C +}; +class CPulseCell_LerpCameraSettings::CursorState_t : public CPulseCell_BaseLerp::CursorState_t // server +{ + CHandle< CPointCamera > m_hCamera; // 0x0008 + PointCameraSettings_t m_OverlaidStart; // 0x000C + PointCameraSettings_t m_OverlaidEnd; // 0x001C +}; +class CPulseCell_Outflow_CycleOrdered : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 +}; +class CWeaponGlock : public CCSWeaponBaseGun // server +{ +}; +class CHEGrenadeProjectile : public CBaseCSGrenadeProjectile // server +{ +}; +class CTriggerGravity : public CBaseTrigger // server +{ +}; +class CCollisionProperty // server +{ + VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x0010 + Vector m_vecMins; // 0x0040 + Vector m_vecMaxs; // 0x004C + uint8 m_usSolidFlags; // 0x005A + SolidType_t m_nSolidType; // 0x005B + uint8 m_triggerBloat; // 0x005C + SurroundingBoundsType_t m_nSurroundType; // 0x005D + uint8 m_CollisionGroup; // 0x005E + uint8 m_nEnablePhysics; // 0x005F + float32 m_flBoundingRadius; // 0x0060 + Vector m_vecSpecifiedSurroundingMins; // 0x0064 + Vector m_vecSpecifiedSurroundingMaxs; // 0x0070 + Vector m_vecSurroundingMaxs; // 0x007C + Vector m_vecSurroundingMins; // 0x0088 + Vector m_vCapsuleCenter1; // 0x0094 + Vector m_vCapsuleCenter2; // 0x00A0 + float32 m_flCapsuleRadius; // 0x00AC +}; +class CWeaponGalilAR : public CCSWeaponBaseGun // server +{ +}; +class CFilterMassGreater : public CBaseFilter // server +{ + float32 m_fFilterMass; // 0x04E0 +}; +class CWeaponMP7 : public CCSWeaponBaseGun // server +{ +}; +class CCSWeaponBaseGun : public CCSWeaponBase // server +{ + int32 m_zoomLevel; // 0x1130 + int32 m_iBurstShotsRemaining; // 0x1134 + int32 m_silencedModelIndex; // 0x1140 + bool m_inPrecache; // 0x1144 + bool m_bNeedsBoltAction; // 0x1145 + int32 m_nRevolverCylinderIdx; // 0x1148 + bool m_bSkillReloadAvailable; // 0x114C + bool m_bSkillReloadLiftedReloadKey; // 0x114D + bool m_bSkillBoltInterruptAvailable; // 0x114E + bool m_bSkillBoltLiftedFireKey; // 0x114F +}; +class CEnableMotionFixup : public CBaseEntity // server +{ +}; +class CLogicActiveAutosave : public CLogicAutosave // server +{ + int32 m_TriggerHitPoints; // 0x04B8 + float32 m_flTimeToTrigger; // 0x04BC + GameTime_t m_flStartTime; // 0x04C0 + float32 m_flDangerousTime; // 0x04C4 +}; +class CMathCounter : public CLogicalEntity // server +{ + float32 m_flMin; // 0x04A8 + float32 m_flMax; // 0x04AC + bool m_bHitMin; // 0x04B0 + bool m_bHitMax; // 0x04B1 + bool m_bDisabled; // 0x04B2 + CEntityOutputTemplate< float32, float32 > m_OutValue; // 0x04B8 + CEntityOutputTemplate< float32, float32 > m_OnGetValue; // 0x04D8 + CEntityIOOutput m_OnHitMin; // 0x04F8 + CEntityIOOutput m_OnHitMax; // 0x0510 + CEntityIOOutput m_OnChangedFromMin; // 0x0528 + CEntityIOOutput m_OnChangedFromMax; // 0x0540 +}; +class CCSGameModeRules_ArmsRace : public CCSGameModeRules // server +{ + CNetworkUtlVectorBase< CUtlString > m_WeaponSequence; // 0x0030 +}; +class CAttributeContainer : public CAttributeManager // server +{ + CEconItemView m_Item; // 0x0050 +}; +class CCSPlace : public CServerOnlyModelEntity // server +{ + CUtlSymbolLarge m_name; // 0x0748 +}; +class PulseSelectorOutflowList_t // pulse_runtime_lib +{ + CUtlVector< OutflowWithRequirements_t > m_Outflows; // 0x0000 +}; +class CFilterContext : public CBaseFilter // server +{ + CUtlSymbolLarge m_iFilterContext; // 0x04E0 +}; +class CLightEnvironmentEntity : public CLightDirectionalEntity // server +{ +}; +class CEnvDecal : public CBaseModelEntity // server +{ + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hDecalMaterial; // 0x0730 + float32 m_flWidth; // 0x0738 + float32 m_flHeight; // 0x073C + float32 m_flDepth; // 0x0740 + uint32 m_nRenderOrder; // 0x0744 + bool m_bProjectOnWorld; // 0x0748 + bool m_bProjectOnCharacters; // 0x0749 + bool m_bProjectOnWater; // 0x074A + float32 m_flDepthSortBias; // 0x074C +}; +class CEnvVolumetricFogVolume : public CBaseEntity // server +{ + bool m_bActive; // 0x04A8 + Vector m_vBoxMins; // 0x04AC + Vector m_vBoxMaxs; // 0x04B8 + bool m_bStartDisabled; // 0x04C4 + bool m_bIndirectUseLPVs; // 0x04C5 + float32 m_flStrength; // 0x04C8 + int32 m_nFalloffShape; // 0x04CC + float32 m_flFalloffExponent; // 0x04D0 + float32 m_flHeightFogDepth; // 0x04D4 + float32 m_fHeightFogEdgeWidth; // 0x04D8 + float32 m_fIndirectLightStrength; // 0x04DC + float32 m_fSunLightStrength; // 0x04E0 + float32 m_fNoiseStrength; // 0x04E4 + Color m_TintColor; // 0x04E8 + bool m_bOverrideTintColor; // 0x04EC + bool m_bOverrideIndirectLightStrength; // 0x04ED + bool m_bOverrideSunLightStrength; // 0x04EE + bool m_bOverrideNoiseStrength; // 0x04EF +}; +class CServerOnlyEntity : public CBaseEntity // server +{ +}; +class CPulseCell_PlaySequence::CursorState_t // server +{ + CHandle< CBaseAnimGraph > m_hTarget; // 0x0000 +}; +class CBodyComponentSkeletonInstance : public CBodyComponent // server +{ + CSkeletonInstance m_skeletonInstance; // 0x0080 +}; +class CItemGeneric : public CItem // server +{ + bool m_bHasTriggerRadius; // 0x0AD4 + bool m_bHasPickupRadius; // 0x0AD5 + float32 m_flPickupRadiusSqr; // 0x0AD8 + float32 m_flTriggerRadiusSqr; // 0x0ADC + GameTime_t m_flLastPickupCheck; // 0x0AE0 + bool m_bPlayerCounterListenerAdded; // 0x0AE4 + bool m_bPlayerInTriggerRadius; // 0x0AE5 + CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0x0AE8 + CUtlSymbolLarge m_pAmbientSoundEffect; // 0x0AF0 + bool m_bAutoStartAmbientSound; // 0x0AF8 + CUtlSymbolLarge m_pSpawnScriptFunction; // 0x0B00 + CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0x0B08 + CUtlSymbolLarge m_pPickupSoundEffect; // 0x0B10 + CUtlSymbolLarge m_pPickupScriptFunction; // 0x0B18 + CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0x0B20 + CUtlSymbolLarge m_pTimeoutSoundEffect; // 0x0B28 + CUtlSymbolLarge m_pTimeoutScriptFunction; // 0x0B30 + CUtlSymbolLarge m_pPickupFilterName; // 0x0B38 + CHandle< CBaseFilter > m_hPickupFilter; // 0x0B40 + CEntityIOOutput m_OnPickup; // 0x0B48 + CEntityIOOutput m_OnTimeout; // 0x0B60 + CEntityIOOutput m_OnTriggerStartTouch; // 0x0B78 + CEntityIOOutput m_OnTriggerTouch; // 0x0B90 + CEntityIOOutput m_OnTriggerEndTouch; // 0x0BA8 + CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0x0BC0 + float32 m_flPickupRadius; // 0x0BC8 + float32 m_flTriggerRadius; // 0x0BCC + CUtlSymbolLarge m_pTriggerSoundEffect; // 0x0BD0 + bool m_bGlowWhenInTrigger; // 0x0BD8 + Color m_glowColor; // 0x0BD9 + bool m_bUseable; // 0x0BDD + CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0x0BE0 +}; +class CPointValueRemapper : public CBaseEntity // server +{ + bool m_bDisabled; // 0x04A8 + bool m_bUpdateOnClient; // 0x04A9 + ValueRemapperInputType_t m_nInputType; // 0x04AC + CUtlSymbolLarge m_iszRemapLineStartName; // 0x04B0 + CUtlSymbolLarge m_iszRemapLineEndName; // 0x04B8 + CHandle< CBaseEntity > m_hRemapLineStart; // 0x04C0 + CHandle< CBaseEntity > m_hRemapLineEnd; // 0x04C4 + float32 m_flMaximumChangePerSecond; // 0x04C8 + float32 m_flDisengageDistance; // 0x04CC + float32 m_flEngageDistance; // 0x04D0 + bool m_bRequiresUseKey; // 0x04D4 + ValueRemapperOutputType_t m_nOutputType; // 0x04D8 + CUtlSymbolLarge m_iszOutputEntityName; // 0x04E0 + CUtlSymbolLarge m_iszOutputEntity2Name; // 0x04E8 + CUtlSymbolLarge m_iszOutputEntity3Name; // 0x04F0 + CUtlSymbolLarge m_iszOutputEntity4Name; // 0x04F8 + CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hOutputEntities; // 0x0500 + ValueRemapperHapticsType_t m_nHapticsType; // 0x0518 + ValueRemapperMomentumType_t m_nMomentumType; // 0x051C + float32 m_flMomentumModifier; // 0x0520 + float32 m_flSnapValue; // 0x0524 + float32 m_flCurrentMomentum; // 0x0528 + ValueRemapperRatchetType_t m_nRatchetType; // 0x052C + float32 m_flRatchetOffset; // 0x0530 + float32 m_flInputOffset; // 0x0534 + bool m_bEngaged; // 0x0538 + bool m_bFirstUpdate; // 0x0539 + float32 m_flPreviousValue; // 0x053C + GameTime_t m_flPreviousUpdateTickTime; // 0x0540 + Vector m_vecPreviousTestPoint; // 0x0544 + CHandle< CBasePlayerPawn > m_hUsingPlayer; // 0x0550 + float32 m_flCustomOutputValue; // 0x0554 + CUtlSymbolLarge m_iszSoundEngage; // 0x0558 + CUtlSymbolLarge m_iszSoundDisengage; // 0x0560 + CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x0568 + CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x0570 + CUtlSymbolLarge m_iszSoundMovingLoop; // 0x0578 + CEntityOutputTemplate< float32, float32 > m_Position; // 0x0598 + CEntityOutputTemplate< float32, float32 > m_PositionDelta; // 0x05B8 + CEntityIOOutput m_OnReachedValueZero; // 0x05D8 + CEntityIOOutput m_OnReachedValueOne; // 0x05F0 + CEntityIOOutput m_OnReachedValueCustom; // 0x0608 + CEntityIOOutput m_OnEngage; // 0x0620 + CEntityIOOutput m_OnDisengage; // 0x0638 +}; +class CBtNodeConditionInactive : public CBtNodeCondition // server +{ + float32 m_flRoundStartThresholdSeconds; // 0x0078 + float32 m_flSensorInactivityThresholdSeconds; // 0x007C + CountdownTimer m_SensorInactivityTimer; // 0x0080 +}; +class CCSGO_TeamIntroCounterTerroristPosition : public CCSGO_TeamIntroCharacterPosition // server +{ +}; +class CRagdollProp : public CBaseAnimGraph // server +{ + ragdoll_t m_ragdoll; // 0x0A30 + bool m_bStartDisabled; // 0x0A80 + CNetworkUtlVectorBase< bool > m_ragEnabled; // 0x0A88 + CNetworkUtlVectorBase< Vector > m_ragPos; // 0x0AA0 + CNetworkUtlVectorBase< QAngle > m_ragAngles; // 0x0AB8 + uint32 m_lastUpdateTickCount; // 0x0AD0 + bool m_allAsleep; // 0x0AD4 + bool m_bFirstCollisionAfterLaunch; // 0x0AD5 + CHandle< CBaseEntity > m_hDamageEntity; // 0x0AD8 + CHandle< CBaseEntity > m_hKiller; // 0x0ADC + CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x0AE0 + GameTime_t m_flLastPhysicsInfluenceTime; // 0x0AE4 + GameTime_t m_flFadeOutStartTime; // 0x0AE8 + float32 m_flFadeTime; // 0x0AEC + VectorWS m_vecLastOrigin; // 0x0AF0 + GameTime_t m_flAwakeTime; // 0x0AFC + GameTime_t m_flLastOriginChangeTime; // 0x0B00 + CUtlSymbolLarge m_strOriginClassName; // 0x0B08 + CUtlSymbolLarge m_strSourceClassName; // 0x0B10 + bool m_bHasBeenPhysgunned; // 0x0B18 + bool m_bAllowStretch; // 0x0B19 + float32 m_flBlendWeight; // 0x0B1C + float32 m_flDefaultFadeScale; // 0x0B20 + CUtlVector< Vector > m_ragdollMins; // 0x0B28 + CUtlVector< Vector > m_ragdollMaxs; // 0x0B40 + bool m_bShouldDeleteActivationRecord; // 0x0B58 +}; +class CScriptComponent : public CEntityComponent // entity2 +{ + CUtlSymbolLarge m_scriptClassName; // 0x0030 +}; +class CFuncTrain : public CBasePlatTrain // server +{ + CHandle< CBaseEntity > m_hCurrentTarget; // 0x07D8 + bool m_activated; // 0x07DC + CHandle< CBaseEntity > m_hEnemy; // 0x07E0 + float32 m_flBlockDamage; // 0x07E4 + GameTime_t m_flNextBlockTime; // 0x07E8 + CUtlSymbolLarge m_iszLastTarget; // 0x07F0 +}; +class CAI_ChangeHintGroup : public CBaseEntity // server +{ + int32 m_iSearchType; // 0x04A8 + CUtlSymbolLarge m_strSearchName; // 0x04B0 + CUtlSymbolLarge m_strNewHintGroup; // 0x04B8 + float32 m_flRadius; // 0x04C0 +}; +class CCSPlayer_BuyServices : public CPlayerPawnComponent // server +{ + CUtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > m_vecSellbackPurchaseEntries; // 0x00D0 +}; +class CWeaponAug : public CCSWeaponBaseGun // server +{ +}; +class CPhysHinge : public CPhysConstraint // server +{ + ConstraintSoundInfo m_soundInfo; // 0x0510 + CEntityIOOutput m_NotifyMinLimitReached; // 0x05A8 + CEntityIOOutput m_NotifyMaxLimitReached; // 0x05C0 + bool m_bAtMinLimit; // 0x05D8 + bool m_bAtMaxLimit; // 0x05D9 + constraint_hingeparams_t m_hinge; // 0x05DC + float32 m_hingeFriction; // 0x061C + float32 m_systemLoadScale; // 0x0620 + bool m_bIsAxisLocal; // 0x0624 + float32 m_flMinRotation; // 0x0628 + float32 m_flMaxRotation; // 0x062C + float32 m_flInitialRotation; // 0x0630 + float32 m_flMotorFrequency; // 0x0634 + float32 m_flMotorDampingRatio; // 0x0638 + float32 m_flAngleSpeed; // 0x063C + float32 m_flAngleSpeedThreshold; // 0x0640 + float32 m_flLimitsDebugVisRotation; // 0x0644 + CEntityIOOutput m_OnStartMoving; // 0x0648 + CEntityIOOutput m_OnStopMoving; // 0x0660 +}; +class CBuyZone : public CBaseTrigger // server +{ + int32 m_LegacyTeamNum; // 0x0890 +}; +class CWeaponSSG08 : public CCSWeaponBaseGun // server +{ +}; +class CLogicRelayAPI // server +{ +}; +class CInfoWorldLayer : public CBaseEntity // server +{ + CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x04A8 + CUtlSymbolLarge m_worldName; // 0x04C0 + CUtlSymbolLarge m_layerName; // 0x04C8 + bool m_bWorldLayerVisible; // 0x04D0 + bool m_bEntitiesSpawned; // 0x04D1 + bool m_bCreateAsChildSpawnGroup; // 0x04D2 + uint32 m_hLayerSpawnGroup; // 0x04D4 +}; +class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance // server +{ +}; +class CLogicProximity : public CPointEntity // server +{ +}; +class CPointGiveAmmo : public CPointEntity // server +{ + CHandle< CBaseEntity > m_pActivator; // 0x04A8 +}; +class FilterDamageType : public CBaseFilter // server +{ + int32 m_iDamageType; // 0x04E0 +}; +class CPointCamera : public CBaseEntity // server +{ + float32 m_FOV; // 0x04A8 + float32 m_Resolution; // 0x04AC + bool m_bFogEnable; // 0x04B0 + Color m_FogColor; // 0x04B1 + float32 m_flFogStart; // 0x04B8 + float32 m_flFogEnd; // 0x04BC + float32 m_flFogMaxDensity; // 0x04C0 + bool m_bActive; // 0x04C4 + bool m_bUseScreenAspectRatio; // 0x04C5 + float32 m_flAspectRatio; // 0x04C8 + bool m_bNoSky; // 0x04CC + float32 m_fBrightness; // 0x04D0 + float32 m_flZFar; // 0x04D4 + float32 m_flZNear; // 0x04D8 + bool m_bCanHLTVUse; // 0x04DC + bool m_bAlignWithParent; // 0x04DD + bool m_bDofEnabled; // 0x04DE + float32 m_flDofNearBlurry; // 0x04E0 + float32 m_flDofNearCrisp; // 0x04E4 + float32 m_flDofFarCrisp; // 0x04E8 + float32 m_flDofFarBlurry; // 0x04EC + float32 m_flDofTiltToGround; // 0x04F0 + float32 m_TargetFOV; // 0x04F4 + float32 m_DegreesPerSecond; // 0x04F8 + bool m_bIsOn; // 0x04FC + CPointCamera* m_pNext; // 0x0500 +}; +class CAttributeList // server +{ + CUtlVectorEmbeddedNetworkVar< CEconItemAttribute > m_Attributes; // 0x0008 + CAttributeManager* m_pManager; // 0x0070 +}; +class CPulseCell_Inflow_Wait : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_WakeResume; // 0x0048 +}; +class CFilterProximity : public CBaseFilter // server +{ + float32 m_flRadius; // 0x04E0 +}; +class CCS2WeaponGraphController : public CAnimGraphControllerBase // server +{ + CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_action; // 0x0090 + CAnimGraph2ParamOptionalRef< bool > m_bActionReset; // 0x00A8 + CAnimGraph2ParamOptionalRef< float32 > m_flWeaponActionSpeedScale; // 0x00C0 + CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponCategory; // 0x00D8 + CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponType; // 0x00F0 + CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponExtraInfo; // 0x0108 + CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmo; // 0x0120 + CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmoMax; // 0x0138 + CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmoReserve; // 0x0150 + CAnimGraph2ParamOptionalRef< bool > m_bWeaponIsSilenced; // 0x0168 + CAnimGraph2ParamOptionalRef< float32 > m_flWeaponIronsightAmount; // 0x0180 + CAnimGraph2ParamOptionalRef< bool > m_bIsUsingLegacyModel; // 0x0198 + CAnimGraph2ParamOptionalRef< float32 > m_idleVariation; // 0x01B0 + CAnimGraph2ParamOptionalRef< float32 > m_deployVariation; // 0x01C8 + CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_attackType; // 0x01E0 + CAnimGraph2ParamOptionalRef< float32 > m_attackThrowStrength; // 0x01F8 + CAnimGraph2ParamOptionalRef< float32 > m_flAttackVariation; // 0x0210 + CAnimGraph2ParamOptionalRef< float32 > m_inspectVariation; // 0x0228 + CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_inspectExtraInfo; // 0x0240 + CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_reloadStage; // 0x0258 +}; +class CEffectData // server +{ + VectorWS m_vOrigin; // 0x0008 + VectorWS m_vStart; // 0x0014 + Vector m_vNormal; // 0x0020 + QAngle m_vAngles; // 0x002C + CEntityHandle m_hEntity; // 0x0038 + CEntityHandle m_hOtherEntity; // 0x003C + float32 m_flScale; // 0x0040 + float32 m_flMagnitude; // 0x0044 + float32 m_flRadius; // 0x0048 + CUtlStringToken m_nSurfaceProp; // 0x004C + CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x0050 + uint32 m_nDamageType; // 0x0058 + uint8 m_nPenetrate; // 0x005C + uint16 m_nMaterial; // 0x005E + int16 m_nHitBox; // 0x0060 + uint8 m_nColor; // 0x0062 + uint8 m_fFlags; // 0x0063 + AttachmentHandle_t m_nAttachmentIndex; // 0x0064 + CUtlStringToken m_nAttachmentName; // 0x0068 + uint16 m_iEffectName; // 0x006C + uint8 m_nExplosionType; // 0x006E +}; +class CEntityDissolve : public CBaseModelEntity // server +{ + float32 m_flFadeInStart; // 0x0730 + float32 m_flFadeInLength; // 0x0734 + float32 m_flFadeOutModelStart; // 0x0738 + float32 m_flFadeOutModelLength; // 0x073C + float32 m_flFadeOutStart; // 0x0740 + float32 m_flFadeOutLength; // 0x0744 + GameTime_t m_flStartTime; // 0x0748 + EntityDisolveType_t m_nDissolveType; // 0x074C + Vector m_vDissolverOrigin; // 0x0750 + uint32 m_nMagnitude; // 0x075C +}; +class CCSGameRules : public CTeamplayRules // server +{ + bool m_bFreezePeriod; // 0x00D8 + bool m_bWarmupPeriod; // 0x00D9 + GameTime_t m_fWarmupPeriodEnd; // 0x00DC + GameTime_t m_fWarmupPeriodStart; // 0x00E0 + bool m_bTerroristTimeOutActive; // 0x00E4 + bool m_bCTTimeOutActive; // 0x00E5 + float32 m_flTerroristTimeOutRemaining; // 0x00E8 + float32 m_flCTTimeOutRemaining; // 0x00EC + int32 m_nTerroristTimeOuts; // 0x00F0 + int32 m_nCTTimeOuts; // 0x00F4 + bool m_bTechnicalTimeOut; // 0x00F8 + bool m_bMatchWaitingForResume; // 0x00F9 + int32 m_iFreezeTime; // 0x00FC + int32 m_iRoundTime; // 0x0100 + float32 m_fMatchStartTime; // 0x0104 + GameTime_t m_fRoundStartTime; // 0x0108 + GameTime_t m_flRestartRoundTime; // 0x010C + bool m_bGameRestart; // 0x0110 + float32 m_flGameStartTime; // 0x0114 + float32 m_timeUntilNextPhaseStarts; // 0x0118 + int32 m_gamePhase; // 0x011C + int32 m_totalRoundsPlayed; // 0x0120 + int32 m_nRoundsPlayedThisPhase; // 0x0124 + int32 m_nOvertimePlaying; // 0x0128 + int32 m_iHostagesRemaining; // 0x012C + bool m_bAnyHostageReached; // 0x0130 + bool m_bMapHasBombTarget; // 0x0131 + bool m_bMapHasRescueZone; // 0x0132 + bool m_bMapHasBuyZone; // 0x0133 + bool m_bIsQueuedMatchmaking; // 0x0134 + int32 m_nQueuedMatchmakingMode; // 0x0138 + bool m_bIsValveDS; // 0x013C + bool m_bLogoMap; // 0x013D + bool m_bPlayAllStepSoundsOnServer; // 0x013E + int32 m_iSpectatorSlotCount; // 0x0140 + int32 m_MatchDevice; // 0x0144 + bool m_bHasMatchStarted; // 0x0148 + int32 m_nNextMapInMapgroup; // 0x014C + char[512] m_szTournamentEventName; // 0x0150 + char[512] m_szTournamentEventStage; // 0x0350 + char[512] m_szMatchStatTxt; // 0x0550 + char[512] m_szTournamentPredictionsTxt; // 0x0750 + int32 m_nTournamentPredictionsPct; // 0x0950 + GameTime_t m_flCMMItemDropRevealStartTime; // 0x0954 + GameTime_t m_flCMMItemDropRevealEndTime; // 0x0958 + bool m_bIsDroppingItems; // 0x095C + bool m_bIsQuestEligible; // 0x095D + bool m_bIsHltvActive; // 0x095E + bool m_bBombPlanted; // 0x095F + uint16[100] m_arrProhibitedItemIndices; // 0x0960 + uint32[4] m_arrTournamentActiveCasterAccounts; // 0x0A28 + int32 m_numBestOfMaps; // 0x0A38 + int32 m_nHalloweenMaskListSeed; // 0x0A3C + bool m_bBombDropped; // 0x0A40 + int32 m_iRoundWinStatus; // 0x0A44 + int32 m_eRoundWinReason; // 0x0A48 + bool m_bTCantBuy; // 0x0A4C + bool m_bCTCantBuy; // 0x0A4D + int32[30] m_iMatchStats_RoundResults; // 0x0A50 + int32[30] m_iMatchStats_PlayersAlive_CT; // 0x0AC8 + int32[30] m_iMatchStats_PlayersAlive_T; // 0x0B40 + float32[32] m_TeamRespawnWaveTimes; // 0x0BB8 + GameTime_t[32] m_flNextRespawnWave; // 0x0C38 + Vector m_vMinimapMins; // 0x0CB8 + Vector m_vMinimapMaxs; // 0x0CC4 + float32[8] m_MinimapVerticalSectionHeights; // 0x0CD0 + uint64 m_ullLocalMatchID; // 0x0CF0 + int32[10] m_nEndMatchMapGroupVoteTypes; // 0x0CF8 + int32[10] m_nEndMatchMapGroupVoteOptions; // 0x0D20 + int32 m_nEndMatchMapVoteWinner; // 0x0D48 + int32 m_iNumConsecutiveCTLoses; // 0x0D4C + int32 m_iNumConsecutiveTerroristLoses; // 0x0D50 + bool m_bHasHostageBeenTouched; // 0x0D70 + GameTime_t m_flIntermissionStartTime; // 0x0D74 + GameTime_t m_flIntermissionEndTime; // 0x0D78 + bool m_bLevelInitialized; // 0x0D7C + int32 m_iTotalRoundsPlayed; // 0x0D80 + int32 m_iUnBalancedRounds; // 0x0D84 + bool m_endMatchOnRoundReset; // 0x0D88 + bool m_endMatchOnThink; // 0x0D89 + int32 m_iNumTerrorist; // 0x0D8C + int32 m_iNumCT; // 0x0D90 + int32 m_iNumSpawnableTerrorist; // 0x0D94 + int32 m_iNumSpawnableCT; // 0x0D98 + CUtlVector< int32 > m_arrSelectedHostageSpawnIndices; // 0x0DA0 + int32 m_nSpawnPointsRandomSeed; // 0x0DB8 + bool m_bFirstConnected; // 0x0DBC + bool m_bCompleteReset; // 0x0DBD + bool m_bPickNewTeamsOnReset; // 0x0DBE + bool m_bScrambleTeamsOnRestart; // 0x0DBF + bool m_bSwapTeamsOnRestart; // 0x0DC0 + CUtlVector< int32 > m_nEndMatchTiedVotes; // 0x0DC8 + bool m_bNeedToAskPlayersForContinueVote; // 0x0DE4 + uint32 m_numQueuedMatchmakingAccounts; // 0x0DE8 + float32 m_fAvgPlayerRank; // 0x0DEC + char* m_pQueuedMatchmakingReservationString; // 0x0DF0 + uint32 m_numTotalTournamentDrops; // 0x0DF8 + uint32 m_numSpectatorsCountMax; // 0x0DFC + uint32 m_numSpectatorsCountMaxTV; // 0x0E00 + uint32 m_numSpectatorsCountMaxLnk; // 0x0E04 + int32 m_nCTsAliveAtFreezetimeEnd; // 0x0E10 + int32 m_nTerroristsAliveAtFreezetimeEnd; // 0x0E14 + bool m_bForceTeamChangeSilent; // 0x0E18 + bool m_bLoadingRoundBackupData; // 0x0E19 + int32 m_nMatchInfoShowType; // 0x0E50 + float32 m_flMatchInfoDecidedTime; // 0x0E54 + int32 mTeamDMLastWinningTeamNumber; // 0x0E70 + float32 mTeamDMLastThinkTime; // 0x0E74 + float32 m_flTeamDMLastAnnouncementTime; // 0x0E78 + int32 m_iAccountTerrorist; // 0x0E7C + int32 m_iAccountCT; // 0x0E80 + int32 m_iSpawnPointCount_Terrorist; // 0x0E84 + int32 m_iSpawnPointCount_CT; // 0x0E88 + int32 m_iMaxNumTerrorists; // 0x0E8C + int32 m_iMaxNumCTs; // 0x0E90 + int32 m_iLoserBonusMostRecentTeam; // 0x0E94 + float32 m_tmNextPeriodicThink; // 0x0E98 + bool m_bVoiceWonMatchBragFired; // 0x0E9C + float32 m_fWarmupNextChatNoticeTime; // 0x0EA0 + int32 m_iHostagesRescued; // 0x0EA8 + int32 m_iHostagesTouched; // 0x0EAC + float32 m_flNextHostageAnnouncement; // 0x0EB0 + bool m_bNoTerroristsKilled; // 0x0EB4 + bool m_bNoCTsKilled; // 0x0EB5 + bool m_bNoEnemiesKilled; // 0x0EB6 + bool m_bCanDonateWeapons; // 0x0EB7 + float32 m_firstKillTime; // 0x0EBC + float32 m_firstBloodTime; // 0x0EC4 + bool m_hostageWasInjured; // 0x0EE0 + bool m_hostageWasKilled; // 0x0EE1 + bool m_bVoteCalled; // 0x0EF0 + bool m_bServerVoteOnReset; // 0x0EF1 + float32 m_flVoteCheckThrottle; // 0x0EF4 + bool m_bBuyTimeEnded; // 0x0EF8 + int32 m_nLastFreezeEndBeep; // 0x0EFC + bool m_bTargetBombed; // 0x0F00 + bool m_bBombDefused; // 0x0F01 + bool m_bMapHasBombZone; // 0x0F02 + Vector m_vecMainCTSpawnPos; // 0x0F50 + CUtlVector< CHandle< SpawnPoint > > m_CTSpawnPointsMasterList; // 0x0F60 + CUtlVector< CHandle< SpawnPoint > > m_TerroristSpawnPointsMasterList; // 0x0F78 + bool m_bRespawningAllRespawnablePlayers; // 0x0F90 + int32 m_iNextCTSpawnPoint; // 0x0F94 + float32 m_flCTSpawnPointUsedTime; // 0x0F98 + int32 m_iNextTerroristSpawnPoint; // 0x0F9C + float32 m_flTerroristSpawnPointUsedTime; // 0x0FA0 + CUtlVector< CHandle< SpawnPoint > > m_CTSpawnPoints; // 0x0FA8 + CUtlVector< CHandle< SpawnPoint > > m_TerroristSpawnPoints; // 0x0FC0 + bool m_bIsUnreservedGameServer; // 0x0FD8 + float32 m_fAutobalanceDisplayTime; // 0x0FDC + bool m_bAllowWeaponSwitch; // 0x1018 + bool m_bRoundTimeWarningTriggered; // 0x1019 + GameTime_t m_phaseChangeAnnouncementTime; // 0x101C + float32 m_fNextUpdateTeamClanNamesTime; // 0x1020 + GameTime_t m_flLastThinkTime; // 0x1024 + float32 m_fAccumulatedRoundOffDamage; // 0x1028 + int32 m_nShorthandedBonusLastEvalRound; // 0x102C + int32 m_nMatchAbortedEarlyReason; // 0x1078 + bool m_bHasTriggeredRoundStartMusic; // 0x107C + bool m_bSwitchingTeamsAtRoundReset; // 0x107D + CCSGameModeRules* m_pGameModeRules; // 0x1098 + KeyValues3 m_BtGlobalBlackboard; // 0x10A0 + CHandle< CBaseEntity > m_hPlayerResource; // 0x1138 + CRetakeGameRules m_RetakeRules; // 0x1140 + CUtlVector< int32 >[4] m_arrTeamUniqueKillWeaponsMatch; // 0x1330 + bool[4] m_bTeamLastKillUsedUniqueWeaponMatch; // 0x1390 + uint8 m_nMatchEndCount; // 0x13B8 + int32 m_nTTeamIntroVariant; // 0x13BC + int32 m_nCTTeamIntroVariant; // 0x13C0 + bool m_bTeamIntroPeriod; // 0x13C4 + GameTime_t m_fTeamIntroPeriodEnd; // 0x13C8 + bool m_bPlayedTeamIntroVO; // 0x13CC + int32 m_iRoundEndWinnerTeam; // 0x13D0 + int32 m_eRoundEndReason; // 0x13D4 + bool m_bRoundEndShowTimerDefend; // 0x13D8 + int32 m_iRoundEndTimerTime; // 0x13DC + CUtlString m_sRoundEndFunFactToken; // 0x13E0 + CPlayerSlot m_iRoundEndFunFactPlayerSlot; // 0x13E8 + int32 m_iRoundEndFunFactData1; // 0x13EC + int32 m_iRoundEndFunFactData2; // 0x13F0 + int32 m_iRoundEndFunFactData3; // 0x13F4 + CUtlString m_sRoundEndMessage; // 0x13F8 + int32 m_iRoundEndPlayerCount; // 0x1400 + bool m_bRoundEndNoMusic; // 0x1404 + int32 m_iRoundEndLegacy; // 0x1408 + uint8 m_nRoundEndCount; // 0x140C + int32 m_iRoundStartRoundNumber; // 0x1410 + uint8 m_nRoundStartCount; // 0x1414 + float64 m_flLastPerfSampleTime; // 0x5420 +}; +class CPulseCell_Outflow_CycleShuffled : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 +}; +class CBaseCSGrenadeProjectile : public CBaseGrenade // server +{ + Vector m_vInitialPosition; // 0x0B40 + Vector m_vInitialVelocity; // 0x0B4C + int32 m_nBounces; // 0x0B58 + CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_nExplodeEffectIndex; // 0x0B60 + int32 m_nExplodeEffectTickBegin; // 0x0B68 + Vector m_vecExplodeEffectOrigin; // 0x0B6C + GameTime_t m_flSpawnTime; // 0x0B78 + uint8 m_unOGSExtraFlags; // 0x0B7C + bool m_bDetonationRecorded; // 0x0B7D + uint16 m_nItemIndex; // 0x0B7E + Vector m_vecOriginalSpawnLocation; // 0x0B80 + GameTime_t m_flLastBounceSoundTime; // 0x0B8C + RotationVector m_vecGrenadeSpin; // 0x0B90 + Vector m_vecLastHitSurfaceNormal; // 0x0B9C + int32 m_nTicksAtZeroVelocity; // 0x0BA8 + bool m_bHasEverHitEnemy; // 0x0BAC +}; +class CPhysConstraint : public CLogicalEntity // server +{ + CUtlSymbolLarge m_nameAttach1; // 0x04B0 + CUtlSymbolLarge m_nameAttach2; // 0x04B8 + CHandle< CBaseEntity > m_hAttach1; // 0x04C0 + CHandle< CBaseEntity > m_hAttach2; // 0x04C4 + CUtlSymbolLarge m_nameAttachment1; // 0x04C8 + CUtlSymbolLarge m_nameAttachment2; // 0x04D0 + CUtlSymbolLarge m_breakSound; // 0x04D8 + float32 m_forceLimit; // 0x04E0 + float32 m_torqueLimit; // 0x04E4 + float32 m_minTeleportDistance; // 0x04E8 + bool m_bSnapObjectPositions; // 0x04EC + bool m_bTreatEntity1AsInfiniteMass; // 0x04ED + CEntityIOOutput m_OnBreak; // 0x04F0 +}; +class CLogicAchievement : public CLogicalEntity // server +{ + bool m_bDisabled; // 0x04A8 + CUtlSymbolLarge m_iszAchievementEventID; // 0x04B0 + CEntityIOOutput m_OnFired; // 0x04B8 +}; +class CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t // server +{ + CEconItemView* pItem; // 0x0000 + uint16 team; // 0x0008 + uint16 slot; // 0x000A +}; +class CLightComponent : public CEntityComponent // server +{ + CNetworkVarChainer __m_pChainEntity; // 0x0038 + Color m_Color; // 0x0075 + Color m_SecondaryColor; // 0x0079 + float32 m_flBrightness; // 0x0080 + float32 m_flBrightnessScale; // 0x0084 + float32 m_flBrightnessMult; // 0x0088 + float32 m_flRange; // 0x008C + float32 m_flFalloff; // 0x0090 + float32 m_flAttenuation0; // 0x0094 + float32 m_flAttenuation1; // 0x0098 + float32 m_flAttenuation2; // 0x009C + float32 m_flTheta; // 0x00A0 + float32 m_flPhi; // 0x00A4 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x00A8 + int32 m_nCascades; // 0x00B0 + int32 m_nCastShadows; // 0x00B4 + int32 m_nShadowWidth; // 0x00B8 + int32 m_nShadowHeight; // 0x00BC + bool m_bRenderDiffuse; // 0x00C0 + int32 m_nRenderSpecular; // 0x00C4 + bool m_bRenderTransmissive; // 0x00C8 + float32 m_flOrthoLightWidth; // 0x00CC + float32 m_flOrthoLightHeight; // 0x00D0 + int32 m_nStyle; // 0x00D4 + CUtlString m_Pattern; // 0x00D8 + int32 m_nCascadeRenderStaticObjects; // 0x00E0 + float32 m_flShadowCascadeCrossFade; // 0x00E4 + float32 m_flShadowCascadeDistanceFade; // 0x00E8 + float32 m_flShadowCascadeDistance0; // 0x00EC + float32 m_flShadowCascadeDistance1; // 0x00F0 + float32 m_flShadowCascadeDistance2; // 0x00F4 + float32 m_flShadowCascadeDistance3; // 0x00F8 + int32 m_nShadowCascadeResolution0; // 0x00FC + int32 m_nShadowCascadeResolution1; // 0x0100 + int32 m_nShadowCascadeResolution2; // 0x0104 + int32 m_nShadowCascadeResolution3; // 0x0108 + bool m_bUsesBakedShadowing; // 0x010C + int32 m_nShadowPriority; // 0x0110 + int32 m_nBakedShadowIndex; // 0x0114 + int32 m_nLightPathUniqueId; // 0x0118 + int32 m_nLightMapUniqueId; // 0x011C + bool m_bRenderToCubemaps; // 0x0120 + bool m_bAllowSSTGeneration; // 0x0121 + int32 m_nDirectLight; // 0x0124 + int32 m_nIndirectLight; // 0x0128 + bool m_bDynamicBounce; // 0x012C + float32 m_flFadeMinDist; // 0x0130 + float32 m_flFadeMaxDist; // 0x0134 + float32 m_flShadowFadeMinDist; // 0x0138 + float32 m_flShadowFadeMaxDist; // 0x013C + bool m_bEnabled; // 0x0140 + bool m_bFlicker; // 0x0141 + bool m_bPrecomputedFieldsValid; // 0x0142 + Vector m_vPrecomputedBoundsMins; // 0x0144 + Vector m_vPrecomputedBoundsMaxs; // 0x0150 + Vector m_vPrecomputedOBBOrigin; // 0x015C + QAngle m_vPrecomputedOBBAngles; // 0x0168 + Vector m_vPrecomputedOBBExtent; // 0x0174 + float32 m_flPrecomputedMaxRange; // 0x0180 + int32 m_nFogLightingMode; // 0x0184 + float32 m_flFogContributionStength; // 0x0188 + float32 m_flNearClipPlane; // 0x018C + Color m_SkyColor; // 0x0190 + float32 m_flSkyIntensity; // 0x0194 + Color m_SkyAmbientBounce; // 0x0198 + bool m_bUseSecondaryColor; // 0x019C + bool m_bMixedShadows; // 0x019D + GameTime_t m_flLightStyleStartTime; // 0x01A0 + float32 m_flCapsuleLength; // 0x01A4 + float32 m_flMinRoughness; // 0x01A8 + bool m_bPvsModifyEntity; // 0x01B8 +}; +class CCSWeaponBase : public CBasePlayerWeapon // server +{ + bool m_bRemoveable; // 0x0E20 + bool m_bPlayerAmmoStockOnPickup; // 0x0E21 + bool m_bRequireUseToTouch; // 0x0E22 + WeaponGameplayAnimState m_iWeaponGameplayAnimState; // 0x0E24 + GameTime_t m_flWeaponGameplayAnimStateTimestamp; // 0x0E28 + GameTime_t m_flInspectCancelCompleteTime; // 0x0E2C + bool m_bInspectPending; // 0x0E30 + bool m_bInspectShouldLoop; // 0x0E31 + int32 m_nLastEmptySoundCmdNum; // 0x0E5C + bool m_bFireOnEmpty; // 0x0E78 + CEntityIOOutput m_OnPlayerPickup; // 0x0E80 + CSWeaponMode m_weaponMode; // 0x0E98 + float32 m_flTurningInaccuracyDelta; // 0x0E9C + Vector m_vecTurningInaccuracyEyeDirLast; // 0x0EA0 + float32 m_flTurningInaccuracy; // 0x0EAC + float32 m_fAccuracyPenalty; // 0x0EB0 + GameTime_t m_flLastAccuracyUpdateTime; // 0x0EB4 + float32 m_fAccuracySmoothedForZoom; // 0x0EB8 + int32 m_iRecoilIndex; // 0x0EBC + float32 m_flRecoilIndex; // 0x0EC0 + bool m_bBurstMode; // 0x0EC4 + GameTick_t m_nPostponeFireReadyTicks; // 0x0EC8 + float32 m_flPostponeFireReadyFrac; // 0x0ECC + bool m_bInReload; // 0x0ED0 + GameTime_t m_flDroppedAtTime; // 0x0ED4 + bool m_bIsHauledBack; // 0x0ED8 + bool m_bSilencerOn; // 0x0ED9 + GameTime_t m_flTimeSilencerSwitchComplete; // 0x0EDC + float32 m_flWeaponActionPlaybackRate; // 0x0EE0 + int32 m_iOriginalTeamNumber; // 0x0EE4 + int32 m_iMostRecentTeamNumber; // 0x0EE8 + bool m_bDroppedNearBuyZone; // 0x0EEC + float32 m_flNextAttackRenderTimeOffset; // 0x0EF0 + bool m_bCanBePickedUp; // 0x0F08 + bool m_bUseCanOverrideNextOwnerTouchTime; // 0x0F09 + GameTime_t m_nextOwnerTouchTime; // 0x0F0C + GameTime_t m_nextPrevOwnerTouchTime; // 0x0F10 + GameTime_t m_nextPrevOwnerUseTime; // 0x0F18 + CHandle< CCSPlayerPawn > m_hPrevOwner; // 0x0F1C + GameTick_t m_nDropTick; // 0x0F20 + bool m_bWasActiveWeaponWhenDropped; // 0x0F24 + bool m_donated; // 0x0F44 + GameTime_t m_fLastShotTime; // 0x0F48 + bool m_bWasOwnedByCT; // 0x0F4C + bool m_bWasOwnedByTerrorist; // 0x0F4D + int32 m_numRemoveUnownedWeaponThink; // 0x0F50 + CIronSightController m_IronSightController; // 0x0F58 + int32 m_iIronSightMode; // 0x0F70 + GameTime_t m_flLastLOSTraceFailureTime; // 0x0F74 + float32 m_flWatTickOffset; // 0x0F78 + GameTime_t m_flLastShakeTime; // 0x0F88 +}; +class CPointClientUIDialog : public CBaseClientUIEntity // server +{ + CHandle< CBaseEntity > m_hActivator; // 0x0890 + bool m_bStartEnabled; // 0x0894 +}; +class CLogicLineToEntity : public CLogicalEntity // server +{ + CEntityOutputTemplate< Vector, Vector > m_Line; // 0x04A8 + CUtlSymbolLarge m_SourceName; // 0x04D0 + CHandle< CBaseEntity > m_StartEntity; // 0x04D8 + CHandle< CBaseEntity > m_EndEntity; // 0x04DC +}; +class CSoundAreaEntitySphere : public CSoundAreaEntityBase // server +{ + float32 m_flRadius; // 0x04C8 +}; +class CCSPlayer_ActionTrackingServices : public CPlayerPawnComponent // server +{ + CHandle< CBasePlayerWeapon > m_hLastWeaponBeforeC4AutoSwitch; // 0x01F8 + bool m_bIsRescuing; // 0x0224 + WeaponPurchaseTracker_t m_weaponPurchasesThisMatch; // 0x0228 + WeaponPurchaseTracker_t m_weaponPurchasesThisRound; // 0x0298 +}; +class CPhysicalButton : public CBaseButton // server +{ +}; +class CInfoSpawnGroupLoadUnload : public CLogicalEntity // server +{ + CEntityIOOutput m_OnSpawnGroupLoadStarted; // 0x04A8 + CEntityIOOutput m_OnSpawnGroupLoadFinished; // 0x04C0 + CEntityIOOutput m_OnSpawnGroupUnloadStarted; // 0x04D8 + CEntityIOOutput m_OnSpawnGroupUnloadFinished; // 0x04F0 + CUtlSymbolLarge m_iszSpawnGroupName; // 0x0508 + CUtlSymbolLarge m_iszSpawnGroupFilterName; // 0x0510 + CUtlSymbolLarge m_iszLandmarkName; // 0x0518 + CUtlString m_sFixedSpawnGroupName; // 0x0520 + float32 m_flTimeoutInterval; // 0x0528 + bool m_bAutoActivate; // 0x052C + bool m_bUnloadingStarted; // 0x052D + bool m_bQueueActiveSpawnGroupChange; // 0x052E + bool m_bQueueFinishLoading; // 0x052F +}; +class CSoundAreaEntityOrientedBox : public CSoundAreaEntityBase // server +{ + Vector m_vMin; // 0x04C8 + Vector m_vMax; // 0x04D4 +}; +class CCSObserver_MovementServices : public CPlayer_MovementServices // server +{ +}; +class CPulseCell_Outflow_ListenForAnimgraphTag : public CPulseCell_BaseYieldingInflow // server +{ + CPulse_ResumePoint m_OnStart; // 0x0048 + CPulse_ResumePoint m_OnEnd; // 0x0090 + CPulse_ResumePoint m_OnCanceled; // 0x00D8 + CGlobalSymbol m_TagName; // 0x0120 +}; +class CBodyComponent : public CEntityComponent // server +{ + CGameSceneNode* m_pSceneNode; // 0x0008 + CNetworkVarChainer __m_pChainEntity; // 0x0048 +}; +class CPulseCell_Inflow_Method : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_MethodName; // 0x0080 + CUtlString m_Description; // 0x0090 + bool m_bIsPublic; // 0x0098 + CPulseValueFullType m_ReturnType; // 0x00A0 + CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x00B8 +}; +class CDecoyGrenade : public CBaseCSGrenade // server +{ +}; +class CEconItemView : public IEconItemInterface // server +{ + uint16 m_iItemDefinitionIndex; // 0x0038 + int32 m_iEntityQuality; // 0x003C + uint32 m_iEntityLevel; // 0x0040 + uint64 m_iItemID; // 0x0048 + uint32 m_iItemIDHigh; // 0x0050 + uint32 m_iItemIDLow; // 0x0054 + uint32 m_iAccountID; // 0x0058 + uint32 m_iInventoryPosition; // 0x005C + bool m_bInitialized; // 0x0068 + CAttributeList m_AttributeList; // 0x0070 + CAttributeList m_NetworkedDynamicAttributes; // 0x00E8 + char[161] m_szCustomName; // 0x0160 + char[161] m_szCustomNameOverride; // 0x0201 +}; +class CIncendiaryGrenade : public CMolotovGrenade // server +{ +}; +class CBaseDMStart : public CPointEntity // server +{ + CUtlSymbolLarge m_Master; // 0x04A8 +}; +class CBaseModelEntity : public CBaseEntity // server +{ + CRenderComponent* m_CRenderComponent; // 0x04A8 + CHitboxComponent m_CHitboxComponent; // 0x04B0 + HitGroup_t m_nDestructiblePartInitialStateDestructed0; // 0x04C8 + HitGroup_t m_nDestructiblePartInitialStateDestructed1; // 0x04CC + HitGroup_t m_nDestructiblePartInitialStateDestructed2; // 0x04D0 + HitGroup_t m_nDestructiblePartInitialStateDestructed3; // 0x04D4 + HitGroup_t m_nDestructiblePartInitialStateDestructed4; // 0x04D8 + int32 m_nDestructiblePartInitialStateDestructed0_PartIndex; // 0x04DC + int32 m_nDestructiblePartInitialStateDestructed1_PartIndex; // 0x04E0 + int32 m_nDestructiblePartInitialStateDestructed2_PartIndex; // 0x04E4 + int32 m_nDestructiblePartInitialStateDestructed3_PartIndex; // 0x04E8 + int32 m_nDestructiblePartInitialStateDestructed4_PartIndex; // 0x04EC + CDestructiblePartsComponent* m_pDestructiblePartsSystemComponent; // 0x04F0 + GameTime_t m_flDissolveStartTime; // 0x04F8 + CEntityIOOutput m_OnIgnite; // 0x0500 + RenderMode_t m_nRenderMode; // 0x0518 + RenderFx_t m_nRenderFX; // 0x0519 + bool m_bAllowFadeInView; // 0x051A + Color m_clrRender; // 0x0538 + CUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > m_vecRenderAttributes; // 0x0540 + bool m_bRenderToCubemaps; // 0x05A8 + bool m_bNoInterpolate; // 0x05A9 + CCollisionProperty m_Collision; // 0x05B0 + CGlowProperty m_Glow; // 0x0660 + float32 m_flGlowBackfaceMult; // 0x06B8 + float32 m_fadeMinDist; // 0x06BC + float32 m_fadeMaxDist; // 0x06C0 + float32 m_flFadeScale; // 0x06C4 + float32 m_flShadowStrength; // 0x06C8 + uint8 m_nObjectCulling; // 0x06CC + CNetworkViewOffsetVector m_vecViewOffset; // 0x06F8 + uint32[1] m_bvDisabledHitGroups; // 0x0728 +}; +class fogplayerparams_t // server +{ + CHandle< CFogController > m_hCtrl; // 0x0008 + float32 m_flTransitionTime; // 0x000C + Color m_OldColor; // 0x0010 + float32 m_flOldStart; // 0x0014 + float32 m_flOldEnd; // 0x0018 + float32 m_flOldMaxDensity; // 0x001C + float32 m_flOldHDRColorScale; // 0x0020 + float32 m_flOldFarZ; // 0x0024 + Color m_NewColor; // 0x0028 + float32 m_flNewStart; // 0x002C + float32 m_flNewEnd; // 0x0030 + float32 m_flNewMaxDensity; // 0x0034 + float32 m_flNewHDRColorScale; // 0x0038 + float32 m_flNewFarZ; // 0x003C +}; +class CGlowProperty // server +{ + Vector m_fGlowColor; // 0x0008 + int32 m_iGlowType; // 0x0030 + int32 m_iGlowTeam; // 0x0034 + int32 m_nGlowRange; // 0x0038 + int32 m_nGlowRangeMin; // 0x003C + Color m_glowColorOverride; // 0x0040 + bool m_bFlashing; // 0x0044 + float32 m_flGlowTime; // 0x0048 + float32 m_flGlowStartTime; // 0x004C + bool m_bEligibleForScreenHighlight; // 0x0050 + bool m_bGlowing; // 0x0051 +}; +class CInstancedSceneEntity : public CSceneEntity // server +{ + CHandle< CBaseEntity > m_hOwner; // 0x0730 + bool m_bHadOwner; // 0x0734 + float32 m_flPostSpeakDelay; // 0x0738 + float32 m_flPreDelay; // 0x073C + bool m_bIsBackground; // 0x0740 + bool m_bRemoveOnCompletion; // 0x0741 + CHandle< CBaseEntity > m_hTarget; // 0x0744 +}; +class CPulseCell_BaseValue : public CPulseCell_Base // pulse_runtime_lib +{ +}; +class CCitadelSoundOpvarSetOBB : public CBaseEntity // server +{ + CUtlSymbolLarge m_iszStackName; // 0x04A8 + CUtlSymbolLarge m_iszOperatorName; // 0x04B0 + CUtlSymbolLarge m_iszOpvarName; // 0x04B8 + Vector m_vDistanceInnerMins; // 0x04C0 + Vector m_vDistanceInnerMaxs; // 0x04CC + Vector m_vDistanceOuterMins; // 0x04D8 + Vector m_vDistanceOuterMaxs; // 0x04E4 + int32 m_nAABBDirection; // 0x04F0 +}; +class CSoundEventParameter : public CBaseEntity // server +{ + CUtlSymbolLarge m_iszParamName; // 0x04C0 + float32 m_flFloatValue; // 0x04C8 +}; +class CPlayer_WaterServices : public CPlayerPawnComponent // server +{ +}; +class CPulseCell_BooleanSwitchState : public CPulseCell_BaseState // pulse_runtime_lib +{ + PulseObservableBoolExpression_t m_Condition; // 0x0048 + CPulse_OutflowConnection m_SubGraph; // 0x00C0 + CPulse_OutflowConnection m_WhenTrue; // 0x0108 + CPulse_OutflowConnection m_WhenFalse; // 0x0150 +}; +class CRotButton : public CBaseButton // server +{ +}; +class CEnvViewPunch : public CPointEntity // server +{ + float32 m_flRadius; // 0x04A8 + QAngle m_angViewPunch; // 0x04AC +}; +class CDamageRecord // server +{ + CHandle< CCSPlayerPawn > m_PlayerDamager; // 0x0030 + CHandle< CCSPlayerPawn > m_PlayerRecipient; // 0x0034 + CHandle< CCSPlayerController > m_hPlayerControllerDamager; // 0x0038 + CHandle< CCSPlayerController > m_hPlayerControllerRecipient; // 0x003C + CUtlString m_szPlayerDamagerName; // 0x0040 + CUtlString m_szPlayerRecipientName; // 0x0048 + uint64 m_DamagerXuid; // 0x0050 + uint64 m_RecipientXuid; // 0x0058 + float32 m_flBulletsDamage; // 0x0060 + float32 m_flDamage; // 0x0064 + float32 m_flActualHealthRemoved; // 0x0068 + int32 m_iNumHits; // 0x006C + int32 m_iLastBulletUpdate; // 0x0070 + bool m_bIsOtherEnemy; // 0x0074 + EKillTypes_t m_killType; // 0x0075 +}; +class VPhysicsCollisionAttribute_t // server +{ + uint64 m_nInteractsAs; // 0x0008 + uint64 m_nInteractsWith; // 0x0010 + uint64 m_nInteractsExclude; // 0x0018 + uint32 m_nEntityId; // 0x0020 + uint32 m_nOwnerId; // 0x0024 + uint16 m_nHierarchyId; // 0x0028 + uint16 m_nDetailLayerMask; // 0x002A + uint8 m_nDetailLayerMaskType; // 0x002C + uint8 m_nTargetDetailLayer; // 0x002D + uint8 m_nCollisionGroup; // 0x002E + uint8 m_nCollisionFunctionMask; // 0x002F +}; +class CItemKevlar : public CItem // server +{ +}; +class CFuncShatterglass : public CBaseModelEntity // server +{ + matrix3x4_t m_matPanelTransform; // 0x0730 + matrix3x4_t m_matPanelTransformWsTemp; // 0x0760 + CUtlVector< uint32 > m_vecShatterGlassShards; // 0x0790 + Vector2D m_PanelSize; // 0x07A8 + GameTime_t m_flLastShatterSoundEmitTime; // 0x07B0 + GameTime_t m_flLastCleanupTime; // 0x07B4 + GameTime_t m_flInitAtTime; // 0x07B8 + float32 m_flGlassThickness; // 0x07BC + float32 m_flSpawnInvulnerability; // 0x07C0 + bool m_bBreakSilent; // 0x07C4 + bool m_bBreakShardless; // 0x07C5 + bool m_bBroken; // 0x07C6 + bool m_bGlassNavIgnore; // 0x07C7 + bool m_bGlassInFrame; // 0x07C8 + bool m_bStartBroken; // 0x07C9 + uint8 m_iInitialDamageType; // 0x07CA + CUtlSymbolLarge m_szDamagePositioningEntityName01; // 0x07D0 + CUtlSymbolLarge m_szDamagePositioningEntityName02; // 0x07D8 + CUtlSymbolLarge m_szDamagePositioningEntityName03; // 0x07E0 + CUtlSymbolLarge m_szDamagePositioningEntityName04; // 0x07E8 + CUtlVector< Vector > m_vInitialDamagePositions; // 0x07F0 + CUtlVector< Vector > m_vExtraDamagePositions; // 0x0808 + CUtlVector< Vector4D > m_vInitialPanelVertices; // 0x0820 + CEntityIOOutput m_OnBroken; // 0x0838 + uint8 m_iSurfaceType; // 0x0850 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialDamageBase; // 0x0858 +}; +class CNavWalkable : public CPointEntity // server +{ +}; +class CPlantedC4 : public CBaseAnimGraph // server +{ + bool m_bBombTicking; // 0x0A28 + GameTime_t m_flC4Blow; // 0x0A2C + int32 m_nBombSite; // 0x0A30 + int32 m_nSourceSoundscapeHash; // 0x0A34 + bool m_bAbortDetonationBecauseWorldIsFrozen; // 0x0A38 + CAttributeContainer m_AttributeManager; // 0x0A40 + CEntityIOOutput m_OnBombDefused; // 0x0D38 + CEntityIOOutput m_OnBombBeginDefuse; // 0x0D50 + CEntityIOOutput m_OnBombDefuseAborted; // 0x0D68 + bool m_bCannotBeDefused; // 0x0D80 + EntitySpottedState_t m_entitySpottedState; // 0x0D88 + int32 m_nSpotRules; // 0x0DA0 + bool m_bHasExploded; // 0x0DA4 + bool m_bBombDefused; // 0x0DA5 + bool m_bTrainingPlacedByPlayer; // 0x0DA6 + float32 m_flTimerLength; // 0x0DA8 + bool m_bBeingDefused; // 0x0DAC + GameTime_t m_fLastDefuseTime; // 0x0DB4 + float32 m_flDefuseLength; // 0x0DBC + GameTime_t m_flDefuseCountDown; // 0x0DC0 + CHandle< CCSPlayerPawn > m_hBombDefuser; // 0x0DC4 + int32 m_iProgressBarTime; // 0x0DC8 + bool m_bVoiceAlertFired; // 0x0DCC + bool[4] m_bVoiceAlertPlayed; // 0x0DCD + GameTime_t m_flNextBotBeepTime; // 0x0DD4 + QAngle m_angCatchUpToPlayerEye; // 0x0DDC + GameTime_t m_flLastSpinDetectionTime; // 0x0DE8 +}; +class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy // server +{ +}; +class CVoteController : public CBaseEntity // server +{ + int32 m_iActiveIssueIndex; // 0x04A8 + int32 m_iOnlyTeamToVote; // 0x04AC + int32[5] m_nVoteOptionCount; // 0x04B0 + int32 m_nPotentialVotes; // 0x04C4 + bool m_bIsYesNoVote; // 0x04C8 + CountdownTimer m_acceptingVotesTimer; // 0x04D0 + CountdownTimer m_executeCommandTimer; // 0x04E8 + CountdownTimer m_resetVoteTimer; // 0x0500 + int32[64] m_nVotesCast; // 0x0518 + CPlayerSlot m_playerHoldingVote; // 0x0618 + CPlayerSlot m_playerOverrideForVote; // 0x061C + int32 m_nHighestCountIndex; // 0x0620 + CUtlVector< CBaseIssue* > m_potentialIssues; // 0x0628 + CUtlVector< char* > m_VoteOptions; // 0x0640 +}; +class CPulseCell_Inflow_Yield : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_UnyieldResume; // 0x0048 +}; +class CPulseMathlib // pulse_runtime_lib +{ +}; +class CPhysImpact : public CPointEntity // server +{ + float32 m_damage; // 0x04A8 + float32 m_distance; // 0x04AC + CUtlSymbolLarge m_directionEntityName; // 0x04B0 +}; +class CBaseEntity : public CEntityInstance // server +{ + CBodyComponent* m_CBodyComponent; // 0x0038 + CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x0040 + CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x0250 + int32 m_iCurrentThinkContext; // 0x0268 + GameTick_t m_nLastThinkTick; // 0x026C + bool m_bDisabledContextThinks; // 0x0270 + CTypedBitVec< 64 > m_isSteadyState; // 0x0280 + float32 m_lastNetworkChange; // 0x0288 + CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x0298 + CUtlSymbolLarge m_iszResponseContext; // 0x02B0 + int32 m_iHealth; // 0x02D8 + int32 m_iMaxHealth; // 0x02DC + uint8 m_lifeState; // 0x02E0 + float32 m_flDamageAccumulator; // 0x02E4 + bool m_bTakesDamage; // 0x02E8 + TakeDamageFlags_t m_nTakeDamageFlags; // 0x02F0 + EntityPlatformTypes_t m_nPlatformType; // 0x02F8 + MoveCollide_t m_MoveCollide; // 0x02FA + MoveType_t m_MoveType; // 0x02FB + MoveType_t m_nActualMoveType; // 0x02FC + uint8 m_nWaterTouch; // 0x02FD + uint8 m_nSlimeTouch; // 0x02FE + bool m_bRestoreInHierarchy; // 0x02FF + CUtlSymbolLarge m_target; // 0x0300 + CHandle< CBaseFilter > m_hDamageFilter; // 0x0308 + CUtlSymbolLarge m_iszDamageFilterName; // 0x0310 + float32 m_flMoveDoneTime; // 0x0318 + CUtlStringToken m_nSubclassID; // 0x031C + float32 m_flAnimTime; // 0x0328 + float32 m_flSimulationTime; // 0x032C + GameTime_t m_flCreateTime; // 0x0330 + bool m_bClientSideRagdoll; // 0x0334 + uint8 m_ubInterpolationFrame; // 0x0335 + Vector m_vPrevVPhysicsUpdatePos; // 0x0338 + uint8 m_iTeamNum; // 0x0344 + CUtlSymbolLarge m_iGlobalname; // 0x0348 + int32 m_iSentToClients; // 0x0350 + float32 m_flSpeed; // 0x0354 + CUtlString m_sUniqueHammerID; // 0x0358 + uint32 m_spawnflags; // 0x0360 + GameTick_t m_nNextThinkTick; // 0x0364 + int32 m_nSimulationTick; // 0x0368 + CEntityIOOutput m_OnKilled; // 0x0370 + uint32 m_fFlags; // 0x0388 + Vector m_vecAbsVelocity; // 0x038C + CNetworkVelocityVector m_vecVelocity; // 0x0398 + Vector m_vecBaseVelocity; // 0x03C8 + int32 m_nPushEnumCount; // 0x03D4 + CCollisionProperty* m_pCollision; // 0x03D8 + CHandle< CBaseEntity > m_hEffectEntity; // 0x03E0 + CHandle< CBaseEntity > m_hOwnerEntity; // 0x03E4 + uint32 m_fEffects; // 0x03E8 + CHandle< CBaseEntity > m_hGroundEntity; // 0x03EC + int32 m_nGroundBodyIndex; // 0x03F0 + float32 m_flFriction; // 0x03F4 + float32 m_flElasticity; // 0x03F8 + float32 m_flGravityScale; // 0x03FC + float32 m_flTimeScale; // 0x0400 + float32 m_flWaterLevel; // 0x0404 + bool m_bGravityDisabled; // 0x0408 + bool m_bAnimatedEveryTick; // 0x0409 + float32 m_flActualGravityScale; // 0x040C + bool m_bGravityActuallyDisabled; // 0x0410 + bool m_bDisableLowViolence; // 0x0411 + uint8 m_nWaterType; // 0x0412 + int32 m_iEFlags; // 0x0414 + CEntityIOOutput m_OnUser1; // 0x0418 + CEntityIOOutput m_OnUser2; // 0x0430 + CEntityIOOutput m_OnUser3; // 0x0448 + CEntityIOOutput m_OnUser4; // 0x0460 + int32 m_iInitialTeamNum; // 0x0478 + GameTime_t m_flNavIgnoreUntilTime; // 0x047C + QAngle m_vecAngVelocity; // 0x0480 + bool m_bNetworkQuantizeOriginAndAngles; // 0x048C + bool m_bLagCompensate; // 0x048D + CHandle< CBaseEntity > m_pBlocker; // 0x0490 + float32 m_flLocalTime; // 0x0494 + float32 m_flVPhysicsUpdateLocalTime; // 0x0498 + BloodType m_nBloodType; // 0x049C + CPulseGraphInstance_ServerEntity* m_pPulseGraphInstance; // 0x04A0 +}; +class CPlayer_UseServices : public CPlayerPawnComponent // server +{ +}; +class CGameSceneNodeHandle // server +{ + CEntityHandle m_hOwner; // 0x0008 + CUtlStringToken m_name; // 0x000C +}; +class CMarkupVolumeWithRef : public CMarkupVolumeTagged // server +{ + bool m_bUseRef; // 0x0778 + Vector m_vRefPosEntitySpace; // 0x077C + VectorWS m_vRefPosWorldSpace; // 0x0788 + float32 m_flRefDot; // 0x0794 +}; +class CCSGO_TeamSelectCharacterPosition : public CCSGO_TeamPreviewCharacterPosition // server +{ +}; +class CPulseCell_Unknown : public CPulseCell_Base // pulse_runtime_lib +{ + KeyValues3 m_UnknownKeys; // 0x0048 +}; +class CFuncPlatRot : public CFuncPlat // server +{ + QAngle m_end; // 0x07E0 + QAngle m_start; // 0x07EC +}; +class CRagdollMagnet : public CPointEntity // server +{ + bool m_bDisabled; // 0x04A8 + float32 m_radius; // 0x04AC + float32 m_force; // 0x04B0 + VectorWS m_axis; // 0x04B4 +}; +class CInfoInstructorHintTarget : public CPointEntity // server +{ +}; +class CSpriteAlias_env_glow : public CSprite // server +{ +}; +class CFireCrackerBlast : public CInferno // server +{ +}; +class CSpotlightEnd : public CBaseModelEntity // server +{ + float32 m_flLightScale; // 0x0730 + float32 m_Radius; // 0x0734 + Vector m_vSpotlightDir; // 0x0738 + VectorWS m_vSpotlightOrg; // 0x0744 +}; +class CEnvSky : public CBaseModelEntity // server +{ + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x0730 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterialLightingOnly; // 0x0738 + bool m_bStartDisabled; // 0x0740 + Color m_vTintColor; // 0x0741 + Color m_vTintColorLightingOnly; // 0x0745 + float32 m_flBrightnessScale; // 0x074C + int32 m_nFogType; // 0x0750 + float32 m_flFogMinStart; // 0x0754 + float32 m_flFogMinEnd; // 0x0758 + float32 m_flFogMaxStart; // 0x075C + float32 m_flFogMaxEnd; // 0x0760 + bool m_bEnabled; // 0x0764 +}; +class CInfoSpawnGroupLandmark : public CPointEntity // server +{ +}; +class CPointAngleSensor : public CPointEntity // server +{ + bool m_bDisabled; // 0x04A8 + CUtlSymbolLarge m_nLookAtName; // 0x04B0 + CHandle< CBaseEntity > m_hTargetEntity; // 0x04B8 + CHandle< CBaseEntity > m_hLookAtEntity; // 0x04BC + float32 m_flDuration; // 0x04C0 + float32 m_flDotTolerance; // 0x04C4 + GameTime_t m_flFacingTime; // 0x04C8 + bool m_bFired; // 0x04CC + CEntityIOOutput m_OnFacingLookat; // 0x04D0 + CEntityIOOutput m_OnNotFacingLookat; // 0x04E8 + CEntityOutputTemplate< Vector, Vector > m_TargetDir; // 0x0500 + CEntityOutputTemplate< float32, float32 > m_FacingPercentage; // 0x0528 +}; +class CEnvWindController : public CBaseEntity // server +{ + CEnvWindShared m_EnvWindShared; // 0x04A8 + float32 m_fDirectionVariation; // 0x05D8 + float32 m_fSpeedVariation; // 0x05DC + float32 m_fTurbulence; // 0x05E0 + float32 m_fVolumeHalfExtentXY; // 0x05E4 + float32 m_fVolumeHalfExtentZ; // 0x05E8 + int32 m_nVolumeResolutionXY; // 0x05EC + int32 m_nVolumeResolutionZ; // 0x05F0 + int32 m_nClipmapLevels; // 0x05F4 + bool m_bIsMaster; // 0x05F8 + bool m_bFirstTime; // 0x05F9 +}; +class CSPerRoundStats_t // server +{ + int32 m_iKills; // 0x0030 + int32 m_iDeaths; // 0x0034 + int32 m_iAssists; // 0x0038 + int32 m_iDamage; // 0x003C + int32 m_iEquipmentValue; // 0x0040 + int32 m_iMoneySaved; // 0x0044 + int32 m_iKillReward; // 0x0048 + int32 m_iLiveTime; // 0x004C + int32 m_iHeadShotKills; // 0x0050 + int32 m_iObjective; // 0x0054 + int32 m_iCashEarned; // 0x0058 + int32 m_iUtilityDamage; // 0x005C + int32 m_iEnemiesFlashed; // 0x0060 +}; +class CGenericConstraint : public CPhysConstraint // server +{ + JointMotion_t m_nLinearMotionX; // 0x0510 + JointMotion_t m_nLinearMotionY; // 0x0514 + JointMotion_t m_nLinearMotionZ; // 0x0518 + float32 m_flLinearFrequencyX; // 0x051C + float32 m_flLinearFrequencyY; // 0x0520 + float32 m_flLinearFrequencyZ; // 0x0524 + float32 m_flLinearDampingRatioX; // 0x0528 + float32 m_flLinearDampingRatioY; // 0x052C + float32 m_flLinearDampingRatioZ; // 0x0530 + float32 m_flMaxLinearImpulseX; // 0x0534 + float32 m_flMaxLinearImpulseY; // 0x0538 + float32 m_flMaxLinearImpulseZ; // 0x053C + float32 m_flBreakAfterTimeX; // 0x0540 + float32 m_flBreakAfterTimeY; // 0x0544 + float32 m_flBreakAfterTimeZ; // 0x0548 + GameTime_t m_flBreakAfterTimeStartTimeX; // 0x054C + GameTime_t m_flBreakAfterTimeStartTimeY; // 0x0550 + GameTime_t m_flBreakAfterTimeStartTimeZ; // 0x0554 + float32 m_flBreakAfterTimeThresholdX; // 0x0558 + float32 m_flBreakAfterTimeThresholdY; // 0x055C + float32 m_flBreakAfterTimeThresholdZ; // 0x0560 + float32 m_flNotifyForceX; // 0x0564 + float32 m_flNotifyForceY; // 0x0568 + float32 m_flNotifyForceZ; // 0x056C + float32 m_flNotifyForceMinTimeX; // 0x0570 + float32 m_flNotifyForceMinTimeY; // 0x0574 + float32 m_flNotifyForceMinTimeZ; // 0x0578 + GameTime_t m_flNotifyForceLastTimeX; // 0x057C + GameTime_t m_flNotifyForceLastTimeY; // 0x0580 + GameTime_t m_flNotifyForceLastTimeZ; // 0x0584 + bool m_bAxisNotifiedX; // 0x0588 + bool m_bAxisNotifiedY; // 0x0589 + bool m_bAxisNotifiedZ; // 0x058A + JointMotion_t m_nAngularMotionX; // 0x058C + JointMotion_t m_nAngularMotionY; // 0x0590 + JointMotion_t m_nAngularMotionZ; // 0x0594 + float32 m_flAngularFrequencyX; // 0x0598 + float32 m_flAngularFrequencyY; // 0x059C + float32 m_flAngularFrequencyZ; // 0x05A0 + float32 m_flAngularDampingRatioX; // 0x05A4 + float32 m_flAngularDampingRatioY; // 0x05A8 + float32 m_flAngularDampingRatioZ; // 0x05AC + float32 m_flMaxAngularImpulseX; // 0x05B0 + float32 m_flMaxAngularImpulseY; // 0x05B4 + float32 m_flMaxAngularImpulseZ; // 0x05B8 + CEntityIOOutput m_NotifyForceReachedX; // 0x05C0 + CEntityIOOutput m_NotifyForceReachedY; // 0x05D8 + CEntityIOOutput m_NotifyForceReachedZ; // 0x05F0 +}; +class CPulseCell_Outflow_CycleRandom : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 +}; +class CPulseCell_Step_PublicOutput : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseRuntimeOutputIndex_t m_OutputIndex; // 0x0048 +}; +class CEnvLaser : public CBeam // server +{ + CUtlSymbolLarge m_iszLaserTarget; // 0x07D0 + CSprite* m_pSprite; // 0x07D8 + CUtlSymbolLarge m_iszSpriteName; // 0x07E0 + Vector m_firePosition; // 0x07E8 + float32 m_flStartFrame; // 0x07F4 +}; +class CSoundOpvarSetEntity : public CBaseEntity // server +{ + CUtlSymbolLarge m_iszStackName; // 0x04C0 + CUtlSymbolLarge m_iszOperatorName; // 0x04C8 + CUtlSymbolLarge m_iszOpvarName; // 0x04D0 + int32 m_nOpvarType; // 0x04D8 + int32 m_nOpvarIndex; // 0x04DC + float32 m_flOpvarValue; // 0x04E0 + CUtlSymbolLarge m_OpvarValueString; // 0x04E8 + bool m_bSetOnSpawn; // 0x04F0 +}; +class CEnvBeverage : public CBaseEntity // server +{ + bool m_CanInDispenser; // 0x04A8 + int32 m_nBeverageType; // 0x04AC +}; +class CPhysMotor : public CLogicalEntity // server +{ + CUtlSymbolLarge m_nameAttach; // 0x04A8 + CUtlSymbolLarge m_nameAnchor; // 0x04B0 + CHandle< CBaseEntity > m_hAttachedObject; // 0x04B8 + CHandle< CBaseEntity > m_hAnchorObject; // 0x04BC + float32 m_spinUp; // 0x04C0 + float32 m_spinDown; // 0x04C4 + float32 m_flMotorFriction; // 0x04C8 + float32 m_additionalAcceleration; // 0x04CC + float32 m_angularAcceleration; // 0x04D0 + float32 m_flTorqueScale; // 0x04D4 + float32 m_flTargetSpeed; // 0x04D8 + float32 m_flSpeedWhenSpinUpOrSpinDownStarted; // 0x04DC + CMotorController m_motor; // 0x04F0 +}; +class CLogicGameEvent : public CLogicalEntity // server +{ + CUtlSymbolLarge m_iszEventName; // 0x04A8 +}; +class CPhysicsPropMultiplayer : public CPhysicsProp // server +{ +}; +class CPhysExplosion : public CPointEntity // server +{ + bool m_bExplodeOnSpawn; // 0x04A8 + float32 m_flMagnitude; // 0x04AC + float32 m_flDamage; // 0x04B0 + float32 m_radius; // 0x04B4 + CUtlSymbolLarge m_targetEntityName; // 0x04B8 + float32 m_flInnerRadius; // 0x04C0 + float32 m_flPushScale; // 0x04C4 + bool m_bConvertToDebrisWhenPossible; // 0x04C8 + bool m_bAffectInvulnerableEnts; // 0x04C9 + CEntityIOOutput m_OnPushedPlayer; // 0x04D0 +}; +class CSplineConstraint : public CPhysConstraint // server +{ + Vector m_vAnchorOffsetRestore; // 0x0558 + CHandle< CBaseEntity > m_hSplineEntity; // 0x0564 + bool m_bEnableLateralConstraint; // 0x0570 + bool m_bEnableVerticalConstraint; // 0x0571 + bool m_bEnableAngularConstraint; // 0x0572 + bool m_bEnableLimit; // 0x0573 + bool m_bFireEventsOnPath; // 0x0574 + float32 m_flLinearFrequency; // 0x0578 + float32 m_flLinarDampingRatio; // 0x057C + float32 m_flJointFriction; // 0x0580 + float32 m_flTransitionTime; // 0x0584 + VectorWS m_vPreSolveAnchorPos; // 0x0598 + GameTime_t m_StartTransitionTime; // 0x05A4 + Vector m_vTangentSpaceAnchorAtTransitionStart; // 0x05A8 +}; +class CLogicCompare : public CLogicalEntity // server +{ + float32 m_flInValue; // 0x04A8 + float32 m_flCompareValue; // 0x04AC + CEntityOutputTemplate< float32, float32 > m_OnLessThan; // 0x04B0 + CEntityOutputTemplate< float32, float32 > m_OnEqualTo; // 0x04D0 + CEntityOutputTemplate< float32, float32 > m_OnNotEqualTo; // 0x04F0 + CEntityOutputTemplate< float32, float32 > m_OnGreaterThan; // 0x0510 +}; +class CCSGameModeRules_Noop : public CCSGameModeRules // server +{ +}; +class CPulse_BlackboardReference // pulse_runtime_lib +{ + CStrongHandle< InfoForResourceTypeIPulseGraphDef > m_hBlackboardResource; // 0x0000 + PulseSymbol_t m_BlackboardResource; // 0x0008 + PulseDocNodeID_t m_nNodeID; // 0x0018 + CGlobalSymbol m_NodeName; // 0x0020 +}; +class CFuncTankTrain : public CFuncTrackTrain // server +{ + CEntityIOOutput m_OnDeath; // 0x0858 +}; +class CPointClientUIWorldPanel : public CBaseClientUIEntity // server +{ + bool m_bIgnoreInput; // 0x0890 + bool m_bLit; // 0x0891 + bool m_bFollowPlayerAcrossTeleport; // 0x0892 + float32 m_flWidth; // 0x0894 + float32 m_flHeight; // 0x0898 + float32 m_flDPI; // 0x089C + float32 m_flInteractDistance; // 0x08A0 + float32 m_flDepthOffset; // 0x08A4 + uint32 m_unOwnerContext; // 0x08A8 + uint32 m_unHorizontalAlign; // 0x08AC + uint32 m_unVerticalAlign; // 0x08B0 + uint32 m_unOrientation; // 0x08B4 + bool m_bAllowInteractionFromAllSceneWorlds; // 0x08B8 + CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x08C0 + bool m_bOpaque; // 0x08D8 + bool m_bNoDepth; // 0x08D9 + bool m_bVisibleWhenParentNoDraw; // 0x08DA + bool m_bRenderBackface; // 0x08DB + bool m_bUseOffScreenIndicator; // 0x08DC + bool m_bExcludeFromSaveGames; // 0x08DD + bool m_bGrabbable; // 0x08DE + bool m_bOnlyRenderToTexture; // 0x08DF + bool m_bDisableMipGen; // 0x08E0 + int32 m_nExplicitImageLayout; // 0x08E4 +}; +class CSoundEventSphereEntity : public CSoundEventEntity // server +{ + float32 m_flRadius; // 0x0558 +}; +class CCSPlayerController_InGameMoneyServices : public CPlayerControllerComponent // server +{ + bool m_bReceivesMoneyNextRound; // 0x0040 + int32 m_iMoneyEarnedForNextRound; // 0x0044 + int32 m_iAccount; // 0x0048 + int32 m_iStartAccount; // 0x004C + int32 m_iTotalCashSpent; // 0x0050 + int32 m_iCashSpentThisRound; // 0x0054 +}; +class CRuleBrushEntity : public CRuleEntity // server +{ +}; +class CMapVetoPickController : public CBaseEntity // server +{ + bool m_bPlayedIntroVcd; // 0x04A8 + bool m_bNeedToPlayFiveSecondsRemaining; // 0x04A9 + float64 m_dblPreMatchDraftSequenceTime; // 0x04C8 + bool m_bPreMatchDraftStateChanged; // 0x04D0 + int32 m_nDraftType; // 0x04D4 + int32 m_nTeamWinningCoinToss; // 0x04D8 + int32[64] m_nTeamWithFirstChoice; // 0x04DC + int32[7] m_nVoteMapIdsList; // 0x05DC + int32[64] m_nAccountIDs; // 0x05F8 + int32[64] m_nMapId0; // 0x06F8 + int32[64] m_nMapId1; // 0x07F8 + int32[64] m_nMapId2; // 0x08F8 + int32[64] m_nMapId3; // 0x09F8 + int32[64] m_nMapId4; // 0x0AF8 + int32[64] m_nMapId5; // 0x0BF8 + int32[64] m_nStartingSide0; // 0x0CF8 + int32 m_nCurrentPhase; // 0x0DF8 + int32 m_nPhaseStartTick; // 0x0DFC + int32 m_nPhaseDurationTicks; // 0x0E00 + CEntityOutputTemplate< CUtlSymbolLarge, CUtlSymbolLarge > m_OnMapVetoed; // 0x0E08 + CEntityOutputTemplate< CUtlSymbolLarge, CUtlSymbolLarge > m_OnMapPicked; // 0x0E28 + CEntityOutputTemplate< int32, int32 > m_OnSidesPicked; // 0x0E48 + CEntityOutputTemplate< int32, int32 > m_OnNewPhaseStarted; // 0x0E68 + CEntityOutputTemplate< int32, int32 > m_OnLevelTransition; // 0x0E88 +}; +class CAnimGraphNetworkedVariables // server +{ + CNetworkUtlVectorBase< uint32 > m_PredNetBoolVariables; // 0x0008 + CNetworkUtlVectorBase< uint8 > m_PredNetByteVariables; // 0x0020 + CNetworkUtlVectorBase< uint16 > m_PredNetUInt16Variables; // 0x0038 + CNetworkUtlVectorBase< int32 > m_PredNetIntVariables; // 0x0050 + CNetworkUtlVectorBase< uint32 > m_PredNetUInt32Variables; // 0x0068 + CNetworkUtlVectorBase< uint64 > m_PredNetUInt64Variables; // 0x0080 + CNetworkUtlVectorBase< float32 > m_PredNetFloatVariables; // 0x0098 + CNetworkUtlVectorBase< Vector > m_PredNetVectorVariables; // 0x00B0 + CNetworkUtlVectorBase< Quaternion > m_PredNetQuaternionVariables; // 0x00C8 + CNetworkUtlVectorBase< CGlobalSymbol > m_PredNetGlobalSymbolVariables; // 0x00E0 + CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetBoolVariables; // 0x00F8 + CNetworkUtlVectorBase< uint8 > m_OwnerOnlyPredNetByteVariables; // 0x0110 + CNetworkUtlVectorBase< uint16 > m_OwnerOnlyPredNetUInt16Variables; // 0x0128 + CNetworkUtlVectorBase< int32 > m_OwnerOnlyPredNetIntVariables; // 0x0140 + CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetUInt32Variables; // 0x0158 + CNetworkUtlVectorBase< uint64 > m_OwnerOnlyPredNetUInt64Variables; // 0x0170 + CNetworkUtlVectorBase< float32 > m_OwnerOnlyPredNetFloatVariables; // 0x0188 + CNetworkUtlVectorBase< Vector > m_OwnerOnlyPredNetVectorVariables; // 0x01A0 + CNetworkUtlVectorBase< Quaternion > m_OwnerOnlyPredNetQuaternionVariables; // 0x01B8 + CNetworkUtlVectorBase< CGlobalSymbol > m_OwnerOnlyPredNetGlobalSymbolVariables; // 0x01D0 + int32 m_nBoolVariablesCount; // 0x01E8 + int32 m_nOwnerOnlyBoolVariablesCount; // 0x01EC + int32 m_nRandomSeedOffset; // 0x01F0 + float32 m_flLastTeleportTime; // 0x01F4 +}; +class CFuncPropRespawnZone : public CBaseEntity // server +{ +}; +class CFilterModel : public CBaseFilter // server +{ + CUtlSymbolLarge m_iFilterModel; // 0x04E0 +}; +class CWeaponP90 : public CCSWeaponBaseGun // server +{ +}; +class CNavSpaceInfo : public CPointEntity // server +{ +}; +class CPhysSlideConstraint : public CPhysConstraint // server +{ + VectorWS m_axisEnd; // 0x0510 + float32 m_slideFriction; // 0x051C + float32 m_systemLoadScale; // 0x0520 + float32 m_initialOffset; // 0x0524 + bool m_bEnableLinearConstraint; // 0x0528 + bool m_bEnableAngularConstraint; // 0x0529 + float32 m_flMotorFrequency; // 0x052C + float32 m_flMotorDampingRatio; // 0x0530 + bool m_bUseEntityPivot; // 0x0534 + ConstraintSoundInfo m_soundInfo; // 0x0538 +}; +class CPulseGameBlackboard : public CBaseEntity // server +{ + CUtlString m_strGraphName; // 0x04B0 + CUtlString m_strStateBlob; // 0x04B8 +}; +class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity // server +{ +}; +class CPulseCell_Value_RandomInt : public CPulseCell_BaseValue // pulse_runtime_lib +{ +}; +class CPointGamestatsCounter : public CPointEntity // server +{ + CUtlSymbolLarge m_strStatisticName; // 0x04A8 + bool m_bDisabled; // 0x04B0 +}; +class CTextureBasedAnimatable : public CBaseModelEntity // server +{ + bool m_bLoop; // 0x0730 + float32 m_flFPS; // 0x0734 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0x0738 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0x0740 + Vector m_vAnimationBoundsMin; // 0x0748 + Vector m_vAnimationBoundsMax; // 0x0754 + float32 m_flStartTime; // 0x0760 + float32 m_flStartFrame; // 0x0764 +}; +class CSprite : public CBaseModelEntity // server +{ + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x0730 + CHandle< CBaseEntity > m_hAttachedToEntity; // 0x0738 + AttachmentHandle_t m_nAttachment; // 0x073C + float32 m_flSpriteFramerate; // 0x0740 + float32 m_flFrame; // 0x0744 + GameTime_t m_flDieTime; // 0x0748 + uint32 m_nBrightness; // 0x0758 + float32 m_flBrightnessDuration; // 0x075C + float32 m_flSpriteScale; // 0x0760 + float32 m_flScaleDuration; // 0x0764 + bool m_bWorldSpaceScale; // 0x0768 + float32 m_flGlowProxySize; // 0x076C + float32 m_flHDRColorScale; // 0x0770 + GameTime_t m_flLastTime; // 0x0774 + float32 m_flMaxFrame; // 0x0778 + float32 m_flStartScale; // 0x077C + float32 m_flDestScale; // 0x0780 + GameTime_t m_flScaleTimeStart; // 0x0784 + int32 m_nStartBrightness; // 0x0788 + int32 m_nDestBrightness; // 0x078C + GameTime_t m_flBrightnessTimeStart; // 0x0790 + int32 m_nSpriteWidth; // 0x0794 + int32 m_nSpriteHeight; // 0x0798 +}; +class CBaseMoveBehavior : public CPathKeyFrame // server +{ + int32 m_iPositionInterpolator; // 0x0500 + int32 m_iRotationInterpolator; // 0x0504 + float32 m_flAnimStartTime; // 0x0508 + float32 m_flAnimEndTime; // 0x050C + float32 m_flAverageSpeedAcrossFrame; // 0x0510 + CPathKeyFrame* m_pCurrentKeyFrame; // 0x0518 + CPathKeyFrame* m_pTargetKeyFrame; // 0x0520 + CPathKeyFrame* m_pPreKeyFrame; // 0x0528 + CPathKeyFrame* m_pPostKeyFrame; // 0x0530 + float32 m_flTimeIntoFrame; // 0x0538 + int32 m_iDirection; // 0x053C +}; +class CDynamicLight : public CBaseModelEntity // server +{ + uint8 m_ActualFlags; // 0x0730 + uint8 m_Flags; // 0x0731 + uint8 m_LightStyle; // 0x0732 + bool m_On; // 0x0733 + float32 m_Radius; // 0x0734 + int32 m_Exponent; // 0x0738 + float32 m_InnerAngle; // 0x073C + float32 m_OuterAngle; // 0x0740 + float32 m_SpotRadius; // 0x0744 +}; +class CWeaponTaser : public CCSWeaponBaseGun // server +{ + GameTime_t m_fFireTime; // 0x1150 + int32 m_nLastAttackTick; // 0x1154 +}; +class CEnvCubemapBox : public CEnvCubemap // server +{ +}; +class CRotDoor : public CBaseDoor // server +{ + bool m_bSolidBsp; // 0x0930 +}; +class CPathMover : public CPathWithDynamicNodes // server +{ + CUtlVector< CHandle< CFuncMover > > m_vecMovers; // 0x05F0 + CHandle< CPathMoverEntitySpawner > m_hMoverSpawner; // 0x0608 + CUtlSymbolLarge m_iszMoverSpawnerName; // 0x0610 +}; +class CFuncVPhysicsClip : public CBaseModelEntity // server +{ + bool m_bDisabled; // 0x0730 +}; +class CPhysFixed : public CPhysConstraint // server +{ + float32 m_flLinearFrequency; // 0x0508 + float32 m_flLinearDampingRatio; // 0x050C + float32 m_flAngularFrequency; // 0x0510 + float32 m_flAngularDampingRatio; // 0x0514 + bool m_bEnableLinearConstraint; // 0x0518 + bool m_bEnableAngularConstraint; // 0x0519 + CUtlSymbolLarge m_sBoneName1; // 0x0520 + CUtlSymbolLarge m_sBoneName2; // 0x0528 +}; +class CLogicNavigation : public CLogicalEntity // server +{ + bool m_isOn; // 0x04B0 + navproperties_t m_navProperty; // 0x04B4 +}; +class CPathSimple : public CBaseEntity // server +{ + CPathQueryComponent m_CPathQueryComponent; // 0x04B0 + CUtlString m_pathString; // 0x05A0 + bool m_bClosedLoop; // 0x05A8 +}; +class CPathParticleRopeAlias_path_particle_rope_clientside : public CPathParticleRope // server +{ +}; +class CCSPointPulseAPI // server +{ +}; +class CEnvWindVolume : public CBaseEntity // server +{ + bool m_bActive; // 0x04A8 + Vector m_vBoxMins; // 0x04AC + Vector m_vBoxMaxs; // 0x04B8 + bool m_bStartDisabled; // 0x04C4 + int32 m_nShape; // 0x04C8 + float32 m_fWindSpeedMultiplier; // 0x04CC + float32 m_fWindTurbulenceMultiplier; // 0x04D0 + float32 m_fWindSpeedVariationMultiplier; // 0x04D4 + float32 m_fWindDirectionVariationMultiplier; // 0x04D8 +}; +class CFuncElectrifiedVolume : public CFuncBrush // server +{ + CUtlSymbolLarge m_EffectName; // 0x0750 + CUtlSymbolLarge m_EffectInterpenetrateName; // 0x0758 + CUtlSymbolLarge m_EffectZapName; // 0x0760 + CUtlSymbolLarge m_iszEffectSource; // 0x0768 +}; +class CCSMinimapBoundary : public CBaseEntity // server +{ +}; +class EntitySpottedState_t // server +{ + bool m_bSpotted; // 0x0008 + uint32[2] m_bSpottedByMask; // 0x000C +}; +class fogparams_t // server +{ + Vector dirPrimary; // 0x0008 + Color colorPrimary; // 0x0014 + Color colorSecondary; // 0x0018 + Color colorPrimaryLerpTo; // 0x001C + Color colorSecondaryLerpTo; // 0x0020 + float32 start; // 0x0024 + float32 end; // 0x0028 + float32 farz; // 0x002C + float32 maxdensity; // 0x0030 + float32 exponent; // 0x0034 + float32 HDRColorScale; // 0x0038 + float32 skyboxFogFactor; // 0x003C + float32 skyboxFogFactorLerpTo; // 0x0040 + float32 startLerpTo; // 0x0044 + float32 endLerpTo; // 0x0048 + float32 maxdensityLerpTo; // 0x004C + GameTime_t lerptime; // 0x0050 + float32 duration; // 0x0054 + float32 blendtobackground; // 0x0058 + float32 scattering; // 0x005C + float32 locallightscale; // 0x0060 + bool enable; // 0x0064 + bool blend; // 0x0065 + bool m_bPadding2; // 0x0066 + bool m_bPadding; // 0x0067 +}; +class CSoundEventOBBEntity : public CSoundEventEntity // server +{ + Vector m_vMins; // 0x0558 + Vector m_vMaxs; // 0x0564 +}; +class CFlashbangProjectile : public CBaseCSGrenadeProjectile // server +{ + float32 m_flTimeToDetonate; // 0x0BB0 + uint8 m_numOpponentsHit; // 0x0BB4 + uint8 m_numTeammatesHit; // 0x0BB5 +}; +class CTriggerMultiple : public CBaseTrigger // server +{ + CEntityIOOutput m_OnTrigger; // 0x0890 +}; +class CPhysBallSocket : public CPhysConstraint // server +{ + float32 m_flJointFriction; // 0x0508 + bool m_bEnableSwingLimit; // 0x050C + float32 m_flSwingLimit; // 0x0510 + bool m_bEnableTwistLimit; // 0x0514 + float32 m_flMinTwistAngle; // 0x0518 + float32 m_flMaxTwistAngle; // 0x051C +}; +class CDebugHistory : public CBaseEntity // server +{ + int32 m_nNpcEvents; // 0x3E84E8 +}; +class CSoundOpvarSetPointBase : public CBaseEntity // server +{ + bool m_bDisabled; // 0x04A8 + CEntityHandle m_hSource; // 0x04AC + CUtlSymbolLarge m_iszSourceEntityName; // 0x04C8 + Vector m_vLastPosition; // 0x0520 + float32 m_flRefreshTime; // 0x052C + CUtlSymbolLarge m_iszStackName; // 0x0530 + CUtlSymbolLarge m_iszOperatorName; // 0x0538 + CUtlSymbolLarge m_iszOpvarName; // 0x0540 + int32 m_iOpvarIndex; // 0x0548 + bool m_bUseAutoCompare; // 0x054C + bool m_bFastRefresh; // 0x054D +}; +class CPathKeyFrame : public CLogicalEntity // server +{ + Vector m_Origin; // 0x04A8 + QAngle m_Angles; // 0x04B4 + Quaternion m_qAngle; // 0x04C0 + CUtlSymbolLarge m_iNextKey; // 0x04D0 + float32 m_flNextTime; // 0x04D8 + CPathKeyFrame* m_pNextKey; // 0x04E0 + CPathKeyFrame* m_pPrevKey; // 0x04E8 + float32 m_flMoveSpeed; // 0x04F0 +}; +class CWeaponCZ75a : public CCSWeaponBaseGun // server +{ + bool m_bMagazineRemoved; // 0x1150 +}; +class CScriptTriggerPush : public CTriggerPush // server +{ + Vector m_vExtent; // 0x08C8 +}; +class CRevertSaved : public CModelPointEntity // server +{ + float32 m_loadTime; // 0x0730 + float32 m_Duration; // 0x0734 + float32 m_HoldTime; // 0x0738 +}; +class CTriggerBombReset : public CBaseTrigger // server +{ +}; +class CTriggerHurt : public CBaseTrigger // server +{ + float32 m_flOriginalDamage; // 0x0890 + float32 m_flDamage; // 0x0894 + float32 m_flDamageCap; // 0x0898 + GameTime_t m_flLastDmgTime; // 0x089C + float32 m_flForgivenessDelay; // 0x08A0 + DamageTypes_t m_bitsDamageInflict; // 0x08A4 + int32 m_damageModel; // 0x08A8 + bool m_bNoDmgForce; // 0x08AC + Vector m_vDamageForce; // 0x08B0 + bool m_thinkAlways; // 0x08BC + float32 m_hurtThinkPeriod; // 0x08C0 + CEntityIOOutput m_OnHurt; // 0x08C8 + CEntityIOOutput m_OnHurtPlayer; // 0x08E0 + CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x08F8 +}; +class CCSPlayer_WeaponServices : public CPlayer_WeaponServices // server +{ + GameTime_t m_flNextAttack; // 0x00C0 + bool m_bIsLookingAtWeapon; // 0x00C4 + bool m_bIsHoldingLookAtWeapon; // 0x00C5 + CHandle< CBasePlayerWeapon > m_hSavedWeapon; // 0x00C8 + int32 m_nTimeToMelee; // 0x00CC + int32 m_nTimeToSecondary; // 0x00D0 + int32 m_nTimeToPrimary; // 0x00D4 + int32 m_nTimeToSniperRifle; // 0x00D8 + bool m_bIsBeingGivenItem; // 0x00DC + bool m_bIsPickingUpItemWithUse; // 0x00DD + bool m_bPickedUpWeapon; // 0x00DE + bool m_bDisableAutoDeploy; // 0x00DF + bool m_bIsPickingUpGroundWeapon; // 0x00E0 + CNetworkUtlVectorBase< uint8 > m_networkAnimTiming; // 0x18B8 + bool m_bBlockInspectUntilNextGraphUpdate; // 0x18D0 +}; +class CRetakeGameRules // server +{ + int32 m_nMatchSeed; // 0x0138 + bool m_bBlockersPresent; // 0x013C + bool m_bRoundInProgress; // 0x013D + int32 m_iFirstSecondHalfRound; // 0x0140 + int32 m_iBombSite; // 0x0144 + CHandle< CCSPlayerPawn > m_hBombPlanter; // 0x0148 +}; +class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable // server +{ +}; +class CInfoInstructorHintBombTargetA : public CPointEntity // server +{ +}; +class CTeamplayRules : public CMultiplayRules // server +{ +}; +class CScriptTriggerHurt : public CTriggerHurt // server +{ + Vector m_vExtent; // 0x0910 +}; +class CCSGO_WingmanIntroCharacterPosition : public CCSGO_TeamIntroCharacterPosition // server +{ +}; +class CWeaponMP9 : public CCSWeaponBaseGun // server +{ +}; +class CTriggerDetectExplosion : public CBaseTrigger // server +{ + CEntityIOOutput m_OnDetectedExplosion; // 0x08B8 +}; +class CFilterName : public CBaseFilter // server +{ + CUtlSymbolLarge m_iFilterName; // 0x04E0 +}; +class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile // server +{ + int32 m_nSmokeEffectTickBegin; // 0x0BD8 + bool m_bDidSmokeEffect; // 0x0BDC + int32 m_nRandomSeed; // 0x0BE0 + Vector m_vSmokeColor; // 0x0BE4 + Vector m_vSmokeDetonationPos; // 0x0BF0 + CNetworkUtlVectorBase< uint8 > m_VoxelFrameData; // 0x0C00 + int32 m_nVoxelFrameDataSize; // 0x0C18 + int32 m_nVoxelUpdate; // 0x0C1C + GameTime_t m_flLastBounce; // 0x0C20 + GameTime_t m_fllastSimulationTime; // 0x0C24 + bool m_bExplodeFromInferno; // 0x2EA8 + bool m_bDidGroundScorch; // 0x2EA9 +}; +class CBlood : public CPointEntity // server +{ + QAngle m_vecSprayAngles; // 0x04A8 + Vector m_vecSprayDir; // 0x04B4 + float32 m_flAmount; // 0x04C0 + BloodType m_Color; // 0x04C4 +}; +class CCSTeam : public CTeam // server +{ + int32 m_nLastRecievedShorthandedRoundBonus; // 0x0560 + int32 m_nShorthandedRoundBonusStartRound; // 0x0564 + bool m_bSurrendered; // 0x0568 + char[512] m_szTeamMatchStat; // 0x0569 + int32 m_numMapVictories; // 0x076C + int32 m_scoreFirstHalf; // 0x0770 + int32 m_scoreSecondHalf; // 0x0774 + int32 m_scoreOvertime; // 0x0778 + char[129] m_szClanTeamname; // 0x077C + uint32 m_iClanID; // 0x0800 + char[8] m_szTeamFlagImage; // 0x0804 + char[8] m_szTeamLogoImage; // 0x080C + float32 m_flNextResourceTime; // 0x0814 + int32 m_iLastUpdateSentAt; // 0x0818 +}; +class CRulePointEntity : public CRuleEntity // server +{ + int32 m_Score; // 0x0738 +}; +class CPulse_CallInfo // pulse_runtime_lib +{ + PulseSymbol_t m_PortName; // 0x0000 + PulseDocNodeID_t m_nEditorNodeID; // 0x0010 + PulseRegisterMap_t m_RegisterMap; // 0x0018 + PulseDocNodeID_t m_CallMethodID; // 0x0048 + PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x004C + int32 m_nSrcInstruction; // 0x0050 +}; +class CFuncMoveLinearAlias_momentary_door : public CFuncMoveLinear // server +{ +}; +class CBaseAnimGraph : public CBaseModelEntity // server +{ + CAnimGraphControllerManager m_graphControllerManager; // 0x0730 + CAnimGraphControllerBase* m_pMainGraphController; // 0x07E0 + bool m_bInitiallyPopulateInterpHistory; // 0x07E8 + IChoreoServices* m_pChoreoServices; // 0x07F0 + bool m_bAnimGraphUpdateEnabled; // 0x07F8 + float32 m_flMaxSlopeDistance; // 0x07FC + VectorWS m_vLastSlopeCheckPos; // 0x0800 + uint32 m_nAnimGraphUpdateId; // 0x080C + bool m_bAnimationUpdateScheduled; // 0x0810 + Vector m_vecForce; // 0x0814 + int32 m_nForceBone; // 0x0820 + PhysicsRagdollPose_t m_RagdollPose; // 0x0838 + bool m_bRagdollEnabled; // 0x0860 + bool m_bRagdollClientSide; // 0x0861 + CTransform m_xParentedRagdollRootInEntitySpace; // 0x0870 +}; +class CEnvCubemapFog : public CBaseEntity // server +{ + float32 m_flEndDistance; // 0x04A8 + float32 m_flStartDistance; // 0x04AC + float32 m_flFogFalloffExponent; // 0x04B0 + bool m_bHeightFogEnabled; // 0x04B4 + float32 m_flFogHeightWidth; // 0x04B8 + float32 m_flFogHeightEnd; // 0x04BC + float32 m_flFogHeightStart; // 0x04C0 + float32 m_flFogHeightExponent; // 0x04C4 + float32 m_flLODBias; // 0x04C8 + bool m_bActive; // 0x04CC + bool m_bStartDisabled; // 0x04CD + float32 m_flFogMaxOpacity; // 0x04D0 + int32 m_nCubemapSourceType; // 0x04D4 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x04D8 + CUtlSymbolLarge m_iszSkyEntity; // 0x04E0 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x04E8 + bool m_bHasHeightFogEnd; // 0x04F0 + bool m_bFirstTime; // 0x04F1 +}; +class CPulseCell_InlineNodeSkipSelector : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseDocNodeID_t m_nFlowNodeID; // 0x0048 + bool m_bAnd; // 0x004C + PulseSelectorOutflowList_t m_PassOutflow; // 0x0050 + CPulse_OutflowConnection m_FailOutflow; // 0x0068 +}; +class CBaseDoor : public CBaseToggle // server +{ + QAngle m_angMoveEntitySpace; // 0x07C0 + Vector m_vecMoveDirParentSpace; // 0x07CC + locksound_t m_ls; // 0x07D8 + bool m_bForceClosed; // 0x07F8 + bool m_bDoorGroup; // 0x07F9 + bool m_bLocked; // 0x07FA + bool m_bIgnoreDebris; // 0x07FB + bool m_bNoNPCs; // 0x07FC + FuncDoorSpawnPos_t m_eSpawnPosition; // 0x0800 + float32 m_flBlockDamage; // 0x0804 + CUtlSymbolLarge m_NoiseMoving; // 0x0808 + CUtlSymbolLarge m_NoiseArrived; // 0x0810 + CUtlSymbolLarge m_NoiseMovingClosed; // 0x0818 + CUtlSymbolLarge m_NoiseArrivedClosed; // 0x0820 + CUtlSymbolLarge m_ChainTarget; // 0x0828 + CEntityIOOutput m_OnBlockedClosing; // 0x0830 + CEntityIOOutput m_OnBlockedOpening; // 0x0848 + CEntityIOOutput m_OnUnblockedClosing; // 0x0860 + CEntityIOOutput m_OnUnblockedOpening; // 0x0878 + CEntityIOOutput m_OnFullyClosed; // 0x0890 + CEntityIOOutput m_OnFullyOpen; // 0x08A8 + CEntityIOOutput m_OnClose; // 0x08C0 + CEntityIOOutput m_OnOpen; // 0x08D8 + CEntityIOOutput m_OnLockedUse; // 0x08F0 + bool m_bLoopMoveSound; // 0x0908 + bool m_bCreateNavObstacle; // 0x0928 + bool m_isChaining; // 0x0929 + bool m_bIsUsable; // 0x092A +}; +class CServerOnlyPointEntity : public CServerOnlyEntity // server +{ +}; +class CGameMoney : public CRulePointEntity // server +{ + CEntityIOOutput m_OnMoneySpent; // 0x0740 + CEntityIOOutput m_OnMoneySpentFail; // 0x0758 + int32 m_nMoney; // 0x0770 + CUtlString m_strAwardText; // 0x0778 +}; +class CEnvHudHint : public CPointEntity // server +{ + CUtlSymbolLarge m_iszMessage; // 0x04A8 +}; +class CNullEntity : public CBaseEntity // server +{ +}; +class CLogicalEntity : public CServerOnlyEntity // server +{ +}; +class CItemDefuser : public CItem // server +{ + EntitySpottedState_t m_entitySpottedState; // 0x0AC0 + int32 m_nSpotRules; // 0x0AD8 +}; +class CItemGenericTriggerHelper : public CBaseModelEntity // server +{ + CHandle< CItemGeneric > m_hParentItem; // 0x0730 +}; +class CPlayer_WeaponServices : public CPlayerPawnComponent // server +{ + CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > > m_hMyWeapons; // 0x0048 + CHandle< CBasePlayerWeapon > m_hActiveWeapon; // 0x0060 + CHandle< CBasePlayerWeapon > m_hLastWeapon; // 0x0064 + uint16[32] m_iAmmo; // 0x0068 + bool m_bPreventWeaponPickup; // 0x00A8 +}; +class CRagdollPropAttached : public CRagdollProp // server +{ + uint32 m_boneIndexAttached; // 0x0B70 + uint32 m_ragdollAttachedObjectIndex; // 0x0B74 + Vector m_attachmentPointBoneSpace; // 0x0B78 + Vector m_attachmentPointRagdollSpace; // 0x0B84 + bool m_bShouldDetach; // 0x0B90 + bool m_bShouldDeleteAttachedActivationRecord; // 0x0BA0 +}; +class CItemDogtags : public CItem // server +{ + CHandle< CCSPlayerPawn > m_OwningPlayer; // 0x0AC0 + CHandle< CCSPlayerPawn > m_KillingPlayer; // 0x0AC4 +}; +class CFuncPlat : public CBasePlatTrain // server +{ + CUtlSymbolLarge m_sNoise; // 0x07D8 +}; +class CBarnLight : public CBaseModelEntity // server +{ + bool m_bEnabled; // 0x0730 + int32 m_nColorMode; // 0x0734 + Color m_Color; // 0x0738 + float32 m_flColorTemperature; // 0x073C + float32 m_flBrightness; // 0x0740 + float32 m_flBrightnessScale; // 0x0744 + int32 m_nDirectLight; // 0x0748 + int32 m_nBakedShadowIndex; // 0x074C + int32 m_nLightPathUniqueId; // 0x0750 + int32 m_nLightMapUniqueId; // 0x0754 + int32 m_nLuminaireShape; // 0x0758 + float32 m_flLuminaireSize; // 0x075C + float32 m_flLuminaireAnisotropy; // 0x0760 + CUtlString m_LightStyleString; // 0x0768 + GameTime_t m_flLightStyleStartTime; // 0x0770 + CNetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x0778 + CNetworkUtlVectorBase< CUtlString > m_LightStyleEvents; // 0x0790 + CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_LightStyleTargets; // 0x07A8 + CEntityIOOutput[4] m_StyleEvent; // 0x07C0 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x0840 + float32 m_flShape; // 0x0848 + float32 m_flSoftX; // 0x084C + float32 m_flSoftY; // 0x0850 + float32 m_flSkirt; // 0x0854 + float32 m_flSkirtNear; // 0x0858 + Vector m_vSizeParams; // 0x085C + float32 m_flRange; // 0x0868 + Vector m_vShear; // 0x086C + int32 m_nBakeSpecularToCubemaps; // 0x0878 + Vector m_vBakeSpecularToCubemapsSize; // 0x087C + int32 m_nCastShadows; // 0x0888 + int32 m_nShadowMapSize; // 0x088C + int32 m_nShadowPriority; // 0x0890 + bool m_bContactShadow; // 0x0894 + bool m_bForceShadowsEnabled; // 0x0895 + int32 m_nBounceLight; // 0x0898 + float32 m_flBounceScale; // 0x089C + bool m_bDynamicBounce; // 0x08A0 + float32 m_flMinRoughness; // 0x08A4 + Vector m_vAlternateColor; // 0x08A8 + float32 m_fAlternateColorBrightness; // 0x08B4 + int32 m_nFog; // 0x08B8 + float32 m_flFogStrength; // 0x08BC + int32 m_nFogShadows; // 0x08C0 + float32 m_flFogScale; // 0x08C4 + bool m_bFogMixedShadows; // 0x08C8 + float32 m_flFadeSizeStart; // 0x08CC + float32 m_flFadeSizeEnd; // 0x08D0 + float32 m_flShadowFadeSizeStart; // 0x08D4 + float32 m_flShadowFadeSizeEnd; // 0x08D8 + bool m_bPrecomputedFieldsValid; // 0x08DC + Vector m_vPrecomputedBoundsMins; // 0x08E0 + Vector m_vPrecomputedBoundsMaxs; // 0x08EC + Vector m_vPrecomputedOBBOrigin; // 0x08F8 + QAngle m_vPrecomputedOBBAngles; // 0x0904 + Vector m_vPrecomputedOBBExtent; // 0x0910 + int32 m_nPrecomputedSubFrusta; // 0x091C + Vector m_vPrecomputedOBBOrigin0; // 0x0920 + QAngle m_vPrecomputedOBBAngles0; // 0x092C + Vector m_vPrecomputedOBBExtent0; // 0x0938 + Vector m_vPrecomputedOBBOrigin1; // 0x0944 + QAngle m_vPrecomputedOBBAngles1; // 0x0950 + Vector m_vPrecomputedOBBExtent1; // 0x095C + Vector m_vPrecomputedOBBOrigin2; // 0x0968 + QAngle m_vPrecomputedOBBAngles2; // 0x0974 + Vector m_vPrecomputedOBBExtent2; // 0x0980 + Vector m_vPrecomputedOBBOrigin3; // 0x098C + QAngle m_vPrecomputedOBBAngles3; // 0x0998 + Vector m_vPrecomputedOBBExtent3; // 0x09A4 + Vector m_vPrecomputedOBBOrigin4; // 0x09B0 + QAngle m_vPrecomputedOBBAngles4; // 0x09BC + Vector m_vPrecomputedOBBExtent4; // 0x09C8 + Vector m_vPrecomputedOBBOrigin5; // 0x09D4 + QAngle m_vPrecomputedOBBAngles5; // 0x09E0 + Vector m_vPrecomputedOBBExtent5; // 0x09EC + bool m_bPvsModifyEntity; // 0x09F8 + CNetworkUtlVectorBase< uint16 > m_VisClusters; // 0x0A00 +}; +class CInstructorEventEntity : public CPointEntity // server +{ + CUtlSymbolLarge m_iszName; // 0x04A8 + CUtlSymbolLarge m_iszHintTargetEntity; // 0x04B0 + CHandle< CBasePlayerPawn > m_hTargetPlayer; // 0x04B8 +}; +class CWeaponTec9 : public CCSWeaponBaseGun // server +{ +}; +class CPathCorner : public CPointEntity // server +{ + float32 m_flWait; // 0x04A8 + float32 m_flRadius; // 0x04AC + CEntityIOOutput m_OnPass; // 0x04B0 +}; +class CTriggerSndSosOpvar : public CBaseTrigger // server +{ + CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x0890 + Vector m_flPosition; // 0x08A8 + float32 m_flCenterSize; // 0x08B4 + float32 m_flMinVal; // 0x08B8 + float32 m_flMaxVal; // 0x08BC + CUtlSymbolLarge m_opvarName; // 0x08C0 + CUtlSymbolLarge m_stackName; // 0x08C8 + CUtlSymbolLarge m_operatorName; // 0x08D0 + bool m_bVolIs2D; // 0x08D8 + char[256] m_opvarNameChar; // 0x08D9 + char[256] m_stackNameChar; // 0x09D9 + char[256] m_operatorNameChar; // 0x0AD9 + Vector m_VecNormPos; // 0x0BDC + float32 m_flNormCenterSize; // 0x0BE8 +}; +class CPulseCell_LimitCount : public CPulseCell_BaseRequirement // pulse_runtime_lib +{ + int32 m_nLimitCount; // 0x0048 +}; +class CPulseCell_Step_CallExternalMethod : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + PulseSymbol_t m_MethodName; // 0x0048 + PulseSymbol_t m_GameBlackboard; // 0x0058 + CUtlLeanVector< CPulseRuntimeMethodArg > m_ExpectedArgs; // 0x0068 + PulseMethodCallMode_t m_nAsyncCallMode; // 0x0078 + CPulse_ResumePoint m_OnFinished; // 0x0080 +}; +class CPointCommentaryNode : public CBaseAnimGraph // server +{ + CUtlSymbolLarge m_iszPreCommands; // 0x0A20 + CUtlSymbolLarge m_iszPostCommands; // 0x0A28 + CUtlSymbolLarge m_iszCommentaryFile; // 0x0A30 + CUtlSymbolLarge m_iszViewTarget; // 0x0A38 + CHandle< CBaseEntity > m_hViewTarget; // 0x0A40 + CHandle< CBaseEntity > m_hViewTargetAngles; // 0x0A44 + CUtlSymbolLarge m_iszViewPosition; // 0x0A48 + CHandle< CBaseEntity > m_hViewPosition; // 0x0A50 + CHandle< CBaseEntity > m_hViewPositionMover; // 0x0A54 + bool m_bPreventMovement; // 0x0A58 + bool m_bUnderCrosshair; // 0x0A59 + bool m_bUnstoppable; // 0x0A5A + GameTime_t m_flFinishedTime; // 0x0A5C + Vector m_vecFinishOrigin; // 0x0A60 + QAngle m_vecOriginalAngles; // 0x0A6C + QAngle m_vecFinishAngles; // 0x0A78 + bool m_bPreventChangesWhileMoving; // 0x0A84 + bool m_bDisabled; // 0x0A85 + VectorWS m_vecTeleportOrigin; // 0x0A88 + GameTime_t m_flAbortedPlaybackAt; // 0x0A94 + CEntityIOOutput m_pOnCommentaryStarted; // 0x0A98 + CEntityIOOutput m_pOnCommentaryStopped; // 0x0AB0 + bool m_bActive; // 0x0AC8 + GameTime_t m_flStartTime; // 0x0ACC + float32 m_flStartTimeInCommentary; // 0x0AD0 + CUtlSymbolLarge m_iszTitle; // 0x0AD8 + CUtlSymbolLarge m_iszSpeakers; // 0x0AE0 + int32 m_iNodeNumber; // 0x0AE8 + int32 m_iNodeNumberMax; // 0x0AEC + bool m_bListenedTo; // 0x0AF0 +}; +class CMomentaryRotButton : public CRotButton // server +{ + CEntityOutputTemplate< float32, float32 > m_Position; // 0x08B0 + CEntityIOOutput m_OnUnpressed; // 0x08D0 + CEntityIOOutput m_OnFullyOpen; // 0x08E8 + CEntityIOOutput m_OnFullyClosed; // 0x0900 + CEntityIOOutput m_OnReachedPosition; // 0x0918 + int32 m_lastUsed; // 0x0930 + QAngle m_start; // 0x0934 + QAngle m_end; // 0x0940 + float32 m_IdealYaw; // 0x094C + CUtlSymbolLarge m_sNoise; // 0x0950 + bool m_bUpdateTarget; // 0x0958 + int32 m_direction; // 0x095C + float32 m_returnSpeed; // 0x0960 + float32 m_flStartPosition; // 0x0964 +}; +class CSceneListManager : public CLogicalEntity // server +{ + CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x04A8 + CUtlSymbolLarge[16] m_iszScenes; // 0x04C0 + CHandle< CBaseEntity >[16] m_hScenes; // 0x0540 +}; +class CEnvTilt : public CPointEntity // server +{ + float32 m_Duration; // 0x04A8 + float32 m_Radius; // 0x04AC + float32 m_TiltTime; // 0x04B0 + GameTime_t m_stopTime; // 0x04B4 +}; +class CEnvSoundscapeTriggerable : public CEnvSoundscape // server +{ +}; +class CFuncMover : public CBaseModelEntity // server +{ + CUtlSymbolLarge m_iszPathName; // 0x0730 + CHandle< CPathMover > m_hPathMover; // 0x0738 + CHandle< CPathMover > m_hPrevPathMover; // 0x073C + CUtlSymbolLarge m_iszPathNodeStart; // 0x0740 + CUtlSymbolLarge m_iszPathNodeEnd; // 0x0748 + CFuncMover::Move_t m_eMoveType; // 0x0750 + bool m_bIsReversing; // 0x0754 + float32 m_flStartSpeed; // 0x0758 + float32 m_flPathLocation; // 0x075C + float32 m_flT; // 0x0760 + int32 m_nCurrentNodeIndex; // 0x0764 + int32 m_nPreviousNodeIndex; // 0x0768 + SolidType_t m_eSolidType; // 0x076C + bool m_bIsMoving; // 0x076D + float32 m_flTimeToReachMaxSpeed; // 0x0770 + float32 m_flDistanceToReachMaxSpeed; // 0x0774 + float32 m_flTimeToReachZeroSpeed; // 0x0778 + float32 m_flComputedDistanceToReachMaxSpeed; // 0x077C + float32 m_flComputedDistanceToReachZeroSpeed; // 0x0780 + float32 m_flStartCurveScale; // 0x0784 + float32 m_flStopCurveScale; // 0x0788 + float32 m_flDistanceToReachZeroSpeed; // 0x078C + GameTime_t m_flTimeMovementStart; // 0x0790 + GameTime_t m_flTimeMovementStop; // 0x0794 + CHandle< CMoverPathNode > m_hStopAtNode; // 0x0798 + float32 m_flPathLocationToBeginStop; // 0x079C + float32 m_flPathLocationStart; // 0x07A0 + float32 m_flBeginStopT; // 0x07A4 + CUtlSymbolLarge m_iszStartForwardSound; // 0x07A8 + CUtlSymbolLarge m_iszLoopForwardSound; // 0x07B0 + CUtlSymbolLarge m_iszStopForwardSound; // 0x07B8 + CUtlSymbolLarge m_iszStartReverseSound; // 0x07C0 + CUtlSymbolLarge m_iszLoopReverseSound; // 0x07C8 + CUtlSymbolLarge m_iszStopReverseSound; // 0x07D0 + CUtlSymbolLarge m_iszArriveAtDestinationSound; // 0x07D8 + CEntityIOOutput m_OnMovementEnd; // 0x07F8 + bool m_bStartAtClosestPoint; // 0x0810 + bool m_bStartAtEnd; // 0x0811 + bool m_bStartFollowingClosestMover; // 0x0812 + CFuncMover::OrientationUpdate_t m_eOrientationUpdate; // 0x0814 + GameTime_t m_flTimeStartOrientationChange; // 0x0818 + float32 m_flTimeToBlendToNewOrientation; // 0x081C + float32 m_flDurationBlendToNewOrientationRan; // 0x0820 + int32 m_nOriginalOrientationIndex; // 0x0824 + bool m_bCreateMovableNavMesh; // 0x0828 + bool m_bAllowMovableNavMeshDockingOnEntireEntity; // 0x0829 + CEntityOutputTemplate< CUtlString, char* > m_OnNodePassed; // 0x0830 + CUtlSymbolLarge m_iszOrientationMatchEntityName; // 0x0850 + CHandle< CBaseEntity > m_hOrientationMatchEntity; // 0x0858 + float32 m_flTimeToTraverseToNextNode; // 0x085C + Vector m_vLerpToNewPosStartInPathEntitySpace; // 0x0860 + Vector m_vLerpToNewPosEndInPathEntitySpace; // 0x086C + float32 m_flLerpToPositionT; // 0x0878 + float32 m_flLerpToPositionDeltaT; // 0x087C + CEntityIOOutput m_OnLerpToPositionComplete; // 0x0880 + bool m_bIsPaused; // 0x0898 + CFuncMover::TransitionToPathNodeAction_t m_eTransitionedToPathNodeAction; // 0x089C + int32 m_nDelayedTeleportToNode; // 0x08A0 + bool m_bIsVerboseLogging; // 0x08A4 + CHandle< CBaseEntity > m_hFollowEntity; // 0x08A8 + float32 m_flFollowDistance; // 0x08AC + float32 m_flFollowMinimumSpeed; // 0x08B0 + float32 m_flCurFollowEntityT; // 0x08B4 + float32 m_flCurFollowSpeed; // 0x08B8 + CUtlSymbolLarge m_strOrientationFaceEntityName; // 0x08C0 + CHandle< CBaseEntity > m_hOrientationFaceEntity; // 0x08C8 + CEntityIOOutput m_OnStart; // 0x08D0 + CEntityIOOutput m_OnStartForward; // 0x08E8 + CEntityIOOutput m_OnStartReverse; // 0x0900 + CEntityIOOutput m_OnStop; // 0x0918 + CEntityIOOutput m_OnStopped; // 0x0930 + bool m_bNextNodeReturnsCurrent; // 0x0948 + bool m_bStartedMoving; // 0x0949 + CFuncMover::FollowEntityDirection_t m_eFollowEntityDirection; // 0x0968 + CHandle< CFuncMover > m_hFollowMover; // 0x096C + CUtlSymbolLarge m_iszFollowMoverEntityName; // 0x0970 + float32 m_flFollowMoverDistance; // 0x0978 + float32 m_flFollowMoverCalculatedDistance; // 0x097C + float32 m_flFollowMoverSpringStrength; // 0x0980 + bool m_bFollowConstraintsInitialized; // 0x0984 + CFuncMover::FollowConstraint_t m_eFollowConstraint; // 0x0988 + float32 m_flFollowMoverSpeed; // 0x098C + float32 m_flFollowMoverVelocity; // 0x0990 + GameTick_t m_nTickMovementRan; // 0x0994 +}; +class CPhysicsProp : public CBreakableProp // server +{ + CEntityIOOutput m_MotionEnabled; // 0x0BB0 + CEntityIOOutput m_OnAwakened; // 0x0BC8 + CEntityIOOutput m_OnAwake; // 0x0BE0 + CEntityIOOutput m_OnAsleep; // 0x0BF8 + CEntityIOOutput m_OnPlayerUse; // 0x0C10 + CEntityIOOutput m_OnOutOfWorld; // 0x0C28 + CEntityIOOutput m_OnPlayerPickup; // 0x0C40 + bool m_bForceNavIgnore; // 0x0C58 + bool m_bNoNavmeshBlocker; // 0x0C59 + bool m_bForceNpcExclude; // 0x0C5A + float32 m_massScale; // 0x0C5C + float32 m_buoyancyScale; // 0x0C60 + int32 m_damageType; // 0x0C64 + int32 m_damageToEnableMotion; // 0x0C68 + float32 m_flForceToEnableMotion; // 0x0C6C + bool m_bThrownByPlayer; // 0x0C70 + bool m_bDroppedByPlayer; // 0x0C71 + bool m_bTouchedByPlayer; // 0x0C72 + bool m_bFirstCollisionAfterLaunch; // 0x0C73 + bool m_bHasBeenAwakened; // 0x0C74 + bool m_bIsOverrideProp; // 0x0C75 + GameTime_t m_flLastBurn; // 0x0C78 + DynamicContinuousContactBehavior_t m_nDynamicContinuousContactBehavior; // 0x0C7C + GameTime_t m_fNextCheckDisableMotionContactsTime; // 0x0C80 + int32 m_iInitialGlowState; // 0x0C84 + int32 m_nGlowRange; // 0x0C88 + int32 m_nGlowRangeMin; // 0x0C8C + Color m_glowColor; // 0x0C90 + bool m_bShouldAutoConvertBackFromDebris; // 0x0C94 + bool m_bMuteImpactEffects; // 0x0C95 + bool m_bUpdateNavWhenMoving; // 0x0C9C + bool m_bForceNavObstacleCut; // 0x0C9D + bool m_bAllowObstacleConvexHullMerging; // 0x0C9E + bool m_bAcceptDamageFromHeldObjects; // 0x0C9F + bool m_bEnableUseOutput; // 0x0CA0 + CPhysicsProp::CrateType_t m_CrateType; // 0x0CA4 + CUtlSymbolLarge[4] m_strItemClass; // 0x0CA8 + int32[4] m_nItemCount; // 0x0CC8 + bool m_bRemovableForAmmoBalancing; // 0x0CD8 + bool m_bAwake; // 0x0CD9 + bool m_bAttachedToReferenceFrame; // 0x0CDA +}; +class CFuncNavObstruction : public CBaseModelEntity // server +{ + bool m_bDisabled; // 0x0748 + bool m_bUseAsyncObstacleUpdate; // 0x0749 +}; +class CPhysWheelConstraint : public CPhysConstraint // server +{ + float32 m_flSuspensionFrequency; // 0x0508 + float32 m_flSuspensionDampingRatio; // 0x050C + float32 m_flSuspensionHeightOffset; // 0x0510 + bool m_bEnableSuspensionLimit; // 0x0514 + float32 m_flMinSuspensionOffset; // 0x0518 + float32 m_flMaxSuspensionOffset; // 0x051C + bool m_bEnableSteeringLimit; // 0x0520 + float32 m_flMinSteeringAngle; // 0x0524 + float32 m_flMaxSteeringAngle; // 0x0528 + float32 m_flSteeringAxisFriction; // 0x052C + float32 m_flSpinAxisFriction; // 0x0530 + CHandle< CBaseEntity > m_hSteeringMimicsEntity; // 0x0534 +}; +class CSkyboxReference : public CBaseEntity // server +{ + WorldGroupId_t m_worldGroupId; // 0x04A8 + CHandle< CSkyCamera > m_hSkyCamera; // 0x04AC +}; +class CPointPulse : public CBaseEntity // server +{ +}; +class CMolotovProjectile : public CBaseCSGrenadeProjectile // server +{ + bool m_bIsIncGrenade; // 0x0BB0 + bool m_bDetonated; // 0x0BC8 + IntervalTimer m_stillTimer; // 0x0BD0 +}; +class CFilterClass : public CBaseFilter // server +{ + CUtlSymbolLarge m_iFilterClass; // 0x04E0 +}; +class CTriggerToggleSave : public CBaseTrigger // server +{ +}; +class CPathWithDynamicNodes : public CPathSimple // server +{ + CNetworkUtlVectorBase< CHandle< CPathNode > > m_vecPathNodes; // 0x05B0 + CTransform m_xInitialPathWorldToLocal; // 0x05D0 +}; +class CColorCorrection : public CBaseEntity // server +{ + float32 m_flFadeInDuration; // 0x04A8 + float32 m_flFadeOutDuration; // 0x04AC + float32 m_flStartFadeInWeight; // 0x04B0 + float32 m_flStartFadeOutWeight; // 0x04B4 + GameTime_t m_flTimeStartFadeIn; // 0x04B8 + GameTime_t m_flTimeStartFadeOut; // 0x04BC + float32 m_flMaxWeight; // 0x04C0 + bool m_bStartDisabled; // 0x04C4 + bool m_bEnabled; // 0x04C5 + bool m_bMaster; // 0x04C6 + bool m_bClientSide; // 0x04C7 + bool m_bExclusive; // 0x04C8 + float32 m_MinFalloff; // 0x04CC + float32 m_MaxFalloff; // 0x04D0 + float32 m_flCurWeight; // 0x04D4 + char[512] m_netlookupFilename; // 0x04D8 + CUtlSymbolLarge m_lookupFilename; // 0x06D8 +}; +class CPropDoorRotatingBreakable : public CPropDoorRotating // server +{ + bool m_bBreakable; // 0x0EF0 + bool m_isAbleToCloseAreaPortals; // 0x0EF1 + int32 m_currentDamageState; // 0x0EF4 + CUtlVector< CUtlSymbolLarge > m_damageStates; // 0x0EF8 +}; +class CLightDirectionalEntity : public CLightEntity // server +{ +}; +class CBaseClientUIEntity : public CBaseModelEntity // server +{ + bool m_bEnabled; // 0x0730 + CUtlSymbolLarge m_DialogXMLName; // 0x0738 + CUtlSymbolLarge m_PanelClassName; // 0x0740 + CUtlSymbolLarge m_PanelID; // 0x0748 + CEntityOutputTemplate< CUtlString, char* > m_CustomOutput0; // 0x0750 + CEntityOutputTemplate< CUtlString, char* > m_CustomOutput1; // 0x0770 + CEntityOutputTemplate< CUtlString, char* > m_CustomOutput2; // 0x0790 + CEntityOutputTemplate< CUtlString, char* > m_CustomOutput3; // 0x07B0 + CEntityOutputTemplate< CUtlString, char* > m_CustomOutput4; // 0x07D0 + CEntityOutputTemplate< CUtlString, char* > m_CustomOutput5; // 0x07F0 + CEntityOutputTemplate< CUtlString, char* > m_CustomOutput6; // 0x0810 + CEntityOutputTemplate< CUtlString, char* > m_CustomOutput7; // 0x0830 + CEntityOutputTemplate< CUtlString, char* > m_CustomOutput8; // 0x0850 + CEntityOutputTemplate< CUtlString, char* > m_CustomOutput9; // 0x0870 +}; +class CBreakable : public CBaseModelEntity // server +{ + CPropDataComponent m_CPropDataComponent; // 0x0738 + Materials m_Material; // 0x0778 + CHandle< CBaseEntity > m_hBreaker; // 0x077C + Explosions m_Explosion; // 0x0780 + CUtlSymbolLarge m_iszSpawnObject; // 0x0788 + float32 m_flPressureDelay; // 0x0790 + int32 m_iMinHealthDmg; // 0x0794 + CUtlSymbolLarge m_iszPropData; // 0x0798 + float32 m_impactEnergyScale; // 0x07A0 + EOverrideBlockLOS_t m_nOverrideBlockLOS; // 0x07A4 + CEntityIOOutput m_OnStartDeath; // 0x07A8 + CEntityIOOutput m_OnBreak; // 0x07C0 + CEntityOutputTemplate< float32, float32 > m_OnHealthChanged; // 0x07D8 + PerformanceMode_t m_PerformanceMode; // 0x07F8 + CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x07FC + GameTime_t m_flLastPhysicsInfluenceTime; // 0x0800 +}; +class CInfoLandmark : public CPointEntity // server +{ +}; +class CBaseFilter : public CLogicalEntity // server +{ + bool m_bNegated; // 0x04A8 + CEntityIOOutput m_OnPass; // 0x04B0 + CEntityIOOutput m_OnFail; // 0x04C8 +}; +class WeaponPurchaseTracker_t // server +{ + CUtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > m_weaponPurchases; // 0x0008 +}; +class CPulseCell_Outflow_PlaySceneBase::CursorState_t // server +{ + CHandle< CBaseEntity > m_sceneInstance; // 0x0000 + CHandle< CBaseEntity > m_mainActor; // 0x0004 +}; +class PulseObservableBoolExpression_t // pulse_runtime_lib +{ + CPulse_OutflowConnection m_EvaluateConnection; // 0x0000 + CUtlVector< PulseRuntimeVarIndex_t > m_DependentObservableVars; // 0x0048 + CUtlVector< PulseRuntimeBlackboardReferenceIndex_t > m_DependentObservableBlackboardReferences; // 0x0060 +}; +class CMapInfo : public CPointEntity // server +{ + int32 m_iBuyingStatus; // 0x04A8 + float32 m_flBombRadius; // 0x04AC + int32 m_iPetPopulation; // 0x04B0 + bool m_bUseNormalSpawnsForDM; // 0x04B4 + bool m_bDisableAutoGeneratedDMSpawns; // 0x04B5 + float32 m_flBotMaxVisionDistance; // 0x04B8 + int32 m_iHostageCount; // 0x04BC + bool m_bFadePlayerVisibilityFarZ; // 0x04C0 + bool m_bRainTraceToSkyEnabled; // 0x04C1 + float32 m_flEnvRainStrength; // 0x04C4 + float32 m_flEnvPuddleRippleStrength; // 0x04C8 + float32 m_flEnvPuddleRippleDirection; // 0x04CC + float32 m_flEnvWetnessCoverage; // 0x04D0 + float32 m_flEnvWetnessDryingAmount; // 0x04D4 +}; +class CGradientFog : public CBaseEntity // server +{ + CStrongHandle< InfoForResourceTypeCTextureBase > m_hGradientFogTexture; // 0x04A8 + float32 m_flFogStartDistance; // 0x04B0 + float32 m_flFogEndDistance; // 0x04B4 + bool m_bHeightFogEnabled; // 0x04B8 + float32 m_flFogStartHeight; // 0x04BC + float32 m_flFogEndHeight; // 0x04C0 + float32 m_flFarZ; // 0x04C4 + float32 m_flFogMaxOpacity; // 0x04C8 + float32 m_flFogFalloffExponent; // 0x04CC + float32 m_flFogVerticalExponent; // 0x04D0 + Color m_fogColor; // 0x04D4 + float32 m_flFogStrength; // 0x04D8 + float32 m_flFadeTime; // 0x04DC + bool m_bStartDisabled; // 0x04E0 + bool m_bIsEnabled; // 0x04E1 + bool m_bGradientFogNeedsTextures; // 0x04E2 +}; +class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity // server +{ + Vector m_vDistanceInnerMins; // 0x0640 + Vector m_vDistanceInnerMaxs; // 0x064C + Vector m_vDistanceOuterMins; // 0x0658 + Vector m_vDistanceOuterMaxs; // 0x0664 + int32 m_nAABBDirection; // 0x0670 + Vector m_vInnerMins; // 0x0674 + Vector m_vInnerMaxs; // 0x0680 + Vector m_vOuterMins; // 0x068C + Vector m_vOuterMaxs; // 0x0698 +}; +class CPulseCell_Outflow_PlaySequence : public CPulseCell_Outflow_PlaySceneBase // server +{ + CUtlString m_ParamSequenceName; // 0x00F0 +}; +class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel // server +{ + char[512] m_messageText; // 0x08E8 +}; +class CEntityIdentity // entity2 +{ + int32 m_nameStringableIndex; // 0x0014 + CUtlSymbolLarge m_name; // 0x0018 + CUtlSymbolLarge m_designerName; // 0x0020 + uint32 m_flags; // 0x0030 + WorldGroupId_t m_worldGroupId; // 0x0038 + uint32 m_fDataObjectTypes; // 0x003C + ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x0040 + CEntityAttributeTable* m_pAttributes; // 0x0048 + CEntityIdentity* m_pPrev; // 0x0050 + CEntityIdentity* m_pNext; // 0x0058 + CEntityIdentity* m_pPrevByClass; // 0x0060 + CEntityIdentity* m_pNextByClass; // 0x0068 +}; +class CPulseCell_LimitCount::Criteria_t // pulse_runtime_lib +{ + bool m_bLimitCountPasses; // 0x0000 +}; +class CFuncRotator : public CBaseModelEntity // server +{ + CHandle< CBaseEntity > m_hRotatorTarget; // 0x0730 + bool m_bIsRotating; // 0x0734 + bool m_bIsReversing; // 0x0735 + float32 m_flTimeToReachMaxSpeed; // 0x0738 + float32 m_flTimeToReachZeroSpeed; // 0x073C + float32 m_flDistanceAlongArcTraveled; // 0x0740 + float32 m_flTimeToWaitOscillate; // 0x0744 + GameTime_t m_flTimeRotationStart; // 0x0748 + Quaternion m_qLSPrevChange; // 0x0750 + Quaternion m_qWSPrev; // 0x0760 + Quaternion m_qWSInit; // 0x0770 + Quaternion m_qLSInit; // 0x0780 + Quaternion m_qLSOrientation; // 0x0790 + CEntityIOOutput m_OnRotationStarted; // 0x07A0 + CEntityIOOutput m_OnRotationCompleted; // 0x07B8 + CEntityIOOutput m_OnOscillate; // 0x07D0 + CEntityIOOutput m_OnOscillateStartArrive; // 0x07E8 + CEntityIOOutput m_OnOscillateStartDepart; // 0x0800 + CEntityIOOutput m_OnOscillateEndArrive; // 0x0818 + CEntityIOOutput m_OnOscillateEndDepart; // 0x0830 + bool m_bOscillateDepart; // 0x0848 + int32 m_nOscillateCount; // 0x084C + CFuncRotator::Rotate_t m_eRotateType; // 0x0850 + CFuncRotator::Rotate_t m_ePrevRotateType; // 0x0854 + bool m_bHasTargetOverride; // 0x0858 + Quaternion m_qOrientationOverride; // 0x0860 + RotatorTargetSpace_t m_eSpaceOverride; // 0x0870 + QAngle m_qAngularVelocity; // 0x0874 + Vector m_vLookAtForcedUp; // 0x0880 + CUtlSymbolLarge m_strRotatorTarget; // 0x0890 + bool m_bRecordHistory; // 0x0898 + CUtlVector< RotatorHistoryEntry_t > m_vecRotatorHistory; // 0x08A0 + bool m_bReturningToPreviousOrientation; // 0x08B8 + CUtlVector< RotatorQueueEntry_t > m_vecRotatorQueue; // 0x08C0 + CUtlVector< RotatorHistoryEntry_t > m_vecRotatorQueueHistory; // 0x08D8 + SolidType_t m_eSolidType; // 0x08F0 + CHandle< CFuncMover > m_hSpeedFromMover; // 0x08F4 + CUtlSymbolLarge m_iszSpeedFromMover; // 0x08F8 + float32 m_flSpeedScale; // 0x0900 + float32 m_flMinYawRotation; // 0x0904 + float32 m_flMaxYawRotation; // 0x0908 +}; +class CSoundEventEntity : public CBaseEntity // server +{ + bool m_bStartOnSpawn; // 0x04A8 + bool m_bToLocalPlayer; // 0x04A9 + bool m_bStopOnNew; // 0x04AA + bool m_bSaveRestore; // 0x04AB + bool m_bSavedIsPlaying; // 0x04AC + float32 m_flSavedElapsedTime; // 0x04B0 + CUtlSymbolLarge m_iszSourceEntityName; // 0x04B8 + CUtlSymbolLarge m_iszAttachmentName; // 0x04C0 + CEntityOutputTemplate< uint64, uint64 > m_onGUIDChanged; // 0x04C8 + CEntityIOOutput m_onSoundFinished; // 0x04E8 + float32 m_flClientCullRadius; // 0x0500 + CUtlSymbolLarge m_iszSoundName; // 0x0530 + CEntityHandle m_hSource; // 0x054C + int32 m_nEntityIndexSelection; // 0x0550 +}; +class CInfoPlayerCounterterrorist : public SpawnPoint // server +{ +}; +class CEnvFade : public CLogicalEntity // server +{ + Color m_fadeColor; // 0x04A8 + float32 m_Duration; // 0x04AC + float32 m_HoldDuration; // 0x04B0 + CEntityIOOutput m_OnBeginFade; // 0x04B8 +}; +class CBasePlayerVData : public CEntitySubclassVDataBase // server +{ + CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x0028 + CSkillFloat m_flHeadDamageMultiplier; // 0x0108 + CSkillFloat m_flChestDamageMultiplier; // 0x0118 + CSkillFloat m_flStomachDamageMultiplier; // 0x0128 + CSkillFloat m_flArmDamageMultiplier; // 0x0138 + CSkillFloat m_flLegDamageMultiplier; // 0x0148 + float32 m_flHoldBreathTime; // 0x0158 + float32 m_flDrowningDamageInterval; // 0x015C + int32 m_nDrowningDamageInitial; // 0x0160 + int32 m_nDrowningDamageMax; // 0x0164 + int32 m_nWaterSpeed; // 0x0168 + float32 m_flUseRange; // 0x016C + float32 m_flUseAngleTolerance; // 0x0170 + float32 m_flCrouchTime; // 0x0174 +}; +class CTriggerImpact : public CTriggerMultiple // server +{ + float32 m_flMagnitude; // 0x08A8 + float32 m_flNoise; // 0x08AC + float32 m_flViewkick; // 0x08B0 + CEntityOutputTemplate< Vector, Vector > m_pOutputForce; // 0x08B8 +}; +class CCSGameModeRules_Deathmatch : public CCSGameModeRules // server +{ + GameTime_t m_flDMBonusStartTime; // 0x0030 + float32 m_flDMBonusTimeLength; // 0x0034 + CUtlString m_sDMBonusWeapon; // 0x0038 +}; +class CPulseCell_CursorQueue : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib +{ + int32 m_nCursorsAllowedToRunParallel; // 0x0098 +}; +class CPulseCell_Value_RandomFloat : public CPulseCell_BaseValue // pulse_runtime_lib +{ +}; +class CPulseExecCursor // pulse_runtime_lib +{ +}; +class CBasePropDoor : public CDynamicProp // server +{ + float32 m_flAutoReturnDelay; // 0x0C60 + CUtlVector< CHandle< CBasePropDoor > > m_hDoorList; // 0x0C68 + int32 m_nHardwareType; // 0x0C80 + bool m_bNeedsHardware; // 0x0C84 + DoorState_t m_eDoorState; // 0x0C88 + bool m_bLocked; // 0x0C8C + bool m_bNoNPCs; // 0x0C8D + Vector m_closedPosition; // 0x0C90 + QAngle m_closedAngles; // 0x0C9C + CHandle< CBaseEntity > m_hBlocker; // 0x0CA8 + bool m_bFirstBlocked; // 0x0CAC + locksound_t m_ls; // 0x0CB0 + bool m_bForceClosed; // 0x0CD0 + VectorWS m_vecLatchWorldPosition; // 0x0CD4 + CHandle< CBaseEntity > m_hActivator; // 0x0CE0 + CUtlSymbolLarge m_SoundMoving; // 0x0CF8 + CUtlSymbolLarge m_SoundOpen; // 0x0D00 + CUtlSymbolLarge m_SoundClose; // 0x0D08 + CUtlSymbolLarge m_SoundLock; // 0x0D10 + CUtlSymbolLarge m_SoundUnlock; // 0x0D18 + CUtlSymbolLarge m_SoundLatch; // 0x0D20 + CUtlSymbolLarge m_SoundPound; // 0x0D28 + CUtlSymbolLarge m_SoundJiggle; // 0x0D30 + CUtlSymbolLarge m_SoundLockedAnim; // 0x0D38 + int32 m_numCloseAttempts; // 0x0D40 + CUtlStringToken m_nPhysicsMaterial; // 0x0D44 + CUtlSymbolLarge m_SlaveName; // 0x0D48 + CHandle< CBasePropDoor > m_hMaster; // 0x0D50 + CEntityIOOutput m_OnBlockedClosing; // 0x0D58 + CEntityIOOutput m_OnBlockedOpening; // 0x0D70 + CEntityIOOutput m_OnUnblockedClosing; // 0x0D88 + CEntityIOOutput m_OnUnblockedOpening; // 0x0DA0 + CEntityIOOutput m_OnFullyClosed; // 0x0DB8 + CEntityIOOutput m_OnFullyOpen; // 0x0DD0 + CEntityIOOutput m_OnClose; // 0x0DE8 + CEntityIOOutput m_OnOpen; // 0x0E00 + CEntityIOOutput m_OnLockedUse; // 0x0E18 + CEntityIOOutput m_OnAjarOpen; // 0x0E30 +}; +class CLogicBranchList : public CLogicalEntity // server +{ + CUtlSymbolLarge[16] m_nLogicBranchNames; // 0x04A8 + CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x0528 + CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x0540 + CEntityIOOutput m_OnAllTrue; // 0x0548 + CEntityIOOutput m_OnAllFalse; // 0x0560 + CEntityIOOutput m_OnMixed; // 0x0578 +}; +class CBtActionParachutePositioning : public CBtNode // server +{ + CountdownTimer m_ActionTimer; // 0x0058 +}; +class CAK47 : public CCSWeaponBaseGun // server +{ +}; +class CDynamicProp : public CBreakableProp // server +{ + bool m_bCreateNavObstacle; // 0x0BA8 + bool m_bNavObstacleUpdatesOverridden; // 0x0BA9 + bool m_bUseHitboxesForRenderBox; // 0x0BAA + bool m_bUseAnimGraph; // 0x0BAB + CEntityIOOutput m_pOutputAnimBegun; // 0x0BB0 + CEntityIOOutput m_pOutputAnimOver; // 0x0BC8 + CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0x0BE0 + CEntityIOOutput m_OnAnimReachedStart; // 0x0BF8 + CEntityIOOutput m_OnAnimReachedEnd; // 0x0C10 + CUtlSymbolLarge m_iszIdleAnim; // 0x0C28 + AnimLoopMode_t m_nIdleAnimLoopMode; // 0x0C30 + bool m_bRandomizeCycle; // 0x0C34 + bool m_bStartDisabled; // 0x0C35 + bool m_bFiredStartEndOutput; // 0x0C36 + bool m_bForceNpcExclude; // 0x0C37 + bool m_bCreateNonSolid; // 0x0C38 + bool m_bIsOverrideProp; // 0x0C39 + int32 m_iInitialGlowState; // 0x0C3C + int32 m_nGlowRange; // 0x0C40 + int32 m_nGlowRangeMin; // 0x0C44 + Color m_glowColor; // 0x0C48 + int32 m_nGlowTeam; // 0x0C4C +}; +class CHostageAlias_info_hostage_spawn : public CHostage // server +{ +}; +class CFilterTeam : public CBaseFilter // server +{ + int32 m_iFilterTeam; // 0x04E0 +}; +class CFuncConveyor : public CBaseModelEntity // server +{ + CUtlSymbolLarge m_szConveyorModels; // 0x0730 + float32 m_flTransitionDurationSeconds; // 0x0738 + QAngle m_angMoveEntitySpace; // 0x073C + Vector m_vecMoveDirEntitySpace; // 0x0748 + float32 m_flTargetSpeed; // 0x0754 + GameTick_t m_nTransitionStartTick; // 0x0758 + int32 m_nTransitionDurationTicks; // 0x075C + float32 m_flTransitionStartSpeed; // 0x0760 + CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hConveyorModels; // 0x0768 +}; +class CTriggerPhysics : public CBaseTrigger // server +{ + float32 m_gravityScale; // 0x08A0 + float32 m_linearLimit; // 0x08A4 + float32 m_linearDamping; // 0x08A8 + float32 m_angularLimit; // 0x08AC + float32 m_angularDamping; // 0x08B0 + float32 m_linearForce; // 0x08B4 + float32 m_flFrequency; // 0x08B8 + float32 m_flDampingRatio; // 0x08BC + Vector m_vecLinearForcePointAt; // 0x08C0 + bool m_bCollapseToForcePoint; // 0x08CC + Vector m_vecLinearForcePointAtWorld; // 0x08D0 + Vector m_vecLinearForceDirection; // 0x08DC + bool m_bConvertToDebrisWhenPossible; // 0x08E8 +}; +class CInfoInstructorHintBombTargetB : public CPointEntity // server +{ +}; +class CFuncTimescale : public CBaseEntity // server +{ + float32 m_flDesiredTimescale; // 0x04A8 + float32 m_flAcceleration; // 0x04AC + float32 m_flMinBlendRate; // 0x04B0 + float32 m_flBlendDeltaMultiplier; // 0x04B4 + bool m_isStarted; // 0x04B8 +}; +class CInfoInteraction : public CPointEntity // server +{ + CUtlSymbolLarge[8] m_strSlotEntityName; // 0x04A8 + CUtlSymbolLarge m_strInteractVData; // 0x04E8 + float32 m_flInteractRadius; // 0x04F0 +}; +class CBasePlayerWeaponVData : public CEntitySubclassVDataBase // server +{ + CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x0028 + CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sToolsOnlyOwnerModelName; // 0x0108 + bool m_bBuiltRightHanded; // 0x01E8 + bool m_bAllowFlipping; // 0x01E9 + CAttachmentNameSymbolWithStorage m_sMuzzleAttachment; // 0x01F0 + CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x0210 + CUtlString m_szMuzzleFlashParticleConfig; // 0x02F0 + CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szBarrelSmokeParticle; // 0x02F8 + uint8 m_nMuzzleSmokeShotThreshold; // 0x03D8 + float32 m_flMuzzleSmokeTimeout; // 0x03DC + float32 m_flMuzzleSmokeDecrementRate; // 0x03E0 + bool m_bGenerateMuzzleLight; // 0x03E4 + bool m_bLinkedCooldowns; // 0x03E5 + ItemFlagTypes_t m_iFlags; // 0x03E6 + int32 m_iWeight; // 0x03E8 + bool m_bAutoSwitchTo; // 0x03EC + bool m_bAutoSwitchFrom; // 0x03ED + AmmoIndex_t m_nPrimaryAmmoType; // 0x03EE + AmmoIndex_t m_nSecondaryAmmoType; // 0x03EF + int32 m_iMaxClip1; // 0x03F0 + int32 m_iMaxClip2; // 0x03F4 + int32 m_iDefaultClip1; // 0x03F8 + int32 m_iDefaultClip2; // 0x03FC + bool m_bReserveAmmoAsClips; // 0x0400 + bool m_bTreatAsSingleClip; // 0x0401 + bool m_bKeepLoadedAmmo; // 0x0402 + RumbleEffect_t m_iRumbleEffect; // 0x0404 + float32 m_flDropSpeed; // 0x0408 + int32 m_iSlot; // 0x040C + int32 m_iPosition; // 0x0410 + CUtlOrderedMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x0418 +}; +class CSoundOpvarSetPointEntity : public CSoundOpvarSetPointBase // server +{ + CEntityIOOutput m_OnEnter; // 0x0550 + CEntityIOOutput m_OnExit; // 0x0568 + bool m_bAutoDisable; // 0x0580 + float32 m_flDistanceMin; // 0x05C4 + float32 m_flDistanceMax; // 0x05C8 + float32 m_flDistanceMapMin; // 0x05CC + float32 m_flDistanceMapMax; // 0x05D0 + float32 m_flOcclusionRadius; // 0x05D4 + float32 m_flOcclusionMin; // 0x05D8 + float32 m_flOcclusionMax; // 0x05DC + float32 m_flValSetOnDisable; // 0x05E0 + bool m_bSetValueOnDisable; // 0x05E4 + bool m_bReloading; // 0x05E5 + int32 m_nSimulationMode; // 0x05E8 + int32 m_nVisibilitySamples; // 0x05EC + Vector m_vDynamicProxyPoint; // 0x05F0 + float32 m_flDynamicMaximumOcclusion; // 0x05FC + CEntityHandle m_hDynamicEntity; // 0x0600 + CUtlSymbolLarge m_iszDynamicEntityName; // 0x0608 + float32 m_flPathingDistanceNormFactor; // 0x0610 + Vector m_vPathingSourcePos; // 0x0614 + Vector m_vPathingListenerPos; // 0x0620 + Vector m_vPathingDirection; // 0x062C + int32 m_nPathingSourceIndex; // 0x0638 +}; +class CInfoTargetServerOnly : public CServerOnlyPointEntity // server +{ +}; +class CServerRagdollTrigger : public CBaseTrigger // server +{ +}; +class CDynamicPropAlias_dynamic_prop : public CDynamicProp // server +{ +}; +class CMarkupVolumeTagged : public CMarkupVolume // server +{ + CUtlVector< CGlobalSymbol > m_GroupNames; // 0x0738 + CUtlVector< CGlobalSymbol > m_Tags; // 0x0750 + bool m_bIsGroup; // 0x0768 + bool m_bGroupByPrefab; // 0x0769 + bool m_bGroupByVolume; // 0x076A + bool m_bGroupOtherGroups; // 0x076B + bool m_bIsInGroup; // 0x076C +}; +class CInfoParticleTarget : public CPointEntity // server +{ +}; +class CEnvCubemap : public CBaseEntity // server +{ + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hCubemapTexture; // 0x0528 + bool m_Entity_bCustomCubemapTexture; // 0x0530 + float32 m_Entity_flInfluenceRadius; // 0x0534 + Vector m_Entity_vBoxProjectMins; // 0x0538 + Vector m_Entity_vBoxProjectMaxs; // 0x0544 + bool m_Entity_bMoveable; // 0x0550 + int32 m_Entity_nHandshake; // 0x0554 + int32 m_Entity_nEnvCubeMapArrayIndex; // 0x0558 + int32 m_Entity_nPriority; // 0x055C + float32 m_Entity_flEdgeFadeDist; // 0x0560 + Vector m_Entity_vEdgeFadeDists; // 0x0564 + float32 m_Entity_flDiffuseScale; // 0x0570 + bool m_Entity_bStartDisabled; // 0x0574 + bool m_Entity_bDefaultEnvMap; // 0x0575 + bool m_Entity_bDefaultSpecEnvMap; // 0x0576 + bool m_Entity_bIndoorCubeMap; // 0x0577 + bool m_Entity_bCopyDiffuseFromDefaultCubemap; // 0x0578 + bool m_Entity_bEnabled; // 0x0588 +}; +class CCSPlayer_DamageReactServices : public CPlayerPawnComponent // server +{ +}; +class CWeaponXM1014 : public CCSWeaponBaseShotgun // server +{ +}; +class CTriggerLerpObject : public CBaseTrigger // server +{ + CUtlSymbolLarge m_iszLerpTarget; // 0x0890 + CHandle< CBaseEntity > m_hLerpTarget; // 0x0898 + CUtlSymbolLarge m_iszLerpTargetAttachment; // 0x08A0 + AttachmentHandle_t m_hLerpTargetAttachment; // 0x08A8 + float32 m_flLerpDuration; // 0x08AC + bool m_bAttachedEntityWasParented; // 0x08B0 + bool m_bLerpRestoreMoveType; // 0x08B1 + bool m_bSingleLerpObject; // 0x08B2 + CUtlVector< lerpdata_t > m_vecLerpingObjects; // 0x08B8 + CUtlSymbolLarge m_iszLerpEffect; // 0x08D0 + CUtlSymbolLarge m_iszLerpSound; // 0x08D8 + bool m_bAttachTouchingObject; // 0x08E0 + CHandle< CBaseEntity > m_hEntityToWaitForDisconnect; // 0x08E4 + CEntityIOOutput m_OnLerpStarted; // 0x08E8 + CEntityIOOutput m_OnLerpFinished; // 0x0900 + CEntityIOOutput m_OnDetached; // 0x0918 +}; +class CPhysicsPropOverride : public CPhysicsProp // server +{ +}; +class CTriggerSave : public CBaseTrigger // server +{ + bool m_bForceNewLevelUnit; // 0x0890 + float32 m_fDangerousTimer; // 0x0894 + int32 m_minHitPoints; // 0x0898 +}; +class CPointHurt : public CPointEntity // server +{ + int32 m_nDamage; // 0x04A8 + DamageTypes_t m_bitsDamageType; // 0x04AC + float32 m_flRadius; // 0x04B0 + float32 m_flDelay; // 0x04B4 + CUtlSymbolLarge m_strTarget; // 0x04B8 + CHandle< CBaseEntity > m_pActivator; // 0x04C0 +}; +class CBasePlayerController : public CBaseEntity // server +{ + uint64 m_nInButtonsWhichAreToggles; // 0x04B0 + uint32 m_nTickBase; // 0x04B8 + CHandle< CBasePlayerPawn > m_hPawn; // 0x04E0 + bool m_bKnownTeamMismatch; // 0x04E4 + CSplitScreenSlot m_nSplitScreenSlot; // 0x04E8 + CHandle< CBasePlayerController > m_hSplitOwner; // 0x04EC + CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x04F0 + bool m_bIsHLTV; // 0x0508 + PlayerConnectedState m_iConnected; // 0x050C + char[128] m_iszPlayerName; // 0x0510 + CUtlString m_szNetworkIDString; // 0x0590 + float32 m_fLerpTime; // 0x0598 + bool m_bLagCompensation; // 0x059C + bool m_bPredict; // 0x059D + bool m_bIsLowViolence; // 0x05A4 + bool m_bGamePaused; // 0x05A5 + ChatIgnoreType_t m_iIgnoreGlobalChat; // 0x06E0 + float32 m_flLastPlayerTalkTime; // 0x06E4 + float32 m_flLastEntitySteadyState; // 0x06E8 + int32 m_nAvailableEntitySteadyState; // 0x06EC + bool m_bHasAnySteadyStateEnts; // 0x06F0 + uint64 m_steamID; // 0x0700 + bool m_bNoClipEnabled; // 0x0708 + uint32 m_iDesiredFOV; // 0x070C +}; +class C_CSGO_TeamIntroCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition // client +{ +}; +class C_FireCrackerBlast : public C_Inferno // client +{ +}; +class CCSGO_WingmanIntroCounterTerroristPosition : public CCSGO_WingmanIntroCharacterPosition // client +{ +}; +class CPulseCell_WaitForCursorsWithTag : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib +{ + bool m_bTagSelfWhenComplete; // 0x0098 + PulseCursorCancelPriority_t m_nDesiredKillPriority; // 0x009C +}; +class C_SceneEntity::QueuedEvents_t // client +{ + float32 starttime; // 0x0000 +}; +class CCSPlayer_PingServices : public CPlayerPawnComponent // client +{ + CHandle< C_PlayerPing > m_hPlayerPing; // 0x0048 +}; +class CEconItemAttribute // client +{ + uint16 m_iAttributeDefinitionIndex; // 0x0030 + float32 m_flValue; // 0x0034 + float32 m_flInitialValue; // 0x0038 + int32 m_nRefundableCurrency; // 0x003C + bool m_bSetBonus; // 0x0040 +}; +class CBaseTriggerAPI // client +{ +}; +class PredictedDamageTag_t // client +{ + GameTick_t nTagTick; // 0x0030 + float32 flFlinchModSmall; // 0x0034 + float32 flFlinchModLarge; // 0x0038 + float32 flFriendlyFireDamageReductionRatio; // 0x003C +}; +class CFuncRetakeBarrier : public C_DynamicProp // client +{ +}; +class C_EnvWindShared // client +{ + GameTime_t m_flStartTime; // 0x0008 + uint32 m_iWindSeed; // 0x000C + uint16 m_iMinWind; // 0x0010 + uint16 m_iMaxWind; // 0x0012 + int32 m_windRadius; // 0x0014 + uint16 m_iMinGust; // 0x0018 + uint16 m_iMaxGust; // 0x001A + float32 m_flMinGustDelay; // 0x001C + float32 m_flMaxGustDelay; // 0x0020 + float32 m_flGustDuration; // 0x0024 + uint16 m_iGustDirChange; // 0x0028 + uint16 m_iInitialWindDir; // 0x002A + float32 m_flInitialWindSpeed; // 0x002C + Vector m_location; // 0x0030 + CHandle< C_BaseEntity > m_hEntOwner; // 0x003C +}; +class C_SkyCamera : public C_BaseEntity // client +{ + sky3dparams_t m_skyboxData; // 0x0608 + CUtlStringToken m_skyboxSlotToken; // 0x0698 + bool m_bUseAngles; // 0x069C + C_SkyCamera* m_pNext; // 0x06A0 +}; +class CPulseCell_Base // pulse_runtime_lib +{ + PulseDocNodeID_t m_nEditorNodeID; // 0x0008 +}; +class C_FuncRotating : public C_BaseModelEntity // client +{ +}; +class C_SoundOpvarSetPointBase : public C_BaseEntity // client +{ + CUtlSymbolLarge m_iszStackName; // 0x0608 + CUtlSymbolLarge m_iszOperatorName; // 0x0610 + CUtlSymbolLarge m_iszOpvarName; // 0x0618 + int32 m_iOpvarIndex; // 0x0620 + bool m_bUseAutoCompare; // 0x0624 + bool m_bFastRefresh; // 0x0625 +}; +class C_EnvCubemapFog : public C_BaseEntity // client +{ + float32 m_flEndDistance; // 0x0608 + float32 m_flStartDistance; // 0x060C + float32 m_flFogFalloffExponent; // 0x0610 + bool m_bHeightFogEnabled; // 0x0614 + float32 m_flFogHeightWidth; // 0x0618 + float32 m_flFogHeightEnd; // 0x061C + float32 m_flFogHeightStart; // 0x0620 + float32 m_flFogHeightExponent; // 0x0624 + float32 m_flLODBias; // 0x0628 + bool m_bActive; // 0x062C + bool m_bStartDisabled; // 0x062D + float32 m_flFogMaxOpacity; // 0x0630 + int32 m_nCubemapSourceType; // 0x0634 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x0638 + CUtlSymbolLarge m_iszSkyEntity; // 0x0640 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x0648 + bool m_bHasHeightFogEnd; // 0x0650 + bool m_bFirstTime; // 0x0651 +}; +class C_CSGO_TeamSelectTerroristPosition : public C_CSGO_TeamSelectCharacterPosition // client +{ +}; +class C_BaseFlex::Emphasized_Phoneme // client +{ + CUtlString m_sClassName; // 0x0000 + float32 m_flAmount; // 0x0018 + bool m_bRequired; // 0x001C + bool m_bBasechecked; // 0x001D + bool m_bValid; // 0x001E +}; +class C_EnvParticleGlow : public C_ParticleSystem // client +{ + float32 m_flAlphaScale; // 0x1438 + float32 m_flRadiusScale; // 0x143C + float32 m_flSelfIllumScale; // 0x1440 + Color m_ColorTint; // 0x1444 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0x1448 +}; +class CCS_PortraitWorldCallbackHandler : public C_BaseEntity // client +{ +}; +class CCSPlayerController_InventoryServices : public CPlayerControllerComponent // client +{ + CUtlVector< CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t > m_vecNetworkableLoadout; // 0x0040 + uint16 m_unMusicID; // 0x0058 + MedalRank_t[6] m_rank; // 0x005C + int32 m_nPersonaDataPublicLevel; // 0x0074 + int32 m_nPersonaDataPublicCommendsLeader; // 0x0078 + int32 m_nPersonaDataPublicCommendsTeacher; // 0x007C + int32 m_nPersonaDataPublicCommendsFriendly; // 0x0080 + int32 m_nPersonaDataXpTrailLevel; // 0x0084 + C_UtlVectorEmbeddedNetworkVar< ServerAuthoritativeWeaponSlot_t > m_vecServerAuthoritativeWeaponSlots; // 0x0088 +}; +class CCSPlayerModernJump // client +{ + GameTick_t m_nLastActualJumpPressTick; // 0x0010 + float32 m_flLastActualJumpPressFrac; // 0x0014 + GameTick_t m_nLastUsableJumpPressTick; // 0x0018 + float32 m_flLastUsableJumpPressFrac; // 0x001C + GameTick_t m_nLastLandedTick; // 0x0020 + float32 m_flLastLandedFrac; // 0x0024 + float32 m_flLastLandedVelocityX; // 0x0028 + float32 m_flLastLandedVelocityY; // 0x002C + float32 m_flLastLandedVelocityZ; // 0x0030 +}; +class C_EconEntity::AttachedModelData_t // client +{ + int32 m_iModelDisplayFlags; // 0x0000 +}; +class CPulse_ResumePoint : public CPulse_OutflowConnection // pulse_runtime_lib +{ +}; +class CTriggerFan : public C_BaseTrigger // client +{ + Vector m_vFanOriginOffset; // 0x0F58 + Vector m_vDirection; // 0x0F64 + bool m_bPushTowardsInfoTarget; // 0x0F70 + bool m_bPushAwayFromInfoTarget; // 0x0F71 + Quaternion m_qNoiseDelta; // 0x0F80 + CHandle< CInfoFan > m_hInfoFan; // 0x0F90 + float32 m_flForce; // 0x0F94 + bool m_bFalloff; // 0x0F98 + CountdownTimer m_RampTimer; // 0x0FA0 +}; +class C_HostageCarriableProp : public CBaseAnimGraph // client +{ +}; +class C_BulletHitModel : public CBaseAnimGraph // client +{ + matrix3x4_t m_matLocal; // 0x1168 + int32 m_iBoneIndex; // 0x1198 + CHandle< C_BaseEntity > m_hPlayerParent; // 0x119C + bool m_bIsHit; // 0x11A0 + float32 m_flTimeCreated; // 0x11A4 + Vector m_vecStartPos; // 0x11A8 +}; +class C_FuncElectrifiedVolume : public C_FuncBrush // client +{ + ParticleIndex_t m_nAmbientEffect; // 0x0E88 + CUtlSymbolLarge m_EffectName; // 0x0E90 + bool m_bState; // 0x0E98 +}; +class C_MapVetoPickController : public C_BaseEntity // client +{ + int32 m_nDraftType; // 0x0618 + int32 m_nTeamWinningCoinToss; // 0x061C + int32[64] m_nTeamWithFirstChoice; // 0x0620 + int32[7] m_nVoteMapIdsList; // 0x0720 + int32[64] m_nAccountIDs; // 0x073C + int32[64] m_nMapId0; // 0x083C + int32[64] m_nMapId1; // 0x093C + int32[64] m_nMapId2; // 0x0A3C + int32[64] m_nMapId3; // 0x0B3C + int32[64] m_nMapId4; // 0x0C3C + int32[64] m_nMapId5; // 0x0D3C + int32[64] m_nStartingSide0; // 0x0E3C + int32 m_nCurrentPhase; // 0x0F3C + int32 m_nPhaseStartTick; // 0x0F40 + int32 m_nPhaseDurationTicks; // 0x0F44 + int32 m_nPostDataUpdateTick; // 0x0F48 + bool m_bDisabledHud; // 0x0F4C +}; +class C_EnvVolumetricFogVolume : public C_BaseEntity // client +{ + bool m_bActive; // 0x0608 + Vector m_vBoxMins; // 0x060C + Vector m_vBoxMaxs; // 0x0618 + bool m_bStartDisabled; // 0x0624 + bool m_bIndirectUseLPVs; // 0x0625 + float32 m_flStrength; // 0x0628 + int32 m_nFalloffShape; // 0x062C + float32 m_flFalloffExponent; // 0x0630 + float32 m_flHeightFogDepth; // 0x0634 + float32 m_fHeightFogEdgeWidth; // 0x0638 + float32 m_fIndirectLightStrength; // 0x063C + float32 m_fSunLightStrength; // 0x0640 + float32 m_fNoiseStrength; // 0x0644 + Color m_TintColor; // 0x0648 + bool m_bOverrideTintColor; // 0x064C + bool m_bOverrideIndirectLightStrength; // 0x064D + bool m_bOverrideSunLightStrength; // 0x064E + bool m_bOverrideNoiseStrength; // 0x064F +}; +class C_CSGO_EndOfMatchCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition // client +{ +}; +class CPulseCell_PlaySequence : public CPulseCell_BaseYieldingInflow // client +{ + CUtlString m_SequenceName; // 0x0048 + PulseNodeDynamicOutflows_t m_PulseAnimEvents; // 0x0050 + CPulse_ResumePoint m_OnFinished; // 0x0068 + CPulse_ResumePoint m_OnCanceled; // 0x00B0 +}; +class C_BaseEntityAPI // client +{ +}; +class C_BarnLight : public C_BaseModelEntity // client +{ + bool m_bEnabled; // 0x0E88 + int32 m_nColorMode; // 0x0E8C + Color m_Color; // 0x0E90 + float32 m_flColorTemperature; // 0x0E94 + float32 m_flBrightness; // 0x0E98 + float32 m_flBrightnessScale; // 0x0E9C + int32 m_nDirectLight; // 0x0EA0 + int32 m_nBakedShadowIndex; // 0x0EA4 + int32 m_nLightPathUniqueId; // 0x0EA8 + int32 m_nLightMapUniqueId; // 0x0EAC + int32 m_nLuminaireShape; // 0x0EB0 + float32 m_flLuminaireSize; // 0x0EB4 + float32 m_flLuminaireAnisotropy; // 0x0EB8 + CUtlString m_LightStyleString; // 0x0EC0 + GameTime_t m_flLightStyleStartTime; // 0x0EC8 + C_NetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x0ED0 + C_NetworkUtlVectorBase< CUtlString > m_LightStyleEvents; // 0x0EE8 + C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_LightStyleTargets; // 0x0F00 + CEntityIOOutput[4] m_StyleEvent; // 0x0F18 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x0F78 + float32 m_flShape; // 0x0F80 + float32 m_flSoftX; // 0x0F84 + float32 m_flSoftY; // 0x0F88 + float32 m_flSkirt; // 0x0F8C + float32 m_flSkirtNear; // 0x0F90 + Vector m_vSizeParams; // 0x0F94 + float32 m_flRange; // 0x0FA0 + Vector m_vShear; // 0x0FA4 + int32 m_nBakeSpecularToCubemaps; // 0x0FB0 + Vector m_vBakeSpecularToCubemapsSize; // 0x0FB4 + int32 m_nCastShadows; // 0x0FC0 + int32 m_nShadowMapSize; // 0x0FC4 + int32 m_nShadowPriority; // 0x0FC8 + bool m_bContactShadow; // 0x0FCC + bool m_bForceShadowsEnabled; // 0x0FCD + int32 m_nBounceLight; // 0x0FD0 + float32 m_flBounceScale; // 0x0FD4 + bool m_bDynamicBounce; // 0x0FD8 + float32 m_flMinRoughness; // 0x0FDC + Vector m_vAlternateColor; // 0x0FE0 + float32 m_fAlternateColorBrightness; // 0x0FEC + int32 m_nFog; // 0x0FF0 + float32 m_flFogStrength; // 0x0FF4 + int32 m_nFogShadows; // 0x0FF8 + float32 m_flFogScale; // 0x0FFC + bool m_bFogMixedShadows; // 0x1000 + float32 m_flFadeSizeStart; // 0x1004 + float32 m_flFadeSizeEnd; // 0x1008 + float32 m_flShadowFadeSizeStart; // 0x100C + float32 m_flShadowFadeSizeEnd; // 0x1010 + bool m_bPrecomputedFieldsValid; // 0x1014 + Vector m_vPrecomputedBoundsMins; // 0x1018 + Vector m_vPrecomputedBoundsMaxs; // 0x1024 + Vector m_vPrecomputedOBBOrigin; // 0x1030 + QAngle m_vPrecomputedOBBAngles; // 0x103C + Vector m_vPrecomputedOBBExtent; // 0x1048 + int32 m_nPrecomputedSubFrusta; // 0x1054 + Vector m_vPrecomputedOBBOrigin0; // 0x1058 + QAngle m_vPrecomputedOBBAngles0; // 0x1064 + Vector m_vPrecomputedOBBExtent0; // 0x1070 + Vector m_vPrecomputedOBBOrigin1; // 0x107C + QAngle m_vPrecomputedOBBAngles1; // 0x1088 + Vector m_vPrecomputedOBBExtent1; // 0x1094 + Vector m_vPrecomputedOBBOrigin2; // 0x10A0 + QAngle m_vPrecomputedOBBAngles2; // 0x10AC + Vector m_vPrecomputedOBBExtent2; // 0x10B8 + Vector m_vPrecomputedOBBOrigin3; // 0x10C4 + QAngle m_vPrecomputedOBBAngles3; // 0x10D0 + Vector m_vPrecomputedOBBExtent3; // 0x10DC + Vector m_vPrecomputedOBBOrigin4; // 0x10E8 + QAngle m_vPrecomputedOBBAngles4; // 0x10F4 + Vector m_vPrecomputedOBBExtent4; // 0x1100 + Vector m_vPrecomputedOBBOrigin5; // 0x110C + QAngle m_vPrecomputedOBBAngles5; // 0x1118 + Vector m_vPrecomputedOBBExtent5; // 0x1124 + bool m_bInitialBoneSetup; // 0x1170 + C_NetworkUtlVectorBase< uint16 > m_VisClusters; // 0x1178 +}; +class CPulseCell_LerpCameraSettings : public CPulseCell_BaseLerp // client +{ + float32 m_flSeconds; // 0x0090 + PointCameraSettings_t m_Start; // 0x0094 + PointCameraSettings_t m_End; // 0x00A4 +}; +class CPointOffScreenIndicatorUi : public C_PointClientUIWorldPanel // client +{ + bool m_bBeenEnabled; // 0x10E0 + bool m_bHide; // 0x10E1 + float32 m_flSeenTargetTime; // 0x10E4 + C_PointClientUIWorldPanel* m_pTargetPanel; // 0x10E8 +}; +class CCSObserver_UseServices : public CPlayer_UseServices // client +{ +}; +class C_PostProcessingVolume : public C_BaseTrigger // client +{ + CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x0F68 + float32 m_flFadeDuration; // 0x0F70 + float32 m_flMinLogExposure; // 0x0F74 + float32 m_flMaxLogExposure; // 0x0F78 + float32 m_flMinExposure; // 0x0F7C + float32 m_flMaxExposure; // 0x0F80 + float32 m_flExposureCompensation; // 0x0F84 + float32 m_flExposureFadeSpeedUp; // 0x0F88 + float32 m_flExposureFadeSpeedDown; // 0x0F8C + float32 m_flTonemapEVSmoothingRange; // 0x0F90 + bool m_bMaster; // 0x0F94 + bool m_bExposureControl; // 0x0F95 +}; +class CCSPlayer_UseServices : public CPlayer_UseServices // client +{ +}; +class C_CSGO_CounterTerroristWingmanIntroCamera : public C_CSGO_TeamPreviewCamera // client +{ +}; +class CPulseCell_PickBestOutflowSelector : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseBestOutflowRules_t m_nCheckType; // 0x0048 + PulseSelectorOutflowList_t m_OutflowList; // 0x0050 +}; +class CInfoFan : public C_PointEntity // client +{ + float32 m_fFanForceMaxRadius; // 0x0648 + float32 m_fFanForceMinRadius; // 0x064C + float32 m_flCurveDistRange; // 0x0650 + CUtlSymbolLarge m_FanForceCurveString; // 0x0658 +}; +class C_VoteController : public C_BaseEntity // client +{ + int32 m_iActiveIssueIndex; // 0x0618 + int32 m_iOnlyTeamToVote; // 0x061C + int32[5] m_nVoteOptionCount; // 0x0620 + int32 m_nPotentialVotes; // 0x0634 + bool m_bVotesDirty; // 0x0638 + bool m_bTypeDirty; // 0x0639 + bool m_bIsYesNoVote; // 0x063A +}; +class C_CSPlayerPawnBase : public C_BasePlayerPawn // client +{ + CCSPlayer_PingServices* m_pPingServices; // 0x15C0 + CSPlayerState m_previousPlayerState; // 0x15C8 + CSPlayerState m_iPlayerState; // 0x15CC + bool m_bHasMovedSinceSpawn; // 0x15D0 + GameTime_t m_flLastSpawnTimeIndex; // 0x15D4 + int32 m_iProgressBarDuration; // 0x15D8 + float32 m_flProgressBarStartTime; // 0x15DC + GameTime_t m_flClientDeathTime; // 0x15E0 + float32 m_flFlashBangTime; // 0x15E4 + float32 m_flFlashScreenshotAlpha; // 0x15E8 + float32 m_flFlashOverlayAlpha; // 0x15EC + bool m_bFlashBuildUp; // 0x15F0 + bool m_bFlashDspHasBeenCleared; // 0x15F1 + bool m_bFlashScreenshotHasBeenGrabbed; // 0x15F2 + float32 m_flFlashMaxAlpha; // 0x15F4 + float32 m_flFlashDuration; // 0x15F8 + GameTime_t m_flClientHealthFadeChangeTimestamp; // 0x15FC + int32 m_nClientHealthFadeParityValue; // 0x1600 + float32 m_fNextThinkPushAway; // 0x1604 + float32 m_flCurrentMusicStartTime; // 0x160C + float32 m_flMusicRoundStartTime; // 0x1610 + bool m_bDeferStartMusicOnWarmup; // 0x1614 + float32 m_flLastSmokeOverlayAlpha; // 0x1618 + float32 m_flLastSmokeAge; // 0x161C + Vector m_vLastSmokeOverlayColor; // 0x1620 + CHandle< CCSPlayerController > m_hOriginalController; // 0x1648 +}; +class C_C4 : public C_CSWeaponBase // client +{ + ParticleIndex_t m_activeLightParticleIndex; // 0x1F40 + C4LightEffect_t m_eActiveLightEffect; // 0x1F44 + bool m_bStartedArming; // 0x1F48 + GameTime_t m_fArmedTime; // 0x1F4C + bool m_bBombPlacedAnimation; // 0x1F50 + bool m_bIsPlantingViaUse; // 0x1F51 + EntitySpottedState_t m_entitySpottedState; // 0x1F58 + int32 m_nSpotRules; // 0x1F70 + bool[7] m_bPlayedArmingBeeps; // 0x1F74 + bool m_bBombPlanted; // 0x1F7B +}; +class C_BreakableProp : public CBaseProp // client +{ + CPropDataComponent m_CPropDataComponent; // 0x11A0 + CEntityIOOutput m_OnStartDeath; // 0x11E0 + CEntityIOOutput m_OnBreak; // 0x11F8 + CEntityOutputTemplate< float32, float32 > m_OnHealthChanged; // 0x1210 + CEntityIOOutput m_OnTakeDamage; // 0x1230 + float32 m_impactEnergyScale; // 0x1248 + int32 m_iMinHealthDmg; // 0x124C + float32 m_flPressureDelay; // 0x1250 + float32 m_flDefBurstScale; // 0x1254 + Vector m_vDefBurstOffset; // 0x1258 + CHandle< C_BaseEntity > m_hBreaker; // 0x1264 + PerformanceMode_t m_PerformanceMode; // 0x1268 + GameTime_t m_flPreventDamageBeforeTime; // 0x126C + BreakableContentsType_t m_BreakableContentsType; // 0x1270 + CUtlString m_strBreakableContentsPropGroupOverride; // 0x1278 + CUtlString m_strBreakableContentsParticleOverride; // 0x1280 + bool m_bHasBreakPiecesOrCommands; // 0x1288 + float32 m_explodeDamage; // 0x128C + float32 m_explodeRadius; // 0x1290 + BaseExplosionTypes_t m_nExplosionType; // 0x1294 + float32 m_explosionDelay; // 0x1298 + CUtlSymbolLarge m_explosionBuildupSound; // 0x12A0 + CUtlSymbolLarge m_explosionCustomEffect; // 0x12A8 + CUtlSymbolLarge m_explosionCustomSound; // 0x12B0 + CUtlSymbolLarge m_explosionModifier; // 0x12B8 + CHandle< C_BasePlayerPawn > m_hPhysicsAttacker; // 0x12C0 + GameTime_t m_flLastPhysicsInfluenceTime; // 0x12C4 + float32 m_flDefaultFadeScale; // 0x12C8 + CHandle< C_BaseEntity > m_hLastAttacker; // 0x12CC +}; +class CCSGO_WingmanIntroTerroristPosition : public CCSGO_WingmanIntroCharacterPosition // client +{ +}; +class CPrecipitationVData : public CEntitySubclassVDataBase // client +{ + CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x0028 + float32 m_flInnerDistance; // 0x0108 + ParticleAttachment_t m_nAttachType; // 0x010C + bool m_bBatchSameVolumeType; // 0x0110 + int32 m_nRTEnvCP; // 0x0114 + int32 m_nRTEnvCPComponent; // 0x0118 + CUtlString m_szModifier; // 0x0120 +}; +class C_RetakeGameRules // client +{ + int32 m_nMatchSeed; // 0x0138 + bool m_bBlockersPresent; // 0x013C + bool m_bRoundInProgress; // 0x013D + int32 m_iFirstSecondHalfRound; // 0x0140 + int32 m_iBombSite; // 0x0144 + CHandle< C_CSPlayerPawn > m_hBombPlanter; // 0x0148 +}; +class CPulseCell_WaitForObservable : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + PulseObservableBoolExpression_t m_Condition; // 0x0048 + CPulse_ResumePoint m_OnTrue; // 0x00C0 +}; +class C_SoundAreaEntitySphere : public C_SoundAreaEntityBase // client +{ + float32 m_flRadius; // 0x0630 +}; +class CPulseCell_Step_EntFire : public CPulseCell_BaseFlow // client +{ + CUtlString m_Input; // 0x0048 +}; +class C_WeaponAWP : public C_CSWeaponBaseGun // client +{ +}; +class C_BaseButton : public C_BaseToggle // client +{ + CHandle< C_BaseModelEntity > m_glowEntity; // 0x0E88 + bool m_usable; // 0x0E8C + CUtlSymbolLarge m_szDisplayText; // 0x0E90 +}; +class CCSObserver_ObserverServices : public CPlayer_ObserverServices // client +{ + ObserverInterpState_t m_obsInterpState; // 0x0064 +}; +class CHitboxComponent : public CEntityComponent // client +{ + float32 m_flBoundsExpandRadius; // 0x0014 +}; +class ServerAuthoritativeWeaponSlot_t // client +{ + uint16 unClass; // 0x0030 + uint16 unSlot; // 0x0032 + uint16 unItemDefIdx; // 0x0034 +}; +class C_CSMinimapBoundary : public C_BaseEntity // client +{ +}; +class CPathQueryComponent : public CEntityComponent // client +{ +}; +class C_Precipitation : public C_BaseTrigger // client +{ + float32 m_flDensity; // 0x0F58 + float32 m_flParticleInnerDist; // 0x0F68 + char* m_pParticleDef; // 0x0F70 + TimedEvent[1] m_tParticlePrecipTraceTimer; // 0x0F98 + bool[1] m_bActiveParticlePrecipEmitter; // 0x0FA0 + bool m_bParticlePrecipInitialized; // 0x0FA1 + bool m_bHasSimulatedSinceLastSceneObjectUpdate; // 0x0FA2 + int32 m_nAvailableSheetSequencesMaxIndex; // 0x0FA4 +}; +class CLogicRelay : public CLogicalEntity // client +{ + bool m_bDisabled; // 0x0608 + bool m_bWaitForRefire; // 0x0609 + bool m_bTriggerOnce; // 0x060A + bool m_bFastRetrigger; // 0x060B + bool m_bPassthoughCaller; // 0x060C +}; +class SequenceHistory_t // client +{ + HSequence m_hSequence; // 0x0000 + GameTime_t m_flSeqStartTime; // 0x0004 + float32 m_flSeqFixedCycle; // 0x0008 + AnimLoopMode_t m_nSeqLoopMode; // 0x000C + float32 m_flPlaybackRate; // 0x0010 + float32 m_flCyclesPerSecond; // 0x0014 +}; +class CPlayer_ItemServices : public CPlayerPawnComponent // client +{ +}; +class CPulse_OutflowConnection // pulse_runtime_lib +{ + PulseSymbol_t m_SourceOutflowName; // 0x0000 + PulseRuntimeChunkIndex_t m_nDestChunk; // 0x0010 + int32 m_nInstruction; // 0x0014 + PulseRegisterMap_t m_OutflowRegisterMap; // 0x0018 +}; +class C_WeaponUMP45 : public C_CSWeaponBaseGun // client +{ +}; +class C_WeaponG3SG1 : public C_CSWeaponBaseGun // client +{ +}; +class C_SpotlightEnd : public C_BaseModelEntity // client +{ + float32 m_flLightScale; // 0x0E88 + float32 m_Radius; // 0x0E8C +}; +class C_Fish : public CBaseAnimGraph // client +{ + Vector m_pos; // 0x1168 + Vector m_vel; // 0x1174 + QAngle m_angles; // 0x1180 + int32 m_localLifeState; // 0x118C + float32 m_deathDepth; // 0x1190 + float32 m_deathAngle; // 0x1194 + float32 m_buoyancy; // 0x1198 + CountdownTimer m_wiggleTimer; // 0x11A0 + float32 m_wigglePhase; // 0x11B8 + float32 m_wiggleRate; // 0x11BC + Vector m_actualPos; // 0x11C0 + QAngle m_actualAngles; // 0x11CC + Vector m_poolOrigin; // 0x11D8 + float32 m_waterLevel; // 0x11E4 + bool m_gotUpdate; // 0x11E8 + float32 m_x; // 0x11EC + float32 m_y; // 0x11F0 + float32 m_z; // 0x11F4 + float32 m_angle; // 0x11F8 + float32[20] m_errorHistory; // 0x11FC + int32 m_errorHistoryIndex; // 0x124C + int32 m_errorHistoryCount; // 0x1250 + float32 m_averageError; // 0x1254 +}; +class C_WeaponFamas : public C_CSWeaponBaseGun // client +{ +}; +class C_EnvVolumetricFogController : public C_BaseEntity // client +{ + float32 m_flScattering; // 0x0608 + Color m_TintColor; // 0x060C + float32 m_flAnisotropy; // 0x0610 + float32 m_flFadeSpeed; // 0x0614 + float32 m_flDrawDistance; // 0x0618 + float32 m_flFadeInStart; // 0x061C + float32 m_flFadeInEnd; // 0x0620 + float32 m_flIndirectStrength; // 0x0624 + int32 m_nVolumeDepth; // 0x0628 + float32 m_fFirstVolumeSliceThickness; // 0x062C + int32 m_nIndirectTextureDimX; // 0x0630 + int32 m_nIndirectTextureDimY; // 0x0634 + int32 m_nIndirectTextureDimZ; // 0x0638 + Vector m_vBoxMins; // 0x063C + Vector m_vBoxMaxs; // 0x0648 + bool m_bActive; // 0x0654 + GameTime_t m_flStartAnisoTime; // 0x0658 + GameTime_t m_flStartScatterTime; // 0x065C + GameTime_t m_flStartDrawDistanceTime; // 0x0660 + float32 m_flStartAnisotropy; // 0x0664 + float32 m_flStartScattering; // 0x0668 + float32 m_flStartDrawDistance; // 0x066C + float32 m_flDefaultAnisotropy; // 0x0670 + float32 m_flDefaultScattering; // 0x0674 + float32 m_flDefaultDrawDistance; // 0x0678 + bool m_bStartDisabled; // 0x067C + bool m_bEnableIndirect; // 0x067D + bool m_bIsMaster; // 0x067E + CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x0680 + int32 m_nForceRefreshCount; // 0x0688 + float32 m_fNoiseSpeed; // 0x068C + float32 m_fNoiseStrength; // 0x0690 + Vector m_vNoiseScale; // 0x0694 + float32 m_fWindSpeed; // 0x06A0 + Vector m_vWindDirection; // 0x06A4 + bool m_bFirstTime; // 0x06B0 +}; +class CPulseGraphDef // pulse_runtime_lib +{ + PulseSymbol_t m_DomainIdentifier; // 0x0008 + CPulseValueFullType m_DomainSubType; // 0x0018 + PulseSymbol_t m_ParentMapName; // 0x0030 + PulseSymbol_t m_ParentXmlName; // 0x0040 + CUtlVector< CPulse_Chunk* > m_Chunks; // 0x0050 + CUtlVector< CPulseCell_Base* > m_Cells; // 0x0068 + CUtlVector< CPulse_Variable > m_Vars; // 0x0080 + CUtlVector< CPulse_PublicOutput > m_PublicOutputs; // 0x0098 + CUtlVector< CPulse_InvokeBinding* > m_InvokeBindings; // 0x00B0 + CUtlVector< CPulse_CallInfo* > m_CallInfos; // 0x00C8 + CUtlVector< CPulse_Constant > m_Constants; // 0x00E0 + CUtlVector< CPulse_DomainValue > m_DomainValues; // 0x00F8 + CUtlVector< CPulse_BlackboardReference > m_BlackboardReferences; // 0x0110 + CUtlVector< CPulse_OutputConnection* > m_OutputConnections; // 0x0128 +}; +class C_EnvDetailController : public C_BaseEntity // client +{ + float32 m_flFadeStartDist; // 0x0608 + float32 m_flFadeEndDist; // 0x060C +}; +class C_EnvWindVolume : public C_BaseEntity // client +{ + bool m_bActive; // 0x0608 + Vector m_vBoxMins; // 0x060C + Vector m_vBoxMaxs; // 0x0618 + bool m_bStartDisabled; // 0x0624 + int32 m_nShape; // 0x0628 + float32 m_fWindSpeedMultiplier; // 0x062C + float32 m_fWindTurbulenceMultiplier; // 0x0630 + float32 m_fWindSpeedVariationMultiplier; // 0x0634 + float32 m_fWindDirectionVariationMultiplier; // 0x0638 +}; +class CBasePlayerControllerAPI // client +{ +}; +class CHostageRescueZoneShim : public C_BaseTrigger // client +{ +}; +class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape // client +{ +}; +class CCSPlayer_HostageServices : public CPlayerPawnComponent // client +{ + CHandle< C_BaseEntity > m_hCarriedHostage; // 0x0048 + CHandle< C_BaseEntity > m_hCarriedHostageProp; // 0x004C +}; +class C_GameRulesProxy : public C_BaseEntity // client +{ +}; +class CRenderComponent : public CEntityComponent // client +{ + CNetworkVarChainer __m_pChainEntity; // 0x0010 + bool m_bIsRenderingWithViewModels; // 0x0050 + uint32 m_nSplitscreenFlags; // 0x0054 + bool m_bEnableRendering; // 0x0058 + bool m_bInterpolationReadyToDraw; // 0x00A8 +}; +class C_Team : public C_BaseEntity // client +{ + C_NetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x0608 + C_NetworkUtlVectorBase< CHandle< C_BasePlayerPawn > > m_aPlayers; // 0x0620 + int32 m_iScore; // 0x0638 + char[129] m_szTeamname; // 0x063C +}; +class C_PathParticleRopeAlias_path_particle_rope_clientside : public C_PathParticleRope // client +{ +}; +class CPointChildModifier : public C_PointEntity // client +{ + bool m_bOrphanInsteadOfDeletingChildrenOnRemove; // 0x0608 +}; +class CCSPlayerLegacyJump // client +{ + bool m_bOldJumpPressed; // 0x0010 + float32 m_flJumpPressedTime; // 0x0014 +}; +class C_WeaponNOVA : public C_CSWeaponBaseShotgun // client +{ +}; +class C_DEagle : public C_CSWeaponBaseGun // client +{ +}; +class C_CS2HudModelAddon : public C_LateUpdatedAnimating // client +{ +}; +class C_TriggerMultiple : public C_BaseTrigger // client +{ +}; +class C_CSGO_TeamPreviewCamera : public C_CSGO_MapPreviewCameraPath // client +{ + int32 m_nVariant; // 0x0690 +}; +class C_ColorCorrectionVolume : public C_BaseTrigger // client +{ + float32 m_LastEnterWeight; // 0x0F58 + GameTime_t m_LastEnterTime; // 0x0F5C + float32 m_LastExitWeight; // 0x0F60 + GameTime_t m_LastExitTime; // 0x0F64 + bool m_bEnabled; // 0x0F68 + float32 m_MaxWeight; // 0x0F6C + float32 m_FadeDuration; // 0x0F70 + float32 m_Weight; // 0x0F74 + char[512] m_lookupFilename; // 0x0F78 +}; +class CPlayer_MovementServices : public CPlayerPawnComponent // client +{ + int32 m_nImpulse; // 0x0048 + CInButtonState m_nButtons; // 0x0050 + uint64 m_nQueuedButtonDownMask; // 0x0070 + uint64 m_nQueuedButtonChangeMask; // 0x0078 + uint64 m_nButtonDoublePressed; // 0x0080 + uint32[64] m_pButtonPressedCmdNumber; // 0x0088 + uint32 m_nLastCommandNumberProcessed; // 0x0188 + uint64 m_nToggleButtonDownMask; // 0x0190 + float32 m_flMaxspeed; // 0x01A0 + float32[4] m_arrForceSubtickMoveWhen; // 0x01A4 + float32 m_flForwardMove; // 0x01B4 + float32 m_flLeftMove; // 0x01B8 + float32 m_flUpMove; // 0x01BC + Vector m_vecLastMovementImpulses; // 0x01C0 + QAngle m_vecOldViewAngles; // 0x0228 +}; +class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint // client +{ + Vector m_vBoxMins; // 0x0620 + Vector m_vBoxMaxs; // 0x062C +}; +class CBaseAnimGraphController : public CSkeletonAnimationController // client +{ + AnimationAlgorithm_t m_nAnimationAlgorithm; // 0x0018 + CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x0020 + CSmartPtr< IAnimationGraphInstance > m_pAnimGraphInstance; // 0x14B0 + ExternalAnimGraphHandle_t m_nNextExternalGraphHandle; // 0x1510 + CUtlVector< CGlobalSymbol > m_vecSecondarySkeletonNames; // 0x1518 + C_NetworkUtlVectorBase< CHandle< CBaseAnimGraph > > m_vecSecondarySkeletons; // 0x1530 + int32 m_nSecondarySkeletonMasterCount; // 0x1548 + float32 m_flSoundSyncTime; // 0x1550 + uint32 m_nActiveIKChainMask; // 0x1554 + HSequence m_hSequence; // 0x15A8 + GameTime_t m_flSeqStartTime; // 0x15AC + float32 m_flSeqFixedCycle; // 0x15B0 + AnimLoopMode_t m_nAnimLoopMode; // 0x15B4 + CNetworkedQuantizedFloat m_flPlaybackRate; // 0x15B8 + SequenceFinishNotifyState_t m_nNotifyState; // 0x15C4 + bool m_bNetworkedAnimationInputsChanged; // 0x15C5 + bool m_bNetworkedSequenceChanged; // 0x15C6 + bool m_bLastUpdateSkipped; // 0x15C7 + bool m_bSequenceFinished; // 0x15C8 + GameTick_t m_nPrevAnimUpdateTick; // 0x15CC + CStrongHandle< InfoForResourceTypeCNmGraphDefinition > m_hGraphDefinitionAG2; // 0x1868 + C_NetworkUtlVectorBase< uint8 > m_serializedPoseRecipeAG2; // 0x1870 + int32 m_nSerializePoseRecipeSizeAG2; // 0x1888 + int32 m_nSerializePoseRecipeVersionAG2; // 0x188C + int32 m_nServerGraphInstanceIteration; // 0x1890 + int32 m_nServerSerializationContextIteration; // 0x1894 + ResourceId_t m_primaryGraphId; // 0x1898 + C_NetworkUtlVectorBase< ResourceId_t > m_vecExternalGraphIds; // 0x18A0 + C_NetworkUtlVectorBase< ResourceId_t > m_vecExternalClipIds; // 0x18B8 + CGlobalSymbol m_sAnimGraph2Identifier; // 0x18D0 + CUtlVector< ExternalAnimGraph_t > m_vecExternalGraphs; // 0x1AF8 + AnimationAlgorithm_t m_nPrevAnimationAlgorithm; // 0x1B31 +}; +class C_ColorCorrection : public C_BaseEntity // client +{ + Vector m_vecOrigin; // 0x0608 + float32 m_MinFalloff; // 0x0614 + float32 m_MaxFalloff; // 0x0618 + float32 m_flFadeInDuration; // 0x061C + float32 m_flFadeOutDuration; // 0x0620 + float32 m_flMaxWeight; // 0x0624 + float32 m_flCurWeight; // 0x0628 + char[512] m_netlookupFilename; // 0x062C + bool m_bEnabled; // 0x082C + bool m_bMaster; // 0x082D + bool m_bClientSide; // 0x082E + bool m_bExclusive; // 0x082F + bool[1] m_bEnabledOnClient; // 0x0830 + float32[1] m_flCurWeightOnClient; // 0x0834 + bool[1] m_bFadingIn; // 0x0838 + float32[1] m_flFadeStartWeight; // 0x083C + float32[1] m_flFadeStartTime; // 0x0840 + float32[1] m_flFadeDuration; // 0x0844 +}; +class CBuoyancyHelper // client +{ + CUtlStringToken m_nFluidType; // 0x0018 + float32 m_flFluidDensity; // 0x001C + float32 m_flNeutrallyBuoyantGravity; // 0x0020 + float32 m_flNeutrallyBuoyantLinearDamping; // 0x0024 + float32 m_flNeutrallyBuoyantAngularDamping; // 0x0028 + bool m_bNeutrallyBuoyant; // 0x002C + CUtlVector< float32 > m_vecFractionOfWheelSubmergedForWheelFriction; // 0x0030 + CUtlVector< float32 > m_vecWheelFrictionScales; // 0x0048 + CUtlVector< float32 > m_vecFractionOfWheelSubmergedForWheelDrag; // 0x0060 + CUtlVector< float32 > m_vecWheelDrag; // 0x0078 +}; +class C_PhysBox : public C_Breakable // client +{ +}; +class CCSPlayer_CameraServices : public CCSPlayerBase_CameraServices // client +{ + float32 m_flDeathCamTilt; // 0x02A8 + Vector m_vClientScopeInaccuracy; // 0x02B0 +}; +class CFilterMultiple : public CBaseFilter // client +{ + filter_t m_nFilterType; // 0x0640 + CUtlSymbolLarge[10] m_iFilterName; // 0x0648 + CHandle< C_BaseEntity >[10] m_hFilter; // 0x0698 +}; +class CPulseCell_FireCursors : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outflows; // 0x0048 + bool m_bWaitForChildOutflows; // 0x0060 + CPulse_ResumePoint m_OnFinished; // 0x0068 + CPulse_ResumePoint m_OnCanceled; // 0x00B0 +}; +class CEnvSoundscape : public C_BaseEntity // client +{ + CEntityIOOutput m_OnPlay; // 0x0608 + float32 m_flRadius; // 0x0620 + CUtlSymbolLarge m_soundEventName; // 0x0628 + bool m_bOverrideWithEvent; // 0x0630 + int32 m_soundscapeIndex; // 0x0634 + int32 m_soundscapeEntityListId; // 0x0638 + CUtlSymbolLarge[8] m_positionNames; // 0x0640 + CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x0680 + bool m_bDisabled; // 0x0684 + CUtlSymbolLarge m_soundscapeName; // 0x0688 + uint32 m_soundEventHash; // 0x0690 +}; +class C_SoundEventEntityAlias_snd_event_point : public C_SoundEventEntity // client +{ +}; +class C_FogController : public C_BaseEntity // client +{ + fogparams_t m_fog; // 0x0608 + bool m_bUseAngles; // 0x0670 + int32 m_iChangedVariables; // 0x0674 +}; +class C_SoundOpvarSetOBBWindEntity : public C_SoundOpvarSetPointBase // client +{ +}; +class C_MolotovGrenade : public C_BaseCSGrenade // client +{ +}; +class C_NetTestBaseCombatCharacter : public C_BaseCombatCharacter // client +{ +}; +class CBodyComponentPoint : public CBodyComponent // client +{ + CGameSceneNode m_sceneNode; // 0x0080 +}; +class C_WeaponM4A1Silencer : public C_CSWeaponBaseGun // client +{ +}; +class C_EconItemView : public IEconItemInterface // client +{ + bool m_bInventoryImageRgbaRequested; // 0x0060 + bool m_bInventoryImageTriedCache; // 0x0061 + int32 m_nInventoryImageRgbaWidth; // 0x0080 + int32 m_nInventoryImageRgbaHeight; // 0x0084 + char[260] m_szCurrentLoadCachedFileName; // 0x0088 + bool m_bRestoreCustomMaterialAfterPrecache; // 0x01B8 + uint16 m_iItemDefinitionIndex; // 0x01BA + int32 m_iEntityQuality; // 0x01BC + uint32 m_iEntityLevel; // 0x01C0 + uint64 m_iItemID; // 0x01C8 + uint32 m_iItemIDHigh; // 0x01D0 + uint32 m_iItemIDLow; // 0x01D4 + uint32 m_iAccountID; // 0x01D8 + uint32 m_iInventoryPosition; // 0x01DC + bool m_bInitialized; // 0x01E8 + bool m_bDisallowSOC; // 0x01E9 + bool m_bIsStoreItem; // 0x01EA + bool m_bIsTradeItem; // 0x01EB + int32 m_iEntityQuantity; // 0x01EC + int32 m_iRarityOverride; // 0x01F0 + int32 m_iQualityOverride; // 0x01F4 + int32 m_iOriginOverride; // 0x01F8 + uint8 m_ubStyleOverride; // 0x01FC + uint8 m_unClientFlags; // 0x01FD + CAttributeList m_AttributeList; // 0x0208 + CAttributeList m_NetworkedDynamicAttributes; // 0x0280 + char[161] m_szCustomName; // 0x02F8 + char[161] m_szCustomNameOverride; // 0x0399 + bool m_bInitializedTags; // 0x0468 +}; +class CPulseCell_Timeline::TimelineEvent_t // pulse_runtime_lib +{ + float32 m_flTimeFromPrevious; // 0x0000 + CPulse_OutflowConnection m_EventOutflow; // 0x0008 +}; +class CPulseCell_IntervalTimer::CursorState_t // pulse_runtime_lib +{ + GameTime_t m_StartTime; // 0x0000 + GameTime_t m_EndTime; // 0x0004 + float32 m_flWaitInterval; // 0x0008 + float32 m_flWaitIntervalHigh; // 0x000C + bool m_bCompleteOnNextWake; // 0x0010 +}; +class CPulseCell_BaseRequirement : public CPulseCell_Base // pulse_runtime_lib +{ +}; +class CPulseCell_BaseState : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ +}; +class OutflowWithRequirements_t // pulse_runtime_lib +{ + CPulse_OutflowConnection m_Connection; // 0x0000 + PulseDocNodeID_t m_DestinationFlowNodeID; // 0x0048 + CUtlVector< PulseDocNodeID_t > m_RequirementNodeIDs; // 0x0050 + CUtlVector< int32 > m_nCursorStateBlockIndex; // 0x0068 +}; +class CPulseCell_IsRequirementValid : public CPulseCell_BaseRequirement // pulse_runtime_lib +{ +}; +class C_SoundEventPathCornerEntity : public C_SoundEventEntity // client +{ + C_NetworkUtlVectorBase< SoundeventPathCornerPairNetworked_t > m_vecCornerPairsNetworked; // 0x06B8 +}; +class C_InfoVisibilityBox : public C_BaseEntity // client +{ + int32 m_nMode; // 0x060C + Vector m_vBoxSize; // 0x0610 + bool m_bEnabled; // 0x061C +}; +class CCSPlayer_ItemServices : public CPlayer_ItemServices // client +{ + bool m_bHasDefuser; // 0x0048 + bool m_bHasHelmet; // 0x0049 +}; +class CPulseCell_Value_Gradient : public CPulseCell_BaseValue // pulse_runtime_lib +{ + CColorGradient m_Gradient; // 0x0048 +}; +class IntervalTimer // client +{ + GameTime_t m_timestamp; // 0x0008 + WorldGroupId_t m_nWorldGroupId; // 0x000C +}; +class audioparams_t // client +{ + Vector[8] localSound; // 0x0008 + int32 soundscapeIndex; // 0x0068 + uint8 localBits; // 0x006C + int32 soundscapeEntityListIndex; // 0x0070 + uint32 soundEventHash; // 0x0074 +}; +class C_PathParticleRope : public C_BaseEntity // client +{ + bool m_bStartActive; // 0x0610 + float32 m_flMaxSimulationTime; // 0x0614 + CUtlSymbolLarge m_iszEffectName; // 0x0618 + CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x0620 + float32 m_flParticleSpacing; // 0x0638 + float32 m_flSlack; // 0x063C + float32 m_flRadius; // 0x0640 + Color m_ColorTint; // 0x0644 + int32 m_nEffectState; // 0x0648 + CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x0650 + C_NetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x0658 + C_NetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x0670 + C_NetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x0688 + C_NetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x06A0 + C_NetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x06B8 + C_NetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x06D0 +}; +class C_DecoyProjectile : public C_BaseCSGrenadeProjectile // client +{ + int32 m_nDecoyShotTick; // 0x1438 + int32 m_nClientLastKnownDecoyShotTick; // 0x143C + GameTime_t m_flTimeParticleEffectSpawn; // 0x1460 +}; +class C_AttributeContainer : public CAttributeManager // client +{ + C_EconItemView m_Item; // 0x0050 + int32 m_iExternalItemProviderRegisteredToken; // 0x04C0 + uint64 m_ullRegisteredAsItemID; // 0x04C8 +}; +class C_CSWeaponBase : public C_BasePlayerWeapon // client +{ + WeaponGameplayAnimState m_iWeaponGameplayAnimState; // 0x1948 + GameTime_t m_flWeaponGameplayAnimStateTimestamp; // 0x194C + GameTime_t m_flInspectCancelCompleteTime; // 0x1950 + bool m_bInspectPending; // 0x1954 + bool m_bInspectShouldLoop; // 0x1955 + float32 m_flCrosshairDistance; // 0x1980 + int32 m_iAmmoLastCheck; // 0x1984 + int32 m_nLastEmptySoundCmdNum; // 0x1988 + bool m_bFireOnEmpty; // 0x198C + CEntityIOOutput m_OnPlayerPickup; // 0x1990 + CSWeaponMode m_weaponMode; // 0x19A8 + float32 m_flTurningInaccuracyDelta; // 0x19AC + Vector m_vecTurningInaccuracyEyeDirLast; // 0x19B0 + float32 m_flTurningInaccuracy; // 0x19BC + float32 m_fAccuracyPenalty; // 0x19C0 + GameTime_t m_flLastAccuracyUpdateTime; // 0x19C4 + float32 m_fAccuracySmoothedForZoom; // 0x19C8 + int32 m_iRecoilIndex; // 0x19CC + float32 m_flRecoilIndex; // 0x19D0 + bool m_bBurstMode; // 0x19D4 + GameTime_t m_flLastBurstModeChangeTime; // 0x19D8 + GameTick_t m_nPostponeFireReadyTicks; // 0x19DC + float32 m_flPostponeFireReadyFrac; // 0x19E0 + bool m_bInReload; // 0x19E4 + GameTime_t m_flDroppedAtTime; // 0x19E8 + bool m_bIsHauledBack; // 0x19EC + bool m_bSilencerOn; // 0x19ED + GameTime_t m_flTimeSilencerSwitchComplete; // 0x19F0 + float32 m_flWeaponActionPlaybackRate; // 0x19F4 + int32 m_iOriginalTeamNumber; // 0x19F8 + int32 m_iMostRecentTeamNumber; // 0x19FC + bool m_bDroppedNearBuyZone; // 0x1A00 + float32 m_flNextAttackRenderTimeOffset; // 0x1A04 + bool m_bClearWeaponIdentifyingUGC; // 0x1AA0 + bool m_bVisualsDataSet; // 0x1AA1 + bool m_bUIWeapon; // 0x1AA2 + int32 m_nCustomEconReloadEventId; // 0x1AA4 + GameTime_t m_nextPrevOwnerUseTime; // 0x1AB0 + CHandle< C_CSPlayerPawn > m_hPrevOwner; // 0x1AB4 + GameTick_t m_nDropTick; // 0x1AB8 + bool m_bWasActiveWeaponWhenDropped; // 0x1ABC + bool m_donated; // 0x1ADC + GameTime_t m_fLastShotTime; // 0x1AE0 + bool m_bWasOwnedByCT; // 0x1AE4 + bool m_bWasOwnedByTerrorist; // 0x1AE5 + float32 m_flNextClientFireBulletTime; // 0x1AE8 + float32 m_flNextClientFireBulletTime_Repredict; // 0x1AEC + C_IronSightController m_IronSightController; // 0x1C50 + int32 m_iIronSightMode; // 0x1D00 + GameTime_t m_flLastLOSTraceFailureTime; // 0x1D18 + float32 m_flWatTickOffset; // 0x1D78 + GameTime_t m_flLastShakeTime; // 0x1D8C +}; +class CTimeline : public IntervalTimer // client +{ + float32[64] m_flValues; // 0x0010 + int32[64] m_nValueCounts; // 0x0110 + int32 m_nBucketCount; // 0x0210 + float32 m_flInterval; // 0x0214 + float32 m_flFinalValue; // 0x0218 + TimelineCompression_t m_nCompressionType; // 0x021C + bool m_bStopped; // 0x0220 +}; +class CPulseCursorFuncs // pulse_runtime_lib +{ +}; +class C_TonemapController2 : public C_BaseEntity // client +{ + float32 m_flAutoExposureMin; // 0x0608 + float32 m_flAutoExposureMax; // 0x060C + float32 m_flExposureAdaptationSpeedUp; // 0x0610 + float32 m_flExposureAdaptationSpeedDown; // 0x0614 + float32 m_flTonemapEVSmoothingRange; // 0x0618 +}; +class CountdownTimer // client +{ + float32 m_duration; // 0x0008 + GameTime_t m_timestamp; // 0x000C + float32 m_timescale; // 0x0010 + WorldGroupId_t m_nWorldGroupId; // 0x0014 +}; +class PulseNodeDynamicOutflows_t::DynamicOutflow_t // pulse_runtime_lib +{ + CGlobalSymbol m_OutflowID; // 0x0000 + CPulse_OutflowConnection m_Connection; // 0x0008 +}; +class C_WeaponMag7 : public C_CSWeaponBaseGun // client +{ +}; +class WeaponPurchaseCount_t // client +{ + uint16 m_nItemDefIndex; // 0x0030 + uint16 m_nCount; // 0x0032 +}; +class CBasePulseGraphInstance // pulse_runtime_lib +{ +}; +class FilterHealth : public CBaseFilter // client +{ + bool m_bAdrenalineActive; // 0x0640 + int32 m_iHealthMin; // 0x0644 + int32 m_iHealthMax; // 0x0648 +}; +class C_PointClientUIHUD : public C_BaseClientUIEntity // client +{ + bool m_bCheckCSSClasses; // 0x0EC0 + bool m_bIgnoreInput; // 0x1038 + float32 m_flWidth; // 0x103C + float32 m_flHeight; // 0x1040 + float32 m_flDPI; // 0x1044 + float32 m_flInteractDistance; // 0x1048 + float32 m_flDepthOffset; // 0x104C + uint32 m_unOwnerContext; // 0x1050 + uint32 m_unHorizontalAlign; // 0x1054 + uint32 m_unVerticalAlign; // 0x1058 + uint32 m_unOrientation; // 0x105C + bool m_bAllowInteractionFromAllSceneWorlds; // 0x1060 + C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x1068 +}; +class CPulseCell_Inflow_GraphHook : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_HookName; // 0x0080 +}; +class SignatureOutflow_Resume : public CPulse_ResumePoint // pulse_runtime_lib +{ +}; +class CPathSimpleAPI // client +{ +}; +class C_InfoLadderDismount : public C_BaseEntity // client +{ +}; +class C_PointCommentaryNode : public CBaseAnimGraph // client +{ + bool m_bActive; // 0x1180 + bool m_bWasActive; // 0x1181 + GameTime_t m_flEndTime; // 0x1184 + GameTime_t m_flStartTime; // 0x1188 + float32 m_flStartTimeInCommentary; // 0x118C + CUtlSymbolLarge m_iszCommentaryFile; // 0x1190 + CUtlSymbolLarge m_iszTitle; // 0x1198 + CUtlSymbolLarge m_iszSpeakers; // 0x11A0 + int32 m_iNodeNumber; // 0x11A8 + int32 m_iNodeNumberMax; // 0x11AC + bool m_bListenedTo; // 0x11B0 + CSoundPatch* m_sndCommentary; // 0x11B8 + CHandle< C_BaseEntity > m_hViewPosition; // 0x11C0 + bool m_bRestartAfterRestore; // 0x11C4 +}; +class CSpriteOriented : public C_Sprite // client +{ +}; +class shard_model_desc_t // client +{ + int32 m_nModelID; // 0x0008 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialBase; // 0x0010 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialDamageOverlay; // 0x0018 + ShardSolid_t m_solid; // 0x0020 + Vector2D m_vecPanelSize; // 0x0024 + Vector2D m_vecStressPositionA; // 0x002C + Vector2D m_vecStressPositionB; // 0x0034 + C_NetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x0040 + C_NetworkUtlVectorBase< Vector4D > m_vInitialPanelVertices; // 0x0058 + float32 m_flGlassHalfThickness; // 0x0070 + bool m_bHasParent; // 0x0074 + bool m_bParentFrozen; // 0x0075 + CUtlStringToken m_SurfacePropStringToken; // 0x0078 +}; +class C_KeychainModule : public C_CS2WeaponModuleBase // client +{ + uint32 m_nKeychainDefID; // 0x1170 + uint32 m_nKeychainSeed; // 0x1174 +}; +class CFuncWater : public C_BaseModelEntity // client +{ + CBuoyancyHelper m_BuoyancyHelper; // 0x0E88 +}; +class CCSPlayer_GlowServices : public CPlayerPawnComponent // client +{ +}; +class CCSGameModeRules // client +{ + CNetworkVarChainer __m_pChainEntity; // 0x0008 +}; +class C_Flashbang : public C_BaseCSGrenade // client +{ +}; +class C_PointClientUIWorldTextPanel : public C_PointClientUIWorldPanel // client +{ + char[512] m_messageText; // 0x10E0 +}; +class CCSPlayer_WaterServices : public CPlayer_WaterServices // client +{ + float32 m_flWaterJumpTime; // 0x0048 + Vector m_vecWaterJumpVel; // 0x004C + float32 m_flSwimSoundTime; // 0x0058 +}; +class C_CSObserverPawn : public C_CSPlayerPawnBase // client +{ + CEntityHandle m_hDetectParentChange; // 0x1650 +}; +class ViewAngleServerChange_t // client +{ + FixAngleSet_t nType; // 0x0030 + QAngle qAngle; // 0x0034 + uint32 nIndex; // 0x0040 +}; +class C_FuncLadder : public C_BaseModelEntity // client +{ + Vector m_vecLadderDir; // 0x0E88 + CUtlVector< CHandle< C_InfoLadderDismount > > m_Dismounts; // 0x0E98 + Vector m_vecLocalTop; // 0x0EB0 + VectorWS m_vecPlayerMountPositionTop; // 0x0EBC + VectorWS m_vecPlayerMountPositionBottom; // 0x0EC8 + float32 m_flAutoRideSpeed; // 0x0ED4 + bool m_bDisabled; // 0x0ED8 + bool m_bFakeLadder; // 0x0ED9 + bool m_bHasSlack; // 0x0EDA +}; +class C_WeaponMP5SD : public C_CSWeaponBaseGun // client +{ +}; +class C_World : public C_BaseModelEntity // client +{ +}; +class C_CSGO_TeamSelectCounterTerroristPosition : public C_CSGO_TeamSelectCharacterPosition // client +{ +}; +class C_WeaponGalilAR : public C_CSWeaponBaseGun // client +{ +}; +class CCSPlayerBase_CameraServices : public CPlayer_CameraServices // client +{ + uint32 m_iFOV; // 0x0290 + uint32 m_iFOVStart; // 0x0294 + GameTime_t m_flFOVTime; // 0x0298 + float32 m_flFOVRate; // 0x029C + CHandle< C_BaseEntity > m_hZoomOwner; // 0x02A0 + float32 m_flLastShotFOV; // 0x02A4 +}; +class C_TeamplayRules : public C_MultiplayRules // client +{ +}; +class CPulseCell_Inflow_BaseEntrypoint : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseRuntimeChunkIndex_t m_EntryChunk; // 0x0048 + PulseRegisterMap_t m_RegisterMap; // 0x0050 +}; +class C_WeaponSG556 : public C_CSWeaponBaseGun // client +{ +}; +class C_CSPlayerPawn : public C_CSPlayerPawnBase // client +{ + CCSPlayer_BulletServices* m_pBulletServices; // 0x1660 + CCSPlayer_HostageServices* m_pHostageServices; // 0x1668 + CCSPlayer_BuyServices* m_pBuyServices; // 0x1670 + CCSPlayer_GlowServices* m_pGlowServices; // 0x1678 + CCSPlayer_ActionTrackingServices* m_pActionTrackingServices; // 0x1680 + CCSPlayer_DamageReactServices* m_pDamageReactServices; // 0x1688 + GameTime_t m_flHealthShotBoostExpirationTime; // 0x1690 + GameTime_t m_flLastFiredWeaponTime; // 0x1694 + bool m_bHasFemaleVoice; // 0x1698 + float32 m_flLandingTimeSeconds; // 0x169C + float32 m_flOldFallVelocity; // 0x16A0 + char[18] m_szLastPlaceName; // 0x16A4 + bool m_bPrevDefuser; // 0x16B6 + bool m_bPrevHelmet; // 0x16B7 + int32 m_nPrevArmorVal; // 0x16B8 + int32 m_nPrevGrenadeAmmoCount; // 0x16BC + uint32 m_unPreviousWeaponHash; // 0x16C0 + uint32 m_unWeaponHash; // 0x16C4 + bool m_bInBuyZone; // 0x16C8 + bool m_bPreviouslyInBuyZone; // 0x16C9 + QAngle m_aimPunchAngle; // 0x16CC + QAngle m_aimPunchAngleVel; // 0x16D8 + GameTick_t m_aimPunchTickBase; // 0x16E4 + float32 m_aimPunchTickFraction; // 0x16E8 + bool m_bInLanding; // 0x1710 + float32 m_flLandingStartTime; // 0x1714 + bool m_bInHostageRescueZone; // 0x1718 + bool m_bInBombZone; // 0x1719 + bool m_bIsBuyMenuOpen; // 0x171A + GameTime_t m_flTimeOfLastInjury; // 0x171C + GameTime_t m_flNextSprayDecalTime; // 0x1720 + int32 m_iRetakesOffering; // 0x1878 + int32 m_iRetakesOfferingCard; // 0x187C + bool m_bRetakesHasDefuseKit; // 0x1880 + bool m_bRetakesMVPLastRound; // 0x1881 + int32 m_iRetakesMVPBoostItem; // 0x1884 + loadout_slot_t m_RetakesMVPBoostExtraUtility; // 0x1888 + bool m_bNeedToReApplyGloves; // 0x188D + C_EconItemView m_EconGloves; // 0x1890 + uint8 m_nEconGlovesChanged; // 0x1D00 + bool m_bMustSyncRagdollState; // 0x1D01 + int32 m_nRagdollDamageBone; // 0x1D04 + Vector m_vRagdollDamageForce; // 0x1D08 + Vector m_vRagdollDamagePosition; // 0x1D14 + char[64] m_szRagdollDamageWeaponName; // 0x1D20 + bool m_bRagdollDamageHeadshot; // 0x1D60 + Vector m_vRagdollServerOrigin; // 0x1D64 + GameTime_t m_lastLandTime; // 0x23E0 + bool m_bOnGroundLastTick; // 0x23E4 + CHandle< C_CS2HudModelArms > m_hHudModelArms; // 0x2400 + QAngle m_qDeathEyeAngles; // 0x2404 + bool m_bSkipOneHeadConstraintUpdate; // 0x2410 + bool m_bLeftHanded; // 0x2411 + GameTime_t m_fSwitchedHandednessTime; // 0x2414 + float32 m_flViewmodelOffsetX; // 0x2418 + float32 m_flViewmodelOffsetY; // 0x241C + float32 m_flViewmodelOffsetZ; // 0x2420 + float32 m_flViewmodelFOV; // 0x2424 + uint32[5] m_vecPlayerPatchEconIndices; // 0x2428 + Color m_GunGameImmunityColor; // 0x2460 + CUtlVector< C_BulletHitModel* > m_vecBulletHitModels; // 0x24B0 + bool m_bIsWalking; // 0x24C8 + QAngle m_thirdPersonHeading; // 0x24D0 + float32 m_flSlopeDropOffset; // 0x2560 + float32 m_flSlopeDropHeight; // 0x25D8 + Vector m_vHeadConstraintOffset; // 0x2650 + EntitySpottedState_t m_entitySpottedState; // 0x26E0 + bool m_bIsScoped; // 0x26F8 + bool m_bResumeZoom; // 0x26F9 + bool m_bIsDefusing; // 0x26FA + bool m_bIsGrabbingHostage; // 0x26FB + CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0x26FC + GameTime_t m_flEmitSoundTime; // 0x2700 + bool m_bInNoDefuseArea; // 0x2704 + int32 m_nWhichBombZone; // 0x2708 + int32 m_iShotsFired; // 0x270C + float32 m_flFlinchStack; // 0x2710 + float32 m_flVelocityModifier; // 0x2714 + float32 m_flHitHeading; // 0x2718 + int32 m_nHitBodyPart; // 0x271C + bool m_bWaitForNoAttack; // 0x2720 + float32 m_ignoreLadderJumpTime; // 0x2724 + bool m_bKilledByHeadshot; // 0x2729 + int32 m_ArmorValue; // 0x272C + uint16 m_unCurrentEquipmentValue; // 0x2730 + uint16 m_unRoundStartEquipmentValue; // 0x2732 + uint16 m_unFreezetimeEndEquipmentValue; // 0x2734 + CEntityIndex m_nLastKillerIndex; // 0x2738 + bool m_bOldIsScoped; // 0x273C + bool m_bHasDeathInfo; // 0x273D + float32 m_flDeathInfoTime; // 0x2740 + Vector m_vecDeathInfoOrigin; // 0x2744 + GameTime_t m_grenadeParameterStashTime; // 0x2754 + bool m_bGrenadeParametersStashed; // 0x2758 + QAngle m_angStashedShootAngles; // 0x275C + Vector m_vecStashedGrenadeThrowPosition; // 0x2768 + Vector m_vecStashedVelocity; // 0x2774 + QAngle[2] m_angShootAngleHistory; // 0x2780 + Vector[2] m_vecThrowPositionHistory; // 0x2798 + Vector[2] m_vecVelocityHistory; // 0x27B0 + C_UtlVectorEmbeddedNetworkVar< PredictedDamageTag_t > m_PredictedDamageTags; // 0x27C8 + GameTick_t m_nPrevHighestReceivedDamageTagTick; // 0x2830 + int32 m_nHighestAppliedDamageTagTick; // 0x2834 + bool m_bShouldAutobuyDMWeapons; // 0x3D6C + GameTime_t m_fImmuneToGunGameDamageTime; // 0x3D70 + bool m_bGunGameImmunity; // 0x3D74 + GameTime_t m_fImmuneToGunGameDamageTimeLast; // 0x3D78 + float32 m_fMolotovDamageTime; // 0x3D7C + Vector m_vecLastAliveLocalVelocity; // 0x3D84 + float32[4] m_fRenderingClipPlane; // 0x3D90 + int32 m_nLastClipPlaneSetupFrame; // 0x3DA0 + Vector m_vecLastClipCameraPos; // 0x3DA4 + Vector m_vecLastClipCameraForward; // 0x3DB0 + bool m_bClipHitStaticWorld; // 0x3DBC + bool m_bCachedPlaneIsValid; // 0x3DBD + C_CSWeaponBase* m_pClippingWeapon; // 0x3DC0 + ParticleIndex_t m_nPlayerInfernoBodyFx; // 0x3DC8 + QAngle m_angEyeAngles; // 0x3DD0 + GameTime_t[4] m_arrOldEyeAnglesTimes; // 0x3E60 + QAngle[4] m_arrOldEyeAngles; // 0x3E70 + QAngle m_angEyeAnglesVelocity; // 0x3EA0 + CEntityIndex m_iIDEntIndex; // 0x3EAC + CountdownTimer m_delayTargetIDTimer; // 0x3EB0 + CEntityIndex m_iTargetItemEntIdx; // 0x3EC8 + CEntityIndex m_iOldIDEntIndex; // 0x3ECC + CountdownTimer m_holdTargetIDTimer; // 0x3ED0 +}; +class C_CSGO_TeamIntroTerroristPosition : public C_CSGO_TeamIntroCharacterPosition // client +{ +}; +class CPulseCell_WaitForCursorsWithTagBase : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + int32 m_nCursorsAllowedToWait; // 0x0048 + CPulse_ResumePoint m_WaitComplete; // 0x0050 +}; +class C_Hostage : public C_BaseCombatCharacter // client +{ + EntitySpottedState_t m_entitySpottedState; // 0x13D8 + CHandle< C_BaseEntity > m_leader; // 0x13F0 + CountdownTimer m_reuseTimer; // 0x13F8 + Vector m_vel; // 0x1410 + bool m_isRescued; // 0x141C + bool m_jumpedThisFrame; // 0x141D + int32 m_nHostageState; // 0x1420 + bool m_bHandsHaveBeenCut; // 0x1424 + CHandle< C_CSPlayerPawn > m_hHostageGrabber; // 0x1428 + GameTime_t m_fLastGrabTime; // 0x142C + Vector m_vecGrabbedPos; // 0x1430 + GameTime_t m_flRescueStartTime; // 0x143C + GameTime_t m_flGrabSuccessTime; // 0x1440 + GameTime_t m_flDropStartTime; // 0x1444 + GameTime_t m_flDeadOrRescuedTime; // 0x1448 + CountdownTimer m_blinkTimer; // 0x1450 + Vector m_lookAt; // 0x1468 + CountdownTimer m_lookAroundTimer; // 0x1478 + bool m_isInit; // 0x1490 + AttachmentHandle_t m_eyeAttachment; // 0x1491 + AttachmentHandle_t m_chestAttachment; // 0x1492 + CBasePlayerController* m_pPredictionOwner; // 0x1498 + GameTime_t m_fNewestAlphaThinkTime; // 0x14A0 +}; +class C_fogplayerparams_t // client +{ + CHandle< C_FogController > m_hCtrl; // 0x0008 + float32 m_flTransitionTime; // 0x000C + Color m_OldColor; // 0x0010 + float32 m_flOldStart; // 0x0014 + float32 m_flOldEnd; // 0x0018 + float32 m_flOldMaxDensity; // 0x001C + float32 m_flOldHDRColorScale; // 0x0020 + float32 m_flOldFarZ; // 0x0024 + Color m_NewColor; // 0x0028 + float32 m_flNewStart; // 0x002C + float32 m_flNewEnd; // 0x0030 + float32 m_flNewMaxDensity; // 0x0034 + float32 m_flNewHDRColorScale; // 0x0038 + float32 m_flNewFarZ; // 0x003C +}; +class CGameSceneNode // client +{ + CTransformWS m_nodeToWorld; // 0x0010 + CEntityInstance* m_pOwner; // 0x0030 + CGameSceneNode* m_pParent; // 0x0038 + CGameSceneNode* m_pChild; // 0x0040 + CGameSceneNode* m_pNextSibling; // 0x0048 + CGameSceneNodeHandle m_hParent; // 0x0078 + CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x0088 + QAngle m_angRotation; // 0x00C0 + float32 m_flScale; // 0x00CC + VectorWS m_vecAbsOrigin; // 0x00D0 + QAngle m_angAbsRotation; // 0x00DC + float32 m_flAbsScale; // 0x00E8 + Vector m_vecWrappedLocalOrigin; // 0x00EC + QAngle m_angWrappedLocalRotation; // 0x00F8 + float32 m_flWrappedScale; // 0x0104 + int16 m_nParentAttachmentOrBone; // 0x0108 + bool m_bDebugAbsOriginChanges; // 0x010A + bool m_bDormant; // 0x010B + bool m_bForceParentToBeNetworked; // 0x010C + bitfield:1 m_bDirtyHierarchy; // 0x0000 + bitfield:1 m_bDirtyBoneMergeInfo; // 0x0000 + bitfield:1 m_bNetworkedPositionChanged; // 0x0000 + bitfield:1 m_bNetworkedAnglesChanged; // 0x0000 + bitfield:1 m_bNetworkedScaleChanged; // 0x0000 + bitfield:1 m_bWillBeCallingPostDataUpdate; // 0x0000 + bitfield:1 m_bBoneMergeFlex; // 0x0000 + bitfield:2 m_nLatchAbsOrigin; // 0x0000 + bitfield:1 m_bDirtyBoneMergeBoneToRoot; // 0x0000 + uint8 m_nHierarchicalDepth; // 0x010F + uint8 m_nHierarchyType; // 0x0110 + uint8 m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0x0111 + CUtlStringToken m_name; // 0x0114 + CUtlStringToken m_hierarchyAttachName; // 0x0128 + float32 m_flZOffset; // 0x012C + float32 m_flClientLocalScale; // 0x0130 + Vector m_vRenderOrigin; // 0x0134 +}; +class CPlayer_ObserverServices : public CPlayerPawnComponent // client +{ + uint8 m_iObserverMode; // 0x0048 + CHandle< C_BaseEntity > m_hObserverTarget; // 0x004C + ObserverMode_t m_iObserverLastMode; // 0x0050 + bool m_bForcedObserverMode; // 0x0054 + float32 m_flObserverChaseDistance; // 0x0058 + GameTime_t m_flObserverChaseDistanceCalcTime; // 0x005C +}; +class C_SoundAreaEntityBase : public C_BaseEntity // client +{ + bool m_bDisabled; // 0x0608 + bool m_bWasEnabled; // 0x0610 + CUtlSymbolLarge m_iszSoundAreaType; // 0x0618 + Vector m_vPos; // 0x0620 +}; +class C_PlayerVisibility : public C_BaseEntity // client +{ + float32 m_flVisibilityStrength; // 0x0608 + float32 m_flFogDistanceMultiplier; // 0x060C + float32 m_flFogMaxDensityMultiplier; // 0x0610 + float32 m_flFadeTime; // 0x0614 + bool m_bStartDisabled; // 0x0618 + bool m_bIsEnabled; // 0x0619 +}; +class CAttributeManager::cached_attribute_float_t // client +{ + float32 flIn; // 0x0000 + CUtlSymbolLarge iAttribHook; // 0x0008 + float32 flOut; // 0x0010 +}; +class C_BasePlayerWeapon : public C_EconEntity // client +{ + GameTick_t m_nNextPrimaryAttackTick; // 0x18C0 + float32 m_flNextPrimaryAttackTickRatio; // 0x18C4 + GameTick_t m_nNextSecondaryAttackTick; // 0x18C8 + float32 m_flNextSecondaryAttackTickRatio; // 0x18CC + int32 m_iClip1; // 0x18D0 + int32 m_iClip2; // 0x18D4 + int32[2] m_pReserveAmmo; // 0x18D8 +}; +class CRagdollManager : public C_BaseEntity // client +{ + int8 m_iCurrentMaxRagdollCount; // 0x0608 +}; +class C_HEGrenade : public C_BaseCSGrenade // client +{ +}; +class C_EnvSky : public C_BaseModelEntity // client +{ + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x0E88 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterialLightingOnly; // 0x0E90 + bool m_bStartDisabled; // 0x0E98 + Color m_vTintColor; // 0x0E99 + Color m_vTintColorLightingOnly; // 0x0E9D + float32 m_flBrightnessScale; // 0x0EA4 + int32 m_nFogType; // 0x0EA8 + float32 m_flFogMinStart; // 0x0EAC + float32 m_flFogMinEnd; // 0x0EB0 + float32 m_flFogMaxStart; // 0x0EB4 + float32 m_flFogMaxEnd; // 0x0EB8 + bool m_bEnabled; // 0x0EBC +}; +class CPulse_InvokeBinding // pulse_runtime_lib +{ + PulseRegisterMap_t m_RegisterMap; // 0x0000 + PulseSymbol_t m_FuncName; // 0x0030 + PulseRuntimeCellIndex_t m_nCellIndex; // 0x0040 + PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x0044 + int32 m_nSrcInstruction; // 0x0048 +}; +class C_EnvWindController : public C_BaseEntity // client +{ + C_EnvWindShared m_EnvWindShared; // 0x0608 + float32 m_fDirectionVariation; // 0x0700 + float32 m_fSpeedVariation; // 0x0704 + float32 m_fTurbulence; // 0x0708 + float32 m_fVolumeHalfExtentXY; // 0x070C + float32 m_fVolumeHalfExtentZ; // 0x0710 + int32 m_nVolumeResolutionXY; // 0x0714 + int32 m_nVolumeResolutionZ; // 0x0718 + int32 m_nClipmapLevels; // 0x071C + bool m_bIsMaster; // 0x0720 + bool m_bFirstTime; // 0x0721 +}; +class C_GameRules // client +{ + CNetworkVarChainer __m_pChainEntity; // 0x0008 + int32 m_nTotalPausedTicks; // 0x0030 + int32 m_nPauseStartTick; // 0x0034 + bool m_bGamePaused; // 0x0038 +}; +class C_WeaponMAC10 : public C_CSWeaponBaseGun // client +{ +}; +class C_CSGO_MapPreviewCameraPath : public C_BaseEntity // client +{ + float32 m_flZFar; // 0x0608 + float32 m_flZNear; // 0x060C + bool m_bLoop; // 0x0610 + bool m_bVerticalFOV; // 0x0611 + bool m_bConstantSpeed; // 0x0612 + float32 m_flDuration; // 0x0614 + float32 m_flPathLength; // 0x0658 + float32 m_flPathDuration; // 0x065C + bool m_bDofEnabled; // 0x0674 + float32 m_flDofNearBlurry; // 0x0678 + float32 m_flDofNearCrisp; // 0x067C + float32 m_flDofFarCrisp; // 0x0680 + float32 m_flDofFarBlurry; // 0x0684 + float32 m_flDofTiltToGround; // 0x0688 +}; +class C_PointWorldText : public C_ModelPointEntity // client +{ + bool m_bForceRecreateNextUpdate; // 0x0E90 + int32 m_nTextWidthPx; // 0x0EA8 + int32 m_nTextHeightPx; // 0x0EAC + char[512] m_messageText; // 0x0EB0 + char[64] m_FontName; // 0x10B0 + char[64] m_BackgroundMaterialName; // 0x10F0 + bool m_bEnabled; // 0x1130 + bool m_bFullbright; // 0x1131 + float32 m_flWorldUnitsPerPx; // 0x1134 + float32 m_flFontSize; // 0x1138 + float32 m_flDepthOffset; // 0x113C + bool m_bDrawBackground; // 0x1140 + float32 m_flBackgroundBorderWidth; // 0x1144 + float32 m_flBackgroundBorderHeight; // 0x1148 + float32 m_flBackgroundWorldToUV; // 0x114C + Color m_Color; // 0x1150 + PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x1154 + PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x1158 + PointWorldTextReorientMode_t m_nReorientMode; // 0x115C +}; +class C_RopeKeyframe : public C_BaseModelEntity // client +{ + CBitVec< 10 > m_LinksTouchingSomething; // 0x0E90 + int32 m_nLinksTouchingSomething; // 0x0E94 + bool m_bApplyWind; // 0x0E98 + int32 m_fPrevLockedPoints; // 0x0E9C + int32 m_iForcePointMoveCounter; // 0x0EA0 + bool[2] m_bPrevEndPointPos; // 0x0EA4 + Vector[2] m_vPrevEndPointPos; // 0x0EA8 + float32 m_flCurScroll; // 0x0EC0 + float32 m_flScrollSpeed; // 0x0EC4 + uint16 m_RopeFlags; // 0x0EC8 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x0ED0 + uint8 m_nSegments; // 0x1148 + CHandle< C_BaseEntity > m_hStartPoint; // 0x114C + CHandle< C_BaseEntity > m_hEndPoint; // 0x1150 + AttachmentHandle_t m_iStartAttachment; // 0x1154 + AttachmentHandle_t m_iEndAttachment; // 0x1155 + uint8 m_Subdiv; // 0x1156 + int16 m_RopeLength; // 0x1158 + int16 m_Slack; // 0x115A + float32 m_TextureScale; // 0x115C + uint8 m_fLockedPoints; // 0x1160 + uint8 m_nChangeCount; // 0x1161 + float32 m_Width; // 0x1164 + C_RopeKeyframe::CPhysicsDelegate m_PhysicsDelegate; // 0x1168 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x1178 + int32 m_TextureHeight; // 0x1180 + Vector m_vecImpulse; // 0x1184 + Vector m_vecPreviousImpulse; // 0x1190 + float32 m_flCurrentGustTimer; // 0x119C + float32 m_flCurrentGustLifetime; // 0x11A0 + float32 m_flTimeToNextGust; // 0x11A4 + Vector m_vWindDir; // 0x11A8 + Vector m_vColorMod; // 0x11B4 + Vector[2] m_vCachedEndPointAttachmentPos; // 0x11C0 + QAngle[2] m_vCachedEndPointAttachmentAngle; // 0x11D8 + bool m_bConstrainBetweenEndpoints; // 0x11F0 + bitfield:1 m_bEndPointAttachmentPositionsDirty; // 0x0000 + bitfield:1 m_bEndPointAttachmentAnglesDirty; // 0x0000 + bitfield:1 m_bNewDataThisFrame; // 0x0000 + bitfield:1 m_bPhysicsInitted; // 0x0000 +}; +class C_BaseToggle : public C_BaseModelEntity // client +{ +}; +class C_EnvCubemapBox : public C_EnvCubemap // client +{ +}; +class C_RopeKeyframe::CPhysicsDelegate // client +{ + C_RopeKeyframe* m_pKeyframe; // 0x0008 +}; +class CInfoDynamicShadowHint : public C_PointEntity // client +{ + bool m_bDisabled; // 0x0608 + float32 m_flRange; // 0x060C + int32 m_nImportance; // 0x0610 + int32 m_nLightChoice; // 0x0614 + CHandle< C_BaseEntity > m_hLight; // 0x0618 +}; +class CPathNode : public C_PointEntity // client +{ + Vector m_vInTangentLocal; // 0x0608 + Vector m_vOutTangentLocal; // 0x0614 + CUtlString m_strParentPathUniqueID; // 0x0620 + CUtlString m_strPathNodeParameter; // 0x0628 + CTransform m_xWSPrevParent; // 0x0630 + CHandle< CPathWithDynamicNodes > m_hPath; // 0x0650 +}; +class C_FuncMoveLinear : public C_BaseToggle // client +{ +}; +class CServerOnlyModelEntity : public C_BaseModelEntity // client +{ +}; +class C_CSGO_TeamSelectCamera : public C_CSGO_TeamPreviewCamera // client +{ +}; +class CPulseCell_IntervalTimer : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_Completed; // 0x0048 + SignatureOutflow_Continue m_OnInterval; // 0x0090 +}; +class C_WeaponXM1014 : public C_CSWeaponBaseShotgun // client +{ +}; +class C_WorldModelGloves : public CBaseAnimGraph // client +{ +}; +class C_PhysicsPropMultiplayer : public C_PhysicsProp // client +{ +}; +class C_SoundEventOBBEntity : public C_SoundEventEntity // client +{ + Vector m_vMins; // 0x06B8 + Vector m_vMaxs; // 0x06C4 +}; +class CPulseTestScriptLib // pulse_runtime_lib +{ +}; +class CPulseCell_BaseLerp : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_WakeResume; // 0x0048 +}; +class C_WeaponAug : public C_CSWeaponBaseGun // client +{ +}; +class C_BasePropDoor : public C_DynamicProp // client +{ + DoorState_t m_eDoorState; // 0x13B0 + bool m_modelChanged; // 0x13B4 + bool m_bLocked; // 0x13B5 + bool m_bNoNPCs; // 0x13B6 + Vector m_closedPosition; // 0x13B8 + QAngle m_closedAngles; // 0x13C4 + CHandle< C_BasePropDoor > m_hMaster; // 0x13D0 + Vector m_vWhereToSetLightingOrigin; // 0x13D4 +}; +class CChoreoInfoTarget : public C_PointEntity // client +{ +}; +class CNetworkedSequenceOperation // client +{ + HSequence m_hSequence; // 0x0008 + float32 m_flPrevCycle; // 0x000C + float32 m_flCycle; // 0x0010 + CNetworkedQuantizedFloat m_flWeight; // 0x0014 + bool m_bSequenceChangeNetworked; // 0x001C + bool m_bDiscontinuity; // 0x001D + float32 m_flPrevCycleFromDiscontinuity; // 0x0020 + float32 m_flPrevCycleForAnimEventDetection; // 0x0024 +}; +class C_Item_Healthshot : public C_WeaponBaseItem // client +{ +}; +class CEntityInstance // entity2 +{ + CUtlSymbolLarge m_iszPrivateVScripts; // 0x0008 + CEntityIdentity* m_pEntity; // 0x0010 + CScriptComponent* m_CScriptComponent; // 0x0030 +}; +class C_BaseModelEntity : public C_BaseEntity // client +{ + CRenderComponent* m_CRenderComponent; // 0x0AF0 + CHitboxComponent m_CHitboxComponent; // 0x0AF8 + HitGroup_t m_nDestructiblePartInitialStateDestructed0; // 0x0B10 + HitGroup_t m_nDestructiblePartInitialStateDestructed1; // 0x0B14 + HitGroup_t m_nDestructiblePartInitialStateDestructed2; // 0x0B18 + HitGroup_t m_nDestructiblePartInitialStateDestructed3; // 0x0B1C + HitGroup_t m_nDestructiblePartInitialStateDestructed4; // 0x0B20 + int32 m_nDestructiblePartInitialStateDestructed0_PartIndex; // 0x0B24 + int32 m_nDestructiblePartInitialStateDestructed1_PartIndex; // 0x0B28 + int32 m_nDestructiblePartInitialStateDestructed2_PartIndex; // 0x0B2C + int32 m_nDestructiblePartInitialStateDestructed3_PartIndex; // 0x0B30 + int32 m_nDestructiblePartInitialStateDestructed4_PartIndex; // 0x0B34 + CDestructiblePartsComponent* m_pDestructiblePartsSystemComponent; // 0x0B38 + bool m_bInitModelEffects; // 0x0B58 + bool m_bDoingModelEffects; // 0x0B59 + bool m_bIsStaticProp; // 0x0B5A + int32 m_iOldHealth; // 0x0B5C + RenderMode_t m_nRenderMode; // 0x0B60 + RenderFx_t m_nRenderFX; // 0x0B61 + bool m_bAllowFadeInView; // 0x0B62 + Color m_clrRender; // 0x0B80 + C_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > m_vecRenderAttributes; // 0x0B88 + bool m_bRenderToCubemaps; // 0x0C08 + bool m_bNoInterpolate; // 0x0C09 + CCollisionProperty m_Collision; // 0x0C10 + CGlowProperty m_Glow; // 0x0CC0 + float32 m_flGlowBackfaceMult; // 0x0D18 + float32 m_fadeMinDist; // 0x0D1C + float32 m_fadeMaxDist; // 0x0D20 + float32 m_flFadeScale; // 0x0D24 + float32 m_flShadowStrength; // 0x0D28 + uint8 m_nObjectCulling; // 0x0D2C + DecalRtEncoding_t m_nRequiredDecalRtEncoding; // 0x0D2D + CNetworkViewOffsetVector m_vecViewOffset; // 0x0D58 + CClientAlphaProperty* m_pClientAlphaProperty; // 0x0E38 + Color m_ClientOverrideTint; // 0x0E40 + bool m_bUseClientOverrideTint; // 0x0E44 + uint32[1] m_bvDisabledHitGroups; // 0x0E80 +}; +class CCSPlayer_BulletServices : public CPlayerPawnComponent // client +{ + int32 m_totalHitsOnServer; // 0x0048 +}; +class C_SoundOpvarSetAutoRoomEntity : public C_SoundOpvarSetPointEntity // client +{ +}; +class C_EnvCombinedLightProbeVolume : public C_BaseEntity // client +{ + Color m_Entity_Color; // 0x1680 + float32 m_Entity_flBrightness; // 0x1684 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hCubemapTexture; // 0x1688 + bool m_Entity_bCustomCubemapTexture; // 0x1690 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_AmbientCube; // 0x1698 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SDF; // 0x16A0 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_DC; // 0x16A8 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_R; // 0x16B0 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_G; // 0x16B8 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_B; // 0x16C0 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightIndicesTexture; // 0x16C8 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightScalarsTexture; // 0x16D0 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightShadowsTexture; // 0x16D8 + Vector m_Entity_vBoxMins; // 0x16E0 + Vector m_Entity_vBoxMaxs; // 0x16EC + bool m_Entity_bMoveable; // 0x16F8 + int32 m_Entity_nHandshake; // 0x16FC + int32 m_Entity_nEnvCubeMapArrayIndex; // 0x1700 + int32 m_Entity_nPriority; // 0x1704 + bool m_Entity_bStartDisabled; // 0x1708 + float32 m_Entity_flEdgeFadeDist; // 0x170C + Vector m_Entity_vEdgeFadeDists; // 0x1710 + int32 m_Entity_nLightProbeSizeX; // 0x171C + int32 m_Entity_nLightProbeSizeY; // 0x1720 + int32 m_Entity_nLightProbeSizeZ; // 0x1724 + int32 m_Entity_nLightProbeAtlasX; // 0x1728 + int32 m_Entity_nLightProbeAtlasY; // 0x172C + int32 m_Entity_nLightProbeAtlasZ; // 0x1730 + bool m_Entity_bEnabled; // 0x1749 +}; +class C_MultiplayRules : public C_GameRules // client +{ +}; +class CPlayer_AutoaimServices : public CPlayerPawnComponent // client +{ +}; +class C_LightDirectionalEntity : public C_LightEntity // client +{ +}; +class C_BaseEntity : public CEntityInstance // client +{ + CBodyComponent* m_CBodyComponent; // 0x0038 + CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x0040 + GameTick_t m_nLastThinkTick; // 0x0330 + CGameSceneNode* m_pGameSceneNode; // 0x0338 + CRenderComponent* m_pRenderComponent; // 0x0340 + CCollisionProperty* m_pCollision; // 0x0348 + int32 m_iMaxHealth; // 0x0350 + int32 m_iHealth; // 0x0354 + float32 m_flDamageAccumulator; // 0x0358 + uint8 m_lifeState; // 0x035C + bool m_bTakesDamage; // 0x035D + TakeDamageFlags_t m_nTakeDamageFlags; // 0x0360 + EntityPlatformTypes_t m_nPlatformType; // 0x0368 + uint8 m_ubInterpolationFrame; // 0x0369 + CHandle< C_BaseEntity > m_hSceneObjectController; // 0x036C + int32 m_nNoInterpolationTick; // 0x0370 + int32 m_nVisibilityNoInterpolationTick; // 0x0374 + float32 m_flProxyRandomValue; // 0x0378 + int32 m_iEFlags; // 0x037C + uint8 m_nWaterType; // 0x0380 + bool m_bInterpolateEvenWithNoModel; // 0x0381 + bool m_bPredictionEligible; // 0x0382 + bool m_bApplyLayerMatchIDToModel; // 0x0383 + CUtlStringToken m_tokLayerMatchID; // 0x0384 + CUtlStringToken m_nSubclassID; // 0x0388 + int32 m_nSimulationTick; // 0x0398 + int32 m_iCurrentThinkContext; // 0x039C + CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x03A0 + bool m_bDisabledContextThinks; // 0x03B8 + float32 m_flAnimTime; // 0x03BC + float32 m_flSimulationTime; // 0x03C0 + uint8 m_nSceneObjectOverrideFlags; // 0x03C4 + bool m_bHasSuccessfullyInterpolated; // 0x03C5 + bool m_bHasAddedVarsToInterpolation; // 0x03C6 + bool m_bRenderEvenWhenNotSuccessfullyInterpolated; // 0x03C7 + int32[2] m_nInterpolationLatchDirtyFlags; // 0x03C8 + uint16[11] m_ListEntry; // 0x03D0 + GameTime_t m_flCreateTime; // 0x03E8 + float32 m_flSpeed; // 0x03EC + uint16 m_EntClientFlags; // 0x03F0 + bool m_bClientSideRagdoll; // 0x03F2 + uint8 m_iTeamNum; // 0x03F3 + uint32 m_spawnflags; // 0x03F4 + GameTick_t m_nNextThinkTick; // 0x03F8 + uint32 m_fFlags; // 0x0400 + Vector m_vecAbsVelocity; // 0x0404 + CNetworkVelocityVector m_vecServerVelocity; // 0x0410 + CNetworkVelocityVector m_vecVelocity; // 0x0438 + Vector m_vecBaseVelocity; // 0x0518 + CHandle< C_BaseEntity > m_hEffectEntity; // 0x0524 + CHandle< C_BaseEntity > m_hOwnerEntity; // 0x0528 + MoveCollide_t m_MoveCollide; // 0x052C + MoveType_t m_MoveType; // 0x052D + MoveType_t m_nActualMoveType; // 0x052E + float32 m_flWaterLevel; // 0x0530 + uint32 m_fEffects; // 0x0534 + CHandle< C_BaseEntity > m_hGroundEntity; // 0x0538 + int32 m_nGroundBodyIndex; // 0x053C + float32 m_flFriction; // 0x0540 + float32 m_flElasticity; // 0x0544 + float32 m_flGravityScale; // 0x0548 + float32 m_flTimeScale; // 0x054C + bool m_bAnimatedEveryTick; // 0x0550 + bool m_bGravityDisabled; // 0x0551 + GameTime_t m_flNavIgnoreUntilTime; // 0x0554 + uint16 m_hThink; // 0x0558 + uint8 m_fBBoxVisFlags; // 0x0568 + float32 m_flActualGravityScale; // 0x056C + bool m_bGravityActuallyDisabled; // 0x0570 + bool m_bPredictable; // 0x0571 + bool m_bRenderWithViewModels; // 0x0572 + int32 m_nFirstPredictableCommand; // 0x0574 + int32 m_nLastPredictableCommand; // 0x0578 + CHandle< C_BaseEntity > m_hOldMoveParent; // 0x057C + CParticleProperty m_Particles; // 0x0580 + QAngle m_vecAngVelocity; // 0x05B0 + int32 m_DataChangeEventRef; // 0x05BC + CUtlVector< CEntityHandle > m_dependencies; // 0x05C0 + int32 m_nCreationTick; // 0x05D8 + bool m_bAnimTimeChanged; // 0x05E9 + bool m_bSimulationTimeChanged; // 0x05EA + CUtlString m_sUniqueHammerID; // 0x05F8 + BloodType m_nBloodType; // 0x0600 +}; +class ActiveModelConfig_t // client +{ + ModelConfigHandle_t m_Handle; // 0x0030 + CUtlSymbolLarge m_Name; // 0x0038 + C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_AssociatedEntities; // 0x0040 + C_NetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x0058 +}; +class C_WeaponSSG08 : public C_CSWeaponBaseGun // client +{ +}; +class CPulseCell_Value_Curve : public CPulseCell_BaseValue // pulse_runtime_lib +{ + CPiecewiseCurve m_Curve; // 0x0048 +}; +class C_BasePlayerPawn : public C_BaseCombatCharacter // client +{ + CPlayer_WeaponServices* m_pWeaponServices; // 0x13D8 + CPlayer_ItemServices* m_pItemServices; // 0x13E0 + CPlayer_AutoaimServices* m_pAutoaimServices; // 0x13E8 + CPlayer_ObserverServices* m_pObserverServices; // 0x13F0 + CPlayer_WaterServices* m_pWaterServices; // 0x13F8 + CPlayer_UseServices* m_pUseServices; // 0x1400 + CPlayer_FlashlightServices* m_pFlashlightServices; // 0x1408 + CPlayer_CameraServices* m_pCameraServices; // 0x1410 + CPlayer_MovementServices* m_pMovementServices; // 0x1418 + C_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > m_ServerViewAngleChanges; // 0x1428 + QAngle v_angle; // 0x1490 + QAngle v_anglePrevious; // 0x149C + uint32 m_iHideHUD; // 0x14A8 + sky3dparams_t m_skybox3d; // 0x14B0 + GameTime_t m_flDeathTime; // 0x1540 + Vector m_vecPredictionError; // 0x1544 + GameTime_t m_flPredictionErrorTime; // 0x1550 + Vector m_vecLastCameraSetupLocalOrigin; // 0x1570 + GameTime_t m_flLastCameraSetupTime; // 0x157C + float32 m_flFOVSensitivityAdjust; // 0x1580 + float32 m_flMouseSensitivity; // 0x1584 + Vector m_vOldOrigin; // 0x1588 + float32 m_flOldSimulationTime; // 0x1594 + int32 m_nLastExecutedCommandNumber; // 0x1598 + int32 m_nLastExecutedCommandTick; // 0x159C + CHandle< CBasePlayerController > m_hController; // 0x15A0 + CHandle< CBasePlayerController > m_hDefaultController; // 0x15A4 + bool m_bIsSwappingToPredictableController; // 0x15A8 +}; +class C_Chicken : public C_DynamicProp // client +{ + CHandle< CBaseAnimGraph > m_hHolidayHatAddon; // 0x13A8 + bool m_jumpedThisFrame; // 0x13AC + CHandle< C_CSPlayerPawn > m_leader; // 0x13B0 + C_AttributeContainer m_AttributeManager; // 0x13B8 + bool m_bAttributesInitialized; // 0x1888 + ParticleIndex_t m_hWaterWakeParticles; // 0x188C + bool m_bIsPreviewModel; // 0x1890 +}; +class C_SoundOpvarSetAABBEntity : public C_SoundOpvarSetPointEntity // client +{ +}; +class C_WeaponBizon : public C_CSWeaponBaseGun // client +{ +}; +class C_StattrakModule : public C_CS2WeaponModuleBase // client +{ + bool m_bKnife; // 0x1170 +}; +class CCSObserver_CameraServices : public CCSPlayerBase_CameraServices // client +{ +}; +class CTakeDamageInfoAPI // client +{ +}; +class CEnvSoundscapeProxy : public CEnvSoundscape // client +{ + CUtlSymbolLarge m_MainSoundscapeName; // 0x0698 +}; +class C_SoundEventEntity : public C_BaseEntity // client +{ + bool m_bStartOnSpawn; // 0x0608 + bool m_bToLocalPlayer; // 0x0609 + bool m_bStopOnNew; // 0x060A + bool m_bSaveRestore; // 0x060B + bool m_bSavedIsPlaying; // 0x060C + float32 m_flSavedElapsedTime; // 0x0610 + CUtlSymbolLarge m_iszSourceEntityName; // 0x0618 + CUtlSymbolLarge m_iszAttachmentName; // 0x0620 + CEntityOutputTemplate< uint64, uint64 > m_onGUIDChanged; // 0x0628 + CEntityIOOutput m_onSoundFinished; // 0x0648 + float32 m_flClientCullRadius; // 0x0660 + CUtlSymbolLarge m_iszSoundName; // 0x0690 + CEntityHandle m_hSource; // 0x06AC + int32 m_nEntityIndexSelection; // 0x06B0 + bitfield:1 m_bClientSideOnly; // 0x0000 +}; +class CPulseCell_Inflow_EventHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_EventName; // 0x0080 +}; +class C_LightOrthoEntity : public C_LightEntity // client +{ +}; +class CPulseCell_BaseFlow : public CPulseCell_Base // pulse_runtime_lib +{ +}; +class CBombTarget : public C_BaseTrigger // client +{ + bool m_bBombPlantedHere; // 0x0F58 +}; +class C_Knife : public C_CSWeaponBase // client +{ + bool m_bFirstAttack; // 0x1F40 +}; +class C_CSGO_TerroristWingmanIntroCamera : public C_CSGO_TeamPreviewCamera // client +{ +}; +class CSkeletonInstance : public CGameSceneNode // client +{ + CModelState m_modelState; // 0x0160 + bool m_bIsAnimationEnabled; // 0x0430 + bool m_bUseParentRenderBounds; // 0x0431 + bool m_bDisableSolidCollisionsForHierarchy; // 0x0432 + bitfield:1 m_bDirtyMotionType; // 0x0000 + bitfield:1 m_bIsGeneratingLatchedParentSpaceState; // 0x0000 + CUtlStringToken m_materialGroup; // 0x0434 + uint8 m_nHitboxSet; // 0x0438 +}; +class CEntityComponent // entity2 +{ +}; +class C_ItemDogtags : public C_Item // client +{ + CHandle< C_CSPlayerPawn > m_OwningPlayer; // 0x19C0 + CHandle< C_CSPlayerPawn > m_KillingPlayer; // 0x19C4 +}; +class C_LateUpdatedAnimating : public CBaseAnimGraph // client +{ +}; +class CPulseCell_Outflow_CycleShuffled::InstanceState_t // pulse_runtime_lib +{ + CUtlVectorFixedGrowable< uint8, 8 > m_Shuffle; // 0x0000 + int32 m_nNextShuffle; // 0x0020 +}; +class CPulseCell_BaseLerp::CursorState_t // pulse_runtime_lib +{ + GameTime_t m_StartTime; // 0x0000 + GameTime_t m_EndTime; // 0x0004 +}; +class CPulseAnimFuncs // client +{ +}; +class C_BaseClientUIEntity : public C_BaseModelEntity // client +{ + bool m_bEnabled; // 0x0E90 + CUtlSymbolLarge m_DialogXMLName; // 0x0E98 + CUtlSymbolLarge m_PanelClassName; // 0x0EA0 + CUtlSymbolLarge m_PanelID; // 0x0EA8 +}; +class CPulseCell_WaitForCursorsWithTagBase::CursorState_t // pulse_runtime_lib +{ + PulseSymbol_t m_TagName; // 0x0000 +}; +class CPulseArraylib // pulse_runtime_lib +{ +}; +class C_WeaponUSPSilencer : public C_CSWeaponBaseGun // client +{ +}; +class C_MolotovProjectile : public C_BaseCSGrenadeProjectile // client +{ + bool m_bIsIncGrenade; // 0x1438 +}; +class C_TriggerLerpObject : public C_BaseTrigger // client +{ +}; +class CPointTemplateAPI // client +{ +}; +class C_WeaponRevolver : public C_CSWeaponBaseGun // client +{ +}; +class C_WeaponElite : public C_CSWeaponBaseGun // client +{ +}; +class C_DynamicPropAlias_cable_dynamic : public C_DynamicProp // client +{ +}; +class CBaseProp : public CBaseAnimGraph // client +{ + bool m_bModelOverrodeBlockLOS; // 0x1168 + int32 m_iShapeType; // 0x116C + bool m_bConformToCollisionBounds; // 0x1170 + CTransform m_mPreferredCatchTransform; // 0x1180 +}; +class CInfoOffscreenPanoramaTexture : public C_PointEntity // client +{ + bool m_bDisabled; // 0x0608 + int32 m_nResolutionX; // 0x060C + int32 m_nResolutionY; // 0x0610 + CUtlSymbolLarge m_szPanelType; // 0x0618 + CUtlSymbolLarge m_szLayoutFileName; // 0x0620 + CUtlSymbolLarge m_RenderAttrName; // 0x0628 + C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_TargetEntities; // 0x0630 + int32 m_nTargetChangeCount; // 0x0648 + C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x0650 + CUtlSymbolLarge m_szTargetsName; // 0x0668 + CUtlVector< CHandle< C_BaseModelEntity > > m_AdditionalTargetEntities; // 0x0670 + bool m_bCheckCSSClasses; // 0x07E8 +}; +class CCSWeaponBaseVData : public CBasePlayerWeaponVData // client +{ + CSWeaponType m_WeaponType; // 0x0440 + CSWeaponCategory m_WeaponCategory; // 0x0444 + CResourceNameTyped< CWeakHandle< InfoForResourceTypeCNmSkeleton > > m_szAnimSkeleton; // 0x0448 + Vector m_vecMuzzlePos0; // 0x0528 + Vector m_vecMuzzlePos1; // 0x0534 + CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x0540 + gear_slot_t m_GearSlot; // 0x0620 + int32 m_GearSlotPosition; // 0x0624 + loadout_slot_t m_DefaultLoadoutSlot; // 0x0628 + int32 m_nPrice; // 0x062C + int32 m_nKillAward; // 0x0630 + int32 m_nPrimaryReserveAmmoMax; // 0x0634 + int32 m_nSecondaryReserveAmmoMax; // 0x0638 + bool m_bMeleeWeapon; // 0x063C + bool m_bHasBurstMode; // 0x063D + bool m_bIsRevolver; // 0x063E + bool m_bCannotShootUnderwater; // 0x063F + CGlobalSymbol m_szName; // 0x0640 + CSWeaponSilencerType m_eSilencerType; // 0x0648 + int32 m_nCrosshairMinDistance; // 0x064C + int32 m_nCrosshairDeltaDistance; // 0x0650 + bool m_bIsFullAuto; // 0x0654 + int32 m_nNumBullets; // 0x0658 + bool m_bReloadsSingleShells; // 0x065C + CFiringModeFloat m_flCycleTime; // 0x0660 + CFiringModeFloat m_flMaxSpeed; // 0x0668 + CFiringModeFloat m_flSpread; // 0x0670 + CFiringModeFloat m_flInaccuracyCrouch; // 0x0678 + CFiringModeFloat m_flInaccuracyStand; // 0x0680 + CFiringModeFloat m_flInaccuracyJump; // 0x0688 + CFiringModeFloat m_flInaccuracyLand; // 0x0690 + CFiringModeFloat m_flInaccuracyLadder; // 0x0698 + CFiringModeFloat m_flInaccuracyFire; // 0x06A0 + CFiringModeFloat m_flInaccuracyMove; // 0x06A8 + CFiringModeFloat m_flRecoilAngle; // 0x06B0 + CFiringModeFloat m_flRecoilAngleVariance; // 0x06B8 + CFiringModeFloat m_flRecoilMagnitude; // 0x06C0 + CFiringModeFloat m_flRecoilMagnitudeVariance; // 0x06C8 + CFiringModeInt m_nTracerFrequency; // 0x06D0 + float32 m_flInaccuracyJumpInitial; // 0x06D8 + float32 m_flInaccuracyJumpApex; // 0x06DC + float32 m_flInaccuracyReload; // 0x06E0 + float32 m_flDeployDuration; // 0x06E4 + float32 m_flDisallowAttackAfterReloadStartDuration; // 0x06E8 + int32 m_nBurstShotCount; // 0x06EC + bool m_bAllowBurstHolster; // 0x06F0 + int32 m_nRecoilSeed; // 0x06F4 + int32 m_nSpreadSeed; // 0x06F8 + float32 m_flAttackMovespeedFactor; // 0x06FC + float32 m_flInaccuracyPitchShift; // 0x0700 + float32 m_flInaccuracyAltSoundThreshold; // 0x0704 + CUtlString m_szUseRadioSubtitle; // 0x0708 + bool m_bUnzoomsAfterShot; // 0x0710 + bool m_bHideViewModelWhenZoomed; // 0x0711 + int32 m_nZoomLevels; // 0x0714 + int32 m_nZoomFOV1; // 0x0718 + int32 m_nZoomFOV2; // 0x071C + float32 m_flZoomTime0; // 0x0720 + float32 m_flZoomTime1; // 0x0724 + float32 m_flZoomTime2; // 0x0728 + float32 m_flIronSightPullUpSpeed; // 0x072C + float32 m_flIronSightPutDownSpeed; // 0x0730 + float32 m_flIronSightFOV; // 0x0734 + float32 m_flIronSightPivotForward; // 0x0738 + float32 m_flIronSightLooseness; // 0x073C + int32 m_nDamage; // 0x0740 + float32 m_flHeadshotMultiplier; // 0x0744 + float32 m_flArmorRatio; // 0x0748 + float32 m_flPenetration; // 0x074C + float32 m_flRange; // 0x0750 + float32 m_flRangeModifier; // 0x0754 + float32 m_flFlinchVelocityModifierLarge; // 0x0758 + float32 m_flFlinchVelocityModifierSmall; // 0x075C + float32 m_flRecoveryTimeCrouch; // 0x0760 + float32 m_flRecoveryTimeStand; // 0x0764 + float32 m_flRecoveryTimeCrouchFinal; // 0x0768 + float32 m_flRecoveryTimeStandFinal; // 0x076C + int32 m_nRecoveryTransitionStartBullet; // 0x0770 + int32 m_nRecoveryTransitionEndBullet; // 0x0774 + float32 m_flThrowVelocity; // 0x0778 + Vector m_vSmokeColor; // 0x077C + CGlobalSymbol m_szAnimClass; // 0x0788 +}; +class CAttributeManager // client +{ + CUtlVector< CHandle< C_BaseEntity > > m_Providers; // 0x0008 + int32 m_iReapplyProvisionParity; // 0x0020 + CHandle< C_BaseEntity > m_hOuter; // 0x0024 + bool m_bPreventLoopback; // 0x0028 + attributeprovidertypes_t m_ProviderType; // 0x002C + CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x0030 +}; +class SignatureOutflow_Continue : public CPulse_OutflowConnection // pulse_runtime_lib +{ +}; +class CInfoTarget : public C_PointEntity // client +{ +}; +class CPlayer_CameraServices : public CPlayerPawnComponent // client +{ + QAngle m_vecCsViewPunchAngle; // 0x0048 + GameTick_t m_nCsViewPunchAngleTick; // 0x0054 + float32 m_flCsViewPunchAngleTickRatio; // 0x0058 + C_fogplayerparams_t m_PlayerFog; // 0x0060 + CHandle< C_ColorCorrection > m_hColorCorrectionCtrl; // 0x00A0 + CHandle< C_BaseEntity > m_hViewEntity; // 0x00A4 + CHandle< C_TonemapController2 > m_hTonemapController; // 0x00A8 + audioparams_t m_audio; // 0x00B0 + C_NetworkUtlVectorBase< CHandle< C_PostProcessingVolume > > m_PostProcessingVolumes; // 0x0128 + float32 m_flOldPlayerZ; // 0x0140 + float32 m_flOldPlayerViewOffsetZ; // 0x0144 + fogparams_t m_CurrentFog; // 0x0148 + CHandle< C_FogController > m_hOldFogController; // 0x01B0 + bool[5] m_bOverrideFogColor; // 0x01B4 + Color[5] m_OverrideFogColor; // 0x01B9 + bool[5] m_bOverrideFogStartEnd; // 0x01CD + float32[5] m_fOverrideFogStart; // 0x01D4 + float32[5] m_fOverrideFogEnd; // 0x01E8 + CHandle< C_PostProcessingVolume > m_hActivePostProcessingVolume; // 0x01FC + QAngle m_angDemoViewAngles; // 0x0200 +}; +class CPulseCell_Timeline : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CUtlVector< CPulseCell_Timeline::TimelineEvent_t > m_TimelineEvents; // 0x0048 + bool m_bWaitForChildOutflows; // 0x0060 + CPulse_ResumePoint m_OnFinished; // 0x0068 + CPulse_ResumePoint m_OnCanceled; // 0x00B0 +}; +class CPulseCell_Inflow_EntOutputHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_SourceEntity; // 0x0080 + PulseSymbol_t m_SourceOutput; // 0x0090 + CPulseValueFullType m_ExpectedParamType; // 0x00A0 +}; +class C_BaseCSGrenade : public C_CSWeaponBase // client +{ + bool m_bClientPredictDelete; // 0x1F40 + bool m_bRedraw; // 0x1F41 + bool m_bIsHeldByPlayer; // 0x1F42 + bool m_bPinPulled; // 0x1F43 + bool m_bJumpThrow; // 0x1F44 + bool m_bThrowAnimating; // 0x1F45 + GameTime_t m_fThrowTime; // 0x1F48 + float32 m_flThrowStrength; // 0x1F50 + GameTime_t m_fDropTime; // 0x1FC8 + GameTime_t m_fPinPullTime; // 0x1FCC + bool m_bJustPulledPin; // 0x1FD0 + GameTick_t m_nNextHoldTick; // 0x1FD4 + float32 m_flNextHoldFrac; // 0x1FD8 + CHandle< C_CSWeaponBase > m_hSwitchToWeaponAfterThrow; // 0x1FDC +}; +class CFilterAttributeInt : public CBaseFilter // client +{ + CUtlSymbolLarge m_sAttributeName; // 0x0640 +}; +class CPointTemplate : public CLogicalEntity // client +{ + CUtlSymbolLarge m_iszWorldName; // 0x0608 + CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x0610 + CUtlSymbolLarge m_iszEntityFilterName; // 0x0618 + float32 m_flTimeoutInterval; // 0x0620 + bool m_bAsynchronouslySpawnEntities; // 0x0624 + PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x0628 + PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x062C + CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x0630 + CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x0648 + HSCRIPT m_ScriptSpawnCallback; // 0x0660 + HSCRIPT m_ScriptCallbackScope; // 0x0668 +}; +class CPlayer_FlashlightServices : public CPlayerPawnComponent // client +{ +}; +class CCSPlayerController : public CBasePlayerController // client +{ + CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x0808 + CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x0810 + CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x0818 + CCSPlayerController_DamageServices* m_pDamageServices; // 0x0820 + uint32 m_iPing; // 0x0828 + bool m_bHasCommunicationAbuseMute; // 0x082C + uint32 m_uiCommunicationMuteFlags; // 0x0830 + CUtlSymbolLarge m_szCrosshairCodes; // 0x0838 + uint8 m_iPendingTeamNum; // 0x0840 + GameTime_t m_flForceTeamTime; // 0x0844 + int32 m_iCompTeammateColor; // 0x0848 + bool m_bEverPlayedOnTeam; // 0x084C + GameTime_t m_flPreviousForceJoinTeamTime; // 0x0850 + CUtlSymbolLarge m_szClan; // 0x0858 + CUtlString m_sSanitizedPlayerName; // 0x0860 + int32 m_iCoachingTeam; // 0x0868 + uint64 m_nPlayerDominated; // 0x0870 + uint64 m_nPlayerDominatingMe; // 0x0878 + int32 m_iCompetitiveRanking; // 0x0880 + int32 m_iCompetitiveWins; // 0x0884 + int8 m_iCompetitiveRankType; // 0x0888 + int32 m_iCompetitiveRankingPredicted_Win; // 0x088C + int32 m_iCompetitiveRankingPredicted_Loss; // 0x0890 + int32 m_iCompetitiveRankingPredicted_Tie; // 0x0894 + int32 m_nEndMatchNextMapVote; // 0x0898 + uint16 m_unActiveQuestId; // 0x089C + uint32 m_rtActiveMissionPeriod; // 0x08A0 + QuestProgress::Reason m_nQuestProgressReason; // 0x08A4 + uint32 m_unPlayerTvControlFlags; // 0x08A8 + int32 m_iDraftIndex; // 0x08D8 + uint32 m_msQueuedModeDisconnectionTimestamp; // 0x08DC + uint32 m_uiAbandonRecordedReason; // 0x08E0 + uint32 m_eNetworkDisconnectionReason; // 0x08E4 + bool m_bCannotBeKicked; // 0x08E8 + bool m_bEverFullyConnected; // 0x08E9 + bool m_bAbandonAllowsSurrender; // 0x08EA + bool m_bAbandonOffersInstantSurrender; // 0x08EB + bool m_bDisconnection1MinWarningPrinted; // 0x08EC + bool m_bScoreReported; // 0x08ED + int32 m_nDisconnectionTick; // 0x08F0 + bool m_bControllingBot; // 0x0900 + bool m_bHasControlledBotThisRound; // 0x0901 + bool m_bHasBeenControlledByPlayerThisRound; // 0x0902 + int32 m_nBotsControlledThisRound; // 0x0904 + bool m_bCanControlObservedBot; // 0x0908 + CHandle< C_CSPlayerPawn > m_hPlayerPawn; // 0x090C + CHandle< C_CSObserverPawn > m_hObserverPawn; // 0x0910 + bool m_bPawnIsAlive; // 0x0914 + uint32 m_iPawnHealth; // 0x0918 + int32 m_iPawnArmor; // 0x091C + bool m_bPawnHasDefuser; // 0x0920 + bool m_bPawnHasHelmet; // 0x0921 + uint16 m_nPawnCharacterDefIndex; // 0x0922 + int32 m_iPawnLifetimeStart; // 0x0924 + int32 m_iPawnLifetimeEnd; // 0x0928 + int32 m_iPawnBotDifficulty; // 0x092C + CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x0930 + int32 m_iScore; // 0x0934 + uint8[8] m_recentKillQueue; // 0x0938 + uint8 m_nFirstKill; // 0x0940 + uint8 m_nKillCount; // 0x0941 + bool m_bMvpNoMusic; // 0x0942 + int32 m_eMvpReason; // 0x0944 + int32 m_iMusicKitID; // 0x0948 + int32 m_iMusicKitMVPs; // 0x094C + int32 m_iMVPs; // 0x0950 + bool m_bIsPlayerNameDirty; // 0x0954 + bool m_bFireBulletsSeedSynchronized; // 0x0955 +}; +class C_CSGO_TeamIntroCounterTerroristPosition : public C_CSGO_TeamIntroCharacterPosition // client +{ +}; +class C_CSGO_PreviewModel : public C_BaseFlex // client +{ + CUtlString m_defaultAnim; // 0x1350 + AnimLoopMode_t m_nDefaultAnimLoopMode; // 0x1358 + float32 m_flInitialModelScale; // 0x135C + CUtlString m_sInitialWeaponState; // 0x1360 +}; +class C_CSGO_TeamSelectCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition // client +{ +}; +class CPulseCell_Outflow_CycleOrdered::InstanceState_t // pulse_runtime_lib +{ + int32 m_nNextIndex; // 0x0000 +}; +class C_SoundEventAABBEntity : public C_SoundEventEntity // client +{ + Vector m_vMins; // 0x06B8 + Vector m_vMaxs; // 0x06C4 +}; +class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid // client +{ + Vector m_vecLadderNormal; // 0x0270 + int32 m_nLadderSurfacePropIndex; // 0x027C + bool m_bDucked; // 0x0280 + float32 m_flDuckAmount; // 0x0284 + float32 m_flDuckSpeed; // 0x0288 + bool m_bDuckOverride; // 0x028C + bool m_bDesiresDuck; // 0x028D + bool m_bDucking; // 0x028E + float32 m_flDuckOffset; // 0x0290 + uint32 m_nDuckTimeMsecs; // 0x0294 + uint32 m_nDuckJumpTimeMsecs; // 0x0298 + uint32 m_nJumpTimeMsecs; // 0x029C + float32 m_flLastDuckTime; // 0x02A0 + Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x02B0 + bool m_duckUntilOnGround; // 0x02B8 + bool m_bHasWalkMovedSinceLastJump; // 0x02B9 + bool m_bInStuckTest; // 0x02BA + int32 m_nTraceCount; // 0x04C8 + int32 m_StuckLast; // 0x04CC + bool m_bSpeedCropped; // 0x04D0 + int32 m_nOldWaterLevel; // 0x04D4 + float32 m_flWaterEntryTime; // 0x04D8 + Vector m_vecForward; // 0x04DC + Vector m_vecLeft; // 0x04E8 + Vector m_vecUp; // 0x04F4 + int32 m_nGameCodeHasMovedPlayerAfterCommand; // 0x0500 + GameTime_t m_fStashGrenadeParameterWhen; // 0x0504 + uint64 m_nButtonDownMaskPrev; // 0x0508 + float32 m_flOffsetTickCompleteTime; // 0x0510 + float32 m_flOffsetTickStashedSpeed; // 0x0514 + float32 m_flStamina; // 0x0518 + float32 m_flHeightAtJumpStart; // 0x051C + float32 m_flMaxJumpHeightThisJump; // 0x0520 + float32 m_flMaxJumpHeightLastJump; // 0x0524 + float32 m_flStaminaAtJumpStart; // 0x0528 + float32 m_flVelMulAtJumpStart; // 0x052C + float32 m_flAccumulatedJumpError; // 0x0530 + CCSPlayerLegacyJump m_LegacyJump; // 0x0538 + CCSPlayerModernJump m_ModernJump; // 0x0550 + GameTick_t m_nLastJumpTick; // 0x0588 + float32 m_flLastJumpFrac; // 0x058C + float32 m_flLastJumpVelocityZ; // 0x0590 + bool m_bJumpApexPending; // 0x0594 + float32 m_flTicksSinceLastSurfingDetected; // 0x0598 + bool m_bWasSurfing; // 0x059C + Vector m_vecInputRotated; // 0x062C +}; +class SellbackPurchaseEntry_t // client +{ + uint16 m_unDefIdx; // 0x0030 + int32 m_nCost; // 0x0034 + int32 m_nPrevArmor; // 0x0038 + bool m_bPrevHelmet; // 0x003C + CEntityHandle m_hItem; // 0x0040 +}; +class C_TintController : public C_BaseEntity // client +{ +}; +class C_WeaponBaseItem : public C_CSWeaponBase // client +{ + bool m_bSequenceInProgress; // 0x1F40 + bool m_bRedraw; // 0x1F41 +}; +class CWaterSplasher : public C_BaseModelEntity // client +{ +}; +class C_FuncBrush : public C_BaseModelEntity // client +{ +}; +class PhysicsRagdollPose_t // client +{ + C_NetworkUtlVectorBase< CTransform > m_Transforms; // 0x0008 + CHandle< C_BaseEntity > m_hOwner; // 0x0020 + bool m_bSetFromDebugHistory; // 0x0024 +}; +class CPropDataComponent : public CEntityComponent // client +{ + float32 m_flDmgModBullet; // 0x0010 + float32 m_flDmgModClub; // 0x0014 + float32 m_flDmgModExplosive; // 0x0018 + float32 m_flDmgModFire; // 0x001C + CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x0020 + CUtlSymbolLarge m_iszBasePropData; // 0x0028 + int32 m_nInteractions; // 0x0030 + bool m_bSpawnMotionDisabled; // 0x0034 + int32 m_nDisableTakePhysicsDamageSpawnFlag; // 0x0038 + int32 m_nMotionDisabledSpawnFlag; // 0x003C +}; +class CPulseCell_LimitCount::InstanceState_t // pulse_runtime_lib +{ + int32 m_nCurrentCount; // 0x0000 +}; +class C_WeaponCZ75a : public C_CSWeaponBaseGun // client +{ + bool m_bMagazineRemoved; // 0x1F70 +}; +class C_DynamicLight : public C_BaseModelEntity // client +{ + uint8 m_Flags; // 0x0E88 + uint8 m_LightStyle; // 0x0E89 + float32 m_Radius; // 0x0E8C + int32 m_Exponent; // 0x0E90 + float32 m_InnerAngle; // 0x0E94 + float32 m_OuterAngle; // 0x0E98 + float32 m_SpotRadius; // 0x0E9C +}; +class EngineCountdownTimer // client +{ + float32 m_duration; // 0x0008 + float32 m_timestamp; // 0x000C + float32 m_timescale; // 0x0010 +}; +class C_SoundEventSphereEntity : public C_SoundEventEntity // client +{ + float32 m_flRadius; // 0x06B8 +}; +class CCSPlayerController_DamageServices : public CPlayerControllerComponent // client +{ + int32 m_nSendUpdate; // 0x0040 + C_UtlVectorEmbeddedNetworkVar< CDamageRecord > m_DamageList; // 0x0048 +}; +class C_CSGO_TeamPreviewModel : public C_CSGO_PreviewPlayer // client +{ +}; +class C_TonemapController2Alias_env_tonemap_controller2 : public C_TonemapController2 // client +{ +}; +class C_Inferno : public C_BaseModelEntity // client +{ + ParticleIndex_t m_nfxFireDamageEffect; // 0x0EC8 + CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hInfernoPointsSnapshot; // 0x0ED0 + CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hInfernoFillerPointsSnapshot; // 0x0ED8 + CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hInfernoOutlinePointsSnapshot; // 0x0EE0 + CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hInfernoClimbingOutlinePointsSnapshot; // 0x0EE8 + CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hInfernoDecalsSnapshot; // 0x0EF0 + Vector[64] m_firePositions; // 0x0EF8 + Vector[64] m_fireParentPositions; // 0x11F8 + bool[64] m_bFireIsBurning; // 0x14F8 + Vector[64] m_BurnNormal; // 0x1538 + int32 m_fireCount; // 0x1838 + int32 m_nInfernoType; // 0x183C + float32 m_nFireLifetime; // 0x1840 + bool m_bInPostEffectTime; // 0x1844 + int32 m_lastFireCount; // 0x1848 + int32 m_nFireEffectTickBegin; // 0x184C + int32 m_drawableCount; // 0x8450 + bool m_blosCheck; // 0x8454 + int32 m_nlosperiod; // 0x8458 + float32 m_maxFireHalfWidth; // 0x845C + float32 m_maxFireHeight; // 0x8460 + Vector m_minBounds; // 0x8464 + Vector m_maxBounds; // 0x8470 + float32 m_flLastGrassBurnThink; // 0x847C +}; +class CFilterLOS : public CBaseFilter // client +{ +}; +class CPointOrient : public C_BaseEntity // client +{ + CUtlSymbolLarge m_iszSpawnTargetName; // 0x0608 + CHandle< C_BaseEntity > m_hTarget; // 0x0610 + bool m_bActive; // 0x0614 + PointOrientGoalDirectionType_t m_nGoalDirection; // 0x0618 + PointOrientConstraint_t m_nConstraint; // 0x061C + float32 m_flMaxTurnRate; // 0x0620 + GameTime_t m_flLastGameTime; // 0x0624 +}; +class C_GlobalLight : public C_BaseEntity // client +{ + uint16 m_WindClothForceHandle; // 0x0AD0 +}; +class C_EnvWindClientside : public C_BaseEntity // client +{ + C_EnvWindShared m_EnvWindShared; // 0x0608 +}; +class sky3dparams_t // client +{ + int16 scale; // 0x0008 + Vector origin; // 0x000C + bool bClip3DSkyBoxNearToWorldFar; // 0x0018 + float32 flClip3DSkyBoxNearToWorldFarOffset; // 0x001C + fogparams_t fog; // 0x0020 + WorldGroupId_t m_nWorldGroupID; // 0x0088 +}; +class C_FlashbangProjectile : public C_BaseCSGrenadeProjectile // client +{ +}; +class C_SoundEventConeEntity : public C_SoundEventEntity // client +{ + float32 m_flEmitterAngle; // 0x06B8 + float32 m_flSweetSpotAngle; // 0x06BC + float32 m_flAttenMin; // 0x06C0 + float32 m_flAttenMax; // 0x06C4 + CUtlSymbolLarge m_iszParameterName; // 0x06C8 +}; +class CDestructiblePartsComponent // client +{ + CNetworkVarChainer __m_pChainEntity; // 0x0000 + CUtlVector< uint16 > m_vecDamageTakenByHitGroup; // 0x0048 + CHandle< C_BaseModelEntity > m_hOwner; // 0x0060 +}; +class C_WeaponP90 : public C_CSWeaponBaseGun // client +{ +}; +class C_EnvWind : public C_BaseEntity // client +{ + C_EnvWindShared m_EnvWindShared; // 0x0608 +}; +class C_CSGO_TerroristTeamIntroCamera : public C_CSGO_TeamPreviewCamera // client +{ +}; +class CPulseCell_Step_DebugLog : public CPulseCell_BaseFlow // pulse_runtime_lib +{ +}; +class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent // client +{ + C_UtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > m_perRoundStats; // 0x0040 + CSMatchStats_t m_matchStats; // 0x00A8 + int32 m_iNumRoundKills; // 0x0128 + int32 m_iNumRoundKillsHeadshots; // 0x012C + float32 m_flTotalRoundDamageDealt; // 0x0130 +}; +class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance // client +{ + CBaseAnimGraphController m_animationController; // 0x0550 +}; +class C_CSGO_PreviewModelAlias_csgo_item_previewmodel : public C_CSGO_PreviewModel // client +{ +}; +class C_InfoInstructorHintHostageRescueZone : public C_PointEntity // client +{ +}; +class CPulseCell_BaseYieldingInflow : public CPulseCell_BaseFlow // pulse_runtime_lib +{ +}; +class PulseNodeDynamicOutflows_t // pulse_runtime_lib +{ + CUtlVector< PulseNodeDynamicOutflows_t::DynamicOutflow_t > m_Outflows; // 0x0000 +}; +class C_TriggerBuoyancy : public C_BaseTrigger // client +{ + CBuoyancyHelper m_BuoyancyHelper; // 0x0F58 + float32 m_flFluidDensity; // 0x1070 +}; +class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices // client +{ + float32 m_flStepSoundTime; // 0x0240 + float32 m_flFallVelocity; // 0x0244 + Vector m_groundNormal; // 0x0248 + float32 m_flSurfaceFriction; // 0x0254 + CUtlStringToken m_surfaceProps; // 0x0258 + int32 m_nStepside; // 0x0268 +}; +class CPulseCell_IsRequirementValid::Criteria_t // pulse_runtime_lib +{ + bool m_bIsValid; // 0x0000 +}; +class C_WeaponTec9 : public C_CSWeaponBaseGun // client +{ +}; +class C_PhysPropClientside : public C_BreakableProp // client +{ + GameTime_t m_flTouchDelta; // 0x12D0 + GameTime_t m_fDeathTime; // 0x12D4 + Vector m_vecDamagePosition; // 0x12D8 + Vector m_vecDamageDirection; // 0x12E4 + DamageTypes_t m_nDamageType; // 0x12F0 +}; +class C_BaseDoor : public C_BaseToggle // client +{ + bool m_bIsUsable; // 0x0E88 +}; +class CSMatchStats_t : public CSPerRoundStats_t // client +{ + int32 m_iEnemy5Ks; // 0x0068 + int32 m_iEnemy4Ks; // 0x006C + int32 m_iEnemy3Ks; // 0x0070 + int32 m_iEnemyKnifeKills; // 0x0074 + int32 m_iEnemyTaserKills; // 0x0078 +}; +class EntityRenderAttribute_t // client +{ + CUtlStringToken m_ID; // 0x0030 + Vector4D m_Values; // 0x0034 +}; +class CPulseCell_Inflow_ObservableVariableListener : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReference; // 0x0080 + bool m_bSelfReference; // 0x0082 +}; +class CFilterMultipleAPI // client +{ +}; +class CHostageRescueZone : public CHostageRescueZoneShim // client +{ +}; +class CModelState // client +{ + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x00A0 + CUtlSymbolLarge m_ModelName; // 0x00A8 + bool m_bClientClothCreationSuppressed; // 0x0179 + uint64 m_MeshGroupMask; // 0x0220 + C_NetworkUtlVectorBase< int32 > m_nBodyGroupChoices; // 0x0270 + int8 m_nIdealMotionType; // 0x02BA + int8 m_nForceLOD; // 0x02BB + int8 m_nClothUpdateFlags; // 0x02BC +}; +class CPulseCell_LerpCameraSettings::CursorState_t : public CPulseCell_BaseLerp::CursorState_t // client +{ + CHandle< C_PointCamera > m_hCamera; // 0x0008 + PointCameraSettings_t m_OverlaidStart; // 0x000C + PointCameraSettings_t m_OverlaidEnd; // 0x001C +}; +class CPulseCell_Outflow_CycleOrdered : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 +}; +class C_CSWeaponBaseGun : public C_CSWeaponBase // client +{ + int32 m_zoomLevel; // 0x1F40 + int32 m_iBurstShotsRemaining; // 0x1F44 + int32 m_iSilencerBodygroup; // 0x1F48 + int32 m_silencedModelIndex; // 0x1F58 + bool m_inPrecache; // 0x1F5C + bool m_bNeedsBoltAction; // 0x1F5D + int32 m_nRevolverCylinderIdx; // 0x1F60 +}; +class C_CSGameRulesProxy : public C_GameRulesProxy // client +{ + C_CSGameRules* m_pGameRules; // 0x0608 +}; +class CCollisionProperty // client +{ + VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x0010 + Vector m_vecMins; // 0x0040 + Vector m_vecMaxs; // 0x004C + uint8 m_usSolidFlags; // 0x005A + SolidType_t m_nSolidType; // 0x005B + uint8 m_triggerBloat; // 0x005C + SurroundingBoundsType_t m_nSurroundType; // 0x005D + uint8 m_CollisionGroup; // 0x005E + uint8 m_nEnablePhysics; // 0x005F + float32 m_flBoundingRadius; // 0x0060 + Vector m_vecSpecifiedSurroundingMins; // 0x0064 + Vector m_vecSpecifiedSurroundingMaxs; // 0x0070 + Vector m_vecSurroundingMaxs; // 0x007C + Vector m_vecSurroundingMins; // 0x0088 + Vector m_vCapsuleCenter1; // 0x0094 + Vector m_vCapsuleCenter2; // 0x00A0 + float32 m_flCapsuleRadius; // 0x00AC +}; +class C_WeaponP250 : public C_CSWeaponBaseGun // client +{ +}; +class C_ShatterGlassShardPhysics : public C_PhysicsProp // client +{ + shard_model_desc_t m_ShardDesc; // 0x12E8 +}; +class CFilterMassGreater : public CBaseFilter // client +{ + float32 m_fFilterMass; // 0x0640 +}; +class C_EntityDissolve : public C_BaseModelEntity // client +{ + GameTime_t m_flStartTime; // 0x0E90 + float32 m_flFadeInStart; // 0x0E94 + float32 m_flFadeInLength; // 0x0E98 + float32 m_flFadeOutModelStart; // 0x0E9C + float32 m_flFadeOutModelLength; // 0x0EA0 + float32 m_flFadeOutStart; // 0x0EA4 + float32 m_flFadeOutLength; // 0x0EA8 + GameTime_t m_flNextSparkTime; // 0x0EAC + EntityDisolveType_t m_nDissolveType; // 0x0EB0 + Vector m_vDissolverOrigin; // 0x0EB4 + uint32 m_nMagnitude; // 0x0EC0 + bool m_bCoreExplode; // 0x0EC4 + bool m_bLinkedToServerEnt; // 0x0EC5 +}; +class C_SoundOpvarSetOBBEntity : public C_SoundOpvarSetAABBEntity // client +{ +}; +class CCSGameModeRules_ArmsRace : public CCSGameModeRules // client +{ + C_NetworkUtlVectorBase< CUtlString > m_WeaponSequence; // 0x0030 +}; +class C_FuncMonitor : public C_FuncBrush // client +{ + CUtlString m_targetCamera; // 0x0E88 + int32 m_nResolutionEnum; // 0x0E90 + bool m_bRenderShadows; // 0x0E94 + bool m_bUseUniqueColorTarget; // 0x0E95 + CUtlString m_brushModelName; // 0x0E98 + CHandle< C_BaseEntity > m_hTargetCamera; // 0x0EA0 + bool m_bEnabled; // 0x0EA4 + bool m_bDraw3DSkybox; // 0x0EA5 +}; +class C_ClientRagdoll : public CBaseAnimGraph // client +{ + bool m_bFadeOut; // 0x1168 + bool m_bImportant; // 0x1169 + GameTime_t m_flEffectTime; // 0x116C + GameTime_t m_gibDespawnTime; // 0x1170 + int32 m_iCurrentFriction; // 0x1174 + int32 m_iMinFriction; // 0x1178 + int32 m_iMaxFriction; // 0x117C + int32 m_iFrictionAnimState; // 0x1180 + bool m_bReleaseRagdoll; // 0x1184 + AttachmentHandle_t m_iEyeAttachment; // 0x1185 + bool m_bFadingOut; // 0x1186 + float32[10] m_flScaleEnd; // 0x1188 + GameTime_t[10] m_flScaleTimeStart; // 0x11B0 + GameTime_t[10] m_flScaleTimeEnd; // 0x11D8 +}; +class PulseSelectorOutflowList_t // pulse_runtime_lib +{ + CUtlVector< OutflowWithRequirements_t > m_Outflows; // 0x0000 +}; +class CPulseCell_PlaySequence::CursorState_t // client +{ + CHandle< CBaseAnimGraph > m_hTarget; // 0x0000 +}; +class CBodyComponentSkeletonInstance : public CBodyComponent // client +{ + CSkeletonInstance m_skeletonInstance; // 0x0080 +}; +class C_CS2WeaponModuleBase : public CBaseAnimGraph // client +{ +}; +class C_CSGO_TeamPreviewCharacterPosition : public C_BaseEntity // client +{ + int32 m_nVariant; // 0x0608 + int32 m_nRandom; // 0x060C + int32 m_nOrdinal; // 0x0610 + CUtlString m_sWeaponName; // 0x0618 + uint64 m_xuid; // 0x0620 + C_EconItemView m_agentItem; // 0x0628 + C_EconItemView m_glovesItem; // 0x0A98 + C_EconItemView m_weaponItem; // 0x0F08 +}; +class C_SmokeGrenadeProjectile : public C_BaseCSGrenadeProjectile // client +{ + int32 m_nSmokeEffectTickBegin; // 0x1450 + bool m_bDidSmokeEffect; // 0x1454 + int32 m_nRandomSeed; // 0x1458 + Vector m_vSmokeColor; // 0x145C + Vector m_vSmokeDetonationPos; // 0x1468 + C_NetworkUtlVectorBase< uint8 > m_VoxelFrameData; // 0x1478 + int32 m_nVoxelFrameDataSize; // 0x1490 + int32 m_nVoxelUpdate; // 0x1494 + bool m_bSmokeVolumeDataReceived; // 0x1498 + bool m_bSmokeEffectSpawned; // 0x1499 +}; +class CScriptComponent : public CEntityComponent // entity2 +{ + CUtlSymbolLarge m_scriptClassName; // 0x0030 +}; +class CCSPlayer_BuyServices : public CPlayerPawnComponent // client +{ + C_UtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > m_vecSellbackPurchaseEntries; // 0x0048 +}; +class C_PortraitWorldCallbackHandler : public C_BaseEntity // client +{ +}; +class C_DynamicProp : public C_BreakableProp // client +{ + bool m_bUseHitboxesForRenderBox; // 0x12D0 + bool m_bUseAnimGraph; // 0x12D1 + CEntityIOOutput m_pOutputAnimBegun; // 0x12D8 + CEntityIOOutput m_pOutputAnimOver; // 0x12F0 + CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0x1308 + CEntityIOOutput m_OnAnimReachedStart; // 0x1320 + CEntityIOOutput m_OnAnimReachedEnd; // 0x1338 + CUtlSymbolLarge m_iszIdleAnim; // 0x1350 + AnimLoopMode_t m_nIdleAnimLoopMode; // 0x1358 + bool m_bRandomizeCycle; // 0x135C + bool m_bStartDisabled; // 0x135D + bool m_bFiredStartEndOutput; // 0x135E + bool m_bForceNpcExclude; // 0x135F + bool m_bCreateNonSolid; // 0x1360 + bool m_bIsOverrideProp; // 0x1361 + int32 m_iInitialGlowState; // 0x1364 + int32 m_nGlowRange; // 0x1368 + int32 m_nGlowRangeMin; // 0x136C + Color m_glowColor; // 0x1370 + int32 m_nGlowTeam; // 0x1374 + int32 m_iCachedFrameCount; // 0x1378 + Vector m_vecCachedRenderMins; // 0x137C + Vector m_vecCachedRenderMaxs; // 0x1388 +}; +class C_CSTeam : public C_Team // client +{ + char[512] m_szTeamMatchStat; // 0x06C0 + int32 m_numMapVictories; // 0x08C0 + bool m_bSurrendered; // 0x08C4 + int32 m_scoreFirstHalf; // 0x08C8 + int32 m_scoreSecondHalf; // 0x08CC + int32 m_scoreOvertime; // 0x08D0 + char[129] m_szClanTeamname; // 0x08D4 + uint32 m_iClanID; // 0x0958 + char[8] m_szTeamFlagImage; // 0x095C + char[8] m_szTeamLogoImage; // 0x0964 +}; +class C_CS2HudModelWeapon : public C_CS2HudModelBase // client +{ +}; +class C_TextureBasedAnimatable : public C_BaseModelEntity // client +{ + bool m_bLoop; // 0x0E88 + float32 m_flFPS; // 0x0E8C + CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0x0E90 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0x0E98 + Vector m_vAnimationBoundsMin; // 0x0EA0 + Vector m_vAnimationBoundsMax; // 0x0EAC + float32 m_flStartTime; // 0x0EB8 + float32 m_flStartFrame; // 0x0EBC +}; +class C_LightEnvironmentEntity : public C_LightDirectionalEntity // client +{ +}; +class CLogicRelayAPI // client +{ +}; +class C_TriggerPhysics : public C_BaseTrigger // client +{ + float32 m_gravityScale; // 0x0F58 + float32 m_linearLimit; // 0x0F5C + float32 m_linearDamping; // 0x0F60 + float32 m_angularLimit; // 0x0F64 + float32 m_angularDamping; // 0x0F68 + float32 m_linearForce; // 0x0F6C + float32 m_flFrequency; // 0x0F70 + float32 m_flDampingRatio; // 0x0F74 + Vector m_vecLinearForcePointAt; // 0x0F78 + bool m_bCollapseToForcePoint; // 0x0F84 + Vector m_vecLinearForcePointAtWorld; // 0x0F88 + Vector m_vecLinearForceDirection; // 0x0F94 + bool m_bConvertToDebrisWhenPossible; // 0x0FA0 +}; +class C_PropDoorRotating : public C_BasePropDoor // client +{ +}; +class C_HandleTest : public C_BaseEntity // client +{ + CHandle< C_BaseEntity > m_Handle; // 0x0608 + bool m_bSendHandle; // 0x060C +}; +class CInfoWorldLayer : public C_BaseEntity // client +{ + CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x0608 + CUtlSymbolLarge m_worldName; // 0x0620 + CUtlSymbolLarge m_layerName; // 0x0628 + bool m_bWorldLayerVisible; // 0x0630 + bool m_bEntitiesSpawned; // 0x0631 + bool m_bCreateAsChildSpawnGroup; // 0x0632 + uint32 m_hLayerSpawnGroup; // 0x0634 + bool m_bWorldLayerActuallyVisible; // 0x0638 +}; +class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance // client +{ +}; +class C_Multimeter : public CBaseAnimGraph // client +{ + CHandle< C_PlantedC4 > m_hTargetC4; // 0x1170 +}; +class C_BaseTrigger : public C_BaseToggle // client +{ + CEntityIOOutput m_OnStartTouch; // 0x0E88 + CEntityIOOutput m_OnStartTouchAll; // 0x0EA0 + CEntityIOOutput m_OnEndTouch; // 0x0EB8 + CEntityIOOutput m_OnEndTouchAll; // 0x0ED0 + CEntityIOOutput m_OnTouching; // 0x0EE8 + CEntityIOOutput m_OnTouchingEachEntity; // 0x0F00 + CEntityIOOutput m_OnNotTouching; // 0x0F18 + CUtlVector< CHandle< C_BaseEntity > > m_hTouchingEntities; // 0x0F30 + CUtlSymbolLarge m_iFilterName; // 0x0F48 + CHandle< CBaseFilter > m_hFilter; // 0x0F50 + bool m_bDisabled; // 0x0F54 +}; +class FilterDamageType : public CBaseFilter // client +{ + int32 m_iDamageType; // 0x0640 +}; +class CAttributeList // client +{ + C_UtlVectorEmbeddedNetworkVar< CEconItemAttribute > m_Attributes; // 0x0008 + CAttributeManager* m_pManager; // 0x0070 +}; +class CPulseCell_Inflow_Wait : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_WakeResume; // 0x0048 +}; +class CFilterProximity : public CBaseFilter // client +{ + float32 m_flRadius; // 0x0640 +}; +class CCS2WeaponGraphController : public CAnimGraphControllerBase // client +{ + CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_action; // 0x0090 + CAnimGraph2ParamOptionalRef< bool > m_bActionReset; // 0x00A8 + CAnimGraph2ParamOptionalRef< float32 > m_flWeaponActionSpeedScale; // 0x00C0 + CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponCategory; // 0x00D8 + CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponType; // 0x00F0 + CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponExtraInfo; // 0x0108 + CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmo; // 0x0120 + CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmoMax; // 0x0138 + CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmoReserve; // 0x0150 + CAnimGraph2ParamOptionalRef< bool > m_bWeaponIsSilenced; // 0x0168 + CAnimGraph2ParamOptionalRef< float32 > m_flWeaponIronsightAmount; // 0x0180 + CAnimGraph2ParamOptionalRef< bool > m_bIsUsingLegacyModel; // 0x0198 + CAnimGraph2ParamOptionalRef< float32 > m_idleVariation; // 0x01B0 + CAnimGraph2ParamOptionalRef< float32 > m_deployVariation; // 0x01C8 + CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_attackType; // 0x01E0 + CAnimGraph2ParamOptionalRef< float32 > m_attackThrowStrength; // 0x01F8 + CAnimGraph2ParamOptionalRef< float32 > m_flAttackVariation; // 0x0210 + CAnimGraph2ParamOptionalRef< float32 > m_inspectVariation; // 0x0228 + CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_inspectExtraInfo; // 0x0240 + CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_reloadStage; // 0x0258 +}; +class CEffectData // client +{ + VectorWS m_vOrigin; // 0x0008 + VectorWS m_vStart; // 0x0014 + Vector m_vNormal; // 0x0020 + QAngle m_vAngles; // 0x002C + CEntityHandle m_hEntity; // 0x0038 + CEntityHandle m_hOtherEntity; // 0x003C + float32 m_flScale; // 0x0040 + float32 m_flMagnitude; // 0x0044 + float32 m_flRadius; // 0x0048 + CUtlStringToken m_nSurfaceProp; // 0x004C + CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x0050 + uint32 m_nDamageType; // 0x0058 + uint8 m_nPenetrate; // 0x005C + uint16 m_nMaterial; // 0x005E + int16 m_nHitBox; // 0x0060 + uint8 m_nColor; // 0x0062 + uint8 m_fFlags; // 0x0063 + AttachmentHandle_t m_nAttachmentIndex; // 0x0064 + CUtlStringToken m_nAttachmentName; // 0x0068 + uint16 m_iEffectName; // 0x006C + uint8 m_nExplosionType; // 0x006E +}; +class C_ParticleSystem : public C_BaseModelEntity // client +{ + char[512] m_szSnapshotFileName; // 0x0E88 + bool m_bActive; // 0x1088 + bool m_bFrozen; // 0x1089 + float32 m_flFreezeTransitionDuration; // 0x108C + int32 m_nStopType; // 0x1090 + bool m_bAnimateDuringGameplayPause; // 0x1094 + CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x1098 + GameTime_t m_flStartTime; // 0x10A0 + float32 m_flPreSimTime; // 0x10A4 + Vector[4] m_vServerControlPoints; // 0x10A8 + uint8[4] m_iServerControlPointAssignments; // 0x10D8 + CHandle< C_BaseEntity >[64] m_hControlPointEnts; // 0x10DC + bool m_bNoSave; // 0x11DC + bool m_bNoFreeze; // 0x11DD + bool m_bNoRamp; // 0x11DE + bool m_bStartActive; // 0x11DF + CUtlSymbolLarge m_iszEffectName; // 0x11E0 + CUtlSymbolLarge[64] m_iszControlPointNames; // 0x11E8 + int32 m_nDataCP; // 0x13E8 + Vector m_vecDataCPValue; // 0x13EC + int32 m_nTintCP; // 0x13F8 + Color m_clrTint; // 0x13FC + bool m_bOldActive; // 0x1420 + bool m_bOldFrozen; // 0x1421 +}; +class CPulseCell_Outflow_CycleShuffled : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 +}; +class C_WeaponSCAR20 : public C_CSWeaponBaseGun // client +{ +}; +class C_BaseFlex : public CBaseAnimGraph // client +{ + C_NetworkUtlVectorBase< float32 > m_flexWeight; // 0x1170 + VectorWS m_vLookTargetPosition; // 0x1188 + int32 m_nLastFlexUpdateFrameCount; // 0x1270 + Vector m_CachedViewTarget; // 0x1274 + SceneEventId_t m_nNextSceneEventId; // 0x1280 + AttachmentHandle_t m_iMouthAttachment; // 0x1284 + AttachmentHandle_t m_iEyeAttachment; // 0x1285 + bool m_bResetFlexWeightsOnModelChange; // 0x1286 + int32 m_nEyeOcclusionRendererBone; // 0x12A0 + matrix3x4_t m_mEyeOcclusionRendererCameraToBoneTransform; // 0x12A4 + Vector m_vEyeOcclusionRendererHalfExtent; // 0x12D4 + C_BaseFlex::Emphasized_Phoneme[3] m_PhonemeClasses; // 0x12F0 +}; +class C_FuncMover : public C_BaseToggle // client +{ +}; +class CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t // client +{ + C_EconItemView* pItem; // 0x0000 + uint16 team; // 0x0008 + uint16 slot; // 0x000A +}; +class CLightComponent : public CEntityComponent // client +{ + CNetworkVarChainer __m_pChainEntity; // 0x0038 + Color m_Color; // 0x0075 + Color m_SecondaryColor; // 0x0079 + float32 m_flBrightness; // 0x0080 + float32 m_flBrightnessScale; // 0x0084 + float32 m_flBrightnessMult; // 0x0088 + float32 m_flRange; // 0x008C + float32 m_flFalloff; // 0x0090 + float32 m_flAttenuation0; // 0x0094 + float32 m_flAttenuation1; // 0x0098 + float32 m_flAttenuation2; // 0x009C + float32 m_flTheta; // 0x00A0 + float32 m_flPhi; // 0x00A4 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x00A8 + int32 m_nCascades; // 0x00B0 + int32 m_nCastShadows; // 0x00B4 + int32 m_nShadowWidth; // 0x00B8 + int32 m_nShadowHeight; // 0x00BC + bool m_bRenderDiffuse; // 0x00C0 + int32 m_nRenderSpecular; // 0x00C4 + bool m_bRenderTransmissive; // 0x00C8 + float32 m_flOrthoLightWidth; // 0x00CC + float32 m_flOrthoLightHeight; // 0x00D0 + int32 m_nStyle; // 0x00D4 + CUtlString m_Pattern; // 0x00D8 + int32 m_nCascadeRenderStaticObjects; // 0x00E0 + float32 m_flShadowCascadeCrossFade; // 0x00E4 + float32 m_flShadowCascadeDistanceFade; // 0x00E8 + float32 m_flShadowCascadeDistance0; // 0x00EC + float32 m_flShadowCascadeDistance1; // 0x00F0 + float32 m_flShadowCascadeDistance2; // 0x00F4 + float32 m_flShadowCascadeDistance3; // 0x00F8 + int32 m_nShadowCascadeResolution0; // 0x00FC + int32 m_nShadowCascadeResolution1; // 0x0100 + int32 m_nShadowCascadeResolution2; // 0x0104 + int32 m_nShadowCascadeResolution3; // 0x0108 + bool m_bUsesBakedShadowing; // 0x010C + int32 m_nShadowPriority; // 0x0110 + int32 m_nBakedShadowIndex; // 0x0114 + int32 m_nLightPathUniqueId; // 0x0118 + int32 m_nLightMapUniqueId; // 0x011C + bool m_bRenderToCubemaps; // 0x0120 + bool m_bAllowSSTGeneration; // 0x0121 + int32 m_nDirectLight; // 0x0124 + int32 m_nIndirectLight; // 0x0128 + bool m_bDynamicBounce; // 0x012C + float32 m_flFadeMinDist; // 0x0130 + float32 m_flFadeMaxDist; // 0x0134 + float32 m_flShadowFadeMinDist; // 0x0138 + float32 m_flShadowFadeMaxDist; // 0x013C + bool m_bEnabled; // 0x0140 + bool m_bFlicker; // 0x0141 + bool m_bPrecomputedFieldsValid; // 0x0142 + Vector m_vPrecomputedBoundsMins; // 0x0144 + Vector m_vPrecomputedBoundsMaxs; // 0x0150 + Vector m_vPrecomputedOBBOrigin; // 0x015C + QAngle m_vPrecomputedOBBAngles; // 0x0168 + Vector m_vPrecomputedOBBExtent; // 0x0174 + float32 m_flPrecomputedMaxRange; // 0x0180 + int32 m_nFogLightingMode; // 0x0184 + float32 m_flFogContributionStength; // 0x0188 + float32 m_flNearClipPlane; // 0x018C + Color m_SkyColor; // 0x0190 + float32 m_flSkyIntensity; // 0x0194 + Color m_SkyAmbientBounce; // 0x0198 + bool m_bUseSecondaryColor; // 0x019C + bool m_bMixedShadows; // 0x019D + GameTime_t m_flLightStyleStartTime; // 0x01A0 + float32 m_flCapsuleLength; // 0x01A4 + float32 m_flMinRoughness; // 0x01A8 +}; +class C_DecoyGrenade : public C_BaseCSGrenade // client +{ +}; +class C_WaterBullet : public CBaseAnimGraph // client +{ +}; +class CCSPlayer_ActionTrackingServices : public CPlayerPawnComponent // client +{ + CHandle< C_BasePlayerWeapon > m_hLastWeaponBeforeC4AutoSwitch; // 0x0048 + bool m_bIsRescuing; // 0x004C + WeaponPurchaseTracker_t m_weaponPurchasesThisMatch; // 0x0050 + WeaponPurchaseTracker_t m_weaponPurchasesThisRound; // 0x00C0 +}; +class C_EnvCubemap : public C_BaseEntity // client +{ + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hCubemapTexture; // 0x0688 + bool m_Entity_bCustomCubemapTexture; // 0x0690 + float32 m_Entity_flInfluenceRadius; // 0x0694 + Vector m_Entity_vBoxProjectMins; // 0x0698 + Vector m_Entity_vBoxProjectMaxs; // 0x06A4 + bool m_Entity_bMoveable; // 0x06B0 + int32 m_Entity_nHandshake; // 0x06B4 + int32 m_Entity_nEnvCubeMapArrayIndex; // 0x06B8 + int32 m_Entity_nPriority; // 0x06BC + float32 m_Entity_flEdgeFadeDist; // 0x06C0 + Vector m_Entity_vEdgeFadeDists; // 0x06C4 + float32 m_Entity_flDiffuseScale; // 0x06D0 + bool m_Entity_bStartDisabled; // 0x06D4 + bool m_Entity_bDefaultEnvMap; // 0x06D5 + bool m_Entity_bDefaultSpecEnvMap; // 0x06D6 + bool m_Entity_bIndoorCubeMap; // 0x06D7 + bool m_Entity_bCopyDiffuseFromDefaultCubemap; // 0x06D8 + bool m_Entity_bEnabled; // 0x06E8 +}; +class CCSObserver_MovementServices : public CPlayer_MovementServices // client +{ +}; +class CBodyComponent : public CEntityComponent // client +{ + CGameSceneNode* m_pSceneNode; // 0x0008 + CNetworkVarChainer __m_pChainEntity; // 0x0048 +}; +class CPulseCell_Inflow_Method : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib +{ + PulseSymbol_t m_MethodName; // 0x0080 + CUtlString m_Description; // 0x0090 + bool m_bIsPublic; // 0x0098 + CPulseValueFullType m_ReturnType; // 0x00A0 + CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x00B8 +}; +class C_BaseCombatCharacter : public C_BaseFlex // client +{ + C_NetworkUtlVectorBase< CHandle< C_EconWearable > > m_hMyWearables; // 0x1350 + AttachmentHandle_t m_leftFootAttachment; // 0x1368 + AttachmentHandle_t m_rightFootAttachment; // 0x1369 + C_BaseCombatCharacter::WaterWakeMode_t m_nWaterWakeMode; // 0x136C + float32 m_flWaterWorldZ; // 0x1370 + float32 m_flWaterNextTraceTime; // 0x1374 +}; +class CGlowProperty // client +{ + Vector m_fGlowColor; // 0x0008 + int32 m_iGlowType; // 0x0030 + int32 m_iGlowTeam; // 0x0034 + int32 m_nGlowRange; // 0x0038 + int32 m_nGlowRangeMin; // 0x003C + Color m_glowColorOverride; // 0x0040 + bool m_bFlashing; // 0x0044 + float32 m_flGlowTime; // 0x0048 + float32 m_flGlowStartTime; // 0x004C + bool m_bEligibleForScreenHighlight; // 0x0050 + bool m_bGlowing; // 0x0051 +}; +class C_PointClientUIDialog : public C_BaseClientUIEntity // client +{ + CHandle< C_BaseEntity > m_hActivator; // 0x0EB8 + bool m_bStartEnabled; // 0x0EBC +}; +class CPulseCell_BaseValue : public CPulseCell_Base // pulse_runtime_lib +{ +}; +class C_WeaponHKP2000 : public C_CSWeaponBaseGun // client +{ +}; +class C_FootstepControl : public C_BaseTrigger // client +{ + CUtlSymbolLarge m_source; // 0x0F58 + CUtlSymbolLarge m_destination; // 0x0F60 +}; +class CCitadelSoundOpvarSetOBB : public C_BaseEntity // client +{ + CUtlSymbolLarge m_iszStackName; // 0x0620 + CUtlSymbolLarge m_iszOperatorName; // 0x0628 + CUtlSymbolLarge m_iszOpvarName; // 0x0630 + Vector m_vDistanceInnerMins; // 0x0638 + Vector m_vDistanceInnerMaxs; // 0x0644 + Vector m_vDistanceOuterMins; // 0x0650 + Vector m_vDistanceOuterMaxs; // 0x065C + int32 m_nAABBDirection; // 0x0668 +}; +class C_CSGO_EndOfMatchLineupStart : public C_CSGO_EndOfMatchLineupEndpoint // client +{ +}; +class CPlayer_WaterServices : public CPlayerPawnComponent // client +{ +}; +class CPulseCell_BooleanSwitchState : public CPulseCell_BaseState // pulse_runtime_lib +{ + PulseObservableBoolExpression_t m_Condition; // 0x0048 + CPulse_OutflowConnection m_SubGraph; // 0x00C0 + CPulse_OutflowConnection m_WhenTrue; // 0x0108 + CPulse_OutflowConnection m_WhenFalse; // 0x0150 +}; +class CDamageRecord // client +{ + CHandle< C_CSPlayerPawn > m_PlayerDamager; // 0x0030 + CHandle< C_CSPlayerPawn > m_PlayerRecipient; // 0x0034 + CHandle< CCSPlayerController > m_hPlayerControllerDamager; // 0x0038 + CHandle< CCSPlayerController > m_hPlayerControllerRecipient; // 0x003C + CUtlString m_szPlayerDamagerName; // 0x0040 + CUtlString m_szPlayerRecipientName; // 0x0048 + uint64 m_DamagerXuid; // 0x0050 + uint64 m_RecipientXuid; // 0x0058 + float32 m_flBulletsDamage; // 0x0060 + float32 m_flDamage; // 0x0064 + float32 m_flActualHealthRemoved; // 0x0068 + int32 m_iNumHits; // 0x006C + int32 m_iLastBulletUpdate; // 0x0070 + bool m_bIsOtherEnemy; // 0x0074 + EKillTypes_t m_killType; // 0x0075 +}; +class VPhysicsCollisionAttribute_t // client +{ + uint64 m_nInteractsAs; // 0x0008 + uint64 m_nInteractsWith; // 0x0010 + uint64 m_nInteractsExclude; // 0x0018 + uint32 m_nEntityId; // 0x0020 + uint32 m_nOwnerId; // 0x0024 + uint16 m_nHierarchyId; // 0x0028 + uint16 m_nDetailLayerMask; // 0x002A + uint8 m_nDetailLayerMaskType; // 0x002C + uint8 m_nTargetDetailLayer; // 0x002D + uint8 m_nCollisionGroup; // 0x002E + uint8 m_nCollisionFunctionMask; // 0x002F +}; +class C_DynamicPropAlias_dynamic_prop : public C_DynamicProp // client +{ +}; +class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy // client +{ +}; +class C_OmniLight : public C_BarnLight // client +{ + float32 m_flInnerAngle; // 0x1198 + float32 m_flOuterAngle; // 0x119C + bool m_bShowLight; // 0x11A0 +}; +class C_SceneEntity : public C_PointEntity // client +{ + bool m_bIsPlayingBack; // 0x0610 + bool m_bPaused; // 0x0611 + bool m_bMultiplayer; // 0x0612 + bool m_bAutogenerated; // 0x0613 + float32 m_flForceClientTime; // 0x0614 + uint16 m_nSceneStringIndex; // 0x0618 + bool m_bClientOnly; // 0x061A + CHandle< C_BaseFlex > m_hOwner; // 0x061C + C_NetworkUtlVectorBase< CHandle< C_BaseFlex > > m_hActorList; // 0x0620 + bool m_bWasPlaying; // 0x0638 + CUtlVector< C_SceneEntity::QueuedEvents_t > m_QueuedEvents; // 0x0648 + float32 m_flCurrentTime; // 0x0660 +}; +class CPulseCell_Inflow_Yield : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + CPulse_ResumePoint m_UnyieldResume; // 0x0048 +}; +class CPulseMathlib // pulse_runtime_lib +{ +}; +class C_NametagModule : public C_CS2WeaponModuleBase // client +{ + CUtlString m_strNametagString; // 0x1170 +}; +class C_EconEntity : public C_BaseFlex // client +{ + float32 m_flFlexDelayTime; // 0x1360 + float32* m_flFlexDelayedWeight; // 0x1368 + bool m_bAttributesInitialized; // 0x1370 + C_AttributeContainer m_AttributeManager; // 0x1378 + uint32 m_OriginalOwnerXuidLow; // 0x1848 + uint32 m_OriginalOwnerXuidHigh; // 0x184C + int32 m_nFallbackPaintKit; // 0x1850 + int32 m_nFallbackSeed; // 0x1854 + float32 m_flFallbackWear; // 0x1858 + int32 m_nFallbackStatTrak; // 0x185C + bool m_bClientside; // 0x1860 + bool m_bParticleSystemsCreated; // 0x1861 + CUtlVector< int32 > m_vecAttachedParticles; // 0x1868 + CHandle< CBaseAnimGraph > m_hViewmodelAttachment; // 0x1880 + int32 m_iOldTeam; // 0x1884 + bool m_bAttachmentDirty; // 0x1888 + int32 m_nUnloadedModelIndex; // 0x188C + int32 m_iNumOwnerValidationRetries; // 0x1890 + CHandle< C_BaseEntity > m_hOldProvidee; // 0x18A0 + CUtlVector< C_EconEntity::AttachedModelData_t > m_vecAttachedModels; // 0x18A8 +}; +class CPlayer_UseServices : public CPlayerPawnComponent // client +{ +}; +class C_PointValueRemapper : public C_BaseEntity // client +{ + bool m_bDisabled; // 0x0608 + bool m_bDisabledOld; // 0x0609 + bool m_bUpdateOnClient; // 0x060A + ValueRemapperInputType_t m_nInputType; // 0x060C + CHandle< C_BaseEntity > m_hRemapLineStart; // 0x0610 + CHandle< C_BaseEntity > m_hRemapLineEnd; // 0x0614 + float32 m_flMaximumChangePerSecond; // 0x0618 + float32 m_flDisengageDistance; // 0x061C + float32 m_flEngageDistance; // 0x0620 + bool m_bRequiresUseKey; // 0x0624 + ValueRemapperOutputType_t m_nOutputType; // 0x0628 + C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_hOutputEntities; // 0x0630 + ValueRemapperHapticsType_t m_nHapticsType; // 0x0648 + ValueRemapperMomentumType_t m_nMomentumType; // 0x064C + float32 m_flMomentumModifier; // 0x0650 + float32 m_flSnapValue; // 0x0654 + float32 m_flCurrentMomentum; // 0x0658 + ValueRemapperRatchetType_t m_nRatchetType; // 0x065C + float32 m_flRatchetOffset; // 0x0660 + float32 m_flInputOffset; // 0x0664 + bool m_bEngaged; // 0x0668 + bool m_bFirstUpdate; // 0x0669 + float32 m_flPreviousValue; // 0x066C + GameTime_t m_flPreviousUpdateTickTime; // 0x0670 + Vector m_vecPreviousTestPoint; // 0x0674 +}; +class CGameSceneNodeHandle // client +{ + CEntityHandle m_hOwner; // 0x0008 + CUtlStringToken m_name; // 0x000C +}; +class CPulseCell_Unknown : public CPulseCell_Base // pulse_runtime_lib +{ + KeyValues3 m_UnknownKeys; // 0x0048 +}; +class C_WeaponMP7 : public C_CSWeaponBaseGun // client +{ +}; +class CSPerRoundStats_t // client +{ + int32 m_iKills; // 0x0030 + int32 m_iDeaths; // 0x0034 + int32 m_iAssists; // 0x0038 + int32 m_iDamage; // 0x003C + int32 m_iEquipmentValue; // 0x0040 + int32 m_iMoneySaved; // 0x0044 + int32 m_iKillReward; // 0x0048 + int32 m_iLiveTime; // 0x004C + int32 m_iHeadShotKills; // 0x0050 + int32 m_iObjective; // 0x0054 + int32 m_iCashEarned; // 0x0058 + int32 m_iUtilityDamage; // 0x005C + int32 m_iEnemiesFlashed; // 0x0060 +}; +class CPulseCell_Outflow_CycleRandom : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 +}; +class CPulseCell_Step_PublicOutput : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseRuntimeOutputIndex_t m_OutputIndex; // 0x0048 +}; +class C_CS2HudModelBase : public C_LateUpdatedAnimating // client +{ +}; +class C_CSGameRules : public C_TeamplayRules // client +{ + bool m_bFreezePeriod; // 0x0040 + bool m_bWarmupPeriod; // 0x0041 + GameTime_t m_fWarmupPeriodEnd; // 0x0044 + GameTime_t m_fWarmupPeriodStart; // 0x0048 + bool m_bTerroristTimeOutActive; // 0x004C + bool m_bCTTimeOutActive; // 0x004D + float32 m_flTerroristTimeOutRemaining; // 0x0050 + float32 m_flCTTimeOutRemaining; // 0x0054 + int32 m_nTerroristTimeOuts; // 0x0058 + int32 m_nCTTimeOuts; // 0x005C + bool m_bTechnicalTimeOut; // 0x0060 + bool m_bMatchWaitingForResume; // 0x0061 + int32 m_iFreezeTime; // 0x0064 + int32 m_iRoundTime; // 0x0068 + float32 m_fMatchStartTime; // 0x006C + GameTime_t m_fRoundStartTime; // 0x0070 + GameTime_t m_flRestartRoundTime; // 0x0074 + bool m_bGameRestart; // 0x0078 + float32 m_flGameStartTime; // 0x007C + float32 m_timeUntilNextPhaseStarts; // 0x0080 + int32 m_gamePhase; // 0x0084 + int32 m_totalRoundsPlayed; // 0x0088 + int32 m_nRoundsPlayedThisPhase; // 0x008C + int32 m_nOvertimePlaying; // 0x0090 + int32 m_iHostagesRemaining; // 0x0094 + bool m_bAnyHostageReached; // 0x0098 + bool m_bMapHasBombTarget; // 0x0099 + bool m_bMapHasRescueZone; // 0x009A + bool m_bMapHasBuyZone; // 0x009B + bool m_bIsQueuedMatchmaking; // 0x009C + int32 m_nQueuedMatchmakingMode; // 0x00A0 + bool m_bIsValveDS; // 0x00A4 + bool m_bLogoMap; // 0x00A5 + bool m_bPlayAllStepSoundsOnServer; // 0x00A6 + int32 m_iSpectatorSlotCount; // 0x00A8 + int32 m_MatchDevice; // 0x00AC + bool m_bHasMatchStarted; // 0x00B0 + int32 m_nNextMapInMapgroup; // 0x00B4 + char[512] m_szTournamentEventName; // 0x00B8 + char[512] m_szTournamentEventStage; // 0x02B8 + char[512] m_szMatchStatTxt; // 0x04B8 + char[512] m_szTournamentPredictionsTxt; // 0x06B8 + int32 m_nTournamentPredictionsPct; // 0x08B8 + GameTime_t m_flCMMItemDropRevealStartTime; // 0x08BC + GameTime_t m_flCMMItemDropRevealEndTime; // 0x08C0 + bool m_bIsDroppingItems; // 0x08C4 + bool m_bIsQuestEligible; // 0x08C5 + bool m_bIsHltvActive; // 0x08C6 + bool m_bBombPlanted; // 0x08C7 + uint16[100] m_arrProhibitedItemIndices; // 0x08C8 + uint32[4] m_arrTournamentActiveCasterAccounts; // 0x0990 + int32 m_numBestOfMaps; // 0x09A0 + int32 m_nHalloweenMaskListSeed; // 0x09A4 + bool m_bBombDropped; // 0x09A8 + int32 m_iRoundWinStatus; // 0x09AC + int32 m_eRoundWinReason; // 0x09B0 + bool m_bTCantBuy; // 0x09B4 + bool m_bCTCantBuy; // 0x09B5 + int32[30] m_iMatchStats_RoundResults; // 0x09B8 + int32[30] m_iMatchStats_PlayersAlive_CT; // 0x0A30 + int32[30] m_iMatchStats_PlayersAlive_T; // 0x0AA8 + float32[32] m_TeamRespawnWaveTimes; // 0x0B20 + GameTime_t[32] m_flNextRespawnWave; // 0x0BA0 + Vector m_vMinimapMins; // 0x0C20 + Vector m_vMinimapMaxs; // 0x0C2C + float32[8] m_MinimapVerticalSectionHeights; // 0x0C38 + uint64 m_ullLocalMatchID; // 0x0C58 + int32[10] m_nEndMatchMapGroupVoteTypes; // 0x0C60 + int32[10] m_nEndMatchMapGroupVoteOptions; // 0x0C88 + int32 m_nEndMatchMapVoteWinner; // 0x0CB0 + int32 m_iNumConsecutiveCTLoses; // 0x0CB4 + int32 m_iNumConsecutiveTerroristLoses; // 0x0CB8 + int32 m_nMatchAbortedEarlyReason; // 0x0D78 + bool m_bHasTriggeredRoundStartMusic; // 0x0D7C + bool m_bSwitchingTeamsAtRoundReset; // 0x0D7D + CCSGameModeRules* m_pGameModeRules; // 0x0D98 + C_RetakeGameRules m_RetakeRules; // 0x0DA0 + uint8 m_nMatchEndCount; // 0x0EF8 + int32 m_nTTeamIntroVariant; // 0x0EFC + int32 m_nCTTeamIntroVariant; // 0x0F00 + bool m_bTeamIntroPeriod; // 0x0F04 + int32 m_iRoundEndWinnerTeam; // 0x0F08 + int32 m_eRoundEndReason; // 0x0F0C + bool m_bRoundEndShowTimerDefend; // 0x0F10 + int32 m_iRoundEndTimerTime; // 0x0F14 + CUtlString m_sRoundEndFunFactToken; // 0x0F18 + CPlayerSlot m_iRoundEndFunFactPlayerSlot; // 0x0F20 + int32 m_iRoundEndFunFactData1; // 0x0F24 + int32 m_iRoundEndFunFactData2; // 0x0F28 + int32 m_iRoundEndFunFactData3; // 0x0F2C + CUtlString m_sRoundEndMessage; // 0x0F30 + int32 m_iRoundEndPlayerCount; // 0x0F38 + bool m_bRoundEndNoMusic; // 0x0F3C + int32 m_iRoundEndLegacy; // 0x0F40 + uint8 m_nRoundEndCount; // 0x0F44 + int32 m_iRoundStartRoundNumber; // 0x0F48 + uint8 m_nRoundStartCount; // 0x0F4C + float64 m_flLastPerfSampleTime; // 0x4F58 +}; +class CGrenadeTracer : public C_BaseModelEntity // client +{ + float32 m_flTracerDuration; // 0x0EA0 + GrenadeType_t m_nType; // 0x0EA4 +}; +class CCSGameModeRules_Noop : public CCSGameModeRules // client +{ +}; +class CPulse_BlackboardReference // pulse_runtime_lib +{ + CStrongHandle< InfoForResourceTypeIPulseGraphDef > m_hBlackboardResource; // 0x0000 + PulseSymbol_t m_BlackboardResource; // 0x0008 + PulseDocNodeID_t m_nNodeID; // 0x0018 + CGlobalSymbol m_NodeName; // 0x0020 +}; +class C_BaseCSGrenadeProjectile : public C_BaseGrenade // client +{ + Vector m_vInitialPosition; // 0x13A0 + Vector m_vInitialVelocity; // 0x13AC + int32 m_nBounces; // 0x13B8 + CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_nExplodeEffectIndex; // 0x13C0 + int32 m_nExplodeEffectTickBegin; // 0x13C8 + Vector m_vecExplodeEffectOrigin; // 0x13CC + GameTime_t m_flSpawnTime; // 0x13D8 + Vector vecLastTrailLinePos; // 0x13DC + GameTime_t flNextTrailLineTime; // 0x13E8 + bool m_bExplodeEffectBegan; // 0x13EC + bool m_bCanCreateGrenadeTrail; // 0x13ED + ParticleIndex_t m_nSnapshotTrajectoryEffectIndex; // 0x13F0 + CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hSnapshotTrajectoryParticleSnapshot; // 0x13F8 + CUtlVector< Vector > m_arrTrajectoryTrailPoints; // 0x1400 + CUtlVector< float32 > m_arrTrajectoryTrailPointCreationTimes; // 0x1418 + float32 m_flTrajectoryTrailEffectCreationTime; // 0x1430 +}; +class C_GradientFog : public C_BaseEntity // client +{ + CStrongHandle< InfoForResourceTypeCTextureBase > m_hGradientFogTexture; // 0x0608 + float32 m_flFogStartDistance; // 0x0610 + float32 m_flFogEndDistance; // 0x0614 + bool m_bHeightFogEnabled; // 0x0618 + float32 m_flFogStartHeight; // 0x061C + float32 m_flFogEndHeight; // 0x0620 + float32 m_flFarZ; // 0x0624 + float32 m_flFogMaxOpacity; // 0x0628 + float32 m_flFogFalloffExponent; // 0x062C + float32 m_flFogVerticalExponent; // 0x0630 + Color m_fogColor; // 0x0634 + float32 m_flFogStrength; // 0x0638 + float32 m_flFadeTime; // 0x063C + bool m_bStartDisabled; // 0x0640 + bool m_bIsEnabled; // 0x0641 + bool m_bGradientFogNeedsTextures; // 0x0642 +}; +class CCSPlayerController_InGameMoneyServices : public CPlayerControllerComponent // client +{ + int32 m_iAccount; // 0x0040 + int32 m_iStartAccount; // 0x0044 + int32 m_iTotalCashSpent; // 0x0048 + int32 m_iCashSpentThisRound; // 0x004C +}; +class C_HEGrenadeProjectile : public C_BaseCSGrenadeProjectile // client +{ +}; +class CAnimGraphNetworkedVariables // client +{ + C_NetworkUtlVectorBase< uint32 > m_PredNetBoolVariables; // 0x0008 + C_NetworkUtlVectorBase< uint8 > m_PredNetByteVariables; // 0x0020 + C_NetworkUtlVectorBase< uint16 > m_PredNetUInt16Variables; // 0x0038 + C_NetworkUtlVectorBase< int32 > m_PredNetIntVariables; // 0x0050 + C_NetworkUtlVectorBase< uint32 > m_PredNetUInt32Variables; // 0x0068 + C_NetworkUtlVectorBase< uint64 > m_PredNetUInt64Variables; // 0x0080 + C_NetworkUtlVectorBase< float32 > m_PredNetFloatVariables; // 0x0098 + C_NetworkUtlVectorBase< Vector > m_PredNetVectorVariables; // 0x00B0 + C_NetworkUtlVectorBase< Quaternion > m_PredNetQuaternionVariables; // 0x00C8 + C_NetworkUtlVectorBase< CGlobalSymbol > m_PredNetGlobalSymbolVariables; // 0x00E0 + C_NetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetBoolVariables; // 0x00F8 + C_NetworkUtlVectorBase< uint8 > m_OwnerOnlyPredNetByteVariables; // 0x0110 + C_NetworkUtlVectorBase< uint16 > m_OwnerOnlyPredNetUInt16Variables; // 0x0128 + C_NetworkUtlVectorBase< int32 > m_OwnerOnlyPredNetIntVariables; // 0x0140 + C_NetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetUInt32Variables; // 0x0158 + C_NetworkUtlVectorBase< uint64 > m_OwnerOnlyPredNetUInt64Variables; // 0x0170 + C_NetworkUtlVectorBase< float32 > m_OwnerOnlyPredNetFloatVariables; // 0x0188 + C_NetworkUtlVectorBase< Vector > m_OwnerOnlyPredNetVectorVariables; // 0x01A0 + C_NetworkUtlVectorBase< Quaternion > m_OwnerOnlyPredNetQuaternionVariables; // 0x01B8 + C_NetworkUtlVectorBase< CGlobalSymbol > m_OwnerOnlyPredNetGlobalSymbolVariables; // 0x01D0 + int32 m_nBoolVariablesCount; // 0x01E8 + int32 m_nOwnerOnlyBoolVariablesCount; // 0x01EC + int32 m_nRandomSeedOffset; // 0x01F0 + float32 m_flLastTeleportTime; // 0x01F4 +}; +class CFilterModel : public CBaseFilter // client +{ + CUtlSymbolLarge m_iFilterModel; // 0x0640 +}; +class C_SoundAreaEntityOrientedBox : public C_SoundAreaEntityBase // client +{ + Vector m_vMin; // 0x0630 + Vector m_vMax; // 0x063C +}; +class C_SoundOpvarSetPointEntity : public C_SoundOpvarSetPointBase // client +{ +}; +class CPulseGameBlackboard : public C_BaseEntity // client +{ + CUtlString m_strGraphName; // 0x0610 + CUtlString m_strStateBlob; // 0x0618 +}; +class CPulseCell_Value_RandomInt : public CPulseCell_BaseValue // pulse_runtime_lib +{ +}; +class C_CSWeaponBaseShotgun : public C_CSWeaponBase // client +{ +}; +class C_RagdollPropAttached : public C_RagdollProp // client +{ + uint32 m_boneIndexAttached; // 0x11F8 + uint32 m_ragdollAttachedObjectIndex; // 0x11FC + Vector m_attachmentPointBoneSpace; // 0x1200 + Vector m_attachmentPointRagdollSpace; // 0x120C + Vector m_vecOffset; // 0x1218 + float32 m_parentTime; // 0x1224 + bool m_bHasParent; // 0x1228 +}; +class C_ModelPointEntity : public C_BaseModelEntity // client +{ +}; +class C_CSGO_PreviewPlayer : public C_CSPlayerPawn // client +{ + CGlobalSymbol m_animgraphCharacterModeString; // 0x3EF0 + float32 m_flInitialModelScale; // 0x3EF8 +}; +class C_RectLight : public C_BarnLight // client +{ + bool m_bShowLight; // 0x1198 +}; +class CPathSimple : public C_BaseEntity // client +{ + CPathQueryComponent m_CPathQueryComponent; // 0x0610 + CUtlString m_pathString; // 0x0700 + bool m_bClosedLoop; // 0x0708 +}; +class C_FuncTrackTrain : public C_BaseModelEntity // client +{ + int32 m_nLongAxis; // 0x0E88 + float32 m_flRadius; // 0x0E8C + float32 m_flLineLength; // 0x0E90 +}; +class C_EconWearable : public C_EconEntity // client +{ + int32 m_nForceSkin; // 0x18C0 + bool m_bAlwaysAllow; // 0x18C4 +}; +class C_EnvDecal : public C_BaseModelEntity // client +{ + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hDecalMaterial; // 0x0E88 + float32 m_flWidth; // 0x0E90 + float32 m_flHeight; // 0x0E94 + float32 m_flDepth; // 0x0E98 + uint32 m_nRenderOrder; // 0x0E9C + bool m_bProjectOnWorld; // 0x0EA0 + bool m_bProjectOnCharacters; // 0x0EA1 + bool m_bProjectOnWater; // 0x0EA2 + float32 m_flDepthSortBias; // 0x0EA4 +}; +class EntitySpottedState_t // client +{ + bool m_bSpotted; // 0x0008 + uint32[2] m_bSpottedByMask; // 0x000C +}; +class fogparams_t // client +{ + Vector dirPrimary; // 0x0008 + Color colorPrimary; // 0x0014 + Color colorSecondary; // 0x0018 + Color colorPrimaryLerpTo; // 0x001C + Color colorSecondaryLerpTo; // 0x0020 + float32 start; // 0x0024 + float32 end; // 0x0028 + float32 farz; // 0x002C + float32 maxdensity; // 0x0030 + float32 exponent; // 0x0034 + float32 HDRColorScale; // 0x0038 + float32 skyboxFogFactor; // 0x003C + float32 skyboxFogFactorLerpTo; // 0x0040 + float32 startLerpTo; // 0x0044 + float32 endLerpTo; // 0x0048 + float32 maxdensityLerpTo; // 0x004C + GameTime_t lerptime; // 0x0050 + float32 duration; // 0x0054 + float32 blendtobackground; // 0x0058 + float32 scattering; // 0x005C + float32 locallightscale; // 0x0060 + bool enable; // 0x0064 + bool blend; // 0x0065 + bool m_bPadding2; // 0x0066 + bool m_bPadding; // 0x0067 +}; +class C_WeaponM4A1 : public C_CSWeaponBaseGun // client +{ +}; +class C_Item : public C_EconEntity // client +{ + char[256] m_pReticleHintTextName; // 0x18C0 +}; +class C_CSPetPlacement : public C_BaseEntity // client +{ +}; +class C_Beam : public C_BaseModelEntity // client +{ + float32 m_flFrameRate; // 0x0E88 + float32 m_flHDRColorScale; // 0x0E8C + GameTime_t m_flFireTime; // 0x0E90 + float32 m_flDamage; // 0x0E94 + uint8 m_nNumBeamEnts; // 0x0E98 + int32 m_queryHandleHalo; // 0x0E9C + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x0EC0 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x0EC8 + BeamType_t m_nBeamType; // 0x0ED0 + uint32 m_nBeamFlags; // 0x0ED4 + CHandle< C_BaseEntity >[10] m_hAttachEntity; // 0x0ED8 + AttachmentHandle_t[10] m_nAttachIndex; // 0x0F00 + float32 m_fWidth; // 0x0F0C + float32 m_fEndWidth; // 0x0F10 + float32 m_fFadeLength; // 0x0F14 + float32 m_fHaloScale; // 0x0F18 + float32 m_fAmplitude; // 0x0F1C + float32 m_fStartFrame; // 0x0F20 + float32 m_fSpeed; // 0x0F24 + float32 m_flFrame; // 0x0F28 + BeamClipStyle_t m_nClipStyle; // 0x0F2C + bool m_bTurnedOff; // 0x0F30 + VectorWS m_vecEndPos; // 0x0F34 + CHandle< C_BaseEntity > m_hEndEntity; // 0x0F40 +}; +class C_EnvLightProbeVolume : public C_BaseEntity // client +{ + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_AmbientCube; // 0x1600 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SDF; // 0x1608 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_DC; // 0x1610 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_R; // 0x1618 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_G; // 0x1620 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_B; // 0x1628 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightIndicesTexture; // 0x1630 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightScalarsTexture; // 0x1638 + CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightShadowsTexture; // 0x1640 + Vector m_Entity_vBoxMins; // 0x1648 + Vector m_Entity_vBoxMaxs; // 0x1654 + bool m_Entity_bMoveable; // 0x1660 + int32 m_Entity_nHandshake; // 0x1664 + int32 m_Entity_nPriority; // 0x1668 + bool m_Entity_bStartDisabled; // 0x166C + int32 m_Entity_nLightProbeSizeX; // 0x1670 + int32 m_Entity_nLightProbeSizeY; // 0x1674 + int32 m_Entity_nLightProbeSizeZ; // 0x1678 + int32 m_Entity_nLightProbeAtlasX; // 0x167C + int32 m_Entity_nLightProbeAtlasY; // 0x1680 + int32 m_Entity_nLightProbeAtlasZ; // 0x1684 + bool m_Entity_bEnabled; // 0x1691 +}; +class C_FuncConveyor : public C_BaseModelEntity // client +{ + Vector m_vecMoveDirEntitySpace; // 0x0E90 + float32 m_flTargetSpeed; // 0x0E9C + GameTick_t m_nTransitionStartTick; // 0x0EA0 + int32 m_nTransitionDurationTicks; // 0x0EA4 + float32 m_flTransitionStartSpeed; // 0x0EA8 + C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_hConveyorModels; // 0x0EB0 + float32 m_flCurrentConveyorOffset; // 0x0EC8 + float32 m_flCurrentConveyorSpeed; // 0x0ECC +}; +class CCSPlayer_WeaponServices : public CPlayer_WeaponServices // client +{ + GameTime_t m_flNextAttack; // 0x00D0 + bool m_bIsLookingAtWeapon; // 0x00D4 + bool m_bIsHoldingLookAtWeapon; // 0x00D5 + uint32 m_nOldTotalShootPositionHistoryCount; // 0x00D8 + uint32 m_nOldTotalInputHistoryCount; // 0x0370 + C_NetworkUtlVectorBase< uint8 > m_networkAnimTiming; // 0x1588 + bool m_bBlockInspectUntilNextGraphUpdate; // 0x15A0 +}; +class C_PhysMagnet : public CBaseAnimGraph // client +{ + CUtlVector< int32 > m_aAttachedObjectsFromServer; // 0x1168 + CUtlVector< CHandle< C_BaseEntity > > m_aAttachedObjects; // 0x1180 +}; +class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable // client +{ +}; +class C_Breakable : public C_BaseModelEntity // client +{ +}; +class C_PlantedC4 : public CBaseAnimGraph // client +{ + bool m_bBombTicking; // 0x1170 + int32 m_nBombSite; // 0x1174 + int32 m_nSourceSoundscapeHash; // 0x1178 + EntitySpottedState_t m_entitySpottedState; // 0x1180 + GameTime_t m_flNextGlow; // 0x1198 + GameTime_t m_flNextBeep; // 0x119C + GameTime_t m_flC4Blow; // 0x11A0 + bool m_bCannotBeDefused; // 0x11A4 + bool m_bHasExploded; // 0x11A5 + float32 m_flTimerLength; // 0x11A8 + bool m_bBeingDefused; // 0x11AC + float32 m_bTriggerWarning; // 0x11B0 + float32 m_bExplodeWarning; // 0x11B4 + bool m_bC4Activated; // 0x11B8 + bool m_bTenSecWarning; // 0x11B9 + float32 m_flDefuseLength; // 0x11BC + GameTime_t m_flDefuseCountDown; // 0x11C0 + bool m_bBombDefused; // 0x11C4 + CHandle< C_CSPlayerPawn > m_hBombDefuser; // 0x11C8 + C_AttributeContainer m_AttributeManager; // 0x11D0 + CHandle< C_Multimeter > m_hDefuserMultimeter; // 0x16A0 + GameTime_t m_flNextRadarFlashTime; // 0x16A4 + bool m_bRadarFlash; // 0x16A8 + CHandle< C_CSPlayerPawn > m_pBombDefuser; // 0x16AC + GameTime_t m_fLastDefuseTime; // 0x16B0 + CBasePlayerController* m_pPredictionOwner; // 0x16B8 + Vector m_vecC4ExplodeSpectatePos; // 0x16C0 + QAngle m_vecC4ExplodeSpectateAng; // 0x16CC + float32 m_flC4ExplodeSpectateDuration; // 0x16D8 +}; +class CCSGO_WingmanIntroCharacterPosition : public C_CSGO_TeamIntroCharacterPosition // client +{ +}; +class CFilterName : public CBaseFilter // client +{ + CUtlSymbolLarge m_iFilterName; // 0x0640 +}; +class C_RagdollProp : public CBaseAnimGraph // client +{ + C_NetworkUtlVectorBase< bool > m_ragEnabled; // 0x1170 + C_NetworkUtlVectorBase< Vector > m_ragPos; // 0x1188 + C_NetworkUtlVectorBase< QAngle > m_ragAngles; // 0x11A0 + float32 m_flBlendWeight; // 0x11B8 + CHandle< C_BaseEntity > m_hRagdollSource; // 0x11BC + AttachmentHandle_t m_iEyeAttachment; // 0x11C0 + float32 m_flBlendWeightCurrent; // 0x11C4 + CUtlVector< int32 > m_parentPhysicsBoneIndices; // 0x11C8 + CUtlVector< int32 > m_worldSpaceBoneComputationOrder; // 0x11E0 +}; +class CPulse_CallInfo // pulse_runtime_lib +{ + PulseSymbol_t m_PortName; // 0x0000 + PulseDocNodeID_t m_nEditorNodeID; // 0x0010 + PulseRegisterMap_t m_RegisterMap; // 0x0018 + PulseDocNodeID_t m_CallMethodID; // 0x0048 + PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x004C + int32 m_nSrcInstruction; // 0x0050 +}; +class C_MapPreviewParticleSystem : public C_ParticleSystem // client +{ +}; +class CBaseAnimGraph : public C_BaseModelEntity // client +{ + CAnimGraphControllerManager m_graphControllerManager; // 0x0E88 + CAnimGraphControllerBase* m_pMainGraphController; // 0x0F38 + bool m_bInitiallyPopulateInterpHistory; // 0x0F40 + bool m_bSuppressAnimEventSounds; // 0x0F42 + bool m_bAnimGraphUpdateEnabled; // 0x0F50 + float32 m_flMaxSlopeDistance; // 0x0F54 + VectorWS m_vLastSlopeCheckPos; // 0x0F58 + uint32 m_nAnimGraphUpdateId; // 0x0F64 + bool m_bAnimationUpdateScheduled; // 0x0F68 + Vector m_vecForce; // 0x0F6C + int32 m_nForceBone; // 0x0F78 + CBaseAnimGraph* m_pClientsideRagdoll; // 0x0F80 + bool m_bBuiltRagdoll; // 0x0F88 + PhysicsRagdollPose_t m_RagdollPose; // 0x0FA0 + bool m_bRagdollEnabled; // 0x0FE8 + bool m_bRagdollClientSide; // 0x0FE9 + bool m_bHasAnimatedMaterialAttributes; // 0x0FF8 +}; +class CPulseCell_InlineNodeSkipSelector : public CPulseCell_BaseFlow // pulse_runtime_lib +{ + PulseDocNodeID_t m_nFlowNodeID; // 0x0048 + bool m_bAnd; // 0x004C + PulseSelectorOutflowList_t m_PassOutflow; // 0x0050 + CPulse_OutflowConnection m_FailOutflow; // 0x0068 +}; +class C_LightEntity : public C_BaseModelEntity // client +{ + CLightComponent* m_CLightComponent; // 0x0E88 +}; +class C_WeaponM249 : public C_CSWeaponBaseGun // client +{ +}; +class C_LocalTempEntity : public CBaseAnimGraph // client +{ + int32 flags; // 0x1168 + GameTime_t die; // 0x116C + float32 m_flFrameMax; // 0x1170 + float32 x; // 0x1174 + float32 y; // 0x1178 + float32 fadeSpeed; // 0x117C + float32 bounceFactor; // 0x1180 + int32 hitSound; // 0x1184 + int32 priority; // 0x1188 + Vector tentOffset; // 0x118C + QAngle m_vecTempEntAngVelocity; // 0x1198 + int32 tempent_renderamt; // 0x11A4 + Vector m_vecNormal; // 0x11A8 + float32 m_flSpriteScale; // 0x11B4 + int32 m_nFlickerFrame; // 0x11B8 + float32 m_flFrameRate; // 0x11BC + float32 m_flFrame; // 0x11C0 + char* m_pszImpactEffect; // 0x11C8 + char* m_pszParticleEffect; // 0x11D0 + bool m_bParticleCollision; // 0x11D8 + int32 m_iLastCollisionFrame; // 0x11DC + Vector m_vLastCollisionOrigin; // 0x11E0 + Vector m_vecTempEntVelocity; // 0x11EC + Vector m_vecPrevAbsOrigin; // 0x11F8 + Vector m_vecTempEntAcceleration; // 0x1204 +}; +class C_WeaponTaser : public C_CSWeaponBaseGun // client +{ + GameTime_t m_fFireTime; // 0x1F70 + int32 m_nLastAttackTick; // 0x1F74 +}; +class C_PointEntity : public C_BaseEntity // client +{ +}; +class C_SingleplayRules : public C_GameRules // client +{ +}; +class CLogicalEntity : public C_BaseEntity // client +{ +}; +class C_PrecipitationBlocker : public C_BaseModelEntity // client +{ +}; +class C_CSGO_CounterTerroristTeamIntroCamera : public C_CSGO_TeamPreviewCamera // client +{ +}; +class C_SoundOpvarSetPathCornerEntity : public C_SoundOpvarSetPointEntity // client +{ +}; +class CPlayer_WeaponServices : public CPlayerPawnComponent // client +{ + C_NetworkUtlVectorBase< CHandle< C_BasePlayerWeapon > > m_hMyWeapons; // 0x0048 + CHandle< C_BasePlayerWeapon > m_hActiveWeapon; // 0x0060 + CHandle< C_BasePlayerWeapon > m_hLastWeapon; // 0x0064 + uint16[32] m_iAmmo; // 0x0068 +}; +class C_WeaponNegev : public C_CSWeaponBaseGun // client +{ +}; +class C_WeaponFiveSeven : public C_CSWeaponBaseGun // client +{ +}; +class C_WeaponSawedoff : public C_CSWeaponBaseShotgun // client +{ +}; +class C_TriggerVolume : public C_BaseModelEntity // client +{ +}; +class CPulseCell_LimitCount : public CPulseCell_BaseRequirement // pulse_runtime_lib +{ + int32 m_nLimitCount; // 0x0048 +}; +class CPulseCell_Step_CallExternalMethod : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib +{ + PulseSymbol_t m_MethodName; // 0x0048 + PulseSymbol_t m_GameBlackboard; // 0x0058 + CUtlLeanVector< CPulseRuntimeMethodArg > m_ExpectedArgs; // 0x0068 + PulseMethodCallMode_t m_nAsyncCallMode; // 0x0078 + CPulse_ResumePoint m_OnFinished; // 0x0080 +}; +class C_WeaponMP9 : public C_CSWeaponBaseGun // client +{ +}; +class C_DynamicPropAlias_prop_dynamic_override : public C_DynamicProp // client +{ +}; +class CEnvSoundscapeTriggerable : public CEnvSoundscape // client +{ +}; +class C_PlayerPing : public C_BaseEntity // client +{ + CHandle< C_CSPlayerPawn > m_hPlayer; // 0x0638 + CHandle< C_BaseEntity > m_hPingedEntity; // 0x063C + int32 m_iType; // 0x0640 + bool m_bUrgent; // 0x0644 + char[18] m_szPlaceName; // 0x0645 +}; +class C_AK47 : public C_CSWeaponBaseGun // client +{ +}; +class C_CSGO_MapPreviewCameraPathNode : public C_BaseEntity // client +{ + CUtlSymbolLarge m_szParentPathUniqueID; // 0x0608 + int32 m_nPathIndex; // 0x0610 + Vector m_vInTangentLocal; // 0x0614 + Vector m_vOutTangentLocal; // 0x0620 + float32 m_flFOV; // 0x062C + float32 m_flCameraSpeed; // 0x0630 + float32 m_flEaseIn; // 0x0634 + float32 m_flEaseOut; // 0x0638 + Vector m_vInTangentWorld; // 0x063C + Vector m_vOutTangentWorld; // 0x0648 +}; +class C_CSPlayerResource : public C_BaseEntity // client +{ + bool[12] m_bHostageAlive; // 0x0608 + bool[12] m_isHostageFollowingSomeone; // 0x0614 + CEntityIndex[12] m_iHostageEntityIDs; // 0x0620 + Vector m_bombsiteCenterA; // 0x0650 + Vector m_bombsiteCenterB; // 0x065C + int32[4] m_hostageRescueX; // 0x0668 + int32[4] m_hostageRescueY; // 0x0678 + int32[4] m_hostageRescueZ; // 0x0688 + bool m_bEndMatchNextMapAllVoted; // 0x0698 + bool m_foundGoalPositions; // 0x0699 +}; +class CSkyboxReference : public C_BaseEntity // client +{ + WorldGroupId_t m_worldGroupId; // 0x0608 + CHandle< C_SkyCamera > m_hSkyCamera; // 0x060C +}; +class C_IncendiaryGrenade : public C_MolotovGrenade // client +{ +}; +class CFilterClass : public CBaseFilter // client +{ + CUtlSymbolLarge m_iFilterClass; // 0x0640 +}; +class C_PointCameraVFOV : public C_PointCamera // client +{ + float32 m_flVerticalFOV; // 0x0668 +}; +class C_PointCamera : public C_BaseEntity // client +{ + float32 m_FOV; // 0x0608 + float32 m_Resolution; // 0x060C + bool m_bFogEnable; // 0x0610 + Color m_FogColor; // 0x0611 + float32 m_flFogStart; // 0x0618 + float32 m_flFogEnd; // 0x061C + float32 m_flFogMaxDensity; // 0x0620 + bool m_bActive; // 0x0624 + bool m_bUseScreenAspectRatio; // 0x0625 + float32 m_flAspectRatio; // 0x0628 + bool m_bNoSky; // 0x062C + float32 m_fBrightness; // 0x0630 + float32 m_flZFar; // 0x0634 + float32 m_flZNear; // 0x0638 + bool m_bCanHLTVUse; // 0x063C + bool m_bAlignWithParent; // 0x063D + bool m_bDofEnabled; // 0x063E + float32 m_flDofNearBlurry; // 0x0640 + float32 m_flDofNearCrisp; // 0x0644 + float32 m_flDofFarCrisp; // 0x0648 + float32 m_flDofFarBlurry; // 0x064C + float32 m_flDofTiltToGround; // 0x0650 + float32 m_TargetFOV; // 0x0654 + float32 m_DegreesPerSecond; // 0x0658 + bool m_bIsOn; // 0x065C + C_PointCamera* m_pNext; // 0x0660 +}; +class CPathWithDynamicNodes : public CPathSimple // client +{ + C_NetworkUtlVectorBase< CHandle< CPathNode > > m_vecPathNodes; // 0x0710 + CTransform m_xInitialPathWorldToLocal; // 0x0730 +}; +class CBaseFilter : public CLogicalEntity // client +{ + bool m_bNegated; // 0x0608 + CEntityIOOutput m_OnPass; // 0x0610 + CEntityIOOutput m_OnFail; // 0x0628 +}; +class WeaponPurchaseTracker_t // client +{ + C_UtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > m_weaponPurchases; // 0x0008 +}; +class PulseObservableBoolExpression_t // pulse_runtime_lib +{ + CPulse_OutflowConnection m_EvaluateConnection; // 0x0000 + CUtlVector< PulseRuntimeVarIndex_t > m_DependentObservableVars; // 0x0048 + CUtlVector< PulseRuntimeBlackboardReferenceIndex_t > m_DependentObservableBlackboardReferences; // 0x0060 +}; +class CMapInfo : public C_PointEntity // client +{ + int32 m_iBuyingStatus; // 0x0608 + float32 m_flBombRadius; // 0x060C + int32 m_iPetPopulation; // 0x0610 + bool m_bUseNormalSpawnsForDM; // 0x0614 + bool m_bDisableAutoGeneratedDMSpawns; // 0x0615 + float32 m_flBotMaxVisionDistance; // 0x0618 + int32 m_iHostageCount; // 0x061C + bool m_bFadePlayerVisibilityFarZ; // 0x0620 + bool m_bRainTraceToSkyEnabled; // 0x0621 + float32 m_flEnvRainStrength; // 0x0624 + float32 m_flEnvPuddleRippleStrength; // 0x0628 + float32 m_flEnvPuddleRippleDirection; // 0x062C + float32 m_flEnvWetnessCoverage; // 0x0630 + float32 m_flEnvWetnessDryingAmount; // 0x0634 +}; +class C_CSGO_EndOfMatchCamera : public C_CSGO_TeamPreviewCamera // client +{ +}; +class C_BaseGrenade : public C_BaseFlex // client +{ + bool m_bHasWarnedAI; // 0x1350 + bool m_bIsSmokeGrenade; // 0x1351 + bool m_bIsLive; // 0x1352 + float32 m_DmgRadius; // 0x1354 + GameTime_t m_flDetonateTime; // 0x1358 + float32 m_flWarnAITime; // 0x135C + float32 m_flDamage; // 0x1360 + CUtlSymbolLarge m_iszBounceSound; // 0x1368 + CUtlString m_ExplosionSound; // 0x1370 + CHandle< C_CSPlayerPawn > m_hThrower; // 0x137C + GameTime_t m_flNextAttack; // 0x1394 + CHandle< C_CSPlayerPawn > m_hOriginalThrower; // 0x1398 +}; +class C_PlayerSprayDecal : public C_ModelPointEntity // client +{ + int32 m_nUniqueID; // 0x0E88 + uint32 m_unAccountID; // 0x0E8C + uint32 m_unTraceID; // 0x0E90 + uint32 m_rtGcTime; // 0x0E94 + Vector m_vecEndPos; // 0x0E98 + Vector m_vecStart; // 0x0EA4 + Vector m_vecLeft; // 0x0EB0 + Vector m_vecNormal; // 0x0EBC + int32 m_nPlayer; // 0x0EC8 + int32 m_nEntity; // 0x0ECC + int32 m_nHitbox; // 0x0ED0 + float32 m_flCreationTime; // 0x0ED4 + int32 m_nTintID; // 0x0ED8 + uint8 m_nVersion; // 0x0EDC + uint8[128] m_ubSignature; // 0x0EDD + CPlayerSprayDecalRenderHelper m_SprayRenderHelper; // 0x0F68 +}; +class CEntityIdentity // entity2 +{ + int32 m_nameStringableIndex; // 0x0014 + CUtlSymbolLarge m_name; // 0x0018 + CUtlSymbolLarge m_designerName; // 0x0020 + uint32 m_flags; // 0x0030 + WorldGroupId_t m_worldGroupId; // 0x0038 + uint32 m_fDataObjectTypes; // 0x003C + ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x0040 + CEntityAttributeTable* m_pAttributes; // 0x0048 + CEntityIdentity* m_pPrev; // 0x0050 + CEntityIdentity* m_pNext; // 0x0058 + CEntityIdentity* m_pPrevByClass; // 0x0060 + CEntityIdentity* m_pNextByClass; // 0x0068 +}; +class CPulseCell_LimitCount::Criteria_t // pulse_runtime_lib +{ + bool m_bLimitCountPasses; // 0x0000 +}; +class C_CS2HudModelArms : public C_CS2HudModelBase // client +{ +}; +class CBasePlayerVData : public CEntitySubclassVDataBase // client +{ + CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x0028 + CSkillFloat m_flHeadDamageMultiplier; // 0x0108 + CSkillFloat m_flChestDamageMultiplier; // 0x0118 + CSkillFloat m_flStomachDamageMultiplier; // 0x0128 + CSkillFloat m_flArmDamageMultiplier; // 0x0138 + CSkillFloat m_flLegDamageMultiplier; // 0x0148 + float32 m_flHoldBreathTime; // 0x0158 + float32 m_flDrowningDamageInterval; // 0x015C + int32 m_nDrowningDamageInitial; // 0x0160 + int32 m_nDrowningDamageMax; // 0x0164 + int32 m_nWaterSpeed; // 0x0168 + float32 m_flUseRange; // 0x016C + float32 m_flUseAngleTolerance; // 0x0170 + float32 m_flCrouchTime; // 0x0174 +}; +class C_LightSpotEntity : public C_LightEntity // client +{ +}; +class CCSGameModeRules_Deathmatch : public CCSGameModeRules // client +{ + GameTime_t m_flDMBonusStartTime; // 0x0030 + float32 m_flDMBonusTimeLength; // 0x0034 + CUtlString m_sDMBonusWeapon; // 0x0038 +}; +class CPulseCell_CursorQueue : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib +{ + int32 m_nCursorsAllowedToRunParallel; // 0x0098 +}; +class CPulseCell_Value_RandomFloat : public CPulseCell_BaseValue // pulse_runtime_lib +{ +}; +class CPulseExecCursor // pulse_runtime_lib +{ +}; +class C_Sprite : public C_BaseModelEntity // client +{ + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x0E88 + CHandle< C_BaseEntity > m_hAttachedToEntity; // 0x0E90 + AttachmentHandle_t m_nAttachment; // 0x0E94 + float32 m_flSpriteFramerate; // 0x0E98 + float32 m_flFrame; // 0x0E9C + GameTime_t m_flDieTime; // 0x0EA0 + uint32 m_nBrightness; // 0x0EB0 + float32 m_flBrightnessDuration; // 0x0EB4 + float32 m_flSpriteScale; // 0x0EB8 + float32 m_flScaleDuration; // 0x0EBC + bool m_bWorldSpaceScale; // 0x0EC0 + float32 m_flGlowProxySize; // 0x0EC4 + float32 m_flHDRColorScale; // 0x0EC8 + GameTime_t m_flLastTime; // 0x0ECC + float32 m_flMaxFrame; // 0x0ED0 + float32 m_flStartScale; // 0x0ED4 + float32 m_flDestScale; // 0x0ED8 + GameTime_t m_flScaleTimeStart; // 0x0EDC + int32 m_nStartBrightness; // 0x0EE0 + int32 m_nDestBrightness; // 0x0EE4 + GameTime_t m_flBrightnessTimeStart; // 0x0EE8 + int32 m_nSpriteWidth; // 0x0EF8 + int32 m_nSpriteHeight; // 0x0EFC +}; +class C_CsmFovOverride : public C_BaseEntity // client +{ + CUtlString m_cameraName; // 0x0608 + float32 m_flCsmFovOverrideValue; // 0x0610 +}; +class C_WeaponGlock : public C_CSWeaponBaseGun // client +{ +}; +class C_PhysicsProp : public C_BreakableProp // client +{ + bool m_bAwake; // 0x12D0 +}; +class CFilterTeam : public CBaseFilter // client +{ + int32 m_iFilterTeam; // 0x0640 +}; +class CInfoInteraction : public C_PointEntity // client +{ + CUtlSymbolLarge[8] m_strSlotEntityName; // 0x0608 + CUtlSymbolLarge m_strInteractVData; // 0x0648 + float32 m_flInteractRadius; // 0x0650 +}; +class CBasePlayerWeaponVData : public CEntitySubclassVDataBase // client +{ + CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x0028 + CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sToolsOnlyOwnerModelName; // 0x0108 + bool m_bBuiltRightHanded; // 0x01E8 + bool m_bAllowFlipping; // 0x01E9 + CAttachmentNameSymbolWithStorage m_sMuzzleAttachment; // 0x01F0 + CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x0210 + CUtlString m_szMuzzleFlashParticleConfig; // 0x02F0 + CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szBarrelSmokeParticle; // 0x02F8 + uint8 m_nMuzzleSmokeShotThreshold; // 0x03D8 + float32 m_flMuzzleSmokeTimeout; // 0x03DC + float32 m_flMuzzleSmokeDecrementRate; // 0x03E0 + bool m_bGenerateMuzzleLight; // 0x03E4 + bool m_bLinkedCooldowns; // 0x03E5 + ItemFlagTypes_t m_iFlags; // 0x03E6 + int32 m_iWeight; // 0x03E8 + bool m_bAutoSwitchTo; // 0x03EC + bool m_bAutoSwitchFrom; // 0x03ED + AmmoIndex_t m_nPrimaryAmmoType; // 0x03EE + AmmoIndex_t m_nSecondaryAmmoType; // 0x03EF + int32 m_iMaxClip1; // 0x03F0 + int32 m_iMaxClip2; // 0x03F4 + int32 m_iDefaultClip1; // 0x03F8 + int32 m_iDefaultClip2; // 0x03FC + bool m_bReserveAmmoAsClips; // 0x0400 + bool m_bTreatAsSingleClip; // 0x0401 + bool m_bKeepLoadedAmmo; // 0x0402 + RumbleEffect_t m_iRumbleEffect; // 0x0404 + float32 m_flDropSpeed; // 0x0408 + int32 m_iSlot; // 0x040C + int32 m_iPosition; // 0x0410 + CUtlOrderedMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x0418 +}; +class C_CSGO_EndOfMatchLineupEnd : public C_CSGO_EndOfMatchLineupEndpoint // client +{ +}; +class C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel : public C_CSGO_PreviewPlayer // client +{ +}; +class C_SmokeGrenade : public C_BaseCSGrenade // client +{ +}; +class CInfoParticleTarget : public C_PointEntity // client +{ +}; +class CCSPlayer_DamageReactServices : public CPlayerPawnComponent // client +{ +}; +class C_PointClientUIWorldPanel : public C_BaseClientUIEntity // client +{ + bool m_bForceRecreateNextUpdate; // 0x0EC0 + bool m_bMoveViewToPlayerNextThink; // 0x0EC1 + bool m_bCheckCSSClasses; // 0x0EC2 + CTransform m_anchorDeltaTransform; // 0x0ED0 + CPointOffScreenIndicatorUi* m_pOffScreenIndicator; // 0x1060 + bool m_bIgnoreInput; // 0x1088 + bool m_bLit; // 0x1089 + bool m_bFollowPlayerAcrossTeleport; // 0x108A + float32 m_flWidth; // 0x108C + float32 m_flHeight; // 0x1090 + float32 m_flDPI; // 0x1094 + float32 m_flInteractDistance; // 0x1098 + float32 m_flDepthOffset; // 0x109C + uint32 m_unOwnerContext; // 0x10A0 + uint32 m_unHorizontalAlign; // 0x10A4 + uint32 m_unVerticalAlign; // 0x10A8 + uint32 m_unOrientation; // 0x10AC + bool m_bAllowInteractionFromAllSceneWorlds; // 0x10B0 + C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x10B8 + bool m_bOpaque; // 0x10D0 + bool m_bNoDepth; // 0x10D1 + bool m_bVisibleWhenParentNoDraw; // 0x10D2 + bool m_bRenderBackface; // 0x10D3 + bool m_bUseOffScreenIndicator; // 0x10D4 + bool m_bExcludeFromSaveGames; // 0x10D5 + bool m_bGrabbable; // 0x10D6 + bool m_bOnlyRenderToTexture; // 0x10D7 + bool m_bDisableMipGen; // 0x10D8 + int32 m_nExplicitImageLayout; // 0x10DC +}; +class C_EntityFlame : public C_BaseEntity // client +{ + CHandle< C_BaseEntity > m_hEntAttached; // 0x0608 + CHandle< C_BaseEntity > m_hOldAttached; // 0x0630 + bool m_bCheapEffect; // 0x0634 +}; +class CBasePlayerController : public C_BaseEntity // client +{ + C_CommandContext m_CommandContext; // 0x0610 + uint64 m_nInButtonsWhichAreToggles; // 0x06B8 + uint32 m_nTickBase; // 0x06C0 + CHandle< C_BasePlayerPawn > m_hPawn; // 0x06C4 + bool m_bKnownTeamMismatch; // 0x06C8 + CHandle< C_BasePlayerPawn > m_hPredictedPawn; // 0x06CC + CSplitScreenSlot m_nSplitScreenSlot; // 0x06D0 + CHandle< CBasePlayerController > m_hSplitOwner; // 0x06D4 + CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x06D8 + bool m_bIsHLTV; // 0x06F0 + PlayerConnectedState m_iConnected; // 0x06F4 + char[128] m_iszPlayerName; // 0x06F8 + uint64 m_steamID; // 0x0780 + bool m_bIsLocalPlayerController; // 0x0788 + bool m_bNoClipEnabled; // 0x0789 + uint32 m_iDesiredFOV; // 0x078C +}; +class C_CSGO_EndOfMatchLineupEndpoint : public C_BaseEntity // client +{ +};