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marohook/Andromeda-CS2-Base/Andromeda-CS2-Base/AndromedaClient/Features/CInventoryChanger/CInventoryChanger.cpp
T
2026-05-08 13:05:49 +03:00

486 lines
14 KiB
C++

#include "CInventoryChanger.hpp"
#include <algorithm>
#include <Fnv1a/Hash_Fnv1a_Constexpr.hpp>
#include <CS2/SDK/SDK.hpp>
#include <CS2/SDK/Types/CEntityData.hpp>
#include <CS2/SDK/Interface/IGameEvent.hpp>
#include <CS2/SDK/Interface/CSource2Client.hpp>
#include <CS2/SDK/Interface/IEngineToClient.hpp>
#include <CS2/SDK/Interface/CGameEntitySystem.hpp>
#include <CS2/SDK/Interface/CLocalize.hpp>
#include <CS2/SDK/Econ/CEconItem.hpp>
#include <CS2/SDK/Econ/CEconItemSchema.hpp>
#include <CS2/SDK/Econ/CEconItemSystem.hpp>
#include <CS2/SDK/Econ/CEconItemDefinition.hpp>
#include <CS2/Protobuf/base_gcmessages.pb.h>
#include <CS2/Hook/Hook_EquipItemInLoadout.hpp>
#include <CS2/SDK/Cstrike15/CCSPlayerInventory.hpp>
#include <CS2/SDK/Cstrike15/CCSInventoryManager.hpp>
#include <CS2/SDK/GCSDK/GCSDKTypes/EconItemConstants.hpp>
#include <CS2/SDK/GCSDK/GCSDKTypes/ESOCacheEvent.hpp>
#include <GameClient/CL_Players.hpp>
#include <GameClient/CL_Weapons.hpp>
#include <GameClient/CL_ItemDefinition.hpp>
#include <AndromedaClient/Settings/CSettingsJson.hpp>
#include <AndromedaClient/Features/CInventoryChanger/CInventoryItemsManager.hpp>
static CInventoryChanger g_CInventoryChanger{};
auto CInventoryChanger::OnFrameStageNotify( int FrameStage ) -> void
{
if ( FrameStage != 6 || !SDK::Interfaces::EngineToClient()->IsInGame() )
return;
auto pLocalInventory = CCSPlayerInventory::Get();
if ( !pLocalInventory )
return;
const auto steamID = pLocalInventory->GetOwner().ID();
const auto pLocalPlayerController = GetCL_Players()->GetLocalPlayerController();
if ( !pLocalPlayerController )
return;
auto* pLocalPawn = GetCL_Players()->GetLocalPlayerPawn();
if ( !pLocalPawn )
return;
auto* pWeaponServices = pLocalPawn->m_pWeaponServices();
if ( !pWeaponServices )
return;
auto* pC_CS2HudModelWeapon = pLocalPawn->GetViewModel();
if ( !pC_CS2HudModelWeapon )
return;
for ( auto WeaponIndex = 0; WeaponIndex < pWeaponServices->m_hMyWeapons().Count(); ++WeaponIndex )
{
const auto& Weapon = pWeaponServices->m_hMyWeapons()[WeaponIndex];
if ( !Weapon.IsValid() )
continue;
auto* pEntity = Weapon.Get();
if ( !pEntity || !pEntity->IsBasePlayerWeapon() )
continue;
auto pWeapon = reinterpret_cast<C_CSWeaponBase*>( pEntity );
if ( pWeapon->GetOriginalOwnerXuid() != steamID )
continue;
auto pAttributeContainer = pWeapon->m_AttributeManager();
if ( !pAttributeContainer )
continue;
auto pWeaponItemView = pAttributeContainer->m_Item();
if ( !pWeaponItemView )
continue;
auto pWeaponDefinition = pWeaponItemView->GetStaticData();
if ( !pWeaponDefinition )
continue;
auto pWeaponSceneNode = pWeapon->m_pGameSceneNode();
if ( !pWeaponSceneNode )
continue;
int id = pAttributeContainer->m_Item()->m_iItemDefinitionIndex();
if ( id == 43 || id == 44 || id == 45 || id == 46 || id == 47 || id == 48 || id == 49 )
continue;
C_EconItemView* pWeaponInLoadoutItemView = nullptr;
if ( pWeaponDefinition->IsWeapon() )
{
for ( int i = 0; i < LOADOUT_SLOT_COUNT; ++i )
{
auto pItemView = pLocalInventory->GetItemInLoadout( pWeapon->m_iOriginalTeamNumber() , i );
if ( !pItemView )
continue;
if ( pItemView->m_iItemDefinitionIndex() == pWeaponDefinition->m_nDefIndex() )
{
pWeaponInLoadoutItemView = pItemView;
break;
}
}
}
else
{
pWeaponInLoadoutItemView = pLocalInventory->GetItemInLoadout( pWeapon->m_iOriginalTeamNumber() , pWeaponDefinition->LoadoutSlot() );
}
if ( !pWeaponInLoadoutItemView )
continue;
auto pWeaponInLoadoutDefinition = pWeaponInLoadoutItemView->GetStaticData();
if ( !pWeaponInLoadoutDefinition )
continue;
const auto isKnife = pWeaponInLoadoutDefinition->IsKnife( false );
if ( !isKnife && pWeaponInLoadoutDefinition->m_nDefIndex() != pWeaponDefinition->m_nDefIndex() )
continue;
pWeaponItemView->m_bDisallowSOC() = false;
pWeaponItemView->m_bRestoreCustomMaterialAfterPrecache() = true;
pWeaponItemView->m_iItemID() = pWeaponInLoadoutItemView->m_iItemID();
pWeaponItemView->m_iItemIDHigh() = pWeaponInLoadoutItemView->m_iItemIDHigh();
pWeaponItemView->m_iItemIDLow() = pWeaponInLoadoutItemView->m_iItemIDLow();
pWeaponItemView->m_iItemDefinitionIndex() = pWeaponInLoadoutItemView->m_iItemDefinitionIndex();
pWeaponItemView->m_iAccountID() = uint32_t( steamID );
pWeapon->m_nFallbackPaintKit() = pWeaponInLoadoutItemView->GetCustomPaintKitIndex();
C_EconItemView_set_attribute_value_by_name( pWeaponItemView , "set item texture prefab" , pWeaponInLoadoutItemView->GetCustomPaintKitIndex() );
const auto& AddedItems = GetInventoryItemsManager()->GetAddedItems();
const auto& Skin = AddedItems.find( pWeaponInLoadoutItemView->m_iItemID() );
auto* pKnifeModel = pLocalPawn->GetKnifeModel();
auto* pCompositeMaterial = reinterpret_cast<CCompositeMaterialOwner*>( (PBYTE)pWeapon + g_CompositeMaterialOffset );
if ( pCompositeMaterial && m_ApplySkin.find( pCompositeMaterial ) == m_ApplySkin.end() )
{
uint64_t meshGroupMask = 1;
if ( Skin != AddedItems.end() )
meshGroupMask = 1 + static_cast<uint64_t>( Skin->second.m_bLegacyModel );
DEV_LOG( "meshGroupMask: %i\n" , meshGroupMask );
if ( isKnife )
{
pWeapon->SetModel( pWeaponInLoadoutDefinition->m_pszModelName() );
if ( pKnifeModel )
{
pKnifeModel->SetModel( pWeaponInLoadoutDefinition->m_pszModelName() );
pKnifeModel->m_pGameSceneNode()->SetMeshGroupMask( meshGroupMask );
pKnifeModel->m_pGameSceneNode()->PostDataUpdate();
}
}
pWeapon->m_pGameSceneNode()->SetMeshGroupMask( meshGroupMask );
pC_CS2HudModelWeapon->m_pGameSceneNode()->SetMeshGroupMask( meshGroupMask );
std::uint32_t Hash = CUtlStringToken( std::to_string( pWeaponInLoadoutDefinition->m_nDefIndex() ).c_str() ).GetHashCode();
pWeapon->m_nSubclassID().SetHashCode( Hash );
pWeapon->UpdateSubclass();
pWeapon->UpdateCompositeMaterial( pCompositeMaterial );
pWeapon->UpdateSkin();
pWeapon->m_pGameSceneNode()->PostDataUpdate();
auto* pCCSGO_HudWeaponSelection = CCSGOHudElement::Find<CCSGO_HudWeaponSelection>( "HudWeaponSelection" );
if ( pCCSGO_HudWeaponSelection )
{
pWeaponItemView->pCEconItemDescription() = 0;
CCSGO_HudWeaponSelection_ClearHudWeaponIcon(
reinterpret_cast<CCSGO_HudWeaponSelection*>(
(uintptr_t)pCCSGO_HudWeaponSelection - 0x98 ) , 0 , 0 );
}
m_ApplySkin[pCompositeMaterial] = true;
}
}
SetGlove( pLocalInventory , pLocalPawn , pC_CS2HudModelWeapon );
SetAgent( pLocalInventory , pLocalPawn );
SetMusic( pLocalInventory );
}
auto CInventoryChanger::OnEquipItemInLoadout( int iTeam , int iSlot , uint64_t iItemID ) -> void
{
auto* pInventoryManager = CCSInventoryManager::Get();
if ( !pInventoryManager )
return;
auto* pPlayerInventory = CCSPlayerInventory::Get();
if ( !pPlayerInventory )
return;
const auto& AddedItems = GetInventoryItemsManager()->GetAddedItems();
if ( AddedItems.find( iItemID ) == AddedItems.end() )
return;
DEV_LOG( "OnEquipItemInLoadout: %i , %i , %lld\n" , iTeam , iSlot , iItemID );
EquipConfigItem( iTeam , iSlot , iItemID , true );
auto* pEconItemView = pPlayerInventory->GetItemViewForItem( iItemID );
if ( !pEconItemView )
return;
auto* pItemInLoadOut = pPlayerInventory->GetItemInLoadout( iTeam , iSlot );
if ( !pItemInLoadOut )
return;
auto* pItemInLoadoutStaticData = pItemInLoadOut->GetStaticData();
if ( !pItemInLoadoutStaticData )
return;
if ( pItemInLoadoutStaticData->IsGlove( false ) ||
pItemInLoadoutStaticData->IsKnife( false ) ||
pItemInLoadoutStaticData->IsAgent( false ) ||
pItemInLoadoutStaticData->m_nDefIndex() == pEconItemView->m_iItemDefinitionIndex() )
{
DEV_LOG( "Skin Cleared #1\n" );
// force glove
if ( pItemInLoadoutStaticData->IsGlove( false ) )
m_bApplyGloves = true;
// force skins and knife reaplly
if ( pItemInLoadoutStaticData->m_nDefIndex() == pEconItemView->m_iItemDefinitionIndex() ||
pItemInLoadoutStaticData->IsKnife( false ) )
{
m_ApplySkin.clear();
DEV_LOG( "Skin Cleared #2\n" );
}
return;
}
const uint64_t defaultItemID = ( std::uint64_t( 0xF ) << 60 ) | pEconItemView->m_iItemDefinitionIndex();
pInventoryManager->EquipItemInLoadout( iTeam , iSlot , defaultItemID );
auto* pItemInLoadoutSOCData = pItemInLoadOut->GetSOCData();
if ( !pItemInLoadoutSOCData )
return;
pPlayerInventory->SOUpdated( pPlayerInventory->GetOwner() , (CSharedObject*)pItemInLoadoutSOCData , GCSDK::eSOCacheEvent_Incremental );
}
auto CInventoryChanger::OnFireEventClientSide( IGameEvent* pGameEvent ) -> void
{
if ( _strcmpi( pGameEvent->GetName() , XorStr( "item_pickup" ) ) == 0 )
{
if ( const auto* pItemPickupController = pGameEvent->GetPlayerController( XorStr( "userid" ) ); pItemPickupController )
{
if ( pItemPickupController == GetCL_Players()->GetLocalPlayerController() )
{
if ( _strcmpi( pGameEvent->GetString( "item" ) , XorStr( "defuser" ) ) == 0 )
m_bApplyGloves = true;
}
}
}
if ( _strcmpi( pGameEvent->GetName() , XorStr( "player_death" ) ) == 0 )
{
if ( auto* pPlayerInventory = CCSPlayerInventory::Get(); pPlayerInventory )
{
if ( auto* pLocalPlayerPawn = GetCL_Players()->GetLocalPlayerPawn(); pLocalPlayerPawn )
{
if ( auto* pItemInLoadOut = pPlayerInventory->GetItemInLoadout( pLocalPlayerPawn->m_iTeamNum() , LOADOUT_SLOT_MELEE ); pItemInLoadOut )
{
if ( auto* pItemInLoadoutStaticData = pItemInLoadOut->GetStaticData(); pItemInLoadoutStaticData )
{
if ( const auto* pAttackerController = pGameEvent->GetPlayerController( XorStr( "attacker" ) ); pAttackerController )
{
if ( GetCL_Weapons()->GetLocalWeaponType() == CSWeaponType_t::WEAPONTYPE_KNIFE )
{
if ( auto* pLocalPlayerController = GetCL_Players()->GetLocalPlayerController(); pLocalPlayerController )
{
if ( pAttackerController == pLocalPlayerController )
{
const auto WeaponKillName = pGameEvent->GetString( "weapon" );
if ( !strcmp( WeaponKillName , "knife" ) )
{
const auto szKnifeName = GetKnifeIconNameFromDefinitionIndex( pItemInLoadoutStaticData->m_nDefIndex() );
pGameEvent->SetString( "weapon" , szKnifeName );
}
}
}
}
}
}
}
}
}
}
}
auto CInventoryChanger::SetGlove( CCSPlayerInventory* pInventory , C_CSPlayerPawn* pLocalPawn , C_CS2HudModelWeapon* pViewModel ) -> void
{
auto& pGloveItemView = pLocalPawn->m_EconGloves();
auto* pItemViewLoadout = pInventory->GetItemInLoadout( pLocalPawn->m_iTeamNum() , LOADOUT_SLOT_CLOTHING_HANDS );
if ( !pItemViewLoadout )
return;
static std::uint8_t uUpdateFrames = 0U;
if ( pLocalPawn->m_flLastSpawnTimeIndex().m_Value != m_flLastSpawnTime || m_bApplyGloves )
{
uUpdateFrames = 3;
{
pGloveItemView.m_bDisallowSOC() = false;
pGloveItemView.m_bRestoreCustomMaterialAfterPrecache() = true;
pGloveItemView.m_iItemDefinitionIndex() = pItemViewLoadout->m_iItemDefinitionIndex();
pGloveItemView.m_iItemID() = pItemViewLoadout->m_iItemID();
pGloveItemView.m_iItemIDHigh() = pItemViewLoadout->m_iItemIDHigh();
pGloveItemView.m_iItemIDLow() = pItemViewLoadout->m_iItemIDLow();
pGloveItemView.m_iAccountID() = pItemViewLoadout->m_iAccountID();
}
m_flLastSpawnTime = pLocalPawn->m_flLastSpawnTimeIndex().m_Value;
m_bApplyGloves = false;
}
if ( uUpdateFrames > 0 )
{
pGloveItemView.m_bInitialized() = true;
pLocalPawn->SetBodyGroup();
C_BaseEntity_UpdateBodyGroupChoice( pLocalPawn );
pLocalPawn->m_bNeedToReApplyGloves() = true;
uUpdateFrames--;
}
}
auto CInventoryChanger::SetAgent( CCSPlayerInventory* pInventory , C_CSPlayerPawn* pLocalPawn ) -> void
{
auto* pItemViewLoadout = pInventory->GetItemInLoadout( pLocalPawn->m_iTeamNum() , LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER );
if ( !pItemViewLoadout )
return;
auto* pEconDefinition = pItemViewLoadout->GetStaticData();
if ( !pEconDefinition )
return;
if ( !pLocalPawn->m_pGameSceneNode() || !pLocalPawn->m_pGameSceneNode()->GetSkeletonInstance() )
return;
static uint64_t HashAgent = 0;
const auto pModelName = pEconDefinition->m_pszModelName();
if ( pModelName )
{
if ( hash_64_fnv1a_const( pModelName ) == HashAgent )
return;
HashAgent = hash_64_fnv1a_const( pModelName );
if ( strlen( pModelName ) > 0 )
pLocalPawn->SetModel( pModelName );
}
}
auto CInventoryChanger::SetMusic( CCSPlayerInventory* pInventory ) -> void
{
if ( auto* pLocalPlayerController = GetCL_Players()->GetLocalPlayerController(); pLocalPlayerController )
{
if ( auto* pInventoryServices = pLocalPlayerController->m_pInventoryServices(); pInventoryServices )
{
auto* pItemViewLoadout = pInventory->GetItemInLoadout( 0 , LOADOUT_SLOT_MUSICKIT );
if ( !pItemViewLoadout )
return;
auto* pEconDefinition = pItemViewLoadout->GetStaticData();
if ( !pEconDefinition )
return;
auto* pSOCData = pItemViewLoadout->GetSOCData();
if ( !pSOCData )
return;
static CSOEconItem g_CSOEconItem;
pSOCData->SerializeToProtoBufItem( &g_CSOEconItem );
for ( auto AttributeIndex = 0; AttributeIndex < g_CSOEconItem.attribute_size(); AttributeIndex++ )
{
const auto& Attribute = g_CSOEconItem.attribute( AttributeIndex );
if ( Attribute.has_def_index() && Attribute.has_value_bytes() && Attribute.def_index() == ATTRIBUTE_MUSIC_ID )
{
pInventoryServices->m_unMusicID() = *(uint32_t*)( Attribute.value_bytes().data() );
}
}
}
}
}
auto CInventoryChanger::EquipConfigItem( int iTeam , int iSlot , uint64_t iItemID , bool Equipped ) -> void
{
DEV_LOG( "EquipConfigItem: %i , %i , %lld , %i\n" , iTeam , iSlot , iItemID , Equipped );
for ( auto& EquipItem : m_vecEquipItems )
{
if ( EquipItem.m_iTeam == iTeam && EquipItem.m_iSlot == iSlot )
{
EquipItem.m_bEquipped = false;
}
}
auto ItemHasAdded = false;
for ( auto& EquipItem : m_vecEquipItems )
{
if ( EquipItem.m_iItemID == iItemID )
{
EquipItem.m_bEquipped = Equipped;
ItemHasAdded = true;
break;
}
}
if ( !ItemHasAdded )
m_vecEquipItems.emplace_back( iTeam , iSlot , iItemID , Equipped );
if ( Equipped )
EquipItemInLoadout_o( CCSInventoryManager::Get() , iTeam , iSlot , iItemID );
}
auto GetInventoryChanger() -> CInventoryChanger*
{
return &g_CInventoryChanger;
}