class CWorldCompositionChunkReferenceElement_t // server { CUtlString m_strMapToLoad; // 0x0000 CUtlString m_strLandmarkName; // 0x0008 }; class C_INIT_PositionWarpScalar : public CParticleFunctionInitializer // particles { Vector m_vecWarpMin; // 0x01E0 Vector m_vecWarpMax; // 0x01EC CPerParticleFloatInput m_InputValue; // 0x01F8 float32 m_flPrevPosScale; // 0x0368 int32 m_nScaleControlPointNumber; // 0x036C int32 m_nControlPointNumber; // 0x0370 }; class C_OP_ForceControlPointStub : public CParticleFunctionPreEmission // particles { int32 m_ControlPoint; // 0x01E0 }; class RenderProjectedMaterial_t // particles { CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0000 }; class AimMatrixOpFixedSettings_t // animgraphlib { CAnimAttachment m_attachment; // 0x0000 CAnimInputDamping m_damping; // 0x0080 CPoseHandle[10] m_poseCacheHandles; // 0x0098 AimMatrixBlendMode m_eBlendMode; // 0x00C0 float32 m_flMaxYawAngle; // 0x00C4 float32 m_flMaxPitchAngle; // 0x00C8 int32 m_nSequenceMaxFrame; // 0x00CC int32 m_nBoneMaskIndex; // 0x00D0 bool m_bTargetIsPosition; // 0x00D4 bool m_bUseBiasAndClamp; // 0x00D5 float32 m_flBiasAndClampYawOffset; // 0x00D8 float32 m_flBiasAndClampPitchOffset; // 0x00DC CBlendCurve m_biasAndClampBlendCurve; // 0x00E0 }; class InfoForResourceTypeCVoxelVisibility // resourcesystem { }; class WrappedPhysicsJoint_t // server { IPhysicsJoint* m_pJoint; // 0x0000 }; class SoundCommand_t // server { float32 m_time; // 0x0008 float32 m_deltaTime; // 0x000C soundcommands_t m_command; // 0x0010 float32 m_value; // 0x0014 }; class CTakeDamageResult // server { CTakeDamageInfo* m_pOriginatingInfo; // 0x0000 CUtlLeanVector< DestructiblePartDamageRequest_t > m_DestructibleHitGroupRequests; // 0x0008 int32 m_nHealthLost; // 0x0018 int32 m_nHealthBefore; // 0x001C float32 m_flDamageDealt; // 0x0020 float32 m_flPreModifiedDamage; // 0x0024 VectorWS m_vDamagePosition; // 0x0028 int32 m_nTotalledHealthLost; // 0x0034 float32 m_flTotalledDamageDealt; // 0x0038 float32 m_flTotalledPreModifiedDamage; // 0x003C float32 m_flNewDamageAccumulatorValue; // 0x0040 TakeDamageFlags_t m_nDamageFlags; // 0x0048 bool m_bWasDamageSuppressed; // 0x0050 bool m_bSuppressFlinch; // 0x0051 HitGroup_t m_nOverrideFlinchHitGroup; // 0x0054 }; class C_OP_RenderMaterialProxy : public CParticleFunctionRenderer // particles { int32 m_nMaterialControlPoint; // 0x0228 MaterialProxyType_t m_nProxyType; // 0x022C CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x0230 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x0248 CParticleCollectionFloatInput m_flMaterialOverrideEnabled; // 0x0250 CParticleCollectionVecInput m_vecColorScale; // 0x03C0 CPerParticleFloatInput m_flAlpha; // 0x0A78 ParticleColorBlendType_t m_nColorBlendType; // 0x0BE8 }; class CNmFloatEaseNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { float32 m_flEaseTime; // 0x0010 float32 m_flStartValue; // 0x0014 int16 m_nInputValueNodeIdx; // 0x0018 NmEasingOperation_t m_easingOp; // 0x001A bool m_bUseStartValue; // 0x001B }; class CAimMatrixUpdateNode : public CUnaryUpdateNode // animgraphlib { AimMatrixOpFixedSettings_t m_opFixedSettings; // 0x0070 AnimVectorSource m_target; // 0x0168 CAnimParamHandle m_paramIndex; // 0x016C HSequence m_hSequence; // 0x0170 bool m_bResetChild; // 0x0174 bool m_bLockWhenWaning; // 0x0175 }; class CAnimFrameBlockAnim // animationsystem { int32 m_nStartFrame; // 0x0000 int32 m_nEndFrame; // 0x0004 CUtlVector< int32 > m_segmentIndexArray; // 0x0008 }; class CSeqPoseSetting // animationsystem { CBufferString m_sPoseParameter; // 0x0000 CBufferString m_sAttachment; // 0x0010 CBufferString m_sReferenceSequence; // 0x0020 float32 m_flValue; // 0x0030 bool m_bX; // 0x0034 bool m_bY; // 0x0035 bool m_bZ; // 0x0036 int32 m_eType; // 0x0038 }; class CNmCachedFloatNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 NmCachedValueMode_t m_mode; // 0x0014 }; class CRagdollComponentUpdater : public CAnimComponentUpdater // animgraphlib { CUtlVector< CAnimNodePath > m_ragdollNodePaths; // 0x0030 CUtlVector< CAnimNodePath > m_followAttachmentNodePaths; // 0x0048 CUtlVector< int32 > m_boneIndices; // 0x0060 CUtlVector< CUtlString > m_boneNames; // 0x0078 CUtlVector< WeightList > m_weightLists; // 0x0090 CUtlVector< int32 > m_boneToWeightIndices; // 0x00A8 float32 m_flSpringFrequencyMin; // 0x00C0 float32 m_flSpringFrequencyMax; // 0x00C4 float32 m_flMaxStretch; // 0x00C8 bool m_bSolidCollisionAtZeroWeight; // 0x00CC }; class CNmRootMotionEvent : public CNmEvent // animlib { float32 m_flBlendTimeSeconds; // 0x0018 }; class CTwistConstraint : public CBaseConstraint // modellib { bool m_bInverse; // 0x0060 Quaternion m_qParentBindRotation; // 0x0070 Quaternion m_qChildBindRotation; // 0x0080 }; class MotionBlendItem // animgraphlib { CSmartPtr< CMotionNode > m_pChild; // 0x0000 float32 m_flKeyValue; // 0x0008 }; class C_OP_EndCapDecay : public CParticleFunctionOperator // particles { }; class VMixPresetDSPDesc_t // soundsystem_lowlevel { CUtlString m_effectName; // 0x0000 }; class CNmFloatChannelData // animlib { CStrongHandle< InfoForResourceTypeCNmSkeleton > m_skeleton; // 0x0000 CGlobalSymbol m_setID; // 0x0008 CUtlVector< CNmFloatChannelData::ChannelSettings_t > m_channelSettings; // 0x0010 CUtlVector< uint16 > m_compressedData; // 0x0028 CUtlVector< uint32 > m_compressedOffsets; // 0x0040 }; class CTurnHelperUpdateNode : public CUnaryUpdateNode // animgraphlib { AnimValueSource m_facingTarget; // 0x0074 float32 m_turnStartTimeOffset; // 0x0078 float32 m_turnDuration; // 0x007C bool m_bMatchChildDuration; // 0x0080 float32 m_manualTurnOffset; // 0x0084 bool m_bUseManualTurnOffset; // 0x0088 }; class CNmParameterizedBlendNode::BlendRange_t // animlib { int16 m_nInputIdx0; // 0x0000 int16 m_nInputIdx1; // 0x0002 Range_t m_parameterValueRange; // 0x0004 }; class CDecalInstance // server { CGlobalSymbol m_sDecalGroup; // 0x0000 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0008 CUtlStringToken m_sSequenceName; // 0x0010 CHandle< CBaseEntity > m_hEntity; // 0x0014 int32 m_nBoneIndex; // 0x0018 int32 m_nTriangleIndex; // 0x001C Vector m_vPositionLS; // 0x0020 Vector m_vPositionOS; // 0x002C Vector m_vNormalLS; // 0x0038 Vector m_vNormalOS; // 0x0044 Vector m_vSAxisLS; // 0x0050 DecalFlags_t m_nFlags; // 0x005C Color m_Color; // 0x0060 float32 m_flWidth; // 0x0064 float32 m_flHeight; // 0x0068 float32 m_flDepth; // 0x006C CTransformWS m_transform; // 0x0070 float32 m_flAnimationScale; // 0x0090 float32 m_flAnimationStartTime; // 0x0094 GameTime_t m_flPlaceTime; // 0x0098 float32 m_flFadeStartTime; // 0x009C float32 m_flFadeDuration; // 0x00A0 float32 m_flLightingOriginOffset; // 0x00A4 float32 m_flBoundingRadiusSqr; // 0x00B0 int16 m_nSequenceIndex; // 0x00B4 bool m_bIsAdjacent; // 0x00B6 bool m_bDoDecalLightmapping; // 0x00B7 }; class CBaseAnimGraphDestructibleParts_GraphController : public CAnimGraphControllerBase // server { }; class C_INIT_RandomColor : public CParticleFunctionInitializer // particles { Color m_ColorMin; // 0x01FC Color m_ColorMax; // 0x0200 Color m_TintMin; // 0x0204 Color m_TintMax; // 0x0208 float32 m_flTintPerc; // 0x020C float32 m_flUpdateThreshold; // 0x0210 int32 m_nTintCP; // 0x0214 ParticleAttributeIndex_t m_nFieldOutput; // 0x0218 ParticleColorBlendMode_t m_nTintBlendMode; // 0x021C float32 m_flLightAmplification; // 0x0220 }; class SteamAudioPathSettings_t // steamaudio { int32 m_nNumVisSamples; // 0x0000 float32 m_flProbeVisRadius; // 0x0004 float32 m_flProbeVisThreshold; // 0x0008 float32 m_flProbePathRange; // 0x000C }; class CNmVirtualParameterFloatNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { int16 m_nChildNodeIdx; // 0x0010 }; class CNmTargetInfoNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 CNmTargetInfoNode::Info_t m_infoType; // 0x0014 bool m_bIsWorldSpaceTarget; // 0x0018 }; class CSpinUpdateBase : public CParticleFunctionOperator // particles { }; class C_OP_PositionLock : public CParticleFunctionOperator // particles { CParticleTransformInput m_TransformInput; // 0x01D8 float32 m_flStartTime_min; // 0x0240 float32 m_flStartTime_max; // 0x0244 float32 m_flStartTime_exp; // 0x0248 float32 m_flEndTime_min; // 0x024C float32 m_flEndTime_max; // 0x0250 float32 m_flEndTime_exp; // 0x0254 float32 m_flRange; // 0x0258 CParticleCollectionFloatInput m_flRangeBias; // 0x0260 float32 m_flJumpThreshold; // 0x03D0 float32 m_flPrevPosScale; // 0x03D4 bool m_bLockRot; // 0x03D8 CParticleCollectionVecInput m_vecScale; // 0x03E0 ParticleAttributeIndex_t m_nFieldOutput; // 0x0A98 ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x0A9C }; class CAnimParameterBase // animgraphlib { CGlobalSymbol m_name; // 0x0018 CUtlString m_sComment; // 0x0020 CUtlString m_group; // 0x0028 AnimParamID m_id; // 0x0030 CUtlString m_componentName; // 0x0048 bool m_bNetworkingRequested; // 0x0068 bool m_bIsReferenced; // 0x0069 }; class CTimeRemainingMetricEvaluator : public CMotionMetricEvaluator // animgraphlib { bool m_bMatchByTimeRemaining; // 0x0050 float32 m_flMaxTimeRemaining; // 0x0054 bool m_bFilterByTimeRemaining; // 0x0058 float32 m_flMinTimeRemaining; // 0x005C }; class GAME_HEADER // server { CUtlString m_sComment; // 0x0000 int32 m_nSpawnGroupCount; // 0x0008 CUtlString m_sLandmark; // 0x0010 CUtlString m_sRequiredAddons; // 0x0018 }; class CGameScriptedMoveDef_t // server { Vector m_vDestOffset; // 0x0000 CHandle< CBaseEntity > m_hDestEntity; // 0x000C QAngle m_angDest; // 0x0010 float32 m_flDuration; // 0x001C float32 m_flAngRate; // 0x0020 float32 m_flMoveSpeed; // 0x0024 bool m_bAimDisabled; // 0x0028 bool m_bIgnoreRotation; // 0x0029 ForcedCrouchState_t m_nForcedCrouchState; // 0x002C }; class CBtNodeDecorator : public CBtNode // server { }; class dynpitchvol_t : public dynpitchvol_base_t // server { }; class C_INIT_PositionWarp : public CParticleFunctionInitializer // particles { CParticleCollectionVecInput m_vecWarpMin; // 0x01E0 CParticleCollectionVecInput m_vecWarpMax; // 0x0898 int32 m_nScaleControlPointNumber; // 0x0F50 int32 m_nControlPointNumber; // 0x0F54 int32 m_nRadiusComponent; // 0x0F58 float32 m_flWarpTime; // 0x0F5C float32 m_flWarpStartTime; // 0x0F60 float32 m_flPrevPosScale; // 0x0F64 bool m_bInvertWarp; // 0x0F68 bool m_bUseCount; // 0x0F69 }; class CTargetSelectorUpdateNode : public CAnimUpdateNodeBase // animgraphlib { TargetSelectorAngleMode_t m_eAngleMode; // 0x0060 CUtlVector< CAnimUpdateNodeRef > m_children; // 0x0068 CAnimParamHandle m_hTargetPosition; // 0x0084 CAnimParamHandle m_hTargetFacePositionParameter; // 0x0086 CAnimParamHandle m_hMoveHeadingParameter; // 0x0088 CAnimParamHandle m_hDesiredMoveHeadingParameter; // 0x008A bool m_bTargetPositionIsWorldSpace; // 0x008C bool m_bTargetFacePositionIsWorldSpace; // 0x008D bool m_bEnablePhaseMatching; // 0x008E float32 m_flPhaseMatchingMaxRootMotionSkip; // 0x0090 }; class InfoForResourceTypeCModel // resourcesystem { }; class C_OP_RemapAverageScalarValuetoCP : public CParticleFunctionPreEmission // particles { SetStatisticExpressionType_t m_nExpression; // 0x01E0 CParticleCollectionFloatInput m_flDecimalPlaces; // 0x01E8 int32 m_nOutControlPointNumber; // 0x0358 int32 m_nOutVectorField; // 0x035C ParticleAttributeIndex_t m_nField; // 0x0360 CParticleRemapFloatInput m_flOutputRemap; // 0x0368 }; class C_OP_SetPerChildControlPoint : public CParticleFunctionOperator // particles { int32 m_nChildGroupID; // 0x01D8 int32 m_nFirstControlPoint; // 0x01DC int32 m_nNumControlPoints; // 0x01E0 CParticleCollectionFloatInput m_nParticleIncrement; // 0x01E8 CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x0358 bool m_bSetOrientation; // 0x04C8 ParticleAttributeIndex_t m_nOrientationField; // 0x04CC bool m_bNumBasedOnParticleCount; // 0x04D0 }; class CSosSoundEventGroupSchema // soundsystem { SosGroupType_t m_nGroupType; // 0x0008 bool m_bBlocksEvents; // 0x000C int32 m_nBlockMaxCount; // 0x0010 float32 m_flMemberLifespanTime; // 0x0014 bool m_bInvertMatch; // 0x0018 SosGroupFieldBehavior_t m_Behavior_EventName; // 0x001C CUtlString m_matchSoundEventName; // 0x0020 bool m_bMatchEventSubString; // 0x0028 CUtlString m_matchSoundEventSubString; // 0x0030 SosGroupFieldBehavior_t m_Behavior_EntIndex; // 0x0038 float32 m_flEntIndex; // 0x003C SosGroupFieldBehavior_t m_Behavior_Opvar; // 0x0040 float32 m_flOpvar; // 0x0044 SosGroupFieldBehavior_t m_Behavior_String; // 0x0048 CUtlString m_opvarString; // 0x0050 CUtlVector< CSosGroupActionSchema* > m_vActions; // 0x0058 }; class FeTwistConstraint_t // physicslib { uint16 nNodeOrient; // 0x0000 uint16 nNodeEnd; // 0x0002 float32 flTwistRelax; // 0x0004 float32 flSwingRelax; // 0x0008 }; class CNmSyncTrack::EventMarker_t // animlib { NmPercent_t m_startTime; // 0x0000 CGlobalSymbol m_ID; // 0x0008 }; class CNmConstVectorNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib { Vector m_value; // 0x0010 }; class CAnimationGraphVisualizerSphere : public CAnimationGraphVisualizerPrimitiveBase // animgraphlib { VectorAligned m_vWsPosition; // 0x0040 float32 m_flRadius; // 0x0050 Color m_Color; // 0x0054 }; class CBoneConstraintRbf : public CBoneConstraintBase // modellib { CUtlVector< std::pair< CUtlString, uint32 > > m_inputBones; // 0x0020 CUtlVector< std::pair< CUtlString, uint32 > > m_outputBones; // 0x0038 }; class VelocitySampler // server { Vector m_prevSample; // 0x0000 GameTime_t m_fPrevSampleTime; // 0x000C float32 m_fIdealSampleRate; // 0x0010 }; class C_OP_RenderScreenShake : public CParticleFunctionRenderer // particles { float32 m_flDurationScale; // 0x0228 float32 m_flRadiusScale; // 0x022C float32 m_flFrequencyScale; // 0x0230 float32 m_flAmplitudeScale; // 0x0234 ParticleAttributeIndex_t m_nRadiusField; // 0x0238 ParticleAttributeIndex_t m_nDurationField; // 0x023C ParticleAttributeIndex_t m_nFrequencyField; // 0x0240 ParticleAttributeIndex_t m_nAmplitudeField; // 0x0244 int32 m_nFilterCP; // 0x0248 }; class CVoiceContainerVsndTrigger : public CVoiceContainerBase // soundsystem_voicecontainers { CUtlString m_namespace; // 0x0070 CVsndTriggerSlot m_slot1; // 0x0078 CVsndTriggerSlot m_slot2; // 0x0100 CVsndTriggerSlot m_slot3; // 0x0188 CVsndTriggerSlot m_slot4; // 0x0210 CVsndTriggerSlot m_slot5; // 0x0298 CVsndTriggerSlot m_slot6; // 0x0320 CVsndTriggerSlot m_slot7; // 0x03A8 CVsndTriggerSlot m_slot8; // 0x0430 CVsndTriggerSlot m_slot9; // 0x04B8 CVsndTriggerSlot m_slot10; // 0x0540 CVsndTriggerSlot m_slot11; // 0x05C8 CVsndTriggerSlot m_slot12; // 0x0650 CVsndTriggerSlot m_slot13; // 0x06D8 CVsndTriggerSlot m_slot14; // 0x0760 CVsndTriggerSlot m_slot15; // 0x07E8 CVsndTriggerSlot m_slot16; // 0x0870 }; class CAnimNodePath // animgraphlib { AnimNodeID[11] m_path; // 0x0000 int32 m_nCount; // 0x002C }; class CNmSkeleton // animlib { CGlobalSymbol m_ID; // 0x0000 CUtlLeanVector< CGlobalSymbol > m_boneIDs; // 0x0008 CUtlVector< int32 > m_parentIndices; // 0x0018 CUtlVector< CTransform > m_parentSpaceReferencePose; // 0x0030 CUtlVector< CTransform > m_modelSpaceReferencePose; // 0x0048 int32 m_numBonesToSampleAtLowLOD; // 0x0060 CUtlLeanVector< NmBoneMaskSetDefinition_t > m_maskDefinitions; // 0x0088 CUtlLeanVector< CNmSkeleton::SecondarySkeleton_t > m_secondarySkeletons; // 0x00A8 CUtlLeanVector< CNmFloatChannelSet_t > m_floatChannelSets; // 0x00B8 bool m_bIsPropSkeleton; // 0x00C8 }; class CModelConfigElement_SetMaterialGroup : public CModelConfigElement // modellib { CUtlString m_MaterialGroupName; // 0x0048 }; class CPhysicsBodyGameMarkup // server { CUtlString m_TargetBody; // 0x0000 CGlobalSymbol m_Tag; // 0x0008 }; class C_OP_ContinuousEmitter : public CParticleFunctionEmitter // particles { CParticleCollectionFloatInput m_flEmissionDuration; // 0x01E0 CParticleCollectionFloatInput m_flStartTime; // 0x0350 CParticleCollectionFloatInput m_flEmitRate; // 0x04C0 float32 m_flEmissionScale; // 0x0630 float32 m_flScalePerParentParticle; // 0x0634 bool m_bInitFromKilledParentParticles; // 0x0638 EventTypeSelection_t m_nEventType; // 0x063C int32 m_nSnapshotControlPoint; // 0x0640 CUtlString m_strSnapshotSubset; // 0x0648 int32 m_nLimitPerUpdate; // 0x0650 bool m_bForceEmitOnFirstUpdate; // 0x0654 bool m_bForceEmitOnLastUpdate; // 0x0655 }; class constraint_breakableparams_t // vphysics2 { float32 strength; // 0x0000 float32 forceLimit; // 0x0004 float32 torqueLimit; // 0x0008 float32[2] bodyMassScale; // 0x000C bool isActive; // 0x0014 }; class CModelConfigElement_RandomColor : public CModelConfigElement // modellib { CColorGradient m_Gradient; // 0x0048 }; class CNmCachedPoseWriteTask : public CNmPoseTask // animlib { }; class InfoForResourceTypeCPostProcessingResource // resourcesystem { }; class RelationshipOverride_t : public Relationship_t // server { CHandle< CBaseEntity > entity; // 0x0008 Class_T classType; // 0x000C }; class ParticleAttributeIndex_t // particles { int32 m_Value; // 0x0000 }; class CVoiceContainerMultiBlender : public CVoiceContainerBase // soundsystem_voicecontainers { CSoundContainerReferenceArray m_soundsToPlay; // 0x0070 float32 m_flBlendFactor; // 0x00A8 float32 m_flCrossover; // 0x00AC }; class FeBuildSDFRigid_t : public FeSDFRigid_t // physicslib { int32 m_nPriority; // 0x0050 uint32 m_nVertexMapHash; // 0x0054 uint32 m_nAntitunnelGroupBits; // 0x0058 }; class IAnimationGraphInstance // animgraphlib { }; class AI_GroundRootMotionMotor_DebugSnapshotData_t : public DebugSnapshotBaseStructuredData_t // server { CGlobalSymbol desired_movement_gait_set; // 0x0008 CGlobalSymbol desired_movement_gait; // 0x0010 CGlobalSymbol current_movement_gait_set; // 0x0018 CGlobalSymbol current_movement_gait; // 0x0020 CGlobalSymbol movement_setting_id; // 0x0028 CGlobalSymbol gait_switch_blocked_reason; // 0x0030 bool b_goal_completion_allowed; // 0x0038 CGlobalSymbol state; // 0x0040 int32 n_state_active_tick_count; // 0x0048 bool b_has_path; // 0x004C float32 f_remaining_ground_path_length; // 0x0050 float32 f_current_speed; // 0x0054 CGlobalSymbol move_type; // 0x0058 float32 f_forward_strafing_angle_actual; // 0x0060 float32 f_forward_strafing_angle_desired; // 0x0064 float32 f_current_lean; // 0x0068 float32 f_target_lean; // 0x006C CUtlVector< AI_GroundRootMotionMotor_DebugSnapshotData_t::Event_t > vec_events; // 0x0070 }; class CSndBeatTrack // soundsystem { CUtlString m_name; // 0x0000 SndBeatTrackPlaybackType_t m_playbackType; // 0x0020 int32 m_nTranspose; // 0x0024 bool m_bSyncToVoice; // 0x0028 float32 m_flBPM; // 0x002C }; class CSoundContainerReferenceArray // soundsystem_voicecontainers { bool m_bUseReference; // 0x0000 CUtlVector< CStrongHandle< InfoForResourceTypeCVoiceContainerBase > > m_sounds; // 0x0008 CUtlVector< CVoiceContainerBase* > m_pSounds; // 0x0020 }; class VPhysXAggregateData_t // modellib { uint16 m_nFlags; // 0x0000 uint16 m_nRefCounter; // 0x0002 CUtlVector< uint32 > m_bonesHash; // 0x0008 CUtlVector< CUtlString > m_boneNames; // 0x0020 CUtlVector< uint16 > m_indexNames; // 0x0038 CUtlVector< uint16 > m_indexHash; // 0x0050 CUtlVector< matrix3x4a_t > m_bindPose; // 0x0068 CUtlVector< VPhysXBodyPart_t > m_parts; // 0x0080 CUtlVector< PhysShapeMarkup_t > m_shapeMarkups; // 0x0098 CUtlVector< VPhysXConstraint2_t > m_constraints2; // 0x00B0 CUtlVector< VPhysXJoint_t > m_joints; // 0x00C8 PhysFeModelDesc_t* m_pFeModel; // 0x00E0 CUtlVector< uint16 > m_boneParents; // 0x00E8 CUtlVector< uint32 > m_surfacePropertyHashes; // 0x0100 CUtlVector< VPhysXCollisionAttributes_t > m_collisionAttributes; // 0x0118 CUtlVector< CUtlString > m_debugPartNames; // 0x0130 CUtlString m_embeddedKeyvalues; // 0x0148 }; class CSolveIKChainUpdateNode : public CUnaryUpdateNode // animgraphlib { CUtlVector< CSolveIKTargetHandle_t > m_targetHandles; // 0x0070 SolveIKChainPoseOpFixedSettings_t m_opFixedData; // 0x0088 }; class DebugSnapshotBaseStructuredData_t // server { }; class CNavVolumeCalculatedVector : public CNavVolume // server { }; class C_INIT_InitialSequenceFromModel : public CParticleFunctionInitializer // particles { int32 m_nControlPointNumber; // 0x01E0 ParticleAttributeIndex_t m_nFieldOutput; // 0x01E4 ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x01E8 float32 m_flInputMin; // 0x01EC float32 m_flInputMax; // 0x01F0 float32 m_flOutputMin; // 0x01F4 float32 m_flOutputMax; // 0x01F8 ParticleSetMethod_t m_nSetMethod; // 0x01FC }; class C_OP_FadeInSimple : public CParticleFunctionOperator // particles { float32 m_flFadeInTime; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC }; class C_INIT_OffsetVectorToVector : public CParticleFunctionInitializer // particles { ParticleAttributeIndex_t m_nFieldInput; // 0x01E0 ParticleAttributeIndex_t m_nFieldOutput; // 0x01E4 Vector m_vecOutputMin; // 0x01E8 Vector m_vecOutputMax; // 0x01F4 CRandomNumberGeneratorParameters m_randomnessParameters; // 0x0200 }; class C_OP_ModelCull : public CParticleFunctionOperator // particles { int32 m_nControlPointNumber; // 0x01D8 bool m_bBoundBox; // 0x01DC bool m_bCullOutside; // 0x01DD bool m_bUseBones; // 0x01DE char[128] m_HitboxSetName; // 0x01DF }; class C_OP_FadeAndKillForTracers : public CParticleFunctionOperator // particles { float32 m_flStartFadeInTime; // 0x01D8 float32 m_flEndFadeInTime; // 0x01DC float32 m_flStartFadeOutTime; // 0x01E0 float32 m_flEndFadeOutTime; // 0x01E4 float32 m_flStartAlpha; // 0x01E8 float32 m_flEndAlpha; // 0x01EC }; class RnSoftbodyCapsule_t // physicslib { Vector[2] m_vCenter; // 0x0000 float32 m_flRadius; // 0x0018 uint16[2] m_nParticle; // 0x001C }; class EventClientProcessGameInput_t // engine2 { EngineLoopState_t m_LoopState; // 0x0000 float32 m_flRealTime; // 0x0028 float32 m_flFrameTime; // 0x002C }; class InfoForResourceTypeManifestTestResource_t // resourcesystem { }; class C_OP_CollideWithParentParticles : public CParticleFunctionConstraint // particles { CPerParticleFloatInput m_flParentRadiusScale; // 0x01D8 CPerParticleFloatInput m_flRadiusScale; // 0x0348 }; class C_OP_LerpToInitialPosition : public CParticleFunctionOperator // particles { int32 m_nControlPointNumber; // 0x01D8 CPerParticleFloatInput m_flInterpolation; // 0x01E0 ParticleAttributeIndex_t m_nCacheField; // 0x0350 CParticleCollectionFloatInput m_flScale; // 0x0358 CParticleCollectionVecInput m_vecScale; // 0x04C8 }; class VMixConvolutionDesc_t // soundsystem_lowlevel { float32 m_fldbGain; // 0x0000 float32 m_flPreDelayMS; // 0x0004 float32 m_flWetMix; // 0x0008 float32 m_fldbLow; // 0x000C float32 m_fldbMid; // 0x0010 float32 m_fldbHigh; // 0x0014 float32 m_flLowCutoffFreq; // 0x0018 float32 m_flHighCutoffFreq; // 0x001C }; class CVMixSubgraphSwitchProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixSubgraphSwitchDesc_t m_desc; // 0x0020 }; class CFeJiggleBone // physicslib { uint32 m_nFlags; // 0x0000 float32 m_flLength; // 0x0004 float32 m_flTipMass; // 0x0008 float32 m_flYawStiffness; // 0x000C float32 m_flYawDamping; // 0x0010 float32 m_flPitchStiffness; // 0x0014 float32 m_flPitchDamping; // 0x0018 float32 m_flAlongStiffness; // 0x001C float32 m_flAlongDamping; // 0x0020 float32 m_flAngleLimit; // 0x0024 float32 m_flMinYaw; // 0x0028 float32 m_flMaxYaw; // 0x002C float32 m_flYawFriction; // 0x0030 float32 m_flYawBounce; // 0x0034 float32 m_flMinPitch; // 0x0038 float32 m_flMaxPitch; // 0x003C float32 m_flPitchFriction; // 0x0040 float32 m_flPitchBounce; // 0x0044 float32 m_flBaseMass; // 0x0048 float32 m_flBaseStiffness; // 0x004C float32 m_flBaseDamping; // 0x0050 float32 m_flBaseMinLeft; // 0x0054 float32 m_flBaseMaxLeft; // 0x0058 float32 m_flBaseLeftFriction; // 0x005C float32 m_flBaseMinUp; // 0x0060 float32 m_flBaseMaxUp; // 0x0064 float32 m_flBaseUpFriction; // 0x0068 float32 m_flBaseMinForward; // 0x006C float32 m_flBaseMaxForward; // 0x0070 float32 m_flBaseForwardFriction; // 0x0074 float32 m_flRadius0; // 0x0078 float32 m_flRadius1; // 0x007C Vector m_vPoint0; // 0x0080 Vector m_vPoint1; // 0x008C uint16 m_nCollisionMask; // 0x0098 }; class AnimComponentID // modellib { uint32 m_id; // 0x0000 }; class CFootDefinition // modellib { CUtlString m_name; // 0x0000 CUtlString m_ankleBoneName; // 0x0008 CUtlString m_toeBoneName; // 0x0010 Vector m_vBallOffset; // 0x0018 Vector m_vHeelOffset; // 0x0024 float32 m_flFootLength; // 0x0030 float32 m_flBindPoseDirectionMS; // 0x0034 float32 m_flTraceHeight; // 0x0038 float32 m_flTraceRadius; // 0x003C }; class CSubtractUpdateNode : public CBinaryUpdateNode // animgraphlib { BinaryNodeChildOption m_footMotionTiming; // 0x0094 bool m_bApplyToFootMotion; // 0x0098 bool m_bApplyChannelsSeparately; // 0x0099 bool m_bUseModelSpace; // 0x009A }; class CMotionNodeBlend1D : public CMotionNode // animgraphlib { CUtlVector< MotionBlendItem > m_blendItems; // 0x0028 int32 m_nParamIndex; // 0x0040 }; class CNavVolumeSphericalShell : public CNavVolumeSphere // navlib { float32 m_flRadiusInner; // 0x0088 }; class PulseScriptedSequenceData_t // server { int32 m_nActorID; // 0x0000 CUtlString m_szPreIdleSequence; // 0x0008 CUtlString m_szEntrySequence; // 0x0010 CUtlString m_szSequence; // 0x0018 CUtlString m_szExitSequence; // 0x0020 ScriptedMoveTo_t m_nMoveTo; // 0x0028 SharedMovementGait_t m_nMoveToGait; // 0x002C ScriptedHeldWeaponBehavior_t m_nHeldWeaponBehavior; // 0x0030 bool m_bLoopPreIdleSequence; // 0x0034 bool m_bLoopActionSequence; // 0x0035 bool m_bLoopPostIdleSequence; // 0x0036 bool m_bIgnoreLookAt; // 0x0037 }; class C_OP_NormalizeVector : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 float32 m_flScale; // 0x01DC }; class C_OP_RenderClothForce : public CParticleFunctionRenderer // particles { }; class SteamAudioCustomDataOcclusionSettings_t // steamaudio { bool m_bEnablePathing; // 0x0000 bool m_bEnableReflections; // 0x0001 int32 m_nReflectionRays; // 0x0004 int32 m_nReflectionBounces; // 0x0008 }; class VMixBoxverbDesc_t // soundsystem_lowlevel { float32 m_flSizeMax; // 0x0000 float32 m_flSizeMin; // 0x0004 float32 m_flComplexity; // 0x0008 float32 m_flDiffusion; // 0x000C float32 m_flModDepth; // 0x0010 float32 m_flModRate; // 0x0014 bool m_bParallel; // 0x0018 VMixFilterDesc_t m_filterType; // 0x001C float32 m_flWidth; // 0x002C float32 m_flHeight; // 0x0030 float32 m_flDepth; // 0x0034 float32 m_flFeedbackScale; // 0x0038 float32 m_flFeedbackWidth; // 0x003C float32 m_flFeedbackHeight; // 0x0040 float32 m_flFeedbackDepth; // 0x0044 float32 m_flOutputGain; // 0x0048 float32 m_flTaps; // 0x004C }; class FeCtrlOffset_t // physicslib { Vector vOffset; // 0x0000 uint16 nCtrlParent; // 0x000C uint16 nCtrlChild; // 0x000E }; class InfoForResourceTypeCAnimData // resourcesystem { }; class CNavHullPresetVData // navlib { CUtlVector< CUtlString > m_vecNavHulls; // 0x0000 }; class CNavVolume // navlib { }; class CAnimGraphControllerBase // server { ExternalAnimGraphHandle_t m_hExternalGraph; // 0x0010 }; class C_OP_RemapScalarEndCap : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldInput; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC float32 m_flInputMin; // 0x01E0 float32 m_flInputMax; // 0x01E4 float32 m_flOutputMin; // 0x01E8 float32 m_flOutputMax; // 0x01EC }; class CSoundContainerReference // soundsystem_voicecontainers { CUtlString m_namespace; // 0x0000 bool m_bUseReference; // 0x0008 CStrongHandle< InfoForResourceTypeCVoiceContainerBase > m_sound; // 0x0010 CVoiceContainerBase* m_pSound; // 0x0018 }; class CNmReferencePoseNode::CDefinition : public CNmPoseNode::CDefinition // animlib { }; class CAnimKeyData // animationsystem { CBufferString m_name; // 0x0000 CUtlVector< CAnimBone > m_boneArray; // 0x0010 CUtlVector< CAnimUser > m_userArray; // 0x0028 CUtlVector< CBufferString > m_morphArray; // 0x0040 int32 m_nChannelElements; // 0x0058 CUtlVector< CAnimDataChannelDesc > m_dataChannelArray; // 0x0060 }; class MaterialParam_t // materialsystem2 { CUtlString m_name; // 0x0000 }; class CDestructiblePart // server { CGlobalSymbol m_DebugName; // 0x0000 HitGroup_t m_nHitGroup; // 0x0008 bool m_bDisableHitGroupWhenDestroyed; // 0x000C CUtlVector< HitGroup_t > m_nOtherHitgroupsToDestroyWhenFullyDestructed; // 0x0010 bool m_bOnlyDestroyWhenGibbing; // 0x0028 CGlobalSymbol m_sBodyGroupName; // 0x0030 CUtlVector< CDestructiblePart_DamageLevel > m_DamageLevels; // 0x0038 }; class CNmEventConsumer // server { }; class levellist_t // server { CUtlString m_sMapName; // 0x0000 CUtlString m_sLandmarkName; // 0x0008 CEntityHandle m_hEntLandmark; // 0x0010 VectorWS m_vecLandmarkOrigin; // 0x0014 QAngle m_vecLandmarkAngles; // 0x0020 }; class C_OP_RepeatedTriggerChildGroup : public CParticleFunctionPreEmission // particles { int32 m_nChildGroupID; // 0x01E0 CParticleCollectionFloatInput m_flClusterRefireTime; // 0x01E8 CParticleCollectionFloatInput m_flClusterSize; // 0x0358 CParticleCollectionFloatInput m_flClusterCooldown; // 0x04C8 bool m_bLimitChildCount; // 0x0638 }; class C_OP_TurbulenceForce : public CParticleFunctionForce // particles { float32 m_flNoiseCoordScale0; // 0x01E8 float32 m_flNoiseCoordScale1; // 0x01EC float32 m_flNoiseCoordScale2; // 0x01F0 float32 m_flNoiseCoordScale3; // 0x01F4 Vector m_vecNoiseAmount0; // 0x01F8 Vector m_vecNoiseAmount1; // 0x0204 Vector m_vecNoiseAmount2; // 0x0210 Vector m_vecNoiseAmount3; // 0x021C }; class SequenceWeightedList_t // particles { int32 m_nSequence; // 0x0000 float32 m_flRelativeWeight; // 0x0004 }; class C_OP_RemapParticleCountToScalar : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 CParticleCollectionFloatInput m_nInputMin; // 0x01E0 CParticleCollectionFloatInput m_nInputMax; // 0x0350 CParticleCollectionFloatInput m_flOutputMin; // 0x04C0 CParticleCollectionFloatInput m_flOutputMax; // 0x0630 bool m_bActiveRange; // 0x07A0 ParticleSetMethod_t m_nSetMethod; // 0x07A4 }; class constraint_hingeparams_t // vphysics2 { VectorWS worldPosition; // 0x0000 Vector worldAxisDirection; // 0x000C constraint_axislimit_t hingeAxis; // 0x0018 constraint_breakableparams_t constraint; // 0x0028 }; class CChoiceUpdateNode : public CAnimUpdateNodeBase // animgraphlib { CUtlVector< CAnimUpdateNodeRef > m_children; // 0x0060 CUtlVector< float32 > m_weights; // 0x0078 CUtlVector< float32 > m_blendTimes; // 0x0090 ChoiceMethod m_choiceMethod; // 0x00A8 ChoiceChangeMethod m_choiceChangeMethod; // 0x00AC ChoiceBlendMethod m_blendMethod; // 0x00B0 float32 m_blendTime; // 0x00B4 bool m_bCrossFade; // 0x00B8 bool m_bResetChosen; // 0x00B9 bool m_bDontResetSameSelection; // 0x00BA }; class CBoneConstraintPoseSpaceBone : public CBaseConstraint // modellib { CUtlVector< CBoneConstraintPoseSpaceBone::Input_t > m_inputList; // 0x0060 }; class inv_image_light_fill_t // client { Vector color; // 0x0000 QAngle angle; // 0x000C float32 brightness; // 0x0018 }; class C_INIT_RingWave : public CParticleFunctionInitializer // particles { CParticleTransformInput m_TransformInput; // 0x01E0 CParticleCollectionFloatInput m_flParticlesPerOrbit; // 0x0248 CPerParticleFloatInput m_flInitialRadius; // 0x03B8 CPerParticleFloatInput m_flThickness; // 0x0528 CPerParticleFloatInput m_flInitialSpeedMin; // 0x0698 CPerParticleFloatInput m_flInitialSpeedMax; // 0x0808 CPerParticleFloatInput m_flRoll; // 0x0978 CPerParticleFloatInput m_flPitch; // 0x0AE8 CPerParticleFloatInput m_flYaw; // 0x0C58 bool m_bEvenDistribution; // 0x0DC8 bool m_bXYVelocityOnly; // 0x0DC9 }; class C_OP_BoxConstraint : public CParticleFunctionConstraint // particles { CParticleCollectionVecInput m_vecMin; // 0x01D8 CParticleCollectionVecInput m_vecMax; // 0x0890 int32 m_nCP; // 0x0F48 bool m_bLocalSpace; // 0x0F4C bool m_bAccountForRadius; // 0x0F4D }; class CSSDSMsg_ViewTargetList // scenesystem { SceneViewId_t m_viewId; // 0x0000 CUtlString m_ViewName; // 0x0010 CUtlVector< CSSDSMsg_ViewTarget > m_Targets; // 0x0018 }; class MaterialParamBuffer_t : public MaterialParam_t // materialsystem2 { CUtlBinaryBlock m_value; // 0x0008 }; class InfoForResourceTypeCAnimationGroup // resourcesystem { }; class C_OP_LockToSavedSequentialPathV2 : public CParticleFunctionOperator // particles { float32 m_flFadeStart; // 0x01D8 float32 m_flFadeEnd; // 0x01DC bool m_bCPPairs; // 0x01E0 CPathParameters m_PathParams; // 0x01F0 }; class C_OP_DistanceBetweenVecs : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 CPerParticleVecInput m_vecPoint1; // 0x01E0 CPerParticleVecInput m_vecPoint2; // 0x0898 CPerParticleFloatInput m_flInputMin; // 0x0F50 CPerParticleFloatInput m_flInputMax; // 0x10C0 CPerParticleFloatInput m_flOutputMin; // 0x1230 CPerParticleFloatInput m_flOutputMax; // 0x13A0 ParticleSetMethod_t m_nSetMethod; // 0x1510 bool m_bDeltaTime; // 0x1514 }; class CMaterialDrawDescriptor // modellib { float32 m_flUvDensity; // 0x0000 Vector m_vTintColor; // 0x0004 float32 m_flAlpha; // 0x0010 uint16 m_nNumMeshlets; // 0x0016 uint32 m_nFirstMeshlet; // 0x001C uint32 m_nAppliedIndexOffset; // 0x0020 uint8 m_nDepthVertexBufferIndex; // 0x0024 uint8 m_nMeshletPackedIVBIndex; // 0x0025 CUtlLeanVector< CMaterialDrawDescriptor::RigidMeshPart_t > m_rigidMeshParts; // 0x0028 CUtlLeanVector< uint16 > m_rootBvhNodes; // 0x0038 RenderPrimitiveType_t m_nPrimitiveType; // 0x0048 int32 m_nBaseVertex; // 0x004C int32 m_nVertexCount; // 0x0050 int32 m_nStartIndex; // 0x0054 int32 m_nIndexCount; // 0x0058 CRenderBufferBinding m_indexBuffer; // 0x00C0 CRenderBufferBinding m_meshletPackedIVB; // 0x00E0 CStrongHandle< InfoForResourceTypeIMaterial2 > m_material; // 0x0110 }; class CDecalGroupVData // server { CUtlVector< DecalGroupOption_t > m_vecOptions; // 0x0000 float32 m_flTotalProbability; // 0x0018 }; class CNmEventConsumerParticle : public CNmEventConsumer // server { }; class PostProcessingTonemapParameters_t // materialsystem2 { float32 m_flExposureBias; // 0x0000 float32 m_flShoulderStrength; // 0x0004 float32 m_flLinearStrength; // 0x0008 float32 m_flLinearAngle; // 0x000C float32 m_flToeStrength; // 0x0010 float32 m_flToeNum; // 0x0014 float32 m_flToeDenom; // 0x0018 float32 m_flWhitePoint; // 0x001C float32 m_flLuminanceSource; // 0x0020 float32 m_flExposureBiasShadows; // 0x0024 float32 m_flExposureBiasHighlights; // 0x0028 float32 m_flMinShadowLum; // 0x002C float32 m_flMaxShadowLum; // 0x0030 float32 m_flMinHighlightLum; // 0x0034 float32 m_flMaxHighlightLum; // 0x0038 }; class CSAdditionalPerRoundStats_t // server { int32 m_numChickensKilled; // 0x0000 int32 m_killsWhileBlind; // 0x0004 int32 m_bombCarrierkills; // 0x0008 float32 m_flBurnDamageInflicted; // 0x000C float32 m_flBlastDamageInflicted; // 0x0010 int32 m_iDinks; // 0x0014 bool m_bFreshStartThisRound; // 0x0018 bool m_bBombPlantedAndAlive; // 0x0019 int32 m_nDefuseStarts; // 0x001C int32 m_nHostagePickUps; // 0x0020 int32 m_numTeammatesFlashed; // 0x0024 CUtlString m_strAnnotationsWorkshopId; // 0x0028 }; class FeAxialEdgeBend_t // physicslib { float32 te; // 0x0000 float32 tv; // 0x0004 float32 flDist; // 0x0008 float32[4] flWeight; // 0x000C uint16[6] nNode; // 0x001C }; class CAnimBoneDifference // animationsystem { CBufferString m_name; // 0x0000 CBufferString m_parent; // 0x0010 Vector m_posError; // 0x0020 bool m_bHasRotation; // 0x002C bool m_bHasMovement; // 0x002D }; class CJiggleBoneUpdateNode : public CUnaryUpdateNode // animgraphlib { JiggleBoneSettingsList_t m_opFixedData; // 0x0070 }; class CNmSampleTask : public CNmPoseTask // animlib { }; class IParticleEffect // particleslib { }; class CPerParticleFloatInput : public CParticleFloatInput // particleslib { }; class CAnimData // animationsystem { CBufferString m_name; // 0x0010 CUtlVector< CAnimDesc > m_animArray; // 0x0020 CUtlVector< CAnimDecoder > m_decoderArray; // 0x0038 int32 m_nMaxUniqueFrameIndex; // 0x0050 CUtlVector< CAnimFrameSegment > m_segmentArray; // 0x0058 }; class C_OP_RenderSound : public CParticleFunctionRenderer // particles { float32 m_flDurationScale; // 0x0228 float32 m_flSndLvlScale; // 0x022C float32 m_flPitchScale; // 0x0230 float32 m_flVolumeScale; // 0x0234 ParticleAttributeIndex_t m_nSndLvlField; // 0x0238 ParticleAttributeIndex_t m_nDurationField; // 0x023C ParticleAttributeIndex_t m_nPitchField; // 0x0240 ParticleAttributeIndex_t m_nVolumeField; // 0x0244 int32 m_nChannel; // 0x0248 int32 m_nCPReference; // 0x024C char[256] m_pszSoundName; // 0x0250 bool m_bSuppressStopSoundEvent; // 0x0350 }; class VMixDynamics3BandDesc_t // soundsystem_lowlevel { float32 m_fldbGainOutput; // 0x0000 float32 m_flRMSTimeMS; // 0x0004 float32 m_fldbKneeWidth; // 0x0008 float32 m_flDepth; // 0x000C float32 m_flWetMix; // 0x0010 float32 m_flTimeScale; // 0x0014 float32 m_flLowCutoffFreq; // 0x0018 float32 m_flHighCutoffFreq; // 0x001C bool m_bPeakMode; // 0x0020 VMixDynamicsBand_t[3] m_bandDesc; // 0x0024 }; class FeStiffHingeBuild_t // physicslib { float32 flMaxAngle; // 0x0000 float32 flStrength; // 0x0004 float32[3] flMotionBias; // 0x0008 uint16[3] nNode; // 0x0014 }; class CFootLockUpdateNode : public CUnaryUpdateNode // animgraphlib { FootLockPoseOpFixedSettings m_opFixedSettings; // 0x0070 CUtlVector< FootFixedSettings > m_footSettings; // 0x00E0 CAnimInputDamping m_hipShiftDamping; // 0x00F8 CAnimInputDamping m_rootHeightDamping; // 0x0110 float32 m_flStrideCurveScale; // 0x0128 float32 m_flStrideCurveLimitScale; // 0x012C float32 m_flStepHeightIncreaseScale; // 0x0130 float32 m_flStepHeightDecreaseScale; // 0x0134 float32 m_flHipShiftScale; // 0x0138 float32 m_flBlendTime; // 0x013C float32 m_flMaxRootHeightOffset; // 0x0140 float32 m_flMinRootHeightOffset; // 0x0144 float32 m_flTiltPlanePitchSpringStrength; // 0x0148 float32 m_flTiltPlaneRollSpringStrength; // 0x014C bool m_bApplyFootRotationLimits; // 0x0150 bool m_bApplyHipShift; // 0x0151 bool m_bModulateStepHeight; // 0x0152 bool m_bResetChild; // 0x0153 bool m_bEnableVerticalCurvedPaths; // 0x0154 bool m_bEnableRootHeightDamping; // 0x0155 }; class CAnimUpdateNodeBase // animgraphlib { CAnimNodePath m_nodePath; // 0x0018 AnimNodeNetworkMode m_networkMode; // 0x0048 CUtlString m_name; // 0x0050 }; class CAnimationGroup // animationsystem { uint32 m_nFlags; // 0x0010 CBufferString m_name; // 0x0018 CUtlVector< CStrongHandle< InfoForResourceTypeCAnimData > > m_localHAnimArray_Handle; // 0x0060 CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > m_includedGroupArray_Handle; // 0x0078 CStrongHandle< InfoForResourceTypeCSequenceGroupData > m_directHSeqGroup_Handle; // 0x0090 CAnimKeyData m_decodeKey; // 0x0098 CUtlVector< CBufferString > m_szScripts; // 0x0110 CUtlVector< CStrongHandleVoid > m_AdditionalExtRefs; // 0x0128 }; class ResponseParams // server { int16 odds; // 0x0010 int16 flags; // 0x0012 ResponseFollowup* m_pFollowup; // 0x0018 }; class IHasAttributes // server { }; class C_OP_SetControlPointFieldToWater : public CParticleFunctionPreEmission // particles { int32 m_nSourceCP; // 0x01E0 int32 m_nDestCP; // 0x01E4 int32 m_nCPField; // 0x01E8 }; class CVoiceContainerStaticAdditiveSynth : public CVoiceContainerAsyncGenerator // soundsystem_voicecontainers { CUtlVector< CVoiceContainerStaticAdditiveSynth::CTone > m_tones; // 0x0080 }; class CVoiceContainerDecayingSineWave : public CVoiceContainerGenerator // soundsystem_voicecontainers { float32 m_flFrequency; // 0x0070 float32 m_flDecayTime; // 0x0074 }; class CConcreteAnimParameter : public CAnimParameterBase // animgraphlib { AnimParamButton_t m_previewButton; // 0x0070 AnimParamNetworkSetting m_eNetworkSetting; // 0x0074 bool m_bUseMostRecentValue; // 0x0078 bool m_bAutoReset; // 0x0079 bool m_bGameWritable; // 0x007A bool m_bGraphWritable; // 0x007B }; class CSelectorUpdateNode : public CAnimUpdateNodeBase // animgraphlib { CUtlVector< CAnimUpdateNodeRef > m_children; // 0x0060 CUtlVector< int8 > m_tags; // 0x0078 CBlendCurve m_blendCurve; // 0x0094 CAnimValue< float32 > m_flBlendTime; // 0x009C CAnimParamHandle m_hParameter; // 0x00A4 int32 m_nTagIndex; // 0x00A8 SelectorTagBehavior_t m_eTagBehavior; // 0x00AC bool m_bResetOnChange; // 0x00B0 bool m_bLockWhenWaning; // 0x00B1 bool m_bSyncCyclesOnChange; // 0x00B2 }; class InfoForResourceTypeCDOTANovelsList // resourcesystem { }; class CDestructiblePartsSystemData // server { CUtlOrderedMap< HitGroup_t, CDestructiblePart > m_PartsDataByHitGroup; // 0x0000 CRangeInt m_nMinMaxNumberHitGroupsToDestroyWhenGibbing; // 0x0028 }; class DebugDrawBoneTransforms_t : public DebugSnapshotBaseStructuredData_t // server { CUtlVectorFixedGrowable< CTransform, 128 > vecBones; // 0x0010 }; class AI_MotorServices_DebugSnapshotData_t::MotorPathWaypoint_t // server { VectorWS position; // 0x0000 uint32 nav_type; // 0x000C uint32 flags; // 0x0010 }; class C_OP_SetControlPointFieldToScalarExpression : public CParticleFunctionPreEmission // particles { ScalarExpressionType_t m_nExpression; // 0x01E0 CParticleCollectionFloatInput m_flInput1; // 0x01E8 CParticleCollectionFloatInput m_flInput2; // 0x0358 CParticleRemapFloatInput m_flOutputRemap; // 0x04C8 int32 m_nOutputCP; // 0x0638 int32 m_nOutVectorField; // 0x063C CParticleCollectionFloatInput m_flInterpolation; // 0x0640 }; class C_OP_ControlPointToRadialScreenSpace : public CParticleFunctionPreEmission // particles { int32 m_nCPIn; // 0x01E0 Vector m_vecCP1Pos; // 0x01E4 int32 m_nCPOut; // 0x01F0 int32 m_nCPOutField; // 0x01F4 int32 m_nCPSSPosOut; // 0x01F8 }; class C_OP_RenderStatusEffectCitadel : public CParticleFunctionRenderer // particles { CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x0228 CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureNormal; // 0x0230 CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureMetalness; // 0x0238 CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureRoughness; // 0x0240 CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSelfIllum; // 0x0248 CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail; // 0x0250 }; class CStaticPoseCacheBuilder : public CStaticPoseCache // animgraphlib { }; class CTargetWarpUpdateNode : public CUnaryUpdateNode // animgraphlib { TargetWarpAngleMode_t m_eAngleMode; // 0x0074 CAnimParamHandle m_hTargetPositionParameter; // 0x0078 CAnimParamHandle m_hTargetUpVectorParameter; // 0x007A CAnimParamHandle m_hTargetFacePositionParameter; // 0x007C CAnimParamHandle m_hMoveHeadingParameter; // 0x007E CAnimParamHandle m_hDesiredMoveHeadingParameter; // 0x0080 TargetWarpCorrectionMethod m_eCorrectionMethod; // 0x0084 TargetWarpTimingMethod m_eTargetWarpTimingMethod; // 0x0088 bool m_bTargetFacePositionIsWorldSpace; // 0x008C bool m_bTargetPositionIsWorldSpace; // 0x008D bool m_bOnlyWarpWhenTagIsFound; // 0x008E bool m_bWarpOrientationDuringTranslation; // 0x008F bool m_bWarpAroundCenter; // 0x0090 float32 m_flMaxAngle; // 0x0094 }; class ResourceId_t // resourcefile { uint64 m_Value; // 0x0000 }; class ResponseContext_t // server { CUtlSymbolLarge m_iszName; // 0x0000 CUtlSymbolLarge m_iszValue; // 0x0008 GameTime_t m_fExpirationTime; // 0x0010 }; class C_OP_PointVectorAtNextParticle : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 CPerParticleFloatInput m_flInterpolation; // 0x01E0 bool m_bPrevious; // 0x0350 }; class C_INIT_LifespanFromVelocity : public CParticleFunctionInitializer // particles { Vector m_vecComponentScale; // 0x01E0 float32 m_flTraceOffset; // 0x01EC float32 m_flMaxTraceLength; // 0x01F0 float32 m_flTraceTolerance; // 0x01F4 int32 m_nMaxPlanes; // 0x01F8 char[128] m_CollisionGroupName; // 0x0200 ParticleTraceSet_t m_nTraceSet; // 0x0280 bool m_bIncludeWater; // 0x0290 }; class VecInputMaterialVariable_t // particles { CUtlString m_strVariable; // 0x0000 CParticleCollectionVecInput m_vecInput; // 0x0008 }; class CVMixDynamics3BandProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixDynamics3BandDesc_t m_desc; // 0x0020 }; class CVoiceContainerGenerator : public CVoiceContainerBase // soundsystem_voicecontainers { }; class VMixEnvelopeDesc_t // soundsystem_lowlevel { float32 m_flAttackTimeMS; // 0x0000 float32 m_flHoldTimeMS; // 0x0004 float32 m_flReleaseTimeMS; // 0x0008 }; class CBodyGroupSetting // animgraphlib { CUtlString m_BodyGroupName; // 0x0000 int32 m_nBodyGroupOption; // 0x0008 }; class CNmTransitionEvent : public CNmEvent // animlib { NmTransitionRule_t m_rule; // 0x0018 CGlobalSymbol m_ID; // 0x0020 }; class CNmFloatCurveEvent : public CNmEvent // animlib { CGlobalSymbol m_ID; // 0x0018 CPiecewiseCurve m_curve; // 0x0020 }; class NmFloatCurveCompressionSettings_t // animlib { NmCompressionSettings_t::QuantizationRange_t m_range; // 0x0000 bool m_bIsStatic; // 0x0008 }; class ExternalAnimGraphHandle_t // server { uint32 m_Value; // 0x0000 }; class DestructiblePartDamageRequest_t // server { HitGroup_t m_nHitGroup; // 0x0000 int32 m_nDamageLevel; // 0x0004 uint16 m_nDesiredHealth; // 0x0008 EDestructibleParts_DestroyParameterFlags m_nDestroyFlags; // 0x000C DamageTypes_t m_nDamageType; // 0x0010 float32 m_flBreakDamage; // 0x0014 float32 m_flBreakDamageRadius; // 0x0018 CHandle< CBaseEntity > m_hAttacker; // 0x001C VectorWS m_vWsBreakDamageOrigin; // 0x0020 Vector m_vWsBreakDamageForce; // 0x002C }; class CVMixBoxverbProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixBoxverbDesc_t m_desc; // 0x0020 }; class VMixPannerDesc_t // soundsystem_lowlevel { VMixPannerType_t m_type; // 0x0000 float32 m_flStrength; // 0x0004 }; class CVMixBaseProcessorDesc // soundsystem_lowlevel { CUtlString m_name; // 0x0008 int32 m_nChannels; // 0x0014 float32 m_flxfade; // 0x0018 }; class FeTreeChildren_t // physicslib { uint16[2] nChild; // 0x0000 }; class FollowAttachmentData // animationsystem { int32 m_boneIndex; // 0x0000 AttachmentHandle_t m_attachmentHandle; // 0x0004 }; class CDirectPlaybackUpdateNode : public CUnaryUpdateNode // animgraphlib { bool m_bFinishEarly; // 0x0074 bool m_bResetOnFinish; // 0x0075 CUtlVector< CDirectPlaybackTagData > m_allTags; // 0x0078 }; class CSkillFloat // server { float32[4] m_pValue; // 0x0000 }; class FeAntiTunnelProbeBuild_t // physicslib { float32 flWeight; // 0x0000 float32 flActivationDistance; // 0x0004 float32 flBias; // 0x0008 float32 flCurvature; // 0x000C uint32 nFlags; // 0x0010 uint16 nProbeNode; // 0x0014 CUtlVector< uint16 > targetNodes; // 0x0018 }; class PulseRuntimeVarIndex_t // pulse_runtime_lib { int32 m_Value; // 0x0000 }; class CNmBitFlags // animlib { uint32 m_flags; // 0x0000 }; class CNmTargetPointNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 bool m_bIsWorldSpaceTarget; // 0x0012 }; class VsInputSignature_t // rendersystemdx11 { CUtlVector< VsInputSignatureElement_t > m_elems; // 0x0000 CUtlVector< VsInputSignatureElement_t > m_depth_elems; // 0x0018 }; class CInventoryImageData // client { InventoryNodeType_t m_nNodeType; // 0x0000 CUtlString name; // 0x0008 inv_image_data_t inventory_image_data; // 0x0010 }; class AI_MotorServices_DebugSnapshotData_t // server { CGlobalSymbol active_motor; // 0x0000 float32 desired_speed; // 0x0008 Vector motor_velocity; // 0x000C CUtlVector< AI_MotorServices_DebugSnapshotData_t::MotorPathWaypoint_t > motor_path; // 0x0018 }; class locksound_t // server { CGameSoundEventName sLockedSound; // 0x0008 CGameSoundEventName sUnlockedSound; // 0x0010 GameTime_t flwaitSound; // 0x0018 }; class FuncMoverMovementSummary_t // server { float32 flStartT; // 0x0000 float32 flEndT; // 0x0004 int32 nStartNodeIndex; // 0x0008 int32 nStopNodeIndex; // 0x000C int32 nMovementMode; // 0x0010 FuncMoverMovementSummaryFlags_t nFlags; // 0x0014 GameTick_t nTick; // 0x0018 CHandle< CPathMover > hPathMover; // 0x001C }; class C_OP_QuantizeFloat : public CParticleFunctionOperator // particles { CPerParticleFloatInput m_InputValue; // 0x01D8 ParticleAttributeIndex_t m_nOutputField; // 0x0348 }; class C_OP_BasicMovement : public CParticleFunctionOperator // particles { CParticleCollectionVecInput m_Gravity; // 0x01D8 CParticleCollectionFloatInput m_fDrag; // 0x0890 CParticleMassCalculationParameters m_massControls; // 0x0A00 int32 m_nMaxConstraintPasses; // 0x0E58 bool m_bUseNewCode; // 0x0E5C }; class CAudioMorphData // soundsystem_voicecontainers { CUtlVector< float32 > m_times; // 0x0000 CUtlVector< uint32 > m_nameHashCodes; // 0x0018 CUtlVector< CUtlString > m_nameStrings; // 0x0030 CUtlVector< CUtlVector< float32 > > m_samples; // 0x0048 float32 m_flEaseIn; // 0x0060 float32 m_flEaseOut; // 0x0064 }; class CVMixUtilityProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixUtilityDesc_t m_desc; // 0x0020 }; class CVMixAdditionalOutput // soundsystem_lowlevel { CUtlString m_name; // 0x0000 }; class CSosGroupActionLimitSchema : public CSosGroupActionSchema // soundsystem { int32 m_nMaxCount; // 0x0008 SosActionStopType_t m_nStopType; // 0x000C SosActionLimitSortType_t m_nSortType; // 0x0010 bool m_bStopImmediate; // 0x0014 bool m_bCountStopped; // 0x0015 }; class CPulse_Constant // pulse_runtime_lib { CPulseValueFullType m_Type; // 0x0000 KeyValues3 m_Value; // 0x0018 }; class EventServerBeginSimulate_t : public EventSimulate_t // engine2 { }; class C_INIT_CreationNoise : public CParticleFunctionInitializer // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01E0 bool m_bAbsVal; // 0x01E4 bool m_bAbsValInv; // 0x01E5 float32 m_flOffset; // 0x01E8 float32 m_flOutputMin; // 0x01EC float32 m_flOutputMax; // 0x01F0 float32 m_flNoiseScale; // 0x01F4 float32 m_flNoiseScaleLoc; // 0x01F8 Vector m_vecOffsetLoc; // 0x01FC float32 m_flWorldTimeScale; // 0x0208 }; class C_INIT_CreateWithinBox : public CParticleFunctionInitializer // particles { CPerParticleVecInput m_vecMin; // 0x01E0 CPerParticleVecInput m_vecMax; // 0x0898 int32 m_nControlPointNumber; // 0x0F50 bool m_bLocalSpace; // 0x0F54 CRandomNumberGeneratorParameters m_randomnessParameters; // 0x0F58 bool m_bUseNewCode; // 0x0F60 }; class CVMixPresetDSPProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixPresetDSPDesc_t m_desc; // 0x0020 }; class CSosGroupActionMemberCountEnvelopeSchema : public CSosGroupActionSchema // soundsystem { int32 m_nBaseCount; // 0x0008 int32 m_nTargetCount; // 0x000C float32 m_flBaseValue; // 0x0010 float32 m_flTargetValue; // 0x0014 float32 m_flAttack; // 0x0018 float32 m_flDecay; // 0x001C CUtlString m_resultVarName; // 0x0020 bool m_bSaveToGroup; // 0x0028 }; class CNmTransitionEventConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { CGlobalSymbol m_requireRuleID; // 0x0010 CNmBitFlags m_eventConditionRules; // 0x0018 int16 m_nSourceStateNodeIdx; // 0x001C NmTransitionRuleCondition_t m_ruleCondition; // 0x001E }; class ModelSkeletonData_t // modellib { CUtlVector< CUtlString > m_boneName; // 0x0000 CUtlVector< int16 > m_nParent; // 0x0018 CUtlVector< float32 > m_boneSphere; // 0x0030 CUtlVector< uint32 > m_nFlag; // 0x0048 CUtlVector< Vector > m_bonePosParent; // 0x0060 CUtlVector< QuaternionStorage > m_boneRotParent; // 0x0078 CUtlVector< float32 > m_boneScaleParent; // 0x0090 }; class CNmConstBoolNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { bool m_bValue; // 0x0010 }; class CWayPointHelperInstanceData // animgraphlib { Vector m_vMovement; // 0x0000 QAngle m_vRotation; // 0x000C Vector m_vWaypointPosWS; // 0x0018 bool m_bStopUpdatingWaypointPos; // 0x0024 }; class CNmZeroPoseNode::CDefinition : public CNmPoseNode::CDefinition // animlib { }; class EventSimpleLoopFrameUpdate_t // engine2 { EngineLoopState_t m_LoopState; // 0x0000 float32 m_flRealTime; // 0x0028 float32 m_flFrameTime; // 0x002C }; class CCS2UIPawnGraphController : public CAnimGraphControllerBase // client { CAnimGraph2ParamOptionalRef< float32 > m_nAnimationSeed; // 0x0088 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_characterMode; // 0x00A0 CAnimGraph2ParamOptionalRef< bool > m_bCharacterModeReset; // 0x00B8 CAnimGraph2ParamOptionalRef< float32 > m_nTeamPreviewVariant; // 0x00D0 CAnimGraph2ParamOptionalRef< float32 > m_nTeamPreviewRandom; // 0x00E8 CAnimGraph2ParamOptionalRef< float32 > m_nTeamPreviewPosition; // 0x0100 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_endOfMatchCelebration; // 0x0118 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_action; // 0x0130 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_bannerAnimation; // 0x0148 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponCategory; // 0x0160 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponType; // 0x0178 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponState; // 0x0190 CAnimGraph2ParamOptionalRef< float32 > m_inspectTurnAngle; // 0x01A8 CAnimGraph2ParamOptionalRef< bool > m_bCT; // 0x01C0 }; class CRR_Response // server { uint8 m_Type; // 0x0000 char[192] m_szResponseName; // 0x0001 char[128] m_szMatchingRule; // 0x00C1 ResponseParams m_Params; // 0x0160 float32 m_fMatchScore; // 0x0180 bool m_bAnyMatchingRulesInCooldown; // 0x0184 char* m_szSpeakerContext; // 0x0188 char* m_szWorldContext; // 0x0190 ResponseFollowup m_Followup; // 0x0198 CUtlSymbol m_recipientFilter; // 0x01CA }; class C_OP_RemapScalarOnceTimed : public CParticleFunctionOperator // particles { bool m_bProportional; // 0x01D8 ParticleAttributeIndex_t m_nFieldInput; // 0x01DC ParticleAttributeIndex_t m_nFieldOutput; // 0x01E0 float32 m_flInputMin; // 0x01E4 float32 m_flInputMax; // 0x01E8 float32 m_flOutputMin; // 0x01EC float32 m_flOutputMax; // 0x01F0 float32 m_flRemapTime; // 0x01F4 }; class CNmEvent // animlib { NmPercent_t m_flStartTime; // 0x0008 NmPercent_t m_flDuration; // 0x000C CGlobalSymbol m_syncID; // 0x0010 }; class ModelBoneFlexDriverControl_t // modellib { ModelBoneFlexComponent_t m_nBoneComponent; // 0x0000 CUtlString m_flexController; // 0x0008 uint32 m_flexControllerToken; // 0x0010 float32 m_flMin; // 0x0014 float32 m_flMax; // 0x0018 }; class C_OP_OrientTo2dDirection : public CParticleFunctionOperator // particles { CPerParticleVecInput m_vecInput; // 0x01D8 float32 m_flRotOffset; // 0x0890 float32 m_flSpinStrength; // 0x0894 ParticleAttributeIndex_t m_nFieldOutput; // 0x0898 }; class C_OP_VelocityMatchingForce : public CParticleFunctionOperator // particles { float32 m_flDirScale; // 0x01D8 float32 m_flSpdScale; // 0x01DC float32 m_flNeighborDistance; // 0x01E0 float32 m_flFacingStrength; // 0x01E4 bool m_bUseAABB; // 0x01E8 int32 m_nCPBroadcast; // 0x01EC }; class C_OP_LockPoints : public CParticleFunctionOperator // particles { int32 m_nMinCol; // 0x01D8 int32 m_nMaxCol; // 0x01DC int32 m_nMinRow; // 0x01E0 int32 m_nMaxRow; // 0x01E4 int32 m_nControlPoint; // 0x01E8 float32 m_flBlendValue; // 0x01EC }; class CBlend2DInstanceData // animgraphlib { Vector2D m_dampedValue; // 0x0008 float32 m_flCycle; // 0x0044 float32 m_flPrevCycle; // 0x0048 }; class CPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase // animgraphlib { }; class SummaryTakeDamageInfo_t // server { int32 nSummarisedCount; // 0x0000 CTakeDamageInfo info; // 0x0008 CTakeDamageResult result; // 0x0120 CHandle< CBaseEntity > hTarget; // 0x0180 }; class C_INIT_CreateOnModel : public CParticleFunctionInitializer // particles { CParticleModelInput m_modelInput; // 0x01E0 CParticleTransformInput m_transformInput; // 0x0240 int32 m_nForceInModel; // 0x02A8 bool m_bScaleToVolume; // 0x02AC bool m_bEvenDistribution; // 0x02AD CParticleCollectionFloatInput m_nDesiredHitbox; // 0x02B0 int32 m_nHitboxValueFromControlPointIndex; // 0x0420 CParticleCollectionVecInput m_vecHitBoxScale; // 0x0428 float32 m_flBoneVelocity; // 0x0AE0 float32 m_flMaxBoneVelocity; // 0x0AE4 CParticleCollectionVecInput m_vecDirectionBias; // 0x0AE8 char[128] m_HitboxSetName; // 0x11A0 bool m_bLocalCoords; // 0x1220 bool m_bUseBones; // 0x1221 bool m_bUseMesh; // 0x1222 CParticleCollectionFloatInput m_flShellSize; // 0x1228 }; class C_OP_SetControlPointOrientationToCPVelocity : public CParticleFunctionPreEmission // particles { int32 m_nCPInput; // 0x01E0 int32 m_nCPOutput; // 0x01E4 }; class SteamAudioCustomDataDimensionsSettings_t // steamaudio { int32 m_nAmbisonicsOrderOutsideField; // 0x0000 int32 m_nAmbisonicsOrderInsideSizeField; // 0x0004 float32 m_flOutsideThreshold; // 0x0008 float32 m_flSizeThreshold; // 0x000C float32 m_flInsideThreshold; // 0x0010 }; class CSteamAudioBakedOcclusionData // steamaudio { SteamAudioCustomDataOcclusionSettings_t m_settings; // 0x0000 CSteamAudioProbeData m_probes; // 0x0010 CUtlVector< float32 > m_vecPathingRatio; // 0x0018 CUtlVector< float32 > m_vecPathingDeviation; // 0x0030 CUtlVector< float32 > m_vecReflectionEnergy; // 0x0048 }; class CTwoBoneIKUpdateNode : public CUnaryUpdateNode // animgraphlib { TwoBoneIKSettings_t m_opFixedData; // 0x0070 }; class CNmTarget // animlib { CTransform m_transform; // 0x0000 CGlobalSymbol m_boneID; // 0x0020 bool m_bIsBoneTarget; // 0x0028 bool m_bIsUsingBoneSpaceOffsets; // 0x0029 bool m_bHasOffsets; // 0x002A bool m_bIsSet; // 0x002B }; class CScriptUniformRandomStream // server { HSCRIPT m_hScriptScope; // 0x0008 int32 m_nInitialSeed; // 0x009C }; class C_OP_SelectivelyEnableChildren : public CParticleFunctionPreEmission // particles { CParticleCollectionFloatInput m_nChildGroupID; // 0x01E0 CParticleCollectionFloatInput m_nFirstChild; // 0x0350 CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x04C0 bool m_bPlayEndcapOnStop; // 0x0630 bool m_bDestroyImmediately; // 0x0631 }; class RnHalfEdge_t // physicslib { uint8 m_nNext; // 0x0000 uint8 m_nTwin; // 0x0001 uint8 m_nOrigin; // 0x0002 uint8 m_nFace; // 0x0003 }; class PulseGraphExecutionHistoryCursorDesc_t // pulse_runtime_lib { CUtlVector< PulseCursorID_t > vecAncestorCursorIDs; // 0x0000 PulseDocNodeID_t nSpawnNodeID; // 0x0018 PulseDocNodeID_t nRetiredAtNodeID; // 0x001C float32 flLastReferenced; // 0x0020 int32 nLastValidEntryIdx; // 0x0024 bool bWasAnObservableComputation; // 0x0028 }; class SlopeData // animgraphlib { Vector m_vSlopeNormal; // 0x0000 }; class CCompositeMaterialEditorDoc // compositematerialslib { int32 m_nVersion; // 0x0008 CUtlVector< CompositeMaterialEditorPoint_t > m_Points; // 0x0010 KeyValues3 m_KVthumbnail; // 0x0028 }; class SoundOpvarTraceResult_t // server { VectorWS vPos; // 0x0000 bool bDidHit; // 0x000C float32 flDistSqrToCenter; // 0x0010 }; class C_OP_SetFromCPSnapshot : public CParticleFunctionOperator // particles { int32 m_nControlPointNumber; // 0x01D8 CUtlString m_strSnapshotSubset; // 0x01E0 ParticleAttributeIndex_t m_nAttributeToRead; // 0x01E8 ParticleAttributeIndex_t m_nAttributeToWrite; // 0x01EC int32 m_nLocalSpaceCP; // 0x01F0 bool m_bRandom; // 0x01F4 bool m_bReverse; // 0x01F5 int32 m_nRandomSeed; // 0x01F8 CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x0200 CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x0370 CPerParticleFloatInput m_flInterpolation; // 0x04E0 bool m_bSubSample; // 0x0650 bool m_bPrev; // 0x0651 }; class C_OP_ClampVector : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 CPerParticleVecInput m_vecOutputMin; // 0x01E0 CPerParticleVecInput m_vecOutputMax; // 0x0898 }; class C_OP_RemapDensityToVector : public CParticleFunctionOperator // particles { float32 m_flRadiusScale; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC float32 m_flDensityMin; // 0x01E0 float32 m_flDensityMax; // 0x01E4 Vector m_vecOutputMin; // 0x01E8 Vector m_vecOutputMax; // 0x01F4 bool m_bUseParentDensity; // 0x0200 int32 m_nVoxelGridResolution; // 0x0204 }; class CTakeDamageInfo // server { Vector m_vecDamageForce; // 0x0008 VectorWS m_vecDamagePosition; // 0x0014 VectorWS m_vecReportedPosition; // 0x0020 Vector m_vecDamageDirection; // 0x002C CHandle< CBaseEntity > m_hInflictor; // 0x0038 CHandle< CBaseEntity > m_hAttacker; // 0x003C CHandle< CBaseEntity > m_hAbility; // 0x0040 float32 m_flDamage; // 0x0044 float32 m_flTotalledDamage; // 0x0048 DamageTypes_t m_bitsDamageType; // 0x004C int32 m_iDamageCustom; // 0x0050 AmmoIndex_t m_iAmmoType; // 0x0054 float32 m_flOriginalDamage; // 0x0060 bool m_bShouldBleed; // 0x0064 bool m_bShouldSpark; // 0x0065 TakeDamageFlags_t m_nDamageFlags; // 0x0070 HitGroup_t m_iHitGroupId; // 0x0078 int32 m_nNumObjectsPenetrated; // 0x007C float32 m_flFriendlyFireDamageReductionRatio; // 0x0080 bool m_bStoppedBullet; // 0x0084 CUtlLeanVector< DestructiblePartDamageRequest_t > m_DestructibleHitGroupRequests; // 0x0100 bool m_bInTakeDamageFlow; // 0x0110 }; class C_INIT_DistanceCull : public CParticleFunctionInitializer // particles { int32 m_nControlPoint; // 0x01E0 CParticleCollectionFloatInput m_flDistance; // 0x01E8 bool m_bCullInside; // 0x0358 }; class C_INIT_RemapTransformOrientationToRotations : public CParticleFunctionInitializer // particles { CParticleTransformInput m_TransformInput; // 0x01E0 Vector m_vecRotation; // 0x0248 bool m_bUseQuat; // 0x0254 bool m_bWriteNormal; // 0x0255 }; class C_INIT_CreateInEpitrochoid : public CParticleFunctionInitializer // particles { int32 m_nComponent1; // 0x01E0 int32 m_nComponent2; // 0x01E4 CParticleTransformInput m_TransformInput; // 0x01E8 CPerParticleFloatInput m_flParticleDensity; // 0x0250 CPerParticleFloatInput m_flOffset; // 0x03C0 CPerParticleFloatInput m_flRadius1; // 0x0530 CPerParticleFloatInput m_flRadius2; // 0x06A0 bool m_bUseCount; // 0x0810 bool m_bUseLocalCoords; // 0x0811 bool m_bOffsetExistingPos; // 0x0812 }; class C_OP_SetControlPointPositions : public CParticleFunctionPreEmission // particles { bool m_bUseWorldLocation; // 0x01E0 bool m_bOrient; // 0x01E1 bool m_bSetOnce; // 0x01E2 int32 m_nCP1; // 0x01E4 int32 m_nCP2; // 0x01E8 int32 m_nCP3; // 0x01EC int32 m_nCP4; // 0x01F0 Vector m_vecCP1Pos; // 0x01F4 Vector m_vecCP2Pos; // 0x0200 Vector m_vecCP3Pos; // 0x020C Vector m_vecCP4Pos; // 0x0218 int32 m_nHeadLocation; // 0x0224 }; class CSosGroupActionSetSoundeventParameterSchema : public CSosGroupActionSchema // soundsystem { int32 m_nMaxCount; // 0x0008 float32 m_flMinValue; // 0x000C float32 m_flMaxValue; // 0x0010 CUtlString m_opvarName; // 0x0018 SosActionSetParamSortType_t m_nSortType; // 0x0020 }; class CVoiceContainerNull : public CVoiceContainerGenerator // soundsystem_voicecontainers { }; class AnimScriptHandle // modellib { uint32 m_id; // 0x0000 }; class CNmOrNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { CUtlLeanVectorFixedGrowable< int16, 4 > m_conditionNodeIndices; // 0x0010 }; class InfoForResourceTypeCResourceManifestInternal // resourcefile { }; class CollisionDetailLayerInfo_t // physicslib { CUtlString m_sDescription; // 0x0000 CUtlString m_sFriendlyName; // 0x0008 bool m_bIsQueryOnly; // 0x0010 CUtlString m_sParentDetailLayer; // 0x0018 CUtlVector< CollisionDetailLayerInfo_t::Name_t > m_vecSubtreeDetailLayers; // 0x0020 bool m_bNotPickable; // 0x0038 }; class CAnimEncodedFrames // animationsystem { CBufferString m_fileName; // 0x0000 int32 m_nFrames; // 0x0010 int32 m_nFramesPerBlock; // 0x0014 CUtlVector< CAnimFrameBlockAnim > m_frameblockArray; // 0x0018 CAnimEncodeDifference m_usageDifferences; // 0x0030 }; class VPhysXConstraint2_t // modellib { uint32 m_nFlags; // 0x0000 uint16 m_nParent; // 0x0004 uint16 m_nChild; // 0x0006 VPhysXConstraintParams_t m_params; // 0x0008 }; class CNmBlend2DNode::CDefinition : public CNmPoseNode::CDefinition // animlib { CUtlLeanVectorFixedGrowable< int16, 5 > m_sourceNodeIndices; // 0x0010 CUtlLeanVectorFixedGrowable< Vector2D, 10 > m_values; // 0x0028 CUtlLeanVectorFixedGrowable< uint8, 30 > m_indices; // 0x0080 CUtlLeanVectorFixedGrowable< uint8, 10 > m_hullIndices; // 0x00A8 int16 m_nInputParameterNodeIdx0; // 0x00C0 int16 m_nInputParameterNodeIdx1; // 0x00C2 bool m_bAllowLooping; // 0x00C4 }; class CWarpSectionAnimTagBase : public CAnimTagBase // animgraphlib { }; class EventClientSceneSystemThreadStateChange_t // engine2 { bool m_bThreadsActive; // 0x0000 }; class CEmptyEntityInstance // entity2 { }; class C_OP_RemapDotProductToCP : public CParticleFunctionPreEmission // particles { int32 m_nInputCP1; // 0x01E0 int32 m_nInputCP2; // 0x01E4 int32 m_nOutputCP; // 0x01E8 int32 m_nOutVectorField; // 0x01EC CParticleCollectionFloatInput m_flInputMin; // 0x01F0 CParticleCollectionFloatInput m_flInputMax; // 0x0360 CParticleCollectionFloatInput m_flOutputMin; // 0x04D0 CParticleCollectionFloatInput m_flOutputMax; // 0x0640 }; class C_INIT_CreateFromParentParticles : public CParticleFunctionInitializer // particles { float32 m_flVelocityScale; // 0x01E0 float32 m_flIncrement; // 0x01E4 bool m_bRandomDistribution; // 0x01E8 int32 m_nRandomSeed; // 0x01EC bool m_bSubFrame; // 0x01F0 bool m_bSetRopeSegmentID; // 0x01F1 }; class C_OP_IntraParticleForce : public CParticleFunctionForce // particles { float32 m_flAttractionMinDistance; // 0x01E8 float32 m_flAttractionMaxDistance; // 0x01EC float32 m_flAttractionMaxStrength; // 0x01F0 float32 m_flRepulsionMinDistance; // 0x01F4 float32 m_flRepulsionMaxDistance; // 0x01F8 float32 m_flRepulsionMaxStrength; // 0x01FC bool m_bUseAABB; // 0x0200 }; class CVMixFilterProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixFilterDesc_t m_desc; // 0x0020 }; class FeHingeLimitBuild_t // physicslib { uint16[6] nNode; // 0x0000 uint32 nFlags; // 0x000C float32 flLimitCW; // 0x0010 float32 flLimitCCW; // 0x0014 }; class CNmIDEventPercentageThroughNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { int16 m_nSourceStateNodeIdx; // 0x0010 CNmBitFlags m_eventConditionRules; // 0x0014 CGlobalSymbol m_eventID; // 0x0018 }; class CNmControlParameterBoolNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { }; class EventPreDataUpdate_t // engine2 { int32 m_nCount; // 0x0000 }; class CDSPPresetMixgroupModifierTable // soundsystem { CUtlVector< CDspPresetModifierList > m_table; // 0x0000 }; class VMixEffectChainDesc_t // soundsystem_lowlevel { CUtlString m_effectName; // 0x0000 }; class HitReactFixedSettings_t // animgraphlib { int32 m_nWeightListIndex; // 0x0000 int32 m_nEffectedBoneCount; // 0x0004 float32 m_flMaxImpactForce; // 0x0008 float32 m_flMinImpactForce; // 0x000C float32 m_flWhipImpactScale; // 0x0010 float32 m_flCounterRotationScale; // 0x0014 float32 m_flDistanceFadeScale; // 0x0018 float32 m_flPropagationScale; // 0x001C float32 m_flWhipDelay; // 0x0020 float32 m_flSpringStrength; // 0x0024 float32 m_flWhipSpringStrength; // 0x0028 float32 m_flMaxAngleRadians; // 0x002C int32 m_nHipBoneIndex; // 0x0030 float32 m_flHipBoneTranslationScale; // 0x0034 float32 m_flHipDipSpringStrength; // 0x0038 float32 m_flHipDipImpactScale; // 0x003C float32 m_flHipDipDelay; // 0x0040 }; class CNmParameterizedBlendNode::Parameterization_t // animlib { CUtlLeanVectorFixedGrowable< CNmParameterizedBlendNode::BlendRange_t, 5 > m_blendRanges; // 0x0000 Range_t m_parameterRange; // 0x0048 }; class CPhysSurfacePropertiesAudio // modellib { float32 m_reflectivity; // 0x0000 float32 m_hardnessFactor; // 0x0004 float32 m_roughnessFactor; // 0x0008 float32 m_roughThreshold; // 0x000C float32 m_hardThreshold; // 0x0010 float32 m_hardVelocityThreshold; // 0x0014 float32 m_flStaticImpactVolume; // 0x0018 float32 m_flOcclusionFactor; // 0x001C }; class CRelativeTransform // server { bool m_bTransformIsWorldSpace; // 0x0000 CTransform m_transform; // 0x0010 CTransformWS m_transformWS; // 0x0030 CHandle< CBaseEntity > m_hEntity; // 0x0050 }; class ParticlePreviewBodyGroup_t // particles { CUtlString m_bodyGroupName; // 0x0000 int32 m_nValue; // 0x0008 }; class C_OP_GlobalLight : public CParticleFunctionOperator // particles { float32 m_flScale; // 0x01D8 bool m_bClampLowerRange; // 0x01DC bool m_bClampUpperRange; // 0x01DD }; class C_INIT_RandomSequence : public CParticleFunctionInitializer // particles { int32 m_nSequenceMin; // 0x01E0 int32 m_nSequenceMax; // 0x01E4 bool m_bShuffle; // 0x01E8 bool m_bLinear; // 0x01E9 CUtlVector< SequenceWeightedList_t > m_WeightedList; // 0x01F0 }; class C_INIT_CreateFromCPs : public CParticleFunctionInitializer // particles { int32 m_nIncrement; // 0x01E0 int32 m_nMinCP; // 0x01E4 int32 m_nMaxCP; // 0x01E8 CParticleCollectionFloatInput m_nDynamicCPCount; // 0x01F0 }; class CSosGroupActionSchema // soundsystem { }; class FeFollowNode_t // physicslib { uint16 nParentNode; // 0x0000 uint16 nChildNode; // 0x0002 float32 flWeight; // 0x0004 }; class CAnimParamHandle // animgraphlib { AnimParamType_t m_type; // 0x0000 uint8 m_index; // 0x0001 }; class CSmoothFunc // server { float32 m_flSmoothAmplitude; // 0x0008 float32 m_flSmoothBias; // 0x000C float32 m_flSmoothDuration; // 0x0010 float32 m_flSmoothRemainingTime; // 0x0014 int32 m_nSmoothDir; // 0x0018 }; class C_OP_MovementMoveAlongSkinnedCPSnapshot : public CParticleFunctionOperator // particles { int32 m_nControlPointNumber; // 0x01D8 int32 m_nSnapshotControlPointNumber; // 0x01DC bool m_bSetNormal; // 0x01E0 bool m_bSetRadius; // 0x01E1 CPerParticleFloatInput m_flInterpolation; // 0x01E8 CPerParticleFloatInput m_flTValue; // 0x0358 }; class SteamAudioReverbSettings_t // steamaudio { int32 m_nNumRays; // 0x0000 int32 m_nNumBounces; // 0x0004 float32 m_flIRDuration; // 0x0008 int32 m_nAmbisonicsOrder; // 0x000C bool m_bExportScene; // 0x0010 }; class CEntityAttributeTable // entity2 { CUtlOrderedMap< CUtlStringTokenNoRegistration, Attribute_t > m_Attributes; // 0x0000 CUtlOrderedMap< CUtlStringTokenNoRegistration, CUtlString > m_Names; // 0x0028 }; class CFiringModeFloat // server { float32[2] m_flValues; // 0x0000 }; class C_OP_RemapCPtoVector : public CParticleFunctionOperator // particles { int32 m_nCPInput; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC int32 m_nLocalSpaceCP; // 0x01E0 Vector m_vInputMin; // 0x01E4 Vector m_vInputMax; // 0x01F0 Vector m_vOutputMin; // 0x01FC Vector m_vOutputMax; // 0x0208 float32 m_flStartTime; // 0x0214 float32 m_flEndTime; // 0x0218 float32 m_flInterpRate; // 0x021C ParticleSetMethod_t m_nSetMethod; // 0x0220 bool m_bOffset; // 0x0224 bool m_bAccelerate; // 0x0225 }; class CSeqMultiFetchFlag // animationsystem { bool m_bRealtime; // 0x0000 bool m_bCylepose; // 0x0001 bool m_b0D; // 0x0002 bool m_b1D; // 0x0003 bool m_b2D; // 0x0004 bool m_b2D_TRI; // 0x0005 }; class CNmParticleEvent : public CNmEvent // animlib { CNmEventRelevance_t m_relevance; // 0x0018 CNmParticleEvent::Type_t m_type; // 0x001C CNmEventTargetEntity_t m_target; // 0x0020 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hParticleSystem; // 0x0028 CUtlString m_tags; // 0x0030 bool m_bStopImmediately; // 0x0038 bool m_bDetachFromOwner; // 0x0039 bool m_bPlayEndCap; // 0x003A CUtlString m_attachmentPoint0; // 0x0040 ParticleAttachment_t m_attachmentType0; // 0x0048 CUtlString m_attachmentPoint1; // 0x0050 ParticleAttachment_t m_attachmentType1; // 0x0058 CUtlString m_config; // 0x0060 CUtlString m_effectForConfig; // 0x0068 }; class CNmSyncTrack::Event_t // animlib { CGlobalSymbol m_ID; // 0x0000 NmPercent_t m_startTime; // 0x0008 NmPercent_t m_duration; // 0x000C }; class InfoForResourceTypeCVSoundEventScriptList // resourcesystem { }; class PhysBlockHeader_t // server { int32 nSaved; // 0x0000 uint64 pWorldObject; // 0x0008 }; class lerpdata_t // server { CHandle< CBaseEntity > m_hEnt; // 0x0000 MoveType_t m_MoveType; // 0x0004 GameTime_t m_flStartTime; // 0x0008 VectorWS m_vecStartOrigin; // 0x000C Quaternion m_qStartRot; // 0x0020 ParticleIndex_t m_nFXIndex; // 0x0030 }; class C_OP_LerpScalar : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 CPerParticleFloatInput m_flOutput; // 0x01E0 float32 m_flStartTime; // 0x0350 float32 m_flEndTime; // 0x0354 }; class C_OP_RenderModels : public CParticleFunctionRenderer // particles { bool m_bOnlyRenderInEffectsBloomPass; // 0x0228 bool m_bOnlyRenderInEffectsWaterPass; // 0x0229 bool m_bUseMixedResolutionRendering; // 0x022A bool m_bOnlyRenderInEffecsGameOverlay; // 0x022B CUtlVector< ModelReference_t > m_ModelList; // 0x0230 ParticleAttributeIndex_t m_nBodyGroupField; // 0x0248 ParticleAttributeIndex_t m_nSubModelField; // 0x024C bool m_bIgnoreNormal; // 0x0250 bool m_bOrientZ; // 0x0251 bool m_bCenterOffset; // 0x0252 CPerParticleVecInput m_vecLocalOffset; // 0x0258 CPerParticleVecInput m_vecLocalRotation; // 0x0910 bool m_bIgnoreRadius; // 0x0FC8 int32 m_nModelScaleCP; // 0x0FCC CPerParticleVecInput m_vecComponentScale; // 0x0FD0 bool m_bLocalScale; // 0x1688 int32 m_nSizeCullBloat; // 0x168C bool m_bAnimated; // 0x1690 CPerParticleFloatInput m_flAnimationRate; // 0x1698 bool m_bScaleAnimationRate; // 0x1808 bool m_bForceLoopingAnimation; // 0x1809 bool m_bResetAnimOnStop; // 0x180A bool m_bManualAnimFrame; // 0x180B ParticleAttributeIndex_t m_nAnimationScaleField; // 0x180C ParticleAttributeIndex_t m_nAnimationField; // 0x1810 ParticleAttributeIndex_t m_nManualFrameField; // 0x1814 char[256] m_ActivityName; // 0x1818 char[256] m_SequenceName; // 0x1918 bool m_bEnableClothSimulation; // 0x1A18 bool m_bDisableClothGroundCollision; // 0x1A19 char[64] m_ClothEffectName; // 0x1A1A CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x1A60 bool m_bOverrideTranslucentMaterials; // 0x1A68 CPerParticleFloatInput m_nSkin; // 0x1A70 CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x1BE0 CPerParticleFloatInput m_flRenderFilter; // 0x1BF8 CPerParticleFloatInput m_flManualModelSelection; // 0x1D68 CParticleModelInput m_modelInput; // 0x1ED8 int32 m_nLOD; // 0x1F38 char[256] m_EconSlotName; // 0x1F3C bool m_bOriginalModel; // 0x203C bool m_bSuppressTint; // 0x203D RenderModelSubModelFieldType_t m_nSubModelFieldType; // 0x2040 bool m_bDisableShadows; // 0x2044 bool m_bDisableDepthPrepass; // 0x2045 bool m_bAcceptsDecals; // 0x2046 bool m_bForceDrawInterlevedWithSiblings; // 0x2047 bool m_bDoNotDrawInParticlePass; // 0x2048 bool m_bAllowApproximateTransforms; // 0x2049 char[260] m_szRenderAttribute; // 0x204A CParticleCollectionFloatInput m_flRadiusScale; // 0x2150 CParticleCollectionFloatInput m_flAlphaScale; // 0x22C0 CParticleCollectionFloatInput m_flRollScale; // 0x2430 ParticleAttributeIndex_t m_nAlpha2Field; // 0x25A0 CParticleCollectionVecInput m_vecColorScale; // 0x25A8 ParticleColorBlendType_t m_nColorBlendType; // 0x2C60 CUtlString m_strLightStyle; // 0x2C68 CPerParticleFloatInput m_flLightStyleTime; // 0x2C70 }; class FeSimdSpringIntegrator_t // physicslib { uint16[4][2] nNode; // 0x0000 fltx4 flSpringRestLength; // 0x0010 fltx4 flSpringConstant; // 0x0020 fltx4 flSpringDamping; // 0x0030 fltx4 flNodeWeight0; // 0x0040 }; class CParticleModelInput : public CParticleInput // particleslib { ParticleModelType_t m_nType; // 0x0010 CParticleNamedValueRef m_NamedValue; // 0x0018 int32 m_nControlPoint; // 0x0058 }; class CHitBoxSetList // modellib { CUtlVector< CHitBoxSet > m_HitBoxSets; // 0x0000 }; class CMoverInstanceData // animgraphlib { float32 m_flDampedValue; // 0x0000 Vector m_vMovement; // 0x0004 CRotation m_Rotation; // 0x001C CRotation m_TargetOrientation; // 0x0020 }; class CNmExternalPoseNode::CDefinition : public CNmPoseNode::CDefinition // animlib { bool m_bShouldSampleRootMotion; // 0x0010 }; class ModelEmbeddedMesh_t // modellib { CUtlString m_Name; // 0x0000 int32 m_nMeshIndex; // 0x0010 int32 m_nDataBlock; // 0x0014 int32 m_nMorphBlock; // 0x0018 CUtlVector< ModelMeshBufferData_t > m_vertexBuffers; // 0x0020 CUtlVector< ModelMeshBufferData_t > m_indexBuffers; // 0x0038 CUtlVector< ModelMeshBufferData_t > m_toolsBuffers; // 0x0050 int32 m_nVBIBBlock; // 0x0068 int32 m_nToolsVBBlock; // 0x006C }; class PrecipitationFilter_t // server { float32 m_flMaxRadius; // 0x0000 }; class PathMoverEntitySpawn // server { CHandle< CFuncMover > hMover; // 0x0000 CUtlVector< CHandle< CBaseEntity > > vecOtherEntities; // 0x0008 }; class CNavVolumeSphere : public CNavVolume // navlib { VectorWS m_vCenter; // 0x0078 float32 m_flRadius; // 0x0084 }; class C_INIT_InitialRepulsionVelocity : public CParticleFunctionInitializer // particles { char[128] m_CollisionGroupName; // 0x01E0 ParticleTraceSet_t m_nTraceSet; // 0x0260 Vector m_vecOutputMin; // 0x0264 Vector m_vecOutputMax; // 0x0270 int32 m_nControlPointNumber; // 0x027C bool m_bPerParticle; // 0x0280 bool m_bTranslate; // 0x0281 bool m_bProportional; // 0x0282 float32 m_flTraceLength; // 0x0284 bool m_bPerParticleTR; // 0x0288 bool m_bInherit; // 0x0289 int32 m_nChildCP; // 0x028C int32 m_nChildGroupID; // 0x0290 }; class C_INIT_InitialVelocityFromHitbox : public CParticleFunctionInitializer // particles { float32 m_flVelocityMin; // 0x01E0 float32 m_flVelocityMax; // 0x01E4 int32 m_nControlPointNumber; // 0x01E8 char[128] m_HitboxSetName; // 0x01EC bool m_bUseBones; // 0x026C }; class C_INIT_RemapNamedModelBodyPartToScalar : public C_INIT_RemapNamedModelElementToScalar // particles { }; class CSndBeatPatternManager // soundsystem { CUtlVector< CSndBeatPattern > m_vecPatterns; // 0x0038 CUtlVector< CSndBeatTrack > m_vecActiveTracks; // 0x0070 }; class CNmScaleTask : public CNmPoseTask // animlib { }; class CMotionGraphConfig // animgraphlib { float32[4] m_paramValues; // 0x0000 float32 m_flDuration; // 0x0010 MotionIndex m_nMotionIndex; // 0x0014 int32 m_nSampleStart; // 0x0018 int32 m_nSampleCount; // 0x001C }; class CStateMachineInstanceData // animgraphlib { float32 m_flTimeInState; // 0x0000 CAnimNetVar< int32 > m_currentTransitionIndex; // 0x0004 int32 m_prevStateIndex; // 0x0010 int32 m_scheduledTransitionIndex; // 0x0014 }; class CAnimGraphSettingsManager // animgraphlib { CUtlVector< CSmartPtr< CAnimGraphSettingsGroup > > m_settingsGroups; // 0x0018 }; class EngineLoopState_t // engine2 { int32 m_nPlatWindowWidth; // 0x0018 int32 m_nPlatWindowHeight; // 0x001C int32 m_nRenderWidth; // 0x0020 int32 m_nRenderHeight; // 0x0024 }; class AI_BaseNPCAnimGraph_DebugSnapshotData_t // server { CGlobalSymbol e_action_desired; // 0x0000 CGlobalSymbol e_action_handshake_restart; // 0x0008 CGlobalSymbol e_action_handshake_body_authority_current; // 0x0010 CGlobalSymbol e_action_handshake_body_authority_desired; // 0x0018 CGlobalSymbol e_movement_type_desired; // 0x0020 CGlobalSymbol e_movement_handshake_restart; // 0x0028 CGlobalSymbol e_movement_handshake_body_authority_current; // 0x0030 CGlobalSymbol e_movement_handshake_body_authority_desired; // 0x0038 }; class C_INIT_StatusEffect : public CParticleFunctionInitializer // particles { Detail2Combo_t m_nDetail2Combo; // 0x01E0 float32 m_flDetail2Rotation; // 0x01E4 float32 m_flDetail2Scale; // 0x01E8 float32 m_flDetail2BlendFactor; // 0x01EC float32 m_flColorWarpIntensity; // 0x01F0 float32 m_flDiffuseWarpBlendToFull; // 0x01F4 float32 m_flEnvMapIntensity; // 0x01F8 float32 m_flAmbientScale; // 0x01FC Color m_specularColor; // 0x0200 float32 m_flSpecularScale; // 0x0204 float32 m_flSpecularExponent; // 0x0208 float32 m_flSpecularExponentBlendToFull; // 0x020C float32 m_flSpecularBlendToFull; // 0x0210 Color m_rimLightColor; // 0x0214 float32 m_flRimLightScale; // 0x0218 float32 m_flReflectionsTintByBaseBlendToNone; // 0x021C float32 m_flMetalnessBlendToFull; // 0x0220 float32 m_flSelfIllumBlendToFull; // 0x0224 }; class C_OP_ColorInterpolate : public CParticleFunctionOperator // particles { Color m_ColorFade; // 0x01D8 float32 m_flFadeStartTime; // 0x01E8 float32 m_flFadeEndTime; // 0x01EC ParticleAttributeIndex_t m_nFieldOutput; // 0x01F0 bool m_bEaseInOut; // 0x01F4 }; class C_OP_WindForce : public CParticleFunctionForce // particles { Vector m_vForce; // 0x01E8 }; class CVoiceContainerRandomSampler : public CVoiceContainerAsyncGenerator // soundsystem_voicecontainers { float32 m_flAmplitude; // 0x0080 float32 m_flAmplitudeJitter; // 0x0084 float32 m_flTimeJitter; // 0x0088 float32 m_flMaxLength; // 0x008C int32 m_nNumDelayVariations; // 0x0090 CUtlVector< CStrongHandle< InfoForResourceTypeCVoiceContainerBase > > m_grainResources; // 0x0098 }; class CVoiceContainerRealtimeFMSineWave : public CVoiceContainerGenerator // soundsystem_voicecontainers { float32 m_flCarrierFrequency; // 0x0070 float32 m_flModulatorFrequency; // 0x0074 float32 m_flModulatorAmount; // 0x0078 }; class VPhysXConstraintParams_t // modellib { int8 m_nType; // 0x0000 int8 m_nTranslateMotion; // 0x0001 int8 m_nRotateMotion; // 0x0002 int8 m_nFlags; // 0x0003 Vector[2] m_anchor; // 0x0004 QuaternionStorage[2] m_axes; // 0x001C float32 m_maxForce; // 0x003C float32 m_maxTorque; // 0x0040 float32 m_linearLimitValue; // 0x0044 float32 m_linearLimitRestitution; // 0x0048 float32 m_linearLimitSpring; // 0x004C float32 m_linearLimitDamping; // 0x0050 float32 m_twistLowLimitValue; // 0x0054 float32 m_twistLowLimitRestitution; // 0x0058 float32 m_twistLowLimitSpring; // 0x005C float32 m_twistLowLimitDamping; // 0x0060 float32 m_twistHighLimitValue; // 0x0064 float32 m_twistHighLimitRestitution; // 0x0068 float32 m_twistHighLimitSpring; // 0x006C float32 m_twistHighLimitDamping; // 0x0070 float32 m_swing1LimitValue; // 0x0074 float32 m_swing1LimitRestitution; // 0x0078 float32 m_swing1LimitSpring; // 0x007C float32 m_swing1LimitDamping; // 0x0080 float32 m_swing2LimitValue; // 0x0084 float32 m_swing2LimitRestitution; // 0x0088 float32 m_swing2LimitSpring; // 0x008C float32 m_swing2LimitDamping; // 0x0090 Vector m_goalPosition; // 0x0094 QuaternionStorage m_goalOrientation; // 0x00A0 Vector m_goalAngularVelocity; // 0x00B0 float32 m_driveSpringX; // 0x00BC float32 m_driveSpringY; // 0x00C0 float32 m_driveSpringZ; // 0x00C4 float32 m_driveDampingX; // 0x00C8 float32 m_driveDampingY; // 0x00CC float32 m_driveDampingZ; // 0x00D0 float32 m_driveSpringTwist; // 0x00D4 float32 m_driveSpringSwing; // 0x00D8 float32 m_driveSpringSlerp; // 0x00DC float32 m_driveDampingTwist; // 0x00E0 float32 m_driveDampingSwing; // 0x00E4 float32 m_driveDampingSlerp; // 0x00E8 int32 m_solverIterationCount; // 0x00EC float32 m_projectionLinearTolerance; // 0x00F0 float32 m_projectionAngularTolerance; // 0x00F4 }; class CPulseRuntimeMethodArg // pulse_runtime_lib { CKV3MemberNameWithStorage m_Name; // 0x0000 CUtlString m_Description; // 0x0038 CPulseValueFullType m_Type; // 0x0040 }; class ManifestTestResource_t // resourcesystem { CUtlString m_name; // 0x0000 CStrongHandle< InfoForResourceTypeManifestTestResource_t > m_child; // 0x0008 }; class C_OP_DifferencePreviousParticle : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldInput; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC float32 m_flInputMin; // 0x01E0 float32 m_flInputMax; // 0x01E4 float32 m_flOutputMin; // 0x01E8 float32 m_flOutputMax; // 0x01EC ParticleSetMethod_t m_nSetMethod; // 0x01F0 bool m_bActiveRange; // 0x01F4 bool m_bSetPreviousParticle; // 0x01F5 }; class C_OP_RemapDirectionToCPToVector : public CParticleFunctionOperator // particles { int32 m_nCP; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC float32 m_flScale; // 0x01E0 float32 m_flOffsetRot; // 0x01E4 Vector m_vecOffsetAxis; // 0x01E8 bool m_bNormalize; // 0x01F4 ParticleAttributeIndex_t m_nFieldStrength; // 0x01F8 }; class C_INIT_DistanceToCPInit : public CParticleFunctionInitializer // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01E0 CPerParticleFloatInput m_flInputMin; // 0x01E8 CPerParticleFloatInput m_flInputMax; // 0x0358 CPerParticleFloatInput m_flOutputMin; // 0x04C8 CPerParticleFloatInput m_flOutputMax; // 0x0638 int32 m_nStartCP; // 0x07A8 bool m_bLOS; // 0x07AC char[128] m_CollisionGroupName; // 0x07AD ParticleTraceSet_t m_nTraceSet; // 0x0830 CPerParticleFloatInput m_flMaxTraceLength; // 0x0838 float32 m_flLOSScale; // 0x09A8 ParticleSetMethod_t m_nSetMethod; // 0x09AC bool m_bActiveRange; // 0x09B0 Vector m_vecDistanceScale; // 0x09B4 float32 m_flRemapBias; // 0x09C0 }; class CSteamAudioBakedDimensionsData // steamaudio { SteamAudioCustomDataDimensionsSettings_t m_settings; // 0x0000 CSteamAudioProbeData m_probes; // 0x0018 CUtlVector< float32 > m_vecInOut; // 0x0020 CUtlVector< float32 > m_vecSize; // 0x0038 CUtlVector< CSteamAudioAmbisonicsField > m_vecOutsideField; // 0x0050 CUtlVector< CSteamAudioAmbisonicsField > m_vecInsideSmallSizeField; // 0x0068 CSteamAudioMovableBakedData< CSteamAudioBakedDimensionsData > m_movables; // 0x0080 }; class VMixPlateverbDesc_t // soundsystem_lowlevel { float32 m_flPrefilter; // 0x0000 float32 m_flInputDiffusion1; // 0x0004 float32 m_flInputDiffusion2; // 0x0008 float32 m_flDecay; // 0x000C float32 m_flDamp; // 0x0010 float32 m_flFeedbackDiffusion1; // 0x0014 float32 m_flFeedbackDiffusion2; // 0x0018 }; class RnBlendVertex_t // physicslib { uint16 m_nWeight0; // 0x0000 uint16 m_nIndex0; // 0x0002 uint16 m_nWeight1; // 0x0004 uint16 m_nIndex1; // 0x0006 uint16 m_nWeight2; // 0x0008 uint16 m_nIndex2; // 0x000A uint16 m_nFlags; // 0x000C uint16 m_nTargetIndex; // 0x000E }; class CSequenceUpdateNodeBase : public CLeafUpdateNode // animgraphlib { float32 m_playbackSpeed; // 0x006C bool m_bLoop; // 0x0070 }; class PulseGraphExecutionHistoryNodeDesc_t // pulse_runtime_lib { CBufferString strCellDesc; // 0x0000 PulseSymbol_t strBindingName; // 0x0010 }; class InfoForResourceTypeCVDataResource // resourcesystem { }; class FloatInputMaterialVariable_t // particles { CUtlString m_strVariable; // 0x0000 CParticleCollectionFloatInput m_flInput; // 0x0008 }; class MaterialOverride_t : public BaseSceneObjectOverride_t // worldrenderer { uint32 m_nSubSceneObject; // 0x0004 uint32 m_nDrawCallIndex; // 0x0008 CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x0010 Vector m_vLinearTintColor; // 0x0018 }; class CNmReferencePoseTask : public CNmPoseTask // animlib { }; class CSymbolAnimParameter : public CConcreteAnimParameter // animgraphlib { CGlobalSymbol m_defaultValue; // 0x0080 }; class PARTICLE_EHANDLE__ // particleslib { int32 unused; // 0x0000 }; class PostProcessingResource_t // materialsystem2 { bool m_bHasTonemapParams; // 0x0000 PostProcessingTonemapParameters_t m_toneMapParams; // 0x0004 bool m_bHasBloomParams; // 0x0040 PostProcessingBloomParameters_t m_bloomParams; // 0x0044 bool m_bHasVignetteParams; // 0x00CC PostProcessingVignetteParameters_t m_vignetteParams; // 0x00D0 bool m_bHasLocalContrastParams; // 0x00F4 PostProcessingLocalContrastParameters_t m_localConstrastParams; // 0x00F8 int32 m_nColorCorrectionVolumeDim; // 0x010C CUtlBinaryBlock m_colorCorrectionVolumeData; // 0x0110 bool m_bHasColorCorrection; // 0x0120 bool m_bHasFogScatteringParams; // 0x0121 PostProcessingFogScatteringParameters_t m_fogScatteringParams; // 0x0124 bool m_bHasLocalExposureParams; // 0x0144 PostProcessingLocalExposureParameters_t m_localExposureParams; // 0x0148 }; class C_INIT_RandomVector : public CParticleFunctionInitializer // particles { Vector m_vecMin; // 0x01E0 Vector m_vecMax; // 0x01EC ParticleAttributeIndex_t m_nFieldOutput; // 0x01F8 CRandomNumberGeneratorParameters m_randomnessParameters; // 0x01FC }; class C_OP_TimeVaryingForce : public CParticleFunctionForce // particles { float32 m_flStartLerpTime; // 0x01E8 Vector m_StartingForce; // 0x01EC float32 m_flEndLerpTime; // 0x01F8 Vector m_EndingForce; // 0x01FC }; class C_INIT_ScaleVelocity : public CParticleFunctionInitializer // particles { CParticleCollectionVecInput m_vecScale; // 0x01E0 }; class CVoiceContainerSetElement // soundsystem_voicecontainers { CSoundContainerReference m_sound; // 0x0000 float32 m_flVolumeDB; // 0x0020 }; class VMixDiffusorDesc_t // soundsystem_lowlevel { float32 m_flSize; // 0x0000 float32 m_flComplexity; // 0x0004 float32 m_flFeedback; // 0x0008 float32 m_flOutputGain; // 0x000C }; class AnimStateID // modellib { uint32 m_id; // 0x0000 }; class CNmIDToFloatNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 float32 m_defaultValue; // 0x0014 CUtlLeanVectorFixedGrowable< CGlobalSymbol, 5 > m_IDs; // 0x0018 CUtlLeanVectorFixedGrowable< float32, 5 > m_values; // 0x0048 }; class CStateNodeStateData // animgraphlib { CAnimUpdateNodeRef m_pChild; // 0x0000 bitfield:1 m_bExclusiveRootMotion; // 0x0000 bitfield:1 m_bExclusiveRootMotionFirstFrame; // 0x0000 }; class CMoodVData // animationsystem { CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x0000 MoodType_t m_nMoodType; // 0x00E0 CUtlVector< MoodAnimationLayer_t > m_animationLayers; // 0x00E8 }; class CVoiceContainerAnalysisBase // soundsystem_voicecontainers { CPiecewiseCurve m_curve; // 0x0008 }; class CSoundInfoHeader // soundsystem_voicecontainers { }; class RnSoftbodySpring_t // physicslib { uint16[2] m_nParticle; // 0x0000 float32 m_flLength; // 0x0004 }; class CChoiceInstanceData // animgraphlib { CAnimNetVar< int32 > m_currentChoice; // 0x0010 int32 m_previousChoice; // 0x001C CAnimNetVar< float32 > m_flClipStartTime; // 0x0020 float32 m_choicePreviousCycle; // 0x002C }; class C_OP_MovementPlaceOnGround : public CParticleFunctionOperator // particles { CPerParticleFloatInput m_flOffset; // 0x01D8 float32 m_flMaxTraceLength; // 0x0348 float32 m_flTolerance; // 0x034C CPerParticleVecInput m_vecTraceDir; // 0x0350 float32 m_flTraceOffset; // 0x0A08 float32 m_flLerpRate; // 0x0A0C char[128] m_CollisionGroupName; // 0x0A10 ParticleTraceSet_t m_nTraceSet; // 0x0A90 int32 m_nRefCP1; // 0x0A94 int32 m_nRefCP2; // 0x0A98 int32 m_nLerpCP; // 0x0A9C ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x0AA8 bool m_bIncludeShotHull; // 0x0AAC bool m_bIncludeWater; // 0x0AAD bool m_bSetNormal; // 0x0AB0 bool m_bScaleOffset; // 0x0AB1 int32 m_nPreserveOffsetCP; // 0x0AB4 int32 m_nIgnoreCP; // 0x0AB8 }; class CVoiceContainerLoopTrigger : public CVoiceContainerBase // soundsystem_voicecontainers { float32 m_flRetriggerTimeMin; // 0x0070 float32 m_flRetriggerTimeMax; // 0x0074 float32 m_flFadeTime; // 0x0078 bool m_bCrossFade; // 0x007C CSoundContainerReference m_sound; // 0x0080 }; class RnMeshDesc_t : public RnShapeDesc_t // physicslib { RnMesh_t m_Mesh; // 0x0018 }; class CNmStateNode::CDefinition : public CNmPoseNode::CDefinition // animlib { int16 m_nChildNodeIdx; // 0x0010 CUtlLeanVectorFixedGrowable< CGlobalSymbol, 3 > m_entryEvents; // 0x0018 CUtlLeanVectorFixedGrowable< CGlobalSymbol, 3 > m_executeEvents; // 0x0038 CUtlLeanVectorFixedGrowable< CGlobalSymbol, 3 > m_exitEvents; // 0x0058 CUtlLeanVectorFixedGrowable< CNmStateNode::TimedEvent_t, 1 > m_timedRemainingEvents; // 0x0078 CUtlLeanVectorFixedGrowable< CNmStateNode::TimedEvent_t, 1 > m_timedElapsedEvents; // 0x0090 int16 m_nLayerWeightNodeIdx; // 0x00A8 int16 m_nLayerRootMotionWeightNodeIdx; // 0x00AA int16 m_nLayerBoneMaskNodeIdx; // 0x00AC bool m_bIsOffState; // 0x00AE bool m_bUseActualElapsedTimeInStateForTimedEvents; // 0x00AF }; class CPairedSequenceComponentUpdater : public CAnimComponentUpdater // animgraphlib { }; class CCycleControlClipUpdateNode : public CLeafUpdateNode // animgraphlib { CUtlVector< TagSpan_t > m_tags; // 0x0060 HSequence m_hSequence; // 0x007C float32 m_duration; // 0x0080 AnimValueSource m_valueSource; // 0x0084 CAnimParamHandle m_paramIndex; // 0x0088 bool m_bLockWhenWaning; // 0x008A }; class CNetworkTransmitComponent // server { uint8 m_nTransmitStateOwnedCounter; // 0x0184 }; class ragdollelement_t // server { Vector originParentSpace; // 0x0000 int32 parentIndex; // 0x0020 float32 m_flRadius; // 0x0024 int32 m_nHeight; // 0x0028 }; class C_OP_RenderScreenVelocityRotate : public CParticleFunctionRenderer // particles { float32 m_flRotateRateDegrees; // 0x0228 float32 m_flForwardDegrees; // 0x022C }; class CNmFrameSnapEvent : public CNmEvent // animlib { NmFrameSnapEventMode_t m_frameSnapMode; // 0x0018 }; class FootPinningPoseOpFixedData_t // animgraphlib { CUtlVector< FootFixedData_t > m_footInfo; // 0x0000 float32 m_flBlendTime; // 0x0018 float32 m_flLockBreakDistance; // 0x001C float32 m_flMaxLegTwist; // 0x0020 int32 m_nHipBoneIndex; // 0x0024 bool m_bApplyLegTwistLimits; // 0x0028 bool m_bApplyFootRotationLimits; // 0x0029 }; class CollisionGroupContext_t // particles { int32 m_nCollisionGroupNumber; // 0x0000 }; class C_OP_SetControlPointPositionToTimeOfDayValue : public CParticleFunctionPreEmission // particles { int32 m_nControlPointNumber; // 0x01E0 char[128] m_pszTimeOfDayParameter; // 0x01E4 Vector m_vecDefaultValue; // 0x0264 }; class C_INIT_RandomNamedModelMeshGroup : public C_INIT_RandomNamedModelElement // particles { }; class SndBeatEventKeys_t // soundsystem { float32 m_flKey; // 0x0008 }; class CNmReferencedGraphNode::CDefinition : public CNmPoseNode::CDefinition // animlib { int16 m_nReferencedGraphIdx; // 0x0010 int16 m_nFallbackNodeIdx; // 0x0012 }; class CNmChainLookatNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib { CGlobalSymbol m_endEffectorBoneID; // 0x0018 Vector m_endEffectorForwardAxis; // 0x0020 Vector m_endEffectorOffset; // 0x002C int16 m_nLookatTargetNodeIdx; // 0x0038 int16 m_nEnabledNodeIdx; // 0x003A float32 m_flBlendTimeSeconds; // 0x003C CUtlVectorFixedGrowable< float32, 5 > m_chainWeights; // 0x0040 uint8 m_nChainLength; // 0x0070 bool m_bIsTargetInWorldSpace; // 0x0071 }; class CNmGraphEventConditionNode::Condition_t // animlib { CGlobalSymbol m_eventID; // 0x0000 NmGraphEventTypeCondition_t m_eventTypeCondition; // 0x0008 }; class SkeletonBoneBounds_t // modellib { Vector m_vecCenter; // 0x0000 Vector m_vecSize; // 0x000C }; class inv_image_camera_t // client { QAngle angle; // 0x0000 float32 fov; // 0x000C float32 znear; // 0x0010 float32 zfar; // 0x0014 Vector target; // 0x0018 Vector target_nudge; // 0x0024 float32 orbit_distance; // 0x0030 }; class CCopyRecipientFilter // server { int32 m_Flags; // 0x0008 CUtlVector< CPlayerSlot > m_Recipients; // 0x0010 CPlayerSlot m_slotPlayerExcludedDueToPrediction; // 0x0030 }; class C_OP_ConstrainLineLength : public CParticleFunctionConstraint // particles { float32 m_flMinDistance; // 0x01D8 float32 m_flMaxDistance; // 0x01DC }; class C_OP_RemapParticleCountOnScalarEndCap : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 int32 m_nInputMin; // 0x01DC int32 m_nInputMax; // 0x01E0 float32 m_flOutputMin; // 0x01E4 float32 m_flOutputMax; // 0x01E8 bool m_bBackwards; // 0x01EC ParticleSetMethod_t m_nSetMethod; // 0x01F0 }; class C_INIT_RemapTransformToVector : public CParticleFunctionInitializer // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01E0 Vector m_vInputMin; // 0x01E4 Vector m_vInputMax; // 0x01F0 Vector m_vOutputMin; // 0x01FC Vector m_vOutputMax; // 0x0208 CParticleTransformInput m_TransformInput; // 0x0218 CParticleTransformInput m_LocalSpaceTransform; // 0x0280 float32 m_flStartTime; // 0x02E8 float32 m_flEndTime; // 0x02EC ParticleSetMethod_t m_nSetMethod; // 0x02F0 bool m_bOffset; // 0x02F4 bool m_bAccelerate; // 0x02F5 float32 m_flRemapBias; // 0x02F8 }; class VPhysEntityId_t // vphysics2 { uint32 m_Id; // 0x0000 }; class CBlend2DUpdateNode : public CAnimUpdateNodeBase // animgraphlib { CUtlVector< BlendItem_t > m_items; // 0x0060 CUtlVector< TagSpan_t > m_tags; // 0x0078 CParamSpanUpdater m_paramSpans; // 0x0090 CUtlVector< int32 > m_nodeItemIndices; // 0x00A8 CAnimInputDamping m_damping; // 0x00C0 AnimValueSource m_blendSourceX; // 0x00D8 CAnimParamHandle m_paramX; // 0x00DC AnimValueSource m_blendSourceY; // 0x00E0 CAnimParamHandle m_paramY; // 0x00E4 Blend2DMode m_eBlendMode; // 0x00E8 float32 m_playbackSpeed; // 0x00EC bool m_bLoop; // 0x00F0 bool m_bLockBlendOnReset; // 0x00F1 bool m_bLockWhenWaning; // 0x00F2 bool m_bAnimEventsAndTagsOnMostWeightedOnly; // 0x00F3 }; class CNmSyncEventIndexConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { int16 m_nSourceStateNodeIdx; // 0x0010 CNmSyncEventIndexConditionNode::TriggerMode_t m_triggerMode; // 0x0012 int32 m_syncEventIdx; // 0x0014 }; class CSpeedScaleUpdateNode : public CUnaryUpdateNode // animgraphlib { CAnimParamHandle m_paramIndex; // 0x0070 }; class CPulse_Variable // pulse_runtime_lib { PulseSymbol_t m_Name; // 0x0000 CUtlString m_Description; // 0x0010 CPulseValueFullType m_Type; // 0x0018 KeyValues3 m_DefaultValue; // 0x0030 PulseVariableKeysSource_t m_nKeysSource; // 0x0044 bool m_bIsPublicBlackboardVariable; // 0x0048 bool m_bIsObservable; // 0x0049 PulseDocNodeID_t m_nEditorNodeID; // 0x004C KeyValues3 m_Metadata; // 0x0050 }; class AnimTagID // modellib { uint32 m_id; // 0x0000 }; class ParticleNode_t // server { CHandle< CBaseEntity > m_hEntity; // 0x0000 ParticleIndex_t m_iIndex; // 0x0004 GameTime_t m_flStartTime; // 0x0008 float32 m_flGrowthDuration; // 0x000C VectorWS m_vecGrowthOrigin; // 0x0010 float32 m_flEndcapTime; // 0x001C bool m_bMarkedForDelete; // 0x0020 }; class CResponseCriteriaSet // server { int32 m_nNumPrefixedContexts; // 0x0030 bool m_bOverrideOnAppend; // 0x0034 }; class C_OP_RenderStandardLight : public CParticleFunctionRenderer // particles { ParticleLightTypeChoiceList_t m_nLightType; // 0x0228 uint16 m_nMaxAllowed; // 0x022C CParticleCollectionVecInput m_vecColorScale; // 0x0230 ParticleColorBlendType_t m_nColorBlendType; // 0x08E8 CUtlString m_strLightStyle; // 0x08F0 CPerParticleFloatInput m_flLightStyleTime; // 0x08F8 CPerParticleFloatInput m_flIntensity; // 0x0A68 bool m_bCastShadows; // 0x0BD8 bool m_bDynamicBounce; // 0x0BD9 CParticleCollectionFloatInput m_flBounceScale; // 0x0BE0 CParticleCollectionFloatInput m_flTheta; // 0x0D50 CParticleCollectionFloatInput m_flPhi; // 0x0EC0 CParticleCollectionFloatInput m_flRadiusMultiplier; // 0x1030 StandardLightingAttenuationStyle_t m_nAttenuationStyle; // 0x11A0 CParticleCollectionFloatInput m_flFalloffLinearity; // 0x11A8 CParticleCollectionFloatInput m_flFiftyPercentFalloff; // 0x1318 CParticleCollectionFloatInput m_flZeroPercentFalloff; // 0x1488 bool m_bRenderDiffuse; // 0x15F8 bool m_bRenderSpecular; // 0x15F9 CUtlString m_lightCookie; // 0x1600 int32 m_nPriority; // 0x1608 ParticleLightFogLightingMode_t m_nFogLightingMode; // 0x160C CParticleCollectionRendererFloatInput m_flFogContribution; // 0x1610 ParticleLightBehaviorChoiceList_t m_nCapsuleLightBehavior; // 0x1780 float32 m_flCapsuleLength; // 0x1784 bool m_bReverseOrder; // 0x1788 bool m_bClosedLoop; // 0x1789 ParticleAttributeIndex_t m_nPrevPntSource; // 0x178C float32 m_flMaxLength; // 0x1790 float32 m_flMinLength; // 0x1794 bool m_bIgnoreDT; // 0x1798 float32 m_flConstrainRadiusToLengthRatio; // 0x179C float32 m_flLengthScale; // 0x17A0 float32 m_flLengthFadeInTime; // 0x17A4 }; class C_OP_RenderLightBeam : public CParticleFunctionRenderer // particles { uint16 m_nMaxAllowed; // 0x0228 CParticleCollectionVecInput m_vColorBlend; // 0x0230 ParticleColorBlendType_t m_nColorBlendType; // 0x08E8 CUtlString m_strLightStyle; // 0x08F0 CPerParticleFloatInput m_flLightStyleTime; // 0x08F8 CParticleCollectionFloatInput m_flBrightnessLumensPerMeter; // 0x0A68 CParticleCollectionFloatInput m_flNumberOfLightsToCreate; // 0x0BD8 bool m_bCastShadows; // 0x0D48 bool m_bDynamicBounce; // 0x0D49 CParticleCollectionFloatInput m_flBounceScale; // 0x0D50 CParticleCollectionFloatInput m_flSkirt; // 0x0EC0 CParticleCollectionFloatInput m_flRange; // 0x1030 CParticleCollectionFloatInput m_flThickness; // 0x11A0 CParticleCollectionFloatInput m_flInnerConeAngle; // 0x1310 CParticleCollectionFloatInput m_flOuterConeAngle; // 0x1480 CParticleCollectionVecInput m_vecConeRotationOffset; // 0x15F0 ParticleLightFogLightingMode_t m_nFogLightingMode; // 0x1CA8 CParticleCollectionRendererFloatInput m_flFogContribution; // 0x1CB0 CPerParticleFloatInput m_flRenderFilter; // 0x1E20 bool m_bDebugOrientation; // 0x1F90 }; class CSeqSeqDescFlag // animationsystem { bool m_bLooping; // 0x0000 bool m_bSnap; // 0x0001 bool m_bAutoplay; // 0x0002 bool m_bPost; // 0x0003 bool m_bHidden; // 0x0004 bool m_bMulti; // 0x0005 bool m_bLegacyDelta; // 0x0006 bool m_bLegacyWorldspace; // 0x0007 bool m_bLegacyCyclepose; // 0x0008 bool m_bLegacyRealtime; // 0x0009 bool m_bModelDoc; // 0x000A }; class CStateNodeTransitionData // animgraphlib { CBlendCurve m_curve; // 0x0000 CAnimValue< float32 > m_blendDuration; // 0x0008 CAnimValue< float32 > m_resetCycleValue; // 0x0010 bitfield:1 m_bReset; // 0x0000 bitfield:3 m_resetCycleOption; // 0x0000 }; class CToggleComponentActionUpdater : public CAnimActionUpdater // animgraphlib { AnimComponentID m_componentID; // 0x0018 bool m_bSetEnabled; // 0x001C }; class CNmFootstepEventIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib { int16 m_nSourceStateNodeIdx; // 0x0010 CNmBitFlags m_eventConditionRules; // 0x0014 }; class CNmStateMachineNode::CDefinition : public CNmPoseNode::CDefinition // animlib { CUtlLeanVectorFixedGrowable< CNmStateMachineNode::StateDefinition_t, 5 > m_stateDefinitions; // 0x0010 int16 m_nDefaultStateIndex; // 0x0130 }; class CFuseProgram // mathlib_extended { CUtlVector< uint8 > m_programBuffer; // 0x0000 CUtlVector< FuseVariableIndex_t > m_variablesRead; // 0x0018 CUtlVector< FuseVariableIndex_t > m_variablesWritten; // 0x0030 int32 m_nMaxTempVarsUsed; // 0x0048 }; class CAI_Expresser // server { CUtlDict< GameTime_t > m_conceptCooldowns; // 0x0010 CUtlDict< GameTime_t > m_ruleCooldowns; // 0x0038 GameTime_t m_flStopTalkTime; // 0x0060 GameTime_t m_flStopTalkTimeWithoutDelay; // 0x0064 GameTime_t m_flQueuedSpeechTime; // 0x0068 GameTime_t m_flBlockedTalkTime; // 0x006C int32 m_voicePitch; // 0x0070 GameTime_t m_flLastTimeAcceptedSpeak; // 0x0074 bool m_bAllowSpeakingInterrupts; // 0x0078 bool m_bConsiderSceneInvolvementAsSpeech; // 0x0079 bool m_bSceneEntityDisabled; // 0x007A int32 m_nLastSpokenPriority; // 0x007C CBaseModelEntity* m_pOuter; // 0x0098 }; class ModelConfigHandle_t // server { uint32 m_Value; // 0x0000 }; class C_OP_DriveCPFromGlobalSoundFloat : public CParticleFunctionPreEmission // particles { int32 m_nOutputControlPoint; // 0x01E0 int32 m_nOutputField; // 0x01E4 float32 m_flInputMin; // 0x01E8 float32 m_flInputMax; // 0x01EC float32 m_flOutputMin; // 0x01F0 float32 m_flOutputMax; // 0x01F4 CUtlString m_StackName; // 0x01F8 CUtlString m_OperatorName; // 0x0200 CUtlString m_FieldName; // 0x0208 }; class World_t // worldrenderer { WorldBuilderParams_t m_builderParams; // 0x0000 CUtlVector< NodeData_t > m_worldNodes; // 0x0060 BakedLightingInfo_t m_worldLightingInfo; // 0x0078 CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_entityLumps; // 0x00C0 }; class CCachedPose // animgraphlib { CUtlVector< CTransform > m_transforms; // 0x0008 CUtlVector< float32 > m_morphWeights; // 0x0020 HSequence m_hSequence; // 0x0038 float32 m_flCycle; // 0x003C }; class ConfigIndex // animgraphlib { uint16 m_nGroup; // 0x0000 uint16 m_nConfig; // 0x0002 }; class PulseGraphInstanceID_t // pulse_runtime_lib { uint32 m_Value; // 0x0000 }; class CMaterialAttributeAnimTag : public CAnimTagBase // animgraphlib { CUtlString m_AttributeName; // 0x0058 MatterialAttributeTagType_t m_AttributeType; // 0x0060 float32 m_flValue; // 0x0064 Color m_Color; // 0x0068 }; class EventClientAdvanceNonRenderedFrame_t // engine2 { }; class CMovementStatsProperty // server { int32 m_nUseCounter; // 0x0010 CVectorExponentialMovingAverage m_emaMovementDirection; // 0x0014 }; class C_OP_RemapControlPointDirectionToVector : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 float32 m_flScale; // 0x01DC int32 m_nControlPointNumber; // 0x01E0 }; class C_OP_ScreenSpacePositionOfTarget : public CParticleFunctionOperator // particles { CPerParticleVecInput m_vecTargetPosition; // 0x01D8 bool m_bOututBehindness; // 0x0890 ParticleAttributeIndex_t m_nBehindFieldOutput; // 0x0894 CParticleRemapFloatInput m_flBehindOutputRemap; // 0x0898 ParticleSetMethod_t m_nBehindSetMethod; // 0x0A08 }; class C_INIT_PositionOffset : public CParticleFunctionInitializer // particles { CPerParticleVecInput m_OffsetMin; // 0x01E0 CPerParticleVecInput m_OffsetMax; // 0x0898 CParticleTransformInput m_TransformInput; // 0x0F50 bool m_bLocalCoords; // 0x0FB8 bool m_bProportional; // 0x0FB9 CRandomNumberGeneratorParameters m_randomnessParameters; // 0x0FBC }; class C_OP_ChladniWave : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 CPerParticleFloatInput m_flInputMin; // 0x01E0 CPerParticleFloatInput m_flInputMax; // 0x0350 CPerParticleFloatInput m_flOutputMin; // 0x04C0 CPerParticleFloatInput m_flOutputMax; // 0x0630 CPerParticleVecInput m_vecWaveLength; // 0x07A0 CPerParticleVecInput m_vecHarmonics; // 0x0E58 ParticleSetMethod_t m_nSetMethod; // 0x1510 int32 m_nLocalSpaceControlPoint; // 0x1514 bool m_b3D; // 0x1518 }; class AnimationSnapshotBase_t // animationsystem { float32 m_flRealTime; // 0x0000 matrix3x4a_t m_rootToWorld; // 0x0010 bool m_bBonesInWorldSpace; // 0x0040 CUtlVector< uint32 > m_boneSetupMask; // 0x0048 CUtlVector< matrix3x4a_t > m_boneTransforms; // 0x0060 CUtlVector< float32 > m_flexControllers; // 0x0078 AnimationSnapshotType_t m_SnapshotType; // 0x0090 bool m_bHasDecodeDump; // 0x0094 AnimationDecodeDebugDumpElement_t m_DecodeDump; // 0x0098 }; class CNmTwoBoneIKNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib { CGlobalSymbol m_effectorBoneID; // 0x0018 int16 m_nEffectorTargetNodeIdx; // 0x0020 int16 m_nEnabledNodeIdx; // 0x0022 float32 m_flBlendTimeSeconds; // 0x0024 NmIKBlendMode_t m_blendMode; // 0x0028 bool m_bIsTargetInWorldSpace; // 0x0029 float32 m_flChainRotationWeight; // 0x002C }; class CNmSoundEvent : public CNmEvent // animlib { CNmEventRelevance_t m_relevance; // 0x0018 CUtlString m_name; // 0x0020 CNmSoundEvent::Position_t m_position; // 0x0028 CUtlString m_attachmentName; // 0x0030 CUtlString m_tags; // 0x0038 bool m_bContinuePlayingSoundAtDurationEnd; // 0x0040 float32 m_flDurationInterruptionThreshold; // 0x0044 }; class CBoneMaskUpdateNode : public CBinaryUpdateNode // animgraphlib { int32 m_nWeightListIndex; // 0x0094 float32 m_flRootMotionBlend; // 0x0098 BoneMaskBlendSpace m_blendSpace; // 0x009C BinaryNodeChildOption m_footMotionTiming; // 0x00A0 bool m_bUseBlendScale; // 0x00A4 AnimValueSource m_blendValueSource; // 0x00A8 CAnimParamHandle m_hBlendParameter; // 0x00AC }; class CCommentarySystem // server { bool m_bCommentaryEnabledMidGame; // 0x0012 GameTime_t m_flNextTeleportTime; // 0x0014 int32 m_iTeleportStage; // 0x0018 bool m_bCheatState; // 0x001C bool m_bIsFirstSpawnGroupToLoad; // 0x001D CUtlVector< modifiedconvars_t > m_ModifiedConvars; // 0x0020 CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x0038 CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x003C CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x0040 CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x0048 }; class FeFitMatrix_t // physicslib { CTransform bone; // 0x0000 Vector vCenter; // 0x0020 uint16 nEnd; // 0x002C uint16 nNode; // 0x002E uint16 nBeginDynamic; // 0x0030 }; class CCPPScriptComponentUpdater : public CAnimComponentUpdater // animgraphlib { CUtlVector< CGlobalSymbol > m_scriptsToRun; // 0x0030 }; class PostProcessingLocalContrastParameters_t // materialsystem2 { float32 m_flLocalContrastStrength; // 0x0000 float32 m_flLocalContrastEdgeStrength; // 0x0004 float32 m_flLocalContrastVignetteStart; // 0x0008 float32 m_flLocalContrastVignetteEnd; // 0x000C float32 m_flLocalContrastVignetteBlur; // 0x0010 }; class dynpitchvol_base_t // server { int32 preset; // 0x0000 int32 pitchrun; // 0x0004 int32 pitchstart; // 0x0008 int32 spinup; // 0x000C int32 spindown; // 0x0010 int32 volrun; // 0x0014 int32 volstart; // 0x0018 int32 fadein; // 0x001C int32 fadeout; // 0x0020 int32 lfotype; // 0x0024 int32 lforate; // 0x0028 int32 lfomodpitch; // 0x002C int32 lfomodvol; // 0x0030 int32 cspinup; // 0x0034 int32 cspincount; // 0x0038 int32 pitch; // 0x003C int32 spinupsav; // 0x0040 int32 spindownsav; // 0x0044 int32 pitchfrac; // 0x0048 int32 vol; // 0x004C int32 fadeinsav; // 0x0050 int32 fadeoutsav; // 0x0054 int32 volfrac; // 0x0058 int32 lfofrac; // 0x005C int32 lfomult; // 0x0060 }; class C_OP_DistanceBetweenTransforms : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 CParticleTransformInput m_TransformStart; // 0x01E0 CParticleTransformInput m_TransformEnd; // 0x0248 CPerParticleFloatInput m_flInputMin; // 0x02B0 CPerParticleFloatInput m_flInputMax; // 0x0420 CPerParticleFloatInput m_flOutputMin; // 0x0590 CPerParticleFloatInput m_flOutputMax; // 0x0700 float32 m_flMaxTraceLength; // 0x0870 float32 m_flLOSScale; // 0x0874 char[128] m_CollisionGroupName; // 0x0878 ParticleTraceSet_t m_nTraceSet; // 0x08F8 bool m_bLOS; // 0x08FC ParticleSetMethod_t m_nSetMethod; // 0x0900 }; class C_INIT_SequenceLifeTime : public CParticleFunctionInitializer // particles { float32 m_flFramerate; // 0x01E0 }; class C_INIT_RandomNamedModelBodyPart : public C_INIT_RandomNamedModelElement // particles { }; class C_OP_RemapModelVolumetoCP : public CParticleFunctionPreEmission // particles { BBoxVolumeType_t m_nBBoxType; // 0x01E0 int32 m_nInControlPointNumber; // 0x01E4 int32 m_nOutControlPointNumber; // 0x01E8 int32 m_nOutControlPointMaxNumber; // 0x01EC int32 m_nField; // 0x01F0 float32 m_flInputMin; // 0x01F4 float32 m_flInputMax; // 0x01F8 float32 m_flOutputMin; // 0x01FC float32 m_flOutputMax; // 0x0200 bool m_bBBoxOnly; // 0x0204 bool m_bCubeRoot; // 0x0205 }; class C_OP_LerpEndCapScalar : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 float32 m_flOutput; // 0x01DC float32 m_flLerpTime; // 0x01E0 }; class CVMixGraphDescData // soundsystem_lowlevel { CUtlString m_name; // 0x0000 int32 m_nGraphOutputChannels; // 0x0008 bool m_bIsMainGraph; // 0x000C }; class FeBoxRigid_t // physicslib { CTransform tmFrame2; // 0x0000 uint16 nNode; // 0x0020 uint16 nCollisionMask; // 0x0022 Vector vSize; // 0x0024 uint16 nVertexMapIndex; // 0x0030 uint16 nFlags; // 0x0032 }; class PulseRuntimeBlackboardReferenceIndex_t // pulse_runtime_lib { int16 m_Value; // 0x0000 }; class CNmVirtualParameterIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib { int16 m_nChildNodeIdx; // 0x0010 }; class CNavFlags // navlib { uint64 m_Flags; // 0x0000 }; class C_OP_CreateParticleSystemRenderer : public CParticleFunctionRenderer // particles { CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hEffect; // 0x0228 EventTypeSelection_t m_nEventType; // 0x0230 CUtlLeanVector< CPAssignment_t > m_vecCPs; // 0x0238 CUtlString m_szParticleConfig; // 0x0248 CPerParticleVecInput m_AggregationPos; // 0x0250 }; class VMixVocoderDesc_t // soundsystem_lowlevel { int32 m_nBandCount; // 0x0000 float32 m_flBandwidth; // 0x0004 float32 m_fldBModGain; // 0x0008 float32 m_flFreqRangeStart; // 0x000C float32 m_flFreqRangeEnd; // 0x0010 float32 m_fldBUnvoicedGain; // 0x0014 float32 m_flAttackTimeMS; // 0x0018 float32 m_flReleaseTimeMS; // 0x001C int32 m_nDebugBand; // 0x0020 bool m_bPeakMode; // 0x0024 }; class RnVertex_t // physicslib { uint8 m_nEdge; // 0x0000 }; class FollowAttachmentSettings_t // animgraphlib { CAnimAttachment m_attachment; // 0x0000 int32 m_boneIndex; // 0x0080 AttachmentHandle_t m_attachmentHandle; // 0x0084 bool m_bMatchTranslation; // 0x0085 bool m_bMatchRotation; // 0x0086 }; class CNmSpeedScaleNode::CDefinition : public CNmSpeedScaleBaseNode::CDefinition // animlib { }; class EventPostDataUpdate_t // engine2 { int32 m_nCount; // 0x0000 }; class C_INIT_NormalAlignToCP : public CParticleFunctionInitializer // particles { CParticleTransformInput m_transformInput; // 0x01E0 ParticleControlPointAxis_t m_nControlPointAxis; // 0x0248 }; class AggregateLODSetup_t // worldrenderer { Vector m_vLODOrigin; // 0x0000 float32 m_fMaxObjectScale; // 0x000C CUtlVector< float32 > m_fSwitchDistances; // 0x0010 }; class IPhysicsBodyList // vphysics2 { }; class CPerParticleVecInput : public CParticleVecInput // particleslib { }; class CSolveIKTargetHandle_t // animgraphlib { CAnimParamHandle m_positionHandle; // 0x0000 CAnimParamHandle m_orientationHandle; // 0x0002 }; class MaterialResourceData_t // materialsystem2 { CUtlString m_materialName; // 0x0000 CUtlString m_shaderName; // 0x0008 CUtlVector< MaterialParamInt_t > m_intParams; // 0x0010 CUtlVector< MaterialParamFloat_t > m_floatParams; // 0x0028 CUtlVector< MaterialParamVector_t > m_vectorParams; // 0x0040 CUtlVector< MaterialParamTexture_t > m_textureParams; // 0x0058 CUtlVector< MaterialParamBuffer_t > m_dynamicParams; // 0x0070 CUtlVector< MaterialParamBuffer_t > m_dynamicTextureParams; // 0x0088 CUtlVector< MaterialParamInt_t > m_intAttributes; // 0x00A0 CUtlVector< MaterialParamFloat_t > m_floatAttributes; // 0x00B8 CUtlVector< MaterialParamVector_t > m_vectorAttributes; // 0x00D0 CUtlVector< MaterialParamTexture_t > m_textureAttributes; // 0x00E8 CUtlVector< MaterialParamString_t > m_stringAttributes; // 0x0100 CUtlVector< CUtlString > m_renderAttributesUsed; // 0x0118 }; class CRandStopwatch : public CStopwatchBase // server { float32 m_flMinInterval; // 0x000C float32 m_flMaxInterval; // 0x0010 }; class C_OP_DragRelativeToPlane : public CParticleFunctionOperator // particles { CParticleCollectionFloatInput m_flDragAtPlane; // 0x01D8 CParticleCollectionFloatInput m_flFalloff; // 0x0348 bool m_bDirectional; // 0x04B8 CParticleCollectionVecInput m_vecPlaneNormal; // 0x04C0 int32 m_nControlPointNumber; // 0x0B78 }; class C_OP_MaxVelocity : public CParticleFunctionOperator // particles { CPerParticleFloatInput m_flMaxVelocity; // 0x01D8 CPerParticleFloatInput m_flMinVelocity; // 0x0348 }; class C_OP_RemapBoundingVolumetoCP : public CParticleFunctionPreEmission // particles { int32 m_nOutControlPointNumber; // 0x01E0 float32 m_flInputMin; // 0x01E4 float32 m_flInputMax; // 0x01E8 float32 m_flOutputMin; // 0x01EC float32 m_flOutputMax; // 0x01F0 }; class FourCovMatrices3 // physicslib { FourVectors m_vDiag; // 0x0000 fltx4 m_flXY; // 0x0030 fltx4 m_flXZ; // 0x0040 fltx4 m_flYZ; // 0x0050 }; class CNmGraphDefinition // animlib { CGlobalSymbol m_variationID; // 0x0000 CStrongHandle< InfoForResourceTypeCNmSkeleton > m_skeleton; // 0x0008 CUtlVector< CStrongHandle< InfoForResourceTypeCNmSkeleton > > m_supportedSecondarySkeletons; // 0x0010 CNmGraphVariationUserData* m_pUserData; // 0x0028 CUtlVector< int16 > m_persistentNodeIndices; // 0x0030 int16 m_nRootNodeIdx; // 0x0048 CUtlVector< CGlobalSymbol > m_controlParameterIDs; // 0x0050 CUtlVector< CGlobalSymbol > m_virtualParameterIDs; // 0x0068 CUtlVector< int16 > m_virtualParameterNodeIndices; // 0x0080 CUtlVector< CNmGraphDefinition::ReferencedGraphSlot_t > m_referencedGraphSlots; // 0x0098 CUtlVector< CNmGraphDefinition::ExternalGraphSlot_t > m_externalGraphSlots; // 0x00B0 CUtlVector< CNmGraphDefinition::ExternalPoseSlot_t > m_externalPoseSlots; // 0x00C8 CUtlVector< CUtlString > m_nodePaths; // 0x0150 CUtlVector< CStrongHandleVoid > m_resources; // 0x0168 }; class DynamicMeshDeformParams_t // modellib { float32 m_flTensionCompressScale; // 0x0000 float32 m_flTensionStretchScale; // 0x0004 bool m_bRecomputeSmoothNormalsAfterAnimation; // 0x0008 bool m_bComputeDynamicMeshTensionAfterAnimation; // 0x0009 bool m_bSmoothNormalsAcrossUvSeams; // 0x000A bool m_bEnableEyeBulgeDeformation; // 0x000B }; class CNmFloatRemapNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 CNmFloatRemapNode::RemapRange_t m_inputRange; // 0x0014 CNmFloatRemapNode::RemapRange_t m_outputRange; // 0x001C }; class CSeqAutoLayer // animationsystem { int16 m_nLocalReference; // 0x0000 int16 m_nLocalPose; // 0x0002 CSeqAutoLayerFlag m_flags; // 0x0004 float32 m_start; // 0x000C float32 m_peak; // 0x0010 float32 m_tail; // 0x0014 float32 m_end; // 0x0018 }; class InfoForResourceTypeCGcExportableExternalData // resourcesystem { }; class INavPathCost // navlib { NavHull_t m_navHull; // 0x0008 }; class CNavVolumeAll : public CNavVolumeVector // navlib { }; class C_OP_RenderDeferredLight : public CParticleFunctionRenderer // particles { bool m_bUseAlphaTestWindow; // 0x0228 bool m_bUseTexture; // 0x0229 float32 m_flRadiusScale; // 0x022C float32 m_flAlphaScale; // 0x0230 ParticleAttributeIndex_t m_nAlpha2Field; // 0x0234 CParticleCollectionVecInput m_vecColorScale; // 0x0238 ParticleColorBlendType_t m_nColorBlendType; // 0x08F0 float32 m_flLightDistance; // 0x08F4 float32 m_flStartFalloff; // 0x08F8 float32 m_flDistanceFalloff; // 0x08FC float32 m_flSpotFoV; // 0x0900 ParticleAttributeIndex_t m_nAlphaTestPointField; // 0x0904 ParticleAttributeIndex_t m_nAlphaTestRangeField; // 0x0908 ParticleAttributeIndex_t m_nAlphaTestSharpnessField; // 0x090C CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x0910 int32 m_nHSVShiftControlPoint; // 0x0918 }; class C_INIT_InitFloatCollection : public CParticleFunctionInitializer // particles { CParticleCollectionFloatInput m_InputValue; // 0x01E0 ParticleAttributeIndex_t m_nOutputField; // 0x0350 }; class C_OP_RemapDotProductToScalar : public CParticleFunctionOperator // particles { int32 m_nInputCP1; // 0x01D8 int32 m_nInputCP2; // 0x01DC ParticleAttributeIndex_t m_nFieldOutput; // 0x01E0 float32 m_flInputMin; // 0x01E4 float32 m_flInputMax; // 0x01E8 float32 m_flOutputMin; // 0x01EC float32 m_flOutputMax; // 0x01F0 bool m_bUseParticleVelocity; // 0x01F4 ParticleSetMethod_t m_nSetMethod; // 0x01F8 bool m_bActiveRange; // 0x01FC bool m_bUseParticleNormal; // 0x01FD }; class CFeIndexedJiggleBone // physicslib { uint32 m_nNode; // 0x0000 uint32 m_nJiggleParent; // 0x0004 CFeJiggleBone m_jiggleBone; // 0x0008 }; class CProductQuantizer // animgraphlib { CUtlVector< CVectorQuantizer > m_subQuantizers; // 0x0000 int32 m_nDimensions; // 0x0018 }; class CUnaryUpdateNode : public CAnimUpdateNodeBase // animgraphlib { CAnimUpdateNodeRef m_pChildNode; // 0x0060 }; class CFootstepTableHandle // server { }; class SceneEventId_t // server { uint32 m_Value; // 0x0000 }; class CNetworkOriginQuantizedVector // server { CNetworkedQuantizedFloat m_vecX; // 0x0010 CNetworkedQuantizedFloat m_vecY; // 0x0018 CNetworkedQuantizedFloat m_vecZ; // 0x0020 }; class CMorphBundleData // modellib { float32 m_flULeftSrc; // 0x0000 float32 m_flVTopSrc; // 0x0004 CUtlVector< float32 > m_offsets; // 0x0008 CUtlVector< float32 > m_ranges; // 0x0020 }; class CDampedValueComponentUpdater : public CAnimComponentUpdater // animgraphlib { CUtlVector< CDampedValueUpdateItem > m_items; // 0x0030 }; class CAnimStateMachineUpdater // animgraphlib { CUtlVector< CStateUpdateData > m_states; // 0x0008 CUtlVector< CTransitionUpdateData > m_transitions; // 0x0020 int32 m_startStateIndex; // 0x0050 }; class CNmBoolValueNode::CDefinition : public CNmValueNode::CDefinition // animlib { }; class CHitBoxSet // modellib { CUtlString m_name; // 0x0000 uint32 m_nNameHash; // 0x0008 CUtlVector< CHitBox > m_HitBoxes; // 0x0010 CUtlString m_SourceFilename; // 0x0028 }; class InfoForResourceTypeCChoreoSceneResource // resourcesystem { }; class magnetted_objects_t // server { CHandle< CBaseEntity > hEntity; // 0x0008 }; class CParticleFunctionPreEmission : public CParticleFunctionOperator // particles { bool m_bRunOnce; // 0x01D8 }; class C_OP_SetSingleControlPointPosition : public CParticleFunctionPreEmission // particles { bool m_bSetOnce; // 0x01E0 int32 m_nCP1; // 0x01E4 CParticleCollectionVecInput m_vecCP1Pos; // 0x01E8 CParticleTransformInput m_transformInput; // 0x08A0 }; class CParticleMassCalculationParameters // particles { ParticleMassMode_t m_nMassMode; // 0x0000 CPerParticleFloatInput m_flRadius; // 0x0008 CPerParticleFloatInput m_flNominalRadius; // 0x0178 CPerParticleFloatInput m_flScale; // 0x02E8 }; class ISkeletonAnimationController // server { }; class C_OP_SetControlPointsToParticle : public CParticleFunctionOperator // particles { int32 m_nChildGroupID; // 0x01D8 int32 m_nFirstControlPoint; // 0x01DC int32 m_nNumControlPoints; // 0x01E0 int32 m_nFirstSourcePoint; // 0x01E4 bool m_bReverse; // 0x01E8 bool m_bSetOrientation; // 0x01E9 ParticleOrientationSetMode_t m_nOrientationMode; // 0x01EC ParticleParentSetMode_t m_nSetParent; // 0x01F0 }; class C_OP_ExternalGameImpulseForce : public CParticleFunctionForce // particles { CPerParticleFloatInput m_flForceScale; // 0x01E8 bool m_bRopes; // 0x0358 bool m_bRopesZOnly; // 0x0359 bool m_bExplosions; // 0x035A bool m_bParticles; // 0x035B }; class C_OP_Callback : public CParticleFunctionRenderer // particles { }; class CVoiceContainerSwitch : public CVoiceContainerBase // soundsystem_voicecontainers { CUtlVector< CSoundContainerReference > m_soundsToPlay; // 0x0070 }; class PhysFeModelDesc_t // physicslib { CUtlVector< uint32 > m_CtrlHash; // 0x0000 CUtlVector< CUtlString > m_CtrlName; // 0x0018 uint32 m_nStaticNodeFlags; // 0x0030 uint32 m_nDynamicNodeFlags; // 0x0034 float32 m_flLocalForce; // 0x0038 float32 m_flLocalRotation; // 0x003C uint16 m_nNodeCount; // 0x0040 uint16 m_nStaticNodes; // 0x0042 uint16 m_nRotLockStaticNodes; // 0x0044 uint16 m_nFirstPositionDrivenNode; // 0x0046 uint16 m_nSimdTriCount1; // 0x0048 uint16 m_nSimdTriCount2; // 0x004A uint16 m_nSimdQuadCount1; // 0x004C uint16 m_nSimdQuadCount2; // 0x004E uint16 m_nQuadCount1; // 0x0050 uint16 m_nQuadCount2; // 0x0052 uint16 m_nTreeDepth; // 0x0054 uint16 m_nNodeBaseJiggleboneDependsCount; // 0x0056 uint16 m_nRopeCount; // 0x0058 CUtlVector< uint16 > m_Ropes; // 0x0060 CUtlVector< FeNodeBase_t > m_NodeBases; // 0x0078 CUtlVector< FeSimdNodeBase_t > m_SimdNodeBases; // 0x0090 CUtlVector< FeQuad_t > m_Quads; // 0x00A8 CUtlVector< FeSimdQuad_t > m_SimdQuads; // 0x00C0 CUtlVector< FeSimdTri_t > m_SimdTris; // 0x00D8 CUtlVector< FeSimdRodConstraint_t > m_SimdRods; // 0x00F0 CUtlVector< FeSimdRodConstraintAnim_t > m_SimdRodsAnim; // 0x0108 CUtlVector< CTransform > m_InitPose; // 0x0120 CUtlVector< FeRodConstraint_t > m_Rods; // 0x0138 CUtlVector< FeTwistConstraint_t > m_Twists; // 0x0150 CUtlVector< FeHingeLimit_t > m_HingeLimits; // 0x0168 CUtlVector< uint32 > m_AntiTunnelBytecode; // 0x0180 CUtlVector< FeDynKinLink_t > m_DynKinLinks; // 0x0198 CUtlVector< FeBoneMergeLink_t > m_BoneMergeLinks; // 0x01B0 CUtlVector< FeAntiTunnelProbe_t > m_AntiTunnelProbes; // 0x01C8 CUtlVector< uint16 > m_AntiTunnelTargetNodes; // 0x01E0 CUtlVector< FeNodeStrayBox_t > m_NodeStrayBoxes; // 0x01F8 CUtlVector< FeAxialEdgeBend_t > m_AxialEdges; // 0x0210 CUtlVector< float32 > m_NodeInvMasses; // 0x0228 CUtlVector< FeCtrlOffset_t > m_CtrlOffsets; // 0x0240 CUtlVector< FeCtrlOsOffset_t > m_CtrlOsOffsets; // 0x0258 CUtlVector< FeFollowNode_t > m_FollowNodes; // 0x0270 CUtlVector< FeCollisionPlane_t > m_CollisionPlanes; // 0x0288 CUtlVector< FeNodeIntegrator_t > m_NodeIntegrator; // 0x02A0 CUtlVector< FeSpringIntegrator_t > m_SpringIntegrator; // 0x02B8 CUtlVector< FeSimdSpringIntegrator_t > m_SimdSpringIntegrator; // 0x02D0 CUtlVector< FeWorldCollisionParams_t > m_WorldCollisionParams; // 0x02E8 CUtlVector< float32 > m_LegacyStretchForce; // 0x0300 CUtlVector< float32 > m_NodeCollisionRadii; // 0x0318 CUtlVector< float32 > m_DynNodeFriction; // 0x0330 CUtlVector< float32 > m_LocalRotation; // 0x0348 CUtlVector< float32 > m_LocalForce; // 0x0360 CUtlVector< FeTaperedCapsuleStretch_t > m_TaperedCapsuleStretches; // 0x0378 CUtlVector< FeTaperedCapsuleRigid_t > m_TaperedCapsuleRigids; // 0x0390 CUtlVector< FeSphereRigid_t > m_SphereRigids; // 0x03A8 CUtlVector< uint16 > m_WorldCollisionNodes; // 0x03C0 CUtlVector< uint16 > m_TreeParents; // 0x03D8 CUtlVector< uint16 > m_TreeCollisionMasks; // 0x03F0 CUtlVector< FeTreeChildren_t > m_TreeChildren; // 0x0408 CUtlVector< uint16 > m_FreeNodes; // 0x0420 CUtlVector< FeFitMatrix_t > m_FitMatrices; // 0x0438 CUtlVector< FeFitWeight_t > m_FitWeights; // 0x0450 CUtlVector< FeNodeReverseOffset_t > m_ReverseOffsets; // 0x0468 CUtlVector< FeAnimStrayRadius_t > m_AnimStrayRadii; // 0x0480 CUtlVector< FeSimdAnimStrayRadius_t > m_SimdAnimStrayRadii; // 0x0498 CUtlVector< FeKelagerBend2_t > m_KelagerBends; // 0x04B0 CUtlVector< FeCtrlSoftOffset_t > m_CtrlSoftOffsets; // 0x04C8 CUtlVector< CFeIndexedJiggleBone > m_JiggleBones; // 0x04E0 CUtlVector< uint16 > m_SourceElems; // 0x04F8 CUtlVector< uint32 > m_GoalDampedSpringIntegrators; // 0x0510 CUtlVector< FeTri_t > m_Tris; // 0x0528 uint16 m_nTriCount1; // 0x0540 uint16 m_nTriCount2; // 0x0542 uint8 m_nReservedUint8; // 0x0544 uint8 m_nExtraPressureIterations; // 0x0545 uint8 m_nExtraGoalIterations; // 0x0546 uint8 m_nExtraIterations; // 0x0547 CUtlVector< FeSDFRigid_t > m_SDFRigids; // 0x0548 CUtlVector< FeBoxRigid_t > m_BoxRigids; // 0x0560 CUtlVector< uint8 > m_DynNodeVertexSet; // 0x0578 CUtlVector< uint32 > m_VertexSetNames; // 0x0590 CUtlVector< FeRigidColliderIndices_t > m_RigidColliderPriorities; // 0x05A8 CUtlVector< FeMorphLayerDepr_t > m_MorphLayers; // 0x05C0 CUtlVector< uint8 > m_MorphSetData; // 0x05D8 CUtlVector< FeVertexMapDesc_t > m_VertexMaps; // 0x05F0 CUtlVector< uint8 > m_VertexMapValues; // 0x0608 CUtlVector< FeEffectDesc_t > m_Effects; // 0x0620 CUtlVector< FeCtrlOffset_t > m_LockToParent; // 0x0638 CUtlVector< uint16 > m_LockToGoal; // 0x0650 CUtlVector< int16 > m_SkelParents; // 0x0668 CUtlVector< FeNodeWindBase_t > m_DynNodeWindBases; // 0x0680 CUtlVector< FeModelSelfCollisionLayer_t > m_SelfCollisionLayers; // 0x0698 float32 m_flInternalPressure; // 0x06B0 float32 m_flDefaultTimeDilation; // 0x06B4 float32 m_flWindage; // 0x06B8 float32 m_flWindDrag; // 0x06BC float32 m_flDefaultSurfaceStretch; // 0x06C0 float32 m_flDefaultThreadStretch; // 0x06C4 float32 m_flDefaultGravityScale; // 0x06C8 float32 m_flDefaultVelAirDrag; // 0x06CC float32 m_flDefaultExpAirDrag; // 0x06D0 float32 m_flDefaultVelQuadAirDrag; // 0x06D4 float32 m_flDefaultExpQuadAirDrag; // 0x06D8 float32 m_flRodVelocitySmoothRate; // 0x06DC float32 m_flQuadVelocitySmoothRate; // 0x06E0 float32 m_flAddWorldCollisionRadius; // 0x06E4 float32 m_flDefaultVolumetricSolveAmount; // 0x06E8 float32 m_flMotionSmoothCDT; // 0x06EC float32 m_flLocalDrag1; // 0x06F0 uint16 m_nRodVelocitySmoothIterations; // 0x06F4 uint16 m_nQuadVelocitySmoothIterations; // 0x06F6 }; class CModelConfigElement_SetMaterialGroupOnAttachedModels : public CModelConfigElement // modellib { CUtlString m_MaterialGroupName; // 0x0048 }; class CNmConstTargetNode::CDefinition : public CNmTargetValueNode::CDefinition // animlib { CNmTarget m_value; // 0x0010 }; class CNmConstFloatNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { float32 m_flValue; // 0x0010 }; class CDirectionalBlendUpdateNode : public CLeafUpdateNode // animgraphlib { HSequence[8] m_hSequences; // 0x005C CAnimInputDamping m_damping; // 0x0080 AnimValueSource m_blendValueSource; // 0x0098 CAnimParamHandle m_paramIndex; // 0x009C float32 m_playbackSpeed; // 0x00A0 float32 m_duration; // 0x00A4 bool m_bLoop; // 0x00A8 bool m_bLockBlendOnReset; // 0x00A9 }; class CStopwatch : public CStopwatchBase // server { float32 m_flInterval; // 0x000C }; class C_OP_VelocityDecay : public CParticleFunctionOperator // particles { float32 m_flMinVelocity; // 0x01D8 }; class C_OP_CalculateVectorAttribute : public CParticleFunctionOperator // particles { Vector m_vStartValue; // 0x01D8 ParticleAttributeIndex_t m_nFieldInput1; // 0x01E4 float32 m_flInputScale1; // 0x01E8 ParticleAttributeIndex_t m_nFieldInput2; // 0x01EC float32 m_flInputScale2; // 0x01F0 ControlPointReference_t m_nControlPointInput1; // 0x01F4 float32 m_flControlPointScale1; // 0x0208 ControlPointReference_t m_nControlPointInput2; // 0x020C float32 m_flControlPointScale2; // 0x0220 ParticleAttributeIndex_t m_nFieldOutput; // 0x0224 Vector m_vFinalOutputScale; // 0x0228 }; class CSSDSMsg_EndFrame // scenesystem { CUtlVector< CSSDSEndFrameViewInfo > m_Views; // 0x0000 }; class RnMesh_t // physicslib { Vector m_vMin; // 0x0000 Vector m_vMax; // 0x000C CUtlVector< RnNode_t > m_Nodes; // 0x0018 CUtlVectorSIMDPaddedVector m_Vertices; // 0x0030 CUtlVector< RnTriangle_t > m_Triangles; // 0x0048 CUtlVector< RnWing_t > m_Wings; // 0x0060 CUtlVector< uint8 > m_TriangleEdgeFlags; // 0x0078 CUtlVector< uint8 > m_Materials; // 0x0090 Vector m_vOrthographicAreas; // 0x00A8 uint32 m_nFlags; // 0x00B4 uint32 m_nDebugFlags; // 0x00B8 }; class RnPlane_t // physicslib { Vector m_vNormal; // 0x0000 float32 m_flOffset; // 0x000C }; class CFeVertexMapBuildArray // physicslib { CUtlVector< FeVertexMapBuild_t* > m_Array; // 0x0000 }; class CInputStreamUpdateNode : public CLeafUpdateNode // animgraphlib { }; class CAnimScriptManager // animgraphlib { CUtlVector< ScriptInfo_t > m_scriptInfo; // 0x0010 }; class CAnimMovement // animationsystem { int32 endframe; // 0x0000 int32 motionflags; // 0x0004 float32 v0; // 0x0008 float32 v1; // 0x000C float32 angle; // 0x0010 Vector vector; // 0x0014 Vector position; // 0x0020 }; class CBlendCurve // animgraphlib { float32 m_flControlPoint1; // 0x0000 float32 m_flControlPoint2; // 0x0004 }; class SkeletonDemoDb_t // modellib { CUtlVector< SkeletonAnimCapture_t* > m_AnimCaptures; // 0x0000 CUtlVector< SkeletonAnimCapture_t::Camera_t > m_CameraTrack; // 0x0018 float32 m_flRecordingTime; // 0x0030 }; class CNmIDSelectorNode::CDefinition : public CNmIDValueNode::CDefinition // animlib { CUtlLeanVectorFixedGrowable< int16, 5 > m_conditionNodeIndices; // 0x0010 CUtlLeanVectorFixedGrowable< CGlobalSymbol, 5 > m_values; // 0x0028 CGlobalSymbol m_defaultValue; // 0x0058 }; class RenderInputLayoutField_t // rendersystemdx11 { char[32] m_pSemanticName; // 0x0000 int8 m_nSemanticIndex; // 0x0020 int16 m_nOffset; // 0x0028 int8 m_nSlot; // 0x002A RenderSlotType_t m_nSlotType; // 0x002B char[32] m_szShaderSemantic; // 0x002C }; class AABB_t // mathlib_extended { Vector m_vMinBounds; // 0x0000 Vector m_vMaxBounds; // 0x000C }; class C_INIT_RandomVectorComponent : public CParticleFunctionInitializer // particles { float32 m_flMin; // 0x01E0 float32 m_flMax; // 0x01E4 ParticleAttributeIndex_t m_nFieldOutput; // 0x01E8 int32 m_nComponent; // 0x01EC }; class C_OP_InheritFromParentParticles : public CParticleFunctionOperator // particles { float32 m_flScale; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC int32 m_nIncrement; // 0x01E0 bool m_bRandomDistribution; // 0x01E4 }; class CBaseTrailRenderer : public CBaseRendererSource2 // particles { ParticleOrientationChoiceList_t m_nOrientationType; // 0x2DF0 int32 m_nOrientationControlPoint; // 0x2DF4 float32 m_flMinSize; // 0x2DF8 float32 m_flMaxSize; // 0x2DFC CParticleCollectionRendererFloatInput m_flStartFadeSize; // 0x2E00 CParticleCollectionRendererFloatInput m_flEndFadeSize; // 0x2F70 CParticleCollectionRendererFloatInput m_flSubPixelAAScale; // 0x30E0 bool m_bClampV; // 0x3250 }; class CPhysSurfacePropertiesVehicle // modellib { float32 m_wheelDrag; // 0x0000 float32 m_wheelFrictionScale; // 0x0004 }; class CLeanMatrixInstanceData // animgraphlib { float32 m_flValueY; // 0x0000 float32 m_flValueX; // 0x0004 }; class CLookComponentUpdater : public CAnimComponentUpdater // animgraphlib { CAnimParamHandle m_hLookHeading; // 0x0034 CAnimParamHandle m_hLookHeadingNormalized; // 0x0036 CAnimParamHandle m_hLookHeadingVelocity; // 0x0038 CAnimParamHandle m_hLookPitch; // 0x003A CAnimParamHandle m_hLookDistance; // 0x003C CAnimParamHandle m_hLookDirection; // 0x003E CAnimParamHandle m_hLookTarget; // 0x0040 CAnimParamHandle m_hLookTargetWorldSpace; // 0x0042 bool m_bNetworkLookTarget; // 0x0044 }; class CNmIDBasedClipSelectorNode::CDefinition : public CNmClipReferenceNode::CDefinition // animlib { CUtlLeanVectorFixedGrowable< int16, 5 > m_optionNodeIndices; // 0x0010 CUtlLeanVectorFixedGrowable< CGlobalSymbol, 5 > m_optionIDs; // 0x0028 int16 m_nParameterNodeIdx; // 0x0058 int16 m_nFallbackNodeIdx; // 0x005A bool m_bIgnoreInvalidOptions; // 0x005C }; class CSetParameterActionUpdater : public CAnimActionUpdater // animgraphlib { CAnimParamHandle m_hParam; // 0x0018 CAnimVariant m_value; // 0x001A }; class CNmEventConsumerPulse : public CNmEventConsumer // server { }; class CConstantForceController // server { Vector m_linear; // 0x000C RotationVector m_angular; // 0x0018 Vector m_linearSave; // 0x0024 RotationVector m_angularSave; // 0x0030 }; class C_OP_ModelSurfaceSnapshotGenerator : public CParticleFunctionPreEmission // particles { int32 m_nCPSnapshot; // 0x01E0 CParticleModelInput m_modelInput; // 0x01E8 CParticleCollectionFloatInput m_flRecalcRate; // 0x0248 CParticleCollectionFloatInput m_flUSpacing; // 0x03B8 CParticleCollectionFloatInput m_flVSpacing; // 0x0528 CParticleCollectionFloatInput m_flSurfaceOffset; // 0x0698 bool m_bSetNormal; // 0x0808 bool m_bSetUp; // 0x0809 bool m_bSetGravity; // 0x080A bool m_bSetUV; // 0x080B }; class C_OP_ConstrainDistanceToUserSpecifiedPath : public CParticleFunctionConstraint // particles { float32 m_fMinDistance; // 0x01D8 float32 m_flMaxDistance; // 0x01DC float32 m_flTimeScale; // 0x01E0 bool m_bLoopedPath; // 0x01E4 CUtlVector< PointDefinitionWithTimeValues_t > m_pointList; // 0x01E8 }; class ClutterTile_t // worldrenderer { uint32 m_nFirstInstance; // 0x0000 uint32 m_nLastInstance; // 0x0004 AABB_t m_BoundsWs; // 0x0008 }; class CVoiceContainerAmpedDecayingSineWave : public CVoiceContainerDecayingSineWave // soundsystem_voicecontainers { float32 m_flGainAmount; // 0x0078 }; class CVMixAutoFilterProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixAutoFilterDesc_t m_desc; // 0x0020 }; class CNmFootEvent : public CNmEvent // animlib { NmFootPhase_t m_phase; // 0x0018 }; class CompositeMaterialEditorPoint_t // compositematerialslib { CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_ModelName; // 0x0000 int32 m_nSequenceIndex; // 0x00E0 float32 m_flCycle; // 0x00E4 KeyValues3 m_KVModelStateChoices; // 0x00E8 bool m_bEnableChildModel; // 0x00F8 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_ChildModelName; // 0x0100 CUtlVector< CompositeMaterialAssemblyProcedure_t > m_vecCompositeMaterialAssemblyProcedures; // 0x01E0 CUtlVector< CompositeMaterial_t > m_vecCompositeMaterials; // 0x01F8 }; class CEntitySubclassVDataBase // server { }; class C_INIT_InitFromParentKilled : public CParticleFunctionInitializer // particles { ParticleAttributeIndex_t m_nAttributeToCopy; // 0x01E0 EventTypeSelection_t m_nEventType; // 0x01E4 }; class C_OP_RenderOmni2Light : public CParticleFunctionRenderer // particles { ParticleOmni2LightTypeChoiceList_t m_nLightType; // 0x0228 uint16 m_nMaxAllowed; // 0x022C CParticleCollectionVecInput m_vColorBlend; // 0x0230 ParticleColorBlendType_t m_nColorBlendType; // 0x08E8 CUtlString m_strLightStyle; // 0x08F0 CPerParticleFloatInput m_flLightStyleTime; // 0x08F8 ParticleLightUnitChoiceList_t m_nBrightnessUnit; // 0x0A68 CPerParticleFloatInput m_flBrightnessLumens; // 0x0A70 CPerParticleFloatInput m_flBrightnessCandelas; // 0x0BE0 bool m_bCastShadows; // 0x0D50 bool m_bDynamicBounce; // 0x0D51 CParticleCollectionFloatInput m_flBounceScale; // 0x0D58 bool m_bFog; // 0x0EC8 CPerParticleFloatInput m_flFogScale; // 0x0ED0 CPerParticleFloatInput m_flLuminaireRadius; // 0x1040 CPerParticleFloatInput m_flSkirt; // 0x11B0 CPerParticleFloatInput m_flRange; // 0x1320 CPerParticleFloatInput m_flInnerConeAngle; // 0x1490 CPerParticleFloatInput m_flOuterConeAngle; // 0x1600 CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x1770 bool m_bSphericalCookie; // 0x1778 }; class ISndSeqInstruments // soundsystem { }; class CNmPoseTask // animlib { }; class CFootCycleDefinition // modellib { Vector m_vStancePositionMS; // 0x0000 Vector m_vMidpointPositionMS; // 0x000C float32 m_flStanceDirectionMS; // 0x0018 Vector m_vToStrideStartPos; // 0x001C CAnimCycle m_stanceCycle; // 0x0028 CFootCycle m_footLiftCycle; // 0x002C CFootCycle m_footOffCycle; // 0x0030 CFootCycle m_footStrikeCycle; // 0x0034 CFootCycle m_footLandCycle; // 0x0038 }; class CRenderBufferBinding // modellib { uint64 m_hBuffer; // 0x0000 uint32 m_nBindOffsetBytes; // 0x0010 }; class CMotionNode // animgraphlib { CUtlString m_name; // 0x0018 AnimNodeID m_id; // 0x0020 }; class CMultiplayer_Expresser : public CAI_ExpresserWithFollowup // server { bool m_bAllowMultipleScenes; // 0x00A0 }; class C_INIT_InitFloat : public CParticleFunctionInitializer // particles { CPerParticleFloatInput m_InputValue; // 0x01E0 ParticleAttributeIndex_t m_nOutputField; // 0x0350 ParticleSetMethod_t m_nSetMethod; // 0x0354 CPerParticleFloatInput m_InputStrength; // 0x0358 }; class CollisionDetailLayerInfo_t::Name_t // physicslib { CUtlStringToken m_nNameToken; // 0x0000 CUtlString m_sNameString; // 0x0008 }; class CSchemaSystemInternalRegistration // schemasystem { Vector2D m_Vector2D; // 0x0000 Vector m_Vector; // 0x0008 VectorWS m_VectorWS; // 0x0014 VectorAligned m_VectorAligned; // 0x0020 Quaternion m_Quaternion; // 0x0030 QAngle m_QAngle; // 0x0040 RotationVector m_RotationVector; // 0x004C RadianEuler m_RadianEuler; // 0x0058 DegreeEuler m_DegreeEuler; // 0x0064 QuaternionStorage m_QuaternionStorage; // 0x0070 matrix3x4_t m_matrix3x4_t; // 0x0080 matrix3x4a_t m_matrix3x4a_t; // 0x00B0 Color m_Color; // 0x00E0 Vector4D m_Vector4D; // 0x00E4 CTransform m_CTransform; // 0x0100 KeyValues* m_pKeyValues; // 0x0120 CUtlBinaryBlock m_CUtlBinaryBlock; // 0x0128 CUtlString m_CUtlString; // 0x0138 CUtlSymbol m_CUtlSymbol; // 0x0140 CUtlStringToken m_stringToken; // 0x0144 CUtlStringTokenWithStorage m_stringTokenWithStorage; // 0x0148 CResourceArray< CResourcePointer< CResourceString > > m_ResourceTypes; // 0x0160 KeyValues3 m_KV3; // 0x0168 }; class C_OP_SetCPtoVector : public CParticleFunctionOperator // particles { int32 m_nCPInput; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC }; class CNmStateCompletedConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { int16 m_nSourceStateNodeIdx; // 0x0010 int16 m_nTransitionDurationOverrideNodeIdx; // 0x0012 float32 m_flTransitionDurationSeconds; // 0x0014 }; class CBoolAnimParameter : public CConcreteAnimParameter // animgraphlib { bool m_bDefaultValue; // 0x0080 }; class VPhysXBodyPart_t // modellib { uint32 m_nFlags; // 0x0000 float32 m_flMass; // 0x0004 VPhysics2ShapeDef_t m_rnShape; // 0x0008 uint16 m_nCollisionAttributeIndex; // 0x0080 uint16 m_nReserved; // 0x0082 float32 m_flInertiaScale; // 0x0084 float32 m_flLinearDamping; // 0x0088 float32 m_flAngularDamping; // 0x008C float32 m_flLinearDrag; // 0x0090 float32 m_flAngularDrag; // 0x0094 bool m_bOverrideMassCenter; // 0x0098 Vector m_vMassCenterOverride; // 0x009C }; class C_INIT_InitSkinnedPositionFromCPSnapshot : public CParticleFunctionInitializer // particles { int32 m_nSnapshotControlPointNumber; // 0x01E0 int32 m_nControlPointNumber; // 0x01E4 bool m_bRandom; // 0x01E8 int32 m_nRandomSeed; // 0x01EC bool m_bRigid; // 0x01F0 bool m_bSetNormal; // 0x01F1 bool m_bIgnoreDt; // 0x01F2 float32 m_flMinNormalVelocity; // 0x01F4 float32 m_flMaxNormalVelocity; // 0x01F8 SnapshotIndexType_t m_nIndexType; // 0x01FC CPerParticleFloatInput m_flReadIndex; // 0x0200 float32 m_flIncrement; // 0x0370 int32 m_nFullLoopIncrement; // 0x0374 int32 m_nSnapShotStartPoint; // 0x0378 float32 m_flBoneVelocity; // 0x037C float32 m_flBoneVelocityMax; // 0x0380 bool m_bCopyColor; // 0x0384 bool m_bCopyAlpha; // 0x0385 bool m_bSetRadius; // 0x0386 }; class C_OP_LerpToOtherAttribute : public CParticleFunctionOperator // particles { CPerParticleFloatInput m_flInterpolation; // 0x01D8 ParticleAttributeIndex_t m_nFieldInputFrom; // 0x0348 ParticleAttributeIndex_t m_nFieldInput; // 0x034C ParticleAttributeIndex_t m_nFieldOutput; // 0x0350 }; class InfoForResourceTypeVMapResourceData_t // worldrenderer { }; class RnTriangle_t // physicslib { int32[3] m_nIndex; // 0x0000 }; class FourVectors2D // physicslib { fltx4 x; // 0x0000 fltx4 y; // 0x0010 }; class CStopAtGoalUpdateNode : public CUnaryUpdateNode // animgraphlib { float32 m_flOuterRadius; // 0x0074 float32 m_flInnerRadius; // 0x0078 float32 m_flMaxScale; // 0x007C float32 m_flMinScale; // 0x0080 CAnimInputDamping m_damping; // 0x0088 }; class CNmLayerBlendNode::LayerDefinition_t // animlib { int16 m_nInputNodeIdx; // 0x0000 int16 m_nWeightValueNodeIdx; // 0x0002 int16 m_nBoneMaskValueNodeIdx; // 0x0004 int16 m_nRootMotionWeightValueNodeIdx; // 0x0006 bool m_bIsSynchronized; // 0x0008 bool m_bIgnoreEvents; // 0x0009 bool m_bIsStateMachineLayer; // 0x000A NmPoseBlendMode_t m_blendMode; // 0x000B }; class CNmRootMotionOverrideNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib { int16 m_desiredMovingVelocityNodeIdx; // 0x0018 int16 m_desiredFacingDirectionNodeIdx; // 0x001A int16 m_linearVelocityLimitNodeIdx; // 0x001C int16 m_angularVelocityLimitNodeIdx; // 0x001E int16 m_enabledNodeIdx; // 0x0020 float32 m_maxLinearVelocity; // 0x0024 float32 m_maxAngularVelocityRadians; // 0x0028 CNmBitFlags m_overrideFlags; // 0x002C }; class CFuseSymbolTable // mathlib_extended { CUtlVector< ConstantInfo_t > m_constants; // 0x0000 CUtlVector< VariableInfo_t > m_variables; // 0x0018 CUtlVector< FunctionInfo_t > m_functions; // 0x0030 CUtlHashtable< CUtlStringToken, int32 > m_constantMap; // 0x0048 CUtlHashtable< CUtlStringToken, int32 > m_variableMap; // 0x0068 CUtlHashtable< CUtlStringToken, int32 > m_functionMap; // 0x0088 }; class C_OP_SetControlPointOrientation : public CParticleFunctionPreEmission // particles { bool m_bUseWorldLocation; // 0x01E0 bool m_bRandomize; // 0x01E2 bool m_bSetOnce; // 0x01E3 int32 m_nCP; // 0x01E4 int32 m_nHeadLocation; // 0x01E8 QAngle m_vecRotation; // 0x01EC QAngle m_vecRotationB; // 0x01F8 CParticleCollectionFloatInput m_flInterpolation; // 0x0208 }; class CModelConfig // modellib { CUtlString m_ConfigName; // 0x0000 CUtlVector< CModelConfigElement* > m_Elements; // 0x0008 bool m_bTopLevel; // 0x0020 bool m_bActiveInEditorByDefault; // 0x0021 }; class PermModelDataAnimatedMaterialAttribute_t // modellib { CUtlString m_AttributeName; // 0x0000 int32 m_nNumChannels; // 0x0008 }; class CNewParticleEffect : public IParticleEffect // particleslib { CNewParticleEffect* m_pNext; // 0x0010 CNewParticleEffect* m_pPrev; // 0x0018 IParticleCollection* m_pParticles; // 0x0020 char* m_pDebugName; // 0x0028 bitfield:1 m_bDontRemove; // 0x0000 bitfield:1 m_bRemove; // 0x0000 bitfield:1 m_bNeedsBBoxUpdate; // 0x0000 bitfield:1 m_bIsFirstFrame; // 0x0000 bitfield:1 m_bAutoUpdateBBox; // 0x0000 bitfield:1 m_bAllocated; // 0x0000 bitfield:1 m_bSimulate; // 0x0000 bitfield:1 m_bShouldPerformCullCheck; // 0x0000 bitfield:1 m_bForceNoDraw; // 0x0000 bitfield:1 m_bSuppressScreenSpaceEffect; // 0x0000 bitfield:1 m_bShouldSave; // 0x0000 bitfield:1 m_bShouldSimulateDuringGamePaused; // 0x0000 bitfield:1 m_bShouldCheckFoW; // 0x0000 bitfield:1 m_bIsAsyncCreate; // 0x0000 bitfield:1 m_bFreezeTransitionActive; // 0x0000 bitfield:1 m_bFreezeTargetState; // 0x0000 bitfield:1 m_bCanFreeze; // 0x0000 Vector m_vSortOrigin; // 0x0040 float32 m_flScale; // 0x004C PARTICLE_EHANDLE__* m_hOwner; // 0x0050 CParticleProperty* m_pOwningParticleProperty; // 0x0058 float32 m_flFreezeTransitionStart; // 0x0070 float32 m_flFreezeTransitionDuration; // 0x0074 float32 m_flFreezeTransitionOverride; // 0x0078 Vector m_LastMin; // 0x007C Vector m_LastMax; // 0x0088 CSplitScreenSlot m_nSplitScreenUser; // 0x0094 Vector m_vecAggregationCenter; // 0x0098 int32 m_RefCount; // 0x00D0 }; class CNmBoneMaskValueNode::CDefinition : public CNmValueNode::CDefinition // animlib { }; class CNmParameterizedClipSelectorNode::CDefinition : public CNmClipReferenceNode::CDefinition // animlib { CUtlLeanVectorFixedGrowable< int16, 8 > m_optionNodeIndices; // 0x0010 CUtlLeanVectorFixedGrowable< uint8, 8 > m_optionWeights; // 0x0028 int16 m_parameterNodeIdx; // 0x0038 bool m_bIgnoreInvalidOptions; // 0x003A bool m_bHasWeightsSet; // 0x003B }; class InfoForResourceTypeIMaterial2 // resourcesystem { }; class CClientAlphaProperty : public IClientAlphaProperty // client { uint16 m_nDistFadeStart; // 0x0010 uint16 m_nDistFadeEnd; // 0x0012 bitfield:14 m_nDesyncOffset; // 0x0000 bitfield:1 m_bAlphaOverride; // 0x0000 bitfield:1 m_bShadowAlphaOverride; // 0x0000 bitfield:3 m_nRenderMode; // 0x0000 bitfield:5 m_nRenderFX; // 0x0000 uint8 m_nAlpha; // 0x0017 float32 m_flFadeScale; // 0x0018 GameTime_t m_flRenderFxStartTime; // 0x001C float32 m_flRenderFxDuration; // 0x0020 }; class CFloatExponentialMovingAverage // server { }; class CGameChoreoServices : public IChoreoServices // server { CHandle< CBaseModelEntity > m_hOwner; // 0x0008 CHandle< CScriptedSequence > m_hScriptedSequence; // 0x000C IChoreoServices::ScriptState_t m_scriptState; // 0x0010 IChoreoServices::ChoreoState_t m_choreoState; // 0x0014 GameTime_t m_flTimeStartedState; // 0x0018 }; class SndBeatEventKeyedFloats_t : public SndBeatEventKeys_t // soundsystem { float32 m_flFloat; // 0x0010 }; class CStateMachineUpdateNode : public CAnimUpdateNodeBase // animgraphlib { CAnimStateMachineUpdater m_stateMachine; // 0x0070 CUtlVector< CStateNodeStateData > m_stateData; // 0x00C8 CUtlVector< CStateNodeTransitionData > m_transitionData; // 0x00E0 bool m_bBlockWaningTags; // 0x00FC bool m_bLockStateWhenWaning; // 0x00FD bool m_bResetWhenActivated; // 0x00FE }; class InfoForResourceTypeProceduralTestResource_t // resourcesystem { }; class CSimpleSimTimer // server { GameTime_t m_flNext; // 0x0000 WorldGroupId_t m_nWorldGroupId; // 0x0004 }; class CNavVolumeMarkupVolume : public CNavVolume // server { }; class TestComponent_t // pulse_system { CUtlString m_ComponentData; // 0x0008 }; class CVMixSteamAudioHybridReverbProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { }; class CVoiceContainerParameterBlender : public CVoiceContainerBase // soundsystem_voicecontainers { CSoundContainerReference m_firstSound; // 0x0070 CSoundContainerReference m_secondSound; // 0x0090 bool m_bEnableOcclusionBlend; // 0x00B0 CPiecewiseCurve m_curve1; // 0x00B8 CPiecewiseCurve m_curve2; // 0x00F8 bool m_bEnableDistanceBlend; // 0x0138 CPiecewiseCurve m_curve3; // 0x0140 CPiecewiseCurve m_curve4; // 0x0180 }; class CSeqBoneMaskList // animationsystem { CBufferString m_sName; // 0x0000 CUtlVector< int16 > m_nLocalBoneArray; // 0x0010 CUtlVector< float32 > m_flBoneWeightArray; // 0x0028 float32 m_flDefaultMorphCtrlWeight; // 0x0040 CUtlVector< std::pair< CBufferString, float32 > > m_morphCtrlWeightArray; // 0x0048 }; class VPhysXRange_t // modellib { float32 m_flMin; // 0x0000 float32 m_flMax; // 0x0004 }; class C_OP_SetFloat : public CParticleFunctionOperator // particles { CPerParticleFloatInput m_InputValue; // 0x01D8 ParticleAttributeIndex_t m_nOutputField; // 0x0348 ParticleSetMethod_t m_nSetMethod; // 0x034C CPerParticleFloatInput m_Lerp; // 0x0350 }; class IParticleSystemDefinition // particles { }; class TagSpan_t // animgraphlib { int32 m_tagIndex; // 0x0000 float32 m_startCycle; // 0x0004 float32 m_endCycle; // 0x0008 }; class CSeqPoseParamDesc // animationsystem { CBufferString m_sName; // 0x0000 float32 m_flStart; // 0x0010 float32 m_flEnd; // 0x0014 float32 m_flLoop; // 0x0018 bool m_bLooping; // 0x001C }; class NmCompressionSettings_t // animlib { NmCompressionSettings_t::QuantizationRange_t m_translationRangeX; // 0x0000 NmCompressionSettings_t::QuantizationRange_t m_translationRangeY; // 0x0008 NmCompressionSettings_t::QuantizationRange_t m_translationRangeZ; // 0x0010 NmCompressionSettings_t::QuantizationRange_t m_scaleRange; // 0x0018 int32 m_nTrackReadOffset; // 0x0020 Quaternion m_constantRotation; // 0x0030 bool m_bIsRotationStatic; // 0x0040 bool m_bIsTranslationStatic; // 0x0041 bool m_bIsScaleStatic; // 0x0042 }; class FuseFunctionIndex_t // mathlib_extended { uint16 m_Value; // 0x0000 }; class CExternalAnimGraphList // server { }; class C_INIT_RemapNamedModelElementToScalar : public CParticleFunctionInitializer // particles { CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x01E0 CUtlVector< CUtlString > m_names; // 0x01E8 CUtlVector< float32 > m_values; // 0x0200 ParticleAttributeIndex_t m_nFieldInput; // 0x0218 ParticleAttributeIndex_t m_nFieldOutput; // 0x021C ParticleSetMethod_t m_nSetMethod; // 0x0220 bool m_bModelFromRenderer; // 0x0224 }; class CSlowDownOnSlopesUpdateNode : public CUnaryUpdateNode // animgraphlib { float32 m_flSlowDownStrength; // 0x0070 }; class CNmTargetWarpEvent : public CNmEvent // animlib { NmTargetWarpRule_t m_rule; // 0x0018 NmTargetWarpAlgorithm_t m_algorithm; // 0x0019 }; class CPathAnimMotorUpdaterBase : public CAnimMotorUpdaterBase // animgraphlib { bool m_bLockToPath; // 0x0020 }; class MaterialParamInt_t : public MaterialParam_t // materialsystem2 { int32 m_nValue; // 0x0008 }; class CHintMessage // server { char* m_hintString; // 0x0000 CUtlVector< char* > m_args; // 0x0008 float32 m_duration; // 0x0020 }; class C_OP_FadeOutSimple : public CParticleFunctionOperator // particles { float32 m_flFadeOutTime; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC }; class C_OP_EndCapTimedFreeze : public CParticleFunctionOperator // particles { CParticleCollectionFloatInput m_flFreezeTime; // 0x01D8 }; class VMixFilterDesc_t // soundsystem_lowlevel { VMixFilterType_t m_nFilterType; // 0x0000 VMixFilterSlope_t m_nFilterSlope; // 0x0002 bool m_bEnabled; // 0x0003 float32 m_fldbGain; // 0x0004 float32 m_flCutoffFreq; // 0x0008 float32 m_flQ; // 0x000C }; class CFootCycle : public CCycleBase // modellib { }; class PulseCursorID_t // pulse_runtime_lib { int32 m_Value; // 0x0000 }; class TagStatus // animgraphlib { TagActionStatus m_TagStatus; // 0x0000 float32 m_flTagStartAnimTime; // 0x0004 }; class CAnimFoot // modellib { CUtlString m_name; // 0x0000 Vector m_vBallOffset; // 0x0008 Vector m_vHeelOffset; // 0x0014 int32 m_ankleBoneIndex; // 0x0020 int32 m_toeBoneIndex; // 0x0024 }; class InfoForResourceTypeCEntityLump // resourcesystem { }; class IPhysicsMotionController // vphysics2 { }; class C_INIT_RandomRadius : public CParticleFunctionInitializer // particles { float32 m_flRadiusMin; // 0x01E0 float32 m_flRadiusMax; // 0x01E4 float32 m_flRadiusRandExponent; // 0x01E8 }; class C_OP_RemapVectorToRotations : public CParticleFunctionOperator // particles { CPerParticleVecInput m_vecInput; // 0x01D8 CPerParticleVecInput m_vecRotation; // 0x0890 }; class WorldBuilderParams_t // worldrenderer { float32 m_flMinDrawVolumeSize; // 0x0000 bool m_bBuildBakedLighting; // 0x0004 bool m_bAggregateInstanceStreams; // 0x0005 BakedLightingInfo_t m_bakedLightingInfo; // 0x0008 uint64 m_nCompileTimestamp; // 0x0050 uint64 m_nCompileFingerprint; // 0x0058 }; class InfoForResourceTypeCJavaScriptResource // resourcesystem { }; class ParticleChildrenInfo_t // particles { CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_ChildRef; // 0x0000 float32 m_flDelay; // 0x0008 bool m_bEndCap; // 0x000C bool m_bDisableChild; // 0x000D ParticleDetailLevel_t m_nDetailLevel; // 0x0010 }; class ModelReference_t // particles { CStrongHandle< InfoForResourceTypeCModel > m_model; // 0x0000 float32 m_flRelativeProbabilityOfSpawn; // 0x0008 }; class CAddUpdateNode : public CBinaryUpdateNode // animgraphlib { BinaryNodeChildOption m_footMotionTiming; // 0x0094 bool m_bApplyToFootMotion; // 0x0098 bool m_bApplyChannelsSeparately; // 0x0099 bool m_bUseModelSpace; // 0x009A bool m_bApplyScale; // 0x009B }; class CNmLegacyEvent : public CNmEvent // animlib { CUtlString m_animEventClassName; // 0x0018 KeyValues3 m_KV; // 0x0020 }; class CEntityIOOutput // entity2 { }; class EventServerProcessNetworking_t : public EventSimulate_t // engine2 { }; class EventServerPollNetworking_t : public EventSimulate_t // engine2 { }; class AI_Navigator_DebugSnapshotData_t::Waypoint_t // server { VectorWS position; // 0x0000 uint32 nav_type; // 0x000C uint32 flags; // 0x0010 bool is_pathcorner; // 0x0014 }; class C_INIT_RemapQAnglesToRotation : public CParticleFunctionInitializer // particles { CParticleTransformInput m_TransformInput; // 0x01E0 }; class C_OP_LockToBone : public CParticleFunctionOperator // particles { CParticleModelInput m_modelInput; // 0x01D8 CParticleTransformInput m_transformInput; // 0x0238 float32 m_flLifeTimeFadeStart; // 0x02A0 float32 m_flLifeTimeFadeEnd; // 0x02A4 float32 m_flJumpThreshold; // 0x02A8 float32 m_flPrevPosScale; // 0x02AC char[128] m_HitboxSetName; // 0x02B0 bool m_bRigid; // 0x0330 bool m_bUseBones; // 0x0331 ParticleAttributeIndex_t m_nFieldOutput; // 0x0334 ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x0338 ParticleRotationLockType_t m_nRotationSetType; // 0x033C bool m_bRigidRotationLock; // 0x0340 CPerParticleVecInput m_vecRotation; // 0x0348 CPerParticleFloatInput m_flRotLerp; // 0x0A00 }; class MaterialVariable_t // particles { CUtlString m_strVariable; // 0x0000 ParticleAttributeIndex_t m_nVariableField; // 0x0008 float32 m_flScale; // 0x000C }; class FeTri_t // physicslib { uint16[3] nNode; // 0x0000 float32 w1; // 0x0008 float32 w2; // 0x000C float32 v1x; // 0x0010 Vector2D v2; // 0x0014 }; class CNmCachedBoolNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 NmCachedValueMode_t m_mode; // 0x0014 }; class CFootMotion // modellib { CUtlVector< CFootStride > m_strides; // 0x0000 CUtlString m_name; // 0x0018 bool m_bAdditive; // 0x0020 }; class CEnumAnimParameter : public CConcreteAnimParameter // animgraphlib { uint8 m_defaultValue; // 0x0088 CUtlVector< CUtlString > m_enumOptions; // 0x0090 CUtlVector< uint64 > m_vecEnumReferenced; // 0x00A8 }; class InfoForResourceTypeCTestResourceData // resourcesystem { }; class AI_FacingServices_DebugSnapshotData_t // server { VectorWS npc_position; // 0x0000 CGlobalSymbol facing_target_source; // 0x0010 VectorWS facing_target; // 0x0018 CGlobalSymbol schedule_facing_priority; // 0x0028 CGlobalSymbol strafing_source; // 0x0030 bool strafing_enabled; // 0x0038 CGlobalSymbol movement_id; // 0x0040 }; class AggregateSceneObject_t // worldrenderer { ObjectTypeFlags_t m_allFlags; // 0x0000 ObjectTypeFlags_t m_anyFlags; // 0x0004 int16 m_nLayer; // 0x0008 int16 m_instanceStream; // 0x000A int16 m_vertexAlbedoStream; // 0x000C int16 m_vertexEmissiveStream; // 0x000E CUtlVector< AggregateMeshInfo_t > m_aggregateMeshes; // 0x0010 CUtlVector< AggregateLODSetup_t > m_lodSetups; // 0x0028 CUtlVector< uint16 > m_visClusterMembership; // 0x0040 CUtlVector< matrix3x4_t > m_fragmentTransforms; // 0x0058 CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x0070 }; class CVMixPitchShiftProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixPitchShiftDesc_t m_desc; // 0x0020 }; class CSingleFrameUpdateNode : public CLeafUpdateNode // animgraphlib { CUtlVector< CSmartPtr< CAnimActionUpdater > > m_actions; // 0x0058 CPoseHandle m_hPoseCacheHandle; // 0x0070 HSequence m_hSequence; // 0x0074 float32 m_flCycle; // 0x0078 }; class CNmBoneMaskSwitchNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib { int16 m_nSwitchValueNodeIdx; // 0x0010 int16 m_nTrueValueNodeIdx; // 0x0012 int16 m_nFalseValueNodeIdx; // 0x0014 float32 m_flBlendTimeSeconds; // 0x0018 bool m_bSwitchDynamically; // 0x001C }; class CHitReactUpdateNode : public CUnaryUpdateNode // animgraphlib { HitReactFixedSettings_t m_opFixedSettings; // 0x0070 CAnimParamHandle m_triggerParam; // 0x00BC CAnimParamHandle m_hitBoneParam; // 0x00BE CAnimParamHandle m_hitOffsetParam; // 0x00C0 CAnimParamHandle m_hitDirectionParam; // 0x00C2 CAnimParamHandle m_hitStrengthParam; // 0x00C4 float32 m_flMinDelayBetweenHits; // 0x00C8 bool m_bResetChild; // 0x00CC }; class CNmEventConsumerAttributes : public CNmEventConsumer // server { }; class C_INIT_CreateAlongPath : public CParticleFunctionInitializer // particles { float32 m_fMaxDistance; // 0x01E0 CPathParameters m_PathParams; // 0x01F0 bool m_bUseRandomCPs; // 0x0230 Vector m_vEndOffset; // 0x0234 bool m_bSaveOffset; // 0x0240 }; class FeNodeWindBase_t // physicslib { uint16 nNodeX0; // 0x0000 uint16 nNodeX1; // 0x0002 uint16 nNodeY0; // 0x0004 uint16 nNodeY1; // 0x0006 }; class MotionIndex // animgraphlib { uint16 m_nGroup; // 0x0000 uint16 m_nMotion; // 0x0002 }; class CLeanMatrixUpdateNode : public CLeafUpdateNode // animgraphlib { int32[3][3] m_frameCorners; // 0x005C CPoseHandle[9] m_poses; // 0x0080 CAnimInputDamping m_damping; // 0x00A8 AnimVectorSource m_blendSource; // 0x00C0 CAnimParamHandle m_paramIndex; // 0x00C4 Vector m_verticalAxis; // 0x00C8 Vector m_horizontalAxis; // 0x00D4 HSequence m_hSequence; // 0x00E0 float32 m_flMaxValue; // 0x00E4 int32 m_nSequenceMaxFrame; // 0x00E8 }; class PulseRuntimeCellIndex_t // pulse_runtime_lib { int32 m_Value; // 0x0000 }; class CAnimGraphControllerPtr // server { CAnimGraphControllerBase* m_pController; // 0x0000 }; class AmmoTypeInfo_t // server { int32 m_nMaxCarry; // 0x0010 CRangeInt m_nSplashSize; // 0x001C AmmoFlags_t m_nFlags; // 0x0024 float32 m_flMass; // 0x0028 CRangeFloat m_flSpeed; // 0x002C }; class C_OP_LocalAccelerationForce : public CParticleFunctionForce // particles { int32 m_nCP; // 0x01E8 int32 m_nScaleCP; // 0x01EC CParticleCollectionVecInput m_vecAccel; // 0x01F0 }; class C_OP_LerpEndCapVector : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 Vector m_vecOutput; // 0x01DC float32 m_flLerpTime; // 0x01E8 }; class C_INIT_InheritVelocity : public CParticleFunctionInitializer // particles { int32 m_nControlPointNumber; // 0x01E0 float32 m_flVelocityScale; // 0x01E4 }; class C_OP_RampScalarLinearSimple : public CParticleFunctionOperator // particles { float32 m_Rate; // 0x01D8 float32 m_flStartTime; // 0x01DC float32 m_flEndTime; // 0x01E0 ParticleAttributeIndex_t m_nField; // 0x0210 }; class C_OP_RenderClientPhysicsImpulse : public CParticleFunctionRenderer // particles { CPerParticleFloatInput m_flRadius; // 0x0228 CPerParticleFloatInput m_flMagnitude; // 0x0398 int32 m_nSimIdFilter; // 0x0508 }; class ParticleNamedValueSource_t // particleslib { CUtlString m_Name; // 0x0000 bool m_IsPublic; // 0x0008 CPulseValueFullType m_ValueType; // 0x0010 ParticleNamedValueConfiguration_t m_DefaultConfig; // 0x0028 }; class CNmTimeConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { int16 m_sourceStateNodeIdx; // 0x0010 int16 m_nInputValueNodeIdx; // 0x0012 float32 m_flComparand; // 0x0014 CNmTimeConditionNode::ComparisonType_t m_type; // 0x0018 CNmTimeConditionNode::Operator_t m_operator; // 0x0019 }; class CPulse_OutputConnection // pulse_runtime_lib { PulseSymbol_t m_SourceOutput; // 0x0000 PulseSymbol_t m_TargetEntity; // 0x0010 PulseSymbol_t m_TargetInput; // 0x0020 PulseSymbol_t m_Param; // 0x0030 }; class ChainToSolveData_t // animgraphlib { int32 m_nChainIndex; // 0x0000 IKSolverSettings_t m_SolverSettings; // 0x0004 IKTargetSettings_t m_TargetSettings; // 0x0010 SolveIKChainAnimNodeDebugSetting m_DebugSetting; // 0x0038 float32 m_flDebugNormalizedValue; // 0x003C VectorAligned m_vDebugOffset; // 0x0040 }; class CNmFloatCurveNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 CPiecewiseCurve m_curve; // 0x0018 }; class CFlexRule // modellib { int32 m_nFlex; // 0x0000 CUtlVector< CFlexOp > m_FlexOps; // 0x0008 }; class CParticleFloatInput : public CParticleInput // particleslib { ParticleFloatType_t m_nType; // 0x0010 ParticleFloatMapType_t m_nMapType; // 0x0014 float32 m_flLiteralValue; // 0x0018 CParticleNamedValueRef m_NamedValue; // 0x0020 int32 m_nControlPoint; // 0x0060 ParticleAttributeIndex_t m_nScalarAttribute; // 0x0064 ParticleAttributeIndex_t m_nVectorAttribute; // 0x0068 int32 m_nVectorComponent; // 0x006C bool m_bReverseOrder; // 0x0070 float32 m_flRandomMin; // 0x0074 float32 m_flRandomMax; // 0x0078 bool m_bHasRandomSignFlip; // 0x007C int32 m_nRandomSeed; // 0x0080 ParticleFloatRandomMode_t m_nRandomMode; // 0x0084 CUtlString m_strSnapshotSubset; // 0x0090 float32 m_flLOD0; // 0x0098 float32 m_flLOD1; // 0x009C float32 m_flLOD2; // 0x00A0 float32 m_flLOD3; // 0x00A4 ParticleAttributeIndex_t m_nNoiseInputVectorAttribute; // 0x00A8 float32 m_flNoiseOutputMin; // 0x00AC float32 m_flNoiseOutputMax; // 0x00B0 float32 m_flNoiseScale; // 0x00B4 Vector m_vecNoiseOffsetRate; // 0x00B8 float32 m_flNoiseOffset; // 0x00C4 int32 m_nNoiseOctaves; // 0x00C8 PFNoiseTurbulence_t m_nNoiseTurbulence; // 0x00CC PFNoiseType_t m_nNoiseType; // 0x00D0 PFNoiseModifier_t m_nNoiseModifier; // 0x00D4 float32 m_flNoiseTurbulenceScale; // 0x00D8 float32 m_flNoiseTurbulenceMix; // 0x00DC float32 m_flNoiseImgPreviewScale; // 0x00E0 bool m_bNoiseImgPreviewLive; // 0x00E4 float32 m_flNoCameraFallback; // 0x00F0 bool m_bUseBoundsCenter; // 0x00F4 ParticleFloatInputMode_t m_nInputMode; // 0x00F8 float32 m_flMultFactor; // 0x00FC float32 m_flInput0; // 0x0100 float32 m_flInput1; // 0x0104 float32 m_flOutput0; // 0x0108 float32 m_flOutput1; // 0x010C float32 m_flNotchedRangeMin; // 0x0110 float32 m_flNotchedRangeMax; // 0x0114 float32 m_flNotchedOutputOutside; // 0x0118 float32 m_flNotchedOutputInside; // 0x011C ParticleFloatRoundType_t m_nRoundType; // 0x0120 ParticleFloatBiasType_t m_nBiasType; // 0x0124 float32 m_flBiasParameter; // 0x0128 CPiecewiseCurve m_Curve; // 0x0130 }; class AttachmentHandle_t // modellib { uint8 m_Value; // 0x0000 }; class C_OP_RemapCPtoCP : public CParticleFunctionPreEmission // particles { int32 m_nInputControlPoint; // 0x01E0 int32 m_nOutputControlPoint; // 0x01E4 int32 m_nInputField; // 0x01E8 int32 m_nOutputField; // 0x01EC float32 m_flInputMin; // 0x01F0 float32 m_flInputMax; // 0x01F4 float32 m_flOutputMin; // 0x01F8 float32 m_flOutputMax; // 0x01FC bool m_bDerivative; // 0x0200 float32 m_flInterpRate; // 0x0204 }; class CSeqIKLock // animationsystem { float32 m_flPosWeight; // 0x0000 float32 m_flAngleWeight; // 0x0004 int16 m_nLocalBone; // 0x0008 bool m_bBonesOrientedAlongPositiveX; // 0x000A }; class CAnimAttachment // modellib { Quaternion[3] m_influenceRotations; // 0x0000 VectorAligned[3] m_influenceOffsets; // 0x0030 int32[3] m_influenceIndices; // 0x0060 float32[3] m_influenceWeights; // 0x006C uint8 m_numInfluences; // 0x0078 }; class inv_image_map_t // client { CUtlString map_name; // 0x0000 float32 map_rotation; // 0x0008 }; class AggregateRTProxySceneObject_t // worldrenderer { int16 m_nLayer; // 0x0000 CUtlVector< RTProxyBLAS_t > m_BLASes; // 0x0008 CUtlVector< RTProxyInstanceInfo_t > m_Instances; // 0x0020 CUtlBinaryBlock m_VBData; // 0x0038 CUtlBinaryBlock m_IBData; // 0x0048 CUtlBinaryBlock m_InstanceAlbedoData; // 0x0058 CUtlBinaryBlock m_InstanceEmissiveData; // 0x0068 }; class CVoxelVisibility // worldrenderer { uint32 m_nBaseClusterCount; // 0x0040 uint32 m_nPVSBytesPerCluster; // 0x0044 Vector m_vMinBounds; // 0x0048 Vector m_vMaxBounds; // 0x0054 float32 m_flGridSize; // 0x0060 uint32 m_nSkyVisibilityCluster; // 0x0064 uint32 m_nSunVisibilityCluster; // 0x0068 VoxelVisBlockOffset_t m_NodeBlock; // 0x006C VoxelVisBlockOffset_t m_RegionBlock; // 0x0074 VoxelVisBlockOffset_t m_EnclosedClusterListBlock; // 0x007C VoxelVisBlockOffset_t m_EnclosedClustersBlock; // 0x0084 VoxelVisBlockOffset_t m_MasksBlock; // 0x008C VoxelVisBlockOffset_t m_nVisBlocks; // 0x0094 }; class VMixModDelayDesc_t // soundsystem_lowlevel { VMixFilterDesc_t m_feedbackFilter; // 0x0000 bool m_bPhaseInvert; // 0x0010 float32 m_flGlideTime; // 0x0014 float32 m_flDelay; // 0x0018 float32 m_flOutputGain; // 0x001C float32 m_flFeedbackGain; // 0x0020 float32 m_flModRate; // 0x0024 float32 m_flModDepth; // 0x0028 bool m_bApplyAntialiasing; // 0x002C }; class IPhysAggregateInstance : public IPhysicsBodyList // vphysics2 { void* m_pSkeleton; // 0x0008 bool m_bIsAxisAligned; // 0x0010 }; class SkeletonAnimCapture_t::FrameStamp_t // modellib { float32 m_flTime; // 0x0000 float32 m_flEntitySimTime; // 0x0004 bool m_bTeleportTick; // 0x0008 bool m_bPredicted; // 0x0009 float32 m_flCurTime; // 0x000C float32 m_flRealTime; // 0x0010 int32 m_nFrameCount; // 0x0014 int32 m_nTickCount; // 0x0018 }; class NmSyncTrackTime_t // animlib { int32 m_nEventIdx; // 0x0000 NmPercent_t m_percentageThrough; // 0x0004 }; class CNmBoneMaskNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib { CGlobalSymbol m_boneMaskID; // 0x0010 }; class CFootStepTriggerUpdateNode : public CUnaryUpdateNode // animgraphlib { CUtlVector< FootStepTrigger > m_triggers; // 0x0070 float32 m_flTolerance; // 0x008C }; class C_INIT_VelocityRadialRandom : public CParticleFunctionInitializer // particles { bool m_bPerParticleCenter; // 0x01E0 int32 m_nControlPointNumber; // 0x01E4 CPerParticleVecInput m_vecPosition; // 0x01E8 CPerParticleVecInput m_vecFwd; // 0x08A0 CPerParticleFloatInput m_fSpeedMin; // 0x0F58 CPerParticleFloatInput m_fSpeedMax; // 0x10C8 Vector m_vecLocalCoordinateSystemSpeedScale; // 0x1238 bool m_bIgnoreDelta; // 0x1245 }; class C_INIT_RemapNamedModelMeshGroupToScalar : public C_INIT_RemapNamedModelElementToScalar // particles { }; class EntityIOConnectionData_t // worldrenderer { CUtlString m_outputName; // 0x0000 uint32 m_targetType; // 0x0008 CUtlString m_targetName; // 0x0010 CUtlString m_inputName; // 0x0018 CUtlString m_overrideParam; // 0x0020 float32 m_flDelay; // 0x0028 int32 m_nTimesToFire; // 0x002C KeyValues3 m_paramMap; // 0x0030 }; class CParamSpanUpdater // animgraphlib { CUtlVector< ParamSpan_t > m_spans; // 0x0000 }; class CParticleCollectionRendererFloatInput : public CParticleCollectionFloatInput // particleslib { }; class CNmFloatRangeComparisonNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { Range_t m_range; // 0x0010 int16 m_nInputValueNodeIdx; // 0x0018 bool m_bIsInclusiveCheck; // 0x001A }; class InfoForResourceTypeIAnimGraphModelBinding // resourcesystem { }; class InfoForResourceTypeIParticleSnapshot // resourcesystem { }; class globalentity_t // server { CUtlSymbol name; // 0x0000 CUtlSymbol levelName; // 0x0002 GLOBALESTATE state; // 0x0004 int32 counter; // 0x0008 }; class C_OP_SetControlPointToVectorExpression : public CParticleFunctionPreEmission // particles { VectorExpressionType_t m_nExpression; // 0x01E0 int32 m_nOutputCP; // 0x01E4 CParticleCollectionVecInput m_vInput1; // 0x01E8 CParticleCollectionVecInput m_vInput2; // 0x08A0 CPerParticleFloatInput m_flLerp; // 0x0F58 bool m_bNormalizedOutput; // 0x10C8 }; class CPathParameters // particles { int32 m_nStartControlPointNumber; // 0x0000 int32 m_nEndControlPointNumber; // 0x0004 int32 m_nBulgeControl; // 0x0008 float32 m_flBulge; // 0x000C float32 m_flMidPoint; // 0x0010 Vector m_vStartPointOffset; // 0x0014 Vector m_vMidPointOffset; // 0x0020 Vector m_vEndOffset; // 0x002C }; class C_INIT_InitFromVectorFieldSnapshot : public CParticleFunctionInitializer // particles { int32 m_nControlPointNumber; // 0x01E0 int32 m_nLocalSpaceCP; // 0x01E4 int32 m_nWeightUpdateCP; // 0x01E8 bool m_bUseVerticalVelocity; // 0x01EC CPerParticleVecInput m_vecScale; // 0x01F0 }; class CSosGroupActionSoundeventCountSchema : public CSosGroupActionSchema // soundsystem { bool m_bExcludeStoppedSounds; // 0x0008 CUtlString m_strCountKeyName; // 0x0010 }; class CVoiceContainerTapePlayer : public CVoiceContainerAsyncGenerator // soundsystem_voicecontainers { bool m_bShouldWraparound; // 0x0080 CStrongHandle< InfoForResourceTypeCVoiceContainerBase > m_sourceAudio; // 0x0088 float32 m_flTapeSpeedAttackTime; // 0x0090 float32 m_flTapeSpeedReleaseTime; // 0x0094 }; class CNmVirtualParameterVectorNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib { int16 m_nChildNodeIdx; // 0x0010 }; class CNmConstIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib { CGlobalSymbol m_value; // 0x0010 }; class CFootAdjustmentInstanceData // animgraphlib { CAnimNetVar< float32 > m_flStartTime; // 0x000C CAnimNetVar< float32 > m_flDuration; // 0x0018 float32 m_flStartHeadingWS; // 0x003C }; class EventServerPostAdvanceTick_t : public EventPostAdvanceTick_t // engine2 { bool m_bLastTickBeforeClientUpdate; // 0x0040 }; class TextureControls_t // particles { CParticleCollectionRendererFloatInput m_flFinalTextureScaleU; // 0x0000 CParticleCollectionRendererFloatInput m_flFinalTextureScaleV; // 0x0170 CParticleCollectionRendererFloatInput m_flFinalTextureOffsetU; // 0x02E0 CParticleCollectionRendererFloatInput m_flFinalTextureOffsetV; // 0x0450 CParticleCollectionRendererFloatInput m_flFinalTextureUVRotation; // 0x05C0 CParticleCollectionRendererFloatInput m_flZoomScale; // 0x0730 CParticleCollectionRendererFloatInput m_flDistortion; // 0x08A0 bool m_bRandomizeOffsets; // 0x0A10 bool m_bClampUVs; // 0x0A11 SpriteCardPerParticleScale_t m_nPerParticleBlend; // 0x0A14 SpriteCardPerParticleScale_t m_nPerParticleScale; // 0x0A18 SpriteCardPerParticleScale_t m_nPerParticleOffsetU; // 0x0A1C SpriteCardPerParticleScale_t m_nPerParticleOffsetV; // 0x0A20 SpriteCardPerParticleScale_t m_nPerParticleRotation; // 0x0A24 SpriteCardPerParticleScale_t m_nPerParticleZoom; // 0x0A28 SpriteCardPerParticleScale_t m_nPerParticleDistortion; // 0x0A2C }; class PermEntityLumpData_t // worldrenderer { CUtlString m_name; // 0x0008 CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_childLumps; // 0x0010 CUtlLeanVector< EntityKeyValueData_t > m_entityKeyValues; // 0x0028 }; class VMixPitchShiftDesc_t // soundsystem_lowlevel { int32 m_nGrainSampleCount; // 0x0000 float32 m_flPitchShift; // 0x0004 int32 m_nQuality; // 0x0008 int32 m_nProcType; // 0x000C }; class CNmVectorInfoNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 CNmVectorInfoNode::Info_t m_desiredInfo; // 0x0012 }; class CModelConfigList // modellib { bool m_bHideMaterialGroupInTools; // 0x0000 bool m_bHideRenderColorInTools; // 0x0001 CUtlVector< CModelConfig* > m_Configs; // 0x0008 }; class CNmCurrentSyncEventIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib { int16 m_nSourceStateNodeIdx; // 0x0010 }; class CFootTrajectory // modellib { Vector m_vOffset; // 0x0008 float32 m_flRotationOffset; // 0x0014 float32 m_flProgression; // 0x0018 }; class CEntityKeyValues // entity2 { }; class InfoForResourceTypeCResponseRulesList // resourcesystem { }; class SimpleConstraintSoundProfile // server { float32 m_flKeyPointMinSoundThreshold; // 0x0008 float32 m_flKeyPointMaxSoundThreshold; // 0x000C float32 m_reversalSoundThresholdSmall; // 0x0010 float32 m_reversalSoundThresholdMedium; // 0x0014 float32 m_reversalSoundThresholdLarge; // 0x0018 }; class AggregateVertexAlbedoStreamOnDiskData_t // worldrenderer { CUtlBinaryBlock m_BufferData; // 0x0000 }; class AnimationSnapshot_t : public AnimationSnapshotBase_t // animationsystem { int32 m_nEntIndex; // 0x0110 CUtlString m_modelName; // 0x0118 }; class LookAtBone_t // animgraphlib { int32 m_index; // 0x0000 float32 m_weight; // 0x0004 }; class CNmValueNode::CDefinition : public CNmGraphNode::CDefinition // animlib { }; class CBlendNodeInstanceData // animgraphlib { float32 m_dampedValue; // 0x0000 float32 m_flCycle; // 0x0004 float32 m_flCycleZeroTime; // 0x0008 float32 m_flPlaybackRate; // 0x000C CAnimNetVar< float32 > m_flBlendValue; // 0x0010 float32 m_flDuration; // 0x001C CAnimNetVar< uint8 > m_resetCount; // 0x0020 }; class VMixDynamicsBand_t // soundsystem_lowlevel { float32 m_fldbGainInput; // 0x0000 float32 m_fldbGainOutput; // 0x0004 float32 m_fldbThresholdBelow; // 0x0008 float32 m_fldbThresholdAbove; // 0x000C float32 m_flRatioBelow; // 0x0010 float32 m_flRatioAbove; // 0x0014 float32 m_flAttackTimeMS; // 0x0018 float32 m_flReleaseTimeMS; // 0x001C bool m_bEnable; // 0x0020 bool m_bSolo; // 0x0021 }; class CStateNodeInstanceData // animgraphlib { CRelativeArray< float32 > m_stateWeights; // 0x0000 Vector m_vTransitionVelocityDeltaWS; // 0x0008 CAnimNetVar< float32 > m_currentStateStartTime; // 0x0020 CAnimNetVar< uint8 > m_resetCount; // 0x003C }; class CPulse_RegisterInfo // pulse_runtime_lib { PulseRuntimeRegisterIndex_t m_nReg; // 0x0000 CPulseValueFullType m_Type; // 0x0008 CKV3MemberNameWithStorage m_OriginName; // 0x0020 int32 m_nWrittenByInstruction; // 0x0058 int32 m_nLastReadByInstruction; // 0x005C }; class CNmAnimationPoseNode::CDefinition : public CNmPoseNode::CDefinition // animlib { int16 m_nPoseTimeValueNodeIdx; // 0x0010 int16 m_nDataSlotIdx; // 0x0012 Range_t m_inputTimeRemapRange; // 0x0014 float32 m_flUserSpecifiedTime; // 0x001C bool m_bUseFramesAsInput; // 0x0020 }; class NavGravity_t // navlib { Vector m_vGravity; // 0x0000 bool m_bDefault; // 0x000C }; class C_INIT_CreateSequentialPath : public CParticleFunctionInitializer // particles { float32 m_fMaxDistance; // 0x01E0 float32 m_flNumToAssign; // 0x01E4 bool m_bLoop; // 0x01E8 bool m_bCPPairs; // 0x01E9 bool m_bSaveOffset; // 0x01EA CPathParameters m_PathParams; // 0x01F0 }; class C_OP_SetUserEvent : public CParticleFunctionOperator // particles { CPerParticleFloatInput m_flInput; // 0x01D8 CPerParticleFloatInput m_flRisingEdge; // 0x0348 EventTypeSelection_t m_nRisingEventType; // 0x04B8 CPerParticleFloatInput m_flFallingEdge; // 0x04C0 EventTypeSelection_t m_nFallingEventType; // 0x0630 }; class VMixUtilityDesc_t // soundsystem_lowlevel { VMixChannelOperation_t m_nOp; // 0x0000 float32 m_flInputPan; // 0x0004 float32 m_flOutputBalance; // 0x0008 float32 m_fldbOutputGain; // 0x000C bool m_bBassMono; // 0x0010 float32 m_flBassFreq; // 0x0014 }; class FeTaperedCapsuleRigid_t // physicslib { fltx4[2] vSphere; // 0x0000 uint16 nNode; // 0x0020 uint16 nCollisionMask; // 0x0022 uint16 nVertexMapIndex; // 0x0024 uint16 nFlags; // 0x0026 }; class CMotionGraphGroup // animgraphlib { CMotionSearchDB m_searchDB; // 0x0000 CUtlVector< CSmartPtr< CMotionGraph > > m_motionGraphs; // 0x00B8 CUtlVector< CMotionGraphConfig > m_motionGraphConfigs; // 0x00D0 CUtlVector< int32 > m_sampleToConfig; // 0x00E8 AnimScriptHandle m_hIsActiveScript; // 0x0100 }; class CBtNode // server { }; class C_OP_ClampScalar : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 CPerParticleFloatInput m_flOutputMin; // 0x01E0 CPerParticleFloatInput m_flOutputMax; // 0x0350 }; class CFollowPathInstanceData // animgraphlib { CRelativeArray< CMotionTransform > m_xLastPredictedTransformsDeltas; // 0x0000 float32 m_dampedTurnValue; // 0x0008 float32 m_flTurnAmount; // 0x000C CAnimNetVar< float32 > m_flPredictionScale; // 0x0010 float32 m_flLastPathTime; // 0x001C }; class C_OP_WorldTraceConstraint : public CParticleFunctionConstraint // particles { int32 m_nCP; // 0x01D8 Vector m_vecCpOffset; // 0x01DC ParticleCollisionMode_t m_nCollisionMode; // 0x01E8 ParticleCollisionMode_t m_nCollisionModeMin; // 0x01EC ParticleTraceSet_t m_nTraceSet; // 0x01F0 char[128] m_CollisionGroupName; // 0x01F4 bool m_bWorldOnly; // 0x0274 bool m_bBrushOnly; // 0x0275 bool m_bIncludeWater; // 0x0276 int32 m_nIgnoreCP; // 0x0278 float32 m_flCpMovementTolerance; // 0x027C float32 m_flRetestRate; // 0x0280 float32 m_flTraceTolerance; // 0x0284 float32 m_flCollisionConfirmationSpeed; // 0x0288 float32 m_nMaxTracesPerFrame; // 0x028C CPerParticleFloatInput m_flRadiusScale; // 0x0290 CPerParticleFloatInput m_flBounceAmount; // 0x0400 CPerParticleFloatInput m_flSlideAmount; // 0x0570 CPerParticleFloatInput m_flRandomDirScale; // 0x06E0 bool m_bDecayBounce; // 0x0850 bool m_bKillonContact; // 0x0851 float32 m_flMinSpeed; // 0x0854 bool m_bSetNormal; // 0x0858 ParticleAttributeIndex_t m_nStickOnCollisionField; // 0x085C CPerParticleFloatInput m_flStopSpeed; // 0x0860 ParticleAttributeIndex_t m_nEntityStickDataField; // 0x09D0 ParticleAttributeIndex_t m_nEntityStickNormalField; // 0x09D4 }; class C_INIT_RemapInitialVisibilityScalar : public CParticleFunctionInitializer // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01E4 float32 m_flInputMin; // 0x01E8 float32 m_flInputMax; // 0x01EC float32 m_flOutputMin; // 0x01F0 float32 m_flOutputMax; // 0x01F4 }; class CStateMachineComponentUpdater : public CAnimComponentUpdater // animgraphlib { CAnimStateMachineUpdater m_stateMachine; // 0x0030 }; class CAnimEnum // animationsystem { uint8 m_value; // 0x0000 }; class CMeshletDescriptor // modellib { PackedAABB_t m_PackedAABB; // 0x0000 CDrawCullingData m_CullingData; // 0x0008 uint32 m_nVertexOffset; // 0x000C uint32 m_nTriangleOffset; // 0x0010 uint8 m_nVertexCount; // 0x0014 uint8 m_nTriangleCount; // 0x0015 }; class CRagdollUpdateNode : public CUnaryUpdateNode // animgraphlib { int32 m_nWeightListIndex; // 0x0070 RagdollPoseControl m_poseControlMethod; // 0x0074 }; class PulseRuntimeStateOffset_t // pulse_runtime_lib { uint16 m_Value; // 0x0000 }; class PostProcessingFogScatteringParameters_t // materialsystem2 { float32 m_fRadius; // 0x0000 float32 m_fScale; // 0x0004 float32 m_fCubemapScale; // 0x0008 float32 m_fVolumetricScale; // 0x000C float32 m_fGradientScale; // 0x0010 float32 m_fWaterScale; // 0x0014 float32 m_fWaterDensity; // 0x0018 float32 m_fWaterDepthBlurRadius; // 0x001C }; class C_INIT_RemapParticleCountToNamedModelSequenceScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar // particles { }; class SndBeatTimeSignature_t // soundsystem { uint8 nNumerator; // 0x0000 uint8 nDenominator; // 0x0001 }; class CPairedSequenceUpdateNode : public CSequenceUpdateNodeBase // animgraphlib { CGlobalSymbol m_sPairedSequenceRole; // 0x0078 }; class FootLockPoseOpFixedSettings // animgraphlib { CUtlVector< FootFixedData_t > m_footInfo; // 0x0000 CAnimInputDamping m_hipDampingSettings; // 0x0018 int32 m_nHipBoneIndex; // 0x0030 IKSolverType m_ikSolverType; // 0x0034 bool m_bApplyTilt; // 0x0038 bool m_bApplyHipDrop; // 0x0039 bool m_bAlwaysUseFallbackHinge; // 0x003A bool m_bApplyFootRotationLimits; // 0x003B bool m_bApplyLegTwistLimits; // 0x003C float32 m_flMaxFootHeight; // 0x0040 float32 m_flExtensionScale; // 0x0044 float32 m_flMaxLegTwist; // 0x0048 bool m_bEnableLockBreaking; // 0x004C float32 m_flLockBreakTolerance; // 0x0050 float32 m_flLockBlendTime; // 0x0054 bool m_bEnableStretching; // 0x0058 float32 m_flMaxStretchAmount; // 0x005C float32 m_flStretchExtensionScale; // 0x0060 }; class PulseCursorYieldToken_t // pulse_runtime_lib { int32 m_Value; // 0x0000 }; class PostProcessingVignetteParameters_t // materialsystem2 { float32 m_flVignetteStrength; // 0x0000 Vector2D m_vCenter; // 0x0004 float32 m_flRadius; // 0x000C float32 m_flRoundness; // 0x0010 float32 m_flFeather; // 0x0014 Vector m_vColorTint; // 0x0018 }; class inv_image_light_barn_t // client { Vector color; // 0x0000 QAngle angle; // 0x000C float32 brightness; // 0x0018 float32 orbit_distance; // 0x001C }; class C_OP_VectorFieldSnapshot : public CParticleFunctionOperator // particles { int32 m_nControlPointNumber; // 0x01D8 ParticleAttributeIndex_t m_nAttributeToWrite; // 0x01DC int32 m_nLocalSpaceCP; // 0x01E0 CPerParticleFloatInput m_flInterpolation; // 0x01E8 CPerParticleVecInput m_vecScale; // 0x0358 float32 m_flBoundaryDampening; // 0x0A10 bool m_bSetVelocity; // 0x0A14 bool m_bLockToSurface; // 0x0A15 float32 m_flGridSpacing; // 0x0A18 }; class CSSDSMsg_PostLayer : public CSSDSMsg_LayerBase // scenesystem { }; class FeWeightedNode_t // physicslib { uint16 nNode; // 0x0000 uint16 nWeight; // 0x0002 }; class CNmTargetSelectorNode::CDefinition : public CNmClipReferenceNode::CDefinition // animlib { CUtlLeanVectorFixedGrowable< int16, 8 > m_optionNodeIndices; // 0x0010 float32 m_flOrientationScoreWeight; // 0x0028 float32 m_flPositionScoreWeight; // 0x002C int16 m_parameterNodeIdx; // 0x0030 bool m_bIgnoreInvalidOptions; // 0x0032 bool m_bIsWorldSpaceTarget; // 0x0033 }; class CCurrentRotationVelocityMetricEvaluator : public CMotionMetricEvaluator // animgraphlib { }; class QuestProgress // server { }; class C_OP_RemapVelocityToVector : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 float32 m_flScale; // 0x01DC bool m_bNormalize; // 0x01E0 }; class C_INIT_CreateOnGrid : public CParticleFunctionInitializer // particles { CParticleCollectionFloatInput m_nXCount; // 0x01E0 CParticleCollectionFloatInput m_nYCount; // 0x0350 CParticleCollectionFloatInput m_nZCount; // 0x04C0 CParticleCollectionFloatInput m_nXSpacing; // 0x0630 CParticleCollectionFloatInput m_nYSpacing; // 0x07A0 CParticleCollectionFloatInput m_nZSpacing; // 0x0910 int32 m_nControlPointNumber; // 0x0A80 bool m_bLocalSpace; // 0x0A84 bool m_bCenter; // 0x0A85 bool m_bHollow; // 0x0A86 }; class C_OP_SetControlPointToCPVelocity : public CParticleFunctionPreEmission // particles { int32 m_nCPInput; // 0x01E0 int32 m_nCPOutputVel; // 0x01E4 bool m_bNormalize; // 0x01E8 int32 m_nCPOutputMag; // 0x01EC int32 m_nCPField; // 0x01F0 CParticleCollectionVecInput m_vecComparisonVelocity; // 0x01F8 }; class CDspPresetModifierList // soundsystem { CUtlString m_dspName; // 0x0000 CUtlVector< CDSPMixgroupModifier > m_modifiers; // 0x0008 }; class FeBoneMergeLink_t // physicslib { uint32 m_nParentHash; // 0x0000 uint16 m_nChildNode; // 0x0004 }; class FeKelagerBend2_t // physicslib { float32[3] flWeight; // 0x0000 float32 flHeight0; // 0x000C uint16[3] nNode; // 0x0010 uint16 nReserved; // 0x0016 }; class CNmVelocityBlendNode::CDefinition : public CNmParameterizedBlendNode::CDefinition // animlib { }; class InfoForResourceTypeCSequenceGroupData // resourcesystem { }; class CFlashlightEffect // client { bool m_bIsOn; // 0x0010 bool m_bMuzzleFlashEnabled; // 0x0020 float32 m_flMuzzleFlashBrightness; // 0x0024 Quaternion m_quatMuzzleFlashOrientation; // 0x0030 VectorWS m_vecMuzzleFlashOrigin; // 0x0040 float32 m_flFov; // 0x004C float32 m_flFarZ; // 0x0050 float32 m_flLinearAtten; // 0x0054 bool m_bCastsShadows; // 0x0058 float32 m_flCurrentPullBackDist; // 0x005C CStrongHandle< InfoForResourceTypeCTextureBase > m_FlashlightTexture; // 0x0060 CStrongHandle< InfoForResourceTypeCTextureBase > m_MuzzleFlashTexture; // 0x0068 char[64] m_textureName; // 0x0070 }; class C_OP_ControlpointLight : public CParticleFunctionOperator // particles { float32 m_flScale; // 0x01D8 int32 m_nControlPoint1; // 0x0660 int32 m_nControlPoint2; // 0x0664 int32 m_nControlPoint3; // 0x0668 int32 m_nControlPoint4; // 0x066C Vector m_vecCPOffset1; // 0x0670 Vector m_vecCPOffset2; // 0x067C Vector m_vecCPOffset3; // 0x0688 Vector m_vecCPOffset4; // 0x0694 float32 m_LightFiftyDist1; // 0x06A0 float32 m_LightZeroDist1; // 0x06A4 float32 m_LightFiftyDist2; // 0x06A8 float32 m_LightZeroDist2; // 0x06AC float32 m_LightFiftyDist3; // 0x06B0 float32 m_LightZeroDist3; // 0x06B4 float32 m_LightFiftyDist4; // 0x06B8 float32 m_LightZeroDist4; // 0x06BC Color m_LightColor1; // 0x06C0 Color m_LightColor2; // 0x06C4 Color m_LightColor3; // 0x06C8 Color m_LightColor4; // 0x06CC bool m_bLightType1; // 0x06D0 bool m_bLightType2; // 0x06D1 bool m_bLightType3; // 0x06D2 bool m_bLightType4; // 0x06D3 bool m_bLightDynamic1; // 0x06D4 bool m_bLightDynamic2; // 0x06D5 bool m_bLightDynamic3; // 0x06D6 bool m_bLightDynamic4; // 0x06D7 bool m_bUseNormal; // 0x06D8 bool m_bUseHLambert; // 0x06D9 bool m_bClampLowerRange; // 0x06DE bool m_bClampUpperRange; // 0x06DF }; class ParticleControlPointConfiguration_t // particles { CUtlString m_name; // 0x0000 CUtlVector< ParticleControlPointDriver_t > m_drivers; // 0x0008 ParticlePreviewState_t m_previewState; // 0x0020 }; class CVMixModDelayProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixModDelayDesc_t m_desc; // 0x0020 }; class CNmIDValueNode::CDefinition : public CNmValueNode::CDefinition // animlib { }; class CAnimMorphDifference // animationsystem { CBufferString m_name; // 0x0000 }; class CBaseIssue // server { char[64] m_szTypeString; // 0x0020 char[260] m_szDetailsString; // 0x0060 int32 m_iNumYesVotes; // 0x0164 int32 m_iNumNoVotes; // 0x0168 int32 m_iNumPotentialVotes; // 0x016C CVoteController* m_pVoteController; // 0x0170 }; class C_OP_RemapGravityToVector : public CParticleFunctionOperator // particles { CPerParticleVecInput m_vInput1; // 0x01D8 ParticleAttributeIndex_t m_nOutputField; // 0x0890 ParticleSetMethod_t m_nSetMethod; // 0x0894 bool m_bNormalizedOutput; // 0x0898 }; class C_INIT_VelocityFromNormal : public CParticleFunctionInitializer // particles { float32 m_fSpeedMin; // 0x01E0 float32 m_fSpeedMax; // 0x01E4 bool m_bIgnoreDt; // 0x01E8 }; class CSSDSEndFrameViewInfo // scenesystem { uint64 m_nViewId; // 0x0000 CUtlString m_ViewName; // 0x0008 }; class CSosGroupActionSoundeventPrioritySchema : public CSosGroupActionSchema // soundsystem { CUtlString m_priorityValue; // 0x0008 CUtlString m_priorityVolumeScalar; // 0x0010 CUtlString m_priorityContributeButDontRead; // 0x0018 CUtlString m_bPriorityReadButDontContribute; // 0x0020 }; class FeSourceEdge_t // physicslib { uint16[2] nNode; // 0x0000 }; class CNmStateMachineNode::StateDefinition_t // animlib { int16 m_nStateNodeIdx; // 0x0000 int16 m_nEntryConditionNodeIdx; // 0x0002 CUtlLeanVectorFixedGrowable< CNmStateMachineNode::TransitionDefinition_t, 5 > m_transitionDefinitions; // 0x0008 }; class CChoreoUpdateNode : public CUnaryUpdateNode // animgraphlib { }; class CStepsRemainingMetricEvaluator : public CMotionMetricEvaluator // animgraphlib { CUtlVector< int32 > m_footIndices; // 0x0050 float32 m_flMinStepsRemaining; // 0x0068 }; class CNmIsExternalGraphSlotFilledNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { int16 m_nExternalGraphNodeIdx; // 0x0010 }; class CBoneConstraintPoseSpaceBone::Input_t // modellib { Vector m_inputValue; // 0x0000 CUtlVector< CTransform > m_outputTransformList; // 0x0010 }; class VPhysics2ShapeDef_t // modellib { CUtlVector< RnSphereDesc_t > m_spheres; // 0x0000 CUtlVector< RnCapsuleDesc_t > m_capsules; // 0x0018 CUtlVector< RnHullDesc_t > m_hulls; // 0x0030 CUtlVector< RnMeshDesc_t > m_meshes; // 0x0048 CUtlVector< uint16 > m_CollisionAttributeIndices; // 0x0060 }; class CNmVirtualParameterBoolNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { int16 m_nChildNodeIdx; // 0x0010 }; class RTProxyBLAS_t // worldrenderer { uint32 m_nFirstIndex; // 0x0000 uint32 m_nIndexCount; // 0x0004 uint32 m_nVBByteOffset; // 0x0008 uint32 m_nBaseVertex; // 0x000C uint16 m_nVertexCount; // 0x0010 VertexAlbedoFormat_t m_albedoFormat; // 0x0012 AABB_t m_boundLs; // 0x0014 Vector m_vVertexOriginLs; // 0x002C Vector m_vVertexExtentLs; // 0x0038 }; class CVMixPlateReverbProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixPlateverbDesc_t m_desc; // 0x0020 }; class CVMixBoxverb2ProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixBoxverbDesc_t m_desc; // 0x0020 }; class JiggleBoneSettingsList_t // animgraphlib { CUtlVector< JiggleBoneSettings_t > m_boneSettings; // 0x0000 }; class CNmControlParameterTargetNode::CDefinition : public CNmTargetValueNode::CDefinition // animlib { }; class FourQuaternions // mathlib_extended { fltx4 x; // 0x0000 fltx4 y; // 0x0010 fltx4 z; // 0x0020 fltx4 w; // 0x0030 }; class C_OP_ChooseRandomChildrenInGroup : public CParticleFunctionPreEmission // particles { int32 m_nChildGroupID; // 0x01E0 CParticleCollectionFloatInput m_flNumberOfChildren; // 0x01E8 }; class C_OP_Cull : public CParticleFunctionOperator // particles { float32 m_flCullPerc; // 0x01D8 float32 m_flCullStart; // 0x01DC float32 m_flCullEnd; // 0x01E0 float32 m_flCullExp; // 0x01E4 }; class AggregateMeshInfo_t // worldrenderer { uint32 m_nVisClusterMemberOffset; // 0x0000 uint8 m_nVisClusterMemberCount; // 0x0004 bool m_bHasTransform; // 0x0005 uint8 m_nLODGroupMask; // 0x0006 int16 m_nDrawCallIndex; // 0x0008 int16 m_nLODSetupIndex; // 0x000A Color m_vTintColor; // 0x000C ObjectTypeFlags_t m_objectFlags; // 0x0010 int32 m_nLightProbeVolumePrecomputedHandshake; // 0x0014 uint32 m_nInstanceStreamOffset; // 0x0018 uint32 m_nVertexAlbedoStreamOffset; // 0x001C uint32 m_nVertexEmissiveStreamOffset; // 0x0020 AggregateInstanceStream_t m_instanceStreams; // 0x0024 float32 m_fEmissiveFactor; // 0x0028 }; class CVMixSteamAudioDirectProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { }; class FeCtrlSoftOffset_t // physicslib { uint16 nCtrlParent; // 0x0000 uint16 nCtrlChild; // 0x0002 Vector vOffset; // 0x0004 float32 flAlpha; // 0x0010 }; class CAnimActivity // animationsystem { CBufferString m_name; // 0x0000 int32 m_nActivity; // 0x0010 int32 m_nFlags; // 0x0014 int32 m_nWeight; // 0x0018 }; class MotionMatchingInstanceData // animgraphlib { MotionSelection m_currentSelection; // 0x002C MotionSelection m_previousSelection; // 0x0084 }; class CNmFloatRemapNode::RemapRange_t // animlib { float32 m_flBegin; // 0x0000 float32 m_flEnd; // 0x0004 }; class CDampedValueUpdateItem // animgraphlib { CAnimInputDamping m_damping; // 0x0000 CAnimParamHandle m_hParamIn; // 0x0020 CAnimParamHandle m_hParamOut; // 0x0022 }; class CFutureFacingMetricEvaluator : public CMotionMetricEvaluator // animgraphlib { float32 m_flDistance; // 0x0050 float32 m_flTime; // 0x0054 }; class NmBoneMaskSetDefinition_t // animlib { CGlobalSymbol m_ID; // 0x0000 CNmBoneWeightList m_primaryWeightList; // 0x0008 CUtlLeanVector< CNmBoneWeightList > m_secondaryWeightLists; // 0x0118 }; class modifiedconvars_t // server { char[128] pszConvar; // 0x0000 char[128] pszCurrentValue; // 0x0080 char[128] pszOrgValue; // 0x0100 }; class physics_save_sphere_t // server { float32 radius; // 0x0000 }; class C_OP_RemapControlPointOrientationToRotation : public CParticleFunctionOperator // particles { int32 m_nCP; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC float32 m_flOffsetRot; // 0x01E0 int32 m_nComponent; // 0x01E4 }; class C_OP_RenderTreeShake : public CParticleFunctionRenderer // particles { float32 m_flPeakStrength; // 0x0228 ParticleAttributeIndex_t m_nPeakStrengthFieldOverride; // 0x022C float32 m_flRadius; // 0x0230 ParticleAttributeIndex_t m_nRadiusFieldOverride; // 0x0234 float32 m_flShakeDuration; // 0x0238 float32 m_flTransitionTime; // 0x023C float32 m_flTwistAmount; // 0x0240 float32 m_flRadialAmount; // 0x0244 float32 m_flControlPointOrientationAmount; // 0x0248 int32 m_nControlPointForLinearDirection; // 0x024C }; class C_OP_RotateVector : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 Vector m_vecRotAxisMin; // 0x01DC Vector m_vecRotAxisMax; // 0x01E8 float32 m_flRotRateMin; // 0x01F4 float32 m_flRotRateMax; // 0x01F8 bool m_bNormalize; // 0x01FC CPerParticleFloatInput m_flScale; // 0x0200 }; class CSteamAudioBakedReverbData // steamaudio { int32 m_nBands; // 0x0000 CSteamAudioSceneData m_scene; // 0x0008 CSteamAudioProbeData m_probes; // 0x0018 CSteamAudioProbeGrid m_grid; // 0x0020 SteamAudioReverbSettings_t m_reverbSettings; // 0x0078 SteamAudioReverbClusteringSettings_t m_reverbClusteringSettings; // 0x008C SteamAudioReverbCompressionSettings_t m_reverbCompressionSettings; // 0x0098 CSteamAudioProbeData m_clusteredProbes; // 0x00A0 CUtlVector< int16 > m_vecClusterForProbe; // 0x00A8 CSteamAudioCompressedReverb m_compressedData; // 0x00C0 CSteamAudioCompressedReverb m_compressedClusteredData; // 0x0120 CSteamAudioMovableBakedData< CSteamAudioBakedReverbData > m_movables; // 0x0180 }; class BlendItem_t // animgraphlib { CUtlVector< TagSpan_t > m_tags; // 0x0000 CAnimUpdateNodeRef m_pChild; // 0x0018 HSequence m_hSequence; // 0x0028 Vector2D m_vPos; // 0x002C float32 m_flDuration; // 0x0034 bool m_bUseCustomDuration; // 0x0038 }; class CNmBoneWeightList // animlib { CResourceName m_skeletonName; // 0x0000 CUtlVector< CGlobalSymbol > m_boneIDs; // 0x00E0 CUtlVector< float32 > m_weights; // 0x00F8 }; class CPulseGraphExecutionHistory // pulse_runtime_lib { PulseGraphInstanceID_t m_nInstanceID; // 0x0000 CUtlString m_strFileName; // 0x0008 CUtlVector< PulseGraphExecutionHistoryEntry_t* > m_vecHistory; // 0x0010 CUtlOrderedMap< PulseDocNodeID_t, PulseGraphExecutionHistoryNodeDesc_t* > m_mapCellDesc; // 0x0028 CUtlOrderedMap< PulseCursorID_t, PulseGraphExecutionHistoryCursorDesc_t* > m_mapCursorDesc; // 0x0050 }; class C_OP_AttractToControlPoint : public CParticleFunctionForce // particles { Vector m_vecComponentScale; // 0x01E8 CPerParticleFloatInput m_fForceAmount; // 0x01F8 CPerParticleFloatInput m_fMinimumDistance; // 0x0368 float32 m_fFalloffPower; // 0x04D8 CParticleTransformInput m_TransformInput; // 0x04E0 CPerParticleFloatInput m_fForceAmountMin; // 0x0548 bool m_bApplyMinForce; // 0x06B8 }; class VMixSubgraphSwitchDesc_t // soundsystem_lowlevel { CUtlString m_name; // 0x0000 CUtlString m_effectName; // 0x0008 CUtlVector< CUtlString > m_subgraphs; // 0x0010 VMixSubgraphSwitchInterpolationType_t m_interpolationMode; // 0x0028 bool m_bOnlyTailsOnFadeOut; // 0x002C float32 m_flInterpolationTime; // 0x0030 }; class SelectedEditItemInfo_t // soundsystem { CUtlVector< SosEditItemInfo_t > m_EditItems; // 0x0000 }; class CVMixDelayProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixDelayDesc_t m_desc; // 0x0020 }; class CNmIDEventConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { int16 m_nSourceStateNodeIdx; // 0x0010 CNmBitFlags m_eventConditionRules; // 0x0014 CUtlVectorFixedGrowable< CGlobalSymbol, 5 > m_eventIDs; // 0x0018 }; class CAttachment // modellib { CUtlString m_name; // 0x0000 CUtlString[3] m_influenceNames; // 0x0008 Quaternion[3] m_vInfluenceRotations; // 0x0020 Vector[3] m_vInfluenceOffsets; // 0x0050 float32[3] m_influenceWeights; // 0x0074 bool[3] m_bInfluenceRootTransform; // 0x0080 uint8 m_nInfluences; // 0x0083 bool m_bIgnoreRotation; // 0x0084 }; class CNmStateMachineNode::TransitionDefinition_t // animlib { int16 m_nTargetStateIdx; // 0x0000 int16 m_nConditionNodeIdx; // 0x0002 int16 m_nTransitionNodeIdx; // 0x0004 bool m_bCanBeForced; // 0x0006 }; class EventServerPostSimulate_t : public EventSimulate_t // engine2 { bool m_bLastTickBeforeClientUpdate; // 0x0030 }; class VsInputSignatureElement_t // rendersystemdx11 { char[64] m_pName; // 0x0000 char[64] m_pSemantic; // 0x0040 char[64] m_pD3DSemanticName; // 0x0080 int32 m_nD3DSemanticIndex; // 0x00C0 }; class C_OP_ConstrainDistance : public CParticleFunctionConstraint // particles { CParticleCollectionFloatInput m_fMinDistance; // 0x01D8 CParticleCollectionFloatInput m_fMaxDistance; // 0x0348 int32 m_nControlPointNumber; // 0x04B8 Vector m_CenterOffset; // 0x04BC bool m_bGlobalCenter; // 0x04C8 }; class C_OP_InstantaneousEmitter : public CParticleFunctionEmitter // particles { CParticleCollectionFloatInput m_nParticlesToEmit; // 0x01E0 CParticleCollectionFloatInput m_flStartTime; // 0x0350 float32 m_flInitFromKilledParentParticles; // 0x04C0 EventTypeSelection_t m_nEventType; // 0x04C4 CParticleCollectionFloatInput m_flParentParticleScale; // 0x04C8 int32 m_nMaxEmittedPerFrame; // 0x0638 int32 m_nSnapshotControlPoint; // 0x063C CUtlString m_strSnapshotSubset; // 0x0640 }; class C_OP_RemapNamedModelBodyPartOnceTimed : public C_OP_RemapNamedModelElementOnceTimed // particles { }; class CAudioEmphasisSample // soundsystem_voicecontainers { float32 m_flTime; // 0x0000 float32 m_flValue; // 0x0004 }; class CNmVirtualParameterBoneMaskNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib { int16 m_nChildNodeIdx; // 0x0010 }; class CDistanceRemainingMetricEvaluator : public CMotionMetricEvaluator // animgraphlib { float32 m_flMaxDistance; // 0x0050 float32 m_flMinDistance; // 0x0054 float32 m_flStartGoalFilterDistance; // 0x0058 float32 m_flMaxGoalOvershootScale; // 0x005C bool m_bFilterFixedMinDistance; // 0x0060 bool m_bFilterGoalDistance; // 0x0061 bool m_bFilterGoalOvershoot; // 0x0062 }; class CNmLayerBlendNode::CDefinition : public CNmPoseNode::CDefinition // animlib { int16 m_nBaseNodeIdx; // 0x0010 bool m_bOnlySampleBaseRootMotion; // 0x0012 CUtlLeanVectorFixedGrowable< CNmLayerBlendNode::LayerDefinition_t, 3 > m_layerDefinition; // 0x0018 }; class C_OP_DecayOffscreen : public CParticleFunctionOperator // particles { CParticleCollectionFloatInput m_flOffscreenTime; // 0x01D8 }; class C_OP_RenderGpuImplicit : public CParticleFunctionRenderer // particles { bool m_bUsePerParticleRadius; // 0x0228 uint32 m_nVertexCountKb; // 0x022C uint32 m_nIndexCountKb; // 0x0230 CParticleCollectionRendererFloatInput m_fGridSize; // 0x0238 CParticleCollectionRendererFloatInput m_fRadiusScale; // 0x03A8 CParticleCollectionRendererFloatInput m_fIsosurfaceThreshold; // 0x0518 int32 m_nScaleCP; // 0x0688 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0690 }; class C_OP_ForceBasedOnDistanceToPlane : public CParticleFunctionForce // particles { float32 m_flMinDist; // 0x01E8 Vector m_vecForceAtMinDist; // 0x01EC float32 m_flMaxDist; // 0x01F8 Vector m_vecForceAtMaxDist; // 0x01FC Vector m_vecPlaneNormal; // 0x0208 int32 m_nControlPointNumber; // 0x0214 float32 m_flExponent; // 0x0218 }; class FeEffectDesc_t // physicslib { CUtlString sName; // 0x0000 uint32 nNameHash; // 0x0008 int32 nType; // 0x000C KeyValues3 m_Params; // 0x0010 }; class FeSphereRigid_t // physicslib { fltx4 vSphere; // 0x0000 uint16 nNode; // 0x0010 uint16 nCollisionMask; // 0x0012 uint16 nVertexMapIndex; // 0x0014 uint16 nFlags; // 0x0016 }; class CNmVirtualParameterTargetNode::CDefinition : public CNmTargetValueNode::CDefinition // animlib { int16 m_nChildNodeIdx; // 0x0010 }; class CNavAttribute : public CNavFlags // navlib { }; class CPlayerPawnComponent // server { CNetworkVarChainer __m_pChainEntity; // 0x0008 CAnimGraphControllerPtr m_pComponentGraphController; // 0x0030 }; class CIronSightController // server { bool m_bIronSightAvailable; // 0x0008 float32 m_flIronSightAmount; // 0x000C float32 m_flIronSightAmountGained; // 0x0010 float32 m_flIronSightAmountBiased; // 0x0014 }; class C_INIT_PositionOffsetToCP : public CParticleFunctionInitializer // particles { int32 m_nControlPointNumberStart; // 0x01E0 int32 m_nControlPointNumberEnd; // 0x01E4 bool m_bLocalCoords; // 0x01E8 }; class C_OP_SetCPOrientationToGroundNormal : public CParticleFunctionOperator // particles { float32 m_flInterpRate; // 0x01D8 float32 m_flMaxTraceLength; // 0x01DC float32 m_flTolerance; // 0x01E0 float32 m_flTraceOffset; // 0x01E4 char[128] m_CollisionGroupName; // 0x01E8 ParticleTraceSet_t m_nTraceSet; // 0x0268 int32 m_nInputCP; // 0x026C int32 m_nOutputCP; // 0x0270 bool m_bIncludeWater; // 0x0280 }; class CVMixNameInputMeter : public CVMixInputBase // soundsystem_lowlevel { int32 m_nValueIndex; // 0x0010 }; class C_INIT_ScreenSpacePositionOfTarget : public CParticleFunctionInitializer // particles { CPerParticleVecInput m_vecTargetPosition; // 0x01E0 bool m_bOututBehindness; // 0x0898 ParticleAttributeIndex_t m_nBehindFieldOutput; // 0x089C CParticleRemapFloatInput m_flBehindOutputRemap; // 0x08A0 }; class C_INIT_RemapParticleCountToScalar : public CParticleFunctionInitializer // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01E0 int32 m_nInputMin; // 0x01E4 int32 m_nInputMax; // 0x01E8 int32 m_nScaleControlPoint; // 0x01EC int32 m_nScaleControlPointField; // 0x01F0 float32 m_flOutputMin; // 0x01F4 float32 m_flOutputMax; // 0x01F8 ParticleSetMethod_t m_nSetMethod; // 0x01FC bool m_bActiveRange; // 0x0200 bool m_bInvert; // 0x0201 bool m_bWrap; // 0x0202 float32 m_flRemapBias; // 0x0204 }; class CVectorAnimParameter : public CConcreteAnimParameter // animgraphlib { Vector m_defaultValue; // 0x0080 bool m_bInterpolate; // 0x008C AnimParamVectorType_t m_vectorType; // 0x0090 }; class CNmParameterizedSelectorNode::CDefinition : public CNmPoseNode::CDefinition // animlib { CUtlLeanVectorFixedGrowable< int16, 8 > m_optionNodeIndices; // 0x0010 CUtlLeanVectorFixedGrowable< uint8, 8 > m_optionWeights; // 0x0028 int16 m_parameterNodeIdx; // 0x0038 bool m_bIgnoreInvalidOptions; // 0x003A bool m_bHasWeightsSet; // 0x003B }; class CAnimUpdateNodeRef // animgraphlib { int32 m_nodeIndex; // 0x0008 }; class CAnimBone // animationsystem { CBufferString m_name; // 0x0000 int32 m_parent; // 0x0010 Vector m_pos; // 0x0014 QuaternionStorage m_quat; // 0x0020 float32 m_scale; // 0x0030 QuaternionStorage m_qAlignment; // 0x0034 int32 m_flags; // 0x0044 }; class RenderHairStrandInfo_t // modellib { uint32[2] m_nGuideHairIndices_nSurfaceTriIndex; // 0x0000 uint16[4] m_vGuideBary_vBaseBary; // 0x0008 uint16[4] m_vRootOffset_flLengthScale; // 0x0010 uint16[2] m_nPackedBaseUv; // 0x0018 uint32 m_nPackedSurfaceNormalOs; // 0x001C uint32 m_nPackedSurfaceTangentOs; // 0x0020 uint32 m_nDataOffset_Segments; // 0x0024 }; class ResponseFollowup // server { char* followup_concept; // 0x0000 char* followup_contexts; // 0x0008 float32 followup_delay; // 0x0010 char* followup_target; // 0x0014 char* followup_entityiotarget; // 0x001C char* followup_entityioinput; // 0x0024 float32 followup_entityiodelay; // 0x002C bool bFired; // 0x0030 }; class C_OP_SetSimulationRate : public CParticleFunctionPreEmission // particles { CParticleCollectionFloatInput m_flSimulationScale; // 0x01E0 }; class CNmStateNode::TimedEvent_t // animlib { CGlobalSymbol m_ID; // 0x0000 float32 m_flTimeValueSeconds; // 0x0008 CNmStateNode::TimedEvent_t::Comparison_t m_comparisionOperator; // 0x000C }; class CAnimationGraphVisualizerText : public CAnimationGraphVisualizerPrimitiveBase // animgraphlib { VectorAligned m_vWsPosition; // 0x0040 Color m_Color; // 0x0050 CUtlString m_Text; // 0x0058 }; class InfoForResourceTypeCVDataItemDefs // resourcesystem { }; class CTakeDamageSummaryScopeGuard // server { CUtlVector< SummaryTakeDamageInfo_t* > m_vecSummaries; // 0x0008 }; class CVMixVocoderProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixVocoderDesc_t m_desc; // 0x0020 }; class FeCtrlOsOffset_t // physicslib { uint16 nCtrlParent; // 0x0000 uint16 nCtrlChild; // 0x0002 }; class CMotionGraphUpdateNode : public CLeafUpdateNode // animgraphlib { CSmartPtr< CMotionGraph > m_pMotionGraph; // 0x0058 }; class CMotionMetricEvaluator // animgraphlib { CUtlVector< float32 > m_means; // 0x0018 CUtlVector< float32 > m_standardDeviations; // 0x0030 float32 m_flWeight; // 0x0048 int32 m_nDimensionStartIndex; // 0x004C }; class GameTime_t // entity2 { float32 m_Value; // 0x0000 }; class EntInput_t // entity2 { }; class C_OP_RemapNamedModelMeshGroupEndCap : public C_OP_RemapNamedModelElementEndCap // particles { }; class C_OP_MaintainEmitter : public CParticleFunctionEmitter // particles { CParticleCollectionFloatInput m_nParticlesToMaintain; // 0x01E0 float32 m_flStartTime; // 0x0350 CParticleCollectionFloatInput m_flEmissionDuration; // 0x0358 float32 m_flEmissionRate; // 0x04C8 int32 m_nSnapshotControlPoint; // 0x04CC CUtlString m_strSnapshotSubset; // 0x04D0 bool m_bEmitInstantaneously; // 0x04D8 bool m_bFinalEmitOnStop; // 0x04D9 CParticleCollectionFloatInput m_flScale; // 0x04E0 }; class CFeMorphLayer // physicslib { CUtlString m_Name; // 0x0000 uint32 m_nNameHash; // 0x0008 CUtlVector< uint16 > m_Nodes; // 0x0010 CUtlVector< Vector > m_InitPos; // 0x0028 CUtlVector< float32 > m_Gravity; // 0x0040 CUtlVector< float32 > m_GoalStrength; // 0x0058 CUtlVector< float32 > m_GoalDamping; // 0x0070 }; class CMorphRectData // modellib { int16 m_nXLeftDst; // 0x0000 int16 m_nYTopDst; // 0x0002 float32 m_flUWidthSrc; // 0x0004 float32 m_flVHeightSrc; // 0x0008 CUtlVector< CMorphBundleData > m_bundleDatas; // 0x0010 }; class CNetworkedCycle // animgraphlib { float32 m_flCycleUnclamped; // 0x0000 float32 m_flPrevCycleUnclamped; // 0x0004 CAnimNetVar< float32 > m_flCyclesPerSecond; // 0x0010 CAnimNetVar< float32 > m_flCycleZeroTime; // 0x001C CAnimNetVar< uint8 > m_resetCount; // 0x0028 }; class CEditableMotionGraph : public CMotionGraph // animgraphlib { }; class InfoForResourceTypeCPanoramaStyle // resourcesystem { }; class CSceneEventInfo // server { int32 m_iLayer; // 0x0000 int32 m_iPriority; // 0x0004 HSequence m_hSequence; // 0x0008 float32 m_flWeight; // 0x000C float32 m_flLastAccumulatedTime; // 0x0010 float32 m_flLastJumpFromTime; // 0x0014 float32 m_flLastJumpToTime; // 0x0018 float32 m_flLastCycle; // 0x001C CStrongHandle< InfoForResourceTypeCNmClip > m_hAnimClip; // 0x0020 CGlobalSymbol m_sAnimClipSlot; // 0x0028 CGlobalSymbol m_sAnimClipSlotWeight; // 0x0030 bool m_bHasArrived; // 0x0038 int32 m_nType; // 0x003C GameTime_t m_flNext; // 0x0040 bool m_bIsGesture; // 0x0044 bool m_bShouldRemove; // 0x0045 CHandle< CBaseEntity > m_hTarget; // 0x006C SceneEventId_t m_nSceneEventId; // 0x0070 bool m_bClientSide; // 0x0074 bool m_bStarted; // 0x0075 }; class C_OP_MovementRotateParticleAroundAxis : public CParticleFunctionOperator // particles { CParticleCollectionVecInput m_vecRotAxis; // 0x01D8 CParticleCollectionFloatInput m_flRotRate; // 0x0890 CParticleTransformInput m_TransformInput; // 0x0A00 bool m_bLocalSpace; // 0x0A68 }; class C_INIT_RadiusFromCPObject : public CParticleFunctionInitializer // particles { int32 m_nControlPoint; // 0x01E0 }; class CReplicationParameters // particles { ParticleReplicationMode_t m_nReplicationMode; // 0x0000 bool m_bScaleChildParticleRadii; // 0x0004 CParticleCollectionFloatInput m_flMinRandomRadiusScale; // 0x0008 CParticleCollectionFloatInput m_flMaxRandomRadiusScale; // 0x0178 CParticleCollectionVecInput m_vMinRandomDisplacement; // 0x02E8 CParticleCollectionVecInput m_vMaxRandomDisplacement; // 0x09A0 CParticleCollectionFloatInput m_flModellingScale; // 0x1058 }; class C_INIT_QuantizeFloat : public CParticleFunctionInitializer // particles { CPerParticleFloatInput m_InputValue; // 0x01E0 ParticleAttributeIndex_t m_nOutputField; // 0x0350 }; class CVMixDiffusorProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixDiffusorDesc_t m_desc; // 0x0020 }; class SosEditItemInfo_t // soundsystem { SosEditItemType_t itemType; // 0x0000 CUtlString itemName; // 0x0008 CUtlString itemTypeName; // 0x0010 CUtlString itemKVString; // 0x0020 Vector2D itemPos; // 0x0028 }; class CDirectPlaybackInstanceData // animgraphlib { Vector m_vTargetPosition; // 0x0000 float32 m_flTargetFacing; // 0x000C float32 m_flInterpEndTime; // 0x0010 float32[4] m_weights; // 0x0014 SequenceData[4] m_sequences; // 0x0024 uint32 m_currentSequenceIndex; // 0x0104 CAnimNetVar< uint64 > m_currentSequenceData; // 0x0108 float32 m_flFadeInTime; // 0x0118 float32 m_flFadeOutTime; // 0x011C CAnimNetVar< float32 > m_flForcedCycle; // 0x0120 bool m_bResetPending; // 0x0130 CAnimNetVar< float32 > m_SequenceCycleZeroTime; // 0x0138 }; class SequenceData // animgraphlib { HSequence m_hSequence; // 0x0000 CNetworkedCycle m_cycle; // 0x0004 }; class CAnimationGraphVisualizerPie : public CAnimationGraphVisualizerPrimitiveBase // animgraphlib { VectorAligned m_vWsCenter; // 0x0040 VectorAligned m_vWsStart; // 0x0050 VectorAligned m_vWsEnd; // 0x0060 Color m_Color; // 0x0070 }; class CPulse_InstructionDebug // pulse_runtime_lib { PulseDocNodeID_t m_nFlowNodeID; // 0x0000 PulseDocNodeID_t m_nValueNodeID; // 0x0004 PulseSymbol_t m_SequencePointName; // 0x0008 }; class HullFlags_t // server { bool m_bHull_Human; // 0x0000 bool m_bHull_SmallCentered; // 0x0001 bool m_bHull_WideHuman; // 0x0002 bool m_bHull_Tiny; // 0x0003 bool m_bHull_Medium; // 0x0004 bool m_bHull_TinyCentered; // 0x0005 bool m_bHull_Large; // 0x0006 bool m_bHull_LargeCentered; // 0x0007 bool m_bHull_MediumTall; // 0x0008 bool m_bHull_Small; // 0x0009 }; class C_OP_RemapExternalWindToCP : public CParticleFunctionPreEmission // particles { int32 m_nCP; // 0x01E0 int32 m_nCPOutput; // 0x01E4 CParticleCollectionVecInput m_vecScale; // 0x01E8 bool m_bSetMagnitude; // 0x08A0 int32 m_nOutVectorField; // 0x08A4 }; class CTurnHelperInstanceData // animgraphlib { float32 m_turnAmount; // 0x0000 float32 m_turnStartTime; // 0x0004 float32 m_duration; // 0x0008 }; class CMoverUpdateNode : public CUnaryUpdateNode // animgraphlib { CAnimInputDamping m_damping; // 0x0078 AnimValueSource m_facingTarget; // 0x0090 CAnimParamHandle m_hMoveVecParam; // 0x0094 CAnimParamHandle m_hMoveHeadingParam; // 0x0096 CAnimParamHandle m_hTurnToFaceParam; // 0x0098 float32 m_flTurnToFaceOffset; // 0x009C float32 m_flTurnToFaceLimit; // 0x00A0 bool m_bAdditive; // 0x00A4 bool m_bApplyMovement; // 0x00A5 bool m_bOrientMovement; // 0x00A6 bool m_bApplyRotation; // 0x00A7 bool m_bLimitOnly; // 0x00A8 }; class FuncRotatorRotationSummary_t // server { GameTick_t nTick; // 0x0000 FuncRotatorRotationSummaryFlags_t nFlags; // 0x0004 }; class entitytable_t // server { int32 id; // 0x0000 CEntityIndex edictindex; // 0x0004 CEntityIndex saveentityindex; // 0x0008 bool bWasSaved; // 0x0014 SaveRestoreTableFlags_t flags; // 0x0018 CUtlSymbolLarge classname; // 0x0020 CUtlSymbolLarge globalname; // 0x0028 CUtlSymbolLarge entityname; // 0x0030 Vector landmarkModelSpace; // 0x0038 CEntityKeyValues* m_pPrecacheEntityKeys; // 0x0048 }; class CPAssignment_t // particles { int32 m_nCPNumber; // 0x0000 CPerParticleVecInput m_Pos; // 0x0008 ParticleOrientationSetMode_t m_nOrientationMode; // 0x06C0 }; class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar // particles { }; class CVoiceContainerBase // soundsystem_voicecontainers { CVSound m_vSound; // 0x0028 CVoiceContainerAnalysisBase* m_pEnvelopeAnalyzer; // 0x0068 }; class CNmVectorValueNode::CDefinition : public CNmValueNode::CDefinition // animlib { }; class PGDInstruction_t // pulse_runtime_lib { PulseInstructionCode_t m_nCode; // 0x0000 PulseRuntimeVarIndex_t m_nVar; // 0x0004 PulseRuntimeRegisterIndex_t m_nReg0; // 0x0008 PulseRuntimeRegisterIndex_t m_nReg1; // 0x000A PulseRuntimeRegisterIndex_t m_nReg2; // 0x000C PulseRuntimeInvokeIndex_t m_nInvokeBindingIndex; // 0x0010 PulseRuntimeChunkIndex_t m_nChunk; // 0x0014 int32 m_nDestInstruction; // 0x0018 PulseRuntimeCallInfoIndex_t m_nCallInfoIndex; // 0x001C PulseRuntimeConstantIndex_t m_nConstIdx; // 0x0020 PulseRuntimeDomainValueIndex_t m_nDomainValueIdx; // 0x0022 PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReferenceIdx; // 0x0024 }; class InfoForResourceTypeCDOTAPatchNotesList // resourcesystem { }; class C_INIT_RandomModelSequence : public CParticleFunctionInitializer // particles { char[256] m_ActivityName; // 0x01E0 char[256] m_SequenceName; // 0x02E0 CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x03E0 }; class CGeneralRandomRotation : public CParticleFunctionInitializer // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01E0 float32 m_flDegrees; // 0x01E4 float32 m_flDegreesMin; // 0x01E8 float32 m_flDegreesMax; // 0x01EC float32 m_flRotationRandExponent; // 0x01F0 bool m_bRandomlyFlipDirection; // 0x01F4 }; class C_INIT_CreateWithinCapsuleTransform : public CParticleFunctionInitializer // particles { CPerParticleFloatInput m_fRadiusMin; // 0x01E0 CPerParticleFloatInput m_fRadiusMax; // 0x0350 CPerParticleFloatInput m_fHeight; // 0x04C0 CParticleTransformInput m_TransformInput; // 0x0630 CPerParticleFloatInput m_fSpeedMin; // 0x0698 CPerParticleFloatInput m_fSpeedMax; // 0x0808 float32 m_fSpeedRandExp; // 0x0978 CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x0980 CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0x1038 ParticleAttributeIndex_t m_nFieldOutput; // 0x16F0 ParticleAttributeIndex_t m_nFieldVelocity; // 0x16F4 }; class C_OP_RemapNamedModelSequenceEndCap : public C_OP_RemapNamedModelElementEndCap // particles { }; class CClothSettingsAnimTag : public CAnimTagBase // animgraphlib { float32 m_flStiffness; // 0x0058 float32 m_flEaseIn; // 0x005C float32 m_flEaseOut; // 0x0060 CUtlString m_nVertexSet; // 0x0068 }; class EventBugBugComplete_t // engine2 { EventBugBug_t* m_pPayload; // 0x0000 }; class INavPathCostAreaFilter // server { }; class CVoiceContainerVMixSnd : public CVoiceContainerBase // soundsystem { }; class VPhysXCollisionAttributes_t // modellib { int32 m_nIncludeDetailLayerCount; // 0x0000 uint32 m_CollisionGroup; // 0x0004 CUtlVector< uint32 > m_InteractAs; // 0x0008 CUtlVector< uint32 > m_InteractWith; // 0x0020 CUtlVector< uint32 > m_InteractExclude; // 0x0038 CUtlVector< uint32 > m_DetailLayers; // 0x0050 CUtlString m_CollisionGroupString; // 0x0068 CUtlVector< CUtlString > m_InteractAsStrings; // 0x0070 CUtlVector< CUtlString > m_InteractWithStrings; // 0x0088 CUtlVector< CUtlString > m_InteractExcludeStrings; // 0x00A0 CUtlVector< CUtlString > m_DetailLayerStrings; // 0x00B8 }; class CSeqAutoLayerFlag // animationsystem { bool m_bPost; // 0x0000 bool m_bSpline; // 0x0001 bool m_bXFade; // 0x0002 bool m_bNoBlend; // 0x0003 bool m_bLocal; // 0x0004 bool m_bPose; // 0x0005 bool m_bFetchFrame; // 0x0006 bool m_bSubtract; // 0x0007 }; class CNmCachedIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 NmCachedValueMode_t m_mode; // 0x0014 }; class EventSetTime_t // engine2 { EngineLoopState_t m_LoopState; // 0x0000 int32 m_nClientOutputFrames; // 0x0028 float64 m_flRealTime; // 0x0030 float64 m_flRenderTime; // 0x0038 float64 m_flRenderFrameTime; // 0x0040 float64 m_flRenderFrameTimeUnbounded; // 0x0048 float64 m_flRenderFrameTimeUnscaled; // 0x0050 float64 m_flTickRemainder; // 0x0058 }; class CExampleSchemaVData_PolymorphicDerivedB : public CExampleSchemaVData_PolymorphicBase // resourcefile { int32 m_nDerivedB; // 0x0010 }; class CTestPulseIOComponent_Derived : public CTestPulseIOComponent // server { }; class CSkeletonAnimationController : public ISkeletonAnimationController // server { CSkeletonInstance* m_pSkeletonInstance; // 0x0008 }; class CMotionSearchNode // animgraphlib { CUtlVector< CMotionSearchNode* > m_children; // 0x0000 CVectorQuantizer m_quantizer; // 0x0018 CUtlVector< CUtlVector< SampleCode > > m_sampleCodes; // 0x0038 CUtlVector< CUtlVector< int32 > > m_sampleIndices; // 0x0050 CUtlVector< int32 > m_selectableSamples; // 0x0068 }; class CNmVectorCreateNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib { int16 m_inputVectorValueNodeIdx; // 0x0010 int16 m_inputValueXNodeIdx; // 0x0012 int16 m_inputValueYNodeIdx; // 0x0014 int16 m_inputValueZNodeIdx; // 0x0016 }; class CConstraintSlave // modellib { Quaternion m_qBaseOrientation; // 0x0000 Vector m_vBasePosition; // 0x0010 uint32 m_nBoneHash; // 0x001C float32 m_flWeight; // 0x0020 CUtlString m_sName; // 0x0028 }; class CSeqMultiFetch // animationsystem { CSeqMultiFetchFlag m_flags; // 0x0000 CUtlVector< int16 > m_localReferenceArray; // 0x0008 int32[2] m_nGroupSize; // 0x0020 int32[2] m_nLocalPose; // 0x0028 CUtlVector< float32 > m_poseKeyArray0; // 0x0030 CUtlVector< float32 > m_poseKeyArray1; // 0x0048 int32 m_nLocalCyclePoseParameter; // 0x0060 bool m_bCalculatePoseParameters; // 0x0064 bool m_bFixedBlendWeight; // 0x0065 float32[2] m_flFixedBlendWeightVals; // 0x0068 }; class EventSimulate_t // engine2 { EngineLoopState_t m_LoopState; // 0x0000 bool m_bFirstTick; // 0x0028 bool m_bLastTick; // 0x0029 }; class InfoForResourceTypeCNmClip // resourcesystem { }; class C_IronSightController // client { bool m_bIronSightAvailable; // 0x0010 float32 m_flIronSightAmount; // 0x0014 float32 m_flIronSightAmountGained; // 0x0018 float32 m_flIronSightAmountBiased; // 0x001C float32 m_flIronSightAmount_Interpolated; // 0x0020 float32 m_flIronSightAmountGained_Interpolated; // 0x0024 float32 m_flIronSightAmountBiased_Interpolated; // 0x0028 float32 m_flInterpolationLastUpdated; // 0x002C QAngle[8] m_angDeltaAverage; // 0x0030 QAngle m_angViewLast; // 0x0090 Vector2D m_vecDotCoords; // 0x009C float32 m_flFiringInaccuracyExtraWidthMultiplier; // 0x00A4 float32 m_flSpeedRatio; // 0x00A8 }; class CNetworkViewOffsetVector // server { CNetworkedQuantizedFloat m_vecX; // 0x0010 CNetworkedQuantizedFloat m_vecY; // 0x0018 CNetworkedQuantizedFloat m_vecZ; // 0x0020 }; class CMotorController // server { float32 m_speed; // 0x0008 float32 m_maxTorque; // 0x000C Vector m_axis; // 0x0010 float32 m_inertiaFactor; // 0x001C }; class CNmFloatCurveEventNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { CGlobalSymbol m_eventID; // 0x0010 int16 m_nDefaultNodeIdx; // 0x0018 float32 m_flDefaultValue; // 0x001C CNmBitFlags m_eventConditionRules; // 0x0020 }; class CNmFloatValueNode::CDefinition : public CNmValueNode::CDefinition // animlib { }; class inv_image_data_t // client { inv_image_map_t map; // 0x0000 inv_image_item_t item; // 0x0010 inv_image_camera_t camera; // 0x0030 inv_image_light_sun_t lightsun; // 0x0064 inv_image_light_fill_t lightfill; // 0x0080 inv_image_light_barn_t light0; // 0x009C inv_image_light_barn_t light1; // 0x00BC inv_image_clearcolor_t clearcolor; // 0x00DC }; class C_OP_ParentVortices : public CParticleFunctionForce // particles { float32 m_flForceScale; // 0x01E8 Vector m_vecTwistAxis; // 0x01EC bool m_bFlipBasedOnYaw; // 0x01F8 }; class CSosGroupActionSoundeventMinMaxValuesSchema : public CSosGroupActionSchema // soundsystem { CUtlString m_strQueryPublicFieldName; // 0x0008 CUtlString m_strDelayPublicFieldName; // 0x0010 bool m_bExcludeStoppedSounds; // 0x0018 bool m_bExcludeDelayedSounds; // 0x0019 bool m_bExcludeSoundsBelowThreshold; // 0x001A float32 m_flExcludeSoundsMinThresholdValue; // 0x001C bool m_bExcludSoundsAboveThreshold; // 0x0020 float32 m_flExcludeSoundsMaxThresholdValue; // 0x0024 CUtlString m_strMinValueName; // 0x0028 CUtlString m_strMaxValueName; // 0x0030 }; class ModelBoneFlexDriver_t // modellib { CUtlString m_boneName; // 0x0000 uint32 m_boneNameToken; // 0x0008 CUtlVector< ModelBoneFlexDriverControl_t > m_controls; // 0x0010 }; class DampedPathMotorInstanceData_t // animgraphlib { Vector m_vVelocity; // 0x0000 Vector m_vAcceleration; // 0x000C bool m_bStopping; // 0x0024 }; class CMorphSetData // modellib { int32 m_nWidth; // 0x0010 int32 m_nHeight; // 0x0014 CUtlVector< MorphBundleType_t > m_bundleTypes; // 0x0018 CUtlVector< CMorphData > m_morphDatas; // 0x0030 CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureAtlas; // 0x0048 CUtlVector< CFlexDesc > m_FlexDesc; // 0x0050 CUtlVector< CFlexController > m_FlexControllers; // 0x0068 CUtlVector< CFlexRule > m_FlexRules; // 0x0080 }; class CMorphConstraint : public CBaseConstraint // modellib { CUtlString m_sTargetMorph; // 0x0060 int32 m_nSlaveChannel; // 0x0068 float32 m_flMin; // 0x006C float32 m_flMax; // 0x0070 }; class CStateActionUpdater // animgraphlib { CSmartPtr< CAnimActionUpdater > m_pAction; // 0x0000 StateActionBehavior m_eBehavior; // 0x0008 }; class FootFixedData_t // animgraphlib { VectorAligned m_vToeOffset; // 0x0000 VectorAligned m_vHeelOffset; // 0x0010 int32 m_nTargetBoneIndex; // 0x0020 int32 m_nAnkleBoneIndex; // 0x0024 int32 m_nIKAnchorBoneIndex; // 0x0028 int32 m_ikChainIndex; // 0x002C float32 m_flMaxIKLength; // 0x0030 int32 m_nFootIndex; // 0x0034 int32 m_nTagIndex; // 0x0038 float32 m_flMaxRotationLeft; // 0x003C float32 m_flMaxRotationRight; // 0x0040 }; class CMarkupSearch_PathCostAreaFilter : public INavPathCostAreaFilter // server { CMarkupSearchHelper m_searchHelper; // 0x0008 }; class C_INIT_RemapInitialDirectionToTransformToVector : public CParticleFunctionInitializer // particles { CParticleTransformInput m_TransformInput; // 0x01E0 ParticleAttributeIndex_t m_nFieldOutput; // 0x0248 float32 m_flScale; // 0x024C float32 m_flOffsetRot; // 0x0250 Vector m_vecOffsetAxis; // 0x0254 bool m_bNormalize; // 0x0260 }; class VMixFreeverbDesc_t // soundsystem_lowlevel { float32 m_flRoomSize; // 0x0000 float32 m_flDamp; // 0x0004 float32 m_flWidth; // 0x0008 float32 m_flLateReflections; // 0x000C }; class CVMixDynamicsProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixDynamicsDesc_t m_desc; // 0x0020 }; class CNmIsInactiveBranchConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { }; class FollowTargetOpFixedSettings_t // animgraphlib { int32 m_boneIndex; // 0x0000 bool m_bBoneTarget; // 0x0004 int32 m_boneTargetIndex; // 0x0008 bool m_bWorldCoodinateTarget; // 0x000C bool m_bMatchTargetOrientation; // 0x000D }; class CEmitTagActionUpdater : public CAnimActionUpdater // animgraphlib { int32 m_nTagIndex; // 0x0018 bool m_bIsZeroDuration; // 0x001C }; class CNmGraphVariationUserData // animlib { }; class CNmTwoBoneIKTask : public CNmPoseTask // animlib { int32 m_nEffectorBoneIdx; // 0x0070 int32 m_nEffectorTargetBoneIdx; // 0x0074 CTransform m_targetTransform; // 0x0080 CNmTarget m_effectorTarget; // 0x00A0 NmIKBlendMode_t m_blendMode; // 0x00D0 float32 m_flBlendWeight; // 0x00D4 bool m_bIsTargetInWorldSpace; // 0x00D8 bool m_bIsRunningFromDeserializedData; // 0x00D9 float32 m_flChainRotationWeight; // 0x00DC CGlobalSymbol m_debugEffectorBoneID; // 0x00E0 }; class CBoneConstraintPoseSpaceMorph : public CBoneConstraintBase // modellib { CUtlString m_sBoneName; // 0x0020 CUtlString m_sAttachmentName; // 0x0028 CUtlVector< CUtlString > m_outputMorph; // 0x0030 CUtlVector< CBoneConstraintPoseSpaceMorph::Input_t > m_inputList; // 0x0048 bool m_bClamp; // 0x0060 }; class EventProfileStorageAvailable_t // engine2 { CSplitScreenSlot m_nSplitScreenSlot; // 0x0000 }; class InfoForResourceTypeCVSoundStackScriptList // resourcesystem { }; class C_OP_CollideWithSelf : public CParticleFunctionConstraint // particles { CPerParticleFloatInput m_flRadiusScale; // 0x01D8 CPerParticleFloatInput m_flMinimumSpeed; // 0x0348 }; class C_INIT_PlaneCull : public CParticleFunctionInitializer // particles { int32 m_nControlPoint; // 0x01E0 CParticleCollectionFloatInput m_flDistance; // 0x01E8 bool m_bCullInside; // 0x0358 }; class C_OP_RemapDistanceToLineSegmentToVector : public C_OP_RemapDistanceToLineSegmentBase // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01F0 Vector m_vMinOutputValue; // 0x01F4 Vector m_vMaxOutputValue; // 0x0200 }; class C_OP_PercentageBetweenTransformLerpCPs : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 float32 m_flInputMin; // 0x01DC float32 m_flInputMax; // 0x01E0 CParticleTransformInput m_TransformStart; // 0x01E8 CParticleTransformInput m_TransformEnd; // 0x0250 int32 m_nOutputStartCP; // 0x02B8 int32 m_nOutputStartField; // 0x02BC int32 m_nOutputEndCP; // 0x02C0 int32 m_nOutputEndField; // 0x02C4 ParticleSetMethod_t m_nSetMethod; // 0x02C8 bool m_bActiveRange; // 0x02CC bool m_bRadialCheck; // 0x02CD }; class CVMixSteamAudioHRTFProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { }; class CVoiceContainerGranulator : public CVoiceContainerAsyncGenerator // soundsystem_voicecontainers { float32 m_flGrainLength; // 0x0080 float32 m_flGrainCrossfadeAmount; // 0x0084 float32 m_flStartJitter; // 0x0088 float32 m_flPlaybackJitter; // 0x008C bool m_bShouldWraparound; // 0x0090 CStrongHandle< InfoForResourceTypeCVoiceContainerBase > m_sourceAudio; // 0x0098 }; class COrientationWarpUpdateNode : public CUnaryUpdateNode // animgraphlib { OrientationWarpMode_t m_eMode; // 0x0074 CAnimParamHandle m_hTargetParam; // 0x0078 CAnimParamHandle m_hTargetPositionParam; // 0x007A CAnimParamHandle m_hFallbackTargetPositionParam; // 0x007C OrientationWarpTargetOffsetMode_t m_eTargetOffsetMode; // 0x0080 float32 m_flTargetOffset; // 0x0084 CAnimParamHandle m_hTargetOffsetParam; // 0x0088 CAnimInputDamping m_damping; // 0x0090 OrientationWarpRootMotionSource_t m_eRootMotionSource; // 0x00A8 float32 m_flMaxRootMotionScale; // 0x00AC bool m_bEnablePreferredRotationDirection; // 0x00B0 AnimValueSource m_ePreferredRotationDirection; // 0x00B4 float32 m_flPreferredRotationThreshold; // 0x00B8 }; class CAnimGraphDebugReplay // animgraphlib { CUtlString m_animGraphFileName; // 0x0040 CUtlVector< CSmartPtr< CAnimReplayFrame > > m_frameList; // 0x0048 int32 m_startIndex; // 0x0060 int32 m_writeIndex; // 0x0064 int32 m_frameCount; // 0x0068 }; class MovementData // animgraphlib { Vector m_goalWayPointPos; // 0x0000 CAnimNetVar< Vector > m_vMoveDir; // 0x000C CAnimNetVar< Vector > m_vAcceleration; // 0x0020 CAnimNetVar< float32 > m_flCurrentMoveSpeed; // 0x0034 CAnimNetVar< float32 > m_flTargetMoveSpeed; // 0x0040 CAnimNetVar< float32 > m_flGoalDistance; // 0x004C CAnimNetVar< float32 > m_flBoundaryRadius; // 0x0058 bool m_bGoalChanged; // 0x0064 CAnimNetVar< bool > m_bHasPath; // 0x0068 CAnimNetVar< float32 > m_flFacingHeading; // 0x0074 Vector m_vManualFacingDirection; // 0x0080 VectorWS m_vManualFacingTarget; // 0x008C CAnimNetVar< uint8 > m_nFacingMode; // 0x0098 CAnimNetVar< bool > m_bForceFacing; // 0x00A4 CAnimNetVar< int32 > m_nActiveMotorIndex; // 0x00B0 CAnimNetVar< bool > m_bOnGround; // 0x00BC CAnimNetVar< Vector > m_vFacingPosition; // 0x00C8 Vector m_vPrevFacingPosition; // 0x00DC }; class CAnimSkeleton // modellib { CUtlVector< CTransform > m_localSpaceTransforms; // 0x0010 CUtlVector< CTransform > m_modelSpaceTransforms; // 0x0028 CUtlVector< CUtlString > m_boneNames; // 0x0040 CUtlVector< CUtlVector< int32 > > m_children; // 0x0058 CUtlVector< int32 > m_parents; // 0x0070 CUtlVector< CAnimFoot > m_feet; // 0x0088 CUtlVector< CUtlString > m_morphNames; // 0x00A0 CUtlVector< int32 > m_lodBoneCounts; // 0x00B8 }; class CParticleCollectionFloatInput : public CParticleFloatInput // particleslib { }; class EventServerAdvanceTick_t : public EventAdvanceTick_t // engine2 { }; class CGlobalLightBase // client { bool m_bSpotLight; // 0x0010 VectorWS m_SpotLightOrigin; // 0x0014 QAngle m_SpotLightAngles; // 0x0020 Vector m_ShadowDirection; // 0x002C Vector m_AmbientDirection; // 0x0038 Vector m_SpecularDirection; // 0x0044 Vector m_InspectorSpecularDirection; // 0x0050 float32 m_flSpecularPower; // 0x005C float32 m_flSpecularIndependence; // 0x0060 Color m_SpecularColor; // 0x0064 bool m_bStartDisabled; // 0x0068 bool m_bEnabled; // 0x0069 Color m_LightColor; // 0x006A Color m_AmbientColor1; // 0x006E Color m_AmbientColor2; // 0x0072 Color m_AmbientColor3; // 0x0076 float32 m_flSunDistance; // 0x007C float32 m_flFOV; // 0x0080 float32 m_flNearZ; // 0x0084 float32 m_flFarZ; // 0x0088 bool m_bEnableShadows; // 0x008C bool m_bOldEnableShadows; // 0x008D bool m_bBackgroundClearNotRequired; // 0x008E float32 m_flCloudScale; // 0x0090 float32 m_flCloud1Speed; // 0x0094 float32 m_flCloud1Direction; // 0x0098 float32 m_flCloud2Speed; // 0x009C float32 m_flCloud2Direction; // 0x00A0 float32 m_flAmbientScale1; // 0x00B0 float32 m_flAmbientScale2; // 0x00B4 float32 m_flGroundScale; // 0x00B8 float32 m_flLightScale; // 0x00BC float32 m_flFoWDarkness; // 0x00C0 bool m_bEnableSeparateSkyboxFog; // 0x00C4 Vector m_vFowColor; // 0x00C8 VectorWS m_ViewOrigin; // 0x00D4 QAngle m_ViewAngles; // 0x00E0 float32 m_flViewFoV; // 0x00EC VectorWS[8] m_WorldPoints; // 0x00F0 Vector2D m_vFogOffsetLayer0; // 0x04A8 Vector2D m_vFogOffsetLayer1; // 0x04B0 CHandle< C_BaseEntity > m_hEnvWind; // 0x04B8 CHandle< C_BaseEntity > m_hEnvSky; // 0x04BC }; class globalentitydatabase_t // server { CUtlVector< globalentity_t > m_list; // 0x0060 }; class CParticleFunctionConstraint : public CParticleFunction // particles { }; class CVMixDualCompressorProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixDualCompressorDesc_t m_desc; // 0x0020 }; class CAnimationGraphVisualizerAxis : public CAnimationGraphVisualizerPrimitiveBase // animgraphlib { CTransform m_xWsTransform; // 0x0040 float32 m_flAxisSize; // 0x0060 }; class INavObstacle // server { uint64 m_nId; // 0x0008 }; class CJumpHelperUpdateNode : public CSequenceUpdateNode // animgraphlib { CAnimParamHandle m_hTargetParam; // 0x00B0 Vector m_flOriginalJumpMovement; // 0x00B4 float32 m_flOriginalJumpDuration; // 0x00C0 float32 m_flJumpStartCycle; // 0x00C4 float32 m_flJumpEndCycle; // 0x00C8 JumpCorrectionMethod m_eCorrectionMethod; // 0x00CC bool[3] m_bTranslationAxis; // 0x00D0 bool m_bScaleSpeed; // 0x00D3 }; class CAnimDesc_Flag // animationsystem { bool m_bLooping; // 0x0000 bool m_bAllZeros; // 0x0001 bool m_bHidden; // 0x0002 bool m_bDelta; // 0x0003 bool m_bLegacyWorldspace; // 0x0004 bool m_bModelDoc; // 0x0005 bool m_bImplicitSeqIgnoreDelta; // 0x0006 bool m_bAnimGraphAdditive; // 0x0007 }; class CRegionSVM // physicslib { CUtlVector< RnPlane_t > m_Planes; // 0x0000 CUtlVector< uint32 > m_Nodes; // 0x0018 }; class CCycleControlUpdateNode : public CUnaryUpdateNode // animgraphlib { AnimValueSource m_valueSource; // 0x0070 CAnimParamHandle m_paramIndex; // 0x0074 bool m_bLockWhenWaning; // 0x0076 }; class PulseGraphExecutionHistoryEntry_t // pulse_runtime_lib { PulseCursorID_t nCursorID; // 0x0000 PulseDocNodeID_t nEditorID; // 0x0004 float32 flExecTime; // 0x0008 uint32 unFlags; // 0x000C PulseSymbol_t tagName; // 0x0010 }; class InfoForResourceTypeCCSGOEconItem // resourcesystem { }; class GeneratedTextureHandle_t // compositematerialslib { CUtlString m_strBitmapName; // 0x0000 }; class C_OP_SetControlPointToImpactPoint : public CParticleFunctionPreEmission // particles { int32 m_nCPOut; // 0x01E0 int32 m_nCPIn; // 0x01E4 float32 m_flUpdateRate; // 0x01E8 CParticleCollectionFloatInput m_flTraceLength; // 0x01F0 float32 m_flStartOffset; // 0x0360 float32 m_flOffset; // 0x0364 Vector m_vecTraceDir; // 0x0368 char[128] m_CollisionGroupName; // 0x0374 ParticleTraceSet_t m_nTraceSet; // 0x03F4 bool m_bSetToEndpoint; // 0x03F8 bool m_bTraceToClosestSurface; // 0x03F9 bool m_bIncludeWater; // 0x03FA }; class C_OP_RemapVisibilityScalar : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldInput; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC float32 m_flInputMin; // 0x01E0 float32 m_flInputMax; // 0x01E4 float32 m_flOutputMin; // 0x01E8 float32 m_flOutputMax; // 0x01EC float32 m_flRadiusScale; // 0x01F0 }; class C_OP_ScreenSpaceRotateTowardTarget : public CParticleFunctionOperator // particles { CPerParticleVecInput m_vecTargetPosition; // 0x01D8 CParticleRemapFloatInput m_flOutputRemap; // 0x0890 ParticleSetMethod_t m_nSetMethod; // 0x0A00 CPerParticleFloatInput m_flScreenEdgeAlignmentDistance; // 0x0A08 }; class C_INIT_CreateWithinSphereTransform : public CParticleFunctionInitializer // particles { CPerParticleFloatInput m_fRadiusMin; // 0x01E0 CPerParticleFloatInput m_fRadiusMax; // 0x0350 CPerParticleVecInput m_vecDistanceBias; // 0x04C0 Vector m_vecDistanceBiasAbs; // 0x0B78 CParticleTransformInput m_TransformInput; // 0x0B88 CPerParticleFloatInput m_fSpeedMin; // 0x0BF0 CPerParticleFloatInput m_fSpeedMax; // 0x0D60 float32 m_fSpeedRandExp; // 0x0ED0 bool m_bLocalCoords; // 0x0ED4 CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x0ED8 CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0x1590 ParticleAttributeIndex_t m_nFieldOutput; // 0x1C48 ParticleAttributeIndex_t m_nFieldVelocity; // 0x1C4C }; class C_OP_SetGravityToCP : public CParticleFunctionPreEmission // particles { int32 m_nCPInput; // 0x01E0 int32 m_nCPOutput; // 0x01E4 CParticleCollectionFloatInput m_flScale; // 0x01E8 bool m_bSetPosition; // 0x0358 bool m_bSetOrientation; // 0x0359 bool m_bSetZDown; // 0x035A }; class FeAnimStrayRadius_t // physicslib { uint16[2] nNode; // 0x0000 float32 flMaxDist; // 0x0004 float32 flRelaxationFactor; // 0x0008 }; class FeAntiTunnelProbe_t // physicslib { float32 flWeight; // 0x0000 uint32 nFlags; // 0x0004 uint16 nProbeNode; // 0x0008 uint16 nCount; // 0x000A uint32 nBegin; // 0x000C float32 flActivationDistance; // 0x0010 float32 flCurvatureRadius; // 0x0014 float32 flBias; // 0x0018 }; class RnShapeDesc_t // physicslib { uint32 m_nCollisionAttributeIndex; // 0x0000 uint32 m_nSurfacePropertyIndex; // 0x0004 CUtlString m_UserFriendlyName; // 0x0008 bool m_bUserFriendlyNameSealed; // 0x0010 bool m_bUserFriendlyNameLong; // 0x0011 uint32 m_nToolMaterialHash; // 0x0014 }; class CNmFloatSelectorNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { CUtlLeanVectorFixedGrowable< int16, 5 > m_conditionNodeIndices; // 0x0010 CUtlLeanVectorFixedGrowable< float32, 5 > m_values; // 0x0028 float32 m_flDefaultValue; // 0x0048 float32 m_flEaseTime; // 0x004C NmEasingOperation_t m_easingOp; // 0x0050 }; class CModelConfigElement_SetBodygroup : public CModelConfigElement // modellib { CGlobalSymbol m_GroupName; // 0x0048 int32 m_nChoice; // 0x0050 }; class CModelConfigElement_Command : public CModelConfigElement // modellib { CUtlString m_Command; // 0x0048 KeyValues3 m_Args; // 0x0050 }; class CRenderSkeleton // modellib { CUtlVector< RenderSkeletonBone_t > m_bones; // 0x0000 CUtlVector< int32 > m_boneParents; // 0x0030 int32 m_nBoneWeightCount; // 0x0048 }; class InfoForResourceTypeCVPhysXSurfacePropertiesList // resourcesystem { }; class CChoreo_GraphController : public CAnimGraphControllerBase // server { CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_eChoreoState; // 0x0088 CAnimGraph2ParamOptionalRef< CTransform > m_tChoreoTargetWarp; // 0x00A0 CAnimGraph2ParamOptionalRef< CTransform > m_tChoreoExitWarp; // 0x00B8 }; class WaterWheelFrictionScale_t // server { float32 m_flFractionOfWheelSubmerged; // 0x0000 float32 m_flFrictionScale; // 0x0004 }; class CSAdditionalMatchStats_t : public CSAdditionalPerRoundStats_t // server { int32 m_numRoundsSurvivedStreak; // 0x00F8 int32 m_maxNumRoundsSurvivedStreak; // 0x00FC int32 m_numRoundsSurvivedTotal; // 0x0100 int32 m_iRoundsWonWithoutPurchase; // 0x0104 int32 m_iRoundsWonWithoutPurchaseTotal; // 0x0108 int32 m_numFirstKills; // 0x010C int32 m_numClutchKills; // 0x0110 int32 m_numPistolKills; // 0x0114 int32 m_numSniperKills; // 0x0118 int32 m_iNumSuicides; // 0x011C int32 m_iNumTeamKills; // 0x0120 float32 m_flTeamDamage; // 0x0124 }; class C_OP_RenderCables : public CParticleFunctionRenderer // particles { CParticleCollectionFloatInput m_flRadiusScale; // 0x0228 CParticleCollectionFloatInput m_flAlphaScale; // 0x0398 CParticleCollectionVecInput m_vecColorScale; // 0x0508 ParticleColorBlendType_t m_nColorBlendType; // 0x0BC0 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0BC8 TextureRepetitionMode_t m_nTextureRepetitionMode; // 0x0BD0 CParticleCollectionFloatInput m_flTextureRepeatsPerSegment; // 0x0BD8 CParticleCollectionFloatInput m_flTextureRepeatsCircumference; // 0x0D48 CParticleCollectionFloatInput m_flColorMapOffsetV; // 0x0EB8 CParticleCollectionFloatInput m_flColorMapOffsetU; // 0x1028 CParticleCollectionFloatInput m_flNormalMapOffsetV; // 0x1198 CParticleCollectionFloatInput m_flNormalMapOffsetU; // 0x1308 bool m_bDrawCableCaps; // 0x1478 float32 m_flCapRoundness; // 0x147C float32 m_flCapOffsetAmount; // 0x1480 float32 m_flTessScale; // 0x1484 int32 m_nMinTesselation; // 0x1488 int32 m_nMaxTesselation; // 0x148C int32 m_nRoundness; // 0x1490 bool m_nForceRoundnessFixed; // 0x1494 bool m_bOnlyRenderInEffectsBloomPass; // 0x1495 CParticleTransformInput m_LightingTransform; // 0x1498 CUtlLeanVector< FloatInputMaterialVariable_t > m_MaterialFloatVars; // 0x1500 CUtlLeanVector< VecInputMaterialVariable_t > m_MaterialVecVars; // 0x1520 }; class VoxelVisBlockOffset_t // worldrenderer { uint32 m_nOffset; // 0x0000 uint32 m_nElementCount; // 0x0004 }; class FeSimdNodeBase_t // physicslib { uint16[4] nNode; // 0x0000 uint16[4] nNodeX0; // 0x0008 uint16[4] nNodeX1; // 0x0010 uint16[4] nNodeY0; // 0x0018 uint16[4] nNodeY1; // 0x0020 uint16[4] nDummy; // 0x0028 FourQuaternions qAdjust; // 0x0030 }; class NmPercent_t // animlib { float32 m_flValue; // 0x0000 }; class CNmGraphEventConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { int16 m_nSourceStateNodeIdx; // 0x0010 CNmBitFlags m_eventConditionRules; // 0x0014 CUtlVectorFixedGrowable< CNmGraphEventConditionNode::Condition_t, 5 > m_conditions; // 0x0018 }; class C_OP_SetPerChildControlPointFromAttribute : public CParticleFunctionOperator // particles { int32 m_nChildGroupID; // 0x01D8 int32 m_nFirstControlPoint; // 0x01DC int32 m_nNumControlPoints; // 0x01E0 int32 m_nParticleIncrement; // 0x01E4 int32 m_nFirstSourcePoint; // 0x01E8 bool m_bNumBasedOnParticleCount; // 0x01EC ParticleAttributeIndex_t m_nAttributeToRead; // 0x01F0 int32 m_nCPField; // 0x01F4 }; class C_OP_LightningSnapshotGenerator : public CParticleFunctionPreEmission // particles { int32 m_nCPSnapshot; // 0x01E0 int32 m_nCPStartPnt; // 0x01E4 int32 m_nCPEndPnt; // 0x01E8 CParticleCollectionFloatInput m_flSegments; // 0x01F0 CParticleCollectionFloatInput m_flOffset; // 0x0360 CParticleCollectionFloatInput m_flOffsetDecay; // 0x04D0 CParticleCollectionFloatInput m_flRecalcRate; // 0x0640 CParticleCollectionFloatInput m_flUVScale; // 0x07B0 CParticleCollectionFloatInput m_flUVOffset; // 0x0920 CParticleCollectionFloatInput m_flSplitRate; // 0x0A90 CParticleCollectionFloatInput m_flRecursionSplitScale; // 0x0C00 bool m_bScaleBranchDistance; // 0x0D70 CParticleCollectionFloatInput m_flBranchDistanceScale; // 0x0D78 bool m_bScaleBranchOffset; // 0x0EE8 CParticleCollectionFloatInput m_flBranchOffsetScale; // 0x0EF0 CParticleCollectionFloatInput m_flBranchTwist; // 0x1060 ParticleLightnintBranchBehavior_t m_nBranchBehavior; // 0x11D0 CParticleCollectionFloatInput m_flRadiusStart; // 0x11D8 CParticleCollectionFloatInput m_flRadiusEnd; // 0x1348 CParticleCollectionFloatInput m_flDedicatedPool; // 0x14B8 }; class C_OP_RemapSpeed : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 float32 m_flInputMin; // 0x01DC float32 m_flInputMax; // 0x01E0 float32 m_flOutputMin; // 0x01E4 float32 m_flOutputMax; // 0x01E8 ParticleSetMethod_t m_nSetMethod; // 0x01EC bool m_bIgnoreDelta; // 0x01F0 }; class CDirectionalBlendInstanceData // animgraphlib { float32 m_dampedValue; // 0x0000 float32 m_flCycle; // 0x0014 float32 m_flPrevCycle; // 0x0018 CAnimNetVar< float32 > m_flPlaybackRate; // 0x001C CAnimNetVar< float32 > m_flCycleZeroTime; // 0x0028 CAnimNetVar< float32 > m_resetCycleValue; // 0x0034 CAnimNetVar< float32 > m_resetCount; // 0x0040 }; class CNmFloatComparisonNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 int16 m_nComparandValueNodeIdx; // 0x0012 CNmFloatComparisonNode::Comparison_t m_comparison; // 0x0014 float32 m_flEpsilon; // 0x0018 float32 m_flComparisonValue; // 0x001C }; class EventClientOutput_t // engine2 { EngineLoopState_t m_LoopState; // 0x0000 float32 m_flRenderTime; // 0x0028 float32 m_flRealTime; // 0x002C float32 m_flRenderFrameTimeUnbounded; // 0x0030 bool m_bRenderOnly; // 0x0034 }; class CPathQueryUtil // server { CTransform m_PathToEntityTransform; // 0x0010 CUtlVector< Vector > m_vecPathSamplePositions; // 0x0030 CUtlVector< float32 > m_vecPathSampleParameters; // 0x0048 CUtlVector< float32 > m_vecPathSampleDistances; // 0x0060 bool m_bIsClosedLoop; // 0x0078 }; class ragdoll_t // server { CUtlVector< ragdollelement_t > list; // 0x0000 CUtlVector< ragdollhierarchyjoint_t > hierarchyJoints; // 0x0018 CUtlVector< int32 > boneIndex; // 0x0030 bool allowStretch; // 0x0048 bool unused; // 0x0049 }; class CNavHullVData // navlib { bool m_bAgentEnabled; // 0x0000 float32 m_agentRadius; // 0x0004 float32 m_agentHeight; // 0x0008 bool m_agentShortHeightEnabled; // 0x000C float32 m_agentShortHeight; // 0x0010 bool m_agentCrawlEnabled; // 0x0014 float32 m_agentCrawlHeight; // 0x0018 float32 m_agentMaxClimb; // 0x001C int32 m_agentMaxSlope; // 0x0020 float32 m_agentMaxJumpDownDist; // 0x0024 float32 m_agentMaxJumpHorizDistBase; // 0x0028 float32 m_agentMaxJumpUpDist; // 0x002C int32 m_agentBorderErosion; // 0x0030 bool m_flowMapGenerationEnabled; // 0x0034 float32 m_flowMapNodeMaxRadius; // 0x0038 }; class C_OP_SetCPOrientationToDirection : public CParticleFunctionOperator // particles { int32 m_nInputControlPoint; // 0x01D8 int32 m_nOutputControlPoint; // 0x01DC }; class TextureGroup_t // particles { bool m_bEnabled; // 0x0000 bool m_bReplaceTextureWithGradient; // 0x0001 CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x0008 CColorGradient m_Gradient; // 0x0010 SpriteCardTextureType_t m_nTextureType; // 0x0028 SpriteCardTextureChannel_t m_nTextureChannels; // 0x002C ParticleTextureLayerBlendType_t m_nTextureBlendMode; // 0x0030 CParticleCollectionRendererFloatInput m_flTextureBlend; // 0x0038 TextureControls_t m_TextureControls; // 0x01A8 }; class CVMixOscProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixOscDesc_t m_desc; // 0x0020 }; class CBaseConstraint : public CBoneConstraintBase // modellib { CUtlString m_name; // 0x0020 Vector m_vUpVector; // 0x0028 CUtlLeanVector< CConstraintSlave > m_slaves; // 0x0038 CUtlVector< CConstraintTarget > m_targets; // 0x0048 }; class CPhysSurfacePropertiesSoundNames // modellib { CUtlString m_impactSoft; // 0x0000 CUtlString m_impactHard; // 0x0008 CUtlString m_scrapeSmooth; // 0x0010 CUtlString m_scrapeRough; // 0x0018 CUtlString m_bulletImpact; // 0x0020 CUtlString m_rolling; // 0x0028 CUtlString m_break; // 0x0030 CUtlString m_strain; // 0x0038 CUtlString m_meleeImpact; // 0x0040 CUtlString m_pushOff; // 0x0048 CUtlString m_skidStop; // 0x0050 CUtlString m_resonant; // 0x0058 }; class CNmIDComparisonNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 CNmIDComparisonNode::Comparison_t m_comparison; // 0x0012 CUtlLeanVectorFixedGrowable< CGlobalSymbol, 4 > m_comparisionIDs; // 0x0018 }; class PulseRuntimeChunkIndex_t // pulse_runtime_lib { int32 m_Value; // 0x0000 }; class MaterialParamString_t : public MaterialParam_t // materialsystem2 { CUtlString m_value; // 0x0008 }; class EventClientPreSimulate_t : public EventSimulate_t // engine2 { }; class inv_image_light_sun_t // client { Vector color; // 0x0000 QAngle angle; // 0x000C float32 brightness; // 0x0018 }; class C_OP_Diffusion : public CParticleFunctionOperator // particles { float32 m_flRadiusScale; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC int32 m_nVoxelGridResolution; // 0x01E0 }; class CSosGroupActionTimeBlockLimitSchema : public CSosGroupActionSchema // soundsystem { int32 m_nMaxCount; // 0x0008 float32 m_flMaxDuration; // 0x000C }; class CRootMotion // animgraphlib { CMotionTransform m_deltaTransform; // 0x0000 Vector m_vVelocityMS; // 0x0010 Vector m_vUpOverride; // 0x001C }; class C_OP_RenderProjected : public CParticleFunctionRenderer // particles { bool m_bProjectCharacter; // 0x0228 bool m_bProjectWorld; // 0x0229 bool m_bProjectWater; // 0x022A bool m_bFlipHorizontal; // 0x022B bool m_bEnableProjectedDepthControls; // 0x022C float32 m_flMinProjectionDepth; // 0x0230 float32 m_flMaxProjectionDepth; // 0x0234 CUtlVector< RenderProjectedMaterial_t > m_vecProjectedMaterials; // 0x0238 CPerParticleFloatInput m_flMaterialSelection; // 0x0250 float32 m_flAnimationTimeScale; // 0x03C0 bool m_bOrientToNormal; // 0x03C4 CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x03C8 CParticleCollectionFloatInput m_flRadiusScale; // 0x03E0 CParticleCollectionFloatInput m_flAlphaScale; // 0x0550 CParticleCollectionFloatInput m_flRollScale; // 0x06C0 ParticleAttributeIndex_t m_nAlpha2Field; // 0x0830 CParticleCollectionVecInput m_vecColorScale; // 0x0838 ParticleColorBlendType_t m_nColorBlendType; // 0x0EF0 }; class CSteamAudioProbeData // steamaudio { IPLProbeBatch m_pProbeBatch; // 0x0000 }; class VMixShaperDesc_t // soundsystem_lowlevel { int32 m_nShape; // 0x0000 float32 m_fldbDrive; // 0x0004 float32 m_fldbOutputGain; // 0x0008 float32 m_flWetMix; // 0x000C int32 m_nOversampleFactor; // 0x0010 }; class CAudioSentence // soundsystem_voicecontainers { bool m_bShouldVoiceDuck; // 0x0000 CUtlVector< CAudioPhonemeTag > m_RunTimePhonemes; // 0x0008 CUtlVector< CAudioEmphasisSample > m_EmphasisSamples; // 0x0020 CAudioMorphData m_morphData; // 0x0038 }; class CSequenceUpdateNode : public CSequenceUpdateNodeBase // animgraphlib { HSequence m_hSequence; // 0x0078 float32 m_duration; // 0x007C CParamSpanUpdater m_paramSpans; // 0x0080 CUtlVector< TagSpan_t > m_tags; // 0x0098 }; class PermModelInfo_t // modellib { uint32 m_nFlags; // 0x0000 Vector m_vHullMin; // 0x0004 Vector m_vHullMax; // 0x0010 Vector m_vViewMin; // 0x001C Vector m_vViewMax; // 0x0028 float32 m_flMass; // 0x0034 Vector m_vEyePosition; // 0x0038 float32 m_flMaxEyeDeflection; // 0x0044 CUtlString m_sSurfaceProperty; // 0x0048 CUtlString m_keyValueText; // 0x0050 }; class CNmBlendTask : public CNmBlendTaskBase // animlib { }; class CRemapValueUpdateItem // animgraphlib { CAnimParamHandle m_hParamIn; // 0x0000 CAnimParamHandle m_hParamOut; // 0x0002 float32 m_flMinInputValue; // 0x0004 float32 m_flMaxInputValue; // 0x0008 float32 m_flMinOutputValue; // 0x000C float32 m_flMaxOutputValue; // 0x0010 }; class CWarpSectionAnimTag : public CWarpSectionAnimTagBase // animgraphlib { bool m_bWarpPosition; // 0x0050 bool m_bWarpOrientation; // 0x0051 }; class MoodAnimation_t // animationsystem { CModelAnimNameWithDeltas m_sName; // 0x0000 float32 m_flWeight; // 0x0008 }; class CVirtualAnimParameter : public CAnimParameterBase // animgraphlib { CUtlString m_expressionString; // 0x0070 AnimParamType_t m_eParamType; // 0x0078 }; class CVariantDefaultAllocator // entity2 { }; class CompositeMaterialInputLooseVariable_t // compositematerialslib { CUtlString m_strName; // 0x0000 bool m_bExposeExternally; // 0x0008 CUtlString m_strExposedFriendlyName; // 0x0010 CUtlString m_strExposedFriendlyGroupName; // 0x0018 bool m_bExposedVariableIsFixedRange; // 0x0020 CUtlString m_strExposedVisibleWhenTrue; // 0x0028 CUtlString m_strExposedHiddenWhenTrue; // 0x0030 CUtlString m_strExposedValueList; // 0x0038 CompositeMaterialInputLooseVariableType_t m_nVariableType; // 0x0040 bool m_bValueBoolean; // 0x0044 int32 m_nValueIntX; // 0x0048 int32 m_nValueIntY; // 0x004C int32 m_nValueIntZ; // 0x0050 int32 m_nValueIntW; // 0x0054 bool m_bHasFloatBounds; // 0x0058 float32 m_flValueFloatX; // 0x005C float32 m_flValueFloatX_Min; // 0x0060 float32 m_flValueFloatX_Max; // 0x0064 float32 m_flValueFloatY; // 0x0068 float32 m_flValueFloatY_Min; // 0x006C float32 m_flValueFloatY_Max; // 0x0070 float32 m_flValueFloatZ; // 0x0074 float32 m_flValueFloatZ_Min; // 0x0078 float32 m_flValueFloatZ_Max; // 0x007C float32 m_flValueFloatW; // 0x0080 float32 m_flValueFloatW_Min; // 0x0084 float32 m_flValueFloatW_Max; // 0x0088 Color m_cValueColor4; // 0x008C CompositeMaterialVarSystemVar_t m_nValueSystemVar; // 0x0090 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIMaterial2 > > m_strResourceMaterial; // 0x0098 CUtlString m_strTextureContentAssetPath; // 0x0178 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCTextureBase > > m_strTextureRuntimeResourcePath; // 0x0180 CUtlString m_strTextureCompilationVtexTemplate; // 0x0260 CompositeMaterialInputTextureType_t m_nTextureType; // 0x0268 CUtlString m_strString; // 0x0270 CUtlString m_strPanoramaPanelPath; // 0x0278 int32 m_nPanoramaRenderRes; // 0x0280 }; class C_INIT_NormalOffset : public CParticleFunctionInitializer // particles { Vector m_OffsetMin; // 0x01E0 Vector m_OffsetMax; // 0x01EC int32 m_nControlPointNumber; // 0x01F8 bool m_bLocalCoords; // 0x01FC bool m_bNormalize; // 0x01FD }; class C_INIT_SetAttributeToScalarExpression : public CParticleFunctionInitializer // particles { ScalarExpressionType_t m_nExpression; // 0x01E0 CPerParticleFloatInput m_flInput1; // 0x01E8 CPerParticleFloatInput m_flInput2; // 0x0358 CParticleRemapFloatInput m_flOutputRemap; // 0x04C8 ParticleAttributeIndex_t m_nOutputField; // 0x0638 ParticleSetMethod_t m_nSetMethod; // 0x063C }; class CVMixShaperProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixShaperDesc_t m_desc; // 0x0020 }; class CVMixFreeverbProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixFreeverbDesc_t m_desc; // 0x0020 }; class FeFitInfluence_t // physicslib { uint32 nVertexNode; // 0x0000 float32 flWeight; // 0x0004 uint32 nMatrixNode; // 0x0008 }; class CParticleVecInput : public CParticleInput // particleslib { ParticleVecType_t m_nType; // 0x0010 Vector m_vLiteralValue; // 0x0014 Color m_LiteralColor; // 0x0020 CParticleNamedValueRef m_NamedValue; // 0x0028 bool m_bFollowNamedValue; // 0x0068 ParticleAttributeIndex_t m_nVectorAttribute; // 0x006C Vector m_vVectorAttributeScale; // 0x0070 int32 m_nControlPoint; // 0x007C int32 m_nDeltaControlPoint; // 0x0080 Vector m_vCPValueScale; // 0x0084 Vector m_vCPRelativePosition; // 0x0090 Vector m_vCPRelativeDir; // 0x009C CParticleFloatInput m_FloatComponentX; // 0x00A8 CParticleFloatInput m_FloatComponentY; // 0x0218 CParticleFloatInput m_FloatComponentZ; // 0x0388 CParticleFloatInput m_FloatInterp; // 0x04F8 float32 m_flInterpInput0; // 0x0668 float32 m_flInterpInput1; // 0x066C Vector m_vInterpOutput0; // 0x0670 Vector m_vInterpOutput1; // 0x067C CColorGradient m_Gradient; // 0x0688 Vector m_vRandomMin; // 0x06A0 Vector m_vRandomMax; // 0x06AC }; class CAnimUserDifference // animationsystem { CBufferString m_name; // 0x0000 int32 m_nType; // 0x0010 }; class CExampleSchemaVData_PolymorphicBase // resourcefile { int32 m_nBase; // 0x0008 }; class C_OP_GameLiquidSpill : public CParticleFunctionRenderer // particles { CParticleCollectionFloatInput m_flLiquidContentsField; // 0x0228 CParticleCollectionFloatInput m_flExpirationTime; // 0x0398 CParticleCollectionFloatInput m_flRadius; // 0x0508 bool m_bCheckExposedToSky; // 0x0678 ParticleAttributeIndex_t m_nAmountAttribute; // 0x067C }; class CPathMetricEvaluator : public CMotionMetricEvaluator // animgraphlib { CUtlVector< float32 > m_pathTimeSamples; // 0x0050 float32 m_flDistance; // 0x0068 bool m_bExtrapolateMovement; // 0x006C float32 m_flMinExtrapolationSpeed; // 0x0070 }; class CNmCachedTargetNode::CDefinition : public CNmTargetValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 NmCachedValueMode_t m_mode; // 0x0014 }; class EventClientPreOutputParallelWithServer_t : public EventClientPreOutput_t // engine2 { }; class C_OP_RenderAsModels : public CParticleFunctionRenderer // particles { CUtlVector< ModelReference_t > m_ModelList; // 0x0228 float32 m_flModelScale; // 0x0244 bool m_bFitToModelSize; // 0x0248 bool m_bNonUniformScaling; // 0x0249 ParticleAttributeIndex_t m_nXAxisScalingAttribute; // 0x024C ParticleAttributeIndex_t m_nYAxisScalingAttribute; // 0x0250 ParticleAttributeIndex_t m_nZAxisScalingAttribute; // 0x0254 int32 m_nSizeCullBloat; // 0x0258 }; class C_OP_SetControlPointToPlayer : public CParticleFunctionPreEmission // particles { int32 m_nCP1; // 0x01E0 Vector m_vecCP1Pos; // 0x01E4 bool m_bOrientToEyes; // 0x01F0 ParticleEntityPos_t m_nPosition; // 0x01F4 int32 m_nRadiusCP; // 0x01F8 int32 m_nRadiusCPField; // 0x01FC }; class WorldNodeOnDiskBufferData_t // worldrenderer { int32 m_nElementCount; // 0x0000 int32 m_nElementSizeInBytes; // 0x0004 CUtlVector< RenderInputLayoutField_t > m_inputLayoutFields; // 0x0008 CUtlVector< uint8 > m_pData; // 0x0020 }; class CNmClipSelectorNode::CDefinition : public CNmClipReferenceNode::CDefinition // animlib { CUtlLeanVectorFixedGrowable< int16, 8 > m_optionNodeIndices; // 0x0010 CUtlLeanVectorFixedGrowable< int16, 8 > m_conditionNodeIndices; // 0x0028 }; class CBlockSelectionMetricEvaluator : public CMotionMetricEvaluator // animgraphlib { }; class PulseRegisterMap_t // pulse_runtime_lib { KeyValues3 m_Inparams; // 0x0000 CKV3MemberNameSet m_InparamsWhichCanBeMoved; // 0x0010 KeyValues3 m_Outparams; // 0x0020 }; class CAnimActionUpdater // animgraphlib { }; class InfoForResourceTypeCTypeScriptResource // resourcesystem { }; class CNmSnapWeaponTask : public CNmPoseTask // server { }; class C_OP_MovementLoopInsideSphere : public CParticleFunctionOperator // particles { int32 m_nCP; // 0x01D8 CParticleCollectionFloatInput m_flDistance; // 0x01E0 CParticleCollectionVecInput m_vecScale; // 0x0350 ParticleAttributeIndex_t m_nDistSqrAttr; // 0x0A08 }; class C_OP_CycleScalar : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nDestField; // 0x01D8 float32 m_flStartValue; // 0x01DC float32 m_flEndValue; // 0x01E0 float32 m_flCycleTime; // 0x01E4 bool m_bDoNotRepeatCycle; // 0x01E8 bool m_bSynchronizeParticles; // 0x01E9 int32 m_nCPScale; // 0x01EC int32 m_nCPFieldMin; // 0x01F0 int32 m_nCPFieldMax; // 0x01F4 ParticleSetMethod_t m_nSetMethod; // 0x01F8 }; class CVMixNameInput : public CVMixInputBase // soundsystem_lowlevel { CUtlString m_defaultValue; // 0x0010 }; class CSceneObjectData // modellib { Vector m_vMinBounds; // 0x0000 Vector m_vMaxBounds; // 0x000C CUtlLeanVector< CMaterialDrawDescriptor > m_drawCalls; // 0x0018 CUtlLeanVector< AABB_t > m_drawBounds; // 0x0028 CUtlLeanVector< CMeshletDescriptor > m_meshlets; // 0x0038 CUtlLeanVector< CSceneObjectData::RTProxyDrawDescriptor_t > m_rtProxyDrawCalls; // 0x0048 Vector4D m_vTintColor; // 0x0058 }; class SkeletonAnimCapture_t::Bone_t // modellib { CUtlString m_Name; // 0x0000 CTransform m_BindPose; // 0x0010 int32 m_nParent; // 0x0030 }; class CSlopeComponentUpdater : public CAnimComponentUpdater // animgraphlib { float32 m_flTraceDistance; // 0x0034 CAnimParamHandle m_hSlopeAngle; // 0x0038 CAnimParamHandle m_hSlopeAngleFront; // 0x003A CAnimParamHandle m_hSlopeAngleSide; // 0x003C CAnimParamHandle m_hSlopeHeading; // 0x003E CAnimParamHandle m_hSlopeNormal; // 0x0040 CAnimParamHandle m_hSlopeNormal_WorldSpace; // 0x0042 }; class EventClientPostOutput_t // engine2 { EngineLoopState_t m_LoopState; // 0x0000 float64 m_flRenderTime; // 0x0028 float32 m_flRenderFrameTime; // 0x0030 float32 m_flRenderFrameTimeUnbounded; // 0x0034 bool m_bRenderOnly; // 0x0038 }; class C_OP_RemapScalar : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldInput; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC float32 m_flInputMin; // 0x01E0 float32 m_flInputMax; // 0x01E4 float32 m_flOutputMin; // 0x01E8 float32 m_flOutputMax; // 0x01EC bool m_bOldCode; // 0x01F0 }; class C_OP_DirectionBetweenVecsToVec : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 CPerParticleVecInput m_vecPoint1; // 0x01E0 CPerParticleVecInput m_vecPoint2; // 0x0898 }; class C_OP_ReinitializeScalarEndCap : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 float32 m_flOutputMin; // 0x01DC float32 m_flOutputMax; // 0x01E0 }; class C_OP_NoiseEmitter : public CParticleFunctionEmitter // particles { float32 m_flEmissionDuration; // 0x01E0 float32 m_flStartTime; // 0x01E4 float32 m_flEmissionScale; // 0x01E8 int32 m_nScaleControlPoint; // 0x01EC int32 m_nScaleControlPointField; // 0x01F0 int32 m_nWorldNoisePoint; // 0x01F4 bool m_bAbsVal; // 0x01F8 bool m_bAbsValInv; // 0x01F9 float32 m_flOffset; // 0x01FC float32 m_flOutputMin; // 0x0200 float32 m_flOutputMax; // 0x0204 float32 m_flNoiseScale; // 0x0208 float32 m_flWorldNoiseScale; // 0x020C Vector m_vecOffsetLoc; // 0x0210 float32 m_flWorldTimeScale; // 0x021C }; class CVMixDynamicsCompressorProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixDynamicsCompressorDesc_t m_desc; // 0x0020 }; class CVoiceContainerAsyncGenerator : public CVoiceContainerGenerator // soundsystem_voicecontainers { }; class FeNodeIntegrator_t // physicslib { float32 flPointDamping; // 0x0000 float32 flAnimationForceAttraction; // 0x0004 float32 flAnimationVertexAttraction; // 0x0008 float32 flGravity; // 0x000C }; class FeWorldCollisionParams_t // physicslib { float32 flWorldFriction; // 0x0000 float32 flGroundFriction; // 0x0004 uint16 nListBegin; // 0x0008 uint16 nListEnd; // 0x000A }; class CNmTargetOffsetNode::CDefinition : public CNmTargetValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 bool m_bIsBoneSpaceOffset; // 0x0012 Quaternion m_rotationOffset; // 0x0020 Vector m_translationOffset; // 0x0030 }; class CAnimFrameSegment // animationsystem { int32 m_nUniqueFrameIndex; // 0x0000 uint32 m_nLocalElementMasks; // 0x0004 int32 m_nLocalChannel; // 0x0008 CUtlBinaryBlock m_container; // 0x0010 }; class C_OP_QuantizeCPComponent : public CParticleFunctionPreEmission // particles { CParticleCollectionFloatInput m_flInputValue; // 0x01E0 int32 m_nCPOutput; // 0x0350 int32 m_nOutVectorField; // 0x0354 CParticleCollectionFloatInput m_flQuantizeValue; // 0x0358 }; class C_OP_PerParticleForce : public CParticleFunctionForce // particles { CPerParticleFloatInput m_flForceScale; // 0x01E8 CPerParticleVecInput m_vForce; // 0x0358 int32 m_nCP; // 0x0A10 }; class CSndSeqInstruments : public ISndSeqInstruments // soundsystem { }; class CNmAndNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { CUtlLeanVectorFixedGrowable< int16, 4 > m_conditionNodeIndices; // 0x0010 }; class ParamSpan_t // animgraphlib { CUtlVector< ParamSpanSample_t > m_samples; // 0x0000 CAnimParamHandle m_hParam; // 0x0018 AnimParamType_t m_eParamType; // 0x001A float32 m_flStartCycle; // 0x001C float32 m_flEndCycle; // 0x0020 }; class CNmFootEventConditionNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { int16 m_nSourceStateNodeIdx; // 0x0010 NmFootPhaseCondition_t m_phaseCondition; // 0x0012 CNmBitFlags m_eventConditionRules; // 0x0014 }; class CBinaryUpdateNode : public CAnimUpdateNodeBase // animgraphlib { CAnimUpdateNodeRef m_pChild1; // 0x0060 CAnimUpdateNodeRef m_pChild2; // 0x0070 BinaryNodeTiming m_timingBehavior; // 0x0080 float32 m_flTimingBlend; // 0x0084 bool m_bResetChild1; // 0x0088 bool m_bResetChild2; // 0x0089 }; class PointCameraSettings_t // server { float32 m_flNearBlurryDistance; // 0x0000 float32 m_flNearCrispDistance; // 0x0004 float32 m_flFarCrispDistance; // 0x0008 float32 m_flFarBlurryDistance; // 0x000C }; class FeEdgeDesc_t // physicslib { uint16[2] nEdge; // 0x0000 uint16[2][2] nSide; // 0x0004 uint16[2] nVirtElem; // 0x000C }; class FeMorphLayerDepr_t // physicslib { CUtlString m_Name; // 0x0000 uint32 m_nNameHash; // 0x0008 CUtlVector< uint16 > m_Nodes; // 0x0010 CUtlVector< Vector > m_InitPos; // 0x0028 CUtlVector< float32 > m_Gravity; // 0x0040 CUtlVector< float32 > m_GoalStrength; // 0x0058 CUtlVector< float32 > m_GoalDamping; // 0x0070 uint32 m_nFlags; // 0x0088 }; class CModelConfigElement // modellib { CUtlString m_ElementName; // 0x0008 CUtlVector< CModelConfigElement* > m_NestedElements; // 0x0010 }; class CLookAtUpdateNode : public CUnaryUpdateNode // animgraphlib { LookAtOpFixedSettings_t m_opFixedSettings; // 0x0070 AnimVectorSource m_target; // 0x0148 CAnimParamHandle m_paramIndex; // 0x014C CAnimParamHandle m_weightParamIndex; // 0x014E bool m_bResetChild; // 0x0150 bool m_bLockWhenWaning; // 0x0151 }; class CNmFootstepEventPercentageThroughNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { int16 m_nSourceStateNodeIdx; // 0x0010 NmFootPhaseCondition_t m_phaseCondition; // 0x0012 CNmBitFlags m_eventConditionRules; // 0x0014 }; class EventClientSimulate_t : public EventSimulate_t // engine2 { }; class InfoForResourceTypeIPulseGraphDef // resourcesystem { }; class CVoiceContainerSet : public CVoiceContainerBase // soundsystem_voicecontainers { CUtlVector< CVoiceContainerSetElement > m_soundsToPlay; // 0x0070 }; class CModelConfigElement_SetBodygroupOnAttachedModels : public CModelConfigElement // modellib { CUtlString m_GroupName; // 0x0048 int32 m_nChoice; // 0x0050 }; class CRenderMesh // modellib { CUtlLeanVectorFixedGrowable< CSceneObjectData, 1 > m_sceneObjects; // 0x0010 CUtlLeanVector< CBaseConstraint* > m_constraints; // 0x00D0 CRenderSkeleton m_skeleton; // 0x00E0 bool m_bUseUV2ForCharting; // 0x01EC bool m_bEmbeddedMapMesh; // 0x01ED DynamicMeshDeformParams_t m_meshDeformParams; // 0x0210 CRenderGroom* m_pGroomData; // 0x0220 }; class CPlayerControllerComponent // server { CNetworkVarChainer __m_pChainEntity; // 0x0008 }; class C_OP_Decay : public CParticleFunctionOperator // particles { bool m_bRopeDecay; // 0x01D8 bool m_bForcePreserveParticleOrder; // 0x01D9 }; class C_OP_SnapshotSkinToBones : public CParticleFunctionOperator // particles { bool m_bTransformNormals; // 0x01D8 bool m_bTransformRadii; // 0x01D9 int32 m_nControlPointNumber; // 0x01DC float32 m_flLifeTimeFadeStart; // 0x01E0 float32 m_flLifeTimeFadeEnd; // 0x01E4 float32 m_flJumpThreshold; // 0x01E8 float32 m_flPrevPosScale; // 0x01EC }; class IPhysicsRagdollControl // vphysics2 { }; class CSceneObjectData::RTProxyDrawDescriptor_t // modellib { uint32 m_materialGroupToken; // 0x0000 int32 m_nSrcDrawIndex; // 0x0004 CMaterialDrawDescriptor m_drawDesc; // 0x0008 matrix3x4_t m_mWorldFromLocal; // 0x0120 VertexAlbedoFormat_t m_nVertexAlbedoFormat; // 0x0150 int8 m_nVertexAlbedoVB; // 0x0151 uint16 m_nVertexAlbedoOffset; // 0x0152 uint16 m_nVertexAlbedoStride; // 0x0154 VertexAlbedoFormat_t m_nVertexEmissiveFormat; // 0x0156 int8 m_nVertexEmissiveVB; // 0x0157 uint16 m_nVertexEmissiveOffset; // 0x0158 uint16 m_nVertexEmissiveStride; // 0x015A float32 m_fEmissiveFactor; // 0x015C }; class CNmFloatClampNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 Range_t m_clampRange; // 0x0014 }; class C_INIT_DistanceToNeighborCull : public CParticleFunctionInitializer // particles { CPerParticleFloatInput m_flDistance; // 0x01E0 bool m_bIncludeRadii; // 0x0350 CPerParticleFloatInput m_flLifespanOverlap; // 0x0358 ParticleAttributeIndex_t m_nFieldModify; // 0x04C8 CPerParticleFloatInput m_flModify; // 0x04D0 ParticleSetMethod_t m_nSetMethod; // 0x0640 bool m_bUseNeighbor; // 0x0644 }; class CVMixAudioMeter // soundsystem_lowlevel { CUtlString m_name; // 0x0000 CUtlString m_displayName; // 0x0008 }; class FeRigidColliderIndices_t // physicslib { uint16 m_nTaperedCapsuleRigidIndex; // 0x0000 uint16 m_nSphereRigidIndex; // 0x0002 uint16 m_nBoxRigidIndex; // 0x0004 uint16 m_nSDFRigidIndex; // 0x0006 uint16 m_nCollisionPlaneIndex; // 0x0008 }; class CNmVelocityBasedSpeedScaleNode::CDefinition : public CNmSpeedScaleBaseNode::CDefinition // animlib { }; class RenderSkeletonBone_t // modellib { CUtlString m_boneName; // 0x0000 CUtlString m_parentName; // 0x0008 matrix3x4_t m_invBindPose; // 0x0010 SkeletonBoneBounds_t m_bbox; // 0x0040 float32 m_flSphereRadius; // 0x0058 }; class C_OP_RampCPLinearRandom : public CParticleFunctionPreEmission // particles { int32 m_nOutControlPointNumber; // 0x01E0 Vector m_vecRateMin; // 0x01E4 Vector m_vecRateMax; // 0x01F0 }; class CPulseBreakpointLocation // pulse_runtime_lib { PulseDocNodeID_t m_NodeID; // 0x0000 PulseSymbol_t m_SequencePoint; // 0x0008 PulseSymbol_t m_PortName; // 0x0018 }; class PhysShapeMarkup_t // modellib { int32 m_nBodyInAggregate; // 0x0000 int32 m_nShapeInBody; // 0x0004 CGlobalSymbol m_sHitGroup; // 0x0008 }; class C_INIT_RemapParticleCountToNamedModelElementScalar : public C_INIT_RemapParticleCountToScalar // particles { CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x0210 CUtlString m_outputMinName; // 0x0218 CUtlString m_outputMaxName; // 0x0220 bool m_bModelFromRenderer; // 0x0228 }; class C_INIT_RandomScalar : public CParticleFunctionInitializer // particles { float32 m_flMin; // 0x01E0 float32 m_flMax; // 0x01E4 float32 m_flExponent; // 0x01E8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01EC }; class C_OP_InheritFromParentParticlesV2 : public CParticleFunctionOperator // particles { CPerParticleFloatInput m_flScale; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x0348 CPerParticleFloatInput m_nIncrement; // 0x0350 bool m_bSubSample; // 0x04C0 bool m_bRandomDistribution; // 0x04C1 bool m_bReverse; // 0x04C2 MissingParentInheritBehavior_t m_nMissingParentBehavior; // 0x04C4 CPerParticleFloatInput m_flInterpolation; // 0x04C8 }; class PointDefinitionWithTimeValues_t : public PointDefinition_t // particles { float32 m_flTimeDuration; // 0x0014 }; class CSndBeatPattern // soundsystem { CUtlString m_name; // 0x0000 SndBeatLaunchSyncType_t m_launchSyncType; // 0x000C float32 m_flSyncPriority; // 0x0010 SndBeatTimeSignature_t m_timeSignature; // 0x0014 float32 m_flLength; // 0x001C bool m_bLooping; // 0x0020 SndBeatEventType_t m_launchSyncEventType; // 0x0024 float32 m_flSyncBeatMult; // 0x0028 SndBeatEventType_t m_playEventType; // 0x002C float32 m_flPlayBeatMult; // 0x0030 SndBeatKeyType_t m_keyType; // 0x0034 CUtlVector< SndBeatEventKeys_t > m_vecPatternKeys; // 0x0038 CUtlVector< SndBeatEventKeyedFloats_t > m_vecPatternFloats; // 0x0050 CUtlVector< SndBeatEventKeyedSndEvts_t > m_vecPatternSndEvts; // 0x0068 CUtlVector< SndBeatEventKeyedMidiNotes_t > m_vecPatternMidi; // 0x0080 }; class CNmPoseNode::CDefinition : public CNmGraphNode::CDefinition // animlib { }; class CAnimGraphNetworkSettings : public CAnimGraphSettingsGroup // animgraphlib { bool m_bNetworkingEnabled; // 0x0020 }; class MaterialGroup_t // modellib { CUtlString m_name; // 0x0000 CUtlVector< CStrongHandle< InfoForResourceTypeIMaterial2 > > m_materials; // 0x0008 }; class CNmAdditiveBlendTask : public CNmBlendTaskBase // animlib { }; class CFollowTargetUpdateNode : public CUnaryUpdateNode // animgraphlib { FollowTargetOpFixedSettings_t m_opFixedData; // 0x0070 CAnimParamHandle m_hParameterPosition; // 0x0088 CAnimParamHandle m_hParameterOrientation; // 0x008A }; class CDebugSnapshotData_t // server { CUtlString m_text; // 0x0000 uint32 m_dataType; // 0x0008 uint32 m_userFlags; // 0x000C uint32 m_userData; // 0x0010 VectorWS m_userVector; // 0x0014 CTransformWS m_userTransform; // 0x0020 CGenericShapeProxy m_userShape; // 0x0040 Color m_drawColor; // 0x00D8 CUtlVector< CDebugDrawHistoryData* > m_vecDebugOverlayData; // 0x00E0 DebugSnapshotBaseStructuredData_t* m_pStructuredData; // 0x00F8 CHandle< CBaseEntity > m_hEntity; // 0x0100 CUtlString m_sEntityName; // 0x0108 CEntityIndex m_nEntityIndex; // 0x0110 CUtlLeanVector< CDebugSnapshotData_t > m_children; // 0x0120 }; class CNetworkOriginCellCoordQuantizedVectorWS // server { uint16 m_cellX; // 0x0010 uint16 m_cellY; // 0x0012 uint16 m_cellZ; // 0x0014 uint16 m_nOutsideWorld; // 0x0016 CNetworkedQuantizedFloat m_vecX; // 0x0018 CNetworkedQuantizedFloat m_vecY; // 0x0020 CNetworkedQuantizedFloat m_vecZ; // 0x0028 }; class FeRodConstraint_t // physicslib { uint16[2] nNode; // 0x0000 float32 flMaxDist; // 0x0004 float32 flMinDist; // 0x0008 float32 flWeight0; // 0x000C float32 flRelaxationFactor; // 0x0010 }; class CNmRootMotionData // animlib { CUtlVector< CTransform > m_transforms; // 0x0000 int32 m_nNumFrames; // 0x0018 float32 m_flAverageLinearVelocity; // 0x001C float32 m_flAverageAngularVelocityRadians; // 0x0020 CTransform m_totalDelta; // 0x0030 }; class CBoneConstraintPoseSpaceMorph::Input_t // modellib { Vector m_inputValue; // 0x0000 CUtlVector< float32 > m_outputWeightList; // 0x0010 }; class CLeafUpdateNode : public CAnimUpdateNodeBase // animgraphlib { }; class PhysSoftbodyDesc_t // modellib { CUtlVector< uint32 > m_ParticleBoneHash; // 0x0000 CUtlVector< RnSoftbodyParticle_t > m_Particles; // 0x0018 CUtlVector< RnSoftbodySpring_t > m_Springs; // 0x0030 CUtlVector< RnSoftbodyCapsule_t > m_Capsules; // 0x0048 CUtlVector< CTransform > m_InitPose; // 0x0060 CUtlVector< CUtlString > m_ParticleBoneName; // 0x0078 }; class EntComponentInfo_t // entity2 { char* m_pName; // 0x0000 char* m_pCPPClassname; // 0x0008 char* m_pNetworkDataReferencedDescription; // 0x0010 char* m_pNetworkDataReferencedPtrPropDescription; // 0x0018 int32 m_nRuntimeIndex; // 0x0020 uint32 m_nFlags; // 0x0024 CEntityComponentHelper* m_pBaseClassComponentHelper; // 0x0060 }; class InfoForResourceTypeCPanoramaLayout // resourcesystem { }; class CRelativeLocation // server { RelativeLocationType_t m_Type; // 0x0018 Vector m_vRelativeOffset; // 0x001C VectorWS m_vWorldSpacePos; // 0x0028 CHandle< CBaseEntity > m_hEntity; // 0x0034 }; class C_OP_RemapTransformToVelocity : public CParticleFunctionOperator // particles { CParticleTransformInput m_TransformInput; // 0x01D8 }; class C_OP_RenderSprites : public CBaseRendererSource2 // particles { CParticleCollectionRendererFloatInput m_nSequenceOverride; // 0x2DF0 bool m_bSequenceNumbersAreRawSequenceIndices; // 0x2F60 ParticleOrientationChoiceList_t m_nOrientationType; // 0x2F64 int32 m_nOrientationControlPoint; // 0x2F68 bool m_bUseYawWithNormalAligned; // 0x2F6C CParticleCollectionRendererFloatInput m_flMinSize; // 0x2F70 CParticleCollectionRendererFloatInput m_flMaxSize; // 0x30E0 CParticleCollectionRendererFloatInput m_flSubPixelAAScale; // 0x3250 CParticleCollectionRendererFloatInput m_flStartFadeSize; // 0x33C0 CParticleCollectionRendererFloatInput m_flEndFadeSize; // 0x3530 float32 m_flStartFadeDot; // 0x36A0 float32 m_flEndFadeDot; // 0x36A4 bool m_bDistanceAlpha; // 0x36A8 bool m_bSoftEdges; // 0x36A9 float32 m_flEdgeSoftnessStart; // 0x36AC float32 m_flEdgeSoftnessEnd; // 0x36B0 bool m_bOutline; // 0x36B4 Color m_OutlineColor; // 0x36B5 int32 m_nOutlineAlpha; // 0x36BC float32 m_flOutlineStart0; // 0x36C0 float32 m_flOutlineStart1; // 0x36C4 float32 m_flOutlineEnd0; // 0x36C8 float32 m_flOutlineEnd1; // 0x36CC ParticleLightingQuality_t m_nLightingMode; // 0x36D0 CParticleCollectionRendererVecInput m_vecLightingOverride; // 0x36D8 CParticleCollectionRendererFloatInput m_flLightingTessellation; // 0x3D90 CParticleCollectionRendererFloatInput m_flLightingDirectionality; // 0x3F00 bool m_bParticleShadows; // 0x4070 float32 m_flShadowDensity; // 0x4074 CReplicationParameters m_replicationParameters; // 0x4078 }; class CVMixControlOutput : public CVMixInputBase // soundsystem_lowlevel { float32 m_flDefaultValue; // 0x0010 }; class CVMixConvolutionProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixConvolutionDesc_t m_desc; // 0x0020 }; class SkeletonAnimCapture_t // modellib { CEntityIndex m_nEntIndex; // 0x0000 CEntityIndex m_nEntParent; // 0x0004 CUtlVector< CEntityIndex > m_ImportedCollision; // 0x0008 CUtlString m_ModelName; // 0x0020 CUtlString m_CaptureName; // 0x0028 CUtlVector< SkeletonAnimCapture_t::Bone_t > m_ModelBindPose; // 0x0030 CUtlVector< SkeletonAnimCapture_t::Bone_t > m_FeModelInitPose; // 0x0048 int32 m_nFlexControllers; // 0x0060 bool m_bPredicted; // 0x0064 CUtlVector< SkeletonAnimCapture_t::Frame_t > m_Frames; // 0x00A8 }; class CMotionNodeSequence : public CMotionNode // animgraphlib { CUtlVector< TagSpan_t > m_tags; // 0x0028 HSequence m_hSequence; // 0x0040 float32 m_flPlaybackSpeed; // 0x0044 }; class CNmControlParameterIDNode::CDefinition : public CNmIDValueNode::CDefinition // animlib { }; class CBtNodeComposite : public CBtNode // server { }; class CParticleFunction // particles { CParticleCollectionFloatInput m_flOpStrength; // 0x0008 ParticleEndcapMode_t m_nOpEndCapState; // 0x0178 ParticleToolsState_t m_nToolsState; // 0x017C float32 m_flOpStartFadeInTime; // 0x0180 float32 m_flOpEndFadeInTime; // 0x0184 float32 m_flOpStartFadeOutTime; // 0x0188 float32 m_flOpEndFadeOutTime; // 0x018C float32 m_flOpFadeOscillatePeriod; // 0x0190 bool m_bNormalizeToStopTime; // 0x0194 float32 m_flOpTimeOffsetMin; // 0x0198 float32 m_flOpTimeOffsetMax; // 0x019C int32 m_nOpTimeOffsetSeed; // 0x01A0 int32 m_nOpTimeScaleSeed; // 0x01A4 float32 m_flOpTimeScaleMin; // 0x01A8 float32 m_flOpTimeScaleMax; // 0x01AC bool m_bDisableOperator; // 0x01B2 CUtlString m_Notes; // 0x01B8 }; class C_OP_MoveToHitbox : public CParticleFunctionOperator // particles { CParticleModelInput m_modelInput; // 0x01D8 CParticleTransformInput m_transformInput; // 0x0238 float32 m_flLifeTimeLerpStart; // 0x02A4 float32 m_flLifeTimeLerpEnd; // 0x02A8 float32 m_flPrevPosScale; // 0x02AC char[128] m_HitboxSetName; // 0x02B0 bool m_bUseBones; // 0x0330 HitboxLerpType_t m_nLerpType; // 0x0334 CPerParticleFloatInput m_flInterpolation; // 0x0338 }; class CSteamAudioBakedMaterialsData // steamaudio { CSteamAudioProbeData m_probes; // 0x0000 CUtlVector< uint32 > m_vecMaterialTokens; // 0x0008 CUtlVector< float32 > m_vecMaterialWeights; // 0x0020 }; class CNmCachedPoseReadTask : public CNmPoseTask // animlib { }; class FootFixedSettings // animgraphlib { TraceSettings_t m_traceSettings; // 0x0000 VectorAligned m_vFootBaseBindPosePositionMS; // 0x0010 float32 m_flFootBaseLength; // 0x0020 float32 m_flMaxRotationLeft; // 0x0024 float32 m_flMaxRotationRight; // 0x0028 int32 m_footstepLandedTagIndex; // 0x002C bool m_bEnableTracing; // 0x0030 float32 m_flTraceAngleBlend; // 0x0034 int32 m_nDisableTagIndex; // 0x0038 int32 m_nFootIndex; // 0x003C }; class CAnimSequenceParams // animationsystem { float32 m_flFadeInTime; // 0x0000 float32 m_flFadeOutTime; // 0x0004 }; class CParticleSystemDefinition : public IParticleSystemDefinition // particles { int32 m_nBehaviorVersion; // 0x0008 CUtlVector< CParticleFunctionPreEmission* > m_PreEmissionOperators; // 0x0010 CUtlVector< CParticleFunctionEmitter* > m_Emitters; // 0x0028 CUtlVector< CParticleFunctionInitializer* > m_Initializers; // 0x0040 CUtlVector< CParticleFunctionOperator* > m_Operators; // 0x0058 CUtlVector< CParticleFunctionForce* > m_ForceGenerators; // 0x0070 CUtlVector< CParticleFunctionConstraint* > m_Constraints; // 0x0088 CUtlVector< CParticleFunctionRenderer* > m_Renderers; // 0x00A0 CUtlVector< ParticleChildrenInfo_t > m_Children; // 0x00B8 int32 m_nFirstMultipleOverride_BackwardCompat; // 0x0178 int32 m_nInitialParticles; // 0x0258 int32 m_nMaxParticles; // 0x025C int32 m_nGroupID; // 0x0260 Vector m_BoundingBoxMin; // 0x0264 Vector m_BoundingBoxMax; // 0x0270 float32 m_flDepthSortBias; // 0x027C int32 m_nSortOverridePositionCP; // 0x0280 bool m_bInfiniteBounds; // 0x0284 bool m_bEnableNamedValues; // 0x0285 CUtlString m_NamedValueDomain; // 0x0288 CUtlVector< ParticleNamedValueSource_t* > m_NamedValueLocals; // 0x0290 Color m_ConstantColor; // 0x02A8 Vector m_ConstantNormal; // 0x02AC float32 m_flConstantRadius; // 0x02B8 float32 m_flConstantRotation; // 0x02BC float32 m_flConstantRotationSpeed; // 0x02C0 float32 m_flConstantLifespan; // 0x02C4 int32 m_nConstantSequenceNumber; // 0x02C8 int32 m_nConstantSequenceNumber1; // 0x02CC int32 m_nSnapshotControlPoint; // 0x02D0 CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hSnapshot; // 0x02D8 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_pszCullReplacementName; // 0x02E0 float32 m_flCullRadius; // 0x02E8 float32 m_flCullFillCost; // 0x02EC int32 m_nCullControlPoint; // 0x02F0 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hFallback; // 0x02F8 int32 m_nFallbackMaxCount; // 0x0300 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hLowViolenceDef; // 0x0308 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hReferenceReplacement; // 0x0310 float32 m_flPreSimulationTime; // 0x0318 float32 m_flStopSimulationAfterTime; // 0x031C float32 m_flMaximumTimeStep; // 0x0320 float32 m_flMaximumSimTime; // 0x0324 float32 m_flMinimumSimTime; // 0x0328 float32 m_flMinimumTimeStep; // 0x032C int32 m_nMinimumFrames; // 0x0330 bool m_bIsGPUParticleSystem; // 0x0334 int32 m_nMinCPULevel; // 0x0338 int32 m_nMinGPULevel; // 0x033C float32 m_flNoDrawTimeToGoToSleep; // 0x0340 float32 m_flMaxDrawDistance; // 0x0344 float32 m_flStartFadeDistance; // 0x0348 float32 m_flMaxCreationDistance; // 0x034C int32 m_nAggregationMinAvailableParticles; // 0x0350 float32 m_flAggregateRadius; // 0x0354 bool m_bShouldBatch; // 0x0358 bool m_bShouldHitboxesFallbackToRenderBounds; // 0x0359 bool m_bShouldHitboxesFallbackToSnapshot; // 0x035A bool m_bShouldHitboxesFallbackToCollisionHulls; // 0x035B InheritableBoolType_t m_nViewModelEffect; // 0x035C bool m_bScreenSpaceEffect; // 0x0360 CUtlSymbolLarge m_pszTargetLayerID; // 0x0368 int32 m_nSkipRenderControlPoint; // 0x0370 int32 m_nAllowRenderControlPoint; // 0x0374 bool m_bShouldSort; // 0x0378 CUtlVector< ParticleControlPointConfiguration_t > m_controlPointConfigurations; // 0x03C0 }; class C_INIT_InitVecCollection : public CParticleFunctionInitializer // particles { CParticleCollectionVecInput m_InputValue; // 0x01E0 ParticleAttributeIndex_t m_nOutputField; // 0x0898 }; class ExtraVertexStreamOverride_t : public BaseSceneObjectOverride_t // worldrenderer { uint32 m_nSubSceneObject; // 0x0004 uint32 m_nDrawCallIndex; // 0x0008 MeshDrawPrimitiveFlags_t m_nAdditionalMeshDrawPrimitiveFlags; // 0x000C CRenderBufferBinding m_extraBufferBinding; // 0x0010 }; class VMixAutoFilterDesc_t // soundsystem_lowlevel { float32 m_flEnvelopeAmount; // 0x0000 float32 m_flAttackTimeMS; // 0x0004 float32 m_flReleaseTimeMS; // 0x0008 VMixFilterDesc_t m_filter; // 0x000C float32 m_flLFOAmount; // 0x001C float32 m_flLFORate; // 0x0020 float32 m_flPhase; // 0x0024 VMixLFOShape_t m_nLFOShape; // 0x0028 }; class VMixDynamicsDesc_t // soundsystem_lowlevel { float32 m_fldbGain; // 0x0000 float32 m_fldbNoiseGateThreshold; // 0x0004 float32 m_fldbCompressionThreshold; // 0x0008 float32 m_fldbLimiterThreshold; // 0x000C float32 m_fldbKneeWidth; // 0x0010 float32 m_flRatio; // 0x0014 float32 m_flLimiterRatio; // 0x0018 float32 m_flAttackTimeMS; // 0x001C float32 m_flReleaseTimeMS; // 0x0020 float32 m_flRMSTimeMS; // 0x0024 float32 m_flWetMix; // 0x0028 bool m_bPeakMode; // 0x002C }; class CParticleAnimTag : public CAnimTagBase // animgraphlib { CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hParticleSystem; // 0x0058 CUtlString m_particleSystemName; // 0x0060 CUtlString m_configName; // 0x0068 bool m_bDetachFromOwner; // 0x0070 bool m_bAggregate; // 0x0071 bool m_bStopWhenTagEnds; // 0x0072 bool m_bTagEndStopIsInstant; // 0x0073 CUtlString m_attachmentName; // 0x0078 ParticleAttachment_t m_attachmentType; // 0x0080 CUtlString m_attachmentCP1Name; // 0x0088 ParticleAttachment_t m_attachmentCP1Type; // 0x0090 }; class CNmSkeleton::SecondarySkeleton_t // animlib { CGlobalSymbol m_attachToBoneID; // 0x0000 CStrongHandle< InfoForResourceTypeCNmSkeleton > m_skeleton; // 0x0008 }; class SoundeventPathCornerPairNetworked_t // server { VectorWS vP1; // 0x0000 VectorWS vP2; // 0x000C float32 flPathLengthSqr; // 0x0018 float32 flP1Pct; // 0x001C float32 flP2Pct; // 0x0020 }; class CInButtonState // server { uint64[3] m_pButtonStates; // 0x0008 }; class Relationship_t // server { Disposition_t disposition; // 0x0000 int32 priority; // 0x0004 }; class C_INIT_CreateFromPlaneCache : public CParticleFunctionInitializer // particles { Vector m_vecOffsetMin; // 0x01E0 Vector m_vecOffsetMax; // 0x01EC bool m_bUseNormal; // 0x01F9 }; class PointDefinition_t // particles { int32 m_nControlPoint; // 0x0000 bool m_bLocalCoords; // 0x0004 Vector m_vOffset; // 0x0008 }; class CNmSyncTrack // animlib { CUtlLeanVectorFixedGrowable< CNmSyncTrack::Event_t, 10 > m_syncEvents; // 0x0000 int32 m_nStartEventOffset; // 0x00A8 }; class CAnimInputDamping // animgraphlib { DampingSpeedFunction m_speedFunction; // 0x0008 float32 m_fSpeedScale; // 0x000C float32 m_fFallingSpeedScale; // 0x0010 }; class CBoneConstraintBase // modellib { }; class InfoForResourceTypeIParticleSystemDefinition // resourcesystem { }; class CNmSnapWeaponNode::CDefinition : public CNmPassthroughNode::CDefinition // server { int16 m_nFlashedAmountNodeIdx; // 0x0018 int16 m_nWeaponCategoryNodeIdx; // 0x001A int16 m_nWeaponTypeNodeIdx; // 0x001C }; class CBaseRendererSource2 : public CParticleFunctionRenderer // particles { CParticleCollectionRendererFloatInput m_flRadiusScale; // 0x0228 CParticleCollectionRendererFloatInput m_flAlphaScale; // 0x0398 CParticleCollectionRendererFloatInput m_flRollScale; // 0x0508 ParticleAttributeIndex_t m_nAlpha2Field; // 0x0678 CParticleCollectionRendererVecInput m_vecColorScale; // 0x0680 ParticleColorBlendType_t m_nColorBlendType; // 0x0D38 SpriteCardShaderType_t m_nShaderType; // 0x0D3C CUtlString m_strShaderOverride; // 0x0D40 CParticleCollectionRendererFloatInput m_flCenterXOffset; // 0x0D48 CParticleCollectionRendererFloatInput m_flCenterYOffset; // 0x0EB8 float32 m_flBumpStrength; // 0x1028 ParticleSequenceCropOverride_t m_nCropTextureOverride; // 0x102C CUtlLeanVector< TextureGroup_t > m_vecTexturesInput; // 0x1030 float32 m_flAnimationRate; // 0x1040 AnimationType_t m_nAnimationType; // 0x1044 bool m_bAnimateInFPS; // 0x1048 CParticleCollectionRendererFloatInput m_flMotionVectorScaleU; // 0x1050 CParticleCollectionRendererFloatInput m_flMotionVectorScaleV; // 0x11C0 CParticleCollectionRendererFloatInput m_flSelfIllumAmount; // 0x1330 CParticleCollectionRendererFloatInput m_flDiffuseAmount; // 0x14A0 CParticleCollectionRendererFloatInput m_flDiffuseClamp; // 0x1610 int32 m_nLightingControlPoint; // 0x1780 ParticleOutputBlendMode_t m_nOutputBlendMode; // 0x1784 bool m_bGammaCorrectVertexColors; // 0x1788 bool m_bSaturateColorPreAlphaBlend; // 0x1789 CParticleCollectionRendererFloatInput m_flAddSelfAmount; // 0x1790 CParticleCollectionRendererFloatInput m_flDesaturation; // 0x1900 CParticleCollectionRendererFloatInput m_flOverbrightFactor; // 0x1A70 int32 m_nHSVShiftControlPoint; // 0x1BE0 ParticleFogType_t m_nFogType; // 0x1BE4 CParticleCollectionRendererFloatInput m_flFogAmount; // 0x1BE8 bool m_bTintByFOW; // 0x1D58 bool m_bTintByGlobalLight; // 0x1D59 SpriteCardPerParticleScale_t m_nPerParticleAlphaReference; // 0x1D5C SpriteCardPerParticleScale_t m_nPerParticleAlphaRefWindow; // 0x1D60 ParticleAlphaReferenceType_t m_nAlphaReferenceType; // 0x1D64 CParticleCollectionRendererFloatInput m_flAlphaReferenceSoftness; // 0x1D68 CParticleCollectionRendererFloatInput m_flSourceAlphaValueToMapToZero; // 0x1ED8 CParticleCollectionRendererFloatInput m_flSourceAlphaValueToMapToOne; // 0x2048 bool m_bRefract; // 0x21B8 bool m_bRefractSolid; // 0x21B9 bool m_bRefract2Passes; // 0x21BA CParticleCollectionRendererFloatInput m_flRefractAmount; // 0x21C0 int32 m_nRefractBlurRadius; // 0x2330 BlurFilterType_t m_nRefractBlurType; // 0x2334 bool m_bOnlyRenderInEffectsBloomPass; // 0x2338 bool m_bOnlyRenderInEffectsWaterPass; // 0x2339 bool m_bUseMixedResolutionRendering; // 0x233A bool m_bOnlyRenderInEffecsGameOverlay; // 0x233B char[128] m_stencilTestID; // 0x233C bool m_bStencilTestExclude; // 0x23BC char[128] m_stencilWriteID; // 0x23BD bool m_bWriteStencilOnDepthPass; // 0x243D bool m_bWriteStencilOnDepthFail; // 0x243E bool m_bReverseZBuffering; // 0x243F bool m_bDisableZBuffering; // 0x2440 ParticleDepthFeatheringMode_t m_nFeatheringMode; // 0x2444 CParticleCollectionRendererFloatInput m_flFeatheringMinDist; // 0x2448 CParticleCollectionRendererFloatInput m_flFeatheringMaxDist; // 0x25B8 CParticleCollectionRendererFloatInput m_flFeatheringFilter; // 0x2728 CParticleCollectionRendererFloatInput m_flFeatheringDepthMapFilter; // 0x2898 CParticleCollectionRendererFloatInput m_flDepthBias; // 0x2A08 ParticleSortingChoiceList_t m_nSortMethod; // 0x2B78 bool m_bBlendFramesSeq0; // 0x2B7C bool m_bMaxLuminanceBlendingSequence0; // 0x2B7D }; class C_OP_GameDecalRenderer : public CParticleFunctionRenderer // particles { CGlobalSymbol m_sDecalGroupName; // 0x0228 EventTypeSelection_t m_nEventType; // 0x0230 ParticleCollisionMask_t m_nInteractionMask; // 0x0238 ParticleCollisionGroup_t m_nCollisionGroup; // 0x0240 CPerParticleVecInput m_vecStartPos; // 0x0248 CPerParticleVecInput m_vecEndPos; // 0x0900 CPerParticleFloatInput m_flTraceBloat; // 0x0FB8 CPerParticleFloatInput m_flDecalSize; // 0x1128 CPerParticleFloatInput m_nDecalGroupIndex; // 0x1298 CPerParticleFloatInput m_flDecalRotation; // 0x1408 CPerParticleVecInput m_vModulationColor; // 0x1578 bool m_bUseGameDefaultDecalSize; // 0x1C30 bool m_bRandomDecalRotation; // 0x1C31 bool m_bRandomlySelectDecalInGroup; // 0x1C32 bool m_bNoDecalsOnOwner; // 0x1C33 bool m_bVisualizeTraces; // 0x1C34 }; class CExpressionActionUpdater : public CAnimActionUpdater // animgraphlib { CAnimParamHandle m_hParam; // 0x0018 AnimParamType_t m_eParamType; // 0x001A AnimScriptHandle m_hScript; // 0x001C }; class CNmClipNode::CDefinition : public CNmClipReferenceNode::CDefinition // animlib { int16 m_nPlayInReverseValueNodeIdx; // 0x0010 int16 m_nResetTimeValueNodeIdx; // 0x0012 bool m_bSampleRootMotion; // 0x0014 bool m_bAllowLooping; // 0x0015 int16 m_nDataSlotIdx; // 0x0016 CUtlVectorFixedGrowable< CGlobalSymbol, 2 > m_graphEvents; // 0x0018 float32 m_flSpeedMultiplier; // 0x0040 int32 m_nStartSyncEventOffset; // 0x0044 }; class CNmSpeedScaleBaseNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0018 float32 m_flDefaultInputValue; // 0x001C }; class CStaticPoseCache // animgraphlib { CUtlVector< CCachedPose > m_poses; // 0x0010 int32 m_nBoneCount; // 0x0028 int32 m_nMorphCount; // 0x002C }; class InfoForResourceTypeCSurfaceGraph // resourcesystem { }; class C_OP_RenderBlobs : public CParticleFunctionRenderer // particles { CParticleCollectionRendererFloatInput m_cubeWidth; // 0x0228 CParticleCollectionRendererFloatInput m_cutoffRadius; // 0x0398 CParticleCollectionRendererFloatInput m_renderRadius; // 0x0508 uint32 m_nVertexCountKb; // 0x0678 uint32 m_nIndexCountKb; // 0x067C int32 m_nScaleCP; // 0x0680 CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x0688 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x06B8 }; class CVMixStereoDelayProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { }; class PulseRuntimeDomainValueIndex_t // pulse_runtime_lib { int16 m_Value; // 0x0000 }; class CAnimDataChannelDesc // animationsystem { CBufferString m_szChannelClass; // 0x0000 CBufferString m_szVariableName; // 0x0010 int32 m_nFlags; // 0x0020 int32 m_nType; // 0x0024 CBufferString m_szGrouping; // 0x0028 CBufferString m_szDescription; // 0x0038 CUtlVector< CBufferString > m_szElementNameArray; // 0x0048 CUtlVector< int32 > m_nElementIndexArray; // 0x0060 CUtlVector< uint32 > m_nElementMaskArray; // 0x0078 }; class PostProcessingBloomParameters_t // materialsystem2 { BloomBlendMode_t m_blendMode; // 0x0000 float32 m_flBloomStrength; // 0x0004 float32 m_flScreenBloomStrength; // 0x0008 float32 m_flBlurBloomStrength; // 0x000C float32 m_flBloomThreshold; // 0x0010 float32 m_flBloomThresholdWidth; // 0x0014 float32 m_flSkyboxBloomStrength; // 0x0018 float32 m_flBloomStartValue; // 0x001C float32 m_flComputeBloomStrength; // 0x0020 float32 m_flComputeBloomThreshold; // 0x0024 float32 m_flComputeBloomRadius; // 0x0028 float32 m_flComputeBloomEffectsScale; // 0x002C float32 m_flComputeBloomLensDirtStrength; // 0x0030 float32 m_flComputeBloomLensDirtBlackLevel; // 0x0034 float32[5] m_flBlurWeight; // 0x0038 Vector[5] m_vBlurTint; // 0x004C }; class CCS2ChickenGraphController : public CAnimGraphControllerBase // server { CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_action; // 0x0088 CAnimGraph2ParamAutoResetOptionalRef m_bActionReset; // 0x00A0 CAnimGraph2ParamOptionalRef< float32 > m_idleVariation; // 0x00C0 CAnimGraph2ParamOptionalRef< float32 > m_runVariation; // 0x00D8 CAnimGraph2ParamOptionalRef< float32 > m_panicVariation; // 0x00F0 CAnimGraph2ParamOptionalRef< float32 > m_squatVariation; // 0x0108 CAnimGraph2ParamOptionalRef< bool > m_bInWater; // 0x0120 bool m_bHasActionCompletedEvent; // 0x0138 bool m_bWaitingForCompletedEvent; // 0x0139 }; class C_OP_FadeAndKill : public CParticleFunctionOperator // particles { float32 m_flStartFadeInTime; // 0x01D8 float32 m_flEndFadeInTime; // 0x01DC float32 m_flStartFadeOutTime; // 0x01E0 float32 m_flEndFadeOutTime; // 0x01E4 float32 m_flStartAlpha; // 0x01E8 float32 m_flEndAlpha; // 0x01EC bool m_bForcePreserveParticleOrder; // 0x01F0 }; class C_INIT_CreateSpiralSphere : public CParticleFunctionInitializer // particles { CParticleTransformInput m_TransformInput; // 0x01E0 CPerParticleFloatInput m_flDensity; // 0x0248 CPerParticleFloatInput m_flInitialRadius; // 0x03B8 CPerParticleFloatInput m_flInitialSpeedMin; // 0x0528 CPerParticleFloatInput m_flInitialSpeedMax; // 0x0698 bool m_bUseParticleCount; // 0x0808 }; class C_OP_EnableChildrenFromParentParticleCount : public CParticleFunctionPreEmission // particles { int32 m_nChildGroupID; // 0x01E0 int32 m_nFirstChild; // 0x01E4 CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x01E8 bool m_bDisableChildren; // 0x0358 bool m_bPlayEndcapOnStop; // 0x0359 bool m_bDestroyImmediately; // 0x035A }; class PostProcessingLocalExposureParameters_t // materialsystem2 { float32 m_fShadowOffsetEV; // 0x0000 float32 m_fHighlightOffsetEV; // 0x0004 float32 m_fSigma; // 0x0008 float32 m_fBoostLocalContrast; // 0x000C }; class CEntityComponentHelper // entity2 { uint32 m_flags; // 0x0008 EntComponentInfo_t* m_pInfo; // 0x0010 int32 m_nPriority; // 0x0018 CEntityComponentHelper* m_pNext; // 0x0020 }; class C_OP_UpdateLightSource : public CParticleFunctionOperator // particles { Color m_vColorTint; // 0x01D8 float32 m_flBrightnessScale; // 0x01DC float32 m_flRadiusScale; // 0x01E0 float32 m_flMinimumLightingRadius; // 0x01E4 float32 m_flMaximumLightingRadius; // 0x01E8 float32 m_flPositionDampingConstant; // 0x01EC }; class CVMixControlMeter : public CVMixInputBase // soundsystem_lowlevel { int32 m_nValueIndex; // 0x0010 }; class CNmClipReferenceNode::CDefinition : public CNmPoseNode::CDefinition // animlib { }; class CRootUpdateNode : public CUnaryUpdateNode // animgraphlib { }; class CNmDurationScaleNode::CDefinition : public CNmSpeedScaleBaseNode::CDefinition // animlib { }; class CAnimTagManagerUpdater // animgraphlib { CUtlVector< CSmartPtr< CAnimTagBase > > m_tags; // 0x0038 }; class CPhysicsShake // server { Vector m_force; // 0x0008 }; class C_OP_SpinUpdate : public CSpinUpdateBase // particles { }; class C_OP_MovementSkinnedPositionFromCPSnapshot : public CParticleFunctionOperator // particles { int32 m_nSnapshotControlPointNumber; // 0x01D8 int32 m_nControlPointNumber; // 0x01DC bool m_bRandom; // 0x01E0 int32 m_nRandomSeed; // 0x01E4 bool m_bSetNormal; // 0x01E8 bool m_bSetRadius; // 0x01E9 SnapshotIndexType_t m_nIndexType; // 0x01EC CPerParticleFloatInput m_flReadIndex; // 0x01F0 CParticleCollectionFloatInput m_flIncrement; // 0x0360 CParticleCollectionFloatInput m_nFullLoopIncrement; // 0x04D0 CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x0640 CPerParticleFloatInput m_flInterpolation; // 0x07B0 }; class C_OP_OscillateScalar : public CParticleFunctionOperator // particles { float32 m_RateMin; // 0x01D8 float32 m_RateMax; // 0x01DC float32 m_FrequencyMin; // 0x01E0 float32 m_FrequencyMax; // 0x01E4 ParticleAttributeIndex_t m_nField; // 0x01E8 bool m_bProportional; // 0x01EC bool m_bProportionalOp; // 0x01ED float32 m_flStartTime_min; // 0x01F0 float32 m_flStartTime_max; // 0x01F4 float32 m_flEndTime_min; // 0x01F8 float32 m_flEndTime_max; // 0x01FC float32 m_flOscMult; // 0x0200 float32 m_flOscAdd; // 0x0204 }; class C_INIT_SkyVisCull : public CParticleFunctionInitializer // particles { CParticleCollectionVecInput m_vecTestDir; // 0x01E0 ParticleTraceSet_t m_nTraceSet; // 0x0898 bool m_bCullOnSky; // 0x089C }; class CVoiceContainerShapedNoise : public CVoiceContainerGenerator // soundsystem_voicecontainers { bool m_bUseCurveForFrequency; // 0x0070 float32 m_flFrequency; // 0x0074 CPiecewiseCurve m_frequencySweep; // 0x0078 bool m_bUseCurveForResonance; // 0x00B8 float32 m_flResonance; // 0x00BC CPiecewiseCurve m_resonanceSweep; // 0x00C0 bool m_bUseCurveForAmplitude; // 0x0100 float32 m_flGainInDecibels; // 0x0104 CPiecewiseCurve m_gainSweep; // 0x0108 }; class FeNodeStrayBox_t // physicslib { Vector vMin; // 0x0000 uint32 nFlags; // 0x000C Vector vMax; // 0x0010 uint16[2] nNode; // 0x001C }; class FeSoftParent_t // physicslib { int32 nParent; // 0x0000 float32 flAlpha; // 0x0004 }; class CNmMaterialAttributeEvent : public CNmEvent // animlib { CNmEventTargetEntity_t m_target; // 0x0018 CUtlString m_attributeName; // 0x0020 CUtlStringToken m_attributeNameToken; // 0x0028 CPiecewiseCurve m_x; // 0x0030 CPiecewiseCurve m_y; // 0x0070 CPiecewiseCurve m_z; // 0x00B0 CPiecewiseCurve m_w; // 0x00F0 }; class PairedSequenceData // animgraphlib { PairedSequence_t[8] m_vecPairedSequences; // 0x0000 }; class CHandshakeAnimTagBase : public CAnimTagBase // animgraphlib { bool m_bIsDisableTag; // 0x0050 }; class AutoRoomDoorwayPairs_t // server { VectorWS vP1; // 0x0000 VectorWS vP2; // 0x000C }; class C_OP_RemapCPtoScalar : public CParticleFunctionOperator // particles { int32 m_nCPInput; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC int32 m_nField; // 0x01E0 float32 m_flInputMin; // 0x01E4 float32 m_flInputMax; // 0x01E8 float32 m_flOutputMin; // 0x01EC float32 m_flOutputMax; // 0x01F0 float32 m_flStartTime; // 0x01F4 float32 m_flEndTime; // 0x01F8 float32 m_flInterpRate; // 0x01FC ParticleSetMethod_t m_nSetMethod; // 0x0200 }; class C_OP_PinParticleToCP : public CParticleFunctionOperator // particles { int32 m_nControlPointNumber; // 0x01D8 CParticleCollectionVecInput m_vecOffset; // 0x01E0 bool m_bOffsetLocal; // 0x0898 ParticleSelection_t m_nParticleSelection; // 0x089C CParticleCollectionFloatInput m_nParticleNumber; // 0x08A0 ParticlePinDistance_t m_nPinBreakType; // 0x0A10 CParticleCollectionFloatInput m_flBreakDistance; // 0x0A18 CParticleCollectionFloatInput m_flBreakSpeed; // 0x0B88 CParticleCollectionFloatInput m_flAge; // 0x0CF8 int32 m_nBreakControlPointNumber; // 0x0E68 int32 m_nBreakControlPointNumber2; // 0x0E6C CParticleCollectionFloatInput m_flBreakValue; // 0x0E70 CPerParticleFloatInput m_flInterpolation; // 0x0FE0 bool m_bRetainInitialVelocity; // 0x1150 }; class VMixFlangerDesc_t // soundsystem_lowlevel { bool m_bPhaseInvert; // 0x0000 float32 m_flGlideTime; // 0x0004 float32 m_flDelay; // 0x0008 float32 m_flOutputGain; // 0x000C float32 m_flFeedbackGain; // 0x0010 float32 m_flFeedforwardGain; // 0x0014 float32 m_flModRate; // 0x0018 float32 m_flModDepth; // 0x001C bool m_bApplyAntialiasing; // 0x0020 }; class CModelConfigElement_UserPick : public CModelConfigElement // modellib { CUtlVector< CUtlString > m_Choices; // 0x0048 }; class CFootFallAnimTag : public CAnimTagBase // animgraphlib { FootFallTagFoot_t m_foot; // 0x0058 }; class SkeletonAnimCapture_t::Frame_t // modellib { float32 m_flTime; // 0x0000 SkeletonAnimCapture_t::FrameStamp_t m_Stamp; // 0x0004 CTransform m_Transform; // 0x0020 bool m_bTeleport; // 0x0040 CUtlVector< CTransform > m_CompositeBones; // 0x0048 CUtlVector< CTransform > m_SimStateBones; // 0x0060 CUtlVector< CTransform > m_FeModelAnims; // 0x0078 CUtlVector< VectorAligned > m_FeModelPos; // 0x0090 CUtlVector< float32 > m_FlexControllerWeights; // 0x00A8 }; class IKTargetSettings_t // animgraphlib { IKTargetSource m_TargetSource; // 0x0000 IKBoneNameAndIndex_t m_Bone; // 0x0008 AnimParamID m_AnimgraphParameterNamePosition; // 0x0018 AnimParamID m_AnimgraphParameterNameOrientation; // 0x001C IKTargetCoordinateSystem m_TargetCoordSystem; // 0x0020 }; class C_OP_NormalLock : public CParticleFunctionOperator // particles { int32 m_nControlPointNumber; // 0x01D8 }; class C_INIT_RemapParticleCountToNamedModelBodyPartScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar // particles { }; class C_OP_SetVariable : public CParticleFunctionPreEmission // particles { CParticleVariableRef m_variableReference; // 0x01E0 CParticleTransformInput m_transformInput; // 0x0230 Vector m_positionOffset; // 0x0298 QAngle m_rotationOffset; // 0x02A4 CParticleCollectionVecInput m_vecInput; // 0x02B0 CParticleCollectionFloatInput m_floatInput; // 0x0968 }; class RnFace_t // physicslib { uint8 m_nEdge; // 0x0000 }; class CAnimUpdateSharedData // animgraphlib { CUtlVector< CSmartPtr< CAnimUpdateNodeBase > > m_nodes; // 0x0010 CUtlHashtable< CAnimNodePath, int32 > m_nodeIndexMap; // 0x0028 CUtlVector< CSmartPtr< CAnimComponentUpdater > > m_components; // 0x0048 CSmartPtr< CAnimParameterManagerUpdater > m_pParamListUpdater; // 0x0060 CSmartPtr< CAnimTagManagerUpdater > m_pTagManagerUpdater; // 0x0068 CSmartPtr< CAnimScriptManager > m_scriptManager; // 0x0070 CAnimGraphSettingsManager m_settings; // 0x0078 CSmartPtr< CStaticPoseCacheBuilder > m_pStaticPoseCache; // 0x00A8 CSmartPtr< CAnimSkeleton > m_pSkeleton; // 0x00B0 CAnimNodePath m_rootNodePath; // 0x00B8 }; class CRopeOverlapHit // server { CHandle< CBaseEntity > m_hEntity; // 0x0000 CUtlVector< int32 > m_vecOverlappingLinks; // 0x0008 }; class CNavVolumeVector : public CNavVolume // navlib { bool m_bHasBeenPreFiltered; // 0x0080 }; class FeBandBendLimit_t // physicslib { float32 flDistMin; // 0x0000 float32 flDistMax; // 0x0004 uint16[6] nNode; // 0x0008 }; class CMovementComponentUpdater : public CAnimComponentUpdater // animgraphlib { CUtlVector< CSmartPtr< CAnimMotorUpdaterBase > > m_motors; // 0x0030 CAnimInputDamping m_facingDamping; // 0x0048 int32 m_nDefaultMotorIndex; // 0x0068 float32 m_flDefaultRunSpeed; // 0x006C bool m_bMoveVarsDisabled; // 0x0070 bool m_bNetworkPath; // 0x0071 bool m_bNetworkFacing; // 0x0072 CAnimParamHandle[34] m_paramHandles; // 0x0073 }; class ScriptInfo_t // animgraphlib { CUtlString m_code; // 0x0000 CUtlVector< CAnimParamHandle > m_paramsModified; // 0x0008 CUtlVector< int32 > m_proxyReadParams; // 0x0020 CUtlVector< int32 > m_proxyWriteParams; // 0x0038 AnimScriptType m_eScriptType; // 0x0050 }; class AnimationDecodeDebugDump_t // animationsystem { AnimationProcessingType_t m_processingType; // 0x0000 CUtlVector< AnimationDecodeDebugDumpElement_t > m_elems; // 0x0008 }; class CHintMessageQueue // server { float32 m_tmMessageEnd; // 0x0000 CUtlVector< CHintMessage* > m_messages; // 0x0008 CBasePlayerController* m_pPlayerController; // 0x0020 }; class WaterWheelDrag_t // server { float32 m_flFractionOfWheelSubmerged; // 0x0000 float32 m_flWheelDrag; // 0x0004 }; class C_OP_LazyCullCompareFloat : public CParticleFunctionOperator // particles { CPerParticleFloatInput m_flComparsion1; // 0x01D8 CPerParticleFloatInput m_flComparsion2; // 0x0348 CPerParticleFloatInput m_flCullTime; // 0x04B8 }; class C_INIT_GlobalScale : public CParticleFunctionInitializer // particles { float32 m_flScale; // 0x01E0 int32 m_nScaleControlPointNumber; // 0x01E4 int32 m_nControlPointNumber; // 0x01E8 bool m_bScaleRadius; // 0x01EC bool m_bScalePosition; // 0x01ED bool m_bScaleVelocity; // 0x01EE }; class RnWing_t // physicslib { int32[3] m_nIndex; // 0x0000 }; class FeModelSelfCollisionLayer_t // physicslib { CUtlString m_Name; // 0x0000 CUtlVector< uint16 > m_Nodes; // 0x0008 float32 m_flParentReaction; // 0x0020 uint32 m_nFlags; // 0x0024 uint32[4] m_nEndIdx; // 0x0028 }; class CNmTransitionNode::CDefinition : public CNmPoseNode::CDefinition // animlib { int16 m_nTargetStateNodeIdx; // 0x0010 int16 m_nDurationOverrideNodeIdx; // 0x0012 int16 m_timeOffsetOverrideNodeIdx; // 0x0014 int16 m_startBoneMaskNodeIdx; // 0x0016 float32 m_flDuration; // 0x0018 NmPercent_t m_boneMaskBlendInTimePercentage; // 0x001C float32 m_flTimeOffset; // 0x0020 CNmBitFlags m_transitionOptions; // 0x0024 int16 m_targetSyncIDNodeIdx; // 0x0028 NmEasingOperation_t m_blendWeightEasing; // 0x002A NmRootMotionBlendMode_t m_rootMotionBlend; // 0x002B }; class CSeqCmdLayer // animationsystem { int16 m_cmd; // 0x0000 int16 m_nLocalReference; // 0x0002 int16 m_nLocalBonemask; // 0x0004 int16 m_nDstResult; // 0x0006 int16 m_nSrcResult; // 0x0008 bool m_bSpline; // 0x000A float32 m_flVar1; // 0x000C float32 m_flVar2; // 0x0010 int16 m_nLineNumber; // 0x0014 }; class GameTick_t // entity2 { int32 m_Value; // 0x0000 }; class CRandomPannerControls // soundsystem_voicecontainers { CUtlString m_panningControlInputName; // 0x0000 CUtlString m_volumeControlInputName; // 0x0008 float32 m_flMinVolume; // 0x0010 float32 m_flMaxVolume; // 0x0014 CUtlString m_strVectorStackParam; // 0x0018 }; class CVoiceContainerLoopXFade : public CVoiceContainerBase // soundsystem_voicecontainers { CSoundContainerReference m_sound; // 0x0070 float32 m_flLoopEnd; // 0x0090 float32 m_flLoopStart; // 0x0094 float32 m_flFadeOut; // 0x0098 float32 m_flFadeIn; // 0x009C bool m_bPlayHead; // 0x00A0 bool m_bPlayTail; // 0x00A1 bool m_bEqualPow; // 0x00A2 }; class CVsndRadioButtonSlot // soundsystem_voicecontainers { bool m_bEnableVsnd; // 0x0000 CSoundContainerReference m_vsnd; // 0x0008 bool m_bEnableEndcap; // 0x0028 CSoundContainerReference m_endcapVsnd; // 0x0030 bool m_bEnableLoopcap; // 0x0050 CSoundContainerReference m_loopcapVsnd; // 0x0058 int32 m_group; // 0x0078 float32 m_volume; // 0x007C float32 m_fadeOut; // 0x0080 EVsndPlaybackMode m_mode; // 0x0084 }; class FeAntiTunnelGroupBuild_t // physicslib { uint32 m_nVertexMapHash; // 0x0000 uint32 m_nCollisionMask; // 0x0004 }; class CFootstepLandedAnimTag : public CAnimTagBase // animgraphlib { FootstepLandedFootSoundType_t m_FootstepType; // 0x0058 CUtlString m_OverrideSoundName; // 0x0060 CUtlString m_DebugAnimSourceString; // 0x0068 CUtlString m_BoneName; // 0x0070 FootstepJumpPhase_t m_footstepJumpPhase; // 0x0078 }; class CNmEntityAttributeIntEvent : public CNmEntityAttributeEventBase // animlib { int32 m_nIntValue; // 0x0038 }; class EventSplitScreenStateChanged_t // engine2 { }; class CRandSimTimer : public CSimpleSimTimer // server { float32 m_flMinInterval; // 0x0008 float32 m_flMaxInterval; // 0x000C }; class CSteamAudioCompressedReverb // steamaudio { int32 m_nChannels; // 0x0000 int32 m_nBands; // 0x0004 int32 m_nBins; // 0x0008 int32 m_nProbes; // 0x000C CUtlVector< int32 > m_vecNumSingularValues; // 0x0010 CUtlVector< float32 > m_vecDictionary; // 0x0028 CUtlVector< float32 > m_vecCompressedData; // 0x0040 IPLCompressedEnergyFields m_pCompressedData; // 0x0058 }; class EventClientPollInput_t // engine2 { EngineLoopState_t m_LoopState; // 0x0000 float32 m_flRealTime; // 0x0028 }; class C_OP_RenderPoints : public CParticleFunctionRenderer // particles { CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0228 }; class C_OP_SetCPOrientationToPointAtCP : public CParticleFunctionPreEmission // particles { int32 m_nInputCP; // 0x01E0 int32 m_nOutputCP; // 0x01E4 CParticleCollectionFloatInput m_flInterpolation; // 0x01E8 bool m_b2DOrientation; // 0x0358 bool m_bAvoidSingularity; // 0x0359 bool m_bPointAway; // 0x035A }; class CVoiceContainerDefault : public CVoiceContainerBase // soundsystem_voicecontainers { }; class RnCapsuleDesc_t : public RnShapeDesc_t // physicslib { RnCapsule_t m_Capsule; // 0x0018 }; class RnHull_t // physicslib { Vector m_vCentroid; // 0x0000 float32 m_flMaxAngularRadius; // 0x000C AABB_t m_Bounds; // 0x0010 Vector m_vOrthographicAreas; // 0x0028 matrix3x4_t m_MassProperties; // 0x0034 float32 m_flVolume; // 0x0064 float32 m_flSurfaceArea; // 0x0068 CUtlVector< Vector > m_VertexPositions; // 0x0070 CUtlVector< RnPlane_t > m_FacePlanes; // 0x0088 uint32 m_nFlags; // 0x00A0 CRegionSVM* m_pRegionSVM; // 0x00A8 CUtlVector< RnVertex_t > m_Vertices; // 0x00B0 CUtlVector< RnHalfEdge_t > m_Edges; // 0x00C8 CUtlVector< RnFace_t > m_Faces; // 0x00E0 }; class CNmBoneMaskBlendNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib { int16 m_nSourceMaskNodeIdx; // 0x0010 int16 m_nTargetMaskNodeIdx; // 0x0012 int16 m_nBlendWeightValueNodeIdx; // 0x0014 }; class CFootPinningUpdateNode : public CUnaryUpdateNode // animgraphlib { FootPinningPoseOpFixedData_t m_poseOpFixedData; // 0x0078 FootPinningTimingSource m_eTimingSource; // 0x00A8 CUtlVector< CAnimParamHandle > m_params; // 0x00B0 bool m_bResetChild; // 0x00C8 }; class PairedSequence_t // animgraphlib { CGlobalSymbol m_sRole; // 0x0000 CGlobalSymbol m_sSequenceName; // 0x0008 CAnimNetVar< uint32 > m_hSequence; // 0x0010 }; class EventClientPostSimulate_t : public EventSimulate_t // engine2 { }; class C_OP_MultiSegmentDisplaySnapshotGenerator : public CParticleFunctionPreEmission // particles { int32 m_nCPSnapshot; // 0x01E0 ParticleMultiSegmentCountSelection_t m_nSegCount; // 0x01E4 ParticleMultiSegmentInputSelection_t m_nInputType; // 0x01E8 CUtlString m_strDefaultString; // 0x01F0 CParticleCollectionFloatInput m_flValue; // 0x01F8 CParticleCollectionFloatInput m_flScollOffset; // 0x0368 CUtlVector< ParticleMultiSegmentSpecialCharacter_t > m_SpecialCharList; // 0x04D8 CParticleCollectionVecInput m_vecColorUnlit; // 0x04F0 CParticleCollectionVecInput m_vecColorLit; // 0x0BA8 CParticleCollectionFloatInput m_flRadius; // 0x1260 CParticleCollectionFloatInput m_flSpacing; // 0x13D0 CParticleCollectionFloatInput m_flMinCount; // 0x1540 CParticleCollectionFloatInput m_flMaxCount; // 0x16B0 bool m_bPrependEmpty; // 0x1820 CParticleCollectionFloatInput m_flDigitsAfterDecimal; // 0x1828 }; class CGenericShapeProxy // physicslib { CUtlLeanVectorFixedGrowable< Vector, 8 > m_verts; // 0x0030 }; class CAnimLocalHierarchy // animationsystem { CBufferString m_sBone; // 0x0000 CBufferString m_sNewParent; // 0x0010 int32 m_nStartFrame; // 0x0020 int32 m_nPeakFrame; // 0x0024 int32 m_nTailFrame; // 0x0028 int32 m_nEndFrame; // 0x002C }; class FeNodeBase_t // physicslib { uint16 nNode; // 0x0000 uint16[3] nDummy; // 0x0002 uint16 nNodeX0; // 0x0008 uint16 nNodeX1; // 0x000A uint16 nNodeY0; // 0x000C uint16 nNodeY1; // 0x000E QuaternionStorage qAdjust; // 0x0010 }; class InfoForResourceTypeIVectorGraphic // resourcesystem { }; class CompMatPropertyMutator_t // compositematerialslib { bool m_bEnabled; // 0x0000 CompMatPropertyMutatorType_t m_nMutatorCommandType; // 0x0004 CUtlString m_strInitWith_Container; // 0x0008 CUtlString m_strCopyProperty_InputContainerSrc; // 0x0010 CUtlString m_strCopyProperty_InputContainerProperty; // 0x0018 CUtlString m_strCopyProperty_TargetProperty; // 0x0020 CUtlString m_strRandomRollInputVars_SeedInputVar; // 0x0028 CUtlVector< CUtlString > m_vecRandomRollInputVars_InputVarsToRoll; // 0x0030 CUtlString m_strCopyMatchingKeys_InputContainerSrc; // 0x0048 CUtlString m_strCopyKeysWithSuffix_InputContainerSrc; // 0x0050 CUtlString m_strCopyKeysWithSuffix_FindSuffix; // 0x0058 CUtlString m_strCopyKeysWithSuffix_ReplaceSuffix; // 0x0060 CompositeMaterialInputLooseVariable_t m_nSetValue_Value; // 0x0068 CUtlString m_strGenerateTexture_TargetParam; // 0x02F0 CUtlString m_strGenerateTexture_InitialContainer; // 0x02F8 int32 m_nResolution; // 0x0300 bool m_bIsScratchTarget; // 0x0304 CUtlString m_strCompressionFormat; // 0x0308 bool m_bSplatDebugInfo; // 0x0310 bool m_bCaptureInRenderDoc; // 0x0311 CUtlVector< CompMatPropertyMutator_t > m_vecTexGenInstructions; // 0x0318 CUtlVector< CompMatPropertyMutator_t > m_vecConditionalMutators; // 0x0330 CUtlString m_strPopInputQueue_Container; // 0x0348 CUtlString m_strDrawText_InputContainerSrc; // 0x0350 CUtlString m_strDrawText_InputContainerProperty; // 0x0358 Vector2D m_vecDrawText_Position; // 0x0360 Color m_colDrawText_Color; // 0x0368 CUtlString m_strDrawText_Font; // 0x0370 CUtlVector< CompMatMutatorCondition_t > m_vecConditions; // 0x0378 }; class CCSPlayerAnimationState // server { CCSPlayerAnimationState::MoveType_t m_currentMoveType; // 0x0018 CCSPlayerAnimationState::GroundMoveState_t m_groundMoveState; // 0x0019 CCSPlayerAnimationState::Direction_t m_groundActionDirection; // 0x001A CCSPlayerAnimationState::AirAction_t m_airAction; // 0x001B bool m_bWasOnGroundLastUpdate; // 0x001C bool m_bWasStationaryLastUpdate; // 0x001D GameTick_t m_actionStartTick; // 0x0020 GameTick_t m_staticAimTimerStartTick; // 0x0024 GameTick_t m_plantAndTurnStartTick; // 0x0028 float32 m_flTurnOnSpotAngle; // 0x002C float32 m_flPreviousAimYaw; // 0x0030 float32 m_flPreviousHorizontalSpeed; // 0x0034 float32 m_flFootIKOffsetLeft; // 0x0038 float32 m_flFootIKOffsetRight; // 0x003C float32 m_flWeaponDropPercentageDueToMovement; // 0x0040 float32 m_flWeaponDropSmoothDampVelocity; // 0x0044 }; class C_OP_SetControlPointToHand : public CParticleFunctionPreEmission // particles { int32 m_nCP1; // 0x01E0 int32 m_nHand; // 0x01E4 Vector m_vecCP1Pos; // 0x01E8 bool m_bOrientToHand; // 0x01F4 }; class CVMixSteamAudioPathingProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { }; class VertexPositionNormal_t // physicslib { Vector m_vPosition; // 0x0000 Vector m_vNormal; // 0x000C }; class FeFitWeight_t // physicslib { float32 flWeight; // 0x0000 uint16 nNode; // 0x0004 uint16 nDummy; // 0x0006 }; class CIntAnimParameter : public CConcreteAnimParameter // animgraphlib { int32 m_defaultValue; // 0x0080 int32 m_minValue; // 0x0084 int32 m_maxValue; // 0x0088 }; class CAnimUser // animationsystem { CBufferString m_name; // 0x0000 int32 m_nType; // 0x0010 }; class CAnimEventDefinition // animationsystem { int32 m_nFrame; // 0x0008 int32 m_nEndFrame; // 0x000C float32 m_flCycle; // 0x0010 float32 m_flDuration; // 0x0014 KeyValues3 m_EventData; // 0x0018 CBufferString m_sLegacyOptions; // 0x0028 CGlobalSymbol m_sEventName; // 0x0038 }; class NmSyncTrackTimeRange_t // animlib { NmSyncTrackTime_t m_startTime; // 0x0000 NmSyncTrackTime_t m_endTime; // 0x0008 }; class RsDepthStencilStateDesc_t // rendersystemdx11 { bitfield:1 m_bDepthTestEnable; // 0x0000 bitfield:1 m_bDepthWriteEnable; // 0x0000 bitfield:4 m_depthFunc; // 0x0000 RsStencilStateDesc_t m_stencilState; // 0x0002 }; class InfoForResourceTypeCPhysAggregateData // resourcesystem { }; class IPhysicsParticleRope // vphysics2 { }; class CAnimComponentUpdater // animgraphlib { CUtlString m_name; // 0x0018 AnimComponentID m_id; // 0x0020 AnimNodeNetworkMode m_networkMode; // 0x0024 bool m_bStartEnabled; // 0x0028 }; class C_CommandContext // client { bool needsprocessing; // 0x0000 int32 command_number; // 0x00A0 }; class thinkfunc_t // server { BASEPTR m_think; // 0x0000 HSCRIPT m_hFn; // 0x0008 CUtlStringToken m_nContext; // 0x0010 GameTick_t m_nNextThinkTick; // 0x0014 GameTick_t m_nLastThinkTick; // 0x0018 }; class C_OP_SetVectorAttributeToVectorExpression : public CParticleFunctionOperator // particles { VectorExpressionType_t m_nExpression; // 0x01D8 CPerParticleVecInput m_vInput1; // 0x01E0 CPerParticleVecInput m_vInput2; // 0x0898 CPerParticleFloatInput m_flLerp; // 0x0F50 ParticleAttributeIndex_t m_nOutputField; // 0x10C0 ParticleSetMethod_t m_nSetMethod; // 0x10C4 bool m_bNormalizedOutput; // 0x10C8 }; class EntityKeyValueData_t // worldrenderer { CUtlVector< EntityIOConnectionData_t > m_connections; // 0x0008 CUtlBinaryBlock m_keyValuesData; // 0x0020 }; class CVoiceContainerStaticAdditiveSynth::CHarmonic // soundsystem_voicecontainers { EWaveform m_nWaveform; // 0x0000 EMidiNote m_nFundamental; // 0x0001 int32 m_nOctave; // 0x0004 float32 m_flCents; // 0x0008 float32 m_flPhase; // 0x000C CPiecewiseCurve m_curve; // 0x0010 CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance m_volumeScaling; // 0x0050 }; class PhysicsParticleId_t // physicslib { uint32 m_Value; // 0x0000 }; class CNmParameterizedBlendNode::CDefinition : public CNmPoseNode::CDefinition // animlib { CUtlLeanVectorFixedGrowable< int16, 5 > m_sourceNodeIndices; // 0x0010 int16 m_nInputParameterValueNodeIdx; // 0x0028 bool m_bAllowLooping; // 0x002A }; class CAnimGraphModelBinding // animgraphlib { CUtlString m_modelName; // 0x0008 CSmartPtr< CAnimUpdateSharedData > m_pSharedData; // 0x0010 }; class CAnimGraph2InstancePtr // server { }; class CAI_ExpresserWithFollowup : public CAI_Expresser // server { }; class C_INIT_VelocityRandom : public CParticleFunctionInitializer // particles { int32 m_nControlPointNumber; // 0x01E0 CPerParticleFloatInput m_fSpeedMin; // 0x01E8 CPerParticleFloatInput m_fSpeedMax; // 0x0358 CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x04C8 CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0x0B80 bool m_bIgnoreDT; // 0x1238 CRandomNumberGeneratorParameters m_randomnessParameters; // 0x123C }; class C_OP_CylindricalDistanceToTransform : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 CPerParticleFloatInput m_flInputMin; // 0x01E0 CPerParticleFloatInput m_flInputMax; // 0x0350 CPerParticleFloatInput m_flOutputMin; // 0x04C0 CPerParticleFloatInput m_flOutputMax; // 0x0630 CParticleTransformInput m_TransformStart; // 0x07A0 CParticleTransformInput m_TransformEnd; // 0x0808 ParticleSetMethod_t m_nSetMethod; // 0x0870 bool m_bActiveRange; // 0x0874 bool m_bAdditive; // 0x0875 bool m_bCapsule; // 0x0876 }; class C_OP_SetControlPointRotation : public CParticleFunctionPreEmission // particles { CParticleCollectionVecInput m_vecRotAxis; // 0x01E0 CParticleCollectionFloatInput m_flRotRate; // 0x0898 int32 m_nCP; // 0x0A08 int32 m_nLocalCP; // 0x0A0C }; class CAnimationGraphVisualizerLine : public CAnimationGraphVisualizerPrimitiveBase // animgraphlib { VectorAligned m_vWsPositionStart; // 0x0040 VectorAligned m_vWsPositionEnd; // 0x0050 Color m_Color; // 0x0060 }; class CVMixPannerProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixPannerDesc_t m_desc; // 0x0020 }; class CTaskStatusAnimTag : public CAnimTagBase // animgraphlib { }; class CNmFloatChannelData::ChannelSettings_t // animlib { NmCompressionSettings_t::QuantizationRange_t m_range; // 0x0000 bool m_bIsStatic; // 0x0008 }; class CMotionMatchingUpdateNode : public CLeafUpdateNode // animgraphlib { CMotionDataSet m_dataSet; // 0x0058 CUtlVector< CSmartPtr< CMotionMetricEvaluator > > m_metrics; // 0x0078 CUtlVector< float32 > m_weights; // 0x0090 bool m_bSearchEveryTick; // 0x00E0 float32 m_flSearchInterval; // 0x00E4 bool m_bSearchWhenClipEnds; // 0x00E8 bool m_bSearchWhenGoalChanges; // 0x00E9 CBlendCurve m_blendCurve; // 0x00EC float32 m_flSampleRate; // 0x00F4 float32 m_flBlendTime; // 0x00F8 bool m_bLockClipWhenWaning; // 0x00FC float32 m_flSelectionThreshold; // 0x0100 float32 m_flReselectionTimeWindow; // 0x0104 bool m_bEnableRotationCorrection; // 0x0108 bool m_bGoalAssist; // 0x0109 float32 m_flGoalAssistDistance; // 0x010C float32 m_flGoalAssistTolerance; // 0x0110 CAnimInputDamping m_distanceScale_Damping; // 0x0118 float32 m_flDistanceScale_OuterRadius; // 0x0130 float32 m_flDistanceScale_InnerRadius; // 0x0134 float32 m_flDistanceScale_MaxScale; // 0x0138 float32 m_flDistanceScale_MinScale; // 0x013C bool m_bEnableDistanceScaling; // 0x0140 }; class VMapResourceData_t // worldrenderer { }; class CSosGroupActionOcclusionSchema : public CSosGroupActionSchema // soundsystem { float32 m_flCalculationInterval; // 0x0008 float32 m_flRadius; // 0x000C float32 m_flOcclusionScale; // 0x0010 float32 m_flOcclusionMin; // 0x0014 float32 m_flOcclusionMax; // 0x0018 float32 m_flTestDepth; // 0x001C }; class CNmFloatAngleMathNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 CNmFloatAngleMathNode::Operation_t m_operation; // 0x0012 }; class CNmBlendTaskBase : public CNmPoseTask // animlib { }; class AimCameraOpFixedSettings_t // animgraphlib { int32 m_nChainIndex; // 0x0000 int32 m_nCameraJointIndex; // 0x0004 int32 m_nPelvisJointIndex; // 0x0008 int32 m_nClavicleLeftJointIndex; // 0x000C int32 m_nClavicleRightJointIndex; // 0x0010 int32 m_nDepenetrationJointIndex; // 0x0014 CUtlVector< int32 > m_propJoints; // 0x0018 }; class SheetSequenceIntegerId_t // rendersystemdx11 { uint32 m_Value; // 0x0000 }; class CGameScriptedMoveData // server { Vector m_vAccumulatedRootMotion; // 0x0000 QAngle m_angAccumulatedRootMotionRotation; // 0x000C VectorWS m_vSrc; // 0x0018 QAngle m_angSrc; // 0x0024 QAngle m_angCurrent; // 0x0030 float32 m_flLockedSpeed; // 0x003C float32 m_flAngRate; // 0x0040 float32 m_flDuration; // 0x0044 GameTime_t m_flStartTime; // 0x0048 bool m_bActive; // 0x004C bool m_bTeleportOnEnd; // 0x004D bool m_bIgnoreRotation; // 0x004E bool m_bSuccess; // 0x004F ForcedCrouchState_t m_nForcedCrouchState; // 0x0050 bool m_bIgnoreCollisions; // 0x0054 Vector m_vDest; // 0x0058 QAngle m_angDst; // 0x0064 CHandle< CBaseEntity > m_hDestEntity; // 0x0070 }; class C_OP_PlaneCull : public CParticleFunctionOperator // particles { int32 m_nPlaneControlPoint; // 0x01D8 CParticleCollectionVecInput m_vecPlaneDirection; // 0x01E0 bool m_bLocalSpace; // 0x0898 float32 m_flPlaneOffset; // 0x089C }; class C_OP_SetControlPointsToModelParticles : public CParticleFunctionOperator // particles { char[128] m_HitboxSetName; // 0x01D8 char[128] m_AttachmentName; // 0x0258 int32 m_nFirstControlPoint; // 0x02D8 int32 m_nNumControlPoints; // 0x02DC int32 m_nFirstSourcePoint; // 0x02E0 bool m_bSkin; // 0x02E4 bool m_bAttachment; // 0x02E5 }; class C_INIT_RemapScalarToVector : public CParticleFunctionInitializer // particles { ParticleAttributeIndex_t m_nFieldInput; // 0x01E0 ParticleAttributeIndex_t m_nFieldOutput; // 0x01E4 float32 m_flInputMin; // 0x01E8 float32 m_flInputMax; // 0x01EC Vector m_vecOutputMin; // 0x01F0 Vector m_vecOutputMax; // 0x01FC float32 m_flStartTime; // 0x0208 float32 m_flEndTime; // 0x020C ParticleSetMethod_t m_nSetMethod; // 0x0210 int32 m_nControlPointNumber; // 0x0214 bool m_bLocalCoords; // 0x0218 float32 m_flRemapBias; // 0x021C }; class CNmFollowBoneNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib { CGlobalSymbol m_bone; // 0x0018 CGlobalSymbol m_followTargetBone; // 0x0020 int16 m_nEnabledNodeIdx; // 0x0028 NmFollowBoneMode_t m_mode; // 0x002A }; class CNmControlParameterVectorNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib { }; class CHitBox // modellib { CUtlString m_name; // 0x0000 CUtlString m_sSurfaceProperty; // 0x0008 CUtlString m_sBoneName; // 0x0010 Vector m_vMinBounds; // 0x0018 Vector m_vMaxBounds; // 0x0024 float32 m_flShapeRadius; // 0x0030 uint32 m_nBoneNameHash; // 0x0034 int32 m_nGroupId; // 0x0038 uint8 m_nShapeType; // 0x003C bool m_bTranslationOnly; // 0x003D uint32 m_CRC; // 0x0040 Color m_cRenderColor; // 0x0044 uint16 m_nHitBoxIndex; // 0x0048 }; class CMovementHandshakeAnimTag : public CHandshakeAnimTagBase // animgraphlib { }; class RsRasterizerStateDesc_t // rendersystemdx11 { RsFillMode_t m_nFillMode; // 0x0000 RsCullMode_t m_nCullMode; // 0x0001 bool m_bDepthClipEnable; // 0x0002 bool m_bMultisampleEnable; // 0x0003 int32 m_nDepthBias; // 0x0004 float32 m_flDepthBiasClamp; // 0x0008 float32 m_flSlopeScaledDepthBias; // 0x000C }; class PackedAABB_t // mathlib_extended { uint32 m_nPackedMin; // 0x0000 uint32 m_nPackedMax; // 0x0004 }; class InfoForResourceTypeCVoiceContainerBase // resourcesystem { }; class C_OP_RampScalarSplineSimple : public CParticleFunctionOperator // particles { float32 m_Rate; // 0x01D8 float32 m_flStartTime; // 0x01DC float32 m_flEndTime; // 0x01E0 ParticleAttributeIndex_t m_nField; // 0x0210 bool m_bEaseOut; // 0x0214 }; class Dop26_t // physicslib { float32[26] m_flSupport; // 0x0000 }; class PulseRuntimeOutputIndex_t // pulse_runtime_lib { int32 m_Value; // 0x0000 }; class CRemapValueComponentUpdater : public CAnimComponentUpdater // animgraphlib { CUtlVector< CRemapValueUpdateItem > m_items; // 0x0030 }; class CNmBoneMaskSelectorNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib { int16 m_defaultMaskNodeIdx; // 0x0010 int16 m_parameterValueNodeIdx; // 0x0012 bool m_bSwitchDynamically; // 0x0014 CUtlLeanVectorFixedGrowable< int16, 8 > m_maskNodeIndices; // 0x0018 CUtlLeanVectorFixedGrowable< CGlobalSymbol, 7 > m_parameterValues; // 0x0030 float32 m_flBlendTimeSeconds; // 0x0070 }; class InfoForResourceTypeCNmGraphDefinition // resourcesystem { }; class C_INIT_CreatePhyllotaxis : public CParticleFunctionInitializer // particles { int32 m_nControlPointNumber; // 0x01E0 int32 m_nScaleCP; // 0x01E4 int32 m_nComponent; // 0x01E8 float32 m_fRadCentCore; // 0x01EC float32 m_fRadPerPoint; // 0x01F0 float32 m_fRadPerPointTo; // 0x01F4 float32 m_fpointAngle; // 0x01F8 float32 m_fsizeOverall; // 0x01FC float32 m_fRadBias; // 0x0200 float32 m_fMinRad; // 0x0204 float32 m_fDistBias; // 0x0208 bool m_bUseLocalCoords; // 0x020C bool m_bUseWithContEmit; // 0x020D bool m_bUseOrigRadius; // 0x020E }; class C_INIT_AddVectorToVector : public CParticleFunctionInitializer // particles { Vector m_vecScale; // 0x01E0 ParticleAttributeIndex_t m_nFieldOutput; // 0x01EC ParticleAttributeIndex_t m_nFieldInput; // 0x01F0 Vector m_vOffsetMin; // 0x01F4 Vector m_vOffsetMax; // 0x0200 CRandomNumberGeneratorParameters m_randomnessParameters; // 0x020C }; class C_OP_RestartAfterDuration : public CParticleFunctionOperator // particles { float32 m_flDurationMin; // 0x01D8 float32 m_flDurationMax; // 0x01DC int32 m_nCP; // 0x01E0 int32 m_nCPField; // 0x01E4 int32 m_nChildGroupID; // 0x01E8 bool m_bOnlyChildren; // 0x01EC }; class C_INIT_InitVec : public CParticleFunctionInitializer // particles { CPerParticleVecInput m_InputValue; // 0x01E0 ParticleAttributeIndex_t m_nOutputField; // 0x0898 ParticleSetMethod_t m_nSetMethod; // 0x089C bool m_bNormalizedOutput; // 0x08A0 bool m_bWritePreviousPosition; // 0x08A1 }; class vphysics_save_cphysicsbody_t : public RnBodyDesc_t // vphysics2 { uint64 m_nOldPointer; // 0x00E0 }; class CRangeFloat // tier2 { float32[2] m_pValue; // 0x0000 }; class C_OP_RemapNamedModelMeshGroupOnceTimed : public C_OP_RemapNamedModelElementOnceTimed // particles { }; class C_OP_RemapTransformOrientationToYaw : public CParticleFunctionOperator // particles { CParticleTransformInput m_TransformInput; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x0240 float32 m_flRotOffset; // 0x0244 float32 m_flSpinStrength; // 0x0248 }; class RnHullDesc_t : public RnShapeDesc_t // physicslib { RnHull_t m_Hull; // 0x0018 }; class CAnimGraphSettingsGroup // animgraphlib { }; class CActionComponentUpdater : public CAnimComponentUpdater // animgraphlib { CUtlVector< CSmartPtr< CAnimActionUpdater > > m_actions; // 0x0030 }; class CNmBlend1DNode::CDefinition : public CNmParameterizedBlendNode::CDefinition // animlib { CNmParameterizedBlendNode::Parameterization_t m_parameterization; // 0x0030 }; class NetVarConfigIndex // animgraphlib { CAnimNetVar< uint32 > m_index; // 0x0000 }; class EventClientProcessNetworking_t // engine2 { int32 m_nTickCount; // 0x0000 }; class InfoForResourceTypeCTextureBase // resourcesystem { }; class screenshake_t // client { GameTime_t endtime; // 0x0000 float32 duration; // 0x0004 float32 amplitude; // 0x0008 float32 frequency; // 0x000C GameTime_t nextShake; // 0x0010 Vector offset; // 0x0014 float32 angle; // 0x0020 Vector direction; // 0x0028 uint8 nShakeType; // 0x0034 }; class IRagdoll // server { }; class MaterialParamFloat_t : public MaterialParam_t // materialsystem2 { float32 m_flValue; // 0x0008 }; class PhysObjectHeader_t // server { PhysInterfaceId_t type; // 0x0000 CHandle< CBaseEntity > hEntity; // 0x0004 CUtlSymbolLarge fieldName; // 0x0008 bool bSaveObject; // 0x0010 CUtlSymbolLarge modelName; // 0x0018 AABB_t bbox; // 0x0020 physics_save_sphere_t sphere; // 0x0038 int32 iCollide; // 0x003C }; class IEconItemInterface // server { }; class CSteamAudioSceneData // steamaudio { IPLScene m_pScene; // 0x0000 IPLStaticMesh m_pStaticMesh; // 0x0008 }; class CDSPMixgroupModifier // soundsystem { CUtlString m_mixgroup; // 0x0000 float32 m_flModifier; // 0x0008 float32 m_flModifierMin; // 0x000C float32 m_flSourceModifier; // 0x0010 float32 m_flSourceModifierMin; // 0x0014 float32 m_flListenerReverbModifierWhenSourceReverbIsActive; // 0x0018 }; class CVMixImpulseResponseInput : public CVMixInputBase // soundsystem_lowlevel { }; class VPhysXJoint_t // modellib { uint16 m_nType; // 0x0000 uint16 m_nBody1; // 0x0002 uint16 m_nBody2; // 0x0004 uint16 m_nFlags; // 0x0006 CTransform m_Frame1; // 0x0010 CTransform m_Frame2; // 0x0030 bool m_bEnableCollision; // 0x0050 bool m_bIsLinearConstraintDisabled; // 0x0051 bool m_bIsAngularConstraintDisabled; // 0x0052 bool m_bEnableLinearLimit; // 0x0053 VPhysXRange_t m_LinearLimit; // 0x0054 bool m_bEnableLinearMotor; // 0x005C Vector m_vLinearTargetVelocity; // 0x0060 float32 m_flMaxForce; // 0x006C bool m_bEnableSwingLimit; // 0x0070 VPhysXRange_t m_SwingLimit; // 0x0074 bool m_bEnableTwistLimit; // 0x007C VPhysXRange_t m_TwistLimit; // 0x0080 bool m_bEnableAngularMotor; // 0x0088 Vector m_vAngularTargetVelocity; // 0x008C float32 m_flMaxTorque; // 0x0098 float32 m_flLinearFrequency; // 0x009C float32 m_flLinearDampingRatio; // 0x00A0 float32 m_flAngularFrequency; // 0x00A4 float32 m_flAngularDampingRatio; // 0x00A8 float32 m_flFriction; // 0x00AC float32 m_flElasticity; // 0x00B0 float32 m_flElasticDamping; // 0x00B4 float32 m_flPlasticity; // 0x00B8 CUtlString m_Tag; // 0x00C0 }; class CStopwatchBase : public CSimpleSimTimer // server { bool m_bIsRunning; // 0x0008 }; class CPlayerInputAnimMotorUpdater : public CAnimMotorUpdaterBase // animgraphlib { CUtlVector< float32 > m_sampleTimes; // 0x0020 float32 m_flSpringConstant; // 0x003C float32 m_flAnticipationDistance; // 0x0040 CAnimParamHandle m_hAnticipationPosParam; // 0x0044 CAnimParamHandle m_hAnticipationHeadingParam; // 0x0046 bool m_bUseAcceleration; // 0x0048 }; class CParticleProperty // particleslib { }; class ControlPointReference_t // particles { int32 m_controlPointNameString; // 0x0000 Vector m_vOffsetFromControlPoint; // 0x0004 bool m_bOffsetInLocalSpace; // 0x0010 }; class C_OP_LockToPointList : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 CUtlVector< PointDefinition_t > m_pointList; // 0x01E0 bool m_bPlaceAlongPath; // 0x01F8 bool m_bClosedLoop; // 0x01F9 int32 m_nNumPointsAlongPath; // 0x01FC }; class CVSound // soundsystem_voicecontainers { CUtlLeanVector< CAudioSentence > m_Sentences; // 0x0000 int32 m_nRate; // 0x0010 CVSoundFormat_t m_nFormat; // 0x0014 uint32 m_nChannels; // 0x0018 int32 m_nLoopStart; // 0x001C uint32 m_nSampleCount; // 0x0020 float32 m_flDuration; // 0x0024 uint32 m_nStreamingSize; // 0x0028 int32 m_nLoopEnd; // 0x002C }; class CSndSeqInstSndEvtSchema : public CSndSeqInstBaseSchema // soundsystem { }; class FeSimdQuad_t // physicslib { uint16[4][4] nNode; // 0x0000 fltx4 f4Slack; // 0x0020 FourVectors[4] vShape; // 0x0030 fltx4[4] f4Weights; // 0x00F0 }; class CNmSelectorNode::CDefinition : public CNmPoseNode::CDefinition // animlib { CUtlLeanVectorFixedGrowable< int16, 8 > m_optionNodeIndices; // 0x0010 CUtlLeanVectorFixedGrowable< int16, 8 > m_conditionNodeIndices; // 0x0028 }; class CNmFloatMathNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdxA; // 0x0010 int16 m_nInputValueNodeIdxB; // 0x0012 bool m_bReturnAbsoluteResult; // 0x0014 bool m_bReturnNegatedResult; // 0x0015 CNmFloatMathNode::Operator_t m_operator; // 0x0016 float32 m_flValueB; // 0x0018 }; class CVPhysXSurfacePropertiesList // modellib { CUtlVector< CPhysSurfaceProperties* > m_surfacePropertiesList; // 0x0000 }; class EventAdvanceTick_t : public EventSimulate_t // engine2 { int32 m_nCurrentTick; // 0x0030 int32 m_nCurrentTickThisFrame; // 0x0034 int32 m_nTotalTicksThisFrame; // 0x0038 int32 m_nTotalTicks; // 0x003C }; class CNmEventConsumerSound : public CNmEventConsumer // server { }; class C_OP_OscillateVectorSimple : public CParticleFunctionOperator // particles { Vector m_Rate; // 0x01D8 Vector m_Frequency; // 0x01E4 ParticleAttributeIndex_t m_nField; // 0x01F0 float32 m_flOscMult; // 0x01F4 float32 m_flOscAdd; // 0x01F8 bool m_bOffset; // 0x01FC }; class C_OP_Spin : public CGeneralSpin // particles { }; class C_OP_AlphaDecay : public CParticleFunctionOperator // particles { float32 m_flMinAlpha; // 0x01D8 }; class C_INIT_CreateParticleImpulse : public CParticleFunctionInitializer // particles { CPerParticleFloatInput m_InputRadius; // 0x01E0 CPerParticleFloatInput m_InputMagnitude; // 0x0350 ParticleFalloffFunction_t m_nFalloffFunction; // 0x04C0 CPerParticleFloatInput m_InputFalloffExp; // 0x04C8 ParticleImpulseType_t m_nImpulseType; // 0x0638 }; class C_INIT_RemapInitialTransformDirectionToRotation : public CParticleFunctionInitializer // particles { CParticleTransformInput m_TransformInput; // 0x01E0 ParticleAttributeIndex_t m_nFieldOutput; // 0x0248 float32 m_flOffsetRot; // 0x024C int32 m_nComponent; // 0x0250 }; class C_OP_WorldCollideConstraint : public CParticleFunctionConstraint // particles { }; class BaseSceneObjectOverride_t // worldrenderer { uint32 m_nSceneObjectIndex; // 0x0000 }; class CVoiceContainerLoopTriggerWithRandomPanner : public CVoiceContainerLoopTrigger // soundsystem_voicecontainers { CRandomPannerControls m_randomPannerControls; // 0x00A0 }; class OldFeEdge_t // physicslib { float32[3] m_flK; // 0x0000 float32 invA; // 0x000C float32 t; // 0x0010 float32 flThetaRelaxed; // 0x0014 float32 flThetaFactor; // 0x0018 float32 c01; // 0x001C float32 c02; // 0x0020 float32 c03; // 0x0024 float32 c04; // 0x0028 float32 flAxialModelDist; // 0x002C float32[4] flAxialModelWeights; // 0x0030 uint16[4] m_nNode; // 0x0040 }; class vphysics_save_ragdoll_control_t // vphysics2 { float32 m_flMinSpringFrequency; // 0x0000 float32 m_flMaxSpringFrequency; // 0x0004 float32 m_flMaxStretch; // 0x0008 bool m_bSolidCollisionAtZeroWeight; // 0x000C bool m_bRequiresDynamicBodies; // 0x000D bool m_bIgnoreTeleport; // 0x000E Vector m_vLinearVelocityAccumulator; // 0x0010 RotationVector m_vAngularVelocityAccumulator; // 0x001C Vector m_vForceAccumulator; // 0x0028 int32 m_nBodyCount; // 0x0034 }; class PermModelExtPart_t // modellib { CTransform m_Transform; // 0x0000 CUtlString m_Name; // 0x0020 int32 m_nParent; // 0x0028 CStrongHandle< InfoForResourceTypeCModel > m_refModel; // 0x0030 }; class MotionDBIndex // animgraphlib { uint32 m_nIndex; // 0x0000 }; class CExampleSchemaVData_PolymorphicDerivedA : public CExampleSchemaVData_PolymorphicBase // resourcefile { int32 m_nDerivedA; // 0x0010 }; class EmptyTestScript : public CAnimScriptBase // host { CAnimScriptParam< float32 > m_hTest; // 0x0010 }; class C_OP_RenderLights : public C_OP_RenderPoints // particles { float32 m_flAnimationRate; // 0x0230 AnimationType_t m_nAnimationType; // 0x0234 bool m_bAnimateInFPS; // 0x0238 float32 m_flMinSize; // 0x023C float32 m_flMaxSize; // 0x0240 float32 m_flStartFadeSize; // 0x0244 float32 m_flEndFadeSize; // 0x0248 }; class C_OP_StopAfterCPDuration : public CParticleFunctionPreEmission // particles { CParticleCollectionFloatInput m_flDuration; // 0x01E0 bool m_bDestroyImmediately; // 0x0350 bool m_bPlayEndCap; // 0x0351 }; class C_INIT_Orient2DRelToCP : public CParticleFunctionInitializer // particles { int32 m_nCP; // 0x01E0 ParticleAttributeIndex_t m_nFieldOutput; // 0x01E4 float32 m_flRotOffset; // 0x01E8 }; class CVMixControlInput : public CVMixInputBase // soundsystem_lowlevel { float32 m_flDefaultValue; // 0x0010 }; class PulseRuntimeRegisterIndex_t // pulse_runtime_lib { int16 m_Value; // 0x0000 }; class CNmTargetWarpNode::CDefinition : public CNmPoseNode::CDefinition // animlib { int16 m_nClipReferenceNodeIdx; // 0x0010 int16 m_nTargetValueNodeIdx; // 0x0012 CNmRootMotionData::SamplingMode_t m_samplingMode; // 0x0014 CNmTargetWarpNode::TargetUpdateRule_t m_targetUpdateRule; // 0x0015 bool m_bAlignWithTargetAtLastWarpEvent; // 0x0016 float32 m_flSamplingPositionErrorThresholdSq; // 0x0018 float32 m_flMaxTangentLength; // 0x001C float32 m_flLerpFallbackDistanceThreshold; // 0x0020 float32 m_flTargetUpdateDistanceThreshold; // 0x0024 float32 m_flTargetUpdateAngleThresholdRadians; // 0x0028 CGlobalSymbol m_alignmentBoneID; // 0x0030 }; class NavHull_t // navlib { int32 m_nHullIdx; // 0x0000 }; class C_OP_RemapCPVelocityToVector : public CParticleFunctionOperator // particles { int32 m_nControlPoint; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC float32 m_flScale; // 0x01E0 bool m_bNormalize; // 0x01E4 }; class C_OP_RenderSimpleModelCollection : public CParticleFunctionRenderer // particles { bool m_bCenterOffset; // 0x0228 CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x0230 CParticleModelInput m_modelInput; // 0x0238 CParticleCollectionFloatInput m_fSizeCullScale; // 0x0298 bool m_bDisableShadows; // 0x0408 bool m_bDisableMotionBlur; // 0x0409 bool m_bAcceptsDecals; // 0x040A CPerParticleFloatInput m_fDrawFilter; // 0x0410 ParticleAttributeIndex_t m_nAngularVelocityField; // 0x0580 }; class C_OP_HSVShiftToCP : public CParticleFunctionPreEmission // particles { int32 m_nColorCP; // 0x01E0 int32 m_nColorGemEnableCP; // 0x01E4 int32 m_nOutputCP; // 0x01E8 Color m_DefaultHSVColor; // 0x01EC }; class C_OP_SpinYaw : public CGeneralSpin // particles { }; class CSosGroupActionTimeLimitSchema : public CSosGroupActionSchema // soundsystem { float32 m_flMaxDuration; // 0x0008 }; class CStanceOverrideUpdateNode : public CUnaryUpdateNode // animgraphlib { CUtlVector< StanceInfo_t > m_footStanceInfo; // 0x0070 CAnimUpdateNodeRef m_pStanceSourceNode; // 0x0088 CAnimParamHandle m_hParameter; // 0x0098 StanceOverrideMode m_eMode; // 0x009C }; class CCycleBase // modellib { float32 m_flCycle; // 0x0000 }; class InfoForResourceTypeCDotaItemDefinitionResource // resourcesystem { }; class hudtextparms_t // server { Color color1; // 0x0000 Color color2; // 0x0004 uint8 effect; // 0x0008 uint8 channel; // 0x0009 float32 x; // 0x000C float32 y; // 0x0010 }; class CVMixEnvelopeProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixEnvelopeDesc_t m_desc; // 0x0020 }; class IKBoneNameAndIndex_t // animgraphlib { CUtlString m_Name; // 0x0000 }; class CAnimDecoder // animationsystem { CBufferString m_szName; // 0x0000 int32 m_nVersion; // 0x0010 int32 m_nType; // 0x0014 }; class CFlexController // modellib { CUtlString m_szName; // 0x0000 CUtlString m_szType; // 0x0008 float32 min; // 0x0010 float32 max; // 0x0014 }; class CPointConstraint : public CBaseConstraint // modellib { }; class CParticleCollectionRendererVecInput : public CParticleCollectionVecInput // particleslib { }; class EventAppShutdown_t // engine2 { int32 m_nDummy0; // 0x0000 }; class C_OP_RenderText : public CParticleFunctionRenderer // particles { Color m_OutlineColor; // 0x0228 CUtlString m_DefaultText; // 0x0230 }; class CParticleFunctionEmitter : public CParticleFunction // particles { int32 m_nEmitterIndex; // 0x01D8 }; class RnCapsule_t // physicslib { Vector[2] m_vCenter; // 0x0000 float32 m_flRadius; // 0x0018 }; class CNmFloatSpringNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { float32 m_flStartValue; // 0x0010 float32 m_flHertz; // 0x0014 float32 m_flDampingRatio; // 0x0018 int16 m_nInputValueNodeIdx; // 0x001C bool m_bUseStartValue; // 0x001E }; class AnimParamID // modellib { uint32 m_id; // 0x0000 }; class InfoForResourceTypeCWorldNode // resourcesystem { }; class C_INIT_SetHitboxToClosest : public CParticleFunctionInitializer // particles { int32 m_nControlPointNumber; // 0x01E0 int32 m_nDesiredHitbox; // 0x01E4 CParticleCollectionVecInput m_vecHitBoxScale; // 0x01E8 char[128] m_HitboxSetName; // 0x08A0 bool m_bUseBones; // 0x0920 bool m_bUseClosestPointOnHitbox; // 0x0921 ClosestPointTestType_t m_nTestType; // 0x0924 CParticleCollectionFloatInput m_flHybridRatio; // 0x0928 bool m_bUpdatePosition; // 0x0A98 }; class C_OP_RemapNamedModelElementOnceTimed : public CParticleFunctionOperator // particles { CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x01D8 CUtlVector< CUtlString > m_inNames; // 0x01E0 CUtlVector< CUtlString > m_outNames; // 0x01F8 CUtlVector< CUtlString > m_fallbackNames; // 0x0210 bool m_bModelFromRenderer; // 0x0228 bool m_bProportional; // 0x0229 ParticleAttributeIndex_t m_nFieldInput; // 0x022C ParticleAttributeIndex_t m_nFieldOutput; // 0x0230 float32 m_flRemapTime; // 0x0234 }; class C_INIT_RandomYaw : public CGeneralRandomRotation // particles { }; class CFutureVelocityMetricEvaluator : public CMotionMetricEvaluator // animgraphlib { float32 m_flDistance; // 0x0050 float32 m_flStoppingDistance; // 0x0054 float32 m_flTargetSpeed; // 0x0058 VelocityMetricMode m_eMode; // 0x005C }; class CTaskHandshakeAnimTag : public CHandshakeAnimTagBase // animgraphlib { }; class CExampleSchemaVData_Monomorphic // resourcefile { int32 m_nExample1; // 0x0000 int32 m_nExample2; // 0x0004 }; class IChoreoServices // server { }; class C_OP_SetControlPointPositionToRandomActiveCP : public CParticleFunctionPreEmission // particles { int32 m_nCP1; // 0x01E0 int32 m_nHeadLocationMin; // 0x01E4 int32 m_nHeadLocationMax; // 0x01E8 CParticleCollectionFloatInput m_flResetRate; // 0x01F0 }; class CSteamAudioProbeGrid // steamaudio { AABB_t m_aabb; // 0x0000 float32 m_flSpacing; // 0x0018 int32 m_nx; // 0x001C int32 m_ny; // 0x0020 int32 m_nz; // 0x0024 CUtlVector< CSteamAudioProbeLineSegment > m_vecLineSegments; // 0x0028 CUtlVector< Vector > m_vecProbes; // 0x0040 }; class RnCompound_t // physicslib { CUtlVector< RnSphere_t > m_Spheres; // 0x0000 CUtlVector< RnCapsule_t > m_Capsules; // 0x0018 CUtlVector< RnHull_t > m_Hulls; // 0x0030 CUtlVector< RnMesh_t > m_Meshes; // 0x0048 AABB_t m_Bounds; // 0x0060 Vector m_vOrthographicAreas; // 0x0078 float32 m_flSurfaceArea; // 0x0084 float32 m_flVolume; // 0x0088 }; class CNmControlParameterFloatNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { }; class CFollowAttachmentUpdateNode : public CUnaryUpdateNode // animgraphlib { FollowAttachmentSettings_t m_opFixedData; // 0x0070 }; class COrientConstraint : public CBaseConstraint // modellib { }; class CAnimMotorUpdaterBase // animgraphlib { CUtlString m_name; // 0x0010 bool m_bDefault; // 0x0018 }; class CMarkupSearchHelper // server { NavHull_t m_navHull; // 0x0000 CUtlString m_tagString; // 0x0008 CUtlString m_nameString; // 0x0010 VectorWS m_vRefPos; // 0x0018 bool m_bRefPosSet; // 0x0024 bool m_bUseStepHeight; // 0x0025 bool m_bActive; // 0x0026 }; class C_OP_RandomForce : public CParticleFunctionForce // particles { Vector m_MinForce; // 0x01E8 Vector m_MaxForce; // 0x01F4 }; class BakedLightingInfo_t::BakedShadowAssignment_t // worldrenderer { uint32 m_nLightHash; // 0x0000 uint32 m_nMapHash; // 0x0004 int8 m_nShadowChannel; // 0x0008 }; class CSteamAudioBakedPathingData // steamaudio { int32 m_nBands; // 0x0000 CSteamAudioProbeData m_probes; // 0x0008 CSteamAudioMovableBakedData< CSteamAudioBakedPathingData > m_movables; // 0x0010 }; class RnSoftbodyParticle_t // physicslib { float32 m_flMassInv; // 0x0000 }; class CTiltTwistConstraint : public CBaseConstraint // modellib { int32 m_nTargetAxis; // 0x0060 int32 m_nSlaveAxis; // 0x0064 }; class EventServerEndAsyncPostTickWork_t // engine2 { }; class CParticleFunctionOperator : public CParticleFunction // particles { }; class C_OP_ShapeMatchingConstraint : public CParticleFunctionConstraint // particles { float32 m_flShapeRestorationTime; // 0x01D8 }; class SteamAudioReverbClusteringSettings_t // steamaudio { bool m_bEnableClustering; // 0x0000 int32 m_nCubeMapResolution; // 0x0004 float32 m_flDepthThreshold; // 0x0008 }; class CVMixEQ8ProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixEQ8Desc_t m_desc; // 0x0020 }; class CVoiceContainerSelector : public CVoiceContainerBase // soundsystem_voicecontainers { PlayBackMode_t m_mode; // 0x0070 CSoundContainerReferenceArray m_soundsToPlay; // 0x0078 CUtlVector< float32 > m_fProbabilityWeights; // 0x00B0 }; class FeCollisionPlane_t // physicslib { uint16 nCtrlParent; // 0x0000 uint16 nChildNode; // 0x0002 RnPlane_t m_Plane; // 0x0004 float32 flStrength; // 0x0014 }; class SelectorInstanceData_t // animgraphlib { CRelativeArray< float32 > m_weights; // 0x0000 CAnimNetVar< float32 > m_currentIndexStartTime; // 0x0008 int32 m_currentIndex; // 0x0014 int32 m_previousIndex; // 0x0018 }; class SkeletonAnimCapture_t::Camera_t // modellib { CTransform m_tmCamera; // 0x0000 float32 m_flTime; // 0x0020 }; class CSeqScaleSet // animationsystem { CBufferString m_sName; // 0x0000 bool m_bRootOffset; // 0x0010 Vector m_vRootOffset; // 0x0014 CUtlVector< int16 > m_nLocalBoneArray; // 0x0020 CUtlVector< float32 > m_flBoneScaleArray; // 0x0038 }; class FuseVariableIndex_t // mathlib_extended { uint16 m_Value; // 0x0000 }; class C_INIT_RtEnvCull : public CParticleFunctionInitializer // particles { Vector m_vecTestDir; // 0x01E0 Vector m_vecTestNormal; // 0x01EC bool m_bUseVelocity; // 0x01F8 bool m_bCullOnMiss; // 0x01F9 bool m_bLifeAdjust; // 0x01FA char[128] m_RtEnvName; // 0x01FB int32 m_nRTEnvCP; // 0x027C int32 m_nComponent; // 0x0280 }; class C_OP_Orient2DRelToCP : public CParticleFunctionOperator // particles { float32 m_flRotOffset; // 0x01D8 float32 m_flSpinStrength; // 0x01DC int32 m_nCP; // 0x01E0 ParticleAttributeIndex_t m_nFieldOutput; // 0x01E4 }; class RTProxyInstanceInfo_t // worldrenderer { RTProxyInstanceFlags_t m_nFlags; // 0x0000 VertexAlbedoFormat_t m_albedoFormat; // 0x0001 VertexAlbedoFormat_t m_emissiveFormat; // 0x0002 uint16 m_nBLASCount; // 0x0004 uint32 m_nBLASIndex; // 0x0008 uint32 m_nVertexAlbedoByteOffset; // 0x000C uint32 m_nVertexEmissiveByteOffset; // 0x0010 float32 m_fEmissiveFactor; // 0x0014 matrix3x4_t m_mWorldFromLocal; // 0x0018 }; class CShatterGlassShard // server { uint32 m_hShardHandle; // 0x0008 CUtlVector< Vector2D > m_vecPanelVertices; // 0x0010 Vector2D m_vLocalPanelSpaceOrigin; // 0x0028 CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x0030 CHandle< CShatterGlassShardPhysics > m_hPhysicsEntity; // 0x0038 CHandle< CFuncShatterglass > m_hParentPanel; // 0x003C uint32 m_hParentShard; // 0x0040 ShatterGlassStressType m_ShatterStressType; // 0x0044 Vector m_vecStressVelocity; // 0x0048 bool m_bCreatedModel; // 0x0054 float32 m_flLongestEdge; // 0x0058 float32 m_flShortestEdge; // 0x005C float32 m_flLongestAcross; // 0x0060 float32 m_flShortestAcross; // 0x0064 float32 m_flSumOfAllEdges; // 0x0068 float32 m_flArea; // 0x006C OnFrame m_nOnFrameEdge; // 0x0070 int32 m_nSubShardGeneration; // 0x0074 Vector2D m_vecAverageVertPosition; // 0x0078 bool m_bAverageVertPositionIsValid; // 0x0080 Vector2D m_vecPanelSpaceStressPositionA; // 0x0084 Vector2D m_vecPanelSpaceStressPositionB; // 0x008C bool m_bStressPositionAIsValid; // 0x0094 bool m_bStressPositionBIsValid; // 0x0095 bool m_bFlaggedForRemoval; // 0x0096 GameTime_t m_flPhysicsEntitySpawnedAtTime; // 0x0098 CHandle< CBaseEntity > m_hEntityHittingMe; // 0x009C CUtlVector< uint32 > m_vecNeighbors; // 0x00A0 }; class sndopvarlatchdata_t // server { CUtlSymbolLarge m_iszStack; // 0x0008 CUtlSymbolLarge m_iszOperator; // 0x0010 CUtlSymbolLarge m_iszOpvar; // 0x0018 float32 m_flVal; // 0x0020 VectorWS m_vPos; // 0x0024 }; class CNavPathCost : public INavPathCost // navlib { bool m_bAllowLadders; // 0x0010 bool m_bCanFly; // 0x0011 bool m_bCanSwim; // 0x0012 float32 m_flWaterToGroundMaxHeight; // 0x0014 float32 m_flGroundToWaterMaxHeight; // 0x0018 float32 m_flGroundToWaterTransitionDistance; // 0x001C float32 m_flWaterToGroundTransitionDistance; // 0x0020 float32 m_flFlyingTransitionTolerance; // 0x0024 bool m_bOptimizeFlySpacePathfinds; // 0x0028 bool m_bStringPullFlySpacePathfinds; // 0x0029 bool m_bSupportsTransitions; // 0x002A float32 m_flTransitionPenalty; // 0x002C }; class C_OP_TeleportBeam : public CParticleFunctionOperator // particles { int32 m_nCPPosition; // 0x01D8 int32 m_nCPVelocity; // 0x01DC int32 m_nCPMisc; // 0x01E0 int32 m_nCPColor; // 0x01E4 int32 m_nCPInvalidColor; // 0x01E8 int32 m_nCPExtraArcData; // 0x01EC Vector m_vGravity; // 0x01F0 float32 m_flArcMaxDuration; // 0x01FC float32 m_flSegmentBreak; // 0x0200 float32 m_flArcSpeed; // 0x0204 float32 m_flAlpha; // 0x0208 }; class C_OP_PercentageBetweenTransforms : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 float32 m_flInputMin; // 0x01DC float32 m_flInputMax; // 0x01E0 float32 m_flOutputMin; // 0x01E4 float32 m_flOutputMax; // 0x01E8 CParticleTransformInput m_TransformStart; // 0x01F0 CParticleTransformInput m_TransformEnd; // 0x0258 ParticleSetMethod_t m_nSetMethod; // 0x02C0 bool m_bActiveRange; // 0x02C4 bool m_bRadialCheck; // 0x02C5 }; class CVMixInputBase // soundsystem_lowlevel { CUtlString m_name; // 0x0000 }; class SndBeatEventKeyedSndEvts_t : public SndBeatEventKeys_t // soundsystem { CUtlString m_strSoundEventName; // 0x0010 }; class AnimNodeID // modellib { uint32 m_id; // 0x0000 }; class CRenderGroom // modellib { CUtlVector< RenderHairStrandInfo_t > m_hairs; // 0x0000 CUtlVector< uint32 > m_hairPositionOffsets; // 0x0018 CStrongHandleCopyable< InfoForResourceTypeIMaterial2 > m_hSimParamsMat; // 0x0040 CUtlVector< int32 > m_strandSegmentCountHist; // 0x0048 int32 m_nMaxSegmentsPerHairStrand; // 0x0078 int32 m_nGuideHairCount; // 0x007C int32 m_nHairCount; // 0x0080 int32 m_nTotalVertexCount; // 0x0084 int32 m_nTotalSegmentCount; // 0x0088 int32 m_nGroomGroupID; // 0x008C int32 m_nAttachBoneIdx; // 0x0090 int32 m_nAttachMeshIdx; // 0x0094 int32 m_nAttachMeshDrawCallIdx; // 0x0098 bool m_bEnableSimulation; // 0x00AC }; class MaterialParamTexture_t : public MaterialParam_t // materialsystem2 { CStrongHandle< InfoForResourceTypeCTextureBase > m_pValue; // 0x0008 }; class CRemapFloat // server { float32[4] m_pValue; // 0x0000 }; class C_INIT_SetRigidAttachment : public CParticleFunctionInitializer // particles { int32 m_nControlPointNumber; // 0x01E0 ParticleAttributeIndex_t m_nFieldInput; // 0x01E4 ParticleAttributeIndex_t m_nFieldOutput; // 0x01E8 bool m_bLocalSpace; // 0x01EC }; class VMixDynamicsCompressorDesc_t // soundsystem_lowlevel { float32 m_fldbOutputGain; // 0x0000 float32 m_fldbCompressionThreshold; // 0x0004 float32 m_fldbKneeWidth; // 0x0008 float32 m_flCompressionRatio; // 0x000C float32 m_flAttackTimeMS; // 0x0010 float32 m_flReleaseTimeMS; // 0x0014 float32 m_flRMSTimeMS; // 0x0018 float32 m_flWetMix; // 0x001C bool m_bPeakMode; // 0x0020 }; class CMaterialDrawDescriptor::RigidMeshPart_t // modellib { uint16 m_nRigidBLASIndex; // 0x0000 int16 m_nBoneIndex; // 0x0002 uint32 m_nStartIndexOffset; // 0x0004 uint32 m_nPrimitiveCount; // 0x0008 }; class EventServerBeginAsyncPostTickWork_t // engine2 { bool m_bIsOncePerFrameAsyncWorkPhase; // 0x0000 }; class AI_BaseNPC_DebugSnapshotData_t : public DebugSnapshotBaseStructuredData_t // server { CGlobalSymbol npc_state; // 0x0008 CHandle< CBaseEntity > current_enemy; // 0x0010 CUtlString s_current_schedule; // 0x0018 CGlobalSymbol s_current_task; // 0x0020 CUtlString s_prev_schedule; // 0x0028 CUtlString s_npc_current_movement; // 0x0030 CUtlString s_last_task_end_location; // 0x0038 CUtlVector< CGlobalSymbol > conditions; // 0x0040 CUtlVector< CGlobalSymbol > anim_events; // 0x0058 AI_BaseNPCAnimGraph_DebugSnapshotData_t animgraph; // 0x0070 AI_Navigator_DebugSnapshotData_t navigator; // 0x00B0 AI_MotorServices_DebugSnapshotData_t motorServices; // 0x0100 AI_FacingServices_DebugSnapshotData_t facingServices; // 0x0130 }; class AI_Navigator_DebugSnapshotData_t // server { CGlobalSymbol s_movement_id; // 0x0000 uint32 s_movement_serial_number; // 0x0008 CUtlString s_goal_source_location; // 0x0010 VectorWS last_waypoint_pos; // 0x0018 VectorWS goal_location; // 0x0024 CUtlVector< AI_Navigator_DebugSnapshotData_t::Waypoint_t > waypoints; // 0x0030 CGlobalSymbol s_arrival_movement_gait_set; // 0x0048 }; class AI_GroundRootMotionMotor_DebugSnapshotData_t::Event_t // server { CUtlString description; // 0x0000 VectorWS location; // 0x0008 }; class DecalGroupOption_t // server { CStrongHandleCopyable< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x0000 CGlobalSymbol m_sSequenceName; // 0x0008 float32 m_flProbability; // 0x0010 bool m_bEnableAngleBetweenNormalAndGravityRange; // 0x0014 float32 m_flMinAngleBetweenNormalAndGravity; // 0x0018 float32 m_flMaxAngleBetweenNormalAndGravity; // 0x001C }; class C_OP_SetToCP : public CParticleFunctionOperator // particles { int32 m_nControlPointNumber; // 0x01D8 Vector m_vecOffset; // 0x01DC bool m_bOffsetLocal; // 0x01E8 }; class FeBuildSphereRigid_t : public FeSphereRigid_t // physicslib { int32 m_nPriority; // 0x0020 uint32 m_nVertexMapHash; // 0x0024 uint32 m_nAntitunnelGroupBits; // 0x0028 }; class CDirectPlaybackTagData // animgraphlib { CUtlString m_sequenceName; // 0x0000 CUtlVector< TagSpan_t > m_tags; // 0x0008 }; class PermModelData_t // modellib { CUtlString m_name; // 0x0000 PermModelInfo_t m_modelInfo; // 0x0008 CUtlVector< PermModelExtPart_t > m_ExtParts; // 0x0060 CUtlVector< CStrongHandle< InfoForResourceTypeCRenderMesh > > m_refMeshes; // 0x0078 CUtlVector< uint64 > m_refMeshGroupMasks; // 0x0090 CUtlVector< uint64 > m_refPhysGroupMasks; // 0x00A8 CUtlVector< uint8 > m_refLODGroupMasks; // 0x00C0 CUtlVector< float32 > m_lodGroupSwitchDistances; // 0x00D8 CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > m_refPhysicsData; // 0x00F0 CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > m_refPhysicsHitboxData; // 0x0108 CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > m_refAnimGroups; // 0x0120 CUtlVector< CStrongHandle< InfoForResourceTypeCSequenceGroupData > > m_refSequenceGroups; // 0x0138 CUtlVector< CUtlString > m_meshGroups; // 0x0150 CUtlVector< MaterialGroup_t > m_materialGroups; // 0x0168 uint64 m_nDefaultMeshGroupMask; // 0x0180 ModelSkeletonData_t m_modelSkeleton; // 0x0188 CUtlVector< int16 > m_remappingTable; // 0x0230 CUtlVector< uint16 > m_remappingTableStarts; // 0x0248 CUtlVector< ModelBoneFlexDriver_t > m_boneFlexDrivers; // 0x0260 CModelConfigList* m_pModelConfigList; // 0x0278 CUtlVector< CUtlString > m_BodyGroupsHiddenInTools; // 0x0280 CUtlVector< CStrongHandle< InfoForResourceTypeCModel > > m_refAnimIncludeModels; // 0x0298 CUtlVector< PermModelDataAnimatedMaterialAttribute_t > m_AnimatedMaterialAttributes; // 0x02B0 CUtlVector< ModelAnimGraph2Ref_t > m_animGraph2Refs; // 0x02C8 CUtlVector< CStrongHandle< InfoForResourceTypeCNmSkeleton > > m_vecNmSkeletonRefs; // 0x02E0 }; class CNmOverlayBlendTask : public CNmBlendTaskBase // animlib { }; class SPAWNGROUP_HEADER // server { CUtlString m_sGroupName; // 0x0000 CUtlString m_sEntityLumpName; // 0x0008 matrix3x4a_t m_vecWorldOffset; // 0x0010 bool m_bClientSpawnGroup; // 0x0040 bool m_bSuppressAllEntities; // 0x0041 }; class C_OP_RemapCrossProductOfTwoVectorsToVector : public CParticleFunctionOperator // particles { CPerParticleVecInput m_InputVec1; // 0x01D8 CPerParticleVecInput m_InputVec2; // 0x0890 ParticleAttributeIndex_t m_nFieldOutput; // 0x0F48 bool m_bNormalize; // 0x0F4C }; class C_OP_DensityForce : public CParticleFunctionForce // particles { float32 m_flRadiusScale; // 0x01E8 float32 m_flForceScale; // 0x01EC float32 m_flTargetDensity; // 0x01F0 }; class FeSimdRodConstraintAnim_t // physicslib { uint16[4][2] nNode; // 0x0000 fltx4 f4Weight0; // 0x0010 fltx4 f4RelaxationFactor; // 0x0020 }; class CStanceScaleUpdateNode : public CUnaryUpdateNode // animgraphlib { CAnimParamHandle m_hParam; // 0x0070 }; class PulseDocNodeID_t // pulse_runtime_lib { int32 m_Value; // 0x0000 }; class CNmModelSpaceBlendTask : public CNmBlendTaskBase // animlib { }; class CNetworkVarChainer // entity2 { ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x0020 }; class CPhysicsBodyGameMarkupData // server { CUtlDict< CPhysicsBodyGameMarkup > m_PhysicsBodyMarkupByBoneName; // 0x0000 }; class C_INIT_InitFromCPSnapshot : public CParticleFunctionInitializer // particles { int32 m_nControlPointNumber; // 0x01E0 CUtlString m_strSnapshotSubset; // 0x01E8 ParticleAttributeIndex_t m_nAttributeToRead; // 0x01F0 ParticleAttributeIndex_t m_nAttributeToWrite; // 0x01F4 int32 m_nLocalSpaceCP; // 0x01F8 bool m_bRandom; // 0x01FC bool m_bReverse; // 0x01FD CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x0200 CPerParticleFloatInput m_nManualSnapshotIndex; // 0x0370 int32 m_nRandomSeed; // 0x04E0 bool m_bLocalSpaceAngles; // 0x04E4 }; class AggregateVertexEmissiveStreamOnDiskData_t // worldrenderer { CUtlBinaryBlock m_BufferData; // 0x0000 }; class VMixOscDesc_t // soundsystem_lowlevel { VMixLFOShape_t oscType; // 0x0000 float32 m_freq; // 0x0004 float32 m_flPhase; // 0x0008 }; class FeVertexMapBuild_t // physicslib { CUtlString m_VertexMapName; // 0x0000 uint32 m_nNameHash; // 0x0008 Color m_Color; // 0x000C float32 m_flVolumetricSolveStrength; // 0x0010 int32 m_nScaleSourceNode; // 0x0014 CUtlVector< float32 > m_Weights; // 0x0018 }; class RotatorQueueEntry_t // server { Quaternion qTarget; // 0x0000 RotatorTargetSpace_t eSpace; // 0x0010 }; class RotatorHistoryEntry_t // server { Quaternion qInvChange; // 0x0000 GameTime_t flTimeRotationStart; // 0x0010 }; class C_OP_RemapTransformVisibilityToScalar : public CParticleFunctionOperator // particles { ParticleSetMethod_t m_nSetMethod; // 0x01D8 CParticleTransformInput m_TransformInput; // 0x01E0 ParticleAttributeIndex_t m_nFieldOutput; // 0x0248 float32 m_flInputMin; // 0x024C float32 m_flInputMax; // 0x0250 float32 m_flOutputMin; // 0x0254 float32 m_flOutputMax; // 0x0258 float32 m_flRadius; // 0x025C }; class C_OP_VectorNoise : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 Vector m_vecOutputMin; // 0x01DC Vector m_vecOutputMax; // 0x01E8 float32 m_fl4NoiseScale; // 0x01F4 bool m_bAdditive; // 0x01F8 bool m_bOffset; // 0x01F9 float32 m_flNoiseAnimationTimeScale; // 0x01FC }; class CVMixCommand // soundsystem_lowlevel { VMixGraphCommandID_t m_nCommand; // 0x0000 uint32 m_nParameterNameHash; // 0x0004 int32 m_nOutputSubmix; // 0x0008 int32 m_nInputSubmix0; // 0x000C int32 m_nInputSubmix1; // 0x0010 int32 m_nProcessor; // 0x0014 int32 m_nInputValue0; // 0x0018 int32 m_nInputValue1; // 0x001C }; class FeDynKinLink_t // physicslib { uint16 m_nParent; // 0x0000 uint16 m_nChild; // 0x0002 }; class MotionSelection // animgraphlib { NetVarConfigIndex m_nConfigIndex; // 0x0024 CAnimNetVar< float32 > m_flCycleZeroTime; // 0x0030 CAnimNetVar< float32 > m_flPlaybackSpeed; // 0x003C CAnimNetVar< float32 > m_flStartTime; // 0x0048 int32 m_nSample; // 0x0054 }; class CInterpolatedValue // client { float32 m_flStartTime; // 0x0000 float32 m_flEndTime; // 0x0004 float32 m_flStartValue; // 0x0008 float32 m_flEndValue; // 0x000C int32 m_nInterpType; // 0x0010 }; class CGeneralSpin : public CParticleFunctionOperator // particles { int32 m_nSpinRateDegrees; // 0x01D8 int32 m_nSpinRateMinDegrees; // 0x01DC float32 m_fSpinRateStopTime; // 0x01E4 }; class AnimationDecodeDebugDumpElement_t // animationsystem { int32 m_nEntityIndex; // 0x0000 CUtlString m_modelName; // 0x0008 CUtlVector< CUtlString > m_poseParams; // 0x0010 CUtlVector< CUtlString > m_decodeOps; // 0x0028 CUtlVector< CUtlString > m_internalOps; // 0x0040 CUtlVector< CUtlString > m_decodedAnims; // 0x0058 }; class CPulse_Chunk // pulse_runtime_lib { CUtlLeanVector< PGDInstruction_t > m_Instructions; // 0x0000 CUtlLeanVector< CPulse_RegisterInfo > m_Registers; // 0x0010 CUtlLeanVector< CPulse_InstructionDebug > m_InstructionDebugInfos; // 0x0020 }; class CNetworkOriginCellCoordQuantizedVector // server { uint16 m_cellX; // 0x0010 uint16 m_cellY; // 0x0012 uint16 m_cellZ; // 0x0014 uint16 m_nOutsideWorld; // 0x0016 CNetworkedQuantizedFloat m_vecX; // 0x0018 CNetworkedQuantizedFloat m_vecY; // 0x0020 CNetworkedQuantizedFloat m_vecZ; // 0x0028 }; class C_OP_ModelDampenMovement : public CParticleFunctionOperator // particles { int32 m_nControlPointNumber; // 0x01D8 bool m_bBoundBox; // 0x01DC bool m_bOutside; // 0x01DD bool m_bUseBones; // 0x01DE char[128] m_HitboxSetName; // 0x01DF CPerParticleVecInput m_vecPosOffset; // 0x0260 float32 m_fDrag; // 0x0918 }; class C_OP_SnapshotRigidSkinToBones : public CParticleFunctionOperator // particles { bool m_bTransformNormals; // 0x01D8 bool m_bTransformRadii; // 0x01D9 int32 m_nControlPointNumber; // 0x01DC }; class C_INIT_RandomYawFlip : public CParticleFunctionInitializer // particles { float32 m_flPercent; // 0x01E0 }; class CAnimTagBase // animgraphlib { CGlobalSymbol m_name; // 0x0018 CUtlString m_sComment; // 0x0020 CGlobalSymbol m_group; // 0x0028 AnimTagID m_tagID; // 0x0030 bool m_bIsReferenced; // 0x0048 }; class CMotionDataSet // animgraphlib { CUtlVector< CMotionGraphGroup > m_groups; // 0x0000 int32 m_nDimensionCount; // 0x0018 }; class CNmChainLookatTask : public CNmPoseTask // animlib { }; class CNmBodyGroupEvent : public CNmEvent // animlib { CNmEventTargetEntity_t m_target; // 0x0018 CUtlString m_groupName; // 0x0020 int32 m_nGroupValue; // 0x0028 }; class EventPostAdvanceTick_t : public EventSimulate_t // engine2 { int32 m_nCurrentTick; // 0x0030 int32 m_nCurrentTickThisFrame; // 0x0034 int32 m_nTotalTicksThisFrame; // 0x0038 int32 m_nTotalTicks; // 0x003C }; class CSimTimer : public CSimpleSimTimer // server { float32 m_flInterval; // 0x0008 }; class C_OP_InterpolateRadius : public CParticleFunctionOperator // particles { float32 m_flStartTime; // 0x01D8 float32 m_flEndTime; // 0x01DC float32 m_flStartScale; // 0x01E0 float32 m_flEndScale; // 0x01E4 bool m_bEaseInAndOut; // 0x01E8 float32 m_flBias; // 0x01EC }; class C_OP_ReadFromNeighboringParticle : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldInput; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC int32 m_nIncrement; // 0x01E0 CPerParticleFloatInput m_DistanceCheck; // 0x01E8 CPerParticleFloatInput m_flInterpolation; // 0x0358 }; class C_OP_SetControlPointToHMD : public CParticleFunctionPreEmission // particles { int32 m_nCP1; // 0x01E0 Vector m_vecCP1Pos; // 0x01E4 bool m_bOrientToHMD; // 0x01F0 }; class IKDemoCaptureSettings_t // animgraphlib { CUtlString m_parentBoneName; // 0x0000 IKChannelMode m_eMode; // 0x0008 CUtlString m_ikChainName; // 0x0010 CUtlString m_oneBoneStart; // 0x0018 CUtlString m_oneBoneEnd; // 0x0020 }; class CParticleTransformInput : public CParticleInput // particleslib { ParticleTransformType_t m_nType; // 0x0010 CParticleNamedValueRef m_NamedValue; // 0x0018 bool m_bFollowNamedValue; // 0x0058 bool m_bSupportsDisabled; // 0x0059 bool m_bUseOrientation; // 0x005A int32 m_nControlPoint; // 0x005C int32 m_nControlPointRangeMax; // 0x0060 float32 m_flEndCPGrowthTime; // 0x0064 }; class CFloatAnimParameter : public CConcreteAnimParameter // animgraphlib { float32 m_fDefaultValue; // 0x0080 float32 m_fMinValue; // 0x0084 float32 m_fMaxValue; // 0x0088 bool m_bInterpolate; // 0x008C }; class CTestPulseIOComponent // server { CUtlString m_ComponentData; // 0x0008 CEntityOutputTemplate< CUtlSymbolLarge > m_OnComponentTestFunc; // 0x0010 }; class C_OP_RemapAverageHitboxSpeedtoCP : public CParticleFunctionPreEmission // particles { int32 m_nInControlPointNumber; // 0x01E0 int32 m_nOutControlPointNumber; // 0x01E4 int32 m_nField; // 0x01E8 ParticleHitboxDataSelection_t m_nHitboxDataType; // 0x01EC CParticleCollectionFloatInput m_flInputMin; // 0x01F0 CParticleCollectionFloatInput m_flInputMax; // 0x0360 CParticleCollectionFloatInput m_flOutputMin; // 0x04D0 CParticleCollectionFloatInput m_flOutputMax; // 0x0640 int32 m_nHeightControlPointNumber; // 0x07B0 CParticleCollectionVecInput m_vecComparisonVelocity; // 0x07B8 char[128] m_HitboxSetName; // 0x0E70 }; class C_INIT_SetFloatAttributeToVectorExpression : public CParticleFunctionInitializer // particles { VectorFloatExpressionType_t m_nExpression; // 0x01E0 CPerParticleVecInput m_vInput1; // 0x01E8 CPerParticleVecInput m_vInput2; // 0x08A0 CParticleRemapFloatInput m_flOutputRemap; // 0x0F58 ParticleAttributeIndex_t m_nOutputField; // 0x10C8 ParticleSetMethod_t m_nSetMethod; // 0x10CC }; class FeSimdTri_t // physicslib { uint32[4][3] nNode; // 0x0000 fltx4 w1; // 0x0030 fltx4 w2; // 0x0040 fltx4 v1x; // 0x0050 FourVectors2D v2; // 0x0060 }; class CAimCameraUpdateNode : public CUnaryUpdateNode // animgraphlib { CAnimParamHandle m_hParameterPosition; // 0x0070 CAnimParamHandle m_hParameterOrientation; // 0x0072 CAnimParamHandle m_hParameterPelvisOffset; // 0x0074 CAnimParamHandle m_hParameterCameraOnly; // 0x0076 CAnimParamHandle m_hParameterWeaponDepenetrationDistance; // 0x0078 CAnimParamHandle m_hParameterWeaponDepenetrationDelta; // 0x007A CAnimParamHandle m_hParameterCameraClearanceDistance; // 0x007C AimCameraOpFixedSettings_t m_opFixedSettings; // 0x0080 }; class CMorphData // modellib { CUtlString m_name; // 0x0000 CUtlVector< CMorphRectData > m_morphRectDatas; // 0x0008 }; class CDrawCullingData // modellib { int8[3] m_ConeAxis; // 0x0000 int8 m_ConeCutoff; // 0x0003 }; class CAnimationGraphVisualizerPrimitiveBase // animgraphlib { CAnimationGraphVisualizerPrimitiveType m_Type; // 0x0008 AnimNodeID[11] m_OwningAnimNodePaths; // 0x000C int32 m_nOwningAnimNodePathCount; // 0x0038 }; class CPhysSurfacePropertiesPhysics // modellib { float32 m_friction; // 0x0000 float32 m_elasticity; // 0x0004 float32 m_density; // 0x0008 float32 m_thickness; // 0x000C float32 m_softContactFrequency; // 0x0010 float32 m_softContactDampingRatio; // 0x0014 }; class CBaseAnimGraphVariationUserData : public CNmGraphVariationUserData // server { }; class CVMixControlInputArray : public CVMixInputBase // soundsystem_lowlevel { int32 m_nArrayIndex; // 0x0010 }; class CNmIDEventNode::CDefinition : public CNmIDValueNode::CDefinition // animlib { int16 m_nSourceStateNodeIdx; // 0x0010 CNmBitFlags m_eventConditionRules; // 0x0014 CGlobalSymbol m_defaultValue; // 0x0018 }; class CSeqCmdSeqDesc // animationsystem { CBufferString m_sName; // 0x0000 CSeqSeqDescFlag m_flags; // 0x0010 CSeqTransition m_transition; // 0x001C int16 m_nFrameRangeSequence; // 0x0024 int16 m_nFrameCount; // 0x0026 float32 m_flFPS; // 0x0028 int16 m_nSubCycles; // 0x002C int16 m_numLocalResults; // 0x002E CUtlVector< CSeqCmdLayer > m_cmdLayerArray; // 0x0030 CUtlVector< CAnimEventDefinition > m_eventArray; // 0x0048 CUtlVector< CAnimActivity > m_activityArray; // 0x0060 CUtlVector< CSeqPoseSetting > m_poseSettingArray; // 0x0078 }; class EventFrameBoundary_t // engine2 { float32 m_flFrameTime; // 0x0000 }; class CResponseQueue // server { CUtlVector< CAI_Expresser* > m_ExpresserTargets; // 0x0038 }; class ParticleIndex_t // server { int32 m_Value; // 0x0000 }; class C_OP_ConstrainDistanceToPath : public CParticleFunctionConstraint // particles { float32 m_fMinDistance; // 0x01D8 float32 m_flMaxDistance0; // 0x01DC float32 m_flMaxDistanceMid; // 0x01E0 float32 m_flMaxDistance1; // 0x01E4 CPathParameters m_PathParameters; // 0x01F0 float32 m_flTravelTime; // 0x0230 ParticleAttributeIndex_t m_nFieldScale; // 0x0234 ParticleAttributeIndex_t m_nManualTField; // 0x0238 }; class C_OP_DecayClampCount : public CParticleFunctionOperator // particles { CParticleCollectionFloatInput m_nCount; // 0x01D8 }; class C_INIT_RandomAlphaWindowThreshold : public CParticleFunctionInitializer // particles { float32 m_flMin; // 0x01E0 float32 m_flMax; // 0x01E4 float32 m_flExponent; // 0x01E8 }; class C_OP_RemapNamedModelElementEndCap : public CParticleFunctionOperator // particles { CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x01D8 CUtlVector< CUtlString > m_inNames; // 0x01E0 CUtlVector< CUtlString > m_outNames; // 0x01F8 CUtlVector< CUtlString > m_fallbackNames; // 0x0210 bool m_bModelFromRenderer; // 0x0228 ParticleAttributeIndex_t m_nFieldInput; // 0x022C ParticleAttributeIndex_t m_nFieldOutput; // 0x0230 }; class ClutterSceneObject_t // worldrenderer { AABB_t m_Bounds; // 0x0000 ObjectTypeFlags_t m_flags; // 0x0018 int16 m_nLayer; // 0x001C CUtlVector< Vector > m_instancePositions; // 0x0020 CUtlVector< float32 > m_instanceScales; // 0x0050 CUtlVector< Color > m_instanceTintSrgb; // 0x0068 CUtlVector< ClutterTile_t > m_tiles; // 0x0080 CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x0098 CUtlStringToken m_materialGroup; // 0x00A0 float32 m_flBeginCullSize; // 0x00A4 float32 m_flEndCullSize; // 0x00A8 }; class WorldNode_t // worldrenderer { CUtlVector< SceneObject_t > m_sceneObjects; // 0x0000 CUtlVector< uint16 > m_visClusterMembership; // 0x0018 CUtlVector< AggregateSceneObject_t > m_aggregateSceneObjects; // 0x0030 CUtlVector< ClutterSceneObject_t > m_clutterSceneObjects; // 0x0048 CUtlVector< AggregateRTProxySceneObject_t > m_rtProxies; // 0x0060 CUtlVector< ExtraVertexStreamOverride_t > m_extraVertexStreamOverrides; // 0x0078 CUtlVector< MaterialOverride_t > m_materialOverrides; // 0x0090 CUtlVector< WorldNodeOnDiskBufferData_t > m_extraVertexStreams; // 0x00A8 CUtlVector< AggregateInstanceStreamOnDiskData_t > m_aggregateInstanceStreams; // 0x00C0 CUtlVector< AggregateVertexAlbedoStreamOnDiskData_t > m_vertexAlbedoStreams; // 0x00D8 CUtlVector< AggregateVertexEmissiveStreamOnDiskData_t > m_vertexEmissiveStreams; // 0x00F0 CUtlVector< CUtlString > m_layerNames; // 0x0108 CUtlVector< uint8 > m_sceneObjectLayerIndices; // 0x0120 CUtlString m_grassFileName; // 0x0138 BakedLightingInfo_t m_nodeLightingInfo; // 0x0140 bool m_bHasBakedGeometryFlag; // 0x0188 }; class CSndSeqInstMidiSampler : public CSndSeqInstBaseSchema // soundsystem { bool m_bIsSoundEvent; // 0x0020 bool m_bStopPrevious; // 0x0021 uint8 m_nMinNote; // 0x0022 uint8 m_nMaxNote; // 0x0023 float32 m_flMinVelocityAtten; // 0x0024 float32 m_flMaxVelocityAtten; // 0x0028 float32 m_flAttack; // 0x002C float32 m_flRelease; // 0x0030 bool m_bBeatEnvelopes; // 0x0034 uint8 m_nNextVoiceSlot; // 0x00D4 uint32 m_hSoundEventHash; // 0x00D8 }; class CNmCurrentSyncEventNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { int16 m_nSourceStateNodeIdx; // 0x0010 CNmCurrentSyncEventNode::InfoType_t m_infoType; // 0x0012 }; class C_OP_DecayMaintainCount : public CParticleFunctionOperator // particles { int32 m_nParticlesToMaintain; // 0x01D8 float32 m_flDecayDelay; // 0x01DC int32 m_nSnapshotControlPoint; // 0x01E0 CUtlString m_strSnapshotSubset; // 0x01E8 bool m_bLifespanDecay; // 0x01F0 CParticleCollectionFloatInput m_flScale; // 0x01F8 bool m_bKillNewest; // 0x0368 }; class IPhysicsPlayerController // vphysics2 { }; class CAnimCycle : public CCycleBase // modellib { }; class ModelAnimGraph2Ref_t // modellib { CUtlString m_sIdentifier; // 0x0000 CStrongHandle< InfoForResourceTypeCNmGraphDefinition > m_hGraph; // 0x0008 }; class AABBWS_t // mathlib_extended { VectorWS m_vMinBounds; // 0x0000 VectorWS m_vMaxBounds; // 0x000C }; class C_INIT_RandomNamedModelSequence : public C_INIT_RandomNamedModelElement // particles { }; class C_OP_PlayEndCapWhenFinished : public CParticleFunctionPreEmission // particles { bool m_bFireOnEmissionEnd; // 0x01E0 bool m_bIncludeChildren; // 0x01E1 }; class C_INIT_RandomSecondSequence : public CParticleFunctionInitializer // particles { int32 m_nSequenceMin; // 0x01E0 int32 m_nSequenceMax; // 0x01E4 }; class C_OP_LagCompensation : public CParticleFunctionOperator // particles { int32 m_nDesiredVelocityCP; // 0x01D8 int32 m_nLatencyCP; // 0x01DC int32 m_nLatencyCPField; // 0x01E0 int32 m_nDesiredVelocityCPField; // 0x01E4 }; class CParticleRemapFloatInput : public CParticleFloatInput // particleslib { }; class CLODComponentUpdater : public CAnimComponentUpdater // animgraphlib { int32 m_nServerLOD; // 0x0030 }; class PulseRuntimeCallInfoIndex_t // pulse_runtime_lib { int32 m_Value; // 0x0000 }; class inv_image_clearcolor_t // client { Vector color; // 0x0000 }; class C_INIT_CreateOnModelAtHeight : public CParticleFunctionInitializer // particles { bool m_bUseBones; // 0x01E0 bool m_bForceZ; // 0x01E1 int32 m_nControlPointNumber; // 0x01E4 int32 m_nHeightCP; // 0x01E8 bool m_bUseWaterHeight; // 0x01EC CParticleCollectionFloatInput m_flDesiredHeight; // 0x01F0 CParticleCollectionVecInput m_vecHitBoxScale; // 0x0360 CParticleCollectionVecInput m_vecDirectionBias; // 0x0A18 ParticleHitboxBiasType_t m_nBiasType; // 0x10D0 bool m_bLocalCoords; // 0x10D4 bool m_bPreferMovingBoxes; // 0x10D5 char[128] m_HitboxSetName; // 0x10D6 CParticleCollectionFloatInput m_flHitboxVelocityScale; // 0x1158 CParticleCollectionFloatInput m_flMaxBoneVelocity; // 0x12C8 }; class CNmIDSwitchNode::CDefinition : public CNmIDValueNode::CDefinition // animlib { int16 m_nSwitchValueNodeIdx; // 0x0010 int16 m_nTrueValueNodeIdx; // 0x0012 int16 m_nFalseValueNodeIdx; // 0x0014 CGlobalSymbol m_falseValue; // 0x0018 CGlobalSymbol m_trueValue; // 0x0020 }; class ConstantInfo_t // mathlib_extended { CUtlString m_name; // 0x0000 CUtlStringToken m_nameToken; // 0x0008 float32 m_flValue; // 0x000C }; class C_INIT_MoveBetweenPoints : public CParticleFunctionInitializer // particles { CPerParticleFloatInput m_flSpeedMin; // 0x01E0 CPerParticleFloatInput m_flSpeedMax; // 0x0350 CPerParticleFloatInput m_flEndSpread; // 0x04C0 CPerParticleFloatInput m_flStartOffset; // 0x0630 CPerParticleFloatInput m_flEndOffset; // 0x07A0 int32 m_nEndControlPointNumber; // 0x0910 bool m_bTrailBias; // 0x0914 }; class C_INIT_RandomNamedModelElement : public CParticleFunctionInitializer // particles { CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x01E0 CUtlVector< CUtlString > m_names; // 0x01E8 bool m_bShuffle; // 0x0200 bool m_bLinear; // 0x0201 bool m_bModelFromRenderer; // 0x0202 ParticleAttributeIndex_t m_nFieldOutput; // 0x0204 }; class C_INIT_SetHitboxToModel : public CParticleFunctionInitializer // particles { int32 m_nControlPointNumber; // 0x01E0 int32 m_nForceInModel; // 0x01E4 bool m_bEvenDistribution; // 0x01E8 int32 m_nDesiredHitbox; // 0x01EC CParticleCollectionVecInput m_vecHitBoxScale; // 0x01F0 Vector m_vecDirectionBias; // 0x08A8 bool m_bMaintainHitbox; // 0x08B4 bool m_bUseBones; // 0x08B5 char[128] m_HitboxSetName; // 0x08B6 CParticleCollectionFloatInput m_flShellSize; // 0x0938 }; class CAnimGraphControllerManager // server { CUtlVector< CAnimGraphControllerBase* > m_controllers; // 0x0000 bool m_bGraphBindingsCreated; // 0x0090 }; class CVsndTriggerSlot // soundsystem_voicecontainers { bool m_bEnableVsnd; // 0x0000 CSoundContainerReference m_vsnd; // 0x0008 bool m_bEnableEndcap; // 0x0028 CSoundContainerReference m_endcapVsnd; // 0x0030 bool m_bEnableLoopcap; // 0x0050 CSoundContainerReference m_loopcapVsnd; // 0x0058 float32 m_volume; // 0x0078 float32 m_fadeOut; // 0x007C EVsndTriggerMode m_mode; // 0x0080 }; class CMotionGraph // animgraphlib { CParamSpanUpdater m_paramSpans; // 0x0010 CUtlVector< TagSpan_t > m_tags; // 0x0028 CSmartPtr< CMotionNode > m_pRootNode; // 0x0040 int32 m_nParameterCount; // 0x0048 int32 m_nConfigStartIndex; // 0x004C int32 m_nConfigCount; // 0x0050 bool m_bLoop; // 0x0054 }; class CSequenceTagSpans // animgraphlib { CGlobalSymbol m_sSequenceName; // 0x0000 CUtlVector< TagSpan_t > m_tags; // 0x0008 }; class C_OP_DistanceBetweenCPsToCP : public CParticleFunctionPreEmission // particles { int32 m_nStartCP; // 0x01E0 int32 m_nEndCP; // 0x01E4 int32 m_nOutputCP; // 0x01E8 int32 m_nOutputCPField; // 0x01EC bool m_bSetOnce; // 0x01F0 float32 m_flInputMin; // 0x01F4 float32 m_flInputMax; // 0x01F8 float32 m_flOutputMin; // 0x01FC float32 m_flOutputMax; // 0x0200 float32 m_flMaxTraceLength; // 0x0204 float32 m_flLOSScale; // 0x0208 bool m_bLOS; // 0x020C char[128] m_CollisionGroupName; // 0x020D ParticleTraceSet_t m_nTraceSet; // 0x0290 ParticleParentSetMode_t m_nSetParent; // 0x0294 }; class C_INIT_RandomRotation : public CGeneralRandomRotation // particles { }; class BakedLightingInfo_t // worldrenderer { uint32 m_nLightmapVersionNumber; // 0x0000 uint32 m_nLightmapGameVersionNumber; // 0x0004 Vector2D m_vLightmapUvScale; // 0x0008 bool m_bHasLightmaps; // 0x0010 bool m_bBakedShadowsGamma20; // 0x0011 bool m_bCompressionEnabled; // 0x0012 bool m_bSHLightmaps; // 0x0013 uint8 m_nChartPackIterations; // 0x0014 uint8 m_nVradQuality; // 0x0015 CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > m_lightMaps; // 0x0018 CUtlVector< BakedLightingInfo_t::BakedShadowAssignment_t > m_bakedShadows; // 0x0030 }; class KeyGroup_t // soundsystem { uint8 nCenterNote; // 0x0000 uint8 nMinNote; // 0x0001 uint8 nMaxNote; // 0x0002 uint8 nNumVelocityZones; // 0x0003 VelocityZone_t* pVelocityZones; // 0x0008 }; class TargetSelectorInstanceData_t // animgraphlib { CAnimNetVar< int32 > m_currentIndex; // 0x0000 CAnimNetVar< Vector > m_vMSRootMotionAnlyzerTarget; // 0x001C }; class CNmIDEvent : public CNmEvent // animlib { CGlobalSymbol m_ID; // 0x0018 CGlobalSymbol m_secondaryID; // 0x0020 }; class C_OP_RemapDistanceToLineSegmentToScalar : public C_OP_RemapDistanceToLineSegmentBase // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01F0 float32 m_flMinOutputValue; // 0x01F4 float32 m_flMaxOutputValue; // 0x01F8 }; class CAnimReplayFrame // animgraphlib { CUtlVector< CUtlBinaryBlock > m_inputDataBlocks; // 0x0010 CUtlBinaryBlock m_instanceData; // 0x0028 CTransform m_startingLocalToWorldTransform; // 0x0040 CTransform m_localToWorldTransform; // 0x0060 float32 m_timeStamp; // 0x0080 }; class RsStencilStateDesc_t // rendersystemdx11 { bitfield:4 m_frontStencilFunc; // 0x0000 bitfield:4 m_backStencilFunc; // 0x0000 bitfield:1 m_bStencilEnable; // 0x0000 bitfield:3 m_frontStencilFailOp; // 0x0000 bitfield:3 m_frontStencilDepthFailOp; // 0x0000 bitfield:3 m_frontStencilPassOp; // 0x0000 bitfield:3 m_backStencilFailOp; // 0x0000 bitfield:3 m_backStencilDepthFailOp; // 0x0000 bitfield:3 m_backStencilPassOp; // 0x0000 uint8 m_nStencilReadMask; // 0x0004 uint8 m_nStencilWriteMask; // 0x0005 }; class InfoForResourceTypeWorld_t // resourcesystem { }; class C_INIT_RemapNamedModelSequenceToScalar : public C_INIT_RemapNamedModelElementToScalar // particles { }; class PulseRuntimeEntrypointIndex_t // pulse_runtime_lib { int32 m_Value; // 0x0000 }; class CNmGraphNode::CDefinition // animlib { int16 m_nNodeIdx; // 0x0008 }; class SndBeatEventKeyedMidiNotes_t : public SndBeatEventKeys_t // soundsystem { uint8 m_nStatus; // 0x0010 uint8 m_nNote; // 0x0011 uint8 m_nVelocity; // 0x0012 }; class CNmEventConsumerLegacy : public CNmEventConsumer // server { }; class ParticlePreviewState_t // particles { CUtlString m_previewModel; // 0x0000 uint32 m_nModSpecificData; // 0x0008 PetGroundType_t m_groundType; // 0x000C CUtlString m_sequenceName; // 0x0010 int32 m_nFireParticleOnSequenceFrame; // 0x0018 CUtlString m_hitboxSetName; // 0x0020 CUtlString m_materialGroupName; // 0x0028 CUtlVector< ParticlePreviewBodyGroup_t > m_vecBodyGroups; // 0x0030 float32 m_flPlaybackSpeed; // 0x0048 float32 m_flParticleSimulationRate; // 0x004C bool m_bShouldDrawHitboxes; // 0x0050 bool m_bShouldDrawAttachments; // 0x0051 bool m_bShouldDrawAttachmentNames; // 0x0052 bool m_bShouldDrawControlPointAxes; // 0x0053 bool m_bAnimationNonLooping; // 0x0054 bool m_bSequenceNameIsAnimClipPath; // 0x0055 Vector m_vecPreviewGravity; // 0x0058 Vector m_vecPreviewWind; // 0x0064 }; class RnBodyDesc_t // physicslib { CUtlString m_sDebugName; // 0x0000 VectorWS m_vPosition; // 0x0008 QuaternionStorage m_qOrientation; // 0x0014 Vector m_vLinearVelocity; // 0x0024 Vector m_vAngularVelocity; // 0x0030 Vector m_vLocalMassCenter; // 0x003C Vector[3] m_LocalInertiaInv; // 0x0048 float32 m_flMassInv; // 0x006C float32 m_flGameMass; // 0x0070 float32 m_flMassScaleInv; // 0x0074 float32 m_flInertiaScaleInv; // 0x0078 float32 m_flLinearDamping; // 0x007C float32 m_flAngularDamping; // 0x0080 float32 m_flLinearDragScale; // 0x0084 float32 m_flAngularDragScale; // 0x0088 float32 m_flLinearFluidDragScale; // 0x008C float32 m_flAngularFluidDragScale; // 0x0090 Vector m_vLastAwakeForceAccum; // 0x0094 Vector m_vLastAwakeTorqueAccum; // 0x00A0 float32 m_flBuoyancyScale; // 0x00AC float32 m_flGravityScale; // 0x00B0 float32 m_flTimeScale; // 0x00B4 int32 m_nBodyType; // 0x00B8 uint32 m_nGameIndex; // 0x00BC uint32 m_nGameFlags; // 0x00C0 int8 m_nMinVelocityIterations; // 0x00C4 int8 m_nMinPositionIterations; // 0x00C5 int8 m_nMassPriority; // 0x00C6 bool m_bEnabled; // 0x00C7 bool m_bSleeping; // 0x00C8 bool m_bIsContinuousEnabled; // 0x00C9 bool m_bDragEnabled; // 0x00CA Vector m_vGravity; // 0x00CC bool m_bSpeculativeEnabled; // 0x00D8 bool m_bHasShadowController; // 0x00D9 DynamicContinuousContactBehavior_t m_nDynamicContinuousContactBehavior; // 0x00DA }; class CSeqS1SeqDesc // animationsystem { CBufferString m_sName; // 0x0000 CSeqSeqDescFlag m_flags; // 0x0010 CSeqMultiFetch m_fetch; // 0x0020 int32 m_nLocalWeightlist; // 0x0090 CUtlVector< CSeqAutoLayer > m_autoLayerArray; // 0x0098 CUtlVector< CSeqIKLock > m_IKLockArray; // 0x00B0 CSeqTransition m_transition; // 0x00C8 KeyValues3 m_SequenceKeys; // 0x00D0 CBufferString m_LegacyKeyValueText; // 0x00E0 CUtlVector< CAnimActivity > m_activityArray; // 0x00F0 CUtlVector< CFootMotion > m_footMotion; // 0x0108 }; class CNmFollowBoneTask : public CNmPoseTask // animlib { }; class C_OP_PinRopeSegmentParticleToParent : public CParticleFunctionOperator // particles { ParticleSelection_t m_nParticleSelection; // 0x01D8 CParticleCollectionFloatInput m_nParticleNumber; // 0x01E0 CPerParticleFloatInput m_flInterpolation; // 0x0350 }; class C_OP_ColorInterpolateRandom : public CParticleFunctionOperator // particles { Color m_ColorFadeMin; // 0x01D8 Color m_ColorFadeMax; // 0x01F4 float32 m_flFadeStartTime; // 0x0204 float32 m_flFadeEndTime; // 0x0208 ParticleAttributeIndex_t m_nFieldOutput; // 0x020C bool m_bEaseInOut; // 0x0210 }; class C_OP_RenderFlattenGrass : public CParticleFunctionRenderer // particles { float32 m_flFlattenStrength; // 0x0228 ParticleAttributeIndex_t m_nStrengthFieldOverride; // 0x022C float32 m_flRadiusScale; // 0x0230 }; class CSndSeqInstBaseSchema // soundsystem { SndSeqInstrumentType_t m_nType; // 0x0008 bool m_bStopCurrentEvents; // 0x000E float32 m_flBPM; // 0x0010 float32 m_flBPMFactor; // 0x0014 float32 m_flBPMInvFactor; // 0x0018 }; class CompositeMaterialInputContainer_t // compositematerialslib { bool m_bEnabled; // 0x0000 CompositeMaterialInputContainerSourceType_t m_nCompositeMaterialInputContainerSourceType; // 0x0004 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIMaterial2 > > m_strSpecificContainerMaterial; // 0x0008 CUtlString m_strAttrName; // 0x00E8 CUtlString m_strAlias; // 0x00F0 CUtlVector< CompositeMaterialInputLooseVariable_t > m_vecLooseVariables; // 0x00F8 CUtlString m_strAttrNameForVar; // 0x0110 bool m_bExposeExternally; // 0x0118 }; class C_INIT_StatusEffectCitadel : public CParticleFunctionInitializer // particles { float32 m_flSFXColorWarpAmount; // 0x01E0 float32 m_flSFXNormalAmount; // 0x01E4 float32 m_flSFXMetalnessAmount; // 0x01E8 float32 m_flSFXRoughnessAmount; // 0x01EC float32 m_flSFXSelfIllumAmount; // 0x01F0 float32 m_flSFXSScale; // 0x01F4 float32 m_flSFXSScrollX; // 0x01F8 float32 m_flSFXSScrollY; // 0x01FC float32 m_flSFXSScrollZ; // 0x0200 float32 m_flSFXSOffsetX; // 0x0204 float32 m_flSFXSOffsetY; // 0x0208 float32 m_flSFXSOffsetZ; // 0x020C DetailCombo_t m_nDetailCombo; // 0x0210 float32 m_flSFXSDetailAmount; // 0x0214 float32 m_flSFXSDetailScale; // 0x0218 float32 m_flSFXSDetailScrollX; // 0x021C float32 m_flSFXSDetailScrollY; // 0x0220 float32 m_flSFXSDetailScrollZ; // 0x0224 float32 m_flSFXSUseModelUVs; // 0x0228 }; class CSSDSMsg_LayerBase // scenesystem { SceneViewId_t m_viewId; // 0x0000 CUtlString m_ViewName; // 0x0010 uint64 m_nLayerId; // 0x0018 CUtlString m_LayerName; // 0x0020 CUtlString m_displayText; // 0x0028 }; class CVoiceContainerEnvelopeAnalyzer : public CVoiceContainerAnalysisBase // soundsystem_voicecontainers { EMode_t m_mode; // 0x0048 float32 m_fAnalysisWindowMs; // 0x004C float32 m_flThreshold; // 0x0050 }; class CVMixFlangerProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixFlangerDesc_t m_desc; // 0x0020 }; class C_OP_DistanceToTransform : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 CPerParticleFloatInput m_flInputMin; // 0x01E0 CPerParticleFloatInput m_flInputMax; // 0x0350 CPerParticleFloatInput m_flOutputMin; // 0x04C0 CPerParticleFloatInput m_flOutputMax; // 0x0630 CParticleTransformInput m_TransformStart; // 0x07A0 bool m_bLOS; // 0x0808 char[128] m_CollisionGroupName; // 0x0809 ParticleTraceSet_t m_nTraceSet; // 0x088C float32 m_flMaxTraceLength; // 0x0890 float32 m_flLOSScale; // 0x0894 ParticleSetMethod_t m_nSetMethod; // 0x0898 bool m_bActiveRange; // 0x089C bool m_bAdditive; // 0x089D CPerParticleVecInput m_vecComponentScale; // 0x08A0 }; class C_OP_CurlNoiseForce : public CParticleFunctionForce // particles { ParticleDirectionNoiseType_t m_nNoiseType; // 0x01E8 CPerParticleVecInput m_vecNoiseFreq; // 0x01F0 CPerParticleVecInput m_vecNoiseScale; // 0x08A8 CPerParticleVecInput m_vecOffset; // 0x0F60 CPerParticleVecInput m_vecOffsetRate; // 0x1618 CPerParticleFloatInput m_flWorleySeed; // 0x1CD0 CPerParticleFloatInput m_flWorleyJitter; // 0x1E40 }; class CSteamAudioAmbisonicsField // steamaudio { CUtlVector< float32 > m_field; // 0x0000 }; class FeHingeLimit_t // physicslib { uint16[6] nNode; // 0x0000 uint32 nFlags; // 0x000C float32 flWeight4; // 0x0010 float32 flWeight5; // 0x0014 float32 flAngleCenter; // 0x0018 float32 flAngleExtents; // 0x001C }; class CModelConfigElement_RandomPick : public CModelConfigElement // modellib { CUtlVector< CUtlString > m_Choices; // 0x0048 CUtlVector< float32 > m_ChoiceWeights; // 0x0060 }; class CNMEventPulseState_t // server { CGlobalSymbol m_eventID; // 0x0000 }; class C_OP_RenderVolumetricEmitter : public CParticleFunctionRenderer // particles { CUtlString m_strChannelType; // 0x0228 ParticleVolumetricSmokeType_t m_nType; // 0x0230 ParticleVolumetricSmokeCreationType_t m_nCreationType; // 0x0234 EventTypeSelection_t m_nEventType; // 0x0238 CPerParticleVecInput m_vecPos; // 0x0240 CPerParticleVecInput m_vecVelocity; // 0x08F8 CPerParticleVecInput m_vPrevPosition; // 0x0FB0 CPerParticleFloatInput m_flSpeed; // 0x1668 CPerParticleFloatInput m_flRadius; // 0x17D8 CPerParticleFloatInput m_flDensity; // 0x1948 CPerParticleFloatInput m_flTemperature; // 0x1AB8 CPerParticleFloatInput m_flMagnitude; // 0x1C28 CPerParticleFloatInput m_flKillRadius; // 0x1D98 CPerParticleFloatInput m_flKillDensityScale; // 0x1F08 CPerParticleFloatInput m_flFalloff; // 0x2078 }; class C_OP_PercentageBetweenTransformsVector : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 float32 m_flInputMin; // 0x01DC float32 m_flInputMax; // 0x01E0 Vector m_vecOutputMin; // 0x01E4 Vector m_vecOutputMax; // 0x01F0 CParticleTransformInput m_TransformStart; // 0x0200 CParticleTransformInput m_TransformEnd; // 0x0268 ParticleSetMethod_t m_nSetMethod; // 0x02D0 bool m_bActiveRange; // 0x02D4 bool m_bRadialCheck; // 0x02D5 }; class CNmEntityAttributeEventBase : public CNmEvent // animlib { CNmEventTargetEntity_t m_target; // 0x0018 CUtlString m_attributeName; // 0x0020 }; class CNmNotNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 }; class FunctionInfo_t // mathlib_extended { CUtlString m_name; // 0x0008 CUtlStringToken m_nameToken; // 0x0010 int32 m_nParamCount; // 0x0014 FuseFunctionIndex_t m_nIndex; // 0x0018 bool m_bIsPure; // 0x001A }; class AmmoIndex_t // server { int8 m_Value; // 0x0000 }; class CBreakableStageHelper // server { int32 m_nCurrentStage; // 0x0008 int32 m_nStageCount; // 0x000C }; class C_OP_SetControlPointToWaterSurface : public CParticleFunctionPreEmission // particles { int32 m_nSourceCP; // 0x01E0 int32 m_nDestCP; // 0x01E4 int32 m_nFlowCP; // 0x01E8 int32 m_nActiveCP; // 0x01EC int32 m_nActiveCPField; // 0x01F0 CParticleCollectionFloatInput m_flRetestRate; // 0x01F8 bool m_bAdaptiveThreshold; // 0x0368 }; class C_OP_SetAttributeToScalarExpression : public CParticleFunctionOperator // particles { ScalarExpressionType_t m_nExpression; // 0x01D8 CPerParticleFloatInput m_flInput1; // 0x01E0 CPerParticleFloatInput m_flInput2; // 0x0350 CParticleRemapFloatInput m_flOutputRemap; // 0x04C0 ParticleAttributeIndex_t m_nOutputField; // 0x0630 ParticleSetMethod_t m_nSetMethod; // 0x0634 }; class CSeqTransition // animationsystem { float32 m_flFadeInTime; // 0x0000 float32 m_flFadeOutTime; // 0x0004 }; class CNmFloatSwitchNode::CDefinition : public CNmFloatValueNode::CDefinition // animlib { int16 m_nSwitchValueNodeIdx; // 0x0010 int16 m_nTrueValueNodeIdx; // 0x0012 int16 m_nFalseValueNodeIdx; // 0x0014 float32 m_flFalseValue; // 0x0018 float32 m_flTrueValue; // 0x001C }; class CNmOrientationWarpEvent : public CNmEvent // animlib { }; class CAnimParameterManagerUpdater // animgraphlib { CUtlVector< CSmartPtr< CAnimParameterBase > > m_parameters; // 0x0018 CUtlHashtable< AnimParamID, int32 > m_idToIndexMap; // 0x0030 CUtlHashtable< CUtlString, int32 > m_nameToIndexMap; // 0x0050 CUtlVector< CAnimParamHandle > m_indexToHandle; // 0x0070 CUtlVector< std::pair< CAnimParamHandle, CAnimVariant > > m_autoResetParams; // 0x0088 CUtlHashtable< CAnimParamHandle, int16 > m_autoResetMap; // 0x00A0 }; class CStateUpdateData // animgraphlib { CUtlString m_name; // 0x0000 AnimScriptHandle m_hScript; // 0x0008 CUtlVector< int32 > m_transitionIndices; // 0x0010 CUtlVector< CStateActionUpdater > m_actions; // 0x0028 AnimStateID m_stateID; // 0x0040 bitfield:1 m_bIsStartState; // 0x0000 bitfield:1 m_bIsEndState; // 0x0000 bitfield:1 m_bIsPassthrough; // 0x0000 bitfield:1 m_bIsPassthroughRootMotion; // 0x0000 bitfield:1 m_bPreEvaluatePassthroughTransitionPath; // 0x0000 }; class C_OP_WaterImpulseRenderer : public CParticleFunctionRenderer // particles { CPerParticleVecInput m_vecPos; // 0x0228 CPerParticleFloatInput m_flRadius; // 0x08E0 CPerParticleFloatInput m_flMagnitude; // 0x0A50 CPerParticleFloatInput m_flShape; // 0x0BC0 CPerParticleFloatInput m_flWindSpeed; // 0x0D30 CPerParticleFloatInput m_flWobble; // 0x0EA0 bool m_bIsRadialWind; // 0x1010 EventTypeSelection_t m_nEventType; // 0x1014 }; class C_OP_SetChildControlPoints : public CParticleFunctionOperator // particles { int32 m_nChildGroupID; // 0x01D8 int32 m_nFirstControlPoint; // 0x01DC int32 m_nNumControlPoints; // 0x01E0 CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x01E8 bool m_bReverse; // 0x0358 bool m_bSetOrientation; // 0x0359 ParticleOrientationType_t m_nOrientation; // 0x035C }; class FeProxyVertexMap_t // physicslib { CUtlString m_Name; // 0x0000 float32 m_flWeight; // 0x0008 }; class FeQuad_t // physicslib { uint16[4] nNode; // 0x0000 float32 flSlack; // 0x0008 Vector4D[4] vShape; // 0x000C }; class CNmZeroPoseTask : public CNmPoseTask // animlib { }; class CSeqSynthAnimDesc // animationsystem { CBufferString m_sName; // 0x0000 CSeqSeqDescFlag m_flags; // 0x0010 CSeqTransition m_transition; // 0x001C int16 m_nLocalBaseReference; // 0x0024 int16 m_nLocalBoneMask; // 0x0026 CUtlVector< CAnimActivity > m_activityArray; // 0x0028 }; class CBoneVelocityMetricEvaluator : public CMotionMetricEvaluator // animgraphlib { int32 m_nBoneIndex; // 0x0050 }; class CFlexDesc // modellib { CUtlString m_szFacs; // 0x0000 }; class CNetworkOriginQuantizedVectorWS // server { CNetworkedQuantizedFloat m_vecX; // 0x0010 CNetworkedQuantizedFloat m_vecY; // 0x0018 CNetworkedQuantizedFloat m_vecZ; // 0x0020 }; class C_INIT_RandomTrailLength : public CParticleFunctionInitializer // particles { float32 m_flMinLength; // 0x01E0 float32 m_flMaxLength; // 0x01E4 float32 m_flLengthRandExponent; // 0x01E8 }; class C_OP_RemapDistanceToLineSegmentBase : public CParticleFunctionOperator // particles { int32 m_nCP0; // 0x01D8 int32 m_nCP1; // 0x01DC float32 m_flMinInputValue; // 0x01E0 float32 m_flMaxInputValue; // 0x01E4 bool m_bInfiniteLine; // 0x01E8 }; class C_OP_RemapVectorComponentToScalar : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldInput; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC int32 m_nComponent; // 0x01E0 }; class C_OP_RtEnvCull : public CParticleFunctionOperator // particles { Vector m_vecTestDir; // 0x01D8 Vector m_vecTestNormal; // 0x01E4 bool m_bCullOnMiss; // 0x01F0 bool m_bStickInsteadOfCull; // 0x01F1 char[128] m_RtEnvName; // 0x01F2 int32 m_nRTEnvCP; // 0x0274 int32 m_nComponent; // 0x0278 }; class C_OP_RemapNamedModelBodyPartEndCap : public C_OP_RemapNamedModelElementEndCap // particles { }; class C_OP_RampScalarLinear : public CParticleFunctionOperator // particles { float32 m_RateMin; // 0x01D8 float32 m_RateMax; // 0x01DC float32 m_flStartTime_min; // 0x01E0 float32 m_flStartTime_max; // 0x01E4 float32 m_flEndTime_min; // 0x01E8 float32 m_flEndTime_max; // 0x01EC ParticleAttributeIndex_t m_nField; // 0x0210 bool m_bProportionalOp; // 0x0214 }; class CVoiceContainerVsndRadioButton : public CVoiceContainerBase // soundsystem_voicecontainers { CUtlString m_namespace; // 0x0070 CVsndRadioButtonSlot m_slot1; // 0x0078 CVsndRadioButtonSlot m_slot2; // 0x0100 CVsndRadioButtonSlot m_slot3; // 0x0188 CVsndRadioButtonSlot m_slot4; // 0x0210 CVsndRadioButtonSlot m_slot5; // 0x0298 CVsndRadioButtonSlot m_slot6; // 0x0320 CVsndRadioButtonSlot m_slot7; // 0x03A8 CVsndRadioButtonSlot m_slot8; // 0x0430 CVsndRadioButtonSlot m_slot9; // 0x04B8 CVsndRadioButtonSlot m_slot10; // 0x0540 CVsndRadioButtonSlot m_slot11; // 0x05C8 CVsndRadioButtonSlot m_slot12; // 0x0650 CVsndRadioButtonSlot m_slot13; // 0x06D8 CVsndRadioButtonSlot m_slot14; // 0x0760 CVsndRadioButtonSlot m_slot15; // 0x07E8 CVsndRadioButtonSlot m_slot16; // 0x0870 }; class CVMixEffectChainProcessorDesc : public CVMixBaseProcessorDesc // soundsystem_lowlevel { VMixEffectChainDesc_t m_desc; // 0x0020 }; class VertexPositionColor_t // physicslib { Vector m_vPosition; // 0x0000 }; class CParticleCollectionVecInput : public CParticleVecInput // particleslib { }; class CParticleVariableRef // particleslib { CKV3MemberNameWithStorage m_variableName; // 0x0000 CPulseValueFullType m_variableType; // 0x0038 }; class TraceSettings_t // animgraphlib { float32 m_flTraceHeight; // 0x0000 float32 m_flTraceRadius; // 0x0004 }; class CNmFootIKNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib { CGlobalSymbol m_leftEffectorBoneID; // 0x0018 CGlobalSymbol m_rightEffectorBoneID; // 0x0020 int16 m_nLeftTargetNodeIdx; // 0x0028 int16 m_nRightTargetNodeIdx; // 0x002A int16 m_nEnabledNodeIdx; // 0x002C float32 m_flBlendTimeSeconds; // 0x0030 NmIKBlendMode_t m_blendMode; // 0x0034 bool m_bIsTargetInWorldSpace; // 0x0035 }; class CNmOrientationWarpNode::CDefinition : public CNmPoseNode::CDefinition // animlib { int16 m_nClipReferenceNodeIdx; // 0x0010 int16 m_nTargetValueNodeIdx; // 0x0012 bool m_bIsOffsetNode; // 0x0014 bool m_bIsOffsetRelativeToCharacter; // 0x0015 bool m_bWarpTranslation; // 0x0016 CNmRootMotionData::SamplingMode_t m_samplingMode; // 0x0017 }; class CNmGraphDefinition::ReferencedGraphSlot_t // animlib { int16 m_nNodeIdx; // 0x0000 int16 m_dataSlotIdx; // 0x0002 }; class C_OP_SetControlPointFromObjectScale : public CParticleFunctionPreEmission // particles { int32 m_nCPInput; // 0x01E0 int32 m_nCPOutput; // 0x01E4 }; class C_OP_CPOffsetToPercentageBetweenCPs : public CParticleFunctionOperator // particles { float32 m_flInputMin; // 0x01D8 float32 m_flInputMax; // 0x01DC float32 m_flInputBias; // 0x01E0 int32 m_nStartCP; // 0x01E4 int32 m_nEndCP; // 0x01E8 int32 m_nOffsetCP; // 0x01EC int32 m_nOuputCP; // 0x01F0 int32 m_nInputCP; // 0x01F4 bool m_bRadialCheck; // 0x01F8 bool m_bScaleOffset; // 0x01F9 Vector m_vecOffset; // 0x01FC }; class CQuaternionAnimParameter : public CConcreteAnimParameter // animgraphlib { Quaternion m_defaultValue; // 0x0080 bool m_bInterpolate; // 0x0090 }; class CNmTargetValueNode::CDefinition : public CNmValueNode::CDefinition // animlib { }; class CPoseHandle // animgraphlib { uint16 m_nIndex; // 0x0000 PoseType_t m_eType; // 0x0002 }; class CSoundEnvelope // server { float32 m_current; // 0x0000 float32 m_target; // 0x0004 float32 m_rate; // 0x0008 bool m_forceupdate; // 0x000C }; class Extent // navlib { VectorWS lo; // 0x0000 VectorWS hi; // 0x000C }; class CNmAimCSTask : public CNmPoseTask // server { }; class C_OP_FadeIn : public CParticleFunctionOperator // particles { float32 m_flFadeInTimeMin; // 0x01D8 float32 m_flFadeInTimeMax; // 0x01DC float32 m_flFadeInTimeExp; // 0x01E0 bool m_bProportional; // 0x01E4 }; class AnimNodeOutputID // modellib { uint32 m_id; // 0x0000 }; class ModelMeshBufferData_t // modellib { int32 m_nBlockIndex; // 0x0000 uint32 m_nElementCount; // 0x0004 uint32 m_nElementSizeInBytes; // 0x0008 bool m_bMeshoptCompressed; // 0x000C bool m_bMeshoptIndexSequence; // 0x000D int8 m_nMeshoptMeshletEncodeVersion; // 0x000E bool m_bCompressedZSTD; // 0x000F bool m_bCreateBufferSRV; // 0x0010 bool m_bCreateBufferUAV; // 0x0011 bool m_bCreateRawBuffer; // 0x0012 bool m_bCreatePooledBuffer; // 0x0013 uint8 m_nBufferUsage; // 0x0014 CUtlVector< RenderInputLayoutField_t > m_inputLayoutFields; // 0x0018 }; class C_INIT_RandomAlpha : public CParticleFunctionInitializer // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01E0 int32 m_nAlphaMin; // 0x01E4 int32 m_nAlphaMax; // 0x01E8 float32 m_flAlphaRandExponent; // 0x01F4 }; class C_OP_RenderVRHapticEvent : public CParticleFunctionRenderer // particles { ParticleVRHandChoiceList_t m_nHand; // 0x0228 int32 m_nOutputHandCP; // 0x022C int32 m_nOutputField; // 0x0230 CPerParticleFloatInput m_flAmplitude; // 0x0238 }; class C_INIT_CreateSequentialPathV2 : public CParticleFunctionInitializer // particles { CPerParticleFloatInput m_fMaxDistance; // 0x01E0 CParticleCollectionFloatInput m_flNumToAssign; // 0x0350 bool m_bLoop; // 0x04C0 bool m_bCPPairs; // 0x04C1 bool m_bSaveOffset; // 0x04C2 CPathParameters m_PathParams; // 0x04D0 }; class CNmFloatChannelSet_t // animlib { CGlobalSymbol m_ID; // 0x0000 CUtlLeanVector< CGlobalSymbol > m_channelIDs; // 0x0008 }; class CAnimScriptBase // host { bool m_bIsValid; // 0x0008 }; class RagdollCreationParams_t // server { Vector m_vForce; // 0x0000 int32 m_nForceBone; // 0x000C bool m_bForceCurrentWorldTransform; // 0x0010 bool m_bUseLRURetirement; // 0x0011 int32 m_nHealthToGrant; // 0x0014 }; class C_OP_RenderPostProcessing : public CParticleFunctionRenderer // particles { CPerParticleFloatInput m_flPostProcessStrength; // 0x0228 CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostTexture; // 0x0398 ParticlePostProcessPriorityGroup_t m_nPriority; // 0x03A0 }; class C_OP_LockToSavedSequentialPath : public CParticleFunctionOperator // particles { float32 m_flFadeStart; // 0x01DC float32 m_flFadeEnd; // 0x01E0 bool m_bCPPairs; // 0x01E4 CPathParameters m_PathParams; // 0x01F0 }; class VMixDualCompressorDesc_t // soundsystem_lowlevel { float32 m_flRMSTimeMS; // 0x0000 float32 m_fldbKneeWidth; // 0x0004 float32 m_flWetMix; // 0x0008 bool m_bPeakMode; // 0x000C VMixDynamicsBand_t m_bandDesc; // 0x0010 }; class FeSimdAnimStrayRadius_t // physicslib { uint16[4][2] nNode; // 0x0000 fltx4 flMaxDist; // 0x0010 fltx4 flRelaxationFactor; // 0x0020 }; class CNmIsExternalPoseSetNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { int16 m_nExternalPoseNodeIdx; // 0x0010 }; class PlayerInputMotorInstanceData_t // animgraphlib { Vector m_vInputVectorWS; // 0x0000 Vector m_vVelocityWS; // 0x000C Vector m_vAccelerationWS; // 0x0018 }; class CCycleClipInstanceData // animgraphlib { CAnimNetVar< float32 > m_flCycle; // 0x0000 CAnimNetVar< float32 > m_flPrevCycle; // 0x000C }; class RsBlendStateDesc_t // rendersystemdx11 { uint32 m_srcBlendBits; // 0x0000 uint32 m_destBlendBits; // 0x0004 uint32 m_srcBlendAlphaBits; // 0x0008 uint32 m_destBlendAlphaBits; // 0x000C uint32 m_renderTargetWriteMaskBits; // 0x0010 bitfield:30 m_blendOpBits; // 0x0000 bitfield:1 m_bAlphaToCoverageEnable; // 0x0000 bitfield:1 m_bIndependentBlendEnable; // 0x0000 uint32 m_blendOpAlphaBits; // 0x0018 uint8 m_blendEnableBits; // 0x001C uint8 m_srgbWriteEnableBits; // 0x001D }; class InfoForResourceTypeCSmartProp // resourcesystem { }; class C_OP_RemapNamedModelSequenceOnceTimed : public C_OP_RemapNamedModelElementOnceTimed // particles { }; class FeVertexMapDesc_t // physicslib { CUtlString sName; // 0x0000 uint32 nNameHash; // 0x0008 uint32 nColor; // 0x000C uint32 nFlags; // 0x0010 uint16 nVertexBase; // 0x0014 uint16 nVertexCount; // 0x0016 uint32 nMapOffset; // 0x0018 uint32 nNodeListOffset; // 0x001C Vector vCenterOfMass; // 0x0020 float32 flVolumetricSolveStrength; // 0x002C int16 nScaleSourceNode; // 0x0030 uint16 nNodeListCount; // 0x0032 }; class CPathHelperUpdateNode : public CUnaryUpdateNode // animgraphlib { float32 m_flStoppingRadius; // 0x0070 float32 m_flStoppingSpeedScale; // 0x0074 }; class CSkillDamage // server { CSkillFloat m_flDamage; // 0x0000 float32 m_flNPCDamageScalarVsNPC; // 0x0010 float32 m_flPhysicsForceDamage; // 0x0014 }; class C_INIT_ChaoticAttractor : public CParticleFunctionInitializer // particles { float32 m_flAParm; // 0x01E0 float32 m_flBParm; // 0x01E4 float32 m_flCParm; // 0x01E8 float32 m_flDParm; // 0x01EC float32 m_flScale; // 0x01F0 float32 m_flSpeedMin; // 0x01F4 float32 m_flSpeedMax; // 0x01F8 int32 m_nBaseCP; // 0x01FC bool m_bUniformSpeed; // 0x0200 }; class C_INIT_SequenceFromCP : public CParticleFunctionInitializer // particles { bool m_bKillUnused; // 0x01E0 bool m_bRadiusScale; // 0x01E1 int32 m_nCP; // 0x01E4 Vector m_vecOffset; // 0x01E8 }; class SampleCode // animgraphlib { uint8[8] m_subCode; // 0x0000 }; class FootStepTrigger // animgraphlib { CUtlVector< int32 > m_tags; // 0x0000 int32 m_nFootIndex; // 0x0018 StepPhase m_triggerPhase; // 0x001C }; class CPulse_DomainValue // pulse_runtime_lib { PulseDomainValueType_t m_nType; // 0x0000 CGlobalSymbolCaseSensitive m_Value; // 0x0008 CPulseValueFullType m_RequiredRuntimeType; // 0x0010 }; class C_OP_SpringToVectorConstraint : public CParticleFunctionConstraint // particles { CPerParticleFloatInput m_flRestLength; // 0x01D8 CPerParticleFloatInput m_flMinDistance; // 0x0348 CPerParticleFloatInput m_flMaxDistance; // 0x04B8 CPerParticleFloatInput m_flRestingLength; // 0x0628 CPerParticleVecInput m_vecAnchorVector; // 0x0798 }; class CParentConstraint : public CBaseConstraint // modellib { }; class CFootPositionMetricEvaluator : public CMotionMetricEvaluator // animgraphlib { CUtlVector< int32 > m_footIndices; // 0x0050 bool m_bIgnoreSlope; // 0x0068 }; class CNmIDBasedSelectorNode::CDefinition : public CNmPoseNode::CDefinition // animlib { CUtlLeanVectorFixedGrowable< int16, 5 > m_optionNodeIndices; // 0x0010 CUtlLeanVectorFixedGrowable< CGlobalSymbol, 5 > m_optionIDs; // 0x0028 int16 m_nParameterNodeIdx; // 0x0058 int16 m_nFallbackNodeIdx; // 0x005A bool m_bIgnoreInvalidOptions; // 0x005C }; class CFootStride // modellib { CFootCycleDefinition m_definition; // 0x0000 CFootTrajectories m_trajectories; // 0x0040 }; class C_INIT_InitialVelocityNoise : public CParticleFunctionInitializer // particles { Vector m_vecAbsVal; // 0x01E0 Vector m_vecAbsValInv; // 0x01EC CPerParticleVecInput m_vecOffsetLoc; // 0x01F8 CPerParticleFloatInput m_flOffset; // 0x08B0 CPerParticleVecInput m_vecOutputMin; // 0x0A20 CPerParticleVecInput m_vecOutputMax; // 0x10D8 CPerParticleFloatInput m_flNoiseScale; // 0x1790 CPerParticleFloatInput m_flNoiseScaleLoc; // 0x1900 CParticleTransformInput m_TransformInput; // 0x1A70 bool m_bIgnoreDt; // 0x1AD8 }; class C_OP_EndCapTimedDecay : public CParticleFunctionOperator // particles { float32 m_flDecayTime; // 0x01D8 }; class C_OP_MovementMaintainOffset : public CParticleFunctionOperator // particles { Vector m_vecOffset; // 0x01D8 int32 m_nCP; // 0x01E4 bool m_bRadiusScale; // 0x01E8 }; class CParticleInput // particleslib { }; class CNmFixedWeightBoneMaskNode::CDefinition : public CNmBoneMaskValueNode::CDefinition // animlib { float32 m_flBoneWeight; // 0x0010 }; class CMotionSearchDB // animgraphlib { CMotionSearchNode m_rootNode; // 0x0000 CProductQuantizer m_residualQuantizer; // 0x0080 CUtlVector< MotionDBIndex > m_codeIndices; // 0x00A0 }; class InfoForResourceTypeCVMixListResource // resourcesystem { }; class CFloatMovingAverage // server { }; class CFootCycleMetricEvaluator : public CMotionMetricEvaluator // animgraphlib { CUtlVector< int32 > m_footIndices; // 0x0050 }; class NmCompressionSettings_t::QuantizationRange_t // animlib { float32 m_flRangeStart; // 0x0000 float32 m_flRangeLength; // 0x0004 }; class CNPCPhysicsHull // modellib { CGlobalSymbol m_sName; // 0x0000 NPCPhysicsHullType_t m_eType; // 0x0008 float32 m_flCapsuleHeight; // 0x000C float32 m_flCapsuleRadius; // 0x0010 Vector m_vCapsuleCenter1; // 0x0014 Vector m_vCapsuleCenter2; // 0x0020 float32 m_flGroundBoxHeight; // 0x002C float32 m_flGroundBoxWidth; // 0x0030 }; class CNmGraphInstance // animlib { }; class VariableInfo_t // mathlib_extended { CUtlString m_name; // 0x0000 CUtlStringToken m_nameToken; // 0x0008 FuseVariableIndex_t m_nIndex; // 0x000C uint8 m_nNumComponents; // 0x000E FuseVariableType_t m_eVarType; // 0x000F FuseVariableAccess_t m_eAccess; // 0x0010 }; class C_OP_RadiusDecay : public CParticleFunctionOperator // particles { float32 m_flMinRadius; // 0x01D8 }; class VMixDelayDesc_t // soundsystem_lowlevel { VMixFilterDesc_t m_feedbackFilter; // 0x0000 bool m_bEnableFilter; // 0x0010 float32 m_flDelay; // 0x0014 float32 m_flDirectGain; // 0x0018 float32 m_flDelayGain; // 0x001C float32 m_flFeedbackGain; // 0x0020 float32 m_flWidth; // 0x0024 }; class FeTaperedCapsuleStretch_t // physicslib { uint16[2] nNode; // 0x0000 uint16 nCollisionMask; // 0x0004 uint16 nDummy; // 0x0006 float32[2] flRadius; // 0x0008 }; class RnNode_t // physicslib { Vector m_vMin; // 0x0000 uint32 m_nChildren; // 0x000C Vector m_vMax; // 0x0010 uint32 m_nTriangleOffset; // 0x001C }; class CTransitionUpdateData // animgraphlib { uint8 m_srcStateIndex; // 0x0000 uint8 m_destStateIndex; // 0x0001 bitfield:7 m_nHandshakeMaskToDisableFirst; // 0x0000 bitfield:1 m_bDisabled; // 0x0000 }; class CompositeMaterial_t // compositematerialslib { KeyValues3 m_TargetKVs; // 0x0008 KeyValues3 m_PreGenerationKVs; // 0x0018 KeyValues3 m_FinalKVs; // 0x0058 CUtlVector< GeneratedTextureHandle_t > m_vecGeneratedTextures; // 0x0080 }; class C_OP_SetControlPointFieldFromVectorExpression : public CParticleFunctionPreEmission // particles { VectorFloatExpressionType_t m_nExpression; // 0x01E0 CParticleCollectionVecInput m_vecInput1; // 0x01E8 CParticleCollectionVecInput m_vecInput2; // 0x08A0 CPerParticleFloatInput m_flLerp; // 0x0F58 CParticleRemapFloatInput m_flOutputRemap; // 0x10C8 int32 m_nOutputCP; // 0x1238 int32 m_nOutVectorField; // 0x123C }; class C_INIT_PointList : public CParticleFunctionInitializer // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01E0 CUtlVector< PointDefinition_t > m_pointList; // 0x01E8 bool m_bPlaceAlongPath; // 0x0200 bool m_bClosedLoop; // 0x0201 int32 m_nNumPointsAlongPath; // 0x0204 }; class CSSDSMsg_ViewRender // scenesystem { SceneViewId_t m_viewId; // 0x0000 CUtlString m_ViewName; // 0x0010 }; class FeSDFRigid_t // physicslib { Vector vLocalMin; // 0x0000 Vector vLocalMax; // 0x000C float32 flBounciness; // 0x0018 uint16 nNode; // 0x001C uint16 nCollisionMask; // 0x001E uint16 nVertexMapIndex; // 0x0020 uint16 nFlags; // 0x0022 CUtlVector< float32 > m_Distances; // 0x0028 int32 m_nWidth; // 0x0040 int32 m_nHeight; // 0x0044 int32 m_nDepth; // 0x0048 }; class CNmFootIKTask : public CNmPoseTask // animlib { int32 m_nLeftEffectorBoneIdx; // 0x0070 int32 m_nRightEffectorBoneIdx; // 0x0074 CTransform m_leftTargetTransform; // 0x0080 CTransform m_rightTargetTransform; // 0x00A0 int32 m_nLeftTargetBoneIdx; // 0x00C0 int32 m_nRightTargetBoneIdx; // 0x00C4 CNmTarget m_leftTarget; // 0x00D0 CNmTarget m_rightTarget; // 0x0100 NmIKBlendMode_t m_blendMode; // 0x0130 float32 m_flBlendWeight; // 0x0134 bool m_bIsTargetInWorldSpace; // 0x0138 bool m_bIsRunningFromDeserializedData; // 0x0139 }; class PulseRuntimeConstantIndex_t // pulse_runtime_lib { int16 m_Value; // 0x0000 }; class EventClientFrameSimulate_t // engine2 { EngineLoopState_t m_LoopState; // 0x0000 float32 m_flRealTime; // 0x0028 float32 m_flFrameTime; // 0x002C bool m_bScheduleSendTickPacket; // 0x0030 }; class C_OP_DistanceCull : public CParticleFunctionOperator // particles { int32 m_nControlPoint; // 0x01D8 Vector m_vecPointOffset; // 0x01DC CParticleCollectionFloatInput m_flDistance; // 0x01E8 bool m_bCullInside; // 0x0358 ParticleAttributeIndex_t m_nAttribute; // 0x035C }; class C_OP_SetVec : public CParticleFunctionOperator // particles { CPerParticleVecInput m_InputValue; // 0x01D8 ParticleAttributeIndex_t m_nOutputField; // 0x0890 ParticleSetMethod_t m_nSetMethod; // 0x0894 CPerParticleFloatInput m_Lerp; // 0x0898 bool m_bNormalizedOutput; // 0x0A08 }; class CZeroPoseUpdateNode : public CLeafUpdateNode // animgraphlib { }; class CNmGraphDefinition::ExternalPoseSlot_t // animlib { int16 m_nNodeIdx; // 0x0000 CGlobalSymbol m_slotID; // 0x0008 }; class CAnimEncodeDifference // animationsystem { CUtlVector< CAnimBoneDifference > m_boneArray; // 0x0000 CUtlVector< CAnimMorphDifference > m_morphArray; // 0x0018 CUtlVector< CAnimUserDifference > m_userArray; // 0x0030 CUtlVector< uint8 > m_bHasRotationBitArray; // 0x0048 CUtlVector< uint8 > m_bHasMovementBitArray; // 0x0060 CUtlVector< uint8 > m_bHasMorphBitArray; // 0x0078 CUtlVector< uint8 > m_bHasUserBitArray; // 0x0090 }; class CFlexOp // modellib { FlexOpCode_t m_OpCode; // 0x0000 int32 m_Data; // 0x0004 }; class CAnimParamHandleMap // animgraphlib { CUtlHashtable< uint16, int16 > m_list; // 0x0000 }; class CAnimDesc // animationsystem { CBufferString m_name; // 0x0000 CAnimDesc_Flag m_flags; // 0x0010 float32 fps; // 0x0018 CAnimEncodedFrames m_Data; // 0x0020 CUtlVector< CAnimMovement > m_movementArray; // 0x00F8 CTransform m_xInitialOffset; // 0x0110 CUtlVector< CAnimEventDefinition > m_eventArray; // 0x0130 CUtlVector< CAnimActivity > m_activityArray; // 0x0148 CUtlVector< CAnimLocalHierarchy > m_hierarchyArray; // 0x0160 float32 framestalltime; // 0x0178 Vector m_vecRootMin; // 0x017C Vector m_vecRootMax; // 0x0188 CUtlVector< Vector > m_vecBoneWorldMin; // 0x0198 CUtlVector< Vector > m_vecBoneWorldMax; // 0x01B0 CAnimSequenceParams m_sequenceParams; // 0x01C8 }; class CBoneConstraintDotToMorph : public CBoneConstraintBase // modellib { CUtlString m_sBoneName; // 0x0020 CUtlString m_sTargetBoneName; // 0x0028 CUtlString m_sMorphChannelName; // 0x0030 float32[4] m_flRemap; // 0x0038 }; class CompMatMutatorCondition_t // compositematerialslib { CompMatPropertyMutatorConditionType_t m_nMutatorCondition; // 0x0000 CUtlString m_strMutatorConditionContainerName; // 0x0008 CUtlString m_strMutatorConditionContainerVarName; // 0x0010 CUtlString m_strMutatorConditionContainerVarValue; // 0x0018 bool m_bPassWhenTrue; // 0x0020 }; class C_OP_MaintainSequentialPath : public CParticleFunctionOperator // particles { float32 m_fMaxDistance; // 0x01D8 float32 m_flNumToAssign; // 0x01DC float32 m_flCohesionStrength; // 0x01E0 float32 m_flTolerance; // 0x01E4 bool m_bLoop; // 0x01E8 bool m_bUseParticleCount; // 0x01E9 CPathParameters m_PathParams; // 0x01F0 }; class CSSDSMsg_ViewTarget // scenesystem { CUtlString m_Name; // 0x0000 uint64 m_TextureId; // 0x0008 int32 m_nWidth; // 0x0010 int32 m_nHeight; // 0x0014 int32 m_nRequestedWidth; // 0x0018 int32 m_nRequestedHeight; // 0x001C int32 m_nNumMipLevels; // 0x0020 int32 m_nDepth; // 0x0024 int32 m_nMultisampleNumSamples; // 0x0028 int32 m_nFormat; // 0x002C }; class CSSDSMsg_PreLayer : public CSSDSMsg_LayerBase // scenesystem { }; class SteamAudioReverbCompressionSettings_t // steamaudio { bool m_bEnableCompression; // 0x0000 float32 m_flQuality; // 0x0004 }; class WeightList // animgraphlib { CUtlString m_name; // 0x0000 CUtlVector< float32 > m_weights; // 0x0008 }; class MoodAnimationLayer_t // animationsystem { CUtlString m_sName; // 0x0000 bool m_bActiveListening; // 0x0008 bool m_bActiveTalking; // 0x0009 CUtlVector< MoodAnimation_t > m_layerAnimations; // 0x0010 CRangeFloat m_flIntensity; // 0x0028 CRangeFloat m_flDurationScale; // 0x0030 bool m_bScaleWithInts; // 0x0038 CRangeFloat m_flNextStart; // 0x003C CRangeFloat m_flStartOffset; // 0x0044 CRangeFloat m_flEndOffset; // 0x004C float32 m_flFadeIn; // 0x0054 float32 m_flFadeOut; // 0x0058 }; class CCurrentVelocityMetricEvaluator : public CMotionMetricEvaluator // animgraphlib { }; class C_OP_FadeOut : public CParticleFunctionOperator // particles { float32 m_flFadeOutTimeMin; // 0x01D8 float32 m_flFadeOutTimeMax; // 0x01DC float32 m_flFadeOutTimeExp; // 0x01E0 float32 m_flFadeBias; // 0x01E4 bool m_bProportional; // 0x0220 bool m_bEaseInAndOut; // 0x0221 }; class VMixEQ8Desc_t // soundsystem_lowlevel { VMixFilterDesc_t[8] m_stages; // 0x0000 }; class VelocityZone_t // soundsystem { uint8 nMaxVel; // 0x0000 uint8 nNextSelection; // 0x0001 uint8 nNumSamples; // 0x0002 uint32[4] pSamples; // 0x0004 }; class IPhysicsBody // vphysics2 { }; class CNmPassthroughNode::CDefinition : public CNmPoseNode::CDefinition // animlib { int16 m_nChildNodeIdx; // 0x0010 }; class CFootAdjustmentUpdateNode : public CUnaryUpdateNode // animgraphlib { CUtlVector< HSequence > m_clips; // 0x0078 CPoseHandle m_hBasePoseCacheHandle; // 0x0090 CAnimParamHandle m_facingTarget; // 0x0094 float32 m_flTurnTimeMin; // 0x0098 float32 m_flTurnTimeMax; // 0x009C float32 m_flStepHeightMax; // 0x00A0 float32 m_flStepHeightMaxAngle; // 0x00A4 bool m_bResetChild; // 0x00A8 bool m_bAnimationDriven; // 0x00A9 }; class HSequence // animationsystem { int32 m_Value; // 0x0000 }; class CAudioAnimTag : public CAnimTagBase // animgraphlib { CUtlString m_clipName; // 0x0058 CUtlString m_attachmentName; // 0x0060 float32 m_flVolume; // 0x0068 bool m_bStopWhenTagEnds; // 0x006C bool m_bStopWhenGraphEnds; // 0x006D bool m_bPlayOnServer; // 0x006E bool m_bPlayOnClient; // 0x006F }; class C_OP_TwistAroundAxis : public CParticleFunctionForce // particles { float32 m_fForceAmount; // 0x01E8 Vector m_TwistAxis; // 0x01EC bool m_bLocalSpace; // 0x01F8 int32 m_nControlPointNumber; // 0x01FC }; class CParticleFunctionRenderer : public CParticleFunction // particles { CParticleVisibilityInputs VisibilityInputs; // 0x01D8 bool m_bCannotBeRefracted; // 0x0220 bool m_bSkipRenderingOnMobile; // 0x0221 }; class C_INIT_PositionPlaceOnGround : public CParticleFunctionInitializer // particles { CPerParticleFloatInput m_flOffset; // 0x01E0 CPerParticleFloatInput m_flMaxTraceLength; // 0x0350 CPerParticleVecInput m_vecTraceDir; // 0x04C0 char[128] m_CollisionGroupName; // 0x0B78 ParticleTraceSet_t m_nTraceSet; // 0x0BF8 ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x0C08 bool m_bIncludeWater; // 0x0C0C ParticleAttributeIndex_t m_nAttribute; // 0x0C10 bool m_bSetPXYZOnly; // 0x0C14 bool m_bSetNormal; // 0x0C15 ParticleAttributeIndex_t m_nGroundNormalAttribute; // 0x0C18 bool m_bOffsetonColOnly; // 0x0C1C float32 m_flOffsetByRadiusFactor; // 0x0C20 int32 m_nPreserveOffsetCP; // 0x0C24 int32 m_nIgnoreCP; // 0x0C28 }; class C_INIT_AgeNoise : public CParticleFunctionInitializer // particles { bool m_bAbsVal; // 0x01E0 bool m_bAbsValInv; // 0x01E1 float32 m_flOffset; // 0x01E4 float32 m_flAgeMin; // 0x01E8 float32 m_flAgeMax; // 0x01EC float32 m_flNoiseScale; // 0x01F0 float32 m_flNoiseScaleLoc; // 0x01F4 Vector m_vecOffsetLoc; // 0x01F8 }; class CModelConfigElement_SetRenderColor : public CModelConfigElement // modellib { Color m_Color; // 0x0048 }; class CParticleFunctionForce : public CParticleFunction // particles { }; class C_OP_RampScalarSpline : public CParticleFunctionOperator // particles { float32 m_RateMin; // 0x01D8 float32 m_RateMax; // 0x01DC float32 m_flStartTime_min; // 0x01E0 float32 m_flStartTime_max; // 0x01E4 float32 m_flEndTime_min; // 0x01E8 float32 m_flEndTime_max; // 0x01EC float32 m_flBias; // 0x01F0 ParticleAttributeIndex_t m_nField; // 0x0220 bool m_bProportionalOp; // 0x0224 bool m_bEaseOut; // 0x0225 }; class CSoundEventMetaData // soundsystem { CStrongHandle< InfoForResourceTypeCVMixListResource > m_soundEventVMix; // 0x0000 }; class CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance // soundsystem_voicecontainers { float32 m_flMinVolume; // 0x0000 int32 m_nInstancesAtMinVolume; // 0x0004 float32 m_flMaxVolume; // 0x0008 int32 m_nInstancesAtMaxVolume; // 0x000C }; class FeBuildBoxRigid_t : public FeBoxRigid_t // physicslib { int32 m_nPriority; // 0x0040 uint32 m_nVertexMapHash; // 0x0044 uint32 m_nAntitunnelGroupBits; // 0x0048 }; class constraint_axislimit_t // vphysics2 { float32 flMinRotation; // 0x0000 float32 flMaxRotation; // 0x0004 float32 flMotorTargetAngSpeed; // 0x0008 float32 flMotorMaxTorque; // 0x000C }; class StanceInfo_t // animgraphlib { Vector m_vPosition; // 0x0000 float32 m_flDirection; // 0x000C }; class CDemoSettingsComponentUpdater : public CAnimComponentUpdater // animgraphlib { CAnimDemoCaptureSettings m_settings; // 0x0030 }; class IClientAlphaProperty // client { }; class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector // server { VectorWS m_vStartPos; // 0x00A8 float32 m_flSearchDist; // 0x00B4 }; class AggregateInstanceStreamOnDiskData_t // worldrenderer { uint32 m_DecodedSize; // 0x0000 CUtlBinaryBlock m_BufferData; // 0x0008 }; class CAudioPhonemeTag // soundsystem_voicecontainers { float32 m_flStartTime; // 0x0000 float32 m_flEndTime; // 0x0004 int32 m_nPhonemeCode; // 0x0008 }; class CNmCachedVectorNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 NmCachedValueMode_t m_mode; // 0x0014 }; class IKSolverSettings_t // animgraphlib { IKSolverType m_SolverType; // 0x0000 int32 m_nNumIterations; // 0x0004 EIKEndEffectorRotationFixUpMode m_EndEffectorRotationFixUpMode; // 0x0008 }; class InfoForResourceTypeCPanoramaDynamicImages // resourcesystem { }; class ConstraintSoundInfo // server { VelocitySampler m_vSampler; // 0x0008 SimpleConstraintSoundProfile m_soundProfile; // 0x0020 Vector m_forwardAxis; // 0x0040 CUtlSymbolLarge m_iszTravelSoundFwd; // 0x0050 CUtlSymbolLarge m_iszTravelSoundBack; // 0x0058 CUtlSymbolLarge m_iszReversalSoundSmall; // 0x0078 CUtlSymbolLarge m_iszReversalSoundMedium; // 0x0080 CUtlSymbolLarge m_iszReversalSoundLarge; // 0x0088 bool m_bPlayTravelSound; // 0x0090 bool m_bPlayReversalSound; // 0x0091 }; class C_OP_RemapSpeedtoCP : public CParticleFunctionPreEmission // particles { int32 m_nInControlPointNumber; // 0x01E0 int32 m_nOutControlPointNumber; // 0x01E4 int32 m_nField; // 0x01E8 float32 m_flInputMin; // 0x01EC float32 m_flInputMax; // 0x01F0 float32 m_flOutputMin; // 0x01F4 float32 m_flOutputMax; // 0x01F8 bool m_bUseDeltaV; // 0x01FC }; class C_INIT_CheckParticleForWater : public CParticleFunctionInitializer // particles { CPerParticleFloatInput m_flRadius; // 0x01E0 ParticleAttributeIndex_t m_nFieldOutput; // 0x0350 CParticleRemapFloatInput m_flOutputRemap; // 0x0358 ParticleSetMethod_t m_nSetMethod; // 0x04C8 }; class CFeNamedJiggleBone // physicslib { CUtlString m_strParentBone; // 0x0000 CTransform m_transform; // 0x0010 uint32 m_nJiggleParent; // 0x0030 CFeJiggleBone m_jiggleBone; // 0x0034 }; class PulseRuntimeInvokeIndex_t // pulse_runtime_lib { int32 m_Value; // 0x0000 }; class EventBugBug_t // engine2 { }; class InfoForResourceTypeCNmSkeleton // resourcesystem { }; class CVMixVsndInput : public CVMixInputBase // soundsystem_lowlevel { CUtlString m_defaultValue; // 0x0010 int32 m_nProcessor; // 0x0018 }; class CNmAimCSNode::CDefinition : public CNmPassthroughNode::CDefinition // server { int16 m_nVerticalAngleNodeIdx; // 0x0018 int16 m_nHorizontalAngleNodeIdx; // 0x001A int16 m_nWeaponCategoryNodeIdx; // 0x001C int16 m_nWeaponTypeNodeIdx; // 0x001E int16 m_nWeaponActionNodeIdx; // 0x0020 int16 m_nWeaponDropNodeIdx; // 0x0022 int16 m_nIsDefusingNodeIdx; // 0x0024 int16 m_nCrouchWeightNodeIdx; // 0x0026 float32 m_flHandIKBlendInTimeSeconds; // 0x0028 float32 m_flActionBlendTimeSeconds; // 0x002C float32 m_flPlantingBlendTimeSeconds; // 0x0030 }; class C_OP_OscillateScalarSimple : public CParticleFunctionOperator // particles { float32 m_Rate; // 0x01D8 float32 m_Frequency; // 0x01DC ParticleAttributeIndex_t m_nField; // 0x01E0 float32 m_flOscMult; // 0x01E4 float32 m_flOscAdd; // 0x01E8 }; class C_OP_SetParentControlPointsToChildCP : public CParticleFunctionPreEmission // particles { int32 m_nChildGroupID; // 0x01E0 int32 m_nChildControlPoint; // 0x01E4 int32 m_nNumControlPoints; // 0x01E8 int32 m_nFirstSourcePoint; // 0x01EC bool m_bSetOrientation; // 0x01F0 }; class C_INIT_RandomLifeTime : public CParticleFunctionInitializer // particles { float32 m_fLifetimeMin; // 0x01E0 float32 m_fLifetimeMax; // 0x01E4 float32 m_fLifetimeRandExponent; // 0x01E8 }; class C_OP_SetRandomControlPointPosition : public CParticleFunctionPreEmission // particles { bool m_bUseWorldLocation; // 0x01E0 bool m_bOrient; // 0x01E1 int32 m_nCP1; // 0x01E4 int32 m_nHeadLocation; // 0x01E8 CParticleCollectionFloatInput m_flReRandomRate; // 0x01F0 Vector m_vecCPMinPos; // 0x0360 Vector m_vecCPMaxPos; // 0x036C CParticleCollectionFloatInput m_flInterpolation; // 0x0378 }; class C_OP_ScreenSpaceDistanceToEdge : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 CPerParticleFloatInput m_flMaxDistFromEdge; // 0x01E0 CParticleRemapFloatInput m_flOutputRemap; // 0x0350 ParticleSetMethod_t m_nSetMethod; // 0x04C0 }; class C_OP_SetFloatCollection : public CParticleFunctionOperator // particles { CParticleCollectionFloatInput m_InputValue; // 0x01D8 ParticleAttributeIndex_t m_nOutputField; // 0x0348 ParticleSetMethod_t m_nSetMethod; // 0x034C CParticleCollectionFloatInput m_Lerp; // 0x0350 }; class C_OP_ColorAdjustHSL : public CParticleFunctionOperator // particles { CPerParticleFloatInput m_flHueAdjust; // 0x01D8 CPerParticleFloatInput m_flSaturationAdjust; // 0x0348 CPerParticleFloatInput m_flLightnessAdjust; // 0x04B8 }; class C_OP_SequenceFromModel : public CParticleFunctionOperator // particles { int32 m_nControlPointNumber; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x01E0 float32 m_flInputMin; // 0x01E4 float32 m_flInputMax; // 0x01E8 float32 m_flOutputMin; // 0x01EC float32 m_flOutputMax; // 0x01F0 ParticleSetMethod_t m_nSetMethod; // 0x01F4 }; class SceneViewId_t // scenesystem { uint64 m_nViewId; // 0x0000 uint64 m_nFrameCount; // 0x0008 }; class CSequenceGroupData // animationsystem { CBufferString m_sName; // 0x0010 uint32 m_nFlags; // 0x0020 CUtlVector< CBufferString > m_localSequenceNameArray; // 0x0028 CUtlVector< CSeqS1SeqDesc > m_localS1SeqDescArray; // 0x0040 CUtlVector< CSeqS1SeqDesc > m_localMultiSeqDescArray; // 0x0058 CUtlVector< CSeqSynthAnimDesc > m_localSynthAnimDescArray; // 0x0070 CUtlVector< CSeqCmdSeqDesc > m_localCmdSeqDescArray; // 0x0088 CUtlVector< CSeqBoneMaskList > m_localBoneMaskArray; // 0x00A0 CUtlVector< CSeqScaleSet > m_localScaleSetArray; // 0x00B8 CUtlVector< CBufferString > m_localBoneNameArray; // 0x00D0 CBufferString m_localNodeName; // 0x00E8 CUtlVector< CSeqPoseParamDesc > m_localPoseParamArray; // 0x00F8 KeyValues3 m_keyValues; // 0x0110 CUtlVector< CSeqIKLock > m_localIKAutoplayLockArray; // 0x0120 }; class EventClientProcessInput_t // engine2 { EngineLoopState_t m_LoopState; // 0x0000 float32 m_flRealTime; // 0x0028 float32 m_flTickInterval; // 0x002C float64 m_flTickStartTime; // 0x0030 }; class ActorMapping_t // server { CUtlString m_sActorName; // 0x0000 CHandle< CBaseEntity > m_hEntity; // 0x0008 }; class C_OP_Noise : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 float32 m_flOutputMin; // 0x01DC float32 m_flOutputMax; // 0x01E0 float32 m_fl4NoiseScale; // 0x01E4 bool m_bAdditive; // 0x01E8 float32 m_flNoiseAnimationTimeScale; // 0x01EC }; class CParticleFunctionInitializer : public CParticleFunction // particles { int32 m_nAssociatedEmitterIndex; // 0x01D8 }; class CNmVectorNegateNode::CDefinition : public CNmVectorValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 }; class CSoundPatch // server { CSoundEnvelope m_pitch; // 0x0008 CSoundEnvelope m_volume; // 0x0018 float32 m_shutdownTime; // 0x003C float32 m_flLastTime; // 0x0040 CUtlSymbolLarge m_iszSoundScriptName; // 0x0048 CHandle< CBaseEntity > m_hEnt; // 0x0050 CEntityIndex m_soundEntityIndex; // 0x0054 VectorWS m_soundOrigin; // 0x0058 int32 m_isPlaying; // 0x0064 CCopyRecipientFilter m_Filter; // 0x0068 float32 m_flCloseCaptionDuration; // 0x00A0 bool m_bUpdatedSoundOrigin; // 0x00A4 CUtlSymbolLarge m_iszClassName; // 0x00A8 }; class C_INIT_VelocityFromCP : public CParticleFunctionInitializer // particles { CParticleCollectionVecInput m_velocityInput; // 0x01E0 CParticleTransformInput m_transformInput; // 0x0898 float32 m_flVelocityScale; // 0x0900 bool m_bDirectionOnly; // 0x0904 }; class C_OP_RemapVectortoCP : public CParticleFunctionOperator // particles { int32 m_nOutControlPointNumber; // 0x01D8 ParticleAttributeIndex_t m_nFieldInput; // 0x01DC int32 m_nParticleNumber; // 0x01E0 }; class C_INIT_ModelCull : public CParticleFunctionInitializer // particles { int32 m_nControlPointNumber; // 0x01E0 bool m_bBoundBox; // 0x01E4 bool m_bCullOutside; // 0x01E5 bool m_bUseBones; // 0x01E6 char[128] m_HitboxSetName; // 0x01E7 }; class SceneObject_t // worldrenderer { uint32 m_nObjectID; // 0x0000 Vector4D[3] m_vTransform; // 0x0004 float32 m_flFadeStartDistance; // 0x0034 float32 m_flFadeEndDistance; // 0x0038 Vector4D m_vTintColor; // 0x003C CUtlString m_skin; // 0x0050 ObjectTypeFlags_t m_nObjectTypeFlags; // 0x0058 Vector m_vLightingOrigin; // 0x005C int16 m_nOverlayRenderOrder; // 0x0068 int16 m_nLODOverride; // 0x006A int32 m_nCubeMapPrecomputedHandshake; // 0x006C int32 m_nLightProbeVolumePrecomputedHandshake; // 0x0070 CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x0078 CStrongHandle< InfoForResourceTypeCRenderMesh > m_renderable; // 0x0080 }; class RnCompoundDesc_t : public RnShapeDesc_t // physicslib { RnCompound_t m_Compound; // 0x0018 }; class MaterialParamVector_t : public MaterialParam_t // materialsystem2 { Vector4D m_value; // 0x0008 }; class InfoForResourceTypeCCompositeMaterialKit // resourcesystem { }; class CPlayerSprayDecalRenderHelper // client { }; class AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t // server { CGlobalSymbol m_nInitialMovementId; // 0x0000 CGlobalSymbol m_nCurrentMovementId; // 0x0008 CGlobalSymbol m_nMode; // 0x0010 CGlobalSymbol m_nType; // 0x0018 CGlobalSymbol m_nState; // 0x0020 }; class C_INIT_RandomRotationSpeed : public CGeneralRandomRotation // particles { }; class ParticleControlPointDriver_t // particles { ParticleParamID_t m_iControlPoint; // 0x0000 ParticleAttachment_t m_iAttachType; // 0x0010 CUtlString m_attachmentName; // 0x0018 Vector m_vecOffset; // 0x0020 QAngle m_angOffset; // 0x002C CUtlString m_entityName; // 0x0038 }; class C_OP_ExternalWindForce : public CParticleFunctionForce // particles { CPerParticleVecInput m_vecSamplePosition; // 0x01E8 CPerParticleVecInput m_vecScale; // 0x08A0 bool m_bSampleWind; // 0x0F58 bool m_bSampleWater; // 0x0F59 bool m_bDampenNearWaterPlane; // 0x0F5A bool m_bSampleGravity; // 0x0F5B CPerParticleVecInput m_vecGravityForce; // 0x0F60 bool m_bUseBasicMovementGravity; // 0x1618 CPerParticleFloatInput m_flLocalGravityScale; // 0x1620 CPerParticleFloatInput m_flLocalBuoyancyScale; // 0x1790 CPerParticleVecInput m_vecBuoyancyForce; // 0x1900 }; class NodeData_t // worldrenderer { int32 m_nParent; // 0x0000 Vector m_vOrigin; // 0x0004 Vector m_vMinBounds; // 0x0010 Vector m_vMaxBounds; // 0x001C float32 m_flMinimumDistance; // 0x0028 CUtlVector< int32 > m_ChildNodeIndices; // 0x0030 CUtlString m_worldNodePrefix; // 0x0048 }; class FeNodeReverseOffset_t // physicslib { Vector vOffset; // 0x0000 uint16 nBoneCtrl; // 0x000C uint16 nTargetNode; // 0x000E }; class CAnimationGraphInstance // animgraphlib { bool m_bTagDispatchDirty; // 0x0329 }; class ParticleNamedValueConfiguration_t // particleslib { CUtlString m_ConfigName; // 0x0000 KeyValues3 m_ConfigValue; // 0x0008 CUtlString m_BoundValuePath; // 0x0018 ParticleAttachment_t m_iAttachType; // 0x0020 CUtlString m_strEntityScope; // 0x0028 CUtlString m_strAttachmentName; // 0x0030 }; class CDebugDrawHistoryData // server { CHandle< CBaseEntity > m_hEntity; // 0x0000 ESceneViewDebugOverlaysListenerDataType_t m_etype; // 0x0004 CUtlLeanVector< Vector4D > m_vectors; // 0x0008 CUtlLeanVector< Color > m_colors; // 0x0018 CUtlLeanVector< float32 > m_dimensions; // 0x0028 CUtlLeanVector< float64 > m_times; // 0x0038 CUtlLeanVector< uint64 > m_uint64s; // 0x0048 CUtlLeanVector< bool > m_bools; // 0x0058 CUtlLeanVector< CUtlString > m_strings; // 0x0068 }; class CSimpleStopwatch : public CStopwatchBase // server { }; class CRandomNumberGeneratorParameters // particles { bool m_bDistributeEvenly; // 0x0000 int32 m_nSeed; // 0x0004 }; class C_OP_MovementRigidAttachToCP : public CParticleFunctionOperator // particles { int32 m_nControlPointNumber; // 0x01D8 int32 m_nScaleControlPoint; // 0x01DC int32 m_nScaleCPField; // 0x01E0 ParticleAttributeIndex_t m_nFieldInput; // 0x01E4 ParticleAttributeIndex_t m_nFieldOutput; // 0x01E8 bool m_bOffsetLocal; // 0x01EC }; class SamplerVoice_t // soundsystem { uint8 nNoteNum; // 0x0000 }; class RnSphereDesc_t : public RnShapeDesc_t // physicslib { RnSphere_t m_Sphere; // 0x0018 }; class CConstraintTarget // modellib { Quaternion m_qOffset; // 0x0020 Vector m_vOffset; // 0x0030 uint32 m_nBoneHash; // 0x003C CUtlString m_sName; // 0x0040 float32 m_flWeight; // 0x0048 bool m_bIsAttachment; // 0x0059 }; class EntityIOQueuePrioritizedEvent_t // entity2 { GameTime_t m_flFireTime; // 0x0004 EntityIOTargetType_t m_targetType; // 0x0008 CUtlSymbolLarge m_pTarget; // 0x0010 CUtlSymbolLarge m_pTargetInput; // 0x0018 CEntityHandle m_hActivator; // 0x0020 CEntityHandle m_hCaller; // 0x0024 CEntityHandle m_hEntTarget; // 0x0028 CVariantBase< CVariantDefaultAllocator > m_variantValue; // 0x0030 }; class EventModInitialized_t // engine2 { }; class EventClientPollNetworking_t // engine2 { int32 m_nTickCount; // 0x0000 }; class InfoForResourceTypeCRenderMesh // resourcesystem { }; class CRangeInt // tier2 { int32[2] m_pValue; // 0x0000 }; class C_OP_ClientPhysics : public CParticleFunctionRenderer // particles { CUtlString m_strPhysicsType; // 0x0228 bool m_bStartAsleep; // 0x0230 CParticleCollectionFloatInput m_flPlayerWakeRadius; // 0x0238 CParticleCollectionFloatInput m_flVehicleWakeRadius; // 0x03A8 bool m_bUseHighQualitySimulation; // 0x0518 int32 m_nMaxParticleCount; // 0x051C bool m_bRespectExclusionVolumes; // 0x0520 bool m_bKillParticles; // 0x0521 bool m_bDeleteSim; // 0x0522 int32 m_nControlPoint; // 0x0524 int32 m_nForcedSimId; // 0x0528 ParticleColorBlendType_t m_nColorBlendType; // 0x052C ParticleAttrBoxFlags_t m_nForcedStatusEffects; // 0x0530 ParticleAttributeIndex_t m_nNoCollisionAttribute; // 0x0534 ParticleAttributeIndex_t m_nZeroGravityAttribute; // 0x0538 }; class CNetworkVelocityVector // server { CNetworkedQuantizedFloat m_vecX; // 0x0010 CNetworkedQuantizedFloat m_vecY; // 0x0018 CNetworkedQuantizedFloat m_vecZ; // 0x0020 }; class C_INIT_SetVectorAttributeToVectorExpression : public CParticleFunctionInitializer // particles { VectorExpressionType_t m_nExpression; // 0x01E0 CPerParticleVecInput m_vInput1; // 0x01E8 CPerParticleVecInput m_vInput2; // 0x08A0 CPerParticleFloatInput m_flLerp; // 0x0F58 ParticleAttributeIndex_t m_nOutputField; // 0x10C8 ParticleSetMethod_t m_nSetMethod; // 0x10CC bool m_bNormalizedOutput; // 0x10D0 }; class C_OP_OscillateVector : public CParticleFunctionOperator // particles { Vector m_RateMin; // 0x01D8 Vector m_RateMax; // 0x01E4 Vector m_FrequencyMin; // 0x01F0 Vector m_FrequencyMax; // 0x01FC ParticleAttributeIndex_t m_nField; // 0x0208 bool m_bProportional; // 0x020C bool m_bProportionalOp; // 0x020D bool m_bOffset; // 0x020E float32 m_flStartTime_min; // 0x0210 float32 m_flStartTime_max; // 0x0214 float32 m_flEndTime_min; // 0x0218 float32 m_flEndTime_max; // 0x021C CPerParticleFloatInput m_flOscMult; // 0x0220 CPerParticleFloatInput m_flOscAdd; // 0x0390 CPerParticleFloatInput m_flRateScale; // 0x0500 }; class C_OP_SetControlPointToCenter : public CParticleFunctionPreEmission // particles { int32 m_nCP1; // 0x01E0 Vector m_vecCP1Pos; // 0x01E4 bool m_bUseAvgParticlePos; // 0x01F0 ParticleParentSetMode_t m_nSetParent; // 0x01F4 }; class C_OP_PlanarConstraint : public CParticleFunctionConstraint // particles { Vector m_PointOnPlane; // 0x01D8 Vector m_PlaneNormal; // 0x01E4 int32 m_nControlPointNumber; // 0x01F0 bool m_bGlobalOrigin; // 0x01F4 bool m_bGlobalNormal; // 0x01F5 CPerParticleFloatInput m_flRadiusScale; // 0x01F8 CParticleCollectionFloatInput m_flMaximumDistanceToCP; // 0x0368 bool m_bUseOldCode; // 0x04D8 }; class CVoiceContainerStaticAdditiveSynth::CTone // soundsystem_voicecontainers { CUtlVector< CVoiceContainerStaticAdditiveSynth::CHarmonic > m_harmonics; // 0x0000 CPiecewiseCurve m_curve; // 0x0018 bool m_bSyncInstances; // 0x0058 }; class LookData // animgraphlib { CAnimNetVar< Vector > m_vLookTarget; // 0x0000 }; class CAnimDemoCaptureSettings // animgraphlib { Vector2D m_vecErrorRangeSplineRotation; // 0x0000 Vector2D m_vecErrorRangeSplineTranslation; // 0x0008 Vector2D m_vecErrorRangeSplineScale; // 0x0010 float32 m_flIkRotation_MaxSplineError; // 0x0018 float32 m_flIkTranslation_MaxSplineError; // 0x001C Vector2D m_vecErrorRangeQuantizationRotation; // 0x0020 Vector2D m_vecErrorRangeQuantizationTranslation; // 0x0028 Vector2D m_vecErrorRangeQuantizationScale; // 0x0030 float32 m_flIkRotation_MaxQuantizationError; // 0x0038 float32 m_flIkTranslation_MaxQuantizationError; // 0x003C CUtlString m_baseSequence; // 0x0040 int32 m_nBaseSequenceFrame; // 0x0048 EDemoBoneSelectionMode m_boneSelectionMode; // 0x004C CUtlVector< BoneDemoCaptureSettings_t > m_bones; // 0x0050 CUtlVector< IKDemoCaptureSettings_t > m_ikChains; // 0x0068 }; class EventClientPauseSimulate_t : public EventSimulate_t // engine2 { }; class EventClientPreOutput_t // engine2 { EngineLoopState_t m_LoopState; // 0x0000 float64 m_flRenderTime; // 0x0028 float64 m_flRenderFrameTime; // 0x0030 float64 m_flRenderFrameTimeUnbounded; // 0x0038 float32 m_flRealTime; // 0x0040 bool m_bRenderOnly; // 0x0044 }; class C_OP_RenderTrails : public CBaseTrailRenderer // particles { bool m_bEnableFadingAndClamping; // 0x3258 float32 m_flStartFadeDot; // 0x325C float32 m_flEndFadeDot; // 0x3260 ParticleAttributeIndex_t m_nPrevPntSource; // 0x3264 float32 m_flMaxLength; // 0x3268 float32 m_flMinLength; // 0x326C bool m_bIgnoreDT; // 0x3270 float32 m_flConstrainRadiusToLengthRatio; // 0x3274 float32 m_flLengthScale; // 0x3278 float32 m_flLengthFadeInTime; // 0x327C CPerParticleFloatInput m_flRadiusHeadTaper; // 0x3280 CParticleCollectionVecInput m_vecHeadColorScale; // 0x33F0 CPerParticleFloatInput m_flHeadAlphaScale; // 0x3AA8 CPerParticleFloatInput m_flRadiusTaper; // 0x3C18 CParticleCollectionVecInput m_vecTailColorScale; // 0x3D88 CPerParticleFloatInput m_flTailAlphaScale; // 0x4440 ParticleAttributeIndex_t m_nHorizCropField; // 0x45B0 ParticleAttributeIndex_t m_nVertCropField; // 0x45B4 float32 m_flForwardShift; // 0x45B8 bool m_bFlipUVBasedOnPitchYaw; // 0x45BC }; class CVMixAutomaticControlInput // soundsystem_lowlevel { CUtlString m_name; // 0x0000 int32 m_nControlInputIndex; // 0x0008 bool m_bIsTrackSend; // 0x000C bool m_bIsStackVar; // 0x000D }; class CNmClip // animlib { CStrongHandle< InfoForResourceTypeCNmSkeleton > m_skeleton; // 0x0000 uint32 m_nNumFrames; // 0x0008 float32 m_flDuration; // 0x000C CUtlBinaryBlock m_compressedPoseData; // 0x0010 CUtlVector< NmCompressionSettings_t > m_trackCompressionSettings; // 0x0020 CUtlVector< uint32 > m_compressedPoseOffsets; // 0x0038 CUtlVectorFixedGrowable< CNmClip*, 1 > m_secondaryAnimations; // 0x0078 CUtlVectorFixedGrowable< CNmFloatChannelData*, 2 > m_floatChannelData; // 0x0098 CNmSyncTrack m_syncTrack; // 0x00C0 CNmRootMotionData m_rootMotion; // 0x0170 bool m_bIsAdditive; // 0x01C0 CUtlVector< CNmClip::ModelSpaceSamplingChainLink_t > m_modelSpaceSamplingChain; // 0x01C8 CUtlVector< int32 > m_modelSpaceBoneSamplingIndices; // 0x01E0 }; class CBindPoseUpdateNode : public CLeafUpdateNode // animgraphlib { }; class LookAtOpFixedSettings_t // animgraphlib { CAnimAttachment m_attachment; // 0x0000 CAnimInputDamping m_damping; // 0x0080 CUtlVector< LookAtBone_t > m_bones; // 0x0098 float32 m_flYawLimit; // 0x00B0 float32 m_flPitchLimit; // 0x00B4 float32 m_flHysteresisInnerAngle; // 0x00B8 float32 m_flHysteresisOuterAngle; // 0x00BC bool m_bRotateYawForward; // 0x00C0 bool m_bMaintainUpDirection; // 0x00C1 bool m_bTargetIsPosition; // 0x00C2 bool m_bUseHysteresis; // 0x00C3 }; class CWayPointHelperUpdateNode : public CUnaryUpdateNode // animgraphlib { float32 m_flStartCycle; // 0x0074 float32 m_flEndCycle; // 0x0078 bool m_bOnlyGoals; // 0x007C bool m_bPreventOvershoot; // 0x007D bool m_bPreventUndershoot; // 0x007E }; class C_OP_RemapTransformOrientationToRotations : public CParticleFunctionOperator // particles { CParticleTransformInput m_TransformInput; // 0x01D8 Vector m_vecRotation; // 0x0240 bool m_bUseQuat; // 0x024C bool m_bWriteNormal; // 0x024D }; class C_OP_SetFloatAttributeToVectorExpression : public CParticleFunctionOperator // particles { VectorFloatExpressionType_t m_nExpression; // 0x01D8 CPerParticleVecInput m_vInput1; // 0x01E0 CPerParticleVecInput m_vInput2; // 0x0898 CParticleRemapFloatInput m_flOutputRemap; // 0x0F50 ParticleAttributeIndex_t m_nOutputField; // 0x10C0 ParticleSetMethod_t m_nSetMethod; // 0x10C4 }; class C_OP_InheritFromPeerSystem : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 ParticleAttributeIndex_t m_nFieldInput; // 0x01DC int32 m_nIncrement; // 0x01E0 int32 m_nGroupID; // 0x01E4 }; class CovMatrix3 // physicslib { Vector m_vDiag; // 0x0000 float32 m_flXY; // 0x000C float32 m_flXZ; // 0x0010 float32 m_flYZ; // 0x0014 }; class JiggleBoneSettings_t // animgraphlib { int32 m_nBoneIndex; // 0x0000 float32 m_flSpringStrength; // 0x0004 float32 m_flMaxTimeStep; // 0x0008 float32 m_flDamping; // 0x000C Vector m_vBoundsMaxLS; // 0x0010 Vector m_vBoundsMinLS; // 0x001C JiggleBoneSimSpace m_eSimSpace; // 0x0028 }; class CompositeMaterialMatchFilter_t // compositematerialslib { CompositeMaterialMatchFilterType_t m_nCompositeMaterialMatchFilterType; // 0x0000 CUtlString m_strMatchFilter; // 0x0008 CUtlString m_strMatchValue; // 0x0010 bool m_bPassWhenTrue; // 0x0018 }; class CEmptyGraphController : public CAnimGraphControllerBase // server { }; class IParticleCollection // particles { }; class C_OP_ConnectParentParticleToNearest : public CParticleFunctionOperator // particles { int32 m_nFirstControlPoint; // 0x01D8 int32 m_nSecondControlPoint; // 0x01DC bool m_bUseRadius; // 0x01E0 CParticleCollectionFloatInput m_flRadiusScale; // 0x01E8 CParticleCollectionFloatInput m_flParentRadiusScale; // 0x0358 }; class C_INIT_InheritFromParentParticles : public CParticleFunctionInitializer // particles { float32 m_flScale; // 0x01E0 ParticleAttributeIndex_t m_nFieldOutput; // 0x01E4 int32 m_nIncrement; // 0x01E8 bool m_bRandomDistribution; // 0x01EC int32 m_nRandomSeed; // 0x01F0 }; class CSequenceFinishedAnimTag : public CAnimTagBase // animgraphlib { CUtlString m_sequenceName; // 0x0058 }; class CVectorQuantizer // animgraphlib { CUtlVector< float32 > m_centroidVectors; // 0x0000 int32 m_nCentroids; // 0x0018 int32 m_nDimensions; // 0x001C }; class CNmScaleNode::CDefinition : public CNmPassthroughNode::CDefinition // animlib { int16 m_nMaskNodeIdx; // 0x0018 int16 m_nEnableNodeIdx; // 0x001A }; class ParamSpanSample_t // animgraphlib { CAnimVariant m_value; // 0x0000 float32 m_flCycle; // 0x0014 }; class EventClientPostAdvanceTick_t : public EventPostAdvanceTick_t // engine2 { }; class CodeGenAABB_t // server { Vector m_vMinBounds; // 0x0000 Vector m_vMaxBounds; // 0x000C }; class CInfoChoreoAnchorPosition // server { Vector m_vOriginLS; // 0x0000 Quaternion m_qAnglesLS; // 0x0010 Vector m_vExtentsMin; // 0x0020 Vector m_vExtentsMax; // 0x002C float32 m_flRadius; // 0x0038 bool m_bOnlyWarpPosition; // 0x003C CHandle< CBaseEntity > m_hParent; // 0x0040 CInfoChoreoLocatorShapeType_t m_nShapeType; // 0x0044 }; class CSkillInt // server { int32[4] m_pValue; // 0x0000 }; class CVectorExponentialMovingAverage // server { }; class AI_DefaultNPC_DebugSnapshotData_t : public DebugSnapshotBaseStructuredData_t // server { CGlobalSymbol s_npc_current_ability; // 0x0008 CGlobalSymbol s_npc_tactic_current; // 0x0010 CGlobalSymbol s_npc_tactic_phase; // 0x0018 CUtlVector< CGlobalSymbol > tactic_interrupt_conditions; // 0x0020 AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t path_query; // 0x0038 CUtlVector< AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t > path_queries_speculative; // 0x0060 }; class C_OP_CPVelocityForce : public CParticleFunctionForce // particles { int32 m_nControlPointNumber; // 0x01E8 CPerParticleFloatInput m_flScale; // 0x01F0 }; class CNmClip::ModelSpaceSamplingChainLink_t // animlib { int32 m_nBoneIdx; // 0x0000 int32 m_nParentBoneIdx; // 0x0004 int32 m_nParentChainLinkIdx; // 0x0008 }; class CAnimScriptComponentUpdater : public CAnimComponentUpdater // animgraphlib { AnimScriptHandle m_hScript; // 0x0030 }; class CDestructiblePart_DamageLevel // server { CUtlString m_sName; // 0x0000 CGlobalSymbol m_sBreakablePieceName; // 0x0008 int32 m_nBodyGroupValue; // 0x0010 CSkillInt m_nHealth; // 0x0014 float32 m_flCriticalDamagePercent; // 0x0024 EDestructiblePartDamagePassThroughType m_nDamagePassthroughType; // 0x0028 DestructiblePartDestructionDeathBehavior_t m_nDestructionDeathBehavior; // 0x002C CGlobalSymbol m_sCustomDeathHandshake; // 0x0030 bool m_bShouldDestroyOnDeath; // 0x0038 CRangeFloat m_flDeathDestroyTime; // 0x003C }; class FeBuildTaperedCapsuleRigid_t : public FeTaperedCapsuleRigid_t // physicslib { int32 m_nPriority; // 0x0030 uint32 m_nVertexMapHash; // 0x0034 uint32 m_nAntitunnelGroupBits; // 0x0038 }; class CDampedPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase // animgraphlib { float32 m_flAnticipationTime; // 0x002C float32 m_flMinSpeedScale; // 0x0030 CAnimParamHandle m_hAnticipationPosParam; // 0x0034 CAnimParamHandle m_hAnticipationHeadingParam; // 0x0036 float32 m_flSpringConstant; // 0x0038 float32 m_flMinSpringTension; // 0x003C float32 m_flMaxSpringTension; // 0x0040 }; class CPulse_PublicOutput // pulse_runtime_lib { PulseSymbol_t m_Name; // 0x0000 CUtlString m_Description; // 0x0010 CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x0018 }; class CPhysSurfaceProperties // modellib { CUtlString m_name; // 0x0000 uint32 m_nameHash; // 0x0008 uint32 m_baseNameHash; // 0x000C bool m_bHidden; // 0x0018 CUtlString m_description; // 0x0020 CPhysSurfacePropertiesPhysics m_physics; // 0x0028 CPhysSurfacePropertiesVehicle m_vehicleParams; // 0x0040 CPhysSurfacePropertiesSoundNames m_audioSounds; // 0x0048 CPhysSurfacePropertiesAudio m_audioParams; // 0x00A8 }; class CBlendUpdateNode : public CAnimUpdateNodeBase // animgraphlib { CUtlVector< CAnimUpdateNodeRef > m_children; // 0x0060 CUtlVector< uint8 > m_sortedOrder; // 0x0078 CUtlVector< float32 > m_targetValues; // 0x0090 AnimValueSource m_blendValueSource; // 0x00AC LinearRootMotionBlendMode_t m_eLinearRootMotionBlendMode; // 0x00B0 CAnimParamHandle m_paramIndex; // 0x00B4 CAnimInputDamping m_damping; // 0x00B8 BlendKeyType m_blendKeyType; // 0x00D0 bool m_bLockBlendOnReset; // 0x00D4 bool m_bSyncCycles; // 0x00D5 bool m_bLoop; // 0x00D6 bool m_bLockWhenWaning; // 0x00D7 bool m_bIsAngle; // 0x00D8 }; class EventServerEndSimulate_t // engine2 { bool m_bLastTick; // 0x0000 }; class inv_image_item_t // client { Vector position; // 0x0000 QAngle angle; // 0x000C CUtlString pose_sequence; // 0x0018 }; class C_OP_RemapTransformVisibilityToVector : public CParticleFunctionOperator // particles { ParticleSetMethod_t m_nSetMethod; // 0x01D8 CParticleTransformInput m_TransformInput; // 0x01E0 ParticleAttributeIndex_t m_nFieldOutput; // 0x0248 float32 m_flInputMin; // 0x024C float32 m_flInputMax; // 0x0250 Vector m_vecOutputMin; // 0x0254 Vector m_vecOutputMax; // 0x0260 float32 m_flRadius; // 0x026C }; class C_OP_RenderStatusEffect : public CParticleFunctionRenderer // particles { CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x0228 CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail2; // 0x0230 CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDiffuseWarp; // 0x0238 CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelColorWarp; // 0x0240 CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelWarp; // 0x0248 CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSpecularWarp; // 0x0250 CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureEnvMap; // 0x0258 }; class FeSimdRodConstraint_t // physicslib { uint16[4][2] nNode; // 0x0000 fltx4 f4MaxDist; // 0x0010 fltx4 f4MinDist; // 0x0020 fltx4 f4Weight0; // 0x0030 fltx4 f4RelaxationFactor; // 0x0040 }; class CBonePositionMetricEvaluator : public CMotionMetricEvaluator // animgraphlib { int32 m_nBoneIndex; // 0x0050 }; class CNmEntityAttributeFloatEvent : public CNmEntityAttributeEventBase // animlib { CPiecewiseCurve m_FloatValue; // 0x0038 }; class CFootTrajectories // modellib { CUtlVector< CFootTrajectory > m_trajectories; // 0x0000 }; class ChangeAccessorFieldPathIndex_t // networksystem { int32 m_Value; // 0x0000 }; class SAVE_HEADER // server { int32 m_saveId; // 0x0000 int32 m_version; // 0x0004 int32 m_nConnectionCount; // 0x0008 int32 m_nMapVersion; // 0x000C CUtlString m_sSpawnGroupName; // 0x0010 matrix3x4a_t m_vecWorldOffset; // 0x0020 float32 m_flSaveTime; // 0x0050 }; class GameAmmoTypeInfo_t : public AmmoTypeInfo_t // server { int32 m_nBuySize; // 0x0038 int32 m_nCost; // 0x003C }; class C_INIT_ColorLitPerParticle : public CParticleFunctionInitializer // particles { Color m_ColorMin; // 0x01F8 Color m_ColorMax; // 0x01FC Color m_TintMin; // 0x0200 Color m_TintMax; // 0x0204 float32 m_flTintPerc; // 0x0208 ParticleColorBlendMode_t m_nTintBlendMode; // 0x020C float32 m_flLightAmplification; // 0x0210 }; class C_OP_DampenToCP : public CParticleFunctionOperator // particles { int32 m_nControlPointNumber; // 0x01D8 float32 m_flRange; // 0x01DC float32 m_flScale; // 0x01E0 }; class C_OP_LerpVector : public CParticleFunctionOperator // particles { ParticleAttributeIndex_t m_nFieldOutput; // 0x01D8 Vector m_vecOutput; // 0x01DC float32 m_flStartTime; // 0x01E8 float32 m_flEndTime; // 0x01EC ParticleSetMethod_t m_nSetMethod; // 0x01F0 }; class CNmGraphDefinition::ExternalGraphSlot_t // animlib { int16 m_nNodeIdx; // 0x0000 CGlobalSymbol m_slotID; // 0x0008 }; class CAimConstraint : public CBaseConstraint // modellib { Quaternion m_qAimOffset; // 0x0060 uint32 m_nUpType; // 0x0070 }; class CStringAnimTag : public CAnimTagBase // animgraphlib { }; class CRagdollAnimTag : public CAnimTagBase // animgraphlib { CGlobalSymbol m_profileName; // 0x0058 }; class C_OP_RenderRopes : public CBaseRendererSource2 // particles { bool m_bEnableFadingAndClamping; // 0x2DF0 float32 m_flMinSize; // 0x2DF4 float32 m_flMaxSize; // 0x2DF8 float32 m_flStartFadeSize; // 0x2DFC float32 m_flEndFadeSize; // 0x2E00 float32 m_flStartFadeDot; // 0x2E04 float32 m_flEndFadeDot; // 0x2E08 CParticleCollectionRendererFloatInput m_flSubPixelAAScale; // 0x2E10 float32 m_flRadiusTaper; // 0x2F80 int32 m_nMinTesselation; // 0x2F84 int32 m_nMaxTesselation; // 0x2F88 float32 m_flTessScale; // 0x2F8C CParticleCollectionRendererFloatInput m_flTextureVWorldSize; // 0x2F90 CParticleCollectionRendererFloatInput m_flTextureVScrollRate; // 0x3100 CParticleCollectionRendererFloatInput m_flTextureVOffset; // 0x3270 int32 m_nTextureVParamsCP; // 0x33E0 bool m_bClampV; // 0x33E4 int32 m_nScaleCP1; // 0x33E8 int32 m_nScaleCP2; // 0x33EC float32 m_flScaleVSizeByControlPointDistance; // 0x33F0 float32 m_flScaleVScrollByControlPointDistance; // 0x33F4 float32 m_flScaleVOffsetByControlPointDistance; // 0x33F8 bool m_bUseScalarForTextureCoordinate; // 0x33FD ParticleAttributeIndex_t m_nScalarFieldForTextureCoordinate; // 0x3400 float32 m_flScalarAttributeTextureCoordScale; // 0x3404 bool m_bReverseOrder; // 0x3408 bool m_bClosedLoop; // 0x3409 ParticleAttributeIndex_t m_nSplitField; // 0x340C bool m_bSortBySegmentID; // 0x3410 ParticleOrientationChoiceList_t m_nOrientationType; // 0x3414 ParticleAttributeIndex_t m_nVectorFieldForOrientation; // 0x3418 bool m_bDrawAsOpaque; // 0x341C bool m_bGenerateNormals; // 0x341D }; class CParticleVisibilityInputs // particles { float32 m_flCameraBias; // 0x0000 int32 m_nCPin; // 0x0004 float32 m_flProxyRadius; // 0x0008 float32 m_flInputMin; // 0x000C float32 m_flInputMax; // 0x0010 float32 m_flInputPixelVisFade; // 0x0014 float32 m_flNoPixelVisibilityFallback; // 0x0018 float32 m_flDistanceInputMin; // 0x001C float32 m_flDistanceInputMax; // 0x0020 float32 m_flDotInputMin; // 0x0024 float32 m_flDotInputMax; // 0x0028 bool m_bDotCPAngles; // 0x002C bool m_bDotCameraAngles; // 0x002D float32 m_flAlphaScaleMin; // 0x0030 float32 m_flAlphaScaleMax; // 0x0034 float32 m_flRadiusScaleMin; // 0x0038 float32 m_flRadiusScaleMax; // 0x003C float32 m_flRadiusScaleFOVBase; // 0x0040 bool m_bRightEye; // 0x0044 }; class BoneDemoCaptureSettings_t // animgraphlib { CUtlString m_boneName; // 0x0000 float32 m_flErrorSplineRotationMax; // 0x0008 float32 m_flErrorSplineTranslationMax; // 0x000C float32 m_flErrorSplineScaleMax; // 0x0010 float32 m_flErrorQuantizationRotationMax; // 0x0014 float32 m_flErrorQuantizationTranslationMax; // 0x0018 float32 m_flErrorQuantizationScaleMax; // 0x001C }; class SolveIKChainPoseOpFixedSettings_t // animgraphlib { CUtlVector< ChainToSolveData_t > m_ChainsToSolveData; // 0x0000 }; class CBodyGroupAnimTag : public CAnimTagBase // animgraphlib { int32 m_nPriority; // 0x0058 CUtlVector< CBodyGroupSetting > m_bodyGroupSettings; // 0x0060 }; class EventClientAdvanceTick_t : public EventAdvanceTick_t // engine2 { }; class InfoForResourceTypeCMorphSetData // resourcesystem { }; class TimedEvent // client { float32 m_TimeBetweenEvents; // 0x0000 float32 m_fNextEvent; // 0x0004 }; class DynamicVolumeDef_t // server { CHandle< CBaseEntity > m_source; // 0x0000 CHandle< CBaseEntity > m_target; // 0x0004 int32 m_nHullIdx; // 0x0008 VectorWS m_vSourceAnchorPos; // 0x000C VectorWS m_vTargetAnchorPos; // 0x0018 uint32 m_nAreaSrc; // 0x0024 uint32 m_nAreaDst; // 0x0028 bool m_bAttached; // 0x002C }; class ragdollhierarchyjoint_t // server { int32 parentIndex; // 0x0000 int32 childIndex; // 0x0004 }; class CFiringModeInt // server { int32[2] m_nValues; // 0x0000 }; class CSteamAudioProbeLineSegment // steamaudio { Vector m_vStart; // 0x0000 Vector m_vEnd; // 0x000C CUtlVector< float32 > m_vecIntervals; // 0x0018 CUtlVector< int32 > m_vecProbeIndices; // 0x0030 }; class CVoiceContainerBlender : public CVoiceContainerBase // soundsystem_voicecontainers { CSoundContainerReference m_firstSound; // 0x0070 CSoundContainerReference m_secondSound; // 0x0090 float32 m_flBlendFactor; // 0x00B0 }; class CSosGroupActionSoundeventClusterSchema : public CSosGroupActionSchema // soundsystem { int32 m_nMinNearby; // 0x0008 float32 m_flClusterEpsilon; // 0x000C CUtlString m_shouldPlayOpvar; // 0x0010 CUtlString m_shouldPlayClusterChild; // 0x0018 CUtlString m_clusterSizeOpvar; // 0x0020 CUtlString m_groupBoundingBoxMinsOpvar; // 0x0028 CUtlString m_groupBoundingBoxMaxsOpvar; // 0x0030 }; class CVMixCurveHeader // soundsystem_lowlevel { uint32 m_nControlPointCount; // 0x0000 uint32 m_nControlPointStart; // 0x0004 }; class CVoiceContainerEnum : public CVoiceContainerBase // soundsystem_voicecontainers { CSoundContainerReferenceArray m_soundsToPlay; // 0x0070 int32 m_iSelection; // 0x00A8 float32 m_flCrossfadeTime; // 0x00AC }; class CNmIsTargetSetNode::CDefinition : public CNmBoolValueNode::CDefinition // animlib { int16 m_nInputValueNodeIdx; // 0x0010 }; class TwoBoneIKSettings_t // animgraphlib { IkEndEffectorType m_endEffectorType; // 0x0000 CAnimAttachment m_endEffectorAttachment; // 0x0010 IkTargetType m_targetType; // 0x0090 CAnimAttachment m_targetAttachment; // 0x00A0 int32 m_targetBoneIndex; // 0x0120 CAnimParamHandle m_hPositionParam; // 0x0124 CAnimParamHandle m_hRotationParam; // 0x0126 bool m_bAlwaysUseFallbackHinge; // 0x0128 VectorAligned m_vLsFallbackHingeAxis; // 0x0130 int32 m_nFixedBoneIndex; // 0x0140 int32 m_nMiddleBoneIndex; // 0x0144 int32 m_nEndBoneIndex; // 0x0148 bool m_bMatchTargetOrientation; // 0x014C bool m_bConstrainTwist; // 0x014D float32 m_flMaxTwist; // 0x0150 }; class CModelConfigElement_AttachedModel : public CModelConfigElement // modellib { CUtlString m_InstanceName; // 0x0048 CUtlString m_EntityClass; // 0x0050 CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x0058 Vector m_vOffset; // 0x0060 QAngle m_aAngOffset; // 0x006C CUtlString m_AttachmentName; // 0x0078 CUtlString m_LocalAttachmentOffsetName; // 0x0080 ModelConfigAttachmentType_t m_AttachmentType; // 0x0088 bool m_bBoneMergeFlex; // 0x008C bool m_bUserSpecifiedColor; // 0x008D bool m_bUserSpecifiedMaterialGroup; // 0x008E CUtlString m_BodygroupOnOtherModels; // 0x0090 CUtlString m_MaterialGroupOnOtherModels; // 0x0098 }; class CompositeMaterialAssemblyProcedure_t // compositematerialslib { CUtlVector< CResourceNameTyped< CWeakHandle< InfoForResourceTypeCCompositeMaterialKit > > > m_vecCompMatIncludes; // 0x0000 CUtlVector< CompositeMaterialMatchFilter_t > m_vecMatchFilters; // 0x0018 CUtlVector< CompositeMaterialInputContainer_t > m_vecCompositeInputContainers; // 0x0030 CUtlVector< CompMatPropertyMutator_t > m_vecPropertyMutators; // 0x0048 }; class screenfade_t // client { float32 Speed; // 0x0000 float32 End; // 0x0004 float32 Reset; // 0x0008 Color m_Color; // 0x000C int32 Flags; // 0x0010 }; class CVectorMovingAverage // server { }; class C_OP_RemapDensityGradientToVectorAttribute : public CParticleFunctionOperator // particles { float32 m_flRadiusScale; // 0x01D8 ParticleAttributeIndex_t m_nFieldOutput; // 0x01DC }; class C_OP_RopeSpringConstraint : public CParticleFunctionConstraint // particles { CParticleCollectionFloatInput m_flRestLength; // 0x01D8 CParticleCollectionFloatInput m_flMinDistance; // 0x0348 CParticleCollectionFloatInput m_flMaxDistance; // 0x04B8 float32 m_flAdjustmentScale; // 0x0628 CParticleCollectionFloatInput m_flInitialRestingLength; // 0x0630 }; class IPhysicsJoint // vphysics2 { }; class FeSpringIntegrator_t // physicslib { uint16[2] nNode; // 0x0000 float32 flSpringRestLength; // 0x0004 float32 flSpringConstant; // 0x0008 float32 flSpringDamping; // 0x000C float32 flNodeWeight0; // 0x0010 }; class PerTickSettings_t // animgraphlib { CTransform m_startingLocalToWorld; // 0x0000 CTransform m_prevLocalToWorld; // 0x0020 CTransform m_finalLocalToWorld; // 0x0040 CRootMotion m_rootMotion; // 0x0060 int32 m_updateID; // 0x069C float32 m_flLastTimeStep; // 0x06A4 float32 m_flPrevAnimTime; // 0x06A8 float32 m_flNextAnimTime; // 0x06AC bool m_bAwaken; // 0x06B4 bool m_bTeleported; // 0x06B5 bool m_bIsClient; // 0x06B6 bool m_bIsPredicted; // 0x06B7 }; class CChoreoInstanceData // animgraphlib { CAnimationLayer[12] m_AnimOverlay; // 0x0000 }; class CFollowPathUpdateNode : public CUnaryUpdateNode // animgraphlib { float32 m_flBlendOutTime; // 0x0074 bool m_bBlockNonPathMovement; // 0x0078 bool m_bStopFeetAtGoal; // 0x0079 bool m_bScaleSpeed; // 0x007A float32 m_flScale; // 0x007C float32 m_flMinAngle; // 0x0080 float32 m_flMaxAngle; // 0x0084 float32 m_flSpeedScaleBlending; // 0x0088 CAnimInputDamping m_turnDamping; // 0x0090 AnimValueSource m_facingTarget; // 0x00A8 CAnimParamHandle m_hParam; // 0x00AC float32 m_flTurnToFaceOffset; // 0x00B0 bool m_bTurnToFace; // 0x00B4 }; class CEntityInstance // entity2 { CUtlSymbolLarge m_iszPrivateVScripts; // 0x0008 CEntityIdentity* m_pEntity; // 0x0010 CScriptComponent* m_CScriptComponent; // 0x0028 }; class CEntityComponent // entity2 { }; class CScriptComponent : public CEntityComponent // entity2 { CUtlSymbolLarge m_scriptClassName; // 0x0030 }; class CEntityIdentity // entity2 { int32 m_nameStringTableIndex; // 0x0014 CUtlSymbolLarge m_name; // 0x0018 CUtlSymbolLarge m_designerName; // 0x0020 uint32 m_flags; // 0x0030 WorldGroupId_t m_worldGroupId; // 0x0038 uint32 m_fDataObjectTypes; // 0x003C ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x0040 CEntityAttributeTable* m_pAttributes; // 0x0048 CEntityIdentity* m_pPrev; // 0x0050 CEntityIdentity* m_pNext; // 0x0058 CEntityIdentity* m_pPrevByClass; // 0x0060 CEntityIdentity* m_pNextByClass; // 0x0068 }; class CPulseCell_WaitForCursorsWithTag : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib { bool m_bTagSelfWhenComplete; // 0x0128 PulseCursorCancelPriority_t m_nDesiredKillPriority; // 0x012C }; class CPulseCell_Base // pulse_runtime_lib { PulseDocNodeID_t m_nEditorNodeID; // 0x0008 }; class CPulse_ResumePoint : public CPulse_OutflowConnection // pulse_runtime_lib { }; class CPulseCell_PickBestOutflowSelector : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseBestOutflowRules_t m_nCheckType; // 0x0048 PulseSelectorOutflowList_t m_OutflowList; // 0x0050 }; class CParticleBindingRealPulse : public CParticleCollectionBindingInstance // particleslib { }; class CPulseCell_WaitForObservable : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulseObservableExpression< bool > m_Condition; // 0x00D8 CPulse_ResumePoint m_OnTrue; // 0x0150 }; class CPulse_OutflowConnection // pulse_runtime_lib { PulseSymbol_t m_SourceOutflowName; // 0x0000 PulseRuntimeChunkIndex_t m_nDestChunk; // 0x0010 int32 m_nInstruction; // 0x0014 PulseRegisterMap_t m_OutflowRegisterMap; // 0x0018 }; class CPulseGraphDef // pulse_runtime_lib { PulseSymbol_t m_DomainIdentifier; // 0x0008 CPulseValueFullType m_DomainSubType; // 0x0018 PulseSymbol_t m_ParentMapName; // 0x0030 PulseSymbol_t m_ParentXmlName; // 0x0040 CUtlVector< CPulse_Chunk* > m_Chunks; // 0x0050 CUtlVector< CPulseCell_Base* > m_Cells; // 0x0068 CUtlVector< CPulse_Variable > m_Vars; // 0x0080 CUtlVector< CPulse_PublicOutput > m_PublicOutputs; // 0x0098 CUtlVector< CPulse_InvokeBinding* > m_InvokeBindings; // 0x00B0 CUtlVector< CPulse_CallInfo* > m_CallInfos; // 0x00C8 CUtlVector< CPulse_Constant > m_Constants; // 0x00E0 CUtlVector< CPulse_DomainValue > m_DomainValues; // 0x00F8 CUtlVector< CPulse_BlackboardReference > m_BlackboardReferences; // 0x0110 CUtlVector< CPulse_OutputConnection* > m_OutputConnections; // 0x0128 }; class CPulseCell_FireCursors : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outflows; // 0x00D8 bool m_bWaitForChildOutflows; // 0x00F0 CPulse_ResumePoint m_OnFinished; // 0x00F8 }; class CPulseCell_Timeline::TimelineEvent_t // pulse_runtime_lib { float32 m_flTimeFromPrevious; // 0x0000 CPulse_OutflowConnection m_EventOutflow; // 0x0008 }; class CPulseCell_IntervalTimer::CursorState_t // pulse_runtime_lib { GameTime_t m_StartTime; // 0x0000 GameTime_t m_EndTime; // 0x0004 float32 m_flWaitInterval; // 0x0008 float32 m_flWaitIntervalHigh; // 0x000C bool m_bCompleteOnNextWake; // 0x0010 }; class CPulseCell_BaseRequirement : public CPulseCell_Base // pulse_runtime_lib { }; class CPulseCell_BaseState : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { }; class OutflowWithRequirements_t // pulse_runtime_lib { CPulse_OutflowConnection m_Connection; // 0x0000 PulseDocNodeID_t m_DestinationFlowNodeID; // 0x0048 CUtlVector< PulseDocNodeID_t > m_RequirementNodeIDs; // 0x0050 CUtlVector< int32 > m_nCursorStateBlockIndex; // 0x0068 }; class CPulseCell_IsRequirementValid : public CPulseCell_BaseRequirement // pulse_runtime_lib { }; class CPulseCell_Value_Gradient : public CPulseCell_BaseValue // pulse_runtime_lib { CColorGradient m_Gradient; // 0x0048 }; class CPulseCursorFuncs // pulse_runtime_lib { }; class PulseNodeDynamicOutflows_t::DynamicOutflow_t // pulse_runtime_lib { CGlobalSymbol m_OutflowID; // 0x0000 CPulse_OutflowConnection m_Connection; // 0x0008 }; class CBasePulseGraphInstance // pulse_runtime_lib { }; class CPulseCell_Inflow_GraphHook : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_HookName; // 0x0080 }; class SignatureOutflow_Resume : public CPulse_ResumePoint // pulse_runtime_lib { }; class CPulseCell_Inflow_BaseEntrypoint : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseRuntimeChunkIndex_t m_EntryChunk; // 0x0048 PulseRegisterMap_t m_RegisterMap; // 0x0050 }; class CPulseCell_WaitForCursorsWithTagBase : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { int32 m_nCursorsAllowedToWait; // 0x00D8 CPulse_ResumePoint m_WaitComplete; // 0x00E0 }; class CPulse_InvokeBinding // pulse_runtime_lib { PulseRegisterMap_t m_RegisterMap; // 0x0000 PulseSymbol_t m_FuncName; // 0x0030 PulseRuntimeCellIndex_t m_nCellIndex; // 0x0040 PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x0044 int32 m_nSrcInstruction; // 0x0048 }; class CPulseCell_IntervalTimer : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_Completed; // 0x00D8 SignatureOutflow_Continue m_OnInterval; // 0x0120 }; class CPulseTestScriptLib // pulse_runtime_lib { }; class CPulseCell_BaseLerp : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_WakeResume; // 0x00D8 }; class CPulseCell_Value_Curve : public CPulseCell_BaseValue // pulse_runtime_lib { CPiecewiseCurve m_Curve; // 0x0048 }; class CPulseCell_Inflow_EventHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_EventName; // 0x0080 }; class CPulseCell_BaseFlow : public CPulseCell_Base // pulse_runtime_lib { }; class CPulseCell_Outflow_CycleShuffled::InstanceState_t // pulse_runtime_lib { CUtlVectorFixedGrowable< uint8, 8 > m_Shuffle; // 0x0000 int32 m_nNextShuffle; // 0x0020 }; class CPulseCell_BaseLerp::CursorState_t // pulse_runtime_lib { GameTime_t m_StartTime; // 0x0000 GameTime_t m_EndTime; // 0x0004 }; class CPulseArraylib // pulse_runtime_lib { }; class SignatureOutflow_Continue : public CPulse_OutflowConnection // pulse_runtime_lib { }; class CPulseCell_Timeline : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CUtlVector< CPulseCell_Timeline::TimelineEvent_t > m_TimelineEvents; // 0x00D8 bool m_bWaitForChildOutflows; // 0x00F0 CPulse_ResumePoint m_OnFinished; // 0x00F8 }; class CPulseCell_Inflow_EntOutputHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_SourceEntity; // 0x0080 PulseSymbol_t m_SourceOutput; // 0x0090 CPulseValueFullType m_ExpectedParamType; // 0x00A0 }; class CPulseCell_Outflow_CycleOrdered::InstanceState_t // pulse_runtime_lib { int32 m_nNextIndex; // 0x0000 }; class CParticleCollectionBindingInstance : public CBasePulseGraphInstance // particleslib { }; class CPulseCell_LimitCount::InstanceState_t // pulse_runtime_lib { int32 m_nCurrentCount; // 0x0000 }; class CPulseCell_Step_DebugLog : public CPulseCell_BaseFlow // pulse_runtime_lib { }; class CPulseCell_BaseYieldingInflow : public CPulseCell_BaseFlow // pulse_runtime_lib { CPulse_ResumePoint m_BaseFlow_OnAfterCancel; // 0x0048 CPulse_ResumePoint m_BaseFlow_WhileActive; // 0x0090 }; class PulseNodeDynamicOutflows_t // pulse_runtime_lib { CUtlVector< PulseNodeDynamicOutflows_t::DynamicOutflow_t > m_Outflows; // 0x0000 }; class CPulseCell_IsRequirementValid::Criteria_t // pulse_runtime_lib { bool m_bIsValid; // 0x0000 }; class CPulseCell_Inflow_ObservableVariableListener : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReference; // 0x0080 bool m_bSelfReference; // 0x0082 }; class CPulseCell_Outflow_CycleOrdered : public CPulseCell_BaseFlow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 }; class PulseSelectorOutflowList_t // pulse_runtime_lib { CUtlVector< OutflowWithRequirements_t > m_Outflows; // 0x0000 }; class CPulseCell_Inflow_Wait : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_WakeResume; // 0x00D8 }; class CPulseCell_Outflow_CycleShuffled : public CPulseCell_BaseFlow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 }; class CPulseCell_Inflow_Method : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_MethodName; // 0x0080 CUtlString m_Description; // 0x0090 bool m_bIsPublic; // 0x0098 CPulseValueFullType m_ReturnType; // 0x00A0 CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x00B8 }; class CPulseCell_BaseValue : public CPulseCell_Base // pulse_runtime_lib { }; class CPulseCell_BooleanSwitchState : public CPulseCell_BaseState // pulse_runtime_lib { CPulseObservableExpression< bool > m_Condition; // 0x00D8 CPulse_OutflowConnection m_WhenTrue; // 0x0150 CPulse_OutflowConnection m_WhenFalse; // 0x0198 }; class CPulseCell_Inflow_Yield : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_UnyieldResume; // 0x00D8 }; class CPulseMathlib // pulse_runtime_lib { }; class CPulseCell_Unknown : public CPulseCell_Base // pulse_runtime_lib { KeyValues3 m_UnknownKeys; // 0x0048 }; class CPulseStringlib // pulse_runtime_lib { }; class CPulseCell_Outflow_CycleRandom : public CPulseCell_BaseFlow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 }; class CPulseCell_Step_PublicOutput : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseRuntimeOutputIndex_t m_OutputIndex; // 0x0048 }; class CPulse_BlackboardReference // pulse_runtime_lib { CStrongHandle< InfoForResourceTypeIPulseGraphDef > m_hBlackboardResource; // 0x0000 PulseSymbol_t m_BlackboardResource; // 0x0008 PulseDocNodeID_t m_nNodeID; // 0x0018 CGlobalSymbol m_NodeName; // 0x0020 }; class CPulseCell_Value_RandomInt : public CPulseCell_BaseValue // pulse_runtime_lib { }; class CAnimationLayer // animgraphlib { CAnimNetVar< int32 > m_hSequence; // 0x0000 float32 m_flPrevCycle; // 0x000C CAnimNetVar< float32 > m_flCycle; // 0x0010 CAnimNetVar< float32 > m_flWeight; // 0x001C CAnimNetVar< int32 > m_nOrder; // 0x0028 bool m_bLooping; // 0x0034 int32 m_nFlags; // 0x0038 bool m_bSequenceFinished; // 0x003C float32 m_flKillRate; // 0x0040 float32 m_flKillDelay; // 0x0044 int32 m_nPriority; // 0x0048 }; class CPulseEnumlib // pulse_runtime_lib { }; class CPulse_CallInfo // pulse_runtime_lib { PulseSymbol_t m_PortName; // 0x0000 PulseDocNodeID_t m_nEditorNodeID; // 0x0010 PulseRegisterMap_t m_RegisterMap; // 0x0018 PulseDocNodeID_t m_CallMethodID; // 0x0048 PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x004C int32 m_nSrcInstruction; // 0x0050 }; class CPulseCell_InlineNodeSkipSelector : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseDocNodeID_t m_nFlowNodeID; // 0x0048 bool m_bAnd; // 0x004C PulseSelectorOutflowList_t m_PassOutflow; // 0x0050 CPulse_OutflowConnection m_FailOutflow; // 0x0068 }; class CPulseCell_LimitCount : public CPulseCell_BaseRequirement // pulse_runtime_lib { int32 m_nLimitCount; // 0x0048 }; class CPulseCell_Step_CallExternalMethod : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { PulseSymbol_t m_MethodName; // 0x00D8 PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardIndex; // 0x00E8 CUtlLeanVector< CPulseRuntimeMethodArg > m_ExpectedArgs; // 0x00F0 PulseMethodCallMode_t m_nAsyncCallMode; // 0x0100 CPulse_ResumePoint m_OnFinished; // 0x0108 }; class CPulseCell_LimitCount::Criteria_t // pulse_runtime_lib { bool m_bLimitCountPasses; // 0x0000 }; class CPulseCell_CursorQueue : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib { int32 m_nCursorsAllowedToRunParallel; // 0x0128 }; class CPulseCell_Value_RandomFloat : public CPulseCell_BaseValue // pulse_runtime_lib { }; class CPulseExecCursor // pulse_runtime_lib { }; class CEntityInstance // entity2 { CUtlSymbolLarge m_iszPrivateVScripts; // 0x0008 CEntityIdentity* m_pEntity; // 0x0010 CScriptComponent* m_CScriptComponent; // 0x0028 }; class CEntityComponent // entity2 { }; class CScriptComponent : public CEntityComponent // entity2 { CUtlSymbolLarge m_scriptClassName; // 0x0030 }; class CEntityIdentity // entity2 { int32 m_nameStringTableIndex; // 0x0014 CUtlSymbolLarge m_name; // 0x0018 CUtlSymbolLarge m_designerName; // 0x0020 uint32 m_flags; // 0x0030 WorldGroupId_t m_worldGroupId; // 0x0038 uint32 m_fDataObjectTypes; // 0x003C ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x0040 CEntityAttributeTable* m_pAttributes; // 0x0048 CEntityIdentity* m_pPrev; // 0x0050 CEntityIdentity* m_pNext; // 0x0058 CEntityIdentity* m_pPrevByClass; // 0x0060 CEntityIdentity* m_pNextByClass; // 0x0068 }; class CPulseCell_Step_TestDomainDestroyFakeEntity : public CPulseCell_BaseFlow // pulse_system { }; class CPulseCell_WaitForCursorsWithTag : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib { bool m_bTagSelfWhenComplete; // 0x0128 PulseCursorCancelPriority_t m_nDesiredKillPriority; // 0x012C }; class CPulseCell_Test_NoInflow : public CPulseCell_BaseFlow // pulse_system { }; class CPulseGraphInstance_TestDomain_FakeEntityOwner : public CBasePulseGraphInstance // pulse_system { }; class CPulseCell_Base // pulse_runtime_lib { PulseDocNodeID_t m_nEditorNodeID; // 0x0008 }; class CPulse_ResumePoint : public CPulse_OutflowConnection // pulse_runtime_lib { }; class CTestDomainDerived_Cursor : public CPulseExecCursor // pulse_system { int32 m_nCursorValueA; // 0x00D8 int32 m_nCursorValueB; // 0x00DC }; class CPulseCell_PickBestOutflowSelector : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseBestOutflowRules_t m_nCheckType; // 0x0048 PulseSelectorOutflowList_t m_OutflowList; // 0x0050 }; class CPulseTestFuncs_LibraryA // pulse_system { }; class CPulseCell_WaitForObservable : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulseObservableExpression< bool > m_Condition; // 0x00D8 CPulse_ResumePoint m_OnTrue; // 0x0150 }; class CPulse_OutflowConnection // pulse_runtime_lib { PulseSymbol_t m_SourceOutflowName; // 0x0000 PulseRuntimeChunkIndex_t m_nDestChunk; // 0x0010 int32 m_nInstruction; // 0x0014 PulseRegisterMap_t m_OutflowRegisterMap; // 0x0018 }; class CPulseGraphDef // pulse_runtime_lib { PulseSymbol_t m_DomainIdentifier; // 0x0008 CPulseValueFullType m_DomainSubType; // 0x0018 PulseSymbol_t m_ParentMapName; // 0x0030 PulseSymbol_t m_ParentXmlName; // 0x0040 CUtlVector< CPulse_Chunk* > m_Chunks; // 0x0050 CUtlVector< CPulseCell_Base* > m_Cells; // 0x0068 CUtlVector< CPulse_Variable > m_Vars; // 0x0080 CUtlVector< CPulse_PublicOutput > m_PublicOutputs; // 0x0098 CUtlVector< CPulse_InvokeBinding* > m_InvokeBindings; // 0x00B0 CUtlVector< CPulse_CallInfo* > m_CallInfos; // 0x00C8 CUtlVector< CPulse_Constant > m_Constants; // 0x00E0 CUtlVector< CPulse_DomainValue > m_DomainValues; // 0x00F8 CUtlVector< CPulse_BlackboardReference > m_BlackboardReferences; // 0x0110 CUtlVector< CPulse_OutputConnection* > m_OutputConnections; // 0x0128 }; class CPulseCell_TestYieldForever : public CPulseCell_BaseYieldingInflow // pulse_system { }; class CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView : public CPulseGraphInstance_TestDomain // pulse_system { }; class CPulseCell_TestWaitWithCursorState::InstanceState_t // pulse_system { int32 m_nDummy; // 0x0000 }; class CPulseCell_FireCursors : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outflows; // 0x00D8 bool m_bWaitForChildOutflows; // 0x00F0 CPulse_ResumePoint m_OnFinished; // 0x00F8 }; class CPulseCell_Timeline::TimelineEvent_t // pulse_runtime_lib { float32 m_flTimeFromPrevious; // 0x0000 CPulse_OutflowConnection m_EventOutflow; // 0x0008 }; class CPulseCell_IntervalTimer::CursorState_t // pulse_runtime_lib { GameTime_t m_StartTime; // 0x0000 GameTime_t m_EndTime; // 0x0004 float32 m_flWaitInterval; // 0x0008 float32 m_flWaitIntervalHigh; // 0x000C bool m_bCompleteOnNextWake; // 0x0010 }; class CPulseCell_BaseRequirement : public CPulseCell_Base // pulse_runtime_lib { }; class CPulseCell_BaseState : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { }; class OutflowWithRequirements_t // pulse_runtime_lib { CPulse_OutflowConnection m_Connection; // 0x0000 PulseDocNodeID_t m_DestinationFlowNodeID; // 0x0048 CUtlVector< PulseDocNodeID_t > m_RequirementNodeIDs; // 0x0050 CUtlVector< int32 > m_nCursorStateBlockIndex; // 0x0068 }; class CPulseCell_IsRequirementValid : public CPulseCell_BaseRequirement // pulse_runtime_lib { }; class CPulseCell_Value_Gradient : public CPulseCell_BaseValue // pulse_runtime_lib { CColorGradient m_Gradient; // 0x0048 }; class CPulseCell_TestWaitWithAutoTracepoints : public CPulseCell_BaseYieldingInflow // pulse_system { CUtlString m_TracePrefix; // 0x00D8 CPulse_ResumePoint m_WakeResume; // 0x00E0 }; class CPulseCursorFuncs // pulse_runtime_lib { }; class PulseNodeDynamicOutflows_t::DynamicOutflow_t // pulse_runtime_lib { CGlobalSymbol m_OutflowID; // 0x0000 CPulse_OutflowConnection m_Connection; // 0x0008 }; class CPulseCell_Test_MultiOutflow_WithParams : public CPulseCell_BaseFlow // pulse_system { SignatureOutflow_Continue m_Out1; // 0x0048 SignatureOutflow_Continue m_Out2; // 0x0090 }; class CBasePulseGraphInstance // pulse_runtime_lib { }; class CPulseCell_Inflow_GraphHook : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_HookName; // 0x0080 }; class SignatureOutflow_Resume : public CPulse_ResumePoint // pulse_runtime_lib { }; class CPulseCell_Test_MultiOutflow_WithParams_Yielding::CursorState_t // pulse_system { int32 nTestStep; // 0x0000 }; class CPulseTurtleGraphicsCursor : public CPulseExecCursor // pulse_system { Color m_Color; // 0x00D8 Vector2D m_vPos; // 0x00DC float32 m_flHeadingDeg; // 0x00E4 bool m_bPenUp; // 0x00E8 }; class CPulseCell_TestWaitWithCursorState::CursorState_t // pulse_system { float32 flWaitValue; // 0x0000 bool bFail; // 0x0004 HYieldedCursor m_hSelfCursor; // 0x0008 HPulseCellBase m_hSelfCellInstanceUntyped; // 0x0014 HPulseCell< CPulseCell_TestWaitWithCursorState > m_hSelfCellInstance; // 0x001C }; class CPulseCell_Inflow_BaseEntrypoint : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseRuntimeChunkIndex_t m_EntryChunk; // 0x0048 PulseRegisterMap_t m_RegisterMap; // 0x0050 }; class CPulseCell_Test_MultiInflow_NoDefault : public CPulseCell_BaseFlow // pulse_system { }; class CPulseCell_WaitForCursorsWithTagBase : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { int32 m_nCursorsAllowedToWait; // 0x00D8 CPulse_ResumePoint m_WaitComplete; // 0x00E0 }; class CPulse_InvokeBinding // pulse_runtime_lib { PulseRegisterMap_t m_RegisterMap; // 0x0000 PulseSymbol_t m_FuncName; // 0x0030 PulseRuntimeCellIndex_t m_nCellIndex; // 0x0040 PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x0044 int32 m_nSrcInstruction; // 0x0048 }; class CPulseCell_IntervalTimer : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_Completed; // 0x00D8 SignatureOutflow_Continue m_OnInterval; // 0x0120 }; class CPulseTestScriptLib // pulse_runtime_lib { }; class CPulseCell_BaseLerp : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_WakeResume; // 0x00D8 }; class CPulseCell_Value_TestValue50 : public CPulseCell_BaseValue // pulse_system { }; class CPulseCell_Test_MultiOutflow_WithParams_Yielding : public CPulseCell_BaseYieldingInflow // pulse_system { SignatureOutflow_Continue m_Out1; // 0x00D8 SignatureOutflow_Continue m_AsyncChild1; // 0x0120 SignatureOutflow_Continue m_AsyncChild2; // 0x0168 SignatureOutflow_Resume m_YieldResume1; // 0x01B0 SignatureOutflow_Resume m_YieldResume2; // 0x01F8 }; class TestComponent_tAPI // pulse_system { }; class CPulseCell_Value_Curve : public CPulseCell_BaseValue // pulse_runtime_lib { CPiecewiseCurve m_Curve; // 0x0048 }; class CPulseCell_Inflow_EventHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_EventName; // 0x0080 }; class CPulseCell_BaseFlow : public CPulseCell_Base // pulse_runtime_lib { }; class CPulseCell_Step_TestDomainTracepoint : public CPulseCell_BaseFlow // pulse_system { }; class CPulseCell_Outflow_CycleShuffled::InstanceState_t // pulse_runtime_lib { CUtlVectorFixedGrowable< uint8, 8 > m_Shuffle; // 0x0000 int32 m_nNextShuffle; // 0x0020 }; class CPulseCell_BaseLerp::CursorState_t // pulse_runtime_lib { GameTime_t m_StartTime; // 0x0000 GameTime_t m_EndTime; // 0x0004 }; class CPulseGraphInstance_TestDomain_Derived : public CPulseGraphInstance_TestDomain // pulse_system { int32 m_nInstanceValueX; // 0x0158 }; class CPulseArraylib // pulse_runtime_lib { }; class CPulseGraphInstance_TestDomain : public CBasePulseGraphInstance // pulse_system { bool m_bIsRunningUnitTests; // 0x0128 bool m_bExplicitTimeStepping; // 0x0129 bool m_bExpectingToDestroyWithYieldedCursors; // 0x012A bool m_bQuietTracepoints; // 0x012B bool m_bExpectingCursorTerminatedDueToMaxInstructions; // 0x012C int32 m_nCursorsTerminatedDueToMaxInstructions; // 0x0130 int32 m_nNextValidateIndex; // 0x0134 CUtlVector< CUtlString > m_Tracepoints; // 0x0138 bool m_bTestYesOrNoPath; // 0x0150 }; class SignatureOutflow_Continue : public CPulse_OutflowConnection // pulse_runtime_lib { }; class CPulseCell_Timeline : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CUtlVector< CPulseCell_Timeline::TimelineEvent_t > m_TimelineEvents; // 0x00D8 bool m_bWaitForChildOutflows; // 0x00F0 CPulse_ResumePoint m_OnFinished; // 0x00F8 }; class CPulseCell_Inflow_EntOutputHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_SourceEntity; // 0x0080 PulseSymbol_t m_SourceOutput; // 0x0090 CPulseValueFullType m_ExpectedParamType; // 0x00A0 }; class CPulseCell_Outflow_TestExplicitYesNo : public CPulseCell_BaseFlow // pulse_system { CPulse_OutflowConnection m_Yes; // 0x0048 CPulse_OutflowConnection m_No; // 0x0090 }; class CPulseCell_Outflow_TestRandomYesNo : public CPulseCell_BaseFlow // pulse_system { CPulse_OutflowConnection m_Yes; // 0x0048 CPulse_OutflowConnection m_No; // 0x0090 }; class CPulseCell_Outflow_CycleOrdered::InstanceState_t // pulse_runtime_lib { int32 m_nNextIndex; // 0x0000 }; class CPulseCell_LimitCount::InstanceState_t // pulse_runtime_lib { int32 m_nCurrentCount; // 0x0000 }; class FakeEntity_tAPI // pulse_system { }; class CPulseCell_Test_MultiInflow_WithDefault : public CPulseCell_BaseFlow // pulse_system { }; class CPulseCell_Step_DebugLog : public CPulseCell_BaseFlow // pulse_runtime_lib { }; class CPulseCell_BaseYieldingInflow : public CPulseCell_BaseFlow // pulse_runtime_lib { CPulse_ResumePoint m_BaseFlow_OnAfterCancel; // 0x0048 CPulse_ResumePoint m_BaseFlow_WhileActive; // 0x0090 }; class PulseNodeDynamicOutflows_t // pulse_runtime_lib { CUtlVector< PulseNodeDynamicOutflows_t::DynamicOutflow_t > m_Outflows; // 0x0000 }; class CPulseCell_IsRequirementValid::Criteria_t // pulse_runtime_lib { bool m_bIsValid; // 0x0000 }; class CPulseCell_Inflow_ObservableVariableListener : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReference; // 0x0080 bool m_bSelfReference; // 0x0082 }; class CPulseCell_Outflow_CycleOrdered : public CPulseCell_BaseFlow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 }; class PulseSelectorOutflowList_t // pulse_runtime_lib { CUtlVector< OutflowWithRequirements_t > m_Outflows; // 0x0000 }; class CPulseGraphInstance_TurtleGraphics : public CBasePulseGraphInstance // pulse_system { }; class CPulseCell_Val_TestDomainGetEntityName : public CPulseCell_BaseValue // pulse_system { }; class CPulseCell_Inflow_Wait : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_WakeResume; // 0x00D8 }; class CPulseCell_TestWaitWithCursorState : public CPulseCell_BaseYieldingInflow // pulse_system { CPulse_ResumePoint m_WakeResume; // 0x00D8 CPulse_ResumePoint m_WakeFail; // 0x0120 }; class CPulseCell_Outflow_CycleShuffled : public CPulseCell_BaseFlow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 }; class CPulseCell_Inflow_Method : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_MethodName; // 0x0080 CUtlString m_Description; // 0x0090 bool m_bIsPublic; // 0x0098 CPulseValueFullType m_ReturnType; // 0x00A0 CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x00B8 }; class CPulseCell_BaseValue : public CPulseCell_Base // pulse_runtime_lib { }; class CPulseCell_BooleanSwitchState : public CPulseCell_BaseState // pulse_runtime_lib { CPulseObservableExpression< bool > m_Condition; // 0x00D8 CPulse_OutflowConnection m_WhenTrue; // 0x0150 CPulse_OutflowConnection m_WhenFalse; // 0x0198 }; class FakeEntityDerivedB_tAPI // pulse_system { }; class CPulseCell_Inflow_Yield : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_UnyieldResume; // 0x00D8 }; class CPulseMathlib // pulse_runtime_lib { }; class CPulseCell_Unknown : public CPulseCell_Base // pulse_runtime_lib { KeyValues3 m_UnknownKeys; // 0x0048 }; class CPulseStringlib // pulse_runtime_lib { }; class CPulseCell_Outflow_CycleRandom : public CPulseCell_BaseFlow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 }; class CPulseCell_Step_PublicOutput : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseRuntimeOutputIndex_t m_OutputIndex; // 0x0048 }; class CPulseCell_Val_TestDomainFindEntityByName : public CPulseCell_BaseValue // pulse_system { }; class CPulse_BlackboardReference // pulse_runtime_lib { CStrongHandle< InfoForResourceTypeIPulseGraphDef > m_hBlackboardResource; // 0x0000 PulseSymbol_t m_BlackboardResource; // 0x0008 PulseDocNodeID_t m_nNodeID; // 0x0018 CGlobalSymbol m_NodeName; // 0x0020 }; class CPulseCell_Value_RandomInt : public CPulseCell_BaseValue // pulse_runtime_lib { }; class CPulseCell_TestEnums : public CPulseCell_BaseValue // pulse_system { PulseTestEnumColor_t m_nReferenceColor; // 0x0048 PulseTestEnumFlags_t m_nReferenceFlags; // 0x004C }; class CPulseCell_Step_TestDomainEntFire : public CPulseCell_BaseFlow // pulse_system { CUtlString m_Input; // 0x0048 }; class CPulseEnumlib // pulse_runtime_lib { }; class FakeEntityDerivedA_tAPI // pulse_system { }; class CPulseCell_ExampleSelector : public CPulseCell_BaseFlow // pulse_system { PulseSelectorOutflowList_t m_OutflowList; // 0x0048 }; class CPulse_CallInfo // pulse_runtime_lib { PulseSymbol_t m_PortName; // 0x0000 PulseDocNodeID_t m_nEditorNodeID; // 0x0010 PulseRegisterMap_t m_RegisterMap; // 0x0018 PulseDocNodeID_t m_CallMethodID; // 0x0048 PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x004C int32 m_nSrcInstruction; // 0x0050 }; class CPulseCell_InlineNodeSkipSelector : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseDocNodeID_t m_nFlowNodeID; // 0x0048 bool m_bAnd; // 0x004C PulseSelectorOutflowList_t m_PassOutflow; // 0x0050 CPulse_OutflowConnection m_FailOutflow; // 0x0068 }; class CPulseCell_ExampleCriteria::Criteria_t // pulse_system { float32 m_flFloatValue1; // 0x0000 float32 m_flFloatValue2; // 0x0004 bool m_bMyBool; // 0x0008 }; class CPulseCell_ExampleCriteria : public CPulseCell_BaseRequirement // pulse_system { }; class CPulseCell_LimitCount : public CPulseCell_BaseRequirement // pulse_runtime_lib { int32 m_nLimitCount; // 0x0048 }; class CPulseCell_Step_CallExternalMethod : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { PulseSymbol_t m_MethodName; // 0x00D8 PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardIndex; // 0x00E8 CUtlLeanVector< CPulseRuntimeMethodArg > m_ExpectedArgs; // 0x00F0 PulseMethodCallMode_t m_nAsyncCallMode; // 0x0100 CPulse_ResumePoint m_OnFinished; // 0x0108 }; class CPulseCell_LimitCount::Criteria_t // pulse_runtime_lib { bool m_bLimitCountPasses; // 0x0000 }; class CPulseCell_Step_TestDomainCreateFakeEntity : public CPulseCell_BaseFlow // pulse_system { }; class CPulseCell_TestYieldWithObservables : public CPulseCell_BaseYieldingInflow // pulse_system { float32 m_flWatchForFloatValue; // 0x00D8 CPulseObservableExpression< float32 > m_LiveFloatValue; // 0x00E0 CUtlString m_WatchForStringValue; // 0x0158 CPulseObservableExpression< CUtlString > m_LiveStringValue; // 0x0160 CPulse_ResumePoint m_WakeResume; // 0x01D8 }; class CPulseCell_CursorQueue : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib { int32 m_nCursorsAllowedToRunParallel; // 0x0128 }; class CPulseCell_Value_RandomFloat : public CPulseCell_BaseValue // pulse_runtime_lib { }; class CPulseExecCursor // pulse_runtime_lib { }; class CPulseCell_WaitForCursorsWithTag : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib { bool m_bTagSelfWhenComplete; // 0x0128 PulseCursorCancelPriority_t m_nDesiredKillPriority; // 0x012C }; class CPulseCell_Base // pulse_runtime_lib { PulseDocNodeID_t m_nEditorNodeID; // 0x0008 }; class CPulse_ResumePoint : public CPulse_OutflowConnection // pulse_runtime_lib { }; class CPulseCell_PickBestOutflowSelector : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseBestOutflowRules_t m_nCheckType; // 0x0048 PulseSelectorOutflowList_t m_OutflowList; // 0x0050 }; class CParticleBindingRealPulse : public CParticleCollectionBindingInstance // particleslib { }; class CPulseCell_WaitForObservable : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulseObservableExpression< bool > m_Condition; // 0x00D8 CPulse_ResumePoint m_OnTrue; // 0x0150 }; class CPulse_OutflowConnection // pulse_runtime_lib { PulseSymbol_t m_SourceOutflowName; // 0x0000 PulseRuntimeChunkIndex_t m_nDestChunk; // 0x0010 int32 m_nInstruction; // 0x0014 PulseRegisterMap_t m_OutflowRegisterMap; // 0x0018 }; class CPulseGraphDef // pulse_runtime_lib { PulseSymbol_t m_DomainIdentifier; // 0x0008 CPulseValueFullType m_DomainSubType; // 0x0018 PulseSymbol_t m_ParentMapName; // 0x0030 PulseSymbol_t m_ParentXmlName; // 0x0040 CUtlVector< CPulse_Chunk* > m_Chunks; // 0x0050 CUtlVector< CPulseCell_Base* > m_Cells; // 0x0068 CUtlVector< CPulse_Variable > m_Vars; // 0x0080 CUtlVector< CPulse_PublicOutput > m_PublicOutputs; // 0x0098 CUtlVector< CPulse_InvokeBinding* > m_InvokeBindings; // 0x00B0 CUtlVector< CPulse_CallInfo* > m_CallInfos; // 0x00C8 CUtlVector< CPulse_Constant > m_Constants; // 0x00E0 CUtlVector< CPulse_DomainValue > m_DomainValues; // 0x00F8 CUtlVector< CPulse_BlackboardReference > m_BlackboardReferences; // 0x0110 CUtlVector< CPulse_OutputConnection* > m_OutputConnections; // 0x0128 }; class CPulseCell_FireCursors : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outflows; // 0x00D8 bool m_bWaitForChildOutflows; // 0x00F0 CPulse_ResumePoint m_OnFinished; // 0x00F8 }; class CPulseCell_Timeline::TimelineEvent_t // pulse_runtime_lib { float32 m_flTimeFromPrevious; // 0x0000 CPulse_OutflowConnection m_EventOutflow; // 0x0008 }; class CPulseCell_IntervalTimer::CursorState_t // pulse_runtime_lib { GameTime_t m_StartTime; // 0x0000 GameTime_t m_EndTime; // 0x0004 float32 m_flWaitInterval; // 0x0008 float32 m_flWaitIntervalHigh; // 0x000C bool m_bCompleteOnNextWake; // 0x0010 }; class CPulseCell_BaseRequirement : public CPulseCell_Base // pulse_runtime_lib { }; class CPulseCell_BaseState : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { }; class OutflowWithRequirements_t // pulse_runtime_lib { CPulse_OutflowConnection m_Connection; // 0x0000 PulseDocNodeID_t m_DestinationFlowNodeID; // 0x0048 CUtlVector< PulseDocNodeID_t > m_RequirementNodeIDs; // 0x0050 CUtlVector< int32 > m_nCursorStateBlockIndex; // 0x0068 }; class CPulseCell_IsRequirementValid : public CPulseCell_BaseRequirement // pulse_runtime_lib { }; class CPulseCell_Value_Gradient : public CPulseCell_BaseValue // pulse_runtime_lib { CColorGradient m_Gradient; // 0x0048 }; class CPulseCursorFuncs // pulse_runtime_lib { }; class PulseNodeDynamicOutflows_t::DynamicOutflow_t // pulse_runtime_lib { CGlobalSymbol m_OutflowID; // 0x0000 CPulse_OutflowConnection m_Connection; // 0x0008 }; class CBasePulseGraphInstance // pulse_runtime_lib { }; class CPulseCell_Inflow_GraphHook : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_HookName; // 0x0080 }; class SignatureOutflow_Resume : public CPulse_ResumePoint // pulse_runtime_lib { }; class CPulseCell_Inflow_BaseEntrypoint : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseRuntimeChunkIndex_t m_EntryChunk; // 0x0048 PulseRegisterMap_t m_RegisterMap; // 0x0050 }; class CPulseCell_WaitForCursorsWithTagBase : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { int32 m_nCursorsAllowedToWait; // 0x00D8 CPulse_ResumePoint m_WaitComplete; // 0x00E0 }; class CPulse_InvokeBinding // pulse_runtime_lib { PulseRegisterMap_t m_RegisterMap; // 0x0000 PulseSymbol_t m_FuncName; // 0x0030 PulseRuntimeCellIndex_t m_nCellIndex; // 0x0040 PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x0044 int32 m_nSrcInstruction; // 0x0048 }; class CPulseCell_IntervalTimer : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_Completed; // 0x00D8 SignatureOutflow_Continue m_OnInterval; // 0x0120 }; class CPulseTestScriptLib // pulse_runtime_lib { }; class CPulseCell_BaseLerp : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_WakeResume; // 0x00D8 }; class CPulseCell_Value_Curve : public CPulseCell_BaseValue // pulse_runtime_lib { CPiecewiseCurve m_Curve; // 0x0048 }; class CPulseCell_Inflow_EventHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_EventName; // 0x0080 }; class CPulseCell_BaseFlow : public CPulseCell_Base // pulse_runtime_lib { }; class CPulseCell_Outflow_CycleShuffled::InstanceState_t // pulse_runtime_lib { CUtlVectorFixedGrowable< uint8, 8 > m_Shuffle; // 0x0000 int32 m_nNextShuffle; // 0x0020 }; class CPulseCell_BaseLerp::CursorState_t // pulse_runtime_lib { GameTime_t m_StartTime; // 0x0000 GameTime_t m_EndTime; // 0x0004 }; class CPulseArraylib // pulse_runtime_lib { }; class SignatureOutflow_Continue : public CPulse_OutflowConnection // pulse_runtime_lib { }; class CPulseCell_Timeline : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CUtlVector< CPulseCell_Timeline::TimelineEvent_t > m_TimelineEvents; // 0x00D8 bool m_bWaitForChildOutflows; // 0x00F0 CPulse_ResumePoint m_OnFinished; // 0x00F8 }; class CPulseCell_Inflow_EntOutputHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_SourceEntity; // 0x0080 PulseSymbol_t m_SourceOutput; // 0x0090 CPulseValueFullType m_ExpectedParamType; // 0x00A0 }; class CPulseCell_Outflow_CycleOrdered::InstanceState_t // pulse_runtime_lib { int32 m_nNextIndex; // 0x0000 }; class CParticleCollectionBindingInstance : public CBasePulseGraphInstance // particleslib { }; class CPulseCell_LimitCount::InstanceState_t // pulse_runtime_lib { int32 m_nCurrentCount; // 0x0000 }; class CPulseCell_Step_DebugLog : public CPulseCell_BaseFlow // pulse_runtime_lib { }; class CPulseCell_BaseYieldingInflow : public CPulseCell_BaseFlow // pulse_runtime_lib { CPulse_ResumePoint m_BaseFlow_OnAfterCancel; // 0x0048 CPulse_ResumePoint m_BaseFlow_WhileActive; // 0x0090 }; class PulseNodeDynamicOutflows_t // pulse_runtime_lib { CUtlVector< PulseNodeDynamicOutflows_t::DynamicOutflow_t > m_Outflows; // 0x0000 }; class CPulseCell_IsRequirementValid::Criteria_t // pulse_runtime_lib { bool m_bIsValid; // 0x0000 }; class CPulseCell_Inflow_ObservableVariableListener : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReference; // 0x0080 bool m_bSelfReference; // 0x0082 }; class CPulseCell_Outflow_CycleOrdered : public CPulseCell_BaseFlow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 }; class PulseSelectorOutflowList_t // pulse_runtime_lib { CUtlVector< OutflowWithRequirements_t > m_Outflows; // 0x0000 }; class CPulseCell_Inflow_Wait : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_WakeResume; // 0x00D8 }; class CPulseCell_Outflow_CycleShuffled : public CPulseCell_BaseFlow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 }; class CPulseCell_Inflow_Method : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_MethodName; // 0x0080 CUtlString m_Description; // 0x0090 bool m_bIsPublic; // 0x0098 CPulseValueFullType m_ReturnType; // 0x00A0 CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x00B8 }; class CPulseCell_BaseValue : public CPulseCell_Base // pulse_runtime_lib { }; class CPulseCell_BooleanSwitchState : public CPulseCell_BaseState // pulse_runtime_lib { CPulseObservableExpression< bool > m_Condition; // 0x00D8 CPulse_OutflowConnection m_WhenTrue; // 0x0150 CPulse_OutflowConnection m_WhenFalse; // 0x0198 }; class CPulseCell_Inflow_Yield : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_UnyieldResume; // 0x00D8 }; class CPulseMathlib // pulse_runtime_lib { }; class CPulseCell_Unknown : public CPulseCell_Base // pulse_runtime_lib { KeyValues3 m_UnknownKeys; // 0x0048 }; class CPulseStringlib // pulse_runtime_lib { }; class CPulseCell_Outflow_CycleRandom : public CPulseCell_BaseFlow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 }; class CPulseCell_Step_PublicOutput : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseRuntimeOutputIndex_t m_OutputIndex; // 0x0048 }; class CPulse_BlackboardReference // pulse_runtime_lib { CStrongHandle< InfoForResourceTypeIPulseGraphDef > m_hBlackboardResource; // 0x0000 PulseSymbol_t m_BlackboardResource; // 0x0008 PulseDocNodeID_t m_nNodeID; // 0x0018 CGlobalSymbol m_NodeName; // 0x0020 }; class CPulseCell_Value_RandomInt : public CPulseCell_BaseValue // pulse_runtime_lib { }; class CPulseEnumlib // pulse_runtime_lib { }; class CPulse_CallInfo // pulse_runtime_lib { PulseSymbol_t m_PortName; // 0x0000 PulseDocNodeID_t m_nEditorNodeID; // 0x0010 PulseRegisterMap_t m_RegisterMap; // 0x0018 PulseDocNodeID_t m_CallMethodID; // 0x0048 PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x004C int32 m_nSrcInstruction; // 0x0050 }; class CPulseCell_InlineNodeSkipSelector : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseDocNodeID_t m_nFlowNodeID; // 0x0048 bool m_bAnd; // 0x004C PulseSelectorOutflowList_t m_PassOutflow; // 0x0050 CPulse_OutflowConnection m_FailOutflow; // 0x0068 }; class CPulseCell_LimitCount : public CPulseCell_BaseRequirement // pulse_runtime_lib { int32 m_nLimitCount; // 0x0048 }; class CPulseCell_Step_CallExternalMethod : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { PulseSymbol_t m_MethodName; // 0x00D8 PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardIndex; // 0x00E8 CUtlLeanVector< CPulseRuntimeMethodArg > m_ExpectedArgs; // 0x00F0 PulseMethodCallMode_t m_nAsyncCallMode; // 0x0100 CPulse_ResumePoint m_OnFinished; // 0x0108 }; class CPulseCell_LimitCount::Criteria_t // pulse_runtime_lib { bool m_bLimitCountPasses; // 0x0000 }; class CPulseCell_CursorQueue : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib { int32 m_nCursorsAllowedToRunParallel; // 0x0128 }; class CPulseCell_Value_RandomFloat : public CPulseCell_BaseValue // pulse_runtime_lib { }; class CPulseExecCursor // pulse_runtime_lib { }; class CWeaponNOVA : public CCSWeaponBaseShotgun // server { }; class CPointWorldText : public CModelPointEntity // server { char[512] m_messageText; // 0x0770 char[64] m_FontName; // 0x0970 char[64] m_BackgroundMaterialName; // 0x09B0 bool m_bEnabled; // 0x09F0 bool m_bFullbright; // 0x09F1 float32 m_flWorldUnitsPerPx; // 0x09F4 float32 m_flFontSize; // 0x09F8 float32 m_flDepthOffset; // 0x09FC bool m_bDrawBackground; // 0x0A00 float32 m_flBackgroundBorderWidth; // 0x0A04 float32 m_flBackgroundBorderHeight; // 0x0A08 float32 m_flBackgroundWorldToUV; // 0x0A0C Color m_Color; // 0x0A10 PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x0A14 PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x0A18 PointWorldTextReorientMode_t m_nReorientMode; // 0x0A1C }; class CAmbientGeneric : public CPointEntity // server { float32 m_radius; // 0x04A8 float32 m_flMaxRadius; // 0x04AC soundlevel_t m_iSoundLevel; // 0x04B0 dynpitchvol_t m_dpv; // 0x04B4 bool m_fActive; // 0x0518 bool m_fLooping; // 0x0519 CGameSoundEventName m_iszSound; // 0x0520 CUtlSymbolLarge m_sSourceEntName; // 0x0528 CHandle< CBaseEntity > m_hSoundSource; // 0x0530 CEntityIndex m_nSoundSourceEntIndex; // 0x0534 }; class CEnvEntityMaker : public CPointEntity // server { Vector m_vecEntityMins; // 0x04A8 Vector m_vecEntityMaxs; // 0x04B4 CHandle< CBaseEntity > m_hCurrentInstance; // 0x04C0 CHandle< CBaseEntity > m_hCurrentBlocker; // 0x04C4 VectorWS m_vecBlockerOrigin; // 0x04C8 QAngle m_angPostSpawnDirection; // 0x04D4 float32 m_flPostSpawnDirectionVariance; // 0x04E0 float32 m_flPostSpawnSpeed; // 0x04E4 bool m_bPostSpawnUseAngles; // 0x04E8 CUtlSymbolLarge m_iszTemplate; // 0x04F0 CEntityIOOutput m_pOutputOnSpawned; // 0x04F8 CEntityIOOutput m_pOutputOnFailedSpawn; // 0x0510 }; class CPulseGraphInstance_GameBlackboard : public CPulseGraphInstance_ServerEntity // server { }; class CPointEntity : public CBaseEntity // server { }; class CFilterEnemy : public CBaseFilter // server { CUtlSymbolLarge m_iszEnemyName; // 0x04E0 float32 m_flRadius; // 0x04E8 float32 m_flOuterRadius; // 0x04EC int32 m_nMaxSquadmatesPerEnemy; // 0x04F0 CUtlSymbolLarge m_iszPlayerName; // 0x04F8 }; class CCSGO_WingmanIntroCounterTerroristPosition : public CCSGO_WingmanIntroCharacterPosition // server { }; class CPulseCell_WaitForCursorsWithTag : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib { bool m_bTagSelfWhenComplete; // 0x0128 PulseCursorCancelPriority_t m_nDesiredKillPriority; // 0x012C }; class CFuncTrackAuto : public CFuncTrackChange // server { }; class CScriptedSequence : public CBaseEntity // server { CUtlSymbolLarge m_iszEntry; // 0x04A8 CUtlSymbolLarge m_iszPreIdle; // 0x04B0 CUtlSymbolLarge m_iszPlay; // 0x04B8 CUtlSymbolLarge m_iszPostIdle; // 0x04C0 CUtlSymbolLarge m_iszModifierToAddOnPlay; // 0x04C8 CUtlSymbolLarge m_iszNextScript; // 0x04D0 CUtlSymbolLarge m_iszEntity; // 0x04D8 CUtlSymbolLarge m_iszSyncGroup; // 0x04E0 ScriptedMoveTo_t m_nMoveTo; // 0x04E8 SharedMovementGait_t m_nMoveToGait; // 0x04EC ScriptedHeldWeaponBehavior_t m_nHeldWeaponBehavior; // 0x04F0 ForcedCrouchState_t m_nForcedCrouchState; // 0x04F4 bool m_bIsPlayingPreIdle; // 0x04F8 bool m_bIsPlayingEntry; // 0x04F9 bool m_bIsPlayingAction; // 0x04FA bool m_bIsPlayingPostIdle; // 0x04FB bool m_bDontRotateOther; // 0x04FC bool m_bIsRepeatable; // 0x04FD bool m_bShouldLeaveCorpse; // 0x04FE bool m_bStartOnSpawn; // 0x04FF bool m_bDisallowInterrupts; // 0x0500 bool m_bCanOverrideNPCState; // 0x0501 bool m_bDontTeleportAtEnd; // 0x0502 bool m_bHighPriority; // 0x0503 bool m_bHideDebugComplaints; // 0x0504 bool m_bContinueOnDeath; // 0x0505 bool m_bLoopPreIdleSequence; // 0x0506 bool m_bLoopActionSequence; // 0x0507 bool m_bLoopPostIdleSequence; // 0x0508 bool m_bSynchPostIdles; // 0x0509 bool m_bIgnoreLookAt; // 0x050A bool m_bIgnoreGravity; // 0x050B bool m_bDisableNPCCollisions; // 0x050C bool m_bKeepAnimgraphLockedPost; // 0x050D bool m_bDontAddModifiers; // 0x050E bool m_bDisableAimingWhileMoving; // 0x050F bool m_bIgnoreRotation; // 0x0510 float32 m_flRadius; // 0x0514 float32 m_flRepeat; // 0x0518 float32 m_flPlayAnimFadeInTime; // 0x051C float32 m_flMoveInterpTime; // 0x0520 float32 m_flAngRate; // 0x0524 float32 m_flMoveSpeed; // 0x0528 bool m_bWaitUntilMoveCompletesToStartAnimation; // 0x052C int32 m_nNotReadySequenceCount; // 0x0530 GameTime_t m_startTime; // 0x0534 bool m_bWaitForBeginSequence; // 0x0538 int32 m_saved_effects; // 0x053C int32 m_savedFlags; // 0x0540 int32 m_savedCollisionGroup; // 0x0544 bool m_bInterruptable; // 0x0548 bool m_sequenceStarted; // 0x0549 bool m_bPositionRelativeToOtherEntity; // 0x054A CHandle< CBaseEntity > m_hTargetEnt; // 0x054C CHandle< CScriptedSequence > m_hNextCine; // 0x0550 bool m_bThinking; // 0x0554 bool m_bInitiatedSelfDelete; // 0x0555 bool m_bIsTeleportingDueToMoveTo; // 0x0556 bool m_bAllowCustomInterruptConditions; // 0x0557 CHandle< CBaseAnimGraph > m_hForcedTarget; // 0x0558 bool m_bDontCancelOtherSequences; // 0x055C bool m_bForceSynch; // 0x055D bool m_bPreventUpdateYawOnFinish; // 0x055E bool m_bEnsureOnNavmeshOnFinish; // 0x055F ScriptedOnDeath_t m_onDeathBehavior; // 0x0560 ScriptedConflictResponse_t m_ConflictResponse; // 0x0564 CEntityIOOutput m_OnBeginSequence; // 0x0568 CEntityIOOutput m_OnActionStartOrLoop; // 0x0580 CEntityIOOutput m_OnEndSequence; // 0x0598 CEntityIOOutput m_OnPostIdleEndSequence; // 0x05B0 CEntityIOOutput m_OnCancelSequence; // 0x05C8 CEntityIOOutput m_OnCancelFailedSequence; // 0x05E0 CEntityIOOutput[8] m_OnScriptEvent; // 0x05F8 CTransform m_matOtherToMain; // 0x06C0 CHandle< CBaseEntity > m_hInteractionMainEntity; // 0x06E0 int32 m_iPlayerDeathBehavior; // 0x06E4 bool m_bSkipFadeIn; // 0x06E8 }; class CFogTrigger : public CBaseTrigger // server { fogparams_t m_fog; // 0x08E8 }; class CInfoTeleportDestination : public CPointEntity // server { }; class CPointBroadcastClientCommand : public CPointEntity // server { }; class CCSPlayer_PingServices : public CPlayerPawnComponent // server { GameTime_t[5] m_flPlayerPingTokens; // 0x0048 CHandle< CPlayerPing > m_hPlayerPing; // 0x005C }; class CHEGrenade : public CBaseCSGrenade // server { }; class CPhysicsSpring : public CBaseEntity // server { IPhysicsJoint* m_pSpringJoint; // 0x04A8 float32 m_flFrequency; // 0x04B0 float32 m_flDampingRatio; // 0x04B4 float32 m_flRestLength; // 0x04B8 CUtlSymbolLarge m_nameAttachStart; // 0x04C0 CUtlSymbolLarge m_nameAttachEnd; // 0x04C8 VectorWS m_start; // 0x04D0 VectorWS m_end; // 0x04DC uint32 m_teleportTick; // 0x04E8 }; class CEnvMuzzleFlash : public CPointEntity // server { float32 m_flScale; // 0x04A8 CUtlSymbolLarge m_iszParentAttachment; // 0x04B0 }; class CEconItemAttribute // server { uint16 m_iAttributeDefinitionIndex; // 0x0030 float32 m_flValue; // 0x0034 float32 m_flInitialValue; // 0x0038 int32 m_nRefundableCurrency; // 0x003C bool m_bSetBonus; // 0x0040 }; class CBaseTriggerAPI // server { }; class CWeaponRevolver : public CCSWeaponBaseGun // server { }; class CFuncTrainControls : public CBaseModelEntity // server { }; class CBtActionCombatPositioning : public CBtNode // server { CUtlString m_szSensorInputKey; // 0x0068 CUtlString m_szIsAttackingKey; // 0x0080 CountdownTimer m_ActionTimer; // 0x0088 bool m_bCrouching; // 0x00A0 }; class CFuncRetakeBarrier : public CDynamicProp // server { }; class CHostage_API // server { }; class CTriggerBuoyancy : public CBaseTrigger // server { CBuoyancyHelper m_BuoyancyHelper; // 0x08E8 float32 m_flFluidDensity; // 0x0A00 }; class CTonemapController2Alias_env_tonemap_controller2 : public CTonemapController2 // server { }; class CPathTrack : public CPointEntity // server { CHandle< CPathTrack > m_pnext; // 0x04A8 CHandle< CPathTrack > m_pprevious; // 0x04AC CHandle< CPathTrack > m_paltpath; // 0x04B0 float32 m_flSpeed; // 0x04B4 float32 m_flRadius; // 0x04B8 float32 m_length; // 0x04BC CUtlSymbolLarge m_altName; // 0x04C0 int32 m_nIterVal; // 0x04C8 TrackOrientationType_t m_eOrientationType; // 0x04CC CEntityIOOutput m_OnPass; // 0x04D0 }; class CCSGO_EndOfMatchLineupEndpoint : public CBaseEntity // server { }; class CPulseCell_Base // pulse_runtime_lib { PulseDocNodeID_t m_nEditorNodeID; // 0x0008 }; class CTriggerProximity : public CBaseTrigger // server { CHandle< CBaseEntity > m_hMeasureTarget; // 0x08E8 CUtlSymbolLarge m_iszMeasureTarget; // 0x08F0 float32 m_fRadius; // 0x08F8 int32 m_nTouchers; // 0x08FC CEntityOutputTemplate< float32 > m_NearestEntityDistance; // 0x0900 }; class CTankTrainAI : public CPointEntity // server { CHandle< CFuncTrackTrain > m_hTrain; // 0x04A8 CHandle< CBaseEntity > m_hTargetEntity; // 0x04AC int32 m_soundPlaying; // 0x04B0 CUtlSymbolLarge m_startSoundName; // 0x04C8 CUtlSymbolLarge m_engineSoundName; // 0x04D0 CUtlSymbolLarge m_movementSoundName; // 0x04D8 CUtlSymbolLarge m_targetEntityName; // 0x04E0 }; class CGameText : public CRulePointEntity // server { CUtlSymbolLarge m_iszMessage; // 0x0780 hudtextparms_t m_textParms; // 0x0788 }; class CGameEnd : public CRulePointEntity // server { }; class CInfoDeathmatchSpawn : public SpawnPoint // server { }; class CCSPlayerController_InventoryServices : public CPlayerControllerComponent // server { uint16 m_unMusicID; // 0x0040 MedalRank_t[6] m_rank; // 0x0044 int32 m_nPersonaDataPublicLevel; // 0x005C int32 m_nPersonaDataPublicCommendsLeader; // 0x0060 int32 m_nPersonaDataPublicCommendsTeacher; // 0x0064 int32 m_nPersonaDataPublicCommendsFriendly; // 0x0068 int32 m_nPersonaDataXpTrailLevel; // 0x006C uint32[1] m_unEquippedPlayerSprayIDs; // 0x0F48 uint64 m_unCurrentLoadoutHash; // 0x0F50 CUtlVectorEmbeddedNetworkVar< ServerAuthoritativeWeaponSlot_t > m_vecServerAuthoritativeWeaponSlots; // 0x0F58 }; class CCSPlayerModernJump // server { GameTick_t m_nLastActualJumpPressTick; // 0x0010 float32 m_flLastActualJumpPressFrac; // 0x0014 GameTick_t m_nLastUsableJumpPressTick; // 0x0018 float32 m_flLastUsableJumpPressFrac; // 0x001C GameTick_t m_nLastLandedTick; // 0x0020 float32 m_flLastLandedFrac; // 0x0024 float32 m_flLastLandedVelocityX; // 0x0028 float32 m_flLastLandedVelocityY; // 0x002C float32 m_flLastLandedVelocityZ; // 0x0030 }; class CCSGO_TeamPreviewCharacterPosition_API // server { }; class CPulse_ResumePoint : public CPulse_OutflowConnection // pulse_runtime_lib { }; class CTriggerFan : public CBaseTrigger // server { Vector m_vFanOriginOffset; // 0x08E8 Vector m_vDirection; // 0x08F4 bool m_bPushTowardsInfoTarget; // 0x0900 bool m_bPushAwayFromInfoTarget; // 0x0901 Quaternion m_qNoiseDelta; // 0x0910 CHandle< CInfoFan > m_hInfoFan; // 0x0920 float32 m_flForce; // 0x0924 bool m_bFalloff; // 0x0928 CountdownTimer m_RampTimer; // 0x0930 VectorWS m_vFanOriginWS; // 0x0948 Vector m_vFanOriginLS; // 0x0954 Vector m_vFanEndLS; // 0x0960 Vector m_vNoiseDirectionTarget; // 0x096C CUtlSymbolLarge m_iszInfoFan; // 0x0978 float32 m_flRopeForceScale; // 0x0980 float32 m_flParticleForceScale; // 0x0984 float32 m_flPlayerForce; // 0x0988 bool m_bPlayerWindblock; // 0x098C float32 m_flNPCForce; // 0x0990 float32 m_flRampTime; // 0x0994 float32 m_fNoiseDegrees; // 0x0998 float32 m_fNoiseSpeed; // 0x099C bool m_bPushPlayer; // 0x09A0 bool m_bRampDown; // 0x09A1 int32 m_nManagerFanIdx; // 0x09A4 }; class CPhysHingeAlias_phys_hinge_local : public CPhysHinge // server { }; class CLogicCase : public CLogicalEntity // server { CUtlSymbolLarge[32] m_nCase; // 0x04A8 int32 m_nShuffleCases; // 0x05A8 int32 m_nLastShuffleCase; // 0x05AC uint8[32] m_uchShuffleCaseMap; // 0x05B0 CEntityIOOutput[32] m_OnCase; // 0x05D0 CEntityOutputTemplate< CUtlString > m_OnDefault; // 0x08D0 }; class CPulseCell_Outflow_PlayVOLine : public CPulseCell_BaseYieldingInflow // server { CPulse_ResumePoint m_OnFinished; // 0x00D8 }; class CInfoGameEventProxy : public CPointEntity // server { CUtlSymbolLarge m_iszEventName; // 0x04A8 float32 m_flRange; // 0x04B0 }; class CTestPulseIOComponent_DerivedAPI // server { }; class CWeaponBizon : public CCSWeaponBaseGun // server { }; class CGamePlayerZone : public CRuleBrushEntity // server { CEntityIOOutput m_OnPlayerInZone; // 0x0778 CEntityIOOutput m_OnPlayerOutZone; // 0x0790 CEntityOutputTemplate< int32 > m_PlayersInCount; // 0x07A8 CEntityOutputTemplate< int32 > m_PlayersOutCount; // 0x07C8 }; class CBaseToggle : public CBaseModelEntity // server { TOGGLE_STATE m_toggle_state; // 0x0770 float32 m_flMoveDistance; // 0x0774 float32 m_flWait; // 0x0778 float32 m_flLip; // 0x077C bool m_bAlwaysFireBlockedOutputs; // 0x0780 Vector m_vecPosition1; // 0x0784 Vector m_vecPosition2; // 0x0790 QAngle m_vecMoveAng; // 0x079C QAngle m_vecAngle1; // 0x07A8 QAngle m_vecAngle2; // 0x07B4 float32 m_flHeight; // 0x07C0 CHandle< CBaseEntity > m_hActivator; // 0x07C4 Vector m_vecFinalDest; // 0x07C8 QAngle m_vecFinalAngle; // 0x07D4 int32 m_movementType; // 0x07E0 CUtlSymbolLarge m_sMaster; // 0x07E8 }; class CPulseServerCursor : public CPulseExecCursor // server { CHandle< CBaseEntity > m_hActivator; // 0x00E8 CHandle< CBaseEntity > m_hCaller; // 0x00EC }; class CPulseCell_PlaySequence : public CPulseCell_BaseYieldingInflow // server { CUtlString m_SequenceName; // 0x00D8 PulseNodeDynamicOutflows_t m_PulseAnimEvents; // 0x00E0 CPulse_ResumePoint m_OnFinished; // 0x00F8 }; class CInferno : public CBaseModelEntity // server { VectorWS[64] m_firePositions; // 0x0770 VectorWS[64] m_fireParentPositions; // 0x0A70 bool[64] m_bFireIsBurning; // 0x0D70 Vector[64] m_BurnNormal; // 0x0DB0 int32 m_fireCount; // 0x10B0 int32 m_nInfernoType; // 0x10B4 int32 m_nFireEffectTickBegin; // 0x10B8 float32 m_nFireLifetime; // 0x10BC bool m_bInPostEffectTime; // 0x10C0 bool m_bWasCreatedInSmoke; // 0x10C1 Extent m_extent; // 0x12C8 CountdownTimer m_damageTimer; // 0x12E0 CountdownTimer m_damageRampTimer; // 0x12F8 Vector m_splashVelocity; // 0x1310 Vector m_InitialSplashVelocity; // 0x131C VectorWS m_startPos; // 0x1328 VectorWS m_vecOriginalSpawnLocation; // 0x1334 IntervalTimer m_activeTimer; // 0x1340 int32 m_fireSpawnOffset; // 0x1350 int32 m_nMaxFlames; // 0x1354 int32 m_nSpreadCount; // 0x1358 CountdownTimer m_BookkeepingTimer; // 0x1360 CountdownTimer m_NextSpreadTimer; // 0x1378 uint16 m_nSourceItemDefIndex; // 0x1390 }; class CTouchExpansionComponent : public CEntityComponent // server { }; class CPulseCell_Outflow_PlaySceneBase : public CPulseCell_BaseYieldingInflow // server { CPulse_ResumePoint m_OnFinished; // 0x00D8 CUtlVector< CPulse_OutflowConnection > m_Triggers; // 0x0120 }; class CPulseCell_LerpCameraSettings : public CPulseCell_BaseLerp // server { float32 m_flSeconds; // 0x0120 PointCameraSettings_t m_Start; // 0x0124 PointCameraSettings_t m_End; // 0x0134 }; class CWeaponSCAR20 : public CCSWeaponBaseGun // server { }; class CFuncInteractionLayerClip : public CBaseModelEntity // server { bool m_bDisabled; // 0x0770 CUtlSymbolLarge m_iszInteractsAs; // 0x0778 CUtlSymbolLarge m_iszInteractsWith; // 0x0780 }; class CCSObserver_UseServices : public CPlayer_UseServices // server { }; class CTriggerDetectBulletFire : public CBaseTrigger // server { bool m_bPlayerFireOnly; // 0x08E8 CEntityIOOutput m_OnDetectedBulletFire; // 0x08F0 }; class CCSPlayer_UseServices : public CPlayer_UseServices // server { CHandle< CBaseEntity > m_hLastKnownUseEntity; // 0x0048 GameTime_t m_flLastUseTimeStamp; // 0x004C GameTime_t m_flTimeLastUsedWindow; // 0x0050 }; class CWeaponAWP : public CCSWeaponBaseGun // server { }; class CPulseCell_PickBestOutflowSelector : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseBestOutflowRules_t m_nCheckType; // 0x0048 PulseSelectorOutflowList_t m_OutflowList; // 0x0050 }; class CInfoFan : public CPointEntity // server { float32 m_fFanForceMaxRadius; // 0x04E8 float32 m_fFanForceMinRadius; // 0x04EC float32 m_flCurveDistRange; // 0x04F0 CUtlSymbolLarge m_FanForceCurveString; // 0x04F8 }; class CCSWeaponBase_API // server { }; class CGameRules // server { CNetworkVarChainer __m_pChainEntity; // 0x0008 char[128] m_szQuestName; // 0x0030 int32 m_nQuestPhase; // 0x00B0 uint32 m_nLastMatchTime; // 0x00B4 uint64 m_nLastMatchTime_MatchID64; // 0x00B8 int32 m_nTotalPausedTicks; // 0x00C0 int32 m_nPauseStartTick; // 0x00C4 bool m_bGamePaused; // 0x00C8 }; class CFish : public CBaseAnimGraph // server { CHandle< CFishPool > m_pool; // 0x0960 uint32 m_id; // 0x0964 float32 m_x; // 0x0968 float32 m_y; // 0x096C float32 m_z; // 0x0970 float32 m_angle; // 0x0974 float32 m_angleChange; // 0x0978 Vector m_forward; // 0x097C Vector m_perp; // 0x0988 VectorWS m_poolOrigin; // 0x0994 float32 m_waterLevel; // 0x09A0 float32 m_speed; // 0x09A4 float32 m_desiredSpeed; // 0x09A8 float32 m_calmSpeed; // 0x09AC float32 m_panicSpeed; // 0x09B0 float32 m_avoidRange; // 0x09B4 CountdownTimer m_turnTimer; // 0x09B8 bool m_turnClockwise; // 0x09D0 CountdownTimer m_goTimer; // 0x09D8 CountdownTimer m_moveTimer; // 0x09F0 CountdownTimer m_panicTimer; // 0x0A08 CountdownTimer m_disperseTimer; // 0x0A20 CountdownTimer m_proximityTimer; // 0x0A38 CUtlVector< CFish* > m_visible; // 0x0A50 }; class CCSBot : public CBot // server { VectorWS m_eyePosition; // 0x0108 char[64] m_name; // 0x0114 float32 m_combatRange; // 0x0154 bool m_isRogue; // 0x0158 CountdownTimer m_rogueTimer; // 0x0160 bool m_diedLastRound; // 0x017C float32 m_safeTime; // 0x0180 bool m_wasSafe; // 0x0184 bool m_blindFire; // 0x018C CountdownTimer m_surpriseTimer; // 0x0190 bool m_bAllowActive; // 0x01A8 bool m_isFollowing; // 0x01A9 CHandle< CCSPlayerPawn > m_leader; // 0x01AC float32 m_followTimestamp; // 0x01B0 float32 m_allowAutoFollowTime; // 0x01B4 CountdownTimer m_hurryTimer; // 0x01B8 CountdownTimer m_alertTimer; // 0x01D0 CountdownTimer m_sneakTimer; // 0x01E8 CountdownTimer m_panicTimer; // 0x0200 float32 m_stateTimestamp; // 0x05C8 bool m_isAttacking; // 0x05CC bool m_isOpeningDoor; // 0x05CD CHandle< CBaseEntity > m_taskEntity; // 0x05D4 VectorWS m_goalPosition; // 0x05E4 CHandle< CBaseEntity > m_goalEntity; // 0x05F0 CHandle< CBaseEntity > m_avoid; // 0x05F4 float32 m_avoidTimestamp; // 0x05F8 bool m_isStopping; // 0x05FC bool m_hasVisitedEnemySpawn; // 0x05FD IntervalTimer m_stillTimer; // 0x0600 bool m_bEyeAnglesUnderPathFinderControl; // 0x0610 int32 m_pathIndex; // 0x4F08 GameTime_t m_areaEnteredTimestamp; // 0x4F0C CountdownTimer m_repathTimer; // 0x4F10 CountdownTimer m_avoidFriendTimer; // 0x4F28 bool m_isFriendInTheWay; // 0x4F40 CountdownTimer m_politeTimer; // 0x4F48 bool m_isWaitingBehindFriend; // 0x4F60 float32 m_pathLadderEnd; // 0x4F8C CountdownTimer m_mustRunTimer; // 0x4FD8 CountdownTimer m_waitTimer; // 0x4FF0 CountdownTimer m_updateTravelDistanceTimer; // 0x5008 float32[64] m_playerTravelDistance; // 0x5020 uint8 m_travelDistancePhase; // 0x5120 uint8 m_hostageEscortCount; // 0x52B8 float32 m_hostageEscortCountTimestamp; // 0x52BC int32 m_desiredTeam; // 0x52C0 bool m_hasJoined; // 0x52C4 bool m_isWaitingForHostage; // 0x52C5 CountdownTimer m_inhibitWaitingForHostageTimer; // 0x52C8 CountdownTimer m_waitForHostageTimer; // 0x52E0 VectorWS m_noisePosition; // 0x52F8 float32 m_noiseTravelDistance; // 0x5304 float32 m_noiseTimestamp; // 0x5308 CCSPlayerPawn* m_noiseSource; // 0x5310 CountdownTimer m_noiseBendTimer; // 0x5328 VectorWS m_bentNoisePosition; // 0x5340 bool m_bendNoisePositionValid; // 0x534C float32 m_lookAroundStateTimestamp; // 0x5350 float32 m_lookAheadAngle; // 0x5354 float32 m_lookUpAngle; // 0x5358 float32 m_forwardAngle; // 0x535C float32 m_inhibitLookAroundTimestamp; // 0x5360 VectorWS m_lookAtSpot; // 0x5368 float32 m_lookAtSpotDuration; // 0x5378 float32 m_lookAtSpotTimestamp; // 0x537C float32 m_lookAtSpotAngleTolerance; // 0x5380 bool m_lookAtSpotClearIfClose; // 0x5384 bool m_lookAtSpotAttack; // 0x5385 char* m_lookAtDesc; // 0x5388 float32 m_peripheralTimestamp; // 0x5390 uint8 m_approachPointCount; // 0x5518 VectorWS m_approachPointViewPosition; // 0x551C IntervalTimer m_viewSteadyTimer; // 0x5528 CountdownTimer m_tossGrenadeTimer; // 0x5540 CountdownTimer m_isAvoidingGrenade; // 0x5560 float32 m_spotCheckTimestamp; // 0x5580 int32 m_checkedHidingSpotCount; // 0x5988 float32 m_lookPitch; // 0x598C float32 m_lookPitchVel; // 0x5990 float32 m_lookYaw; // 0x5994 float32 m_lookYawVel; // 0x5998 VectorWS m_targetSpot; // 0x599C Vector m_targetSpotVelocity; // 0x59A8 VectorWS m_targetSpotPredicted; // 0x59B4 QAngle m_aimError; // 0x59C0 QAngle m_aimGoal; // 0x59CC GameTime_t m_targetSpotTime; // 0x59D8 float32 m_aimFocus; // 0x59DC float32 m_aimFocusInterval; // 0x59E0 GameTime_t m_aimFocusNextUpdate; // 0x59E4 CountdownTimer m_ignoreEnemiesTimer; // 0x59F0 CHandle< CCSPlayerPawn > m_enemy; // 0x5A08 bool m_isEnemyVisible; // 0x5A0C uint8 m_visibleEnemyParts; // 0x5A0D VectorWS m_lastEnemyPosition; // 0x5A10 float32 m_lastSawEnemyTimestamp; // 0x5A1C float32 m_firstSawEnemyTimestamp; // 0x5A20 float32 m_currentEnemyAcquireTimestamp; // 0x5A24 float32 m_enemyDeathTimestamp; // 0x5A28 float32 m_friendDeathTimestamp; // 0x5A2C bool m_isLastEnemyDead; // 0x5A30 int32 m_nearbyEnemyCount; // 0x5A34 CHandle< CCSPlayerPawn > m_bomber; // 0x5C40 int32 m_nearbyFriendCount; // 0x5C44 CHandle< CCSPlayerPawn > m_closestVisibleFriend; // 0x5C48 CHandle< CCSPlayerPawn > m_closestVisibleHumanFriend; // 0x5C4C IntervalTimer m_attentionInterval; // 0x5C50 CHandle< CCSPlayerPawn > m_attacker; // 0x5C60 float32 m_attackedTimestamp; // 0x5C64 IntervalTimer m_burnedByFlamesTimer; // 0x5C68 int32 m_lastVictimID; // 0x5C78 bool m_isAimingAtEnemy; // 0x5C7C bool m_isRapidFiring; // 0x5C7D IntervalTimer m_equipTimer; // 0x5C80 CountdownTimer m_zoomTimer; // 0x5C90 GameTime_t m_fireWeaponTimestamp; // 0x5CA8 CountdownTimer m_lookForWeaponsOnGroundTimer; // 0x5CB0 bool m_bIsSleeping; // 0x5CC8 bool m_isEnemySniperVisible; // 0x5CC9 CountdownTimer m_sawEnemySniperTimer; // 0x5CD0 uint8 m_enemyQueueIndex; // 0x5D88 uint8 m_enemyQueueCount; // 0x5D89 uint8 m_enemyQueueAttendIndex; // 0x5D8A bool m_isStuck; // 0x5D8B GameTime_t m_stuckTimestamp; // 0x5D8C VectorWS m_stuckSpot; // 0x5D90 CountdownTimer m_wiggleTimer; // 0x5DA0 CountdownTimer m_stuckJumpTimer; // 0x5DB8 GameTime_t m_nextCleanupCheckTimestamp; // 0x5DD0 float32[10] m_avgVel; // 0x5DD4 int32 m_avgVelIndex; // 0x5DFC int32 m_avgVelCount; // 0x5E00 VectorWS m_lastOrigin; // 0x5E04 float32 m_lastRadioRecievedTimestamp; // 0x5E14 float32 m_lastRadioSentTimestamp; // 0x5E18 CHandle< CCSPlayerPawn > m_radioSubject; // 0x5E1C VectorWS m_radioPosition; // 0x5E20 float32 m_voiceEndTimestamp; // 0x5E2C int32 m_lastValidReactionQueueFrame; // 0x5E38 }; class CHandleTest : public CBaseEntity // server { CHandle< CBaseEntity > m_Handle; // 0x04A8 bool m_bSendHandle; // 0x04AC }; class CLogicNPCCounter : public CBaseEntity // server { CEntityIOOutput m_OnMinCountAll; // 0x04A8 CEntityIOOutput m_OnMaxCountAll; // 0x04C0 CEntityOutputTemplate< float32 > m_OnFactorAll; // 0x04D8 CEntityOutputTemplate< float32 > m_OnMinPlayerDistAll; // 0x04F8 CEntityIOOutput m_OnMinCount_1; // 0x0518 CEntityIOOutput m_OnMaxCount_1; // 0x0530 CEntityOutputTemplate< float32 > m_OnFactor_1; // 0x0548 CEntityOutputTemplate< float32 > m_OnMinPlayerDist_1; // 0x0568 CEntityIOOutput m_OnMinCount_2; // 0x0588 CEntityIOOutput m_OnMaxCount_2; // 0x05A0 CEntityOutputTemplate< float32 > m_OnFactor_2; // 0x05B8 CEntityOutputTemplate< float32 > m_OnMinPlayerDist_2; // 0x05D8 CEntityIOOutput m_OnMinCount_3; // 0x05F8 CEntityIOOutput m_OnMaxCount_3; // 0x0610 CEntityOutputTemplate< float32 > m_OnFactor_3; // 0x0628 CEntityOutputTemplate< float32 > m_OnMinPlayerDist_3; // 0x0648 CEntityHandle m_hSource; // 0x0668 CUtlSymbolLarge m_iszSourceEntityName; // 0x0670 float32 m_flDistanceMax; // 0x0678 bool m_bDisabled; // 0x067C int32 m_nMinCountAll; // 0x0680 int32 m_nMaxCountAll; // 0x0684 int32 m_nMinFactorAll; // 0x0688 int32 m_nMaxFactorAll; // 0x068C CUtlSymbolLarge m_iszNPCClassname_1; // 0x0698 int32 m_nNPCState_1; // 0x06A0 bool m_bInvertState_1; // 0x06A4 int32 m_nMinCount_1; // 0x06A8 int32 m_nMaxCount_1; // 0x06AC int32 m_nMinFactor_1; // 0x06B0 int32 m_nMaxFactor_1; // 0x06B4 float32 m_flDefaultDist_1; // 0x06BC CUtlSymbolLarge m_iszNPCClassname_2; // 0x06C0 int32 m_nNPCState_2; // 0x06C8 bool m_bInvertState_2; // 0x06CC int32 m_nMinCount_2; // 0x06D0 int32 m_nMaxCount_2; // 0x06D4 int32 m_nMinFactor_2; // 0x06D8 int32 m_nMaxFactor_2; // 0x06DC float32 m_flDefaultDist_2; // 0x06E4 CUtlSymbolLarge m_iszNPCClassname_3; // 0x06E8 int32 m_nNPCState_3; // 0x06F0 bool m_bInvertState_3; // 0x06F4 int32 m_nMinCount_3; // 0x06F8 int32 m_nMaxCount_3; // 0x06FC int32 m_nMinFactor_3; // 0x0700 int32 m_nMaxFactor_3; // 0x0704 float32 m_flDefaultDist_3; // 0x070C }; class CCSPlayer_RadioServices : public CPlayerPawnComponent // server { GameTime_t m_flGotHostageTalkTimer; // 0x0048 GameTime_t m_flDefusingTalkTimer; // 0x004C GameTime_t m_flC4PlantTalkTimer; // 0x0050 GameTime_t[3] m_flRadioTokenSlots; // 0x0054 bool m_bIgnoreRadio; // 0x0060 }; class CWeaponSG556 : public CCSWeaponBaseGun // server { }; class CRagdollConstraint : public CPhysConstraint // server { float32 m_xmin; // 0x0508 float32 m_xmax; // 0x050C float32 m_ymin; // 0x0510 float32 m_ymax; // 0x0514 float32 m_zmin; // 0x0518 float32 m_zmax; // 0x051C float32 m_xfriction; // 0x0520 float32 m_yfriction; // 0x0524 float32 m_zfriction; // 0x0528 }; class CFuncVehicleClip : public CBaseModelEntity // server { }; class CDEagle : public CCSWeaponBaseGun // server { }; class CWeaponFamas : public CCSWeaponBaseGun // server { }; class CEnvSplash : public CPointEntity // server { float32 m_flScale; // 0x04A8 }; class CPointCameraVFOV : public CPointCamera // server { float32 m_flVerticalFOV; // 0x0508 }; class CCSGO_WingmanIntroTerroristPosition : public CCSGO_WingmanIntroCharacterPosition // server { }; class CTestPulseIOAPI // server { }; class CCSWeaponBaseShotgun : public CCSWeaponBase // server { }; class CPrecipitationVData : public CEntitySubclassVDataBase // server { CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x0028 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationPuddleEffect; // 0x0108 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationPostEffect; // 0x01E8 float32 m_flInnerDistance; // 0x02C8 ParticleAttachment_t m_nAttachType; // 0x02CC bool m_bBatchSameVolumeType; // 0x02D0 int32 m_nRTEnvCP; // 0x02D4 int32 m_nRTEnvCPComponent; // 0x02D8 CUtlString m_szModifier; // 0x02E0 int32 m_nUseSnapshotFromSurfaceGraph; // 0x02E8 PrecipitationFilter_t m_snapshotFilter; // 0x02EC }; class CFuncMoveLinear : public CBaseToggle // server { MoveLinearAuthoredPos_t m_authoredPosition; // 0x07F0 QAngle m_angMoveEntitySpace; // 0x07F4 Vector m_vecMoveDirParentSpace; // 0x0800 CGameSoundEventName m_soundStart; // 0x0810 CGameSoundEventName m_soundStop; // 0x0818 CUtlSymbolLarge m_currentSound; // 0x0820 float32 m_flBlockDamage; // 0x0828 float32 m_flStartPosition; // 0x082C CEntityIOOutput m_OnFullyOpen; // 0x0838 CEntityIOOutput m_OnFullyClosed; // 0x0850 float32 m_flSpeed; // 0x0868 bool m_bCreateMovableNavMesh; // 0x086C bool m_bAllowMovableNavMeshDockingOnEntireEntity; // 0x086D bool m_bCreateNavObstacle; // 0x086E }; class CPhysMotorAPI // server { }; class CPulseCell_WaitForObservable : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulseObservableExpression< bool > m_Condition; // 0x00D8 CPulse_ResumePoint m_OnTrue; // 0x0150 }; class CScriptItem : public CItem // server { MoveType_t m_MoveTypeOverride; // 0x0A00 }; class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp // server { }; class CBaseTrigger : public CBaseToggle // server { CEntityIOOutput m_OnStartTouch; // 0x07F0 CEntityIOOutput m_OnStartTouchAll; // 0x0808 CEntityIOOutput m_OnEndTouch; // 0x0820 CEntityIOOutput m_OnEndTouchAll; // 0x0838 CEntityIOOutput m_OnTouching; // 0x0850 CEntityIOOutput m_OnTouchingEachEntity; // 0x0868 CEntityIOOutput m_OnNotTouching; // 0x0880 CEntityIOOutput m_OnTouchingChanged; // 0x0898 CUtlVector< CHandle< CBaseEntity > > m_hTouchingEntities; // 0x08B0 CUtlSymbolLarge m_iFilterName; // 0x08C8 CHandle< CBaseFilter > m_hFilter; // 0x08D0 bool m_bDisabled; // 0x08D4 bool m_bUseAsyncQueries; // 0x08E0 }; class CPointPush : public CPointEntity // server { bool m_bEnabled; // 0x04A8 float32 m_flMagnitude; // 0x04AC float32 m_flRadius; // 0x04B0 float32 m_flInnerRadius; // 0x04B4 float32 m_flConeOfInfluence; // 0x04B8 CUtlSymbolLarge m_iszFilterName; // 0x04C0 CHandle< CBaseFilter > m_hFilter; // 0x04C8 }; class CPulseCell_Step_EntFire : public CPulseCell_BaseFlow // server { CUtlString m_Input; // 0x0048 }; class CCSObserver_ObserverServices : public CPlayer_ObserverServices // server { }; class CPlayerPing : public CBaseEntity // server { CHandle< CCSPlayerPawn > m_hPlayer; // 0x04B0 CHandle< CBaseEntity > m_hPingedEntity; // 0x04B4 int32 m_iType; // 0x04B8 bool m_bUrgent; // 0x04BC char[18] m_szPlaceName; // 0x04BD }; class CHitboxComponent : public CEntityComponent // server { float32 m_flBoundsExpandRadius; // 0x0014 }; class CRopeKeyframe : public CBaseModelEntity // server { uint16 m_RopeFlags; // 0x0778 CUtlSymbolLarge m_iNextLinkName; // 0x0780 int16 m_Slack; // 0x0788 float32 m_Width; // 0x078C float32 m_TextureScale; // 0x0790 uint8 m_nSegments; // 0x0794 bool m_bConstrainBetweenEndpoints; // 0x0795 CUtlSymbolLarge m_strRopeMaterialModel; // 0x0798 CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x07A0 uint8 m_Subdiv; // 0x07A8 uint8 m_nChangeCount; // 0x07A9 int16 m_RopeLength; // 0x07AA uint8 m_fLockedPoints; // 0x07AC bool m_bCreatedFromMapFile; // 0x07AD float32 m_flScrollSpeed; // 0x07B0 bool m_bStartPointValid; // 0x07B4 bool m_bEndPointValid; // 0x07B5 CHandle< CBaseEntity > m_hStartPoint; // 0x07B8 CHandle< CBaseEntity > m_hEndPoint; // 0x07BC AttachmentHandle_t m_iStartAttachment; // 0x07C0 AttachmentHandle_t m_iEndAttachment; // 0x07C1 }; class CSmokeGrenade : public CBaseCSGrenade // server { }; class CBaseCombatCharacter : public CBaseAnimGraph // server { bool m_bForceServerRagdoll; // 0x0960 CNetworkUtlVectorBase< CHandle< CEconWearable > > m_hMyWearables; // 0x0968 float32 m_impactEnergyScale; // 0x0980 bool m_bApplyStressDamage; // 0x0984 bool m_bDeathEventsDispatched; // 0x0985 CUtlVector< RelationshipOverride_t > m_vecRelationships; // 0x09C8 CUtlSymbolLarge m_strRelationships; // 0x09E0 Hull_t m_eHull; // 0x09E8 uint32 m_nNavHullIdx; // 0x09EC CMovementStatsProperty m_movementStats; // 0x09F0 }; class CLogicGameStateReport : public CBaseEntity // server { bool m_bDisabled; // 0x04A8 }; class ServerAuthoritativeWeaponSlot_t // server { uint16 unClass; // 0x0030 uint16 unSlot; // 0x0032 uint16 unItemDefIdx; // 0x0034 }; class CPathQueryComponent : public CEntityComponent // server { }; class CLogicRelay : public CLogicalEntity // server { CEntityIOOutput m_OnSpawn; // 0x04A8 CEntityIOOutput m_OnTrigger; // 0x04C0 bool m_bDisabled; // 0x04D8 bool m_bWaitForRefire; // 0x04D9 bool m_bTriggerOnce; // 0x04DA bool m_bFastRetrigger; // 0x04DB bool m_bPassthoughCaller; // 0x04DC }; class SequenceHistory_t // server { HSequence m_hSequence; // 0x0000 GameTime_t m_flSeqStartTime; // 0x0004 float32 m_flSeqFixedCycle; // 0x0008 AnimLoopMode_t m_nSeqLoopMode; // 0x000C float32 m_flPlaybackRate; // 0x0010 float32 m_flCyclesPerSecond; // 0x0014 }; class CPlayer_ItemServices : public CPlayerPawnComponent // server { }; class CPulse_OutflowConnection // pulse_runtime_lib { PulseSymbol_t m_SourceOutflowName; // 0x0000 PulseRuntimeChunkIndex_t m_nDestChunk; // 0x0010 int32 m_nInstruction; // 0x0014 PulseRegisterMap_t m_OutflowRegisterMap; // 0x0018 }; class CTestPulseIO : public CLogicalEntity // server { CEntityIOOutput m_OnVariantVoid; // 0x04A8 CEntityOutputTemplate< bool > m_OnVariantBool; // 0x04C0 CEntityOutputTemplate< int32 > m_OnVariantInt; // 0x04E0 CEntityOutputTemplate< float32 > m_OnVariantFloat; // 0x0500 CEntityOutputTemplate< CUtlSymbolLarge > m_OnVariantString; // 0x0520 CEntityOutputTemplate< Color > m_OnVariantColor; // 0x0540 CEntityOutputTemplate< Vector > m_OnVariantVector; // 0x0560 bool m_bAllowEmptyInputs; // 0x0588 CTestPulseIOComponent_Derived m_TestComponent; // 0x0590 CEntityIOOutput m_OnInternalTestVoid; // 0x05C0 CEntityOutputTemplate< bool > m_OnInternalTestBool; // 0x05D8 CEntityOutputTemplate< int32 > m_OnInternalTestInt; // 0x05F8 CEntityOutputTemplate< float32 > m_OnInternalTestFloat; // 0x0618 CEntityOutputTemplate< CUtlSymbolLarge > m_OnInternalTestString; // 0x0638 CEntityOutputTemplate< Color > m_OnInternalTestColor; // 0x0658 CEntityOutputTemplate< Vector > m_OnInternalTestVector; // 0x0678 CEntityOutputTemplate< CEntityNameString > m_OnInternalTestEntityName; // 0x06A0 CEntityOutputTemplate< CHandle< CBaseEntity > > m_OnInternalTestEntityHandle; // 0x06C0 CEntityOutputTemplate< TestInputOutputCombinationsEnum_t > m_OnInternalTestSchemaEnum; // 0x06E0 CEntityOutputTemplate< CTestPulseIO::FloatStringArgs_t > m_OnInternalTestFloatString; // 0x0700 CEntityOutputTemplate< CTestPulseIO::EntityNameStringArgs_t > m_OnInternalTestEntityNameString; // 0x0728 CEntityOutputTemplate< CTestPulseIO::EntityHandleIntArgs_t > m_OnInternalTestEntityHandleInt; // 0x0750 CEntityOutputTemplate< CTestPulseIO::ThreeStringArgs_t > m_OnInternalTestStringStringString; // 0x0770 }; class CWeaponUMP45 : public CCSWeaponBaseGun // server { }; class CGamePlayerEquip : public CRulePointEntity // server { }; class CPointEntityFinder : public CBaseEntity // server { CHandle< CBaseEntity > m_hEntity; // 0x04A8 CUtlSymbolLarge m_iFilterName; // 0x04B0 CHandle< CBaseFilter > m_hFilter; // 0x04B8 CUtlSymbolLarge m_iRefName; // 0x04C0 CHandle< CBaseEntity > m_hReference; // 0x04C8 EntFinderMethod_t m_FindMethod; // 0x04CC CEntityIOOutput m_OnFoundEntity; // 0x04D0 }; class CPulseGraphDef // pulse_runtime_lib { PulseSymbol_t m_DomainIdentifier; // 0x0008 CPulseValueFullType m_DomainSubType; // 0x0018 PulseSymbol_t m_ParentMapName; // 0x0030 PulseSymbol_t m_ParentXmlName; // 0x0040 CUtlVector< CPulse_Chunk* > m_Chunks; // 0x0050 CUtlVector< CPulseCell_Base* > m_Cells; // 0x0068 CUtlVector< CPulse_Variable > m_Vars; // 0x0080 CUtlVector< CPulse_PublicOutput > m_PublicOutputs; // 0x0098 CUtlVector< CPulse_InvokeBinding* > m_InvokeBindings; // 0x00B0 CUtlVector< CPulse_CallInfo* > m_CallInfos; // 0x00C8 CUtlVector< CPulse_Constant > m_Constants; // 0x00E0 CUtlVector< CPulse_DomainValue > m_DomainValues; // 0x00F8 CUtlVector< CPulse_BlackboardReference > m_BlackboardReferences; // 0x0110 CUtlVector< CPulse_OutputConnection* > m_OutputConnections; // 0x0128 }; class CKnife : public CCSWeaponBase // server { bool m_bFirstAttack; // 0x1050 }; class CLogicPlayerProxy : public CLogicalEntity // server { CEntityIOOutput m_PlayerHasAmmo; // 0x04A8 CEntityIOOutput m_PlayerHasNoAmmo; // 0x04C0 CEntityIOOutput m_PlayerDied; // 0x04D8 CEntityOutputTemplate< int32 > m_RequestedPlayerHealth; // 0x04F0 CHandle< CBaseEntity > m_hPlayer; // 0x0510 }; class CCSGO_TeamIntroCharacterPosition : public CCSGO_TeamPreviewCharacterPosition // server { }; class CBasePlayerControllerAPI // server { }; class CHostageRescueZoneShim : public CBaseTrigger // server { }; class CSimpleMarkupVolumeTagged : public CMarkupVolumeTagged // server { }; class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape // server { }; class CCSPlayer_HostageServices : public CPlayerPawnComponent // server { CHandle< CBaseEntity > m_hCarriedHostage; // 0x0048 CHandle< CBaseEntity > m_hCarriedHostageProp; // 0x004C }; class CEnvLightProbeVolumeAPI // server { }; class CRenderComponent : public CEntityComponent // server { CNetworkVarChainer __m_pChainEntity; // 0x0010 bool m_bIsRenderingWithViewModels; // 0x0050 uint32 m_nSplitscreenFlags; // 0x0054 bool m_bEnableRendering; // 0x0058 bool m_bInterpolationReadyToDraw; // 0x00A8 }; class CWaterBullet : public CBaseAnimGraph // server { }; class CTriggerSoundscape : public CBaseTrigger // server { CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x08E8 CUtlSymbolLarge m_SoundscapeName; // 0x08F0 CUtlVector< CHandle< CBasePlayerPawn > > m_spectators; // 0x08F8 }; class CBaseGrenade_API // server { }; class CPulseCell_Outflow_PlayVOLine::CursorState_t // server { CHandle< CBaseEntity > m_sceneInstance; // 0x0000 }; class CPointTeleportAPI // server { }; class CHostageExpresserShim : public CBaseCombatCharacter // server { CAI_Expresser* m_pExpresser; // 0x0A30 }; class CPointChildModifier : public CPointEntity // server { bool m_bOrphanInsteadOfDeletingChildrenOnRemove; // 0x04A8 }; class CCSPlayerLegacyJump // server { bool m_bOldJumpPressed; // 0x0010 float32 m_flJumpPressedTime; // 0x0014 }; class CWeaponHKP2000 : public CCSWeaponBaseGun // server { }; class CShatterGlassShardPhysics : public CBaseModelEntity // server { uint32 m_hParentShard; // 0x0770 shard_model_desc_t m_ShardDesc; // 0x0778 ShatterGlassEntityPoolState_t m_nPoolState; // 0x07F8 bool m_bTouchedByPlayer; // 0x07FC }; class CPathParticleRope : public CBaseEntity // server { bool m_bStartActive; // 0x04B0 float32 m_flMaxSimulationTime; // 0x04B4 CUtlSymbolLarge m_iszEffectName; // 0x04B8 CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x04C0 float32 m_flParticleSpacing; // 0x04D8 float32 m_flSlack; // 0x04DC float32 m_flRadius; // 0x04E0 Color m_ColorTint; // 0x04E4 int32 m_nEffectState; // 0x04E8 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x04F0 CNetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x04F8 CNetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x0510 CNetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x0528 CNetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x0540 CNetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x0558 CNetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x0570 }; class CCredits : public CPointEntity // server { CEntityIOOutput m_OnCreditsDone; // 0x04A8 bool m_bRolledOutroCredits; // 0x04C0 float32 m_flLogoLength; // 0x04C4 }; class CWeaponFiveSeven : public CCSWeaponBaseGun // server { }; class CFishPool : public CBaseEntity // server { int32 m_fishCount; // 0x04B8 float32 m_maxRange; // 0x04BC float32 m_swimDepth; // 0x04C0 float32 m_waterLevel; // 0x04C4 bool m_isDormant; // 0x04C8 CUtlVector< CHandle< CFish > > m_fishes; // 0x04D0 CountdownTimer m_visTimer; // 0x04E8 }; class CPlayer_MovementServices : public CPlayerPawnComponent // server { int32 m_nImpulse; // 0x0048 CInButtonState m_nButtons; // 0x0050 uint64 m_nQueuedButtonDownMask; // 0x0070 uint64 m_nQueuedButtonChangeMask; // 0x0078 uint64 m_nButtonDoublePressed; // 0x0080 uint32[64] m_pButtonPressedCmdNumber; // 0x0088 uint32 m_nLastCommandNumberProcessed; // 0x0188 uint64 m_nToggleButtonDownMask; // 0x0190 float32 m_flCmdForwardMove; // 0x01A0 float32 m_flCmdLeftMove; // 0x01A4 float32 m_flCmdUpMove; // 0x01A8 float32 m_flMaxspeed; // 0x01AC float32[4] m_arrForceSubtickMoveWhen; // 0x01B0 float32 m_flForwardMove; // 0x01C0 float32 m_flLeftMove; // 0x01C4 float32 m_flUpMove; // 0x01C8 Vector m_vecLastMovementImpulses; // 0x01CC QAngle m_vecOldViewAngles; // 0x0240 }; class CRagdollPropAlias_physics_prop_ragdoll : public CRagdollProp // server { }; class CBreakableProp : public CBaseProp // server { CPropDataComponent m_CPropDataComponent; // 0x0998 CEntityIOOutput m_OnStartDeath; // 0x09D8 CEntityIOOutput m_OnBreak; // 0x09F0 CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x0A08 CEntityIOOutput m_OnTakeDamage; // 0x0A28 float32 m_impactEnergyScale; // 0x0A40 int32 m_iMinHealthDmg; // 0x0A44 QAngle m_preferredCarryAngles; // 0x0A48 float32 m_flPressureDelay; // 0x0A54 float32 m_flDefBurstScale; // 0x0A58 Vector m_vDefBurstOffset; // 0x0A5C CHandle< CBaseEntity > m_hBreaker; // 0x0A68 PerformanceMode_t m_PerformanceMode; // 0x0A6C GameTime_t m_flPreventDamageBeforeTime; // 0x0A70 BreakableContentsType_t m_BreakableContentsType; // 0x0A74 CUtlString m_strBreakableContentsPropGroupOverride; // 0x0A78 CUtlString m_strBreakableContentsParticleOverride; // 0x0A80 bool m_bHasBreakPiecesOrCommands; // 0x0A88 float32 m_explodeDamage; // 0x0A8C float32 m_explodeRadius; // 0x0A90 CGlobalSymbol m_sExplosionType; // 0x0A98 float32 m_explosionDelay; // 0x0AA0 CUtlSymbolLarge m_explosionBuildupSound; // 0x0AA8 CUtlSymbolLarge m_explosionCustomEffect; // 0x0AB0 CUtlSymbolLarge m_explosionCustomSound; // 0x0AB8 CUtlSymbolLarge m_explosionModifier; // 0x0AC0 CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x0AC8 GameTime_t m_flLastPhysicsInfluenceTime; // 0x0ACC float32 m_flDefaultFadeScale; // 0x0AD0 CHandle< CBaseEntity > m_hLastAttacker; // 0x0AD4 CUtlSymbolLarge m_iszPuntSound; // 0x0AD8 bool m_bUsePuntSound; // 0x0AE0 bool m_bOriginalBlockLOS; // 0x0AE1 }; class CLightEntity : public CBaseModelEntity // server { CLightComponent* m_CLightComponent; // 0x0770 }; class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint // server { Vector m_vBoxMins; // 0x04C0 Vector m_vBoxMaxs; // 0x04CC }; class CBaseAnimGraphController : public CSkeletonAnimationController // server { AnimationAlgorithm_t m_nAnimationAlgorithm; // 0x0018 ExternalAnimGraphHandle_t m_nNextExternalGraphHandle; // 0x001C CNetworkUtlVectorBase< CGlobalSymbol > m_vecSecondarySkeletonSlotIDs; // 0x0020 CNetworkUtlVectorBase< CHandle< CBaseAnimGraph > > m_vecSecondarySkeletons; // 0x0038 int32 m_nSecondarySkeletonMasterCount; // 0x0050 float32 m_flSoundSyncTime; // 0x0054 uint32 m_nActiveIKChainMask; // 0x0058 HSequence m_hSequence; // 0x005C GameTime_t m_flSeqStartTime; // 0x0060 float32 m_flSeqFixedCycle; // 0x0064 AnimLoopMode_t m_nAnimLoopMode; // 0x0068 CNetworkedQuantizedFloat m_flPlaybackRate; // 0x006C SequenceFinishNotifyState_t m_nNotifyState; // 0x0078 bool m_bNetworkedAnimationInputsChanged; // 0x0079 bool m_bNetworkedSequenceChanged; // 0x007A bool m_bLastUpdateSkipped; // 0x007B bool m_bSequenceFinished; // 0x007C GameTick_t m_nPrevAnimUpdateTick; // 0x0080 CStrongHandle< InfoForResourceTypeCNmGraphDefinition > m_hGraphDefinitionAG2; // 0x0320 CUtlVectorEmbeddedNetworkVar< AnimGraph2SerializedPoseRecipeSlot_t > m_SerializePoseRecipeAG2Slots; // 0x0328 CNetworkUtlVectorBase< uint8 > m_SerializePoseRecipeAG2Dynamic; // 0x0390 uint32 m_nSerializePoseRecipeAG2ActiveSlot; // 0x03A8 int32 m_nSerializePoseRecipeVersionAG2; // 0x03AC int32 m_nServerGraphInstanceIteration; // 0x03C0 int32 m_nServerSerializationContextIteration; // 0x03C4 ResourceId_t m_primaryGraphId; // 0x03C8 CNetworkUtlVectorBase< ResourceId_t > m_vecExternalGraphIds; // 0x03D0 CNetworkUtlVectorBase< ResourceId_t > m_vecExternalClipIds; // 0x03E8 CGlobalSymbol m_sAnimGraph2Identifier; // 0x0400 CAnimGraph2InstancePtr m_pGraphInstanceAG2; // 0x0408 CExternalAnimGraphList m_vecExternalGraphs; // 0x0628 }; class AnimGraph2SerializedPoseRecipeSlot_t // server { CUtlBinaryBlock m_topology; // 0x0030 }; class CBuoyancyHelper // server { IPhysicsMotionController* m_pController; // 0x0008 CUtlStringToken m_nFluidType; // 0x0018 float32 m_flFluidDensity; // 0x001C float32 m_flNeutrallyBuoyantGravity; // 0x0020 float32 m_flNeutrallyBuoyantLinearDamping; // 0x0024 float32 m_flNeutrallyBuoyantAngularDamping; // 0x0028 bool m_bNeutrallyBuoyant; // 0x002C CUtlVector< float32 > m_vecFractionOfWheelSubmergedForWheelFriction; // 0x0030 CUtlVector< float32 > m_vecWheelFrictionScales; // 0x0048 CUtlVector< float32 > m_vecFractionOfWheelSubmergedForWheelDrag; // 0x0060 CUtlVector< float32 > m_vecWheelDrag; // 0x0078 }; class COrnamentProp : public CDynamicProp // server { CUtlSymbolLarge m_initialOwner; // 0x0BA0 }; class CCSPlayer_CameraServices : public CCSPlayerBase_CameraServices // server { }; class CModelPointEntity : public CBaseModelEntity // server { }; class CRectLight : public CBarnLight // server { bool m_bShowLight; // 0x0A58 }; class CFilterMultiple : public CBaseFilter // server { filter_t m_nFilterType; // 0x04E0 CUtlSymbolLarge[10] m_iFilterName; // 0x04E8 CHandle< CBaseEntity >[10] m_hFilter; // 0x0538 }; class CCSPlayerResource : public CBaseEntity // server { bool[12] m_bHostageAlive; // 0x04A8 bool[12] m_isHostageFollowingSomeone; // 0x04B4 CEntityIndex[12] m_iHostageEntityIDs; // 0x04C0 VectorWS m_bombsiteCenterA; // 0x04F0 VectorWS m_bombsiteCenterB; // 0x04FC int32[4] m_hostageRescueX; // 0x0508 int32[4] m_hostageRescueY; // 0x0518 int32[4] m_hostageRescueZ; // 0x0528 bool m_bEndMatchNextMapAllVoted; // 0x0538 bool m_foundGoalPositions; // 0x0539 }; class CPulseCell_FireCursors : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outflows; // 0x00D8 bool m_bWaitForChildOutflows; // 0x00F0 CPulse_ResumePoint m_OnFinished; // 0x00F8 }; class CFuncNavBlocker : public CBaseModelEntity // server { bool m_bDisabled; // 0x0778 int32 m_nBlockedTeamNumber; // 0x077C }; class CMoverPathNode : public CPathNode // server { CEntityOutputTemplate< CUtlString > m_OnStartFromOrInSegment; // 0x0500 CEntityOutputTemplate< CUtlString > m_OnStoppedAtOrInSegment; // 0x0520 CEntityOutputTemplate< CUtlString > m_OnPassThrough; // 0x0540 CEntityOutputTemplate< CUtlString > m_OnPassThroughForward; // 0x0560 CEntityOutputTemplate< CUtlString > m_OnPassThroughReverse; // 0x0580 }; class CEnvSoundscape : public CBaseEntity // server { CEntityIOOutput m_OnPlay; // 0x04A8 float32 m_flRadius; // 0x04C0 CGameSoundEventName m_soundEventName; // 0x04C8 bool m_bOverrideWithEvent; // 0x04D0 int32 m_soundscapeIndex; // 0x04D4 int32 m_soundscapeEntityListId; // 0x04D8 CUtlSymbolLarge[8] m_positionNames; // 0x04E0 CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x0520 bool m_bDisabled; // 0x0524 CUtlSymbolLarge m_soundscapeName; // 0x0528 uint32 m_soundEventHash; // 0x0530 }; class CFuncBrush : public CBaseModelEntity // server { BrushSolidities_e m_iSolidity; // 0x0770 int32 m_iDisabled; // 0x0774 bool m_bSolidBsp; // 0x0778 CUtlSymbolLarge m_iszExcludedClass; // 0x0780 bool m_bInvertExclusion; // 0x0788 bool m_bScriptedMovement; // 0x0789 }; class CParticleSystemAPI // server { }; class CBodyComponentPoint : public CBodyComponent // server { CGameSceneNode m_sceneNode; // 0x0080 }; class CPhysBox : public CBreakable // server { int32 m_damageType; // 0x0848 int32 m_damageToEnableMotion; // 0x084C float32 m_flForceToEnableMotion; // 0x0850 Vector m_vHoverPosePosition; // 0x0854 QAngle m_angHoverPoseAngles; // 0x0860 bool m_bNotSolidToWorld; // 0x086C bool m_bEnableUseOutput; // 0x086D HoverPoseFlags_t m_nHoverPoseFlags; // 0x086E float32 m_flTouchOutputPerEntityDelay; // 0x0870 CUtlSymbolLarge m_iszCollisionGroup; // 0x0878 CUtlSymbolLarge m_iszInteractsAs; // 0x0880 CUtlSymbolLarge m_iszInteractsWith; // 0x0888 CUtlSymbolLarge m_iszInteractsExclude; // 0x0890 CEntityIOOutput m_OnDamaged; // 0x0898 CEntityIOOutput m_OnAwakened; // 0x08B0 CEntityIOOutput m_OnMotionEnabled; // 0x08C8 CEntityIOOutput m_OnPlayerUse; // 0x08E0 CEntityIOOutput m_OnStartTouch; // 0x08F8 }; class CSoundEventAABBEntity : public CSoundEventEntity // server { Vector m_vMins; // 0x0568 Vector m_vMaxs; // 0x0574 }; class CItemSoda : public CBaseAnimGraph // server { }; class CPulseCell_Timeline::TimelineEvent_t // pulse_runtime_lib { float32 m_flTimeFromPrevious; // 0x0000 CPulse_OutflowConnection m_EventOutflow; // 0x0008 }; class COmniLight : public CBarnLight // server { float32 m_flInnerAngle; // 0x0A58 float32 m_flOuterAngle; // 0x0A5C bool m_bShowLight; // 0x0A60 }; class CTriggerVolume : public CBaseModelEntity // server { CUtlSymbolLarge m_iFilterName; // 0x0770 CHandle< CBaseFilter > m_hFilter; // 0x0778 }; class CBtNodeCondition : public CBtNodeDecorator // server { bool m_bNegated; // 0x0058 }; class CPulseCell_IntervalTimer::CursorState_t // pulse_runtime_lib { GameTime_t m_StartTime; // 0x0000 GameTime_t m_EndTime; // 0x0004 float32 m_flWaitInterval; // 0x0008 float32 m_flWaitIntervalHigh; // 0x000C bool m_bCompleteOnNextWake; // 0x0010 }; class CPulseCell_BaseRequirement : public CPulseCell_Base // pulse_runtime_lib { }; class CEnvExplosion : public CModelPointEntity // server { int32 m_iMagnitude; // 0x0770 float32 m_flPlayerDamage; // 0x0774 int32 m_iRadiusOverride; // 0x0778 float32 m_flInnerRadius; // 0x077C float32 m_flDamageForce; // 0x0780 CHandle< CBaseEntity > m_hInflictor; // 0x0784 DamageTypes_t m_iCustomDamageType; // 0x0788 bool m_bCreateDebris; // 0x078C CUtlSymbolLarge m_iszCustomEffectName; // 0x0798 CUtlSymbolLarge m_iszCustomSoundName; // 0x07A0 bool m_bSuppressParticleImpulse; // 0x07A8 Class_T m_iClassIgnore; // 0x07AC Class_T m_iClassIgnore2; // 0x07B0 CUtlSymbolLarge m_iszEntityIgnoreName; // 0x07B8 CHandle< CBaseEntity > m_hEntityIgnore; // 0x07C0 }; class CPulseCell_BaseState : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { }; class OutflowWithRequirements_t // pulse_runtime_lib { CPulse_OutflowConnection m_Connection; // 0x0000 PulseDocNodeID_t m_DestinationFlowNodeID; // 0x0048 CUtlVector< PulseDocNodeID_t > m_RequirementNodeIDs; // 0x0050 CUtlVector< int32 > m_nCursorStateBlockIndex; // 0x0068 }; class CTestPulseIO::ThreeStringArgs_t // server { CUtlString strArg1; // 0x0000 CUtlString strArg2; // 0x0008 CUtlString strArg3; // 0x0010 }; class CPulseCell_IsRequirementValid : public CPulseCell_BaseRequirement // pulse_runtime_lib { }; class CFootstepControl : public CBaseTrigger // server { CUtlSymbolLarge m_source; // 0x08E8 CUtlSymbolLarge m_destination; // 0x08F0 }; class CCSPlayer_ItemServices : public CPlayer_ItemServices // server { bool m_bHasDefuser; // 0x0048 bool m_bHasHelmet; // 0x0049 }; class CPulseCell_Value_Gradient : public CPulseCell_BaseValue // pulse_runtime_lib { CColorGradient m_Gradient; // 0x0048 }; class CParticleSystem : public CBaseModelEntity // server { char[512] m_szSnapshotFileName; // 0x0770 bool m_bActive; // 0x0970 bool m_bFrozen; // 0x0971 float32 m_flFreezeTransitionDuration; // 0x0974 int32 m_nStopType; // 0x0978 bool m_bAnimateDuringGameplayPause; // 0x097C CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x0980 GameTime_t m_flStartTime; // 0x0988 float32 m_flPreSimTime; // 0x098C Vector[4] m_vServerControlPoints; // 0x0990 uint8[4] m_iServerControlPointAssignments; // 0x09C0 CHandle< CBaseEntity >[64] m_hControlPointEnts; // 0x09C4 bool m_bDataStringLocalized; // 0x0AC4 CUtlString m_strDataString; // 0x0AC8 bool m_bNoSave; // 0x0AD0 bool m_bNoFreeze; // 0x0AD1 bool m_bNoRamp; // 0x0AD2 bool m_bStartActive; // 0x0AD3 CUtlSymbolLarge m_iszEffectName; // 0x0AD8 CUtlSymbolLarge[64] m_iszControlPointNames; // 0x0AE0 int32 m_nDataCP; // 0x0CE0 Vector m_vecDataCPValue; // 0x0CE4 int32 m_nTintCP; // 0x0CF0 Color m_clrTint; // 0x0CF4 }; class CTriggerBrush : public CBaseModelEntity // server { CEntityIOOutput m_OnStartTouch; // 0x0770 CEntityIOOutput m_OnEndTouch; // 0x0788 CEntityIOOutput m_OnUse; // 0x07A0 int32 m_iInputFilter; // 0x07B8 int32 m_iDontMessageParent; // 0x07BC }; class IntervalTimer // server { GameTime_t m_timestamp; // 0x0008 WorldGroupId_t m_nWorldGroupId; // 0x000C }; class audioparams_t // server { VectorWS[8] localSound; // 0x0008 int32 soundscapeIndex; // 0x0068 uint8 localBits; // 0x006C int32 soundscapeEntityListIndex; // 0x0070 uint32 soundEventHash; // 0x0074 }; class CSoundAreaEntityBase : public CBaseEntity // server { bool m_bDisabled; // 0x04A8 CUtlSymbolLarge m_iszSoundAreaType; // 0x04B0 Vector m_vPos; // 0x04B8 }; class CWeaponM4A1Silencer : public CCSWeaponBaseGun // server { }; class CTimeline : public IntervalTimer // server { float32[64] m_flValues; // 0x0010 int32[64] m_nValueCounts; // 0x0110 int32 m_nBucketCount; // 0x0210 float32 m_flInterval; // 0x0214 float32 m_flFinalValue; // 0x0218 TimelineCompression_t m_nCompressionType; // 0x021C bool m_bStopped; // 0x0220 }; class CEnvCubemapAPI // server { }; class CPulseCursorFuncs // pulse_runtime_lib { }; class CTestPulseIO::FloatStringArgs_t // server { float32 flOutFloat; // 0x0000 CUtlSymbolLarge strOutString; // 0x0008 }; class CountdownTimer // server { float32 m_duration; // 0x0008 GameTime_t m_timestamp; // 0x000C float32 m_timescale; // 0x0010 WorldGroupId_t m_nWorldGroupId; // 0x0014 }; class PulseNodeDynamicOutflows_t::DynamicOutflow_t // pulse_runtime_lib { CGlobalSymbol m_OutflowID; // 0x0000 CPulse_OutflowConnection m_Connection; // 0x0008 }; class CItemAssaultSuit : public CItem // server { }; class CBeam : public CBaseModelEntity // server { float32 m_flFrameRate; // 0x0770 float32 m_flHDRColorScale; // 0x0774 GameTime_t m_flFireTime; // 0x0778 float32 m_flDamage; // 0x077C uint8 m_nNumBeamEnts; // 0x0780 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x0788 CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x0790 BeamType_t m_nBeamType; // 0x0798 uint32 m_nBeamFlags; // 0x079C CHandle< CBaseEntity >[10] m_hAttachEntity; // 0x07A0 AttachmentHandle_t[10] m_nAttachIndex; // 0x07C8 float32 m_fWidth; // 0x07D4 float32 m_fEndWidth; // 0x07D8 float32 m_fFadeLength; // 0x07DC float32 m_fHaloScale; // 0x07E0 float32 m_fAmplitude; // 0x07E4 float32 m_fStartFrame; // 0x07E8 float32 m_fSpeed; // 0x07EC float32 m_flFrame; // 0x07F0 bool m_bTurnedOff; // 0x07F4 VectorWS m_vecEndPos; // 0x07F8 CHandle< CBaseEntity > m_hEndEntity; // 0x0804 int32 m_nDissolveType; // 0x0808 }; class CLogicEventListener : public CLogicalEntity // server { CUtlString m_strEventName; // 0x04B8 bool m_bIsEnabled; // 0x04C0 int32 m_nTeam; // 0x04C4 CEntityOutputTemplate< CUtlString > m_OnEventFired; // 0x04C8 }; class CCSGO_TeamSelectTerroristPosition : public CCSGO_TeamSelectCharacterPosition // server { }; class CInfoData : public CServerOnlyEntity // server { }; class CWeaponNegev : public CCSWeaponBaseGun // server { }; class CWeaponElite : public CCSWeaponBaseGun // server { }; class CBasePlayerPawn : public CBaseCombatCharacter // server { CPlayer_WeaponServices* m_pWeaponServices; // 0x0A30 CPlayer_ItemServices* m_pItemServices; // 0x0A38 CPlayer_AutoaimServices* m_pAutoaimServices; // 0x0A40 CPlayer_ObserverServices* m_pObserverServices; // 0x0A48 CPlayer_WaterServices* m_pWaterServices; // 0x0A50 CPlayer_UseServices* m_pUseServices; // 0x0A58 CPlayer_FlashlightServices* m_pFlashlightServices; // 0x0A60 CPlayer_CameraServices* m_pCameraServices; // 0x0A68 CPlayer_MovementServices* m_pMovementServices; // 0x0A70 CUtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > m_ServerViewAngleChanges; // 0x0A80 QAngle v_angle; // 0x0AE8 QAngle v_anglePrevious; // 0x0AF4 uint32 m_iHideHUD; // 0x0B00 sky3dparams_t m_skybox3d; // 0x0B08 GameTime_t m_fTimeLastHurt; // 0x0B98 GameTime_t m_flDeathTime; // 0x0B9C GameTime_t m_fNextSuicideTime; // 0x0BA0 bool m_fInitHUD; // 0x0BA4 CAI_Expresser* m_pExpresser; // 0x0BA8 CHandle< CBasePlayerController > m_hController; // 0x0BB0 CHandle< CBasePlayerController > m_hDefaultController; // 0x0BB4 float32 m_fHltvReplayDelay; // 0x0BBC float32 m_fHltvReplayEnd; // 0x0BC0 CEntityIndex m_iHltvReplayEntity; // 0x0BC4 CUtlVector< sndopvarlatchdata_t > m_sndOpvarLatchData; // 0x0BC8 }; class WeaponPurchaseCount_t // server { uint16 m_nItemDefIndex; // 0x0030 uint16 m_nCount; // 0x0032 }; class CBasePulseGraphInstance // pulse_runtime_lib { }; class FilterHealth : public CBaseFilter // server { bool m_bAdrenalineActive; // 0x04E0 int32 m_iHealthMin; // 0x04E4 int32 m_iHealthMax; // 0x04E8 }; class CCSSprite : public CSprite // server { }; class CMathColorBlend : public CLogicalEntity // server { float32 m_flInMin; // 0x04A8 float32 m_flInMax; // 0x04AC Color m_OutColor1; // 0x04B0 Color m_OutColor2; // 0x04B4 CEntityOutputTemplate< Color > m_OutValue; // 0x04B8 }; class CShower : public CModelPointEntity // server { float32 m_flSpeed; // 0x0770 }; class CPulseCell_Inflow_GraphHook : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_HookName; // 0x0080 }; class CScriptNavBlocker : public CFuncNavBlocker // server { Vector m_vExtent; // 0x0788 }; class CEntityBlocker : public CBaseModelEntity // server { }; class CCSPlace_API // server { }; class SignatureOutflow_Resume : public CPulse_ResumePoint // pulse_runtime_lib { }; class CPulseCell_Outflow_PlayVCDBase : public CPulseCell_Outflow_PlaySceneBase // server { }; class CPathSimpleAPI // server { }; class CCSObserverPawn : public CCSPlayerPawnBase // server { }; class CTriggerActiveWeaponDetect : public CBaseTrigger // server { CEntityIOOutput m_OnTouchedActiveWeapon; // 0x08E8 CUtlSymbolLarge m_iszWeaponClassName; // 0x0900 }; class CEnvHudHint_API // server { }; class CFuncLadderAlias_func_useableladder : public CFuncLadder // server { }; class CSpriteOriented : public CSprite // server { }; class CPointServerCommand : public CPointEntity // server { }; class shard_model_desc_t // server { int32 m_nModelID; // 0x0008 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialBase; // 0x0010 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialDamageOverlay; // 0x0018 ShardSolid_t m_solid; // 0x0020 Vector2D m_vecPanelSize; // 0x0024 Vector2D m_vecStressPositionA; // 0x002C Vector2D m_vecStressPositionB; // 0x0034 CNetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x0040 CNetworkUtlVectorBase< Vector4D > m_vInitialPanelVertices; // 0x0058 float32 m_flGlassHalfThickness; // 0x0070 bool m_bHasParent; // 0x0074 bool m_bParentFrozen; // 0x0075 CUtlStringToken m_SurfacePropStringToken; // 0x0078 }; class CPlayerSprayDecal : public CModelPointEntity // server { int32 m_nUniqueID; // 0x0770 uint32 m_unAccountID; // 0x0774 uint32 m_unTraceID; // 0x0778 uint32 m_rtGcTime; // 0x077C VectorWS m_vecEndPos; // 0x0780 VectorWS m_vecStart; // 0x078C Vector m_vecLeft; // 0x0798 Vector m_vecNormal; // 0x07A4 int32 m_nPlayer; // 0x07B0 int32 m_nEntity; // 0x07B4 int32 m_nHitbox; // 0x07B8 float32 m_flCreationTime; // 0x07BC int32 m_nTintID; // 0x07C0 uint8 m_nVersion; // 0x07C4 uint8[128] m_ubSignature; // 0x07C5 }; class CFuncWater : public CBaseModelEntity // server { CBuoyancyHelper m_BuoyancyHelper; // 0x0770 }; class CCSGameModeRules // server { CNetworkVarChainer __m_pChainEntity; // 0x0008 }; class CPointPrefabAPI // server { }; class CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t // server { int32 m_nEventID; // 0x0000 CPulse_OutflowConnection m_Outflow; // 0x0008 }; class CEconEntity : public CBaseAnimGraph // server { CAttributeContainer m_AttributeManager; // 0x0978 uint32 m_OriginalOwnerXuidLow; // 0x0C70 uint32 m_OriginalOwnerXuidHigh; // 0x0C74 int32 m_nFallbackPaintKit; // 0x0C78 int32 m_nFallbackSeed; // 0x0C7C float32 m_flFallbackWear; // 0x0C80 int32 m_nFallbackStatTrak; // 0x0C84 CHandle< CBaseEntity > m_hOldProvidee; // 0x0C88 int32 m_iOldOwnerClass; // 0x0C8C }; class CTankTargetChange : public CPointEntity // server { CVariantBase< CVariantDefaultAllocator > m_newTarget; // 0x04A8 CUtlSymbolLarge m_newTargetName; // 0x04B8 }; class CCSPlayer_WaterServices : public CPlayer_WaterServices // server { GameTime_t m_NextDrownDamageTime; // 0x0048 int32 m_nDrownDmgRate; // 0x004C GameTime_t m_AirFinishedTime; // 0x0050 float32 m_flWaterJumpTime; // 0x0054 Vector m_vecWaterJumpVel; // 0x0058 float32 m_flSwimSoundTime; // 0x0064 }; class CLogicDistanceCheck : public CLogicalEntity // server { CUtlSymbolLarge m_iszEntityA; // 0x04A8 CUtlSymbolLarge m_iszEntityB; // 0x04B0 float32 m_flZone1Distance; // 0x04B8 float32 m_flZone2Distance; // 0x04BC CEntityIOOutput m_InZone1; // 0x04C0 CEntityIOOutput m_InZone2; // 0x04D8 CEntityIOOutput m_InZone3; // 0x04F0 }; class CEnvCombinedLightProbeVolume : public CBaseEntity // server { Color m_Entity_Color; // 0x1520 float32 m_Entity_flBrightness; // 0x1524 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hCubemapTexture; // 0x1528 bool m_Entity_bCustomCubemapTexture; // 0x1530 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_AmbientCube; // 0x1538 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SDF; // 0x1540 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_DC; // 0x1548 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_R; // 0x1550 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_G; // 0x1558 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_B; // 0x1560 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightIndicesTexture; // 0x1568 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightScalarsTexture; // 0x1570 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightShadowsTexture; // 0x1578 Vector m_Entity_vBoxMins; // 0x1580 Vector m_Entity_vBoxMaxs; // 0x158C bool m_Entity_bMoveable; // 0x1598 int32 m_Entity_nHandshake; // 0x159C int32 m_Entity_nEnvCubeMapArrayIndex; // 0x15A0 int32 m_Entity_nPriority; // 0x15A4 bool m_Entity_bStartDisabled; // 0x15A8 float32 m_Entity_flEdgeFadeDist; // 0x15AC Vector m_Entity_vEdgeFadeDists; // 0x15B0 int32 m_Entity_nLightProbeSizeX; // 0x15BC int32 m_Entity_nLightProbeSizeY; // 0x15C0 int32 m_Entity_nLightProbeSizeZ; // 0x15C4 int32 m_Entity_nLightProbeAtlasX; // 0x15C8 int32 m_Entity_nLightProbeAtlasY; // 0x15CC int32 m_Entity_nLightProbeAtlasZ; // 0x15D0 bool m_Entity_bEnabled; // 0x15E9 }; class ViewAngleServerChange_t // server { FixAngleSet_t nType; // 0x0030 QAngle qAngle; // 0x0034 uint32 nIndex; // 0x0040 }; class CLogicDistanceAutosave : public CLogicalEntity // server { CUtlSymbolLarge m_iszTargetEntity; // 0x04A8 float32 m_flDistanceToPlayer; // 0x04B0 bool m_bForceNewLevelUnit; // 0x04B4 bool m_bCheckCough; // 0x04B5 bool m_bThinkDangerous; // 0x04B6 float32 m_flDangerousTime; // 0x04B8 }; class CLogicBranch : public CLogicalEntity // server { bool m_bInValue; // 0x04A8 CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x04B0 CEntityIOOutput m_OnTrue; // 0x04C8 CEntityIOOutput m_OnFalse; // 0x04E0 }; class CPulseCell_Outflow_ScriptedSequence : public CPulseCell_BaseYieldingInflow // server { CUtlString m_szSyncGroup; // 0x00D8 int32 m_nExpectedNumSequencesInSyncGroup; // 0x00E0 bool m_bEnsureOnNavmeshOnFinish; // 0x00E4 bool m_bDontTeleportAtEnd; // 0x00E5 bool m_bDisallowInterrupts; // 0x00E6 PulseScriptedSequenceData_t m_scriptedSequenceDataMain; // 0x00E8 CUtlVector< PulseScriptedSequenceData_t > m_vecAdditionalActors; // 0x0120 CPulse_ResumePoint m_OnFinished; // 0x0138 CUtlVector< CPulse_OutflowConnection > m_Triggers; // 0x0180 }; class CFuncTrackChange : public CFuncPlatRot // server { CHandle< CPathTrack > m_trackTop; // 0x0840 CHandle< CPathTrack > m_trackBottom; // 0x0844 CHandle< CFuncTrackTrain > m_train; // 0x0848 CUtlSymbolLarge m_trackTopName; // 0x0850 CUtlSymbolLarge m_trackBottomName; // 0x0858 CUtlSymbolLarge m_trainName; // 0x0860 TRAIN_CODE m_code; // 0x0868 int32 m_targetState; // 0x086C int32 m_use; // 0x0870 }; class CFuncTrackTrain : public CBaseModelEntity // server { CHandle< CPathTrack > m_ppath; // 0x0770 float32 m_length; // 0x0774 Vector m_vPosPrev; // 0x0778 QAngle m_angPrev; // 0x0784 float32 m_flSpeed; // 0x0790 Vector m_controlMins; // 0x0794 Vector m_controlMaxs; // 0x07A0 VectorWS m_lastBlockPos; // 0x07AC int32 m_lastBlockTick; // 0x07B8 float32 m_flVolume; // 0x07BC float32 m_flBank; // 0x07C0 float32 m_oldSpeed; // 0x07C4 float32 m_flBlockDamage; // 0x07C8 float32 m_height; // 0x07CC float32 m_maxSpeed; // 0x07D0 float32 m_dir; // 0x07D4 CGameSoundEventName m_iszSoundMove; // 0x07D8 CGameSoundEventName m_iszSoundMovePing; // 0x07E0 CGameSoundEventName m_iszSoundStart; // 0x07E8 CGameSoundEventName m_iszSoundStop; // 0x07F0 CGameSoundEventName m_strPathTarget; // 0x07F8 float32 m_flMoveSoundMinDuration; // 0x0800 float32 m_flMoveSoundMaxDuration; // 0x0804 GameTime_t m_flNextMoveSoundTime; // 0x0808 float32 m_flMoveSoundMinPitch; // 0x080C float32 m_flMoveSoundMaxPitch; // 0x0810 TrainOrientationType_t m_eOrientationType; // 0x0814 TrainVelocityType_t m_eVelocityType; // 0x0818 CEntityIOOutput m_OnStart; // 0x0830 CEntityIOOutput m_OnNext; // 0x0848 CEntityIOOutput m_OnArrivedAtDestinationNode; // 0x0860 bool m_bManualSpeedChanges; // 0x0878 float32 m_flDesiredSpeed; // 0x087C GameTime_t m_flSpeedChangeTime; // 0x0880 float32 m_flAccelSpeed; // 0x0884 float32 m_flDecelSpeed; // 0x0888 bool m_bAccelToSpeed; // 0x088C GameTime_t m_flNextMPSoundTime; // 0x0890 }; class CEnvInstructorHint : public CPointEntity // server { CUtlSymbolLarge m_iszName; // 0x04A8 CUtlSymbolLarge m_iszReplace_Key; // 0x04B0 CUtlSymbolLarge m_iszHintTargetEntity; // 0x04B8 int32 m_iTimeout; // 0x04C0 int32 m_iDisplayLimit; // 0x04C4 CUtlSymbolLarge m_iszIcon_Onscreen; // 0x04C8 CUtlSymbolLarge m_iszIcon_Offscreen; // 0x04D0 CUtlSymbolLarge m_iszCaption; // 0x04D8 CUtlSymbolLarge m_iszActivatorCaption; // 0x04E0 Color m_Color; // 0x04E8 float32 m_fIconOffset; // 0x04EC float32 m_fRange; // 0x04F0 uint8 m_iPulseOption; // 0x04F4 uint8 m_iAlphaOption; // 0x04F5 uint8 m_iShakeOption; // 0x04F6 bool m_bStatic; // 0x04F7 bool m_bNoOffscreen; // 0x04F8 bool m_bForceCaption; // 0x04F9 int32 m_iInstanceType; // 0x04FC bool m_bSuppressRest; // 0x0500 CUtlSymbolLarge m_iszBinding; // 0x0508 bool m_bAllowNoDrawTarget; // 0x0510 bool m_bAutoStart; // 0x0511 bool m_bLocalPlayerOnly; // 0x0512 }; class CEnvWind : public CBaseEntity // server { CEnvWindShared m_EnvWindShared; // 0x04A8 }; class CSoundEventPathCornerEntity : public CSoundEventEntity // server { CUtlSymbolLarge m_iszPathCorner; // 0x0568 int32 m_iCountMax; // 0x0570 float32 m_flDistanceMax; // 0x0574 float32 m_flDistMaxSqr; // 0x0578 float32 m_flDotProductMax; // 0x057C bool m_bPlaying; // 0x0580 CNetworkUtlVectorBase< SoundeventPathCornerPairNetworked_t > m_vecCornerPairsNetworked; // 0x05A8 }; class CCSPlayerBase_CameraServices : public CPlayer_CameraServices // server { uint32 m_iFOV; // 0x0178 uint32 m_iFOVStart; // 0x017C GameTime_t m_flFOVTime; // 0x0180 float32 m_flFOVRate; // 0x0184 CHandle< CBaseEntity > m_hZoomOwner; // 0x0188 CUtlVector< CHandle< CBaseEntity > > m_hTriggerFogList; // 0x0190 CHandle< CBaseEntity > m_hLastFogTrigger; // 0x01A8 }; class CPulseCell_Inflow_BaseEntrypoint : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseRuntimeChunkIndex_t m_EntryChunk; // 0x0048 PulseRegisterMap_t m_RegisterMap; // 0x0050 }; class CDynamicNavConnectionsVolume : public CTriggerMultiple // server { CUtlSymbolLarge m_iszConnectionTarget; // 0x0900 CUtlVector< DynamicVolumeDef_t > m_vecConnections; // 0x0908 CGlobalSymbol m_sTransitionType; // 0x0920 bool m_bConnectionsEnabled; // 0x0928 float32 m_flTargetAreaSearchRadius; // 0x092C float32 m_flUpdateDistance; // 0x0930 float32 m_flMaxConnectionDistance; // 0x0934 }; class CConstraintAnchor : public CBaseAnimGraph // server { float32 m_massScale; // 0x0960 }; class CPulseCell_WaitForCursorsWithTagBase : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { int32 m_nCursorsAllowedToWait; // 0x00D8 CPulse_ResumePoint m_WaitComplete; // 0x00E0 }; class CCSPlayerPawn : public CCSPlayerPawnBase // server { CCSPlayer_BulletServices* m_pBulletServices; // 0x0D38 CCSPlayer_HostageServices* m_pHostageServices; // 0x0D40 CCSPlayer_BuyServices* m_pBuyServices; // 0x0D48 CCSPlayer_ActionTrackingServices* m_pActionTrackingServices; // 0x0D50 CCSPlayer_AimPunchServices* m_pAimPunchServices; // 0x0D58 CCSPlayer_RadioServices* m_pRadioServices; // 0x0D60 CCSPlayer_DamageReactServices* m_pDamageReactServices; // 0x0D68 uint16 m_nCharacterDefIndex; // 0x0D70 bool m_bHasFemaleVoice; // 0x0D72 CUtlString m_strVOPrefix; // 0x0D78 char[18] m_szLastPlaceName; // 0x0D80 bool m_bInHostageResetZone; // 0x0E70 bool m_bInBuyZone; // 0x0E71 CUtlVector< CHandle< CBaseEntity > > m_TouchingBuyZones; // 0x0E78 bool m_bWasInBuyZone; // 0x0E90 bool m_bInHostageRescueZone; // 0x0E91 bool m_bInBombZone; // 0x0E92 bool m_bWasInHostageRescueZone; // 0x0E93 int32 m_iRetakesOffering; // 0x0E94 int32 m_iRetakesOfferingCard; // 0x0E98 bool m_bRetakesHasDefuseKit; // 0x0E9C bool m_bRetakesMVPLastRound; // 0x0E9D int32 m_iRetakesMVPBoostItem; // 0x0EA0 loadout_slot_t m_RetakesMVPBoostExtraUtility; // 0x0EA4 GameTime_t m_flHealthShotBoostExpirationTime; // 0x0EA8 float32 m_flLandingTimeSeconds; // 0x0EAC bool m_bIsBuyMenuOpen; // 0x0EB0 GameTime_t m_lastLandTime; // 0x0EE8 bool m_bOnGroundLastTick; // 0x0EEC int32 m_iPlayerLocked; // 0x0EF0 GameTime_t m_flTimeOfLastInjury; // 0x0EF8 GameTime_t m_flNextSprayDecalTime; // 0x0EFC bool m_bNextSprayDecalTimeExpedited; // 0x0F00 int32 m_nRagdollDamageBone; // 0x0F04 Vector m_vRagdollDamageForce; // 0x0F08 char[64] m_szRagdollDamageWeaponName; // 0x0F14 bool m_bRagdollDamageHeadshot; // 0x0F54 VectorWS m_vRagdollServerOrigin; // 0x0F58 CEconItemView m_EconGloves; // 0x0F68 uint8 m_nEconGlovesChanged; // 0x1210 QAngle m_qDeathEyeAngles; // 0x1214 bool m_bLeftHanded; // 0x1220 GameTime_t m_fSwitchedHandednessTime; // 0x1224 float32 m_flViewmodelOffsetX; // 0x1228 float32 m_flViewmodelOffsetY; // 0x122C float32 m_flViewmodelOffsetZ; // 0x1230 float32 m_flViewmodelFOV; // 0x1234 bool m_bIsWalking; // 0x1238 float32 m_fLastGivenDefuserTime; // 0x123C float32 m_fLastGivenBombTime; // 0x1240 float32 m_flDealtDamageToEnemyMostRecentTimestamp; // 0x1244 uint32 m_iDisplayHistoryBits; // 0x1248 float32 m_flLastAttackedTeammate; // 0x124C GameTime_t m_allowAutoFollowTime; // 0x1250 bool m_bResetArmorNextSpawn; // 0x1254 CEntityIndex m_nLastKillerIndex; // 0x1258 EntitySpottedState_t m_entitySpottedState; // 0x1260 int32 m_nSpotRules; // 0x1278 bool m_bIsScoped; // 0x127C bool m_bResumeZoom; // 0x127D bool m_bIsDefusing; // 0x127E bool m_bIsGrabbingHostage; // 0x127F CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0x1280 GameTime_t m_flEmitSoundTime; // 0x1284 bool m_bInNoDefuseArea; // 0x1288 CEntityIndex m_iBombSiteIndex; // 0x128C int32 m_nWhichBombZone; // 0x1290 bool m_bInBombZoneTrigger; // 0x1294 bool m_bWasInBombZoneTrigger; // 0x1295 int32 m_iShotsFired; // 0x1298 float32 m_flFlinchStack; // 0x129C float32 m_flVelocityModifier; // 0x12A0 Vector m_vecTotalBulletForce; // 0x12A4 bool m_bWaitForNoAttack; // 0x12B0 float32 m_ignoreLadderJumpTime; // 0x12B4 bool m_bKilledByHeadshot; // 0x12B8 int32 m_LastHitBox; // 0x12BC CCSBot* m_pBot; // 0x12C0 bool m_bBotAllowActive; // 0x12C8 int32 m_nLastPickupPriority; // 0x12CC float32 m_flLastPickupPriorityTime; // 0x12D0 int32 m_ArmorValue; // 0x12D4 uint16 m_unCurrentEquipmentValue; // 0x12D8 uint16 m_unRoundStartEquipmentValue; // 0x12DA uint16 m_unFreezetimeEndEquipmentValue; // 0x12DC int32 m_iLastWeaponFireUsercmd; // 0x12E0 bool m_bIsSpawning; // 0x12E4 int32 m_iDeathFlags; // 0x12F0 bool m_bHasDeathInfo; // 0x12F4 float32 m_flDeathInfoTime; // 0x12F8 VectorWS m_vecDeathInfoOrigin; // 0x12FC uint32[5] m_vecPlayerPatchEconIndices; // 0x1308 Color m_GunGameImmunityColor; // 0x131C GameTime_t m_grenadeParameterStashTime; // 0x1320 bool m_bGrenadeParametersStashed; // 0x1324 QAngle m_angStashedShootAngles; // 0x1328 VectorWS m_vecStashedGrenadeThrowPosition; // 0x1334 Vector m_vecStashedVelocity; // 0x1340 bool m_bCommittingSuicideOnTeamChange; // 0x1358 bool m_wasNotKilledNaturally; // 0x1359 GameTime_t m_fImmuneToGunGameDamageTime; // 0x135C bool m_bGunGameImmunity; // 0x1360 float32 m_fMolotovDamageTime; // 0x1364 QAngle m_angEyeAngles; // 0x1368 }; class CEnvLightProbeVolume : public CBaseEntity // server { CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_AmbientCube; // 0x14A0 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SDF; // 0x14A8 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_DC; // 0x14B0 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_R; // 0x14B8 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_G; // 0x14C0 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_B; // 0x14C8 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightIndicesTexture; // 0x14D0 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightScalarsTexture; // 0x14D8 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightShadowsTexture; // 0x14E0 Vector m_Entity_vBoxMins; // 0x14E8 Vector m_Entity_vBoxMaxs; // 0x14F4 bool m_Entity_bMoveable; // 0x1500 int32 m_Entity_nHandshake; // 0x1504 int32 m_Entity_nPriority; // 0x1508 bool m_Entity_bStartDisabled; // 0x150C int32 m_Entity_nLightProbeSizeX; // 0x1510 int32 m_Entity_nLightProbeSizeY; // 0x1514 int32 m_Entity_nLightProbeSizeZ; // 0x1518 int32 m_Entity_nLightProbeAtlasX; // 0x151C int32 m_Entity_nLightProbeAtlasY; // 0x1520 int32 m_Entity_nLightProbeAtlasZ; // 0x1524 bool m_Entity_bEnabled; // 0x1531 }; class SpawnPoint : public CServerOnlyPointEntity // server { int32 m_iPriority; // 0x04A8 bool m_bEnabled; // 0x04AC int32 m_nType; // 0x04B0 }; class CFuncMoverAPI // server { }; class CGameSceneNode // server { CTransformWS m_nodeToWorld; // 0x0010 CEntityInstance* m_pOwner; // 0x0030 CGameSceneNode* m_pParent; // 0x0038 CGameSceneNode* m_pChild; // 0x0040 CGameSceneNode* m_pNextSibling; // 0x0048 CGameSceneNodeHandle m_hParent; // 0x0070 CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x0080 QAngle m_angRotation; // 0x00B8 float32 m_flScale; // 0x00C4 VectorWS m_vecAbsOrigin; // 0x00C8 QAngle m_angAbsRotation; // 0x00D4 float32 m_flAbsScale; // 0x00E0 int16 m_nParentAttachmentOrBone; // 0x00E4 bool m_bDebugAbsOriginChanges; // 0x00E6 bool m_bDormant; // 0x00E7 bool m_bForceParentToBeNetworked; // 0x00E8 bitfield:1 m_bDirtyHierarchy; // 0x0000 bitfield:1 m_bDirtyBoneMergeInfo; // 0x0000 bitfield:1 m_bNetworkedPositionChanged; // 0x0000 bitfield:1 m_bNetworkedAnglesChanged; // 0x0000 bitfield:1 m_bNetworkedScaleChanged; // 0x0000 bitfield:1 m_bWillBeCallingPostDataUpdate; // 0x0000 bitfield:1 m_bBoneMergeFlex; // 0x0000 bitfield:2 m_nLatchAbsOrigin; // 0x0000 bitfield:1 m_bDirtyBoneMergeBoneToRoot; // 0x0000 uint8 m_nHierarchicalDepth; // 0x00EB uint8 m_nHierarchyType; // 0x00EC uint8 m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0x00ED CUtlStringToken m_name; // 0x00F0 CUtlStringToken m_hierarchyAttachName; // 0x0104 float32 m_flClientLocalScale; // 0x0108 }; class CWeaponM249 : public CCSWeaponBaseGun // server { }; class CRopeKeyframeAlias_move_rope : public CRopeKeyframe // server { }; class CPulseServerFuncs_Sounds // server { }; class CPulsePhysicsConstraintsFuncs // server { }; class CPlayer_ObserverServices : public CPlayerPawnComponent // server { uint8 m_iObserverMode; // 0x0048 CHandle< CBaseEntity > m_hObserverTarget; // 0x004C ObserverMode_t m_iObserverLastMode; // 0x0050 bool m_bForcedObserverMode; // 0x0054 }; class CCashStack : public CBaseModelEntity // server { int32 m_nCashStackValue; // 0x0770 }; class CLogicScript : public CPointEntity // server { }; class CAttributeManager::cached_attribute_float_t // server { float32 flIn; // 0x0000 CUtlSymbolLarge iAttribHook; // 0x0008 float32 flOut; // 0x0010 }; class CPulseGraphInstance_ServerEntity : public CBasePulseGraphInstance // server { CHandle< CBaseEntity > m_hOwner; // 0x01A0 bool m_bActivated; // 0x01A4 CUtlSymbolLarge m_sNameFixupStaticPrefix; // 0x01A8 CUtlSymbolLarge m_sNameFixupParent; // 0x01B0 CUtlSymbolLarge m_sNameFixupLocal; // 0x01B8 CUtlSymbolLarge m_sProceduralWorldNameForRelays; // 0x01C0 }; class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity // server { }; class CRagdollManager : public CBaseEntity // server { int8 m_iCurrentMaxRagdollCount; // 0x04A8 int32 m_iMaxRagdollCount; // 0x04AC bool m_bSaveImportant; // 0x04B0 bool m_bCanTakeDamage; // 0x04B1 }; class CSoundOpvarSetBoxEntity : public CSoundOpvarSetPointEntity // server { Vector m_vDistanceInnerMins; // 0x0640 Vector m_vDistanceInnerMaxs; // 0x064C Vector m_vDistanceOuterMins; // 0x0658 Vector m_vDistanceOuterMaxs; // 0x0664 int32 m_nBoxDirection; // 0x0670 Vector m_vInnerMins; // 0x0674 Vector m_vInnerMaxs; // 0x0680 Vector m_vOuterMins; // 0x068C Vector m_vOuterMaxs; // 0x0698 }; class CPostProcessingVolume : public CBaseTrigger // server { CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x08F8 float32 m_flFadeDuration; // 0x0900 float32 m_flMinLogExposure; // 0x0904 float32 m_flMaxLogExposure; // 0x0908 float32 m_flMinExposure; // 0x090C float32 m_flMaxExposure; // 0x0910 float32 m_flExposureCompensation; // 0x0914 float32 m_flExposureFadeSpeedUp; // 0x0918 float32 m_flExposureFadeSpeedDown; // 0x091C float32 m_flTonemapEVSmoothingRange; // 0x0920 bool m_bMaster; // 0x0924 bool m_bExposureControl; // 0x0925 }; class CPointProximitySensor : public CPointEntity // server { bool m_bDisabled; // 0x04A8 CHandle< CBaseEntity > m_hTargetEntity; // 0x04AC CEntityOutputTemplate< float32 > m_Distance; // 0x04B0 }; class CPulse_InvokeBinding // pulse_runtime_lib { PulseRegisterMap_t m_RegisterMap; // 0x0000 PulseSymbol_t m_FuncName; // 0x0030 PulseRuntimeCellIndex_t m_nCellIndex; // 0x0040 PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x0044 int32 m_nSrcInstruction; // 0x0048 }; class CTriggerLook : public CTriggerOnce // server { CHandle< CBaseEntity > m_hLookTarget; // 0x0900 float32 m_flFieldOfView; // 0x0904 float32 m_flLookTime; // 0x0908 float32 m_flLookTimeTotal; // 0x090C GameTime_t m_flLookTimeLast; // 0x0910 float32 m_flTimeoutDuration; // 0x0914 bool m_bTimeoutFired; // 0x0918 bool m_bIsLooking; // 0x0919 bool m_b2DFOV; // 0x091A bool m_bUseVelocity; // 0x091B bool m_bTestOcclusion; // 0x091C bool m_bTestAllVisibleOcclusion; // 0x091D CEntityIOOutput m_OnTimeout; // 0x0920 CEntityIOOutput m_OnStartLook; // 0x0938 CEntityIOOutput m_OnEndLook; // 0x0950 }; class CPulseCell_Outflow_PlayVCD : public CPulseCell_Outflow_PlayVCDBase // server { CStrongHandle< InfoForResourceTypeCChoreoSceneResource > m_hChoreoScene; // 0x0138 CPulse_OutflowConnection m_OnPaused; // 0x0140 CPulse_OutflowConnection m_OnResumed; // 0x0188 CUtlVector< CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t > m_OutRequirements; // 0x01D0 }; class CCSPointScriptEntity_API // server { }; class CMultiplayRules : public CGameRules // server { }; class CMolotovGrenade : public CBaseCSGrenade // server { }; class CPhysTorque : public CPhysForce // server { Vector m_axis; // 0x0508 }; class CMultiSource : public CLogicalEntity // server { CHandle< CBaseEntity >[32] m_rgEntities; // 0x04A8 int32[32] m_rgTriggered; // 0x0528 CEntityIOOutput m_OnTrigger; // 0x05A8 int32 m_iTotal; // 0x05C0 CUtlSymbolLarge m_globalstate; // 0x05C8 }; class CBaseCSGrenade : public CCSWeaponBase // server { bool m_bRedraw; // 0x1050 bool m_bIsHeldByPlayer; // 0x1051 bool m_bPinPulled; // 0x1052 bool m_bJumpThrow; // 0x1053 bool m_bThrowAnimating; // 0x1054 GameTime_t m_fThrowTime; // 0x1058 float32 m_flThrowStrength; // 0x105C GameTime_t m_fDropTime; // 0x1060 GameTime_t m_fPinPullTime; // 0x1064 bool m_bJustPulledPin; // 0x1068 GameTick_t m_nNextHoldTick; // 0x106C float32 m_flNextHoldFrac; // 0x1070 CHandle< CCSWeaponBase > m_hSwitchToWeaponAfterThrow; // 0x1074 }; class CLogicAuto : public CBaseEntity // server { CEntityIOOutput m_OnMapSpawn; // 0x04A8 CEntityIOOutput m_OnDemoMapSpawn; // 0x04C0 CEntityIOOutput m_OnNewGame; // 0x04D8 CEntityIOOutput m_OnLoadGame; // 0x04F0 CEntityIOOutput m_OnMapTransition; // 0x0508 CEntityIOOutput m_OnBackgroundMap; // 0x0520 CEntityIOOutput m_OnMultiNewMap; // 0x0538 CEntityIOOutput m_OnMultiNewRound; // 0x0550 CEntityIOOutput m_OnVREnabled; // 0x0568 CEntityIOOutput m_OnVRNotEnabled; // 0x0580 CUtlSymbolLarge m_globalstate; // 0x0598 }; class CPhysicsWire : public CBaseEntity // server { int32 m_nDensity; // 0x04A8 }; class CFuncIllusionary : public CBaseModelEntity // server { }; class CInfoDynamicShadowHint : public CPointEntity // server { bool m_bDisabled; // 0x04A8 float32 m_flRange; // 0x04AC int32 m_nImportance; // 0x04B0 int32 m_nLightChoice; // 0x04B4 CHandle< CBaseEntity > m_hLight; // 0x04B8 }; class CMarkupVolume : public CBaseModelEntity // server { bool m_bDisabled; // 0x0770 }; class CPathNode : public CPointEntity // server { Vector m_vInTangentLocal; // 0x04A8 Vector m_vOutTangentLocal; // 0x04B4 CUtlString m_strParentPathUniqueID; // 0x04C0 CUtlString m_strPathNodeParameter; // 0x04C8 CTransformWS m_xWSPrevParent; // 0x04D0 CHandle< CPathWithDynamicNodes > m_hPath; // 0x04F0 }; class CCSGO_TeamSelectCounterTerroristPosition : public CCSGO_TeamSelectCharacterPosition // server { }; class CPointGiveAmmo_API // server { }; class CTriggerRemove : public CBaseTrigger // server { CEntityIOOutput m_OnRemove; // 0x08E8 }; class CLogicGameEventListener : public CLogicalEntity // server { CEntityIOOutput m_OnEventFired; // 0x04B8 CUtlSymbolLarge m_iszGameEventName; // 0x04D0 CUtlSymbolLarge m_iszGameEventItem; // 0x04D8 bool m_bEnabled; // 0x04E0 bool m_bStartDisabled; // 0x04E1 }; class CServerOnlyModelEntity : public CBaseModelEntity // server { }; class CPulseCell_IntervalTimer : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_Completed; // 0x00D8 SignatureOutflow_Continue m_OnInterval; // 0x0120 }; class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged // server { NavScopeFlags_t m_nScopes; // 0x07B0 }; class CInfoPlayerTerrorist : public SpawnPoint // server { }; class CLogicAutosave : public CLogicalEntity // server { bool m_bForceNewLevelUnit; // 0x04A8 int32 m_minHitPoints; // 0x04AC int32 m_minHitPointsToCommit; // 0x04B0 }; class CCSGO_TeamIntroTerroristPosition : public CCSGO_TeamIntroCharacterPosition // server { }; class CPulseTestScriptLib // pulse_runtime_lib { }; class CSingleplayRules : public CGameRules // server { bool m_bSinglePlayerGameEnding; // 0x00D0 }; class CEnvWindShared // server { GameTime_t m_flStartTime; // 0x0008 uint32 m_iWindSeed; // 0x000C uint16 m_iMinWind; // 0x0010 uint16 m_iMaxWind; // 0x0012 int32 m_windRadius; // 0x0014 uint16 m_iMinGust; // 0x0018 uint16 m_iMaxGust; // 0x001A float32 m_flMinGustDelay; // 0x001C float32 m_flMaxGustDelay; // 0x0020 float32 m_flGustDuration; // 0x0024 uint16 m_iGustDirChange; // 0x0028 uint16 m_iInitialWindDir; // 0x002A float32 m_flInitialWindSpeed; // 0x002C VectorWS m_location; // 0x0030 CEntityIOOutput m_OnGustStart; // 0x0040 CEntityIOOutput m_OnGustEnd; // 0x0058 CHandle< CBaseEntity > m_hEntOwner; // 0x0070 }; class CPointPrefab : public CServerOnlyPointEntity // server { CUtlSymbolLarge m_targetMapName; // 0x04A8 CUtlSymbolLarge m_forceWorldGroupID; // 0x04B0 CUtlSymbolLarge m_associatedRelayTargetName; // 0x04B8 bool m_fixupNames; // 0x04C0 bool m_bLoadDynamic; // 0x04C1 CHandle< CPointPrefab > m_associatedRelayEntity; // 0x04C4 CUtlVector< CHandle< CBaseEntity > > m_ProceduralRelaySources; // 0x04C8 }; class CPulseCell_BaseLerp : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_WakeResume; // 0x00D8 }; class CEnvInstructorVRHint : public CPointEntity // server { CUtlSymbolLarge m_iszName; // 0x04A8 CUtlSymbolLarge m_iszHintTargetEntity; // 0x04B0 int32 m_iTimeout; // 0x04B8 CUtlSymbolLarge m_iszCaption; // 0x04C0 CUtlSymbolLarge m_iszStartSound; // 0x04C8 int32 m_iLayoutFileType; // 0x04D0 CUtlSymbolLarge m_iszCustomLayoutFile; // 0x04D8 int32 m_iAttachType; // 0x04E0 float32 m_flHeightOffset; // 0x04E4 }; class CCSGameRulesProxy : public CGameRulesProxy // server { CCSGameRules* m_pGameRules; // 0x04A8 }; class CPointValueRemapperAPI // server { }; class CPrecipitation : public CBaseTrigger // server { }; class CCommentaryViewPosition : public CSprite // server { }; class CEnvGlobal : public CLogicalEntity // server { CEntityOutputTemplate< int32 > m_outCounter; // 0x04A8 CUtlSymbolLarge m_globalstate; // 0x04C8 int32 m_triggermode; // 0x04D0 int32 m_initialstate; // 0x04D4 int32 m_counter; // 0x04D8 }; class CLogicNPCCounterOBB : public CLogicNPCCounterAABB // server { }; class CPlatTrigger : public CBaseModelEntity // server { CHandle< CFuncPlat > m_pPlatform; // 0x0770 }; class CSceneEntity : public CPointEntity // server { CUtlSymbolLarge m_iszSceneFile; // 0x04B0 CUtlSymbolLarge m_iszTarget1; // 0x04B8 CUtlSymbolLarge m_iszTarget2; // 0x04C0 CUtlSymbolLarge m_iszTarget3; // 0x04C8 CUtlSymbolLarge m_iszTarget4; // 0x04D0 CUtlSymbolLarge m_iszTarget5; // 0x04D8 CUtlSymbolLarge m_iszTarget6; // 0x04E0 CUtlSymbolLarge m_iszTarget7; // 0x04E8 CUtlSymbolLarge m_iszTarget8; // 0x04F0 CHandle< CBaseEntity > m_hTarget1; // 0x04F8 CHandle< CBaseEntity > m_hTarget2; // 0x04FC CHandle< CBaseEntity > m_hTarget3; // 0x0500 CHandle< CBaseEntity > m_hTarget4; // 0x0504 CHandle< CBaseEntity > m_hTarget5; // 0x0508 CHandle< CBaseEntity > m_hTarget6; // 0x050C CHandle< CBaseEntity > m_hTarget7; // 0x0510 CHandle< CBaseEntity > m_hTarget8; // 0x0514 CHandle< CBaseEntity > m_hLocatorOrigin; // 0x0518 CUtlSymbolLarge m_sTargetAttachment; // 0x0520 bool m_bIsPlayingBack; // 0x0528 bool m_bPaused; // 0x0529 bool m_bMultiplayer; // 0x052A bool m_bAutogenerated; // 0x052B float32 m_flForceClientTime; // 0x052C float32 m_flCurrentTime; // 0x0530 float32 m_flFrameTime; // 0x0534 bool m_bCancelAtNextInterrupt; // 0x0538 float32 m_fPitch; // 0x053C bool m_bAutomated; // 0x0540 int32 m_nAutomatedAction; // 0x0544 float32 m_flAutomationDelay; // 0x0548 float32 m_flAutomationTime; // 0x054C int32 m_nSpeechPriority; // 0x0550 bool m_bPausedViaInput; // 0x0554 bool m_bPauseAtNextInterrupt; // 0x0555 bool m_bWaitingForActor; // 0x0556 bool m_bWaitingForInterrupt; // 0x0557 bool m_bInterruptedActorsScenes; // 0x0558 bool m_bBreakOnNonIdle; // 0x0559 bool m_bSceneFinished; // 0x055A CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_hActorList; // 0x0560 CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x0578 uint16 m_nSceneStringIndex; // 0x05C0 CEntityIOOutput m_OnStart; // 0x05C8 CEntityIOOutput m_OnCompletion; // 0x05E0 CEntityIOOutput m_OnCanceled; // 0x05F8 CEntityIOOutput m_OnPaused; // 0x0610 CEntityIOOutput m_OnResumed; // 0x0628 CEntityIOOutput m_OnPulseRequirement; // 0x0640 CUtlVector< ActorMapping_t > m_ActorMap; // 0x0748 CHandle< CSceneEntity > m_hInterruptScene; // 0x0788 int32 m_nInterruptCount; // 0x078C bool m_bSceneMissing; // 0x0790 bool m_bInterrupted; // 0x0791 bool m_bCompletedEarly; // 0x0792 bool m_bInterruptSceneFinished; // 0x0793 bool m_bRestoring; // 0x0794 CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x0798 CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x07B0 CUtlSymbolLarge m_iszSoundName; // 0x07C8 CUtlSymbolLarge m_iszSequenceName; // 0x07D0 CHandle< CBaseModelEntity > m_hActor; // 0x07D8 CHandle< CBaseEntity > m_hActivator; // 0x07DC int32 m_BusyActor; // 0x07E0 SceneOnPlayerDeath_t m_iPlayerDeathBehavior; // 0x07E4 }; class CChoreoInfoTarget : public CPointEntity // server { }; class CTonemapController2 : public CBaseEntity // server { float32 m_flAutoExposureMin; // 0x04A8 float32 m_flAutoExposureMax; // 0x04AC float32 m_flExposureAdaptationSpeedUp; // 0x04B0 float32 m_flExposureAdaptationSpeedDown; // 0x04B4 float32 m_flTonemapEVSmoothingRange; // 0x04B8 }; class CMapSharedEnvironment : public CLogicalEntity // server { CUtlSymbolLarge m_targetMapName; // 0x04A8 }; class CTakeDamageResultAPI // server { }; class CNetworkedSequenceOperation // server { HSequence m_hSequence; // 0x0008 float32 m_flPrevCycle; // 0x000C float32 m_flCycle; // 0x0010 CNetworkedQuantizedFloat m_flWeight; // 0x0014 bool m_bSequenceChangeNetworked; // 0x001C bool m_bDiscontinuity; // 0x001D float32 m_flPrevCycleFromDiscontinuity; // 0x0020 float32 m_flPrevCycleForAnimEventDetection; // 0x0024 }; class CPhysMagnet : public CBaseAnimGraph // server { CEntityIOOutput m_OnMagnetAttach; // 0x0960 CEntityIOOutput m_OnMagnetDetach; // 0x0978 float32 m_massScale; // 0x0990 float32 m_forceLimit; // 0x0994 float32 m_torqueLimit; // 0x0998 CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x09A0 bool m_bActive; // 0x09B8 bool m_bHasHitSomething; // 0x09B9 float32 m_flTotalMass; // 0x09BC float32 m_flRadius; // 0x09C0 GameTime_t m_flNextSuckTime; // 0x09C4 int32 m_iMaxObjectsAttached; // 0x09C8 }; class CEntityInstance // entity2 { CUtlSymbolLarge m_iszPrivateVScripts; // 0x0008 CEntityIdentity* m_pEntity; // 0x0010 CScriptComponent* m_CScriptComponent; // 0x0028 }; class CGameGibManager : public CBaseEntity // server { bool m_bAllowNewGibs; // 0x04C0 int32 m_iCurrentMaxPieces; // 0x04C4 int32 m_iMaxPieces; // 0x04C8 int32 m_iLastFrame; // 0x04CC }; class CHandleDummy : public CBaseEntity // server { }; class CFuncWallToggle : public CFuncWall // server { }; class CCSPlayer_BulletServices : public CPlayerPawnComponent // server { int32 m_totalHitsOnServer; // 0x0048 }; class CSkyCamera : public CBaseEntity // server { sky3dparams_t m_skyboxData; // 0x04A8 CUtlStringToken m_skyboxSlotToken; // 0x0538 bool m_bUseAngles; // 0x053C CSkyCamera* m_pNext; // 0x0540 }; class CCSGO_EndOfMatchLineupEnd : public CCSGO_EndOfMatchLineupEndpoint // server { }; class CPlayer_AutoaimServices : public CPlayerPawnComponent // server { }; class CItemDefuserAlias_item_defuser : public CItemDefuser // server { }; class CPathCornerCrash : public CPathCorner // server { }; class CPhysPulley : public CPhysConstraint // server { VectorWS m_position2; // 0x0508 Vector[2] m_offset; // 0x0514 float32 m_addLength; // 0x052C float32 m_gearRatio; // 0x0530 }; class CCSPetPlacement : public CBaseEntity // server { }; class CEnvWindSharedAPI // server { }; class CWeaponMP5SD : public CCSWeaponBaseGun // server { }; class CWeaponBaseItem : public CCSWeaponBase // server { bool m_bSequenceInProgress; // 0x1050 bool m_bRedraw; // 0x1051 }; class CCommentaryAuto : public CBaseEntity // server { CEntityIOOutput m_OnCommentaryNewGame; // 0x04A8 CEntityIOOutput m_OnCommentaryMidGame; // 0x04C0 CEntityIOOutput m_OnCommentaryMultiplayerSpawn; // 0x04D8 }; class CMapInfo_API // server { }; class CPulseCell_Outflow_ListenForEntityOutput::CursorState_t // server { CHandle< CBaseEntity > m_entity; // 0x0000 }; class ActiveModelConfig_t // server { ModelConfigHandle_t m_Handle; // 0x0030 CUtlSymbolLarge m_Name; // 0x0038 CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_AssociatedEntities; // 0x0040 CNetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x0058 }; class CWeaponUSPSilencer : public CCSWeaponBaseGun // server { }; class CSoundStackSave : public CLogicalEntity // server { CUtlSymbolLarge m_iszStackName; // 0x04A8 }; class CPulseCell_Value_Curve : public CPulseCell_BaseValue // pulse_runtime_lib { CPiecewiseCurve m_Curve; // 0x0048 }; class CWeaponMag7 : public CCSWeaponBaseGun // server { }; class CLogicMeasureMovement : public CLogicalEntity // server { CUtlSymbolLarge m_strMeasureTarget; // 0x04A8 CUtlSymbolLarge m_strMeasureReference; // 0x04B0 CUtlSymbolLarge m_strTargetReference; // 0x04B8 CHandle< CBaseEntity > m_hMeasureTarget; // 0x04C0 CHandle< CBaseEntity > m_hMeasureReference; // 0x04C4 CHandle< CBaseEntity > m_hTarget; // 0x04C8 CHandle< CBaseEntity > m_hTargetReference; // 0x04CC float32 m_flScale; // 0x04D0 int32 m_nMeasureType; // 0x04D4 }; class CLogicActivityEvent : public CLogicalEntity // server { int32 m_nEventType; // 0x04A8 float32 m_flDuration; // 0x04AC CUtlSymbolLarge m_iszSourceEntityName; // 0x04B0 CEntityHandle m_hSource; // 0x04B8 }; class CC4 : public CCSWeaponBase // server { VectorWS m_vecLastValidPlayerHeldPosition; // 0x1080 VectorWS m_vecLastValidDroppedPosition; // 0x108C bool m_bDoValidDroppedPositionCheck; // 0x1098 bool m_bStartedArming; // 0x1099 GameTime_t m_fArmedTime; // 0x109C bool m_bBombPlacedAnimation; // 0x10A0 bool m_bIsPlantingViaUse; // 0x10A1 EntitySpottedState_t m_entitySpottedState; // 0x10A8 int32 m_nSpotRules; // 0x10C0 bool[7] m_bPlayedArmingBeeps; // 0x10C4 bool m_bBombPlanted; // 0x10CB }; class CHostageCarriableProp : public CBaseAnimGraph // server { }; class CDynamicPropAlias_cable_dynamic : public CDynamicProp // server { }; class CLogicEventListener_API // server { }; class CCSObserver_CameraServices : public CCSPlayerBase_CameraServices // server { }; class CEnvDetailController : public CBaseEntity // server { float32 m_flFadeStartDist; // 0x04A8 float32 m_flFadeEndDist; // 0x04AC }; class CCSPlayerPawnBase : public CBasePlayerPawn // server { CTouchExpansionComponent m_CTouchExpansionComponent; // 0x0BF0 CCSPlayer_PingServices* m_pPingServices; // 0x0C40 GameTime_t m_blindUntilTime; // 0x0C48 GameTime_t m_blindStartTime; // 0x0C4C CSPlayerState m_iPlayerState; // 0x0C50 bool m_bRespawning; // 0x0D00 bool m_bHasMovedSinceSpawn; // 0x0D01 int32 m_iNumSpawns; // 0x0D04 float32 m_flIdleTimeSinceLastAction; // 0x0D0C float32 m_fNextRadarUpdateTime; // 0x0D10 float32 m_flFlashDuration; // 0x0D14 float32 m_flFlashMaxAlpha; // 0x0D18 float32 m_flProgressBarStartTime; // 0x0D1C int32 m_iProgressBarDuration; // 0x0D20 CHandle< CCSPlayerController > m_hOriginalController; // 0x0D24 }; class CEnvSoundscapeProxy : public CEnvSoundscape // server { CUtlSymbolLarge m_MainSoundscapeName; // 0x0538 }; class CPulseCell_Inflow_EventHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_EventName; // 0x0080 }; class CCSPointScriptEntity : public CBaseEntity // server { }; class CPulseCell_BaseFlow : public CPulseCell_Base // pulse_runtime_lib { }; class CBombTarget : public CBaseTrigger // server { CEntityIOOutput m_OnBombExplode; // 0x08E8 CEntityIOOutput m_OnBombPlanted; // 0x0900 CEntityIOOutput m_OnBombDefused; // 0x0918 bool m_bIsBombSiteB; // 0x0930 bool m_bIsHeistBombTarget; // 0x0931 bool m_bBombPlantedHere; // 0x0932 CUtlSymbolLarge m_szMountTarget; // 0x0938 CHandle< CBaseEntity > m_hInstructorHint; // 0x0940 int32 m_nBombSiteDesignation; // 0x0944 }; class CRuleEntity : public CBaseModelEntity // server { CUtlSymbolLarge m_iszMaster; // 0x0770 }; class CPhysThruster : public CPhysForce // server { Vector m_localOrigin; // 0x0508 }; class CInfoPlayerStart : public CPointEntity // server { bool m_bDisabled; // 0x04A8 bool m_bIsMaster; // 0x04A9 CGlobalSymbol m_pPawnSubclass; // 0x04B0 }; class CEntityFlame : public CBaseEntity // server { CHandle< CBaseEntity > m_hEntAttached; // 0x04A8 bool m_bCheapEffect; // 0x04AC float32 m_flSize; // 0x04B0 bool m_bUseHitboxes; // 0x04B4 int32 m_iNumHitboxFires; // 0x04B8 float32 m_flHitboxFireScale; // 0x04BC GameTime_t m_flLifetime; // 0x04C0 CHandle< CBaseEntity > m_hAttacker; // 0x04C4 float32 m_flDirectDamagePerSecond; // 0x04C8 int32 m_iCustomDamageType; // 0x04CC }; class CSkeletonInstance : public CGameSceneNode // server { CModelState m_modelState; // 0x0120 bool m_bUseParentRenderBounds; // 0x03B0 bool m_bDisableSolidCollisionsForHierarchy; // 0x03B1 bool m_bDirtyMotionType; // 0x03B2 bool m_bIsGeneratingLatchedParentSpaceState; // 0x03B3 CUtlStringToken m_materialGroup; // 0x03B8 uint8 m_nHitboxSet; // 0x03BC bool m_bForceServerConstraintsEnabled; // 0x041C }; class CEntityComponent // entity2 { }; class CBasePlatTrain : public CBaseToggle // server { CGameSoundEventName m_NoiseMoving; // 0x07F0 CGameSoundEventName m_NoiseArrived; // 0x07F8 float32 m_volume; // 0x0808 float32 m_flTWidth; // 0x080C float32 m_flTLength; // 0x0810 }; class CPointTeleport : public CServerOnlyPointEntity // server { VectorWS m_vSaveOrigin; // 0x04A8 QAngle m_vSaveAngles; // 0x04B4 bool m_bTeleportParentedEntities; // 0x04C0 bool m_bTeleportUseCurrentAngle; // 0x04C1 }; class CTriggerGameEvent : public CBaseTrigger // server { CUtlString m_strStartTouchEventName; // 0x08E8 CUtlString m_strEndTouchEventName; // 0x08F0 CUtlString m_strTriggerID; // 0x08F8 }; class CMessageEntity : public CPointEntity // server { int32 m_radius; // 0x04A8 CUtlSymbolLarge m_messageText; // 0x04B0 bool m_drawText; // 0x04B8 bool m_bDeveloperOnly; // 0x04B9 bool m_bEnabled; // 0x04BA }; class CEnvEntityIgniter : public CBaseEntity // server { float32 m_flLifetime; // 0x04A8 }; class CPulseCell_Outflow_CycleShuffled::InstanceState_t // pulse_runtime_lib { CUtlVectorFixedGrowable< uint8, 8 > m_Shuffle; // 0x0000 int32 m_nNextShuffle; // 0x0020 }; class CPulseCell_BaseLerp::CursorState_t // pulse_runtime_lib { GameTime_t m_StartTime; // 0x0000 GameTime_t m_EndTime; // 0x0004 }; class CMarkupVolumeTagged_NavGame : public CMarkupVolumeWithRef // server { NavScopeFlags_t m_nScopes; // 0x07D8 bool m_bFloodFillAttribute; // 0x07D9 bool m_bSplitNavSpace; // 0x07DA }; class CMultiLightProxy : public CLogicalEntity // server { CUtlSymbolLarge m_iszLightNameFilter; // 0x04A8 CUtlSymbolLarge m_iszLightClassFilter; // 0x04B0 float32 m_flLightRadiusFilter; // 0x04B8 float32 m_flBrightnessDelta; // 0x04BC bool m_bPerformScreenFade; // 0x04C0 float32 m_flTargetBrightnessMultiplier; // 0x04C4 float32 m_flCurrentBrightnessMultiplier; // 0x04C8 CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x04D0 }; class CPlantedC4_API // server { }; class CWeaponM4A1 : public CCSWeaponBaseGun // server { }; class CTriggerHostageReset : public CBaseTrigger // server { }; class CEconWearable : public CEconEntity // server { int32 m_nForceSkin; // 0x0C90 bool m_bAlwaysAllow; // 0x0C94 }; class CChicken_API // server { }; class CPulseArraylib // pulse_runtime_lib { }; class CWeaponMAC10 : public CCSWeaponBaseGun // server { }; class CFuncLadder : public CBaseModelEntity // server { Vector m_vecLadderDir; // 0x0770 CUtlVector< CHandle< CInfoLadderDismount > > m_Dismounts; // 0x0780 Vector m_vecLocalTop; // 0x0798 VectorWS m_vecPlayerMountPositionTop; // 0x07A4 VectorWS m_vecPlayerMountPositionBottom; // 0x07B0 float32 m_flAutoRideSpeed; // 0x07BC bool m_bDisabled; // 0x07C0 bool m_bFakeLadder; // 0x07C1 bool m_bHasSlack; // 0x07C2 CUtlSymbolLarge m_surfacePropName; // 0x07C8 CEntityIOOutput m_OnPlayerGotOnLadder; // 0x07D0 CEntityIOOutput m_OnPlayerGotOffLadder; // 0x07E8 }; class CFogController : public CBaseEntity // server { fogparams_t m_fog; // 0x04A8 bool m_bUseAngles; // 0x0510 int32 m_iChangedVariables; // 0x0514 }; class CPointTemplateAPI // server { }; class CItem : public CBaseAnimGraph // server { CEntityIOOutput m_OnPlayerTouch; // 0x0968 CEntityIOOutput m_OnPlayerPickup; // 0x0980 bool m_bActivateWhenAtRest; // 0x0998 CEntityIOOutput m_OnCacheInteraction; // 0x09A0 CEntityIOOutput m_OnGlovePulled; // 0x09B8 VectorWS m_vOriginalSpawnOrigin; // 0x09D0 QAngle m_vOriginalSpawnAngles; // 0x09DC bool m_bPhysStartAsleep; // 0x09E8 }; class CTriggerPush : public CBaseTrigger // server { QAngle m_angPushEntitySpace; // 0x08E8 Vector m_vecPushDirEntitySpace; // 0x08F4 bool m_bTriggerOnStartTouch; // 0x0900 bool m_bUsePathSimple; // 0x0901 CUtlSymbolLarge m_iszPathSimpleName; // 0x0908 CHandle< CPathSimple > m_PathSimple; // 0x0910 uint32 m_splinePushType; // 0x0914 float32 m_flSpeed; // 0x0918 }; class CBaseProp : public CBaseAnimGraph // server { bool m_bModelOverrodeBlockLOS; // 0x0960 int32 m_iShapeType; // 0x0964 bool m_bConformToCollisionBounds; // 0x0968 CTransform m_mPreferredCatchTransform; // 0x0970 }; class CInfoOffscreenPanoramaTexture : public CPointEntity // server { bool m_bDisabled; // 0x04A8 int32 m_nResolutionX; // 0x04AC int32 m_nResolutionY; // 0x04B0 CUtlSymbolLarge m_szPanelType; // 0x04B8 CUtlSymbolLarge m_szLayoutFileName; // 0x04C0 CUtlSymbolLarge m_RenderAttrName; // 0x04C8 CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_TargetEntities; // 0x04D0 int32 m_nTargetChangeCount; // 0x04E8 CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x04F0 CUtlSymbolLarge m_szTargetsName; // 0x0508 CUtlVector< CHandle< CBaseModelEntity > > m_AdditionalTargetEntities; // 0x0510 }; class CPointAngularVelocitySensor : public CPointEntity // server { CHandle< CBaseEntity > m_hTargetEntity; // 0x04A8 float32 m_flThreshold; // 0x04AC int32 m_nLastCompareResult; // 0x04B0 int32 m_nLastFireResult; // 0x04B4 GameTime_t m_flFireTime; // 0x04B8 float32 m_flFireInterval; // 0x04BC float32 m_flLastAngVelocity; // 0x04C0 QAngle m_lastOrientation; // 0x04C4 VectorWS m_vecAxis; // 0x04D0 bool m_bUseHelper; // 0x04DC CEntityOutputTemplate< float32 > m_AngularVelocity; // 0x04E0 CEntityIOOutput m_OnLessThan; // 0x0500 CEntityIOOutput m_OnLessThanOrEqualTo; // 0x0518 CEntityIOOutput m_OnGreaterThan; // 0x0530 CEntityIOOutput m_OnGreaterThanOrEqualTo; // 0x0548 CEntityIOOutput m_OnEqualTo; // 0x0560 }; class CPlayerVisibility : public CBaseEntity // server { float32 m_flVisibilityStrength; // 0x04A8 float32 m_flFogDistanceMultiplier; // 0x04AC float32 m_flFogMaxDensityMultiplier; // 0x04B0 float32 m_flFadeTime; // 0x04B4 bool m_bStartDisabled; // 0x04B8 bool m_bIsEnabled; // 0x04B9 }; class CPulseCell_Step_FollowEntity : public CPulseCell_BaseFlow // server { CUtlString m_ParamBoneOrAttachName; // 0x0048 CUtlString m_ParamBoneOrAttachNameChild; // 0x0050 }; class CFlashbang : public CBaseCSGrenade // server { }; class CBasePlayerWeapon : public CEconEntity // server { GameTick_t m_nNextPrimaryAttackTick; // 0x0C90 float32 m_flNextPrimaryAttackTickRatio; // 0x0C94 GameTick_t m_nNextSecondaryAttackTick; // 0x0C98 float32 m_flNextSecondaryAttackTickRatio; // 0x0C9C int32 m_iClip1; // 0x0CA0 int32 m_iClip2; // 0x0CA4 int32[2] m_pReserveAmmo; // 0x0CA8 CEntityIOOutput m_OnPlayerUse; // 0x0CB0 }; class CCSWeaponBaseVData : public CBasePlayerWeaponVData // server { CSWeaponType m_WeaponType; // 0x0520 CSWeaponCategory m_WeaponCategory; // 0x0524 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCNmSkeleton > > m_szAnimSkeleton; // 0x0528 Vector m_vecMuzzlePos0; // 0x0608 Vector m_vecMuzzlePos1; // 0x0614 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x0620 gear_slot_t m_GearSlot; // 0x0700 int32 m_GearSlotPosition; // 0x0704 loadout_slot_t m_DefaultLoadoutSlot; // 0x0708 int32 m_nPrice; // 0x070C int32 m_nKillAward; // 0x0710 int32 m_nPrimaryReserveAmmoMax; // 0x0714 int32 m_nSecondaryReserveAmmoMax; // 0x0718 bool m_bMeleeWeapon; // 0x071C bool m_bHasBurstMode; // 0x071D bool m_bIsRevolver; // 0x071E bool m_bCannotShootUnderwater; // 0x071F CGlobalSymbol m_szName; // 0x0720 CSWeaponSilencerType m_eSilencerType; // 0x0728 int32 m_nCrosshairMinDistance; // 0x072C int32 m_nCrosshairDeltaDistance; // 0x0730 bool m_bIsFullAuto; // 0x0734 int32 m_nNumBullets; // 0x0738 bool m_bReloadsSingleShells; // 0x073C CFiringModeFloat m_flCycleTime; // 0x0740 float32 m_flCycleTimeWhenInBurstMode; // 0x0748 float32 m_flTimeBetweenBurstShots; // 0x074C CFiringModeFloat m_flMaxSpeed; // 0x0750 CFiringModeFloat m_flSpread; // 0x0758 CFiringModeFloat m_flInaccuracyCrouch; // 0x0760 CFiringModeFloat m_flInaccuracyStand; // 0x0768 CFiringModeFloat m_flInaccuracyJump; // 0x0770 CFiringModeFloat m_flInaccuracyLand; // 0x0778 CFiringModeFloat m_flInaccuracyLadder; // 0x0780 CFiringModeFloat m_flInaccuracyFire; // 0x0788 CFiringModeFloat m_flInaccuracyMove; // 0x0790 CFiringModeFloat m_flRecoilAngle; // 0x0798 CFiringModeFloat m_flRecoilAngleVariance; // 0x07A0 CFiringModeFloat m_flRecoilMagnitude; // 0x07A8 CFiringModeFloat m_flRecoilMagnitudeVariance; // 0x07B0 CFiringModeInt m_nTracerFrequency; // 0x07B8 float32 m_flInaccuracyJumpInitial; // 0x07C0 float32 m_flInaccuracyJumpApex; // 0x07C4 float32 m_flInaccuracyReload; // 0x07C8 float32 m_flDeployDuration; // 0x07CC float32 m_flDisallowAttackAfterReloadStartDuration; // 0x07D0 int32 m_nBurstShotCount; // 0x07D4 bool m_bAllowBurstHolster; // 0x07D8 int32 m_nRecoilSeed; // 0x07DC int32 m_nSpreadSeed; // 0x07E0 float32 m_flAttackMovespeedFactor; // 0x07E4 float32 m_flInaccuracyPitchShift; // 0x07E8 float32 m_flInaccuracyAltSoundThreshold; // 0x07EC CUtlString m_szUseRadioSubtitle; // 0x07F0 bool m_bUnzoomsAfterShot; // 0x07F8 bool m_bHideViewModelWhenZoomed; // 0x07F9 int32 m_nZoomLevels; // 0x07FC int32 m_nZoomFOV1; // 0x0800 int32 m_nZoomFOV2; // 0x0804 float32 m_flZoomTime0; // 0x0808 float32 m_flZoomTime1; // 0x080C float32 m_flZoomTime2; // 0x0810 float32 m_flIronSightPullUpSpeed; // 0x0814 float32 m_flIronSightPutDownSpeed; // 0x0818 float32 m_flIronSightFOV; // 0x081C float32 m_flIronSightPivotForward; // 0x0820 float32 m_flIronSightLooseness; // 0x0824 int32 m_nDamage; // 0x0828 float32 m_flHeadshotMultiplier; // 0x082C float32 m_flArmorRatio; // 0x0830 float32 m_flPenetration; // 0x0834 float32 m_flRange; // 0x0838 float32 m_flRangeModifier; // 0x083C float32 m_flFlinchVelocityModifierLarge; // 0x0840 float32 m_flFlinchVelocityModifierSmall; // 0x0844 float32 m_flRecoveryTimeCrouch; // 0x0848 float32 m_flRecoveryTimeStand; // 0x084C float32 m_flRecoveryTimeCrouchFinal; // 0x0850 float32 m_flRecoveryTimeStandFinal; // 0x0854 int32 m_nRecoveryTransitionStartBullet; // 0x0858 int32 m_nRecoveryTransitionEndBullet; // 0x085C float32 m_flThrowVelocity; // 0x0860 Vector m_vSmokeColor; // 0x0864 CGlobalSymbol m_szAnimClass; // 0x0870 }; class CPhysForce : public CPointEntity // server { IPhysicsMotionController* m_pController; // 0x04A8 CUtlSymbolLarge m_nameAttach; // 0x04B0 float32 m_force; // 0x04B8 float32 m_forceTime; // 0x04BC CHandle< CBaseEntity > m_attachedObject; // 0x04C0 bool m_wasRestored; // 0x04C4 CConstantForceController m_integrator; // 0x04C8 }; class CAttributeManager // server { CUtlVector< CHandle< CBaseEntity > > m_Providers; // 0x0008 int32 m_iReapplyProvisionParity; // 0x0020 CHandle< CBaseEntity > m_hOuter; // 0x0024 bool m_bPreventLoopback; // 0x0028 attributeprovidertypes_t m_ProviderType; // 0x002C CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x0030 }; class SignatureOutflow_Continue : public CPulse_OutflowConnection // pulse_runtime_lib { }; class CInfoTarget : public CPointEntity // server { }; class CPlayer_CameraServices : public CPlayerPawnComponent // server { QAngle m_vecCsViewPunchAngle; // 0x0048 GameTick_t m_nCsViewPunchAngleTick; // 0x0054 float32 m_flCsViewPunchAngleTickRatio; // 0x0058 fogplayerparams_t m_PlayerFog; // 0x0060 CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0x00A0 CHandle< CBaseEntity > m_hViewEntity; // 0x00A4 CHandle< CTonemapController2 > m_hTonemapController; // 0x00A8 audioparams_t m_audio; // 0x00B0 CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > m_PostProcessingVolumes; // 0x0128 float32 m_flOldPlayerZ; // 0x0140 float32 m_flOldPlayerViewOffsetZ; // 0x0144 CUtlVector< CHandle< CEnvSoundscapeTriggerable > > m_hTriggerSoundscapeList; // 0x0160 }; class CPulseCell_Timeline : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CUtlVector< CPulseCell_Timeline::TimelineEvent_t > m_TimelineEvents; // 0x00D8 bool m_bWaitForChildOutflows; // 0x00F0 CPulse_ResumePoint m_OnFinished; // 0x00F8 }; class CPulseCell_Inflow_EntOutputHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_SourceEntity; // 0x0080 PulseSymbol_t m_SourceOutput; // 0x0090 CPulseValueFullType m_ExpectedParamType; // 0x00A0 }; class CPulseFuncs_GameParticleManager // server { }; class CFilterAttributeInt : public CBaseFilter // server { CUtlSymbolLarge m_sAttributeName; // 0x04E0 }; class CKeepUpright : public CPointEntity // server { Vector m_worldGoalAxis; // 0x04B0 Vector m_localTestAxis; // 0x04BC IPhysicsMotionController* m_pController; // 0x04C8 CUtlSymbolLarge m_nameAttach; // 0x04D0 CHandle< CBaseEntity > m_attachedObject; // 0x04D8 float32 m_angularLimit; // 0x04DC bool m_bActive; // 0x04E0 bool m_bDampAllRotation; // 0x04E1 }; class CPointTemplate : public CLogicalEntity // server { CUtlSymbolLarge m_iszWorldName; // 0x04A8 CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x04B0 CUtlSymbolLarge m_iszEntityFilterName; // 0x04B8 float32 m_flTimeoutInterval; // 0x04C0 bool m_bAsynchronouslySpawnEntities; // 0x04C4 PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x04C8 PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x04CC CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x04D0 CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x04E8 HSCRIPT m_ScriptSpawnCallback; // 0x0500 HSCRIPT m_ScriptCallbackScope; // 0x0508 CEntityOutputTemplate< CUtlVector< CEntityHandle > > m_OnEntitySpawned; // 0x0510 }; class CEnvVolumetricFogController : public CBaseEntity // server { float32 m_flScattering; // 0x04A8 Color m_TintColor; // 0x04AC float32 m_flAnisotropy; // 0x04B0 float32 m_flFadeSpeed; // 0x04B4 float32 m_flDrawDistance; // 0x04B8 float32 m_flFadeInStart; // 0x04BC float32 m_flFadeInEnd; // 0x04C0 float32 m_flIndirectStrength; // 0x04C4 int32 m_nVolumeDepth; // 0x04C8 float32 m_fFirstVolumeSliceThickness; // 0x04CC int32 m_nIndirectTextureDimX; // 0x04D0 int32 m_nIndirectTextureDimY; // 0x04D4 int32 m_nIndirectTextureDimZ; // 0x04D8 Vector m_vBoxMins; // 0x04DC Vector m_vBoxMaxs; // 0x04E8 bool m_bActive; // 0x04F4 GameTime_t m_flStartAnisoTime; // 0x04F8 GameTime_t m_flStartScatterTime; // 0x04FC GameTime_t m_flStartDrawDistanceTime; // 0x0500 float32 m_flStartAnisotropy; // 0x0504 float32 m_flStartScattering; // 0x0508 float32 m_flStartDrawDistance; // 0x050C float32 m_flDefaultAnisotropy; // 0x0510 float32 m_flDefaultScattering; // 0x0514 float32 m_flDefaultDrawDistance; // 0x0518 bool m_bStartDisabled; // 0x051C bool m_bEnableIndirect; // 0x051D bool m_bIsMaster; // 0x051E CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x0520 int32 m_nForceRefreshCount; // 0x0528 float32 m_fNoiseSpeed; // 0x052C float32 m_fNoiseStrength; // 0x0530 Vector m_vNoiseScale; // 0x0534 float32 m_fWindSpeed; // 0x0540 Vector m_vWindDirection; // 0x0544 bool m_bFirstTime; // 0x0550 }; class CBot // server { CCSPlayerController* m_pController; // 0x0010 CCSPlayerPawn* m_pPlayer; // 0x0018 bool m_bHasSpawned; // 0x0020 uint32 m_id; // 0x0024 bool m_isRunning; // 0x00C0 bool m_isCrouching; // 0x00C1 float32 m_forwardSpeed; // 0x00C4 float32 m_leftSpeed; // 0x00C8 float32 m_verticalSpeed; // 0x00CC uint64 m_buttonFlags; // 0x00D0 float32 m_jumpTimestamp; // 0x00D8 Vector m_viewForward; // 0x00DC int32 m_postureStackIndex; // 0x00F8 }; class CPulseCell_Step_SetAnimGraphParam : public CPulseCell_BaseFlow // server { CUtlString m_ParamName; // 0x0048 }; class CPlayer_FlashlightServices : public CPlayerPawnComponent // server { }; class CCSPlayerController : public CBasePlayerController // server { CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x07E0 CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x07E8 CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x07F0 CCSPlayerController_DamageServices* m_pDamageServices; // 0x07F8 uint32 m_iPing; // 0x0800 bool m_bHasCommunicationAbuseMute; // 0x0804 uint32 m_uiCommunicationMuteFlags; // 0x0808 CUtlSymbolLarge m_szCrosshairCodes; // 0x0810 uint8 m_iPendingTeamNum; // 0x0818 GameTime_t m_flForceTeamTime; // 0x081C int32 m_iCompTeammateColor; // 0x0820 bool m_bEverPlayedOnTeam; // 0x0824 bool m_bAttemptedToGetColor; // 0x0825 int32 m_iTeammatePreferredColor; // 0x0828 bool m_bTeamChanged; // 0x082C bool m_bInSwitchTeam; // 0x082D bool m_bHasSeenJoinGame; // 0x082E bool m_bJustBecameSpectator; // 0x082F bool m_bSwitchTeamsOnNextRoundReset; // 0x0830 bool m_bRemoveAllItemsOnNextRoundReset; // 0x0831 GameTime_t m_flLastJoinTeamTime; // 0x0834 CUtlSymbolLarge m_szClan; // 0x0838 int32 m_iCoachingTeam; // 0x0840 uint64 m_nPlayerDominated; // 0x0848 uint64 m_nPlayerDominatingMe; // 0x0850 int32 m_iCompetitiveRanking; // 0x0858 int32 m_iCompetitiveWins; // 0x085C int8 m_iCompetitiveRankType; // 0x0860 int32 m_iCompetitiveRankingPredicted_Win; // 0x0864 int32 m_iCompetitiveRankingPredicted_Loss; // 0x0868 int32 m_iCompetitiveRankingPredicted_Tie; // 0x086C int32 m_nEndMatchNextMapVote; // 0x0870 uint16 m_unActiveQuestId; // 0x0874 uint32 m_rtActiveMissionPeriod; // 0x0878 QuestProgress::Reason m_nQuestProgressReason; // 0x087C uint32 m_unPlayerTvControlFlags; // 0x0880 int32 m_iDraftIndex; // 0x08B0 uint32 m_msQueuedModeDisconnectionTimestamp; // 0x08B4 uint32 m_uiAbandonRecordedReason; // 0x08B8 uint32 m_eNetworkDisconnectionReason; // 0x08BC bool m_bCannotBeKicked; // 0x08C0 bool m_bEverFullyConnected; // 0x08C1 bool m_bAbandonAllowsSurrender; // 0x08C2 bool m_bAbandonOffersInstantSurrender; // 0x08C3 bool m_bDisconnection1MinWarningPrinted; // 0x08C4 bool m_bScoreReported; // 0x08C5 int32 m_nDisconnectionTick; // 0x08C8 bool m_bControllingBot; // 0x08D8 bool m_bHasControlledBotThisRound; // 0x08D9 bool m_bHasBeenControlledByPlayerThisRound; // 0x08DA int32 m_nBotsControlledThisRound; // 0x08DC bool m_bCanControlObservedBot; // 0x08E0 CHandle< CCSPlayerPawn > m_hPlayerPawn; // 0x08E4 CHandle< CCSObserverPawn > m_hObserverPawn; // 0x08E8 int32 m_DesiredObserverMode; // 0x08EC CEntityHandle m_hDesiredObserverTarget; // 0x08F0 bool m_bPawnIsAlive; // 0x08F4 uint32 m_iPawnHealth; // 0x08F8 int32 m_iPawnArmor; // 0x08FC bool m_bPawnHasDefuser; // 0x0900 bool m_bPawnHasHelmet; // 0x0901 uint16 m_nPawnCharacterDefIndex; // 0x0902 int32 m_iPawnLifetimeStart; // 0x0904 int32 m_iPawnLifetimeEnd; // 0x0908 int32 m_iPawnBotDifficulty; // 0x090C CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x0910 int32 m_iScore; // 0x0914 int32 m_iRoundScore; // 0x0918 int32 m_iRoundsWon; // 0x091C uint8[8] m_recentKillQueue; // 0x0920 uint8 m_nFirstKill; // 0x0928 uint8 m_nKillCount; // 0x0929 bool m_bMvpNoMusic; // 0x092A int32 m_eMvpReason; // 0x092C int32 m_iMusicKitID; // 0x0930 int32 m_iMusicKitMVPs; // 0x0934 int32 m_iMVPs; // 0x0938 int32 m_nUpdateCounter; // 0x093C float32 m_flSmoothedPing; // 0x0940 IntervalTimer m_lastHeldVoteTimer; // 0x0948 bool m_bShowHints; // 0x0960 int32 m_iNextTimeCheck; // 0x0964 bool m_bJustDidTeamKill; // 0x0968 bool m_bPunishForTeamKill; // 0x0969 bool m_bGaveTeamDamageWarning; // 0x096A bool m_bGaveTeamDamageWarningThisRound; // 0x096B float64 m_dblLastReceivedPacketPlatFloatTime; // 0x0970 GameTime_t m_LastTeamDamageWarningTime; // 0x0978 GameTime_t m_LastTimePlayerWasDisconnectedForPawnsRemove; // 0x097C uint32 m_nSuspiciousHitCount; // 0x0980 uint32 m_nNonSuspiciousHitStreak; // 0x0984 bool m_bFireBulletsSeedSynchronized; // 0x0A29 }; class CPhysLength : public CPhysConstraint // server { Vector[2] m_offset; // 0x0508 VectorWS m_vecAttach; // 0x0520 float32 m_addLength; // 0x052C float32 m_minLength; // 0x0530 float32 m_totalLength; // 0x0534 }; class CTeam : public CBaseEntity // server { CNetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x04A8 CNetworkUtlVectorBase< CHandle< CBasePlayerPawn > > m_aPlayers; // 0x04C0 int32 m_iScore; // 0x04D8 char[129] m_szTeamname; // 0x04DC }; class CFuncConveyor_API // server { }; class CLogicNPCCounterAABB : public CLogicNPCCounter // server { Vector m_vDistanceOuterMins; // 0x0728 Vector m_vDistanceOuterMaxs; // 0x0734 VectorWS m_vOuterMins; // 0x0740 VectorWS m_vOuterMaxs; // 0x074C }; class CPulseCell_Outflow_CycleOrdered::InstanceState_t // pulse_runtime_lib { int32 m_nNextIndex; // 0x0000 }; class CChicken : public CDynamicProp // server { CAttributeContainer m_AttributeManager; // 0x0BC0 CountdownTimer m_updateTimer; // 0x0EB8 VectorWS m_stuckAnchor; // 0x0ED0 CountdownTimer m_collisionStuckTimer; // 0x0EE0 bool m_isOnGround; // 0x0EF8 Vector m_vFallVelocity; // 0x0EFC EChickenActivity m_desiredActivity; // 0x0F08 EChickenActivity m_currentActivity; // 0x0F0C CountdownTimer m_activityTimer; // 0x0F10 float32 m_turnRate; // 0x0F28 CHandle< CBaseEntity > m_fleeFrom; // 0x0F2C CountdownTimer m_moveRateThrottleTimer; // 0x0F30 CountdownTimer m_startleTimer; // 0x0F48 CountdownTimer m_vocalizeTimer; // 0x0F60 CHandle< CCSPlayerPawn > m_leader; // 0x0F78 CountdownTimer m_reuseTimer; // 0x0F90 CountdownTimer m_jumpTimer; // 0x0FA8 float32 m_flLastJumpTime; // 0x0FC0 CountdownTimer m_repathTimer; // 0x2FD0 VectorWS m_vecPathGoal; // 0x3068 GameTime_t m_flActiveFollowStartTime; // 0x3074 CountdownTimer m_followMinuteTimer; // 0x3078 CountdownTimer m_BlockDirectionTimer; // 0x3098 }; class CPhysicsPropRespawnable : public CPhysicsProp // server { VectorWS m_vOriginalSpawnOrigin; // 0x0C30 QAngle m_vOriginalSpawnAngles; // 0x0C3C Vector m_vOriginalMins; // 0x0C48 Vector m_vOriginalMaxs; // 0x0C54 float32 m_flRespawnDuration; // 0x0C60 }; class CEnvBeam : public CBeam // server { int32 m_active; // 0x0810 CStrongHandle< InfoForResourceTypeIMaterial2 > m_spriteTexture; // 0x0818 CUtlSymbolLarge m_iszStartEntity; // 0x0820 CUtlSymbolLarge m_iszEndEntity; // 0x0828 float32 m_life; // 0x0830 float32 m_boltWidth; // 0x0834 float32 m_noiseAmplitude; // 0x0838 int32 m_speed; // 0x083C float32 m_restrike; // 0x0840 CUtlSymbolLarge m_iszSpriteName; // 0x0848 int32 m_frameStart; // 0x0850 VectorWS m_vEndPointWorld; // 0x0854 Vector m_vEndPointRelative; // 0x0860 float32 m_radius; // 0x086C Touch_t m_TouchType; // 0x0870 CUtlSymbolLarge m_iFilterName; // 0x0878 CHandle< CBaseEntity > m_hFilter; // 0x0880 CUtlSymbolLarge m_iszDecal; // 0x0888 CEntityIOOutput m_OnTouchedByEntity; // 0x0890 }; class CLightSpotEntity : public CLightEntity // server { }; class CWeaponSawedoff : public CCSWeaponBaseShotgun // server { }; class CTonemapTrigger : public CBaseTrigger // server { CUtlSymbolLarge m_tonemapControllerName; // 0x08E8 CEntityHandle m_hTonemapController; // 0x08F0 }; class CEnvShake : public CPointEntity // server { CUtlSymbolLarge m_limitToEntity; // 0x04A8 float32 m_Amplitude; // 0x04B0 float32 m_Frequency; // 0x04B4 float32 m_Duration; // 0x04B8 float32 m_Radius; // 0x04BC GameTime_t m_stopTime; // 0x04C0 GameTime_t m_nextShake; // 0x04C4 float32 m_currentAmp; // 0x04C8 Vector m_maxForce; // 0x04CC IPhysicsMotionController* m_pShakeController; // 0x04D8 CPhysicsShake m_shakeCallback; // 0x04E0 }; class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid // server { CCSPlayerAnimationState m_AnimationState; // 0x0310 bool m_bUsingGroundTopologyOffset; // 0x03F0 float32 m_flUsingGroundTopologyOffsetTransitionSmoothing; // 0x03F4 Vector m_vecLadderNormal; // 0x03F8 int32 m_nLadderSurfacePropIndex; // 0x0404 bool m_bDucked; // 0x0408 float32 m_flDuckAmount; // 0x040C float32 m_flDuckSpeed; // 0x0410 bool m_bDuckOverride; // 0x0414 bool m_bDesiresDuck; // 0x0415 bool m_bDucking; // 0x0416 float32 m_flDuckRootOffset; // 0x0418 float32 m_flDuckViewOffset; // 0x041C float32 m_flLastDuckTime; // 0x0420 float32 m_flBombPlantViewOffset; // 0x0424 Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x0430 bool m_duckUntilOnGround; // 0x0438 bool m_bHasWalkMovedSinceLastJump; // 0x0439 bool m_bInStuckTest; // 0x043A int32 m_nTraceCount; // 0x0648 int32 m_StuckLast; // 0x064C bool m_bSpeedCropped; // 0x0650 int32 m_nOldWaterLevel; // 0x0654 float32 m_flWaterEntryTime; // 0x0658 Vector m_vecForward; // 0x065C Vector m_vecLeft; // 0x0668 Vector m_vecUp; // 0x0674 int32 m_nGameCodeHasMovedPlayerAfterCommand; // 0x0680 bool m_bMadeFootstepNoise; // 0x0684 int32 m_iFootsteps; // 0x0688 GameTime_t m_fStashGrenadeParameterWhen; // 0x068C bool m_bUseFrictionStashedSpeed; // 0x0690 float32 m_flUseFrictionStashedSpeedUntilFrac; // 0x0694 float32 m_flFrictionStashedSpeed; // 0x0698 float32 m_flStamina; // 0x069C float32 m_flHeightAtJumpStart; // 0x06A0 float32 m_flMaxJumpHeightThisJump; // 0x06A4 float32 m_flMaxJumpHeightLastJump; // 0x06A8 float32 m_flStaminaAtJumpStart; // 0x06AC float32 m_flVelMulAtJumpStart; // 0x06B0 float32 m_flAccumulatedJumpError; // 0x06B4 CCSPlayerLegacyJump m_LegacyJump; // 0x06B8 CCSPlayerModernJump m_ModernJump; // 0x06D0 GameTick_t m_nLastJumpTick; // 0x0708 float32 m_flLastJumpFrac; // 0x070C float32 m_flLastJumpVelocityZ; // 0x0710 bool m_bJumpApexPending; // 0x0714 float32 m_flTicksSinceLastSurfingDetected; // 0x0718 Vector2D m_vecWalkWishVel; // 0x07A8 bool m_bHasEverProcessedCommand; // 0x0FD0 }; class SellbackPurchaseEntry_t // server { uint16 m_unDefIdx; // 0x0030 int32 m_nCost; // 0x0034 int32 m_nPrevArmor; // 0x0038 bool m_bPrevHelmet; // 0x003C CEntityHandle m_hItem; // 0x0040 }; class CTestPulseIO::EntityNameStringArgs_t // server { CEntityNameString nameA; // 0x0000 CUtlSymbolLarge strValueB; // 0x0008 }; class CFuncMoverRouter : public CLogicalEntity // server { int32 m_nMoverIndex; // 0x04B0 bool m_bRouteToAllMovers; // 0x04B4 CHandle< CPathMover > m_hPathMover; // 0x04B8 CUtlSymbolLarge m_iszPathMoverName; // 0x04C0 }; class CTriggerCallback : public CBaseTrigger // server { }; class CSoundOpvarSetAutoRoomEntity : public CSoundOpvarSetPointEntity // server { CUtlVector< SoundOpvarTraceResult_t > m_traceResults; // 0x0640 CUtlVector< AutoRoomDoorwayPairs_t > m_doorwayPairs; // 0x0658 float32 m_flSize; // 0x0670 float32 m_flHeightTolerance; // 0x0674 float32 m_flSizeSqr; // 0x0678 }; class CPulseCell_Outflow_ListenForEntityOutput : public CPulseCell_BaseYieldingInflow // server { SignatureOutflow_Resume m_OnFired; // 0x00D8 CGlobalSymbol m_strEntityOutput; // 0x0120 CUtlString m_strEntityOutputParam; // 0x0128 bool m_bListenUntilCanceled; // 0x0130 }; class CPushable : public CBreakable // server { }; class CRotatorTarget : public CPointEntity // server { CEntityIOOutput m_OnArrivedAt; // 0x04A8 RotatorTargetSpace_t m_eSpace; // 0x04C0 }; class CPhysicsEntitySolver : public CLogicalEntity // server { CHandle< CBaseEntity > m_hMovingEntity; // 0x04C0 CHandle< CBaseEntity > m_hPhysicsBlocker; // 0x04C4 float32 m_separationDuration; // 0x04C8 GameTime_t m_cancelTime; // 0x04CC }; class CLogicCollisionPair : public CLogicalEntity // server { CUtlSymbolLarge m_nameAttach1; // 0x04A8 CUtlSymbolLarge m_nameAttach2; // 0x04B0 bool m_includeHierarchy; // 0x04B8 bool m_supportMultipleEntitiesWithSameName; // 0x04B9 bool m_disabled; // 0x04BA bool m_succeeded; // 0x04BB bool m_allowMissing; // 0x04BC }; class CTestEffect : public CBaseEntity // server { int32 m_iLoop; // 0x04A8 int32 m_iBeam; // 0x04AC CHandle< CBeam >[24] m_pBeam; // 0x04B0 GameTime_t[24] m_flBeamTime; // 0x0510 GameTime_t m_flStartTime; // 0x0570 }; class CPulseCell_Outflow_ScriptedSequence::CursorState_t // server { CHandle< CBaseEntity > m_scriptedSequence; // 0x0000 }; class CPropDoorRotating : public CBasePropDoor // server { Vector m_vecAxis; // 0x0DA0 float32 m_flDistance; // 0x0DAC PropDoorRotatingSpawnPos_t m_eSpawnPosition; // 0x0DB0 PropDoorRotatingOpenDirection_e m_eOpenDirection; // 0x0DB4 PropDoorRotatingOpenDirection_e m_eCurrentOpenDirection; // 0x0DB8 doorCheck_e m_eDefaultCheckDirection; // 0x0DBC float32 m_flAjarAngle; // 0x0DC0 QAngle m_angRotationAjarDeprecated; // 0x0DC4 QAngle m_angRotationClosed; // 0x0DD0 QAngle m_angRotationOpenForward; // 0x0DDC QAngle m_angRotationOpenBack; // 0x0DE8 QAngle m_angGoal; // 0x0DF4 Vector m_vecForwardBoundsMin; // 0x0E00 Vector m_vecForwardBoundsMax; // 0x0E0C Vector m_vecBackBoundsMin; // 0x0E18 Vector m_vecBackBoundsMax; // 0x0E24 bool m_bAjarDoorShouldntAlwaysOpen; // 0x0E30 CHandle< CEntityBlocker > m_hEntityBlocker; // 0x0E34 }; class CEnvParticleGlow : public CParticleSystem // server { float32 m_flAlphaScale; // 0x0CF8 float32 m_flRadiusScale; // 0x0CFC float32 m_flSelfIllumScale; // 0x0D00 Color m_ColorTint; // 0x0D04 CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0x0D08 }; class CMathRemap : public CLogicalEntity // server { float32 m_flInMin; // 0x04A8 float32 m_flInMax; // 0x04AC float32 m_flOut1; // 0x04B0 float32 m_flOut2; // 0x04B4 float32 m_flOldInValue; // 0x04B8 bool m_bEnabled; // 0x04BC CEntityOutputTemplate< float32 > m_OutValue; // 0x04C0 CEntityIOOutput m_OnRoseAboveMin; // 0x04E0 CEntityIOOutput m_OnRoseAboveMax; // 0x04F8 CEntityIOOutput m_OnFellBelowMin; // 0x0510 CEntityIOOutput m_OnFellBelowMax; // 0x0528 }; class CSoundOpvarSetOBBWindEntity : public CSoundOpvarSetPointBase // server { Vector m_vMins; // 0x0550 Vector m_vMaxs; // 0x055C Vector m_vDistanceMins; // 0x0568 Vector m_vDistanceMaxs; // 0x0574 float32 m_flWindMin; // 0x0580 float32 m_flWindMax; // 0x0584 float32 m_flWindMapMin; // 0x0588 float32 m_flWindMapMax; // 0x058C }; class PhysicsRagdollPose_t // server { CNetworkUtlVectorBase< CTransform > m_Transforms; // 0x0008 CHandle< CBaseEntity > m_hOwner; // 0x0020 bool m_bSetFromDebugHistory; // 0x0024 }; class CPropDataComponent : public CEntityComponent // server { float32 m_flDmgModBullet; // 0x0010 float32 m_flDmgModClub; // 0x0014 float32 m_flDmgModExplosive; // 0x0018 float32 m_flDmgModFire; // 0x001C CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x0020 CUtlSymbolLarge m_iszBasePropData; // 0x0028 int32 m_nInteractions; // 0x0030 bool m_bSpawnMotionDisabled; // 0x0034 int32 m_nDisableTakePhysicsDamageSpawnFlag; // 0x0038 int32 m_nMotionDisabledSpawnFlag; // 0x003C }; class CScriptTriggerOnce : public CTriggerOnce // server { Vector m_vExtent; // 0x0900 }; class CLightOrthoEntity : public CLightEntity // server { }; class CInfoInstructorHintHostageRescueZone : public CPointEntity // server { }; class CPulseCell_LimitCount::InstanceState_t // pulse_runtime_lib { int32 m_nCurrentCount; // 0x0000 }; class CTriggerTeleport : public CBaseTrigger // server { CUtlSymbolLarge m_iLandmark; // 0x08E8 bool m_bUseLandmarkAngles; // 0x08F0 bool m_bMirrorPlayer; // 0x08F1 bool m_bCheckDestIfClearForPlayer; // 0x08F2 }; class CFuncWall : public CBaseModelEntity // server { int32 m_nState; // 0x0770 }; class CBtActionAim : public CBtNode // server { CUtlString m_szSensorInputKey; // 0x0068 CUtlString m_szAimReadyKey; // 0x0080 float32 m_flZoomCooldownTimestamp; // 0x0088 bool m_bDoneAiming; // 0x008C float32 m_flLerpStartTime; // 0x0090 float32 m_flNextLookTargetLerpTime; // 0x0094 float32 m_flPenaltyReductionRatio; // 0x0098 QAngle m_NextLookTarget; // 0x009C CountdownTimer m_AimTimer; // 0x00A8 CountdownTimer m_SniperHoldTimer; // 0x00C0 CountdownTimer m_FocusIntervalTimer; // 0x00D8 bool m_bAcquired; // 0x00F0 }; class CCSGO_TeamPreviewCharacterPosition : public CBaseEntity // server { int32 m_nVariant; // 0x04A8 int32 m_nRandom; // 0x04AC int32 m_nOrdinal; // 0x04B0 CUtlString m_sWeaponName; // 0x04B8 uint64 m_xuid; // 0x04C0 CEconItemView m_agentItem; // 0x04C8 CEconItemView m_glovesItem; // 0x0770 CEconItemView m_weaponItem; // 0x0A18 }; class CGameRulesProxy : public CBaseEntity // server { }; class CInfoLadderDismount : public CBaseEntity // server { }; class CPulseServerFuncs // server { }; class CLightEntityAPI // server { }; class CMessage : public CPointEntity // server { CUtlSymbolLarge m_iszMessage; // 0x04A8 float32 m_MessageVolume; // 0x04B0 int32 m_MessageAttenuation; // 0x04B4 float32 m_Radius; // 0x04B8 CGameSoundEventName m_sNoise; // 0x04C0 CEntityIOOutput m_OnShowMessage; // 0x04C8 }; class CPointVelocitySensor : public CPointEntity // server { CHandle< CBaseEntity > m_hTargetEntity; // 0x04A8 Vector m_vecAxis; // 0x04AC bool m_bEnabled; // 0x04B8 float32 m_fPrevVelocity; // 0x04BC float32 m_flAvgInterval; // 0x04C0 CEntityOutputTemplate< float32 > m_Velocity; // 0x04C8 }; class CCS2PawnGraphController : public CCS2WeaponGraphController // server { CAnimGraph2ParamOptionalRef< bool > m_bIsDefusing; // 0x0588 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_moveType; // 0x05A0 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_moveDirectionID; // 0x05B8 CAnimGraph2ParamOptionalRef< float32 > m_flMoveSpeedX; // 0x05D0 CAnimGraph2ParamOptionalRef< float32 > m_flMoveSpeedY; // 0x05E8 CAnimGraph2ParamOptionalRef< float32 > m_flMoveSpeedHorizontal; // 0x0600 CAnimGraph2ParamOptionalRef< float32 > m_flPreviousMoveSpeedHorizontal; // 0x0618 CAnimGraph2ParamOptionalRef< float32 > m_flCrouchAmount; // 0x0630 CAnimGraph2ParamOptionalRef< bool > m_bIsWalking; // 0x0648 CAnimGraph2ParamOptionalRef< float32 > m_flWeaponDropAmount; // 0x0660 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_groundAction; // 0x0678 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_groundActionDirectionID; // 0x0690 CAnimGraph2ParamOptionalRef< float32 > m_flGroundTurnAngleOrVelocity; // 0x06A8 CAnimGraph2ParamOptionalRef< float32 > m_flLadderCycle; // 0x06C0 CAnimGraph2ParamOptionalRef< float32 > m_flLadderYaw; // 0x06D8 CAnimGraph2ParamOptionalRef< float32 > m_flLadderYawBackwards; // 0x06F0 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_airAction; // 0x0708 CAnimGraph2ParamOptionalRef< float32 > m_flAirHeightAboveGround; // 0x0720 CAnimGraph2ParamOptionalRef< CNmTarget > m_leftFootTarget; // 0x0738 CAnimGraph2ParamOptionalRef< CNmTarget > m_rightFootTarget; // 0x0750 CAnimGraph2ParamOptionalRef< float32 > m_flFlashedAmount; // 0x0768 CAnimGraph2ParamOptionalRef< float32 > m_flAimPitchAngle; // 0x0780 CAnimGraph2ParamOptionalRef< float32 > m_flAimYawAngle; // 0x0798 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_flinchHead; // 0x07B0 CAnimGraph2ParamOptionalRef< bool > m_flinchHeadRestart; // 0x07C8 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_flinchBody; // 0x07E0 CAnimGraph2ParamOptionalRef< bool > m_flinchBodyRestart; // 0x07F8 CAnimGraph2ParamOptionalRef< bool > m_flinchIsOnFire; // 0x0810 }; class EngineCountdownTimer // server { float32 m_duration; // 0x0008 float32 m_timestamp; // 0x000C float32 m_timescale; // 0x0010 }; class CBaseModelEntityAPI // server { }; class CScriptTriggerMultiple : public CTriggerMultiple // server { Vector m_vExtent; // 0x0900 }; class CHostage : public CHostageExpresserShim // server { CEntityIOOutput m_OnHostageBeginGrab; // 0x0A58 CEntityIOOutput m_OnFirstPickedUp; // 0x0A70 CEntityIOOutput m_OnDroppedNotRescued; // 0x0A88 CEntityIOOutput m_OnRescued; // 0x0AA0 EntitySpottedState_t m_entitySpottedState; // 0x0AB8 int32 m_nSpotRules; // 0x0AD0 uint32 m_uiHostageSpawnExclusionGroupMask; // 0x0AD4 uint32 m_nHostageSpawnRandomFactor; // 0x0AD8 bool m_bRemove; // 0x0ADC Vector m_vel; // 0x0AE0 bool m_isRescued; // 0x0AEC bool m_jumpedThisFrame; // 0x0AED int32 m_nHostageState; // 0x0AF0 CHandle< CBaseEntity > m_leader; // 0x0AF4 CHandle< CCSPlayerPawnBase > m_lastLeader; // 0x0AF8 CountdownTimer m_reuseTimer; // 0x0B00 bool m_hasBeenUsed; // 0x0B18 Vector m_accel; // 0x0B1C bool m_isRunning; // 0x0B28 bool m_isCrouching; // 0x0B29 CountdownTimer m_jumpTimer; // 0x0B30 bool m_isWaitingForLeader; // 0x0B48 CountdownTimer m_repathTimer; // 0x2B58 CountdownTimer m_inhibitDoorTimer; // 0x2B70 CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x2C00 CountdownTimer m_wiggleTimer; // 0x2C20 bool m_isAdjusted; // 0x2C3C bool m_bHandsHaveBeenCut; // 0x2C3D CHandle< CCSPlayerPawn > m_hHostageGrabber; // 0x2C40 GameTime_t m_fLastGrabTime; // 0x2C44 VectorWS m_vecPositionWhenStartedDroppingToGround; // 0x2C48 VectorWS m_vecGrabbedPos; // 0x2C54 GameTime_t m_flRescueStartTime; // 0x2C60 GameTime_t m_flGrabSuccessTime; // 0x2C64 GameTime_t m_flDropStartTime; // 0x2C68 int32 m_nApproachRewardPayouts; // 0x2C6C int32 m_nPickupEventCount; // 0x2C70 VectorWS m_vecSpawnGroundPos; // 0x2C74 VectorWS m_vecHostageResetPosition; // 0x2CAC }; class CEnvSpark : public CPointEntity // server { float32 m_flDelay; // 0x04A8 int32 m_nMagnitude; // 0x04AC int32 m_nTrailLength; // 0x04B0 int32 m_nType; // 0x04B4 CEntityIOOutput m_OnSpark; // 0x04B8 }; class CCSPlayerController_DamageServices : public CPlayerControllerComponent // server { int32 m_nSendUpdate; // 0x0040 CUtlVectorEmbeddedNetworkVar< CDamageRecord > m_DamageList; // 0x0048 }; class CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume : public CEnvCombinedLightProbeVolume // server { }; class CBaseModelEntity::OnDamageLevelChangedArgs_t // server { HitGroup_t nHitGroup; // 0x0000 int32 nDamageLevel; // 0x0004 int32 nDamageLevelsRemaining; // 0x0008 int32 nPrevDamageLevel; // 0x000C }; class CFilterLOS : public CBaseFilter // server { }; class CPointOrient : public CBaseEntity // server { CUtlSymbolLarge m_iszSpawnTargetName; // 0x04A8 CHandle< CBaseEntity > m_hTarget; // 0x04B0 bool m_bActive; // 0x04B4 PointOrientGoalDirectionType_t m_nGoalDirection; // 0x04B8 PointOrientConstraint_t m_nConstraint; // 0x04BC float32 m_flMaxTurnRate; // 0x04C0 GameTime_t m_flLastGameTime; // 0x04C4 }; class sky3dparams_t // server { int16 scale; // 0x0008 VectorWS origin; // 0x000C bool bClip3DSkyBoxNearToWorldFar; // 0x0018 float32 flClip3DSkyBoxNearToWorldFarOffset; // 0x001C fogparams_t fog; // 0x0020 WorldGroupId_t m_nWorldGroupID; // 0x0088 }; class CWeaponP250 : public CCSWeaponBaseGun // server { }; class CDestructiblePartsComponent // server { CNetworkVarChainer __m_pChainEntity; // 0x0000 CUtlVector< uint16 > m_vecDamageTakenByHitGroup; // 0x0048 CHandle< CBaseModelEntity > m_hOwner; // 0x0060 CAnimGraphControllerPtr m_pAnimGraphDestructibleGraphController; // 0x0068 }; class CChangeLevel : public CBaseTrigger // server { CUtlString m_sMapName; // 0x08E8 CUtlString m_sLandmarkName; // 0x08F0 CEntityIOOutput m_OnChangeLevel; // 0x08F8 bool m_bTouched; // 0x0910 bool m_bNoTouch; // 0x0911 bool m_bNewChapter; // 0x0912 bool m_bOnChangeLevelFired; // 0x0913 }; class CBaseButton : public CBaseToggle // server { QAngle m_angMoveEntitySpace; // 0x07F0 bool m_fStayPushed; // 0x07FC bool m_fRotating; // 0x07FD locksound_t m_ls; // 0x0800 CGameSoundEventName m_sUseSound; // 0x0820 CGameSoundEventName m_sLockedSound; // 0x0828 CGameSoundEventName m_sUnlockedSound; // 0x0830 CUtlSymbolLarge m_sOverrideAnticipationName; // 0x0838 bool m_bLocked; // 0x0840 bool m_bDisabled; // 0x0841 float32 m_flSpeed; // 0x0844 GameTime_t m_flUseLockedTime; // 0x0848 bool m_bSolidBsp; // 0x084C CEntityIOOutput m_OnDamaged; // 0x0850 CEntityIOOutput m_OnPressed; // 0x0868 CEntityIOOutput m_OnUseLocked; // 0x0880 CEntityIOOutput m_OnIn; // 0x0898 CEntityIOOutput m_OnOut; // 0x08B0 int32 m_nState; // 0x08C8 CEntityHandle m_hConstraint; // 0x08CC CEntityHandle m_hConstraintParent; // 0x08D0 bool m_bForceNpcExclude; // 0x08D4 CUtlSymbolLarge m_sGlowEntity; // 0x08D8 CHandle< CBaseModelEntity > m_glowEntity; // 0x08E0 bool m_usable; // 0x08E4 CUtlSymbolLarge m_szDisplayText; // 0x08E8 }; class CPulseCell_SoundEventStart : public CPulseCell_BaseFlow // server { SoundEventStartType_t m_Type; // 0x0048 }; class CPulseCell_Step_DebugLog : public CPulseCell_BaseFlow // pulse_runtime_lib { }; class CItem_Healthshot : public CWeaponBaseItem // server { }; class CBaseGrenade : public CBaseAnimGraph // server { bool m_bDamageDetonating; // 0x0968 CEntityIOOutput m_OnPlayerPickup; // 0x0970 CEntityIOOutput m_OnExplode; // 0x0988 bool m_bHasWarnedAI; // 0x09A0 bool m_bIsSmokeGrenade; // 0x09A1 bool m_bIsLive; // 0x09A2 float32 m_DmgRadius; // 0x09A4 GameTime_t m_flDetonateTime; // 0x09A8 float32 m_flWarnAITime; // 0x09AC float32 m_flDamage; // 0x09B0 CUtlSymbolLarge m_iszBounceSound; // 0x09B8 CUtlString m_ExplosionSound; // 0x09C0 CHandle< CCSPlayerPawn > m_hThrower; // 0x09C8 GameTime_t m_flNextAttack; // 0x09E0 CHandle< CCSPlayerPawn > m_hOriginalThrower; // 0x09E4 }; class CColorCorrectionVolume : public CBaseTrigger // server { float32 m_MaxWeight; // 0x08E8 float32 m_FadeDuration; // 0x08EC float32 m_Weight; // 0x08F0 char[512] m_lookupFilename; // 0x08F4 float32 m_LastEnterWeight; // 0x0AF4 GameTime_t m_LastEnterTime; // 0x0AF8 float32 m_LastExitWeight; // 0x0AFC GameTime_t m_LastExitTime; // 0x0B00 }; class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent // server { CUtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > m_perRoundStats; // 0x0040 CSMatchStats_t m_matchStats; // 0x00C8 int32 m_iNumRoundKills; // 0x0188 int32 m_iNumRoundKillsHeadshots; // 0x018C float32 m_flTotalRoundDamageDealt; // 0x0190 }; class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance // server { CBaseAnimGraphController m_animationController; // 0x04E0 }; class CPulseCell_BaseYieldingInflow : public CPulseCell_BaseFlow // pulse_runtime_lib { CPulse_ResumePoint m_BaseFlow_OnAfterCancel; // 0x0048 CPulse_ResumePoint m_BaseFlow_WhileActive; // 0x0090 }; class PulseNodeDynamicOutflows_t // pulse_runtime_lib { CUtlVector< PulseNodeDynamicOutflows_t::DynamicOutflow_t > m_Outflows; // 0x0000 }; class CFogVolume : public CServerOnlyModelEntity // server { CUtlSymbolLarge m_fogName; // 0x0770 CUtlSymbolLarge m_postProcessName; // 0x0778 CUtlSymbolLarge m_colorCorrectionName; // 0x0780 bool m_bDisabled; // 0x0790 bool m_bInFogVolumesList; // 0x0791 }; class CFuncRotating : public CBaseModelEntity // server { CEntityIOOutput m_OnStopped; // 0x0770 CEntityIOOutput m_OnStarted; // 0x0788 CEntityIOOutput m_OnReachedStart; // 0x07A0 RotationVector m_localRotationVector; // 0x07B8 float32 m_flSpeed; // 0x07C4 float32 m_flFanFriction; // 0x07C8 float32 m_flAttenuation; // 0x07CC float32 m_flVolume; // 0x07D0 float32 m_flTargetSpeed; // 0x07D4 float32 m_flMaxSpeed; // 0x07D8 float32 m_flBlockDamage; // 0x07DC CGameSoundEventName m_NoiseRunning; // 0x07E0 bool m_bReversed; // 0x07E8 bool m_bAccelDecel; // 0x07E9 QAngle m_prevLocalAngles; // 0x0800 QAngle m_angStart; // 0x080C bool m_bStopAtStartPos; // 0x0818 Vector m_vecClientOrigin; // 0x081C QAngle m_vecClientAngles; // 0x0828 }; class CTimerEntity : public CLogicalEntity // server { CEntityIOOutput m_OnTimer; // 0x04A8 CEntityIOOutput m_OnTimerHigh; // 0x04C0 CEntityIOOutput m_OnTimerLow; // 0x04D8 int32 m_iDisabled; // 0x04F0 float32 m_flInitialDelay; // 0x04F4 float32 m_flRefireTime; // 0x04F8 bool m_bUpDownState; // 0x04FC int32 m_iUseRandomTime; // 0x0500 bool m_bPauseAfterFiring; // 0x0504 float32 m_flLowerRandomBound; // 0x0508 float32 m_flUpperRandomBound; // 0x050C float32 m_flRemainingTime; // 0x0510 bool m_bPaused; // 0x0514 }; class CBtActionMoveTo : public CBtNode // server { CUtlString m_szDestinationInputKey; // 0x0060 CUtlString m_szHidingSpotInputKey; // 0x0068 CUtlString m_szThreatInputKey; // 0x0070 VectorWS m_vecDestination; // 0x0078 bool m_bAutoLookAdjust; // 0x0084 bool m_bComputePath; // 0x0085 float32 m_flDamagingAreasPenaltyCost; // 0x0088 CountdownTimer m_CheckApproximateCornersTimer; // 0x0090 CountdownTimer m_CheckHighPriorityItem; // 0x00A8 CountdownTimer m_RepathTimer; // 0x00C0 float32 m_flArrivalEpsilon; // 0x00D8 float32 m_flAdditionalArrivalEpsilon2D; // 0x00DC float32 m_flHidingSpotCheckDistanceThreshold; // 0x00E0 float32 m_flNearestAreaDistanceThreshold; // 0x00E4 }; class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices // server { float32 m_flStepSoundTime; // 0x0258 float32 m_flFallVelocity; // 0x025C Vector m_groundNormal; // 0x0260 float32 m_flSurfaceFriction; // 0x026C CUtlStringToken m_surfaceProps; // 0x0270 int32 m_nStepside; // 0x0280 Vector m_vecSmoothedVelocity; // 0x0284 }; class CBaseEntityAPI // server { }; class CPulseCell_IsRequirementValid::Criteria_t // pulse_runtime_lib { bool m_bIsValid; // 0x0000 }; class CWeaponG3SG1 : public CCSWeaponBaseGun // server { }; class CTriggerOnce : public CTriggerMultiple // server { }; class CSMatchStats_t : public CSPerRoundStats_t // server { int32 m_iEnemy5Ks; // 0x0068 int32 m_iEnemy4Ks; // 0x006C int32 m_iEnemy3Ks; // 0x0070 int32 m_iEnemyKnifeKills; // 0x0074 int32 m_iEnemyTaserKills; // 0x0078 int32 m_iEnemy2Ks; // 0x007C int32 m_iUtility_Count; // 0x0080 int32 m_iUtility_Successes; // 0x0084 int32 m_iUtility_Enemies; // 0x0088 int32 m_iFlash_Count; // 0x008C int32 m_iFlash_Successes; // 0x0090 float32 m_flHealthPointsRemovedTotal; // 0x0094 float32 m_flHealthPointsDealtTotal; // 0x0098 int32 m_nShotsFiredTotal; // 0x009C int32 m_nShotsOnTargetTotal; // 0x00A0 int32 m_i1v1Count; // 0x00A4 int32 m_i1v1Wins; // 0x00A8 int32 m_i1v2Count; // 0x00AC int32 m_i1v2Wins; // 0x00B0 int32 m_iEntryCount; // 0x00B4 int32 m_iEntryWins; // 0x00B8 }; class EntityRenderAttribute_t // server { CUtlStringToken m_ID; // 0x0030 Vector4D m_Values; // 0x0034 }; class CPulseCell_Inflow_ObservableVariableListener : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReference; // 0x0080 bool m_bSelfReference; // 0x0082 }; class CFuncMonitor : public CFuncBrush // server { CUtlString m_targetCamera; // 0x0790 int32 m_nResolutionEnum; // 0x0798 bool m_bRenderShadows; // 0x079C bool m_bUseUniqueColorTarget; // 0x079D CUtlString m_brushModelName; // 0x07A0 CHandle< CBaseEntity > m_hTargetCamera; // 0x07A8 bool m_bEnabled; // 0x07AC bool m_bDraw3DSkybox; // 0x07AD bool m_bStartEnabled; // 0x07AE }; class CInfoVisibilityBox : public CBaseEntity // server { int32 m_nMode; // 0x04AC Vector m_vBoxSize; // 0x04B0 bool m_bEnabled; // 0x04BC }; class CGunTarget : public CBaseToggle // server { float32 m_flSpeed; // 0x07F0 bool m_on; // 0x07F4 CHandle< CBaseEntity > m_hTargetEnt; // 0x07F8 CEntityIOOutput m_OnDeath; // 0x0800 }; class CSoundEventConeEntity : public CSoundEventEntity // server { float32 m_flEmitterAngle; // 0x0568 float32 m_flSweetSpotAngle; // 0x056C float32 m_flAttenMin; // 0x0570 float32 m_flAttenMax; // 0x0574 CUtlSymbolLarge m_iszParameterName; // 0x0578 }; class CCSObserverPawn_API // server { }; class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity // server { }; class CFilterMultipleAPI // server { }; class CDecoyProjectile : public CBaseCSGrenadeProjectile // server { int32 m_nDecoyShotTick; // 0x0A78 int32 m_shotsRemaining; // 0x0A7C GameTime_t m_fExpireTime; // 0x0A80 uint16 m_decoyWeaponDefIndex; // 0x0A90 }; class CPrecipitationBlocker : public CBaseModelEntity // server { }; class CSoundOpvarSetPathCornerEntity : public CSoundOpvarSetPointEntity // server { bool m_bUseParentedPath; // 0x0658 float32 m_flDistMinSqr; // 0x065C float32 m_flDistMaxSqr; // 0x0660 CUtlSymbolLarge m_iszPathCornerEntityName; // 0x0668 }; class CPointClientCommand : public CPointEntity // server { }; class CHostageRescueZone : public CHostageRescueZoneShim // server { }; class CWorld : public CBaseModelEntity // server { }; class CPathMoverEntitySpawner : public CLogicalEntity // server { CUtlSymbolLarge[4] m_szSpawnTemplates; // 0x04A8 int32 m_nSpawnIndex; // 0x04C8 CHandle< CPathMover > m_hPathMover; // 0x04CC float32 m_flSpawnFrequencySeconds; // 0x04D0 float32 m_flSpawnFrequencyDistToNearestMover; // 0x04D4 CUtlHashtable< CHandle< CFuncMover >, PathMoverEntitySpawn > m_mapSpawnedMoverTemplates; // 0x04D8 int32 m_nMaxActive; // 0x04F8 int32 m_nSpawnNum; // 0x04FC GameTime_t m_flLastSpawnTime; // 0x0500 bool m_bEnabled; // 0x0504 bool m_bDestroyMoverOnArrivedAtEnd; // 0x0505 CUtlVector< CHandle< CFuncMover > > m_vecQueuedRemovals; // 0x0508 CEntityIOOutput m_OnTemplateSpawned; // 0x0520 CEntityIOOutput m_OnTemplateGroupSpawned; // 0x0538 CUtlSymbolLarge m_iszPathMoverName; // 0x0550 bool m_bPrepopulateOnSpawn; // 0x0558 }; class CModelState // server { CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x00A0 CUtlSymbolLarge m_ModelName; // 0x00A8 IPhysAggregateInstance* m_pVPhysicsAggregate; // 0x00E0 float32 m_flRootBoneOffset_x; // 0x00E8 float32 m_flRootBoneOffset_y; // 0x00EC float32 m_flRootBoneOffset_z; // 0x00F0 uint8 m_nRootBoneOffsetResetSerialNumber; // 0x00F4 bool m_bClientClothCreationSuppressed; // 0x00F5 uint8 m_nAnimStateNoInterpSerialNumber; // 0x01E0 uint64 m_MeshGroupMask; // 0x01E8 CNetworkUtlVectorBase< int32 > m_nBodyGroupChoices; // 0x0238 int8 m_nIdealMotionType; // 0x0282 int8 m_nForceLOD; // 0x0283 int8 m_nClothUpdateFlags; // 0x0284 }; class CPulseCell_LerpCameraSettings::CursorState_t : public CPulseCell_BaseLerp::CursorState_t // server { CHandle< CPointCamera > m_hCamera; // 0x0008 PointCameraSettings_t m_OverlaidStart; // 0x000C PointCameraSettings_t m_OverlaidEnd; // 0x001C }; class CPulseCell_Outflow_CycleOrdered : public CPulseCell_BaseFlow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 }; class CWeaponGlock : public CCSWeaponBaseGun // server { }; class CHEGrenadeProjectile : public CBaseCSGrenadeProjectile // server { }; class CTriggerGravity : public CBaseTrigger // server { }; class CCollisionProperty // server { VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x0010 Vector m_vecMins; // 0x0040 Vector m_vecMaxs; // 0x004C uint8 m_usSolidFlags; // 0x005A SolidType_t m_nSolidType; // 0x005B uint8 m_triggerBloat; // 0x005C SurroundingBoundsType_t m_nSurroundType; // 0x005D uint8 m_CollisionGroup; // 0x005E uint8 m_nEnablePhysics; // 0x005F float32 m_flBoundingRadius; // 0x0060 Vector m_vecSpecifiedSurroundingMins; // 0x0064 Vector m_vecSpecifiedSurroundingMaxs; // 0x0070 Vector m_vecSurroundingMaxs; // 0x007C Vector m_vecSurroundingMins; // 0x0088 Vector m_vCapsuleCenter1; // 0x0094 Vector m_vCapsuleCenter2; // 0x00A0 float32 m_flCapsuleRadius; // 0x00AC }; class CWeaponGalilAR : public CCSWeaponBaseGun // server { }; class CFilterMassGreater : public CBaseFilter // server { float32 m_fFilterMass; // 0x04E0 }; class CWeaponMP7 : public CCSWeaponBaseGun // server { }; class CCSWeaponBaseGun : public CCSWeaponBase // server { int32 m_zoomLevel; // 0x1050 int32 m_iBurstShotsRemaining; // 0x1054 int32 m_silencedModelIndex; // 0x1060 bool m_inPrecache; // 0x1064 bool m_bNeedsBoltAction; // 0x1065 int32 m_nRevolverCylinderIdx; // 0x1068 bool m_bSkillReloadAvailable; // 0x106C bool m_bSkillReloadLiftedReloadKey; // 0x106D bool m_bSkillBoltInterruptAvailable; // 0x106E bool m_bSkillBoltLiftedFireKey; // 0x106F }; class CEnableMotionFixup : public CBaseEntity // server { }; class CLogicActiveAutosave : public CLogicAutosave // server { int32 m_TriggerHitPoints; // 0x04B8 float32 m_flTimeToTrigger; // 0x04BC GameTime_t m_flStartTime; // 0x04C0 float32 m_flDangerousTime; // 0x04C4 }; class CMathCounter : public CLogicalEntity // server { float32 m_flMin; // 0x04A8 float32 m_flMax; // 0x04AC bool m_bHitMin; // 0x04B0 bool m_bHitMax; // 0x04B1 bool m_bDisabled; // 0x04B2 CEntityOutputTemplate< float32 > m_OutValue; // 0x04B8 CEntityOutputTemplate< float32 > m_OnGetValue; // 0x04D8 CEntityIOOutput m_OnHitMin; // 0x04F8 CEntityIOOutput m_OnHitMax; // 0x0510 CEntityIOOutput m_OnChangedFromMin; // 0x0528 CEntityIOOutput m_OnChangedFromMax; // 0x0540 }; class CCSGameModeRules_ArmsRace : public CCSGameModeRules // server { CNetworkUtlVectorBase< CUtlString > m_WeaponSequence; // 0x0030 }; class CAttributeContainer : public CAttributeManager // server { CEconItemView m_Item; // 0x0050 }; class CCSPlace : public CServerOnlyModelEntity // server { CUtlSymbolLarge m_name; // 0x0788 }; class PulseSelectorOutflowList_t // pulse_runtime_lib { CUtlVector< OutflowWithRequirements_t > m_Outflows; // 0x0000 }; class CFilterContext : public CBaseFilter // server { CUtlSymbolLarge m_iFilterContext; // 0x04E0 }; class CLightEnvironmentEntity : public CLightDirectionalEntity // server { }; class CEnvDecal : public CBaseModelEntity // server { CStrongHandle< InfoForResourceTypeIMaterial2 > m_hDecalMaterial; // 0x0770 float32 m_flWidth; // 0x0778 float32 m_flHeight; // 0x077C float32 m_flDepth; // 0x0780 uint32 m_nRenderOrder; // 0x0784 bool m_bProjectOnWorld; // 0x0788 bool m_bProjectOnCharacters; // 0x0789 bool m_bProjectOnWater; // 0x078A float32 m_flDepthSortBias; // 0x078C }; class CEnvVolumetricFogVolume : public CBaseEntity // server { bool m_bActive; // 0x04A8 Vector m_vBoxMins; // 0x04AC Vector m_vBoxMaxs; // 0x04B8 bool m_bStartDisabled; // 0x04C4 bool m_bIndirectUseLPVs; // 0x04C5 float32 m_flStrength; // 0x04C8 int32 m_nFalloffShape; // 0x04CC float32 m_flFalloffExponent; // 0x04D0 float32 m_flHeightFogDepth; // 0x04D4 float32 m_fHeightFogEdgeWidth; // 0x04D8 float32 m_fIndirectLightStrength; // 0x04DC float32 m_fSunLightStrength; // 0x04E0 float32 m_fNoiseStrength; // 0x04E4 Color m_TintColor; // 0x04E8 bool m_bOverrideTintColor; // 0x04EC bool m_bOverrideIndirectLightStrength; // 0x04ED bool m_bOverrideSunLightStrength; // 0x04EE bool m_bOverrideNoiseStrength; // 0x04EF }; class CServerOnlyEntity : public CBaseEntity // server { }; class CPulseCell_PlaySequence::CursorState_t // server { CHandle< CBaseAnimGraph > m_hTarget; // 0x0000 }; class CBodyComponentSkeletonInstance : public CBodyComponent // server { CSkeletonInstance m_skeletonInstance; // 0x0080 }; class CItemGeneric : public CItem // server { bool m_bHasTriggerRadius; // 0x0A14 bool m_bHasPickupRadius; // 0x0A15 float32 m_flPickupRadiusSqr; // 0x0A18 float32 m_flTriggerRadiusSqr; // 0x0A1C GameTime_t m_flLastPickupCheck; // 0x0A20 bool m_bPlayerCounterListenerAdded; // 0x0A24 bool m_bPlayerInTriggerRadius; // 0x0A25 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0x0A28 CUtlSymbolLarge m_pAmbientSoundEffect; // 0x0A30 bool m_bAutoStartAmbientSound; // 0x0A38 CUtlSymbolLarge m_pSpawnScriptFunction; // 0x0A40 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0x0A48 CUtlSymbolLarge m_pPickupSoundEffect; // 0x0A50 CUtlSymbolLarge m_pPickupScriptFunction; // 0x0A58 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0x0A60 CUtlSymbolLarge m_pTimeoutSoundEffect; // 0x0A68 CUtlSymbolLarge m_pTimeoutScriptFunction; // 0x0A70 CUtlSymbolLarge m_pPickupFilterName; // 0x0A78 CHandle< CBaseFilter > m_hPickupFilter; // 0x0A80 CEntityIOOutput m_OnPickup; // 0x0A88 CEntityIOOutput m_OnTimeout; // 0x0AA0 CEntityIOOutput m_OnTriggerStartTouch; // 0x0AB8 CEntityIOOutput m_OnTriggerTouch; // 0x0AD0 CEntityIOOutput m_OnTriggerEndTouch; // 0x0AE8 CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0x0B00 float32 m_flPickupRadius; // 0x0B08 float32 m_flTriggerRadius; // 0x0B0C CUtlSymbolLarge m_pTriggerSoundEffect; // 0x0B10 bool m_bGlowWhenInTrigger; // 0x0B18 Color m_glowColor; // 0x0B19 bool m_bUseable; // 0x0B1D CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0x0B20 }; class CPointValueRemapper : public CBaseEntity // server { bool m_bDisabled; // 0x04A8 bool m_bUpdateOnClient; // 0x04A9 ValueRemapperInputType_t m_nInputType; // 0x04AC CUtlSymbolLarge m_iszRemapLineStartName; // 0x04B0 CUtlSymbolLarge m_iszRemapLineEndName; // 0x04B8 CHandle< CBaseEntity > m_hRemapLineStart; // 0x04C0 CHandle< CBaseEntity > m_hRemapLineEnd; // 0x04C4 float32 m_flMaximumChangePerSecond; // 0x04C8 float32 m_flDisengageDistance; // 0x04CC float32 m_flEngageDistance; // 0x04D0 bool m_bRequiresUseKey; // 0x04D4 ValueRemapperOutputType_t m_nOutputType; // 0x04D8 CUtlSymbolLarge m_iszOutputEntityName; // 0x04E0 CUtlSymbolLarge m_iszOutputEntity2Name; // 0x04E8 CUtlSymbolLarge m_iszOutputEntity3Name; // 0x04F0 CUtlSymbolLarge m_iszOutputEntity4Name; // 0x04F8 CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hOutputEntities; // 0x0500 ValueRemapperHapticsType_t m_nHapticsType; // 0x0518 ValueRemapperMomentumType_t m_nMomentumType; // 0x051C float32 m_flMomentumModifier; // 0x0520 float32 m_flSnapValue; // 0x0524 float32 m_flCurrentMomentum; // 0x0528 ValueRemapperRatchetType_t m_nRatchetType; // 0x052C float32 m_flRatchetOffset; // 0x0530 float32 m_flInputOffset; // 0x0534 bool m_bEngaged; // 0x0538 bool m_bFirstUpdate; // 0x0539 float32 m_flPreviousValue; // 0x053C GameTime_t m_flPreviousUpdateTickTime; // 0x0540 VectorWS m_vecPreviousTestPoint; // 0x0544 CHandle< CBasePlayerPawn > m_hUsingPlayer; // 0x0550 float32 m_flCustomOutputValue; // 0x0554 CUtlSymbolLarge m_iszSoundEngage; // 0x0558 CUtlSymbolLarge m_iszSoundDisengage; // 0x0560 CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x0568 CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x0570 CUtlSymbolLarge m_iszSoundMovingLoop; // 0x0578 CEntityOutputTemplate< float32 > m_Position; // 0x0598 CEntityOutputTemplate< float32 > m_PositionDelta; // 0x05B8 CEntityIOOutput m_OnReachedValueZero; // 0x05D8 CEntityIOOutput m_OnReachedValueOne; // 0x05F0 CEntityIOOutput m_OnReachedValueCustom; // 0x0608 CEntityIOOutput m_OnEngage; // 0x0620 CEntityIOOutput m_OnDisengage; // 0x0638 }; class CBtNodeConditionInactive : public CBtNodeCondition // server { float32 m_flRoundStartThresholdSeconds; // 0x0078 float32 m_flSensorInactivityThresholdSeconds; // 0x007C CountdownTimer m_SensorInactivityTimer; // 0x0080 }; class CCSGO_TeamIntroCounterTerroristPosition : public CCSGO_TeamIntroCharacterPosition // server { }; class CRagdollProp : public CBaseAnimGraph // server { CPropDataComponent m_CPropDataComponent; // 0x0970 ragdoll_t m_ragdoll; // 0x09B0 bool m_bStartDisabled; // 0x0A00 float32 m_massScale; // 0x0A04 float32 m_buoyancyScale; // 0x0A08 CNetworkUtlVectorBase< bool > m_ragEnabled; // 0x0A10 CNetworkUtlVectorBase< Vector > m_ragPos; // 0x0A28 CNetworkUtlVectorBase< QAngle > m_ragAngles; // 0x0A40 uint32 m_lastUpdateTickCount; // 0x0A58 bool m_allAsleep; // 0x0A5C bool m_bFirstCollisionAfterLaunch; // 0x0A5D INavObstacle::NavObstacleType_t m_nNavObstacleType; // 0x0A60 bool m_bUpdateNavWhenMoving; // 0x0A64 bool m_bForceNavObstacleCut; // 0x0A65 bool m_bAttachedToReferenceFrame; // 0x0A66 CHandle< CBaseEntity > m_hDamageEntity; // 0x0A68 CHandle< CBaseEntity > m_hKiller; // 0x0A6C CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x0A70 GameTime_t m_flLastPhysicsInfluenceTime; // 0x0A74 GameTime_t m_flFadeOutStartTime; // 0x0A78 float32 m_flFadeTime; // 0x0A7C VectorWS m_vecLastOrigin; // 0x0A80 GameTime_t m_flAwakeTime; // 0x0A8C GameTime_t m_flLastOriginChangeTime; // 0x0A90 CUtlSymbolLarge m_strOriginClassName; // 0x0A98 CUtlSymbolLarge m_strSourceClassName; // 0x0AA0 bool m_bHasBeenPhysgunned; // 0x0AA8 bool m_bAllowStretch; // 0x0AA9 float32 m_flBlendWeight; // 0x0AAC float32 m_flDefaultFadeScale; // 0x0AB0 CUtlVector< Vector > m_ragdollMins; // 0x0AB8 CUtlVector< Vector > m_ragdollMaxs; // 0x0AD0 bool m_bShouldDeleteActivationRecord; // 0x0AE8 CUtlVector< INavObstacle* > m_vecNavObstacles; // 0x0B00 }; class CScriptComponent : public CEntityComponent // entity2 { CUtlSymbolLarge m_scriptClassName; // 0x0030 }; class CFuncTrain : public CBasePlatTrain // server { CHandle< CBaseEntity > m_hCurrentTarget; // 0x0818 bool m_activated; // 0x081C CHandle< CBaseEntity > m_hEnemy; // 0x0820 float32 m_flBlockDamage; // 0x0824 GameTime_t m_flNextBlockTime; // 0x0828 CUtlSymbolLarge m_iszLastTarget; // 0x0830 float32 m_flSpeed; // 0x0838 }; class CAI_ChangeHintGroup : public CBaseEntity // server { int32 m_iSearchType; // 0x04A8 CUtlSymbolLarge m_strSearchName; // 0x04B0 CUtlSymbolLarge m_strNewHintGroup; // 0x04B8 float32 m_flRadius; // 0x04C0 }; class CCSPlayer_BuyServices : public CPlayerPawnComponent // server { CUtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > m_vecSellbackPurchaseEntries; // 0x00D0 }; class CWeaponAug : public CCSWeaponBaseGun // server { }; class CPhysHinge : public CPhysConstraint // server { ConstraintSoundInfo m_soundInfo; // 0x0510 CEntityIOOutput m_NotifyMinLimitReached; // 0x05A8 CEntityIOOutput m_NotifyMaxLimitReached; // 0x05C0 bool m_bAtMinLimit; // 0x05D8 bool m_bAtMaxLimit; // 0x05D9 constraint_hingeparams_t m_hinge; // 0x05DC float32 m_hingeFriction; // 0x061C float32 m_systemLoadScale; // 0x0620 bool m_bIsAxisLocal; // 0x0624 float32 m_flMinRotation; // 0x0628 float32 m_flMaxRotation; // 0x062C float32 m_flInitialRotation; // 0x0630 float32 m_flMotorFrequency; // 0x0634 float32 m_flMotorDampingRatio; // 0x0638 float32 m_flAngleSpeed; // 0x063C float32 m_flAngleSpeedThreshold; // 0x0640 float32 m_flLimitsDebugVisRotation; // 0x0644 CEntityIOOutput m_OnStartMoving; // 0x0648 CEntityIOOutput m_OnStopMoving; // 0x0660 }; class CBuyZone : public CBaseTrigger // server { int32 m_LegacyTeamNum; // 0x08E8 }; class CInfoChoreoAnchor : public CPointEntity // server { CUtlVector< CInfoChoreoAnchorPosition > m_vecTargetEntries; // 0x04A8 CUtlVector< CInfoChoreoAnchorPosition > m_vecTargetWarps; // 0x04C0 }; class DestructiblePartDamageRequestAPI // server { }; class CWeaponSSG08 : public CCSWeaponBaseGun // server { }; class CLogicRelayAPI // server { }; class CInfoWorldLayer : public CBaseEntity // server { CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x04A8 CUtlSymbolLarge m_worldName; // 0x04C0 CUtlSymbolLarge m_layerName; // 0x04C8 bool m_bWorldLayerVisible; // 0x04D0 bool m_bEntitiesSpawned; // 0x04D1 bool m_bCreateAsChildSpawnGroup; // 0x04D2 uint32 m_hLayerSpawnGroup; // 0x04D4 }; class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance // server { }; class CLogicProximity : public CPointEntity // server { }; class CPointGiveAmmo : public CPointEntity // server { CHandle< CBaseEntity > m_pActivator; // 0x04A8 }; class CCSGO_EndOfMatchLineupStart : public CCSGO_EndOfMatchLineupEndpoint // server { }; class FilterDamageType : public CBaseFilter // server { int32 m_iDamageType; // 0x04E0 }; class CPointCamera : public CBaseEntity // server { float32 m_FOV; // 0x04A8 float32 m_Resolution; // 0x04AC bool m_bFogEnable; // 0x04B0 Color m_FogColor; // 0x04B1 float32 m_flFogStart; // 0x04B8 float32 m_flFogEnd; // 0x04BC float32 m_flFogMaxDensity; // 0x04C0 bool m_bActive; // 0x04C4 bool m_bUseScreenAspectRatio; // 0x04C5 float32 m_flAspectRatio; // 0x04C8 bool m_bNoSky; // 0x04CC float32 m_fBrightness; // 0x04D0 float32 m_flZFar; // 0x04D4 float32 m_flZNear; // 0x04D8 bool m_bCanHLTVUse; // 0x04DC bool m_bAlignWithParent; // 0x04DD bool m_bDofEnabled; // 0x04DE float32 m_flDofNearBlurry; // 0x04E0 float32 m_flDofNearCrisp; // 0x04E4 float32 m_flDofFarCrisp; // 0x04E8 float32 m_flDofFarBlurry; // 0x04EC float32 m_flDofTiltToGround; // 0x04F0 float32 m_TargetFOV; // 0x04F4 float32 m_DegreesPerSecond; // 0x04F8 bool m_bIsOn; // 0x04FC CPointCamera* m_pNext; // 0x0500 }; class CBuyZone_API // server { }; class CAttributeList // server { CUtlVectorEmbeddedNetworkVar< CEconItemAttribute > m_Attributes; // 0x0008 CAttributeManager* m_pManager; // 0x0070 }; class CPulseCell_Inflow_Wait : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_WakeResume; // 0x00D8 }; class CFilterProximity : public CBaseFilter // server { float32 m_flRadius; // 0x04E0 }; class CCS2WeaponGraphController : public CAnimGraphControllerBase // server { CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_action; // 0x0088 CAnimGraph2ParamOptionalRef< bool > m_bActionReset; // 0x00A0 CAnimGraph2ParamOptionalRef< float32 > m_flWeaponActionSpeedScale; // 0x00B8 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponCategory; // 0x00D0 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponType; // 0x00E8 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponExtraInfo; // 0x0100 CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmo; // 0x0118 CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmoMax; // 0x0130 CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmoReserve; // 0x0148 CAnimGraph2ParamOptionalRef< bool > m_bWeaponIsSilenced; // 0x0160 CAnimGraph2ParamOptionalRef< float32 > m_flWeaponIronsightAmount; // 0x0178 CAnimGraph2ParamOptionalRef< bool > m_bIsUsingLegacyModel; // 0x0190 CAnimGraph2ParamOptionalRef< float32 > m_idleVariation; // 0x01A8 CAnimGraph2ParamOptionalRef< float32 > m_deployVariation; // 0x01C0 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_attackType; // 0x01D8 CAnimGraph2ParamOptionalRef< float32 > m_attackThrowStrength; // 0x01F0 CAnimGraph2ParamOptionalRef< float32 > m_flAttackVariation; // 0x0208 CAnimGraph2ParamOptionalRef< float32 > m_inspectVariation; // 0x0220 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_inspectExtraInfo; // 0x0238 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_reloadStage; // 0x0250 }; class CEffectData // server { VectorWS m_vOrigin; // 0x0008 VectorWS m_vStart; // 0x0014 Vector m_vNormal; // 0x0020 QAngle m_vAngles; // 0x002C CEntityHandle m_hEntity; // 0x0038 CEntityHandle m_hOtherEntity; // 0x003C float32 m_flScale; // 0x0040 float32 m_flMagnitude; // 0x0044 float32 m_flRadius; // 0x0048 CUtlStringToken m_nSurfaceProp; // 0x004C CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x0050 uint32 m_nDamageType; // 0x0058 uint8 m_nPenetrate; // 0x005C uint16 m_nMaterial; // 0x005E int16 m_nHitBox; // 0x0060 uint8 m_nColor; // 0x0062 uint8 m_fFlags; // 0x0063 AttachmentHandle_t m_nAttachmentIndex; // 0x0064 CUtlStringToken m_nAttachmentName; // 0x0068 uint16 m_iEffectName; // 0x006C }; class CEntityDissolve : public CBaseModelEntity // server { float32 m_flFadeInStart; // 0x0770 float32 m_flFadeInLength; // 0x0774 float32 m_flFadeOutModelStart; // 0x0778 float32 m_flFadeOutModelLength; // 0x077C float32 m_flFadeOutStart; // 0x0780 float32 m_flFadeOutLength; // 0x0784 GameTime_t m_flStartTime; // 0x0788 EntityDissolveType_t m_nDissolveType; // 0x078C VectorWS m_vDissolverOrigin; // 0x0790 uint32 m_nMagnitude; // 0x079C }; class CCSGameRules : public CTeamplayRules // server { bool m_bFreezePeriod; // 0x00D8 bool m_bWarmupPeriod; // 0x00D9 GameTime_t m_fWarmupPeriodEnd; // 0x00DC GameTime_t m_fWarmupPeriodStart; // 0x00E0 bool m_bTerroristTimeOutActive; // 0x00E4 bool m_bCTTimeOutActive; // 0x00E5 float32 m_flTerroristTimeOutRemaining; // 0x00E8 float32 m_flCTTimeOutRemaining; // 0x00EC int32 m_nTerroristTimeOuts; // 0x00F0 int32 m_nCTTimeOuts; // 0x00F4 bool m_bTechnicalTimeOut; // 0x00F8 bool m_bMatchWaitingForResume; // 0x00F9 int32 m_iFreezeTime; // 0x00FC int32 m_iRoundTime; // 0x0100 float32 m_fMatchStartTime; // 0x0104 GameTime_t m_fRoundStartTime; // 0x0108 GameTime_t m_flRestartRoundTime; // 0x010C bool m_bGameRestart; // 0x0110 float32 m_flGameStartTime; // 0x0114 float32 m_timeUntilNextPhaseStarts; // 0x0118 int32 m_gamePhase; // 0x011C int32 m_totalRoundsPlayed; // 0x0120 int32 m_nRoundsPlayedThisPhase; // 0x0124 int32 m_nOvertimePlaying; // 0x0128 int32 m_iHostagesRemaining; // 0x012C bool m_bAnyHostageReached; // 0x0130 bool m_bMapHasBombTarget; // 0x0131 bool m_bMapHasRescueZone; // 0x0132 bool m_bMapHasBuyZone; // 0x0133 bool m_bIsQueuedMatchmaking; // 0x0134 int32 m_nQueuedMatchmakingMode; // 0x0138 bool m_bIsValveDS; // 0x013C bool m_bLogoMap; // 0x013D bool m_bPlayAllStepSoundsOnServer; // 0x013E int32 m_iSpectatorSlotCount; // 0x0140 int32 m_MatchDevice; // 0x0144 bool m_bHasMatchStarted; // 0x0148 int32 m_nNextMapInMapgroup; // 0x014C char[512] m_szTournamentEventName; // 0x0150 char[512] m_szTournamentEventStage; // 0x0350 char[512] m_szMatchStatTxt; // 0x0550 char[512] m_szTournamentPredictionsTxt; // 0x0750 int32 m_nTournamentPredictionsPct; // 0x0950 GameTime_t m_flCMMItemDropRevealStartTime; // 0x0954 GameTime_t m_flCMMItemDropRevealEndTime; // 0x0958 bool m_bIsDroppingItems; // 0x095C bool m_bIsQuestEligible; // 0x095D bool m_bIsHltvActive; // 0x095E bool m_bBombPlanted; // 0x095F uint16[100] m_arrProhibitedItemIndices; // 0x0960 uint32[4] m_arrTournamentActiveCasterAccounts; // 0x0A28 int32 m_numBestOfMaps; // 0x0A38 int32 m_nHalloweenMaskListSeed; // 0x0A3C bool m_bBombDropped; // 0x0A40 int32 m_iRoundWinStatus; // 0x0A44 int32 m_eRoundWinReason; // 0x0A48 bool m_bTCantBuy; // 0x0A4C bool m_bCTCantBuy; // 0x0A4D int32[30] m_iMatchStats_RoundResults; // 0x0A50 int32[30] m_iMatchStats_PlayersAlive_CT; // 0x0AC8 int32[30] m_iMatchStats_PlayersAlive_T; // 0x0B40 float32[32] m_TeamRespawnWaveTimes; // 0x0BB8 GameTime_t[32] m_flNextRespawnWave; // 0x0C38 VectorWS m_vMinimapMins; // 0x0CB8 VectorWS m_vMinimapMaxs; // 0x0CC4 float32[8] m_MinimapVerticalSectionHeights; // 0x0CD0 uint64 m_ullLocalMatchID; // 0x0CF0 int32[10] m_nEndMatchMapGroupVoteTypes; // 0x0CF8 int32[10] m_nEndMatchMapGroupVoteOptions; // 0x0D20 int32 m_nEndMatchMapVoteWinner; // 0x0D48 int32 m_iNumConsecutiveCTLoses; // 0x0D4C int32 m_iNumConsecutiveTerroristLoses; // 0x0D50 bool m_bHasHostageBeenTouched; // 0x0D70 GameTime_t m_flIntermissionStartTime; // 0x0D74 GameTime_t m_flIntermissionEndTime; // 0x0D78 bool m_bLevelInitialized; // 0x0D7C int32 m_iTotalRoundsPlayed; // 0x0D80 int32 m_iUnBalancedRounds; // 0x0D84 bool m_endMatchOnRoundReset; // 0x0D88 bool m_endMatchOnThink; // 0x0D89 int32 m_iNumTerrorist; // 0x0D8C int32 m_iNumCT; // 0x0D90 int32 m_iNumSpawnableTerrorist; // 0x0D94 int32 m_iNumSpawnableCT; // 0x0D98 CUtlVector< int32 > m_arrSelectedHostageSpawnIndices; // 0x0DA0 int32 m_nSpawnPointsRandomSeed; // 0x0DB8 bool m_bFirstConnected; // 0x0DBC bool m_bCompleteReset; // 0x0DBD bool m_bPickNewTeamsOnReset; // 0x0DBE bool m_bScrambleTeamsOnRestart; // 0x0DBF bool m_bSwapTeamsOnRestart; // 0x0DC0 CUtlVector< int32 > m_nEndMatchTiedVotes; // 0x0DC8 bool m_bNeedToAskPlayersForContinueVote; // 0x0DE4 uint32 m_numQueuedMatchmakingAccounts; // 0x0DE8 float32 m_fAvgPlayerRank; // 0x0DEC char* m_pQueuedMatchmakingReservationString; // 0x0DF0 uint32 m_numTotalTournamentDrops; // 0x0DF8 uint32 m_numSpectatorsCountMax; // 0x0DFC uint32 m_numSpectatorsCountMaxTV; // 0x0E00 uint32 m_numSpectatorsCountMaxLnk; // 0x0E04 int32 m_nCTsAliveAtFreezetimeEnd; // 0x0E10 int32 m_nTerroristsAliveAtFreezetimeEnd; // 0x0E14 bool m_bForceTeamChangeSilent; // 0x0E18 bool m_bLoadingRoundBackupData; // 0x0E19 int32 m_nMatchInfoShowType; // 0x0E50 float32 m_flMatchInfoDecidedTime; // 0x0E54 int32 mTeamDMLastWinningTeamNumber; // 0x0E70 float32 mTeamDMLastThinkTime; // 0x0E74 float32 m_flTeamDMLastAnnouncementTime; // 0x0E78 int32 m_iAccountTerrorist; // 0x0E7C int32 m_iAccountCT; // 0x0E80 int32 m_iSpawnPointCount_Terrorist; // 0x0E84 int32 m_iSpawnPointCount_CT; // 0x0E88 int32 m_iMaxNumTerrorists; // 0x0E8C int32 m_iMaxNumCTs; // 0x0E90 int32 m_iLoserBonusMostRecentTeam; // 0x0E94 float32 m_tmNextPeriodicThink; // 0x0E98 bool m_bVoiceWonMatchBragFired; // 0x0E9C float32 m_fWarmupNextChatNoticeTime; // 0x0EA0 int32 m_iHostagesRescued; // 0x0EA8 int32 m_iHostagesTouched; // 0x0EAC float32 m_flNextHostageAnnouncement; // 0x0EB0 bool m_bNoTerroristsKilled; // 0x0EB4 bool m_bNoCTsKilled; // 0x0EB5 bool m_bNoEnemiesKilled; // 0x0EB6 bool m_bCanDonateWeapons; // 0x0EB7 float32 m_firstKillTime; // 0x0EBC float32 m_firstBloodTime; // 0x0EC4 bool m_hostageWasInjured; // 0x0EE0 bool m_hostageWasKilled; // 0x0EE1 bool m_bVoteCalled; // 0x0EF0 bool m_bServerVoteOnReset; // 0x0EF1 float32 m_flVoteCheckThrottle; // 0x0EF4 bool m_bBuyTimeEnded; // 0x0EF8 int32 m_nLastFreezeEndBeep; // 0x0EFC bool m_bTargetBombed; // 0x0F00 bool m_bBombDefused; // 0x0F01 bool m_bMapHasBombZone; // 0x0F02 VectorWS m_vecMainCTSpawnPos; // 0x0F50 CUtlVector< CHandle< SpawnPoint > > m_CTSpawnPointsMasterList; // 0x0F60 CUtlVector< CHandle< SpawnPoint > > m_TerroristSpawnPointsMasterList; // 0x0F78 bool m_bRespawningAllRespawnablePlayers; // 0x0F90 int32 m_iNextCTSpawnPoint; // 0x0F94 float32 m_flCTSpawnPointUsedTime; // 0x0F98 int32 m_iNextTerroristSpawnPoint; // 0x0F9C float32 m_flTerroristSpawnPointUsedTime; // 0x0FA0 CUtlVector< CHandle< SpawnPoint > > m_CTSpawnPoints; // 0x0FA8 CUtlVector< CHandle< SpawnPoint > > m_TerroristSpawnPoints; // 0x0FC0 bool m_bIsUnreservedGameServer; // 0x0FD8 float32 m_fAutobalanceDisplayTime; // 0x0FDC bool m_bAllowWeaponSwitch; // 0x1018 bool m_bRoundTimeWarningTriggered; // 0x1019 GameTime_t m_phaseChangeAnnouncementTime; // 0x101C float32 m_fNextUpdateTeamClanNamesTime; // 0x1020 GameTime_t m_flLastThinkTime; // 0x1024 float32 m_fAccumulatedRoundOffDamage; // 0x1028 int32 m_nShorthandedBonusLastEvalRound; // 0x102C int32 m_nMatchAbortedEarlyReason; // 0x1078 bool m_bHasTriggeredRoundStartMusic; // 0x107C bool m_bSwitchingTeamsAtRoundReset; // 0x107D CCSGameModeRules* m_pGameModeRules; // 0x1098 KeyValues3 m_BtGlobalBlackboard; // 0x10A0 CHandle< CBaseEntity > m_hPlayerResource; // 0x1138 CRetakeGameRules m_RetakeRules; // 0x1140 CUtlVector< int32 >[4] m_arrTeamUniqueKillWeaponsMatch; // 0x1330 bool[4] m_bTeamLastKillUsedUniqueWeaponMatch; // 0x1390 uint8 m_nMatchEndCount; // 0x13B8 int32 m_nTTeamIntroVariant; // 0x13BC int32 m_nCTTeamIntroVariant; // 0x13C0 bool m_bTeamIntroPeriod; // 0x13C4 GameTime_t m_fTeamIntroPeriodEnd; // 0x13C8 bool m_bPlayedTeamIntroVO; // 0x13CC int32 m_iRoundEndWinnerTeam; // 0x13D0 int32 m_eRoundEndReason; // 0x13D4 bool m_bRoundEndShowTimerDefend; // 0x13D8 int32 m_iRoundEndTimerTime; // 0x13DC CUtlString m_sRoundEndFunFactToken; // 0x13E0 CPlayerSlot m_iRoundEndFunFactPlayerSlot; // 0x13E8 int32 m_iRoundEndFunFactData1; // 0x13EC int32 m_iRoundEndFunFactData2; // 0x13F0 int32 m_iRoundEndFunFactData3; // 0x13F4 CUtlString m_sRoundEndMessage; // 0x13F8 int32 m_iRoundEndPlayerCount; // 0x1400 bool m_bRoundEndNoMusic; // 0x1404 int32 m_iRoundEndLegacy; // 0x1408 uint8 m_nRoundEndCount; // 0x140C int32 m_iRoundStartRoundNumber; // 0x1410 uint8 m_nRoundStartCount; // 0x1414 float64 m_flLastPerfSampleTime; // 0x5420 }; class CEnvSkyAPI // server { }; class CPulseCell_Outflow_CycleShuffled : public CPulseCell_BaseFlow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 }; class CBaseCSGrenadeProjectile : public CBaseGrenade // server { VectorWS m_vInitialPosition; // 0x09F0 Vector m_vInitialVelocity; // 0x09FC int32 m_nBounces; // 0x0A08 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_nExplodeEffectIndex; // 0x0A10 int32 m_nExplodeEffectTickBegin; // 0x0A18 VectorWS m_vecExplodeEffectOrigin; // 0x0A1C GameTime_t m_flSpawnTime; // 0x0A28 uint8 m_unOGSExtraFlags; // 0x0A2C bool m_bDetonationRecorded; // 0x0A2D uint16 m_nItemIndex; // 0x0A2E VectorWS m_vecOriginalSpawnLocation; // 0x0A30 GameTime_t m_flLastBounceSoundTime; // 0x0A3C RotationVector m_vecGrenadeSpin; // 0x0A40 Vector m_vecLastHitSurfaceNormal; // 0x0A4C int32 m_nTicksAtZeroVelocity; // 0x0A58 bool m_bHasEverHitEnemy; // 0x0A5C }; class CPhysConstraint : public CLogicalEntity // server { IPhysicsJoint* m_hJoint; // 0x04A8 CUtlSymbolLarge m_nameAttach1; // 0x04B0 CUtlSymbolLarge m_nameAttach2; // 0x04B8 CHandle< CBaseEntity > m_hAttach1; // 0x04C0 CHandle< CBaseEntity > m_hAttach2; // 0x04C4 CUtlSymbolLarge m_nameAttachment1; // 0x04C8 CUtlSymbolLarge m_nameAttachment2; // 0x04D0 CGameSoundEventName m_breakSound; // 0x04D8 float32 m_forceLimit; // 0x04E0 float32 m_torqueLimit; // 0x04E4 float32 m_minTeleportDistance; // 0x04E8 bool m_bSnapObjectPositions; // 0x04EC bool m_bTreatEntity1AsInfiniteMass; // 0x04ED CEntityIOOutput m_OnBreak; // 0x04F0 }; class CLogicAchievement : public CLogicalEntity // server { bool m_bDisabled; // 0x04A8 CUtlSymbolLarge m_iszAchievementEventID; // 0x04B0 CEntityIOOutput m_OnFired; // 0x04B8 }; class CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t // server { CEconItemView* pItem; // 0x0000 uint16 team; // 0x0008 uint16 slot; // 0x000A }; class CLightComponent : public CEntityComponent // server { CNetworkVarChainer __m_pChainEntity; // 0x0038 Color m_Color; // 0x0075 Color m_SecondaryColor; // 0x0079 float32 m_flBrightness; // 0x0080 float32 m_flBrightnessScale; // 0x0084 float32 m_flBrightnessMult; // 0x0088 float32 m_flRange; // 0x008C float32 m_flFalloff; // 0x0090 float32 m_flAttenuation0; // 0x0094 float32 m_flAttenuation1; // 0x0098 float32 m_flAttenuation2; // 0x009C float32 m_flTheta; // 0x00A0 float32 m_flPhi; // 0x00A4 CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x00A8 int32 m_nCascades; // 0x00B0 int32 m_nCastShadows; // 0x00B4 int32 m_nShadowWidth; // 0x00B8 int32 m_nShadowHeight; // 0x00BC bool m_bRenderDiffuse; // 0x00C0 int32 m_nRenderSpecular; // 0x00C4 bool m_bRenderTransmissive; // 0x00C8 float32 m_flOrthoLightWidth; // 0x00CC float32 m_flOrthoLightHeight; // 0x00D0 int32 m_nStyle; // 0x00D4 CUtlString m_Pattern; // 0x00D8 int32 m_nCascadeRenderStaticObjects; // 0x00E0 float32 m_flShadowCascadeCrossFade; // 0x00E4 float32 m_flShadowCascadeDistanceFade; // 0x00E8 float32 m_flShadowCascadeDistance0; // 0x00EC float32 m_flShadowCascadeDistance1; // 0x00F0 float32 m_flShadowCascadeDistance2; // 0x00F4 float32 m_flShadowCascadeDistance3; // 0x00F8 int32 m_nShadowCascadeResolution0; // 0x00FC int32 m_nShadowCascadeResolution1; // 0x0100 int32 m_nShadowCascadeResolution2; // 0x0104 int32 m_nShadowCascadeResolution3; // 0x0108 bool m_bUsesBakedShadowing; // 0x010C int32 m_nShadowPriority; // 0x0110 int32 m_nBakedShadowIndex; // 0x0114 int32 m_nLightPathUniqueId; // 0x0118 int32 m_nLightMapUniqueId; // 0x011C bool m_bRenderToCubemaps; // 0x0120 bool m_bAllowSSTGeneration; // 0x0121 int32 m_nDirectLight; // 0x0124 int32 m_nBounceLight; // 0x0128 float32 m_flBounceScale; // 0x012C float32 m_flFadeMinDist; // 0x0130 float32 m_flFadeMaxDist; // 0x0134 float32 m_flShadowFadeMinDist; // 0x0138 float32 m_flShadowFadeMaxDist; // 0x013C bool m_bEnabled; // 0x0140 bool m_bFlicker; // 0x0141 bool m_bPrecomputedFieldsValid; // 0x0142 Vector m_vPrecomputedBoundsMins; // 0x0144 Vector m_vPrecomputedBoundsMaxs; // 0x0150 Vector m_vPrecomputedOBBOrigin; // 0x015C QAngle m_vPrecomputedOBBAngles; // 0x0168 Vector m_vPrecomputedOBBExtent; // 0x0174 float32 m_flPrecomputedMaxRange; // 0x0180 int32 m_nFogLightingMode; // 0x0184 float32 m_flFogContributionStength; // 0x0188 float32 m_flNearClipPlane; // 0x018C Color m_SkyColor; // 0x0190 float32 m_flSkyIntensity; // 0x0194 Color m_SkyAmbientBounce; // 0x0198 bool m_bUseSecondaryColor; // 0x019C bool m_bMixedShadows; // 0x019D GameTime_t m_flLightStyleStartTime; // 0x01A0 float32 m_flCapsuleLength; // 0x01A4 float32 m_flMinRoughness; // 0x01A8 bool m_bPvsModifyEntity; // 0x01B8 }; class CCSWeaponBase : public CBasePlayerWeapon // server { bool m_bRemoveable; // 0x0CD8 bool m_bPlayerAmmoStockOnPickup; // 0x0CD9 bool m_bRequireUseToTouch; // 0x0CDA WeaponGameplayAnimState m_iWeaponGameplayAnimState; // 0x0CDC GameTime_t m_flWeaponGameplayAnimStateTimestamp; // 0x0CE0 GameTime_t m_flInspectCancelCompleteTime; // 0x0CE4 bool m_bInspectPending; // 0x0CE8 bool m_bInspectShouldLoop; // 0x0CE9 int32 m_nLastEmptySoundCmdNum; // 0x0D14 bool m_bFireOnEmpty; // 0x0D30 CEntityIOOutput m_OnPlayerPickup; // 0x0D38 CSWeaponMode m_weaponMode; // 0x0D50 float32 m_flTurningInaccuracyDelta; // 0x0D54 Vector m_vecTurningInaccuracyEyeDirLast; // 0x0D58 float32 m_flTurningInaccuracy; // 0x0D64 float32 m_fAccuracyPenalty; // 0x0D68 GameTime_t m_flLastAccuracyUpdateTime; // 0x0D6C float32 m_fAccuracySmoothedForZoom; // 0x0D70 int32 m_iRecoilIndex; // 0x0D74 float32 m_flRecoilIndex; // 0x0D78 bool m_bBurstMode; // 0x0D7C GameTick_t m_nPostponeFireReadyTicks; // 0x0D80 float32 m_flPostponeFireReadyFrac; // 0x0D84 bool m_bInReload; // 0x0D88 GameTick_t m_nDeployTick; // 0x0D8C GameTime_t m_flDroppedAtTime; // 0x0D90 bool m_bIsHauledBack; // 0x0D98 bool m_bSilencerOn; // 0x0D99 GameTime_t m_flTimeSilencerSwitchComplete; // 0x0D9C float32 m_flWeaponActionPlaybackRate; // 0x0DA0 int32 m_iOriginalTeamNumber; // 0x0DA4 int32 m_iMostRecentTeamNumber; // 0x0DA8 bool m_bDroppedNearBuyZone; // 0x0DAC float32 m_flNextAttackRenderTimeOffset; // 0x0DB0 bool m_bCanBePickedUp; // 0x0DC8 bool m_bUseCanOverrideNextOwnerTouchTime; // 0x0DC9 GameTime_t m_nextOwnerTouchTime; // 0x0DCC GameTime_t m_nextPrevOwnerTouchTime; // 0x0DD0 GameTime_t m_nextPrevOwnerUseTime; // 0x0DD8 CHandle< CCSPlayerPawn > m_hPrevOwner; // 0x0DDC GameTick_t m_nDropTick; // 0x0DE0 bool m_bWasActiveWeaponWhenDropped; // 0x0DE4 bool m_donated; // 0x0E04 GameTime_t m_fLastShotTime; // 0x0E08 bool m_bWasOwnedByCT; // 0x0E0C bool m_bWasOwnedByTerrorist; // 0x0E0D int32 m_numRemoveUnownedWeaponThink; // 0x0E10 CIronSightController m_IronSightController; // 0x0E70 int32 m_iIronSightMode; // 0x0E88 GameTime_t m_flLastLOSTraceFailureTime; // 0x0E8C float32 m_flWatTickOffset; // 0x0E90 GameTime_t m_flLastShakeTime; // 0x0EA0 }; class CPointClientUIDialog : public CBaseClientUIEntity // server { CHandle< CBaseEntity > m_hActivator; // 0x08D0 bool m_bStartEnabled; // 0x08D4 }; class CLogicLineToEntity : public CLogicalEntity // server { CEntityOutputTemplate< Vector > m_Line; // 0x04A8 CUtlSymbolLarge m_SourceName; // 0x04D0 CHandle< CBaseEntity > m_StartEntity; // 0x04D8 CHandle< CBaseEntity > m_EndEntity; // 0x04DC }; class CSoundAreaEntitySphere : public CSoundAreaEntityBase // server { float32 m_flRadius; // 0x04C8 }; class CCSPlayer_ActionTrackingServices : public CPlayerPawnComponent // server { CHandle< CBasePlayerWeapon > m_hLastWeaponBeforeC4AutoSwitch; // 0x01F8 bool m_bIsRescuing; // 0x0224 WeaponPurchaseTracker_t m_weaponPurchasesThisMatch; // 0x0228 WeaponPurchaseTracker_t m_weaponPurchasesThisRound; // 0x0298 }; class CTestPulseIOComponent_API // server { }; class CPhysicalButton : public CBaseButton // server { }; class CInfoSpawnGroupLoadUnload : public CLogicalEntity // server { CEntityIOOutput m_OnSpawnGroupLoadStarted; // 0x04A8 CEntityIOOutput m_OnSpawnGroupLoadFinished; // 0x04C0 CEntityIOOutput m_OnSpawnGroupUnloadStarted; // 0x04D8 CEntityIOOutput m_OnSpawnGroupUnloadFinished; // 0x04F0 CUtlSymbolLarge m_iszSpawnGroupName; // 0x0508 CUtlSymbolLarge m_iszSpawnGroupFilterName; // 0x0510 CUtlSymbolLarge m_iszLandmarkName; // 0x0518 CUtlString m_sFixedSpawnGroupName; // 0x0520 float32 m_flTimeoutInterval; // 0x0528 bool m_bAutoActivate; // 0x052C bool m_bUnloadingStarted; // 0x052D bool m_bQueueActiveSpawnGroupChange; // 0x052E bool m_bQueueFinishLoading; // 0x052F }; class CSoundAreaEntityOrientedBox : public CSoundAreaEntityBase // server { Vector m_vMin; // 0x04C8 Vector m_vMax; // 0x04D4 }; class CCSObserver_MovementServices : public CPlayer_MovementServices // server { }; class CPulseCell_Outflow_ListenForAnimgraphTag : public CPulseCell_BaseYieldingInflow // server { CPulse_ResumePoint m_OnStart; // 0x00D8 CPulse_ResumePoint m_OnEnd; // 0x0120 CGlobalSymbol m_TagName; // 0x0168 }; class CBodyComponent : public CEntityComponent // server { CGameSceneNode* m_pSceneNode; // 0x0008 CNetworkVarChainer __m_pChainEntity; // 0x0048 }; class CPulseCell_Inflow_Method : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_MethodName; // 0x0080 CUtlString m_Description; // 0x0090 bool m_bIsPublic; // 0x0098 CPulseValueFullType m_ReturnType; // 0x00A0 CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x00B8 }; class CDecoyGrenade : public CBaseCSGrenade // server { }; class CEconItemView : public IEconItemInterface // server { uint16 m_iItemDefinitionIndex; // 0x0038 int32 m_iEntityQuality; // 0x003C uint32 m_iEntityLevel; // 0x0040 uint64 m_iItemID; // 0x0048 uint32 m_iItemIDHigh; // 0x0050 uint32 m_iItemIDLow; // 0x0054 uint32 m_iAccountID; // 0x0058 uint32 m_iInventoryPosition; // 0x005C bool m_bInitialized; // 0x0068 CAttributeList m_AttributeList; // 0x0070 CAttributeList m_NetworkedDynamicAttributes; // 0x00E8 char[161] m_szCustomName; // 0x0160 char[161] m_szCustomNameOverride; // 0x0201 }; class CGameStateReportAPI // server { }; class CIncendiaryGrenade : public CMolotovGrenade // server { }; class CBaseDMStart : public CPointEntity // server { CUtlSymbolLarge m_Master; // 0x04A8 }; class CBaseModelEntity : public CBaseEntity // server { CRenderComponent* m_CRenderComponent; // 0x04A8 CHitboxComponent m_CHitboxComponent; // 0x04B0 CChoreoComponent* m_pChoreoComponent; // 0x04C8 HitGroup_t m_nDestructiblePartInitialStateDestructed0; // 0x04D0 HitGroup_t m_nDestructiblePartInitialStateDestructed1; // 0x04D4 HitGroup_t m_nDestructiblePartInitialStateDestructed2; // 0x04D8 HitGroup_t m_nDestructiblePartInitialStateDestructed3; // 0x04DC HitGroup_t m_nDestructiblePartInitialStateDestructed4; // 0x04E0 int32 m_nDestructiblePartInitialStateDestructed0_PartIndex; // 0x04E4 int32 m_nDestructiblePartInitialStateDestructed1_PartIndex; // 0x04E8 int32 m_nDestructiblePartInitialStateDestructed2_PartIndex; // 0x04EC int32 m_nDestructiblePartInitialStateDestructed3_PartIndex; // 0x04F0 int32 m_nDestructiblePartInitialStateDestructed4_PartIndex; // 0x04F4 bool m_bDestructiblePartInitialStateDestructed0_GenerateBreakpieces; // 0x04F8 bool m_bDestructiblePartInitialStateDestructed1_GenerateBreakpieces; // 0x04F9 bool m_bDestructiblePartInitialStateDestructed2_GenerateBreakpieces; // 0x04FA bool m_bDestructiblePartInitialStateDestructed3_GenerateBreakpieces; // 0x04FB bool m_bDestructiblePartInitialStateDestructed4_GenerateBreakpieces; // 0x04FC CDestructiblePartsComponent* m_pDestructiblePartsSystemComponent; // 0x0500 CEntityOutputTemplate< CBaseModelEntity::OnDamageLevelChangedArgs_t > m_OnDestructibleHitGroupDamageLevelChanged; // 0x0508 GameTime_t m_flDissolveStartTime; // 0x0530 CEntityIOOutput m_OnIgnite; // 0x0538 RenderMode_t m_nRenderMode; // 0x0550 RenderFx_t m_nRenderFX; // 0x0551 bool m_bAllowFadeInView; // 0x0552 Color m_clrRender; // 0x0570 CUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > m_vecRenderAttributes; // 0x0578 bool m_bRenderToCubemaps; // 0x05E0 bool m_bNoInterpolate; // 0x05E1 CCollisionProperty m_Collision; // 0x05E8 CGlowProperty m_Glow; // 0x06A0 float32 m_flGlowBackfaceMult; // 0x06F8 float32 m_fadeMinDist; // 0x06FC float32 m_fadeMaxDist; // 0x0700 float32 m_flFadeScale; // 0x0704 float32 m_flShadowStrength; // 0x0708 uint8 m_nObjectCulling; // 0x070C CUtlOrderedMap< CGlobalSymbol, int32 > m_bodyGroupChoices; // 0x0710 CNetworkViewOffsetVector m_vecViewOffset; // 0x0738 uint32[1] m_bvDisabledHitGroups; // 0x0768 }; class fogplayerparams_t // server { CHandle< CFogController > m_hCtrl; // 0x0008 float32 m_flTransitionTime; // 0x000C Color m_OldColor; // 0x0010 float32 m_flOldStart; // 0x0014 float32 m_flOldEnd; // 0x0018 float32 m_flOldMaxDensity; // 0x001C float32 m_flOldHDRColorScale; // 0x0020 float32 m_flOldFarZ; // 0x0024 Color m_NewColor; // 0x0028 float32 m_flNewStart; // 0x002C float32 m_flNewEnd; // 0x0030 float32 m_flNewMaxDensity; // 0x0034 float32 m_flNewHDRColorScale; // 0x0038 float32 m_flNewFarZ; // 0x003C }; class CGlowProperty // server { Vector m_fGlowColor; // 0x0008 int32 m_iGlowType; // 0x0030 int32 m_iGlowTeam; // 0x0034 int32 m_nGlowRange; // 0x0038 int32 m_nGlowRangeMin; // 0x003C Color m_glowColorOverride; // 0x0040 bool m_bFlashing; // 0x0044 float32 m_flGlowTime; // 0x0048 float32 m_flGlowStartTime; // 0x004C bool m_bEligibleForScreenHighlight; // 0x0050 bool m_bGlowing; // 0x0051 }; class CInstancedSceneEntity : public CSceneEntity // server { CHandle< CBaseEntity > m_hOwner; // 0x07F0 bool m_bHadOwner; // 0x07F4 float32 m_flPostSpeakDelay; // 0x07F8 float32 m_flPreDelay; // 0x07FC bool m_bIsBackground; // 0x0800 bool m_bRemoveOnCompletion; // 0x0801 CHandle< CBaseEntity > m_hTarget; // 0x0804 }; class CPulseCell_BaseValue : public CPulseCell_Base // pulse_runtime_lib { }; class CCitadelSoundOpvarSetOBB : public CBaseEntity // server { CUtlSymbolLarge m_iszStackName; // 0x04A8 CUtlSymbolLarge m_iszOperatorName; // 0x04B0 CUtlSymbolLarge m_iszOpvarName; // 0x04B8 Vector m_vDistanceInnerMins; // 0x04C0 Vector m_vDistanceInnerMaxs; // 0x04CC Vector m_vDistanceOuterMins; // 0x04D8 Vector m_vDistanceOuterMaxs; // 0x04E4 int32 m_nAABBDirection; // 0x04F0 }; class CSoundEventParameter : public CBaseEntity // server { CUtlSymbolLarge m_iszParamName; // 0x04C0 float32 m_flFloatValue; // 0x04C8 }; class CPlayer_WaterServices : public CPlayerPawnComponent // server { }; class CPulseCell_BooleanSwitchState : public CPulseCell_BaseState // pulse_runtime_lib { CPulseObservableExpression< bool > m_Condition; // 0x00D8 CPulse_OutflowConnection m_WhenTrue; // 0x0150 CPulse_OutflowConnection m_WhenFalse; // 0x0198 }; class CRotButton : public CBaseButton // server { }; class CEnvViewPunch : public CPointEntity // server { float32 m_flRadius; // 0x04A8 QAngle m_angViewPunch; // 0x04AC }; class CDamageRecord // server { CHandle< CCSPlayerPawn > m_PlayerDamager; // 0x0030 CHandle< CCSPlayerPawn > m_PlayerRecipient; // 0x0034 CHandle< CCSPlayerController > m_hPlayerControllerDamager; // 0x0038 CHandle< CCSPlayerController > m_hPlayerControllerRecipient; // 0x003C CUtlString m_szPlayerDamagerName; // 0x0040 CUtlString m_szPlayerRecipientName; // 0x0048 uint64 m_DamagerXuid; // 0x0050 uint64 m_RecipientXuid; // 0x0058 float32 m_flBulletsDamage; // 0x0060 float32 m_flDamage; // 0x0064 float32 m_flActualHealthRemoved; // 0x0068 int32 m_iNumHits; // 0x006C int32 m_iLastBulletUpdate; // 0x0070 bool m_bIsOtherEnemy; // 0x0074 EKillTypes_t m_killType; // 0x0075 }; class VPhysicsCollisionAttribute_t // server { uint64 m_nInteractsAs; // 0x0008 uint64 m_nInteractsWith; // 0x0010 uint64 m_nInteractsExclude; // 0x0018 uint32 m_nEntityId; // 0x0020 uint32 m_nOwnerId; // 0x0024 uint16 m_nHierarchyId; // 0x0028 uint16 m_nDetailLayerMask; // 0x002A uint8 m_nDetailLayerMaskType; // 0x002C uint8 m_nTargetDetailLayer; // 0x002D uint8 m_nCollisionGroup; // 0x002E uint8 m_nCollisionFunctionMask; // 0x002F }; class CItemKevlar : public CItem // server { }; class CFuncShatterglass : public CBaseModelEntity // server { matrix3x4_t m_matPanelTransform; // 0x0770 matrix3x4_t m_matPanelTransformWsTemp; // 0x07A0 CUtlVector< uint32 > m_vecShatterGlassShards; // 0x07D0 Vector2D m_PanelSize; // 0x07E8 GameTime_t m_flLastShatterSoundEmitTime; // 0x07F0 GameTime_t m_flLastCleanupTime; // 0x07F4 GameTime_t m_flInitAtTime; // 0x07F8 float32 m_flGlassThickness; // 0x07FC float32 m_flSpawnInvulnerability; // 0x0800 bool m_bBreakSilent; // 0x0804 bool m_bBreakShardless; // 0x0805 bool m_bBroken; // 0x0806 bool m_bGlassNavIgnore; // 0x0807 bool m_bGlassInFrame; // 0x0808 bool m_bStartBroken; // 0x0809 uint8 m_iInitialDamageType; // 0x080A CUtlSymbolLarge m_szDamagePositioningEntityName01; // 0x0810 CUtlSymbolLarge m_szDamagePositioningEntityName02; // 0x0818 CUtlSymbolLarge m_szDamagePositioningEntityName03; // 0x0820 CUtlSymbolLarge m_szDamagePositioningEntityName04; // 0x0828 CUtlVector< VectorWS > m_vInitialDamagePositions; // 0x0830 CUtlVector< VectorWS > m_vExtraDamagePositions; // 0x0848 CUtlVector< Vector4D > m_vInitialPanelVertices; // 0x0860 CEntityIOOutput m_OnBroken; // 0x0878 uint8 m_iSurfaceType; // 0x0890 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialDamageBase; // 0x0898 }; class CNavWalkable : public CPointEntity // server { }; class CPlantedC4 : public CBaseAnimGraph // server { bool m_bBombTicking; // 0x09B8 GameTime_t m_flC4Blow; // 0x09BC int32 m_nBombSite; // 0x09C0 int32 m_nSourceSoundscapeHash; // 0x09C4 bool m_bAbortDetonationBecauseWorldIsFrozen; // 0x09C8 CAttributeContainer m_AttributeManager; // 0x09D0 CEntityIOOutput m_OnBombDefused; // 0x0CC8 CEntityIOOutput m_OnBombBeginDefuse; // 0x0CE0 CEntityIOOutput m_OnBombDefuseAborted; // 0x0CF8 bool m_bCannotBeDefused; // 0x0D10 EntitySpottedState_t m_entitySpottedState; // 0x0D18 int32 m_nSpotRules; // 0x0D30 bool m_bHasExploded; // 0x0D34 bool m_bBombDefused; // 0x0D35 bool m_bTrainingPlacedByPlayer; // 0x0D36 float32 m_flTimerLength; // 0x0D38 bool m_bBeingDefused; // 0x0D3C GameTime_t m_fLastDefuseTime; // 0x0D44 float32 m_flDefuseLength; // 0x0D4C GameTime_t m_flDefuseCountDown; // 0x0D50 CHandle< CCSPlayerPawn > m_hBombDefuser; // 0x0D54 int32 m_iProgressBarTime; // 0x0D58 bool m_bVoiceAlertFired; // 0x0D5C bool[4] m_bVoiceAlertPlayed; // 0x0D5D GameTime_t m_flNextBotBeepTime; // 0x0D64 QAngle m_angCatchUpToPlayerEye; // 0x0D6C GameTime_t m_flLastSpinDetectionTime; // 0x0D78 }; class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy // server { }; class CVoteController : public CBaseEntity // server { int32 m_iActiveIssueIndex; // 0x04A8 int32 m_iOnlyTeamToVote; // 0x04AC int32[5] m_nVoteOptionCount; // 0x04B0 int32 m_nPotentialVotes; // 0x04C4 bool m_bIsYesNoVote; // 0x04C8 CountdownTimer m_acceptingVotesTimer; // 0x04D0 CountdownTimer m_executeCommandTimer; // 0x04E8 CountdownTimer m_resetVoteTimer; // 0x0500 int32[64] m_nVotesCast; // 0x0518 CPlayerSlot m_playerHoldingVote; // 0x0618 CPlayerSlot m_playerOverrideForVote; // 0x061C int32 m_nHighestCountIndex; // 0x0620 CUtlVector< CBaseIssue* > m_potentialIssues; // 0x0628 CUtlVector< char* > m_VoteOptions; // 0x0640 }; class CFootstepControl_API // server { }; class CPulseCell_Inflow_Yield : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_UnyieldResume; // 0x00D8 }; class CPulseMathlib // pulse_runtime_lib { }; class CPhysImpact : public CPointEntity // server { float32 m_damage; // 0x04A8 float32 m_distance; // 0x04AC CUtlSymbolLarge m_directionEntityName; // 0x04B0 }; class CCSPlayerPawnBase_API // server { }; class CBaseEntity : public CEntityInstance // server { CBodyComponent* m_CBodyComponent; // 0x0030 CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x0038 CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x0248 int32 m_iCurrentThinkContext; // 0x0260 GameTick_t m_nLastThinkTick; // 0x0264 bool m_bDisabledContextThinks; // 0x0268 CTypedBitVec< 64 > m_isSteadyState; // 0x0278 float32 m_lastNetworkChange; // 0x0280 BASEPTR m_think; // 0x0288 CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x0290 CUtlSymbolLarge m_iszResponseContext; // 0x02A8 ENTITYFUNCPTR m_pfnTouch; // 0x02B0 USEPTR m_pfnUse; // 0x02B8 ENTITYFUNCPTR m_pfnBlocked; // 0x02C0 BASEPTR m_pfnMoveDone; // 0x02C8 int32 m_iHealth; // 0x02D0 int32 m_iMaxHealth; // 0x02D4 uint8 m_lifeState; // 0x02D8 float32 m_flDamageAccumulator; // 0x02DC bool m_bTakesDamage; // 0x02E0 TakeDamageFlags_t m_nTakeDamageFlags; // 0x02E8 EntityPlatformTypes_t m_nPlatformType; // 0x02F0 MoveCollide_t m_MoveCollide; // 0x02F2 MoveType_t m_MoveType; // 0x02F3 MoveType_t m_nPreviouslySetMoveType; // 0x02F4 MoveType_t m_nActualMoveType; // 0x02F5 uint8 m_nWaterTouch; // 0x02F6 uint8 m_nSlimeTouch; // 0x02F7 bool m_bRestoreInHierarchy; // 0x02F8 CUtlSymbolLarge m_target; // 0x0300 CHandle< CBaseFilter > m_hDamageFilter; // 0x0308 CUtlSymbolLarge m_iszDamageFilterName; // 0x0310 float32 m_flMoveDoneTime; // 0x0318 CUtlStringToken m_nSubclassID; // 0x031C float32 m_flAnimTime; // 0x0328 float32 m_flSimulationTime; // 0x032C GameTime_t m_flCreateTime; // 0x0330 bool m_bClientSideRagdoll; // 0x0334 uint8 m_ubInterpolationFrame; // 0x0335 VectorWS m_vPrevVPhysicsUpdatePos; // 0x0338 uint8 m_iTeamNum; // 0x0344 CUtlSymbolLarge m_iGlobalname; // 0x0348 int32 m_iSentToClients; // 0x0350 CUtlString m_sUniqueHammerID; // 0x0358 uint32 m_spawnflags; // 0x0360 GameTick_t m_nNextThinkTick; // 0x0364 int32 m_nSimulationTick; // 0x0368 CEntityIOOutput m_OnKilled; // 0x0370 uint32 m_fFlags; // 0x0388 Vector m_vecAbsVelocity; // 0x038C CNetworkVelocityVector m_vecVelocity; // 0x0398 Vector m_vecBaseVelocity; // 0x03C8 int32 m_nPushEnumCount; // 0x03D4 CCollisionProperty* m_pCollision; // 0x03D8 CHandle< CBaseEntity > m_hEffectEntity; // 0x03E0 CHandle< CBaseEntity > m_hOwnerEntity; // 0x03E4 uint32 m_fEffects; // 0x03E8 CHandle< CBaseEntity > m_hGroundEntity; // 0x03EC int32 m_nGroundBodyIndex; // 0x03F0 float32 m_flFriction; // 0x03F4 float32 m_flElasticity; // 0x03F8 float32 m_flGravityScale; // 0x03FC float32 m_flTimeScale; // 0x0400 float32 m_flWaterLevel; // 0x0404 bool m_bGravityDisabled; // 0x0408 bool m_bAnimatedEveryTick; // 0x0409 float32 m_flActualGravityScale; // 0x040C bool m_bGravityActuallyDisabled; // 0x0410 bool m_bDisableLowViolence; // 0x0411 uint8 m_nWaterType; // 0x0412 int32 m_iEFlags; // 0x0414 CEntityIOOutput m_OnUser1; // 0x0418 CEntityIOOutput m_OnUser2; // 0x0430 CEntityIOOutput m_OnUser3; // 0x0448 CEntityIOOutput m_OnUser4; // 0x0460 int32 m_iInitialTeamNum; // 0x0478 GameTime_t m_flNavIgnoreUntilTime; // 0x047C QAngle m_vecAngVelocity; // 0x0480 bool m_bNetworkQuantizeOriginAndAngles; // 0x048C bool m_bLagCompensate; // 0x048D CHandle< CBaseEntity > m_pBlocker; // 0x0490 float32 m_flLocalTime; // 0x0494 float32 m_flVPhysicsUpdateLocalTime; // 0x0498 BloodType m_nBloodType; // 0x049C CPulseGraphInstance_ServerEntity* m_pPulseGraphInstance; // 0x04A0 }; class CPlayer_UseServices : public CPlayerPawnComponent // server { }; class CGameSceneNodeHandle // server { CEntityHandle m_hOwner; // 0x0008 CUtlStringToken m_name; // 0x000C }; class CMarkupVolumeWithRef : public CMarkupVolumeTagged // server { bool m_bUseRef; // 0x07B8 Vector m_vRefPosEntitySpace; // 0x07BC VectorWS m_vRefPosWorldSpace; // 0x07C8 float32 m_flRefDot; // 0x07D4 }; class CGameMoney_API // server { }; class CCSGO_TeamSelectCharacterPosition : public CCSGO_TeamPreviewCharacterPosition // server { }; class CPulseCell_Unknown : public CPulseCell_Base // pulse_runtime_lib { KeyValues3 m_UnknownKeys; // 0x0048 }; class CFuncPlatRot : public CFuncPlat // server { QAngle m_end; // 0x0828 QAngle m_start; // 0x0834 }; class CRagdollMagnet : public CPointEntity // server { bool m_bDisabled; // 0x04A8 float32 m_radius; // 0x04AC float32 m_force; // 0x04B0 VectorWS m_axis; // 0x04B4 }; class CInfoInstructorHintTarget : public CPointEntity // server { }; class CSpriteAlias_env_glow : public CSprite // server { }; class CFireCrackerBlast : public CInferno // server { }; class CSpotlightEnd : public CBaseModelEntity // server { float32 m_flLightScale; // 0x0770 float32 m_Radius; // 0x0774 Vector m_vSpotlightDir; // 0x0778 VectorWS m_vSpotlightOrg; // 0x0784 }; class CPulseStringlib // pulse_runtime_lib { }; class CEnvSky : public CBaseModelEntity // server { CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x0770 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterialLightingOnly; // 0x0778 bool m_bStartDisabled; // 0x0780 Color m_vTintColor; // 0x0781 Color m_vTintColorLightingOnly; // 0x0785 float32 m_flBrightnessScale; // 0x078C int32 m_nFogType; // 0x0790 float32 m_flFogMinStart; // 0x0794 float32 m_flFogMinEnd; // 0x0798 float32 m_flFogMaxStart; // 0x079C float32 m_flFogMaxEnd; // 0x07A0 bool m_bEnabled; // 0x07A4 }; class CInfoSpawnGroupLandmark : public CPointEntity // server { }; class CPointAngleSensor : public CPointEntity // server { bool m_bDisabled; // 0x04A8 CUtlSymbolLarge m_nLookAtName; // 0x04B0 CHandle< CBaseEntity > m_hTargetEntity; // 0x04B8 CHandle< CBaseEntity > m_hLookAtEntity; // 0x04BC float32 m_flDuration; // 0x04C0 float32 m_flDotTolerance; // 0x04C4 GameTime_t m_flFacingTime; // 0x04C8 bool m_bFired; // 0x04CC CEntityIOOutput m_OnFacingLookat; // 0x04D0 CEntityIOOutput m_OnNotFacingLookat; // 0x04E8 CEntityOutputTemplate< Vector > m_TargetDir; // 0x0500 CEntityOutputTemplate< float32 > m_FacingPercentage; // 0x0528 }; class CEnvWindController : public CBaseEntity // server { CEnvWindShared m_EnvWindShared; // 0x04A8 float32 m_fDirectionVariation; // 0x05D8 float32 m_fSpeedVariation; // 0x05DC float32 m_fTurbulence; // 0x05E0 float32 m_fVolumeHalfExtentXY; // 0x05E4 float32 m_fVolumeHalfExtentZ; // 0x05E8 int32 m_nVolumeResolutionXY; // 0x05EC int32 m_nVolumeResolutionZ; // 0x05F0 int32 m_nClipmapLevels; // 0x05F4 bool m_bIsMaster; // 0x05F8 bool m_bFirstTime; // 0x05F9 }; class CSPerRoundStats_t // server { int32 m_iKills; // 0x0030 int32 m_iDeaths; // 0x0034 int32 m_iAssists; // 0x0038 int32 m_iDamage; // 0x003C int32 m_iEquipmentValue; // 0x0040 int32 m_iMoneySaved; // 0x0044 int32 m_iKillReward; // 0x0048 int32 m_iLiveTime; // 0x004C int32 m_iHeadShotKills; // 0x0050 int32 m_iObjective; // 0x0054 int32 m_iCashEarned; // 0x0058 int32 m_iUtilityDamage; // 0x005C int32 m_iEnemiesFlashed; // 0x0060 }; class CGenericConstraint : public CPhysConstraint // server { bool m_bPlaceAnchorsAtConstraintTransform; // 0x0510 JointMotion_t m_nLinearMotionX; // 0x0514 JointMotion_t m_nLinearMotionY; // 0x0518 JointMotion_t m_nLinearMotionZ; // 0x051C float32 m_flLinearFrequencyX; // 0x0520 float32 m_flLinearFrequencyY; // 0x0524 float32 m_flLinearFrequencyZ; // 0x0528 float32 m_flLinearDampingRatioX; // 0x052C float32 m_flLinearDampingRatioY; // 0x0530 float32 m_flLinearDampingRatioZ; // 0x0534 float32 m_flMaxLinearImpulseX; // 0x0538 float32 m_flMaxLinearImpulseY; // 0x053C float32 m_flMaxLinearImpulseZ; // 0x0540 float32 m_flBreakAfterTimeX; // 0x0544 float32 m_flBreakAfterTimeY; // 0x0548 float32 m_flBreakAfterTimeZ; // 0x054C GameTime_t m_flBreakAfterTimeStartTimeX; // 0x0550 GameTime_t m_flBreakAfterTimeStartTimeY; // 0x0554 GameTime_t m_flBreakAfterTimeStartTimeZ; // 0x0558 float32 m_flBreakAfterTimeThresholdX; // 0x055C float32 m_flBreakAfterTimeThresholdY; // 0x0560 float32 m_flBreakAfterTimeThresholdZ; // 0x0564 float32 m_flNotifyForceX; // 0x0568 float32 m_flNotifyForceY; // 0x056C float32 m_flNotifyForceZ; // 0x0570 float32 m_flNotifyForceMinTimeX; // 0x0574 float32 m_flNotifyForceMinTimeY; // 0x0578 float32 m_flNotifyForceMinTimeZ; // 0x057C GameTime_t m_flNotifyForceLastTimeX; // 0x0580 GameTime_t m_flNotifyForceLastTimeY; // 0x0584 GameTime_t m_flNotifyForceLastTimeZ; // 0x0588 bool m_bAxisNotifiedX; // 0x058C bool m_bAxisNotifiedY; // 0x058D bool m_bAxisNotifiedZ; // 0x058E JointMotion_t m_nAngularMotionX; // 0x0590 JointMotion_t m_nAngularMotionY; // 0x0594 JointMotion_t m_nAngularMotionZ; // 0x0598 float32 m_flAngularFrequencyX; // 0x059C float32 m_flAngularFrequencyY; // 0x05A0 float32 m_flAngularFrequencyZ; // 0x05A4 float32 m_flAngularDampingRatioX; // 0x05A8 float32 m_flAngularDampingRatioY; // 0x05AC float32 m_flAngularDampingRatioZ; // 0x05B0 float32 m_flMaxAngularImpulseX; // 0x05B4 float32 m_flMaxAngularImpulseY; // 0x05B8 float32 m_flMaxAngularImpulseZ; // 0x05BC CEntityIOOutput m_NotifyForceReachedX; // 0x05C0 CEntityIOOutput m_NotifyForceReachedY; // 0x05D8 CEntityIOOutput m_NotifyForceReachedZ; // 0x05F0 }; class CPulseCell_Outflow_CycleRandom : public CPulseCell_BaseFlow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 }; class CPulseCell_Step_PublicOutput : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseRuntimeOutputIndex_t m_OutputIndex; // 0x0048 }; class CEnvLaser : public CBeam // server { CUtlSymbolLarge m_iszLaserTarget; // 0x0810 CHandle< CSprite > m_pSprite; // 0x0818 CUtlSymbolLarge m_iszSpriteName; // 0x0820 Vector m_firePosition; // 0x0828 float32 m_flStartFrame; // 0x0834 }; class CSoundOpvarSetEntity : public CBaseEntity // server { CUtlSymbolLarge m_iszStackName; // 0x04C0 CUtlSymbolLarge m_iszOperatorName; // 0x04C8 CUtlSymbolLarge m_iszOpvarName; // 0x04D0 int32 m_nOpvarType; // 0x04D8 int32 m_nOpvarIndex; // 0x04DC float32 m_flOpvarValue; // 0x04E0 CUtlSymbolLarge m_OpvarValueString; // 0x04E8 bool m_bSetOnSpawn; // 0x04F0 }; class CEnvBeverage : public CBaseEntity // server { bool m_CanInDispenser; // 0x04A8 int32 m_nBeverageType; // 0x04AC }; class CPhysMotor : public CLogicalEntity // server { CUtlSymbolLarge m_nameAttach; // 0x04A8 CUtlSymbolLarge m_nameAnchor; // 0x04B0 CHandle< CBaseEntity > m_hAttachedObject; // 0x04B8 CHandle< CBaseEntity > m_hAnchorObject; // 0x04BC float32 m_spinUp; // 0x04C0 float32 m_spinDown; // 0x04C4 float32 m_flMotorFriction; // 0x04C8 float32 m_additionalAcceleration; // 0x04CC float32 m_angularAcceleration; // 0x04D0 float32 m_flTorqueScale; // 0x04D4 float32 m_flTargetSpeed; // 0x04D8 float32 m_flSpeedWhenSpinUpOrSpinDownStarted; // 0x04DC IPhysicsBody* m_pFixedWorldBody; // 0x04E0 IPhysicsJoint* m_pMotorJoint; // 0x04E8 CMotorController m_motor; // 0x04F0 }; class CLogicGameEvent : public CLogicalEntity // server { CUtlSymbolLarge m_iszEventName; // 0x04A8 }; class CBaseAnimGraphAPI // server { }; class CPhysicsPropMultiplayer : public CPhysicsProp // server { }; class CPhysExplosion : public CPointEntity // server { bool m_bExplodeOnSpawn; // 0x04A8 float32 m_flMagnitude; // 0x04AC float32 m_flDamage; // 0x04B0 float32 m_radius; // 0x04B4 CUtlSymbolLarge m_targetEntityName; // 0x04B8 float32 m_flInnerRadius; // 0x04C0 float32 m_flPushScale; // 0x04C4 bool m_bConvertToDebrisWhenPossible; // 0x04C8 bool m_bAffectInvulnerableEnts; // 0x04C9 bool m_bDisablePushClamp; // 0x04CA CEntityIOOutput m_OnPushedPlayer; // 0x04D0 }; class CSplineConstraint : public CPhysConstraint // server { Vector m_vAnchorOffsetRestore; // 0x0558 CHandle< CBaseEntity > m_hSplineEntity; // 0x0564 IPhysicsBody* m_pSplineBody; // 0x0568 bool m_bEnableLateralConstraint; // 0x0570 bool m_bEnableVerticalConstraint; // 0x0571 bool m_bEnableAngularConstraint; // 0x0572 bool m_bEnableLimit; // 0x0573 bool m_bFireEventsOnPath; // 0x0574 float32 m_flLinearFrequency; // 0x0578 float32 m_flLinarDampingRatio; // 0x057C float32 m_flJointFriction; // 0x0580 float32 m_flTransitionTime; // 0x0584 VectorWS m_vPreSolveAnchorPos; // 0x0598 GameTime_t m_StartTransitionTime; // 0x05A4 Vector m_vTangentSpaceAnchorAtTransitionStart; // 0x05A8 }; class CLogicCompare : public CLogicalEntity // server { float32 m_flInValue; // 0x04A8 float32 m_flCompareValue; // 0x04AC CEntityOutputTemplate< float32 > m_OnLessThan; // 0x04B0 CEntityOutputTemplate< float32 > m_OnEqualTo; // 0x04D0 CEntityOutputTemplate< float32 > m_OnNotEqualTo; // 0x04F0 CEntityOutputTemplate< float32 > m_OnGreaterThan; // 0x0510 }; class CCSGameModeRules_Noop : public CCSGameModeRules // server { }; class CPulse_BlackboardReference // pulse_runtime_lib { CStrongHandle< InfoForResourceTypeIPulseGraphDef > m_hBlackboardResource; // 0x0000 PulseSymbol_t m_BlackboardResource; // 0x0008 PulseDocNodeID_t m_nNodeID; // 0x0018 CGlobalSymbol m_NodeName; // 0x0020 }; class CFuncTankTrain : public CFuncTrackTrain // server { CEntityIOOutput m_OnDeath; // 0x0898 }; class CPointClientUIWorldPanel : public CBaseClientUIEntity // server { bool m_bIgnoreInput; // 0x08D0 bool m_bLit; // 0x08D1 bool m_bFollowPlayerAcrossTeleport; // 0x08D2 float32 m_flWidth; // 0x08D4 float32 m_flHeight; // 0x08D8 float32 m_flDPI; // 0x08DC float32 m_flInteractDistance; // 0x08E0 float32 m_flDepthOffset; // 0x08E4 uint32 m_unOwnerContext; // 0x08E8 uint32 m_unHorizontalAlign; // 0x08EC uint32 m_unVerticalAlign; // 0x08F0 uint32 m_unOrientation; // 0x08F4 bool m_bAllowInteractionFromAllSceneWorlds; // 0x08F8 CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x0900 bool m_bOpaque; // 0x0918 bool m_bNoDepth; // 0x0919 bool m_bVisibleWhenParentNoDraw; // 0x091A bool m_bRenderBackface; // 0x091B bool m_bUseOffScreenIndicator; // 0x091C bool m_bExcludeFromSaveGames; // 0x091D bool m_bGrabbable; // 0x091E bool m_bOnlyRenderToTexture; // 0x091F bool m_bDisableMipGen; // 0x0920 int32 m_nExplicitImageLayout; // 0x0924 bool m_bIgnoreParentOrientation; // 0x0928 }; class CSoundEventSphereEntity : public CSoundEventEntity // server { float32 m_flRadius; // 0x0568 }; class CCSPlayerController_InGameMoneyServices : public CPlayerControllerComponent // server { bool m_bReceivesMoneyNextRound; // 0x0040 int32 m_iMoneyEarnedForNextRound; // 0x0044 int32 m_iAccount; // 0x0048 int32 m_iStartAccount; // 0x004C int32 m_iTotalCashSpent; // 0x0050 int32 m_iCashSpentThisRound; // 0x0054 }; class CCSPlayer_AimPunchServices : public CPlayerPawnComponent // server { GameTick_t m_predictableBaseTick; // 0x0048 float32 m_predictableBaseTickInterpAmount; // 0x004C QAngle m_predictableBaseAngle; // 0x0050 QAngle m_predictableBaseAngleVel; // 0x005C GameTick_t m_unpredictableBaseTick; // 0x00A0 QAngle m_unpredictableBaseAngle; // 0x00A4 }; class CRuleBrushEntity : public CRuleEntity // server { }; class CMapVetoPickController : public CBaseEntity // server { bool m_bPlayedIntroVcd; // 0x04A8 bool m_bNeedToPlayFiveSecondsRemaining; // 0x04A9 float64 m_dblPreMatchDraftSequenceTime; // 0x04C8 bool m_bPreMatchDraftStateChanged; // 0x04D0 int32 m_nDraftType; // 0x04D4 int32 m_nTeamWinningCoinToss; // 0x04D8 int32[64] m_nTeamWithFirstChoice; // 0x04DC int32[7] m_nVoteMapIdsList; // 0x05DC int32[64] m_nAccountIDs; // 0x05F8 int32[64] m_nMapId0; // 0x06F8 int32[64] m_nMapId1; // 0x07F8 int32[64] m_nMapId2; // 0x08F8 int32[64] m_nMapId3; // 0x09F8 int32[64] m_nMapId4; // 0x0AF8 int32[64] m_nMapId5; // 0x0BF8 int32[64] m_nStartingSide0; // 0x0CF8 int32 m_nCurrentPhase; // 0x0DF8 int32 m_nPhaseStartTick; // 0x0DFC int32 m_nPhaseDurationTicks; // 0x0E00 CEntityOutputTemplate< CUtlSymbolLarge > m_OnMapVetoed; // 0x0E08 CEntityOutputTemplate< CUtlSymbolLarge > m_OnMapPicked; // 0x0E28 CEntityOutputTemplate< int32 > m_OnSidesPicked; // 0x0E48 CEntityOutputTemplate< int32 > m_OnNewPhaseStarted; // 0x0E68 CEntityOutputTemplate< int32 > m_OnLevelTransition; // 0x0E88 }; class CFuncPropRespawnZone : public CBaseEntity // server { }; class CFilterModel : public CBaseFilter // server { CUtlSymbolLarge m_iFilterModel; // 0x04E0 }; class CWeaponP90 : public CCSWeaponBaseGun // server { }; class CNavSpaceInfo : public CPointEntity // server { }; class CPhysSlideConstraint : public CPhysConstraint // server { VectorWS m_axisEnd; // 0x0510 float32 m_slideFriction; // 0x051C float32 m_systemLoadScale; // 0x0520 float32 m_initialOffset; // 0x0524 bool m_bEnableLinearConstraint; // 0x0528 bool m_bEnableAngularConstraint; // 0x0529 float32 m_flMotorFrequency; // 0x052C float32 m_flMotorDampingRatio; // 0x0530 bool m_bUseEntityPivot; // 0x0534 ConstraintSoundInfo m_soundInfo; // 0x0538 }; class CPulseGameBlackboard : public CBaseEntity // server { CUtlString m_strGraphName; // 0x04B0 CUtlString m_strStateBlob; // 0x04B8 }; class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity // server { }; class CChoreoComponent // server { CNetworkVarChainer __m_pChainEntity; // 0x0008 CHandle< CBaseModelEntity > m_hOwner; // 0x0030 int32 m_nExernalChoreoGraphCount; // 0x0034 CGlobalSymbol m_sActiveExternalChoreoGraphSlotID; // 0x0038 SceneEventId_t m_nNextSceneEventId; // 0x0070 GameTime_t m_flAllowResponsesEndTime; // 0x0074 }; class CPulseCell_Value_RandomInt : public CPulseCell_BaseValue // pulse_runtime_lib { }; class CPointGamestatsCounter : public CPointEntity // server { CUtlSymbolLarge m_strStatisticName; // 0x04A8 bool m_bDisabled; // 0x04B0 }; class CTextureBasedAnimatable : public CBaseModelEntity // server { bool m_bLoop; // 0x0770 float32 m_flFPS; // 0x0774 CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0x0778 CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0x0780 Vector m_vAnimationBoundsMin; // 0x0788 Vector m_vAnimationBoundsMax; // 0x0794 float32 m_flStartTime; // 0x07A0 float32 m_flStartFrame; // 0x07A4 }; class CSprite : public CBaseModelEntity // server { CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x0770 CHandle< CBaseEntity > m_hAttachedToEntity; // 0x0778 AttachmentHandle_t m_nAttachment; // 0x077C float32 m_flSpriteFramerate; // 0x0780 float32 m_flFrame; // 0x0784 GameTime_t m_flDieTime; // 0x0788 uint32 m_nBrightness; // 0x0798 float32 m_flBrightnessDuration; // 0x079C float32 m_flSpriteScale; // 0x07A0 float32 m_flScaleDuration; // 0x07A4 bool m_bWorldSpaceScale; // 0x07A8 float32 m_flGlowProxySize; // 0x07AC float32 m_flHDRColorScale; // 0x07B0 GameTime_t m_flLastTime; // 0x07B4 float32 m_flMaxFrame; // 0x07B8 float32 m_flStartScale; // 0x07BC float32 m_flDestScale; // 0x07C0 GameTime_t m_flScaleTimeStart; // 0x07C4 int32 m_nStartBrightness; // 0x07C8 int32 m_nDestBrightness; // 0x07CC GameTime_t m_flBrightnessTimeStart; // 0x07D0 int32 m_nSpriteWidth; // 0x07D4 int32 m_nSpriteHeight; // 0x07D8 float32 m_flSpeed; // 0x07DC }; class CBaseMoveBehavior : public CPathKeyFrame // server { int32 m_iPositionInterpolator; // 0x04F0 int32 m_iRotationInterpolator; // 0x04F4 float32 m_flAnimStartTime; // 0x04F8 float32 m_flAnimEndTime; // 0x04FC float32 m_flAverageSpeedAcrossFrame; // 0x0500 CHandle< CPathKeyFrame > m_pCurrentKeyFrame; // 0x0504 CHandle< CPathKeyFrame > m_pTargetKeyFrame; // 0x0508 CHandle< CPathKeyFrame > m_pPreKeyFrame; // 0x050C CHandle< CPathKeyFrame > m_pPostKeyFrame; // 0x0510 float32 m_flTimeIntoFrame; // 0x0514 int32 m_iDirection; // 0x0518 }; class CDynamicLight : public CBaseModelEntity // server { uint8 m_ActualFlags; // 0x0770 uint8 m_Flags; // 0x0771 uint8 m_LightStyle; // 0x0772 bool m_On; // 0x0773 float32 m_Radius; // 0x0774 int32 m_Exponent; // 0x0778 float32 m_InnerAngle; // 0x077C float32 m_OuterAngle; // 0x0780 float32 m_SpotRadius; // 0x0784 }; class CWeaponTaser : public CCSWeaponBaseGun // server { GameTime_t m_fFireTime; // 0x1070 int32 m_nLastAttackTick; // 0x1074 }; class CEnvCubemapBox : public CEnvCubemap // server { }; class CRotDoor : public CBaseDoor // server { bool m_bSolidBsp; // 0x0978 }; class CPathMover : public CPathWithDynamicNodes // server { CUtlVector< CHandle< CFuncMover > > m_vecMovers; // 0x05F0 CUtlVector< CHandle< CPathMoverEntitySpawner > > m_vecSpawners; // 0x0608 CUtlSymbolLarge m_iszMoverSpawnerName; // 0x0620 CHandle< CFuncMoverRouter > m_hMoverRouter; // 0x0628 CUtlSymbolLarge m_iszMoverRouterName; // 0x0630 float32 m_flSampleSpacing; // 0x0638 }; class CFuncVPhysicsClip : public CBaseModelEntity // server { bool m_bDisabled; // 0x0770 }; class CPhysFixed : public CPhysConstraint // server { float32 m_flLinearFrequency; // 0x0508 float32 m_flLinearDampingRatio; // 0x050C float32 m_flAngularFrequency; // 0x0510 float32 m_flAngularDampingRatio; // 0x0514 bool m_bEnableLinearConstraint; // 0x0518 bool m_bEnableAngularConstraint; // 0x0519 CUtlSymbolLarge m_sBoneName1; // 0x0520 CUtlSymbolLarge m_sBoneName2; // 0x0528 }; class CLogicNavigation : public CLogicalEntity // server { bool m_isOn; // 0x04B0 navproperties_t m_navProperty; // 0x04B4 }; class CPathSimple : public CBaseEntity // server { CPathQueryComponent m_CPathQueryComponent; // 0x04B0 CUtlString m_pathString; // 0x05A0 bool m_bClosedLoop; // 0x05A8 }; class CPathParticleRopeAlias_path_particle_rope_clientside : public CPathParticleRope // server { }; class CCSPointPulseAPI // server { }; class CEnvWindVolume : public CBaseEntity // server { bool m_bActive; // 0x04A8 Vector m_vBoxMins; // 0x04AC Vector m_vBoxMaxs; // 0x04B8 bool m_bStartDisabled; // 0x04C4 int32 m_nShape; // 0x04C8 float32 m_fWindSpeedMultiplier; // 0x04CC float32 m_fWindTurbulenceMultiplier; // 0x04D0 float32 m_fWindSpeedVariationMultiplier; // 0x04D4 float32 m_fWindDirectionVariationMultiplier; // 0x04D8 }; class CFuncElectrifiedVolume : public CFuncBrush // server { CUtlSymbolLarge m_EffectName; // 0x0790 CUtlSymbolLarge m_EffectInterpenetrateName; // 0x0798 CUtlSymbolLarge m_EffectZapName; // 0x07A0 CUtlSymbolLarge m_iszEffectSource; // 0x07A8 }; class CCSMinimapBoundary : public CBaseEntity // server { }; class EntitySpottedState_t // server { bool m_bSpotted; // 0x0008 uint32[2] m_bSpottedByMask; // 0x000C }; class fogparams_t // server { Vector dirPrimary; // 0x0008 Color colorPrimary; // 0x0014 Color colorSecondary; // 0x0018 Color colorPrimaryLerpTo; // 0x001C Color colorSecondaryLerpTo; // 0x0020 float32 start; // 0x0024 float32 end; // 0x0028 float32 farz; // 0x002C float32 maxdensity; // 0x0030 float32 exponent; // 0x0034 float32 HDRColorScale; // 0x0038 float32 skyboxFogFactor; // 0x003C float32 skyboxFogFactorLerpTo; // 0x0040 float32 startLerpTo; // 0x0044 float32 endLerpTo; // 0x0048 float32 maxdensityLerpTo; // 0x004C GameTime_t lerptime; // 0x0050 float32 duration; // 0x0054 float32 blendtobackground; // 0x0058 float32 scattering; // 0x005C float32 locallightscale; // 0x0060 bool enable; // 0x0064 bool blend; // 0x0065 bool m_bPadding2; // 0x0066 bool m_bPadding; // 0x0067 }; class CSoundEventOBBEntity : public CSoundEventEntity // server { Vector m_vMins; // 0x0568 Vector m_vMaxs; // 0x0574 }; class CBaseEntity_SharedAPI // server { }; class CFlashbangProjectile : public CBaseCSGrenadeProjectile // server { float32 m_flTimeToDetonate; // 0x0A60 uint8 m_numOpponentsHit; // 0x0A64 uint8 m_numTeammatesHit; // 0x0A65 }; class CTriggerMultiple : public CBaseTrigger // server { CEntityIOOutput m_OnTrigger; // 0x08E8 }; class CPhysBallSocket : public CPhysConstraint // server { float32 m_flJointFriction; // 0x0508 bool m_bEnableSwingLimit; // 0x050C float32 m_flSwingLimit; // 0x0510 bool m_bEnableTwistLimit; // 0x0514 float32 m_flMinTwistAngle; // 0x0518 float32 m_flMaxTwistAngle; // 0x051C }; class CDebugHistory : public CBaseEntity // server { int32 m_nNpcEvents; // 0x3E84E8 }; class CSoundOpvarSetPointBase : public CBaseEntity // server { bool m_bDisabled; // 0x04A8 CEntityHandle m_hSource; // 0x04AC CUtlSymbolLarge m_iszSourceEntityName; // 0x04C8 VectorWS m_vLastPosition; // 0x0520 float32 m_flRefreshTime; // 0x052C CUtlSymbolLarge m_iszStackName; // 0x0530 CUtlSymbolLarge m_iszOperatorName; // 0x0538 CUtlSymbolLarge m_iszOpvarName; // 0x0540 int32 m_iOpvarIndex; // 0x0548 bool m_bUseAutoCompare; // 0x054C bool m_bFastRefresh; // 0x054D }; class CExplosionTypeData // server { CSoundEventName m_SoundName; // 0x0000 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ParticleEffect; // 0x0010 bool m_bIsIncindiary; // 0x00F0 bool m_bHasForces; // 0x00F1 CGlobalSymbol m_DecalType; // 0x00F8 }; class CPathKeyFrame : public CLogicalEntity // server { Vector m_Origin; // 0x04A8 QAngle m_Angles; // 0x04B4 Quaternion m_qAngle; // 0x04C0 CUtlSymbolLarge m_iNextKey; // 0x04D0 float32 m_flNextTime; // 0x04D8 CHandle< CPathKeyFrame > m_pNextKey; // 0x04DC CHandle< CPathKeyFrame > m_pPrevKey; // 0x04E0 float32 m_flMoveSpeed; // 0x04E4 }; class CCSPlayerController_API // server { }; class CWeaponCZ75a : public CCSWeaponBaseGun // server { bool m_bMagazineRemoved; // 0x1070 }; class CScriptTriggerPush : public CTriggerPush // server { Vector m_vExtent; // 0x0920 }; class CRevertSaved : public CModelPointEntity // server { float32 m_loadTime; // 0x0770 float32 m_Duration; // 0x0774 float32 m_HoldTime; // 0x0778 }; class CPulseEnumlib // pulse_runtime_lib { }; class CTriggerBombReset : public CBaseTrigger // server { }; class CTriggerHurt : public CBaseTrigger // server { float32 m_flOriginalDamage; // 0x08E8 float32 m_flDamage; // 0x08EC float32 m_flDamageCap; // 0x08F0 GameTime_t m_flLastDmgTime; // 0x08F4 float32 m_flForgivenessDelay; // 0x08F8 DamageTypes_t m_bitsDamageInflict; // 0x08FC int32 m_damageModel; // 0x0900 bool m_bNoDmgForce; // 0x0904 Vector m_vDamageForce; // 0x0908 bool m_thinkAlways; // 0x0914 float32 m_hurtThinkPeriod; // 0x0918 CEntityIOOutput m_OnHurt; // 0x0920 CEntityIOOutput m_OnHurtPlayer; // 0x0938 CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x0950 }; class CCSPlayer_WeaponServices : public CPlayer_WeaponServices // server { GameTime_t m_flNextAttack; // 0x00C0 CHandle< CBasePlayerWeapon > m_hSavedWeapon; // 0x00C4 int32 m_nTimeToMelee; // 0x00C8 int32 m_nTimeToSecondary; // 0x00CC int32 m_nTimeToPrimary; // 0x00D0 int32 m_nTimeToSniperRifle; // 0x00D4 bool m_bIsBeingGivenItem; // 0x00D8 bool m_bIsPickingUpItemWithUse; // 0x00D9 bool m_bPickedUpWeapon; // 0x00DA bool m_bDisableAutoDeploy; // 0x00DB bool m_bIsPickingUpGroundWeapon; // 0x00DC CNetworkUtlVectorBase< uint8 > m_networkAnimTiming; // 0x1860 bool m_bBlockInspectUntilNextGraphUpdate; // 0x1878 }; class CRetakeGameRules // server { int32 m_nMatchSeed; // 0x0138 bool m_bBlockersPresent; // 0x013C bool m_bRoundInProgress; // 0x013D int32 m_iFirstSecondHalfRound; // 0x0140 int32 m_iBombSite; // 0x0144 CHandle< CCSPlayerPawn > m_hBombPlanter; // 0x0148 }; class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable // server { }; class CInfoInstructorHintBombTargetA : public CPointEntity // server { }; class CTeamplayRules : public CMultiplayRules // server { }; class CScriptTriggerHurt : public CTriggerHurt // server { Vector m_vExtent; // 0x0970 }; class CCSGO_WingmanIntroCharacterPosition : public CCSGO_TeamIntroCharacterPosition // server { }; class SpawnPoint_API // server { }; class CWeaponMP9 : public CCSWeaponBaseGun // server { }; class CTriggerDetectExplosion : public CBaseTrigger // server { CEntityIOOutput m_OnDetectedExplosion; // 0x0910 }; class CFilterName : public CBaseFilter // server { CUtlSymbolLarge m_iFilterName; // 0x04E0 }; class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile // server { int32 m_nSmokeEffectTickBegin; // 0x0A88 bool m_bDidSmokeEffect; // 0x0A8C int32 m_nRandomSeed; // 0x0A90 Vector m_vSmokeColor; // 0x0A94 VectorWS m_vSmokeDetonationPos; // 0x0AA0 CNetworkUtlVectorBase< uint8 > m_VoxelFrameData; // 0x0AB0 int32 m_nVoxelFrameDataSize; // 0x0AC8 int32 m_nVoxelUpdate; // 0x0ACC GameTime_t m_flLastBounce; // 0x0AD0 GameTime_t m_fllastSimulationTime; // 0x0AD4 bool m_bExplodeFromInferno; // 0x2D58 bool m_bDidGroundScorch; // 0x2D59 }; class CBlood : public CPointEntity // server { QAngle m_vecSprayAngles; // 0x04A8 Vector m_vecSprayDir; // 0x04B4 float32 m_flAmount; // 0x04C0 BloodType m_Color; // 0x04C4 }; class CCSTeam : public CTeam // server { int32 m_nLastRecievedShorthandedRoundBonus; // 0x0560 int32 m_nShorthandedRoundBonusStartRound; // 0x0564 bool m_bSurrendered; // 0x0568 char[512] m_szTeamMatchStat; // 0x0569 int32 m_numMapVictories; // 0x076C int32 m_scoreFirstHalf; // 0x0770 int32 m_scoreSecondHalf; // 0x0774 int32 m_scoreOvertime; // 0x0778 char[129] m_szClanTeamname; // 0x077C uint32 m_iClanID; // 0x0800 char[8] m_szTeamFlagImage; // 0x0804 char[8] m_szTeamLogoImage; // 0x080C float32 m_flNextResourceTime; // 0x0814 int32 m_iLastUpdateSentAt; // 0x0818 }; class CRulePointEntity : public CRuleEntity // server { int32 m_Score; // 0x0778 }; class CPulse_CallInfo // pulse_runtime_lib { PulseSymbol_t m_PortName; // 0x0000 PulseDocNodeID_t m_nEditorNodeID; // 0x0010 PulseRegisterMap_t m_RegisterMap; // 0x0018 PulseDocNodeID_t m_CallMethodID; // 0x0048 PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x004C int32 m_nSrcInstruction; // 0x0050 }; class CFuncMoveLinearAlias_momentary_door : public CFuncMoveLinear // server { }; class CBaseAnimGraph : public CBaseModelEntity // server { CAnimGraphControllerManager m_graphControllerManager; // 0x0770 CAnimGraphControllerPtr m_pMainGraphController; // 0x0808 bool m_bInitiallyPopulateInterpHistory; // 0x0810 CEntityOutputTemplate< float32 > m_OnLayerCycleUpdated; // 0x0818 CEntityIOOutput m_OnExternalChoreoGraphChanged; // 0x0838 IChoreoServices* m_pChoreoServices; // 0x0850 bool m_bAnimGraphUpdateEnabled; // 0x0858 bool m_bAnimationUpdateScheduled; // 0x0859 Vector m_vecForce; // 0x085C int32 m_nForceBone; // 0x0868 IPhysicsRagdollControl* m_pRagdollControl; // 0x0878 PhysicsRagdollPose_t m_RagdollPose; // 0x0880 bool m_bRagdollEnabled; // 0x08A8 bool m_bRagdollClientSide; // 0x08A9 CTransform m_xParentedRagdollRootInEntitySpace; // 0x08B0 }; class CEnvCubemapFog : public CBaseEntity // server { float32 m_flEndDistance; // 0x04A8 float32 m_flStartDistance; // 0x04AC float32 m_flFogFalloffExponent; // 0x04B0 bool m_bHeightFogEnabled; // 0x04B4 float32 m_flFogHeightWidth; // 0x04B8 float32 m_flFogHeightEnd; // 0x04BC float32 m_flFogHeightStart; // 0x04C0 float32 m_flFogHeightExponent; // 0x04C4 float32 m_flLODBias; // 0x04C8 bool m_bActive; // 0x04CC bool m_bStartDisabled; // 0x04CD float32 m_flFogMaxOpacity; // 0x04D0 int32 m_nCubemapSourceType; // 0x04D4 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x04D8 CUtlSymbolLarge m_iszSkyEntity; // 0x04E0 int32 m_nHeightFogType; // 0x04E8 int32 m_nFogHeightBlendMode; // 0x04EC int32 m_nFogHeightCoordinateSpace; // 0x04F0 int32 m_nDistanceFogType; // 0x04F4 CUtlSymbolLarge m_DistanceFogCurveString; // 0x04F8 CUtlSymbolLarge m_HeightFogCurveString; // 0x0500 CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x0598 bool m_bHasHeightFogEnd; // 0x05A0 bool m_bFirstTime; // 0x05A1 }; class CMapVetoPickController_API // server { }; class CPulseCell_InlineNodeSkipSelector : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseDocNodeID_t m_nFlowNodeID; // 0x0048 bool m_bAnd; // 0x004C PulseSelectorOutflowList_t m_PassOutflow; // 0x0050 CPulse_OutflowConnection m_FailOutflow; // 0x0068 }; class CBaseDoor : public CBaseToggle // server { QAngle m_angMoveEntitySpace; // 0x0800 Vector m_vecMoveDirParentSpace; // 0x080C locksound_t m_ls; // 0x0818 bool m_bForceClosed; // 0x0838 bool m_bDoorGroup; // 0x0839 bool m_bLocked; // 0x083A bool m_bIgnoreDebris; // 0x083B bool m_bNoNPCs; // 0x083C FuncDoorSpawnPos_t m_eSpawnPosition; // 0x0840 float32 m_flBlockDamage; // 0x0844 CGameSoundEventName m_NoiseMoving; // 0x0848 CGameSoundEventName m_NoiseArrived; // 0x0850 CGameSoundEventName m_NoiseMovingClosed; // 0x0858 CGameSoundEventName m_NoiseArrivedClosed; // 0x0860 CUtlSymbolLarge m_ChainTarget; // 0x0868 CEntityIOOutput m_OnBlockedClosing; // 0x0870 CEntityIOOutput m_OnBlockedOpening; // 0x0888 CEntityIOOutput m_OnUnblockedClosing; // 0x08A0 CEntityIOOutput m_OnUnblockedOpening; // 0x08B8 CEntityIOOutput m_OnFullyClosed; // 0x08D0 CEntityIOOutput m_OnFullyOpen; // 0x08E8 CEntityIOOutput m_OnClose; // 0x0900 CEntityIOOutput m_OnOpen; // 0x0918 CEntityIOOutput m_OnLockedUse; // 0x0930 bool m_bLoopMoveSound; // 0x0948 bool m_bCreateNavObstacle; // 0x0968 float32 m_flSpeed; // 0x096C bool m_isChaining; // 0x0970 bool m_bIsUsable; // 0x0971 }; class CBarnLightAPI // server { }; class CServerOnlyPointEntity : public CServerOnlyEntity // server { }; class CGameMoney : public CRulePointEntity // server { CEntityIOOutput m_OnMoneySpent; // 0x0780 CEntityIOOutput m_OnMoneySpentFail; // 0x0798 int32 m_nMoney; // 0x07B0 CUtlString m_strAwardText; // 0x07B8 }; class CFlashbangProjectile_API // server { }; class CEnvHudHint : public CPointEntity // server { CUtlSymbolLarge m_iszMessage; // 0x04A8 }; class CNullEntity : public CBaseEntity // server { }; class CLogicalEntity : public CServerOnlyEntity // server { }; class CItemDefuser : public CItem // server { EntitySpottedState_t m_entitySpottedState; // 0x0A00 int32 m_nSpotRules; // 0x0A18 }; class CItemGenericTriggerHelper : public CBaseModelEntity // server { CHandle< CItemGeneric > m_hParentItem; // 0x0770 }; class CPlayer_WeaponServices : public CPlayerPawnComponent // server { CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > > m_hMyWeapons; // 0x0048 CHandle< CBasePlayerWeapon > m_hActiveWeapon; // 0x0060 CHandle< CBasePlayerWeapon > m_hLastWeapon; // 0x0064 uint16[32] m_iAmmo; // 0x0068 bool m_bPreventWeaponPickup; // 0x00A8 }; class CRagdollPropAttached : public CRagdollProp // server { uint32 m_boneIndexAttached; // 0x0B20 uint32 m_ragdollAttachedObjectIndex; // 0x0B24 Vector m_attachmentPointBoneSpace; // 0x0B28 Vector m_attachmentPointRagdollSpace; // 0x0B34 bool m_bShouldDetach; // 0x0B40 bool m_bShouldDeleteAttachedActivationRecord; // 0x0B50 }; class CItemDogtags : public CItem // server { CHandle< CCSPlayerPawn > m_OwningPlayer; // 0x0A00 CHandle< CCSPlayerPawn > m_KillingPlayer; // 0x0A04 }; class CFuncPlat : public CBasePlatTrain // server { float32 m_flSpeed; // 0x0818 CUtlSymbolLarge m_sNoise; // 0x0820 }; class CBarnLight : public CBaseModelEntity // server { bool m_bEnabled; // 0x0770 int32 m_nColorMode; // 0x0774 Color m_Color; // 0x0778 float32 m_flColorTemperature; // 0x077C float32 m_flBrightness; // 0x0780 float32 m_flBrightnessScale; // 0x0784 int32 m_nDirectLight; // 0x0788 int32 m_nBakedShadowIndex; // 0x078C int32 m_nLightPathUniqueId; // 0x0790 int32 m_nLightMapUniqueId; // 0x0794 int32 m_nLuminaireShape; // 0x0798 float32 m_flLuminaireSize; // 0x079C float32 m_flLuminaireAnisotropy; // 0x07A0 CUtlString m_LightStyleString; // 0x07A8 GameTime_t m_flLightStyleStartTime; // 0x07B0 CNetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x07B8 CNetworkUtlVectorBase< CUtlString > m_LightStyleEvents; // 0x07D0 CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_LightStyleTargets; // 0x07E8 CEntityIOOutput[4] m_StyleEvent; // 0x0800 CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x0880 float32 m_flShape; // 0x0888 float32 m_flSoftX; // 0x088C float32 m_flSoftY; // 0x0890 float32 m_flSkirt; // 0x0894 float32 m_flSkirtNear; // 0x0898 Vector m_vSizeParams; // 0x089C float32 m_flRange; // 0x08A8 Vector m_vShear; // 0x08AC int32 m_nBakeSpecularToCubemaps; // 0x08B8 Vector m_vBakeSpecularToCubemapsSize; // 0x08BC float32 m_flBakeSpecularToCubemapsScale; // 0x08C8 int32 m_nCastShadows; // 0x08CC int32 m_nShadowMapSize; // 0x08D0 int32 m_nShadowPriority; // 0x08D4 bool m_bContactShadow; // 0x08D8 bool m_bForceShadowsEnabled; // 0x08D9 int32 m_nBounceLight; // 0x08DC float32 m_flBounceScale; // 0x08E0 float32 m_flMinRoughness; // 0x08E4 Vector m_vAlternateColor; // 0x08E8 float32 m_fAlternateColorBrightness; // 0x08F4 int32 m_nFog; // 0x08F8 float32 m_flFogStrength; // 0x08FC int32 m_nFogShadows; // 0x0900 float32 m_flFogScale; // 0x0904 float32 m_flFadeSizeStart; // 0x0908 float32 m_flFadeSizeEnd; // 0x090C float32 m_flShadowFadeSizeStart; // 0x0910 float32 m_flShadowFadeSizeEnd; // 0x0914 bool m_bPrecomputedFieldsValid; // 0x0918 Vector m_vPrecomputedBoundsMins; // 0x091C Vector m_vPrecomputedBoundsMaxs; // 0x0928 Vector m_vPrecomputedOBBOrigin; // 0x0934 QAngle m_vPrecomputedOBBAngles; // 0x0940 Vector m_vPrecomputedOBBExtent; // 0x094C int32 m_nPrecomputedSubFrusta; // 0x0958 Vector m_vPrecomputedOBBOrigin0; // 0x095C QAngle m_vPrecomputedOBBAngles0; // 0x0968 Vector m_vPrecomputedOBBExtent0; // 0x0974 Vector m_vPrecomputedOBBOrigin1; // 0x0980 QAngle m_vPrecomputedOBBAngles1; // 0x098C Vector m_vPrecomputedOBBExtent1; // 0x0998 Vector m_vPrecomputedOBBOrigin2; // 0x09A4 QAngle m_vPrecomputedOBBAngles2; // 0x09B0 Vector m_vPrecomputedOBBExtent2; // 0x09BC Vector m_vPrecomputedOBBOrigin3; // 0x09C8 QAngle m_vPrecomputedOBBAngles3; // 0x09D4 Vector m_vPrecomputedOBBExtent3; // 0x09E0 Vector m_vPrecomputedOBBOrigin4; // 0x09EC QAngle m_vPrecomputedOBBAngles4; // 0x09F8 Vector m_vPrecomputedOBBExtent4; // 0x0A04 Vector m_vPrecomputedOBBOrigin5; // 0x0A10 QAngle m_vPrecomputedOBBAngles5; // 0x0A1C Vector m_vPrecomputedOBBExtent5; // 0x0A28 bool m_bPvsModifyEntity; // 0x0A34 bool m_bTransmitAlways; // 0x0A35 CNetworkUtlVectorBase< uint16 > m_VisClusters; // 0x0A38 }; class CInstructorEventEntity : public CPointEntity // server { CUtlSymbolLarge m_iszName; // 0x04A8 CUtlSymbolLarge m_iszHintTargetEntity; // 0x04B0 CHandle< CBasePlayerPawn > m_hTargetPlayer; // 0x04B8 }; class CWeaponTec9 : public CCSWeaponBaseGun // server { }; class CPathCorner : public CPointEntity // server { float32 m_flSpeed; // 0x04A8 float32 m_flWait; // 0x04AC float32 m_flRadius; // 0x04B0 CEntityIOOutput m_OnPass; // 0x04B8 }; class CTriggerSndSosOpvar : public CBaseTrigger // server { CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x08E8 VectorWS m_flPosition; // 0x0900 float32 m_flCenterSize; // 0x090C float32 m_flMinVal; // 0x0910 float32 m_flMaxVal; // 0x0914 CUtlSymbolLarge m_opvarName; // 0x0918 CUtlSymbolLarge m_stackName; // 0x0920 CUtlSymbolLarge m_operatorName; // 0x0928 bool m_bVolIs2D; // 0x0930 char[256] m_opvarNameChar; // 0x0931 char[256] m_stackNameChar; // 0x0A31 char[256] m_operatorNameChar; // 0x0B31 Vector m_VecNormPos; // 0x0C34 float32 m_flNormCenterSize; // 0x0C40 }; class CPulseCell_LimitCount : public CPulseCell_BaseRequirement // pulse_runtime_lib { int32 m_nLimitCount; // 0x0048 }; class CPulseCell_Step_CallExternalMethod : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { PulseSymbol_t m_MethodName; // 0x00D8 PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardIndex; // 0x00E8 CUtlLeanVector< CPulseRuntimeMethodArg > m_ExpectedArgs; // 0x00F0 PulseMethodCallMode_t m_nAsyncCallMode; // 0x0100 CPulse_ResumePoint m_OnFinished; // 0x0108 }; class CPointCommentaryNode : public CBaseAnimGraph // server { CUtlSymbolLarge m_iszPreCommands; // 0x0960 CUtlSymbolLarge m_iszPostCommands; // 0x0968 CUtlSymbolLarge m_iszCommentaryFile; // 0x0970 CUtlSymbolLarge m_iszViewTarget; // 0x0978 CHandle< CBaseEntity > m_hViewTarget; // 0x0980 CHandle< CBaseEntity > m_hViewTargetAngles; // 0x0984 CUtlSymbolLarge m_iszViewPosition; // 0x0988 CHandle< CBaseEntity > m_hViewPosition; // 0x0990 CHandle< CBaseEntity > m_hViewPositionMover; // 0x0994 bool m_bPreventMovement; // 0x0998 bool m_bUnderCrosshair; // 0x0999 bool m_bUnstoppable; // 0x099A GameTime_t m_flFinishedTime; // 0x099C VectorWS m_vecFinishOrigin; // 0x09A0 QAngle m_vecOriginalAngles; // 0x09AC QAngle m_vecFinishAngles; // 0x09B8 bool m_bPreventChangesWhileMoving; // 0x09C4 bool m_bDisabled; // 0x09C5 VectorWS m_vecTeleportOrigin; // 0x09C8 GameTime_t m_flAbortedPlaybackAt; // 0x09D4 CEntityIOOutput m_pOnCommentaryStarted; // 0x09D8 CEntityIOOutput m_pOnCommentaryStopped; // 0x09F0 bool m_bActive; // 0x0A08 GameTime_t m_flStartTime; // 0x0A0C float32 m_flStartTimeInCommentary; // 0x0A10 CUtlSymbolLarge m_iszTitle; // 0x0A18 CUtlSymbolLarge m_iszSpeakers; // 0x0A20 int32 m_iNodeNumber; // 0x0A28 int32 m_iNodeNumberMax; // 0x0A2C bool m_bListenedTo; // 0x0A30 }; class CMomentaryRotButton : public CRotButton // server { CEntityOutputTemplate< float32 > m_Position; // 0x08F0 CEntityIOOutput m_OnUnpressed; // 0x0910 CEntityIOOutput m_OnFullyOpen; // 0x0928 CEntityIOOutput m_OnFullyClosed; // 0x0940 CEntityIOOutput m_OnReachedPosition; // 0x0958 int32 m_lastUsed; // 0x0970 QAngle m_start; // 0x0974 QAngle m_end; // 0x0980 float32 m_IdealYaw; // 0x098C CUtlSymbolLarge m_sNoise; // 0x0990 bool m_bUpdateTarget; // 0x0998 int32 m_direction; // 0x099C float32 m_returnSpeed; // 0x09A0 float32 m_flStartPosition; // 0x09A4 }; class CSceneListManager : public CLogicalEntity // server { CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x04A8 CUtlSymbolLarge[16] m_iszScenes; // 0x04C0 CHandle< CBaseEntity >[16] m_hScenes; // 0x0540 }; class CEnvTilt : public CPointEntity // server { float32 m_Duration; // 0x04A8 float32 m_Radius; // 0x04AC float32 m_TiltTime; // 0x04B0 GameTime_t m_stopTime; // 0x04B4 }; class CEnvSoundscapeTriggerable : public CEnvSoundscape // server { }; class CFuncMover : public CBaseModelEntity // server { CUtlSymbolLarge m_iszPathName; // 0x0770 CHandle< CPathMover > m_hPathMover; // 0x0778 CHandle< CPathMover > m_hPrevPathMover; // 0x077C CUtlSymbolLarge m_iszPathNodeStart; // 0x0780 CUtlSymbolLarge m_iszPathNodeEnd; // 0x0788 bool m_bIgnoreEndNode; // 0x0790 CFuncMover::Move_t m_eMoveType; // 0x0794 bool m_bIsReversing; // 0x0798 float32 m_flStartSpeed; // 0x079C float32 m_flPathLocation; // 0x07A0 float32 m_flT; // 0x07A4 int32 m_nCurrentNodeIndex; // 0x07A8 int32 m_nPreviousNodeIndex; // 0x07AC SolidType_t m_eSolidType; // 0x07B0 bool m_bIsMoving; // 0x07B1 float32 m_flTimeToReachMaxSpeed; // 0x07B4 float32 m_flDistanceToReachMaxSpeed; // 0x07B8 float32 m_flTimeToReachZeroSpeed; // 0x07BC float32 m_flComputedDistanceToReachMaxSpeed; // 0x07C0 float32 m_flComputedDistanceToReachZeroSpeed; // 0x07C4 float32 m_flStartCurveScale; // 0x07C8 float32 m_flStopCurveScale; // 0x07CC float32 m_flDistanceToReachZeroSpeed; // 0x07D0 GameTime_t m_flTimeMovementStart; // 0x07D4 GameTime_t m_flTimeMovementStop; // 0x07D8 CHandle< CMoverPathNode > m_hStopAtNode; // 0x07DC float32 m_flPathLocationToBeginStop; // 0x07E0 float32 m_flPathLocationStart; // 0x07E4 float32 m_flBeginStopT; // 0x07E8 CGameSoundEventName m_iszStartForwardSound; // 0x07F0 CGameSoundEventName m_iszLoopForwardSound; // 0x07F8 CGameSoundEventName m_iszStopForwardSound; // 0x0800 CGameSoundEventName m_iszStartReverseSound; // 0x0808 CGameSoundEventName m_iszLoopReverseSound; // 0x0810 CGameSoundEventName m_iszStopReverseSound; // 0x0818 CGameSoundEventName m_iszArriveAtDestinationSound; // 0x0820 CEntityIOOutput m_OnMovementEnd; // 0x0840 bool m_bStartAtClosestPoint; // 0x0858 bool m_bStartAtEnd; // 0x0859 bool m_bStartFollowingClosestMover; // 0x085A CFuncMover::OrientationUpdate_t m_eOrientationUpdate; // 0x085C GameTime_t m_flTimeStartOrientationChange; // 0x0860 float32 m_flTimeToBlendToNewOrientation; // 0x0864 float32 m_flDurationBlendToNewOrientationRan; // 0x0868 bool m_bCreateMovableNavMesh; // 0x086C bool m_bCreateMovableSurfaceGraph; // 0x086D bool m_bAllowMovableNavMeshDockingOnEntireEntity; // 0x086E CEntityOutputTemplate< CUtlString > m_OnNodePassed; // 0x0870 CUtlSymbolLarge m_iszOrientationMatchEntityName; // 0x0890 CHandle< CBaseEntity > m_hOrientationMatchEntity; // 0x0898 float32 m_flTimeToTraverseToNextNode; // 0x089C Vector m_vLerpToNewPosStartInPathEntitySpace; // 0x08A0 Vector m_vLerpToNewPosEndInPathEntitySpace; // 0x08AC float32 m_flLerpToPositionT; // 0x08B8 float32 m_flLerpToPositionDeltaT; // 0x08BC CEntityIOOutput m_OnLerpToPositionComplete; // 0x08C0 bool m_bIsPaused; // 0x08D8 CFuncMover::TransitionToPathNodeAction_t m_eTransitionedToPathNodeAction; // 0x08DC Quaternion m_qTransitionSourceOrientation; // 0x08E0 int32 m_nDelayedTeleportToNode; // 0x08F0 bool m_bIsImGuiLogging; // 0x08F4 bool m_bIsImGuiEntTextLogging; // 0x08F5 float32 m_flSpeed; // 0x08F8 CHandle< CBaseEntity > m_hFollowEntity; // 0x08FC float32 m_flFollowDistance; // 0x0900 float32 m_flFollowMinimumSpeed; // 0x0904 float32 m_flCurFollowEntityT; // 0x0908 float32 m_flCurFollowSpeed; // 0x090C CUtlSymbolLarge m_strOrientationFaceEntityName; // 0x0910 CHandle< CBaseEntity > m_hOrientationFaceEntity; // 0x0918 CEntityIOOutput m_OnStart; // 0x0920 CEntityIOOutput m_OnStartForward; // 0x0938 CEntityIOOutput m_OnStartReverse; // 0x0950 CEntityIOOutput m_OnStop; // 0x0968 CEntityIOOutput m_OnStopped; // 0x0980 bool m_bNextNodeReturnsCurrent; // 0x0998 bool m_bStartedMoving; // 0x0999 CFuncMover::FollowEntityDirection_t m_eFollowEntityDirection; // 0x09B8 CHandle< CFuncMover > m_hFollowMover; // 0x09BC CUtlSymbolLarge m_iszFollowEntityName; // 0x09C0 CUtlSymbolLarge m_iszFollowMoverEntityName; // 0x09C8 float32 m_flFollowMoverDistance; // 0x09D0 float32 m_flFollowMoverRatio; // 0x09D4 float32 m_flFollowMoverCalculatedDistance; // 0x09D8 float32 m_flFollowMoverSpringStrength; // 0x09DC int32 m_nFollowMoverConstraintPriority; // 0x09E0 Vector2D m_vecFollowMoverCouplerRange; // 0x09E4 bool m_bFollowConstraintsInitialized; // 0x09EC CFuncMover::FollowConstraint_t m_eFollowConstraint; // 0x09F0 float32 m_flFollowMoverSpeed; // 0x09F4 float32 m_flFollowMoverVelocity; // 0x09F8 GameTick_t m_nTickMovementRan; // 0x09FC FuncMoverMovementSummary_t m_movementSummary; // 0x0A00 bool m_bStopFromBeginStopTarget; // 0x0A20 bool m_bQueueStop; // 0x0A21 bool m_bQueueStopMoving; // 0x0A22 bool m_bQueueSetupPathMover; // 0x0A23 CFuncMover::PathRebuildStrategy_t m_ePathRebuildStrategy; // 0x0A24 }; class CPhysicsProp : public CBreakableProp // server { CEntityIOOutput m_MotionEnabled; // 0x0B00 CEntityIOOutput m_OnAwakened; // 0x0B18 CEntityIOOutput m_OnAwake; // 0x0B30 CEntityIOOutput m_OnAsleep; // 0x0B48 CEntityIOOutput m_OnPlayerUse; // 0x0B60 CEntityIOOutput m_OnOutOfWorld; // 0x0B78 CEntityIOOutput m_OnPlayerPickup; // 0x0B90 bool m_bForceNavIgnore; // 0x0BA8 bool m_bNoNavmeshBlocker; // 0x0BA9 bool m_bForceNpcExclude; // 0x0BAA float32 m_massScale; // 0x0BAC float32 m_buoyancyScale; // 0x0BB0 int32 m_damageType; // 0x0BB4 int32 m_damageToEnableMotion; // 0x0BB8 float32 m_flForceToEnableMotion; // 0x0BBC bool m_bThrownByPlayer; // 0x0BC0 bool m_bDroppedByPlayer; // 0x0BC1 bool m_bTouchedByPlayer; // 0x0BC2 bool m_bFirstCollisionAfterLaunch; // 0x0BC3 bool m_bHasBeenAwakened; // 0x0BC4 bool m_bIsOverrideProp; // 0x0BC5 GameTime_t m_flLastBurn; // 0x0BC8 DynamicContinuousContactBehavior_t m_nDynamicContinuousContactBehavior; // 0x0BCC GameTime_t m_fNextCheckDisableMotionContactsTime; // 0x0BD0 int32 m_iInitialGlowState; // 0x0BD4 int32 m_nGlowRange; // 0x0BD8 int32 m_nGlowRangeMin; // 0x0BDC Color m_glowColor; // 0x0BE0 bool m_bShouldAutoConvertBackFromDebris; // 0x0BE4 bool m_bMuteImpactEffects; // 0x0BE5 INavObstacle::NavObstacleType_t m_nNavObstacleType; // 0x0BE8 bool m_bUpdateNavWhenMoving; // 0x0BEC bool m_bForceNavObstacleCut; // 0x0BED bool m_bAllowObstacleConvexHullMerging; // 0x0BEE bool m_bAcceptDamageFromHeldObjects; // 0x0BEF bool m_bEnableUseOutput; // 0x0BF0 CPhysicsProp::CrateType_t m_CrateType; // 0x0BF4 CUtlSymbolLarge[4] m_strItemClass; // 0x0BF8 int32[4] m_nItemCount; // 0x0C18 bool m_bRemovableForAmmoBalancing; // 0x0C28 bool m_bAwake; // 0x0C29 bool m_bAttachedToReferenceFrame; // 0x0C2A }; class CFuncNavObstruction : public CBaseModelEntity // server { bool m_bDisabled; // 0x0788 bool m_bUseAsyncObstacleUpdate; // 0x0789 }; class CPhysWheelConstraint : public CPhysConstraint // server { float32 m_flSuspensionFrequency; // 0x0508 float32 m_flSuspensionDampingRatio; // 0x050C float32 m_flSuspensionHeightOffset; // 0x0510 bool m_bEnableSuspensionLimit; // 0x0514 float32 m_flMinSuspensionOffset; // 0x0518 float32 m_flMaxSuspensionOffset; // 0x051C bool m_bEnableSteeringLimit; // 0x0520 float32 m_flMinSteeringAngle; // 0x0524 float32 m_flMaxSteeringAngle; // 0x0528 float32 m_flSteeringAxisFriction; // 0x052C float32 m_flSpinAxisFriction; // 0x0530 CHandle< CBaseEntity > m_hSteeringMimicsEntity; // 0x0534 }; class CSkyboxReference : public CBaseEntity // server { WorldGroupId_t m_worldGroupId; // 0x04A8 CHandle< CSkyCamera > m_hSkyCamera; // 0x04AC }; class CPointPulse : public CBaseEntity // server { }; class CCSPlayerPawn_API // server { }; class CMolotovProjectile : public CBaseCSGrenadeProjectile // server { bool m_bIsIncGrenade; // 0x0A60 bool m_bDetonated; // 0x0A78 IntervalTimer m_stillTimer; // 0x0A80 }; class CFilterClass : public CBaseFilter // server { CUtlSymbolLarge m_iFilterClass; // 0x04E0 }; class CPathWithDynamicNodes : public CPathSimple // server { CNetworkUtlVectorBase< CHandle< CPathNode > > m_vecPathNodes; // 0x05B0 CTransform m_xInitialPathWorldToLocal; // 0x05D0 }; class CColorCorrection : public CBaseEntity // server { float32 m_flFadeInDuration; // 0x04A8 float32 m_flFadeOutDuration; // 0x04AC float32 m_flStartFadeInWeight; // 0x04B0 float32 m_flStartFadeOutWeight; // 0x04B4 GameTime_t m_flTimeStartFadeIn; // 0x04B8 GameTime_t m_flTimeStartFadeOut; // 0x04BC float32 m_flMaxWeight; // 0x04C0 bool m_bStartDisabled; // 0x04C4 bool m_bEnabled; // 0x04C5 bool m_bMaster; // 0x04C6 bool m_bClientSide; // 0x04C7 bool m_bExclusive; // 0x04C8 float32 m_MinFalloff; // 0x04CC float32 m_MaxFalloff; // 0x04D0 float32 m_flCurWeight; // 0x04D4 char[512] m_netlookupFilename; // 0x04D8 CUtlSymbolLarge m_lookupFilename; // 0x06D8 }; class CPropDoorRotatingBreakable : public CPropDoorRotating // server { bool m_bBreakable; // 0x0E40 bool m_isAbleToCloseAreaPortals; // 0x0E41 int32 m_currentDamageState; // 0x0E44 CUtlVector< CUtlSymbolLarge > m_damageStates; // 0x0E48 }; class CLightDirectionalEntity : public CLightEntity // server { }; class CBaseClientUIEntity : public CBaseModelEntity // server { bool m_bEnabled; // 0x0770 CUtlSymbolLarge m_DialogXMLName; // 0x0778 CUtlSymbolLarge m_PanelClassName; // 0x0780 CUtlSymbolLarge m_PanelID; // 0x0788 CEntityOutputTemplate< CUtlString > m_CustomOutput0; // 0x0790 CEntityOutputTemplate< CUtlString > m_CustomOutput1; // 0x07B0 CEntityOutputTemplate< CUtlString > m_CustomOutput2; // 0x07D0 CEntityOutputTemplate< CUtlString > m_CustomOutput3; // 0x07F0 CEntityOutputTemplate< CUtlString > m_CustomOutput4; // 0x0810 CEntityOutputTemplate< CUtlString > m_CustomOutput5; // 0x0830 CEntityOutputTemplate< CUtlString > m_CustomOutput6; // 0x0850 CEntityOutputTemplate< CUtlString > m_CustomOutput7; // 0x0870 CEntityOutputTemplate< CUtlString > m_CustomOutput8; // 0x0890 CEntityOutputTemplate< CUtlString > m_CustomOutput9; // 0x08B0 }; class CBreakable : public CBaseModelEntity // server { CPropDataComponent m_CPropDataComponent; // 0x0778 Materials m_Material; // 0x07B8 CHandle< CBaseEntity > m_hBreaker; // 0x07BC Explosions m_Explosion; // 0x07C0 CUtlSymbolLarge m_iszSpawnObject; // 0x07C8 float32 m_flPressureDelay; // 0x07D0 int32 m_iMinHealthDmg; // 0x07D4 CUtlSymbolLarge m_iszPropData; // 0x07D8 float32 m_impactEnergyScale; // 0x07E0 EOverrideBlockLOS_t m_nOverrideBlockLOS; // 0x07E4 CEntityIOOutput m_OnStartDeath; // 0x07E8 CEntityIOOutput m_OnBreak; // 0x0800 CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x0818 PerformanceMode_t m_PerformanceMode; // 0x0838 CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x083C GameTime_t m_flLastPhysicsInfluenceTime; // 0x0840 }; class CInfoLandmark : public CPointEntity // server { }; class CBaseFilter : public CLogicalEntity // server { bool m_bNegated; // 0x04A8 CEntityIOOutput m_OnPass; // 0x04B0 CEntityIOOutput m_OnFail; // 0x04C8 }; class WeaponPurchaseTracker_t // server { CUtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > m_weaponPurchases; // 0x0008 }; class CPulseCell_Outflow_PlaySceneBase::CursorState_t // server { CHandle< CBaseEntity > m_sceneInstance; // 0x0000 CHandle< CBaseEntity > m_mainActor; // 0x0004 CUtlHashtable< PulseCursorID_t, int32 > m_cursorIDToEventID; // 0x0008 }; class CMapInfo : public CPointEntity // server { int32 m_iBuyingStatus; // 0x04A8 float32 m_flBombRadius; // 0x04AC int32 m_iPetPopulation; // 0x04B0 bool m_bUseNormalSpawnsForDM; // 0x04B4 bool m_bDisableAutoGeneratedDMSpawns; // 0x04B5 float32 m_flBotMaxVisionDistance; // 0x04B8 int32 m_iHostageCount; // 0x04BC bool m_bFadePlayerVisibilityFarZ; // 0x04C0 bool m_bRainTraceToSkyEnabled; // 0x04C1 bool m_bGPUCullSkybox; // 0x04C2 float32 m_flEnvRainStrength; // 0x04C4 float32 m_flEnvPuddleRippleStrength; // 0x04C8 float32 m_flEnvPuddleRippleDirection; // 0x04CC float32 m_flEnvWetnessCoverage; // 0x04D0 float32 m_flEnvWetnessDryingAmount; // 0x04D4 }; class CGradientFog : public CBaseEntity // server { CStrongHandle< InfoForResourceTypeCTextureBase > m_hGradientFogTexture; // 0x04A8 float32 m_flFogStartDistance; // 0x04B0 float32 m_flFogEndDistance; // 0x04B4 bool m_bHeightFogEnabled; // 0x04B8 float32 m_flFogStartHeight; // 0x04BC float32 m_flFogEndHeight; // 0x04C0 float32 m_flFarZ; // 0x04C4 float32 m_flFogMaxOpacity; // 0x04C8 float32 m_flFogFalloffExponent; // 0x04CC float32 m_flFogVerticalExponent; // 0x04D0 Color m_fogColor; // 0x04D4 float32 m_flFogStrength; // 0x04D8 float32 m_flFadeTime; // 0x04DC bool m_bStartDisabled; // 0x04E0 bool m_bIsEnabled; // 0x04E1 bool m_bGradientFogNeedsTextures; // 0x04E2 }; class CSoundOpvarSetAABBEntity : public CSoundOpvarSetBoxEntity // server { }; class CPulseCell_Outflow_PlaySequence : public CPulseCell_Outflow_PlaySceneBase // server { CUtlString m_ParamSequenceName; // 0x0138 }; class CPulseCell_Outflow_PlayDynamicVCD : public CPulseCell_Outflow_PlayVCDBase // server { }; class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel // server { char[512] m_messageText; // 0x0930 }; class CEntityIdentity // entity2 { int32 m_nameStringTableIndex; // 0x0014 CUtlSymbolLarge m_name; // 0x0018 CUtlSymbolLarge m_designerName; // 0x0020 uint32 m_flags; // 0x0030 WorldGroupId_t m_worldGroupId; // 0x0038 uint32 m_fDataObjectTypes; // 0x003C ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x0040 CEntityAttributeTable* m_pAttributes; // 0x0048 CEntityIdentity* m_pPrev; // 0x0050 CEntityIdentity* m_pNext; // 0x0058 CEntityIdentity* m_pPrevByClass; // 0x0060 CEntityIdentity* m_pNextByClass; // 0x0068 }; class CPulseCell_LimitCount::Criteria_t // pulse_runtime_lib { bool m_bLimitCountPasses; // 0x0000 }; class CFuncRotator : public CBaseModelEntity // server { CFuncRotator::Rotate_t m_eRotateType; // 0x0770 bool m_bIsRotating; // 0x0774 SolidType_t m_eSolidType; // 0x0775 float32 m_flSpeed; // 0x0778 float32 m_flTimeToCompleteRotation; // 0x077C CHandle< CBaseEntity > m_hRotatorTarget; // 0x0780 CUtlSymbolLarge m_strRotatorTarget; // 0x0788 CUtlVector< Quaternion > m_vecLocalRotationHistory; // 0x0790 CEntityIOOutput m_OnRotationStarted; // 0x07A8 CEntityIOOutput m_OnRotationCompleted; // 0x07C0 CEntityIOOutput m_OnOscillate; // 0x07D8 CEntityIOOutput m_OnOscillateStartArrive; // 0x07F0 CEntityIOOutput m_OnOscillateStartDepart; // 0x0808 CEntityIOOutput m_OnOscillateEndArrive; // 0x0820 CEntityIOOutput m_OnOscillateEndDepart; // 0x0838 GameTick_t m_nTickRotateRan; // 0x0850 bool m_bStartedRotating; // 0x0854 FuncRotatorRotationSummary_t m_rotationSummary; // 0x0858 float32 m_flTimeToReachMaxSpeed; // 0x0860 float32 m_flTimeToReachZeroSpeed; // 0x0864 GameTime_t m_flTimeRotationStart; // 0x0868 GameTime_t m_flTimeRotationStop; // 0x086C float32 m_flStartSpeed; // 0x0870 Quaternion m_qSpawnOrientation; // 0x0880 bool m_bRecordHistory; // 0x0890 bool m_bReturningToPreviousRotation; // 0x0891 bool m_bReturningToInitialRotation; // 0x0892 float32 m_flMinYawRotation; // 0x0894 float32 m_flMaxYawRotation; // 0x0898 int32 m_nOscillationCount; // 0x089C bool m_bOscillationFromStart; // 0x08A0 CGameSoundEventName m_iszStartSound; // 0x08A8 CGameSoundEventName m_iszLoopSound; // 0x08B0 CGameSoundEventName m_iszStopSound; // 0x08D0 float32 m_flTargetAngle; // 0x08D8 float32 m_flCurrentAngle; // 0x08DC CFuncRotator::RotationAxis_t m_eRotationAxis; // 0x08E0 float32 m_flSpeedDriftFromOverRotate; // 0x08E4 }; class CSoundEventEntity : public CBaseEntity // server { bool m_bStartOnSpawn; // 0x04A8 bool m_bToLocalPlayer; // 0x04A9 bool m_bStopOnNew; // 0x04AA bool m_bSaveRestore; // 0x04AB bool m_bSavedIsPlaying; // 0x04AC float32 m_flSavedElapsedTime; // 0x04B0 CUtlSymbolLarge m_iszSourceEntityName; // 0x04B8 CUtlSymbolLarge m_iszAttachmentName; // 0x04C0 CEntityOutputTemplate< SndOpEventGuid_t > m_onGUIDChanged; // 0x04C8 CEntityIOOutput m_onSoundFinished; // 0x04F8 float32 m_flClientCullRadius; // 0x0510 CUtlSymbolLarge m_iszSoundName; // 0x0540 CEntityHandle m_hSource; // 0x055C int32 m_nEntityIndexSelection; // 0x0560 }; class CInfoPlayerCounterterrorist : public SpawnPoint // server { }; class CEnvFade : public CLogicalEntity // server { Color m_fadeColor; // 0x04A8 float32 m_Duration; // 0x04AC float32 m_HoldDuration; // 0x04B0 CEntityIOOutput m_OnBeginFade; // 0x04B8 }; class CBasePlayerVData : public CEntitySubclassVDataBase // server { CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x0028 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelNameAg2Override; // 0x0108 CSkillFloat m_flHeadDamageMultiplier; // 0x01E8 CSkillFloat m_flChestDamageMultiplier; // 0x01F8 CSkillFloat m_flStomachDamageMultiplier; // 0x0208 CSkillFloat m_flArmDamageMultiplier; // 0x0218 CSkillFloat m_flLegDamageMultiplier; // 0x0228 float32 m_flHoldBreathTime; // 0x0238 float32 m_flDrowningDamageInterval; // 0x023C int32 m_nDrowningDamageInitial; // 0x0240 int32 m_nDrowningDamageMax; // 0x0244 int32 m_nWaterSpeed; // 0x0248 float32 m_flUseRange; // 0x024C float32 m_flUseAngleTolerance; // 0x0250 float32 m_flCrouchTime; // 0x0254 }; class CTriggerImpact : public CTriggerMultiple // server { float32 m_flMagnitude; // 0x0900 float32 m_flNoise; // 0x0904 float32 m_flViewkick; // 0x0908 CEntityOutputTemplate< Vector > m_pOutputForce; // 0x0910 }; class CCSGameModeRules_Deathmatch : public CCSGameModeRules // server { GameTime_t m_flDMBonusStartTime; // 0x0030 float32 m_flDMBonusTimeLength; // 0x0034 CUtlString m_sDMBonusWeapon; // 0x0038 }; class CTestPulseIO::EntityHandleIntArgs_t // server { CEntityHandle handleA; // 0x0000 int32 valueB; // 0x0004 }; class CPulseCell_CursorQueue : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib { int32 m_nCursorsAllowedToRunParallel; // 0x0128 }; class CPulseCell_Value_RandomFloat : public CPulseCell_BaseValue // pulse_runtime_lib { }; class CPulseExecCursor // pulse_runtime_lib { }; class CBasePropDoor : public CDynamicProp // server { float32 m_flAutoReturnDelay; // 0x0BB0 CUtlVector< CHandle< CBasePropDoor > > m_hDoorList; // 0x0BB8 int32 m_nHardwareType; // 0x0BD0 bool m_bNeedsHardware; // 0x0BD4 DoorState_t m_eDoorState; // 0x0BD8 bool m_bLocked; // 0x0BDC bool m_bNoNPCs; // 0x0BDD VectorWS m_closedPosition; // 0x0BE0 QAngle m_closedAngles; // 0x0BEC CHandle< CBaseEntity > m_hBlocker; // 0x0BF8 bool m_bFirstBlocked; // 0x0BFC locksound_t m_ls; // 0x0C00 bool m_bForceClosed; // 0x0C20 VectorWS m_vecLatchWorldPosition; // 0x0C24 CHandle< CBaseEntity > m_hActivator; // 0x0C30 float32 m_flSpeed; // 0x0C34 CGameSoundEventName m_SoundMoving; // 0x0C50 CGameSoundEventName m_SoundOpen; // 0x0C58 CGameSoundEventName m_SoundClose; // 0x0C60 CGameSoundEventName m_SoundLock; // 0x0C68 CGameSoundEventName m_SoundUnlock; // 0x0C70 CGameSoundEventName m_SoundLatch; // 0x0C78 CGameSoundEventName m_SoundPound; // 0x0C80 CGameSoundEventName m_SoundJiggle; // 0x0C88 CGameSoundEventName m_SoundLockedAnim; // 0x0C90 int32 m_numCloseAttempts; // 0x0C98 CUtlStringToken m_nPhysicsMaterial; // 0x0C9C CUtlSymbolLarge m_SlaveName; // 0x0CA0 CHandle< CBasePropDoor > m_hMaster; // 0x0CA8 CEntityIOOutput m_OnBlockedClosing; // 0x0CB0 CEntityIOOutput m_OnBlockedOpening; // 0x0CC8 CEntityIOOutput m_OnUnblockedClosing; // 0x0CE0 CEntityIOOutput m_OnUnblockedOpening; // 0x0CF8 CEntityIOOutput m_OnFullyClosed; // 0x0D10 CEntityIOOutput m_OnFullyOpen; // 0x0D28 CEntityIOOutput m_OnClose; // 0x0D40 CEntityIOOutput m_OnOpen; // 0x0D58 CEntityIOOutput m_OnLockedUse; // 0x0D70 CEntityIOOutput m_OnAjarOpen; // 0x0D88 }; class CLogicBranchList : public CLogicalEntity // server { CUtlSymbolLarge[16] m_nLogicBranchNames; // 0x04A8 CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x0528 CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x0540 CEntityIOOutput m_OnAllTrue; // 0x0548 CEntityIOOutput m_OnAllFalse; // 0x0560 CEntityIOOutput m_OnMixed; // 0x0578 }; class CBtActionParachutePositioning : public CBtNode // server { CountdownTimer m_ActionTimer; // 0x0058 }; class CAK47 : public CCSWeaponBaseGun // server { }; class CDynamicProp : public CBreakableProp // server { bool m_bCreateNavObstacle; // 0x0AF8 bool m_bNavObstacleUpdatesOverridden; // 0x0AF9 bool m_bUseHitboxesForRenderBox; // 0x0AFA bool m_bUseAnimGraph; // 0x0AFB CEntityIOOutput m_pOutputAnimBegun; // 0x0B00 CEntityIOOutput m_pOutputAnimOver; // 0x0B18 CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0x0B30 CEntityIOOutput m_OnAnimReachedStart; // 0x0B48 CEntityIOOutput m_OnAnimReachedEnd; // 0x0B60 CUtlSymbolLarge m_iszIdleAnim; // 0x0B78 AnimLoopMode_t m_nIdleAnimLoopMode; // 0x0B80 bool m_bRandomizeCycle; // 0x0B84 bool m_bStartDisabled; // 0x0B85 bool m_bFiredStartEndOutput; // 0x0B86 bool m_bForceNpcExclude; // 0x0B87 bool m_bCreateMovableSurfaceGraph; // 0x0B88 bool m_bCreateNonSolid; // 0x0B89 bool m_bIsOverrideProp; // 0x0B8A int32 m_iInitialGlowState; // 0x0B8C int32 m_nGlowRange; // 0x0B90 int32 m_nGlowRangeMin; // 0x0B94 Color m_glowColor; // 0x0B98 int32 m_nGlowTeam; // 0x0B9C }; class CHostageAlias_info_hostage_spawn : public CHostage // server { }; class CFilterTeam : public CBaseFilter // server { int32 m_iFilterTeam; // 0x04E0 }; class CFuncConveyor : public CBaseModelEntity // server { CUtlSymbolLarge m_szConveyorModels; // 0x0770 float32 m_flTransitionDurationSeconds; // 0x0778 float32 m_flSpeed; // 0x077C QAngle m_angMoveEntitySpace; // 0x0780 Vector m_vecMoveDirEntitySpace; // 0x078C float32 m_flTargetSpeed; // 0x0798 GameTick_t m_nTransitionStartTick; // 0x079C int32 m_nTransitionDurationTicks; // 0x07A0 float32 m_flTransitionStartSpeed; // 0x07A4 CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hConveyorModels; // 0x07A8 }; class CTriggerPhysics : public CBaseTrigger // server { IPhysicsMotionController* m_pController; // 0x08F0 float32 m_gravityScale; // 0x08F8 float32 m_linearLimit; // 0x08FC float32 m_linearDamping; // 0x0900 float32 m_angularLimit; // 0x0904 float32 m_angularDamping; // 0x0908 float32 m_linearForce; // 0x090C float32 m_flFrequency; // 0x0910 float32 m_flDampingRatio; // 0x0914 Vector m_vecLinearForcePointAt; // 0x0918 bool m_bCollapseToForcePoint; // 0x0924 VectorWS m_vecLinearForcePointAtWorld; // 0x0928 Vector m_vecLinearForceDirection; // 0x0934 bool m_bConvertToDebrisWhenPossible; // 0x0940 }; class CInfoInstructorHintBombTargetB : public CPointEntity // server { }; class CFuncTimescale : public CBaseEntity // server { float32 m_flDesiredTimescale; // 0x04A8 float32 m_flAcceleration; // 0x04AC float32 m_flMinBlendRate; // 0x04B0 float32 m_flBlendDeltaMultiplier; // 0x04B4 bool m_isStarted; // 0x04B8 }; class CBasePlayerWeaponVData : public CEntitySubclassVDataBase // server { CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x0028 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModelAg2Override; // 0x0108 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sToolsOnlyOwnerModelName; // 0x01E8 bool m_bBuiltRightHanded; // 0x02C8 bool m_bAllowFlipping; // 0x02C9 CAttachmentNameSymbolWithStorage m_sMuzzleAttachment; // 0x02D0 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x02F0 CUtlString m_szMuzzleFlashParticleConfig; // 0x03D0 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szBarrelSmokeParticle; // 0x03D8 uint8 m_nMuzzleSmokeShotThreshold; // 0x04B8 float32 m_flMuzzleSmokeTimeout; // 0x04BC float32 m_flMuzzleSmokeDecrementRate; // 0x04C0 bool m_bGenerateMuzzleLight; // 0x04C4 bool m_bLinkedCooldowns; // 0x04C5 ItemFlagTypes_t m_iFlags; // 0x04C6 int32 m_iWeight; // 0x04C8 bool m_bAutoSwitchTo; // 0x04CC bool m_bAutoSwitchFrom; // 0x04CD AmmoIndex_t m_nPrimaryAmmoType; // 0x04CE AmmoIndex_t m_nSecondaryAmmoType; // 0x04CF int32 m_iMaxClip1; // 0x04D0 int32 m_iMaxClip2; // 0x04D4 int32 m_iDefaultClip1; // 0x04D8 int32 m_iDefaultClip2; // 0x04DC bool m_bReserveAmmoAsClips; // 0x04E0 bool m_bTreatAsSingleClip; // 0x04E1 bool m_bKeepLoadedAmmo; // 0x04E2 RumbleEffect_t m_iRumbleEffect; // 0x04E4 float32 m_flDropSpeed; // 0x04E8 int32 m_iSlot; // 0x04EC int32 m_iPosition; // 0x04F0 CUtlOrderedMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x04F8 }; class CSoundOpvarSetPointEntity : public CSoundOpvarSetPointBase // server { CEntityIOOutput m_OnEnter; // 0x0550 CEntityIOOutput m_OnExit; // 0x0568 bool m_bAutoDisable; // 0x0580 float32 m_flDistanceMin; // 0x05C4 float32 m_flDistanceMax; // 0x05C8 float32 m_flDistanceMapMin; // 0x05CC float32 m_flDistanceMapMax; // 0x05D0 float32 m_flOcclusionRadius; // 0x05D4 float32 m_flOcclusionMin; // 0x05D8 float32 m_flOcclusionMax; // 0x05DC float32 m_flValSetOnDisable; // 0x05E0 bool m_bSetValueOnDisable; // 0x05E4 bool m_bReloading; // 0x05E5 int32 m_nSimulationMode; // 0x05E8 int32 m_nVisibilitySamples; // 0x05EC Vector m_vDynamicProxyPoint; // 0x05F0 float32 m_flDynamicMaximumOcclusion; // 0x05FC CEntityHandle m_hDynamicEntity; // 0x0600 CUtlSymbolLarge m_iszDynamicEntityName; // 0x0608 float32 m_flPathingDistanceNormFactor; // 0x0610 VectorWS m_vPathingSourcePos; // 0x0614 VectorWS m_vPathingListenerPos; // 0x0620 Vector m_vPathingDirection; // 0x062C int32 m_nPathingSourceIndex; // 0x0638 }; class CEnvCombinedLightProbeVolumeAPI // server { }; class CInfoTargetServerOnly : public CServerOnlyPointEntity // server { }; class CServerRagdollTrigger : public CBaseTrigger // server { }; class CDynamicPropAlias_dynamic_prop : public CDynamicProp // server { }; class CMarkupVolumeTagged : public CMarkupVolume // server { CUtlVector< CGlobalSymbol > m_GroupNames; // 0x0778 CUtlVector< CGlobalSymbol > m_Tags; // 0x0790 bool m_bIsGroup; // 0x07A8 bool m_bGroupByPrefab; // 0x07A9 bool m_bGroupByVolume; // 0x07AA bool m_bGroupOtherGroups; // 0x07AB bool m_bIsInGroup; // 0x07AC }; class CInfoParticleTarget : public CPointEntity // server { }; class CEnvCubemap : public CBaseEntity // server { CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hCubemapTexture; // 0x0528 bool m_Entity_bCustomCubemapTexture; // 0x0530 float32 m_Entity_flInfluenceRadius; // 0x0534 Vector m_Entity_vBoxProjectMins; // 0x0538 Vector m_Entity_vBoxProjectMaxs; // 0x0544 bool m_Entity_bMoveable; // 0x0550 int32 m_Entity_nHandshake; // 0x0554 int32 m_Entity_nEnvCubeMapArrayIndex; // 0x0558 int32 m_Entity_nPriority; // 0x055C float32 m_Entity_flEdgeFadeDist; // 0x0560 Vector m_Entity_vEdgeFadeDists; // 0x0564 float32 m_Entity_flDiffuseScale; // 0x0570 bool m_Entity_bStartDisabled; // 0x0574 bool m_Entity_bDefaultEnvMap; // 0x0575 bool m_Entity_bDefaultSpecEnvMap; // 0x0576 bool m_Entity_bIndoorCubeMap; // 0x0577 bool m_Entity_bCopyDiffuseFromDefaultCubemap; // 0x0578 bool m_Entity_bEnabled; // 0x0588 }; class CCSPlayer_DamageReactServices : public CPlayerPawnComponent // server { }; class CWeaponXM1014 : public CCSWeaponBaseShotgun // server { }; class CTriggerLerpObject : public CBaseTrigger // server { CUtlSymbolLarge m_iszLerpTarget; // 0x08E8 CHandle< CBaseEntity > m_hLerpTarget; // 0x08F0 CUtlSymbolLarge m_iszLerpTargetAttachment; // 0x08F8 AttachmentHandle_t m_hLerpTargetAttachment; // 0x0900 float32 m_flLerpDuration; // 0x0904 bool m_bAttachedEntityWasParented; // 0x0908 bool m_bLerpRestoreMoveType; // 0x0909 bool m_bSingleLerpObject; // 0x090A CUtlVector< lerpdata_t > m_vecLerpingObjects; // 0x0910 CUtlSymbolLarge m_iszLerpEffect; // 0x0928 CUtlSymbolLarge m_iszLerpSound; // 0x0930 bool m_bAttachTouchingObject; // 0x0938 CHandle< CBaseEntity > m_hEntityToWaitForDisconnect; // 0x093C CEntityIOOutput m_OnLerpStarted; // 0x0940 CEntityIOOutput m_OnLerpFinished; // 0x0958 CEntityIOOutput m_OnDetached; // 0x0970 }; class CPhysicsPropOverride : public CPhysicsProp // server { }; class CTriggerSave : public CBaseTrigger // server { bool m_bForceNewLevelUnit; // 0x08E8 float32 m_fDangerousTimer; // 0x08EC int32 m_minHitPoints; // 0x08F0 float32 m_flRetriggerDelay; // 0x08F4 }; class CPointHurt : public CPointEntity // server { int32 m_nDamage; // 0x04A8 DamageTypes_t m_bitsDamageType; // 0x04AC float32 m_flRadius; // 0x04B0 float32 m_flDelay; // 0x04B4 CUtlSymbolLarge m_strTarget; // 0x04B8 CHandle< CBaseEntity > m_pActivator; // 0x04C0 }; class CBaseAnimGraphAlias_baseanimating : public CBaseAnimGraph // server { }; class CBasePlayerController : public CBaseEntity // server { uint64 m_nInButtonsWhichAreToggles; // 0x04B0 uint32 m_nTickBase; // 0x04B8 CHandle< CBasePlayerPawn > m_hPawn; // 0x04E0 bool m_bKnownTeamMismatch; // 0x04E4 CSplitScreenSlot m_nSplitScreenSlot; // 0x04E8 CHandle< CBasePlayerController > m_hSplitOwner; // 0x04EC CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x04F0 bool m_bIsHLTV; // 0x0508 PlayerConnectedState m_iConnected; // 0x050C PlayerConnectedState m_iMostConnected; // 0x0510 char[128] m_iszPlayerName; // 0x0514 CUtlString m_szNetworkIDString; // 0x0598 float32 m_fLerpTime; // 0x05A0 bool m_bLagCompensation; // 0x05A4 bool m_bPredict; // 0x05A5 bool m_bIsLowViolence; // 0x05AC bool m_bGamePaused; // 0x05AD ChatIgnoreType_t m_iIgnoreGlobalChat; // 0x06E8 float32 m_flLastPlayerTalkTime; // 0x06EC float32 m_flLastEntitySteadyState; // 0x06F0 int32 m_nAvailableEntitySteadyState; // 0x06F4 bool m_bHasAnySteadyStateEnts; // 0x06F8 uint64 m_steamID; // 0x0708 bool m_bNoClipEnabled; // 0x0710 uint32 m_iDesiredFOV; // 0x0714 }; class C_CSGO_TeamIntroCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition // client { }; class C_FireCrackerBlast : public C_Inferno // client { }; class CCSGO_WingmanIntroCounterTerroristPosition : public CCSGO_WingmanIntroCharacterPosition // client { }; class CPulseCell_WaitForCursorsWithTag : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib { bool m_bTagSelfWhenComplete; // 0x0128 PulseCursorCancelPriority_t m_nDesiredKillPriority; // 0x012C }; class C_SceneEntity::QueuedEvents_t // client { float32 starttime; // 0x0000 }; class CCSPlayer_PingServices : public CPlayerPawnComponent // client { CHandle< C_PlayerPing > m_hPlayerPing; // 0x0048 }; class CEconItemAttribute // client { uint16 m_iAttributeDefinitionIndex; // 0x0030 float32 m_flValue; // 0x0034 float32 m_flInitialValue; // 0x0038 int32 m_nRefundableCurrency; // 0x003C bool m_bSetBonus; // 0x0040 }; class CBaseTriggerAPI // client { }; class CFuncRetakeBarrier : public C_DynamicProp // client { }; class C_EnvWindShared // client { GameTime_t m_flStartTime; // 0x0008 uint32 m_iWindSeed; // 0x000C uint16 m_iMinWind; // 0x0010 uint16 m_iMaxWind; // 0x0012 int32 m_windRadius; // 0x0014 uint16 m_iMinGust; // 0x0018 uint16 m_iMaxGust; // 0x001A float32 m_flMinGustDelay; // 0x001C float32 m_flMaxGustDelay; // 0x0020 float32 m_flGustDuration; // 0x0024 uint16 m_iGustDirChange; // 0x0028 uint16 m_iInitialWindDir; // 0x002A float32 m_flInitialWindSpeed; // 0x002C VectorWS m_location; // 0x0030 CHandle< C_BaseEntity > m_hEntOwner; // 0x003C }; class C_SkyCamera : public C_BaseEntity // client { sky3dparams_t m_skyboxData; // 0x0600 CUtlStringToken m_skyboxSlotToken; // 0x0690 bool m_bUseAngles; // 0x0694 C_SkyCamera* m_pNext; // 0x0698 }; class CPulseCell_Base // pulse_runtime_lib { PulseDocNodeID_t m_nEditorNodeID; // 0x0008 }; class C_FuncRotating : public C_BaseModelEntity // client { }; class C_CSGO_PreviewPlayer_API // client { }; class C_SoundOpvarSetPointBase : public C_BaseEntity // client { CUtlSymbolLarge m_iszStackName; // 0x0600 CUtlSymbolLarge m_iszOperatorName; // 0x0608 CUtlSymbolLarge m_iszOpvarName; // 0x0610 int32 m_iOpvarIndex; // 0x0618 bool m_bUseAutoCompare; // 0x061C bool m_bFastRefresh; // 0x061D }; class C_EnvCubemapFog : public C_BaseEntity // client { float32 m_flEndDistance; // 0x0600 float32 m_flStartDistance; // 0x0604 float32 m_flFogFalloffExponent; // 0x0608 bool m_bHeightFogEnabled; // 0x060C float32 m_flFogHeightWidth; // 0x0610 float32 m_flFogHeightEnd; // 0x0614 float32 m_flFogHeightStart; // 0x0618 float32 m_flFogHeightExponent; // 0x061C float32 m_flLODBias; // 0x0620 bool m_bActive; // 0x0624 bool m_bStartDisabled; // 0x0625 float32 m_flFogMaxOpacity; // 0x0628 int32 m_nCubemapSourceType; // 0x062C CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x0630 CUtlSymbolLarge m_iszSkyEntity; // 0x0638 int32 m_nHeightFogType; // 0x0640 int32 m_nFogHeightBlendMode; // 0x0644 int32 m_nFogHeightCoordinateSpace; // 0x0648 int32 m_nDistanceFogType; // 0x064C CUtlSymbolLarge m_DistanceFogCurveString; // 0x0650 CUtlSymbolLarge m_HeightFogCurveString; // 0x0658 CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x06F0 bool m_bHasHeightFogEnd; // 0x06F8 bool m_bFirstTime; // 0x06F9 }; class C_CSGO_TeamSelectTerroristPosition : public C_CSGO_TeamSelectCharacterPosition // client { }; class C_EnvParticleGlow : public C_ParticleSystem // client { float32 m_flAlphaScale; // 0x1580 float32 m_flRadiusScale; // 0x1584 float32 m_flSelfIllumScale; // 0x1588 Color m_ColorTint; // 0x158C CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0x1590 }; class CCS_PortraitWorldCallbackHandler : public C_BaseEntity // client { }; class CCSPlayerController_InventoryServices : public CPlayerControllerComponent // client { CUtlVector< CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t > m_vecNetworkableLoadout; // 0x0040 uint16 m_unMusicID; // 0x0058 MedalRank_t[6] m_rank; // 0x005C int32 m_nPersonaDataPublicLevel; // 0x0074 int32 m_nPersonaDataPublicCommendsLeader; // 0x0078 int32 m_nPersonaDataPublicCommendsTeacher; // 0x007C int32 m_nPersonaDataPublicCommendsFriendly; // 0x0080 int32 m_nPersonaDataXpTrailLevel; // 0x0084 C_UtlVectorEmbeddedNetworkVar< ServerAuthoritativeWeaponSlot_t > m_vecServerAuthoritativeWeaponSlots; // 0x0088 }; class CCSPlayerModernJump // client { GameTick_t m_nLastActualJumpPressTick; // 0x0010 float32 m_flLastActualJumpPressFrac; // 0x0014 GameTick_t m_nLastUsableJumpPressTick; // 0x0018 float32 m_flLastUsableJumpPressFrac; // 0x001C GameTick_t m_nLastLandedTick; // 0x0020 float32 m_flLastLandedFrac; // 0x0024 float32 m_flLastLandedVelocityX; // 0x0028 float32 m_flLastLandedVelocityY; // 0x002C float32 m_flLastLandedVelocityZ; // 0x0030 }; class CCSGO_TeamPreviewCharacterPosition_API // client { }; class C_EconEntity::AttachedModelData_t // client { int32 m_iModelDisplayFlags; // 0x0000 }; class CPulse_ResumePoint : public CPulse_OutflowConnection // pulse_runtime_lib { }; class CTriggerFan : public C_BaseTrigger // client { Vector m_vFanOriginOffset; // 0x1098 Vector m_vDirection; // 0x10A4 bool m_bPushTowardsInfoTarget; // 0x10B0 bool m_bPushAwayFromInfoTarget; // 0x10B1 Quaternion m_qNoiseDelta; // 0x10C0 CHandle< CInfoFan > m_hInfoFan; // 0x10D0 float32 m_flForce; // 0x10D4 bool m_bFalloff; // 0x10D8 CountdownTimer m_RampTimer; // 0x10E0 }; class C_HostageCarriableProp : public CBaseAnimGraph // client { }; class C_BulletHitModel : public CBaseAnimGraph // client { matrix3x4_t m_matLocal; // 0x1180 int32 m_iBoneIndex; // 0x11B0 CHandle< C_BaseEntity > m_hPlayerParent; // 0x11B4 bool m_bIsHit; // 0x11B8 float32 m_flTimeCreated; // 0x11BC VectorWS m_vecStartPos; // 0x11C0 }; class C_FuncElectrifiedVolume : public C_FuncBrush // client { ParticleIndex_t m_nAmbientEffect; // 0x0FB0 CUtlSymbolLarge m_EffectName; // 0x0FB8 bool m_bState; // 0x0FC0 }; class C_MapVetoPickController : public C_BaseEntity // client { int32 m_nDraftType; // 0x0610 int32 m_nTeamWinningCoinToss; // 0x0614 int32[64] m_nTeamWithFirstChoice; // 0x0618 int32[7] m_nVoteMapIdsList; // 0x0718 int32[64] m_nAccountIDs; // 0x0734 int32[64] m_nMapId0; // 0x0834 int32[64] m_nMapId1; // 0x0934 int32[64] m_nMapId2; // 0x0A34 int32[64] m_nMapId3; // 0x0B34 int32[64] m_nMapId4; // 0x0C34 int32[64] m_nMapId5; // 0x0D34 int32[64] m_nStartingSide0; // 0x0E34 int32 m_nCurrentPhase; // 0x0F34 int32 m_nPhaseStartTick; // 0x0F38 int32 m_nPhaseDurationTicks; // 0x0F3C int32 m_nPostDataUpdateTick; // 0x0F40 bool m_bDisabledHud; // 0x0F44 }; class C_EnvVolumetricFogVolume : public C_BaseEntity // client { bool m_bActive; // 0x0600 Vector m_vBoxMins; // 0x0604 Vector m_vBoxMaxs; // 0x0610 bool m_bStartDisabled; // 0x061C bool m_bIndirectUseLPVs; // 0x061D float32 m_flStrength; // 0x0620 int32 m_nFalloffShape; // 0x0624 float32 m_flFalloffExponent; // 0x0628 float32 m_flHeightFogDepth; // 0x062C float32 m_fHeightFogEdgeWidth; // 0x0630 float32 m_fIndirectLightStrength; // 0x0634 float32 m_fSunLightStrength; // 0x0638 float32 m_fNoiseStrength; // 0x063C Color m_TintColor; // 0x0640 bool m_bOverrideTintColor; // 0x0644 bool m_bOverrideIndirectLightStrength; // 0x0645 bool m_bOverrideSunLightStrength; // 0x0646 bool m_bOverrideNoiseStrength; // 0x0647 }; class C_CSGO_EndOfMatchCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition // client { }; class CPulseCell_PlaySequence : public CPulseCell_BaseYieldingInflow // client { CUtlString m_SequenceName; // 0x00D8 PulseNodeDynamicOutflows_t m_PulseAnimEvents; // 0x00E0 CPulse_ResumePoint m_OnFinished; // 0x00F8 }; class C_BaseEntityAPI // client { }; class C_BarnLight : public C_BaseModelEntity // client { bool m_bEnabled; // 0x0FB0 int32 m_nColorMode; // 0x0FB4 Color m_Color; // 0x0FB8 float32 m_flColorTemperature; // 0x0FBC float32 m_flBrightness; // 0x0FC0 float32 m_flBrightnessScale; // 0x0FC4 int32 m_nDirectLight; // 0x0FC8 int32 m_nBakedShadowIndex; // 0x0FCC int32 m_nLightPathUniqueId; // 0x0FD0 int32 m_nLightMapUniqueId; // 0x0FD4 int32 m_nLuminaireShape; // 0x0FD8 float32 m_flLuminaireSize; // 0x0FDC float32 m_flLuminaireAnisotropy; // 0x0FE0 CUtlString m_LightStyleString; // 0x0FE8 GameTime_t m_flLightStyleStartTime; // 0x0FF0 C_NetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x0FF8 C_NetworkUtlVectorBase< CUtlString > m_LightStyleEvents; // 0x1010 C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_LightStyleTargets; // 0x1028 CEntityIOOutput[4] m_StyleEvent; // 0x1040 CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x10A0 float32 m_flShape; // 0x10A8 float32 m_flSoftX; // 0x10AC float32 m_flSoftY; // 0x10B0 float32 m_flSkirt; // 0x10B4 float32 m_flSkirtNear; // 0x10B8 Vector m_vSizeParams; // 0x10BC float32 m_flRange; // 0x10C8 Vector m_vShear; // 0x10CC int32 m_nBakeSpecularToCubemaps; // 0x10D8 Vector m_vBakeSpecularToCubemapsSize; // 0x10DC float32 m_flBakeSpecularToCubemapsScale; // 0x10E8 int32 m_nCastShadows; // 0x10EC int32 m_nShadowMapSize; // 0x10F0 int32 m_nShadowPriority; // 0x10F4 bool m_bContactShadow; // 0x10F8 bool m_bForceShadowsEnabled; // 0x10F9 int32 m_nBounceLight; // 0x10FC float32 m_flBounceScale; // 0x1100 float32 m_flMinRoughness; // 0x1104 Vector m_vAlternateColor; // 0x1108 float32 m_fAlternateColorBrightness; // 0x1114 int32 m_nFog; // 0x1118 float32 m_flFogStrength; // 0x111C int32 m_nFogShadows; // 0x1120 float32 m_flFogScale; // 0x1124 float32 m_flFadeSizeStart; // 0x1128 float32 m_flFadeSizeEnd; // 0x112C float32 m_flShadowFadeSizeStart; // 0x1130 float32 m_flShadowFadeSizeEnd; // 0x1134 bool m_bPrecomputedFieldsValid; // 0x1138 Vector m_vPrecomputedBoundsMins; // 0x113C Vector m_vPrecomputedBoundsMaxs; // 0x1148 Vector m_vPrecomputedOBBOrigin; // 0x1154 QAngle m_vPrecomputedOBBAngles; // 0x1160 Vector m_vPrecomputedOBBExtent; // 0x116C int32 m_nPrecomputedSubFrusta; // 0x1178 Vector m_vPrecomputedOBBOrigin0; // 0x117C QAngle m_vPrecomputedOBBAngles0; // 0x1188 Vector m_vPrecomputedOBBExtent0; // 0x1194 Vector m_vPrecomputedOBBOrigin1; // 0x11A0 QAngle m_vPrecomputedOBBAngles1; // 0x11AC Vector m_vPrecomputedOBBExtent1; // 0x11B8 Vector m_vPrecomputedOBBOrigin2; // 0x11C4 QAngle m_vPrecomputedOBBAngles2; // 0x11D0 Vector m_vPrecomputedOBBExtent2; // 0x11DC Vector m_vPrecomputedOBBOrigin3; // 0x11E8 QAngle m_vPrecomputedOBBAngles3; // 0x11F4 Vector m_vPrecomputedOBBExtent3; // 0x1200 Vector m_vPrecomputedOBBOrigin4; // 0x120C QAngle m_vPrecomputedOBBAngles4; // 0x1218 Vector m_vPrecomputedOBBExtent4; // 0x1224 Vector m_vPrecomputedOBBOrigin5; // 0x1230 QAngle m_vPrecomputedOBBAngles5; // 0x123C Vector m_vPrecomputedOBBExtent5; // 0x1248 bool m_bInitialBoneSetup; // 0x1298 C_NetworkUtlVectorBase< uint16 > m_VisClusters; // 0x12A0 }; class CPulseCell_LerpCameraSettings : public CPulseCell_BaseLerp // client { float32 m_flSeconds; // 0x0120 PointCameraSettings_t m_Start; // 0x0124 PointCameraSettings_t m_End; // 0x0134 }; class CPointOffScreenIndicatorUi : public C_PointClientUIWorldPanel // client { bool m_bBeenEnabled; // 0x1210 bool m_bHide; // 0x1211 float32 m_flSeenTargetTime; // 0x1214 C_PointClientUIWorldPanel* m_pTargetPanel; // 0x1218 }; class CCSObserver_UseServices : public CPlayer_UseServices // client { }; class C_PostProcessingVolume : public C_BaseTrigger // client { CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x10A8 float32 m_flFadeDuration; // 0x10B0 float32 m_flMinLogExposure; // 0x10B4 float32 m_flMaxLogExposure; // 0x10B8 float32 m_flMinExposure; // 0x10BC float32 m_flMaxExposure; // 0x10C0 float32 m_flExposureCompensation; // 0x10C4 float32 m_flExposureFadeSpeedUp; // 0x10C8 float32 m_flExposureFadeSpeedDown; // 0x10CC float32 m_flTonemapEVSmoothingRange; // 0x10D0 bool m_bMaster; // 0x10D4 bool m_bExposureControl; // 0x10D5 }; class CCSPlayer_UseServices : public CPlayer_UseServices // client { }; class C_BaseModelEntity::Emphasized_Phoneme // client { CUtlString m_sClassName; // 0x0000 float32 m_flAmount; // 0x0018 bool m_bRequired; // 0x001C bool m_bBasechecked; // 0x001D bool m_bValid; // 0x001E }; class C_CSGO_CounterTerroristWingmanIntroCamera : public C_CSGO_TeamPreviewCamera // client { }; class CPulseCell_PickBestOutflowSelector : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseBestOutflowRules_t m_nCheckType; // 0x0048 PulseSelectorOutflowList_t m_OutflowList; // 0x0050 }; class CInfoFan : public C_PointEntity // client { float32 m_fFanForceMaxRadius; // 0x0640 float32 m_fFanForceMinRadius; // 0x0644 float32 m_flCurveDistRange; // 0x0648 CUtlSymbolLarge m_FanForceCurveString; // 0x0650 }; class CCSWeaponBase_API // client { }; class C_VoteController : public C_BaseEntity // client { int32 m_iActiveIssueIndex; // 0x0610 int32 m_iOnlyTeamToVote; // 0x0614 int32[5] m_nVoteOptionCount; // 0x0618 int32 m_nPotentialVotes; // 0x062C bool m_bVotesDirty; // 0x0630 bool m_bTypeDirty; // 0x0631 bool m_bIsYesNoVote; // 0x0632 }; class C_C4 : public C_CSWeaponBase // client { ParticleIndex_t m_activeLightParticleIndex; // 0x1CE0 C4LightEffect_t m_eActiveLightEffect; // 0x1CE4 bool m_bStartedArming; // 0x1CE8 GameTime_t m_fArmedTime; // 0x1CEC bool m_bBombPlacedAnimation; // 0x1CF0 bool m_bIsPlantingViaUse; // 0x1CF1 EntitySpottedState_t m_entitySpottedState; // 0x1CF8 int32 m_nSpotRules; // 0x1D10 bool[7] m_bPlayedArmingBeeps; // 0x1D14 bool m_bBombPlanted; // 0x1D1B }; class C_CSPlayerPawnBase : public C_BasePlayerPawn // client { CCSPlayer_PingServices* m_pPingServices; // 0x13F0 CSPlayerState m_previousPlayerState; // 0x13F8 CSPlayerState m_iPlayerState; // 0x13FC bool m_bHasMovedSinceSpawn; // 0x1400 GameTime_t m_flLastSpawnTimeIndex; // 0x1404 int32 m_iProgressBarDuration; // 0x1408 float32 m_flProgressBarStartTime; // 0x140C GameTime_t m_flClientDeathTime; // 0x1410 float32 m_flFlashBangTime; // 0x1414 float32 m_flFlashScreenshotAlpha; // 0x1418 float32 m_flFlashOverlayAlpha; // 0x141C bool m_bFlashBuildUp; // 0x1420 bool m_bFlashDspHasBeenCleared; // 0x1421 bool m_bFlashScreenshotHasBeenGrabbed; // 0x1422 float32 m_flFlashMaxAlpha; // 0x1424 float32 m_flFlashDuration; // 0x1428 GameTime_t m_flClientHealthFadeChangeTimestamp; // 0x142C int32 m_nClientHealthFadeParityValue; // 0x1430 float32 m_fNextThinkPushAway; // 0x1434 float32 m_flCurrentMusicStartTime; // 0x143C float32 m_flMusicRoundStartTime; // 0x1440 bool m_bDeferStartMusicOnWarmup; // 0x1444 float32 m_flLastSmokeOverlayAlpha; // 0x1448 float32 m_flLastSmokeAge; // 0x144C Vector m_vLastSmokeOverlayColor; // 0x1450 CHandle< CCSPlayerController > m_hOriginalController; // 0x1478 }; class C_BreakableProp : public CBaseProp // client { CPropDataComponent m_CPropDataComponent; // 0x11B0 CEntityIOOutput m_OnStartDeath; // 0x11F0 CEntityIOOutput m_OnBreak; // 0x1208 CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x1220 CEntityIOOutput m_OnTakeDamage; // 0x1240 float32 m_impactEnergyScale; // 0x1258 int32 m_iMinHealthDmg; // 0x125C float32 m_flPressureDelay; // 0x1260 float32 m_flDefBurstScale; // 0x1264 Vector m_vDefBurstOffset; // 0x1268 CHandle< C_BaseEntity > m_hBreaker; // 0x1274 PerformanceMode_t m_PerformanceMode; // 0x1278 GameTime_t m_flPreventDamageBeforeTime; // 0x127C BreakableContentsType_t m_BreakableContentsType; // 0x1280 CUtlString m_strBreakableContentsPropGroupOverride; // 0x1288 CUtlString m_strBreakableContentsParticleOverride; // 0x1290 bool m_bHasBreakPiecesOrCommands; // 0x1298 float32 m_explodeDamage; // 0x129C float32 m_explodeRadius; // 0x12A0 CGlobalSymbol m_sExplosionType; // 0x12A8 float32 m_explosionDelay; // 0x12B0 CUtlSymbolLarge m_explosionBuildupSound; // 0x12B8 CUtlSymbolLarge m_explosionCustomEffect; // 0x12C0 CUtlSymbolLarge m_explosionCustomSound; // 0x12C8 CUtlSymbolLarge m_explosionModifier; // 0x12D0 CHandle< C_BasePlayerPawn > m_hPhysicsAttacker; // 0x12D8 GameTime_t m_flLastPhysicsInfluenceTime; // 0x12DC float32 m_flDefaultFadeScale; // 0x12E0 CHandle< C_BaseEntity > m_hLastAttacker; // 0x12E4 }; class CCSGO_WingmanIntroTerroristPosition : public CCSGO_WingmanIntroCharacterPosition // client { }; class CPrecipitationVData : public CEntitySubclassVDataBase // client { CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x0028 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationPuddleEffect; // 0x0108 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationPostEffect; // 0x01E8 float32 m_flInnerDistance; // 0x02C8 ParticleAttachment_t m_nAttachType; // 0x02CC bool m_bBatchSameVolumeType; // 0x02D0 int32 m_nRTEnvCP; // 0x02D4 int32 m_nRTEnvCPComponent; // 0x02D8 CUtlString m_szModifier; // 0x02E0 int32 m_nUseSnapshotFromSurfaceGraph; // 0x02E8 PrecipitationFilter_t m_snapshotFilter; // 0x02EC }; class C_RetakeGameRules // client { int32 m_nMatchSeed; // 0x0138 bool m_bBlockersPresent; // 0x013C bool m_bRoundInProgress; // 0x013D int32 m_iFirstSecondHalfRound; // 0x0140 int32 m_iBombSite; // 0x0144 CHandle< C_CSPlayerPawn > m_hBombPlanter; // 0x0148 }; class CPulseCell_WaitForObservable : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulseObservableExpression< bool > m_Condition; // 0x00D8 CPulse_ResumePoint m_OnTrue; // 0x0150 }; class C_SoundAreaEntitySphere : public C_SoundAreaEntityBase // client { float32 m_flRadius; // 0x0628 }; class CPulseCell_Step_EntFire : public CPulseCell_BaseFlow // client { CUtlString m_Input; // 0x0048 }; class C_WeaponAWP : public C_CSWeaponBaseGun // client { }; class C_BaseButton : public C_BaseToggle // client { CHandle< C_BaseModelEntity > m_glowEntity; // 0x0FB0 bool m_usable; // 0x0FB4 CUtlSymbolLarge m_szDisplayText; // 0x0FB8 }; class CCSObserver_ObserverServices : public CPlayer_ObserverServices // client { ObserverInterpState_t m_obsInterpState; // 0x0068 }; class CHitboxComponent : public CEntityComponent // client { float32 m_flBoundsExpandRadius; // 0x0014 }; class ServerAuthoritativeWeaponSlot_t // client { uint16 unClass; // 0x0030 uint16 unSlot; // 0x0032 uint16 unItemDefIdx; // 0x0034 }; class C_CSMinimapBoundary : public C_BaseEntity // client { }; class CPathQueryComponent : public CEntityComponent // client { }; class C_Precipitation : public C_BaseTrigger // client { float32 m_flDensity; // 0x1098 float32 m_flParticleInnerDist; // 0x10A8 char* m_pParticleDef; // 0x10B0 TimedEvent[1] m_tParticlePrecipTraceTimer; // 0x10C4 bool[1] m_bActiveParticlePrecipEmitter; // 0x10CC bool m_bParticlePrecipInitialized; // 0x10CD bool m_bHasSimulatedSinceLastSceneObjectUpdate; // 0x10CE int32 m_nAvailableSheetSequencesMaxIndex; // 0x10D0 }; class CLogicRelay : public CLogicalEntity // client { CEntityIOOutput m_OnSpawn; // 0x0600 CEntityIOOutput m_OnTrigger; // 0x0618 bool m_bDisabled; // 0x0630 bool m_bWaitForRefire; // 0x0631 bool m_bTriggerOnce; // 0x0632 bool m_bFastRetrigger; // 0x0633 bool m_bPassthoughCaller; // 0x0634 }; class SequenceHistory_t // client { HSequence m_hSequence; // 0x0000 GameTime_t m_flSeqStartTime; // 0x0004 float32 m_flSeqFixedCycle; // 0x0008 AnimLoopMode_t m_nSeqLoopMode; // 0x000C float32 m_flPlaybackRate; // 0x0010 float32 m_flCyclesPerSecond; // 0x0014 }; class CPlayer_ItemServices : public CPlayerPawnComponent // client { }; class CPulse_OutflowConnection // pulse_runtime_lib { PulseSymbol_t m_SourceOutflowName; // 0x0000 PulseRuntimeChunkIndex_t m_nDestChunk; // 0x0010 int32 m_nInstruction; // 0x0014 PulseRegisterMap_t m_OutflowRegisterMap; // 0x0018 }; class C_WeaponUMP45 : public C_CSWeaponBaseGun // client { }; class C_WeaponG3SG1 : public C_CSWeaponBaseGun // client { }; class C_SpotlightEnd : public C_BaseModelEntity // client { float32 m_flLightScale; // 0x0FB0 float32 m_Radius; // 0x0FB4 }; class C_Fish : public CBaseAnimGraph // client { VectorWS m_pos; // 0x1180 Vector m_vel; // 0x118C QAngle m_angles; // 0x1198 int32 m_localLifeState; // 0x11A4 float32 m_deathDepth; // 0x11A8 float32 m_deathAngle; // 0x11AC float32 m_buoyancy; // 0x11B0 CountdownTimer m_wiggleTimer; // 0x11B8 float32 m_wigglePhase; // 0x11D0 float32 m_wiggleRate; // 0x11D4 VectorWS m_actualPos; // 0x11D8 QAngle m_actualAngles; // 0x11E4 VectorWS m_poolOrigin; // 0x11F0 float32 m_waterLevel; // 0x11FC bool m_gotUpdate; // 0x1200 float32 m_x; // 0x1204 float32 m_y; // 0x1208 float32 m_z; // 0x120C float32 m_angle; // 0x1210 float32[20] m_errorHistory; // 0x1214 int32 m_errorHistoryIndex; // 0x1264 int32 m_errorHistoryCount; // 0x1268 float32 m_averageError; // 0x126C }; class C_WeaponFamas : public C_CSWeaponBaseGun // client { }; class C_EnvVolumetricFogController : public C_BaseEntity // client { float32 m_flScattering; // 0x0600 Color m_TintColor; // 0x0604 float32 m_flAnisotropy; // 0x0608 float32 m_flFadeSpeed; // 0x060C float32 m_flDrawDistance; // 0x0610 float32 m_flFadeInStart; // 0x0614 float32 m_flFadeInEnd; // 0x0618 float32 m_flIndirectStrength; // 0x061C int32 m_nVolumeDepth; // 0x0620 float32 m_fFirstVolumeSliceThickness; // 0x0624 int32 m_nIndirectTextureDimX; // 0x0628 int32 m_nIndirectTextureDimY; // 0x062C int32 m_nIndirectTextureDimZ; // 0x0630 Vector m_vBoxMins; // 0x0634 Vector m_vBoxMaxs; // 0x0640 bool m_bActive; // 0x064C GameTime_t m_flStartAnisoTime; // 0x0650 GameTime_t m_flStartScatterTime; // 0x0654 GameTime_t m_flStartDrawDistanceTime; // 0x0658 float32 m_flStartAnisotropy; // 0x065C float32 m_flStartScattering; // 0x0660 float32 m_flStartDrawDistance; // 0x0664 float32 m_flDefaultAnisotropy; // 0x0668 float32 m_flDefaultScattering; // 0x066C float32 m_flDefaultDrawDistance; // 0x0670 bool m_bStartDisabled; // 0x0674 bool m_bEnableIndirect; // 0x0675 bool m_bIsMaster; // 0x0676 CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x0678 int32 m_nForceRefreshCount; // 0x0680 float32 m_fNoiseSpeed; // 0x0684 float32 m_fNoiseStrength; // 0x0688 Vector m_vNoiseScale; // 0x068C float32 m_fWindSpeed; // 0x0698 Vector m_vWindDirection; // 0x069C bool m_bFirstTime; // 0x06A8 }; class CPulseGraphDef // pulse_runtime_lib { PulseSymbol_t m_DomainIdentifier; // 0x0008 CPulseValueFullType m_DomainSubType; // 0x0018 PulseSymbol_t m_ParentMapName; // 0x0030 PulseSymbol_t m_ParentXmlName; // 0x0040 CUtlVector< CPulse_Chunk* > m_Chunks; // 0x0050 CUtlVector< CPulseCell_Base* > m_Cells; // 0x0068 CUtlVector< CPulse_Variable > m_Vars; // 0x0080 CUtlVector< CPulse_PublicOutput > m_PublicOutputs; // 0x0098 CUtlVector< CPulse_InvokeBinding* > m_InvokeBindings; // 0x00B0 CUtlVector< CPulse_CallInfo* > m_CallInfos; // 0x00C8 CUtlVector< CPulse_Constant > m_Constants; // 0x00E0 CUtlVector< CPulse_DomainValue > m_DomainValues; // 0x00F8 CUtlVector< CPulse_BlackboardReference > m_BlackboardReferences; // 0x0110 CUtlVector< CPulse_OutputConnection* > m_OutputConnections; // 0x0128 }; class C_EnvDetailController : public C_BaseEntity // client { float32 m_flFadeStartDist; // 0x0600 float32 m_flFadeEndDist; // 0x0604 }; class C_EnvWindVolume : public C_BaseEntity // client { bool m_bActive; // 0x0600 Vector m_vBoxMins; // 0x0604 Vector m_vBoxMaxs; // 0x0610 bool m_bStartDisabled; // 0x061C int32 m_nShape; // 0x0620 float32 m_fWindSpeedMultiplier; // 0x0624 float32 m_fWindTurbulenceMultiplier; // 0x0628 float32 m_fWindSpeedVariationMultiplier; // 0x062C float32 m_fWindDirectionVariationMultiplier; // 0x0630 }; class CBasePlayerControllerAPI // client { }; class CHostageRescueZoneShim : public C_BaseTrigger // client { }; class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape // client { }; class CCSPlayer_HostageServices : public CPlayerPawnComponent // client { CHandle< C_BaseEntity > m_hCarriedHostage; // 0x0048 CHandle< C_BaseEntity > m_hCarriedHostageProp; // 0x004C }; class C_GameRulesProxy : public C_BaseEntity // client { }; class CEnvLightProbeVolumeAPI // client { }; class CRenderComponent : public CEntityComponent // client { CNetworkVarChainer __m_pChainEntity; // 0x0010 bool m_bIsRenderingWithViewModels; // 0x0050 uint32 m_nSplitscreenFlags; // 0x0054 bool m_bEnableRendering; // 0x0058 bool m_bInterpolationReadyToDraw; // 0x00A8 }; class C_Team : public C_BaseEntity // client { C_NetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x0600 C_NetworkUtlVectorBase< CHandle< C_BasePlayerPawn > > m_aPlayers; // 0x0618 int32 m_iScore; // 0x0630 char[129] m_szTeamname; // 0x0634 }; class CBaseGrenade_API // client { }; class C_PathParticleRopeAlias_path_particle_rope_clientside : public C_PathParticleRope // client { }; class CPointChildModifier : public C_PointEntity // client { bool m_bOrphanInsteadOfDeletingChildrenOnRemove; // 0x0600 }; class CCSPlayerLegacyJump // client { bool m_bOldJumpPressed; // 0x0010 float32 m_flJumpPressedTime; // 0x0014 }; class C_WeaponNOVA : public C_CSWeaponBaseShotgun // client { }; class C_CS2HudModelAddon : public C_LateUpdatedAnimating // client { }; class C_DEagle : public C_CSWeaponBaseGun // client { }; class C_TriggerMultiple : public C_BaseTrigger // client { }; class C_CSGO_TeamPreviewCamera : public C_CSGO_MapPreviewCameraPath // client { int32 m_nVariant; // 0x0688 }; class C_ColorCorrectionVolume : public C_BaseTrigger // client { float32 m_LastEnterWeight; // 0x1098 GameTime_t m_LastEnterTime; // 0x109C float32 m_LastExitWeight; // 0x10A0 GameTime_t m_LastExitTime; // 0x10A4 bool m_bEnabled; // 0x10A8 float32 m_MaxWeight; // 0x10AC float32 m_FadeDuration; // 0x10B0 float32 m_Weight; // 0x10B4 char[512] m_lookupFilename; // 0x10B8 }; class CPlayer_MovementServices : public CPlayerPawnComponent // client { int32 m_nImpulse; // 0x0048 CInButtonState m_nButtons; // 0x0050 uint64 m_nQueuedButtonDownMask; // 0x0070 uint64 m_nQueuedButtonChangeMask; // 0x0078 uint64 m_nButtonDoublePressed; // 0x0080 uint32[64] m_pButtonPressedCmdNumber; // 0x0088 uint32 m_nLastCommandNumberProcessed; // 0x0188 uint64 m_nToggleButtonDownMask; // 0x0190 float32 m_flCmdForwardMove; // 0x01A0 float32 m_flCmdLeftMove; // 0x01A4 float32 m_flCmdUpMove; // 0x01A8 float32 m_flMaxspeed; // 0x01AC float32[4] m_arrForceSubtickMoveWhen; // 0x01B0 float32 m_flForwardMove; // 0x01C0 float32 m_flLeftMove; // 0x01C4 float32 m_flUpMove; // 0x01C8 Vector m_vecLastMovementImpulses; // 0x01CC QAngle m_vecOldViewAngles; // 0x0240 }; class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint // client { Vector m_vBoxMins; // 0x0618 Vector m_vBoxMaxs; // 0x0624 }; class CBaseAnimGraphController : public CSkeletonAnimationController // client { AnimationAlgorithm_t m_nAnimationAlgorithm; // 0x0018 ExternalAnimGraphHandle_t m_nNextExternalGraphHandle; // 0x001C C_NetworkUtlVectorBase< CGlobalSymbol > m_vecSecondarySkeletonSlotIDs; // 0x0020 C_NetworkUtlVectorBase< CHandle< CBaseAnimGraph > > m_vecSecondarySkeletons; // 0x0038 int32 m_nSecondarySkeletonMasterCount; // 0x0050 float32 m_flSoundSyncTime; // 0x0058 uint32 m_nActiveIKChainMask; // 0x005C HSequence m_hSequence; // 0x00B0 GameTime_t m_flSeqStartTime; // 0x00B4 float32 m_flSeqFixedCycle; // 0x00B8 AnimLoopMode_t m_nAnimLoopMode; // 0x00BC CNetworkedQuantizedFloat m_flPlaybackRate; // 0x00C0 SequenceFinishNotifyState_t m_nNotifyState; // 0x00CC bool m_bNetworkedAnimationInputsChanged; // 0x00CD bool m_bNetworkedSequenceChanged; // 0x00CE bool m_bLastUpdateSkipped; // 0x00CF bool m_bSequenceFinished; // 0x00D0 GameTick_t m_nPrevAnimUpdateTick; // 0x00D4 CStrongHandle< InfoForResourceTypeCNmGraphDefinition > m_hGraphDefinitionAG2; // 0x0370 C_UtlVectorEmbeddedNetworkVar< AnimGraph2SerializedPoseRecipeSlot_t > m_SerializePoseRecipeAG2Slots; // 0x0378 C_NetworkUtlVectorBase< uint8 > m_SerializePoseRecipeAG2Dynamic; // 0x03E0 uint32 m_nSerializePoseRecipeAG2ActiveSlot; // 0x03F8 int32 m_nSerializePoseRecipeVersionAG2; // 0x03FC int32 m_nServerGraphInstanceIteration; // 0x0400 int32 m_nServerSerializationContextIteration; // 0x0404 ResourceId_t m_primaryGraphId; // 0x0408 C_NetworkUtlVectorBase< ResourceId_t > m_vecExternalGraphIds; // 0x0410 C_NetworkUtlVectorBase< ResourceId_t > m_vecExternalClipIds; // 0x0428 CGlobalSymbol m_sAnimGraph2Identifier; // 0x0440 CAnimGraph2InstancePtr m_pGraphInstanceAG2; // 0x0448 CExternalAnimGraphList m_vecExternalGraphs; // 0x0668 AnimationAlgorithm_t m_nPrevAnimationAlgorithm; // 0x0699 }; class C_ColorCorrection : public C_BaseEntity // client { VectorWS m_vecOrigin; // 0x0600 float32 m_MinFalloff; // 0x060C float32 m_MaxFalloff; // 0x0610 float32 m_flFadeInDuration; // 0x0614 float32 m_flFadeOutDuration; // 0x0618 float32 m_flMaxWeight; // 0x061C float32 m_flCurWeight; // 0x0620 char[512] m_netlookupFilename; // 0x0624 bool m_bEnabled; // 0x0824 bool m_bMaster; // 0x0825 bool m_bClientSide; // 0x0826 bool m_bExclusive; // 0x0827 bool[1] m_bEnabledOnClient; // 0x0828 float32[1] m_flCurWeightOnClient; // 0x082C bool[1] m_bFadingIn; // 0x0830 float32[1] m_flFadeStartWeight; // 0x0834 float32[1] m_flFadeStartTime; // 0x0838 float32[1] m_flFadeDuration; // 0x083C }; class AnimGraph2SerializedPoseRecipeSlot_t // client { CUtlBinaryBlock m_topology; // 0x0030 }; class CBuoyancyHelper // client { IPhysicsMotionController* m_pController; // 0x0008 CUtlStringToken m_nFluidType; // 0x0018 float32 m_flFluidDensity; // 0x001C float32 m_flNeutrallyBuoyantGravity; // 0x0020 float32 m_flNeutrallyBuoyantLinearDamping; // 0x0024 float32 m_flNeutrallyBuoyantAngularDamping; // 0x0028 bool m_bNeutrallyBuoyant; // 0x002C CUtlVector< float32 > m_vecFractionOfWheelSubmergedForWheelFriction; // 0x0030 CUtlVector< float32 > m_vecWheelFrictionScales; // 0x0048 CUtlVector< float32 > m_vecFractionOfWheelSubmergedForWheelDrag; // 0x0060 CUtlVector< float32 > m_vecWheelDrag; // 0x0078 }; class C_PhysBox : public C_Breakable // client { }; class CCSPlayer_CameraServices : public CCSPlayerBase_CameraServices // client { float32 m_flDeathCamTilt; // 0x02A8 Vector m_vClientScopeInaccuracy; // 0x02B0 }; class CFilterMultiple : public CBaseFilter // client { filter_t m_nFilterType; // 0x0638 CUtlSymbolLarge[10] m_iFilterName; // 0x0640 CHandle< C_BaseEntity >[10] m_hFilter; // 0x0690 }; class CPulseCell_FireCursors : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outflows; // 0x00D8 bool m_bWaitForChildOutflows; // 0x00F0 CPulse_ResumePoint m_OnFinished; // 0x00F8 }; class CEnvSoundscape : public C_BaseEntity // client { CEntityIOOutput m_OnPlay; // 0x0600 float32 m_flRadius; // 0x0618 CGameSoundEventName m_soundEventName; // 0x0620 bool m_bOverrideWithEvent; // 0x0628 int32 m_soundscapeIndex; // 0x062C int32 m_soundscapeEntityListId; // 0x0630 CUtlSymbolLarge[8] m_positionNames; // 0x0638 CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x0678 bool m_bDisabled; // 0x067C CUtlSymbolLarge m_soundscapeName; // 0x0680 uint32 m_soundEventHash; // 0x0688 }; class C_SoundEventEntityAlias_snd_event_point : public C_SoundEventEntity // client { }; class C_FogController : public C_BaseEntity // client { fogparams_t m_fog; // 0x0600 bool m_bUseAngles; // 0x0668 int32 m_iChangedVariables; // 0x066C }; class C_SoundOpvarSetOBBWindEntity : public C_SoundOpvarSetPointBase // client { }; class C_MolotovGrenade : public C_BaseCSGrenade // client { }; class C_NetTestBaseCombatCharacter : public C_BaseCombatCharacter // client { }; class CParticleSystemAPI // client { }; class CBodyComponentPoint : public CBodyComponent // client { CGameSceneNode m_sceneNode; // 0x0080 }; class C_WeaponM4A1Silencer : public C_CSWeaponBaseGun // client { }; class C_EconItemView : public IEconItemInterface // client { bool m_bInventoryImageRgbaRequested; // 0x0060 bool m_bInventoryImageTriedCache; // 0x0061 int32 m_nInventoryImageRgbaWidth; // 0x0080 int32 m_nInventoryImageRgbaHeight; // 0x0084 char[260] m_szCurrentLoadCachedFileName; // 0x0088 bool m_bRestoreCustomMaterialAfterPrecache; // 0x01B8 uint16 m_iItemDefinitionIndex; // 0x01BA int32 m_iEntityQuality; // 0x01BC uint32 m_iEntityLevel; // 0x01C0 uint64 m_iItemID; // 0x01C8 uint32 m_iItemIDHigh; // 0x01D0 uint32 m_iItemIDLow; // 0x01D4 uint32 m_iAccountID; // 0x01D8 uint32 m_iInventoryPosition; // 0x01DC bool m_bInitialized; // 0x01E8 bool m_bDisallowSOC; // 0x01E9 bool m_bIsStoreItem; // 0x01EA bool m_bIsTradeItem; // 0x01EB int32 m_iEntityQuantity; // 0x01EC int32 m_iRarityOverride; // 0x01F0 int32 m_iQualityOverride; // 0x01F4 int32 m_iOriginOverride; // 0x01F8 uint8 m_ubStyleOverride; // 0x01FC uint8 m_unClientFlags; // 0x01FD CAttributeList m_AttributeList; // 0x0208 CAttributeList m_NetworkedDynamicAttributes; // 0x0280 char[161] m_szCustomName; // 0x02F8 char[161] m_szCustomNameOverride; // 0x0399 bool m_bInitializedTags; // 0x0468 }; class CPulseCell_Timeline::TimelineEvent_t // pulse_runtime_lib { float32 m_flTimeFromPrevious; // 0x0000 CPulse_OutflowConnection m_EventOutflow; // 0x0008 }; class CPulseCell_IntervalTimer::CursorState_t // pulse_runtime_lib { GameTime_t m_StartTime; // 0x0000 GameTime_t m_EndTime; // 0x0004 float32 m_flWaitInterval; // 0x0008 float32 m_flWaitIntervalHigh; // 0x000C bool m_bCompleteOnNextWake; // 0x0010 }; class CPulseCell_BaseRequirement : public CPulseCell_Base // pulse_runtime_lib { }; class CPulseCell_BaseState : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { }; class OutflowWithRequirements_t // pulse_runtime_lib { CPulse_OutflowConnection m_Connection; // 0x0000 PulseDocNodeID_t m_DestinationFlowNodeID; // 0x0048 CUtlVector< PulseDocNodeID_t > m_RequirementNodeIDs; // 0x0050 CUtlVector< int32 > m_nCursorStateBlockIndex; // 0x0068 }; class CPulseCell_IsRequirementValid : public CPulseCell_BaseRequirement // pulse_runtime_lib { }; class C_SoundEventPathCornerEntity : public C_SoundEventEntity // client { C_NetworkUtlVectorBase< SoundeventPathCornerPairNetworked_t > m_vecCornerPairsNetworked; // 0x06C0 }; class C_InfoVisibilityBox : public C_BaseEntity // client { int32 m_nMode; // 0x0604 Vector m_vBoxSize; // 0x0608 bool m_bEnabled; // 0x0614 }; class CCSPlayer_ItemServices : public CPlayer_ItemServices // client { bool m_bHasDefuser; // 0x0048 bool m_bHasHelmet; // 0x0049 }; class CPulseCell_Value_Gradient : public CPulseCell_BaseValue // pulse_runtime_lib { CColorGradient m_Gradient; // 0x0048 }; class CGrenadeTracer_API // client { }; class IntervalTimer // client { GameTime_t m_timestamp; // 0x0008 WorldGroupId_t m_nWorldGroupId; // 0x000C }; class audioparams_t // client { VectorWS[8] localSound; // 0x0008 int32 soundscapeIndex; // 0x0068 uint8 localBits; // 0x006C int32 soundscapeEntityListIndex; // 0x0070 uint32 soundEventHash; // 0x0074 }; class C_PathParticleRope : public C_BaseEntity // client { bool m_bStartActive; // 0x0608 float32 m_flMaxSimulationTime; // 0x060C CUtlSymbolLarge m_iszEffectName; // 0x0610 CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x0618 float32 m_flParticleSpacing; // 0x0630 float32 m_flSlack; // 0x0634 float32 m_flRadius; // 0x0638 Color m_ColorTint; // 0x063C int32 m_nEffectState; // 0x0640 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x0648 C_NetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x0650 C_NetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x0668 C_NetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x0680 C_NetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x0698 C_NetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x06B0 C_NetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x06C8 }; class C_DecoyProjectile : public C_BaseCSGrenadeProjectile // client { int32 m_nDecoyShotTick; // 0x1260 int32 m_nClientLastKnownDecoyShotTick; // 0x1264 GameTime_t m_flTimeParticleEffectSpawn; // 0x1288 }; class C_AttributeContainer : public CAttributeManager // client { C_EconItemView m_Item; // 0x0050 int32 m_iExternalItemProviderRegisteredToken; // 0x04C0 uint64 m_ullRegisteredAsItemID; // 0x04C8 }; class C_CSWeaponBase : public C_BasePlayerWeapon // client { WeaponGameplayAnimState m_iWeaponGameplayAnimState; // 0x1778 GameTime_t m_flWeaponGameplayAnimStateTimestamp; // 0x177C GameTime_t m_flInspectCancelCompleteTime; // 0x1780 bool m_bInspectPending; // 0x1784 bool m_bInspectShouldLoop; // 0x1785 float32 m_flCrosshairDistance; // 0x17B0 int32 m_iAmmoLastCheck; // 0x17B4 int32 m_nLastEmptySoundCmdNum; // 0x17B8 bool m_bFireOnEmpty; // 0x17BC CEntityIOOutput m_OnPlayerPickup; // 0x17C0 CSWeaponMode m_weaponMode; // 0x17D8 float32 m_flTurningInaccuracyDelta; // 0x17DC Vector m_vecTurningInaccuracyEyeDirLast; // 0x17E0 float32 m_flTurningInaccuracy; // 0x17EC float32 m_fAccuracyPenalty; // 0x17F0 GameTime_t m_flLastAccuracyUpdateTime; // 0x17F4 float32 m_fAccuracySmoothedForZoom; // 0x17F8 int32 m_iRecoilIndex; // 0x17FC float32 m_flRecoilIndex; // 0x1800 bool m_bBurstMode; // 0x1804 GameTime_t m_flLastBurstModeChangeTime; // 0x1808 GameTick_t m_nPostponeFireReadyTicks; // 0x180C float32 m_flPostponeFireReadyFrac; // 0x1810 bool m_bInReload; // 0x1814 GameTick_t m_nDeployTick; // 0x1818 GameTime_t m_flDroppedAtTime; // 0x181C bool m_bIsHauledBack; // 0x1824 bool m_bSilencerOn; // 0x1825 GameTime_t m_flTimeSilencerSwitchComplete; // 0x1828 float32 m_flWeaponActionPlaybackRate; // 0x182C int32 m_iOriginalTeamNumber; // 0x1830 int32 m_iMostRecentTeamNumber; // 0x1834 bool m_bDroppedNearBuyZone; // 0x1838 float32 m_flNextAttackRenderTimeOffset; // 0x183C bool m_bClearWeaponIdentifyingUGC; // 0x18E0 bool m_bVisualsDataSet; // 0x18E1 bool m_bUIWeapon; // 0x18E2 int32 m_nCustomEconReloadEventId; // 0x18E4 bool m_bCanBePickedUp; // 0x18F0 GameTime_t m_nextPrevOwnerUseTime; // 0x18F4 CHandle< C_CSPlayerPawn > m_hPrevOwner; // 0x18F8 GameTick_t m_nDropTick; // 0x18FC bool m_bWasActiveWeaponWhenDropped; // 0x1900 bool m_donated; // 0x1924 GameTime_t m_fLastShotTime; // 0x1928 bool m_bWasOwnedByCT; // 0x192C bool m_bWasOwnedByTerrorist; // 0x192D float32 m_flNextClientFireBulletTime; // 0x1930 float32 m_flNextClientFireBulletTime_Repredict; // 0x1934 C_IronSightController m_IronSightController; // 0x1990 int32 m_iIronSightMode; // 0x1A40 GameTime_t m_flLastLOSTraceFailureTime; // 0x1AB8 float32 m_flWatTickOffset; // 0x1B18 GameTime_t m_flLastShakeTime; // 0x1B2C }; class CTimeline : public IntervalTimer // client { float32[64] m_flValues; // 0x0010 int32[64] m_nValueCounts; // 0x0110 int32 m_nBucketCount; // 0x0210 float32 m_flInterval; // 0x0214 float32 m_flFinalValue; // 0x0218 TimelineCompression_t m_nCompressionType; // 0x021C bool m_bStopped; // 0x0220 }; class CEnvCubemapAPI // client { }; class CPulseCursorFuncs // pulse_runtime_lib { }; class C_TonemapController2 : public C_BaseEntity // client { float32 m_flAutoExposureMin; // 0x0600 float32 m_flAutoExposureMax; // 0x0604 float32 m_flExposureAdaptationSpeedUp; // 0x0608 float32 m_flExposureAdaptationSpeedDown; // 0x060C float32 m_flTonemapEVSmoothingRange; // 0x0610 }; class CountdownTimer // client { float32 m_duration; // 0x0008 GameTime_t m_timestamp; // 0x000C float32 m_timescale; // 0x0010 WorldGroupId_t m_nWorldGroupId; // 0x0014 }; class PulseNodeDynamicOutflows_t::DynamicOutflow_t // pulse_runtime_lib { CGlobalSymbol m_OutflowID; // 0x0000 CPulse_OutflowConnection m_Connection; // 0x0008 }; class C_CSGO_PreviewModel_API // client { }; class C_WeaponMag7 : public C_CSWeaponBaseGun // client { }; class WeaponPurchaseCount_t // client { uint16 m_nItemDefIndex; // 0x0030 uint16 m_nCount; // 0x0032 }; class CBasePulseGraphInstance // pulse_runtime_lib { }; class FilterHealth : public CBaseFilter // client { bool m_bAdrenalineActive; // 0x0638 int32 m_iHealthMin; // 0x063C int32 m_iHealthMax; // 0x0640 }; class C_PointClientUIHUD : public C_BaseClientUIEntity // client { bool m_bCheckCSSClasses; // 0x0FE8 bool m_bIgnoreInput; // 0x1160 float32 m_flWidth; // 0x1164 float32 m_flHeight; // 0x1168 float32 m_flDPI; // 0x116C float32 m_flInteractDistance; // 0x1170 float32 m_flDepthOffset; // 0x1174 uint32 m_unOwnerContext; // 0x1178 uint32 m_unHorizontalAlign; // 0x117C uint32 m_unVerticalAlign; // 0x1180 uint32 m_unOrientation; // 0x1184 bool m_bAllowInteractionFromAllSceneWorlds; // 0x1188 C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x1190 }; class CPulseCell_Inflow_GraphHook : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_HookName; // 0x0080 }; class SignatureOutflow_Resume : public CPulse_ResumePoint // pulse_runtime_lib { }; class CPathSimpleAPI // client { }; class C_InfoLadderDismount : public C_BaseEntity // client { }; class C_PointCommentaryNode : public CBaseAnimGraph // client { bool m_bActive; // 0x1198 bool m_bWasActive; // 0x1199 GameTime_t m_flEndTime; // 0x119C GameTime_t m_flStartTime; // 0x11A0 float32 m_flStartTimeInCommentary; // 0x11A4 CUtlSymbolLarge m_iszCommentaryFile; // 0x11A8 CUtlSymbolLarge m_iszTitle; // 0x11B0 CUtlSymbolLarge m_iszSpeakers; // 0x11B8 int32 m_iNodeNumber; // 0x11C0 int32 m_iNodeNumberMax; // 0x11C4 bool m_bListenedTo; // 0x11C8 CSoundPatch* m_sndCommentary; // 0x11D0 CHandle< C_BaseEntity > m_hViewPosition; // 0x11D8 bool m_bRestartAfterRestore; // 0x11DC }; class CSpriteOriented : public C_Sprite // client { }; class shard_model_desc_t // client { int32 m_nModelID; // 0x0008 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialBase; // 0x0010 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialDamageOverlay; // 0x0018 ShardSolid_t m_solid; // 0x0020 Vector2D m_vecPanelSize; // 0x0024 Vector2D m_vecStressPositionA; // 0x002C Vector2D m_vecStressPositionB; // 0x0034 C_NetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x0040 C_NetworkUtlVectorBase< Vector4D > m_vInitialPanelVertices; // 0x0058 float32 m_flGlassHalfThickness; // 0x0070 bool m_bHasParent; // 0x0074 bool m_bParentFrozen; // 0x0075 CUtlStringToken m_SurfacePropStringToken; // 0x0078 }; class C_KeychainModule : public C_CS2WeaponModuleBase // client { uint32 m_nKeychainDefID; // 0x1188 uint32 m_nKeychainSeed; // 0x118C }; class CFuncWater : public C_BaseModelEntity // client { CBuoyancyHelper m_BuoyancyHelper; // 0x0FB0 }; class CCSPlayer_GlowServices : public CPlayerPawnComponent // client { }; class CCSGameModeRules // client { CNetworkVarChainer __m_pChainEntity; // 0x0008 }; class C_Flashbang : public C_BaseCSGrenade // client { }; class C_PointClientUIWorldTextPanel : public C_PointClientUIWorldPanel // client { char[512] m_messageText; // 0x1210 }; class C_CSObserverPawn_API // client { }; class CCSPlayer_WaterServices : public CPlayer_WaterServices // client { float32 m_flWaterJumpTime; // 0x0048 Vector m_vecWaterJumpVel; // 0x004C float32 m_flSwimSoundTime; // 0x0058 }; class C_CSObserverPawn : public C_CSPlayerPawnBase // client { CEntityHandle m_hDetectParentChange; // 0x1480 }; class ViewAngleServerChange_t // client { FixAngleSet_t nType; // 0x0030 QAngle qAngle; // 0x0034 uint32 nIndex; // 0x0040 }; class C_FuncLadder : public C_BaseModelEntity // client { Vector m_vecLadderDir; // 0x0FB0 CUtlVector< CHandle< C_InfoLadderDismount > > m_Dismounts; // 0x0FC0 Vector m_vecLocalTop; // 0x0FD8 VectorWS m_vecPlayerMountPositionTop; // 0x0FE4 VectorWS m_vecPlayerMountPositionBottom; // 0x0FF0 float32 m_flAutoRideSpeed; // 0x0FFC bool m_bDisabled; // 0x1000 bool m_bFakeLadder; // 0x1001 bool m_bHasSlack; // 0x1002 }; class C_WeaponMP5SD : public C_CSWeaponBaseGun // client { }; class C_World : public C_BaseModelEntity // client { }; class C_CSGO_TeamSelectCounterTerroristPosition : public C_CSGO_TeamSelectCharacterPosition // client { }; class C_WeaponGalilAR : public C_CSWeaponBaseGun // client { }; class CCSPlayerBase_CameraServices : public CPlayer_CameraServices // client { uint32 m_iFOV; // 0x0290 uint32 m_iFOVStart; // 0x0294 GameTime_t m_flFOVTime; // 0x0298 float32 m_flFOVRate; // 0x029C CHandle< C_BaseEntity > m_hZoomOwner; // 0x02A0 float32 m_flLastShotFOV; // 0x02A4 }; class C_TeamplayRules : public C_MultiplayRules // client { }; class CPulseCell_Inflow_BaseEntrypoint : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseRuntimeChunkIndex_t m_EntryChunk; // 0x0048 PulseRegisterMap_t m_RegisterMap; // 0x0050 }; class C_WeaponSG556 : public C_CSWeaponBaseGun // client { }; class C_CSPlayerPawn : public C_CSPlayerPawnBase // client { CCSPlayer_BulletServices* m_pBulletServices; // 0x1490 CCSPlayer_HostageServices* m_pHostageServices; // 0x1498 CCSPlayer_BuyServices* m_pBuyServices; // 0x14A0 CCSPlayer_GlowServices* m_pGlowServices; // 0x14A8 CCSPlayer_ActionTrackingServices* m_pActionTrackingServices; // 0x14B0 CCSPlayer_AimPunchServices* m_pAimPunchServices; // 0x14B8 CCSPlayer_DamageReactServices* m_pDamageReactServices; // 0x14C0 GameTime_t m_flHealthShotBoostExpirationTime; // 0x14C8 GameTime_t m_flLastFiredWeaponTime; // 0x14CC bool m_bHasFemaleVoice; // 0x14D0 float32 m_flLandingTimeSeconds; // 0x14D4 float32 m_flOldFallVelocity; // 0x14D8 char[18] m_szLastPlaceName; // 0x14DC bool m_bPrevDefuser; // 0x14EE bool m_bPrevHelmet; // 0x14EF int32 m_nPrevArmorVal; // 0x14F0 int32 m_nPrevGrenadeAmmoCount; // 0x14F4 uint32 m_unPreviousWeaponHash; // 0x14F8 uint32 m_unWeaponHash; // 0x14FC bool m_bInBuyZone; // 0x1500 bool m_bPreviouslyInBuyZone; // 0x1501 bool m_bInLanding; // 0x1502 float32 m_flLandingStartTime; // 0x1504 bool m_bInHostageRescueZone; // 0x1508 bool m_bInBombZone; // 0x1509 bool m_bIsBuyMenuOpen; // 0x150A GameTime_t m_flTimeOfLastInjury; // 0x150C GameTime_t m_flNextSprayDecalTime; // 0x1510 int32 m_iRetakesOffering; // 0x1670 int32 m_iRetakesOfferingCard; // 0x1674 bool m_bRetakesHasDefuseKit; // 0x1678 bool m_bRetakesMVPLastRound; // 0x1679 int32 m_iRetakesMVPBoostItem; // 0x167C loadout_slot_t m_RetakesMVPBoostExtraUtility; // 0x1680 bool m_bNeedToReApplyGloves; // 0x1685 C_EconItemView m_EconGloves; // 0x1688 uint8 m_nEconGlovesChanged; // 0x1AF8 bool m_bMustSyncRagdollState; // 0x1AF9 int32 m_nRagdollDamageBone; // 0x1AFC Vector m_vRagdollDamageForce; // 0x1B00 char[64] m_szRagdollDamageWeaponName; // 0x1B0C bool m_bRagdollDamageHeadshot; // 0x1B4C VectorWS m_vRagdollServerOrigin; // 0x1B50 GameTime_t m_lastLandTime; // 0x1B5C bool m_bOnGroundLastTick; // 0x1B60 CHandle< C_CS2HudModelArms > m_hHudModelArms; // 0x1B7C QAngle m_qDeathEyeAngles; // 0x1B80 bool m_bLeftHanded; // 0x1B8C GameTime_t m_fSwitchedHandednessTime; // 0x1B90 float32 m_flViewmodelOffsetX; // 0x1B94 float32 m_flViewmodelOffsetY; // 0x1B98 float32 m_flViewmodelOffsetZ; // 0x1B9C float32 m_flViewmodelFOV; // 0x1BA0 uint32[5] m_vecPlayerPatchEconIndices; // 0x1BA4 Color m_GunGameImmunityColor; // 0x1BE8 CUtlVector< C_BulletHitModel* > m_vecBulletHitModels; // 0x1C38 bool m_bIsWalking; // 0x1C50 EntitySpottedState_t m_entitySpottedState; // 0x1C58 bool m_bIsScoped; // 0x1C70 bool m_bResumeZoom; // 0x1C71 bool m_bIsDefusing; // 0x1C72 bool m_bIsGrabbingHostage; // 0x1C73 CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0x1C74 GameTime_t m_flEmitSoundTime; // 0x1C78 bool m_bInNoDefuseArea; // 0x1C7C int32 m_nWhichBombZone; // 0x1C80 int32 m_iShotsFired; // 0x1C84 float32 m_flFlinchStack; // 0x1C88 float32 m_flVelocityModifier; // 0x1C8C bool m_bWaitForNoAttack; // 0x1C90 float32 m_ignoreLadderJumpTime; // 0x1C94 bool m_bKilledByHeadshot; // 0x1C99 int32 m_ArmorValue; // 0x1C9C uint16 m_unCurrentEquipmentValue; // 0x1CA0 uint16 m_unRoundStartEquipmentValue; // 0x1CA2 uint16 m_unFreezetimeEndEquipmentValue; // 0x1CA4 CEntityIndex m_nLastKillerIndex; // 0x1CA8 bool m_bOldIsScoped; // 0x1CAC bool m_bHasDeathInfo; // 0x1CAD float32 m_flDeathInfoTime; // 0x1CB0 VectorWS m_vecDeathInfoOrigin; // 0x1CB4 GameTime_t m_grenadeParameterStashTime; // 0x1CF0 bool m_bGrenadeParametersStashed; // 0x1CF4 QAngle m_angStashedShootAngles; // 0x1CF8 VectorWS m_vecStashedGrenadeThrowPosition; // 0x1D04 Vector m_vecStashedVelocity; // 0x1D10 bool m_bShouldAutobuyDMWeapons; // 0x3250 GameTime_t m_fImmuneToGunGameDamageTime; // 0x3254 bool m_bGunGameImmunity; // 0x3258 GameTime_t m_fImmuneToGunGameDamageTimeLast; // 0x325C float32 m_fMolotovDamageTime; // 0x3260 ParticleIndex_t m_nPlayerInfernoBodyFx; // 0x32CC QAngle m_angEyeAngles; // 0x3340 GameTime_t[4] m_arrOldEyeAnglesTimes; // 0x33D0 QAngle[4] m_arrOldEyeAngles; // 0x33E0 QAngle m_angEyeAnglesVelocity; // 0x3410 CEntityIndex m_iIDEntIndex; // 0x341C CountdownTimer m_delayTargetIDTimer; // 0x3420 CEntityIndex m_iTargetItemEntIdx; // 0x3438 CEntityIndex m_iOldIDEntIndex; // 0x343C CountdownTimer m_holdTargetIDTimer; // 0x3440 }; class C_CSGO_TeamIntroTerroristPosition : public C_CSGO_TeamIntroCharacterPosition // client { }; class CPulseCell_WaitForCursorsWithTagBase : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { int32 m_nCursorsAllowedToWait; // 0x00D8 CPulse_ResumePoint m_WaitComplete; // 0x00E0 }; class C_Hostage : public C_BaseCombatCharacter // client { EntitySpottedState_t m_entitySpottedState; // 0x1208 CHandle< C_BaseEntity > m_leader; // 0x1220 CountdownTimer m_reuseTimer; // 0x1228 Vector m_vel; // 0x1240 bool m_isRescued; // 0x124C bool m_jumpedThisFrame; // 0x124D int32 m_nHostageState; // 0x1250 bool m_bHandsHaveBeenCut; // 0x1254 CHandle< C_CSPlayerPawn > m_hHostageGrabber; // 0x1258 GameTime_t m_fLastGrabTime; // 0x125C VectorWS m_vecGrabbedPos; // 0x1260 GameTime_t m_flRescueStartTime; // 0x126C GameTime_t m_flGrabSuccessTime; // 0x1270 GameTime_t m_flDropStartTime; // 0x1274 GameTime_t m_flDeadOrRescuedTime; // 0x1278 CountdownTimer m_blinkTimer; // 0x1280 VectorWS m_lookAt; // 0x1298 CountdownTimer m_lookAroundTimer; // 0x12A8 bool m_isInit; // 0x12C0 AttachmentHandle_t m_eyeAttachment; // 0x12C1 AttachmentHandle_t m_chestAttachment; // 0x12C2 CBasePlayerController* m_pPredictionOwner; // 0x12C8 GameTime_t m_fNewestAlphaThinkTime; // 0x12D0 }; class C_fogplayerparams_t // client { CHandle< C_FogController > m_hCtrl; // 0x0008 float32 m_flTransitionTime; // 0x000C Color m_OldColor; // 0x0010 float32 m_flOldStart; // 0x0014 float32 m_flOldEnd; // 0x0018 float32 m_flOldMaxDensity; // 0x001C float32 m_flOldHDRColorScale; // 0x0020 float32 m_flOldFarZ; // 0x0024 Color m_NewColor; // 0x0028 float32 m_flNewStart; // 0x002C float32 m_flNewEnd; // 0x0030 float32 m_flNewMaxDensity; // 0x0034 float32 m_flNewHDRColorScale; // 0x0038 float32 m_flNewFarZ; // 0x003C }; class CGameSceneNode // client { CTransformWS m_nodeToWorld; // 0x0010 CEntityInstance* m_pOwner; // 0x0030 CGameSceneNode* m_pParent; // 0x0038 CGameSceneNode* m_pChild; // 0x0040 CGameSceneNode* m_pNextSibling; // 0x0048 CGameSceneNodeHandle m_hParent; // 0x0070 CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x0080 QAngle m_angRotation; // 0x00B8 float32 m_flScale; // 0x00C4 VectorWS m_vecAbsOrigin; // 0x00C8 QAngle m_angAbsRotation; // 0x00D4 float32 m_flAbsScale; // 0x00E0 Vector m_vecWrappedLocalOrigin; // 0x00E4 QAngle m_angWrappedLocalRotation; // 0x00F0 float32 m_flWrappedScale; // 0x00FC int16 m_nParentAttachmentOrBone; // 0x0100 bool m_bDebugAbsOriginChanges; // 0x0102 bool m_bDormant; // 0x0103 bool m_bForceParentToBeNetworked; // 0x0104 bitfield:1 m_bDirtyHierarchy; // 0x0000 bitfield:1 m_bDirtyBoneMergeInfo; // 0x0000 bitfield:1 m_bNetworkedPositionChanged; // 0x0000 bitfield:1 m_bNetworkedAnglesChanged; // 0x0000 bitfield:1 m_bNetworkedScaleChanged; // 0x0000 bitfield:1 m_bWillBeCallingPostDataUpdate; // 0x0000 bitfield:1 m_bBoneMergeFlex; // 0x0000 bitfield:2 m_nLatchAbsOrigin; // 0x0000 bitfield:1 m_bDirtyBoneMergeBoneToRoot; // 0x0000 uint8 m_nHierarchicalDepth; // 0x0107 uint8 m_nHierarchyType; // 0x0108 uint8 m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0x0109 CUtlStringToken m_name; // 0x010C CUtlStringToken m_hierarchyAttachName; // 0x0120 float32 m_flClientLocalScale; // 0x0124 }; class CPlayer_ObserverServices : public CPlayerPawnComponent // client { uint8 m_iObserverMode; // 0x0048 CHandle< C_BaseEntity > m_hObserverTarget; // 0x004C ObserverMode_t m_iObserverLastMode; // 0x0050 bool m_bForcedObserverMode; // 0x0054 float32 m_flObserverChaseDistance; // 0x0058 GameTime_t m_flObserverChaseDistanceCalcTime; // 0x005C }; class CCashStack : public C_BaseModelEntity // client { int32 m_nCashStackValue; // 0x0FB0 }; class C_SoundAreaEntityBase : public C_BaseEntity // client { bool m_bDisabled; // 0x0600 bool m_bWasEnabled; // 0x0608 CUtlSymbolLarge m_iszSoundAreaType; // 0x0610 Vector m_vPos; // 0x0618 }; class C_PlayerVisibility : public C_BaseEntity // client { float32 m_flVisibilityStrength; // 0x0600 float32 m_flFogDistanceMultiplier; // 0x0604 float32 m_flFogMaxDensityMultiplier; // 0x0608 float32 m_flFadeTime; // 0x060C bool m_bStartDisabled; // 0x0610 bool m_bIsEnabled; // 0x0611 }; class CAttributeManager::cached_attribute_float_t // client { float32 flIn; // 0x0000 CUtlSymbolLarge iAttribHook; // 0x0008 float32 flOut; // 0x0010 }; class C_BasePlayerWeapon : public C_EconEntity // client { GameTick_t m_nNextPrimaryAttackTick; // 0x16F0 float32 m_flNextPrimaryAttackTickRatio; // 0x16F4 GameTick_t m_nNextSecondaryAttackTick; // 0x16F8 float32 m_flNextSecondaryAttackTickRatio; // 0x16FC int32 m_iClip1; // 0x1700 int32 m_iClip2; // 0x1704 int32[2] m_pReserveAmmo; // 0x1708 }; class CRagdollManager : public C_BaseEntity // client { int8 m_iCurrentMaxRagdollCount; // 0x0600 }; class CSoundOpvarSetBoxEntity : public C_SoundOpvarSetPointEntity // client { }; class C_HEGrenade : public C_BaseCSGrenade // client { }; class C_EnvSky : public C_BaseModelEntity // client { CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x0FB0 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterialLightingOnly; // 0x0FB8 bool m_bStartDisabled; // 0x0FC0 Color m_vTintColor; // 0x0FC1 Color m_vTintColorLightingOnly; // 0x0FC5 float32 m_flBrightnessScale; // 0x0FCC int32 m_nFogType; // 0x0FD0 float32 m_flFogMinStart; // 0x0FD4 float32 m_flFogMinEnd; // 0x0FD8 float32 m_flFogMaxStart; // 0x0FDC float32 m_flFogMaxEnd; // 0x0FE0 bool m_bEnabled; // 0x0FE4 }; class CPulse_InvokeBinding // pulse_runtime_lib { PulseRegisterMap_t m_RegisterMap; // 0x0000 PulseSymbol_t m_FuncName; // 0x0030 PulseRuntimeCellIndex_t m_nCellIndex; // 0x0040 PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x0044 int32 m_nSrcInstruction; // 0x0048 }; class C_EnvWindController : public C_BaseEntity // client { C_EnvWindShared m_EnvWindShared; // 0x0600 float32 m_fDirectionVariation; // 0x06F8 float32 m_fSpeedVariation; // 0x06FC float32 m_fTurbulence; // 0x0700 float32 m_fVolumeHalfExtentXY; // 0x0704 float32 m_fVolumeHalfExtentZ; // 0x0708 int32 m_nVolumeResolutionXY; // 0x070C int32 m_nVolumeResolutionZ; // 0x0710 int32 m_nClipmapLevels; // 0x0714 bool m_bIsMaster; // 0x0718 bool m_bFirstTime; // 0x0719 }; class C_GameRules // client { CNetworkVarChainer __m_pChainEntity; // 0x0008 int32 m_nTotalPausedTicks; // 0x0030 int32 m_nPauseStartTick; // 0x0034 bool m_bGamePaused; // 0x0038 }; class C_WeaponMAC10 : public C_CSWeaponBaseGun // client { }; class C_CSGO_MapPreviewCameraPath : public C_BaseEntity // client { float32 m_flZFar; // 0x0600 float32 m_flZNear; // 0x0604 bool m_bLoop; // 0x0608 bool m_bVerticalFOV; // 0x0609 bool m_bConstantSpeed; // 0x060A float32 m_flDuration; // 0x060C float32 m_flPathLength; // 0x0650 float32 m_flPathDuration; // 0x0654 bool m_bDofEnabled; // 0x066C float32 m_flDofNearBlurry; // 0x0670 float32 m_flDofNearCrisp; // 0x0674 float32 m_flDofFarCrisp; // 0x0678 float32 m_flDofFarBlurry; // 0x067C float32 m_flDofTiltToGround; // 0x0680 }; class C_PointWorldText : public C_ModelPointEntity // client { bool m_bForceRecreateNextUpdate; // 0x0FB8 int32 m_nTextWidthPx; // 0x0FD0 int32 m_nTextHeightPx; // 0x0FD4 char[512] m_messageText; // 0x0FD8 char[64] m_FontName; // 0x11D8 char[64] m_BackgroundMaterialName; // 0x1218 bool m_bEnabled; // 0x1258 bool m_bFullbright; // 0x1259 float32 m_flWorldUnitsPerPx; // 0x125C float32 m_flFontSize; // 0x1260 float32 m_flDepthOffset; // 0x1264 bool m_bDrawBackground; // 0x1268 float32 m_flBackgroundBorderWidth; // 0x126C float32 m_flBackgroundBorderHeight; // 0x1270 float32 m_flBackgroundWorldToUV; // 0x1274 Color m_Color; // 0x1278 PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x127C PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x1280 PointWorldTextReorientMode_t m_nReorientMode; // 0x1284 }; class C_RopeKeyframe : public C_BaseModelEntity // client { CBitVec< 10 > m_LinksTouchingSomething; // 0x0FB8 int32 m_nLinksTouchingSomething; // 0x0FBC bool m_bApplyWind; // 0x0FC0 int32 m_fPrevLockedPoints; // 0x0FC4 int32 m_iForcePointMoveCounter; // 0x0FC8 bool[2] m_bPrevEndPointPos; // 0x0FCC VectorWS[2] m_vPrevEndPointPos; // 0x0FD0 float32 m_flCurScroll; // 0x0FE8 float32 m_flScrollSpeed; // 0x0FEC uint16 m_RopeFlags; // 0x0FF0 CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x0FF8 uint8 m_nSegments; // 0x1270 CHandle< C_BaseEntity > m_hStartPoint; // 0x1274 CHandle< C_BaseEntity > m_hEndPoint; // 0x1278 AttachmentHandle_t m_iStartAttachment; // 0x127C AttachmentHandle_t m_iEndAttachment; // 0x127D uint8 m_Subdiv; // 0x127E int16 m_RopeLength; // 0x1280 int16 m_Slack; // 0x1282 float32 m_TextureScale; // 0x1284 uint8 m_fLockedPoints; // 0x1288 uint8 m_nChangeCount; // 0x1289 float32 m_Width; // 0x128C C_RopeKeyframe::CPhysicsDelegate m_PhysicsDelegate; // 0x1290 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x12A0 int32 m_TextureHeight; // 0x12A8 Vector m_vecImpulse; // 0x12AC Vector m_vecPreviousImpulse; // 0x12B8 float32 m_flCurrentGustTimer; // 0x12C4 float32 m_flCurrentGustLifetime; // 0x12C8 float32 m_flTimeToNextGust; // 0x12CC Vector m_vWindDir; // 0x12D0 Vector m_vColorMod; // 0x12DC VectorWS[2] m_vCachedEndPointAttachmentPos; // 0x12E8 QAngle[2] m_vCachedEndPointAttachmentAngle; // 0x1300 bool m_bConstrainBetweenEndpoints; // 0x1318 bitfield:1 m_bEndPointAttachmentPositionsDirty; // 0x0000 bitfield:1 m_bEndPointAttachmentAnglesDirty; // 0x0000 bitfield:1 m_bNewDataThisFrame; // 0x0000 bitfield:1 m_bPhysicsInitted; // 0x0000 }; class C_BaseToggle : public C_BaseModelEntity // client { }; class C_EnvCubemapBox : public C_EnvCubemap // client { }; class C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume : public C_EnvCombinedLightProbeVolume // client { }; class C_RopeKeyframe::CPhysicsDelegate // client { C_RopeKeyframe* m_pKeyframe; // 0x0008 }; class CInfoDynamicShadowHint : public C_PointEntity // client { bool m_bDisabled; // 0x0600 float32 m_flRange; // 0x0604 int32 m_nImportance; // 0x0608 int32 m_nLightChoice; // 0x060C CHandle< C_BaseEntity > m_hLight; // 0x0610 }; class CPathNode : public C_PointEntity // client { Vector m_vInTangentLocal; // 0x0600 Vector m_vOutTangentLocal; // 0x060C CUtlString m_strParentPathUniqueID; // 0x0618 CUtlString m_strPathNodeParameter; // 0x0620 CTransformWS m_xWSPrevParent; // 0x0630 CHandle< CPathWithDynamicNodes > m_hPath; // 0x0650 }; class C_FuncMoveLinear : public C_BaseToggle // client { }; class CServerOnlyModelEntity : public C_BaseModelEntity // client { }; class C_CSGO_TeamSelectCamera : public C_CSGO_TeamPreviewCamera // client { }; class CPulseCell_IntervalTimer : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_Completed; // 0x00D8 SignatureOutflow_Continue m_OnInterval; // 0x0120 }; class C_WeaponXM1014 : public C_CSWeaponBaseShotgun // client { }; class C_WorldModelGloves : public CBaseAnimGraph // client { }; class C_PhysicsPropMultiplayer : public C_PhysicsProp // client { }; class C_SoundEventOBBEntity : public C_SoundEventEntity // client { Vector m_vMins; // 0x06C0 Vector m_vMaxs; // 0x06CC }; class CPulseTestScriptLib // pulse_runtime_lib { }; class CPulseCell_BaseLerp : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_WakeResume; // 0x00D8 }; class C_WeaponAug : public C_CSWeaponBaseGun // client { }; class C_BasePropDoor : public C_DynamicProp // client { DoorState_t m_eDoorState; // 0x13D0 bool m_modelChanged; // 0x13D4 bool m_bLocked; // 0x13D5 bool m_bNoNPCs; // 0x13D6 VectorWS m_closedPosition; // 0x13D8 QAngle m_closedAngles; // 0x13E4 CHandle< C_BasePropDoor > m_hMaster; // 0x13F0 VectorWS m_vWhereToSetLightingOrigin; // 0x13F4 }; class CPointValueRemapperAPI // client { }; class CChoreoInfoTarget : public C_PointEntity // client { }; class C_CsmFovOverride_API // client { }; class CTakeDamageResultAPI // client { }; class CNetworkedSequenceOperation // client { HSequence m_hSequence; // 0x0008 float32 m_flPrevCycle; // 0x000C float32 m_flCycle; // 0x0010 CNetworkedQuantizedFloat m_flWeight; // 0x0014 bool m_bSequenceChangeNetworked; // 0x001C bool m_bDiscontinuity; // 0x001D float32 m_flPrevCycleFromDiscontinuity; // 0x0020 float32 m_flPrevCycleForAnimEventDetection; // 0x0024 }; class C_Item_Healthshot : public C_WeaponBaseItem // client { }; class CEntityInstance // entity2 { CUtlSymbolLarge m_iszPrivateVScripts; // 0x0008 CEntityIdentity* m_pEntity; // 0x0010 CScriptComponent* m_CScriptComponent; // 0x0028 }; class C_BaseModelEntity : public C_BaseEntity // client { CRenderComponent* m_CRenderComponent; // 0x0AF0 CHitboxComponent m_CHitboxComponent; // 0x0AF8 CChoreoComponent* m_pChoreoComponent; // 0x0B10 HitGroup_t m_nDestructiblePartInitialStateDestructed0; // 0x0B18 HitGroup_t m_nDestructiblePartInitialStateDestructed1; // 0x0B1C HitGroup_t m_nDestructiblePartInitialStateDestructed2; // 0x0B20 HitGroup_t m_nDestructiblePartInitialStateDestructed3; // 0x0B24 HitGroup_t m_nDestructiblePartInitialStateDestructed4; // 0x0B28 int32 m_nDestructiblePartInitialStateDestructed0_PartIndex; // 0x0B2C int32 m_nDestructiblePartInitialStateDestructed1_PartIndex; // 0x0B30 int32 m_nDestructiblePartInitialStateDestructed2_PartIndex; // 0x0B34 int32 m_nDestructiblePartInitialStateDestructed3_PartIndex; // 0x0B38 int32 m_nDestructiblePartInitialStateDestructed4_PartIndex; // 0x0B3C bool m_bDestructiblePartInitialStateDestructed0_GenerateBreakpieces; // 0x0B40 bool m_bDestructiblePartInitialStateDestructed1_GenerateBreakpieces; // 0x0B41 bool m_bDestructiblePartInitialStateDestructed2_GenerateBreakpieces; // 0x0B42 bool m_bDestructiblePartInitialStateDestructed3_GenerateBreakpieces; // 0x0B43 bool m_bDestructiblePartInitialStateDestructed4_GenerateBreakpieces; // 0x0B44 CDestructiblePartsComponent* m_pDestructiblePartsSystemComponent; // 0x0B48 bool m_bInitModelEffects; // 0x0C70 bool m_bDoingModelEffects; // 0x0C71 int32 m_iOldHealth; // 0x0C74 RenderMode_t m_nRenderMode; // 0x0C78 RenderFx_t m_nRenderFX; // 0x0C79 bool m_bAllowFadeInView; // 0x0C7A Color m_clrRender; // 0x0C98 C_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > m_vecRenderAttributes; // 0x0CA0 bool m_bRenderToCubemaps; // 0x0D20 bool m_bNoInterpolate; // 0x0D21 CCollisionProperty m_Collision; // 0x0D28 CGlowProperty m_Glow; // 0x0DE0 float32 m_flGlowBackfaceMult; // 0x0E38 float32 m_fadeMinDist; // 0x0E3C float32 m_fadeMaxDist; // 0x0E40 float32 m_flFadeScale; // 0x0E44 float32 m_flShadowStrength; // 0x0E48 uint8 m_nObjectCulling; // 0x0E4C DecalRtEncoding_t m_nRequiredDecalRtEncoding; // 0x0E4D CUtlOrderedMap< CGlobalSymbol, int32 > m_bodyGroupChoices; // 0x0E50 CNetworkViewOffsetVector m_vecViewOffset; // 0x0E78 CClientAlphaProperty* m_pClientAlphaProperty; // 0x0F58 Color m_ClientOverrideTint; // 0x0F60 bool m_bUseClientOverrideTint; // 0x0F64 uint32[1] m_bvDisabledHitGroups; // 0x0FA0 }; class CCSPlayer_BulletServices : public CPlayerPawnComponent // client { int32 m_totalHitsOnServer; // 0x0048 }; class C_SoundOpvarSetAutoRoomEntity : public C_SoundOpvarSetPointEntity // client { }; class C_EnvCombinedLightProbeVolume : public C_BaseEntity // client { Color m_Entity_Color; // 0x1678 float32 m_Entity_flBrightness; // 0x167C CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hCubemapTexture; // 0x1680 bool m_Entity_bCustomCubemapTexture; // 0x1688 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_AmbientCube; // 0x1690 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SDF; // 0x1698 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_DC; // 0x16A0 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_R; // 0x16A8 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_G; // 0x16B0 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_B; // 0x16B8 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightIndicesTexture; // 0x16C0 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightScalarsTexture; // 0x16C8 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightShadowsTexture; // 0x16D0 Vector m_Entity_vBoxMins; // 0x16D8 Vector m_Entity_vBoxMaxs; // 0x16E4 bool m_Entity_bMoveable; // 0x16F0 int32 m_Entity_nHandshake; // 0x16F4 int32 m_Entity_nEnvCubeMapArrayIndex; // 0x16F8 int32 m_Entity_nPriority; // 0x16FC bool m_Entity_bStartDisabled; // 0x1700 float32 m_Entity_flEdgeFadeDist; // 0x1704 Vector m_Entity_vEdgeFadeDists; // 0x1708 int32 m_Entity_nLightProbeSizeX; // 0x1714 int32 m_Entity_nLightProbeSizeY; // 0x1718 int32 m_Entity_nLightProbeSizeZ; // 0x171C int32 m_Entity_nLightProbeAtlasX; // 0x1720 int32 m_Entity_nLightProbeAtlasY; // 0x1724 int32 m_Entity_nLightProbeAtlasZ; // 0x1728 bool m_Entity_bEnabled; // 0x1741 }; class CCSGO_EndOfMatchLineupEnd : public C_CSGO_EndOfMatchLineupEndpoint // client { }; class C_MultiplayRules : public C_GameRules // client { }; class CPlayer_AutoaimServices : public CPlayerPawnComponent // client { }; class CEnvWindSharedAPI // client { }; class C_LightDirectionalEntity : public C_LightEntity // client { }; class CMapInfo_API // client { }; class C_BaseEntity : public CEntityInstance // client { CBodyComponent* m_CBodyComponent; // 0x0030 CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x0038 GameTick_t m_nLastThinkTick; // 0x0328 CGameSceneNode* m_pGameSceneNode; // 0x0330 CRenderComponent* m_pRenderComponent; // 0x0338 CCollisionProperty* m_pCollision; // 0x0340 int32 m_iMaxHealth; // 0x0348 int32 m_iHealth; // 0x034C float32 m_flDamageAccumulator; // 0x0350 uint8 m_lifeState; // 0x0354 bool m_bTakesDamage; // 0x0355 TakeDamageFlags_t m_nTakeDamageFlags; // 0x0358 EntityPlatformTypes_t m_nPlatformType; // 0x0360 uint8 m_ubInterpolationFrame; // 0x0361 CHandle< C_BaseEntity > m_hSceneObjectController; // 0x0364 int32 m_nNoInterpolationTick; // 0x0368 int32 m_nVisibilityNoInterpolationTick; // 0x036C float32 m_flProxyRandomValue; // 0x0370 int32 m_iEFlags; // 0x0374 uint8 m_nWaterType; // 0x0378 bool m_bInterpolateEvenWithNoModel; // 0x0379 bool m_bPredictionEligible; // 0x037A bool m_bApplyLayerMatchIDToModel; // 0x037B CUtlStringToken m_tokLayerMatchID; // 0x037C CUtlStringToken m_nSubclassID; // 0x0380 int32 m_nSimulationTick; // 0x0390 int32 m_iCurrentThinkContext; // 0x0394 CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x0398 bool m_bDisabledContextThinks; // 0x03B0 float32 m_flAnimTime; // 0x03B4 float32 m_flSimulationTime; // 0x03B8 uint8 m_nSceneObjectOverrideFlags; // 0x03BC bool m_bHasSuccessfullyInterpolated; // 0x03BD bool m_bHasAddedVarsToInterpolation; // 0x03BE bool m_bRenderEvenWhenNotSuccessfullyInterpolated; // 0x03BF int32[2] m_nInterpolationLatchDirtyFlags; // 0x03C0 uint16[11] m_ListEntry; // 0x03C8 GameTime_t m_flCreateTime; // 0x03E0 uint16 m_EntClientFlags; // 0x03E4 bool m_bClientSideRagdoll; // 0x03E6 uint8 m_iTeamNum; // 0x03E7 uint32 m_spawnflags; // 0x03E8 GameTick_t m_nNextThinkTick; // 0x03EC uint32 m_fFlags; // 0x03F4 Vector m_vecAbsVelocity; // 0x03F8 CNetworkVelocityVector m_vecServerVelocity; // 0x0404 CNetworkVelocityVector m_vecVelocity; // 0x0430 Vector m_vecBaseVelocity; // 0x0510 CHandle< C_BaseEntity > m_hEffectEntity; // 0x051C CHandle< C_BaseEntity > m_hOwnerEntity; // 0x0520 MoveCollide_t m_MoveCollide; // 0x0524 MoveType_t m_MoveType; // 0x0525 MoveType_t m_nActualMoveType; // 0x0526 float32 m_flWaterLevel; // 0x0528 uint32 m_fEffects; // 0x052C CHandle< C_BaseEntity > m_hGroundEntity; // 0x0530 int32 m_nGroundBodyIndex; // 0x0534 float32 m_flFriction; // 0x0538 float32 m_flElasticity; // 0x053C float32 m_flGravityScale; // 0x0540 float32 m_flTimeScale; // 0x0544 bool m_bAnimatedEveryTick; // 0x0548 bool m_bGravityDisabled; // 0x0549 GameTime_t m_flNavIgnoreUntilTime; // 0x054C uint16 m_hThink; // 0x0550 uint8 m_fBBoxVisFlags; // 0x0560 float32 m_flActualGravityScale; // 0x0564 bool m_bGravityActuallyDisabled; // 0x0568 bool m_bPredictable; // 0x0569 bool m_bRenderWithViewModels; // 0x056A int32 m_nFirstPredictableCommand; // 0x056C int32 m_nLastPredictableCommand; // 0x0570 CHandle< C_BaseEntity > m_hOldMoveParent; // 0x0574 CParticleProperty m_Particles; // 0x0578 QAngle m_vecAngVelocity; // 0x05A8 int32 m_DataChangeEventRef; // 0x05B4 CUtlVector< CEntityHandle > m_dependencies; // 0x05B8 int32 m_nCreationTick; // 0x05D0 bool m_bAnimTimeChanged; // 0x05E1 bool m_bSimulationTimeChanged; // 0x05E2 CUtlString m_sUniqueHammerID; // 0x05F0 BloodType m_nBloodType; // 0x05F8 }; class ActiveModelConfig_t // client { ModelConfigHandle_t m_Handle; // 0x0030 CUtlSymbolLarge m_Name; // 0x0038 C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_AssociatedEntities; // 0x0040 C_NetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x0058 }; class C_WeaponSSG08 : public C_CSWeaponBaseGun // client { }; class CPulseCell_Value_Curve : public CPulseCell_BaseValue // pulse_runtime_lib { CPiecewiseCurve m_Curve; // 0x0048 }; class C_Chicken : public C_DynamicProp // client { CHandle< C_CSPlayerPawn > m_leader; // 0x13C8 C_AttributeContainer m_AttributeManager; // 0x13D0 bool m_bAttributesInitialized; // 0x18A0 ParticleIndex_t m_hWaterWakeParticles; // 0x18A4 bool m_bIsPreviewModel; // 0x18A8 }; class C_BasePlayerPawn : public C_BaseCombatCharacter // client { CPlayer_WeaponServices* m_pWeaponServices; // 0x1208 CPlayer_ItemServices* m_pItemServices; // 0x1210 CPlayer_AutoaimServices* m_pAutoaimServices; // 0x1218 CPlayer_ObserverServices* m_pObserverServices; // 0x1220 CPlayer_WaterServices* m_pWaterServices; // 0x1228 CPlayer_UseServices* m_pUseServices; // 0x1230 CPlayer_FlashlightServices* m_pFlashlightServices; // 0x1238 CPlayer_CameraServices* m_pCameraServices; // 0x1240 CPlayer_MovementServices* m_pMovementServices; // 0x1248 C_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > m_ServerViewAngleChanges; // 0x1258 QAngle v_angle; // 0x12C0 QAngle v_anglePrevious; // 0x12CC uint32 m_iHideHUD; // 0x12D8 sky3dparams_t m_skybox3d; // 0x12E0 GameTime_t m_flDeathTime; // 0x1370 Vector m_vecPredictionError; // 0x1374 GameTime_t m_flPredictionErrorTime; // 0x1380 Vector m_vecLastCameraSetupLocalOrigin; // 0x13A0 GameTime_t m_flLastCameraSetupTime; // 0x13AC float32 m_flFOVSensitivityAdjust; // 0x13B0 float32 m_flMouseSensitivity; // 0x13B4 Vector m_vOldOrigin; // 0x13B8 float32 m_flOldSimulationTime; // 0x13C4 int32 m_nLastExecutedCommandNumber; // 0x13C8 int32 m_nLastExecutedCommandTick; // 0x13CC CHandle< CBasePlayerController > m_hController; // 0x13D0 CHandle< CBasePlayerController > m_hDefaultController; // 0x13D4 bool m_bIsSwappingToPredictableController; // 0x13D8 }; class C_SoundOpvarSetAABBEntity : public CSoundOpvarSetBoxEntity // client { }; class C_WeaponBizon : public C_CSWeaponBaseGun // client { }; class C_StattrakModule : public C_CS2WeaponModuleBase // client { bool m_bKnife; // 0x1188 }; class CCSObserver_CameraServices : public CCSPlayerBase_CameraServices // client { CHandle< C_PostProcessingVolume > m_hPrevPostProcessingVolume; // 0x02A8 }; class CEnvSoundscapeProxy : public CEnvSoundscape // client { CUtlSymbolLarge m_MainSoundscapeName; // 0x0690 }; class C_SoundEventEntity : public C_BaseEntity // client { bool m_bStartOnSpawn; // 0x0600 bool m_bToLocalPlayer; // 0x0601 bool m_bStopOnNew; // 0x0602 bool m_bSaveRestore; // 0x0603 bool m_bSavedIsPlaying; // 0x0604 float32 m_flSavedElapsedTime; // 0x0608 CUtlSymbolLarge m_iszSourceEntityName; // 0x0610 CUtlSymbolLarge m_iszAttachmentName; // 0x0618 CEntityOutputTemplate< SndOpEventGuid_t > m_onGUIDChanged; // 0x0620 CEntityIOOutput m_onSoundFinished; // 0x0650 float32 m_flClientCullRadius; // 0x0668 CUtlSymbolLarge m_iszSoundName; // 0x0698 CEntityHandle m_hSource; // 0x06B4 int32 m_nEntityIndexSelection; // 0x06B8 bitfield:1 m_bClientSideOnly; // 0x0000 }; class CPulseCell_Inflow_EventHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_EventName; // 0x0080 }; class C_LightOrthoEntity : public C_LightEntity // client { }; class CPulseCell_BaseFlow : public CPulseCell_Base // pulse_runtime_lib { }; class CBombTarget : public C_BaseTrigger // client { bool m_bBombPlantedHere; // 0x1098 }; class C_Knife : public C_CSWeaponBase // client { bool m_bFirstAttack; // 0x1CE0 }; class C_CSGO_TerroristWingmanIntroCamera : public C_CSGO_TeamPreviewCamera // client { }; class CSkeletonInstance : public CGameSceneNode // client { CModelState m_modelState; // 0x0140 bool m_bUseParentRenderBounds; // 0x03F0 bool m_bDisableSolidCollisionsForHierarchy; // 0x03F1 bool m_bDirtyMotionType; // 0x03F2 bool m_bIsGeneratingLatchedParentSpaceState; // 0x03F3 CUtlStringToken m_materialGroup; // 0x03F8 uint8 m_nHitboxSet; // 0x03FC }; class CEntityComponent // entity2 { }; class C_ItemDogtags : public C_Item // client { CHandle< C_CSPlayerPawn > m_OwningPlayer; // 0x17F0 CHandle< C_CSPlayerPawn > m_KillingPlayer; // 0x17F4 }; class C_LateUpdatedAnimating : public CBaseAnimGraph // client { }; class CPulseCell_Outflow_CycleShuffled::InstanceState_t // pulse_runtime_lib { CUtlVectorFixedGrowable< uint8, 8 > m_Shuffle; // 0x0000 int32 m_nNextShuffle; // 0x0020 }; class CPulseCell_BaseLerp::CursorState_t // pulse_runtime_lib { GameTime_t m_StartTime; // 0x0000 GameTime_t m_EndTime; // 0x0004 }; class C_BaseClientUIEntity : public C_BaseModelEntity // client { bool m_bEnabled; // 0x0FB8 CUtlSymbolLarge m_DialogXMLName; // 0x0FC0 CUtlSymbolLarge m_PanelClassName; // 0x0FC8 CUtlSymbolLarge m_PanelID; // 0x0FD0 }; class CPulseArraylib // pulse_runtime_lib { }; class C_WeaponUSPSilencer : public C_CSWeaponBaseGun // client { }; class C_MolotovProjectile : public C_BaseCSGrenadeProjectile // client { bool m_bIsIncGrenade; // 0x1260 }; class C_TriggerLerpObject : public C_BaseTrigger // client { }; class CPointTemplateAPI // client { }; class C_WeaponRevolver : public C_CSWeaponBaseGun // client { }; class C_WeaponElite : public C_CSWeaponBaseGun // client { }; class C_DynamicPropAlias_cable_dynamic : public C_DynamicProp // client { }; class CBaseProp : public CBaseAnimGraph // client { bool m_bModelOverrodeBlockLOS; // 0x1180 int32 m_iShapeType; // 0x1184 bool m_bConformToCollisionBounds; // 0x1188 CTransform m_mPreferredCatchTransform; // 0x1190 }; class CInfoOffscreenPanoramaTexture : public C_PointEntity // client { bool m_bDisabled; // 0x0600 int32 m_nResolutionX; // 0x0604 int32 m_nResolutionY; // 0x0608 CUtlSymbolLarge m_szPanelType; // 0x0610 CUtlSymbolLarge m_szLayoutFileName; // 0x0618 CUtlSymbolLarge m_RenderAttrName; // 0x0620 C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_TargetEntities; // 0x0628 int32 m_nTargetChangeCount; // 0x0640 C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x0648 CUtlSymbolLarge m_szTargetsName; // 0x0660 CUtlVector< CHandle< C_BaseModelEntity > > m_AdditionalTargetEntities; // 0x0668 bool m_bCheckCSSClasses; // 0x07E0 }; class CCSWeaponBaseVData : public CBasePlayerWeaponVData // client { CSWeaponType m_WeaponType; // 0x0520 CSWeaponCategory m_WeaponCategory; // 0x0524 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCNmSkeleton > > m_szAnimSkeleton; // 0x0528 Vector m_vecMuzzlePos0; // 0x0608 Vector m_vecMuzzlePos1; // 0x0614 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x0620 gear_slot_t m_GearSlot; // 0x0700 int32 m_GearSlotPosition; // 0x0704 loadout_slot_t m_DefaultLoadoutSlot; // 0x0708 int32 m_nPrice; // 0x070C int32 m_nKillAward; // 0x0710 int32 m_nPrimaryReserveAmmoMax; // 0x0714 int32 m_nSecondaryReserveAmmoMax; // 0x0718 bool m_bMeleeWeapon; // 0x071C bool m_bHasBurstMode; // 0x071D bool m_bIsRevolver; // 0x071E bool m_bCannotShootUnderwater; // 0x071F CGlobalSymbol m_szName; // 0x0720 CSWeaponSilencerType m_eSilencerType; // 0x0728 int32 m_nCrosshairMinDistance; // 0x072C int32 m_nCrosshairDeltaDistance; // 0x0730 bool m_bIsFullAuto; // 0x0734 int32 m_nNumBullets; // 0x0738 bool m_bReloadsSingleShells; // 0x073C CFiringModeFloat m_flCycleTime; // 0x0740 float32 m_flCycleTimeWhenInBurstMode; // 0x0748 float32 m_flTimeBetweenBurstShots; // 0x074C CFiringModeFloat m_flMaxSpeed; // 0x0750 CFiringModeFloat m_flSpread; // 0x0758 CFiringModeFloat m_flInaccuracyCrouch; // 0x0760 CFiringModeFloat m_flInaccuracyStand; // 0x0768 CFiringModeFloat m_flInaccuracyJump; // 0x0770 CFiringModeFloat m_flInaccuracyLand; // 0x0778 CFiringModeFloat m_flInaccuracyLadder; // 0x0780 CFiringModeFloat m_flInaccuracyFire; // 0x0788 CFiringModeFloat m_flInaccuracyMove; // 0x0790 CFiringModeFloat m_flRecoilAngle; // 0x0798 CFiringModeFloat m_flRecoilAngleVariance; // 0x07A0 CFiringModeFloat m_flRecoilMagnitude; // 0x07A8 CFiringModeFloat m_flRecoilMagnitudeVariance; // 0x07B0 CFiringModeInt m_nTracerFrequency; // 0x07B8 float32 m_flInaccuracyJumpInitial; // 0x07C0 float32 m_flInaccuracyJumpApex; // 0x07C4 float32 m_flInaccuracyReload; // 0x07C8 float32 m_flDeployDuration; // 0x07CC float32 m_flDisallowAttackAfterReloadStartDuration; // 0x07D0 int32 m_nBurstShotCount; // 0x07D4 bool m_bAllowBurstHolster; // 0x07D8 int32 m_nRecoilSeed; // 0x07DC int32 m_nSpreadSeed; // 0x07E0 float32 m_flAttackMovespeedFactor; // 0x07E4 float32 m_flInaccuracyPitchShift; // 0x07E8 float32 m_flInaccuracyAltSoundThreshold; // 0x07EC CUtlString m_szUseRadioSubtitle; // 0x07F0 bool m_bUnzoomsAfterShot; // 0x07F8 bool m_bHideViewModelWhenZoomed; // 0x07F9 int32 m_nZoomLevels; // 0x07FC int32 m_nZoomFOV1; // 0x0800 int32 m_nZoomFOV2; // 0x0804 float32 m_flZoomTime0; // 0x0808 float32 m_flZoomTime1; // 0x080C float32 m_flZoomTime2; // 0x0810 float32 m_flIronSightPullUpSpeed; // 0x0814 float32 m_flIronSightPutDownSpeed; // 0x0818 float32 m_flIronSightFOV; // 0x081C float32 m_flIronSightPivotForward; // 0x0820 float32 m_flIronSightLooseness; // 0x0824 int32 m_nDamage; // 0x0828 float32 m_flHeadshotMultiplier; // 0x082C float32 m_flArmorRatio; // 0x0830 float32 m_flPenetration; // 0x0834 float32 m_flRange; // 0x0838 float32 m_flRangeModifier; // 0x083C float32 m_flFlinchVelocityModifierLarge; // 0x0840 float32 m_flFlinchVelocityModifierSmall; // 0x0844 float32 m_flRecoveryTimeCrouch; // 0x0848 float32 m_flRecoveryTimeStand; // 0x084C float32 m_flRecoveryTimeCrouchFinal; // 0x0850 float32 m_flRecoveryTimeStandFinal; // 0x0854 int32 m_nRecoveryTransitionStartBullet; // 0x0858 int32 m_nRecoveryTransitionEndBullet; // 0x085C float32 m_flThrowVelocity; // 0x0860 Vector m_vSmokeColor; // 0x0864 CGlobalSymbol m_szAnimClass; // 0x0870 }; class CAttributeManager // client { CUtlVector< CHandle< C_BaseEntity > > m_Providers; // 0x0008 int32 m_iReapplyProvisionParity; // 0x0020 CHandle< C_BaseEntity > m_hOuter; // 0x0024 bool m_bPreventLoopback; // 0x0028 attributeprovidertypes_t m_ProviderType; // 0x002C CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x0030 }; class SignatureOutflow_Continue : public CPulse_OutflowConnection // pulse_runtime_lib { }; class CInfoTarget : public C_PointEntity // client { }; class CPlayer_CameraServices : public CPlayerPawnComponent // client { QAngle m_vecCsViewPunchAngle; // 0x0048 GameTick_t m_nCsViewPunchAngleTick; // 0x0054 float32 m_flCsViewPunchAngleTickRatio; // 0x0058 C_fogplayerparams_t m_PlayerFog; // 0x0060 CHandle< C_ColorCorrection > m_hColorCorrectionCtrl; // 0x00A0 CHandle< C_BaseEntity > m_hViewEntity; // 0x00A4 CHandle< C_TonemapController2 > m_hTonemapController; // 0x00A8 audioparams_t m_audio; // 0x00B0 C_NetworkUtlVectorBase< CHandle< C_PostProcessingVolume > > m_PostProcessingVolumes; // 0x0128 float32 m_flOldPlayerZ; // 0x0140 float32 m_flOldPlayerViewOffsetZ; // 0x0144 fogparams_t m_CurrentFog; // 0x0148 CHandle< C_FogController > m_hOldFogController; // 0x01B0 bool[5] m_bOverrideFogColor; // 0x01B4 Color[5] m_OverrideFogColor; // 0x01B9 bool[5] m_bOverrideFogStartEnd; // 0x01CD float32[5] m_fOverrideFogStart; // 0x01D4 float32[5] m_fOverrideFogEnd; // 0x01E8 CHandle< C_PostProcessingVolume > m_hActivePostProcessingVolume; // 0x01FC QAngle m_angDemoViewAngles; // 0x0200 }; class CPulseCell_Timeline : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CUtlVector< CPulseCell_Timeline::TimelineEvent_t > m_TimelineEvents; // 0x00D8 bool m_bWaitForChildOutflows; // 0x00F0 CPulse_ResumePoint m_OnFinished; // 0x00F8 }; class CPulseCell_Inflow_EntOutputHandler : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_SourceEntity; // 0x0080 PulseSymbol_t m_SourceOutput; // 0x0090 CPulseValueFullType m_ExpectedParamType; // 0x00A0 }; class C_BaseCSGrenade : public C_CSWeaponBase // client { bool m_bClientPredictDelete; // 0x1CE0 bool m_bRedraw; // 0x1CE1 bool m_bIsHeldByPlayer; // 0x1CE2 bool m_bPinPulled; // 0x1CE3 bool m_bJumpThrow; // 0x1CE4 bool m_bThrowAnimating; // 0x1CE5 GameTime_t m_fThrowTime; // 0x1CE8 float32 m_flThrowStrength; // 0x1CF0 GameTime_t m_fDropTime; // 0x1D68 GameTime_t m_fPinPullTime; // 0x1D6C bool m_bJustPulledPin; // 0x1D70 GameTick_t m_nNextHoldTick; // 0x1D74 float32 m_flNextHoldFrac; // 0x1D78 CHandle< C_CSWeaponBase > m_hSwitchToWeaponAfterThrow; // 0x1D7C }; class CFilterAttributeInt : public CBaseFilter // client { CUtlSymbolLarge m_sAttributeName; // 0x0638 }; class CPointTemplate : public CLogicalEntity // client { CUtlSymbolLarge m_iszWorldName; // 0x0600 CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x0608 CUtlSymbolLarge m_iszEntityFilterName; // 0x0610 float32 m_flTimeoutInterval; // 0x0618 bool m_bAsynchronouslySpawnEntities; // 0x061C PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x0620 PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x0624 CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x0628 CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x0640 HSCRIPT m_ScriptSpawnCallback; // 0x0658 HSCRIPT m_ScriptCallbackScope; // 0x0660 CEntityOutputTemplate< CUtlVector< CEntityHandle > > m_OnEntitySpawned; // 0x0668 }; class CPlayer_FlashlightServices : public CPlayerPawnComponent // client { }; class CCSPlayerController : public CBasePlayerController // client { CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x0810 CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x0818 CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x0820 CCSPlayerController_DamageServices* m_pDamageServices; // 0x0828 uint32 m_iPing; // 0x0830 bool m_bHasCommunicationAbuseMute; // 0x0834 uint32 m_uiCommunicationMuteFlags; // 0x0838 CUtlSymbolLarge m_szCrosshairCodes; // 0x0840 uint8 m_iPendingTeamNum; // 0x0848 GameTime_t m_flForceTeamTime; // 0x084C int32 m_iCompTeammateColor; // 0x0850 bool m_bEverPlayedOnTeam; // 0x0854 GameTime_t m_flPreviousForceJoinTeamTime; // 0x0858 CUtlSymbolLarge m_szClan; // 0x0860 CUtlString m_sSanitizedPlayerName; // 0x0868 int32 m_iCoachingTeam; // 0x0870 uint64 m_nPlayerDominated; // 0x0878 uint64 m_nPlayerDominatingMe; // 0x0880 int32 m_iCompetitiveRanking; // 0x0888 int32 m_iCompetitiveWins; // 0x088C int8 m_iCompetitiveRankType; // 0x0890 int32 m_iCompetitiveRankingPredicted_Win; // 0x0894 int32 m_iCompetitiveRankingPredicted_Loss; // 0x0898 int32 m_iCompetitiveRankingPredicted_Tie; // 0x089C int32 m_nEndMatchNextMapVote; // 0x08A0 uint16 m_unActiveQuestId; // 0x08A4 uint32 m_rtActiveMissionPeriod; // 0x08A8 QuestProgress::Reason m_nQuestProgressReason; // 0x08AC uint32 m_unPlayerTvControlFlags; // 0x08B0 int32 m_iDraftIndex; // 0x08E0 uint32 m_msQueuedModeDisconnectionTimestamp; // 0x08E4 uint32 m_uiAbandonRecordedReason; // 0x08E8 uint32 m_eNetworkDisconnectionReason; // 0x08EC bool m_bCannotBeKicked; // 0x08F0 bool m_bEverFullyConnected; // 0x08F1 bool m_bAbandonAllowsSurrender; // 0x08F2 bool m_bAbandonOffersInstantSurrender; // 0x08F3 bool m_bDisconnection1MinWarningPrinted; // 0x08F4 bool m_bScoreReported; // 0x08F5 int32 m_nDisconnectionTick; // 0x08F8 bool m_bControllingBot; // 0x0908 bool m_bHasControlledBotThisRound; // 0x0909 bool m_bHasBeenControlledByPlayerThisRound; // 0x090A int32 m_nBotsControlledThisRound; // 0x090C bool m_bCanControlObservedBot; // 0x0910 CHandle< C_CSPlayerPawn > m_hPlayerPawn; // 0x0914 CHandle< C_CSObserverPawn > m_hObserverPawn; // 0x0918 bool m_bPawnIsAlive; // 0x091C uint32 m_iPawnHealth; // 0x0920 int32 m_iPawnArmor; // 0x0924 bool m_bPawnHasDefuser; // 0x0928 bool m_bPawnHasHelmet; // 0x0929 uint16 m_nPawnCharacterDefIndex; // 0x092A int32 m_iPawnLifetimeStart; // 0x092C int32 m_iPawnLifetimeEnd; // 0x0930 int32 m_iPawnBotDifficulty; // 0x0934 CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x0938 int32 m_iScore; // 0x093C uint8[8] m_recentKillQueue; // 0x0940 uint8 m_nFirstKill; // 0x0948 uint8 m_nKillCount; // 0x0949 bool m_bMvpNoMusic; // 0x094A int32 m_eMvpReason; // 0x094C int32 m_iMusicKitID; // 0x0950 int32 m_iMusicKitMVPs; // 0x0954 int32 m_iMVPs; // 0x0958 bool m_bIsPlayerNameDirty; // 0x095C bool m_bFireBulletsSeedSynchronized; // 0x095D }; class C_CSGO_TeamIntroCounterTerroristPosition : public C_CSGO_TeamIntroCharacterPosition // client { }; class C_CSGO_PreviewModel : public CBaseAnimGraph // client { CUtlString m_defaultAnim; // 0x1180 AnimLoopMode_t m_nDefaultAnimLoopMode; // 0x1188 float32 m_flInitialModelScale; // 0x118C CUtlString m_sInitialWeaponState; // 0x1190 }; class C_CSGO_TeamSelectCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition // client { }; class CPulseCell_Outflow_CycleOrdered::InstanceState_t // pulse_runtime_lib { int32 m_nNextIndex; // 0x0000 }; class C_SoundEventAABBEntity : public C_SoundEventEntity // client { Vector m_vMins; // 0x06C0 Vector m_vMaxs; // 0x06CC }; class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid // client { CCSPlayerAnimationState m_AnimationState; // 0x0310 bool m_bUsingGroundTopologyOffset; // 0x03F0 float32 m_flUsingGroundTopologyOffsetTransitionSmoothing; // 0x03F4 Vector m_vecLadderNormal; // 0x03F8 int32 m_nLadderSurfacePropIndex; // 0x0404 bool m_bDucked; // 0x0408 float32 m_flDuckAmount; // 0x040C float32 m_flDuckSpeed; // 0x0410 bool m_bDuckOverride; // 0x0414 bool m_bDesiresDuck; // 0x0415 bool m_bDucking; // 0x0416 float32 m_flDuckRootOffset; // 0x0418 float32 m_flDuckViewOffset; // 0x041C float32 m_flLastDuckTime; // 0x0420 float32 m_flBombPlantViewOffset; // 0x0424 Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x0430 bool m_duckUntilOnGround; // 0x0438 bool m_bHasWalkMovedSinceLastJump; // 0x0439 bool m_bInStuckTest; // 0x043A int32 m_nTraceCount; // 0x0648 int32 m_StuckLast; // 0x064C bool m_bSpeedCropped; // 0x0650 int32 m_nOldWaterLevel; // 0x0654 float32 m_flWaterEntryTime; // 0x0658 Vector m_vecForward; // 0x065C Vector m_vecLeft; // 0x0668 Vector m_vecUp; // 0x0674 int32 m_nGameCodeHasMovedPlayerAfterCommand; // 0x0680 GameTime_t m_fStashGrenadeParameterWhen; // 0x0684 bool m_bUseFrictionStashedSpeed; // 0x0688 float32 m_flUseFrictionStashedSpeedUntilFrac; // 0x068C float32 m_flFrictionStashedSpeed; // 0x0690 float32 m_flStamina; // 0x0694 float32 m_flHeightAtJumpStart; // 0x0698 float32 m_flMaxJumpHeightThisJump; // 0x069C float32 m_flMaxJumpHeightLastJump; // 0x06A0 float32 m_flStaminaAtJumpStart; // 0x06A4 float32 m_flVelMulAtJumpStart; // 0x06A8 float32 m_flAccumulatedJumpError; // 0x06AC CCSPlayerLegacyJump m_LegacyJump; // 0x06B0 CCSPlayerModernJump m_ModernJump; // 0x06C8 GameTick_t m_nLastJumpTick; // 0x0700 float32 m_flLastJumpFrac; // 0x0704 float32 m_flLastJumpVelocityZ; // 0x0708 bool m_bJumpApexPending; // 0x070C float32 m_flTicksSinceLastSurfingDetected; // 0x0710 bool m_bWasSurfing; // 0x0714 Vector2D m_vecWalkWishVel; // 0x07A4 bool m_bHasEverProcessedCommand; // 0x0FD0 }; class SellbackPurchaseEntry_t // client { uint16 m_unDefIdx; // 0x0030 int32 m_nCost; // 0x0034 int32 m_nPrevArmor; // 0x0038 bool m_bPrevHelmet; // 0x003C CEntityHandle m_hItem; // 0x0040 }; class C_TintController : public C_BaseEntity // client { }; class C_WeaponBaseItem : public C_CSWeaponBase // client { bool m_bSequenceInProgress; // 0x1CE0 bool m_bRedraw; // 0x1CE1 }; class CWaterSplasher : public C_BaseModelEntity // client { }; class C_FuncBrush : public C_BaseModelEntity // client { }; class PhysicsRagdollPose_t // client { C_NetworkUtlVectorBase< CTransform > m_Transforms; // 0x0008 CHandle< C_BaseEntity > m_hOwner; // 0x0020 bool m_bSetFromDebugHistory; // 0x0024 }; class CPropDataComponent : public CEntityComponent // client { float32 m_flDmgModBullet; // 0x0010 float32 m_flDmgModClub; // 0x0014 float32 m_flDmgModExplosive; // 0x0018 float32 m_flDmgModFire; // 0x001C CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x0020 CUtlSymbolLarge m_iszBasePropData; // 0x0028 int32 m_nInteractions; // 0x0030 bool m_bSpawnMotionDisabled; // 0x0034 int32 m_nDisableTakePhysicsDamageSpawnFlag; // 0x0038 int32 m_nMotionDisabledSpawnFlag; // 0x003C }; class CPulseCell_LimitCount::InstanceState_t // pulse_runtime_lib { int32 m_nCurrentCount; // 0x0000 }; class C_WeaponCZ75a : public C_CSWeaponBaseGun // client { bool m_bMagazineRemoved; // 0x1D10 }; class CLightEntityAPI // client { }; class C_DynamicLight : public C_BaseModelEntity // client { uint8 m_Flags; // 0x0FB0 uint8 m_LightStyle; // 0x0FB1 float32 m_Radius; // 0x0FB4 int32 m_Exponent; // 0x0FB8 float32 m_InnerAngle; // 0x0FBC float32 m_OuterAngle; // 0x0FC0 float32 m_SpotRadius; // 0x0FC4 }; class CCS2PawnGraphController : public CCS2WeaponGraphController // client { CAnimGraph2ParamOptionalRef< bool > m_bIsDefusing; // 0x02A0 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_moveType; // 0x02B8 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_moveDirectionID; // 0x02D0 CAnimGraph2ParamOptionalRef< float32 > m_flMoveSpeedX; // 0x02E8 CAnimGraph2ParamOptionalRef< float32 > m_flMoveSpeedY; // 0x0300 CAnimGraph2ParamOptionalRef< float32 > m_flMoveSpeedHorizontal; // 0x0318 CAnimGraph2ParamOptionalRef< float32 > m_flPreviousMoveSpeedHorizontal; // 0x0330 CAnimGraph2ParamOptionalRef< float32 > m_flCrouchAmount; // 0x0348 CAnimGraph2ParamOptionalRef< bool > m_bIsWalking; // 0x0360 CAnimGraph2ParamOptionalRef< float32 > m_flWeaponDropAmount; // 0x0378 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_groundAction; // 0x0390 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_groundActionDirectionID; // 0x03A8 CAnimGraph2ParamOptionalRef< float32 > m_flGroundTurnAngleOrVelocity; // 0x03C0 CAnimGraph2ParamOptionalRef< float32 > m_flLadderCycle; // 0x03D8 CAnimGraph2ParamOptionalRef< float32 > m_flLadderYaw; // 0x03F0 CAnimGraph2ParamOptionalRef< float32 > m_flLadderYawBackwards; // 0x0408 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_airAction; // 0x0420 CAnimGraph2ParamOptionalRef< float32 > m_flAirHeightAboveGround; // 0x0438 CAnimGraph2ParamOptionalRef< CNmTarget > m_leftFootTarget; // 0x0450 CAnimGraph2ParamOptionalRef< CNmTarget > m_rightFootTarget; // 0x0468 CAnimGraph2ParamOptionalRef< float32 > m_flFlashedAmount; // 0x0480 CAnimGraph2ParamOptionalRef< float32 > m_flAimPitchAngle; // 0x0498 CAnimGraph2ParamOptionalRef< float32 > m_flAimYawAngle; // 0x04B0 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_flinchHead; // 0x04C8 CAnimGraph2ParamOptionalRef< bool > m_flinchHeadRestart; // 0x04E0 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_flinchBody; // 0x04F8 CAnimGraph2ParamOptionalRef< bool > m_flinchBodyRestart; // 0x0510 CAnimGraph2ParamOptionalRef< bool > m_flinchIsOnFire; // 0x0528 }; class EngineCountdownTimer // client { float32 m_duration; // 0x0008 float32 m_timestamp; // 0x000C float32 m_timescale; // 0x0010 }; class CBaseModelEntityAPI // client { }; class C_SoundEventSphereEntity : public C_SoundEventEntity // client { float32 m_flRadius; // 0x06C0 }; class CCSPlayerController_DamageServices : public CPlayerControllerComponent // client { int32 m_nSendUpdate; // 0x0040 C_UtlVectorEmbeddedNetworkVar< CDamageRecord > m_DamageList; // 0x0048 }; class C_CSGO_TeamPreviewModel : public C_CSGO_PreviewPlayer // client { }; class C_TonemapController2Alias_env_tonemap_controller2 : public C_TonemapController2 // client { }; class C_Inferno : public C_BaseModelEntity // client { ParticleIndex_t m_nfxFireDamageEffect; // 0x0FF0 CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hInfernoPointsSnapshot; // 0x0FF8 CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hInfernoFillerPointsSnapshot; // 0x1000 CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hInfernoOutlinePointsSnapshot; // 0x1008 CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hInfernoClimbingOutlinePointsSnapshot; // 0x1010 CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hInfernoDecalsSnapshot; // 0x1018 VectorWS[64] m_firePositions; // 0x1020 VectorWS[64] m_fireParentPositions; // 0x1320 bool[64] m_bFireIsBurning; // 0x1620 Vector[64] m_BurnNormal; // 0x1660 int32 m_fireCount; // 0x1960 int32 m_nInfernoType; // 0x1964 float32 m_nFireLifetime; // 0x1968 bool m_bInPostEffectTime; // 0x196C int32 m_lastFireCount; // 0x1970 int32 m_nFireEffectTickBegin; // 0x1974 int32 m_drawableCount; // 0x8580 bool m_blosCheck; // 0x8584 int32 m_nlosperiod; // 0x8588 float32 m_maxFireHalfWidth; // 0x858C float32 m_maxFireHeight; // 0x8590 VectorWS m_minBounds; // 0x8594 VectorWS m_maxBounds; // 0x85A0 float32 m_flLastGrassBurnThink; // 0x85AC }; class CFilterLOS : public CBaseFilter // client { }; class CPointOrient : public C_BaseEntity // client { CUtlSymbolLarge m_iszSpawnTargetName; // 0x0600 CHandle< C_BaseEntity > m_hTarget; // 0x0608 bool m_bActive; // 0x060C PointOrientGoalDirectionType_t m_nGoalDirection; // 0x0610 PointOrientConstraint_t m_nConstraint; // 0x0614 float32 m_flMaxTurnRate; // 0x0618 GameTime_t m_flLastGameTime; // 0x061C }; class C_GlobalLight : public C_BaseEntity // client { uint16 m_WindClothForceHandle; // 0x0AC0 }; class C_EnvWindClientside : public C_BaseEntity // client { C_EnvWindShared m_EnvWindShared; // 0x0600 }; class sky3dparams_t // client { int16 scale; // 0x0008 VectorWS origin; // 0x000C bool bClip3DSkyBoxNearToWorldFar; // 0x0018 float32 flClip3DSkyBoxNearToWorldFarOffset; // 0x001C fogparams_t fog; // 0x0020 WorldGroupId_t m_nWorldGroupID; // 0x0088 }; class C_FlashbangProjectile : public C_BaseCSGrenadeProjectile // client { }; class C_SoundEventConeEntity : public C_SoundEventEntity // client { float32 m_flEmitterAngle; // 0x06C0 float32 m_flSweetSpotAngle; // 0x06C4 float32 m_flAttenMin; // 0x06C8 float32 m_flAttenMax; // 0x06CC CUtlSymbolLarge m_iszParameterName; // 0x06D0 }; class CDestructiblePartsComponent // client { CNetworkVarChainer __m_pChainEntity; // 0x0000 CUtlVector< uint16 > m_vecDamageTakenByHitGroup; // 0x0048 CHandle< C_BaseModelEntity > m_hOwner; // 0x0060 CAnimGraphControllerPtr m_pAnimGraphDestructibleGraphController; // 0x0068 }; class C_WeaponP90 : public C_CSWeaponBaseGun // client { }; class C_EnvWind : public C_BaseEntity // client { C_EnvWindShared m_EnvWindShared; // 0x0600 }; class C_CSGO_TerroristTeamIntroCamera : public C_CSGO_TeamPreviewCamera // client { }; class C_CSPlayerPawnBase_API // client { }; class CPulseCell_Step_DebugLog : public CPulseCell_BaseFlow // pulse_runtime_lib { }; class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent // client { C_UtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > m_perRoundStats; // 0x0040 CSMatchStats_t m_matchStats; // 0x00A8 int32 m_iNumRoundKills; // 0x0128 int32 m_iNumRoundKillsHeadshots; // 0x012C float32 m_flTotalRoundDamageDealt; // 0x0130 }; class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance // client { CBaseAnimGraphController m_animationController; // 0x0510 }; class C_CSGO_PreviewModelAlias_csgo_item_previewmodel : public C_CSGO_PreviewModel // client { }; class C_InfoInstructorHintHostageRescueZone : public C_PointEntity // client { }; class CPulseCell_BaseYieldingInflow : public CPulseCell_BaseFlow // pulse_runtime_lib { CPulse_ResumePoint m_BaseFlow_OnAfterCancel; // 0x0048 CPulse_ResumePoint m_BaseFlow_WhileActive; // 0x0090 }; class PulseNodeDynamicOutflows_t // pulse_runtime_lib { CUtlVector< PulseNodeDynamicOutflows_t::DynamicOutflow_t > m_Outflows; // 0x0000 }; class C_TriggerBuoyancy : public C_BaseTrigger // client { CBuoyancyHelper m_BuoyancyHelper; // 0x1098 float32 m_flFluidDensity; // 0x11B0 }; class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices // client { float32 m_flStepSoundTime; // 0x0258 float32 m_flFallVelocity; // 0x025C Vector m_groundNormal; // 0x0260 float32 m_flSurfaceFriction; // 0x026C CUtlStringToken m_surfaceProps; // 0x0270 int32 m_nStepside; // 0x0280 }; class CPulseCell_IsRequirementValid::Criteria_t // pulse_runtime_lib { bool m_bIsValid; // 0x0000 }; class C_WeaponTec9 : public C_CSWeaponBaseGun // client { }; class C_PhysPropClientside : public C_BreakableProp // client { GameTime_t m_flTouchDelta; // 0x12F0 GameTime_t m_fDeathTime; // 0x12F4 VectorWS m_vecDamagePosition; // 0x12F8 Vector m_vecDamageDirection; // 0x1304 DamageTypes_t m_nDamageType; // 0x1310 }; class C_BaseDoor : public C_BaseToggle // client { bool m_bIsUsable; // 0x0FB0 }; class CSMatchStats_t : public CSPerRoundStats_t // client { int32 m_iEnemy5Ks; // 0x0068 int32 m_iEnemy4Ks; // 0x006C int32 m_iEnemy3Ks; // 0x0070 int32 m_iEnemyKnifeKills; // 0x0074 int32 m_iEnemyTaserKills; // 0x0078 }; class EntityRenderAttribute_t // client { CUtlStringToken m_ID; // 0x0030 Vector4D m_Values; // 0x0034 }; class CPulseCell_Inflow_ObservableVariableListener : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardReference; // 0x0080 bool m_bSelfReference; // 0x0082 }; class CFilterMultipleAPI // client { }; class CHostageRescueZone : public CHostageRescueZoneShim // client { }; class CModelState // client { CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x00A0 CUtlSymbolLarge m_ModelName; // 0x00A8 IPhysAggregateInstance* m_pVPhysicsAggregate; // 0x00E0 float32 m_flRootBoneOffset_x; // 0x00E8 float32 m_flRootBoneOffset_y; // 0x00EC float32 m_flRootBoneOffset_z; // 0x00F0 uint8 m_nRootBoneOffsetResetSerialNumber; // 0x00F4 bool m_bClientClothCreationSuppressed; // 0x0110 uint8 m_nAnimStateNoInterpSerialNumber; // 0x0200 uint64 m_MeshGroupMask; // 0x0208 C_NetworkUtlVectorBase< int32 > m_nBodyGroupChoices; // 0x0258 int8 m_nIdealMotionType; // 0x02A2 int8 m_nForceLOD; // 0x02A3 int8 m_nClothUpdateFlags; // 0x02A4 }; class CPulseCell_LerpCameraSettings::CursorState_t : public CPulseCell_BaseLerp::CursorState_t // client { CHandle< C_PointCamera > m_hCamera; // 0x0008 PointCameraSettings_t m_OverlaidStart; // 0x000C PointCameraSettings_t m_OverlaidEnd; // 0x001C }; class CPulseCell_Outflow_CycleOrdered : public CPulseCell_BaseFlow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 }; class C_CSWeaponBaseGun : public C_CSWeaponBase // client { int32 m_zoomLevel; // 0x1CE0 int32 m_iBurstShotsRemaining; // 0x1CE4 int32 m_iSilencerBodygroup; // 0x1CE8 int32 m_silencedModelIndex; // 0x1CF8 bool m_inPrecache; // 0x1CFC bool m_bNeedsBoltAction; // 0x1CFD int32 m_nRevolverCylinderIdx; // 0x1D00 }; class C_CSGameRulesProxy : public C_GameRulesProxy // client { C_CSGameRules* m_pGameRules; // 0x0600 }; class CCollisionProperty // client { VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x0010 Vector m_vecMins; // 0x0040 Vector m_vecMaxs; // 0x004C uint8 m_usSolidFlags; // 0x005A SolidType_t m_nSolidType; // 0x005B uint8 m_triggerBloat; // 0x005C SurroundingBoundsType_t m_nSurroundType; // 0x005D uint8 m_CollisionGroup; // 0x005E uint8 m_nEnablePhysics; // 0x005F float32 m_flBoundingRadius; // 0x0060 Vector m_vecSpecifiedSurroundingMins; // 0x0064 Vector m_vecSpecifiedSurroundingMaxs; // 0x0070 Vector m_vecSurroundingMaxs; // 0x007C Vector m_vecSurroundingMins; // 0x0088 Vector m_vCapsuleCenter1; // 0x0094 Vector m_vCapsuleCenter2; // 0x00A0 float32 m_flCapsuleRadius; // 0x00AC }; class C_WeaponP250 : public C_CSWeaponBaseGun // client { }; class CFilterMassGreater : public CBaseFilter // client { float32 m_fFilterMass; // 0x0638 }; class C_ShatterGlassShardPhysics : public C_BaseModelEntity // client { shard_model_desc_t m_ShardDesc; // 0x0FB8 }; class C_EntityDissolve : public C_BaseModelEntity // client { GameTime_t m_flStartTime; // 0x0FB8 float32 m_flFadeInStart; // 0x0FBC float32 m_flFadeInLength; // 0x0FC0 float32 m_flFadeOutModelStart; // 0x0FC4 float32 m_flFadeOutModelLength; // 0x0FC8 float32 m_flFadeOutStart; // 0x0FCC float32 m_flFadeOutLength; // 0x0FD0 GameTime_t m_flNextSparkTime; // 0x0FD4 EntityDissolveType_t m_nDissolveType; // 0x0FD8 VectorWS m_vDissolverOrigin; // 0x0FDC uint32 m_nMagnitude; // 0x0FE8 bool m_bCoreExplode; // 0x0FEC bool m_bLinkedToServerEnt; // 0x0FED }; class C_SoundOpvarSetOBBEntity : public C_SoundOpvarSetAABBEntity // client { }; class CCSGameModeRules_ArmsRace : public CCSGameModeRules // client { C_NetworkUtlVectorBase< CUtlString > m_WeaponSequence; // 0x0030 }; class C_FuncMonitor : public C_FuncBrush // client { CUtlString m_targetCamera; // 0x0FB0 int32 m_nResolutionEnum; // 0x0FB8 bool m_bRenderShadows; // 0x0FBC bool m_bUseUniqueColorTarget; // 0x0FBD CUtlString m_brushModelName; // 0x0FC0 CHandle< C_BaseEntity > m_hTargetCamera; // 0x0FC8 bool m_bEnabled; // 0x0FCC bool m_bDraw3DSkybox; // 0x0FCD }; class C_ClientRagdoll : public CBaseAnimGraph // client { bool m_bFadeOut; // 0x1180 bool m_bImportant; // 0x1181 GameTime_t m_flEffectTime; // 0x1184 GameTime_t m_gibDespawnTime; // 0x1188 int32 m_iCurrentFriction; // 0x118C int32 m_iMinFriction; // 0x1190 int32 m_iMaxFriction; // 0x1194 int32 m_iFrictionAnimState; // 0x1198 bool m_bReleaseRagdoll; // 0x119C AttachmentHandle_t m_iEyeAttachment; // 0x119D bool m_bFadingOut; // 0x119E float32[10] m_flScaleEnd; // 0x11A0 GameTime_t[10] m_flScaleTimeStart; // 0x11C8 GameTime_t[10] m_flScaleTimeEnd; // 0x11F0 }; class PulseSelectorOutflowList_t // pulse_runtime_lib { CUtlVector< OutflowWithRequirements_t > m_Outflows; // 0x0000 }; class CPulseCell_PlaySequence::CursorState_t // client { CHandle< CBaseAnimGraph > m_hTarget; // 0x0000 }; class CBodyComponentSkeletonInstance : public CBodyComponent // client { CSkeletonInstance m_skeletonInstance; // 0x0080 }; class C_CS2WeaponModuleBase : public CBaseAnimGraph // client { }; class C_CSGO_TeamPreviewCharacterPosition : public C_BaseEntity // client { int32 m_nVariant; // 0x0600 int32 m_nRandom; // 0x0604 int32 m_nOrdinal; // 0x0608 CUtlString m_sWeaponName; // 0x0610 uint64 m_xuid; // 0x0618 C_EconItemView m_agentItem; // 0x0620 C_EconItemView m_glovesItem; // 0x0A90 C_EconItemView m_weaponItem; // 0x0F00 }; class C_SmokeGrenadeProjectile : public C_BaseCSGrenadeProjectile // client { int32 m_nSmokeEffectTickBegin; // 0x1278 bool m_bDidSmokeEffect; // 0x127C int32 m_nRandomSeed; // 0x1280 Vector m_vSmokeColor; // 0x1284 VectorWS m_vSmokeDetonationPos; // 0x1290 C_NetworkUtlVectorBase< uint8 > m_VoxelFrameData; // 0x12A0 int32 m_nVoxelFrameDataSize; // 0x12B8 int32 m_nVoxelUpdate; // 0x12BC bool m_bSmokeVolumeDataReceived; // 0x12C0 bool m_bSmokeEffectSpawned; // 0x12C1 }; class CScriptComponent : public CEntityComponent // entity2 { CUtlSymbolLarge m_scriptClassName; // 0x0030 }; class CCSPlayer_BuyServices : public CPlayerPawnComponent // client { C_UtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > m_vecSellbackPurchaseEntries; // 0x0048 }; class C_PortraitWorldCallbackHandler : public C_BaseEntity // client { }; class C_DynamicProp : public C_BreakableProp // client { bool m_bUseHitboxesForRenderBox; // 0x12F0 bool m_bUseAnimGraph; // 0x12F1 CEntityIOOutput m_pOutputAnimBegun; // 0x12F8 CEntityIOOutput m_pOutputAnimOver; // 0x1310 CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0x1328 CEntityIOOutput m_OnAnimReachedStart; // 0x1340 CEntityIOOutput m_OnAnimReachedEnd; // 0x1358 CUtlSymbolLarge m_iszIdleAnim; // 0x1370 AnimLoopMode_t m_nIdleAnimLoopMode; // 0x1378 bool m_bRandomizeCycle; // 0x137C bool m_bStartDisabled; // 0x137D bool m_bFiredStartEndOutput; // 0x137E bool m_bForceNpcExclude; // 0x137F bool m_bCreateMovableSurfaceGraph; // 0x1380 bool m_bCreateNonSolid; // 0x1381 bool m_bIsOverrideProp; // 0x1382 int32 m_iInitialGlowState; // 0x1384 int32 m_nGlowRange; // 0x1388 int32 m_nGlowRangeMin; // 0x138C Color m_glowColor; // 0x1390 int32 m_nGlowTeam; // 0x1394 int32 m_iCachedFrameCount; // 0x1398 Vector m_vecCachedRenderMins; // 0x139C Vector m_vecCachedRenderMaxs; // 0x13A8 }; class C_CSTeam : public C_Team // client { char[512] m_szTeamMatchStat; // 0x06B8 int32 m_numMapVictories; // 0x08B8 bool m_bSurrendered; // 0x08BC int32 m_scoreFirstHalf; // 0x08C0 int32 m_scoreSecondHalf; // 0x08C4 int32 m_scoreOvertime; // 0x08C8 char[129] m_szClanTeamname; // 0x08CC uint32 m_iClanID; // 0x0950 char[8] m_szTeamFlagImage; // 0x0954 char[8] m_szTeamLogoImage; // 0x095C }; class C_CS2HudModelWeapon : public C_CS2HudModelBase // client { }; class C_TextureBasedAnimatable : public C_BaseModelEntity // client { bool m_bLoop; // 0x0FB0 float32 m_flFPS; // 0x0FB4 CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0x0FB8 CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0x0FC0 Vector m_vAnimationBoundsMin; // 0x0FC8 Vector m_vAnimationBoundsMax; // 0x0FD4 float32 m_flStartTime; // 0x0FE0 float32 m_flStartFrame; // 0x0FE4 }; class C_LightEnvironmentEntity : public C_LightDirectionalEntity // client { }; class DestructiblePartDamageRequestAPI // client { }; class CLogicRelayAPI // client { }; class C_TriggerPhysics : public C_BaseTrigger // client { float32 m_gravityScale; // 0x1098 float32 m_linearLimit; // 0x109C float32 m_linearDamping; // 0x10A0 float32 m_angularLimit; // 0x10A4 float32 m_angularDamping; // 0x10A8 float32 m_linearForce; // 0x10AC float32 m_flFrequency; // 0x10B0 float32 m_flDampingRatio; // 0x10B4 Vector m_vecLinearForcePointAt; // 0x10B8 bool m_bCollapseToForcePoint; // 0x10C4 VectorWS m_vecLinearForcePointAtWorld; // 0x10C8 Vector m_vecLinearForceDirection; // 0x10D4 bool m_bConvertToDebrisWhenPossible; // 0x10E0 }; class C_PropDoorRotating : public C_BasePropDoor // client { }; class C_HandleTest : public C_BaseEntity // client { CHandle< C_BaseEntity > m_Handle; // 0x0600 bool m_bSendHandle; // 0x0604 }; class CInfoWorldLayer : public C_BaseEntity // client { CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x0600 CUtlSymbolLarge m_worldName; // 0x0618 CUtlSymbolLarge m_layerName; // 0x0620 bool m_bWorldLayerVisible; // 0x0628 bool m_bEntitiesSpawned; // 0x0629 bool m_bCreateAsChildSpawnGroup; // 0x062A uint32 m_hLayerSpawnGroup; // 0x062C bool m_bWorldLayerActuallyVisible; // 0x0630 }; class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance // client { }; class C_Multimeter : public CBaseAnimGraph // client { CHandle< C_PlantedC4 > m_hTargetC4; // 0x1180 }; class C_BaseTrigger : public C_BaseToggle // client { CEntityIOOutput m_OnStartTouch; // 0x0FB0 CEntityIOOutput m_OnStartTouchAll; // 0x0FC8 CEntityIOOutput m_OnEndTouch; // 0x0FE0 CEntityIOOutput m_OnEndTouchAll; // 0x0FF8 CEntityIOOutput m_OnTouching; // 0x1010 CEntityIOOutput m_OnTouchingEachEntity; // 0x1028 CEntityIOOutput m_OnNotTouching; // 0x1040 CEntityIOOutput m_OnTouchingChanged; // 0x1058 CUtlVector< CHandle< C_BaseEntity > > m_hTouchingEntities; // 0x1070 CUtlSymbolLarge m_iFilterName; // 0x1088 CHandle< CBaseFilter > m_hFilter; // 0x1090 bool m_bDisabled; // 0x1094 }; class FilterDamageType : public CBaseFilter // client { int32 m_iDamageType; // 0x0638 }; class CAttributeList // client { C_UtlVectorEmbeddedNetworkVar< CEconItemAttribute > m_Attributes; // 0x0008 CAttributeManager* m_pManager; // 0x0070 }; class CPulseCell_Inflow_Wait : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_WakeResume; // 0x00D8 }; class CFilterProximity : public CBaseFilter // client { float32 m_flRadius; // 0x0638 }; class CCS2WeaponGraphController : public CAnimGraphControllerBase // client { CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_action; // 0x0088 CAnimGraph2ParamOptionalRef< bool > m_bActionReset; // 0x00A0 CAnimGraph2ParamOptionalRef< float32 > m_flWeaponActionSpeedScale; // 0x00B8 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponCategory; // 0x00D0 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponType; // 0x00E8 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_weaponExtraInfo; // 0x0100 CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmo; // 0x0118 CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmoMax; // 0x0130 CAnimGraph2ParamOptionalRef< float32 > m_flWeaponAmmoReserve; // 0x0148 CAnimGraph2ParamOptionalRef< bool > m_bWeaponIsSilenced; // 0x0160 CAnimGraph2ParamOptionalRef< float32 > m_flWeaponIronsightAmount; // 0x0178 CAnimGraph2ParamOptionalRef< bool > m_bIsUsingLegacyModel; // 0x0190 CAnimGraph2ParamOptionalRef< float32 > m_idleVariation; // 0x01A8 CAnimGraph2ParamOptionalRef< float32 > m_deployVariation; // 0x01C0 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_attackType; // 0x01D8 CAnimGraph2ParamOptionalRef< float32 > m_attackThrowStrength; // 0x01F0 CAnimGraph2ParamOptionalRef< float32 > m_flAttackVariation; // 0x0208 CAnimGraph2ParamOptionalRef< float32 > m_inspectVariation; // 0x0220 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_inspectExtraInfo; // 0x0238 CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_reloadStage; // 0x0250 }; class CEffectData // client { VectorWS m_vOrigin; // 0x0008 VectorWS m_vStart; // 0x0014 Vector m_vNormal; // 0x0020 QAngle m_vAngles; // 0x002C CEntityHandle m_hEntity; // 0x0038 CEntityHandle m_hOtherEntity; // 0x003C float32 m_flScale; // 0x0040 float32 m_flMagnitude; // 0x0044 float32 m_flRadius; // 0x0048 CUtlStringToken m_nSurfaceProp; // 0x004C CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x0050 uint32 m_nDamageType; // 0x0058 uint8 m_nPenetrate; // 0x005C uint16 m_nMaterial; // 0x005E int16 m_nHitBox; // 0x0060 uint8 m_nColor; // 0x0062 uint8 m_fFlags; // 0x0063 AttachmentHandle_t m_nAttachmentIndex; // 0x0064 CUtlStringToken m_nAttachmentName; // 0x0068 uint16 m_iEffectName; // 0x006C }; class C_ParticleSystem : public C_BaseModelEntity // client { char[512] m_szSnapshotFileName; // 0x0FB0 bool m_bActive; // 0x11B0 bool m_bFrozen; // 0x11B1 float32 m_flFreezeTransitionDuration; // 0x11B4 int32 m_nStopType; // 0x11B8 bool m_bAnimateDuringGameplayPause; // 0x11BC CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x11C0 GameTime_t m_flStartTime; // 0x11C8 float32 m_flPreSimTime; // 0x11CC Vector[4] m_vServerControlPoints; // 0x11D0 uint8[4] m_iServerControlPointAssignments; // 0x1200 CHandle< C_BaseEntity >[64] m_hControlPointEnts; // 0x1204 bool m_bDataStringLocalized; // 0x1304 CUtlString m_strDataString; // 0x1308 bool m_bNoSave; // 0x1310 bool m_bNoFreeze; // 0x1311 bool m_bNoRamp; // 0x1312 bool m_bStartActive; // 0x1313 CUtlSymbolLarge m_iszEffectName; // 0x1318 CUtlSymbolLarge[64] m_iszControlPointNames; // 0x1320 int32 m_nDataCP; // 0x1520 Vector m_vecDataCPValue; // 0x1524 int32 m_nTintCP; // 0x1530 Color m_clrTint; // 0x1534 bool m_bOldActive; // 0x1558 bool m_bOldFrozen; // 0x1559 }; class CEnvSkyAPI // client { }; class CPulseCell_Outflow_CycleShuffled : public CPulseCell_BaseFlow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 }; class C_WeaponSCAR20 : public C_CSWeaponBaseGun // client { }; class C_FuncMover : public C_BaseToggle // client { }; class CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t // client { C_EconItemView* pItem; // 0x0000 uint16 team; // 0x0008 uint16 slot; // 0x000A }; class CLightComponent : public CEntityComponent // client { CNetworkVarChainer __m_pChainEntity; // 0x0038 Color m_Color; // 0x0075 Color m_SecondaryColor; // 0x0079 float32 m_flBrightness; // 0x0080 float32 m_flBrightnessScale; // 0x0084 float32 m_flBrightnessMult; // 0x0088 float32 m_flRange; // 0x008C float32 m_flFalloff; // 0x0090 float32 m_flAttenuation0; // 0x0094 float32 m_flAttenuation1; // 0x0098 float32 m_flAttenuation2; // 0x009C float32 m_flTheta; // 0x00A0 float32 m_flPhi; // 0x00A4 CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x00A8 int32 m_nCascades; // 0x00B0 int32 m_nCastShadows; // 0x00B4 int32 m_nShadowWidth; // 0x00B8 int32 m_nShadowHeight; // 0x00BC bool m_bRenderDiffuse; // 0x00C0 int32 m_nRenderSpecular; // 0x00C4 bool m_bRenderTransmissive; // 0x00C8 float32 m_flOrthoLightWidth; // 0x00CC float32 m_flOrthoLightHeight; // 0x00D0 int32 m_nStyle; // 0x00D4 CUtlString m_Pattern; // 0x00D8 int32 m_nCascadeRenderStaticObjects; // 0x00E0 float32 m_flShadowCascadeCrossFade; // 0x00E4 float32 m_flShadowCascadeDistanceFade; // 0x00E8 float32 m_flShadowCascadeDistance0; // 0x00EC float32 m_flShadowCascadeDistance1; // 0x00F0 float32 m_flShadowCascadeDistance2; // 0x00F4 float32 m_flShadowCascadeDistance3; // 0x00F8 int32 m_nShadowCascadeResolution0; // 0x00FC int32 m_nShadowCascadeResolution1; // 0x0100 int32 m_nShadowCascadeResolution2; // 0x0104 int32 m_nShadowCascadeResolution3; // 0x0108 bool m_bUsesBakedShadowing; // 0x010C int32 m_nShadowPriority; // 0x0110 int32 m_nBakedShadowIndex; // 0x0114 int32 m_nLightPathUniqueId; // 0x0118 int32 m_nLightMapUniqueId; // 0x011C bool m_bRenderToCubemaps; // 0x0120 bool m_bAllowSSTGeneration; // 0x0121 int32 m_nDirectLight; // 0x0124 int32 m_nBounceLight; // 0x0128 float32 m_flBounceScale; // 0x012C float32 m_flFadeMinDist; // 0x0130 float32 m_flFadeMaxDist; // 0x0134 float32 m_flShadowFadeMinDist; // 0x0138 float32 m_flShadowFadeMaxDist; // 0x013C bool m_bEnabled; // 0x0140 bool m_bFlicker; // 0x0141 bool m_bPrecomputedFieldsValid; // 0x0142 Vector m_vPrecomputedBoundsMins; // 0x0144 Vector m_vPrecomputedBoundsMaxs; // 0x0150 Vector m_vPrecomputedOBBOrigin; // 0x015C QAngle m_vPrecomputedOBBAngles; // 0x0168 Vector m_vPrecomputedOBBExtent; // 0x0174 float32 m_flPrecomputedMaxRange; // 0x0180 int32 m_nFogLightingMode; // 0x0184 float32 m_flFogContributionStength; // 0x0188 float32 m_flNearClipPlane; // 0x018C Color m_SkyColor; // 0x0190 float32 m_flSkyIntensity; // 0x0194 Color m_SkyAmbientBounce; // 0x0198 bool m_bUseSecondaryColor; // 0x019C bool m_bMixedShadows; // 0x019D GameTime_t m_flLightStyleStartTime; // 0x01A0 float32 m_flCapsuleLength; // 0x01A4 float32 m_flMinRoughness; // 0x01A8 }; class C_DecoyGrenade : public C_BaseCSGrenade // client { }; class C_WaterBullet : public CBaseAnimGraph // client { }; class CCSPlayer_ActionTrackingServices : public CPlayerPawnComponent // client { CHandle< C_BasePlayerWeapon > m_hLastWeaponBeforeC4AutoSwitch; // 0x0048 bool m_bIsRescuing; // 0x004C WeaponPurchaseTracker_t m_weaponPurchasesThisMatch; // 0x0050 WeaponPurchaseTracker_t m_weaponPurchasesThisRound; // 0x00C0 }; class C_EnvCubemap : public C_BaseEntity // client { CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hCubemapTexture; // 0x0680 bool m_Entity_bCustomCubemapTexture; // 0x0688 float32 m_Entity_flInfluenceRadius; // 0x068C Vector m_Entity_vBoxProjectMins; // 0x0690 Vector m_Entity_vBoxProjectMaxs; // 0x069C bool m_Entity_bMoveable; // 0x06A8 int32 m_Entity_nHandshake; // 0x06AC int32 m_Entity_nEnvCubeMapArrayIndex; // 0x06B0 int32 m_Entity_nPriority; // 0x06B4 float32 m_Entity_flEdgeFadeDist; // 0x06B8 Vector m_Entity_vEdgeFadeDists; // 0x06BC float32 m_Entity_flDiffuseScale; // 0x06C8 bool m_Entity_bStartDisabled; // 0x06CC bool m_Entity_bDefaultEnvMap; // 0x06CD bool m_Entity_bDefaultSpecEnvMap; // 0x06CE bool m_Entity_bIndoorCubeMap; // 0x06CF bool m_Entity_bCopyDiffuseFromDefaultCubemap; // 0x06D0 bool m_Entity_bEnabled; // 0x06E0 }; class CCSObserver_MovementServices : public CPlayer_MovementServices // client { }; class CBodyComponent : public CEntityComponent // client { CGameSceneNode* m_pSceneNode; // 0x0008 CNetworkVarChainer __m_pChainEntity; // 0x0048 }; class CPulseCell_Inflow_Method : public CPulseCell_Inflow_BaseEntrypoint // pulse_runtime_lib { PulseSymbol_t m_MethodName; // 0x0080 CUtlString m_Description; // 0x0090 bool m_bIsPublic; // 0x0098 CPulseValueFullType m_ReturnType; // 0x00A0 CUtlLeanVector< CPulseRuntimeMethodArg > m_Args; // 0x00B8 }; class C_BaseCombatCharacter : public CBaseAnimGraph // client { C_NetworkUtlVectorBase< CHandle< C_EconWearable > > m_hMyWearables; // 0x1180 AttachmentHandle_t m_leftFootAttachment; // 0x1198 AttachmentHandle_t m_rightFootAttachment; // 0x1199 C_BaseCombatCharacter::WaterWakeMode_t m_nWaterWakeMode; // 0x119C float32 m_flWaterWorldZ; // 0x11A0 float32 m_flWaterNextTraceTime; // 0x11A4 }; class CGlowProperty // client { Vector m_fGlowColor; // 0x0008 int32 m_iGlowType; // 0x0030 int32 m_iGlowTeam; // 0x0034 int32 m_nGlowRange; // 0x0038 int32 m_nGlowRangeMin; // 0x003C Color m_glowColorOverride; // 0x0040 bool m_bFlashing; // 0x0044 float32 m_flGlowTime; // 0x0048 float32 m_flGlowStartTime; // 0x004C bool m_bEligibleForScreenHighlight; // 0x0050 bool m_bGlowing; // 0x0051 }; class C_PointClientUIDialog : public C_BaseClientUIEntity // client { CHandle< C_BaseEntity > m_hActivator; // 0x0FE0 bool m_bStartEnabled; // 0x0FE4 }; class CPulseCell_BaseValue : public CPulseCell_Base // pulse_runtime_lib { }; class C_WeaponHKP2000 : public C_CSWeaponBaseGun // client { }; class C_FootstepControl : public C_BaseTrigger // client { CUtlSymbolLarge m_source; // 0x1098 CUtlSymbolLarge m_destination; // 0x10A0 }; class CCitadelSoundOpvarSetOBB : public C_BaseEntity // client { CUtlSymbolLarge m_iszStackName; // 0x0618 CUtlSymbolLarge m_iszOperatorName; // 0x0620 CUtlSymbolLarge m_iszOpvarName; // 0x0628 Vector m_vDistanceInnerMins; // 0x0630 Vector m_vDistanceInnerMaxs; // 0x063C Vector m_vDistanceOuterMins; // 0x0648 Vector m_vDistanceOuterMaxs; // 0x0654 int32 m_nAABBDirection; // 0x0660 }; class C_CSGO_EndOfMatchLineupStart : public C_CSGO_EndOfMatchLineupEndpoint // client { }; class CPlayer_WaterServices : public CPlayerPawnComponent // client { }; class CPulseCell_BooleanSwitchState : public CPulseCell_BaseState // pulse_runtime_lib { CPulseObservableExpression< bool > m_Condition; // 0x00D8 CPulse_OutflowConnection m_WhenTrue; // 0x0150 CPulse_OutflowConnection m_WhenFalse; // 0x0198 }; class CDamageRecord // client { CHandle< C_CSPlayerPawn > m_PlayerDamager; // 0x0030 CHandle< C_CSPlayerPawn > m_PlayerRecipient; // 0x0034 CHandle< CCSPlayerController > m_hPlayerControllerDamager; // 0x0038 CHandle< CCSPlayerController > m_hPlayerControllerRecipient; // 0x003C CUtlString m_szPlayerDamagerName; // 0x0040 CUtlString m_szPlayerRecipientName; // 0x0048 uint64 m_DamagerXuid; // 0x0050 uint64 m_RecipientXuid; // 0x0058 float32 m_flBulletsDamage; // 0x0060 float32 m_flDamage; // 0x0064 float32 m_flActualHealthRemoved; // 0x0068 int32 m_iNumHits; // 0x006C int32 m_iLastBulletUpdate; // 0x0070 bool m_bIsOtherEnemy; // 0x0074 EKillTypes_t m_killType; // 0x0075 }; class VPhysicsCollisionAttribute_t // client { uint64 m_nInteractsAs; // 0x0008 uint64 m_nInteractsWith; // 0x0010 uint64 m_nInteractsExclude; // 0x0018 uint32 m_nEntityId; // 0x0020 uint32 m_nOwnerId; // 0x0024 uint16 m_nHierarchyId; // 0x0028 uint16 m_nDetailLayerMask; // 0x002A uint8 m_nDetailLayerMaskType; // 0x002C uint8 m_nTargetDetailLayer; // 0x002D uint8 m_nCollisionGroup; // 0x002E uint8 m_nCollisionFunctionMask; // 0x002F }; class C_DynamicPropAlias_dynamic_prop : public C_DynamicProp // client { }; class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy // client { }; class C_OmniLight : public C_BarnLight // client { float32 m_flInnerAngle; // 0x12C0 float32 m_flOuterAngle; // 0x12C4 bool m_bShowLight; // 0x12C8 }; class C_SceneEntity : public C_PointEntity // client { bool m_bIsPlayingBack; // 0x0608 bool m_bPaused; // 0x0609 bool m_bMultiplayer; // 0x060A bool m_bAutogenerated; // 0x060B bool m_bAllRequirementsComplete; // 0x060C float32 m_flForceClientTime; // 0x0610 uint16 m_nSceneStringIndex; // 0x0614 bool m_bClientOnly; // 0x0616 CHandle< C_BaseModelEntity > m_hOwner; // 0x0618 C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_hActorList; // 0x0620 bool m_bWasPlaying; // 0x0638 CUtlVector< C_SceneEntity::QueuedEvents_t > m_QueuedEvents; // 0x0648 float32 m_flCurrentTime; // 0x0660 }; class CFootstepControl_API // client { }; class CPulseCell_Inflow_Yield : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { CPulse_ResumePoint m_UnyieldResume; // 0x00D8 }; class CPulseMathlib // pulse_runtime_lib { }; class C_NametagModule : public C_CS2WeaponModuleBase // client { CUtlString m_strNametagString; // 0x1188 }; class C_CSGO_TeamPreviewCamera_API // client { }; class C_EconEntity : public CBaseAnimGraph // client { float32 m_flFlexDelayTime; // 0x1190 float32* m_flFlexDelayedWeight; // 0x1198 bool m_bAttributesInitialized; // 0x11A0 C_AttributeContainer m_AttributeManager; // 0x11A8 uint32 m_OriginalOwnerXuidLow; // 0x1678 uint32 m_OriginalOwnerXuidHigh; // 0x167C int32 m_nFallbackPaintKit; // 0x1680 int32 m_nFallbackSeed; // 0x1684 float32 m_flFallbackWear; // 0x1688 int32 m_nFallbackStatTrak; // 0x168C bool m_bClientside; // 0x1690 bool m_bParticleSystemsCreated; // 0x1691 CUtlVector< int32 > m_vecAttachedParticles; // 0x1698 CHandle< CBaseAnimGraph > m_hViewmodelAttachment; // 0x16B0 int32 m_iOldTeam; // 0x16B4 bool m_bAttachmentDirty; // 0x16B8 int32 m_nUnloadedModelIndex; // 0x16BC int32 m_iNumOwnerValidationRetries; // 0x16C0 CHandle< C_BaseEntity > m_hOldProvidee; // 0x16D0 CUtlVector< C_EconEntity::AttachedModelData_t > m_vecAttachedModels; // 0x16D8 }; class CPlayer_UseServices : public CPlayerPawnComponent // client { }; class C_PointValueRemapper : public C_BaseEntity // client { bool m_bDisabled; // 0x0600 bool m_bDisabledOld; // 0x0601 bool m_bUpdateOnClient; // 0x0602 ValueRemapperInputType_t m_nInputType; // 0x0604 CHandle< C_BaseEntity > m_hRemapLineStart; // 0x0608 CHandle< C_BaseEntity > m_hRemapLineEnd; // 0x060C float32 m_flMaximumChangePerSecond; // 0x0610 float32 m_flDisengageDistance; // 0x0614 float32 m_flEngageDistance; // 0x0618 bool m_bRequiresUseKey; // 0x061C ValueRemapperOutputType_t m_nOutputType; // 0x0620 C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_hOutputEntities; // 0x0628 ValueRemapperHapticsType_t m_nHapticsType; // 0x0640 ValueRemapperMomentumType_t m_nMomentumType; // 0x0644 float32 m_flMomentumModifier; // 0x0648 float32 m_flSnapValue; // 0x064C float32 m_flCurrentMomentum; // 0x0650 ValueRemapperRatchetType_t m_nRatchetType; // 0x0654 float32 m_flRatchetOffset; // 0x0658 float32 m_flInputOffset; // 0x065C bool m_bEngaged; // 0x0660 bool m_bFirstUpdate; // 0x0661 float32 m_flPreviousValue; // 0x0664 GameTime_t m_flPreviousUpdateTickTime; // 0x0668 VectorWS m_vecPreviousTestPoint; // 0x066C }; class CGameSceneNodeHandle // client { CEntityHandle m_hOwner; // 0x0008 CUtlStringToken m_name; // 0x000C }; class CPulseCell_Unknown : public CPulseCell_Base // pulse_runtime_lib { KeyValues3 m_UnknownKeys; // 0x0048 }; class C_WeaponMP7 : public C_CSWeaponBaseGun // client { }; class CPulseStringlib // pulse_runtime_lib { }; class CSPerRoundStats_t // client { int32 m_iKills; // 0x0030 int32 m_iDeaths; // 0x0034 int32 m_iAssists; // 0x0038 int32 m_iDamage; // 0x003C int32 m_iEquipmentValue; // 0x0040 int32 m_iMoneySaved; // 0x0044 int32 m_iKillReward; // 0x0048 int32 m_iLiveTime; // 0x004C int32 m_iHeadShotKills; // 0x0050 int32 m_iObjective; // 0x0054 int32 m_iCashEarned; // 0x0058 int32 m_iUtilityDamage; // 0x005C int32 m_iEnemiesFlashed; // 0x0060 }; class CPulseCell_Outflow_CycleRandom : public CPulseCell_BaseFlow // pulse_runtime_lib { CUtlVector< CPulse_OutflowConnection > m_Outputs; // 0x0048 }; class CPulseCell_Step_PublicOutput : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseRuntimeOutputIndex_t m_OutputIndex; // 0x0048 }; class C_CS2HudModelBase : public C_LateUpdatedAnimating // client { }; class C_CSGameRules : public C_TeamplayRules // client { bool m_bFreezePeriod; // 0x0040 bool m_bWarmupPeriod; // 0x0041 GameTime_t m_fWarmupPeriodEnd; // 0x0044 GameTime_t m_fWarmupPeriodStart; // 0x0048 bool m_bTerroristTimeOutActive; // 0x004C bool m_bCTTimeOutActive; // 0x004D float32 m_flTerroristTimeOutRemaining; // 0x0050 float32 m_flCTTimeOutRemaining; // 0x0054 int32 m_nTerroristTimeOuts; // 0x0058 int32 m_nCTTimeOuts; // 0x005C bool m_bTechnicalTimeOut; // 0x0060 bool m_bMatchWaitingForResume; // 0x0061 int32 m_iFreezeTime; // 0x0064 int32 m_iRoundTime; // 0x0068 float32 m_fMatchStartTime; // 0x006C GameTime_t m_fRoundStartTime; // 0x0070 GameTime_t m_flRestartRoundTime; // 0x0074 bool m_bGameRestart; // 0x0078 float32 m_flGameStartTime; // 0x007C float32 m_timeUntilNextPhaseStarts; // 0x0080 int32 m_gamePhase; // 0x0084 int32 m_totalRoundsPlayed; // 0x0088 int32 m_nRoundsPlayedThisPhase; // 0x008C int32 m_nOvertimePlaying; // 0x0090 int32 m_iHostagesRemaining; // 0x0094 bool m_bAnyHostageReached; // 0x0098 bool m_bMapHasBombTarget; // 0x0099 bool m_bMapHasRescueZone; // 0x009A bool m_bMapHasBuyZone; // 0x009B bool m_bIsQueuedMatchmaking; // 0x009C int32 m_nQueuedMatchmakingMode; // 0x00A0 bool m_bIsValveDS; // 0x00A4 bool m_bLogoMap; // 0x00A5 bool m_bPlayAllStepSoundsOnServer; // 0x00A6 int32 m_iSpectatorSlotCount; // 0x00A8 int32 m_MatchDevice; // 0x00AC bool m_bHasMatchStarted; // 0x00B0 int32 m_nNextMapInMapgroup; // 0x00B4 char[512] m_szTournamentEventName; // 0x00B8 char[512] m_szTournamentEventStage; // 0x02B8 char[512] m_szMatchStatTxt; // 0x04B8 char[512] m_szTournamentPredictionsTxt; // 0x06B8 int32 m_nTournamentPredictionsPct; // 0x08B8 GameTime_t m_flCMMItemDropRevealStartTime; // 0x08BC GameTime_t m_flCMMItemDropRevealEndTime; // 0x08C0 bool m_bIsDroppingItems; // 0x08C4 bool m_bIsQuestEligible; // 0x08C5 bool m_bIsHltvActive; // 0x08C6 bool m_bBombPlanted; // 0x08C7 uint16[100] m_arrProhibitedItemIndices; // 0x08C8 uint32[4] m_arrTournamentActiveCasterAccounts; // 0x0990 int32 m_numBestOfMaps; // 0x09A0 int32 m_nHalloweenMaskListSeed; // 0x09A4 bool m_bBombDropped; // 0x09A8 int32 m_iRoundWinStatus; // 0x09AC int32 m_eRoundWinReason; // 0x09B0 bool m_bTCantBuy; // 0x09B4 bool m_bCTCantBuy; // 0x09B5 int32[30] m_iMatchStats_RoundResults; // 0x09B8 int32[30] m_iMatchStats_PlayersAlive_CT; // 0x0A30 int32[30] m_iMatchStats_PlayersAlive_T; // 0x0AA8 float32[32] m_TeamRespawnWaveTimes; // 0x0B20 GameTime_t[32] m_flNextRespawnWave; // 0x0BA0 VectorWS m_vMinimapMins; // 0x0C20 VectorWS m_vMinimapMaxs; // 0x0C2C float32[8] m_MinimapVerticalSectionHeights; // 0x0C38 uint64 m_ullLocalMatchID; // 0x0C58 int32[10] m_nEndMatchMapGroupVoteTypes; // 0x0C60 int32[10] m_nEndMatchMapGroupVoteOptions; // 0x0C88 int32 m_nEndMatchMapVoteWinner; // 0x0CB0 int32 m_iNumConsecutiveCTLoses; // 0x0CB4 int32 m_iNumConsecutiveTerroristLoses; // 0x0CB8 int32 m_nMatchAbortedEarlyReason; // 0x0D78 bool m_bHasTriggeredRoundStartMusic; // 0x0D7C bool m_bSwitchingTeamsAtRoundReset; // 0x0D7D CCSGameModeRules* m_pGameModeRules; // 0x0D98 C_RetakeGameRules m_RetakeRules; // 0x0DA0 uint8 m_nMatchEndCount; // 0x0EF8 int32 m_nTTeamIntroVariant; // 0x0EFC int32 m_nCTTeamIntroVariant; // 0x0F00 bool m_bTeamIntroPeriod; // 0x0F04 int32 m_iRoundEndWinnerTeam; // 0x0F08 int32 m_eRoundEndReason; // 0x0F0C bool m_bRoundEndShowTimerDefend; // 0x0F10 int32 m_iRoundEndTimerTime; // 0x0F14 CUtlString m_sRoundEndFunFactToken; // 0x0F18 CPlayerSlot m_iRoundEndFunFactPlayerSlot; // 0x0F20 int32 m_iRoundEndFunFactData1; // 0x0F24 int32 m_iRoundEndFunFactData2; // 0x0F28 int32 m_iRoundEndFunFactData3; // 0x0F2C CUtlString m_sRoundEndMessage; // 0x0F30 int32 m_iRoundEndPlayerCount; // 0x0F38 bool m_bRoundEndNoMusic; // 0x0F3C int32 m_iRoundEndLegacy; // 0x0F40 uint8 m_nRoundEndCount; // 0x0F44 int32 m_iRoundStartRoundNumber; // 0x0F48 uint8 m_nRoundStartCount; // 0x0F4C float64 m_flLastPerfSampleTime; // 0x4F58 }; class CBaseAnimGraphAPI // client { }; class CGrenadeTracer : public C_BaseModelEntity // client { float32 m_flTracerDuration; // 0x0FC8 GrenadeType_t m_nType; // 0x0FCC }; class CCSGameModeRules_Noop : public CCSGameModeRules // client { }; class CPulse_BlackboardReference // pulse_runtime_lib { CStrongHandle< InfoForResourceTypeIPulseGraphDef > m_hBlackboardResource; // 0x0000 PulseSymbol_t m_BlackboardResource; // 0x0008 PulseDocNodeID_t m_nNodeID; // 0x0018 CGlobalSymbol m_NodeName; // 0x0020 }; class C_BaseCSGrenadeProjectile : public C_BaseGrenade // client { VectorWS m_vInitialPosition; // 0x11C8 Vector m_vInitialVelocity; // 0x11D4 int32 m_nBounces; // 0x11E0 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_nExplodeEffectIndex; // 0x11E8 int32 m_nExplodeEffectTickBegin; // 0x11F0 VectorWS m_vecExplodeEffectOrigin; // 0x11F4 GameTime_t m_flSpawnTime; // 0x1200 Vector vecLastTrailLinePos; // 0x1204 GameTime_t flNextTrailLineTime; // 0x1210 bool m_bExplodeEffectBegan; // 0x1214 bool m_bCanCreateGrenadeTrail; // 0x1215 ParticleIndex_t m_nSnapshotTrajectoryEffectIndex; // 0x1218 CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hSnapshotTrajectoryParticleSnapshot; // 0x1220 CUtlVector< Vector > m_arrTrajectoryTrailPoints; // 0x1228 CUtlVector< float32 > m_arrTrajectoryTrailPointCreationTimes; // 0x1240 float32 m_flTrajectoryTrailEffectCreationTime; // 0x1258 }; class C_GradientFog : public C_BaseEntity // client { CStrongHandle< InfoForResourceTypeCTextureBase > m_hGradientFogTexture; // 0x0600 float32 m_flFogStartDistance; // 0x0608 float32 m_flFogEndDistance; // 0x060C bool m_bHeightFogEnabled; // 0x0610 float32 m_flFogStartHeight; // 0x0614 float32 m_flFogEndHeight; // 0x0618 float32 m_flFarZ; // 0x061C float32 m_flFogMaxOpacity; // 0x0620 float32 m_flFogFalloffExponent; // 0x0624 float32 m_flFogVerticalExponent; // 0x0628 Color m_fogColor; // 0x062C float32 m_flFogStrength; // 0x0630 float32 m_flFadeTime; // 0x0634 bool m_bStartDisabled; // 0x0638 bool m_bIsEnabled; // 0x0639 bool m_bGradientFogNeedsTextures; // 0x063A }; class CCSPlayerController_InGameMoneyServices : public CPlayerControllerComponent // client { int32 m_iAccount; // 0x0040 int32 m_iStartAccount; // 0x0044 int32 m_iTotalCashSpent; // 0x0048 int32 m_iCashSpentThisRound; // 0x004C }; class CCSPlayer_AimPunchServices : public CPlayerPawnComponent // client { GameTick_t m_predictableBaseTick; // 0x0048 float32 m_predictableBaseTickInterpAmount; // 0x004C QAngle m_predictableBaseAngle; // 0x0050 QAngle m_predictableBaseAngleVel; // 0x005C GameTick_t m_unpredictableBaseTick; // 0x00A0 QAngle m_unpredictableBaseAngle; // 0x00A4 }; class C_HEGrenadeProjectile : public C_BaseCSGrenadeProjectile // client { }; class CFilterModel : public CBaseFilter // client { CUtlSymbolLarge m_iFilterModel; // 0x0638 }; class C_SoundAreaEntityOrientedBox : public C_SoundAreaEntityBase // client { Vector m_vMin; // 0x0628 Vector m_vMax; // 0x0634 }; class C_SoundOpvarSetPointEntity : public C_SoundOpvarSetPointBase // client { }; class CPulseGameBlackboard : public C_BaseEntity // client { CUtlString m_strGraphName; // 0x0608 CUtlString m_strStateBlob; // 0x0610 }; class CChoreoComponent // client { CNetworkVarChainer __m_pChainEntity; // 0x0008 CHandle< C_BaseModelEntity > m_hOwner; // 0x0030 int32 m_nExernalChoreoGraphCount; // 0x0034 CGlobalSymbol m_sActiveExternalChoreoGraphSlotID; // 0x0038 SceneEventId_t m_nNextSceneEventId; // 0x0070 GameTime_t m_flAllowResponsesEndTime; // 0x0074 }; class CPulseCell_Value_RandomInt : public CPulseCell_BaseValue // pulse_runtime_lib { }; class C_CSWeaponBaseShotgun : public C_CSWeaponBase // client { }; class C_RagdollPropAttached : public C_RagdollProp // client { uint32 m_boneIndexAttached; // 0x1208 uint32 m_ragdollAttachedObjectIndex; // 0x120C Vector m_attachmentPointBoneSpace; // 0x1210 Vector m_attachmentPointRagdollSpace; // 0x121C Vector m_vecOffset; // 0x1228 float32 m_parentTime; // 0x1234 bool m_bHasParent; // 0x1238 }; class C_ModelPointEntity : public C_BaseModelEntity // client { }; class C_CSGO_PreviewPlayer : public C_CSPlayerPawn // client { CGlobalSymbol m_animgraphCharacterModeString; // 0x3460 float32 m_flInitialModelScale; // 0x3468 }; class C_RectLight : public C_BarnLight // client { bool m_bShowLight; // 0x12C0 }; class C_CSPlayerPawn_API // client { }; class CPathSimple : public C_BaseEntity // client { CPathQueryComponent m_CPathQueryComponent; // 0x0610 CUtlString m_pathString; // 0x0700 bool m_bClosedLoop; // 0x0708 }; class C_FuncTrackTrain : public C_BaseModelEntity // client { int32 m_nLongAxis; // 0x0FB0 float32 m_flRadius; // 0x0FB4 float32 m_flLineLength; // 0x0FB8 }; class C_EconWearable : public C_EconEntity // client { int32 m_nForceSkin; // 0x16F0 bool m_bAlwaysAllow; // 0x16F4 }; class C_EnvDecal : public C_BaseModelEntity // client { CStrongHandle< InfoForResourceTypeIMaterial2 > m_hDecalMaterial; // 0x0FB0 float32 m_flWidth; // 0x0FB8 float32 m_flHeight; // 0x0FBC float32 m_flDepth; // 0x0FC0 uint32 m_nRenderOrder; // 0x0FC4 bool m_bProjectOnWorld; // 0x0FC8 bool m_bProjectOnCharacters; // 0x0FC9 bool m_bProjectOnWater; // 0x0FCA float32 m_flDepthSortBias; // 0x0FCC }; class EntitySpottedState_t // client { bool m_bSpotted; // 0x0008 uint32[2] m_bSpottedByMask; // 0x000C }; class fogparams_t // client { Vector dirPrimary; // 0x0008 Color colorPrimary; // 0x0014 Color colorSecondary; // 0x0018 Color colorPrimaryLerpTo; // 0x001C Color colorSecondaryLerpTo; // 0x0020 float32 start; // 0x0024 float32 end; // 0x0028 float32 farz; // 0x002C float32 maxdensity; // 0x0030 float32 exponent; // 0x0034 float32 HDRColorScale; // 0x0038 float32 skyboxFogFactor; // 0x003C float32 skyboxFogFactorLerpTo; // 0x0040 float32 startLerpTo; // 0x0044 float32 endLerpTo; // 0x0048 float32 maxdensityLerpTo; // 0x004C GameTime_t lerptime; // 0x0050 float32 duration; // 0x0054 float32 blendtobackground; // 0x0058 float32 scattering; // 0x005C float32 locallightscale; // 0x0060 bool enable; // 0x0064 bool blend; // 0x0065 bool m_bPadding2; // 0x0066 bool m_bPadding; // 0x0067 }; class C_WeaponM4A1 : public C_CSWeaponBaseGun // client { }; class C_Item : public C_EconEntity // client { char[256] m_pReticleHintTextName; // 0x16F0 }; class C_CSPetPlacement : public C_BaseEntity // client { }; class CBaseEntity_SharedAPI // client { }; class C_Beam : public C_BaseModelEntity // client { float32 m_flFrameRate; // 0x0FB0 float32 m_flHDRColorScale; // 0x0FB4 GameTime_t m_flFireTime; // 0x0FB8 float32 m_flDamage; // 0x0FBC uint8 m_nNumBeamEnts; // 0x0FC0 int32 m_queryHandleHalo; // 0x0FC4 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x0FE8 CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x0FF0 BeamType_t m_nBeamType; // 0x0FF8 uint32 m_nBeamFlags; // 0x0FFC CHandle< C_BaseEntity >[10] m_hAttachEntity; // 0x1000 AttachmentHandle_t[10] m_nAttachIndex; // 0x1028 float32 m_fWidth; // 0x1034 float32 m_fEndWidth; // 0x1038 float32 m_fFadeLength; // 0x103C float32 m_fHaloScale; // 0x1040 float32 m_fAmplitude; // 0x1044 float32 m_fStartFrame; // 0x1048 float32 m_fSpeed; // 0x104C float32 m_flFrame; // 0x1050 bool m_bTurnedOff; // 0x1054 VectorWS m_vecEndPos; // 0x1058 CHandle< C_BaseEntity > m_hEndEntity; // 0x1064 }; class C_EnvLightProbeVolume : public C_BaseEntity // client { CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_AmbientCube; // 0x15F8 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SDF; // 0x1600 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_DC; // 0x1608 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_R; // 0x1610 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_G; // 0x1618 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeTexture_SH2_B; // 0x1620 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightIndicesTexture; // 0x1628 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightScalarsTexture; // 0x1630 CStrongHandle< InfoForResourceTypeCTextureBase > m_Entity_hLightProbeDirectLightShadowsTexture; // 0x1638 Vector m_Entity_vBoxMins; // 0x1640 Vector m_Entity_vBoxMaxs; // 0x164C bool m_Entity_bMoveable; // 0x1658 int32 m_Entity_nHandshake; // 0x165C int32 m_Entity_nPriority; // 0x1660 bool m_Entity_bStartDisabled; // 0x1664 int32 m_Entity_nLightProbeSizeX; // 0x1668 int32 m_Entity_nLightProbeSizeY; // 0x166C int32 m_Entity_nLightProbeSizeZ; // 0x1670 int32 m_Entity_nLightProbeAtlasX; // 0x1674 int32 m_Entity_nLightProbeAtlasY; // 0x1678 int32 m_Entity_nLightProbeAtlasZ; // 0x167C bool m_Entity_bEnabled; // 0x1689 }; class CExplosionTypeData // client { CSoundEventName m_SoundName; // 0x0000 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ParticleEffect; // 0x0010 bool m_bIsIncindiary; // 0x00F0 bool m_bHasForces; // 0x00F1 CGlobalSymbol m_DecalType; // 0x00F8 }; class CCSPlayerController_API // client { }; class C_FuncConveyor : public C_BaseModelEntity // client { Vector m_vecMoveDirEntitySpace; // 0x0FB8 float32 m_flTargetSpeed; // 0x0FC4 GameTick_t m_nTransitionStartTick; // 0x0FC8 int32 m_nTransitionDurationTicks; // 0x0FCC float32 m_flTransitionStartSpeed; // 0x0FD0 C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_hConveyorModels; // 0x0FD8 float32 m_flCurrentConveyorOffset; // 0x0FF0 float32 m_flCurrentConveyorSpeed; // 0x0FF4 }; class CPulseEnumlib // pulse_runtime_lib { }; class CCSPlayer_WeaponServices : public CPlayer_WeaponServices // client { GameTime_t m_flNextAttack; // 0x00D0 uint32 m_nOldTotalShootPositionHistoryCount; // 0x00D4 uint32 m_nOldTotalInputHistoryCount; // 0x0370 C_NetworkUtlVectorBase< uint8 > m_networkAnimTiming; // 0x1588 bool m_bBlockInspectUntilNextGraphUpdate; // 0x15A0 }; class C_PhysMagnet : public CBaseAnimGraph // client { CUtlVector< int32 > m_aAttachedObjectsFromServer; // 0x1180 CUtlVector< CHandle< C_BaseEntity > > m_aAttachedObjects; // 0x1198 }; class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable // client { }; class C_Breakable : public C_BaseModelEntity // client { }; class C_PlantedC4 : public CBaseAnimGraph // client { bool m_bBombTicking; // 0x11A0 int32 m_nBombSite; // 0x11A4 int32 m_nSourceSoundscapeHash; // 0x11A8 EntitySpottedState_t m_entitySpottedState; // 0x11B0 GameTime_t m_flNextGlow; // 0x11C8 GameTime_t m_flNextBeep; // 0x11CC GameTime_t m_flC4Blow; // 0x11D0 bool m_bCannotBeDefused; // 0x11D4 bool m_bHasExploded; // 0x11D5 float32 m_flTimerLength; // 0x11D8 bool m_bBeingDefused; // 0x11DC float32 m_bTriggerWarning; // 0x11E0 float32 m_bExplodeWarning; // 0x11E4 bool m_bC4Activated; // 0x11E8 bool m_bTenSecWarning; // 0x11E9 float32 m_flDefuseLength; // 0x11EC GameTime_t m_flDefuseCountDown; // 0x11F0 bool m_bBombDefused; // 0x11F4 CHandle< C_CSPlayerPawn > m_hBombDefuser; // 0x11F8 C_AttributeContainer m_AttributeManager; // 0x1200 CHandle< C_Multimeter > m_hDefuserMultimeter; // 0x16D0 GameTime_t m_flNextRadarFlashTime; // 0x16D4 bool m_bRadarFlash; // 0x16D8 CHandle< C_CSPlayerPawn > m_pBombDefuser; // 0x16DC GameTime_t m_fLastDefuseTime; // 0x16E0 CBasePlayerController* m_pPredictionOwner; // 0x16E8 VectorWS m_vecC4ExplodeSpectatePos; // 0x16F0 QAngle m_vecC4ExplodeSpectateAng; // 0x16FC float32 m_flC4ExplodeSpectateDuration; // 0x1708 }; class C_CSGO_MapPreviewCameraPath_API // client { }; class CCSGO_WingmanIntroCharacterPosition : public C_CSGO_TeamIntroCharacterPosition // client { }; class CFilterName : public CBaseFilter // client { CUtlSymbolLarge m_iFilterName; // 0x0638 }; class C_RagdollProp : public CBaseAnimGraph // client { C_NetworkUtlVectorBase< bool > m_ragEnabled; // 0x1180 C_NetworkUtlVectorBase< Vector > m_ragPos; // 0x1198 C_NetworkUtlVectorBase< QAngle > m_ragAngles; // 0x11B0 float32 m_flBlendWeight; // 0x11C8 CHandle< C_BaseEntity > m_hRagdollSource; // 0x11CC AttachmentHandle_t m_iEyeAttachment; // 0x11D0 float32 m_flBlendWeightCurrent; // 0x11D4 CUtlVector< int32 > m_parentPhysicsBoneIndices; // 0x11D8 CUtlVector< int32 > m_worldSpaceBoneComputationOrder; // 0x11F0 }; class CPulse_CallInfo // pulse_runtime_lib { PulseSymbol_t m_PortName; // 0x0000 PulseDocNodeID_t m_nEditorNodeID; // 0x0010 PulseRegisterMap_t m_RegisterMap; // 0x0018 PulseDocNodeID_t m_CallMethodID; // 0x0048 PulseRuntimeChunkIndex_t m_nSrcChunk; // 0x004C int32 m_nSrcInstruction; // 0x0050 }; class C_MapPreviewParticleSystem : public C_ParticleSystem // client { }; class CBaseAnimGraph : public C_BaseModelEntity // client { CAnimGraphControllerManager m_graphControllerManager; // 0x0FB0 CAnimGraphControllerPtr m_pMainGraphController; // 0x1048 bool m_bInitiallyPopulateInterpHistory; // 0x1050 bool m_bSuppressAnimEventSounds; // 0x1052 CEntityOutputTemplate< float32 > m_OnLayerCycleUpdated; // 0x1058 CEntityIOOutput m_OnExternalChoreoGraphChanged; // 0x1078 bool m_bAnimGraphUpdateEnabled; // 0x1098 bool m_bAnimationUpdateScheduled; // 0x1099 Vector m_vecForce; // 0x109C int32 m_nForceBone; // 0x10A8 CBaseAnimGraph* m_pClientsideRagdoll; // 0x10B0 bool m_bBuiltRagdoll; // 0x10B8 IPhysicsRagdollControl* m_pRagdollControl; // 0x10C8 PhysicsRagdollPose_t m_RagdollPose; // 0x10D0 bool m_bRagdollEnabled; // 0x1118 bool m_bRagdollClientSide; // 0x1119 bool m_bHasAnimatedMaterialAttributes; // 0x1128 }; class CPulseCell_InlineNodeSkipSelector : public CPulseCell_BaseFlow // pulse_runtime_lib { PulseDocNodeID_t m_nFlowNodeID; // 0x0048 bool m_bAnd; // 0x004C PulseSelectorOutflowList_t m_PassOutflow; // 0x0050 CPulse_OutflowConnection m_FailOutflow; // 0x0068 }; class C_LightEntity : public C_BaseModelEntity // client { CLightComponent* m_CLightComponent; // 0x0FB0 }; class CBarnLightAPI // client { }; class C_WeaponM249 : public C_CSWeaponBaseGun // client { }; class C_LocalTempEntity : public CBaseAnimGraph // client { int32 flags; // 0x1180 GameTime_t die; // 0x1184 float32 m_flFrameMax; // 0x1188 float32 x; // 0x118C float32 y; // 0x1190 float32 fadeSpeed; // 0x1194 float32 bounceFactor; // 0x1198 int32 hitSound; // 0x119C int32 priority; // 0x11A0 Vector tentOffset; // 0x11A4 QAngle m_vecTempEntAngVelocity; // 0x11B0 int32 tempent_renderamt; // 0x11BC Vector m_vecNormal; // 0x11C0 float32 m_flSpriteScale; // 0x11CC int32 m_nFlickerFrame; // 0x11D0 float32 m_flFrameRate; // 0x11D4 float32 m_flFrame; // 0x11D8 char* m_pszImpactEffect; // 0x11E0 char* m_pszParticleEffect; // 0x11E8 bool m_bParticleCollision; // 0x11F0 int32 m_iLastCollisionFrame; // 0x11F4 VectorWS m_vLastCollisionOrigin; // 0x11F8 Vector m_vecTempEntVelocity; // 0x1204 VectorWS m_vecPrevAbsOrigin; // 0x1210 Vector m_vecTempEntAcceleration; // 0x121C }; class CFlashbangProjectile_API // client { }; class C_WeaponTaser : public C_CSWeaponBaseGun // client { GameTime_t m_fFireTime; // 0x1D10 int32 m_nLastAttackTick; // 0x1D14 }; class C_PointEntity : public C_BaseEntity // client { }; class C_SingleplayRules : public C_GameRules // client { }; class CLogicalEntity : public C_BaseEntity // client { }; class C_PrecipitationBlocker : public C_BaseModelEntity // client { }; class C_CSGO_CounterTerroristTeamIntroCamera : public C_CSGO_TeamPreviewCamera // client { }; class C_SoundOpvarSetPathCornerEntity : public C_SoundOpvarSetPointEntity // client { }; class CPlayer_WeaponServices : public CPlayerPawnComponent // client { C_NetworkUtlVectorBase< CHandle< C_BasePlayerWeapon > > m_hMyWeapons; // 0x0048 CHandle< C_BasePlayerWeapon > m_hActiveWeapon; // 0x0060 CHandle< C_BasePlayerWeapon > m_hLastWeapon; // 0x0064 uint16[32] m_iAmmo; // 0x0068 }; class C_WeaponNegev : public C_CSWeaponBaseGun // client { }; class C_WeaponFiveSeven : public C_CSWeaponBaseGun // client { }; class C_WeaponSawedoff : public C_CSWeaponBaseShotgun // client { }; class C_TriggerVolume : public C_BaseModelEntity // client { }; class CPulseCell_LimitCount : public CPulseCell_BaseRequirement // pulse_runtime_lib { int32 m_nLimitCount; // 0x0048 }; class CPulseCell_Step_CallExternalMethod : public CPulseCell_BaseYieldingInflow // pulse_runtime_lib { PulseSymbol_t m_MethodName; // 0x00D8 PulseRuntimeBlackboardReferenceIndex_t m_nBlackboardIndex; // 0x00E8 CUtlLeanVector< CPulseRuntimeMethodArg > m_ExpectedArgs; // 0x00F0 PulseMethodCallMode_t m_nAsyncCallMode; // 0x0100 CPulse_ResumePoint m_OnFinished; // 0x0108 }; class C_WeaponMP9 : public C_CSWeaponBaseGun // client { }; class C_DynamicPropAlias_prop_dynamic_override : public C_DynamicProp // client { }; class CEnvSoundscapeTriggerable : public CEnvSoundscape // client { }; class C_PlayerPing : public C_BaseEntity // client { CHandle< C_CSPlayerPawn > m_hPlayer; // 0x0630 CHandle< C_BaseEntity > m_hPingedEntity; // 0x0634 int32 m_iType; // 0x0638 bool m_bUrgent; // 0x063C char[18] m_szPlaceName; // 0x063D }; class C_AK47 : public C_CSWeaponBaseGun // client { }; class C_CSGO_MapPreviewCameraPathNode : public C_BaseEntity // client { CUtlSymbolLarge m_szParentPathUniqueID; // 0x0600 int32 m_nPathIndex; // 0x0608 Vector m_vInTangentLocal; // 0x060C Vector m_vOutTangentLocal; // 0x0618 float32 m_flFOV; // 0x0624 float32 m_flCameraSpeed; // 0x0628 float32 m_flEaseIn; // 0x062C float32 m_flEaseOut; // 0x0630 Vector m_vInTangentWorld; // 0x0634 Vector m_vOutTangentWorld; // 0x0640 }; class C_CSPlayerResource : public C_BaseEntity // client { bool[12] m_bHostageAlive; // 0x0600 bool[12] m_isHostageFollowingSomeone; // 0x060C CEntityIndex[12] m_iHostageEntityIDs; // 0x0618 VectorWS m_bombsiteCenterA; // 0x0648 VectorWS m_bombsiteCenterB; // 0x0654 int32[4] m_hostageRescueX; // 0x0660 int32[4] m_hostageRescueY; // 0x0670 int32[4] m_hostageRescueZ; // 0x0680 bool m_bEndMatchNextMapAllVoted; // 0x0690 bool m_foundGoalPositions; // 0x0691 }; class CSkyboxReference : public C_BaseEntity // client { WorldGroupId_t m_worldGroupId; // 0x0600 CHandle< C_SkyCamera > m_hSkyCamera; // 0x0604 }; class C_IncendiaryGrenade : public C_MolotovGrenade // client { }; class CFilterClass : public CBaseFilter // client { CUtlSymbolLarge m_iFilterClass; // 0x0638 }; class C_PointCameraVFOV : public C_PointCamera // client { float32 m_flVerticalFOV; // 0x0660 }; class C_PointCamera : public C_BaseEntity // client { float32 m_FOV; // 0x0600 float32 m_Resolution; // 0x0604 bool m_bFogEnable; // 0x0608 Color m_FogColor; // 0x0609 float32 m_flFogStart; // 0x0610 float32 m_flFogEnd; // 0x0614 float32 m_flFogMaxDensity; // 0x0618 bool m_bActive; // 0x061C bool m_bUseScreenAspectRatio; // 0x061D float32 m_flAspectRatio; // 0x0620 bool m_bNoSky; // 0x0624 float32 m_fBrightness; // 0x0628 float32 m_flZFar; // 0x062C float32 m_flZNear; // 0x0630 bool m_bCanHLTVUse; // 0x0634 bool m_bAlignWithParent; // 0x0635 bool m_bDofEnabled; // 0x0636 float32 m_flDofNearBlurry; // 0x0638 float32 m_flDofNearCrisp; // 0x063C float32 m_flDofFarCrisp; // 0x0640 float32 m_flDofFarBlurry; // 0x0644 float32 m_flDofTiltToGround; // 0x0648 float32 m_TargetFOV; // 0x064C float32 m_DegreesPerSecond; // 0x0650 bool m_bIsOn; // 0x0654 C_PointCamera* m_pNext; // 0x0658 }; class CPathWithDynamicNodes : public CPathSimple // client { C_NetworkUtlVectorBase< CHandle< CPathNode > > m_vecPathNodes; // 0x0710 CTransform m_xInitialPathWorldToLocal; // 0x0730 }; class CBaseFilter : public CLogicalEntity // client { bool m_bNegated; // 0x0600 CEntityIOOutput m_OnPass; // 0x0608 CEntityIOOutput m_OnFail; // 0x0620 }; class WeaponPurchaseTracker_t // client { C_UtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > m_weaponPurchases; // 0x0008 }; class CMapInfo : public C_PointEntity // client { int32 m_iBuyingStatus; // 0x0600 float32 m_flBombRadius; // 0x0604 int32 m_iPetPopulation; // 0x0608 bool m_bUseNormalSpawnsForDM; // 0x060C bool m_bDisableAutoGeneratedDMSpawns; // 0x060D float32 m_flBotMaxVisionDistance; // 0x0610 int32 m_iHostageCount; // 0x0614 bool m_bFadePlayerVisibilityFarZ; // 0x0618 bool m_bRainTraceToSkyEnabled; // 0x0619 bool m_bGPUCullSkybox; // 0x061A float32 m_flEnvRainStrength; // 0x061C float32 m_flEnvPuddleRippleStrength; // 0x0620 float32 m_flEnvPuddleRippleDirection; // 0x0624 float32 m_flEnvWetnessCoverage; // 0x0628 float32 m_flEnvWetnessDryingAmount; // 0x062C }; class C_CSGO_EndOfMatchCamera : public C_CSGO_TeamPreviewCamera // client { }; class C_BaseGrenade : public CBaseAnimGraph // client { bool m_bHasWarnedAI; // 0x1180 bool m_bIsSmokeGrenade; // 0x1181 bool m_bIsLive; // 0x1182 float32 m_DmgRadius; // 0x1184 GameTime_t m_flDetonateTime; // 0x1188 float32 m_flWarnAITime; // 0x118C float32 m_flDamage; // 0x1190 CUtlSymbolLarge m_iszBounceSound; // 0x1198 CUtlString m_ExplosionSound; // 0x11A0 CHandle< C_CSPlayerPawn > m_hThrower; // 0x11A8 GameTime_t m_flNextAttack; // 0x11C0 CHandle< C_CSPlayerPawn > m_hOriginalThrower; // 0x11C4 }; class C_PlayerSprayDecal : public C_ModelPointEntity // client { int32 m_nUniqueID; // 0x0FB0 uint32 m_unAccountID; // 0x0FB4 uint32 m_unTraceID; // 0x0FB8 uint32 m_rtGcTime; // 0x0FBC VectorWS m_vecEndPos; // 0x0FC0 VectorWS m_vecStart; // 0x0FCC Vector m_vecLeft; // 0x0FD8 Vector m_vecNormal; // 0x0FE4 int32 m_nPlayer; // 0x0FF0 int32 m_nEntity; // 0x0FF4 int32 m_nHitbox; // 0x0FF8 float32 m_flCreationTime; // 0x0FFC int32 m_nTintID; // 0x1000 uint8 m_nVersion; // 0x1004 uint8[128] m_ubSignature; // 0x1005 CPlayerSprayDecalRenderHelper m_SprayRenderHelper; // 0x1090 }; class CEntityIdentity // entity2 { int32 m_nameStringTableIndex; // 0x0014 CUtlSymbolLarge m_name; // 0x0018 CUtlSymbolLarge m_designerName; // 0x0020 uint32 m_flags; // 0x0030 WorldGroupId_t m_worldGroupId; // 0x0038 uint32 m_fDataObjectTypes; // 0x003C ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x0040 CEntityAttributeTable* m_pAttributes; // 0x0048 CEntityIdentity* m_pPrev; // 0x0050 CEntityIdentity* m_pNext; // 0x0058 CEntityIdentity* m_pPrevByClass; // 0x0060 CEntityIdentity* m_pNextByClass; // 0x0068 }; class CPulseCell_LimitCount::Criteria_t // pulse_runtime_lib { bool m_bLimitCountPasses; // 0x0000 }; class C_CS2HudModelArms : public C_CS2HudModelBase // client { }; class CBasePlayerVData : public CEntitySubclassVDataBase // client { CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x0028 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelNameAg2Override; // 0x0108 CSkillFloat m_flHeadDamageMultiplier; // 0x01E8 CSkillFloat m_flChestDamageMultiplier; // 0x01F8 CSkillFloat m_flStomachDamageMultiplier; // 0x0208 CSkillFloat m_flArmDamageMultiplier; // 0x0218 CSkillFloat m_flLegDamageMultiplier; // 0x0228 float32 m_flHoldBreathTime; // 0x0238 float32 m_flDrowningDamageInterval; // 0x023C int32 m_nDrowningDamageInitial; // 0x0240 int32 m_nDrowningDamageMax; // 0x0244 int32 m_nWaterSpeed; // 0x0248 float32 m_flUseRange; // 0x024C float32 m_flUseAngleTolerance; // 0x0250 float32 m_flCrouchTime; // 0x0254 }; class C_LightSpotEntity : public C_LightEntity // client { }; class CCSGameModeRules_Deathmatch : public CCSGameModeRules // client { GameTime_t m_flDMBonusStartTime; // 0x0030 float32 m_flDMBonusTimeLength; // 0x0034 CUtlString m_sDMBonusWeapon; // 0x0038 }; class CPulseCell_CursorQueue : public CPulseCell_WaitForCursorsWithTagBase // pulse_runtime_lib { int32 m_nCursorsAllowedToRunParallel; // 0x0128 }; class CPulseCell_Value_RandomFloat : public CPulseCell_BaseValue // pulse_runtime_lib { }; class CPulseExecCursor // pulse_runtime_lib { }; class C_Sprite : public C_BaseModelEntity // client { CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x0FB0 CHandle< C_BaseEntity > m_hAttachedToEntity; // 0x0FB8 AttachmentHandle_t m_nAttachment; // 0x0FBC float32 m_flSpriteFramerate; // 0x0FC0 float32 m_flFrame; // 0x0FC4 GameTime_t m_flDieTime; // 0x0FC8 uint32 m_nBrightness; // 0x0FD8 float32 m_flBrightnessDuration; // 0x0FDC float32 m_flSpriteScale; // 0x0FE0 float32 m_flScaleDuration; // 0x0FE4 bool m_bWorldSpaceScale; // 0x0FE8 float32 m_flGlowProxySize; // 0x0FEC float32 m_flHDRColorScale; // 0x0FF0 GameTime_t m_flLastTime; // 0x0FF4 float32 m_flMaxFrame; // 0x0FF8 float32 m_flStartScale; // 0x0FFC float32 m_flDestScale; // 0x1000 GameTime_t m_flScaleTimeStart; // 0x1004 int32 m_nStartBrightness; // 0x1008 int32 m_nDestBrightness; // 0x100C GameTime_t m_flBrightnessTimeStart; // 0x1010 int32 m_nSpriteWidth; // 0x1020 int32 m_nSpriteHeight; // 0x1024 float32 m_flSpeed; // 0x1028 }; class C_CsmFovOverride : public C_BaseEntity // client { CUtlString m_cameraName; // 0x0600 float32 m_flCsmFovOverrideValue; // 0x0608 }; class C_WeaponGlock : public C_CSWeaponBaseGun // client { }; class C_PhysicsProp : public C_BreakableProp // client { bool m_bAwake; // 0x12F0 }; class CFilterTeam : public CBaseFilter // client { int32 m_iFilterTeam; // 0x0638 }; class CBasePlayerWeaponVData : public CEntitySubclassVDataBase // client { CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x0028 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModelAg2Override; // 0x0108 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sToolsOnlyOwnerModelName; // 0x01E8 bool m_bBuiltRightHanded; // 0x02C8 bool m_bAllowFlipping; // 0x02C9 CAttachmentNameSymbolWithStorage m_sMuzzleAttachment; // 0x02D0 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x02F0 CUtlString m_szMuzzleFlashParticleConfig; // 0x03D0 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szBarrelSmokeParticle; // 0x03D8 uint8 m_nMuzzleSmokeShotThreshold; // 0x04B8 float32 m_flMuzzleSmokeTimeout; // 0x04BC float32 m_flMuzzleSmokeDecrementRate; // 0x04C0 bool m_bGenerateMuzzleLight; // 0x04C4 bool m_bLinkedCooldowns; // 0x04C5 ItemFlagTypes_t m_iFlags; // 0x04C6 int32 m_iWeight; // 0x04C8 bool m_bAutoSwitchTo; // 0x04CC bool m_bAutoSwitchFrom; // 0x04CD AmmoIndex_t m_nPrimaryAmmoType; // 0x04CE AmmoIndex_t m_nSecondaryAmmoType; // 0x04CF int32 m_iMaxClip1; // 0x04D0 int32 m_iMaxClip2; // 0x04D4 int32 m_iDefaultClip1; // 0x04D8 int32 m_iDefaultClip2; // 0x04DC bool m_bReserveAmmoAsClips; // 0x04E0 bool m_bTreatAsSingleClip; // 0x04E1 bool m_bKeepLoadedAmmo; // 0x04E2 RumbleEffect_t m_iRumbleEffect; // 0x04E4 float32 m_flDropSpeed; // 0x04E8 int32 m_iSlot; // 0x04EC int32 m_iPosition; // 0x04F0 CUtlOrderedMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x04F8 }; class CEnvCombinedLightProbeVolumeAPI // client { }; class C_SmokeGrenade : public C_BaseCSGrenade // client { }; class C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel : public C_CSGO_PreviewPlayer // client { }; class CInfoParticleTarget : public C_PointEntity // client { }; class CCSPlayer_DamageReactServices : public CPlayerPawnComponent // client { }; class C_PointClientUIWorldPanel : public C_BaseClientUIEntity // client { bool m_bForceRecreateNextUpdate; // 0x0FE8 bool m_bMoveViewToPlayerNextThink; // 0x0FE9 bool m_bCheckCSSClasses; // 0x0FEA CTransform m_anchorDeltaTransform; // 0x0FF0 CPointOffScreenIndicatorUi* m_pOffScreenIndicator; // 0x1180 bool m_bIgnoreInput; // 0x11A8 bool m_bLit; // 0x11A9 bool m_bFollowPlayerAcrossTeleport; // 0x11AA float32 m_flWidth; // 0x11AC float32 m_flHeight; // 0x11B0 float32 m_flDPI; // 0x11B4 float32 m_flInteractDistance; // 0x11B8 float32 m_flDepthOffset; // 0x11BC uint32 m_unOwnerContext; // 0x11C0 uint32 m_unHorizontalAlign; // 0x11C4 uint32 m_unVerticalAlign; // 0x11C8 uint32 m_unOrientation; // 0x11CC bool m_bAllowInteractionFromAllSceneWorlds; // 0x11D0 C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x11D8 bool m_bOpaque; // 0x11F0 bool m_bNoDepth; // 0x11F1 bool m_bVisibleWhenParentNoDraw; // 0x11F2 bool m_bRenderBackface; // 0x11F3 bool m_bUseOffScreenIndicator; // 0x11F4 bool m_bExcludeFromSaveGames; // 0x11F5 bool m_bGrabbable; // 0x11F6 bool m_bOnlyRenderToTexture; // 0x11F7 bool m_bDisableMipGen; // 0x11F8 int32 m_nExplicitImageLayout; // 0x11FC bool m_bIgnoreParentOrientation; // 0x1200 }; class C_EntityFlame : public C_BaseEntity // client { CHandle< C_BaseEntity > m_hEntAttached; // 0x0600 CHandle< C_BaseEntity > m_hOldAttached; // 0x0628 bool m_bCheapEffect; // 0x062C }; class CBaseAnimGraphAlias_baseanimating : public CBaseAnimGraph // client { }; class C_CSGO_MapPreviewCameraPathNode_API // client { }; class CBasePlayerController : public C_BaseEntity // client { C_CommandContext m_CommandContext; // 0x0608 uint64 m_nInButtonsWhichAreToggles; // 0x06B0 uint32 m_nTickBase; // 0x06B8 CHandle< C_BasePlayerPawn > m_hPawn; // 0x06BC bool m_bKnownTeamMismatch; // 0x06C0 CHandle< C_BasePlayerPawn > m_hPredictedPawn; // 0x06C4 CSplitScreenSlot m_nSplitScreenSlot; // 0x06C8 CHandle< CBasePlayerController > m_hSplitOwner; // 0x06CC CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x06D0 bool m_bIsHLTV; // 0x06E8 PlayerConnectedState m_iConnected; // 0x06EC PlayerConnectedState m_iMostConnected; // 0x06F0 char[128] m_iszPlayerName; // 0x06F4 uint64 m_steamID; // 0x0780 bool m_bIsLocalPlayerController; // 0x0788 bool m_bNoClipEnabled; // 0x0789 uint32 m_iDesiredFOV; // 0x078C }; class C_CSGO_EndOfMatchLineupEndpoint : public C_BaseEntity // client { };