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marohook/Andromeda-CS2-Base/Andromeda-CS2-Base/GameClient/CL_Trace.hpp
T

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461 B
C++

#pragma once
#include <Common/Common.hpp>
#include <CS2/SDK/Update/GameTrace.hpp>
#include "CL_Bones.hpp"
class QAngle;
class Vector3;
class CCSGOInput;
class C_BaseEntity;
class CL_Trace final
{
public:
auto TraceToBoneEntity( CCSGOInput* pInput , const QAngle* AngleCorrection , QAngle* ViewAngleCorrection ) -> std::pair<uint64_t , C_BaseEntity*>;
auto TraceToEntityEndPos( const Vector3* vEnd ) -> C_BaseEntity*;
};
auto GetCL_Trace() -> CL_Trace*;