Add deterministic seed trigger (real random_seed spread simulation)
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@@ -35,6 +35,7 @@ public:
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private:
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auto RunTriggerbot( CCSGOInput* pInput , CUserCmd* pUserCmd ) -> void;
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auto CalculateHitchance( CCSGOInput* pInput , C_CSPlayerPawn* pTarget , const QAngle& ViewAngles , const int Samples ) -> float;
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auto CalculateSeedDirection( CCSGOInput* pInput , CUserCmd* pUserCmd , Vector3* vOutDirection ) -> bool;
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private:
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std::chrono::steady_clock::time_point m_HitTime{};
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