fix outline coal box render

This commit is contained in:
_or_75
2026-01-22 10:26:55 +03:00
parent 6fd1d8899f
commit 6bde5de28c
@@ -67,8 +67,14 @@ auto CVisual::OnRenderPlayerEsp( CCSPlayerController* pCCSPlayerController , con
if ( auto* pLocalPlayerController = GetCL_Players()->GetLocalPlayerController(); pLocalPlayerController )
IsEnemy = pCCSPlayerController->m_iTeamNum() != pLocalPlayerController->m_iTeamNum();
const ImVec2 min = { bBox.x, bBox.y };
const ImVec2 max = { bBox.w, bBox.h };
ImVec2 min = { bBox.x, bBox.y };
ImVec2 max = { bBox.w, bBox.h };
min.x = std::floorf( min.x );
min.y = std::floorf( min.y );
max.x = std::ceilf( max.x );
max.y = std::ceilf( max.y );
std::vector<std::string> PlayerItemIconList;