22 lines
461 B
C++
22 lines
461 B
C++
#pragma once
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#include <Common/Common.hpp>
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#include <CS2/SDK/Update/GameTrace.hpp>
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#include "CL_Bones.hpp"
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class QAngle;
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class Vector3;
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class CCSGOInput;
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class C_BaseEntity;
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class CL_Trace final
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{
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public:
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auto TraceToBoneEntity( CCSGOInput* pInput , const QAngle* AngleCorrection , QAngle* ViewAngleCorrection ) -> std::pair<uint64_t , C_BaseEntity*>;
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auto TraceToEntityEndPos( const Vector3* vEnd ) -> C_BaseEntity*;
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};
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auto GetCL_Trace() -> CL_Trace*;
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