fix outline coal box render
This commit is contained in:
@@ -67,8 +67,14 @@ auto CVisual::OnRenderPlayerEsp( CCSPlayerController* pCCSPlayerController , con
|
||||
if ( auto* pLocalPlayerController = GetCL_Players()->GetLocalPlayerController(); pLocalPlayerController )
|
||||
IsEnemy = pCCSPlayerController->m_iTeamNum() != pLocalPlayerController->m_iTeamNum();
|
||||
|
||||
const ImVec2 min = { bBox.x, bBox.y };
|
||||
const ImVec2 max = { bBox.w, bBox.h };
|
||||
ImVec2 min = { bBox.x, bBox.y };
|
||||
ImVec2 max = { bBox.w, bBox.h };
|
||||
|
||||
min.x = std::floorf( min.x );
|
||||
min.y = std::floorf( min.y );
|
||||
|
||||
max.x = std::ceilf( max.x );
|
||||
max.y = std::ceilf( max.y );
|
||||
|
||||
std::vector<std::string> PlayerItemIconList;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user