Rework ragebot: per-hitbox toggles, target modes, smooth aim, autoscope/autocrouch, mindamage, autofire delay, recoil scale and overlay
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@@ -90,19 +90,53 @@ namespace Settings
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}
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namespace Ragebot
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{
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// --- Aktivierung ---
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inline auto Active = false;
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inline auto Mode = 0; // 0 = Hold Key, 1 = Always, 2 = Toggle
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inline auto Key = VK_MENU; // Alt
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inline auto Hitbox = 0; // 0 = Head, 1 = Nearest, 2 = Chest, 3 = Stomach, 4 = Legs
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// --- Zielauswahl ---
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inline auto TargetMode = 0; // 0 = Crosshair (FOV), 1 = Entfernung, 2 = Niedrigste HP
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inline auto FOV = 10; // degrees
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inline auto MaxDistance = 0; // 0 = aus, sonst Max-Reichweite in Units
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// --- Hitbox ---
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inline auto HitboxMode = 0; // 0 = Nächste zum Fadenkreuz, 1 = Bevorzugt, 2 = Beste Hitchance
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inline auto PreferredHitbox = 0; // 0 = Head, 1 = Neck, 2 = Chest, 3 = Stomach, 4 = Pelvis, 5 = Arms, 6 = Legs, 7 = Feet
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inline auto Hitbox_Head = true;
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inline auto Hitbox_Neck = false;
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inline auto Hitbox_Chest = true;
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inline auto Hitbox_Stomach = true;
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inline auto Hitbox_Pelvis = true;
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inline auto Hitbox_Arms = false;
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inline auto Hitbox_Legs = false;
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inline auto Hitbox_Feet = false;
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// --- Präzision ---
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inline auto Hitchance = 70; // percent, 0 = off
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inline auto HitchanceSamples = 64;
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inline auto AutoFire = true;
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inline auto AutoStop = true;
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inline auto NoSpread = true;
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inline auto MinDamage = 0; // 0 = aus, sonst mind. Schaden
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// --- Aim ---
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inline auto Smooth = 1; // 1 = sofort, höher = langsamer/glatter
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inline auto Recoil = true;
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inline auto RecoilScale = 2.f; // 0 = aus, 1 = exakt, 2 = überschwingen
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inline auto NoSpread = true;
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// --- Feuer ---
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inline auto AutoFire = true;
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inline auto AutoFireDelay = 0; // ms zwischen Schüssen, 0 = sofort
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inline auto AutoStop = true;
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inline auto AutoScope = false; // Sniper automatisch zoomen
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inline auto AutoCrouch = false; // Ducken beim Schießen
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// --- Sicherheit ---
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inline auto IgnoreTeammates = true;
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inline auto VisibleOnly = true;
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// --- Overlay ---
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inline auto DrawFov = false; // FOV-Kreis ums Fadenkreuz
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inline auto DrawTarget = true; // Ziel markieren
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}
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namespace Colors
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{
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