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marohook/Andromeda-CS2-Base/Andromeda-CS2-Base/AndromedaClient/Features/CVisual/CVisual.hpp
T
2025-11-03 18:38:47 +03:00

44 lines
955 B
C++

#pragma once
#include <Common/Common.hpp>
#include <CS2/SDK/Math/Rect_t.hpp>
class CCSPlayerController;
class C_CSPlayerPawn;
class IVisual
{
public:
virtual void OnRender() = 0;
virtual void OnClientOutput() = 0;
virtual void OnCreateMove() = 0;
};
class CVisual final : public IVisual
{
public:
virtual void OnRender() override;
virtual void OnClientOutput() override;
virtual void OnCreateMove() override;
private:
enum EVisualBoxType_t : int32_t
{
BOX ,
OUTLINE_BOX ,
COAL_BOX ,
OUTLINE_COAL_BOX ,
CIRCLE_3D ,
};
auto OnRenderPlayerEsp( CCSPlayerController* pCCSPlayerController , const Rect_t& bBox , const bool bVisible ) -> void;
auto DrawBoneESP( C_CSPlayerPawn* pC_CSPlayerPawn , const bool bVisible , const int iTeamNum ) -> void;
auto ApplyGlow( C_CSPlayerPawn* pC_CSPlayerPawn , const bool bVisible , const int iTeamNum ) -> void;
public:
auto CalculateBoundingBoxes() -> void;
};
auto GetVisual() -> CVisual*;