44 lines
955 B
C++
44 lines
955 B
C++
#pragma once
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#include <Common/Common.hpp>
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#include <CS2/SDK/Math/Rect_t.hpp>
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class CCSPlayerController;
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class C_CSPlayerPawn;
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class IVisual
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{
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public:
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virtual void OnRender() = 0;
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virtual void OnClientOutput() = 0;
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virtual void OnCreateMove() = 0;
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};
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class CVisual final : public IVisual
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{
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public:
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virtual void OnRender() override;
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virtual void OnClientOutput() override;
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virtual void OnCreateMove() override;
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private:
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enum EVisualBoxType_t : int32_t
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{
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BOX ,
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OUTLINE_BOX ,
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COAL_BOX ,
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OUTLINE_COAL_BOX ,
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CIRCLE_3D ,
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};
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auto OnRenderPlayerEsp( CCSPlayerController* pCCSPlayerController , const Rect_t& bBox , const bool bVisible ) -> void;
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auto DrawBoneESP( C_CSPlayerPawn* pC_CSPlayerPawn , const bool bVisible , const int iTeamNum ) -> void;
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auto ApplyGlow( C_CSPlayerPawn* pC_CSPlayerPawn , const bool bVisible , const int iTeamNum ) -> void;
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public:
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auto CalculateBoundingBoxes() -> void;
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};
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auto GetVisual() -> CVisual*;
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