Fix CreateMaterial pattern for current build; use ASCII range for icon font (empty PUA font crashed ImGui BuildLookupTable)
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@@ -110,9 +110,13 @@ auto CAndromedaGUI::InitFont() -> void
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m_pSegoeFont = io.Fonts->AddFontFromMemoryTTF( &seguoe , sizeof seguoe , 36.f , nullptr , SegoeRanges );
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m_pBoldSegoeFont = io.Fonts->AddFontFromMemoryTTF( &bold_segue , sizeof bold_segue , 36.f , nullptr , SegoeRanges );
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// NOTE: the embedded ico_font.h contains only ASCII glyphs (no PUA).
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// Declaring a PUA range (0xE000-0xF8FF) leaves the font empty and crashes
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// ImGui's BuildLookupTable() on the first frame (&Glyphs.back() on a 0-size
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// glyph vector). Use the ASCII range instead so the font always has glyphs.
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static const ImWchar IconRanges[] =
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{
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0xE000, 0xF8FF,
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0x0020, 0x00FF,
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0,
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};
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@@ -11,7 +11,7 @@
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namespace CMaterialSystem2_Search
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{
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inline CBasePattern CreateMaterialFn = { VmpStr( "CMaterialSystem2::CreateMaterial" ) , VmpStr( "48 89 5C 24 08 48 89 6C 24 18 56 57 41 56 48 81 EC ? ? ? ?" ) , MATERIALSYSTEM2_DLL };
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inline CBasePattern CreateMaterialFn = { VmpStr( "CMaterialSystem2::CreateMaterial" ) , VmpStr( "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 41 56 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 8B F2" ) , MATERIALSYSTEM2_DLL };
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}
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class CMaterial2
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